MageQuit

MageQuit Dev Tracker




19 Feb

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi!!
Is this on every map or just on certain ones? Any way you would be willing to send/show me the recordings so I can forward them along to the devs? I'm banaa on Discord or I can dm you my email address. Please let me know!
~banaa

16 Feb

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Rennan!
Spell Selection modes Random 7, Random 7 Mirror, and 1v1 include spells from all 10 elements. There isn't currently a way to draft with all the elements though. If that' something you're looking for/interested in, let me know! I can always forward that feedback along to the devs =]
~ banaa

31 Jan

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Draktok!
MageQuit is currently out for Xbox (and Switch!) and there's crossplay between the systems, so you can play couch mode with your friends or online =]
Let me know if you have any other questions!
~banaa

08 Jan

Comment
    76561199524155290 on Steam Forums - Thread - Direct
I think one of the devs responded to you on Discord! He should be able to help you out =]

07 Jan

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Originally posted by Cephalus: Is this the kind of game where 1 guy just need to have the game, so all 10 people can play if they all friends? Or do we all need a copy each? :)

Hi Cephalus!
For standard online play, everyone would need their own key, but you can do Steam Remote Play with one key. Everyone will need to connect via controller if you play that way, and I'd recommend Couch mode for that. There might be a 4 player limit because of how steam remote play works (I've had people report maxing out at 4 controllers). Biggest downside would be the latency that comes with piping the entire display over the network, vs having it handled natively by the game if everyone has their own copy, but it's a great way to test... Read more

06 Jan

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi!
Thanks for the love =] I'll pass it along to the devs!

They've been asked about some way of in-game communication or voice chat before, but it isn't something they're likely to add to the game. They're worried even with something like a quick chat option, it would be abused and cause toxic interactions (e.g. "what a save" in rocket league). Preventing that possibility is more important to them. The dev team is also only made up of two people (brothers Breet and Chad), so moderation would be tough and is a bit easier to do through the Magequit Discord.

I hope that helps and please let me know if you have any other questions!
~banaa
Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi!
Warlock was definitely an inspiration for the devs!

MageQuit isn't meant to be a Warlock clone though. It's a reimagining of the core mechanic, but with a drafting system instead of spell store, a spell curving mechanic for mind games, more spells, and more of a party vibe.

I hope that helps, and let me know if you have any questions!
~banaa

02 Aug

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Dark!
I'm so glad to hear how much you're enjoying MageQuit :D. I'll pass it along to the devs, Breet and Chad =]

They did try out Ranked for a few months, but it didn't work out for a few reasons (split the player base kinda weird, got a bit too sweaty, etc). I don't think that would take something visible off the table though!

Right now, Breet and Chad are taking suggestions from the community about what to add/address in the update that will come out later this year. If you're interested, you can post in the #ideas channel in the Discord (though of course I'll pass along what you said here either way!).
~banaa

22 Jul

Comment
    76561199524155290 on Steam Forums - Thread - Direct
That is really weird! I'll send this comment to Breet so he has this info when he continues to look into it! Thanks for following up =]
-banaa
Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Friend!
I'm sorry to hear you're having trouble with MageQuit. I talked to Breet, and he said that right now the game can sometimes run the CPU pretty hard. This is on his radar and is something they're looking to address in the patch later this year. He's pretty sure it's related to the custom physics layer he added for the game's slidy-ness, and has an idea for a fix in mind =]
-banaa

17 Jul

Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Lauvil!
This is something that could be on Breet and Chad's radar if there's enough interest! Right now, they're planning an update to MageQuit toward the end of this year, taking the best ideas from player feedback. They'll be looking to see which ideas are most desired by the community as well. If you are interested, we have a channel for these ideas in our Discord (#ideas). =]
-banaa
Comment
    76561199524155290 on Steam Forums - Thread - Direct
Hi Alexeyka!
The matchmaker is skill-based and will figure out how good you are over time and pit you against better or worse players accordingly =]
Hope that helps!
-Banaa

14 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
There is crossplay between all 3 platforms! You can party up using the room code system :)

26 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
Yeah, absolutely! I definitely understand your frustration. I don't have access to replays (I wish I had time to build a system like that though!), so I'll take your word for how it went. I hope the MMR balances out for you, and your matches are close and fun :)

It's also important to note that MMR only adjusts when you complete a match. We've had issues in the past with people quitting out of losing matches and their MMR would only stay the same or go up on wins, creating a horrible feedback loop of harder and harder matches that they would leave. It doesn't look like you did that at all, so you should be good though!

25 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey! I'm sorry to hear you're having a less-than-optimal experience with the skill-based matchmaking. I took a look at your match history, and it looks like you won your first 4 games, and placed 3rd in your most recent game, in which the top-scoring player was a middle-of-the-road bot (OIandese). I can acknowledge that some of the higher level bots can be aggravating to play against, but that particular bot has 40% accuracy and shouldn't be landing every shot unless there's a bug I'm not aware of. Regardless, the skill-based matchmaker tracks how you perform, and adjusts the difficulty of who you play against, both bots and players alike. It might be important to note that your first 5 games put an artificial handicap on your MMR that is slowly lifted, so the result may be that your MMR is a bit inflated because you've only won your matches so far. As you play more, it should equalize and become more enjoyable. The goal of any matchmaker is to produce a 50% winrate to keep playe... Read more

22 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi YukoValis!

In "Couch" mode in MageQuit, you can add bots to play against, completely offline if you'd like. Playing alone, you could add up to 9 bots (I would recommend 5 bots for a 6-player game). You can also set their difficulty from 1-10. I like playing against level 9 bots because I usually lose to level 10 bots 😅

Hope that answers your question!

Brett
Comment
    brettpennings on Steam Forums - Thread - Direct
Yeah man I totally get where you're coming from and appreciate the feedback very much <3

I'll see what we can do!

20 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Kruton!

The main reason we don't have that (at least for non-private lobbies) is to create replayability in the default game mode, and to create a rubberbanding mechanic to help losing players potentially catch up by picking spells they are more familiar with.

Are you asking for a mode that lets you just straight up pick exactly which spells you want before starting your first round? If the issue is that you don't want to spend a bunch of time drafting spells, increasing the total number of rounds will decrease the percentage of time you spend drafting vs actually fighting.

Also, the 1v1 mode could potentially work for more than 2 players in the future, I just figured there would be too many redundant spell loadouts for it to be fun with more than 2 players.

I have a fun idea for a "booster draft" mode where every player picks from the same "booster" at the same time. E.g. each booster would be randomized and contain 1 primary spell, 1 movem... Read more

19 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
I can look into what kind of work that would entail, but I do know it wouldn't work for cross-platform play because consoles wouldn't be able to use the same mods. Party only games on all PC would be the use case for mods I think.

17 Jan

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Varuna! Yes, you can definitely do everything you mentioned in your question, except for the last thing: number of teams maxes out at 2, so 3v3 and 5v5 is possible, but not 2v2v2v2v2. Might be fun to do a 5v5 (5 humans vs 5 bots) and see how hard of bots your friends can beat. Bots go from 1-10 in difficulty, and if you are playing online, bots even have an "auto" difficulty, which adjusts to your skill over time; the more matches you play the better handle on your skill the game gets.

One final thing I should note is that in Couch mode you actually can go up to 3 teams; that's just something that we haven't added to Online mode at this point.

Hope you and your friends have a blast if you decide to pick it up!

Brett