Mordhau

Mordhau Dev Tracker




16 Sep

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Yep. we're taking care of this.

If you see something like this in the future, shoot a report over to a moderator on discord - discord.gg/mordhau - and they can handle these super quickly ๐Ÿ‘

edit - didn't see you've sent this over already, thanks for doing that.

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Originally posted by NajoNajavo

So it looks like he/they never got banned then....No response from devs or admins? Shameful

did you message any of us or just post it here? I'll forward it over to the team.

if this happens again, dm a moderator on discord - discord.gg/mordhau ๐Ÿ‘


15 Sep

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Originally posted by Miltawne

The crossroads noble is unkillable for any normal invasion team. After the patch his health does not drop below 90% at any point of the match. I am not exaggerating to get my message across.

This will be addressed in the next hotfix. ๐Ÿ‘


14 Sep

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Hey everyone!

With the new update being out for a week, we'd love to hear what your thoughts are. We're aware of a few issues (see down below), but aside from those we'd love to hear what feedback you've got for us - any comments, questions, suggestions, critiques, etc. are welcome!

As for this week's meeting notes (and known issues):

  • We've brought on a new level designer! We're aware new maps are the most wanted content addition, so we're doing what we can to get more awesome stuff out to you all.
  • The lute is way too loud, and this is fixed internally. We'll be hotfixing with some additional tweaks in the near future.
  • Issues with some rocks on Mountain Peak and random geometry on some maps is not working, will be addressed.
  • We're investigating a tick rate server bug, which may be causing desync on hits.
  • We've fixed some weird LOD issues with certain objects which show up purple at a distance.
  • Some organiz...
Read more External link โ†’

12 Sep

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Originally posted by xXJightXx

The kicking was done to track down an issue we're seeing with server perf that seems to be related to the server being full, hence the kicking to free up slots and see if there really is a correlation.

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but have you tried adding -dx12 to the launch parameters for 20 more fps
๐Ÿค”

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Originally posted by GreenGhost95

This doesn't relate to Mordhau though, Triternion doesn't even have a publisher.

yeah this is pretty unrelated

we're independent and that's pretty damn good for everyone involved

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Originally posted by Coom-guy

You guys make fun out of crush for nerfing stuff because he lost to stouty even though stouty himself said the kicks should be nerfed

people complaining about balance changes hard stuck in gold 2 KEKW

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The volume is an oversight and will be hotfixed. In the near future, we're also going to add an instruments volume slider.


11 Sep


10 Sep

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Originally posted by Chased75

anyone else getting major frame drops and shuttering with the new patch?

keep dropping from 150 fps to 40-30 every 5-10 sec...

Try adding this line to the launch parameters (right click game on steam>properties):

-dx12

this might help, I got like 20-30 more FPS because dx12 is pog

Comment

Originally posted by Vilperi13

Why is it so slow to download Mordhau patches on Steam? 200Mbps fiber connection, Samsung 1TB 980 PRO SSD, PCIe 4.0, NVMe, 7000/5000 MB/s, Ryzen 3600, 16Gb DDR4 3200Mhz and the download changes between 0.01 MB/s to 20MB/s and mostly staying under 3MB/s. No problem with other games as they download at full speed and ssd write capacity.

idk man, do you usually download other games' updates right when they come out or something? Could be Steam traffic congestion because everybody is injecting patchie into their veins

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Originally posted by Deltidsninja

Why aren't there more posts / comments about the insane desync on hits?

Feels like I'm playing Chiv 2 where hits register not on contact, but when the weapon is in mid body.

Also some sounds aren't playing - kill sound for example.

It's like the servers are experiencing heavy packet but no icon is showing up.

Yeah I'm not feeling this at all, I've heard about this but it doesn't seem to be something everyone experiences. We'll try to replicate it and get a fix out.

Comment

Originally posted by carlover177

The SDK was finished months ago, they already sent it to Epic who is taking their sweet ass time reviewing it. It's not like the devs are holding out or dragging their feet on the SDK, Epic is the one slowing it down

We actually did get approval pre-update, but there was a little bit of polish work/final touches needed. Due to the timing being pretty unfortunate, we decided to actually delay it on our end and just do that work for the new version of the engine. Otherwise we'd have done that work, released it, it breaks due to the engine update, we then fix it, and release it again. Cue people getting mad because we 'break' the SDK after like a week or two after we released it.

Battlefield (SDK dev) wasn't around for the last meeting due to some IRL obligations, but he did mention that it was nearing completion and that it *should* be ready. Now we just need to do a few final checks and such, so hopefully it should be out soonโ„ข

EDIT: to clarify, the SDK isn't dependent on the game version too much, but it is dependent on the engine version. Since we swapped engine versions, it would have immediately broken.

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Originally posted by JAHNOOSKA

Players don't really know what they want anyway. Everyone has their own idea of what would make any given game "perfect," and that opinion is usually formed with zero understanding of how software works, how that particular piece of software (the game) works, and near-zero consideration for how other people enjoy the game or the surrounding systems that change would affect.

That's not to say you should ignore your game's community completely, but devs need to be very cautious about how they implement feedback.

I love this, pretty much sums it up.

All feedback is valid, but it's not always useful. We have to consider the wishes of everyone (including us, the devs) and find a good compromise that is achievable. This is "fun" because usually it causes a portion of the player base to be upset and yell at us :)

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Originally posted by Lefty_Gamer

Issues with game and devs aside, I think it is pretty commendable that they have communicated and interacted how they have here and on discord given this community's penchant for...interesting feedback. Some game devs I've bought from have shut down communication and not bothered anymore from this kind of feedback, so I'm glad to still see weekly feedback threads, though I do wish they were more detailed, even if you think they go unlooked at.

Hey, thanks :)

I'd say I probably leave about 50% of the actual meeting out of the feedback, usually because it's stuff we're not confident will be added (or will be, just a long way out). This is because us showing some stuff off too early either kills hype or it can set unrealistic expectations. Also, a lot of things take a while, so if we mention it too early (armory rework, oops) people are just going to be frustrated waiting for it.

It's a delicate balance of giving yall info so you have an idea of what we're doing, but also at the same time pacing that info so what we say is actually accurate and relevant.

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Originally posted by assjackal

Over on Hunt: Showdown reddit they're posting this same meme because the player base doesn't agree on something like how often Night maps should roll and the poor devs are caught in the middle.

I've lost track of how much the Sea of Thieves community tries to bully Rare into changes that don't need to be made.

Mordhau is definitely no different from other communities it's a great game and the people who complain about it don't realize how good they have it. This game is of a dying breed and honestly some of the best $40 I've ever spent, but I will say nerfing in-game mechanics because you got pummeled by someone who literally gets paid to teach the game deserves a little heckling.

I mean the things that got nerfed have been issues at high levels of skill for a while, regardless of the context in which we found out about them, they were broken. You could just straight gamble kicks and headshots against skilled players were a dice roll. I've been playing a bit more and haven't noticed any difference on my kicks, since I don't gamble.