Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




14 Jun

Comment

Originally posted by wujo444

So i was the person asking for better Command the dreadhorde UI. Here is what i meant.

[[Command the dreadhorde]] is pretty taxing card. We are operating in 2 different zones. We need to pay close attention to our life total as well as what we already has chosen. Meanwhile, Arena doesn't make it easy. Life total is covered. We don't know what we picked from other GY. We don't know how much damage we will take currenty (ofc player count in head, but mistakes happen). The spell also autoresolves once all possible targets are chosen without confirmation.

So here is what card should do if given attention. Show current life total. Show current cumulative CMC of chosen cards. Show already picked cards on the bottom of the screen like during casting [[Planewide Celebration]] with different outlines indicating owner. Demand confirmation if total damage would exceed current life total of the caster.

EDIT: Hey, my first Sliver Medal! Thank you!

Thanks for clarifying. Those are good suggestions, and we'll see what we can do.

Comment

Originally posted by Snudge

Wouldn't a rotating game mode queue (a la League's rotating game modes) be something that is of interest?

Definitely an interesting idea. There are lots of fun ways to play Magic, and we want that to be the case in Arena as well. As with many things, we’re going to experiment and see what works. Expect to see variations on this theme as we go forward.

Comment

Originally posted by respwn

I see, I didn't check to many turn but That might have work that way. Where can I learn how HG rope and timeout interact with each other. A bit complicated if I have to say.

You start with 0 timeouts. Ending your turn without hitting the rope 3 times earns you a timeout (little hourglass on the side). You can build them up gradually as long as you’re playing quickly. If the rope expires you’ll consume your timeouts for an additional 30s until you run out of them, then the game passes to your opponent for you. If you don’t act for about 2 min, the game concedes for you when your current turn ends.

There’s a lot of other fiddly bits to the timers, but those are the basics.

Comment

Thanks for the write up. To nuance one point that I may have fumbled in the video: on making Singleton or other event types permanent, we’re interested in offering more ways to play that stick around longer, but there are factors we need to weigh to do that properly. We’ll keep watching the key numbers here for opportunities to do more like that, we just need to be careful to keep the whole experience playing well for everyone.


13 Jun

Comment

Originally posted by cakeslap

There's like 6 pixels total in this image, I can't tell if I like the carback or not.

Comment

Also, we updated the FAQ to add some clarification on the content outside of the booster packs:

  • The Chandra, Awakened Inferno card will be available in Core Set 2020 packs and can be crafted using Mythic Rare wildcards. (This... might go without saying, but our law mages wanted it in writing).
  • The Chandra, Awakened Inferno card style will be available for purchase separately using Gems.
  • There are currently no plans to make the preorder card sleeve available for purchase outside of the preorder bundle.
Comment

Originally posted by mrbiggbrain

I would like to thank whoever worked on this issue from the bottom of my heart, you and the whole team are doing gods work by fixing this bug. This bug was horrid and having it fixed is a huge relief.

<3

Comment

Originally posted by [deleted]

[deleted]

The fix is in the release that just went live. (0.15.01.00)

Post

Events

War of the Spark Chronicles

  • The reward structure and amount of wins required to win has been updated for Part IV and Part V. The distribution of prizes will be as follows:
    • 3 Wins: 1st Glass Style
    • 5 Wins: 200 Gold
    • 7 Wins: 2nd Glass Style
    • 10 Wins: 3rd Glass Style

Developer Notes: We've received a lot of feedback regarding the new event structure, and one of the things we wanted to change was players feeling "burnt out" by the amount of time it took to receive all of the prizes. We want players to feel challenged by these events and rewarded for completing them, but not at the cost of fun. The total rewards remain the same; we've combined the two Gold rewards into one (previously, you'd receive 100 Gold at 6 wins and 12 wins respectively), and lowered the total number of wins required to receive all glass styles (previously, you'd receive a glass style reward ...

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12 Jun

Comment

In the War of the Spark Chronicles Singleton event, Persistent Petitioners is under 2% of the metagame, and has does not have a positive win rate. It's not a problem from a balance perspective.

Certainly some people will find the deck annoying, but we like that it makes the event more accessible for people starting off in it without disrupting the format.

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Tomorrow we're having a special guest on Weekly MTG! Join us at 2pm PT on http://twitch.tv/magic as we welcome MTG Arena's new Game Director Jay Parker and chat with him about future in-game happenings.