almost 3 years ago - /u/sliced_lime - Direct link

We're now releasing the third (and almost certainly last) release candidate for Caves & Cliffs: Part II. If there are no major issues following this release, no further changes will be done before the full release.

Happy crafting!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Bugs fixed in 1.18 Release Candidate 3

  • MC-242859 - Blocks losing the loot inside them after dying

Get the Release Candidate

Snapshots, pre-releases and release candidates are available for Minecraft Java Edition. To install the release candidate, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous release candidate post.

External link →
almost 3 years ago - /u/sliced_lime - Direct link

We're now releasing the third (and almost certainly last) release candidate for Caves & Cliffs: Part II. If there are no major issues following this release, no further changes will be done before the full release.

Happy crafting!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Bugs fixed in 1.18 Release Candidate 3

  • MC-242859 - Blocks losing the loot inside them after dying

Get the Release Candidate

Snapshots, pre-releases and release candidates are available for Minecraft Java Edition. To install the release candidate, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous release candidate post.

External link →
almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by CreakyEar646431

I wouldn't do it. Performance on vanilla server.jar is terrible and optimizations (like fabric with mods or paper) only come in full releases. If you want to play in your own server I would recommend having at least 4Gb of ram and a good single threaded cpu.

Have you tested the new vanilla server? It is likely still worse than modded ones (as they don't have to fully support vanilla features), but we've implemented a lot of server-side optimizations for this release.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by CreakyEar646431

I wouldn't do it. Performance on vanilla server.jar is terrible and optimizations (like fabric with mods or paper) only come in full releases. If you want to play in your own server I would recommend having at least 4Gb of ram and a good single threaded cpu.

Single thread performance is important, yes, but worldgen can now take full advantage of all available CPU cores.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by PM_SHORT_STORY_IDEAS

I am running a home server, 16gb of ram available, Ryzen 5600x. Performance is alright, but the more spread out players get, the worse lag gets. Going through a nether portal takes 3-5 seconds if there's no one on the other side, during which time you fall through the world (scary as heck, even when I'm used to it) before getting pulled back up.

Even though it's no harm done ultimately, and it resolved, I feel like this would be a lot better if it were just a loading screen rather than falling through the ground until things properly load.

I agree, we should fix this falling thing.