Original Post — Direct link

This game is suppose to be a battle of rock, paper, scissors in terms of weapons and armor and yet slashing weapons makes a mockery of amor.

Warhammer:

tier 0 chest - 38

tier 1 chest - 37

tier 2 chest - 36

tier 3 chest - 35

Cleaver:

tier 0 chest - 60

tier 1 chest - 55

tier 2 chest - 38

tier 3 chest - 34

It's clearly obvious which weapon is the winner here.

The cleaver is meant for less armored opponents so the damage it deals is significantly higher when people are wearing less armor.

While as the warhammer only deals 1 damage more, the less armor you are wearing so it's quite obvious the warhammer is only meant for armored opponents.

Generally when killing someone wearing no armor you want a fast and light weapon that deals high slashing damage because it cuts into flesh.The warhammer is wasted on unarmored opponents because you're just not dealing nearly as much damage as you would with the cleaver because it doesn't cut into flesh. So the warhammer is meant for armored.

however the warhammer only deals 1 more point than the cleaver for tier 3 armor making the f*cking warhammer useless in every f*cking situation. If the cleaver was nerfed to like 15 damage to tier 3 armor then the warhammer would be the better choice for tier 3.

This is just one example. Slashing weapons deal far too much damage to tier 3 armor. We have blunt, piercing, mordhau grip and half-swording for a reason. We don't need slashing against armor.

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over 4 years ago - /u/Jaaxxxxon - Direct link

i wouldn't compare it to the warhammer - warhammer is a headshot weapon, and has lower chest damage.

armor is not meant to be realistic in this game - adding armor will allow you 1-2 more mistakes before dying, but we're not going for 'rock-paper-scissors' gameplay where swords are useless against plate (like in reality).

over 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jorlaxx

Blunts in this game do not get damage increases against lesser armoured opponents. It is honestly retarded balance, but it is what we got.

Mace does 50 dmg against tier 3, then 51, 52 ,53 against tier 2, 1, 0. You are telling me a mace does 6% more damage against no armour versus plate armour? WHAT!? The damage in real life would be exorbitantly higher. like 10x higher. Shitty design.

blunt weapons are set up in a way where they have a 'flat' damage model. You don't get much more damage against lighter armor, but what you do get is a weapon that can easily 2-shot enemies. For example, poleaxe alt mode can 2 shot with a headshot and a hit to the chest, whereas a greatsword won't.

> The damage in real life
> sh*tty design.

I don't know where you got the assumption this is a realistic game. If we were making a simulator, this would be bad design, sure. Instead we're making a game that has some depth in what gear and playstyle you can use, and a competitive/skill-based focus.

Imagine playing CS:GO and your opponent buys armor, now that smg/pistol/shotgun you have won't do any damage because pistol rounds and buckshot don't penetrate armor IRL. That'd be terrible right? Now go play Escape From Tarkov and that's a game designed around that realism, and it works pretty well.

over 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by wazzerwiffle

Well said. Also when are you steaming again? I miss post apocalyptic IKEA simulator.

Idk man I just haven't been feeling up to it. Been kinda burnt out on life lmao