Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




01 Feb

Post
    Piconi on Steam - Thread - Direct

v1.2.9
The patch has been released to Steam, Epic, and GOG.

Singleplayer
Crashes
  • Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
  • Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
  • Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
  • Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
  • Fixed a crash that occurred when starting a barter in a map conversation.
  • Fixed a crash that occurred at startup when using mods.
  • Fixed a crash that occurred when leaving the Campaign Options menu.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

Post
    Dejan on Steam - Thread - Direct

v1.2.8
Singleplayer
Crashes
  • Fixed a crash that occurred when hovering on the settlement overlay tooltip while leaving the settlement.
  • Fixed a crash that occurred when the mercenary player became a vassal of the same kingdom.
  • Fixed a crash that occurred when a caravan or villager party tried to donate/sell hero prisoners.
  • Fixed a crash that occurred when closing the game.
  • Fixed a crash that occurred when trying to skip the initial video.

Multiplayer
Crashes
  • Fixed a crash that occurred when clicking the lobby Clan button using the GOG build.

Both
Fixes
  • Fixed a bug that caused high FPS to reduce the turn speed of mounted troops with couched lances.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

Post
    Dejan on Steam - Thread - Direct

v1.2.7
Patch v1.2.7 has been released to Live!

The release includes all prior Beta versions from v1.2.0 to v1.2.6.

Here's a quick recap of the many features introduced.



You can also check out our development video update to see the initial v1.2.0 features in action!



Unfortunately, the character/word limit on Steam Announcement posts isn't enough to allow us to share the patch notes in their entirety with you here. Instead, on this occasion, we have to ask that you head on over to ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Sep

Post
    Dejan on Steam - Thread - Direct


v1.1.6
Singleplayer
Crashes
  • Fixed a crash that occurred when updating the total played time.

Fixes
  • Fixed a bug that caused crafted weapons’ weight to increase after loading a save.

Multiplayer
Crashes
  • Fixed a crash that occurred when opening a kick poll immediately after a new player joined the session.
  • Fixed a crash that occurred on the lobby screen when confirming two consecutive exit popups.
  • Fixed a server crash that occurred due to an AI targeting issue.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jun

Post
    Dejan on Steam - Thread - Direct

Beta v1.2.0
Unfortunately, the character/word limit on Steam Announcement posts isn't enough to allow us to share the patch notes in their entirety with you here. Instead, on this occasion, we have to ask that you head on over to our website[www.taleworlds.com] or forums[forums.taleworlds.com] where you can read the Beta v1.2.0 changelog in full.

We apologize for the inconvenience and hope that you enj... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Dejan on Steam - Thread - Direct

v1.1.5
Singleplayer
Crashes
  • Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
  • Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
  • Fixed a crash that occurred when entering a siege with siege engines in reserve.

Fixes
  • Fixed a bug that caused the Tactics skill effects not to be displayed with correct values on the Character screen.

Multiplayer
Crashes
  • Fixed a dedicated server crash that more frequently occurred with Linux server files.

Fixes
  • Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 May

Post
    Dejan on Steam - Thread - Direct

v1.1.4
Singleplayer
Crashes
  • Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
  • Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
  • Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.

Fixes
  • Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
  • Fixed a bug that caused an endless conversation with a noble party.
  • Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.

Multiplayer
Fixes
  • Improved lobby server stability.
  • Fixed a bug ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Apr

Post
    Dejan on Steam - Thread - Direct

v1.1.3
Singleplayer
Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.

Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.

Multiplayer
Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.

Fixes
  • Fixed a bug that allowed players to use the teenage human body.

Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Incr...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.2
Singleplayer
Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.

Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.1
Singleplayer
Crashes
  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.

Modding
  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the "Generate Grids" button.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.