Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




03 Feb

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It's a bug that only happens on certain battlefields; we're working on a fix


31 Jan

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This is a graphical error caused by our last update, which changed a bunch of graphics internals. We should have a fix for this out to players soon.


30 Jan

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Originally posted by Winter_File_405

Its caused by the new engine update, they are working on fixing it.

We are aware that this change caused a number of issues, mostly visual, for players, and we're working quickly to get those addressed. We don't have a specific date for each item, but you should see some fixes starting with next week's release of Murders at Karlov Manor. Please continue reporting bugs through our bugs & feedback site.

Its already reported on the official feedback site.

Came here to say this; you're exactly right. We don't have a fix for this one in-hand yet, but we're aware and actively working on it

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Originally posted by Ben_snipes

Mountain glitch I encountered

Not sure if you've seen this, but thought I'd pass it on

Yup, that's on our list!

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Originally posted by ratsby

Oh dear, multi-shader interactions sound combinatorically nightmarish and really hard to unit/integration test to boot.
I wonder if this is a job for ML, at least in the long run? Train image classifiers on various UI elements (arrows, mana symbols/card text, approximately how various cosmetics ought to look...), then record known-good confidence values for a wide range of gamestates across different battlefields and cosmetic combos; to run tests, load up those gamestates, fuzz across a wide variety of battlefield/cosmetic combos, send a screenshot from each to the classifier, and investigate further if it's not confident enough that it saw the desired UI element. Obviously not going to catch everything, but seems like a good first line of defense?

We're actually working on building out full-cardpool visual diffing tools to catch at least the basic (i.e. non-combinatorial) level of this problem. It caught many, many bugs with this renderer change that we were able to fix before release, and is something we'll continue to build on, likely in some of the ways you describe


29 Jan

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Originally posted by ratsby

As someone who's worked with Unity before, upgrading to a new Unity version is absolute hell. My guess from the bugs I've been seeing is that something changed about the render pipeline that's breaking their shaders or something. (I've been seeing two classes of problem: transparent things either being the size of their whole texture, or being almost invisible (targeting and attacking arrows); or things rendering in front of things they should be behind.) It's kind of impossible to upgrade your Unity version without a bunch of stuff breaking, and frankly we're lucky they managed to keep it to visual stuff.
With the sheer number of cosmetics and cards with unique animations, it would take massive amounts of resources to find all the visual bugs, so I can understand why they'd choose to let bug reports take the lead. That said, the fact that targets and which creatures are attacking what planeswalkers are really hard to see is kind of inexcusable, they should've playtested enoug...

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Ding ding ding! 'twas URP. (And many of the missing visuals do seem to be about at least multi-shader interactions, with some looking card/driver specific, which is Much Fun.)

None of it is inherently tied to fixing Sparky, but the fix to Sparky was waiting behind it in the release pipeline.

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Originally posted by Dasterr

I just dont understand how this happens

are the cards not just images?
how is just the text missing?

No, the cards are much more complex than "just images". Images wouldn't localize, dynamically update pinline colors as colors (or basic land types) are added, adjust to show gain/loss of legendary, etc.

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Originally posted by DubzDread

Whenever i play bo3 and want to see the last game state during sideboarding all i get is a black screen. Am i the only one?

Playing on steam client and tried to verify integrity files but no luck there.

We are aware and investigating this. I was talking to engineers about it an hour ago, in fact.

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This is one of the issues we are prioritizing fixing


26 Jan

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There is, uh, absolutely no truth to any of these statements. No reason to panic, none at all. I don't even know why you would suggest that.

Sparky can't just start talking to someone mid-match, and if she did she would just be lying. But she doesn't and can't speak like this. So don't believe her if she does

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Originally posted by heymancoolshoesdude

Same deal here. Pixel 4a running android 13. I start the app and it starts loading to about 4% and then takes me back to my home screen. It does this every time I try, I haven't been able to open it since updating.

If you could PM me your accountName#1234, that could help us debug & solve this

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Originally posted by beastlime

It's a loop

If you could PM me your accountName#1234, that could help us debug & solve this


25 Jan

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Originally posted by beastlime

I updated from a prior version and I just tried to get in and it crashed and sent me back to home screen as well

Are you stuck in a loop of crashes, or were you able to get in properly after the one?

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Originally posted by WrightJustice

Apparently it's engine level stuff with Unity according to WotC_Ian in discord.

True Facts. This is not the Sparky fix, which we're still working to deliver. Getting this release out was part of what's blocking that, but there's one other thing we need to resolve.

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We're seeing this in our post-release data (though we didn't see it in our testing). Can you give me any details on your phone model or Android version? Did you update from the prior version or was this a fresh install?


21 Jan

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Originally posted by richaysambuca

Thanks for confirming that. Whenever I run into someone who blatantly ropes I report them.

Follow-up question. Most of the time I also record my matches. If provided a link, would a WotC employee check the video as well or is the log file sufficient enough?

Log file is fine. We can pull the data on the match if we need it (how many times your opponent roped, etc.), which is easier & faster than reviewing a video


19 Jan

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Originally posted by Phonejadaris

This is a pretty big waste of your time though considering WOTC has stated that they don't take actions based on these reports

I don't think we've ever said that, and if someone did they were wrong. The main way we penalize this behavior is through automated detection & banning (it's easy for a computer/script to identify players acting like OP describes), but we do use conduct reports as well

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Originally posted by jbyrne86

Royal assasin is one of my fav cards. Along with [[avatar of woe]]

I have a Royal Assassin sitting right behind me, framed alongside some other favorites from those early days (an Icy Manipulator and a Hippy)


16 Jan

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Originally posted by Meret123

Gamble, Show and Tell, Ghostly Prison, Fabricate and Victimize are definitely coming.

Crashing Footfalls might not come to Arena since it has a unique mechanic that doesnt exist on Arena.

EDIT: ALL OF THEM ARE COMING

Yes, all Special Guests are coming to Arena. As usual, there may be some cards that are pre-banned or pre-restricted in different formats, based on power level.


10 Jan

Post

Hi all,

Seeing some questions around this so wanted to provide guidance:

  1. Yes - we sent out emails with 2023 stats (both some personal highlights and community stats!) yesterday. As others have mentioned, we also send these out for each frontlist set.
  2. If you did not receive the email and would like to:
    1. Make sure you are signed up for Wizards promotional emails (log in at https://myaccounts.wizards.com/account and click 'Edit Profile' and ensure the 'YES! Wizards may send me promotional emails...' box is checked).
    2. Submit a request via https://mtgarena-support.wizards.c...
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