MageQuit

MageQuit Dev Tracker




04 Dec


03 Dec


01 Dec


30 Nov


28 Nov


27 Nov


26 Nov

Post
    /u/ on Steam - Thread - Direct
New Features
  • Added volume and SFX sliders to the Options UI
  • Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
  • Steam level props actually push wizards off of them now, CHAD
  • Petrify on Pet Rock no longer throws a series of errors
  • Petrifying a Spitfire no longer breaks the game
  • Fixed Petrify and Ignite on Sports Puck
  • Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
  • Resolution is actually being saved off in the settings now
Adjustments
  • Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game
Post
New Features
  • Added volume and SFX sliders to the Options UI
  • Stages are now color corrected (and bloom leveled and vignetted) based on their elemental theme
Bug Fixes
  • Steam level props actually push wizards off of them now, CHAD
  • Petrify on Pet Rock no longer throws a series of errors
  • Petrifying a Spitfire no longer breaks the game
  • Fixed Petrify and Ignite on Sports Puck
  • Sometimes hitting someone with a spell in The Islands doesn't do anything (old bug: fixed as a byproduct of the art update)
  • Resolution is actually being saved off in the settings now
Adjustments
  • Animation variables for wizards are being calculated on the client side now so game doesn't lag with 8+ players in a single game

22 Nov


21 Nov

Comment
    brettpennings on Steam Forums - Thread - Direct
Hahaha, yes KINGLER. Bots are the next big feature to implement :)
As you mentioned, it will be vital for both online and offline play!
I've already experimented with machine learning for the bots and had... mixed results.
https://twitter.com/brettpennings/status/1037219365505196032
So I'll be creating some sort of heuristic/learning hybrid and I just bought a pathfinding asset from the unity store to make this even more feasible.
Wish me luck!
Post
    brettpennings on Steam Forums - Thread - Direct
Is lack of AI bots...

1 person asked this to you dear dev and you said ok sure i can work on it.

so if you maek those bots. i will buy this game faster than light.

the thing is... people are people you cant force a single person to play this game forever

and when the servers and lobbies are empty. i dont want my money to go to waste

pls developer i count on you <3 <3

20 Nov


18 Nov

Post
    /u/ on Steam - Thread - Direct
New Features
  • Added a sudden death timer for non-team games
  • Seamless switching between keyboard and controller during a match (when only one player is on the machine)
  • Individuals can now drop into a game that's already happening
  • Network drop-outs now take the player out of the game instead of quitting the match
  • Discord integration so you can invite players to join your game through Discord
  • Online friends list now scrolls
  • Add a logging system to track down networking bugs
Bug Fixes
  • Wizards now slide off previously exploitable high surfaces to prevent camping
  • 2+ local players can now start an online game by themselves
  • Pull latest party from the server before starting the game and prevent last-second joiners
  • Party size was accidentally capped at 9 -- this was corrected
  • There used...
Read more
Post
New Features
  • Added a sudden death timer for non-team games
  • Seamless switching between keyboard and controller during a match (when only one player is on the machine)
  • Individuals can now drop into a game that's already happening
  • Network drop-outs now take the player out of the game instead of quitting the match
  • Discord integration so you can invite players to join your game through Discord
  • Online friends list now scrolls
  • Add a logging system to track down networking bugs
Bug Fixes
  • Wizards now slide off previously exploitable high surfaces to prevent camping
  • 2+ local players can now start an online game by themselves
  • Pull latest party from the server before starting the game and prevent last-second joiners
  • Party size was accidentally capped at 9 -- this was corrected
  • There used...
Read more

17 Nov


16 Nov