Just like it was "obvious" Gwen is gigabusted and the Hallowed mechanic has no drawback.
Just like Evelynn was broken on day 1 because people can't differentiate "frustrating" from "broken".
Just like Bard's Origin was "too restrictive and not worth the payoff".
Just like Zoe back in the day "was unplayable because she dies to any removal so she'll never work."
Just like Katarina "is fundamentally badly designed and will never be a playable card without a rework."
Just like Gnar "was fundamentally terribly designed and will never not be bad" (and then became nigh-unplayable after losing 1 power."
And so on and so on and so on.
Feedback is important. Letting the developers know some cards are frustrating is important, because stats aren't everything, and even a 45% winrate deck that's just miserable to play against is not great for the game.
However, we really need to learn to give better feedback. This community has a huge tendency to overreact to any negative thing, and I get it. On a base level, the game is SO GOOD that the bad things stand out moreso than anything else, and it's frustrating.
However, jumping to statements like that is simply not productive, doesn't help anyone, and just poisons the discourse.
"Devs should be fired, how could they not see Kai'sa being broken."
"Kai'sa was made broken to sell the skin Riot only cares about money."
"Riot doesn't give a sh*t about a balanced game, dead game."
"Kai'sa players are monkeys and anyone who downvotes this is a Kai'sa abuser."
And so on and so on.
Kai'sa released 3 weeks ago-ish, and is about to be nerfed. And yet we're acting like during the entire Bandle City fiasco which lasted SIX MONTHS.
We need to chill guys.External link →