So i play a lot of MTG, and I’ve felt especially recently that LOR’s design space has been somewhat limited in terms of what kind of effects they can attach to units, resulting in a problem where aggro disproportionately wins out due to there not being enough interactive spells to remove every single creature. I also think champion design has been limited by the fact that if you want them to be interactive, they need to attack to trigger their skills, meaning that unless they have quick attack/some form of protection to get those attacks off.
My solution? Give some units and champs activated abilities like in mtg, where usually you need to “tap” a unit to use their ability. This could translate to units stunning themselves or paying another cost to activate an ability. I’m sure this would be difficult with the UI, but something like dragging the unit to a special part of the board that only pops up when you drag that unit could possibly work? they could also function by having their own spell speeds, so some abilities can be burst, fast, slow, etc. I also feel like this could be a better character design going forward for some “artillery” champs like kogmaw for example, where their gameplay in league necessitates them never putting themselves in danger.
Anyways, that was my idea, lemme know what y’all think or if my idea is actually bad, i’d love to hear about it.External link →