Howdy!
As always, we're happy to hear any feedback, concerns, criticisms, etc. that you all have! This week, we were focused on ongoing development, with a focus on optimization, map development and tech updates. You can read some of our meeting notes below:
- Ambiance sounds have been created for The Pit.
- We've also done an initial test of adding sound triggers for people approaching from behind/the side of the player.
- A bit of SDK work is continuing, general networking development and some other misc. fixes and tweaks.
- We're looking to tone down the catapult - at the moment it's a Mordhau drone strike - there's no risk in using it. What we're looking at doing is a reduction in range but an increase in movement speed, and also adding some restrictions on where you can use the catapult from. Having a catapult kill your entire team from inside a spawn protection zone isn't a good gameplay loop, and so that's what we're looking to fix....