almost 2 years ago - MultiVersus - Direct link

Transcript (by Youtube)


1s Oh! Let's go!
3s [Laughter]
4s Oh.
9s Hi, I’m Daniel Kraft. Principal developer here at Player First Games.
13s With me now is our game director, Tony Huynh.
15s Hi, I’m Tony. Game director here at Player First Games and on Multiversus.
18s I just wanted to fill everyone in on what’s been happening since we first revealed the game in November.
22s The team has been heads down working on the game, and we’ve had two technical alpha tests that have happened. I just want to thank everyone that has played in those tests and gavefeedback.
33s We learned a lot.
34s Joining us are Nakat and Void, who held the number one spot in our two v two leaderboard in our technical alpha test.
39s What’s going on everybody? It’s Nakat, and I’m super excited and happy to be here to talk about Multiversus!
46s I’ve been playing fighting games professionally since 2009, so I kinda got a long history in the scene, and I’m finally able to just let it all out, and tell you guys why this game is so amazing.
57s And I’m Void. I’ve been playing professional platform fighters for about a decade. And honestly I’m just really happy to be here talking about Multiversus both with Tony, Danel, and one of my Static teammates for very long time, Nakat.
68s So what are we actually doing here, guys?
70s Oh, we’re here to body you.
72s Let’s get to the stage, and let’s see what you actually have.
74s Alright.
75s I’m ready to play, let’s do this!
77s Prepare yourselves!
78s Let’s do what we need to do.
79s [Laughs]
80s Batmobile?
81s [Laughs] Whenever…
83s Prepare yourselves!
93s i'm jumping up to you.
94s We in there.
96s [Laughter]
99s They stopped us. Our strategy. [Laughs]
103s Swinging. Nope! No no no no no no no. We gotta stop em.
108s He’s going to charge. He’s going to charge that corner. Yeah.
112s Gotta charge. Yeah.
114s Armor. Yeah.
116s Watch out for Superman.
204s So, the smoke. You’re actually invisible while in the smoke unless you’re attacking the enemies.
210s Unless you’re Batman. Then he can see through.
212s Yeah, then Batman sees through, because he cheats. [Laughs] And then the bats basically do damage because they kind of force you off the sides of the edges.
219s Nice.
220s Nope.
221s Oh!
222s Ok, I’m coming.
224s I’m also trying to get off stage to bait them to come to me.
227s Comboing Superman, oh my gosh! he almost reversed me!
230s Sometimes I just bait myself.
231s Yeah he’s tryin-he’s trying to grab me. Ugh.
236s We got this. We got…
237s We got this!
239s I just got caught! I was trying to avoid. I was trying to avoid him by actually hitting me upward into the upward blast zone, but I couldn’t, he caught me off the side. I burned my defensive options.
252s The beauty of this though, is that they’re both at kind of at one high percent-oh!
256s Got him! Ooooh!
258s The minute I tried to lasso you, it was already over!
268s We saw Void was super high in damage so we knew that we’d get the kill if we just got him. So he was low and me and Tony were just chasing him down.
277s Um, I went high and you went down. So he didn’t have any option to come back.
281s We tried to cover both options, accidentally.
284s I tried to lasso him back in and… no, he was already dead [laughs]
288s I did my best to run, as a cat would.
291s All good. [Laughs]
294s Well, we got the W. Might as well run it back, right?
298s We’re gonna adapt. Don't’ worry. We’re gonna adapt right now.
301s We’ll keep it the same. [Laughs]
476s Wonder Woman can shield Superman over and over. So it makes a character that is hard to kill REALLY hard to kill.
486s Armor.
487s Whereas Superman actually...
489s Let's go!
490s That's all folks!
492s I had to say something, yo wait a minute, if we had that much of a lead, I’m dead [laughs]
498s Yeah, he’s like our baseline.
500s Yeah this is why I have to play him. Because, I care about the balance of the game, it actually makes it much easier to balance the game when you know Shaggy is in a healthy state, since he is the baseline. As you can see, he doesn’t have a shirt anymore [laughs]. And he’s pretty ripped.
517s [Laughs]
666s It’s all good, it’s all good, he tried to take me out.
672s No!
672s We got a lasso kill. Hold up, I’m coming back.
688s Oof, watch out for Superman.
693s Come on down! Come on down!
695s Oooohhh!! (laughs)
706s Alright, we just got done with some games.
708s Me and Tony were able to hold our own for some of them.
710s How do you guys feel after playing Multiversus?
713s What are your thoughts on the game right now?
715s Well, first of all I think you guys are probably the best players we ever played [laughs].
720s Absolutely. Absolutely.
722s And I feel like that made the experience super duper awesome.
724s I love playing this game at like at the level,
727s like at a higher level the game starts to becomes really fast
730s really combo based, you can see a lot of the teamwork
731s a lot of the ideas just going into the gameplay.
734s I’m like… great experience, I want to already hop back on.
739s Void, especially I've actually never seen some of the combos you were doing on Tom and Jerry.
743s You’re combo’ing me from mid-map.
746s [Laughs]
747s I’m gonna look at this. [Laughs] Super closely, but…
751s That’s a very on character trait.
753s Yeah, it is.
754s A very on character trait.
755s It was kind of nuts. So I was like...
758s It was very eye-opening playing you guys,
761s and I can see why you guys got to the top of the ladder.
764s What allowed you to take Tom and Jerry and Wonder Woman to the top of the leaderboard?
768s Tom and Jerry, they hold a special place in my heart.
771s This is my guy, and I get to play him in Multiversus?
775s I’m like, dude I can't help myself, I have to play Tom and Jerry.
778s Seeing Wonder Woman was more so like, I like her move set.
782s You can snipe someone off stage with a lasso or you can reel them back towards you.
786s You can reel your partner in,
787s And I was like, this is all great utility.
789s She still had so many other well defined aspects to her that I thought she was a really strong character.
794s Tom and Jerry’s kind of more of a zoner,
797s he’s trying to hit Jerry, but in the process he’s hitting everybody else.
800s And it just helps a lot in a two v two environment
803s to have somebody who can control a lot of space that both Tom and Jerry can control.
806s You know, actually in his design, that was one of our goals.
810s We wanted them to be collateral damage.
812s [Laughs]
813s They’re not trying to fight other people, they’re fighting each other,
815s [Laughs]
816s and so I’m glad that came across.
818s Of course.
818s It's brilliant.
819s Was there any like special moments between Wonder Woman and Tom and Jerry when you guys were playing
823s that just stood out to you?
825s Moreso Wonder Woman, she’s like a very team oriented character.
827s And she works really well with her teammates, like traveling to them, putting armor on her teammates.
833s And, you know, Tom and Jerry, they’re also very team oriented.
835s And, it’s just very interactive and it’s just funny to think like
838s Tom and Jerry and Wonder Woman working together to defeat Superman.
841s So what aspects of the two v two did you guys enjoy?
844s Personally for me, I guess as a Wonder Woman player
846s I love that hitting my armor actually
850s teleports me to my partner to shield them as well.
853s I think that’s really creative.
854s I think it was well balanced too, with the cooldown that was added to it.
857s Love double edge guarding people together.
861s Like going off stage, you have the massive hit box of Tom’s frying pan
867s and then of course you have like my sword
870s and I’m just like “sit down!” you know?
872s Going mad ham off stage.
874s I also like that basically I can save him if I need to lasso him back onto the stage,
879s or I can snipe someone that he puts off stage, you know from a distance.
883s Is there anything that you guys would tell us, to like help us keep improving the game as we keep moving forward developing it?
888s Keep being creative, I think that's what I would have to say,
892s because there’s so many things in the game that I didn’t know that I’d love already.
896s Mmm-hmm And I feel that I wouldn’t want that to stop.
898s Like, all the ring outs, even like the lobby music is like stuck in my head.
903s Yup.
903s And, and just so on and so forth, you know,
905s there’s so many worlds that can come together in Multiversus,
908s and I just want even more of that.
911s I agree with Void. Keep up the creativity,
914s because alongside the amazing gameplay, that’s what’s carrying the game.
918s I didn’t know how many characters or possibilities were able to actually be included in a new platform fighter.
925s And so, the big thing for me was I wanted to see
929s if this could carve its own path and be something totally unique.
932s And when I finally got to play the game,
934s it surpassed my expectations tenfold,
937s and I feel like your team has done an amazing job really bringing these characters to life.
942s These are iconic, legendary characters, and so,
945s it just makes me excited to see what’s coming in the future from this game
950s because you already- I’m sold, I love it, I genuinely love the game.
954s The big thing for us is to make sure our characters play the way you think that character would play.
958s Just like Tom and Jerry
959s when Daniel designed and showed me Tom and Jerry chasing each other, they don’t care about the opponents, they’re just fighting each other.
965s That’s like so classic…
967s -It's incredible.
968s -…and so true and authentic to what the characters actually are.
971s It’s really important for us to be authentic to the game, the characters, and the worlds that we’re in.
978s So that’s why we went after the most authentic versions of the voice actors playing the characters
983s as well as the music.
985s So a lot of the music is… is the original scores remixed specifically for this game.
990s -I think the most special thing that any creator in anything can do is to give people something they didn’t know they wanted.
997s And I think Multiversus is basically the epitome of that.
1001s I didn’t know I wanted all these different properties to come together.
1003s I didn’t know that I wanted all these different remixes to music.
1006s I didn’t know I wanted ring out animations.
1008s I didn’t know I wanted like 2D or 3D stickers or any of that stuff,
1013s until I finally have that in a platform fighter that also still retains the same playability as other enjoyable games.
1022s It’s just like the perfect culmination of what makes a game special
1025s and what brings out pretty much the art and beauty in a project.
1028s We’re gonna make consistent updates with the game.
1031s And it’s gonna give us an opportunity to talk to the community, and get what the community wants out of the game
1036s and for our dev team to actually support that and make updates that are catered to players and what they want.
1042s -Of course, we want to have a bunch of new characters come in,
1044s new skins, new ways to, you know, customize.
1047s We are going to add lots of stages,
1048s and again we don’t want any varied entries, we are going to have cross platform, cross progressions.
1053s You know, we just want it to be as smooth and easy to play wherever you want to play and however you want to play.
1057s -Yeah, we’re looking to support as many different types of players as possible.
1061s We want to have a game that anybody can just pick up and play,
1064s but also has this really deep mastery curve.
1067s The other things are we’re trying to make the best in class online
1071s of any game basically ever,
1074s and so we’re investing a lot of our resources into making online a great experience.
1078s -So after everything we’ve been talking about, I’m kind of getting the itch to play again,
1081s so I have to ask, when’s the next time Multiversus is going to be available?
1086s -The closed alpha is May 19th,
1088s and it’s going to be open to more territories, as well as every single platform that we support,
1094s so PC, Playstation and XBOX, and players can sign up on Multiversus.com for a chance to participate.
1100s Thank you guys for tuning in.
1102s Thank you Tony, Void, and Nakat for joining me today, had a lot of fun.
1105s Multiversus is a free to play platform fighter, that will be coming out later this year
1109s on Playstation, XBOX and PC.
1112s Thank you, see you soon.