almost 3 years ago - /u/sliced_lime - Direct link

Happy New Year! It's time for the first snapshot of 2022 to hit the shelves. This development will be leading up to the release of version 1.18.2. With this release we aim to address a few issues before moving on and starting with the Wild Update snapshots.

This snapshot contains tweaks to the world seed input and adds a new placefeature command. On top of that, it also fixes a bunch of bugs.

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 22w03a

  • A seed of the number zero is no longer handled as a special case
  • Any spaces before/after an inputted seed will now be trimmed
  • Ender chests are no longer gift wrapped around Christmas

Technical Changes in 22w03a

  • The locate command now uses a namespaced id parameter
  • Added command: placefeature

placefeature

New command that places a configured feature at a given location. Syntax: placefeature [pos]

Parameters: - id: The namespaced id of a configured feature to place - pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used)

Fixed bugs in 22w03a

  • MC-83938 - Standing on entities with solid collision boxes (shulkers, boats) kicks you for flying
  • MC-98727 - Server: Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying
  • MC-111082 - Riding a boat with NoGravity on a server without flight enabled causes kick for flying
  • MC-126772 - Underwater fog doesn't hide edge of chunks correctly at low render distances
  • MC-135989 - Kicked for flying using trident with Riptide enchantment
  • MC-167763 - Blindness does not work underwater for certain graphics cards
  • MC-185545 - Knockback Resistance on players is still affected by chance
  • MC-185695 - Twisting vines don't reliably protect the player from fall damage
  • MC-205232 - Player can see farther in powder snow with blindness effect
  • MC-223834 - Pointed dripstone can form below some non-full (non-solid) blocks
  • MC-226359 - The Zero-Width Non-Joiner shows as a "ZWNJ" box
  • MC-229313 - Some blocks that negate fall damage don't reliably protect mobs at certain heights
  • MC-230905 - Sky background is visible on certain reduced fog situations
  • MC-233599 - /spreadplayers command does not allow for negative "under" values
  • MC-235574 - Game crashes when replacing a block with a wall with blockstate up:false
  • MC-236693 - "Done" button in controls submenu is very low
  • MC-237262 - Crash report and tick profiling causes "Failed to find module info for _" spam to log
  • MC-238114 - Meadow trees can spawn without bee nests
  • MC-238866 - Snow / powder snow can generate underwater
  • MC-239031 - Glitchy chunk rendering persists since 21w41a
  • MC-239436 - Broken culling in very long caves
  • MC-240559 - JFR JSON report's bytesPerSecond is incorrectly calculated
  • MC-241152 - Powder snow is part of #goat_spawnable_on block tag / Goats can spawn on powder snow
  • MC-241205 - Sandstone generates 2-5 layers instead of 3-8 layers
  • MC-242010 - Snow Blocks, Powder Snow aren't a part of #azalea_root_replaceable / Rooted dirt can't replace Snow Blocks & Powder Snow
  • MC-242331 - Entities are displayed faster than chunks
  • MC-242543 - Suffocation always uses the entity head center position for predicate and collision box
  • MC-242709 - Pointed dripstone clusters create holes in the ground when generating in aquifers
  • MC-243015 - Falling blocks at chunk generation cause tons of entities and (client-side) lag
  • MC-243196 - Driver view angle resets when another player enters or exits boat
  • MC-243245 - Unable to select "What is Realms?" button using Tab
  • MC-243489 - Console spam: Skipping update for removed player
  • MC-243619 - Raid waves can spawn outside of simulation distance
  • MC-244164 - Upgrade to 1.18 makes chests invisible and empty
  • MC-244174 - Fog effect for void, blindness, water, lava & powder snow is cylindrical
  • MC-245345 - Crash when reloading chunks
  • MC-245347 - Flying with an elytra and colliding with floating flowing water sometimes doesn't reset fall damage
  • MC-245406 - Memory leak leading to crashes when loading pre-1.18 chunks
  • MC-245416 - Baby turtles suffocate on soul sand
  • MC-246445 - Game crashes when dispenser with shears is used on non-beehive block in #beehives tag
  • MC-246449 - Game crashes when villager tries to open non-door in #wooden_doors tag
  • MC-246464 - Game crashes when dispensing a bone meal in a warm ocean and there is a block with no facing block state in #wall_corals
  • MC-247415 - Game crashes if coral related block tags are empty during coral reef generation

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

If you want to know what else has changed in the Caves & Cliffs update, check out the previous release post.

External link →
almost 3 years ago - /u/sliced_lime - Direct link

Happy New Year! It's time for the first snapshot of 2022 to hit the shelves. This development will be leading up to the release of version 1.18.2. With this release we aim to address a few issues before moving on and starting with the Wild Update snapshots.

This snapshot contains tweaks to the world seed input and adds a new placefeature command. On top of that, it also fixes a bunch of bugs.

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 22w03a

  • A seed of the number zero is no longer handled as a special case
  • Any spaces before/after an inputted seed will now be trimmed
  • Ender chests are no longer gift wrapped around Christmas

Technical Changes in 22w03a

  • The locate command now uses a namespaced id parameter
  • Added command: placefeature

placefeature

New command that places a configured feature at a given location. Syntax: placefeature [pos]

Parameters: - id: The namespaced id of a configured feature to place - pos: The position to use as the origin for the feature placement (if omitted, ~ ~ ~ is used)

Fixed bugs in 22w03a

  • MC-83938 - Standing on entities with solid collision boxes (shulkers, boats) kicks you for flying
  • MC-98727 - Server: Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying
  • MC-111082 - Riding a boat with NoGravity on a server without flight enabled causes kick for flying
  • MC-126772 - Underwater fog doesn't hide edge of chunks correctly at low render distances
  • MC-135989 - Kicked for flying using trident with Riptide enchantment
  • MC-167763 - Blindness does not work underwater for certain graphics cards
  • MC-185545 - Knockback Resistance on players is still affected by chance
  • MC-185695 - Twisting vines don't reliably protect the player from fall damage
  • MC-205232 - Player can see farther in powder snow with blindness effect
  • MC-223834 - Pointed dripstone can form below some non-full (non-solid) blocks
  • MC-226359 - The Zero-Width Non-Joiner shows as a "ZWNJ" box
  • MC-229313 - Some blocks that negate fall damage don't reliably protect mobs at certain heights
  • MC-230905 - Sky background is visible on certain reduced fog situations
  • MC-233599 - /spreadplayers command does not allow for negative "under" values
  • MC-235574 - Game crashes when replacing a block with a wall with blockstate up:false
  • MC-236693 - "Done" button in controls submenu is very low
  • MC-237262 - Crash report and tick profiling causes "Failed to find module info for _" spam to log
  • MC-238114 - Meadow trees can spawn without bee nests
  • MC-238866 - Snow / powder snow can generate underwater
  • MC-239031 - Glitchy chunk rendering persists since 21w41a
  • MC-239436 - Broken culling in very long caves
  • MC-240559 - JFR JSON report's bytesPerSecond is incorrectly calculated
  • MC-241152 - Powder snow is part of #goat_spawnable_on block tag / Goats can spawn on powder snow
  • MC-241205 - Sandstone generates 2-5 layers instead of 3-8 layers
  • MC-242010 - Snow Blocks, Powder Snow aren't a part of #azalea_root_replaceable / Rooted dirt can't replace Snow Blocks & Powder Snow
  • MC-242331 - Entities are displayed faster than chunks
  • MC-242543 - Suffocation always uses the entity head center position for predicate and collision box
  • MC-242709 - Pointed dripstone clusters create holes in the ground when generating in aquifers
  • MC-243015 - Falling blocks at chunk generation cause tons of entities and (client-side) lag
  • MC-243196 - Driver view angle resets when another player enters or exits boat
  • MC-243245 - Unable to select "What is Realms?" button using Tab
  • MC-243489 - Console spam: Skipping update for removed player
  • MC-243619 - Raid waves can spawn outside of simulation distance
  • MC-244164 - Upgrade to 1.18 makes chests invisible and empty
  • MC-244174 - Fog effect for void, blindness, water, lava & powder snow is cylindrical
  • MC-245345 - Crash when reloading chunks
  • MC-245347 - Flying with an elytra and colliding with floating flowing water sometimes doesn't reset fall damage
  • MC-245406 - Memory leak leading to crashes when loading pre-1.18 chunks
  • MC-245416 - Baby turtles suffocate on soul sand
  • MC-246445 - Game crashes when dispenser with shears is used on non-beehive block in #beehives tag
  • MC-246449 - Game crashes when villager tries to open non-door in #wooden_doors tag
  • MC-246464 - Game crashes when dispensing a bone meal in a warm ocean and there is a block with no facing block state in #wall_corals
  • MC-247415 - Game crashes if coral related block tags are empty during coral reef generation

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

If you want to know what else has changed in the Caves & Cliffs update, check out the previous release post.

External link →
almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by avoidant-tendencies

Foxes pathfinding into powdered snow, falling asleep, and dying still not fixed.

Groves shall forevermore be lifeless wastes instead of magical winter wonderlands.

I will look into it.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by Gellfling

Bees also path find into powdered snow, now sure if that could be looked into too or not. I was lining up a screenshot once, and was waiting for the bee to get into the perfect spot when it melted into the ground and then smoke puffed out :(

Not that it's a perfect "implementation", but bees not being able to handle snowy biomes is kind of OK IMO.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by Gellfling

I kind of agree, but if that's the case, it would then also make sense for them to not spawn in snowy biomes

True, but If we decide to fix every small thing which is wrong, there will be no new updates for 3 years. We have to prioritize.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by Immortal_Truth_2

Should be priority. Bees have been in the game for a few years now. It's pretty absurd to keep making new shit if nobody is going to fix what already exists. That's just asking for a spaghetti-coded mess that will cause further delay later down the line.

Beyond this, I struggle to believe that a change so small would take any significant amount of time to implement. Smells like an excuse, to me. Damn game is owned by a multi-billion dollar company, and you can't find the time to pay one person to write a few lines to make the bees check the biome before they successfully spawn? Oh, but we can find time to sort out goat AI... Goats are worthless, beyond aestheticism and minor annoyance for survival players.

Priorities, you say?

One genuinely has to wonder whether Mojang believes we're all blubbering morons, unable to figure out whether we should wind our ass or scratch our watch. Nothing this team has done in the last 2-3 major updates has made much of any sense. Constant self-contradiction, broken promises, and now we're on to downright excuse-making.

Every time you people speak, it seems more and more like someone at Mojang is gobbling fistfuls of Adderall before they make decisions.

Have you seen the sentiment when we released the first 1.18.2 snapshot? People were very frustrated that is was not a 1.19 snapshot.

1.18.2 brings bug fixes, 1.19 - new content. Pretty obvious what most people want.

But it seems you are of an opinion that it is possible to do both. Let's optimistically assume that including design, implementation, reviews and testing the bee issue will take 4 hours to fix. If you open our public bug tracker you will find over 8000 bugs of similar or higher priority. Excuses, excuses.

At the same time I agree with some parts of what you are saying.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by ObeyHypnotoad

I applaud your transparency as a developer. It's sad that a quality that should be regarded as a virtue often ends with the user being upset.

Thanks! Whatever you do there is always someone to be upset or angry about it. So I am not taking these kinds of opinions too seriously.

almost 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by Immortal_Truth_2

Have you seen the sentiment when we released the first 1.18.2 snapshot? People were very frustrated that is was not a 1.19 snapshot.

Players don't know what they want, they just know what they like when they have it. For example: Look at the story of Bethesda's horse armor and the birth of micro-transactions. Players thought "How dare you ask for real money for a cosmetic-only item," but as it turns out, we just hate micro-transactions, full stop. Doesn't matter if it's functional or cosmetic. Players didn't know this until they had both and tried both, but they still gave Bethesda a world of shit when it happened.

If you're out to win everyone's approval, you've made a grave mistake. It's not possible. I'd go so far as to argue it isn't even possible to satisfy most people. There's simply too much variation in a player-base this large. The mob votes and their associated yearly disasters are all the proof one should need.

Tip for Mojang: Stop trying to fix everyone's opinion of you, and fix the damn game instead.

Tip for Mojang: Stop trying to fix everyone's opinion of you, and fix my opinion of you.