@derp_mcaddon Can you explain what you mean by runtime identifiers? Either way, we're going to do our best to data-drive the components of the Warden, but it's always going to be a balance of being modular and actually having something that works
ok why is Unreal Engine's nav mesh so unreasonable with 2D sprites
Seriously I'm learning for the first time a few days ago and I still can't figure this out with so little resources online for it