Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




14 Aug

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/4641476065440598116]here[/url].

12 Aug

Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.3
SandboxCore: e1.4.3
Sandbox: e1.4.3
Storymode: e1.4.3
CustomBattle: e1.4.3

  • Fixed a crash that occurred when entering a settlement that you own.
  • Fixed an issue with the assault option not showing in some instances when joining an ongoing siege.
  • Fixed a crash that occurred when entering a newly captured city with an army.
  • Parties led by companions are now able to join armies.
  • Fixed a crash when the AI army leader lifted a siege.
  • Fixed an error while loading modules on game startup that caused a crash.
  • Fixed a crash that occurred with newborn NPC having no civilian or battle equipment set.
  • Fixed a crash that occurred when the player completed an a...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2730823825215982302]here[/url].

11 Aug

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2730823280995046182]here[/url].
Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.3
SandboxCore: e1.4.3
Sandbox: e1.4.3
Storymode: e1.4.3
CustomBattle: e1.4.3

  • Fixed a crash that occurred when talking to a minor faction party during the main storyline.
  • Tier 4 troop wages are decreased by 1 gold and Tier 5 wages decreased by 3 gold.
  • Fixed a crash that occurred when attempting to perform an action while at a settlement with an army.
  • Fixed a bug that tagged garrisons as mobile parties which caused prison escape chances to be calculated incorrectly.
  • Fixed a crash the occurred while creating settlement notifications for caravan transactions.
Known Issues
... Read more

09 Aug

Hello everyone, we hope you will enjoy this new format. Happy holidays and stay safe!


Spoiler: Text Version INTRO
Greetings warriors of Calradia, and welcome to our new format development update!

Previously, we discussed the game almost exclusively through written text - often covering a single theme or topic. Now we want to take a broader approach and explore additional avenues to keep you updated with what’s going on with the development of the game.

We think that this...
Read more
Hello everyone, we hope you will enjoy this new format. Happy holidays and stay safe!


Spoiler: Text Version INTRO
Greetings warriors of Calradia, and welcome to our new format development update!

Previously, we discussed the game almost exclusively through written text - often covering a single theme or topic. Now we want to take a broader approach and explore additional avenues to keep you updated with what’s going on with the development of the game.

We think that this...
Read more

06 Aug

Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.3
SandboxCore: e1.4.3
Sandbox: e1.4.3
Storymode: e1.4.3
CustomBattle: e1.4.3

  • Fixed a bug that caused wounded animations to not play while talking to an imprisoned lord.
  • Fixed a bug where the player party was erroneously called to an AI army that caused it to automatically move towards the army's position.
  • Fixed a bug that prevented some nobles from spawning in new games.
  • Fixed an issue where nobles without party were not going another settlement to join tournaments. Fixed a bug where family members stop being eligible for leading parties.
  • Notables' power ratings were stabilising at 100 after some time, this is fixed and balanced.
  • Default trade penalty (buy-sell price difference fr...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2730823280977508840]here[/url].

01 Aug

Post
    Raiden on Steam - Thread - Direct


Hello everyone, we hope you will enjoy this new format. A text version of the video script has been appended to the post for those of you that prefer to read. Have a great weekend and stay out of melee range!



INTRO
Greetings warriors of Calradia, and welcome to our new format development update!

Previously, we discussed the game almost exclusively through written text - often covering a single theme or topic. Now we want to take a broader approach and explore additional avenues to keep you updated with what’s going on with the development of the game.

We think that this video format will allow us to showcase a range of upcoming changes that w... Read more

30 Jul

Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.3
SandboxCore: e1.4.3
Sandbox: e1.4.3
Storymode: e1.4.3
CustomBattle: e1.4.3

  • Imperial Sergeant Crossbowmen got their swords back.
  • Fixed an issue related with automatic block direction option in which ranged attacks forced the player to stop holding their shield up.
  • AI now needs to build more siege equipment before launching an assault. If attackers start a siege assault without any equipment or with only one ram/siege tower, the settlement will have a better advantage compared to previously.
  • Siege preparation is now 33% longer.
  • Item prices differentiate more among settlements so merchant players & caravans can make better profits.
  • Fixed a crash that occurred if the player left an ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2727444856473645049]here[/url].

29 Jul

Post
    Callum on Steam - Thread - Direct


Beta Versions
Native: e1.4.3
SandboxCore: e1.4.3
Sandbox: e1.4.3
Storymode: e1.4.3
CustomBattle: e1.4.3

  • Fixed a bug that caused garrison wages to be excessive for a short period of time upon taking control of a settlement.
  • Prevented a crash when upgrading troops in Manage Troops screen before attacking a hideout.
  • Fixed a crash that occurred when recruiting surrendering bandits in a conversation.
  • Fixed a crash that occurred when clicking on death notifications.
  • Fixed a crash in Skirmish.
  • Fixed a bug that allowed players to mount a horse that was despawning.
  • Localisation fixes.

Known Issues
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2727444856469757930]here[/url].
Post


With some semblance of normality slowly beginning to return to the world, we wanted to take the time to reach out to you to talk about Bannerlord’s early access journey so far by discussing some of the changes and improvements to the game before moving on to touch on some of our plans for the future.

... Read more

28 Jul

Post
    Callum on Steam - Thread - Direct


Main Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2

  • Fixed a bug that caused garrison wages to be excessive for a short period of time upon taking control of a settlement.
  • Fixed a bug that caused sieges and raids to automatically succeed for the attackers.
  • Fixed a crash in Skirmish.
  • Fixed a bug that allowed players to mount a horse that was despawning.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2727444223273089525]here[/url].

27 Jul

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.

Main Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2


Latest Changes:
  • Fixed a crash related to annexation decisions initiated by the AI.
  • Fixed a crash related to kingdom strength calculations.
  • Some localisation related fixes.
  • Fixed a bug that prevented leave punishments from applying to parties.
  • VAC banned players will now see a different login error.
  • Fixed a p...
Read more