almost 2 years
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MultiVersus
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0s | AJAX - Here on a stage like this, if you get caught on one of those up airs |
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3s | or the mallet right on the side of the stage |
5s | it's going to go ahead and find the ring out. |
8s | Sharpie - Hello! |
9s | I'm dapurplesharpie and you're watching the MultiVersus Pro Showcase. MultiVersus is an all new, free-to-play platform fighter |
18s | featuring team based 2v2 match ups |
21s | and an ever expanding iconic roster of characters, |
25s | using team work and strategy unlike any other. |
28s | Developed by Player First Games, |
30s | MultiVersus will be released on PlayStation, Xbox, and PC with full crossplay support. |
37s | Today, well known platform fighters and fighting game players will be competing in a best of five, 2v2 match. |
44s | With dedicated server based rollback netcode, these matches will be a fantastic display of all looking to get a glimpse of insane MultiVersus action |
53s | To call all the action with me, let me bring in my fellow caster and good friend, AJAX. |
60s | AJAX - I am so excited to talk about MultiVersus! |
64s | We get to finally bring some action from this Pro Player Showcase. |
67s | It is going to be a 2v2 style format |
69s | which is going to be utilizing the Perk System. |
72s | The Perk System allows you to change the style of the characters that you have, |
75s | whether it be the offense, the utility, or the defense and every character has their own unique perks as well |
80s | We'll see a lot of that when the match begins. |
83s | And there is also shared lives attached to this. |
87s | So when you are playing in 2v2s |
89s | you have to be very careful about when you are working with your teammate |
93s | because there are four lives in total and they are shared amongst the two of you |
96s | and if you're not paying attention, you might have one person loose all four. |
100s | It is going to be crucial that your communication is on point |
103s | and that you are working together the whole time. I can't wait for us to go ahead and see this action! |
107s | Sharpie - Now I believe the final thing is that all these different architypes inside of these characters |
113s | are incredibly important. |
114s | We have Assassins, we have Bruisers, we have Supports, and we have Mages. |
117s | Do you have any specific characters that you're really looking forward to seeing today, AJAX? |
121s | I'm very much looking forward for once maybe see potentially Batman, |
125s | but also a whole lot of support strength from these characters like Steven Universe |
130s | and something that seems like a support but is really solid at being a damage dealer as well, the Mage architype class, Bugs Bunny. |
138s | And of course the Tank, Wonder Woman. |
140s | We have so much potential we're going to get to show off here today for everyone to see |
144s | amongst all these different Architypes. |
146s | We'll let's not keep the people waiting. |
147s | I believe we have a match showcased here. |
150s | Light and ESAM will be on one team. |
152s | MVD and Lord Knight will be on the other. |
154s | Let's see some amazing versus play! |
158s | AJAX - Let's take a look, a close look, at these perks. |
160s | Here's the Perk System everyone. |
162s | You're looking at ESAM hovering over Toon Elasticity, |
166s | which reduces ground knockback based on when you get sent into a wall or on the ground. |
172s | So if anybody ever sends Batman into one of his shields, it's going to reduce that by 20% |
177s | and then amongst the other ones, you saw that he has Coffee-zilla. |
181s | Coffee-zilla is reducing the overall time that it takes to get those moves back, the special moves. |
189s | Which we see on two of them, both Batman and Steven Universe, so that's going to reduce it by 12% instead |
194s | because the Perks do stack on top of each other. |
196s | And then the last one, the Areal Acrobat control coming in from Steven Universe is going to allow him |
200s | more areal mobility while he's in the air. |
202s | And then Batman has two debuffs, the fire debuff and the lightning debuff |
207s | which increase hit stun off of a projectile and gives you damage over time from the fire debuff. |
212s | Cannot wait to see how this goes between these two teams. |
215s | Sharpie - Now I want to point out a very important perk that the red team, MVD and Lord Knight both have there |
221s | which is the Triple Jump Perk, allocating each player with an additional jump because it was stacked. |
228s | Very important, especially on a stage like this. |
231s | AJAX - Exactly. It allows you easier times to not only get back to the stage but chase the opponent as you see, |
237s | right now Light is doing that on the side. |
240s | He's going to be using that Batarang as often as possible. |
242s | Not only to get debuffs but to get the additional damage. |
245s | And we just saw an amazing option from the Steven. What just happened, Sharpie? |
249s | Sharpie - That was an amazing tether exploding actually adding the roast debuff on both. |
253s | And they also have the immediate up charge just from that recoil. |
258s | Absolutely crazy. |
259s | A large amount of damage coming down and no kills yet from the Blue side, but the Red team was able to secure a kill there. |
265s | AJAX - Yeah, these KOs are so consistent on the side of the Red Team, because of things like that rocket, |
271s | because of things like Arya where she can find you and get those ring outs very quick-- |
275s | Almost getting sent out through the top right there as we see Batman coming in trying to find that uppercut and find a KO, |
281s | find that up special to close things out. |
283s | Here comes the double down neutral attack. You can charge that move as well to find the KO |
288s | and get them back into the game. |
290s | Sharpie - Oh wow, that Steven tether resulted in a ring out right there. |
293s | Very quick and easy, Bugs coming back in at 0%, but wow what a KO. Honestly. |
298s | Arya, one hit away from a buff right now. |
301s | Deproc does go through and that cleanse was so nice and easy. |
304s | Now Batman's really trying just to stay out of the air here. |
307s | Absolutely, absolutely just trying to work with that Watermelon Steven |
310s | Which unfortunately isn't doing very much right now. |
313s | Knocked off the stage. |
315s | AJAX - Gets sent away immediately. |
317s | And then there's that debuff you were talking about |
320s | Two debuffs on both of 'em and five stacks of that debuff leads to a bubble. |
323s | Sharpie - Wow AJAX - Whenever Steven Universe gets that on, that's free damage coming in. |
327s | 119 damage on the side of Batman. |
329s | Especially here on a stage like this, if you get caught in one of those up airs from Bugs Bunny, which is that bat. |
336s | Or the mallet right on the side of the stage is going to go ahead anbd find the ring out. |
340s | Sharpie - Now that was an amazing use of Steven Universe's proc right there. |
343s | One of Steven's passives is that when he dodges it actually creates a shield on him |
347s | and his ally that acts as an armor, but that armor is shared. |
350s | And what we saw just there was Batman immediately-- I'm sorry, actually Bugs going up to hit him |
355s | and completely ignoring that hit just because of that armor. |
357s | AJAX - And speaking of armor, Arya has the ability to always set a move to an armor break. |
363s | You will see the purple sparks on a move, that indicates that that move can in fact do an armor break or armor debuff. |
369s | Those armor debuffs increase knock back taken and it allows you to get through stacks of armor that someone may have placed on like a Wonder Woman. |
376s | That safe as well, if you break that safe from Bugs Bunny, it will drop an item onto the stage |
380s | that can be used by both players. As you see Bugs going straight under the stage to get out of that situation as quickly as possible. |
386s | Sharpie - Now this is really a testament, I feel, to Bugs' general horizontal strength |
390s | because my gosh, is he not doing amazing stuff with these up specials. |
395s | AJAX - Yeah, we see that up neutral attack right there coming in from Steven Universe as well. |
400s | Great knockback on that move. |
402s | Now coming in with the side air to close out the life right there on Arya. |
406s | Three lives a piece to get into-- |
409s | And the final one taken there on the red team. Going to get the ring out and go ahead and take that first game on the side of MVD and Lord Knight. |
416s | Sharpie - What an amazing form MVD and Lord Knight there. |
419s | Now I really just want to call out something that MVD did incredibly well and something you did note we may see coming out from Bugs. |
426s | That projectile control. Absolutely insane. Absolutely crazy. |
432s | And I really feel as though that Triple Jump allowed Bugs to kind of just traverse around the entirety of the screen |
437s | without very much care as to how jumps or how many different types of recovery Bugs had left. |
443s | APEX - Absolutely, we saw those four ring outs on the side of Bugs Bunny |
448s | because of the fact that every time there was a projectile hit that was lined up, |
452s | it was there and ready to find the ring out on the top. |
455s | Or, you saw Lord Knight sending in with one of those side airs, with one of those very quick strings that Arya has access to. |
461s | To send them that way as well. |
462s | And something to keep a very close eye on while were talking about the perks of the Blue Team, |
467s | the Red Team as well, when you have Arya who uses the wounded perk, |
471s | enemies that get stuck by this perk will get increased stun debuff when they are knocked back |
476s | so it allows consistent follow ups. |
479s | It's much better as you use that move, but when you get stuck by that knife, it allows Arya to instantly teleport to that opponent. |
488s | So you have to watch out at all times and if you're not careful, MVD's going to be there and ready to find that ring out off the top of that map. |
494s | Sharpie - Now one of the things I would like to see in this upcoming match that I feel as though Lord Knight could probably excel at |
499s | is one of the really amazing things that Arya has as a passive, is that when she does actually ring out an enemy |
506s | she spawns a pie that both heals and debuffs her enemies. |
511s | Meaning that it will heal her and put a slow debuff on her enemies. |
515s | Absolutely amazing in addition to also giving her a rage buff as well. |
519s | So I'm very very excited to see that. |
521s | AJAX - And something very similar to that too, you have Batman who has the smoke bomb. |
524s | If Batman gets anybody in the smoke bomb on the other team, they get slowed and any moves that happen while Batman is invisible will lead to an armor debuff as well. |
534s | Sharpie - Cool! AJAX - And if you get five stacks of that, it increases knockback on the opponent. |
537s | We're seeing a double up here on Lord Knight as MVD came back in, Light was instantly there to try and answer that and back him off. |
546s | Sharpie - Now I really have to say I'm absolutely loving ESAM's setup here, using Watermelon Steven |
552s | to kind of get that tether whenever ya need be. Absolutely love that. |
555s | AJAX - Woooo! Sharpie - Really good tether, really good tether as well. |
557s | AJAX - That was so amazingly played right there by the Blue Team. |
560s | You saw how Light had him in a couple of the jab strings to set him into a combo |
565s | and then after he got knocked up, you saw ESAM instantly go for the tether to try and find the up special, |
570s | using that shield to find a K off the top. |
572s | Still no KOs happening here. All the ring outs, almost two of em right there. |
576s | Sharpie - Wow, amazing ring out there by ESAM. Just a very very stellar up move to go ahead and get that KO. |
585s | AJAX - And now, what are you doing here. On the side of Red Team, |
588s | you want to go ahead and answer right back. You see 117 damage on the side of Steven. |
593s | Sharpie - Wow! AJAX - That's exactly what you do. You see the burrow coming in from Bugs Bunny, |
596s | on his way all the way underneath and also found himself exiting the building immediately. And an answer right back from the Blue Team. |
603s | Sharpie - That looked like an amazing Batarang that we kinda talked about before there, AJAX. |
609s | AJAX - Exactly. You wanna use those Batarangs to set up team combos. |
612s | As the Batarang comes back, not only does it give a debuff from the additional damage you take from that fire, |
617s | but also the ability to combo is so consistent. |
620s | These burrows coming in from Bugs Bunny, priming his way onto the stage, consistently getting in using that as a great |
627s | option to go ahead and get up close and personal. |
629s | Sharpie - Oh, wow. We're at a point right now where Blue Team is literally one ring out away from victory. |
634s | Lord Knight at 55%. MVD at now 8-- 100%. Oh my god. |
639s | All it's literally going to take is one tether to go ahead and secure this right now, for Blue Team. |
644s | AJAX - Great job on the Red Team finding that up air from from Arya that has multi-hits and it's very easy to find it. |
650s | Now what you just saw with Arya a second ago. That spin is when the knife is on a debuff. |
656s | You can see underneath Steven Universe there is a cooldown for your specials in this game. |
660s | Not every single move is a cooldown based move, but you have to keep an eye on that. |
664s | If you play close attention to when Batman says, "I cannot use that yet." |
669s | That is when the Batarang is currently broken or the Batbomb is not available. |
673s | You have to listen to those sound cues as well, and you have to listen to that victory go off |
677s | as we see Batman go ahead and find that Batarang and getting that spike at the bottom of the stage. |
682s | Now we're at one a piece. |
684s | Sharpie - Amazing, amazing play there from both ESAM and Light. |
688s | We can even see that it appears as though Light did the brunt of that work inside of that set up. |
693s | Having 409 damage going exclusively to Batman. What a crazy display there. |
699s | AJAX - And what was beautiful about that too was that even with that 409 damage, |
703s | the consistency of finding those hits with Batarang and the speed of Batman, |
707s | it was the Steven that had three ring outs. |
710s | You want to work with your teammate to set those up. |
712s | Every time that you saw Light get a quick string and put them in the air, |
717s | you saw the tether coming in from ESAM to get that explosion to get that knock out off the top. |
723s | It was very well executed. I'm curious to see what the change ups will be here on the side of MVD and Lord Knight to answer that back. |
731s | Sharpie - Now one of the things I do want to shout out that ESAM did icredibly well inside that match up. |
736s | I noticed that whenever he was putting down Watermelon Steven, there was a healing AOE effect that affected not only him, but also Batman. |
743s | Meaning that they could go ahead and soak up that much more damage. |
746s | Now inside of a Bugs match, where you specifically have to worry about projectiles coming and very possibly knocking you off the stage at higher percentages, |
753s | that heal is going to go a very long way. |
755s | In addition, the cleanse aspect of putting down Watermelon Steven |
760s | helps so much so that you don't have to neccessarily worry about Arya's backstab procs. |
766s | Very, very useful. |
768s | AJAX - Exactly. Something I also noticed as well is usually when you see someone like an Arya or a Harley Quinn, |
772s | when they're playing they like to use the perk that increases vertical damage |
776s | off of things like your up airs. |
778s | But when you look at that perk lineup, both players are using all three of the same. |
783s | Which allows double stacking, so it gives Bugs Bunny the ability to get all of his tools back quicker, |
789s | have greater areal movement, |
790s | and the triple jump. |
792s | It allows Lord Knight to instead of being the person who gets the KOs, |
795s | allowing him to set up for MVD to find them as well. |
798s | Sharpie - For sure. |
800s | And oh no, it looks like Steven is in a rough spot right now because of that shield. |
804s | Luckily it's gone now so they have a bit more space to work with. |
806s | And Light's just trying his best to get back on stage and put out some damage himself. |
811s | AJAX - Oh, and not paying attention to the Looney Tune himself. An Acme rocket finding it's way back down. |
816s | That move will come back around the time it's getting ready to finish its cooldown, |
821s | but you may forget about it for a while because it takes a long time for it to find its way back down. |
825s | That was so well played and now the Red Team gets another up air off of Bugs Bunny and gets two lives in the lead. |
833s | Sharpie - Lord Knight going ahead and putting some real damage on Watermelon Steven. Trying to get him out of the fight. |
837s | And MVD just doing amazing things with projectiles. |
839s | Trying to keep Steven out of the fight and focus on Batman here. |
843s | AJAX - And doing exactly that and not only that, but taking him out. |
847s | And you see 38 damage almost getting knocked out off the top, |
849s | but they finally get a point on the side of the Blue Team. |
852s | Here comes that side air. |
854s | That shield is going to take out the Arya. |
856s | The Blue Team can very much so get back into this game, |
859s | if they can get some coordinated 2v1s as they're doing right now. |
862s | Sharpie - Now there's a lot of tactic aid coming down from Steven |
865s | meaning that Steven Universe is actually using a similar attack over and over again |
869s | resulting in that attack not only doing less damage but also resulting in less knockback from that damage. |
874s | It's very important, especially inside of MultiVersus to divy up the gains that you use. |
878s | But it ultimately wont matter in this instance because another win will go over to Lord Knight and MVD inside of this game. |
884s | AJAX - That was very good recognition from MVD at that point, |
888s | because you saw the side air come out from Steven Universe which stopped the start up of the up special |
893s | which is that rocket. |
895s | Normally, that will lead to a very long cooldown, but because that got hit at the very startup, before the rocket was able to be sent off. |
901s | you can use it again. |
903s | So as soon as MVD recognized that, |
906s | he saw Light was flying above him, |
908s | and unfortunately got sent straight to the ceiling and knocked out of his own Batcave. |
911s | Sharpie – Now I’m really interested |
913s | interested in exactly what type of teamwork was going on inside that very last match. |
917s | I would absolutely love to hear from the players and I think we’re actually going to throw over to the players |
924s | and kind of listen in on some of the teamwork that may be going on from the blue side. |
928s | ESAM - *sigh* That one was hectic |
930s | and a lot of the other times the hecticness would help us |
932s | but MVD was on point that game. |
934s | Light – Yeah I agree. |
935s | ESAM – LordKnight was a little bit passive in a good way. |
939s | Like he wasn’t in a bad spot. |
941s | Light – I think that’s their whole thing cause like he gets big damage combos |
944s | but I think when it comes to killing it’s mainly going to be from MVD. |
947s | So like LK is just going to have to live. |
951s | ESAM – Yeah, I’m still confident with the character choices though. |
954s | MVD – So if it’s true we haven’t gotten it at all. |
957s | It has like uh two main fields of play on the left and the right with like a hole in the middle. |
963s | So it’s really good for zoning and camping so if you ever need to just like go to one side and chill, like that’s fine. |
971s | Like you have cooldowns that you need to get back or whatever, |
974s | you can just run away and there’s also platforms that move offscreen or off the platforms rather. |
982s | Ajax – Alright as we continue to look at this match here, you can listen in and hear the way that the red team was talking about |
988s | the early play not only did MVD find himself a triple down air in the last match, |
993s | it was answered right back as well on the start of LordKnight who ended up losing that life very quickly off the start. |
1000s | Blue team doing an amazing job, kinda holding the lead, holding position on the right side here of Trophy’s Edge too, to make sure that Red Team has to be the one to actually run in. |
1009s | And we see ESAM go in with that tether to get some damage catching him off guard. |
1012s | Sharpie – Amazing tether. Oh, even got the bubble there off of Bugs. |
1016s | That’s absolutely huge. |
1017s | MVD sitting at 114% right now, |
1019s | very much so within knockout range. |
1021s | Steven is just throwing out these tethers trying to get somebody right now. |
1025s | Wonderful play there. |
1026s | And a wonderful follow up by Batman as well. |
1028s | We’re just looking for one more ring out right now and Bugs is the hopeful contender. |
1033s | Ajax – Yeah Bugs nearing very close but you saw the shield coming in from the passive ability from Steven allowing him to avoid potentially one hit. |
1040s | Up air just missed out. |
1042s | It’s not going to miss up that time |
1044s | but answered right back as soon as that happened ESAM was in position |
1048s | to immediately take a rocket to the face after getting the K.O. staring that one down not dodging quick enough. |
1056s | Sharpie – That was really funny I’m sorry. Wonderful play there by MVD. |
1062s | They are completely tied up right now. |
1065s | The very next ringout will go ahead |
1067s | ahead and take this specific game |
1069s | game and oh my goodness as I’m watching LK come up with some of these crazy aerial moves right now |
1074s | I’m just hoping and praying for this Steven Universe’s life. |
1079s | Ajax – And that rocket almost taking off the top at 30 damage |
1082s | you have to be so careful around the strength that is Bugs Bunny. |
1085s | And now they have them separated so you throw the batarang to keep Bugs over there as you continue to attack this Arya. |
1091s | Lord Knight having a very hard time you saw the shield go high |
1094s | and now they’re going to heal for a second if you leave them alone for too long. |
1097s | Sharpie - Oh wow, okay. Steven Universe going in to the fire going into the flame has to be very very careful here. |
1102s | Trying to put a tether on but doesn’t look like Batman’s able to go in fast enough. |
1105s | Dodges the Arya pie but isn’t able to do much else after that. |
1109s | And that is going to be an unfortunate ringout for Steven Universe putting MVD and Lord Knight up 3–1 inside this specific match. Crazy. |
1121s | AJAX - And that was incredible recognition from LordKnight because the blade was on the moving platform. If you move into that blade at any time it will become attached to you. |
1133s | And as soon as it became attached you saw Arya instantly teleport over to the Steven, |
1139s | close it out with the up special off the top and taking it three – one to seal the deal here in the Pro Player Showcase. |
1148s | Sharpie – Ajax, that play absolutely astounding. |
1151s | Incredibly hype. |
1152s | And honestly, I’m not going to lie to you, I may have missed a few really awesome moments but I think we have an instant replay. |
1158s | Can you go over some of the cruxes of that amazing set? |
1161s | Absolutely. Lets go ahead and take a look back at what happened here between these two teams. |
1166s | A big primary thing that happened was that huge rocket. Finding those ringouts left and right. |
1173s | You see it off the top, you see it off the left, and then you see this knockout here on the right hand side as well |
1177s | from MVD catching Light going above the stage. |
1180s | And it happened twice using the safe as a projectile cause if you use the safe after it’s grounded with one of those side airs or a move in general it can knock it away. |
1188s | But that move right there catching Steven as the tether comes |
1193s | through and then using the tether to find a ringout himself between the two teams is such a good tool. |
1199s | Now here in this game you see as ESAM tried to jump over the top of the rocket to get away from it. |
1205s | To get away from the pressure not only caught Light at the bottom for throwing a Batarang but caught ESAM for jumping too. |
1210s | And speaking of catching ESAM jumping, |
1212s | right after he tried to jump away from that one the rocket went right underneath the stage |
1217s | and then catches another one off the top. |
1219s | MVD the MVP it’s mostly been the rocket so far as well. |
1225s | Right here in this final game you see a lot of pressure coming in from red team. |
1229s | They had such good team synergy including this moment right here. |
1232s | Sharpie – Whoa what happened there? |
1234s | Ajax – As you see as Bugs jumps up towards Steven you can use the knife to teleport to that target as well |
1241s | so even if that bat missed LordKnight was already ready to go in catching that hit right there from the knife as well. |
1249s | Perfectly executed team synergy and that was in fact the final ringout of the set and an incredible one at that. |
1255s | Sharpie – Now I know you said MVD, MVP, or MVB most valuable bunny, |
1262s | but I’m really interested in what these players felt throughout the entirety of this set. |
1267s | Now I think instead of maybe doing some of these 2v2s we do a 1v1 with you and some of these players. |
1272s | Very possibly some interviews? What do you think about that? |
1275s | Ajax – Absolutely. Let’s go ahead and talk to the players and see how they felt about this experience today. |
1284s | Alright everybody we get to hear from Light himself in a second about how he felt the MultiVersus Pro Player Showcase went. |
1291s | Light, how are you doing today? |
1294s | Light – I’m doing pretty good. This game was really fun. A lot more fun that I expected at first |
1300s | and I’m very happy about that. |
1302s | Ajax – The perks that you picked for this character, |
1304s | what was the reasoning behind why you decided to go |
1306s | and how did you like the perks setup as a whole on which you did with Batman? |
1310s | Light – I liked the perks setups in terms of the cooldown perk setup |
1313s | where I had it stacked with like ESAM so when we stacked that with each other |
1318s | other it makes it very easy for when I lose my Batarang I can get it back. |
1322s | And Batman’s play is just revolved all around Batarangs so I felt very uncomfortable when I didn’t have it. |
1327s | So that cooldown was very like it was very important to me especially being stacked. |
1331s | Ajax – Working with him you had to have really good team synergy, you had to have good communication. |
1335s | Between the characters that you picked, what was the gameplan that you had behind the Batman and the Steven. |
1341s | Light – Okay so the Batman and the Steven combo was something I actually really enjoyed for the fact that |
1345s | I struggled as Batman I feel like I struggled to kill unless I had a clean setup |
1350s | which is hard to do in doubles but me and Steven are very good at camping and making people like play our game. |
1356s | So we were very good at keeping people out |
1358s | and going in whenever we wanted to |
1360s | and when we needed a second I would be able to set up smoke |
1363s | and he’d be able to set up shield and self heals so we could take a minute and just take a breather you know? |
1368s | And even though we did struggle to kill a little |
1370s | ESAM was very good at finding those moments where he could just catch people in the air due to my batarang blowing up |
1376s | and just like getting them in the air in a disadvantage and killing them for that. |
1380s | Ajax – How excited are you for the release of when MultiVersus finally hits for everyone to pick up? |
1384s | Light – I’m really excited for that. |
1386s | Honestly, I’m being completely honest about this game. |
1389s | It took me by surprise because looking at this game at first I’m like, this game looks kind of slow, |
1395s | and then I touched it for five seconds and I’m like I can’t keep up. |
1398s | Like, people are going really fast and it’s like blowing my mind. |
1401s | And I’m like okay I want to get to that level you know? |
1403s | And when you see that skill ceiling where you’re like |
1406s | oh people are doing something I can’t do |
1409s | it really puts me out there like I want to try it |
1411s | I want to get way better at it |
1412s | and this game definitely did that for me very quickly you know? |
1416s | Ajax – Thank you so much for joining us here on this. |
1418s | I cannot wait to see you more often in this game when we get to get access to it. |
1422s | Light – Thank you for having me really. |
1424s | I had a great time playing and I look forward to the future of playing this game. |
1426s | Who knows you may see me at the top. |
1432s | Ajax – Alright everybody we get to talk to the Steven Universe extraordinaire himself ESAM. |
1436s | How you doing today? |
1438s | ESAM – I’m feeling pretty good. |
1439s | That was a lot of fun. It was a hard fought battle |
1441s | and even though me and Light lost |
1442s | you know MVD and LordKnight played great it was still at on of fun to be a part of something like this. |
1447s | Ajax – Talk about 2v2s. This is a very different style 2v2 than you might be used to. |
1452s | What is it about the differences in this 2v2 that you liked about MultiVersus? |
1456s | ESAM – So the thing about the 2v2s in this game that’s really interesting is the shared lives. |
1461s | Obviously that’s very different from other games |
1463s | and it’s interesting because a lot of times you can kind of focus on one player |
1467s | and get the weaker player out of the way and that takes away from the strong player. |
1471s | That doesn’t happen in this game |
1473s | because both players have a shared amount of lives. |
1476s | So when you’re playing 2v2 and you want to try to, you know, |
1479s | target someone it’s less effective so you kind of just have to constantly be switching your targets in a way that makes more sense |
1485s | which is really difficult. It’s definitely different and in my opinion it is a lot of fun. |
1492s | But at the same time you can have swingier comebacks because if you’re down three lives to one or like three ringouts to one ringout |
1498s | ringout it can feel really hopeless but in this game because you can kind of you know |
1502s | know play a little bit more defense and |
1504s | realize what’s happening and only pick your good spots |
1507s | which I think happened a lot in the final game. |
1512s | Ajax – Well being somebody who’se been able to actually get some access to the gameplay early |
1516s | early and see what these character can do, |
1518s | even though it’s not all of them, eventually you’re gonna be able to get them all. How excited |
1521s | are you for the MultiVersus release and how excited should your fans and the people watching this video be |
1528s | from your point of view when it comes to when this game comes out? |
1531s | ESAM – So honestly, |
1533s | there have been |
1534s | a couple of platform fighters that I have played |
1537s | that I was really excited about that I was kind of let down by. |
1542s | MultiVersus is not that. It is it has been so fun |
1546s | like I can tell when I have an itch for a game because I play it and I’m just constantly going oh well |
1552s | this strategy would work oh this strategy would work okay this is like I was really paying attention and figuring out |
1557s | out the type of combinations that I want to do |
1561s | and then I’ll think about it outside of when I’m playing. |
1564s | I’ll just be like you know just doing like the dishes or cooking or something |
1567s | and I’m like hmm I wonder if I can do this this and this combo how can I avoid that and I like was just thinking about it |
1573s | and that’s a good sign. |
1577s | I really like the movement of this game. |
1579s | I think that it is really it’s like really delicately balanced |
1585s | because I feel like the movement is like just good enough |
1588s | and the combos are just good enough without being like overwhelmingly good and broken. |
1593s | I feel like there’s a lot of little lines that you have to tick |
1596s | that are really make or break for a game |
1600s | like it has to be like kind of technical but incredibly technical for a player base. |
1604s | It has to you know have early kills but not ridiculously early kills |
1607s | it has to be a little bit passive for the defensive players but not too passive where it’s boring |
1611s | and I feel like every single one of those marks right now at least it hits. |
1615s | Ajax – Well I’m glad to hear it. I’m very glad to hear that you’re super excited about the game’s release |
1619s | and your viewpoints of how the game plays out. |
1622s | I can not wait to see you play more of this ESAM in the future |
1625s | and best of luck when the game does come out of finding a way back to the top. |
1628s | ESAM - I hope I do. It’s really fun. I’m looking forward to it. |
1634s | Ajax – We’re gonna go ahead and hear from LordKnight. How are you feeling today? |
1637s | LordKnight – Feeling pretty good. The game was really fun and I’m glad I got to play with MVD. |
1641s | Ajax – Now very unique in that support aspect is also the uniqueness of the 2v2 format that we have here in MultiVersus. |
1648s | What is your initial impression of the 2v2 here in MultiVersus? |
1655s | LordKnight – So the main thing about the 2v2 in MultiVersus |
1658s | is that you have to really think about the character synergy so it’s not just like |
1663s | what character you’re playing with what character |
1665s | but also the perks you’re using so |
1668s | for example like I was playing with MVD |
1670s | and we ended up using the same perks |
1672s | because the perks can stack on each other |
1675s | and it actually helps Arya out a like so so much |
1679s | the stacked version of the perks as opposed to the normal version. |
1683s | So you can create a lot of unique strategies between not just character combinations but also like what type of perks you want to use. |
1690s | Ajax – What was it about the Bugs and Arya combo that you were trying to succeed with? What was the team synergy you were looking for between those two? |
1697s | LordKnight – So the main thing that I think we did is |
1701s | we focused a lot on making sure that I set up Bugs Bunny for a KO. |
1706s | So since she has a move two moves that teleport to the opponent |
1711s | there’s a lot of opportunities for Bugs Bunny to either use the rocket or another attack to set up a KO |
1718s | and there are times when this can happen really really early |
1722s | and I think especially in the last game |
1725s | this really happened because we were behind by a lot |
1727s | but I got set up two combos for Bugs Bunny for early KOs |
1731s | and then at the end there was another spot where I teleported over to them when they weren’t ready to close the game. |
1737s | Ajax – Thank you very much for joining us here today. I am so looking forward to seeing more of your play in the future. |
1741s | LordKnight – Thank you so much for having me. |
1745s | Ajax – Alright everybody it’s time to talk to the MVP of the day, MVD himself. |
1750s | How are you feeling about this game man? |
1753s | MVD – I love this game. I’m doing pretty well. Today was a very fun day. |
1757s | This game is great. Game is great. Game is great. |
1761s | Ajax – Well I’m glad to hear it. |
1763s | Now you did something pretty ridiculous today and you showed Bugs Bunny’s absolute strengths in every regard. |
1770s | What was it that drew you to wanting to play Bugs Bunny in the first place? |
1773s | MVD – I mean ever since I was a kid like watching Looney Tunes growing up like Bugs Bunny was a character I really just enjoyed. |
1780s | You know those snarky remarks and little funny guy and a little |
1784s | kinda like a troll basically and I just always really enjoyed his |
1789s | aura and what he’s about. And once I got my hands on Bugs in the game |
1794s | he just like it was like magical. Everything that I envisioned Bugs to be like if he were to fight people |
1800s | or in a platform fighter is exactly what’s in this game and it was just like love at first sight for me. |
1807s | Ajax – Something that allowed you both to be not only great at positioning but that chaotic behavior you were just eluding to |
1814s | was the fact you both used the same three perks on your team. What was the decision making behind the three perks you chose? |
1821s | MVD – So I feel like having extra just like the lower cooldowns as a whole is really important |
1828s | but then at the same time the other two that I used were the triple jump |
1832s | and aerial acrobat |
1833s | so for Bugs as you saw I loved to use the bat to hit them upwards |
1839s | so getting a third jump to be able to knock people out off the top was really important for the team but for me as an individual. |
1847s | And LordKnight enjoyed the idea that the aerial control was if we both had it on was 25% |
1856s | so his whole thing was a lot of the times he felt he couldn’t land |
1860s | so having a 25% aerial increase of like control to him felt like it was a lot easier for him to get back to the stage. |
1868s | Ajax – What was it exactly that like you feel you and LordKnight did that was better than the other team this time around and allowed you to actually get the victory? |
1876s | MVD – I think I don’t know personally how the other team communicated |
1881s | but I know LordKnight and I man we were having full blown conversations like every single |
1887s | thought we had we displayed it verbally to each other |
1891s | so we were always on the same page. If he needed help I had his back, if I needed help he had my back. |
1897s | If he started getting someone with a combo he’d would just yell alley oop |
1901s | because Bugs Bunny plays basketball so I would go up there and slam dunk to end the lives there. |
1908s | So our communication was extremely important. |
1911s | AJAX - I think that’s one of the most important things that is going to happen as this game goes on is you need that communication from both players. |
1918s | Otherwise, as you get higher up in the ranks it's going to be a lot more difficult to succeed and that's going to allow people to |
1924s | get that much closer and learn that much more about the game. |
1927s | And you've pretty much already answered this in almost every time you've talked about Bugs, but we want to hear it. |
1932s | How excited are you for the release of MultiVersus and for the fans that are eagerly waiting to play the game, |
1937s | what do you have to say to them? |
1939s | MVD - I absolutely cannot wait for this game to come out, like I just want it to be out now. |
1944s | I've been super excited for this game the second it got announced. |
1949s | It's the style of game, of platform fighter, that I enjoy. |
1954s | The IPs are incredible. |
1957s | The amount of characters you can still add to this game |
1960s | is ridiculous. |
1962s | And I know a lot of people that are excited for it. |
1964s | And I would just tell the people that it's going to be worth the wait. |
1968s | The game is extremely fun. |
1970s | There's a lot of personality in the game and everyone feels like they have their own heart and soul. |
1976s | A lot of time was really put into making these characters feel so alive, and like, be the perfect representation of who we grew up with |
1989s | and what we enjoyed watching for our entire lives, and I think, the amount of expression you can do can do in game, |
1995s | because the characters talk a lot and say a lot of things. |
2000s | I feel like that's a reflection on who you are as a person |
2003s | and a lot of people are going to really enjoy this game. |
2006s | I hope they do. |
2007s | I know they will like it. |
2009s | AJAX - I'm extremely happy to hear that you are so excited about the release of MultiVersus which will be coming out soon. |
2015s | It's been an absolute joy to see the Bugs Bunny play that you had today. I cannot wait to see more of your play in the future. |
2022s | Thank you so much for being a part of this today. |
2024s | MVD - I can't thank the team enough for letting me be here, wanting to be here, |
2028s | and I look forward, so much, to playing this game some more and seeing everyone really get their hands on it |
2034s | and enjoy it as much as I have. So, thanks again. |
2040s | And that concludes our presentation of the MultiVersus Pro Player Showcase. |
2044s | Thank you so much for watching and remember MultiVersus will be released later this year, |
2049s | Free-to-Play on Xbox, PlayStation, and PC platforms, |
2052s | included with cross-play support and cross-progression. |
2056s | Also, make sure you check out MultiVersus.com to sign up for a chance to participate in future play tests. |
2063s | Also keep up to date with all the official MultiVersus social channels to sign up and get the latest news and announcements. |
2070s | Take care, and see you next time! |