Read moreHeya, needless to say v excited! Some things on me mind:
- Is there any attention being given to reworking one handed animations? They are often the least realistic, least readable, and most frustrating animations in the game.
- Any specific details on how riposte animations will be altered in future? Although not as consistently egregious as one handed animations they certainly could be more readable in certain circumstances.
- More frequent snippets in future? Snippets give users concrete things to talk about and be excited for while waiting for the next patch, and really help keep conversation on topic more often in the discord. Even less flashy things like the armoury rework, UI changes, and animations are really worth while things for a lot of people to see and talk about.
- Have the devs considered documenting more obscure information in-game, perhaps an in-game guide? Many less well known mechanics like riposte hyperarmour and the miss detect...
- Yep! We'll definitely look into it going forwards, animations are something we've wanted to improve for quite a while.
- From what crush and I discussed, it's mainly making them smoother and more readable, it's hard to exactly explain - but the relative movement of the weapon should feel more consistent and not 'jump' into release without seeming like anything happened beforehand.
- This dev cycle has more or less been backend work, and a few other, very minor things. I'll check to see if I can get the OK to show some stuff off at our next meeting :)
- It's a good idea. I'll bring it up with the team and see if this is something we can include.
- It is an interesting idea. We'll see what happens, maybe it would work, maybe not. That's what testing is for :)
- Lol i think dodge just needs a rework to make it both useful and not annoying. Right now it's kind of gimmicky and infuriating.
- If an item isn't allowed in combination with oth...