Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




16 Feb

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Unfortunately, yeah, it's a bug (one which will with good luck be patched this week). The script that converts the mana cost to mana value did not adequately account for the "hybrid-phyrexian" mana symbol. #wotc_staff


15 Feb


14 Feb

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Originally posted by f1reheart

The same happens when trying to tap opponent's vehicles for info. Seems like the pet has too big of a hitbox.

UPDATE: Went to sleep and woke up to neopets apparently being a thing 😁.

Also WOTC refunded my draft completely, so while my run was a bit soured by the experience, I give them credit in this regard.

Working in software development, I know how companies can be stingy with QA staff and mostly rely on users finding bugs. With such visually-heavy set things like these are bound to happen. It always hurts developers when issues find their way into the final product.

So, whoever needs to read this, hire more QAs, they are essential to any release. No developer will test impartially or attack the software from all possible angles. Thank you for coming to my TED talk.

QA's been trying all day and can't repro this - are you sure you weren't just disconnected? Were you able to cast other cards or activate other abilities? Was there anything else unusual going on with your battlefield at that time?

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Originally posted by XayneTrance

Don't you not lose pips for losses in Bronze?

Aha! Someone caught the mistake that I, um, clearly inserted into that answer very deliberately. Yes. (I think the general point still stands: rank gains & losses only really make sense when being measured against others of the same rank)

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In order to contribute to rank, an event needs to pair by rank. (Don't want to give someone in Diamond progress for beating someone in Bronze, nor take pips away from someone in Bronze for losing to a Diamond.)

If an event pairs by rank, it changes the benefit for high skill. In a ranked event, high skill means you're playing in a higher rank bracket, which means more skilled opponents and more complex, interesting games. In an unranked event higher skill translates straightforwardly into a higher winrate. Unranked events are also a better match for the tabletop experience.

Different players prefer one experience over the other, so where we can we provide both (ranked & traditional drafts, ranked & play in constructed). Sealed play volumes aren't high enough to do this (especially with Bo3 Sealed), so we have to pick one. In this case we chose unranked because that makes Sealed a better match to a traditional pre-release, and it works well for the somewhat more casu...

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12 Feb


11 Feb

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Currently planning for Monday.

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The format selector no longer presenting on the top level for new decks is a bug. We're looking into it.

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Originally posted by mrbiggbrain

Autotap will now do its best to deal with abilities that discount the first time you do something, but not subsequent times. There will be times where Autotap THINKS you can afford something and gives you a stop, but you actually can't. We'd rather give you a stop that you don't need than not give a stop you do need. Autotap is doing its best.

Wait are you saying solving complex backpack problems in real time with multiple vectors is difficult?

Who woulda thunk it? #wotc_staff

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Originally posted by PovreMetzican

Yes, I can scroll down but I don't see historic brawl option.

I honestly don't know what could cause that. It doesn't match what I'm seeing on the live game, so you may be finding some very specific bug case. Please use the bug report function in the Options menu to send us some info!