Legends of Runeterra

Legends of Runeterra Dev Tracker




20 Feb

Comment

Originally posted by FedoraFerret

Type of Bug: Gameplay Bug

What happened that seemed like a bug: Oracle Eye goes inactive sometimes citing random effects, despite there being no random effects on the board.

What was Expected to occur: Oracle Eye should show me how the attack is going to resolve so I don't have to do every single bit of math on an incredibly complicated board state.

How often does this occur/How easy is it to replicate: 5/10 not replicable because I have no idea what's causing it and it's not every time, but it happens relatively frequently.

PC / Android / iOS: PC, Windows 10

Region: NA

For these reports, if you could take a screenshot of your board state when they happen we can look into it! This is usually a problem with a specific card.


19 Feb

Comment

Originally posted by ThePedroJay

A game designer (http://twitter.com/kevinlambert) and I (http://twitter.com/ThePedroJay) worked together to try to fix the region icon placement........

Our main focus was to find a better place for the region icons while allowing more text space on the spell cards. It was only once we were finally comfortable with a consistent placement for the region icon that we arrived at the other notable change:

  • Moving rarity icons to top middle: This was the smallest, least intrusive icon we could place at the top without it looking too crowded. Rarity icons were kept exactly the same size as the original.
  • Placing the region icons where rarity icons used to be: This was already at the bottom of cards in-game anyways, there was no need to have it up top that we could think of. Region icons are only a tad bit smaller than before.

In order to round it all...

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It's fun to see all the passionate graphic designs from the community; many of them are really good!

Some additional context regarding the change:
We have a number of features we plan to release over the course of the year that will be benefited by the way we've moved the region icon. We're not quite ready to share exactly why that is because we're moving in phases, and we're not quite ready to share the specifics of upcoming phases - you won't see all the reasons at once. We understand the feedback we've gotten so far and thanks to the community for providing that constructive feedback.

I think the community is going to have a lot of fun with what we have coming, and this change will become clearer as the year rolls out.

Comment

Originally posted by vizualb

I wonder why it has the same color as Slow.

Generally, our colors for keywords / spell types fall into these buckets
Yellows - Defensive (Tough, Barrier, Fast)
Purples - Utility / Control (Stun, Slow, Vulnerable)
Reds - Health Related (Life steal, Regeneration)
Blues - Utility (Imbue, Last Breath, Burst)
Grey/Sepias - Movement (Can't Block / Can't Attack)

So the thinking is that Fast is yellow since it is often used in reaction to an action. Slow & Focus since they can't be cast in combat are about control. Burst since your opponent can't react & it can be cast in combat is more utilitarian. Obviously, there's a lot of interpretation here! So I'm definitely interested in if you all think that makes sense.

Color is a tricky one for us since colors can mean so many things all over the world, not everyone even sees the same colors, and many of our mechanics can't be dumped in single categories. Apologies for the essay, just something we're still thinking about a lot so we can g...

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Comment

Originally posted by EV4NGAYLION

Are there going to be more cards reveals on the Mobalytics reveal website?

yes


18 Feb

Comment

Originally posted by PeaceRibbon

By common tier you mean "the guy who writes Jeff Jew's script for update videos and is the secret behind his popularity" right? :P

Ha ha! Sorry to disappoint, but I'm not even in community / marketing. I'm just a UX designer responsible for LoR's gameplay (& the labs)

Comment

Originally posted by moodRubicund

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