Originally posted by Kazerz
Hey Jax,
Thank you for the weekly feedback.
I talked to Geach on Discord on how to improve communication with the community as it seems to be mostly limited to Reddit and the Discord channel, having looked at other games and how developers talk to the community about how development is going - i.e. Insurgency Sandstorm devs uses Steam announcements to post monthly Community Update blogs where they show Feedback results and content produced by the community (There was a public survey a few months back for Mordhau, the results have yet to be published publicly). They also have a blog for State of production, where they talk about the current state of development, and provides a pedestal for members of their team to discuss what's going on.
With that said, here is a list of suggestions which may help with playerbase communication:
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I think the most feasible thing is our current idea of doing regular developer streams pre-patch (and perhaps monthly in the future) which can then be posted on Steam as announcements. I'm the only PR guy on the team, so aside from being on social media I'm also in charge of all inboxes, I manage the moderation, organize tournaments and prizes, etc. and I'm also going to school full-time. 🙃 That being said, I agree that there could be some improvements.
As for SDK, it and any updates are mostly separate - once the SDK's approved we can pretty much release it (after a few tests and checks) - unfortunately this engine update has been pretty involved so that's set us back quite a bit with this one. Luckily, most of the content planned for the Eastern Invasion patch has been in development alongside this stuff, so fingers-crossed it shouldn't be as absurd of a wait in between 'em.
I think you've summed up the issue with Ranked pretty well - FL/INV is just more fun cur...
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