- None. What did I just say, Todd? This is a stability patch.
- Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
- Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
- Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
- Menu music starts when it's supposed to again, instead of during the logo animation.
- Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
- Fixed a bug where additional players per client wouldn't add correctly be...