MageQuit

MageQuit Dev Tracker




12 Mar


05 Mar


03 Mar


02 Mar


01 Mar

Post
    /u/ on Steam - Thread - Direct
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly be...
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Post
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly be...
Read more

26 Feb


24 Feb


22 Feb


21 Feb


20 Feb

Post


NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network...
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Post
    /u/ on Steam - Thread - Direct
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27388283/58ec37387a991c0a8861a3308f1987b697626069.jpg
[/img]

NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock sk...
Read more