Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




08 Oct

Comment

Originally posted by DrStrangelove142

Hi Erika,
 
Despite the outcry it has sometimes created, I’ve never been that upset about nerfing crusaders, especially when they were OP.
However, I’m sad to say I’ve lost nearly all motivation to play the game with the regression to linear scaling in the dungeons. It is a regression as I think it breaks the fundamental incentive to play the game (at least once you have done the objectives). I could develop a long argument about this but will spare everyone the wall of text here. In short, if there is no incentive for doing deep runs, why bother to keep upgrading your crusaders, seeking new gears, runes, etc….and the points/coins that allow you
to access them. 
The worst is that I don’t see how it makes sense for anyone, yourselves included. I’ve heard that it is to re-balance the game in favor of new/mid-range players, but it does not achieve that at all. It’s quite possible to have exponential scaling where newbies and mid-range players earn as much as b...

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Hi DrStrangelove142,

Thank you for sharing your feelings on the changes for season 5.

We will be changing the points around a bit soon.


07 Oct

Comment

Originally posted by Croq360

Thanks for the code!

Others have covered the idea of balancing things out points-wise for longer runs to take the emphasis off of massive amounts of sprinting to maximize your points over the season.

All I want to add to that is I appreciate your willingness to listen and consider making some changes based on feedback. You could just say, "Well, that's what you're stuck with. We will look at changes in the next season." Thanks for being more open to potential changes/tweaks (and noting too that this is not the first time you've taken a "second look" at something based on feedback)!

You're welcome for the code.

We offer the community Q&A and the livestream for the interaction with the players, so thank you to the players for taking the opportunity to share their feelings on the game politely.

Comment

Originally posted by JuJuBee2006

Just thought I would give some slight feedback on the new season of dungeons:

On the positive side, I am extremely happy that traveling the same distance on a higher difficulty is always better than a lower one. It felt really weird to me to do sprint runs to area 5kish on lvl 1, and then do idol runs to 12500 on lvl 3. Now I know that once I have unlocked a difficulty, I don't have to lower it when I sprint to use up my runs for the week during sprints. I'm also super thankful for the spreadsheet showing what area gives X rewards. No guessing/estimations needed.

On the negative side, the restructuring of point values feels very demotivating: point values have been absolutely gutted. I recognize that adding missions for points acts as a counter balance for lower point rewards, but I already felt de-incentivized to do long point runs when an idol run maxes out hours earlier, but now that rewards increase linearly, I never see myself going past 10k to unlock the next ...

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Yeah, part of the point restructure was to make it flow better on the higher difficulties versus difficulty one.

We're looking at changing the linear drops on the higher difficulties soon.

You're welcome for the code.

Comment

Originally posted by SqLISTHESHIT

Thanks for the code.

As for the update, can't you guys just consider not removing anything, but tweaking the scaling pre lvl 40? Like, that's what most people want to aim for anyway. And if they wanna get past that THEN they gotta put some real work/effort.

I honestly believe that having more than 40 lvls is really good, since it encourages people to do things better, but most people should be able to attain lvl 40 within 4 months at the very least.

You're welcome for the code.

We'll see what makes the most sense for where we land on the points redistribution, as to whether we keep runes for rewards past level 40. the materials up to level 100 are staying whichever direction we go though.

Comment

Originally posted by AerichV

One week has passed and I’m tired Erika. I’m exhausted resetting every 100 minutes or so because I want my yield to be as high as possible but that really kills the idle part of this game. Hope the studio will reconsider reward scaling so I can invest a little more in RL.

Yes, we are reconsidering the scaling for the points.

Comment

Originally posted by xyzzex

Was it really necessary to add like a zillion dungeon achievements and couldn't those have been added same time as dungeons started?

Yes, it was something we wanted to add. Achievements tied to the difficulties was requested by players after the introduction of the difficulties last season.

Yes, it was a mistake to not delay the season so that the achievements would launch at the same time, relying just on the Coming Soon note in the change log, and we'll try not to repeat that in the future.

Comment

Originally posted by sayoki

When will we be able to play / unlock Mitsuko the Six-Tailed, Regent Sawtooth and Shir Brio of Cadenza?

Thanks for the reminder. We'll get the remaining Tier 6 event Crusader Gear and Recruit missions into the game soon!

Comment

Originally posted by billyjoe99

Thanks for the code, by and large happy with the new season, I don't mind that I will not get to the end of the reward list, it's good to have rewards beyond where most, if not all, people can get and much better than last season where many of us were finished with some time to spare.

The only real gripe is that the rewards in a run scale in a linear fashion, which means the best policy is sprint, reset, sprint ... I would much prefer the rewards to scale so that those that wanted to go long got rewarded for it. It wouldn't necessarily even lead to an increase in rewards as it is still slower to go past the sprint cut off.

You're welcome for the code and the new season.

Yeah, I don't expect many players, if any, to reach level 100. I just wanted to see where the point accumulation would get people.

We're looking at changing the points drops a little so it's not constant sprinting.

Comment

Originally posted by Drugan77

Thank you for the code.

I have to say that with the start of this new season, I’m getting extremely frustrated with the game. Here are some of the main reasons why.

First, I feel scammed by the new pass. The nerf on the awards made me hesitate in buying the pass, but my experience on the previous one made me decide to take the plunge. I was very angry to discover after the fact that you dramatically nerfed my earnings for each run. I’m going farther than before to only earn somewhere from 30 to 60% of the points. Going farther also means that I probably won’t have time to do my fifteen runs.

Which gets me to my second reason.With the average of around 16 hours a day, seven days a week allowed by working from home (which will finish soon), I could barely do the challenges and my fifteen runs last season. And there’s the new timed event objectives to do too. It’s absurd and it’s getting worse this season.

Thirdly, doing dungeons for points completely s...

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Hi Drugan77,

You're welcome for the code.

The season 5 rewards up to level 25 are actually quite similar to rewards from season 4, with just a consolidation of the buffs so there was room for more item drops, less rubies as players say they have too many rubies and taskmasters instead of skins to save some art time.

Also, last season, the paid pass rewards stopped at level 25 and this season they go all the way to level 100, along with free rewards track.

We're discussing what changes to make to the point drops from the dungeon runs, but we did also add the dungeon points missions with this season.

Thank you for the feedback about the time requirements and the progression. I'll discuss it with the team.

Comment

Originally posted by Bluestblood5

I keep having the unfortunate issue of sending out crusaders on long missions, having my game crash for some reason, needing those crusaders to re-setup my formation, and being unable to do so because they are on long missions. I don't ask questions much so forgive me if this has been talked about before, but are there any plans to recall crusaders if needed or making their mission actions independent of the formation? Thanks and Happy Thanksgiving!

There have been a few requests to be able to cancel/pay to complete a mission, and I'll add your vote to that.

The whole point of missions is to occupy your unneeded Crusaders though, so aside from most of the event objectives that have the various Crusaders locked in, we don't plan on making the Crusaders sent on missions available to use in the formation.

Comment

Originally posted by HexxarTek

Hey and Happy Thursday!

Two questions for today.

First, at the current rate of acquisition(and I say this as someone who buys every season pass for context) and assuming the stars align and we get extraordinary chest luck, we’re looking at getting our first level 15 rune in about 3 years from now. Is this intended?

Second, is this dungeon season a subtle warning? A “be carful what you wish for” type scenario. It feels we’re being punished on one hand and taunted on the other by the higher end rewards that are only really obtainable if you put the kind of time and effort of a full-time job would require. Historically I have bought the dungeon passes for some extra perks, and to support CNE, this season it basically became a pay to win feeling of HAVING to buy it due to the dungeon point buff.

Cheers,

A disappointed player

EDIT: Forgot to mention, the new achieves also feel this way. People asked for more, and instead of ones tha...

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Hi HexxarTek,

  • Runes are intended to be a long term investment system. That said, over the year they've been out, we've increased the way to get them from just the weekly chest purchases to being included as season rewards and starting soon the level 7 random rune reward from Tier 7 events, so there may be more changes as the game continues.

  • Level 25 is still the intended season completion mark, and any rewards past that are bonuses. As said on stream on Tuesday, when we make the point change, we'll probably remove the runes from the rewards past level 40, so players don't feel like they're missing out on not going for the most efficient point dungeon resets.

Comment

Originally posted by TFahab

Good morning! I'm curious if you saw this post about the current scaling in dungeons and what your thoughts are on it?

Good morning,

We have seen the post and we're discussing making a little tweak to the point rewards for higher areas.

Comment

Originally posted by CotliGamer64

Servers and Game overall seem to be getting slower and having more load time :/

Also, I am just as unsatisfied with the dungeon changes as the other people here.

I'll chat with the team about the possible slowdowns of the game/server. Did you notice a certain point when it started occurring, like a formation change? Or it just happened?

You can still complete the season which is level 25, and likely complete level 40 without too much effort, but as noted on stream on Tuesday, we'll be looking at changing the point distribution a little.

Comment

Originally posted by Ezequiel1522

Is going to exist a certain requirement for participate in tier 7 events or we can participate freely in them?

You'll need to have completed the Bullet Hell objective to complete the Crusader recruit mission, and to complete the entire tier, you'll need to have completed Washed Up as well as maxed out Arithmagician.

Comment

Originally posted by Kimedis

Hey Erika.

I want to point your mistake. In Dungeon Reward Breakdown base reward for idols should be everywhere 0.

Hi Kimedis,

It's not technically a mistake, because it is the base amount of Idols the dungeon with the idol bonus awards without any of the additional idol buffs on offer, but I'll chat with Wilson about what we can do on the rewards display.

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 259!

Community Activity!

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05 Oct


04 Oct

Comment

Originally posted by xyzzex

so merging 2 L10s to L11 is cheaper than merging bunch of runes to get L11.

not that smart system since like I said L15 might cost 100 cats.

If you've made 2 Level 10 runes, then you've already spent all the runes and catalysts to have those level 10 runes in your inventory, to only spend the 1 catalyst to merge them to a level 11.

But yes, going from scratch of just level 1 runes in your inventory, and not accounting for any other rune rewards, you would need 1023 catalysts to make a level 15 rune.


01 Oct

Comment

Thank you for all the submissions! Congratulations!

You can now redeem SPAA-CEKN-IFEC-ELLO for a 7 day long 400% DPS buff. Code expires Friday, October 15th at Noon Pacific Time (UTC-7.)