Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




26 Feb

Comment

Originally posted by DCG-MTG

I wonder if Incorporate only affects the regular cost of the creature, or alternate casting costs as well. I wouldn’t be surprised if there’s some more broken with it regardless, but disguises seem kinda nuts with it if alternate costs aren’t affected.

T3 Guildpact Greenwalker, T4 play face down Pyrotechnic Performer, that can then turn into a face up 7/6 (that domes the Opp for 7!) for just R.

Hey! Wanted to toss a quick note that we did update the language here for clarity and accuracy to the following:

Incorporate perpetually adds an additional casting cost to that card, adding any new colors from that cost, and adds abilities/text to that card for the rest of the game.

That said, I also went to the experts to confirm that yes, you can do this! In your above exmaple, the Pyrotechnic Performer would be facedown on the stack without the perpetual ability from Guildpact Greenwalker, so it would cost 3 to Disguise. Then, since turning a card face up isn't casting it, the cost would be R and the card would turn over with its perpetual abilities.

Hope this helps and nice find - definitely good cards to play together! :)

Comment

Originally posted by Glorious_Invocation

Quote from the announcement explaining the new mechanic:

Cards in this release will incorporate a new mechanic that's fitting for the set: incorporate! A card that incorporates adds an additional mandatory mana cost to another card, and that second card gains additional attributes/text. Incorporate perpetually adds an additional casting cost to that card, adding any new colors from that cost, and adds abilities/text to that card for the rest of the game.

Or TLDR: Makes your creatures cost more but come in beefier.

Hey! Wanted to toss a quick note that we did update the language here for clarity and accuracy to the following:

Incorporate perpetually adds an additional casting cost to that card, adding any new colors from that cost, and adds abilities/text to that card for the rest of the game.


23 Feb

Comment

Originally posted by Glitterblossom

When you mention this stuff in the mtg Discord channel’s arena design channel, the answer you get (if you get one at all) is always some variant of, “Well, we’ve got enough on our plate with just putting tentpole sets on Arena, and I can’t take on extra work if I wanna keep being employed.”

Which is like. True. Obviously, I don’t fault individual devs. But it’s very telling that this is all anyone can say on the matter. Your company claims it’ll use its employees to do things, and then stretches them far too thin to actually accomplish them? It speaks to an utter incompetence of management—something that’s easy enough to know if you ever look up wotc employee reviews on Glassdoor.

Each time this game improves, it seems to be in spite of the way management allocates resources, not because of it.

Ian, who is the main person responding on Discord's design channel, leads the Cardset team, which is responsible for making new cardsets work. So yes, that's where his focus is. Achievements are being worked on by a different team.


16 Feb

Comment

Originally posted by girlywish

They probably filter out responses that correlate that way and look at the games where it's opposite.

Exactly right. Yes, winning & happy responses are highly correlated, but there are very interesting things to learn by looking at who's not happy even when they are winning, what modes are fun even when you lose, etc.


14 Feb

Comment

Originally posted by Wegenstein

An update on this would be nice.
Its been over a week since release, and I at least haven't gotten my preorder packs. :(

The automatic fix for this was completed a week ago. If you're still missing your pre-order packs, please contact CS. And sorry about that!


07 Feb

Comment

Originally posted by JEASHL

How soon?

We are in-progress and hope to have it completed today

Comment

Originally posted by Jingleshells

I guess I have to continue waiting for the text bug to be completely fixed. Or if anyone knows if reinstalling the game fixes it? I know the notes have fixed some issues but I still can't see card names or numbers. By numbers I do mean like any number that is present on arena including the numbers for how much gold and xp you get for quest. Makes drafting a new set reeeeeaaaallllly hard.

This is not a common issue, and it sounds like a re-install might help you

Comment

This is a bug. As a player that loves cosmetics and limited, I am very sad. We'll get it fixed.

Comment

There will be stickers. We discovered a late bug with the bundle and had to disable it. It should be back soon.

Comment

Originally posted by Magicaltrevorman

Not with a bang but a whimper.

Between the printing

And the format legality

Falls the Shadow


06 Feb

Comment

Yes, we're aware and working to get them fixed. The attack arrows problem we have a solution for, and we expect to be releasing that soon. The issue with viewing the battlefield while sideboarding we're still investigating.

Comment

Originally posted by mweepinc

I've been unable to redeem my second prerelease code for MKM. Do you know if that patch is wonky, or is something else going wrong?

When did you try your second code? If it was today, it might be part of an issue we're currently tracking

Comment

Sorry about that! There was an error that made Jump-In unavailable, but it should be back now.

Comment

We're tracking a couple players in this stuck state today (including our head of production!). We're investigating, and expect to get this solved soon. You shouldn't need to do anything here; we think we can identify all the affected players.

Comment

Originally posted by Disastrous-Donut-534

Hi Jay, I realize you cant talk about upcoming changes to Timeless , but if combo becomes to prevalent/consistent in Timeless what is more likely: cards like Force of negation or new restrictions?

Philosophically, we would always rather see more cards available for unrestricted play in Timeless. Practically, we can implement a restriction much more quickly than we can add new cards to the game.

If there was a problem developing slowly, we would probably look for venues to insert counter cards. If a problem sprang up quickly and needed immediate reaction (dominating the meta, ruining diversity, etc.), we would almost certainly need to restrict something to control it.

How's that disclaimer go? Certain information set forth in this post contains “forward-looking information”, including “future-oriented format information” and “format outlook”, under applicable securities laws (collectively referred to herein as forward-looking statements). Except for statements of historical fact, the information contained herein constitutes forward-looking statements. These statements are not guarantees of future performance and undue reliance should not be placed on th...

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05 Feb

Comment

Originally posted by ppminstrel

Thanks for bringing the metagame challenges back as they were great. Are there plans for any upcoming restriction announcement for Timeless? Also are the STX, MOM, WOE packs going to allow the banned cards to be opened with the patch release of MKM. Or will there be an announcement about when that is to happen?

Timeless: We don't normally forecast upcoming ban or restriction announcements (or lack thereof). I will say, though, that we're finding the Timeless metagame to be generally balanced and diverse so far.

Backlist packs (like STX, MOM, and WOE) will not get their collation adjusted for MKM, but we expect that to come with Arena's next major release, MKM's Alchemy drop. We'll certainly announce it in the patch notes when it changes

Comment

Originally posted by dwindleelflock

It would be interesting to see how popular historic is after timeless introduction. I for one immediately deleted all my historic decks and haven't played the format ever since.

The combination of no fetchlands, which means pretty bad manabases, and the fact that the threats are way stronger than answers makes the format pretty unfun, gameplay wise.

Not to mention a bunch of cards are still nerfed to unplayable for no good reason.

Both Historic and Timeless have their fans. We love both formats equally, but Historic remains (by far) the more-played format.

Comment

Originally posted by lc82

So the set is coming out tomorrow, but we still don't even have any information about prebans in Historic. Or have they just abandoned the format entirely, given that two combo decks have been making the format miserable for months and nothing has been done about that?

We intended to have Historic pre-bans called out in this article, but the blurb got lost somewhere. We're trying to find it. (Edit: Article is now updated)

In any case, it's what you probably expected: Show and Tell is banned in Historic. No other pre-bans or pre-restrictions.


04 Feb

Comment

Originally posted by eaflores

Does this work for previous sets or only Karlov Manor?

Only for Murders at Karlov Manor


03 Feb

Comment

Sorry for the error! We just fixed things, and you should now be able to redeem up to 5 prerelease codes