-1. Very minor stuff, but it would be nice to specify a default mode for the weapons in the loadout, e.g. so I can start with the Messer in one hand mode, or with the spear in short stabby mode. It's very minor but since often the spawn in not isolated from the battle it's good to be ready to go as soon as you appear.
-2. Couching weapon on horse and holding shield should deplete stamina. It makes sense and it balances stuff out.
-3. Big stuff, and just throwing ideas out there: the maps are huge, and they are gorgeous, and they are underutilised. One way to use them more and reduce staleness without extensive level design would be to randomise certain parts of the game. For example:
Random set of objectives, placed at different parts of the map, whether it's the same objective at random places (save the peasants in Grad) or different objectives altogether (e.g. grad v1 red: destroy the gates, grad v2 red: place explosive next to a wall of the castle, grad v3 red: destroy a village on the side etc.)
Random meteorological conditions: day/night, sun/rain/fog/storm, wind f**king up archery
Random major elements of the map: e.g. sometimes there is a mortar facing the Grad castle, sometimes there is a catapult, sometimes there is a moat (seriously this medieval game is seriously lacking in moats, wtf)
Random minor elements of the map: have more weapons and stuff laying around to pick up. I want to pick up an apple from the Feitoria market and throw it in the face of a dirty red peasant from the Iron Company, because they suck. I want to pick up a snowball from the ground in Mountain Peak and have a snowball fight on the bridge.
-4. Add more weapons in Horde (staff, polehammer, cleaver)
-5. Add a way to summon a bot with a specific loadout from the console, for training, in local match. Maybe even a Seymour or a giant.