Mordhau

Mordhau Dev Tracker




08 Jan

Comment

Originally posted by Jaewok

Thanks, Jax. I was starting to give up.

No problem. We still don't have an ETA because we don't want to set unrealistic or inaccurate expectations, but it's something we're really excited to show in the future. :)

Comment

Originally posted by Nickyfazzo

Is there some reason head armor takes so much speed away from you? I run light armor most of the time but as you are keenly aware I'm sure that leads to being one shot.......constantly. I would love to at least equip a medium helmet and light everywhere else with out losing like 60 percent of the mobility. Why is the head slot so punishing in a game full of one shot weapons?

It pretty much makes light armor and short spear a meme build as it has low survivability AND low damage. Either way or a "medium" spear. Not quite as fast as short, not as slow as normal spear. But it doesn't tickle the enemy?

We are looking into some potential changes for armor, but you said it yourself - there are a lot of weapons that can one-shot you to the head, so its mobility penalty reflects that.

Comment

Originally posted by Bay_listicx

Since no one is going to see this I'm going to suggest something insane.

Remove glancing blows, enable backswings and disable ranked play on April fools. It would cause quite the commotion and be unforgettable.

Feed me downvotes :)

ew :)

Comment

Originally posted by LIBERAT3R

Then if I may ask any insight into just how the issue of inconsistent animations leading to near instant accelerations and excessively long drags will be handled? This has been an issue for sometime and I know for sure I'm not the only person who wants to see a fix

Crush is working on a riposte fix that should solve instant accels, and as dropbbbear said below, a combat rework is coming in the future!

Comment

Originally posted by ZinfulGraphics

Thank you for your response!

On that topic:

Have you considered on a major, paid expansion to continue supporting what you already have?

Perhaps we can delve into romans, Spartans, Egyptians, Japanese, Swedish, etc.

And somehow make it work in a way that those without the expansion can still enjoy the new additions without having to spend a dime, such as only using weapons dropped and armors locked behind the expansion, etc. This is for concerns being raised about dividing the playerbase due to a paywall, that would be a shame.

Thoughts?

We are focusing on providing free content to Mordhau for now - we don't have plans for DLC or any extra monetization at this current point in time.

Comment

Originally posted by gooseppe1

What happened with Grator? Last message of him was sent on 29th of September :(

He's around still, just taking a bit of a break from the Discord.


07 Jan

Comment

Originally posted by KevinFlantier

It's definitely a display issue. It happens reliably too. If you go up a rank by just 1 or 2 points, it doesn't display the new one (if your mmr is xx00 or xx01) and the same happens if you go down a rank by one point (xx99).

But once you leave the server, the correct rank is displayed.

Yeah, seems like that. We actually can't produce it ourselves but we're still investigating. IMO It's not a huge deal since you will probably play another game, and the MMR is what's important for the match, not the rank icon. And it seems to be temporary as well.

Comment

Seems to be a display issue, but can look into it. <3

Comment

Originally posted by TheMightyGato

I had 3 ideas that would be awesome for the tool box.

First idea - I mentioned a regen station of some sort. It would be cool if you craft a table that had food on it and when your tm8s ate it then it would reheal them. Kinda like what the wardens have on Fetoria.

Second Idea - Make it where you can place down a portable weapon stash that has weapons and throwables. Not an ammo box. Like it has a 5 weapons, couple bundles of arrows and couple javys. But make it random.

Third Idea - Kinda feeds off my first idea is food table but when you eat the food you get a special ability for 15 seconds like you run really fast or something. Or maybe when you eat the food it gives you free random perk that you don't have equipped. But your only allowed one per life.

Just do something with the toolbox. It kinda got ruined when the walls got nerfed.

We're looking into some more buildables for the toolbox. Not sure what we'll do exactly yet, but we're brainstorming some cool ideas! :)

Comment

Originally posted by Jaewok

How are those kickstarter features coming along? Almost at the two year mark. I know you're working on the SDK but we were supposed to be able to choose race/gender for our characters which was a hook for a lot of people, myself included. I bought the game expecting these options to be added, because the trailers and kickstarter page stated they would be there.

It would be nice to get an answer that isn't "they're still planned but not a priority right now" because you've been saying that since launch, and now it just sounds like corporate speak for "Get f**ked." I'd rather you came out and said that they're shelved permanently, because that's what it feels like, and at least we wouldn't be left wondering if you'll even bother.

I don't want to tell you how your company should be run, but if your game is missing features you sold us on, and it's 2 years since launch, someone dropped the f**king ball. If you aren't going to bring in more hands to get it done, that jus...

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They're planned. I can't give you an ETA but they are in development. :)

Comment

Originally posted by PotatoKilr

Active parry (the passive melee protection provided by shields during ripostes) is very inconsistent. During my experience I found that it never seems to block stabs, and because of the smaller parrybox many weapons are able to bypass it. I’ve used shields in 1vX for a long time now, and it seems like two handed weapons are just better when fighting multiple opponents (longer reach allows you to stay further away from opponents, and makes you less likely to miss during a target switch).

I’d appreciate if shields were looked into, because at the moment the only unique and competitive feature of shields is not working properly, and most people simply use them because of the extended parry window (shields were also banned in several tournaments). Shields shouldn’t be a crutch- using a shield should be skill-based, not a compensation for the lack of skill.

We're looking into it. A lot of the combat changes planned will help us have more freedom in other areas, so we can improve these things - maybe we won't even need active parry any longer.

Comment

Originally posted by ZinfulGraphics

Why are you guys so awesome constantly updating the game like this?

Are there any plans to use what you're learning here to create something more elaborate? Perhaps either a huge expansion or a whole new game all together?

Whatever the reason, you guys are pouring a lot of heart into this project and I love it.

:)
I mean we haven't decided on a new game, but our current plans are to support Mordhau for quite some time. Unfortunately games need money to exist (we have bills to pay).
That being said, a huge benefit of our team is that it's still pretty dang small, so we're able to continue support with having to worry about monetizing or churning out new games super quick.

Comment

Originally posted by Me_Llamo_Bueno

I’m new to the game but I see a lot of people complaining about the rate that you earn gold could daily challenges like 5 pommel kills for x amount of gold be something implemented to help this

We've talked about em, no plans at the moment but something we can consider in the future.

Comment

Originally posted by the_user_games

Are there plans for more light/medium chests incoming? I'd also love for some more helmets in T1/2 like the spanglehelm; which provide more face cover than just the head.

Hope you lads are having a good week!

Yeah, we're definitely lacking in T1/T2. There happens to be quite a ton of different IRL examples of what we call T3 armor, but there are only so many variations of mail or brigandine for T2. T1 has quite a bit of variety though, and we can definitely find good examples for both of them.

Comment

Originally posted by Branko100

So much information we got this evening, I love it :D Very excited about Drozje's new emotes

:))

Comment

Originally posted by BoldFacedUsername

I know it was a stretch goal but are you ever gonna add saracen/middle eastern weapons and armor? I feel like we're missing a huge part of history not to mention the neat armaments and cool fashion

At some point, most likely. We have a few things planned for a themed update, but I wouldn't say it would be fully-featured expansion level, just a major content update if that makes sense. :)

Comment

Originally posted by LIBERAT3R

An idea for extreme drags and insta accels, so a little bit of background first I have roughly 500 hours in the game in currently sitting at level 91 so I definitely know the game pretty well however we as a community can all agree we've run into and dealt with people who abuse extremely quick accels and drags that make zero sense, we all understand the reason behind them so combat isnt just wild swinging however it can't be denied that they are too strong and at high level play that's all that is used, my idea to keep the feature yet also resolve the issue of them being abused it ways that ideally shouldn't be plausible, make a sweet spot mechanic, remember in battlefield 1 how sniping was? At certain distances snipers could 1 shot however too close or too far lead to the weapon not doing as much damage. HOWEVER for mordhau I propose that weapons have the same style but instead of range it would be a certain set of degrees infront of the player based off the camera where the attac...

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A sweet spot mechanic would cause quite a bit of inconsistency. The only way I think it could work is on specific weapons that have it enabled as a downside (since it'd be a major one) to counter other major advantages the weapons have.

Having distance based stuff like Mount & Blade doesn't really work for us, since the footwork is much faster, and we ensure that you can always rush an enemy and get close - there is no way to backpedal and disengage from an enemy unless they let you. This is super important to promote offense-based gameplay, as a defensive meta would not be fun in Mordhau.

Comment

Originally posted by [deleted]

[removed]

begone bot

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Originally posted by Fargoth_crunchmaster

Any updates on the mod tools and new maps for the bigger game modes?

Should be really soon! No ETA yet but we're getting a lot closer to wrapping up development on the SDK (we're not there yet, but we're making good progress). As for the maps, we have a few in development. The most complete one has a decent amount taken care of, but still needs a lot of texture work, some big chunks are still blocked out and need actual models for the buildings.

Comment

Originally posted by Igor369

How about making crosshair give more information? In chiv it changed visually during weapon release phase, it would be cool if it also gave information about riposte window possibility.

And it would be nice if you standardized emote keybindings so they do not change when you have a weapon, fists and weapon and shield.

We are looking into both of these!