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0s | Sweden to Senpai and MJ who won the |
---|---|
3s | second EU finals again now dropping a |
5s | single set from Poland Netherlands and |
7s | so so many more to other teams coming in |
9s | through today so gonna be kind of uh |
12s | heavy hitter teams gonna be facing off |
14s | against each other Sharpie I don't know |
15s | what we're gonna be able to expect from |
18s | it all but at the end of the day I don't |
20s | think there's a single easy round |
23s | it's really really important as well to |
25s | note how hard the journey has been up |
27s | here like you said there are very few |
29s | teams that manage to win without any |
31s | losses whatsoever inside of the |
33s | preliminaries and as we get here a lot |
35s | of these a lot of these teams are only |
37s | going to have a singular opportunity or |
39s | maybe even two opportunities basically |
41s | to move forward inside of this top eight |
43s | basically after they lose as you know it |
45s | is double elimination so they have two |
47s | opportunities uh their first loss will |
49s | put them aside losers unless they're |
50s | already on that side in which case |
52s | they'll actually be removed from the |
54s | entirety of the bracket now as we go |
56s | into our very first match today |
59s | um I believe that's going to be OG San |
61s | and uh atsui versus a phantom and uh |
65s | misukin do you have any favorites going |
67s | into this very first match of the day |
69s | that we're going to see |
70s | I honestly could not tell you because if |
72s | you looked at the these guys's past |
74s | results OG sounding nuts we got fourth |
76s | at the first EU open and Phantom and |
78s | mitsugen mitsu shin got fifth at the |
81s | second one so like those are pretty |
85s | similar placements they never fought |
86s | against each other within the fall |
87s | showdowns so they have a lot of stuff |
90s | coming up here if you look at OG sound |
92s | and atsui they could probably be rocking |
93s | LeBron or Harley alongside A Bug's bunny |
96s | from Matsui and on the other side of |
98s | that coin you're gonna have Superman and |
99s | Arya from Phantom and mitsukin and it's |
101s | like this is kind of like up in the air |
104s | but what's gonna happen right because if |
106s | you go for the Superman if we kind of |
108s | like analyze the actual characters and |
110s | what the characters are gonna be going |
111s | against each other Superman does have |
112s | the ability to ice freeze the basketball |
114s | from LeBron to kind of like slow it down |
116s | or just stop it in its tracks completely |
118s | so that could be a factor to end up |
120s | going for LeBron so Harley might become |
122s | the pick instead we're just at the wait |
123s | and see I know at the very beginning of |
126s | the game's lifespan LeBron came out and |
128s | a lot of people were just kind of |
129s | sleeping on this character was like I |
131s | know he doesn't feel so good whatever |
132s | but as the game has gone on and he's |
134s | gotten a couple of Buffs this character |
136s | is actually kind of uh nasty hard he's |
140s | nasty bro he's hard to deal with like in |
142s | 2v2 because the basketball's like |
143s | constantly in play so we're seeing a lot |
145s | more people playing LeBron James because |
147s | of that |
148s | so let me ask because as you know |
150s | Superman and Arya was a very very |
152s | popular pick earlier inside of this |
154s | game's lifespan especially at some of |
156s | the first couple of Make It Rain Dogs |
158s | some of the very first of ajax's locals |
160s | uh we even saw it at very high demand at |
163s | Evo a little bit less popular but we did |
165s | see it quite frequently uh how do you |
167s | think Superman uh and Arya as a |
170s | combination uh can play against LeBron |
174s | who has become more of a very popular |
175s | more high-ranking pick amongst |
178s | high-level meta well you put the |
180s | heaviest character and the lightest |
182s | character together not counting Iron |
183s | Giant obviously |
184s | um and you got that's the kind of team |
186s | you got right so Superman's probably |
187s | gonna be pulling the point gonna be |
188s | playing the front liner while Arya hangs |
190s | in the back and looks for those sweet |
191s | spots uh to actually move in the |
194s | Assassin role rather it's kind of |
196s | interesting because if you looked at NA |
198s | East finals yesterday a lot of the team |
200s | comps were like clearly the front liner |
202s | was like an assassin a Bruiser a tank |
205s | and the backliner was usually like a |
207s | support or a range and that's not kind |
209s | of what we're seeing here today mine is |
210s | the winner obviously the winner was a |
212s | Morty and a rain dog shout outs to uh |
215s | house arrest and um monk for being able |
217s | to pull that off but uh yeah I love me |
219s | some Monk bro I love watching one |
222s | gameplay |
226s | yeah they pulled it off dude they ended |
228s | up getting the whole win on that and I |
230s | also want to give a shout out to any |
231s | West yesterday that was a luck and Mikko |
234s | winning North America West finals so we |
236s | got our two Champions now we're here to |
237s | figure out our third and last champions |
239s | here at Europe and now we're looking it |
241s | looks like we're sitting here on the |
242s | character select screens exactly the |
243s | characters are going to be seeing so |
245s | just to let you guys know on the right |
247s | side for the red team it's going to be |
251s | um |
251s | uh Phantom in mitsukin and then on the |
254s | left side the blue team is going to be |
255s | OG San and atsui this is pretty much a |
257s | France battle going on here I'm pretty |
259s | sure uh Phantom's also from France but |
261s | the other three players are definitely |
262s | 100 from France so if you recall from |
265s | the first EU open France was dominating |
268s | all of Europe so like it's because |
270s | they've been pushing a lot of these |
271s | terms especially in the beginning of |
272s | this game's lifespan they were |
273s | constantly having tons of online |
275s | brackets before France has helped like |
277s | push the scene |
279s | now uh just a quick question because |
281s | we've seen a lot of Superman play |
283s | earlier previously inside of the setups |
286s | of these qualifiers |
288s | um and obviously phantom for those of |
291s | you who don't know is an amazing |
292s | Superman player we did see him actually |
294s | switch off of Superman at a certain |
296s | point as I have the bracket do you |
297s | expect that to happen depending upon |
299s | their first loss or their first win |
301s | inside of the set I mean it could happen |
303s | uh Superman has definitely fallen off in |
305s | recent memory just because it's not |
307s | because Superman is like like he's |
309s | clearly got a couple of Nerfs and he's |
311s | still a fantastic character but the |
313s | problem is a lot of the people that play |
315s | Superman kind of don't believe in him as |
316s | much anymore one of the people that come |
318s | to mind is oops here who is now like |
319s | primarily a Batman man so a lot of these |
322s | pillars have been like kind of dropping |
324s | off of them in favor of other characters |
325s | so it's always refreshing to see someone |
327s | still locked with the Superman |
328s | especially over in Europe this is not |
330s | the only Superman in our midst there's |
331s | also a G3 and Cowfish coming up the |
333s | later in the bat later on in the day so |
334s | it's always nice and refreshing to see |
336s | him because you gotta remember he is one |
337s | of the heaviest characters in the game |
338s | minus Iron Giant so he's gonna to live |
340s | for a long time especially when you get |
341s | combos like that the down attacking the |
342s | down attack bring it up into a side |
344s | special to easily easily put them into a |
346s | fantastic positioning here in the |
348s | opening part of this bracket |
349s | really really good start so far just for |
352s | this red team they've already been great |
353s | about racking up damage you can see |
354s | Superman's at 90 he's only gonna be |
356s | sitting there for a while just as a |
358s | stock tank inside of this matchup we're |
359s | seeing a lot of aggressive Bugs Bunny |
362s | play not as much projectile in the very |
364s | first ring out does go in favor of the |
366s | red team blue team does get a ring out |
368s | on Arya now oh actually that's a ring |
371s | out on Superman my apologies fantastic |
373s | start just an easy trade so far aside |
375s | this match it looks really really close |
377s | so far Aussie yeah I mean they're just |
379s | trading stocks left and right and now |
380s | it's up to uh Bugs Bunny to be on that |
384s | uh stock tank roll but unfortunately |
386s | caught by that up there and that's gonna |
388s | be otsuite taking a pretty early stop |
391s | right there one thing that's also really |
393s | interesting to note is that in EU open |
395s | number one we didn't see a single Arya |
397s | star start whereas in the second one we |
399s | saw tons of them so this is going to be |
401s | kind of like a combination of them all |
402s | coming together look at this team damage |
404s | coming out from OG sound and atsui |
406s | they're just completely just dominating |
407s | the 2b1 right there I guess I'm just |
409s | continuing the combo damage I like how |
410s | they're like jumping off of each other's |
412s | Combos and synergizing extremely well to |
414s | get those damage as Max as possible we |
416s | have a ton coming in there's the dagger |
417s | throw continues the onslide good kbi |
419s | coming from OG sign to be able to land |
420s | right back down on the stage now I'm I'm |
423s | already really concerned just because |
425s | one of the things I'm not necessarily |
426s | seeing here is as many projectiles as I |
428s | usually see from A Bug's teeth you know |
430s | it actually looks like he's taking more |
432s | of an aggressive post and basically |
434s | boxing in these instances uh choosing to |
436s | mostly use tunnel and safe as opposed |
438s | using rockets inside of these setups |
440s | which I think is actually really smart |
442s | because rocket setups will take a lot of |
444s | time Arya can already get on you and |
445s | especially when you are sitting there |
446s | alone that's a perfect time for Arya to |
448s | do exactly what he did right there to |
451s | that to that to that LeBron by singling |
455s | them out in a 1v1 situation |
456s | meets again been doing a fantastic job |
458s | of just like cornering like OG sense |
461s | specifically and getting a lot of these |
462s | side air Kos are the very like high low |
465s | damages rather and it's been helping |
467s | them out tremendously within this match |
469s | and now that big Target right now is |
470s | gonna be Phantom but while Phantom's |
472s | gonna be kind of chilly in the back line |
473s | because he has to do such a high damage |
475s | they're actually gonna collude on the |
477s | mitsukin instead and get rid of this |
479s | nasty Arya and gonna send that stock |
482s | flying and give themselves a game number |
484s | one in their favor the whole time at the |
486s | very end Phantom was at 170 damage so of |
489s | course they're gonna trade rules he's |
491s | gonna play the back line because he |
492s | can't risk anything and so instead Buju |
494s | San and uh atsui playing the chase game |
496s | and just be like you know what we're |
498s | instead of going after this runaway |
499s | Superman let's just go after the Aria |
500s | she is the lightest character of the |
502s | game if we do enough damage to her she |
503s | will be at ring out percent so that's |
504s | exactly what happened |
506s | you know one of the things that I also |
508s | saw really helping The Blue Team inside |
509s | of this win was the fact that LeBron's |
511s | uh perk I believe was actually keep |
513s | possession which as you know gives Bugs |
515s | Bunny a little bit of gray Health there |
516s | were several times where Bugs Bunny |
518s | could have actually gotten ringed out |
520s | just because of the attack and the |
522s | pressure that was on him but because of |
524s | that little bit of gray Health kind of |
526s | like being a buffer as you see right |
527s | here it prevented him from being inside |
529s | of situations where Arya could very |
532s | easily have just gone ahead and up aired |
534s | him or up specialed him to an |
536s | unfortunate ring out very good uh uh |
539s | very good know-it-all I think by LeBron |
541s | very popular perk especially inside of |
543s | doubles and it also speaks to exactly |
544s | what you're talking about before |
545s | previously austie which is the fact that |
547s | LeBron just excels so much because of |
550s | that basketball it's so incredibly |
551s | versatile especially inside of twos |
553s | he also has two different movesets based |
555s | on if he has the basketball in hand or |
557s | if he doesn't have the basketball so |
558s | once he tosses the basketball out and he |
559s | doesn't have one the only way for him to |
561s | get a basketball is to use his alternate |
563s | moveset which is considered worse |
564s | because it's the the initial moves are a |
567s | little bit more laggy on Startup so he |
569s | has to actually hit someone to reclaim |
571s | that basketball or he uses one of his |
573s | cooldown moves to just find a basketball |
574s | like on his own and his moveset just |
577s | gets significantly better while he has |
579s | he's in possession of the ball you know |
580s | LeBron's better on offense than defense |
582s | I suppose |
584s | and and he's just consistently asking |
586s | the ref what is this called that's why |
588s | he's so good on both because he knows |
589s | the call is never going to be in his |
590s | favor what what what what now let's talk |
594s | a little bit more about what red team |
595s | can improve on here and what changes |
598s | we're looking for on this red team the |
600s | first thing is of course we went over to |
601s | sky Arena no platforms very popular |
603s | choice |
605s | um do you expect for us to go to the |
606s | same stage as well |
608s | so if we if the history repeats itself |
610s | from Europe uh European uh open one and |
612s | two we saw a ton a ton a ton of sky |
615s | Arena like they were not really kind of |
617s | experimenting with the stage list and na |
619s | West and NA East for both number one |
621s | number two and finals we saw a variety |
623s | of stitches a lot of trophies Edge a lot |
625s | of sky Arena with a lot of Scooby's |
626s | mansion with no roof a lot of bat cave |
628s | and those are like the four most common |
629s | stages but over in Europe it was |
632s | primarily just sky Arena that seems to |
634s | be the meta they like to play on it's |
636s | just this one and only stage with |
637s | sometimes getting kind of big every now |
639s | and then so just because of European in |
641s | the past I would not be shocked that |
642s | this is like the most common stage we |
644s | see all day today |
645s | got it a really strong start yet again I |
649s | I love these round starts by Red Team |
651s | here they're so aggressive on the start |
653s | they really want that early pressure on |
655s | their side and it's usually resulted in |
657s | them getting the very first knockout in |
659s | their favor so I'm interested to see |
661s | what this first knockout situation looks |
662s | like so far and of course as soon as I |
664s | say that blue team immediately turns |
666s | that pressure around and gets advantage |
669s | being able to get that Offensive start |
672s | is such a boon for them because it |
674s | doesn't give any time for red team to |
675s | get set up granted there's not much for |
677s | them to set up besides just placing the |
680s | dagger potential of the Timothy that |
681s | enraged there we gotta follow up right |
682s | there see Phantom getting the up air |
684s | after Michigan opens him up the |
686s | really early KO they're from the bottom |
689s | of the Blaster and now we're gonna see |
690s | both players on red team at relatively |
693s | high damage LeBron in trouble but that's |
695s | okay OG stands playing character that is |
696s | relatively heavy on top of that so |
698s | you'll be able to survive to fight a |
699s | little bit longer keeps getting caught |
701s | by the upsortion because it's a little |
702s | bit too far away is the Michigan's |
704s | struggling to get that Hollow because of |
705s | that manages to find the downers who not |
707s | only finds the basketball and a KO and |
710s | is also going back here on the offensive |
712s | 136 damage here on OG San has to play a |
714s | little bit of the back Landing game |
716s | really nice setup there by bugs |
718s | unfortunately fell a little bit short |
719s | because Superman was easily able to get |
720s | that with ice breath now in a very |
722s | precarious situation inside of the air |
724s | game you don't necessarily win against |
725s | Superman and he has to recover back onto |
727s | the stage just trying really hard to get |
728s | on there beautiful beautiful Sarah to go |
731s | ahead and keep that uh keep Superman off |
733s | the platforms and immediately we're back |
735s | inside of a game where Arya immediately |
736s | gets that next second knockout beautiful |
738s | play and it's almost a miracle that |
740s | absolutely still alive by the way like |
742s | he has not lost a single stock there's |
743s | that opportunity on the left side of the |
744s | stage but he was struggling again |
746s | there's a fantastic combo coming up from |
747s | OG son gonna shut down Phantom Superman |
749s | now the score is team but not for long |
751s | again that's gonna be obso he going |
753s | flying from the sidear he thought he was |
755s | done I thought he was done but he still |
756s | surviving kbi coming out from him until |
758s | finally finally finally goes in the |
761s | blast zone and we got Match Point here |
762s | for red team but it is still pretty even |
764s | and just like that in his match point |
766s | for anyone |
768s | this is a this is a real toss-up of a |
770s | game right now you're looking at these |
772s | trades literally go one and one the |
774s | percentages are similar the the the |
776s | pressure is similar and the only |
778s | difference is the ability to get wall |
780s | mode which we saw blue team just do now |
782s | we're looking at Superman otherwise |
784s | known as Super Tank sitting at 94 not |
787s | necessarily the easiest ring out but at |
789s | 100 he is going to be in Rage we are |
791s | going to have to be worrying about |
792s | additional damage coming out but it may |
794s | not be concerned because of how high |
797s | these ceilings are on the stage |
799s | yeah and there's one thing about getting |
800s | like an early Spike on Superman as well |
802s | it's not impossible hold on a second |
803s | here's the narrow you try to get the |
804s | center who's well we have literally a |
805s | fantastic kbi from otsuite he faded away |
808s | purposely to get away from Superman |
810s | forcing himself to get closer to the |
811s | blossom so he didn't get that follow-up |
813s | combo because that easily would have |
814s | spelled out a ring out at the end of the |
816s | game gonna get some Burling action |
818s | coming in to catch someone off guard |
819s | connects the bat batter up gets 2-0 lead |
823s | and now they're finding themselves in a |
825s | really good spot here for blue team |
828s | you know something I really we want to |
829s | talk about from that last game there |
831s | Aussie was one of the things if you |
832s | watch you'll see a lot of very careful |
835s | play from both Bugs Bunny and LeBron |
837s | LeBron takes a much more active |
839s | combination inside of a lot of these Duo |
842s | attacks for The Blue Team very |
843s | frequently you don't usually see bugs on |
846s | the front line like that and in this |
847s | match specifically he took more to more |
849s | of a passive role than he did inside |
850s | that first one even inside of situations |
852s | where you can see that he's the only |
854s | character left there you can see him |
856s | kind of just moving back slightly moving |
858s | off and one of that final stocks that |
860s | happened where he was able to recover |
861s | back on the screen as you said only |
863s | happened because he was slightly |
865s | drifting outside of the range very very |
867s | careful micro dashing and micro |
869s | placement there keeping him safe and |
871s | making him I think one of the MVPs from |
873s | that very last round especially for blue |
875s | team LeBron did amazing as well and if |
877s | we discount any of LeBron's dunk I would |
879s | be genuinely a lesser commentator for it |
882s | but fantastic play and fantastic |
884s | awareness I want to shout out for that |
886s | bugs player who was responsible for that |
888s | final stock inside of both the previous |
890s | match and in sight of this match as well |
891s | very good awareness and understanding |
894s | yeah atsui's bugs was doing a fantastic |
896s | job of playing that backline role being |
898s | the stock tank especially when OG San |
900s | was a stuck tank in the previous game |
901s | because he was the one surviving granted |
903s | you gotta remember that like in in |
905s | within multiverses there are characters |
907s | that excel in specific roles like I said |
910s | earlier you know those people that are |
911s | frontliners that are really that are |
913s | better at front lining there are |
914s | characters that are better at backlining |
915s | but I think as the game starts to evolve |
918s | and players keep getting more and more |
920s | comfortable with this game and continue |
921s | to reach more peak of the growth you |
924s | gotta start to understand that you might |
925s | have a role that your character excels |
927s | in but you need to adapt what role |
929s | you're going to fly into on the Fly |
931s | based on what's going on so as an |
933s | example there was that moment where like |
935s | OG San was uh is probably going to be |
937s | the front liner while Bugs Bunny stays |
939s | in the back and throws out projectiles |
940s | or you know could throw out basketballs |
941s | from the back line it doesn't really |
942s | matter they could both play either role |
944s | but they're switching it up based on |
945s | what the circumstances are based on what |
947s | their numbers are so as an example atsui |
949s | hasn't hadn't lost a single stock yet |
952s | and ogson's been down for two so now |
954s | that he's at a high damage no reason's |
956s | out of fresh damage that means uh |
957s | atsui's bugs is going to go into the |
959s | back line and start playing really safe |
960s | while OG San takes the risks because |
962s | he's at a lower uh lower number in that |
964s | stock it's all about adapting based on |
967s | the situation |
969s | now I did see a gizmo swap over there |
971s | for Phantom uh opting to not necessarily |
973s | go Superman inside of this game three |
975s | but actually Gizmo how is this going to |
978s | change the possible pressure that red |
979s | team will be able to provide here |
982s | I I so I'm gonna be real I didn't I |
984s | didn't catch it really quick are you |
986s | trolling me right now is that actually |
987s | Gizmo |
988s | no I'm I'm not trolling oh I'm sorry |
991s | that was stripe that was stripe my |
993s | apologies |
1002s | I've never commented in a gizmo in my |
1004s | entire life so I got I got really |
1005s | excited I was like you are you getting |
1007s | me like no never never ever so uh this |
1010s | is uh switching over to the bats instead |
1013s | of the suits this is actually a very |
1015s | natural transition a lot of players have |
1017s | been playing Superman feel like you just |
1018s | can't keep it up so off to swap over to |
1020s | Batman instead to get that bastard speed |
1022s | more combo game as well as really |
1025s | earlier chaos the only downside is that |
1027s | he's a much lighter carrier than |
1028s | Superman and they're playing a super |
1029s | glass Cannon team it seems to be working |
1031s | out dividends for them right now already |
1032s | getting it really early in Ko against |
1034s | optimus's bugs |
1036s | that weekend stack that Batman gets on |
1039s | his passive from both the smoke screen |
1040s | and from certain special moves while |
1042s | also greatly assist Arya here as you're |
1045s | already seeing and it's one of the |
1046s | reasons why they were able to get that |
1047s | early knockout so much look at how much |
1049s | damage they're literally racking about |
1050s | Bluetooth 79 85 139 and both the blue |
1054s | team is just dancing inside the blast |
1056s | zone because of it it is a ridiculous |
1059s | amount of pressure that red team is able |
1061s | to put out on Blue Team until Arya |
1063s | secured that knockout on LeBron very |
1065s | very advantageous they're currently two |
1067s | knock-ups up over blue team zero |
1070s | get another down arrow they're |
1071s | ultimately in a bad position trying to |
1073s | find a way to get back on gets called |
1074s | out by a cider and this is a completely |
1076s | different ball again until they finally |
1078s | get their first point on the board it is |
1079s | still |
1080s | a very Hefty lead here for red team this |
1082s | is looking very pretty for them and the |
1084s | things are falling out of control for |
1085s | blue insanely fast also he's gonna get |
1088s | some rage things going here get |
1090s | throughout the basketball throughout the |
1091s | pies get the Bro ready to go so let's |
1093s | pop in left and right they're gonna get |
1094s | another point on the board but it might |
1095s | be a little bit too late because OG song |
1097s | is already at 71 damage and we're seeing |
1099s | how fast red team is getting these early |
1100s | chaos I cannot stress enough though that |
1102s | this is a glass Cannon team and they're |
1104s | now at risk of potentially losing their |
1106s | final stops look how high they going |
1108s | traveling hook managed to catch him all |
1111s | the way up to the top get the uppercut |
1113s | get the KO off the top and that is |
1115s | something to say for the grappling hook |
1117s | on Batman they get you right into the |
1119s | fight he went up there bro like he was |
1121s | going super fast he zoomed up there |
1124s | you know was it a Superman was he flying |
1127s | I'll never truly be sure but that double |
1129s | knock out there even though it only they |
1131s | only needed one stock what a beautiful |
1133s | play and it's something that you saw |
1134s | throughout the entirety of that last |
1136s | match blue team was playing just as well |
1139s | as they had been earlier inside the set |
1141s | but because of Batman's weekend stack |
1143s | because of the amount of Mobility that |
1146s | Batman has compared to Superman because |
1148s | of his ability to stick and move and |
1150s | also assist Arya a little bit better on |
1152s | the damage side we saw significantly |
1155s | earlier Knockouts we saw ridiculous |
1157s | combo moves right there look at that I |
1160s | just I'm so happy we caught the replay |
1161s | because getting that grappling hook on |
1164s | them up inside of the blast zone for |
1166s | that final uh sure you can into a double |
1170s | knockout that was that was just um |
1172s | chef's kiss beautiful play there by |
1174s | Phantom and it does actually keep them |
1177s | inside of this set now with the score of |
1179s | one two one game inside of their favor |
1183s | and this is why we're seeing a lot of |
1185s | Superman start to drop the character in |
1187s | order to pick up Batman instead Batman |
1189s | just has way more ability than Superman |
1191s | and allows him to be able to chase down |
1192s | opponents and not let them breathe as |
1194s | heavily Superman on the other side is a |
1196s | little bit slower if you manage to get a |
1197s | couple hits he no longer has some of |
1199s | those true combos I guess some netsum |
1201s | some really really early Kos that are |
1203s | kind of degenerate Kos in the past so a |
1205s | little bit more balance meanwhile over |
1207s | here with Batman my man can get in there |
1209s | and you gotta remember we're playing a |
1211s | platform fighter where compared to like |
1213s | a traditional 2D fighter speed is |
1215s | everything in a platform fighter speed |
1217s | is so so much more important because you |
1220s | being able to Zip Zap Zoom all across |
1222s | the stage allows you to be able to move |
1224s | your opponents allows you to win neutral |
1226s | more allows you to be able to run away |
1227s | in case you're feeling in an |
1228s | uncomfortable situations and that's |
1229s | exactly what this team of Ari and |
1231s | Batman's going to be able to establish |
1232s | here |
1233s | so I guess one of my biggest concerns |
1235s | going into this very next match is I'm |
1237s | wondering if firstly if that if that |
1239s | shaggy is real if that shaggy is a real |
1241s | pick I know earlier you said that Batman |
1243s | uh that LeBron and bugs were a favorite |
1247s | for uh atsui and ojisan but did uh did |
1252s | atsui have a Shaggy |
1254s | uh potentially I know otsuite played |
1256s | Harley in bugs but honestly I I feel |
1259s | like if you play multiverses you have a |
1261s | shot yeah I think he's the easiest |
1262s | characters to pick up he goes he he he's |
1265s | the um he's the Shoto of the game you |
1266s | know he's like the character that like |
1268s | the rest of the roster is based around |
1270s | he's the blueprint and so like if you |
1272s | know how to play multiverses you know |
1273s | how to play Shaggy so I feel like |
1275s | everyone has a pocket Shaggy just based |
1277s | purely off of that but also he's going |
1278s | to be busting it out to see what we're |
1280s | gonna be able to do here with this |
1281s | character I think the reason for this |
1282s | swap is I feel like bugs was also with |
1285s | these bugs is feeling a little bit |
1286s | overwhelmed by The Rush down right so |
1288s | maybe playing as shag he's gonna give |
1289s | him that edge of being able to chase |
1290s | after them go for the uppercuts as well |
1292s | as play this keep away game in case he |
1294s | wants to right if he manages to go into |
1296s | the background and just kind of charge |
1297s | for rage it forces the opponents to |
1298s | chase after him to stop the rage charge |
1300s | from happening they're also going to |
1302s | Trophies Edge now another change of pace |
1303s | here to make it a little bit more |
1305s | claustrophobic for them to get some |
1306s | really even earlier chaos so the upper |
1308s | uppercut coming out already look at that |
1310s | this is what we're gonna see with trophy |
1311s | said way smaller blast ones compared to |
1313s | uh sky Arena it's gonna allow you to |
1315s | keep this fight up Batman already at a |
1318s | pretty dangerous percent there's the |
1319s | combo the downer start is also a really |
1321s | fantastic starter for Shaggy |
1323s | now one of the things I'm already |
1324s | noticing from this game is both teams |
1327s | appear to be significantly more |
1329s | aggressive like almost recklessly |
1331s | aggressive I want to say beautiful |
1332s | beautiful down air there by Shaggy |
1335s | almost resulted in a knockout from |
1336s | Batman who was very very quickly able to |
1339s | go ahead and grab the side and recover |
1340s | but it is sitting now at 138 that is a |
1343s | Danish percent as a dangerous percentage |
1345s | for someone as big as Batman like that |
1348s | you do not want to be sitting at the |
1350s | percentage an uppercut does go ahead and |
1352s | results inside of a knockout on that |
1354s | Batman beautiful up air there by Shaggy |
1356s | uh they are not letting Shaggy charge up |
1358s | at all very smart very aggressive play |
1360s | even at the cost of their own life it |
1361s | appears |
1365s | that's enough |
1366s | it almost feels like Shaggy's actually |
1368s | charging up not actually to try to |
1370s | finish the charge up but actually to to |
1372s | force their hand to force them to |
1374s | approach it appears like in every single |
1376s | instance immediately after we get that |
1378s | charge up we are watching the shariuk |
1380s | and we're watching the uppercut come out |
1382s | we're watching the down air come out to |
1384s | go ahead and bounce off the stage |
1385s | immediately onto the circuit like we're |
1386s | watching a knockout every single time I |
1388s | see us jacket and so parking is like red |
1391s | team be a little bit more careful with |
1393s | it like not every single charge up is an |
1395s | actual thing |
1397s | yeah I mean I think that's a valid |
1399s | strategy I'm trying to cancel it really |
1400s | earlier on but right now things are |
1401s | going out of control here for red team |
1403s | three points to two Batman Phantom has |
1406s | to play the back line because he's at |
1407s | risk of getting an early KO whether it's |
1409s | from a slam dunk coming out from OG son |
1411s | or Epica coming up from otsuite one of |
1413s | those two things could easily be able to |
1414s | turn the tables on the thing is he's |
1416s | also got to play say look he's charging |
1417s | rage right in front of them trying to |
1418s | force them to attack them managed to |
1420s | finally get called out by it's still |
1422s | gonna be able to survive here at 126 |
1424s | gets a sidekick managed to get it but |
1426s | unfortunately another up there coming |
1427s | back in and now OG song's the one he's |
1429s | gonna be the new Target gets a downer on |
1430s | top that doesn't even need the |
1431s | basketball slams him into the platform |
1433s | sends him off flying that's going to be |
1435s | a 3-1 victory for OG sanonatsui to start |
1438s | off today's bracket at the European |
1440s | finals my goodness oh what a set |
1443s | Aussie walk us through a little bit some |
1445s | of this early because at the start of it |
1447s | all I see right here is just boxing like |
1449s | just straight up going into The Fray and |
1451s | attacking somewhat recklessly what was |
1453s | the thought process behind this game for |
1458s | um let's play let's make it so we can |
1460s | get some Kos off the top we got trophy's |
1462s | Edge smaller blast zone so we can easily |
1464s | get some chaos off of the top very uh |
1466s | simple stuff for them to be able to kind |
1468s | of come in here and be able to get that |
1469s | working like I said I think the Bugs |
1471s | Bunny pick just felt like it was a |
1473s | little bit overwhelmed by how fast a |
1475s | phantom was like closing in so it didn't |
1477s | give bugs a chance to get anything |
1478s | really set up with whether with like the |
1479s | safe or even maybe even the rocket |
1481s | sometimes so this time with Shaggy he's |
1483s | like okay bet I want you to come after |
1485s | me because I want you to try to like |
1486s | feel like you could interrupt my Ridge |
1488s | and I can cancel out of it and you were |
1490s | talking about that a lot in the past |
1491s | game with Shaggy's Ridge that's actually |
1493s | a very common strategy from a lot of top |
1494s | Shaggy players with a purposely charged |
1496s | Ridge not for the point of getting raged |
1499s | but to force someone to go after it's |
1500s | almost like a provocability you know |
1502s | like if you're playing like an RPG or |
1504s | something it's like you're forcing them |
1506s | to like yeah get over here like like if |
1508s | you don't do it if you don't do it then |
1510s | they're gonna get the free range and |
1512s | that's actually what they want because |
1512s | they can cancel out of it super fast and |
1515s | then go for a follow-up right afterwards |
1517s | and then that's kind of like helped them |
1518s | out it kind of like got aggro off of OG |
1521s | son you know |
1522s | you know I I really appreciated a lot of |
1526s | the um attempts at Oki that red team was |
1530s | trying to go for there were several |
1532s | times where they did go ahead |
1533s | immediately after they watched blue team |
1535s | recovering where they were like watching |
1537s | and covering the potential uh potential |
1539s | approaches especially since there were |
1541s | significantly more approaches on |
1542s | trophy's edge because of the moving |
1543s | platform |
1544s | um but I didn't think that a lot of |
1548s | their predictability was as useful |
1551s | inside of this match as it was inside of |
1553s | the previous match that they won you |
1555s | could tell that blue team was much more |
1557s | reactive this time and they were much |
1560s | more comfortable being reactive and |
1561s | slowing down the pace of the match |
1563s | previously |
1564s | um which I think ultimately resulted |
1566s | inside of that loss for Phantom and uh |
1568s | mikshuken who unfortunately came out one |
1572s | over the three that OG son and natsui |
1574s | had there who do move forward inside of |
1577s | this bracket on Winner's side |
1579s | um I want to congratulate both players |
1580s | for getting this far and of course as |
1582s | you know Phantom and mitsukin will |
1584s | continue to play on the lower side of |
1586s | the bracket only being able to lose one |
1588s | more time before they are eliminated but |
1590s | a fantastic showing from both teams |
1591s | there |
1592s | I do want to talk about all the other |
1594s | round ones that we saw off stream right |
1596s | so just go through some quick little |
1598s | results here we had cycle quacks and |
1600s | macmatts take down uh parsley Bodo and |
1603s | mitsukin that's going to be uh 3-0 for |
1605s | them to move on to the winners quarters |
1606s | two sent by an MJ took down hulky and |
1609s | not sweaty we had uh let's go MJ |
1612s | LOL Club tank and Timmy taking down G3 |
1615s | and Cowfish a little bit of an upset |
1616s | there uh rizking and SJP taking down Joe |
1620s | suit and eweck we had viren and vrip |
1622s | take a set off uh take a set off of |
1624s | Kiran and urbidor and then last but not |
1626s | least this next that we're going to be |
1628s | seeing is from a result of RJ King 08 |
1630s | and lager taking down trap and panic so |
1633s | our next that we're gonna have here on |
1634s | stream is actually uh paradoxy and Es |
1637s | Kobe facing off against RJ King and |
1639s | lager and this is a set that we actually |
1641s | saw happen in the first EU open number |
1645s | one there was a 3-0 in Paradox and Es |
1648s | Kobe's favor so a lot of time has passed |
1650s | since the first European open so maybe |
1652s | there's a little bit of uh like |
1654s | adaptility coming from the other team |
1656s | maybe they try to take some notes figure |
1658s | out why they lost especially with a 3-0 |
1660s | you know so try to come back and get |
1661s | that Grudge Match for them |
1663s | now I do you touched on something very |
1666s | briefly while going over those stats |
1668s | especially with this upcoming team but |
1669s | how much do you think some of the |
1672s | qualifying matches will play into some |
1674s | of the sets that we'll see further on |
1675s | obviously a lot of these teams aren't |
1678s | strangers to each other because they |
1679s | have had opportunities to play inside of |
1680s | different opens uh do you think that |
1683s | there will be a lot of strategy and a |
1685s | lot more layers of uh okey okimoru or um |
1689s | sorry just Okie in general which is the |
1691s | thought process of understanding your |
1693s | opponent and playing oh because you know |
1695s | what your opponent's going to do uh |
1697s | specifically because this is a finals |
1699s | where there were multiple qualifiers you |
1701s | think we'll see a lot of that similar to |
1702s | how we saw it inside of of the previous |
1704s | set |
1706s | um I'm not entirely sure because that's |
1709s | so like open to like what you're like |
1711s | that's like diving into someone's mental |
1713s | in terms of like how they're actually |
1714s | going to the match like we get theorize |
1716s | all we want but at the end of the day we |
1717s | actually never know for 100 certain but |
1720s | for this set in particular I think |
1722s | enough time has passed where like this |
1724s | could be anyone's ball game that's what |
1726s | we saw a lot from yesterday especially |
1728s | with any East finals is that we saw that |
1730s | the people who qualified for number one |
1731s | were like the ones that you know they're |
1734s | they're the better players for that |
1736s | tournament because they weren't allowed |
1737s | to enter number two to qualify right so |
1739s | the number one player to qualifying got |
1740s | the better seed and number two players |
1742s | qualified and got the Lesser seed |
1744s | because it was the second one but the |
1745s | number two players were playing a lot |
1747s | better it looked like because they were |
1749s | fresh off the presses from last week you |
1751s | know very playing very in these |
1754s | tournaments that had a lot at stake |
1755s | meanwhile number one happened so long |
1757s | ago that maybe they just kind of less uh |
1758s | rested on The Laurels a little bit and |
1760s | just didn't really you know get back |
1762s | into the groove so we saw that the |
1763s | people who qualified the second time |
1764s | were actually coming out on top so we'll |
1767s | see if that actually happens here for |
1769s | Europe or not because both these players |
1770s | actually come from number one so we'll |
1772s | see who's gonna be able to come out on |
1773s | top and who's gonna be able to send home |
1774s | a little bit early |
1776s | so let's also briefly talk about the |
1779s | stage pick that we saw inside that very |
1781s | last match they went to trophy's Edge we |
1783s | have like you said multiple times not |
1786s | seeing it that much we've not seen |
1788s | really any counter stage picks that are |
1790s | not a form of sky Arena at all inside of |
1792s | these EU brackets what do you think |
1794s | could possibly trigger some of these |
1797s | stage stage changes because we did see |
1799s | it happen literally on that game three |
1802s | uh are we looking at a possible stage |
1805s | pick or a stage change just depending on |
1809s | their status inside of the game or |
1810s | whether or not they're behind or ahead |
1812s | do you think we're much more likely to |
1813s | see stage changes because of being |
1816s | behind further on the side of the set I |
1817s | don't want to jinx them but I I mean you |
1820s | know let's be honest let's be honest |
1822s | here |
1823s | I mean that I mean as I said in game |
1825s | number four the reason they went to |
1827s | Trophies Edge was because we are one of |
1829s | those really early Ko's off the top |
1830s | that's a really bad spot for glass |
1832s | Cannon team like Batman and Arya because |
1834s | they're gonna explode really even faster |
1836s | because of that especially off of the |
1838s | top of the blast zone and in my honest |
1841s | opinion if you are just constantly going |
1843s | to sky Arena and not picking any other |
1845s | stages you're not playing the game |
1846s | correctly you're not counter picking |
1847s | correctly and you're not giving yourself |
1849s | the advantage that you actually need to |
1850s | go in if your first map is sky Arena |
1852s | that's perfectly okay that's a very safe |
1854s | stage to start on for the rest of the |
1856s | set it's one of the most popular stages |
1857s | for a reason but if you're gonna play |
1859s | the whole set on here and not utilize |
1861s | the like your strengths on different |
1863s | stages that I think you're throwing |
1865s | I totally get that and a really strong |
1868s | start so far just playing the projectile |
1869s | game with Velma and bugs at the start of |
1872s | this match already blue team is racking |
1873s | up quite a bit percentage and look at |
1874s | Red Team almost perfectly healthy |
1876s | literally one percent the very first bit |
1878s | of delmen going out on Velma a very very |
1881s | strong showing and a very very strong |
1883s | Ground start so far for red team who |
1885s | already has bugs inside of the blast |
1886s | area an up air from Velma is going to go |
1889s | ahead and kind of Bounce bugs back up |
1891s | who does recover now at 75 on the rest |
1893s | of the stage |
1895s | yeah and you got to remember blue team |
1896s | here with paradise and Kobe were the |
1898s | ones that got a 3-0 against lager and RJ |
1900s | King last set so well you see they're |
1902s | gonna be able to adapt to this or is it |
1904s | going to be kind of a repeat but right |
1905s | now they're doing a pretty good job |
1906s | right lager's playing that backlining |
1908s | role pretty well only taking 21 damage |
1910s | kind of slipping and sliding into what |
1911s | Harley can do very well is set up a lot |
1913s | of traps like you said just having like |
1914s | the the confetti Bombs all over the |
1916s | place can throw out the Batman stuffy to |
1918s | try to like just control stage space |
1920s | because whenever those things are put |
1921s | out the you could the opponents can no |
1923s | longer go toward those areas without |
1924s | taking some additional damage or |
1926s | applying to confetti debuff which can |
1927s | also put on some more fire there's an |
1929s | opening down here coming out from lag |
1931s | you're going to score that opening Point |
1932s | here for red team |
1934s | very nice down here by Harley and I |
1936s | think Harley's been doing a really good |
1937s | job of securing some of these ring out |
1939s | situations look at that look at that a |
1941s | second ring out right there from Harley |
1943s | who was sitting at 60 really good at |
1946s | meeting Velma and keeping Velma there |
1948s | and ate up all of that damage literally |
1950s | ate up all that momentum and that |
1952s | knockback for Velma right there so Velma |
1954s | was able to go ahead and live lager is |
1956s | doing a really good job of having almost |
1957s | an omni presence especially for an |
1959s | assassin character like hard then we |
1961s | have a one-two KO count coming out from |
1963s | Blue Team managed to get that side KO |
1965s | into the spike gonna put them in a |
1967s | really good spot here to be honestly |
1969s | really easily even it up one thing that |
1971s | Harley has like in her Arsenal is having |
1972s | a pretty safe Spike right her Downer |
1975s | especially with the most popular unique |
1977s | perk for her is one where you can kind |
1978s | of angle it oh my gosh look at that |
1980s | chase off of the top almost got it |
1982s | completely even further a little bit |
1983s | higher of damage unfortunately not gonna |
1985s | be able to get enough off that gets |
1986s | another Chase good evasion from es Kobe |
1989s | opportunity to go for that double jump |
1990s | very close to the ceiling the Blaster to |
1992s | get back down on the stages we're just |
1993s | gonna continue to see just an onslaught |
1995s | of just kind of an obstacle course for |
1997s | everyone involvers projectiles all over |
1998s | the place there's traps all over the |
1999s | place |
2001s | it's really interesting as well because |
2002s | one of the big changes that I'm seeing |
2004s | so far look at that knockout amazing |
2006s | knockout there for a blue team they're |
2007s | only one knockout away from winning this |
2009s | entire match but you're watching already |
2011s | a momentum shift almost even though blue |
2013s | team's at a higher percentage which is |
2014s | exactly what we saw at the start of this |
2015s | match they're playing much more |
2017s | thoughtfully they're putting a lot more |
2019s | um they're kind of slowing the match |
2020s | down almost right like it even though |
2022s | they are at a higher percentage you can |
2024s | tell that momentum's very much so it's |
2026s | either side just with the stock being up |
2028s | and you're watching red team kind of |
2029s | slowing down on the projectile game |
2031s | you're not seeing as many Velma speakers |
2033s | coming out you're not seeing as many |
2034s | word bubbles coming out you're not |
2035s | watching as many uh as many as many uh |
2038s | as many Harley tracks being put out |
2040s | right now it's it's a very very slower |
2043s | paced game than it was at the start of |
2045s | this match and it's in blue team's |
2046s | favorite who secures that final knockout |
2048s | right now moving up 1-0 inside of this |
2051s | Winner's top 16 bracket austie that was |
2055s | a really good game one we got a lot of |
2056s | information about both teams here |
2058s | that was a really scary Ending by the |
2061s | way like just having es Kobe being at |
2064s | 130 damage like they were at risk of |
2066s | losing that entire game but because they |
2067s | went over there and got that really |
2069s | early Spike against them literally out |
2071s | of like practically nowhere they were at |
2074s | pretty low damage when nerger King went |
2075s | flying down to manage to secure that |
2077s | victory that was actually like that |
2079s | could have gone either way so to see RJ |
2081s | King and lager put up such a big fight |
2084s | especially for the opening game you know |
2086s | like we'll have to wait and see what's |
2087s | going to be happening for the rest of |
2088s | the set because I really don't know that |
2090s | could have gone literally either way |
2092s | now one of the things that I'm not |
2094s | necessarily certain of is whether or not |
2096s | we will see them go back over to sky |
2098s | Arena platforms I'm sorry just sky Arena |
2100s | no platforms because I actually think |
2102s | that stage Choice works out perfectly |
2104s | for both teams I'm kind of curious as to |
2107s | whether or not we may actually see |
2109s | something like a cromulon's pick and |
2111s | this that's a very big wish mostly |
2113s | because I actually feel as though both |
2115s | teams Excel so well on no Arena on no on |
2119s | no platforms on sky Arena no platforms |
2121s | here that I almost feel as though we may |
2124s | be looking at the red team actually |
2126s | choosing to change stage just to |
2128s | something that may actually throw the |
2129s | blue team off but that would be that |
2131s | would be a really big wish you know it's |
2133s | not it's definitely not something we'll |
2135s | probably see we'd be more likely to see |
2136s | it on the n a side but uh I I'm I would |
2140s | I really was a fan of that stage for |
2142s | both teams it's it's gonna be I think |
2144s | it's gonna be Skyrim and no Platz purely |
2146s | because of Velma Velma thrives on that |
2148s | state that's probably velma's best Stage |
2150s | this is like an example of like where |
2151s | you're counter picking you're counter |
2152s | picking one of velma's best stages |
2153s | chromolons is also a really good stage |
2155s | for her but I think Skyrim is like the |
2157s | most comfortable pick for this team |
2158s | especially just like having that edge |
2160s | now if red team were to win this we |
2163s | would see where blue team would take |
2164s | them afterwards right because that's |
2166s | what's going to be like the counterfeit |
2167s | that's when you actually want to change |
2168s | the stage against the likes of Zelma you |
2170s | want to take Dalma somewhere where she |
2171s | can't have room to run away because what |
2172s | makes the stage so good for Velma is |
2174s | that look at this she can set up shop |
2175s | she threw out an ice potion just in case |
2177s | they opt to go for the approach she can |
2179s | throw a megaphone from Super far away |
2181s | hit her teammate with it and extends the |
2182s | length of it she can throw out word |
2184s | bubbles from a very far distance this |
2185s | isn't like one of velma's best stages |
2188s | and I'm really appreciating the Velma |
2190s | play I always really like watching Velma |
2193s | in general Moi is probably one of my |
2194s | favorite Velma players of all time but |
2197s | watching RJ Knight literally just move |
2199s | in and out of reigns with bugs and even |
2202s | Harley inside some of these situations |
2203s | and win because of it it's absolutely |
2205s | amazing to watch |
2207s | um I'm really appreciating the fact that |
2209s | blue team is kind of trying uh very very |
2213s | early to get set up here and they're |
2214s | just establishing their space on the |
2216s | stage right now they said we're we're |
2218s | gonna bring you on side of the left side |
2220s | of the map we're gonna keep you here and |
2221s | as soon as we keep you there then we're |
2222s | going to approach because I think was |
2224s | really really smart and ultimately |
2225s | resulted inside of a knockout on that |
2226s | Velma |
2227s | you really hit the nail on the head |
2229s | there sharper because like blue team is |
2230s | doing a fantastic job just controlling |
2232s | stage having that Center Stage pushing |
2233s | him against the corner keeping them in |
2235s | the disadvantage state has been working |
2237s | wonderfully and also if they ever find |
2239s | themselves corner like that they can |
2240s | just usually go for a bug's burrow and |
2241s | they can easily reclaim the center stage |
2243s | immediately because of the ability to |
2245s | move across the stage so fast there's a |
2247s | missile coming in unfortunately lager |
2249s | was stuck between some hit lag so he |
2251s | ended up getting caught by the rocket |
2252s | into the process that big opening Gambit |
2254s | there and now blue team has themselves |
2256s | with a two-point lead granted they're |
2257s | both at triple digits they're trying to |
2259s | survive they're both stalling on their |
2260s | respective sides until finally Kobe |
2263s | comes in I'm sorry Paradox comes in and |
2265s | manages just kind of like opens up up |
2267s | slightly and tries to push him back into |
2269s | a 2v2 situation |
2270s | really nice I actually really like that |
2273s | approach even though bugs kind of got |
2274s | punished a lot for it I really like the |
2277s | attempt there and it was the thing that |
2278s | ultimately resulted in their first two |
2279s | stops beautiful just Moment of clarity |
2282s | there for Velma who goes ahead and up |
2284s | airs for that final knockout on bugs |
2287s | right now the right now they are matched |
2289s | up but they but blue team was able to |
2290s | secure 88 on Velma and 26 on Harley |
2293s | before they got those stocks out now |
2295s | velma's sitting over there literally |
2297s | within knockout range at 111 and it's |
2300s | really only gonna be one down here or in |
2302s | this case one up there from that Harley |
2304s | Quinn to go ahead and secure that |
2305s | knockout right now blue team sitting |
2307s | literally one stock away from victory |
2310s | and things are falling out of control |
2312s | here for a red team dude they already |
2313s | got them at 86 damage on lager all they |
2316s | need to do is just get them right back |
2317s | up to the top get a baseball swing |
2319s | warmer up air up special coming up from |
2321s | Harley I mean this team is literally |
2322s | vertical Ko's the team right bugs and |
2325s | Harley they both want the same thing so |
2327s | they're both gonna chase after the same |
2328s | thing getting the ladder combo getting |
2330s | that down air started to get the combos |
2331s | going I like that hesitation from lager |
2334s | opted to go for the side special before |
2336s | managed to go back towards the blasto |
2337s | and help them survive just a little bit |
2339s | longer get another Downer there on Kobe |
2341s | or uh Paradox to try to keep this fight |
2344s | in the game they're desperate to get the |
2345s | stock against liger they're chasing |
2347s | after them kind of Desperately we're at |
2348s | this point maybe it's better to just go |
2349s | after RJ because they can't seem to find |
2351s | a hit on him because now lager it's a KO |
2353s | on their own another up special and now |
2355s | things are starting to turn the tables |
2356s | in favor of Red Team all they need to do |
2358s | is get this one good pick against Kobe |
2360s | and that might be it for RJ |
2362s | unfortunately a c Paradox come in get |
2365s | that K on the left side get the Home Run |
2367s | swing get the up bear and that's going |
2369s | to be a 2-0 lead for blue you |
2371s | now it's interesting because at the very |
2373s | start of the set Aussie you stated that |
2375s | basically the blue team has had a host |
2377s | has had a history of basically going 3-0 |
2380s | I believe inside the situation is that |
2381s | correct |
2382s | yes they went 3-0 in the last that they |
2384s | played in for the EU open number one |
2386s | watching their team |
2390s | watch this match |
2394s | they do they are totally fine giving up |
2396s | the first couple of stocks and trading |
2398s | if need be in order to understand their |
2400s | opponents and that is a very high level |
2402s | technique that you frequently see inside |
2404s | of high-level play |
2406s | um watching the way that they also |
2407s | understand and kind of break down their |
2410s | opponent's habits very frequently |
2412s | they're like okay our opponents tend to |
2414s | recover this way our opponents tend to |
2415s | do this move when they're trying to |
2417s | recover space our opponents tend to use |
2419s | the special which then immediately goes |
2420s | on cooldown is one of the reasons why |
2422s | paradise and Kobe were very easily able |
2425s | to put Velma and Harley inside of that |
2427s | box because they basically force them to |
2429s | exhaust every single one of their tools |
2431s | very frequently at the start of the set |
2432s | we saw Harley put a box down we saw |
2434s | Velma immediately take a much more |
2436s | defensive round start just because of |
2437s | how aggressive they were the very first |
2438s | game and she's done it every single time |
2440s | ever since bugs and Harley have |
2443s | basically conditioned their opponents to |
2445s | be immediately afraid of them and they |
2447s | wait until that conditioning takes |
2448s | effect and then they approach and then |
2451s | they push them and take even more of |
2452s | their resources away and ultimately get |
2454s | those Knockouts sit really nice and |
2456s | pretty get some free damage and then |
2457s | they continue to just kind of snowball |
2459s | with that advantage that is probably one |
2462s | of the reasons why they were able to 3-0 |
2464s | their entire way through the early opens |
2466s | and it's kind of what we're starting to |
2467s | see now I don't want to take away from |
2469s | the red team's options of winning here |
2471s | because they can win but it is 100 blue |
2474s | team's game to lose yeah I mean both |
2477s | games so far that we saw today have been |
2478s | four points to three so they've been |
2480s | relatively close the red team is hanging |
2482s | in there but you know what they say at |
2484s | the end of the day of when you report |
2485s | your bracket tournament right it was 3-0 |
2487s | but close though you know what I'm |
2488s | saying |
2489s | what's close it was close okay it was |
2491s | close you know Define clothes |
2495s | one of the things I'm also really liking |
2498s | here is kind of the wherewithal for RJ |
2500s | King and lager to go over that platforms |
2502s | because I I know like you said |
2504s | previously Velma thrives on |
2505s | non-platforms but look at the options |
2507s | that they have for recovering now as |
2508s | opposed to previously when they were |
2510s | just getting hit by upbeers every single |
2512s | time they tried to recover because they |
2513s | didn't have a safe recovery option |
2515s | already we're looking at several times |
2516s | where Velma has been able to have a |
2518s | little bit more control over her |
2521s | recovery just because of these platforms |
2522s | and I think she's happy with trading |
2524s | some of her offensive opportunities for |
2526s | a little bit more defensive play |
2528s | the problem is this is actually a |
2530s | fantastic stage for blue team because |
2532s | they want the lattering combos which is |
2534s | why we already saw the first stock going |
2536s | down in the first 20 seconds because of |
2537s | that top platform that's like this is |
2540s | quite the gamble of a stage to try to |
2542s | mix up this might just be a whole like |
2544s | let's just change the scenery to get |
2545s | something going here because these |
2546s | platforms can really help out the ladder |
2547s | but there we go there's already a very |
2549s | good start here for red team got two |
2550s | points to zero but now both of them are |
2552s | looking at pretty high damage the only |
2554s | reason they find themselves in this |
2555s | situation is because they got that early |
2556s | stock against the Harley Quinn lagger on |
2558s | near the top of the blast zone so that's |
2559s | one of the things you got to come to |
2561s | terms with when you pick a stage like |
2562s | this is that if you're near that top |
2563s | platform it's going to be way easier to |
2565s | try to get like a ladder which is |
2566s | exactly what paradise and Kobe are |
2569s | looking for they want those up air kills |
2571s | they want those up special kills so |
2573s | that's going to be something you're |
2574s | going to see as a threat coming into |
2575s | this set |
2577s | it's it's a little bit more difficult |
2578s | for Harley to get set up here as well |
2580s | we're watching uh we're watching a |
2582s | lagger just try to put down these boxes |
2584s | to try to stop their movement as much |
2587s | especially moving through the platforms |
2589s | to set up for some of those ladder |
2590s | attacks and it's not working the way |
2592s | that I think lager wants inside of these |
2594s | instances obviously unfortunately there |
2596s | was an up air there Velma did pay for it |
2599s | with her stock and blue team is just |
2601s | sitting at very very pretty right now |
2603s | not necessarily at 100 just kind of |
2606s | touching around it right now bug's |
2607s | actually finally hitting 100 but it |
2610s | almost looks like a much safer 100 than |
2612s | Velma I'm sorry then Velma and Harley |
2614s | inside of that case what a nasty double |
2617s | knockout to go ahead and secure that 3-0 |
2619s | victory for paradise and Kobe there |
2621s | beautiful Play Beautiful on that then |
2625s | that's why I did not agree with that |
2626s | stage counter pick just because of |
2627s | situations like that that only happened |
2629s | because they counterpicked the triplets |
2631s | here's that first stock by the way off |
2632s | because they use the platform on the |
2634s | left side to kind of extend their |
2635s | verticality on the ladder and then in |
2636s | the later on the replay you'll notice |
2638s | that that's when they died at 21 damage |
2641s | and that was only possible because of |
2643s | the top platform so that was definitely |
2645s | a case of red team kind of |
2646s | counterpicking themselves against a team |
2648s | like that because like it might be a |
2649s | good team for Velma and Harley obviously |
2651s | it's gonna give lager the ability to get |
2652s | some early chaos but you're playing |
2653s | against the bugs and Harley who both |
2655s | want that so at the end of the day it |
2657s | looks like they counter picked |
2657s | themselves look at this that started |
2659s | less than 15 damage it was all because |
2661s | of that rocket they were able to |
2662s | continue it because of that top platform |
2665s | some of those rocket plays were so good |
2667s | especially since we just saw atsuki |
2670s | atsui another bug's play this play by |
2673s | Kobe was completely different we saw |
2676s | much much much more Rockets we saw many |
2679s | more projectiles especially against this |
2681s | combination and it's it's really funny |
2683s | the way that we saw bugs really Excel |
2685s | against Velma and Harley inside of this |
2687s | matchup congratulations to both paradise |
2690s | and Kobe who move forward on the winner |
2692s | side of top 16 bracket so far |
2696s | um Aussie do you have any final thoughts |
2697s | about that match |
2699s | uh 3-0 but it was close though so we're |
2701s | moving on to this next set yet again |
2703s | we're gonna go into top eight winners |
2706s | semis by the way so actually a paradise |
2708s | and NES Kobe secured themselves the top |
2710s | eight spot here in the finals of EU |
2712s | being on the bottom side of winter semis |
2714s | we take a trip over to the top side of |
2716s | that it's gonna be two Senpai and MJ |
2719s | taking out psycho and macmatt to secure |
2721s | themselves in Winter semis on the other |
2723s | side but guys we're still trying to |
2725s | figure out who's gonna be getting into |
2726s | the rest of the top eight spots and why |
2727s | we try to figure that out and we get |
2729s | ready for our next set we're just gonna |
2730s | take a quick little break please don't |
2732s | go anywhere we got some more multiverses |
2734s | European action coming your way |
2740s | foreign |
2744s | [Music] |
2769s | foreign |
2774s | [Music] |
2805s | foreign |
2808s | [Music] |
2863s | foreign |
2865s | [Music] |
2881s | foreign |
2887s | [Music] |
2909s | thank you |
2912s | foreign |
2916s | [Music] |
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2945s | [Music] |
2954s | foreign |
2955s | [Music] |
2987s | foreign |
2992s | [Music] |
3029s | foreign |
3034s | [Music] |
3057s | [Applause] |
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3080s | foreign |
3089s | [Applause] |
3101s | [Music] |
3111s | foreign |
3117s | [Music] |
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3143s | foreign |
3148s | [Music] |
3179s | foreign |
3189s | [Music] |
3214s | foreign |
3231s | [Music] |
3239s | [Music] |
3259s | thank you |
3260s | [Music] |
3281s | [Music] |
3285s | foreign |
3288s | [Music] |
3317s | foreign |
3333s | [Music] |
3353s | welcome back everyone to the multiverses |
3356s | fall Showdown Europe finals we've had 16 |
3359s | teams come in today and now we're |
3361s | starting to get to the nitty-gritty in |
3363s | the top eight part of the bracket tons |
3366s | of teams have been coming in here a lot |
3367s | of people have qualified for the past |
3369s | month and a half but there's only a |
3370s | couple more teams left here in the less |
3373s | of the top baby before that Sharpie you |
3374s | got something to say don't you |
3376s | I do I want to say congratulations to |
3379s | all the teams for getting this far |
3380s | whether or not they're on the upper or |
3382s | lower side of bracket and I want to |
3384s | remind all of our viewers and listeners |
3386s | that you can check out all the |
3387s | highlights by going to twitter.com |
3389s | mvsgaming to keep up on any competitive |
3392s | multiverses in addition we will be |
3394s | posting some exclusive polls amazing |
3396s | clips and even better highlights on that |
3398s | page as well you want to make sure |
3400s | you're staying tuned and following that |
3402s | page for any multiverses updates but |
3404s | Aussie let's go ahead and get into our |
3406s | very next match of this bracket we have |
3408s | now officially started top eight we have |
3411s | gotten through some of the craziness |
3413s | from the first part of this bracket who |
3415s | are we looking at for this very next set |
3417s | so when he ordered the second part of |
3419s | winter semis while we try to find her |
3421s | out who's going to be the one for the |
3422s | top part of it so this is going to be |
3424s | risking and SJP facing off against |
3427s | paradise and Es Kobe so we literally |
3429s | just saw these guys bugs uh Harley Quinn |
3432s | and bat or sorry Harley in Batman Harley |
3435s | and bugs rather and they were doing |
3437s | quite a lot of work there in that |
3439s | previous set coming over from France and |
3441s | they didn't drop a single game in this |
3443s | whole tournament so far and honestly |
3445s | this is kind of like a a little bit of a |
3448s | a flash from the past right because in |
3450s | number one EU open they got third place |
3453s | they didn't drop a single game until |
3455s | they got they faced off against the |
3457s | people that knocked them out this |
3459s | tournament they haven't lost a single |
3460s | game yet except for the team that |
3463s | they're not gonna place the guns against |
3464s | that knocked them out in the previous |
3466s | tournament it's the only time they've |
3468s | ever dropped a single game was against |
3470s | risking and SJP twice it got double |
3473s | eliminated by this team in European open |
3475s | number one so the other coming back so |
3477s | here comes the end another Grudge Match |
3478s | risking sap getting second place at that |
3481s | open while paradise and Es Kobe ended up |
3483s | getting third so you gotta Wonder like |
3486s | is there was a little bit of grinding in |
3488s | between those sets is a little bit of |
3490s | like adapting coming out with the wait |
3492s | and see how he's gonna be able to play |
3493s | out because we've got risking SUV coming |
3495s | all the way from Sweden and UK paradise |
3497s | and yes Kobe coming from France |
3499s | themselves so we've got some country |
3500s | versus country battles going on too |
3502s | and one of the things I do want to |
3504s | clarify especially inside of these |
3505s | matchups is communication is so |
3507s | incredibly important you have to be able |
3509s | to adapt so incredibly quickly inside of |
3510s | these setups you know and it's one of |
3512s | those things where when you watch a team |
3514s | go 3-0 the entirety through bracket and |
3517s | then you watch them run into issues |
3519s | later on inside of the bracket |
3520s | especially inside of top eight there's |
3522s | an adaptation issue there you know like |
3524s | they're either not able to adapt fast |
3526s | enough or the other team is actually out |
3528s | adapting them and it's it's going to be |
3531s | really interesting to see what problems |
3533s | we may run into in this very next match |
3535s | especially since it's kind of a reminder |
3537s | match just like we saw we've seen |
3539s | previously inside of these sets now |
3541s | going into this obviously austie we've |
3543s | seen paradise and Kobe do amazing inside |
3546s | of their previous set where they were |
3548s | playing against RJ King and lager they |
3549s | kind of dominate inside that match and |
3551s | we talked about some of the adaptation |
3553s | that we saw through their yomi and |
3555s | through some of their Oki options do you |
3557s | expect for us to go to Sky Arenas no |
3559s | platforms first game again just to go |
3561s | ahead and kind of get like a little bit |
3562s | taster and then adapt from there or are |
3564s | you expecting to see something else for |
3566s | the round start |
3567s | I'm going to be honest Sharpie what do |
3569s | you think we're gonna go for game number |
3570s | one because sky Arena I think we're |
3572s | gonna be the map |
3573s | what do you think what do you think |
3575s | I think we're going to Mansion ah to be |
3579s | to be |
3581s | to be young again |
3586s | the thing is over on any West with with |
3589s | the introduction of Scooby's mansion |
3591s | without the roof we actually saw that |
3593s | stage a lot of the times over at nna so |
3595s | it actually became a very popular |
3596s | counterpick without the roof being there |
3597s | especially within the past couple of |
3599s | days they they raised the uh top of the |
3601s | blast zone you know so it actually |
3602s | becomes a really cool stage but we have |
3605s | yet to see it so far today and again |
3606s | Oscar arena is like the most common |
3608s | starter stage not only for Europe but |
3610s | also for n a and you know how much |
3612s | Europe loves sky Arena bro they want to |
3614s | be out there they're trying to train |
3615s | with pearl man they're trying to get |
3616s | that training you know what I'm saying |
3618s | yeah no they wanna they wanna be out |
3620s | there they want to be like stronger than |
3622s | you you know for real for real um that's |
3624s | a joke that I'm going to continue making |
3625s | because everybody knows that rock mommy |
3627s | Garnet is literally the best mommy out |
3630s | there I see you Zork I see you let's go |
3632s | anyway uh and and serious and on serious |
3635s | side I'm really personally enjoying some |
3637s | of the new stages that have been added |
3638s | inside of the game you mentioned |
3640s | Scooby's Mansion uh with a high ceiling |
3642s | obviously is a very very popular |
3645s | competitive pick especially on the n a |
3647s | side but one of the other stages that |
3649s | I'm really enjoying watch adapting which |
3651s | unfortunately is no not legal for this |
3653s | tournament is the Space Jam stage I |
3655s | think it's a very very inventive stage |
3657s | it actually does not have a floor at all |
3660s | and by it does not have a floor I mean |
3661s | there's no Blast Zone on the floor it's |
3663s | just two straight walls right now and |
3666s | the walls are actually breakable which |
3668s | makes it a very very interesting fun |
3669s | stage to play on right now there's still |
3671s | a little bit of tweaking which is why |
3673s | it's not available right now inside of a |
3674s | competitive scene but it is going to be |
3677s | a beautiful uh I think beautiful |
3679s | addition to the current stage choices |
3681s | that are currently inside of multiverses |
3683s | do you personally outside of competitive |
3685s | play and just in general have a favorite |
3688s | stage Aussie and if you say tree fort I |
3690s | just want to let you know I'm blocking |
3691s | you on Twitter |
3692s | Yeah we actually said my least favorite |
3694s | stage actually uh tree board |
3703s | sky Arena a lot sky Arena with no |
3705s | plaques tends to be a very popular stage |
3707s | I like to go to but Scooby's Mansion |
3709s | ruthless is starting to become one of my |
3711s | favorites and also actually crimeulons |
3713s | those are like my top three stages right |
3714s | now I'm actually a big fan of crimeulons |
3716s | just because of like that middle |
3717s | platform in the middle of the stage as |
3719s | well as the stage transforming once you |
3721s | break the stereo speakers and it kind of |
3722s | changes up how you play on that stage |
3724s | dramatically so a lot of stages coming |
3726s | out and actually ranked mode just got a |
3728s | little bit of a tweak as it came out |
3729s | that a couple days ago but there's only |
3731s | select few stages so a lot of people |
3733s | have been responding very well to that |
3735s | we'll see how it's going to be able to |
3736s | play out for future of the competitive |
3737s | play but now let's dive into the first |
3739s | set of winners semis risking sap over |
3742s | here on the blue side representing Velma |
3745s | and a rain dog facing off against the |
3748s | set players we just saw previously |
3750s | paradise and Kobe with the Harley Quinn |
3752s | and Bugs Bunny on the red team |
3755s | now already I want to shout out this |
3757s | rain dog right now because look at the |
3758s | way rain dog is commanding the space |
3760s | they have really not been able to touch |
3761s | rain dog at all which is too that's an |
3764s | accomplishment especially against the |
3765s | Harley and a bug's two players or two |
3768s | characters that really have a very |
3770s | strong projectile game and another |
3772s | character that is really able to go |
3773s | ahead and approach pretty easily against |
3776s | you so I I'm really really liking so far |
3779s | the way that blue team's able to go |
3780s | ahead and just play defensively while |
3782s | also racking up quite a considerable |
3783s | amount of damage on Bugs Bunny and |
3785s | Harley so far they are sticking together |
3787s | literally like peanut butter and jelly |
3789s | right now and look at that very first |
3791s | knockout situation onto the bugs |
3793s | Paradise immediately getting ringed out |
3795s | and that first stop Advantage going over |
3798s | the blue team |
3799s | playing that double support team is a |
3802s | little bit unorthodox but it ends up |
3803s | working really well for them because |
3805s | both rain dog and Velma can scrap when |
3807s | need be right they can actually get in |
3809s | there and start to do some big damage |
3810s | whenever they need to they're really |
3812s | good at setting up shop too however they |
3813s | put this ice potion here that gives them |
3815s | all the time in the world so rather |
3816s | they're showing up some word bubbles |
3817s | some makeup on the teammate to add |
3818s | either some health recovery or gray |
3820s | Health on top of that you can put the |
3822s | ice potion to get them set up shop so |
3823s | you put the electric Crystal they can |
3825s | put up the fire they can just start |
3826s | basically they know how to set up a |
3828s | bunch of traps in one part of the stage |
3830s | because of the weight nature this tank |
3831s | team works also this is team passive |
3834s | damage rain dog is gonna be throwing out |
3836s | a ton of passive damage all over the |
3837s | field whether it's the Fireballs coming |
3839s | down on the ground the tether adding on |
3841s | some additional damage whatever it |
3842s | touches the opponent giving the ability |
3843s | to also have that additional perk of |
3845s | being able to leash them on in case |
3846s | they're about to go flying into the |
3847s | Blazer and also just that lightning |
3849s | Crystal to start with it's going to be |
3851s | able to follow them with the unique perk |
3852s | just tons of passive damage that's just |
3854s | gonna add up quickly throughout the rest |
3856s | of the game |
3857s | now that is exactly what the red team |
3860s | wanted right there that nice little |
3861s | group up and unfortunately they did not |
3863s | come up ahead of it now uh Velma getting |
3865s | all of her trading cards needed to go |
3867s | ahead and call the mystery machine not |
3869s | able to get any damage very easily eaten |
3871s | up by the projectile game from both |
3874s | Harley and bugs there but look at that |
3876s | percentage damage right now on Velma and |
3878s | rained on this is not the situation they |
3880s | want they do not want to be separated |
3881s | like this and you already see both |
3883s | double knockout situations that is kind |
3885s | of red team's win condition right now if |
3888s | they get blue team separated enough far |
3890s | enough that that peanut butter and jelly |
3892s | sandwich comes apart they are looking at |
3894s | very very easily knock outable |
3896s | characters so it's really up to Blue |
3899s | Team to kind of stay close together kind |
3901s | of keep inside that situation where |
3902s | they're able to go ahead and knock up |
3903s | but also not get too grouped that |
3905s | they're stuck inside of this Wombo |
3907s | situation that we see right here |
3909s | and they're playing pretty dominantly |
3911s | right now es Kobe being at 85 damage |
3913s | final points for blue team they just |
3914s | need to get one clean down here off |
3916s | stage or even turn the tables on and do |
3918s | a reversal with an up air themselves and |
3920s | play as safely as possible because at |
3921s | this point it's all about just trying to |
3923s | play the survival game Letty as Kobe |
3924s | till stay in the back line screw it do |
3926s | the 2V1 against uh Paradise instead and |
3929s | make it work out in your favor that's |
3930s | exactly what's happening because you're |
3931s | seeing that uh Paradise is the one |
3933s | that's charging and playing the |
3935s | aggressive game and going into the blast |
3937s | zone right there but here comes our |
3938s | rocket this is not a bad spot for SCP |
3940s | he's off stage he has to get out |
3943s | and nice coverage coming up from risking |
3946s | as he goes all the way to the top of the |
3947s | blossom connects the upper plays |
3950s | coverage for SJP so that they can |
3951s | actually finally get that game boy near |
3954s | the very very close ending they've |
3956s | barely got that by the skin of their |
3957s | team Sharpie |
3959s | I just wanted |
3960s | I know for a fact Kobe is beating the |
3966s | meeting the play by SJP to go ahead and |
3968s | micro Dodge some of those down airs from |
3971s | Harley but he then moved on to go ahead |
3975s | and secure that final knockoff uh Kobe I |
3977s | know Kobe is just like literally we only |
3979s | needed that one spot right there there |
3982s | were several situations where it was |
3983s | looking very precarious for The Blue |
3985s | Team just because of some of the |
3987s | knockout situations that they were in we |
3989s | saw several times where red team did go |
3990s | ahead and get them to group up not |
3991s | necessarily add Advantage but look at |
3993s | this very snap last stock right here |
3994s | look at this situation you see those two |
3996s | down ears right there until Velma comes |
3998s | back they literally that's P had to play |
4001s | the defensive game for literally 20 |
4003s | seconds by themselves now that is a big |
4007s | brain uh rain dog if I if I know a big |
4010s | bang Ray dog that's a big brain radar we |
4012s | were talking about house arrest and monk |
4014s | being big brain I don't think I don't |
4017s | think Velma and Rain dog can even light |
4021s | a candle to Morty and Rain dog to be |
4023s | honest but they came pretty freaking |
4025s | close there |
4026s | I mean that was they also avoided The |
4028s | Bugs Bunny down there right before so |
4030s | that was actually three down airs that |
4032s | fgb avoided to in order to like secure |
4034s | that Victory and the whole time he was |
4036s | playing bait down there they gave plenty |
4038s | plenty of time for uh risking to just |
4041s | jump in there and secure that stock |
4044s | playing the expert bait by staying down |
4047s | they're like oh no I'm in Danger Don't |
4049s | Spike me and while they're all all their |
4051s | attention was centered on the rain dog |
4053s | and Guinness fight because that was |
4054s | their win con they just completely |
4056s | forgot that risky was gonna spawn in and |
4058s | just get a really easy knockout I'm |
4059s | gonna go for a counter pick here add |
4061s | some platforms I agree with this |
4062s | counterfeit this is actually a fantastic |
4064s | counter pick for red team this is what's |
4066s | going to be able to give them some more |
4067s | easier ladders having those striped |
4069s | flats are gonna allow them to be able to |
4070s | continue the combos even closer to the |
4073s | top of the blast zone and on top of that |
4074s | it's not a pretty bad counterpick in |
4076s | terms of for Velma Velma is kind of a |
4078s | little bit harder for her to like get |
4079s | some of her um projectiles and her traps |
4082s | ready to get set up so interesting |
4083s | counterfeit to come out from Red Team |
4085s | this is gonna work out very well for |
4086s | them I'm guessing I'm I'm thinking the |
4089s | platforms is definitely a smarter pick |
4090s | here by the red team because it is more |
4093s | so in Harley's advantage and it doesn't |
4095s | allow rain dog to get us started as we |
4098s | want a beautiful first knock out there |
4100s | by the blue team look at this early |
4102s | control they always secure they've |
4104s | secured it inside the last game let's |
4106s | hear it inside the first one we're |
4107s | watching them stick together and always |
4109s | they are literally always between that |
4112s | tunnel and ready to get any type of |
4114s | approach by the red team very good trade |
4116s | as well |
4118s | yeah literally that first opening stock |
4120s | from risking was incredible he had him |
4122s | he caught him off stage with like |
4124s | literally his last resource going for |
4125s | the up specialty that I'm very low |
4126s | damage catches him with the camera which |
4128s | is like really easy to kind of react to |
4129s | where they're gonna go with that move |
4130s | and manage to secure that knockout and |
4133s | now blue team still playing |
4134s | predominantly here in control yes it's a |
4137s | tied game in terms of the point |
4138s | scoreboard but in terms of damage SJP is |
4141s | on a fresh stock so we might as well |
4143s | just keep going on there this is a very |
4144s | dangerous territory look I'm starting to |
4146s | stuff a lot of shop here with the |
4147s | Fireballs add on those debuffs towards |
4149s | red team as they're desperately trying |
4151s | to find their opening here and try to |
4153s | get another KO on top of it |
4155s | I really like the trade right now of |
4157s | aggression and dominance basically |
4159s | between the Velma and the rain dog you |
4161s | can see now that velma's playing a |
4163s | little bit more of a soft tank rain dogs |
4164s | being a lot more aggressive than we see |
4166s | inside the past um I'm noticing |
4167s | especially whenever Velma starts getting |
4169s | over 80 right now it starts taking a |
4172s | much more active role which is allowing |
4173s | Delma to get up even higher on the stock |
4175s | percentages and being a lot more |
4177s | defensive for that Velma is ultimately |
4178s | resulting in situations where blue |
4180s | team's able to get even more passive |
4181s | damage because of that tether and it's |
4184s | it's really really working out in blue |
4185s | team's Advantage right now you can see |
4187s | with them literally only being One Stop |
4189s | away from Victory it's really looking |
4191s | like it's red team's game to come back |
4193s | to |
4195s | is so good in his favor look at him go |
4198s | back down there secure that stock while |
4201s | he was off stage the entire time yet |
4203s | again the similar thing to game number |
4205s | one he was playing bait off stage he's |
4208s | like look at me look at me on Mr |
4210s | meeseeks don't Spike me off stage and |
4212s | the whole time red team was desperate to |
4215s | get them and then what happened what |
4217s | happened risking goes over there and |
4218s | gets a spike on someone when he was |
4220s | playing distraction yet again SJP is so |
4224s | dominant when he's in disadvantage I've |
4225s | never seen someone feel so comfortable |
4227s | off stage with a rain dog it's one of |
4229s | those things that I'm really personally |
4231s | appreciating with SJP I know I had an |
4233s | opportunity to see them as I had one of |
4234s | the very first opens that I commentated |
4235s | with you Aussie but watching their |
4237s | Improvement as a rain dog player it's |
4239s | very obvious to me that not only are |
4241s | they comfortable not necessarily playing |
4242s | the most optimal rain dog skin there is |
4244s | which is rain dog money but they're also |
4246s | very optimal baiting their opponent you |
4248s | know and that's what really really comes |
4250s | down to look at look at this exact |
4251s | opportunity that you're talking about |
4252s | right here gets them off the stage them |
4254s | immediately covers up the remainder of |
4257s | their options and then says you're not |
4259s | coming back on this stage not on your |
4261s | life not on your mama not on rain dog |
4263s | mummy skin which is once again the best |
4265s | right dog skin in existence |
4267s | and it's also if you manage to play the |
4269s | Halloween event got enough candy it was |
4270s | only like 2 000 candies so it was pretty |
4272s | easy to get to also the gold skin you |
4275s | know the one that we're rocking right |
4276s | now that's like 30 000 gold or something |
4278s | I like that we have all these costumes |
4280s | that you can get without having to spend |
4281s | gleamia or buy the battle pass or |
4283s | anything it's really cool to see these |
4284s | costumes come into fruition but now |
4286s | we're jumping into game number three |
4287s | they are down two to oh and we are |
4290s | seeing a counter pick come into play The |
4293s | Shaggy steps out to fight |
4295s | now you talked about the Shaggy |
4297s | counterpick earlier inside of the match |
4299s | where we saw uh and you basically said |
4301s | Shaggy as and you were correct and |
4303s | saying Shaggy is considered a Shoto |
4305s | player which is a character archetype |
4307s | that kind of has answers at any point of |
4309s | stage on the map it's going to be |
4311s | interesting seeing exactly how it's |
4313s | going to change the way that red team's |
4315s | able to approach against this Velma and |
4317s | this rain dog I don't really think that |
4319s | shaggy has as many uh approaching |
4321s | options as they're looking for but the |
4322s | important thing is that shaggy does have |
4323s | that armor which we already saw come |
4324s | into play here to go ahead and get a |
4326s | little bit of a cleaner approach but |
4328s | Jackie just doesn't have those thinking |
4329s | abilities that he needs in order to get |
4331s | in there it's not going to matter if |
4332s | he's able to get them in these combos |
4333s | we're already able to see them separate |
4336s | SJP from risking here which is allowing |
4338s | them rack up a little bit of damage but |
4340s | at the cost of their own percentages |
4341s | right now it's really just an even trade |
4344s | so far we're not necessarily seeing any |
4346s | big Advantage come out from that shaggy |
4348s | powder finish |
4349s | I've actually talked with some of the |
4351s | players from n a about shagging about |
4353s | how you play Shaggy optimally it's |
4355s | interesting that you said that he kind |
4356s | of has he struggles a little bit to |
4358s | approach right I think it's optimal |
4359s | Shaggy player is one that does not |
4361s | approach he's one that chills back |
4363s | charges rage only goes in when he finds |
4365s | that his teammates in trouble and tries |
4366s | to play some interrupting game and plays |
4368s | like kind of like you know a little |
4370s | pulling game instead and instead it's |
4372s | kind of chilling in the background but |
4373s | unfortunately doesn't get any sort of |
4374s | time to be able to go for it got almost |
4376s | a two for one here from risking getting |
4378s | the spike with the downer against Shaggy |
4379s | thinking the megaphone against es Kobe |
4382s | and now again we're gonna see another |
4383s | rage coming to play looks like he's |
4384s | running the unique perk that allows him |
4385s | to consume the sandwich to make the the |
4388s | rage charge even faster which is why he |
4389s | does look how fast that charge is Boom |
4391s | it's already done because he had the |
4392s | sandwich and he ate it very very smart |
4394s | pick I think actually as well because |
4396s | especially when you're playing up |
4397s | against a rain dog and Velma two |
4399s | characters with really high cooldowns on |
4401s | some of their specials uh that that |
4403s | speed is really going to add up |
4405s | especially because of the armor that you |
4407s | get on some of your moves especially |
4409s | you're like I want to call it like a |
4411s | dive kick almost even though it's not |
4413s | one you know what I'm talking about the |
4414s | stair yeah yeah I I think it's really |
4416s | really important that you're able to |
4418s | charge that especially because that rage |
4419s | armored Sarah is just so incredibly |
4421s | important for Shaggy's game especially |
4422s | when it comes |
4424s | yeah his side's special especially with |
4426s | the rage is so strong because of that |
4429s | armor because it goes through armor on |
4431s | top of that and just other like |
4432s | properties on top of that meanwhile the |
4434s | uh the knee move he's been throwing out |
4436s | is such a good move to be able to charge |
4438s | up as well just to like you know get on |
4440s | there and be able to try to open people |
4441s | up and he's getting a lot of rage |
4443s | charges and that's why I think we saw a |
4444s | Discounter could come out from Shaggy is |
4446s | because blue team likes to play a little |
4448s | bit passive they want to be in the back |
4449s | line they're trying to set up traps |
4450s | she's like okay cool while you're doing |
4451s | all that I'm charging red who's in so |
4453s | many range charges already come out from |
4455s | Paradise that seems to be like paying |
4457s | out kind of in dividends there's the |
4458s | mystery machine you can call it a |
4459s | megaphone from downtown baby that was a |
4462s | three-pointer is that LeBron bro |
4464s | KO dog my word |
4467s | you know I I am a lot of damage coming |
4472s | out on the red team to The Blue Team |
4475s | side so the blue team is sitting over |
4476s | here at these high percentages one of |
4478s | the things I'm not seeing are these |
4479s | knockout secures right now and I think |
4480s | it really comes down to the fact |
4481s | beautiful beautiful knockout there |
4483s | really really strong but is it going to |
4486s | be enough they really have to work for |
4488s | this final knockout and I don't know if |
4490s | the game that they're playing right now |
4491s | just racking up damage is going to be |
4493s | enough I'm not seeing the follow-up that |
4495s | that the red team has right now they're |
4497s | able to get these percentages up they're |
4499s | not following off stage to secure them |
4501s | inside the blast out I'm not seeing that |
4502s | same level of connection that I'm seeing |
4504s | on the blue Level side and it's kind of |
4506s | nasty it's kind of nasty yeah this is a |
4509s | dangerous situation for red team they |
4511s | are literally one aerial uh one of air |
4514s | or one up special away from being |
4517s | knocked out and losing the set and |
4519s | that's all it took right there right |
4521s | there just a quick little fire from rain |
4525s | dog we'll go ahead and fire them out of |
4528s | this bracket pudding them up I'm sure |
4530s | putting blue team up 3-0 over red team |
4533s | now this is exactly what I was concerned |
4535s | about with that counter pick Aussie |
4537s | going into the set even though Shaggy is |
4539s | a fantastic choice and a fantastic |
4540s | opportunity for someone that's really |
4541s | good like you said previously for |
4543s | interrupting for racking up that damage |
4545s | for getting inside of The Fray he does |
4547s | not have as many movement options as you |
4549s | need in order to catch up with someone |
4550s | as floaty as a rain dog or someone as |
4553s | like I want to say as uh as like you |
4556s | know scalable as a Velma like it's |
4558s | difficult to stick to them and that's |
4560s | really where the red team was lacking |
4562s | you can see how many times the blue team |
4563s | was able to go ahead and rack up these |
4565s | percentages while they were just sitting |
4566s | someone was always on the other side of |
4568s | this this the the stage they were |
4570s | literally consistently sandwiched |
4572s | between the blue team and that mattered |
4574s | Because by the time they got down to |
4575s | that final stock option look at Red Team |
4577s | both players over a hundred percent very |
4580s | easily within knockoutable range and |
4583s | with that final uh just illumination |
4585s | from Velma securing the win for the blue |
4587s | team it kind of looked like blue team |
4590s | was in control of Advantage State the |
4593s | entire match |
4594s | especially at that last moment there |
4596s | where they were just like center stage |
4598s | and just throwing out constant barrage |
4599s | of projectiles there was a moment there |
4601s | where like they couldn't break through |
4603s | at one point I saw a very questionable |
4605s | side special come out from Paradise |
4606s | because he charged his rage and he |
4609s | looked desperate to get in so he just |
4610s | threw it out randomly when he was |
4611s | nowhere near someone just to try to like |
4613s | power through but then and still got |
4615s | caught off by our projectiles so they |
4616s | definitely struggled at the end against |
4618s | the stage control they're gonna go down |
4619s | with a 3-0 finish but that's gonna net |
4621s | risky and SJP a spot in winners finals |
4624s | already for Europe got some other |
4626s | results here before we jump into this |
4627s | next step by the way we got pass and uh |
4630s | M taken down RJ King and lager gonna go |
4634s | down with that Ninth Place finish while |
4635s | Paz and Minnie Michael are going to move |
4637s | on into losers round one of top eight |
4639s | other side of the token a big upset by |
4642s | the way is uh Phantom and mitsukin |
4644s | taking a 3-1 over viren and rip for |
4647s | those that don't know you've got second |
4649s | place at the second EU open and is now |
4652s | going down with a Ninth Place Finn |
4654s | finish that's going to be an unfortunate |
4656s | placement for them but now we're gonna |
4657s | dive into other side of winter semis |
4659s | immediately let's go into it we got two |
4664s | pleb tank and Timmy two two two two two |
4666s | two two |
4668s | now uh two piece of her these are these |
4672s | are two these are two teams that I'm |
4675s | actually very familiar with we had an |
4677s | opportunity to uh |
4681s | we had an opportunity to commentator |
4683s | matches like the very first open and MJ |
4686s | is a character that I'm very very very |
4688s | very much so a fan of even though they |
4690s | do play Batman I'm not necessarily a |
4692s | Batman fan I am an MJ fan uh I think MJ |
4695s | does a great job regardless of whether |
4697s | or not he's playing Batman or whether or |
4699s | not he's playing Shaggy you see |
4701s | incredibly oppressive play regardless |
4703s | and that is what I am a fan of then when |
4706s | you bring in two Senpai over here to |
4708s | follow up on some of these conversions |
4709s | it just turns into a quick damage attack |
4712s | which is what you see already on Finn or |
4714s | I'm sorry on Morty look at that 58 right |
4717s | now their win condition on red side |
4719s | really is to go ahead and get some of |
4721s | these grenade setups ready and allow |
4723s | Finn to go ahead and secure those |
4725s | Knockouts in the blast zone right now |
4727s | where's blue teams blue teams game is to |
4730s | go ahead and get them inside of that |
4731s | Wombo Combo go ahead and get Arya |
4734s | massively mess them up so that they are |
4737s | inside of hits done and then have Batman |
4739s | come through with some of those DP or |
4742s | just allow Batman to go ahead and sure |
4744s | you can just like we've seen before and |
4745s | allow Arya to follow up now we're |
4747s | looking at Blue Team both members being |
4749s | over 100 very nasty play very very good |
4753s | grappling recovery to go ahead and save |
4754s | both of them there and we are looking at |
4757s | a very very very close Contender for |
4759s | first knockout which does ultimately go |
4761s | in the red team's favor now currently |
4763s | one knockout over the blue |
4765s | yeah two sent by an MJ such a strong |
4768s | Contender did drop a single set in their |
4769s | bracket when they won number two and one |
4771s | of the things about their team is that |
4772s | they are playing a glass Cannon Team bro |
4774s | they're both playing extremely light |
4775s | characters so I am shocked that MJ's |
4778s | actually like surviving to this like |
4780s | point right sitting at 149 damage |
4783s | literally one down air from either |
4785s | character could send them flying and |
4787s | then we have Club tank over here playing |
4788s | with the fin trying to get something |
4790s | going finally finds a mark with Timmy's |
4792s | Morty gets that kill but might be a |
4794s | little bit too late because now pleb is |
4795s | trying to struggle to get down to the |
4797s | ground and there he goes from that cider |
4799s | you gotta remember in the past four days |
4800s | spin has actually been his weight was |
4801s | nerfed a little bit he was dropped to |
4803s | kind of match the other assassins so |
4804s | he's going to be falling off faster than |
4806s | other characters whenever he gets called |
4808s | off near the Blast Zone |
4811s | look at these permanent weekend Stacks |
4814s | right now just racking up that damage |
4815s | Finn is already at 75 literally after |
4818s | just coming back onto the stage Dean's |
4821s | weekend Stacks are doing some very real |
4823s | work right now they are consistently |
4826s | inside of these combos against the red |
4828s | team and they're consistently knocking |
4829s | out this damn look at that look at the |
4832s | way that that fin flew Austy are you |
4835s | seeing that was because of the save |
4837s | point so what happens is Morty activates |
4839s | save point and when someone gets thrown |
4840s | into the blast zone you can teleport to |
4842s | me to where their spot is that doesn't |
4844s | even matter they're gonna get that up |
4845s | there KO take secure that game number |
4847s | one in favor of blue team and that's |
4849s | actually what's making Morty kind of a |
4850s | meta pick for a lot of Na and Europe |
4852s | starting to catch up to it is that this |
4854s | character has the ability to save you |
4856s | from literally anywhere on the screen by |
4858s | the simple button push as long as he's |
4861s | not preoccupied by in the middle of |
4863s | attacking someone or being attacked |
4864s | himself and he's not committing to |
4866s | anything he can easily just tap down |
4867s | special and it's gonna activate point if |
4870s | his teammates anywhere near the blast |
4871s | zone he gets teleported over to where he |
4873s | is it's what makes monkey house arrest |
4875s | such a strong team in the over nnas |
4877s | because they have the ability to save |
4878s | each other so when you see Morty by |
4880s | themselves that's primarily his main |
4882s | concern is trying to keep pleb tank |
4883s | alive that's exactly what he did there |
4885s | in that situation we kind of flew over |
4886s | to the center of the stage |
4888s | now simpi is a character or is a player |
4892s | that I'm really really used to seeing |
4893s | take this incredibly aggressive like |
4895s | follow-up movement especially when it |
4897s | comes to some of these Knockouts from MJ |
4899s | because MJ just does a great job of |
4901s | playing that super aggressive rushed |
4904s | down character inside of these matchups |
4906s | we've talked before how much we've seen |
4908s | some of the meta shift away from this |
4910s | specific setup of kind of like a |
4912s | bruisery like attack person and then |
4915s | like more of like a kind of passive |
4917s | damage that also follows up on it and |
4919s | that's exactly the game that simpi and |
4921s | MJ both play here they're not really |
4923s | doing a support Batman build where he |
4926s | kind of sits back and just you know adds |
4928s | up that passive amount of damage he is |
4930s | in The Fray and he is up there setting |
4932s | up for the Arya to simpi who is amazing |
4936s | at following up on these knockout |
4937s | opportunities as we saw on that very |
4939s | first knockout and that final knockout |
4940s | situation in that very first game but I |
4942s | do want to ask you Aussie are we looking |
4944s | at a possible change right now for the |
4946s | red team just based off what we saw |
4948s | previously is there maybe something that |
4950s | the red team can go ahead and kind of |
4951s | adjust or change in order to to be more |
4954s | at an advantage state in this set |
4956s | they gotta not lose um they're probably |
4959s | going to stay with their characters |
4959s | they're probably gonna go back to sky |
4961s | Arena no plots to be honest because it's |
4963s | like a kind of like an easy stage film |
4965s | to be able to just play on both |
4966s | characters both teams kind of benefit |
4967s | the same type of stuff from that type of |
4969s | stage but I do want to point out that |
4971s | pleb tank and Timmy actually lost who |
4972s | sent to Senpai and MJ in uh the EU open |
4976s | number two so like there's again another |
4978s | Grudge Match coming up here to try to |
4980s | get that you know uh get that revenge |
4982s | and if history repeats itself the teams |
4984s | that won past uh the past set ended up |
4986s | winning again this time around that's so |
4987s | far we're two for two with that are we |
4989s | about to be three for three I mean right |
4991s | now things are saying everything's |
4992s | looking and saying yes you know magic |
4993s | eight ball what is it we got we're up |
4995s | 1-09 right now for a blue team coming |
4997s | from Poland and Netherlands Club tank |
4999s | and Timmy coming from Germany gonna see |
5001s | how they're gonna be able to come into |
5003s | this match with fists a swinging |
5007s | mm-hmm I'm I'm really hoping that we do |
5012s | get a return over to platforms just |
5014s | because I actually think it would be |
5015s | better inside of Morty's opportunities |
5018s | for some of these grenade setups but um |
5021s | I'm I'm sure we'll see no platforms yet |
5023s | again which is of course a favorite over |
5025s | here on the EU side |
5027s | um and I'm just I'm expecting no |
5029s | platforms I'll be fine in both instances |
5031s | wait am I hearing a sound change you and |
5034s | I understand wow okay we are |
5036s | let's go we're going to mansion we're |
5039s | going to Mansion we're going to own the |
5041s | Amanda as a matter of fact look at look |
5043s | at the good grace of player first games |
5046s | allowing me to commentate one of my very |
5049s | first Mansion setups in this entire EU |
5052s | bracket I love y'all I love y'all so |
5054s | much I'm now rooting for red team |
5056s | Sharpie I just got word a Sharpie I just |
5059s | got word it looks like this was a |
5060s | mistake in terms of stage being picked |
5061s | they're gonna redo this game right now |
5067s | hahaha |
5068s | I almost thought my face literally bro |
5072s | okay look there's something that I |
5074s | really appreciate about mansion and I |
5076s | think it's the reason why we saw red |
5078s | team counterfeit to that it's because |
5079s | grenades really does Excel on this |
5081s | because of that you're going literally |
5083s | because of that because of that middle |
5085s | roof area is so good it's so good for |
5089s | characters with a projectile like uh |
5091s | like like with a specially an |
5093s | interactable projectile light grenade it |
5096s | does allow Morty to get significantly |
5097s | more setups you have been with some |
5099s | amazing up air uh up aerial moves |
5103s | especially when you're looking at his |
5104s | Nair a backpack to go ahead and secure |
5106s | things inside of the Mansion it's just a |
5108s | good opportunity to rack up and it does |
5110s | allow quite a bit of opportunity which |
5112s | is what we're not seeing from 260. |
5116s | and uh MJ here it's it's it's a it's |
5119s | looking a little bit like a blow up |
5120s | right now it's looking a little bit like |
5122s | a blow up for Redtube I'm not gonna hold |
5124s | it that was such a sick KO from MJ the |
5127s | batarang over to the edge 30 damage |
5129s | managed to get that really early KO and |
5131s | things are starting to turn into uh |
5133s | Looney Tunes stage if you will because |
5135s | people are just bouncing like crazy from |
5137s | the ceiling another down are going to |
5138s | come up we're gonna see two zip I'd be |
5139s | able to survive that a little bit longer |
5141s | 119 damage here on Timmy he's pretty |
5144s | much gonna be the one that needs to |
5145s | survive for as long as possible but he's |
5146s | also going to become the prime target no |
5147s | Denver Falls coming up M James he's |
5149s | gonna chase after him fantastic recovery |
5151s | from Timmy to get back onto the stage he |
5153s | is bouncing like crazy collateral damage |
5155s | all over the place he's gonna continue |
5157s | to be able to survive for even longer |
5159s | he's gonna throw out tons of hitbox |
5161s | everyone's bouncing all over the place |
5164s | appreciate the bouncy house aspect of |
5166s | mansions every single time and I think |
5168s | one of the things we're seeing right now |
5169s | is as long as Morty stays inside of this |
5171s | super spooky house he will live they |
5173s | have an opportunity right now to win an |
5175s | Unfortunately they did get bounced |
5177s | outside of the bouncy house and two |
5179s | simpi and MJ secure that by the |
5183s | tip of their teeth literally moving |
5185s | forward not necessarily for it I'm sorry |
5187s | 2-0 inside of this set so far one more |
5190s | win will secure them the entirety of the |
5192s | set but look at some of these first |
5193s | stocks right here look at what red team |
5194s | was able to accomplish just because of |
5197s | how Mansion is set up those two slopes |
5200s | up there on the roof are incredibly |
5201s | advantageous for characters like Finn |
5204s | for characters like rain dog for |
5206s | characters like Shaggy because they do |
5208s | allow a lot more for your hitbox |
5210s | property when you get up there it's |
5212s | significantly more inside of your favor |
5213s | especially inside of the house and I |
5215s | think that's something that both Morty |
5217s | and Finn were actively aware of I also |
5220s | really appreciated the way in general |
5221s | that MJ did secure a lot of that middle |
5223s | ground even though it is one of the most |
5225s | dangerous areas inside of the house you |
5227s | do not want to be directly underneath |
5229s | that roof inside of mansions but you |
5232s | know what Aussie Against All Odds we saw |
5234s | mansion inside of this tournament and I |
5236s | am happy I am very happy right now can |
5238s | you tell would you would you have been |
5241s | happy with Naes because that's also when |
5242s | we all saw Scooby's mansion with a roof |
5244s | once as well on top of that now it's |
5246s | just as Looney tuna bro people just |
5248s | bouncing all over the place it's why a |
5250s | lot of players tend to like try to ban |
5252s | that stage or rather try to like avoid |
5253s | is because they don't like being like |
5255s | table tops like all over the place but |
5257s | it also allows for a little bit of |
5259s | counter pick Advantage especially with |
5260s | hazards off the little cranks are no |
5262s | longer on the stage so it allows even |
5264s | like a little bit more control right |
5266s | when the floors are also not dropping |
5267s | randomly creating these like uh chasms |
5270s | across the stage so now we're gonna see |
5272s | the counter pick obviously did not work |
5273s | out for them they're still down two to O |
5275s | and that's something we're seeing a lot |
5277s | of today right now Sharpie I'm looking |
5278s | at all earlier on this bracket there are |
5281s | a lot of three O's and there's a couple |
5283s | three ones and very few three twos just |
5285s | tons and tons of three that's all we've |
5287s | been seeing on stream we're about to see |
5289s | it one more time here I think pleb tank |
5291s | and Timmy gotta pull something out of |
5293s | their hat to bring this back to a game |
5295s | number three I don't foresee them going |
5296s | straight back to Scooby's mansion with |
5298s | roof purely because of the um like it |
5301s | didn't work out for that game you know |
5302s | too that looked like a gamble of counter |
5303s | picks so we'll have to wait and see |
5305s | where they're going to be taking them |
5306s | here for game number three |
5307s | if I had to be honest with you one of |
5309s | the stages that I actually think would |
5310s | be best for them in terms of counter |
5315s | countered specifically the 2v2 setup |
5317s | instead of like the closed one with the |
5318s | 1v1 |
5320s | um I I do think that those those |
5322s | specifically more recovery options would |
5324s | be really nice for them coming back onto |
5326s | the stage and the fact that the ceiling |
5327s | is relatively low means that they'll |
5329s | have an opportunity to go ahead and |
5330s | knock them out I like them going back to |
5332s | I like them going back to Mansions |
5333s | though I do appreciate them going back |
5335s | to Mansions specifically because I |
5338s | actually think they had a closer |
5339s | opportunity of winning on this stage |
5340s | than they did previously on Sky Arenas |
5343s | even with the supposed RNG that Everyone |
5345s | likes to talk about on Mansions I |
5347s | actually think this is a really good |
5348s | stage for Finn players and I stand by |
5350s | that |
5351s | what makes this a really good counter |
5353s | pick for red team just in general is |
5355s | because blue team wants vertical chaos |
5357s | that's what Batman and Arya want all the |
5360s | time when you put the roofs there they |
5362s | can only get those vertical Ko's in the |
5363s | center of the stage or when they're off |
5365s | stage so if they manage to get it near |
5366s | the sides they can't secure a knockout |
5368s | because of that so that's why we're |
5369s | seeing this counterpick come into play |
5371s | from Red Team they're just trying to |
5372s | bank on the fact that they're gonna go |
5373s | for the horizontal chaos and said and |
5375s | right now they're doing a pretty okay |
5376s | job of just Timmy Staying Alive here |
5378s | being at 44 damage not being a big prime |
5380s | target but Club tank is getting beat up |
5382s | right now safely gonna be able to save |
5384s | him and that's going to be Senpai going |
5385s | down into the blast zone first point |
5387s | going towards red |
5389s | we we are probably if red team wins this |
5392s | I'm 100 positive we are going to see a |
5394s | Mansions fan I am 100 positive we will |
5397s | see a Mansions fan if red team comes out |
5399s | on top of us but I just want to |
5401s | congratulate beautiful high fives there |
5402s | amazing amazing high five got the angle |
5405s | properly got off that route and they're |
5407s | just playing off the roof game right now |
5409s | they're just sitting up there they're |
5410s | totally content trading out for these |
5412s | thoughts especially since they are |
5413s | literally one stock over uh two simpy |
5416s | and MJ right now they are totally fine |
5418s | trading and I think red team's a lot |
5420s | more comfortable with the pacing of the |
5422s | match right now because blue team's kind |
5424s | of scrambling a little bit they don't |
5425s | have their feet inside of the house they |
5427s | don't have the damage again they don't |
5428s | have the stock advantage and and even |
5430s | with that combo right there on Arya you |
5432s | watched her unfortunately put them back |
5434s | inside of the Mansion which was not what |
5435s | she was trying to do there it's very |
5437s | clear to me that blue team is not |
5439s | comfortable on the stage |
5441s | yeah I mean the thing is they're not |
5443s | that comfortable but right now they're |
5445s | flying all over the place Match Point |
5447s | here for red team two sempi going down |
5449s | yet again for the second stock now |
5451s | everything's on MJ they're trying to |
5452s | play that stock tank role and try to |
5454s | stay alive so we're gonna try to chase |
5455s | after Timmy managed to connect that |
5456s | uppercut put another point for blue team |
5458s | and now things are potentially possible |
5460s | here to get against fin but |
5461s | unfortunately save point was activated |
5463s | on him he's gonna bring him back to the |
5464s | center of the stage give him that |
5466s | additional life like he's literally |
5467s | living inside of a video game and now |
5469s | things are looking kind of difficult |
5470s | here look at MJ play Matt aggressive |
5472s | though at 134 that's super dangerous |
5474s | that is a huge gamble to be doing and |
5475s | right now there's charging to slowly |
5477s | bring this back bit by him and finally |
5478s | get catches enough air there's the fire |
5480s | coming up from Morty Timmy bringing it |
5483s | home get that point on the board and |
5485s | finally turn into a competitive set but |
5487s | now they have lost all counter pick |
5489s | Advantage there is no more counter picks |
5491s | in this set for red team so now all the |
5494s | stages for the rest of the set is going |
5495s | to be purely wherever blue team wants to |
5496s | go and I can guarantee you like you said |
5497s | we're not going to be seeing Scooby's |
5499s | mansion with a roof anytime soon from |
5501s | this team definitely not you can see |
5503s | just the way that red team was able to |
5505s | go ahead and get started here very very |
5507s | early very frequently they used Morty |
5509s | save point as you said his down special |
5511s | uh to go ahead and recover really early |
5514s | back on the stage it operates very |
5515s | similar to rain dog's tether but it is |
5517s | on a significantly longer cooldown and |
5519s | it unfortunately does not apply a DOT |
5521s | while you're doing that but it does heal |
5523s | which is very important because there |
5524s | were several times where Finn was |
5526s | actually able to get a very small heel |
5528s | buff just because he was right on top of |
5530s | the save point with Morty when they |
5531s | recovered and that heel buff did give |
5534s | them enough to retain a little bit more |
5536s | of a state ability which is why they |
5538s | were so low but what we'll probably see |
5540s | as you said and as I've said before is |
5542s | we will not see a return to Scooby's |
5544s | Mansion at all unfortunately it could be |
5546s | ruthless it could be ruthless I don't I |
5549s | don't think they'll go to ruthless I |
5550s | don't think they will because firstly as |
5552s | you said before ruthless is a really bad |
5554s | pick especially against the Batman and |
5556s | Arya because there's only one direction |
5557s | and that is up you do not want to put |
5560s | them inside of that situation at all |
5562s | especially because it's so easy for them |
5563s | to combo against those walls inside of |
5565s | mansion when there's ruthless but one of |
5567s | the things I would like to see and that |
5569s | I think we will probably see is we'll |
5571s | probably see sky Arena platforms just |
5573s | because they're not going to allow sky |
5575s | Arena no platforms to come back onto |
5577s | play I don't think we'll see sky Arena |
5578s | platforms come back to play I think |
5579s | that's a very very simple uh X out for |
5583s | the red team there I think we will still |
5585s | see sky Arena Platforms in play and I |
5588s | think that is where we'll be going for |
5589s | this final match here |
5590s | and you gotta remember all the stages |
5592s | right now are legal except for Space Jam |
5595s | and you only get two bands when you win |
5597s | so you can only X out two of those |
5598s | stages in blue team and once those two |
5600s | stages are gone blue team can pick any |
5602s | stage Under the Sun that's not those two |
5604s | stages or Space Jam as long as hazards |
5605s | are off so if they want to take much |
5607s | report they preferably could they would |
5609s | not obviously but like that's just |
5610s | letting them know that there's plenty of |
5612s | stages for them to be able to go to so |
5615s | sky Arena could easily be on the table |
5617s | triplets or not it could be Scoobies no |
5620s | roof it could be like literally so many |
5621s | different stages it's all about where |
5622s | pleb and Timmy are going to be able to |
5624s | ban and it's all about where they feel |
5626s | confident on so we're gonna see where |
5627s | we're gonna be going if I was a betting |
5629s | man I would say Skyrim and no plats |
5632s | uh you really think it's gonna be no |
5634s | plus I feel like I feel like they're not |
5636s | going to allow my flats I feel like they |
5638s | want triplets and triplets got banned |
5640s | okay that would that would make sense to |
5642s | me and look at the sky Arena it's gonna |
5643s | be plaits or no plats let's see what we |
5645s | got it does look like no Flats it does |
5647s | look like no Flats okay um what can I |
5649s | say I call what I call Bro |
5653s | someone saying even a professional |
5657s | s this |
5658s | four here with two Senpai two games up |
5661s | and a red team one game up we're looking |
5664s | at a very very fast amount of damage |
5667s | going out onto that Fin and almost a |
5669s | knockout situation right there on Finn |
5671s | who's now sitting at 100 immediately |
5673s | save point does pull them back onto the |
5676s | stage and we are looking at some Grapple |
5678s | Games to keep them up inside of the air |
5681s | yeah just trying to keep them Airborne |
5683s | for as long as possible get that damage |
5685s | going and right now it is racking |
5686s | because now there's no more like roofs |
5688s | or walls or anything in the way of them |
5690s | just trying to heal claustrophobic it's |
5692s | a nice big Open Stage for them to be |
5693s | able to push that stage Advantage |
5695s | because what makes Scooby's mansion with |
5697s | the roof so bizarre is that you never |
5698s | really truly have stage advantage on |
5700s | that stage because it's like you know |
5702s | where it is safe whereas on this you're |
5703s | seeing a lot of dominance coming out |
5705s | from Blue Team where they're staying on |
5706s | the center stage even right there even |
5707s | after that big conversion who's in |
5709s | center stage it's blue team and now |
5711s | we're seeing this push again coming out |
5712s | from Blue trying to get that uh Edge |
5714s | guard against blood tank gets another |
5715s | uppercut off the bathroom and this is |
5717s | exactly the type of gameplay I was |
5718s | expecting when it's not on Scooby's roof |
5720s | look at this they're just kind of |
5721s | dominating right now triple digits here |
5723s | on blue team because they go for a four |
5724s | stock and it's very possible he's |
5726s | looking for the downer career almost got |
5727s | there right back on him throws at the |
5730s | gem is out of money comes back on stage |
5732s | and still three points to zero red team |
5734s | is struggling very much so it does |
5737s | definitely look like blue team's game |
5739s | till loser you're looking some of these |
5742s | horizontal I'm sorry specifically these |
5744s | vertical Knockouts immediately just |
5746s | early racked up by the blue team that is |
5748s | going to be a double knockout in red |
5750s | team's favor right now putting them on |
5751s | the board with two over right now but |
5754s | they are still literally at high |
5756s | percentages meaning only one up air and |
5758s | one up special is going to secure it for |
5760s | two simpi and MJ securing them that win |
5763s | 3-1 over the red team Aussie how did we |
5766s | get here |
5768s | basically taking to a stage they feel |
5770s | comfortable and that's literally all it |
5771s | was they probably don't practice on |
5773s | Scooby's mansion with a roof that often |
5775s | and on top of that the stage Advantage |
5777s | like I was saying earlier with Scooby's |
5779s | mansion on roof the stage is unorthodox |
5780s | compared to pretty much all the other |
5782s | stages in the game except maybe trophies |
5784s | Edge two and three four because center |
5786s | stage in all platform Fighters is such a |
5789s | golden spot to be for your team or your |
5791s | player you want to control that stage |
5793s | you want to make if you're more centered |
5795s | that means you have more root you have |
5796s | more options at your disposal as an |
5799s | example let's say both players are in |
5800s | center stage in red team teams up |
5801s | against the corner red team can only |
5803s | approach stay in the corner or go off |
5806s | stage who's going to put them in |
5807s | disadvantage blue team being Center |
5808s | Stage they have more options at their |
5810s | disposal they can opt to hold their |
5812s | ground stay Center Stage they can |
5814s | Retreat if they want to they feel a |
5815s | little bit pressured and give up a |
5816s | little bit of stage control and still be |
5818s | safe and still have a little bit of |
5819s | neutral they can all go all the way to |
5821s | the edge they want to have plenty of |
5822s | room to move around or they can push the |
5824s | advantage and try to make them scared |
5825s | and push them off stage which is why in |
5828s | platform Fighters it's so important to |
5829s | have that middle ground so when you |
5831s | bring on a stage like Scooby's mansion |
5833s | with the Roof Center Stage is no longer |
5835s | desired because that's actually a danger |
5836s | spot to be in because of that little |
5838s | root that little tunnel in the beginning |
5839s | so I feel like that's where blue team |
5841s | was struggling is that they could no |
5842s | longer control at center stage and |
5843s | that's why it turns into like such a |
5845s | Looney Tunes type of like action that we |
5847s | saw so the second you took them to Stage |
5848s | that they were comforted on that was |
5849s | almost a four stock and it's nothing I |
5851s | did not surprise me but now we gotta |
5852s | move on into our next set we are flying |
5855s | by guys that was Winter semis winners |
5856s | finals happening on later today by the |
5858s | way is going to be too simple and MJ |
5859s | facing off against Rez King and SJP but |
5861s | now we are diving over into losers |
5864s | quarters I believe we are going to be |
5866s | seeing some uh passy Bros with and |
5868s | Minnie Michael basing off against |
5871s | Phantom and mitsukin this is going to be |
5872s | Poland versus France Ari and Iron Giant |
5875s | on the left side and then we have I I |
5877s | didn't really quite see who the |
5878s | characters were on the right but it's |
5879s | probably gonna be Superman and Arya or |
5880s | Batman and Arya which one |
5883s | yeah yeah so it's gonna be better look |
5885s | I'm not shocked I'm not shocked |
5887s | smart to choose Batman going up against |
5890s | an Iron Giant type especially because |
5892s | you're going to have a lot more |
5893s | opportunities to interrupt |
5894s | um you're going to have a lot more |
5895s | ability to go ahead and catch up with |
5897s | Arya who will probably be flying around |
5898s | the screen it's just a lot more mobility |
5900s | in general and look at the Scooby |
5903s | mansion picks it is going to be a |
5906s | ruthless very very smart thing I believe |
5908s | especially by The Iron Giant and Arya |
5910s | here |
5911s | um I agree with the choice not only |
5913s | because I'm a Scooby fan obviously but |
5915s | just look at both of these teams both of |
5917s | these teams want to go ahead and knock |
5918s | you up off of the top of the stage and I |
5921s | think this is a fantastic opportunity |
5922s | for them to be able to do it so it is a |
5924s | very fair game for I believe both blue |
5927s | and red team here and it was a really |
5928s | really good unique choice that we're |
5931s | seeing here |
5932s | yeah with Scooby's Mansion ruthless |
5934s | because it's very very similar to sky |
5936s | Arena no plats the only difference is |
5938s | that the ceiling is higher than normal |
5940s | so the vertical decals aren't going to |
5942s | come as faster gonna manage to find that |
5943s | one though at 78 against likes of Mario |
5945s | light character of course that's going |
5946s | to be able to KO and on top of that |
5948s | walls do spawn in the beginning but |
5949s | they're hardly like they're hardly a |
5951s | factor because they only stay up for |
5952s | like nearly a second they're usually |
5953s | gone within the first 10 seconds of the |
5955s | game so yeah especially Sky reading with |
5956s | a little bit higher ceiling look at |
5957s | these side air charges coming out from |
5959s | Minnie Michael I'm sorry uh passy bro |
5962s | trying to connect those and get them off |
5964s | stage and get these really nice Kos with |
5967s | the strike oh really really nice down |
5970s | air there uh by I believe the stripe |
5973s | actually sent that Batman flying |
5975s | immediately they get back on it and look |
5977s | at that area look at that Aria follow-up |
5979s | look at that double knockout situation |
5982s | because of that Aria immediately |
5984s | punishes the Arya who was sitting at |
5985s | over 150 and just like that Phantom and |
5989s | mitsukin are already One stock away from |
5991s | big right now with blue team struggling |
5994s | to keep up right now red team relatively |
5997s | still very healthy but it is anybody's |
5999s | game at the situation one very well |
6001s | placed up special could be a win for the |
6006s | red team |
6007s | yeah they just need to find their Mark |
6009s | right now look at these gunshots coming |
6010s | out from passy now the thing is passy is |
6013s | doing that in such a fashion where he's |
6015s | delaying the gunshots because he'll get |
6017s | there's a greater chance of him being |
6018s | able to get the knock back if you just |
6020s | Spam it all three gunshots will come out |
6022s | faster there's a less opportunity for |
6023s | you to like you know get that additional |
6025s | hit somewhere push them closer and |
6026s | closer to the blossom look at that |
6028s | grappling hook into uppercut to finish |
6030s | it off from Phantom sitting over here |
6032s | catching the Iron Giant which is kind of |
6034s | a hard target to be able to avoid that |
6036s | at first I was kind of like hesitating |
6038s | at Phantom playing Batman instead of |
6039s | supreme in this matchup because Superman |
6041s | gains a lot against the likes of Iron |
6043s | Giant as an example oops here likes to |
6045s | play Superman against anytime he's |
6046s | fighting against an Iron Giant purely |
6047s | because he has grabs having grabs |
6050s | against the like of Iron Giant is such a |
6052s | disaster for the the Colossal character |
6054s | purely because if he activates bolts |
6056s | Superman ignores it he just goes through |
6057s | and grabs you but we're seeing more |
6059s | often than not even in the previous uh |
6061s | date oops here did end up going Batman |
6063s | against Iron Giant and maybe we're |
6065s | seeing the exact same thing coming out |
6066s | from Phantom where he is also up to go |
6068s | for the Batman against them just because |
6069s | of being able to chase him down and turn |
6071s | Iron Giant into a combo food |
6074s | things I do want to talk about is this |
6075s | final stop |
6079s | to play specifically caught before that |
6081s | but I'm sure that you did Aussie was |
6083s | that actual smoke bomb kind of like |
6085s | passive reset up that we saw there and I |
6087s | actually think that was instrumental to |
6089s | the very last talk because what it |
6090s | actually allowed Batman to do was go |
6092s | ahead and get grappling hook off of |
6094s | cooldown it allowed Arya to also get her |
6096s | knife and her dagger setup off of |
6098s | cooldown which allowed them to kind of |
6100s | separate both the stripe and iron |
6102s | diamond so that Batman was able to go |
6104s | ahead and get that final uppercut on |
6106s | iron dyron to go ahead and go and secure |
6108s | that final stock I think that final |
6110s | moment was actually instrumental as to |
6112s | what we can expect moving forward inside |
6113s | of this set because there's something |
6115s | that the Batman and the Arya are doing |
6117s | right now and that is being very very |
6120s | patient when they're actually at |
6122s | disadvantage and we saw the entirety of |
6123s | the very last match they took a much |
6125s | more defensive play and that's not |
6126s | necessarily something that we've seen |
6127s | throughout the entirety of all of these |
6129s | sets we've seen a lot of players become |
6131s | actually a lot more aggressive when |
6132s | they're at disadvantage day to try to |
6134s | get it back because the pacing of this |
6136s | game is so easy to lose when you are at |
6139s | disadvantage that's not what blue team |
6141s | or I'm sorry red team is doing inside |
6143s | this case Phantom and mitsu are actually |
6145s | taking the time to go ahead and kind of |
6147s | be a lot more passive wait for the team |
6149s | to come to them or completely stop what |
6152s | they're doing and get their cooldowns |
6153s | back up before they reapproach and I |
6155s | think that's going to get them very very |
6156s | far it's something that you see a lot of |
6158s | as we get further inside of the bracket |
6160s | and it's I think something that's going |
6161s | to be a lot more common as we move |
6162s | further into this top eight |
6164s | and what's been going on by the way |
6166s | sharp is if you you know I called it |
6168s | every single time it's gonna come out |
6170s | again guess what these two teams have |
6172s | history they actually ended up fighting |
6174s | again over in number two of the European |
6176s | it was actually uh Phantom and mitsukin |
6179s | were the ones that came out on top and |
6180s | ended up sending passy and Minnie |
6182s | Michael into a Seventh Place finish over |
6184s | in number two so right now again history |
6186s | might be looking like it's repeating |
6188s | itself currently we're going over to |
6189s | Scooby's mansion with a roof This Time |
6190s | by the way so we're gonna have that uh |
6193s | continued zaniness of just being able to |
6194s | try to prevent them from being able to |
6196s | get those really vertical chaos again |
6197s | this is a team that follows vertical KO |
6199s | so having something like that fantastic |
6202s | setup against Minnie Michael he |
6203s | struggled to get back on stage and now |
6205s | he's trying to return the favor and goes |
6207s | down with the Ganon ball |
6208s | Elsie I didn't actually expect that very |
6210s | first knockout on that Iron Giant I |
6212s | really thought that he had the tools to |
6214s | go ahead and approach there and I |
6215s | thought that we were going to see a |
6216s | little bit more strike Pressure cover up |
6217s | on that knockout I was incorrect but |
6219s | that just goes to show you exactly how |
6222s | much coordination and how good red team |
6225s | specifically need to end at removing any |
6228s | recovery options from them they're |
6229s | already on magically they're already on |
6231s | Match Point look at this Aussie are you |
6233s | not entertained |
6235s | Phantom just going in there being the |
6237s | Entertainer himself bro with those |
6240s | uppercuts getting a double KO and now |
6242s | he's got this mini Michael in a bad |
6244s | position there was an opportunity there |
6245s | for him to continue that combo on and |
6247s | potentially get a really early care uh |
6249s | KO against iron Giants which would not |
6251s | only pay dividends for them in terms of |
6253s | just against Iron Giant making that |
6254s | stock worthless but it would also make |
6256s | it so they get the game win but |
6258s | unfortunately that's gonna be me too |
6259s | going all the way to the top and now |
6260s | Phantom has to try to stay alive while |
6262s | Minnie Michael stays alive over on the |
6264s | right side gets another Cider on top of |
6265s | that gets another charge nothing now |
6267s | unfortunately I can be able to survive |
6268s | that one that's gonna be a really fast |
6269s | game in favor of Phantom and me too yet |
6272s | again |
6273s | you know one of the things I'm really |
6274s | appreciating here by Phantom and mitsu |
6276s | is there I want to say Edge guarding |
6279s | because they're they did they did |
6281s | amazing with this very first knockout |
6282s | look at this opportunity you see Iron |
6284s | Giant go out to go ahead and try to try |
6286s | to secure that knockout uh Batman |
6288s | immediately goes down with that down air |
6290s | and in order to stop the recovery we |
6292s | immediately see me two go down to follow |
6295s | up and stop it even though it's a very |
6297s | dangerous situation for an Arya |
6299s | especially someone as light as Arya |
6301s | against an Iron Giant who is getting |
6303s | very close to raid you don't want to be |
6305s | there you want to be careful but several |
6308s | times they identify where Iron Giant is |
6310s | in an unsafe situation and they follow |
6312s | up immediately especially taking |
6314s | opportunities when Thorns are down to go |
6315s | ahead and cover when it is safe they're |
6318s | not scared at all you can see them look |
6320s | at that look at that where was the fear |
6322s | literally she's not scared of white |
6324s | walkers she's not scared of Iron Giant |
6326s | what is there for Arya to fear inside of |
6329s | this matchup Aussie |
6330s | literally nothing you can rip the face |
6332s | off a metal machine easy peasy lemon |
6334s | squeezy I've seen in Samurai Jack it's |
6336s | definitely something you can do bro I I |
6337s | swear but now we're gonna be jumping |
6339s | into this next game here it looks like |
6341s | we might have some character counter |
6342s | picks potentially coming out I do know |
6344s | that passy does have an aria to bring |
6346s | out in case they don't want a feeling |
6348s | with the stripe also on top of that mini |
6350s | Michael's Iron Giant does have a Shaggy |
6351s | to be able to bust down in case he's not |
6353s | feeling confident with the Colossal type |
6354s | character so this could potentially be a |
6357s | counter pick I do want to talk about the |
6358s | Run by the way from uh EU open number |
6360s | two if you remember if you recall |
6363s | correctly they lost their first set |
6365s | winners round one they got knocked into |
6367s | losers they climbed all the way to |
6369s | Seventh Place finish after getting |
6370s | knocked into that giant bracket in EU |
6372s | all the way to seven to qualify for this |
6374s | so you know to get all the way there and |
6376s | still make it to the top eight here in |
6377s | this bracket defeating the likes of RJ |
6379s | King and lager defeating pulkey and not |
6382s | sweaty to make it here into top eight of |
6384s | the 16 man bracket where every match is |
6386s | a death battle it is a testament to |
6388s | their character and their team to be |
6390s | able to kind of be be determined to make |
6392s | sure that at least getting that Seventh |
6393s | Place fish even if they lose this next |
6394s | game they got top eight in the EU finals |
6397s | guaranteeing them a top eight team from |
6399s | Europe you know that's a title to really |
6401s | hold strongly to your heart for sure and |
6403s | you know I think EU has really been |
6405s | showing out inside of the entirety of |
6407s | not only the qualifiers but also inside |
6409s | of this finals if there's one thing that |
6411s | has definitely been cemented I think |
6413s | it's either multi-vs Community from some |
6415s | of these matches is that EU is not here |
6417s | to play they are here to win watching |
6420s | the strength of a lot of these players |
6421s | across the other side of the pond only |
6423s | cements to me that multiverses is an |
6425s | incredible game internationally |
6427s | continentally and in general in our |
6429s | local so I want to remind all of our |
6431s | listeners and anybody watching the |
6432s | stream right now if you are interested |
6434s | in picking up multiverses especially |
6436s | competitive multiverses please check out |
6438s | twitter.com mvsgaming where you can keep |
6440s | up to date with all the competitive |
6442s | multiverses inside of the world once |
6444s | again that website is twitter.com mvs |
6447s | gaming we have not only Clips not only |
6450s | highlights but also some extensive |
6452s | opportunities for you to compete inside |
6454s | of your locals regionals and major |
6456s | events near you |
6458s | yeah just it's always good to be able to |
6460s | just kind of keep up the date with all |
6461s | the tournaments that are coming into the |
6462s | future what makes that Twitter account |
6463s | really strong is the fact that they help |
6465s | retweet and give a little bit of a |
6467s | signal boost to all the locals happening |
6470s | up some of the more major locals we've |
6471s | been seeing have been like the |
6473s | tournaments over in Connecticut on |
6474s | Wednesday nights hosted on Ajax |
6475s | underscore HQ as well as the New York |
6479s | City local coming up over on my channel |
6481s | Twitter TV slash Australia Vista so that |
6483s | happens every Mondays as well so the |
6485s | fact that the signal boost those as well |
6486s | as all these other locals happening that |
6487s | are popping up all over the N A they're |
6489s | starting to pop up over in Europe it's a |
6491s | really cool resource if you just like |
6493s | watching multiversions which I assume |
6495s | you like watching multiverses if you're |
6496s | here right now listening to this so it's |
6498s | definitely a channel you want to keep on |
6500s | your radar on all your social media so |
6502s | now it looks like we're finally getting |
6503s | into this character selects right now |
6505s | looks like no swaps are coming out |
6507s | except for the Aria and over the um |
6510s | stripe and honestly you know this is a |
6512s | pretty good pick right it already just |
6513s | has a lot of tools in her kit to be able |
6515s | to get a lot of verticality chaos has a |
6517s | fully charged side air that can net a |
6519s | really early kale off of this side now |
6521s | it's all about where we're going we're |
6522s | going for the stage we're going to see a |
6524s | run back over to Scooby's mansion with |
6525s | Brim or we're going to see a different |
6527s | stage entirely let's just have to wait |
6529s | and see |
6529s | for sure for sure and I want to remind |
6531s | everybody listening right now on Twitch |
6533s | chat you can actually vote for who you |
6535s | think is going to come out on top don't |
6537s | just listen to our commentary engage |
6539s | give up some of your channel points to |
6541s | figure out what will come out |
6542s | I'll tell you who it is I'll tell you |
6545s | who wins I got the script right here you |
6547s | guys want to see it I got the script |
6548s | it's right here right now for this next |
6549s | one it's going to Trophies Edge for game |
6551s | number three I agree with this pick for |
6554s | blue team because why okay so red team |
6556s | gets gains a lot from this because of |
6558s | these verticality kills all they want is |
6560s | verticality so it can become very scary |
6561s | right but that thing is so true for Iron |
6564s | Giant you put them on a small stage all |
6566s | of a sudden you're now claustrophobic |
6568s | against this big colossal character |
6569s | becomes really tough to have to deal |
6571s | with him when he's just all over the top |
6572s | of you but unfortunately what we're |
6573s | seeing is a two feet one against them |
6575s | and now mini Michael already at 145 |
6578s | damage it is that fear of getting a |
6580s | really early KO off the first 30 seconds |
6582s | of the game now I'm I'm watching Iron |
6585s | Giant just immediately go into the pass |
6588s | of just throwing scrap every everywhere |
6590s | mode just because of how high in |
6592s | percentage he is mini Michael is not |
6594s | necessarily the strongest inside of this |
6597s | team right now we're looking at him |
6599s | taking much more passive role in a media |
6601s | say that again |
6602s | the butt slam comes down and it is |
6605s | commentator's curse on the reel for me |
6607s | there Aussie |
6609s | nasty knock out there for many Michaels |
6612s | he's just playing really well now he |
6614s | took all that damage all they need is |
6615s | that one opening against the rage mode |
6617s | puts him into the green ball and we're |
6618s | gonna see this capitalization coming out |
6620s | for passing almost getting to kale and |
6622s | unfortunately it's gonna fly out from |
6624s | him he's gonna fall down to the bottom |
6626s | of the blast zone unfortunate opening |
6628s | everything wow |
6629s | gets the up air near the top of the |
6631s | blast zone and now we see match play |
6633s | here if you're a Bluetooth the first |
6634s | time we'll be seeing it this entire set |
6636s | the counter pick is playing out very |
6637s | well for them currently but |
6639s | unfortunately they're getting stuck |
6640s | between all of these combos right now |
6641s | the up special up there classic coming |
6643s | up from Arya he has plenty of time for |
6645s | Phantom to be able to jump in there and |
6646s | get a follow-up on top of that grappling |
6647s | hook on top of it getting on the boat |
6649s | that high damage all of a sudden tables |
6651s | being turned on them gonna go into that |
6653s | rage mode jumps into them and get that |
6654s | electric ball he's looking for the |
6655s | autoretical Batman's gonna Dodge right |
6657s | into it and take a clean 35 damage in |
6659s | the process it is still trying to find |
6660s | his opening with the grappling code 200 |
6662s | damage Finance yes |
6665s | unfortunately that's gonna be Batman |
6667s | flying into the Blaster I want watch |
6669s | that replay one more time at the end |
6670s | because I do too that actually tears me |
6672s | I thought that was a red team that got |
6674s | that with no |
6677s | go on |
6679s | I was just gonna say that at the very |
6681s | end there we saw that Arya chased after |
6684s | them near the end or sorry Batman's |
6686s | Phantom chased after him with the |
6688s | grappling hook and we went all the way |
6689s | to the top of the blast and I thought he |
6690s | got the uppercut on the Aria on passy |
6693s | but that is not what happened so as we |
6695s | get closer and closer to that final |
6696s | replay we'll finally be able to see what |
6699s | exactly happened that transpired there |
6701s | in the final moments of the game because |
6703s | red team was bringing that back Sharpie |
6705s | it was really close |
6707s | it was it was very close indeed and I'm |
6709s | also really excited to see what happened |
6710s | inside this final stock I think we're |
6711s | getting to it right now |
6713s | um literally as we go inside of this |
6715s | trade that right there right there you |
6717s | saw it I |
6719s | talked about Mario talk me through it |
6720s | Aussie it was Arya getting Arya so |
6722s | basically Arya got the KO against Minnie |
6725s | Michael it was near the top of the blast |
6727s | zone so then the other Aria from Blue |
6729s | Team uh jumped in there got the up air |
6733s | on top of that and passy was able to |
6735s | finally just shut it down completely and |
6737s | what was going on you'll notice that |
6738s | when that first pawn shop against Iron |
6740s | Giant I talked about this before in the |
6741s | past broadcast if you guys have been |
6742s | like Avid Watchers it turns into a |
6744s | punish a punish into a punish so you |
6747s | punish the punch to punish and that's |
6748s | exactly what happened so even when Arya |
6751s | went out there you saw Batman Phantom |
6752s | jump in there and try to punish that |
6754s | Arya in times but unfortunately they |
6756s | were out of stocks that was the game |
6758s | points the uppercut actually didn't |
6759s | register to go through so he teleported |
6761s | out there because that was the end of |
6762s | the game so now we finally have a point |
6763s | on the board here for our blue team |
6764s | turning into a competitive set but they |
6766s | have exhausted all the resources four |
6769s | stage counter picks and now we're gonna |
6771s | see where red team's gonna be able to |
6772s | take these two wonders |
6775s | I kind of want to talk about what we saw |
6777s | from posi there because posi was |
6779s | definitely the MVP I believe from Blue |
6781s | Team there were several Knockouts that |
6783s | they were responsible for and one of the |
6785s | things you've talked about excessively |
6786s | inside the past especially when I've |
6787s | complained about Iron Giant on broadcast |
6789s | Aussie is how Iron Giants rage kind of |
6793s | puts him in a disadvantaged state |
6794s | especially in twos it's very easy to |
6796s | punish it's very very hard to come back |
6798s | especially at your if you're at |
6800s | disadvantage and it's one of those |
6801s | situations where you're basically locked |
6803s | out of any real assistant moves because |
6805s | you can only do certain moves inside of |
6808s | rage and that's kind of what we saw but |
6810s | what Arya did specifically what Posse |
6812s | did whenever Iron Giant went into rage |
6814s | was they went on the super offensive |
6816s | every single time we see Iron Giant go |
6819s | into rage several times you see a |
6821s | knockout being followed up on Blue's |
6823s | team onto red team because the Aria is |
6826s | immediately stopping the red team from |
6828s | approaching anywhere near Iron Giant |
6830s | which I think is just really really good |
6832s | awareness from The Blue Team and really |
6834s | good synergy for both mini Michael and |
6837s | pozzie there |
6839s | you gotta think of iron giant's rage |
6841s | mode like it's berserk right you go in |
6843s | there you go you throw away all of your |
6845s | defenses because you're so mad you're so |
6847s | angry and you go into a full offensive |
6850s | mode because while you lose a lot of |
6852s | defense and you become very susceptible |
6854s | to combo games what you get in return is |
6856s | a ton of damage that you get out of it |
6858s | right the green ball can trap in a pawn |
6860s | for you to be able to jump on top of and |
6862s | be able to get like a cannonball on it |
6863s | the teammate can actually pilot Iron |
6865s | Giant for a second and shoot off an |
6867s | electric ball which adds on 35 damage |
6868s | and opponent gets caught in it you get |
6870s | the ability to shoot off missiles which |
6872s | is great coverage game so you get a lot |
6874s | of mileage out of it but yeah you lose a |
6876s | lot of your defensive options as well as |
6877s | your Close Quarters combat game is not |
6879s | as great so you got to be careful when |
6881s | you activate it but right now we're |
6882s | seeing an up air coming to action |
6884s | against Phantom all the way on the left |
6885s | side of the stage first stock already |
6887s | gone for blue team's favor but |
6888s | unfortunately that's gonna be Arya going |
6890s | down as well yet another one against |
6892s | mitsu kid they're getting tons of these |
6894s | cameras off of the top what is this |
6895s | Bluetooth and where do they come from |
6898s | wow look at some of these immediate |
6900s | Knockouts by blue team right now I'm |
6902s | also kind of unsure about where |
6904s | literally every single one of those |
6906s | stock that's a double one right there |
6908s | that's exactly what the Bluetooth that's |
6911s | exactly what they need that's exactly |
6912s | what they want look at this wow see |
6914s | here's here's why I'm surprised that was |
6916s | almost a double knock down opportunity |
6918s | for both The Blue Team and the red team |
6920s | incredibly dangerous incredibly High |
6922s | opportunity incredibly high risk as well |
6925s | and I think that's kind of what the blue |
6927s | team is banking on and I think that's |
6929s | also what's paying off for them inside |
6930s | of this setup the way that Batman is |
6932s | Dashing out putting a lot of time in |
6933s | Iron Giant is allowing them to kind of |
6936s | 1v1 which is what both the Arias want |
6938s | they both want 1v1 they're both totally |
6940s | fine 1v1 against each other and saying I |
6942s | am the real Arya of house Stark here red |
6945s | team and now Phantom just shutting down |
6947s | that rage mode immediately the second he |
6949s | activated like we were just saying you |
6950s | give up all your defenses so Phantom |
6952s | went for the grappling gun got in there |
6954s | and you saw like literally Minnie |
6955s | Michael trying to get it piloted by |
6957s | passy on top of that now able to throw |
6958s | themselves a three points to three |
6960s | points literally neck and neck here for |
6962s | Reggie trying to close out the set |
6963s | before blue team gets any sort of |
6964s | momentum there's the Affairs there's the |
6966s | up specials coming out from Phantom |
6967s | trying to close it out gets called out |
6969s | by the uh bear from Minnie Michael |
6971s | because he saw that pass he had him and |
6973s | hit son for so long because of the up |
6975s | special and it's gonna end up tying the |
6977s | game two to two our first game five here |
6980s | on the broadcast today and right now |
6983s | they are bringing it back in style |
6985s | you know I I know everyone has their |
6988s | concerns about Mansion especially about |
6991s | ruthless mansion in general which as you |
6993s | said before is becoming a very popular |
6995s | pick inside of high levels of this game |
6997s | especially in an a it's such a pleasure |
7000s | to be able to see characters identify |
7002s | specifically players identify new stages |
7005s | as being viable for both them and for |
7008s | their teammate and what we're seeing |
7009s | here is almost a comfort it's very |
7012s | obvious to me that both teams have |
7015s | actually practiced on ruthless Mansions |
7017s | here which is kind of why we're getting |
7019s | some of these opportunities and these |
7021s | these understandings of when they do |
7023s | actually win specifically on the stage I |
7025s | do think that Comfort level brought them |
7027s | onto a Next Level which ultimately |
7029s | resulted inside of this game five here |
7030s | and obviously I just want to know your |
7033s | opinion what do you think of the fact |
7035s | that we're seeing Scoobies especially |
7037s | ruthless so much inside of this specific |
7039s | set |
7040s | I think Scooby's ruthless is a fantastic |
7042s | stage it's literally just sky Arena with |
7044s | a higher ceiling so it's very easy for |
7046s | players to adapt to it because literally |
7048s | if you played on it once you've |
7049s | literally like wait this is just sky |
7051s | Arena and then you understand that you |
7052s | understand the same kind of objectives |
7054s | yes this is walls in the very beginning |
7055s | and the ceiling is higher so those |
7057s | earlier chaos aren't going to become as |
7059s | prevalent but it's still just a really |
7060s | nice stage where people just feel |
7062s | comfortable comfortable on so I |
7063s | definitely see it entering the meta a |
7065s | lot more often it's legal right now and |
7067s | ranked and people are not snubbing on it |
7068s | whatsoever and it is it's receiving a |
7071s | lot of positive press especially with |
7072s | the hazards off but now we're gonna jump |
7074s | into this next set now Phantom's |
7076s | switching over to Superman if this is |
7077s | actually what's going to happen I would |
7079s | not be shocked right because Superman |
7081s | does have some answers against the likes |
7084s | of Iron Giant this is a character that |
7086s | can just ignore bolts with his grabs all |
7088s | he has to do is a side special or an up |
7090s | special and he can just grab right |
7091s | through those bolts if the bolts become |
7092s | a pesky but a little bit of a problem |
7094s | how Iron Giant works is he's throwing |
7095s | bolts littering across the stage into |
7098s | whether him or his teammate picks it up |
7099s | that gives him one more a duration of |
7101s | invulnerability whenever he activates |
7103s | bolts up to a maximum of five and on top |
7105s | of that the partner picks it up and |
7106s | they're racking the the unique per |
7109s | they'll also gain some gray Health from |
7110s | it so while the bolts are active you |
7112s | become invincible and Batman kind of |
7114s | struggles in that department Batman |
7115s | struggles against Shields armor in |
7118s | general so bolts is a whole other story |
7119s | when Superman can just ignore it with a |
7121s | grab that's definitely gonna be the |
7122s | choice and we're definitely seeing the |
7124s | Superman finally come out from banto in |
7126s | this game five situation |
7128s | you know one of the things you also |
7129s | talked about not only Thorns being an |
7131s | issue for Batman but in addition |
7132s | afterburner becomes a really big issue |
7135s | as well because even though Batman is |
7137s | able to be incredibly mobile not only on |
7140s | the ground but also in the air after |
7141s | burner's leaving that filer Trail |
7143s | relatively high up does affect Batman in |
7147s | a very real way especially with |
7148s | grappling hook regardless of where he is |
7150s | because he is very frequently going |
7151s | through those trajectories that affect |
7152s | it but as we go into this game five |
7154s | situation the winner of this game will |
7157s | win the entirety of this set that is a |
7160s | double stun right there by that Aria |
7162s | specifically |
7164s | mitsu and that is a huge huge game |
7168s | changer immediately changing momentum |
7170s | onto red team's side look at the way |
7172s | they are following up on some of these |
7173s | combos right now Iron Giant at 125 |
7176s | flying up and down from the blast zone |
7178s | and it's really a very very such easy |
7181s | situation for a blue team to possibly |
7183s | get knocked out this early inside of the |
7184s | game |
7185s | yeah both of them being a really high |
7187s | damage but now blue team has stage |
7188s | control hold on a second we're seeing |
7190s | them kind of struggling off stage |
7191s | missiles are coming in they have rage |
7193s | mode to activate on top of that running |
7194s | out of resources so you're gonna see |
7195s | mitsu just kind of fall off and bottom |
7197s | of the blast on that opening Gambit that |
7198s | red team had is slowly starting to fall |
7200s | out of their grasp but good follow-up |
7201s | coming out from Phantom he jumped right |
7203s | into it because he saw oh special gets |
7206s | another Cider on top of that takes out |
7207s | passy and managed to take the lead here |
7210s | wow Phantom is now gonna play that stock |
7212s | tank lead Superman is also a really |
7214s | heavy character second heaviest |
7215s | character in the game in comparison to |
7216s | Iron Giant and is now going to be able |
7218s | to play wonders for them look at the |
7220s | startup they're able to fall off into |
7222s | each other extremely well here on sky |
7223s | Arena look at the follow-ups of special |
7225s | up there trying to get him off the top |
7227s | side damage all over the place things |
7229s | are running out of time for blue team I |
7232s | really thought that Loop was going to |
7233s | confirm into a stock death and I'm just |
7236s | really really in all right now of the |
7239s | red team Synergy with some of their |
7240s | follow-up opportunities like you said |
7242s | here previously obviously every single |
7244s | time you see a connection look and look |
7246s | at where Superman is every single time |
7247s | Ariel leads to say almost immediately |
7249s | they are trading and I think that that |
7251s | was a beautiful trade right there for |
7253s | the blue team going to go ahead and get |
7255s | that double knockout situation right |
7256s | there and they are both One stock away |
7258s | Arya is in a very dangerous spot right |
7262s | now Posey has to be incredibly careful |
7265s | at 145 anything can send them flying and |
7268s | that luckily did not convert luckily did |
7270s | not follow up there from me too and it |
7273s | stays safe to fight even longer inside |
7275s | of the set |
7281s | they beat this team over an EU open |
7284s | number two and they're gonna defeat them |
7285s | again here with a 3-2 victory over in |
7288s | losers scores setting down the passy and |
7291s | Minnie Michael for a Seventh Place |
7293s | finish and honestly they put up a one |
7295s | hell of a fight but unfortunately for |
7297s | them Superman counterpick just kind of |
7299s | came in collage they were overwhelmed |
7301s | from it but in the very beginning they |
7302s | had to adapt to this brand new type of |
7303s | character plus all these follow-ups that |
7305s | was such a sick fall but there was |
7306s | actually a moment there where I was |
7307s | worried for red team because Phantom |
7309s | actually sd'd at one point there was a |
7311s | point when he was just off stage just |
7313s | kind of chilling right here right here |
7314s | yeah he just Falls he touches the wall |
7317s | so you get his resources yeah you could |
7319s | tell that was it on you could tell you |
7323s | could tell it was it was incredibly |
7324s | unfortunate it was very scary too |
7325s | because I was like I was a little bit |
7327s | confused about what happened there I |
7328s | thought maybe I missed something I |
7329s | thought maybe a projectile specifically |
7331s | like if scrap went out and took away |
7332s | another jump but it was very obvious |
7334s | that he just kind of floated back down a |
7336s | Superman can fly doesn't mean he's |
7337s | always going to you know now as we as we |
7340s | go out of this set austie what an |
7343s | amazing bracket that we've seen so far |
7344s | let's go ahead and take a look at it not |
7347s | only do we have two Senpai and MJ on the |
7350s | winners files we also have Riz King and |
7352s | SJP that is one of my favorite uh |
7355s | characters and one of my favorite sets |
7358s | that I'm going to actually be really |
7359s | looking forward to watching because SJP |
7360s | has just had an amazing rain dog but MJ |
7363s | is also a very very very accomplished |
7366s | not only Batman player but also Shaggy |
7368s | player with an amazing Rush down we also |
7371s | obviously get to see plev tank and Timmy |
7373s | go up against Phantom and mitsu the team |
7376s | that just won inside the previous set |
7377s | that we saw and the loser of senpai MJ |
7381s | and rizking and SJP will move on to |
7384s | actually play Paradise and Kobe to stay |
7386s | inside of this bracket so it's it's |
7388s | really anybody's game here it's filled |
7391s | with a bunch of very very strong players |
7393s | very very strong teams and I just have |
7396s | to ask as you're looking at this bracket |
7398s | Aussie are there any sets that are |
7400s | jumping out as you that may be |
7401s | incredibly clutch that may come out to |
7404s | one of the game fives that we actually |
7405s | just saw inside that previous set |
7408s | well you know right now not really maybe |
7412s | pledge tank and Timmy versus phantom and |
7413s | me too that might be the closest one I |
7415s | think two sempi and MJ are gonna kind of |
7418s | steamroll resk King and SJP I mean |
7420s | hopefully they put up a fight but I |
7421s | think that's kind of like where we're |
7422s | going to be heading here in this one |
7424s | they actually ended up uh you know not |
7426s | being in the same bracket so this could |
7428s | be a completely different ballpark of a |
7429s | game so actually that could be closer |
7431s | than I think so you know what I take |
7432s | that back I think I'll be also a close |
7433s | set but Korean and urban are facing off |
7436s | against psycho and macmatt which is |
7437s | actually going to be the next set we |
7439s | jump into here for our last losers round |
7441s | one of top eight this is going to be |
7443s | quite the interesting set a lot of |
7445s | France players here kirians from France |
7447s | psycho and macmatt both from France |
7449s | Urban door is the one from Belgium |
7451s | coming in here this is gonna be Jake and |
7452s | Shaggy facing off against Finn and |
7455s | whoever Mac Matt feels like play he's |
7457s | got a Velma a Wonder Woman a jake one of |
7459s | the twos you guys remember this is the |
7460s | Adventure Time team looks like we're |
7461s | gonna be going with that Jake rather |
7463s | that cake the cat instead both cake the |
7465s | cats on both sides of the uh coin here |
7467s | and you gotta remember that psycho and |
7469s | Mac Man were actually the winners of EU |
7472s | open number one remember when they won |
7474s | with the Adventure Time team that was |
7476s | yes |
7477s | here yeah it was super high but now they |
7480s | find themselves here and loser's side |
7481s | they got knocked out pretty early on and |
7483s | but they're still surviving they're |
7484s | still in the game another phase up |
7486s | against kyrian and urban door a team |
7489s | from that got a seventh place at the |
7491s | first one didn't even get a chance to |
7492s | fight off against this team so now |
7494s | you're seeing a first place fighting off |
7495s | against the seventh place so if I was a |
7496s | betting man I would definitely put it in |
7498s | favor of psycho and macmatt but hey a |
7500s | long time has passed we'll have to wait |
7502s | and see what's gonna happen as we dive |
7503s | here into game number one |
7505s | for sure and I I want to see obviously |
7507s | we're going to see Sky Arenas listening |
7508s | to music obviously with no plots which |
7510s | has been a very |
7515s | Finn goes in heavy hard on that shag he |
7518s | says you ain't charging on my stage |
7520s | honey you want to fight for that right |
7523s | that was amazing start because he knew |
7525s | exactly whatever I was gonna do at the |
7527s | start all Shaggy's one is the same thing |
7529s | and it's disgusting they want to chill |
7530s | back and charge their Ridge so you saw |
7532s | him immediately jump in there also Urban |
7534s | door been in one one of the shaggies |
7536s | that likes to rock that unique perk |
7537s | where he eats the sandwich to speed up |
7539s | even faster that's gonna be a first KO |
7541s | going in favor of blue team managed to |
7544s | just call out mask Matt immediately |
7545s | right out the gates |
7547s | now one of the things I did want to |
7548s | shout out that I didn't get an |
7549s | opportunity before this match this is |
7551s | one of the very first signs we're |
7552s | actually seeing Jake in Scream right now |
7555s | I I know Jake's a really popular |
7557s | character in general and multiverses |
7559s | also one problem the leaderboard and the |
7561s | 1v1 play but in 2v2s Jake doesn't always |
7564s | have as much of a prolific scene you |
7567s | know you're looking at characters uh be |
7569s | a little bit more challenging especially |
7570s | against Jake like that and that's kind |
7573s | of why I'm so interested to see Jake and |
7575s | hit right now in twos |
7576s | so in N A Jake is all over the place in |
7580s | Tunes he's a very strong character when |
7582s | it comes to teams he has so much |
7583s | Mobility control he can go up to the top |
7585s | of the screen has up specials to be able |
7587s | to get some really early Knockouts by |
7589s | just catching someone and ricocheting |
7590s | them up to the top so he is definitely |
7592s | prevailing it's just kind of weird that |
7594s | we're not seeing him that much over here |
7595s | in EU and it's because they're both here |
7596s | sitting at that Seventh Place finisher |
7599s | qualifier match so again blue team up |
7601s | one point to zero finally goes up there |
7603s | and gets the fully charged up attack |
7605s | comes back down converts it off of an |
7607s | air into it up there you can see |
7608s | shagging charging you can't even see him |
7610s | charge bro he thought he was dead |
7614s | two points to one and now we're gonna |
7617s | see blue team try to get this pesky cake |
7619s | the cat out of here Mac Matt hanging on |
7621s | for dear life at 142 but psycho's also |
7624s | in danger here at 104 on the other side |
7625s | of the coin so you can easily turn |
7627s | favorite blue team that's a one dive |
7628s | kick coming in can we see a second one |
7630s | maybe he's got a rage this time around |
7631s | managed to go for it we see Dodgers from |
7633s | both sides no weak and sexually be |
7635s | applied this time around and finally he |
7636s | comes down with the house still being |
7638s | able to survive uses the gem at a |
7639s | disadvantage to get back in there and |
7641s | psycho is just surviving bro |
7644s | wow no that was going that was that was |
7647s | bound to happen the dude was sitting |
7648s | over there at 139 he was going he was |
7650s | going to pay for it with the stock you |
7652s | know you can't you can't just sit there |
7653s | in Center Stage like that now I'm I'm |
7656s | really appreciating how much blue team |
7658s | seem to have control right now over |
7660s | where red team is recovering and kind of |
7663s | leading them that is actually the third |
7664s | time we've seen Shaggy be able to charge |
7666s | literally for free they're not |
7668s | necessarily focusing on punishing Shaggy |
7670s | as much just because that calico cat is |
7672s | at a much higher percent so they are |
7674s | punishing Jake significantly more and it |
7676s | did pay off with red team who is now |
7678s | also at match point there are changing |
7680s | their focus over here to Shaggy and |
7682s | Shaggy's trying to get a knockout Shaggy |
7684s | gets The Knockout with that down air on |
7687s | to Jake putting blue team up 1-0 early |
7690s | inside of this loser's set the end of |
7694s | that game I thought for sure red team |
7695s | was gonna get that win because they were |
7697s | off stage there was a time when macmatt |
7699s | had an opportunity to go for a potential |
7701s | side air angle downwards against Urban |
7703s | or Shaggy or or even go for the |
7705s | skateboard diners and just try to like |
7706s | send them down to the Blaster but |
7708s | instead I think Mac wanted to play it |
7710s | safe because he was at high damage |
7711s | didn't want to risk at all so you saw |
7712s | him actually go for an up special |
7714s | instead which is going to apply that |
7716s | little stringy body right and when he |
7717s | went for the stretch body there was a |
7719s | chance for Erbert could have recovered |
7720s | really fast and got caught by it and |
7722s | then he would have got killed that way |
7723s | so it was also a safe option for him to |
7725s | go for but also a call out in case |
7727s | Roberta quickly went towards the stage |
7728s | unfortunately did not work out in his |
7730s | favor and he saw psycho kind of jump out |
7731s | here here's the situation coming out |
7733s | right after this stop we'll see it here |
7734s | momentarily it's this point right here I |
7736s | want to dissect this a little bit he got |
7738s | him off stage there's a chance he went |
7740s | underneath them he opts to go for the |
7741s | recovery instead because he's trying to |
7743s | hope that Orbiter is going to chase |
7744s | after him but unfortunately psycho was |
7746s | off stage on the left side because he |
7748s | tossed out a gem because he wanted to |
7749s | help out his bud but because he did that |
7751s | he actually put himself in a very bad |
7752s | spot and disadvantage and was able to |
7754s | get ko'd by urbandar who completely |
7756s | turned his attention over to the fin |
7758s | instead of the Jake so a lot of like |
7760s | minute situations from all three of |
7762s | those players there on the left side of |
7763s | the stage ended up going in blue team's |
7765s | favor |
7766s | now I'm I'm really firstly I want to |
7769s | shout out red team who I think had |
7770s | amazing teamwork there obviously blue |
7772s | team did come out on top there but as |
7774s | you stated that final stock was |
7776s | incredibly close it really did come down |
7778s | to that final situation and I like I'd |
7780s | like your opinion here Aussie but do you |
7782s | think some of the exchanges that they're |
7784s | going into because I feel as though I |
7785s | know the answer I feel as though very |
7787s | frequently red team is losing on those |
7790s | very small minute options just because |
7792s | they aren't at that final layer of Oaky |
7795s | and blue team is kind of reading those |
7797s | uh those opportunities a little bit |
7799s | faster they kind of went in those |
7800s | scramble situations a lot more because |
7802s | they're easier to react to for blue team |
7803s | than as opposed to red team but I'd like |
7805s | to hear your thoughts on it |
7806s | I think it was legit that could have |
7808s | been anyone's game there were like tooth |
7810s | and nail back and back literally a 50 50 |
7812s | situation I think the end of the game |
7814s | was that last scenario where they all |
7816s | made a call and unfortunately psycho |
7818s | just went a little bit got a little bit |
7819s | greedy I think if psycho did not get |
7821s | greedy and throughout that gym there |
7822s | could have been a situation where Urban |
7823s | are would have went for a fast recovery |
7826s | and would have bounced right into max up |
7829s | special but unfortunately psycho just |
7830s | kind of bet it all with that gem toss |
7832s | and that's what spelled the game but |
7833s | everything before that was very even |
7835s | they were going back and forth like |
7837s | constant one thing I do like about Mac |
7838s | Matt's Jake is he's really good at being |
7840s | able to call but unfortunately can't |
7843s | call out that sign here coming out from |
7845s | here Anthem shutting them down |
7846s | completely only 10 seconds in and a |
7848s | stock he has gone goes back in WoW right |
7851s | back throw him with the up special into |
7853s | it up there it is now a tier type game |
7855s | this is what we get for trophies and |
7856s | right you get these really small |
7857s | ceilings these really small blast notes |
7859s | with the platform assistance allows you |
7861s | to be able to do some really early |
7862s | vertical chaos look at that you |
7864s | celebrate her trying to catch it again |
7865s | against McMaster a bad spot offstage |
7868s | throws an Apple at him as a get off me |
7869s | to a last-ditch effort to try to get |
7871s | back to stage and manages to finally |
7873s | survive |
7874s | now I'm looking at Shaggy here just kind |
7876s | of struggle because there's so many |
7878s | knees going out not all of them |
7880s | connecting but even the ones that are |
7881s | are making it a little bit difficult |
7882s | it's really hard it's really really hard |
7885s | for Jackie to get some of these |
7886s | horizontal lockouts right now and I |
7888s | think that's kind of why it's up to |
7890s | Kieran to go ahead and try to secure it |
7892s | with these up specials because Jake's up |
7894s | special is just so strong and of course |
7895s | as soon as I say that look at the way |
7896s | Shaggy look at the way as soon as I say |
7898s | that as soon as I say that Austin |
7901s | don't let me commentate |
7904s | carrion literally just Doffing so many |
7908s | people like I feel like my jaw's a |
7910s | little out of place just watching the |
7912s | game so many side air punches coming out |
7914s | from there was one at 53 against the |
7916s | likes of Jake who's a pretty |
7917s | heavyweights getting knocked out that |
7919s | early on was already devastating but he |
7921s | already responded in kind getting the |
7923s | follow up with the upstairs right there |
7924s | but this is when Things Fall Apart for |
7925s | red team right blue team gets and there |
7927s | he tries to charge up that Ridge gets an |
7929s | up attack on the ground the axro coming |
7931s | in Shaggy coming in with the combos |
7932s | psycho Now 50 damage goes off stage he |
7935s | accidentally throws his Gem and that was |
7938s | actually what happened at the very end |
7939s | it was we saw two mistakes in a row |
7942s | coming out from psycho but how okay so |
7944s | how Finn recovers is he wants to throw |
7947s | his gem he spends 100 gold and he throws |
7950s | a gem and wherever that gem goes he can |
7952s | teleport to so what's actually a really |
7954s | common recovery tool is that he throws |
7955s | it on stage and he just instantly |
7957s | teleports to it and gets immediately at |
7958s | a disadvantage it's like it's like a |
7959s | cheating card it's like a get out of |
7961s | jail free like you know I'm not a |
7962s | disadvantaged I'm center stage now but |
7964s | what happened at the very end is he |
7966s | tossed the gem twice the wrong direction |
7969s | it went towards the right both times and |
7971s | because he used both of his specials he |
7973s | was falling down he just kind of sd'd |
7974s | because of that so that's another |
7975s | mistake coming out from psycho that |
7977s | could be very costly for them in the |
7979s | rest of this set |
7981s | we are also seeing a change here we are |
7983s | going to see the fin and Arya come out |
7985s | as opposed to the Fenn and Jake |
7987s | um do I disagree with this no I actually |
7990s | think Arya and Fenn would be very very |
7992s | good inside this matchup I'm don't 100 |
7995s | think there was really any issue with |
7998s | red team's Jake to be candid with you I |
8001s | think there was a lot of changes that |
8003s | will happen with a fan Arya team inside |
8005s | of this matchup I don't necessarily |
8006s | think they'll be as at many disadvantage |
8008s | stage but I think it'll be a lot easier |
8010s | for them to secure some of these |
8011s | knockout situations especially since |
8013s | Arya tends to stick to the opponents a |
8015s | lot easier we did see that on the blue |
8017s | team they had a very high percentage of |
8019s | majority of the time it will be a lot |
8020s | easier I think for Ari to secure some of |
8022s | these Knockouts than for Jake so we'll |
8023s | just see going into this very next round |
8025s | who will come out on top and whether or |
8027s | not this counterpick character will be a |
8029s | advantageous opportunity for red team to |
8032s | come back into the set |
8033s | and you gotta remember that macmatt |
8035s | plays a whole slew of characters so he's |
8037s | like oh my God never mind gets shut down |
8039s | Herbert jumps out there immediately gets |
8042s | a downer he's like you've got a lot of |
8043s | characters in your roster bet I play |
8045s | Shaggy here's it down here and shot him |
8048s | down the first 10 seconds and scoring it |
8050s | another point for blue team blue team on |
8052s | the verge of taking down the winner of |
8055s | EU open number one when they got seventh |
8057s | in that one this is the unparamount |
8059s | we're looking at a lot of damage once |
8062s | again going out on the blue team and not |
8064s | as many knockout opportunities they're |
8066s | just really struggling and in addition |
8068s | blue team Synergy is just par none right |
8070s | now they are identifying opportunities |
8072s | to go ahead and get these knockout |
8073s | situations and they're pushing them |
8075s | harder and harder and harder and forcing |
8077s | them to respond faster and faster and I |
8079s | just candidly don't think red team is |
8081s | able to necessarily keep up they are |
8082s | definitely playing catch up inside of |
8084s | the situation Austin |
8085s | but yeah what's happening is that red |
8087s | team just netting these super duper |
8089s | early Kos that's putting them in such a |
8091s | great momentum shift in their favor but |
8093s | now red team coming up with the backpack |
8094s | unfortunately Jake's only going to be at |
8096s | 39 damage they're not going to be able |
8097s | to send cake the cat literally anywhere |
8099s | but now we're coming back turn attack on |
8101s | Dead gonna give him that be that strike |
8104s | behind strike sneak attack strike and |
8106s | gonna turn this into a two points to one |
8108s | lead for blue team but it might not be |
8109s | for long Sharpie |
8111s | I'm I'm I'm really concerned right now |
8114s | about that calico cat sitting over there |
8115s | at 121 really really high percentage but |
8117s | luckily Arya is not following up Arya |
8119s | kind of has her hands full right now |
8120s | trying to yeah look at look at the way |
8123s | look at the way they are trading oh we |
8125s | need to dissect for free I need to |
8127s | dissect that left side because what |
8129s | happened was Psycho threw out a gem as a |
8132s | recovery an urban door threw a sandwich |
8134s | to delete the gym the dust deleting his |
8137s | recovery and thus psycho was in a really |
8139s | hairy spot in servidor was able to get |
8142s | the capitalization on top of that |
8143s | fantastic wow he's breaking it back |
8146s | getting a double KO bringing this down |
8148s | to three points to three points Red Team |
8150s | Chevrolet players oh no catches the |
8152s | second half special minervator is going |
8153s | to be able to survive 32 damage that |
8155s | could have been a really early stock |
8156s | that would have been very good for |
8158s | Resident finally but a boy on the board |
8159s | but unfortunately the the victory slowly |
8162s | running out of their grasp |
8163s | for sure I'm I'm watching this right now |
8167s | final trade situation and I'm looking at |
8169s | the percentages I'm looking at the |
8170s | momentum and you're right it really is |
8172s | anybody's game right now oh yeah didn't |
8174s | want to recover there I see Finn just |
8176s | throwing out these gems right now trying |
8178s | to get in situations where he can go |
8180s | ahead and help Arya but they're not |
8181s | coming out positively literally both |
8184s | teammates on the red team are flying |
8186s | literally anywhere and ever right now |
8188s | looking for hits trying to get some of |
8190s | these Knockouts secured and not able to |
8192s | follow up on that crucial big knockout |
8194s | click go ahead and bite them in the butt |
8196s | later arya's trying so hard Arya is |
8198s | trying so hard to follow up on that |
8200s | ultimately it's not enough because |
8202s | Shaggy is able to go ahead and get that |
8204s | final knockout moving The Blue Team Up |
8206s | 3-0 inside of the Set uh Austin Aussie I |
8210s | I know we want to talk about that third |
8213s | stock that we saw going out on Blue |
8216s | team's favor because it was one of those |
8218s | opportunities that I think really |
8219s | showcases why blue team came out on top |
8222s | inside of this set 3-0 you were |
8223s | dissecting it previously you said the |
8226s | sandwich met the gym stopped the |
8228s | recovery took away all the jumps and |
8229s | that was only the third stock that we |
8231s | saw for blue team's Advantage we're |
8232s | about to come up to it let's talk |
8233s | through it right now |
8235s | yeah be right there that was it he threw |
8237s | the sandwich and deleted the gym put him |
8238s | in a bad spot and he couldn't get back |
8239s | on stage blue team Jake was able to jump |
8241s | back in there and help with the spike |
8243s | but another situation that we saw later |
8244s | on in that stock was Urban or got a |
8247s | clean hit with a rage side special but |
8249s | unfortunately when he hit his opponents |
8251s | it was a tacticade so they didn't end up |
8253s | getting that kale there's so many |
8254s | moments where both these are just trying |
8256s | to get that rushed finish until finally |
8258s | the diner comes out from orbitor in |
8260s | Korean and urban are taking a 3-0 |
8262s | victory over the winners of EU open |
8265s | number one now swapping places they're |
8267s | the ones going down with the Seventh |
8268s | Place finish look at that psycho and Mac |
8269s | Mac going down 3-0 in the bottom left |
8271s | side of that bracket with a Seventh |
8273s | Place finish here at the EU finals this |
8277s | started literally Sharpie this started |
8280s | with 16 teams now there are six 10 of |
8284s | those teams are now gone we are ending |
8286s | winter semis we are now ending losers |
8288s | quarters losers around two up top eight |
8290s | so many more sets to come up here but |
8293s | guys before we even dive into our next |
8295s | sets we gotta take a quick little break |
8297s | please please please don't go anywhere |
8299s | we'll be right back |
8304s | foreign |
8311s | [Music] |
8317s | [Music] |
8334s | [Music] |
8341s | foreign |
8360s | [Music] |
8368s | foreign |
8376s | [Music] |
8397s | thank you |
8404s | foreign |
8414s | foreign |
8418s | [Music] |
8426s | [Music] |
8441s | [Music] |
8448s | foreign |
8450s | [Music] |
8468s | [Music] |
8498s | thank you |
8500s | [Music] |
8522s | foreign |
8532s | [Music] |
8553s | foreign |
8558s | [Music] |
8594s | foreign |
8602s | [Music] |
8617s | [Music] |
8628s | foreign |
8629s | [Music] |
8658s | [Music] |
8668s | thank you |
8671s | [Music] |
8701s | foreign |
8701s | [Music] |
8728s | foreign |
8731s | [Music] |
8760s | [Music] |
8767s | foreign |
8770s | [Music] |
8799s | [Music] |
8806s | thank you |
8808s | [Music] |
8815s | [Music] |
8821s | [Music] |
8826s | foreign |
8829s | [Music] |
8844s | [Music] |
8862s | foreign |
8865s | [Music] |
8877s | [Music] |
8892s | foreign |
8915s | what's good MVPs welcome back to fall |
8919s | Showdown for the multiverses the final |
8922s | finals which is from Europe my name is |
8925s | Austin I'm joined here by the lovely |
8926s | Sharpie and we got some great sets |
8928s | coming your way we started in this |
8931s | bracket with 16 teams coming all the way |
8934s | for you the 16 best of the best cream of |
8937s | the crop from the European side of |
8939s | things but now we are down to the |
8941s | nitty-gritty only six teams left only 12 |
8943s | players remain and now we're gonna find |
8946s | out who's gonna be coming in because we |
8948s | take a look at this bracket you look at |
8950s | the winners final side of things we got |
8952s | two sempi and MJ facing off against Riz |
8955s | King and SJP over down the losers side |
8958s | of things though we're probably doing |
8959s | momentarily here is LOL Club 10 continue |
8961s | facing off against Phantom men mitsukin |
8964s | Shin as well as paradise and Kobe facing |
8966s | off against carrion and urban door Sharp |
8968s | we haven't been feeling with these sets |
8970s | so far man you know I've really been |
8971s | enjoying these sets a lot as we've been |
8974s | playing I've noticed a lot of |
8975s | adaptations which is once again one of |
8977s | my favorite things to see inside of |
8979s | brackets I don't always look to see |
8981s | who's playing the best characters I |
8983s | always look to see the stage selections |
8985s | the thing I'm watching is the player |
8987s | adaptation inside of every single match |
8988s | did they expect this to happen did they |
8991s | react appropriately did they change the |
8993s | way they react based upon what happened |
8995s | earlier inside that set and earlier |
8996s | inside of the bracket and I am so |
8998s | incredibly excited to see it from every |
9000s | single team because every single team |
9002s | that's currently inside of here are all |
9004s | six I'm sorry all 12 of the teams that |
9006s | we basically have inside of here so far |
9008s | have already done a great job of |
9009s | showcasing their prowess and their |
9012s | adaptation skills as we move forward |
9013s | inside of the bracket but there is one |
9015s | thing I do want to shout out which is |
9017s | the fact that if you go over to |
9018s | twitter.com MBS gaming you too can |
9021s | become one of these amazing adapted |
9023s | players because you'll be keeping up |
9025s | with not only the major scene for |
9027s | multiverses but also so the regional and |
9030s | local scenes as well Asti I know you |
9032s | have quite a few locals that you attend |
9034s | but I am actually partial to the |
9036s | multiverses monthlies that we actually |
9038s | have at Xanadu games where we have |
9039s | people like mirror man Sunfish we even |
9042s | sometimes have Z come out and perform |
9044s | with some amazing Taz and Wonder Woman |
9046s | work are there any locals that you |
9048s | really enjoy watching inside of your |
9049s | local scene |
9051s | I mean literally just the ones I plugged |
9053s | earlier was like the ones that literally |
9054s | on my channel switched on TV slash |
9056s | Osceola Vista every Monday nights over |
9057s | in the New York City area if you guys |
9059s | want to enter it yourself you can head |
9060s | on over to OS NYC is the venue in |
9062s | southern Manhattan so it's basically |
9064s | Chinatown meanwhile another one on top |
9066s | of that which is really close by is Ajax |
9067s | is local over in Connecticut at that |
9070s | venue I'm not sure what the venue is |
9071s | called but I know the twitch channel is |
9072s | that TV Ajax underscale HQ and yeah you |
9075s | usually just said it Vortex so that's |
9077s | the board venue for that one as well so |
9079s | tons of locals in that area are like |
9081s | literally East Coast is feasting right |
9083s | now with those locals and I know more |
9085s | are popping up I heard there's one |
9086s | starting to get startup shop over down |
9088s | in Florida on top of that and heard of |
9090s | oops and Broski's mentioning it a little |
9092s | bit uh in the past couple of days so |
9094s | tons of more stuff coming your way and |
9096s | you guys want to know where all those |
9097s | locals are going to be I guarantee you |
9099s | that MBS gaming sweater handle is gonna |
9100s | be retweeting those locals coming so may |
9103s | stay tuned to that one to be able to see |
9104s | what's going to be happening in the |
9105s | future of the competitive scene whether |
9107s | it's on the local scale or the grand |
9109s | scale like this circuit with 60 thousand |
9112s | dollars on the line for this entire |
9113s | circuit has been going on since the |
9115s | beginning of October fall showdown's |
9117s | been a whole the thing that we've had |
9119s | for the game this is the first circuit |
9120s | that this game has had right when the |
9121s | game first came out we had Evo which is |
9123s | a big splash for the game 100 000 in |
9126s | This One Singular tournament because it |
9128s | was like all eyes were on it and then |
9130s | after that let the game relax a little |
9131s | bit let it breathe and all of a sudden |
9133s | fall Showdown was birthed and was the |
9135s | circuit all online to bring it to these |
9137s | finals that we've had these past couple |
9139s | of days East and West happened yesterday |
9140s | those two files are now gone and this is |
9142s | the final event for the entirety of fall |
9146s | Showdown and man I gotta say I'm gonna |
9148s | miss it after a while man it's been like |
9149s | we've been on this broadcast so much I |
9151s | in particular have been on so many of |
9153s | these almost working every weekend for |
9154s | it and I love like the logo they got for |
9157s | with Batman in the background the purple |
9158s | background and seeing all these players |
9160s | come up to stop you know to shop and be |
9162s | able to get so much gameplay and show |
9164s | their Prouds and put their you know |
9166s | grits to the test and be like hey we've |
9168s | been playing this game for so long and |
9169s | look how good we are and finally being |
9171s | able to display it for everyone to watch |
9173s | you know one of the also things that I |
9175s | really like about the fall Showdown |
9176s | showcase so far is not only the ability |
9179s | to be able to commentate this high level |
9180s | matches with people like you with Ajax |
9183s | with uh with obviously flambo as well |
9186s | but like being able to uh work with all |
9188s | of you guys in addition to also seeing |
9190s | the variety of different characters |
9192s | showing inside of high level gameplay |
9195s | one of the things that you don't usually |
9196s | see inside of Platformers is a very rich |
9198s | open roster of gameplay and characters |
9201s | at a high level you usually only see a |
9203s | couple usually a handful of characters |
9204s | being played but inside of multiverses |
9206s | we've seen almost every single game |
9208s | inside the character represented at a |
9210s | top level especially inside of top eight |
9212s | for these qualifiers and for the finals |
9214s | which I'm really personally very happy |
9217s | about because it shows that the game has |
9218s | really good balance so far it shows that |
9221s | everybody is viable at a tournament |
9223s | standpoint and it also shows that |
9224s | everyone's out here to have fun inside |
9226s | of this game which is Paramount inside |
9228s | of a new game like monkey versus so as |
9230s | we go |
9231s | yeah |
9232s | yeah we're gonna jump right into this |
9234s | set by the way it's going over to losers |
9236s | course he's gonna be pleb taking Timmy |
9238s | on the blue side of things got Timmy |
9240s | reckon presenting the Morty Club tank on |
9242s | the fan meanwhile on the other side of |
9243s | that token on the two-piece side red |
9245s | team Phantom on the Superman and |
9247s | mitsukin with the Aryan I gotta say |
9249s | Phantom feeling a little bit confident |
9250s | with the Superman we saw so much Batman |
9252s | from him previously on the day managed |
9254s | to swap over to Superman because he had |
9256s | to deal with the pesky fan but right now |
9257s | they gotta be looking at the Aria |
9259s | because Club tank just carrying needs to |
9261s | get all the way to the top of the Blast |
9263s | Zone on the right side take away that |
9264s | first Blood immediately now we've seen |
9267s | this before with Phantom and mitsu's |
9268s | team usually the first game they are |
9271s | very very cautious and it's always paid |
9273s | off for them inside the long run so I'm |
9275s | not as worried about these first couple |
9276s | of stocks I know they're just gonna try |
9278s | to get their placing with this and it's |
9279s | usually how they play throughout the |
9281s | bracket I am really concerned about them |
9282s | allowing blood tank and Timmy a somewhat |
9284s | of a lead early on though because left |
9286s | tank and Timmy have shown that they are |
9288s | able to adapt very very quickly and they |
9290s | are able to go very far especially when |
9292s | they secure really like this so it could |
9293s | be a dangerous situation but we're not |
9295s | going to see as big of a stock |
9297s | difference here because we did see |
9299s | Phantom go ahead and secure that ring |
9301s | out on to Timmy getting that first stock |
9304s | up meaning that they're both one soccer |
9305s | piece right now on the red and blue team |
9307s | yeah fans are doing a fantastic job of |
9309s | just being able to catch these Landings |
9311s | getting the up air pushing him back off |
9313s | say points gonna be activated for Timmy |
9315s | to get plebting back onto the stage and |
9317s | look at this collateral damage coming |
9319s | out from everyone Phantom gonna be able |
9321s | to live that was Batman he was out of |
9322s | there but Superman being the second |
9323s | heaviest character in the game is going |
9324s | to give him a lot more breathing room to |
9326s | survive for as long as possible because |
9328s | right now he has to play stock tank |
9330s | because mitsukin's already at 117 on the |
9332s | lightest character it has been playing |
9334s | mad aggressive a lot of the time |
9336s | fantastic charged upswing coming up from |
9339s | pleb two for one special buy one get one |
9342s | free that is three stocks that club team |
9344s | cologne has taken that is very very good |
9347s | for the routine and it's somewhat what I |
9349s | was concerned about starting up I'm not |
9351s | as worried about Phantom in these two |
9352s | later on inside the set but I am worried |
9354s | about them inside this game that double |
9356s | stalker right there was huge for the |
9358s | blue team and you can see fled tank and |
9360s | Timmy taking a much more aggressive |
9361s | approach not caring as much Morty even |
9363s | though he's at 120 right now totally |
9365s | comfortable just going into The Fray in |
9367s | a hacking because he knows even if he |
9370s | happens to trade a stock right now Finn |
9372s | is still relatively low underneath 60 |
9373s | and is not concerned at all doesn't |
9376s | really have to be worried in the |
9378s | slightest right now Morty just just |
9380s | buying up extra extra damage right now |
9383s | and it's it's it's nice it's refreshing |
9385s | to see blue team being comfy inside of |
9387s | these early parts of the set so far and |
9391s | there's an opportunity there where we |
9392s | saw mitsu can almost get a spike or a KO |
9394s | with the side special images to get with |
9396s | the other instead bring themselves to a |
9398s | match when you start to get come to a |
9399s | climax of this first game another down |
9401s | attack coming up from Clem take that is |
9404s | four points on the board purely from |
9407s | Club tank playing the Assassin rule |
9409s | whether it's off in the corner against |
9411s | the atsuki's Arya in the top right or it |
9414s | was the double swing from on top of the |
9416s | stage the down Spike at the end he was |
9417s | just on point look at this that all |
9419s | started from upswing he was at 34 South |
9421s | War damage when that whole exchange |
9423s | started carried him all the way up to |
9425s | the right because he recognized that |
9426s | mitsuki was gonna play a little bit Fair |
9427s | careful and try to keep away from |
9429s | everything all that from a Charged Up |
9431s | attack and what makes that attack so |
9433s | strong again right here gets two for one |
9435s | what makes it so strong is when Ben does |
9437s | the charge attacks the farther he runs |
9440s | across the stage the more powerful it |
9442s | becomes which is why you see he does |
9444s | does a little bit of a startup |
9445s | afterwards they'll do it right here at |
9446s | the end as well with the down attack |
9447s | which is right after this next Replay |
9449s | when he starts up here in the center of |
9451s | the stage he's gonna charge up the down |
9452s | attack there it is Bam get on him get |
9455s | that KO and secure victory for that team |
9457s | that was a pure example of pleb tank |
9460s | playing the front roll the Assassin |
9462s | literally to a T and going in there |
9464s | eating tons of chaos while Morty just |
9466s | chilled in the back and played more of a |
9467s | support role and just like make sure |
9469s | he's going to be safe with save points |
9470s | healing is hit both himself and his |
9472s | teammate shooting off a lot of like |
9474s | cover damage with like grenades and guns |
9476s | and just all over the place fantastic |
9478s | teamwork coming up from blue team and |
9479s | one of the other things that I think |
9481s | really helped The Blue Team there uh we |
9484s | saw Timmy being the focus a lot of the |
9486s | times and it's one of the reasons why I |
9489s | think unfortunately red team didn't |
9490s | necessarily come out on top there Morty |
9492s | was totally comfortable playing more of |
9494s | that support role classically everyone |
9496s | calls mortia support slash Bruiser |
9498s | slasher he's a supporter he's a support |
9501s | he's a support I don't care by the fact |
9505s | he's a mage I think he's a mage |
9506s | personally but that we're not going to |
9508s | get too far into that my point is that |
9510s | that can save you from the blast zone |
9512s | Sharpie tell me which Mage does that |
9514s | I'll record it right now literally |
9517s | having that save point move one of his |
9519s | best moves in the game when he's in the |
9520s | Blaster and you bring him right back to |
9522s | you yeah he's arranged you're right |
9523s | you're right he's around you guys |
9525s | Sharpie look I I I I think we're going |
9529s | to have to agree to disagree inside of |
9530s | this instance but there were several |
9532s | times sorry I can't hear you I'm |
9533s | drinking my water |
9535s | there were several times where I think |
9538s | Timmy actually went ahead and saved the |
9540s | majority of their moves uh it's actually |
9542s | for the Arya follow-up which was a big |
9545s | reason why red team wasn't able to get |
9547s | started up as we've seen inside of |
9549s | previous sets inside of this tournament |
9551s | we have seen Phantom and misky get |
9554s | started up finish these beautiful combos |
9556s | on either Superman and Arya or Batman |
9559s | and Arya and it's one of the reasons why |
9560s | they Excel so much that teamwork is on |
9562s | point they are able to follow up on |
9565s | every single touch that they get to |
9566s | completion basically killing off of like |
9569s | a 20 confirm and it's wonderful to see |
9572s | things like that being able to follow |
9574s | Advantage all the way through Timmy and |
9577s | pleb are not allowing them to do it |
9578s | basically whenever they focus on that |
9580s | Morty getting rid of that very very very |
9583s | strong |
9584s | support-esque down special move that |
9587s | Morty has bringing them out of the blast |
9588s | zone Morty always makes sure to save |
9591s | that down air to make sure that they're |
9594s | not pressing buttons make sure that |
9595s | they're not throwing out ray gun or |
9597s | grenade and when there's eye of the air |
9599s | knowing that Arya is trying to focus |
9600s | them there were several times where we |
9602s | saw that turn attack try to come through |
9604s | on Morty and it was immediately met with |
9606s | a down air on Morty keeping them out and |
9609s | Superman wasn't able to follow up |
9610s | because there was nothing to follow up |
9611s | on so it's really about seeing how this |
9615s | team of Superman and Arya are going to |
9618s | find to try to find that Kink inside of |
9620s | Timmy and pleb's armor here |
9623s | yeah just trying to find that opening to |
9626s | be able to bring it back we're going |
9627s | straight back to the map with the |
9629s | triplets by the way yet again I get why |
9632s | is the popular pick as both teams Thrive |
9633s | off of this look at red team with this |
9635s | opening Gambit already forging the |
9637s | cooldown of the UFO to be able to get |
9638s | out there look at them trying to call |
9640s | out a double jump on top of that |
9641s | advancing would have called out that up |
9643s | special that would have been a really |
9644s | early stock against Blue Team so I get |
9646s | this aggressive approach coming out from |
9647s | Red save point was the only reason to |
9649s | bring him back because if you noticed |
9650s | pleb was out of resources he didn't have |
9652s | any coins to be able to pull out a gym |
9654s | so he only had an apple and Jimmy |
9656s | recognized situation put the same point |
9658s | button and brought him right back to |
9659s | Center Stage safely for sure I'm really |
9662s | really liking the difference in |
9664s | aggression here from the red team they |
9666s | are still being just as defensive as |
9668s | they wore that round one but they're |
9669s | taking much more advantages to focus on |
9671s | Finn collectively and look at that |
9674s | beautiful up test Superman said up up at |
9677s | home it's that very first thought the |
9679s | second stop being captured by Aria who |
9681s | does have five base Stacks we could see |
9683s | week and aoe's done come out right now |
9685s | while in The Fray and it's all she's |
9687s | looking for truthfully I know she is |
9689s | because one double stun for the red team |
9693s | could be another double KO into a win |
9695s | right now and uh both members are |
9697s | looking for it look at that beautiful |
9698s | stun on Finn did it quite connect that |
9701s | sure you can from that Superman right |
9703s | there but was able to get quite a bit of |
9705s | damage on that sense sitting at 96 now |
9708s | yeah trying to dive in there do a lot |
9711s | more damage two points on red team jives |
9714s | in with a side charge attacks we've been |
9716s | getting a lot of mileage off of this |
9718s | like a move look I'm trying to chase |
9720s | after them all unfortunately Dove a |
9722s | little bit too deep winning over his |
9723s | head got caught by the down area that's |
9725s | another point over there for blue team |
9726s | still and maybe attacking in terms of |
9728s | points but look at these damages bro |
9730s | things are looking pretty bleak here for |
9732s | blue Freddy could just keep this |
9733s | momentum up which they're doing they |
9734s | have stage control they're pushing them |
9736s | back off and they're kind of struggling |
9737s | to get any sort of momentum I'm very |
9740s | concerned as well for The Blue Team even |
9742s | though the stock exchange is double even |
9744s | though the momentum is closed look at |
9746s | the way red team is is channeling their |
9749s | aggression right now into very specific |
9751s | very focused moments and this is the |
9753s | combination attack that I'm talking |
9755s | about look at the way they're following |
9756s | up right there both Arya and Superman |
9758s | were rushing to hear that in the minute |
9759s | that they realized that Finn was not |
9761s | going to be able to recover they |
9762s | immediately moved over to Timmy but it |
9764s | was too late I mean Fenn was gone that |
9767s | stock was done and they moved over 2011 |
9769s | we're looking at a very close matchup |
9771s | and a very close set right now starting |
9773s | from the start of here they got amazing |
9776s | early damage because of their Knockouts |
9777s | and that early knockout that very first |
9780s | stock on that Morty was important |
9782s | because what it did was it secured and a |
9785s | damage and percentage lead for the red |
9787s | team Phantom and mitsu needed that so |
9790s | badly it was one of the reasons why they |
9791s | lost inside of the previous match inside |
9792s | of the set so securing that early not |
9795s | only getting the double knockout early |
9796s | and also getting the percentage |
9798s | Advantage but also right here being able |
9800s | to knock up even more being able to |
9802s | control the way that every single minute |
9805s | blue team recovered on the team also |
9807s | helped them immensely so like just |
9809s | overall red team doing exactly what |
9811s | they've done this entire tournament and |
9813s | every single set that they've played |
9815s | take the very first round as data and |
9818s | then move forward to have a very |
9819s | commanding presence later on inside the |
9821s | set the very reason why they are one of |
9823s | my favorite teams to watch inside of |
9824s | this tournament |
9826s | and what's also interesting is I love |
9828s | how Phantom kind of baited out there |
9830s | near the end we didn't quite catch it on |
9831s | the replay but there was a moment where |
9833s | Phantom could have gone in and connected |
9835s | a side air and got a KO but he |
9837s | recognized that save point was activated |
9838s | so even if he got that hit he was just |
9840s | gonna go back to center stage and then |
9842s | get out a disadvantage so instead he's |
9843s | like instead of trying to gamble and go |
9845s | off stage and risk losing my own life he |
9847s | just kind of backed off go back to |
9849s | Center Stage help out his teammate wave |
9851s | per save point to wear off which it did |
9852s | and then it went right back out there |
9854s | because guess what he was still in |
9855s | disadvantage if Phantom would have hit |
9857s | him it would have brought him back to |
9859s | Center Stage instead of being at a |
9860s | disadvantaged state and because he |
9862s | didn't he was able to secure the KO once |
9864s | he was playing the patient game waiting |
9866s | out the early trigger of the save point |
9869s | from Morty that awareness is exactly why |
9872s | I think we've seen Phantom and nitsu get |
9874s | this far inside of the bracket albeit on |
9877s | the lower side of bracket they have |
9879s | shown that they have what it takes to |
9881s | move and even win this entire thing from |
9884s | the bottom side of the bracket and I'm |
9885s | really excited to to see who's going to |
9887s | come out and talk because both Timmy and |
9889s | pleb have also shown a very similar |
9891s | awareness what's really going to kind of |
9893s | determine the remainder of this set is |
9896s | how Timmy and pleb adapt inside of this |
9899s | match right here the round circuit is |
9901s | vital to both of these teams and that's |
9903s | really where you're going to see a lot |
9904s | of the momentum decided so it's going to |
9906s | come down to The Fray and of course when |
9907s | you have a momentous Moment Like This |
9909s | you have to go to Mansions you have to |
9912s | go to Mansions not ruthless Mansions but |
9914s | classic Mansions you feel me Aussie |
9917s | I I do I don't quite understand this |
9921s | counterpick because a lot of those chaos |
9923s | were coming from horizontally area and |
9925s | it doesn't even matter |
9929s | right into that funnel the counter's big |
9931s | now working out for blue team whatsoever |
9933s | that very start what a fantastic start |
9935s | to Phantom they need to get just |
9936s | immediately delete those double Kos |
9938s | what's interesting is this counterpick I |
9940s | feel like is kind of like a desperate |
9942s | like I don't know what to do let's go |
9944s | and take him to Scooby's at the roof |
9945s | that's what that's what the stage |
9946s | counter big screams to me yes |
9948s | for sure and you know based off the very |
9951s | first KO especially the double KO right |
9953s | now I don't necessarily know if it was |
9956s | the smartest counter pick in the world |
9957s | for Timmy and plett to do there but you |
9959s | know who it is pig offer Phantom and me |
9961s | too and you know why look at their combo |
9964s | opportunities here look at the way that |
9966s | they're following up off of literally |
9967s | every single touch we're not seeing the |
9969s | same thing happen for pleb and tank |
9970s | we're seeing a much more reactive play |
9972s | come out for them which is why they're |
9974s | kind of behind right now because they're |
9976s | more so reacting to situations that |
9978s | Phantom and meets were putting them in |
9979s | instead of being the ones putting them |
9981s | inside that situation and they're not |
9983s | responding I would say uh the most |
9984s | positively every single time they're |
9986s | kind of just throwing out what they |
9987s | happen to have inside of some of these |
9989s | instances and now Morty can't even help |
9991s | out the Finn who is getting save pointed |
9993s | there beautiful save point by the way |
9995s | but it does ultimately oh my goodness |
9998s | this is not a good opportunity this is |
10000s | not a good place for blue team to be |
10003s | right now Finn at 138 completely unable |
10006s | to help Morty who they are going to go |
10008s | ahead and just rack up some damage on |
10010s | basically for free right now they're |
10012s | totally content just playing the game |
10014s | because red team is up on that stop |
10016s | securing that final knockout on Finn for |
10019s | the double BM tonti finish Aussie you |
10023s | love and you hate to see it |
10026s | that was quite the counter pick for a |
10029s | stage like I cannot stress enough that I |
10032s | cannot see why they would ever pick this |
10034s | stage as a counter pick because the only |
10036s | reason you go to this stage in |
10038s | particular is because you're getting |
10039s | chaot off the vertical so much which is |
10042s | not like it was happening but it wasn't |
10044s | like the main source of the chaos |
10046s | they're getting a lot of horizontal |
10047s | chaos a lot of Spike chaos and to me it |
10049s | screened that they were just kind of |
10051s | like unsure of what to do and want to |
10053s | just like mix it up you know they wanted |
10055s | to mix it up for the sake of mixing it |
10056s | up and it did not work in their favor so |
10058s | I do not foresee them going back here |
10059s | for game number four and instead of |
10061s | probably gonna think about a different |
10062s | counter pick instead because it's kind |
10064s | of hard to get a counter pick against a |
10066s | team like this right because you have |
10068s | Superman who's really good at getting |
10069s | Kos off the horizontal and spikes you |
10071s | have Arya who's also good at getting |
10072s | kills off of the top in the spikes so |
10075s | there's really nowhere to pick them in |
10077s | towards of getting them the |
10078s | disadvantages more about picking a stage |
10080s | that you feel comfortable on where you |
10081s | can make things work where you want to |
10083s | be able to work so I could see them |
10084s | wanting to go to like maybe trophy's |
10086s | Edge or right back over to Skyrim for |
10088s | the Big Wide Open Stage instead for sure |
10090s | I think sky Arena would be a really good |
10092s | pick actually beside this case even |
10093s | though I love Mansion I have to agree |
10095s | with you Austin when you're right you're |
10097s | right you know especially when you |
10099s | happen to tell me that Mansions was a |
10101s | bad pick except when you're wrong which |
10103s | is when you tell me that Manchester's |
10104s | bad pick you know um in this instance of |
10106s | course you're right uh sky Arena would |
10108s | be really really good for all players |
10109s | involved and I I do think we will be |
10111s | seeing them return over to sky Arena |
10113s | based off the music I'm hearing thus far |
10115s | inside of the game you know what sharpie |
10117s | what we'll do we'll have a session right |
10119s | like four hours straight |
10122s | only I'll make you hate this stage I'll |
10125s | do it and they're going right back to it |
10130s | [Music] |
10132s | is that they took them back like after |
10134s | that performance they really wanted to |
10136s | try this again I'm kind of shocked by |
10137s | this kind of perplexed you know I'm |
10139s | happy I'm happy that they did it because |
10141s | uh if there's something inside of me |
10144s | it's the heart of the player truly |
10146s | believing that they have an opportunity |
10148s | look at that thin conversion right there |
10150s | I do think Finn excels inside of |
10152s | Scooby's Mansion I get it I understand |
10154s | the hate for it I know nobody liked that |
10157s | roof I know everybody dislikes Believers |
10160s | I know everybody hates the fact that you |
10163s | go outside it has a strong word okay |
10165s | okay but they really really don't like |
10167s | it Austin is the truth all right and and |
10170s | looking at the way that Phantom and |
10172s | mitsu are excelling inside of here it |
10174s | only cements to me that not only can |
10176s | very very good players control the |
10178s | pacing inside of mansions similar to |
10181s | every other stage which is why I think |
10183s | that Mansion is a very viable |
10184s | competitive stage in addition uh but it |
10187s | also showcases the fact that Eva even |
10189s | when you counter picked what you do have |
10190s | to practice on these stages you're not |
10192s | necessarily comfortable on look at the |
10193s | way that Phantom and needs to are using |
10195s | a momentum to move around specifically |
10197s | the center of stage to keep everybody |
10200s | safe inside of the house when they do |
10202s | leave the stage especially when they |
10204s | leave the house they immediately go back |
10205s | in and that is what why I think they're |
10207s | at such high percentages they identify |
10209s | the minute you step out of that house it |
10211s | gets scary it gets a lot less bouncy and |
10213s | you have a lot less control over whether |
10215s | or not people are able to survive and I |
10218s | think uh Timmy and plebs win condition |
10220s | here is really just making sure that |
10222s | Phantom and mitsu get out of this super |
10224s | spooky house and secure that victory |
10227s | look at that cider to the narrow |
10229s | conversion bringing this to a match |
10230s | point for red team unfortunately I'm |
10232s | gonna mess up that recovery is gonna |
10234s | mess up the set that's gonna be Phantom |
10236s | and mitsuki and taking the game three to |
10238s | one is gonna move on into losers semis |
10241s | they try to get the counter pick with |
10242s | the zany Scooby's mansion with the roof |
10244s | but unfortunately did not work out for |
10246s | them at all they're gonna go down with a |
10248s | fifth place finish which by the way a |
10250s | top five team in all of Europe not |
10253s | something to sneeze at at all you know |
10255s | both teams will be very very proud of |
10257s | the way that they played inside this |
10258s | game but I especially think that pleb |
10260s | and Timmy should be very proud because |
10261s | not only was the very first match inside |
10263s | of this set Incredibly Close and |
10266s | incredibly strong but the adaptation |
10268s | that they showed even though Phantom and |
10271s | me too came out on top I think was |
10272s | truthfully par none there were several |
10274s | times inside of this set where I |
10275s | actually did think that pleb and Timmy |
10277s | could have secured a stock Advantage |
10279s | they didn't come out on top ultimately |
10281s | and I think it's just because Phantom |
10282s | and me too are that much stronger of a |
10285s | team but it was a very good show for all |
10287s | players involved |
10288s | oh yeah definitely you're gonna see |
10290s | Phantom meets again moving on into |
10292s | losers semi so now we had six teams now |
10294s | we're down to five can I go take a trip |
10296s | over the other side of losers quarters |
10298s | we're gonna have paradise and escobee |
10300s | facing off against carrion and urban |
10301s | door so These Guys these are some of the |
10303s | players that we haven't seen for quite |
10304s | some time you know we're gonna run that |
10306s | upper side of that lower bracket now |
10307s | we're on the Lower Side paradise and |
10309s | Kobe coming over from France carrion |
10310s | from France as well Urban door from |
10312s | Belgium so a lot of France players still |
10314s | in this braggy which I'm not shocked but |
10316s | I said at the beginning of this |
10317s | broadcast I'll continue to say it France |
10319s | loves this game it is continually |
10320s | striving to be one of the best regions |
10322s | in the entire world and they're |
10324s | constantly running tournaments just for |
10326s | spiritually just for France or even for |
10328s | all of Europe so I'm not shocked at all |
10329s | that a lot of these players are coming |
10330s | from France in general I kind of It kind |
10333s | of speaks for just Esports in general |
10334s | for France I feel like France has been |
10336s | like on another level in terms of a lot |
10338s | of other games too so all obviously they |
10340s | want to get into multiverses as well |
10342s | we're gonna dive in to see what they're |
10344s | gonna be playing here right because you |
10345s | got Paradise it's gonna be rocking with |
10347s | that Bugs Bunny yes Kobe's gonna be Rock |
10348s | talking with either Harley or Batman |
10350s | probably on the Batmans it's primarily |
10351s | what we've been seeing all day today |
10353s | well on the other side toga you got |
10354s | carry on on the Jake and urban door on |
10356s | the Shaggy Shaggy Galore we've been |
10358s | seeing so many great players in the |
10360s | previous set so I feel like that team is |
10361s | playing on fire right now Sharpie now |
10363s | one of the things that we mentioned |
10365s | about Jake is well Jake is very |
10367s | prevalent on the North America side of |
10369s | the bracket we have not seen it as much |
10371s | on the EU side at all one of the things |
10373s | I'm very interested to see specifically |
10375s | is how Harley and Batman how that kind |
10379s | of like team that that paradise and Kobe |
10382s | move forward with not Harley in Batman |
10384s | but the switch off between Harley and |
10385s | Batman how they'll actually counter play |
10387s | against Jake a character who has so many |
10389s | different tools not only inside of the |
10391s | air but also side of the ground as |
10392s | everyone knows Jake's up special is |
10394s | incredibly good at securing knockout |
10396s | opportunities in addition that stretchy |
10399s | area the hitbox is very very difficult |
10402s | to hit if you're not correct Batman has |
10404s | an easier time with hitting it Harley |
10405s | not so much so it is going to be really |
10408s | interesting to to see the way that that |
10410s | bugs and Harley go into this next set |
10412s | especially against the Jake and whether |
10414s | or not they choose to actually focus on |
10416s | Shaggy or they're actually going to |
10417s | focus on the Jake we've seen teams kind |
10419s | of take an interesting approach |
10420s | especially on the North American side |
10421s | when they're confronted with a J player |
10423s | where they actually focus on the other |
10425s | character inside of that team so um |
10428s | especially looking at this match right |
10430s | now between both Harley uh and bugs this |
10434s | matchup specifically I am partial to |
10436s | believe that they actually will be |
10437s | focusing on the Shaggy over the Jake |
10440s | inside of this very next matchup but I'm |
10441s | interested in knowing your thoughts |
10442s | austie |
10443s | well you know what it's not a European |
10446s | set unless there's some history to go |
10448s | through these two fought each other an |
10451s | EU open number one and guess who came |
10453s | out on top it was Paradise and Es Kobe I |
10456s | cannot stress enough that paradise knee |
10459s | as Kobe throughout the entirety of the |
10461s | circuit of fall Showdown have not lost a |
10465s | single game except against two rizz in |
10468s | SJP is that gonna continue we might see |
10471s | it again again this happened this was a |
10473s | month ago the number one so a lot of |
10475s | time has passed curiano could easily |
10477s | bring up something new they asked |
10478s | seventh place at that third place from |
10479s | Paradise and Es Kobe so tons of action |
10482s | here and tons of History you know they |
10483s | want to get that run back and kind of |
10485s | prove themselves that hey we got seventh |
10487s | at the first qualifier but in finals |
10489s | we're guaranteed top five so they've |
10491s | definitely leveled up and improved to |
10492s | see what we're gonna bring to the table |
10494s | here we're gonna dive into Scooby's |
10495s | Mansion for game number one with no roof |
10499s | oh is there there is a roof oh yeah |
10509s | we saw it before and uh actually this is |
10512s | what happened in any East number one |
10514s | because game number one was actually |
10515s | Scooby's mansion with a roof and we were |
10517s | kind of dissecting why that happens and |
10519s | how that could happen how how the |
10521s | supplies I don't know how the set count |
10522s | works and how you get to like that first |
10524s | stage it's a stage striking system right |
10526s | so every stage in the roster is viable |
10530s | the viable pick for game number one but |
10531s | each team takes turns striking one or |
10533s | two stages until there's one stage left |
10535s | so what happened in NA East earlier |
10538s | yesterday which I think had happened is |
10540s | that no one was striking Scooby's |
10541s | mansion with roof because they're like |
10542s | I'm not gonna waste my strike on that |
10544s | the other team will do it and eventually |
10545s | came down with their two stages left and |
10547s | the team was like you know I don't want |
10548s | this other stage I want to take him to |
10549s | Scooby's Mansion roof and that's like I |
10551s | think it's actually a viable strategy is |
10552s | that you don't strike it because you |
10553s | think the other team's going to and |
10554s | that's how you find out that you get a |
10556s | stage like that for game number one |
10557s | unfortunately that's not what's |
10558s | happening here we're gonna be going to a |
10560s | different map here momentarily you know |
10562s | I personally just want to thank every |
10565s | single team inside of the game right now |
10568s | and inside of the tournament who has |
10570s | heard my cries and heard my pleas and |
10574s | heard my suggestions for Mansion Just |
10576s | because I genuinely believe that y'all |
10579s | are the real MVPs you know I talk about |
10581s | it all the time the multiverses pros the |
10583s | MVPs out here they'd be looking out for |
10586s | your girl Sharpie and they'd be giving |
10588s | me some amazing matches I get to see |
10590s | some amazing high level play on mansion |
10593s | and that's all I ever want whenever I |
10594s | commentate these sets so thank you y'all |
10598s | I'm sorry I didn't mean to interrupt you |
10600s | sure but have you played ranked yet you |
10602s | know don't call me out like this on |
10604s | stream please no no I just wanted to ask |
10605s | if you played ranked because uh this |
10607s | weekend they actually introduced new |
10609s | stages and uh They removed Scoobies with |
10611s | a mansion away from the roster that is |
10613s | no longer a stage you can run into on |
10614s | ranks and the the community was very |
10616s | happy about it you know |
10626s | you're trying |
10630s | we out here as Garnet players have a |
10633s | zero percent win rate on Mansion so I |
10636s | never pick it my teammate never picks it |
10638s | but you know what I appreciate it is it |
10640s | being picked inside a competitors you |
10641s | know what look where we are look where |
10643s | we are God bless God bless God bless |
10646s | it's and it's real this time it's not |
10647s | hand warmings Austin you know no no outs |
10650s | I guarantee you this was a case of what |
10653s | I just explained a state striking where |
10655s | no one was gonna ban it and eventually |
10656s | was like you know what let's just go |
10658s | there screw it it's available it's on |
10659s | the table let's do it it's it's what we |
10661s | deserve it's what we deserve as |
10662s | Multiverse players now as we go into |
10664s | this game one of this set right now look |
10667s | at the way that's that shaggy is able to |
10669s | go ahead and already get quite a bit of |
10672s | damage on Harley immediately outside the |
10674s | bouncy house puts him back in and now |
10676s | we're just up specialing our way up and |
10678s | up charging our way into a possible |
10680s | death for Harley who's sitting right |
10681s | there at 131 inside the house and Jake |
10684s | is just going all out on that burger |
10686s | right now |
10688s | yeah trying to find these answers look |
10689s | at these fully charged Nares coming out |
10691s | though is that the sandwich right on top |
10692s | of them gets another KO exchange it in a |
10695s | punish to punish game and now we're |
10697s | seeing another down here coming out from |
10698s | Buzz he has another KO against the |
10700s | Harley thing stocks are starting to fly |
10702s | through the tables today oh really |
10704s | really nasty play so far I'm really |
10708s | when it comes to follow |
10711s | changes right now they are just staying |
10713s | and sticking to that bug so they have |
10715s | identified the threat and they |
10716s | understand that they let big bunny get |
10719s | started then they do not win this set so |
10721s | I think really establishing that and |
10723s | understanding it and understanding and |
10725s | sticking to that character is going to |
10728s | secure a red team will win here if |
10730s | they're able to follow up |
10738s | Kobe's exchange on the right side to |
10740s | secure that stock and now they are three |
10743s | points to two again I cannot stress this |
10745s | enough paradise and Kobe have yet to |
10746s | lose a single game except the one team |
10748s | and that might change wow |
10751s | you're turning the tables on Blue Team |
10754s | put dent in that |
10755s | they had the plot armor is now deleted |
10758s | and that is now finally a game lost for |
10760s | paradise and Es Kobe that is not against |
10762s | risen SJP for the first time this entire |
10766s | circuit very strong showing can we talk |
10768s | about that last double stock that we saw |
10770s | right there I think something that we |
10773s | saw uh Urban and and specifically the |
10775s | red team do there was when they saw |
10777s | Paradise in Kobe inside of a |
10779s | disadvantaged state off stage and they |
10781s | understood and recognized how many |
10783s | recovery options they had left they |
10784s | immediately went all in putting |
10786s | themselves actually in a very dangerous |
10788s | spot where it could have easily been |
10790s | turned out of their favor leaving the |
10792s | house at those percentages I believe |
10793s | Shaggy were somewhere inside of the |
10795s | market of actually like over I I think |
10797s | it was like 90. yeah like right here |
10799s | look at that he's at 80 dangerous |
10801s | situation to be in but luckily because |
10803s | of Jake's down air and kickflip |
10806s | opportunities uh that pressure was very |
10808s | easy to follow up on you could tell that |
10810s | that Jake player was very comfy leaving |
10812s | the stage securing those Knockouts and |
10814s | then returning back in immediately to go |
10816s | ahead and BM with an eating of Shaggy |
10818s | and just showing that they are full off |
10820s | of that win beautiful showing you could |
10823s | tell like kirian was a big fan of that |
10825s | cider near the end that thing had a |
10827s | dacticated like three different times |
10829s | but it didn't matter when you're that |
10830s | close to the bottom of the blast zone |
10831s | you're gonna have the maximum amount of |
10832s | attack DK you're gonna go flying into it |
10834s | that's exactly what happens what makes |
10836s | Jake's side air so strong is the fact |
10838s | that has a lot of range and you can |
10840s | angle it so you can kind of sometimes |
10842s | even react to where your opponent's |
10843s | gonna go or try to guess where they're |
10844s | gonna go before letting that punch rip |
10846s | because there's a little bit of charge |
10847s | on it so while you're like aiming it |
10849s | it's like think of it like a bow and |
10850s | arrow you have to aim it you have to |
10852s | charge it and then you let it go and |
10853s | while you're doing that you can kind of |
10854s | change the aim while you're in |
10855s | mid-charge that's exactly what Jake does |
10858s | if you guys remember like there's like |
10859s | an alpha test even the tech test in the |
10861s | past Jake's side air was even stronger |
10864s | that used to kill like 50 damage from |
10866s | center stage of the stage like it was |
10868s | like obnoxiously strong so it's been |
10869s | turned down toned down significantly and |
10872s | it's still a good tool in his kit it's |
10875s | it's really interesting interesting to |
10876s | see the progression of a character like |
10877s | Jake especially when you look at some of |
10880s | the character tracks that other other |
10882s | like characters have literally been |
10884s | through in terms of Buffs and Nerfs but |
10887s | we're not going to get too far into that |
10888s | because I don't want to start setting up |
10889s | unadulterated J cat hate inside of our |
10892s | commentary here because I feel as though |
10894s | once again and a lot of players will |
10896s | agree with me Jake is a very popular and |
10898s | a very good character especially inside |
10900s | the 2v2s meta just not very popular on |
10902s | the EU side from what we've seen so far |
10904s | which I appreciate I like the character |
10905s | variety here and I'm also really |
10908s | personally appreciating once again these |
10910s | mansion picks as we go into this very |
10913s | next game are we gonna go back to |
10914s | Mansion are we gonna go to sky Arena are |
10917s | we gonna go to Trophies Edge sky Arena |
10919s | it's sky Arena it is sky Arena you know |
10921s | and I think that's a right call I think |
10922s | that's the right call I've seen a lot of |
10924s | mansion today and while I agree with |
10925s | every single time they pick it I do also |
10928s | really agree with diarrhea here um you |
10930s | know the times they lost |
10932s | you know don't call me out don't call me |
10934s | out I mean I'm just saying red team Red |
10936s | Team One the red team is up one right |
10938s | now they won from Mansion they should be |
10940s | thanking man yeah yeah you know oh yeah |
10942s | 100 Kyrie and urban are up that 1-0 |
10944s | against paradise and Kobe as we're gonna |
10946s | jump right here into game number two in |
10950s | this set we're gonna see how he's gonna |
10951s | be able to play out with the bugs and |
10953s | the Harley let's see how they can be |
10955s | able to play look at all these traps and |
10956s | everything everything happening all over |
10957s | the place |
10958s | it's a |
10959s | it's a really nice start so far for red |
10961s | team we're also seeing them secure that |
10962s | stock out really really early despite |
10964s | the high ceilings here uh Jake really |
10966s | using that up air to go ahead and just |
10969s | secure a lot of that a lot of these |
10970s | aerial situations which is exactly how |
10972s | we got the very first knockout um but |
10973s | I'm not seeing them follow up as much |
10976s | especially when bugs went up in the air |
10977s | it's mostly because I think they're |
10979s | trying to stick together especially as |
10980s | Shaggy to stick onto uh get both |
10983s | characters on the blue team up to high |
10985s | percentages which I think is the smart |
10986s | move especially on a stage like sky |
10988s | Arena you know Flats where you have much |
10990s | more room to work around you want to |
10991s | make sure you have both members of the |
10992s | team especially blue on a on someone of |
10995s | the carry situation uh wow amazing trade |
10998s | there got double stocks right there and |
11001s | now we're looking at literally two oh a |
11004s | two one right now in terms of knockouts |
11006s | on the blue team's Advantage what what |
11008s | why why is red team being so I want to |
11011s | say less aggressive this time around |
11013s | with uh following up on some of these |
11015s | knockout opportunities here Aussie are |
11017s | you seeing something can I even play |
11018s | it's because I'm playing a little bit |
11020s | more passive right oh my gosh that was a |
11022s | Bluetooth unfortunate amateurish mistake |
11024s | almost like jumping into the blast zone |
11027s | yeah unfortunately for him but that's |
11028s | okay we got two points to three still |
11030s | red team could easily bring this back |
11031s | manager to close out this Harley stock |
11033s | against es Kobe gets the downer |
11035s | unfortunately couldn't do it but as to |
11037s | why they're playing a little bit more |
11038s | fast it's because they have more room to |
11040s | work with with sky Arena at the bigger |
11042s | Open Stage Shaggy thrives on having |
11044s | people approach him instead because he |
11046s | can actually like go for like the |
11048s | charges and stuff but unfortunately now |
11050s | they're stuck in a rock and a hard place |
11052s | shaggies what one thing Sharpie and it's |
11055s | disgusting they want to charge their |
11057s | rage and what happens they die for it |
11060s | they're all the way up to the top he |
11061s | charges it up he's like bet he has come |
11063s | he goes up there throws out the mine |
11065s | don't let the bat Stumpy lets it loose |
11067s | and gets that stock all because Urban R1 |
11070s | to go for a rage charge near the blast |
11072s | zone if I had a nickel every time I've |
11074s | seen a Shaggy die for going for a rage |
11076s | charge I'd be a millionaire yeah for |
11078s | sure and you know it's one one of those |
11080s | things watching every single one of |
11082s | these Knockouts right now I'm looking at |
11083s | every single time that shaggy has been |
11085s | punished for rage and it is stacking up |
11087s | to literally be half of the stocks that |
11089s | red team actually lost there it's |
11091s | unfortunate because rage power up was |
11094s | also the reason why Shaggy was able to |
11095s | get the very first knockout in red |
11097s | team's Advantage you know so like power |
11100s | up is such an important tool for Shaggy |
11102s | but it really does come down to |
11103s | understanding when it's safe for you to |
11105s | go ahead and attempt and when it's not |
11106s | safe for you to go ahead and attempt in |
11108s | addition that's all from Jake really put |
11110s | him in a nasty spot because it didn't |
11112s | allow him to actually react and cover up |
11115s | against that rocket setup on to Shaggy |
11117s | which was unfortunately their final |
11119s | stock opportunity I don't really know |
11122s | how red team comes back to that |
11123s | especially if they go back over to sky |
11125s | Arena I really don't know what puts them |
11127s | up here but do you also have any |
11129s | thoughts into that |
11132s | um I think it's less about the stage and |
11133s | more about how they play there are a |
11135s | couple of mistakes here and there coming |
11136s | out from red team that blue team was |
11138s | definitely capitalizing on and talking |
11140s | about that rage charge that we were kind |
11141s | of like broadcasting near the end there |
11144s | was that moment where Urbandale thought |
11145s | he was safe to go for that rage charge |
11146s | and granted you know you're on Skyrim |
11148s | with no plaster you know the top it's |
11149s | really difficult for someone to chase |
11150s | after you without putting themselves at |
11152s | risk which is something that urbadar |
11153s | might have had on his mind he could have |
11155s | been charging that rage on purpose to |
11157s | force someone to go up there and go for |
11158s | a punch and then he like you know |
11159s | counteracts it and does something |
11160s | against them instead but I think the |
11162s | thing he did not expect was the clever |
11164s | punish that carry on went for you know I |
11167s | did not expect them to throw a bad |
11168s | stuffy up there as a punch because |
11169s | that's actually a safe option that way |
11171s | you're not putting yourself at risk or |
11173s | anything and you call out the rage so |
11174s | fantastic stuff coming out from |
11176s | Bluetooth we just have to wait and see |
11178s | where they're gonna be taking it for |
11179s | game number three do you think there's a |
11181s | possibility later on to the set we may |
11183s | be looking at any character changes for |
11185s | the red team |
11186s | uh I don't think so they've been mostly |
11189s | playing Jake and Shaggy this entire |
11190s | tournament if anything we might see Esko |
11192s | we go to Batman if he feels |
11193s | uncomfortable uncomfortable with Harley |
11195s | but for kyrian and urban door they've |
11196s | been Jake and Shaggy through and through |
11198s | now we're going to get another |
11199s | unorthodox stage trophies Edge too that |
11203s | seems to be the name of the game plan |
11204s | here for red team is that like hey wait |
11206s | uh we may be feeling uncomfortable |
11208s | against you guys on the more Orthodox |
11209s | stages yeah so let's take you to the |
11211s | unorthodox stage let's take you to |
11212s | somewhere weird where there is no stage |
11214s | control here right because there's two |
11215s | stages on this map this is one of the |
11218s | very first time that we've actually seen |
11220s | trophies edge with the Middlesex and put |
11223s | out and look at that immediately very |
11225s | early knockout opportunity there now |
11227s | important to note as we've said |
11229s | previously as I said the ceilings here |
11231s | on trophy's edge are relatively low so |
11233s | you do get early Knockouts like that and |
11234s | that may be enough just that little |
11237s | amount of Headway in that early knockout |
11239s | opportunity which uh red team very |
11241s | quickly followed up with with that blue |
11243s | immediately trading look at the studio |
11246s | duo with which blue team is able to go |
11248s | ahead and hit and trade these knockouts |
11252s | yeah they're doing fantastic job of just |
11255s | covering this over and over again |
11256s | getting the punish on the punish |
11257s | unfortunately could not finish it off |
11259s | with the KO now we have ourselves an |
11261s | even score in terms of scoreboard but |
11262s | red team is bleeding out just a little |
11264s | bit right you got erador so you got 78 |
11266s | damage getting called out by the bat |
11267s | stuffy as well on top of that not enough |
11269s | to get that KO just yet ceiling not that |
11271s | close managed to finish it off with the |
11273s | bat swing go last second one on top of |
11274s | that Batman going with the follow-up |
11276s | there was almost an opportunity instead |
11277s | of going afterward instead that was |
11279s | almost a scary situation but now we're |
11280s | going straight back to three points to |
11282s | two three on Blue two on red I'm really |
11285s | liking how well Harley is performing |
11288s | here her traps have been responsible |
11289s | literally for that very last knockout on |
11291s | Shaggy and bat uh and bugs of fat has |
11295s | actually been responsible for securing a |
11297s | number of those kills off of the Trap |
11299s | from Harley so it's really nice to see |
11301s | the amount of synergy especially on this |
11303s | stage and uh you know unfortunate |
11305s | unfortunate there that the platform was |
11307s | in the way of that but look at the |
11308s | percentages on red team right now |
11309s | literally one up air away from death |
11312s | both members and they really have to be |
11314s | careful for that Mallet which secured |
11316s | that final knockout putting paradise and |
11317s | Kobe 2-1 inside of this losers they are |
11320s | literally one game away from staying |
11322s | inside of this top eight four evening |
11326s | finals another victory yeah they're just |
11329s | killing it right now about the game four |
11332s | up two to one here on trophies Edge two |
11334s | and so many Fantastic Heroes not letting |
11337s | the unorthodox stage of trophies Edge 2 |
11339s | even phase them in the slightest and now |
11342s | history looking like it might repeat |
11344s | itself in terms of getting that win yet |
11345s | again from the EU open number one we'll |
11348s | have to wait and see if carrion and |
11349s | Robert are going to be able to bring |
11350s | something to the table or if we're gonna |
11351s | see yet another stage if I was a betting |
11353s | man based on the stage that everybody |
11355s | kyrian are picking I would be I I would |
11358s | not be shocked if we take this to tree |
11360s | fort next I wouldn't be surprised to see |
11362s | cromulons truthfully I think I think |
11364s | Shreveport would be a really really good |
11366s | counterfeit but I don't think that we're |
11368s | going to see red team go to it just |
11369s | because bugs does so well on treefort |
11372s | you know like I I would be very |
11374s | surprised if we brought to reports pick |
11376s | before we see cromulons |
11378s | you brought something kind of neat uh |
11380s | because actually we've not seen |
11382s | crimeulons once this thing and a lot of |
11384s | players like cromulons that's actually a |
11386s | pretty good stage for players to go to |
11388s | but I guess EU doesn't like it as much |
11390s | as an example we've seen more Scooby's |
11392s | roof and trophies Edge too than |
11394s | cromulons or Batcave and that kind of |
11396s | like boggles my brain a little bit |
11398s | because those two stages are pretty good |
11400s | competitively bat cave has the ability |
11402s | to have that center stage where it's |
11403s | like nice and easy you have the back |
11405s | cars there in the very beginning and |
11406s | then it becomes very close quarters and |
11408s | forces you to have to interact with your |
11409s | opponents meanwhile with cromulon it's |
11411s | kind of the opposite it's a big wide |
11413s | open Stitch to be able at the very |
11415s | beginning and as the stereo speakers get |
11416s | blown up similar to the Batmobiles it |
11418s | turns into like a slightly smaller stage |
11420s | with huge blast zones minus the close |
11422s | blossoms to the bottom which is also |
11424s | like a really good for counter picks but |
11426s | we get we have yet to see either of |
11428s | those stages this entire tournament |
11430s | instead we just keep seeing back uh |
11432s | Scooby's mansion with the roof it's kind |
11434s | of perplexing I'm also somewhat |
11437s | surprised to see that that |
11439s | Shaggy is taking the Quirk that actually |
11441s | gives you additional |
11443s | um it helps to eat the sandwich faster |
11445s | as opposed to taking the one that |
11447s | actually gives you a little bit more |
11449s | like when you actually get over 100 on |
11451s | Rage which Shaggy does have |
11454s | um I'm I'm interested to see it because |
11456s | while I think that rage is a very |
11458s | important mechanic especially for Shaggy |
11460s | there have been several times where the |
11462s | Shaggy player has actually been over 100 |
11464s | and that little bit of damage could |
11466s | actually have helped him more than some |
11468s | of these rage setups The Raid shut-ups |
11470s | have been incredibly important though I |
11471s | do want to stay further so I understand |
11473s | I understand why they're taking the |
11475s | sandwich part |
11477s | yeah I mean the sandwich break is really |
11478s | good ever since the Nerf happened to |
11480s | Shaggy like I said like just having that |
11482s | ability to not be able to put the rage |
11484s | sandwich and do the things it makes the |
11486s | sandwich for coming to play a lot more |
11487s | often it was actually one of the perks I |
11488s | liked using was Shaggy but unfortunately |
11489s | we have this unspeakable act on the left |
11493s | side of the stage carrion just goes down |
11495s | with the side air facing downwards into |
11497s | the down air skateboard immediately go |
11499s | leading that first stock in favor of red |
11501s | team a lot of damage going out very very |
11504s | quickly and I think this is like one of |
11505s | the third times we've seen red team get |
11507s | a very very fast Advantage usually when |
11511s | we see things like this happen inside of |
11513s | the game red team comes out on top like |
11515s | it's almost always been the the team |
11518s | that gets the first nasty Stock Exchange |
11521s | wins the game and that's exactly like |
11523s | stocks exactly on the stock exchange you |
11525s | want to get that damage and that you |
11527s | want to get out fast as heck you know |
11528s | and I think red team's doing a really |
11530s | good job doing that on sky Arena no |
11531s | class here |
11533s | yeah they're coming right back into it |
11535s | they got that TV ready to go what's |
11536s | really funny about bugs is safe is that |
11539s | it can be broken by the enemy team and a |
11541s | random item drops out of it you're gonna |
11543s | get the Adventure Time microwave uh the |
11545s | guy his name's escaping me but he's able |
11547s | to throw out a bunch of Pies towards his |
11549s | opponents to get some easily easy damage |
11551s | on top of that |
11553s | I don't remember his name either I'm not |
11554s | gonna lie |
11556s | I watch I watch Rick and Morty all the |
11558s | time but I do not remember his name |
11559s | um look at some of these Loops right |
11561s | here from the Harley and Jake as they're |
11563s | like |
11565s | I'm sorry |
11567s | neptar is his name I just looked it up |
11570s | because it was like it was actually |
11571s | driving me insane |
11574s | look at these look at the way they're |
11576s | fine |
11578s | look at the way that blue team is flying |
11580s | around this map right now |
11582s | really nice up there to go ahead and |
11583s | secure that knockout and now red team is |
11586s | literally one down our way as soon as I |
11588s | say that look at the way that they went |
11589s | out to secure that this is exactly what |
11590s | I'm talking about austie when red team |
11593s | gets the momentum early they win win |
11595s | blue team gets the momentum early they |
11597s | win they are taking these leads they are |
11599s | taking that advantage and they are |
11600s | moving forward with it and it's kind of |
11602s | what we've seen throughout the entirety |
11603s | of this set especially now that they are |
11604s | up to two |
11606s | and that's what makes that Spike by the |
11609s | way that first thing so strong for Jake |
11611s | is because he has two different ways to |
11613s | send you downwards it will makes the |
11614s | downer really good is that it's just an |
11616s | active hitbox so if you try to jump into |
11617s | it you're gonna get caught by the second |
11619s | and third hit unless you're already like |
11620s | dying from it so it's just such a great |
11622s | tool for catching someone and keeping |
11624s | them downwards but look at this |
11626s | follow-up right here almost got that KO |
11627s | managed to get the follow-up here from |
11629s | Paradise instead but then the Jake |
11631s | coming in yet again kyrian nailing so |
11634s | many of these stocks near the edge just |
11635s | because he's getting these side areas |
11637s | angled downwards they're helping him out |
11638s | tremendously and turning this into a |
11640s | quite the competitive set as we entered |
11641s | game number five finally taking it to a |
11644s | normal State that's all it took he's |
11645s | like okay we're not we're done with |
11646s | these gimmick stages let's just go to |
11648s | like a basic Open Stage like you know a |
11651s | sky Arena and end up working wonders for |
11653s | them and now the counter pick Advantage |
11655s | is now in paradise and Es Kobe's favor |
11658s | one game away from being sent to fight |
11660s | to figure out who's going to be getting |
11661s | fifth place here at the fall Showdown |
11663s | European finals now it's |
11665s | interesting is this |
11667s | in five that we've had inside of the |
11668s | bracket so far Austin I believe it is |
11670s | correct uh it's the second gameplay |
11672s | we've had on broadcast off stream there |
11674s | were a couple of game fives but not that |
11676s | many we had a club tank and Timmy take |
11679s | out OG San and atsui two to three or |
11681s | three to two risking sap took out viren |
11683s | and rip three to two uh passy and uh |
11687s | sorry passy and Minnie Michael took out |
11689s | RJ King and lager three to two and then |
11693s | finally kyrian and urban took out OG |
11694s | sanatsui three to two psycho and magma |
11696s | took out trap on experience this is |
11698s | actually quite a couple three twos they |
11699s | just weren't on the broadcast gotcha got |
11701s | you well you know what's interesting is |
11702s | this is the second game five that we've |
11704s | been able to see on broadcast and I |
11705s | think it's going to become a lot more |
11707s | frequent as we move further through this |
11709s | top eight just because of the skill |
11712s | level of our opponents game five always |
11714s | showcases that not only are teams very |
11716s | very good at adapting they're also very |
11718s | very good at understanding and changing |
11720s | immediately what not only they are doing |
11722s | wrong but also recognizing what their |
11724s | opponent is doing and that amount of |
11726s | adaptation is so important as you move |
11728s | further through the bracket as I said a |
11730s | numerous amount of times but as we go |
11731s | into this gameplay it's going to be |
11733s | incredibly important to see what the |
11734s | round start is for both these players as |
11736s | we go to Skyrim flaps |
11739s | yeah skyrimplatz gonna help them out |
11741s | this is actually a really really good |
11743s | stage for paradise and Kobe just because |
11745s | they both want those ladder combos right |
11747s | Bugs Bunny and Harley Quinn both Thrive |
11749s | off of getting people towards the top of |
11751s | the stage and having that additional |
11752s | platform to be able to reset your |
11753s | resources to continue chasing after your |
11755s | opponents vertically is going to help |
11756s | them out so much when trying to finish |
11759s | off those little bit of chaos look at |
11760s | this Chase already around the gate |
11762s | coming out from Paradise is kind of just |
11764s | puts on a lot of damage against curious |
11766s | got a fully charged rage coming out from |
11768s | overdr doesn't it'll end up finding its |
11770s | Mark but that's okay we got a combo |
11771s | damage coming up from literally everyone |
11772s | on the stage I'm really liking some of |
11775s | these up specials from Jake right now to |
11777s | go ahead and rack up that amount of |
11778s | damage look at Harley at 119 right now |
11780s | just try to secure that knockout a lot |
11783s | of up airs a lot of up charges a lot of |
11786s | up specials just trying to get these |
11788s | Knockouts confirmed and red team is |
11790s | focusing on threats they got that Bugs |
11792s | Bunny and they got him out fast all |
11794s | right look at the way they now |
11796s | immediately change their focus over to |
11797s | Harley takes the opportunity to go ahead |
11799s | and get that rage charge and now Harley |
11802s | is just kind of playing keep away right |
11804s | now they immediately go on bugs |
11806s | understanding they won't be able to grab |
11807s | that Harley and now Harley's back in the |
11809s | frame not able to stop that enrage from |
11811s | coming out because of Shaggy's charge |
11812s | but is able to go ahead and play around |
11814s | and that is until Jake comes through |
11816s | with that down air to kickflip you stock |
11819s | then Sharpie I cannot stress this enough |
11821s | that this would be a huge upset for |
11823s | kyrian and Erbert to take this set and |
11825s | right now they're up two points to zero |
11827s | on this game five situation we have |
11829s | another combo coming out gets called out |
11832s | all the way the top left side perfect |
11834s | timing coming up from Paradise to be |
11837s | able to just shut down any momentum that |
11839s | Richie was starting to build and weigh |
11840s | ourselves a pretty even game here yes |
11842s | there are fresh stocks on Red Sea but |
11843s | look at this combo damage coming out |
11845s | from Holly so trying to dig around and |
11847s | try to find the opening when they can |
11848s | try to start to build up even more |
11850s | damages Paradise is looking for this |
11852s | nice opening chilling in the back line |
11854s | playing that I need damage playing the |
11856s | stock tank roll and just playing a |
11857s | little bit more support in the |
11858s | background while carrion comes back in |
11860s | with that skateboard ranking of a ton of |
11861s | damage and putting on the flame debuff |
11863s | onto the opponents this is getting |
11864s | really close to neck and neck action |
11866s | right now very much so every single one |
11868s | of these projectiles that comes out from |
11870s | Bugs is being followed immediately by |
11872s | Harley and it's securing a lot of |
11874s | momentum opportunities |
11876s | unfortunately the red team is doing |
11878s | really really good about it |
11882s | knockout right now they're following up |
11884s | in that Harley that up air does connect |
11886s | and that is going to be a win over here |
11889s | for red team moving Kobe and Paradise |
11892s | the personal favorites inside of this |
11894s | bracket out of tournament what an offset |
11898s | austie |
11899s | dude carrion and urban are finally |
11901s | kicked it up to snub Volume 11 bro they |
11904s | just turned up so much in this set |
11907s | especially when they were down two to |
11908s | one and they're just kind of like what |
11909s | are we doing this point they managed to |
11911s | just stick back to their Basics and |
11913s | finally broke the curse that was |
11914s | Paradise and Goby going not losing a |
11916s | single game except for one team and |
11918s | takes another set loss the winners the |
11921s | third place finishers rather of e-open |
11924s | number one going down with a fifth place |
11926s | finish giving up for paradise and Kobe |
11928s | going down with a fifth wow Kieran and |
11930s | urban are who got seventh at that |
11932s | tournament are now guaranteeing |
11933s | themselves a top four finish in all of |
11936s | you you know really really strong play |
11939s | from both players there I really enjoyed |
11941s | watching that said I actually have to be |
11943s | a little bit biased here Aussie I |
11945s | actually think that was my most favorite |
11946s | set to see inside of the tournament thus |
11948s | far I'm sure there'll be more amazing |
11950s | moments but I really enjoyed watching |
11951s | the entirety of all of those five |
11953s | matches from start to finish and you |
11955s | know what I'm hoping for right now |
11958s | I'm hoping that we see Kieran and his |
11961s | teammate get over to Grand finals and |
11963s | reset it I'm hoping for it right now you |
11965s | think it's possible |
11967s | do I think it's possible |
11969s | yes I think anything is possible I saw a |
11971s | mansion today seven times seven times |
11974s | austie seven times did I think I was |
11976s | gonna see it seven times no I I you know |
11978s | I have my piece of paper right here |
11980s | I'm very happy with the number of times |
11983s | and that also includes the time that |
11984s | there was a mistake with Mansions By the |
11987s | way so I'm really enjoying all of the |
11990s | unprecedented expectations here and are |
11993s | my expectations always correct no but |
11995s | you know what you can do if you are |
11996s | watching right now on twitch.tv |
11997s | multiverses not only can you follow but |
11999s | you can also go ahead and donate some |
12001s | Channel points to putting your money |
12003s | where your mouth is and I'll tell you |
12005s | right now as we go into our very next |
12006s | match which is going to be to senpi with |
12009s | MJ's team up against rizz King and SJP |
12013s | I'll tell you my money personally is on |
12017s | SJP and I'll tell you why rain dog is |
12020s | probably one of the most underrated |
12022s | characters inside of the game I know I'm |
12025s | gonna make some enemies when I say that |
12027s | because everybody knows I've been garnet |
12029s | gang gang gang gang but rain dog is such |
12032s | an incredibly strong force when you look |
12035s | at what they can provide for their team |
12038s | in addition Riz King and SJP are also |
12040s | running the most accredited team that |
12042s | I'm personally very partial to which is |
12044s | the double support team as you know so |
12047s | I'm really really enjoying the Velma and |
12050s | the rain dog inside of their set and I'm |
12051s | really hoping that they come through |
12052s | just like how I have to vote for my good |
12055s | friends house arrest and monk every |
12057s | single time I see him I gotta go with |
12059s | Riz and SJP as we go into this Winner's |
12062s | finals yeah it's it's funny that you |
12065s | call them like underrated for rain dog |
12066s | because I think I'll especially over an |
12068s | N A they're starting to understand this |
12070s | character is actually busted and we're |
12071s | seeing okay bus is a very strong word |
12075s | he's a very strong character in my |
12077s | opinion I think he does a lot he adds a |
12079s | lot to the table he can throw Fireballs |
12081s | all over the stage a little bit with |
12082s | passive damage whether it's a fireball |
12084s | the electric Crystal the tethering |
12086s | adding on additional damage having the |
12087s | ability to bring your teammate out from |
12088s | the depths of you know getting ko'd |
12090s | really early on he has a strong combo |
12092s | game he can side air on the middle of |
12094s | the stage and bring you off stage with a |
12095s | downer and get a spike really early on |
12097s | he can catch you off the top with an up |
12099s | air like I could keep going like he has |
12101s | so many Tools in his kit that allow him |
12103s | to be a very strong Contender for being |
12106s | up like just a good character and that's |
12108s | why we saw monka in house arrest to win |
12110s | it not only because they're good players |
12111s | but they're rocking a really good team |
12113s | almost like a team that I've yet to see |
12114s | from literally anyone else I still think |
12116s | they're people are throwing but not |
12118s | trying out the ring dog boarding team |
12120s | because just being able to save each |
12122s | other is such a strong tool in your Kip |
12125s | I guess it requires a lot of synergy |
12126s | between the two players which is what we |
12127s | see from Monk and house arrest but that |
12129s | is neither here nor there we are jumping |
12130s | into a different support double support |
12131s | team we are seeing Velma and Rain dog |
12134s | coming out two seven and MJ have yet to |
12137s | lose a single set this entire circuit |
12139s | and will this be the start of it we'll |
12140s | have to wait and see these two have |
12141s | never faced off against each other the |
12143s | first set with no history in the in |
12145s | terms of fall Showdown circuits this is |
12148s | going to be the person that got first at |
12150s | eopen number two which is uh sempi and |
12152s | MJ basing up against risking and SJP who |
12155s | got second place at the first EU open so |
12158s | they never really had that opportunity |
12159s | to face off against each other you gotta |
12161s | remember this is now no longer France |
12164s | it's too simpy coming from Poland MJ |
12166s | from the Netherlands risking from Sweden |
12169s | SCP from UK we're literally going all |
12171s | over the place with this match |
12173s | you know it's also really interesting as |
12175s | well watching all of EU come out to |
12178s | represent I I know we've talked about it |
12180s | multiple times throughout the entirety |
12182s | of this bracket but I am so proud of the |
12185s | entire multiversis Community especially |
12186s | the EU multiversis Community for showing |
12189s | out and showing up to this fall Showdown |
12192s | we have had so much representation we |
12194s | have had people from Portugal we've had |
12196s | people from Spain we have had people |
12197s | from Poland we have had people from the |
12200s | Netherlands and Sweden participating |
12201s | inside of this bracket it has been a |
12204s | contending list and look at the amount |
12207s | of players that we have across the globe |
12209s | especially inside of Europe showing up |
12212s | for multiverses especially competitive |
12214s | multiverses it's really amazing to watch |
12216s | personally Aussie but as we go into this |
12218s | very next set like I've said before my |
12220s | favorite is going into this is probably |
12223s | going to be SJP but I completely don't |
12226s | want to Discount too simpy as well as MJ |
12229s | MJ very well known for playing both |
12231s | Batman and Shaggy we've seen them be |
12233s | incredibly incredibly audacious with |
12236s | both incredibly strong with both an |
12238s | incredibly prolific as well as good at |
12241s | both the offensive and defensive |
12243s | properties of both characters now two |
12245s | centp has been sticking on that Arya |
12247s | from day one every single time we see |
12249s | them inside of the tournament they are |
12251s | actually playing Arya I cannot think of |
12253s | an example where they were not actually |
12254s | prolific with Arya but it's going to be |
12257s | very interesting to see if Arya is able |
12259s | to get in against this Velma and Rain |
12261s | dog matchup and actually stick to the |
12264s | Rain dog uh preferably or if they're |
12267s | able to go ahead and get their hands on |
12269s | Velma as we know inside of the past not |
12271s | only has SJP been incredibly protective |
12274s | of Velma but they've also played the |
12276s | stock tank a couple of times when Velma |
12278s | is unfortunately out of the mix SJP is |
12281s | incredibly good at micro placing and |
12283s | making sure that they are slightly off |
12285s | every single time using their Dodge only |
12287s | when it absolutely matters and moving |
12289s | more towards focusing on placement as |
12291s | opposed to reactive play when it comes |
12293s | to dodging out specifically with moves |
12296s | but I'll leave that further analysis to |
12298s | you let me ask Aussie as we go into this |
12300s | very first set of winners finals is |
12302s | there a stage that you think we are |
12304s | likely at this round one |
12307s | um it's gonna be scary enough uh no |
12310s | platforms anywhere uh the thing is |
12312s | what's really interesting about this |
12313s | comp setup though Sharpie is blue team |
12316s | is a rush down comp that's Ari and |
12319s | Batman and then you get in their faces |
12320s | red team is a campy comp they want to |
12323s | stay in the back and set up shop so this |
12325s | is like a prime example of like who's |
12328s | gonna win the zoner or the rush down but |
12330s | like pure zoner in pure Rush down |
12332s | because they're both running the exact |
12333s | same cops both of these cops kind of |
12335s | unorthodox in that regard by the way is |
12337s | like usually you want one or one what in |
12339s | the world am I looking at |
12341s | hahaha |
12349s | look at the look at look at the |
12352s | Ridiculousness of this match so far tree |
12356s | fort a match a set a stage we have not |
12360s | seen at all in the entirety of these |
12363s | finals we have literally not turned it |
12365s | on in a we have not seen it on EU but I |
12369s | digress because we are now seeing it on |
12371s | EU in this inside of this Winner's |
12374s | finals Aussie I know your speeches but |
12376s | what I'm mostly excited about is the |
12378s | amount of damage that blue team is |
12380s | getting onto red team when it comes to |
12382s | it look at Velma sitting there at 99 |
12384s | Batman at 100 and 101 right now and Arya |
12388s | sitting at 102. unfortunately that rain |
12391s | dog is still at 20 but with those |
12393s | weekend Stacks it gets incredibly |
12395s | dangerous especially since Ray dog is |
12397s | flying up and down and through these |
12399s | black follow-up almost resulted in a |
12401s | knockout there but they did get the |
12402s | devil KO on to that two Senpai and MJ |
12406s | they're putting them up two to one |
12408s | stocks all right to the side |
12410s | yeah we're just seeing a lot of like |
12412s | this action where they chill off stage |
12414s | on the likes of tree fort you actually |
12416s | the bottom of the blast zone is insanely |
12419s | close you can get spiked out of single |
12421s | little horses go flying off to the top |
12423s | results with a match point here for blue |
12425s | team already to sempi and MJ playing |
12428s | extremely on point right now on this |
12430s | stage and honestly this stage might be |
12431s | working out extremely well for them |
12432s | because it's kind of like prevents red |
12434s | team from being able to run away right |
12436s | like this is kind of like a Close |
12437s | Quarters match it just happened to be |
12438s | three different layers to it so it's |
12440s | hard for them to try to like play that |
12442s | keep away game when they're back on top |
12443s | of this so This counter pick or rather |
12444s | this opening stage however red team |
12447s | agreed to this might be paying dividends |
12448s | for them look at that trying to go over |
12449s | that cider preventing risky from being |
12451s | able to get back on stage manages to get |
12452s | the tether to bring him back towards |
12454s | safety and that was like the only way he |
12456s | was getting out of that disadvantage |
12457s | safety because risking was looking like |
12458s | he was in trouble |
12460s | the number of side stairs side airs that |
12463s | I've seen coming out from Batman and the |
12465s | number of down airs that I've also seen |
12466s | coming out from Batman have been more |
12468s | than I care to count and it's also one |
12471s | of the reasons why Putin was sitting |
12472s | over here with the stock leads why they |
12476s | work for so long Batman is just going in |
12478s | on this stage and it's very easy for him |
12480s | to platform drop from the top there to |
12482s | go ahead and get his down ear to connect |
12484s | Arya trading last minute with that rain |
12487s | dog it was very very close in those |
12490s | final moments but Ray dog's down air |
12492s | covering up a lot more ground and much |
12494s | more active than arya's up air resulting |
12497s | in blue red team very very barely |
12500s | getting that final stock but as we go |
12501s | through these replays you can kind of |
12502s | see what I'm talking about look at the |
12504s | number of times that we see both Arya |
12507s | and Batman just playing the aerial game |
12509s | regardless of where they are on the |
12511s | platforms several times we see up airs |
12514s | secure these Knockouts not only for red |
12516s | team but also for blue team look at that |
12518s | down air right there up and to that |
12521s | final up uh that up special by Batman |
12523s | and go ahead and secure those Knockouts |
12525s | now this final stock that we see right |
12527s | here not this one which tied it up but |
12529s | this very next one was one of the more |
12531s | contending points that I saw and it |
12533s | actually has nothing to do with tree |
12534s | four look at the way that that that they |
12537s | treated right there with her final |
12539s | breath Arya came up did that up air to |
12542s | try to challenge rain dog so that she |
12544s | could go ahead and recover back but in |
12546s | doing so even though it did connect she |
12548s | ultimately fell out of recovery moves |
12551s | and wasn't able to grab back onto the |
12552s | stage in time resulting in her knockout |
12554s | prior to rain dogs and that did secure |
12557s | the victory for red team in that round |
12559s | one that very contentious round one on |
12561s | tree fort now austie I know how you feel |
12563s | about three four I know how secure you |
12565s | were on the sky Rihanna No plats but how |
12568s | secure are you on this game Tuesday |
12571s | I don't know anymore man |
12574s | this is actually no this is actually a |
12576s | really good stage for blue team right |
12577s | like I said it's like they can't do the |
12580s | camping grounds I think the only reason |
12582s | they lost that last game was because to |
12585s | sempy was near the bottom of the blast |
12587s | zone and just kind of jumped out there |
12589s | and played a little bit too aggressive |
12591s | 270 was at 30 damage when they tried to |
12593s | go for that Spike at the very end and |
12594s | then died for it so they could have |
12596s | easily just stayed on stage and kept |
12597s | playing the neutral and eventually |
12598s | secure that stock but unfortunately let |
12600s | a very early stock go away I felt like |
12603s | they felt like they had their pressure |
12604s | to do that because the situation of the |
12606s | team was at a high damage and that's |
12607s | because of tree for Less situation could |
12609s | happen again the bottom of the blast |
12610s | zones are very close in comparison to |
12612s | other stages the majority of the |
12613s | majority of the blast zones or the |
12615s | majority of the stocks gonna be taken |
12616s | near the bottom yeah |
12618s | um I'm also noticing a really quick |
12620s | change right here from MJ which I was |
12622s | really hoping that I would be able to |
12623s | see as we moved further inside of the |
12625s | set even if they went back to over Tree |
12627s | Court yeah MJ taking a much more passive |
12629s | role this time around playing a lot more |
12630s | defensively playing a lot more uh |
12633s | cautionary towards Arya and being a lot |
12636s | more respected full of both Velma and |
12638s | Rain dog here trying to be much more of |
12640s | I want to say a tank than a loser or a |
12643s | support than anything and it's just |
12645s | trying to make sure that Arya is able to |
12647s | have cover whenever she does go in even |
12649s | though unfortunately she did get out |
12652s | there we are seeing a lot of MJ's damage |
12654s | being stacked up just because he's |
12656s | playing more of a support too too simply |
12659s | here |
12661s | and socks are trading left and right |
12663s | below for blow risking the SJP already |
12666s | out here look at them trying to recover |
12667s | these constant barrages of Downers rain |
12669s | dog having one of the greatest downers |
12671s | in the game because it's just such a big |
12673s | wind open hitbox and he can also charge |
12675s | it so he can change his trajectory while |
12676s | he charges it up anyone that has a |
12678s | charge down there is already gonna have |
12679s | a fantastic Spike to begin with look at |
12681s | this putting in a bad situation goes to |
12683s | the downright again recognizes that it's |
12684s | not going to go off stage tries to go |
12685s | for the fall afterwards and instead two |
12687s | Senpai is gonna turn the tables on it |
12689s | because I've been looking for that up |
12690s | special into something literally |
12692s | anything |
12693s | yeah rain dog's doing a really good job |
12695s | of covering approaches even without any |
12698s | real platforms |
12702s | really |
12705s | the way that that meant and how active |
12706s | it was beautiful play you know if I |
12708s | didn't know any better I would actually |
12710s | say that rain dog may actually be S Plus |
12713s | tier austie |
12715s | I mean he won a tournament for multi |
12717s | versus fall Showdown East and he's |
12719s | currently sitting in winners finals of |
12721s | Europe looking on the verge of being in |
12723s | Grand files you're seeing a top two |
12724s | position I think this character is good |
12726s | I think this character is really good |
12728s | actually I've always thought this |
12730s | character has been good |
12732s | you know I'm I'm really liking sjp's |
12735s | placement here and this is kind of what |
12736s | I was talking about at the start of it |
12737s | you SJP doesn't just dodge SJP floats |
12741s | SJP flies SJP moves through the air at a |
12746s | rain dog speed you know it's one of |
12749s | those things where I very frequently I |
12751s | get confused about who's on the map I |
12753s | don't know if it's Superman or if it's a |
12755s | rain dog just because of the way he's |
12756s | flying and I I really genuinely think |
12759s | that a lot of the damage that came out |
12763s | there I didn't have an opportunity to |
12764s | look at some of the final screens there |
12766s | but if I did I actually think the damage |
12768s | charts would be higher inside of |
12770s | actually sjp's favor than they were for |
12772s | the Velma just because of how frequently |
12774s | I saw them between that tether to send p |
12778s | and MJ are really really in a bad |
12781s | position right now they are literally |
12784s | two underneath right now red team and |
12787s | they have to make a change they have to |
12789s | adapt |
12791s | yeah then you got to change something up |
12792s | but I do want to add by the way whenever |
12794s | you get that daily mission and you're |
12796s | trying to get you have to do 350 damage |
12797s | in one sitting I always pick rain dog |
12800s | for that he's the easiest character to |
12801s | do it with because of all the passive |
12803s | damage he shoots out like I said it's at |
12805s | the tether the Fireballs like just |
12807s | shooting off straight projectiles from |
12809s | the neutral attack like he will just |
12810s | naturally gain damage from like staying |
12813s | in the back line and shooting out |
12814s | playing the support world now we're |
12815s | going over to karate Lawns for this next |
12817s | stage interesting pick I'm trying to I'm |
12820s | trying to get myself into the minds of |
12823s | two sentient MJ for all these counter |
12824s | picks because right now I'm not quite |
12826s | understanding this counter pick the |
12828s | bigger the stage the more room they have |
12830s | to run away and play the champion that |
12832s | you want to do but once the speakers go |
12833s | away it does turn into a slightly |
12835s | smaller station maybe that's what |
12836s | they're going for I guess it's wanting |
12838s | to go to potentially like trophies Edge |
12840s | one or bat game but chronic ones was |
12841s | definitely not a stage I thought that |
12842s | they would try to go for I I think |
12845s | between mansion and promulence I do |
12849s | think Mansion is a better okay |
12852s | for uh 270 in my uh Magic but I also |
12857s | think that they're probably more |
12858s | comfortable on formulans than they are |
12859s | on Mansions so I think this was a |
12861s | comfort pick between what may have |
12863s | possibly been left uh which I do |
12866s | actually think was mansions and |
12867s | promulond but as we go into this match |
12869s | it doesn't look at the counterpick stage |
12871s | is actually doing as much disservice as |
12875s | they were hoping to risking an SJP here |
12878s | who are currently two stocks over uh two |
12880s | semp and NJ and now this might be the |
12882s | opportunity for them to try to get some |
12884s | Rush down in right the speakers are gone |
12886s | they can now push them off stage look |
12887s | they're both in disadvantage now they |
12889s | have stage control all typical speakers |
12891s | to be able to go away and now it finally |
12893s | might come into fruition for them to try |
12894s | to get something all they gotta do is |
12896s | shut down these stocks before they take |
12897s | any more additional damage and right now |
12899s | they managed to get one against risky |
12901s | and get that uppercut right out of the |
12902s | bottom and now ASAP gonna play this big |
12903s | disadvantage game and while rain dog is |
12906s | off stage for so long it is just |
12907s | constantly adding more passive damage |
12909s | throwing up Fireballs more projectiles |
12911s | more like tethers for digital damage |
12913s | he's doing this all from the |
12914s | disadvantage because he was the combo |
12916s | game on top of that putting MJ into 94 |
12919s | damage triple digits now things are |
12921s | looking like they're flying out of |
12922s | control here but blue team managed to |
12923s | get another stock but it might be a |
12925s | little bit too late MJ has to stay in |
12926s | the back Lane 270 has to be the one that |
12928s | goes in look at him trying to get |
12930s | something to go it has to happen now |
12933s | it's very very dangerous right now for |
12936s | that Batman MJ is in an incredibly |
12939s | precarious spot right now they have to |
12941s | literally get two stocks out of |
12943s | basically nothing and that final bit of |
12945s | Illumination from Velma is going to |
12947s | secure that nasty knockout moving up |
12951s | risking and SJP into Grand finals 3-0 |
12955s | over two centi and MJ Austin can you |
12959s | talk us through what happened that |
12960s | previous match |
12962s | um I I I I want to say that MJ and two |
12966s | sempi I think gambled too hard on these |
12968s | unorthodox counterpicks and they went |
12970s | for chromelons which could have worked |
12972s | out for them if they broke the speakers |
12973s | a little bit sooner but they already |
12975s | lost two socks by the time the speakers |
12976s | went away so I would have much preferred |
12979s | to have something with like a smaller |
12981s | like room to be able to chase down |
12983s | risking sap because I feel like we're at |
12985s | red team was thriving was anytime |
12987s | they're playing the back line anytime |
12988s | they're in the back and setting up shop |
12990s | and disallowing them from being able to |
12992s | chase after them and not like they just |
12993s | weren't able to do that much on top of |
12996s | that one of the best perks against |
12997s | projectile teams which is school me once |
12999s | was nerfed in the past couple of days |
13001s | yeah if you guys just stack that perk uh |
13003s | two times it used to be able to give you |
13005s | a shield for four seconds for getting |
13006s | hit knocked back by projectile it got |
13008s | nerfed now to two seconds of stacked one |
13010s | second of it by itself so it's no longer |
13012s | as active or as valuable anymore that |
13014s | could also be doing something wonders |
13015s | for risking and SJP I mean look at that |
13017s | they're going they're the three owing |
13019s | this entire bracket bro the three-yard |
13020s | paradise and Kobe they throwed um uh two |
13024s | sempi and MJ this is our first loss in |
13026s | the entire Circuit by the way for two |
13028s | simpi and MJ and now it's rain dog and |
13030s | Velma sitting very nicely over in Grand |
13033s | finals and I'm actually taking the peek |
13035s | earlier on even further in the bracket |
13037s | that I'm seeing here man like they've |
13039s | been on quite the tear man they got a |
13043s | 3-2 against Vernon ripping a 3-0 against |
13045s | Joe suit and Alex so they only lost a |
13047s | couple games to viren and rip who |
13049s | unfortunately went down before top eight |
13051s | but guys we have so many more sets to |
13052s | come up for you we now have our final |
13054s | competitors here for the top four loser |
13056s | semis coming up next before we dive into |
13059s | that we're gonna take one more break |
13061s | before I finish off this entire fall |
13062s | Showdown we'll be right back guys |
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13279s | thank you |
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13584s | thank you |
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13682s | Hello everybody welcome back once again |
13686s | to the multiverses fall Showdown we are |
13688s | showing you the best that EU has to |
13692s | offer here we are currently up in the |
13694s | top four of this finale the winner of |
13697s | which will be able to receive a portion |
13700s | of the sixty thousand dollar pot bonus |
13702s | as always I am one of the voices for |
13705s | this cast The Purple Sharpie but you can |
13707s | call me Sharpie and I'm here with my |
13709s | good friend my brother from another |
13711s | mother austi La Vista as well how are |
13714s | you doing austie how are you enjoying |
13716s | the tournament bro this tournament's |
13718s | been OD so far so much great sets we've |
13722s | seen from literally everything coming |
13723s | out from Europe today man like and also |
13726s | yesterday we had so many good sets in |
13728s | Europe for East Side for West Side of n |
13730s | a and now we're finally here this is the |
13733s | finale bro the circuit's done after |
13735s | these next four sets it doesn't quite |
13737s | feel real yet Sharpie I mean we've been |
13739s | with the circus since the beginning and |
13740s | so have these players and it's almost |
13742s | like you know I feel like a tear coming |
13744s | up to my eye just a little bit but no |
13745s | it's got to go away we still got some |
13747s | more sets we're in losers semis now |
13749s | Sharpie we're jumping into the next one |
13751s | if we take a look at this bracket real |
13753s | quick though we're seeing all the |
13755s | journeys these players have taken to get |
13757s | to this point but before that let's jump |
13759s | into the set shall we we got Phantom and |
13761s | mitsukin facing off against kyrian and |
13764s | urban door now this is going to be quite |
13766s | the set right Phantom and mitsukin rot |
13769s | representing uh the Superman and the |
13771s | Arya over on the left side meanwhile the |
13773s | red team is gonna be carrying an urban |
13775s | or with the Jake and The Shaggy we have |
13778s | players from France Got players from |
13779s | Belgium in terms of orbitor and we're |
13781s | gonna see how this is going to be able |
13782s | to shake up for the rest of this set |
13784s | now one of the things I'm interested in |
13786s | Austin it may have been just you miss |
13789s | speaking in all of your excitement |
13790s | earlier but you said we have four more |
13792s | sets are you expecting a reset inside of |
13796s | those grand finals |
13798s | you know I I shouldn't have given away |
13800s | the script I messed up |
13802s | let me go edit it real quick one second |
13805s | one second |
13807s | in all seriousness I'm incredibly |
13809s | excited for this very next set as we go |
13811s | into game one of this loser semis uh it |
13815s | is going to be on it looks as though |
13818s | we're going to uh I'm blinking right now |
13820s | sky Arena no plots oh my goodness Sky |
13822s | read and no Platz we are starting off |
13824s | very very strong weekend snacks already |
13825s | coming out on Superman but it's not a |
13827s | contender at all because red team is |
13829s | just going all in right now blue team |
13831s | still sitting at some 30 and we are off |
13834s | UV races yeah Phantom sticking with that |
13837s | Superman by the way he started off with |
13839s | Batman this entire bracket and is |
13840s | obviously to go straight back over to |
13842s | the soups and honestly this might be a |
13844s | character like uh like comfortability |
13846s | pick but it doesn't even matter because |
13848s | meets again already gonna get that up |
13850s | special into it up here near top of the |
13852s | blast zone nervous are going for that |
13853s | rage charge right there preoccupied with |
13855s | Kieran and gonna come down with some |
13857s | five stacks of weekend off the rage but |
13860s | does not matter gonna get another up |
13862s | there and keep it Flying Blue Team off |
13864s | to a hell of a start right now Sharpie |
13866s | wow wow amazingly good start here for uh |
13871s | literally Phantom as well as mitsuki |
13875s | here and one of the things that I'm |
13876s | really noticing a lot of right now for |
13879s | Kenyan and urban door is that they're |
13880s | really not able to get some beats or |
13883s | specifically their their skateboards on |
13885s | Arya right now to go ahead and secure |
13887s | some of these Knockouts right now look |
13888s | at the way that Arya was able to make |
13889s | something out of that stun on Jake right |
13892s | now immediately into a knockout and that |
13895s | is what's keeping blue team right here |
13897s | at Advantage another one on Jake wasn't |
13899s | able to make anything from it but |
13900s | because they were able to separate the |
13902s | Shaggy and the Jake there they were able |
13904s | to cure that knockout which made a very |
13907s | very quick match for them there I cannot |
13912s | believe that Phantom and mitsuki are |
13914s | currently up 1-0 over urbandoor and |
13917s | Kieran right now and even though we may |
13920s | not have necessarily seen the amount of |
13922s | super work that we would have liked to |
13923s | see from them there but like look at the |
13926s | way that Arya is able to go ahead and |
13927s | get these stuns not off this knockout |
13929s | but the very next one I believe is the |
13931s | one where she actually manages to get |
13933s | this done and immediately goes in for |
13935s | the for for blood after it oh no this is |
13938s | just a normal knockout but here on this |
13940s | final one we're watching stun's Galore |
13942s | gets the stun on to Jake immediately |
13946s | starts focusing on the final Contender |
13949s | of Shaggy and gets that knockout and |
13951s | that's kind of what secured blue team a |
13953s | good point they wanted to be in these |
13955s | one-on-ones because they they knew they |
13956s | were going to win them and then it |
13957s | became a 2V1 blue team starting off very |
13960s | very strong here Phantom showing up and |
13963s | showing out |
13965s | saying blue team started off strong as |
13967s | such an understatement they absolutely |
13970s | demolished red team there at the very |
13973s | beginning and just completely shut down |
13975s | anything they were going with I feel |
13977s | like they just kind of cranked that up |
13978s | to 11 the entire game and they just |
13980s | didn't really I feel like Curious just |
13982s | weren't ready for Phantom and mitsuki in |
13984s | there that I feel like they've been |
13985s | traveling so long I do want to point out |
13988s | that kyrian Urban World lost their very |
13990s | first set today in top 16 yeah and have |
13992s | done the demons climb down in the Lower |
13995s | Side of bracket winning set after set |
13997s | after a set keeping that fire alive but |
13999s | I feel like you can't keep winning |
14001s | forever man that fuel might be a little |
14003s | low they gotta gets something shaken up |
14004s | to try to compete against the Superman |
14006s | and Aria team combo |
14008s | for sure I'm really not thinking that |
14012s | there there's anything wrong |
14013s | specifically with their team inside of |
14014s | this matchup I really think it's just a |
14016s | coordination issue I really think it's |
14018s | just a comfort level issue I don't think |
14020s | stages perks or really even a character |
14023s | change here is going to stop the way |
14025s | that they're performing against Phantom |
14028s | and mitsuki I really think it's just a |
14029s | tree fort of an issue you feel me austie |
14032s | uh maybe I mean the thing is I'm not |
14034s | shocked at all the curion and urban door |
14036s | have been known to counterpact a |
14038s | counterpicked unorthodox stages because |
14040s | this is the type of stuff that can |
14041s | happen |
14043s | Sharpie the bottom of the blossoms are |
14046s | so close on this stage and that's why |
14048s | you saw that happen look at that all |
14049s | right almost fanciful almost died at |
14051s | zero because of a weird exchange off of |
14054s | that oh special what a start first 15 |
14056s | seconds into the map and they eventually |
14059s | just go blasting off again |
14062s | that was huge for red team when we were |
14064s | talking about momentum changes that's |
14066s | almost exactly what you want to see |
14068s | going into this next match Now red team |
14070s | is at a very high percentages but |
14072s | luckily because of how high the ceilings |
14074s | are on Freeport they have a lot more |
14076s | space to just go up there and kind of |
14077s | stall out a little bit go ahead and take |
14079s | a little bit of time to get up that rage |
14080s | get up some more of their cooldowns and |
14083s | go back into it Jake did pay for that |
14084s | with a stock but still we're looking at |
14086s | renty right now be at a very very good |
14088s | Advantage State especially since Arya is |
14090s | sitting over there at 121. if they do |
14092s | get a double stun off they could be |
14094s | looking at a bit of an issue against the |
14097s | blue team but I do not see red team |
14099s | coming out at this Advantage date |
14101s | anytime soon still has done look at that |
14103s | look at that red team is literally one |
14105s | stop away from Victory right now |
14107s | literally Phantom and mitsu are shaken |
14110s | they are quaking they are worried and |
14114s | they have to be because right here on |
14115s | three four Jake is at home Jake says I |
14118s | have a wife and kids to get to I am a |
14120s | family man and you will not be keeping |
14123s | me a second here longer than I need to |
14125s | one one is currently the school Kenyan |
14127s | and urban moving into very dangerous |
14131s | tied up territory right now the momentum |
14133s | Swift so so quickly moved onto the red |
14138s | team's team uh well side there Aussie |
14141s | can we talk about that a little bit yeah |
14143s | I mean literally what happened there at |
14145s | the very beginning is that blue team was |
14148s | just doing a unfortunate job trying to |
14150s | recover from this there was actually a |
14152s | moment where Phantom was actually |
14153s | getting spite of like he was off stage |
14156s | and ran out of resources so he just |
14158s | ended up asking because he went off a |
14159s | little bit too hard and then kyrian got |
14161s | another Cider at the very end against |
14163s | mitsuke and it managed to just like shut |
14165s | her down as well on top of that so there |
14167s | was just a lot of struggle busting |
14169s | coming from Blue Team I wonder if it was |
14170s | because of the stage pick in general but |
14171s | that's okay because they ended up |
14173s | winning game number one for the rest of |
14175s | the set they do have counterpick |
14176s | advantage in terms of how many stages |
14177s | they get a pick for the rest of the set |
14180s | it's it's really important as well I |
14182s | don't expect us to see tree for it very |
14184s | much inside of the set but it was an |
14186s | important an important call out there |
14188s | especially because of just I think |
14190s | Comfort level especially for Kenyan and |
14193s | um and uh Urban there you know it it it |
14196s | it definitely played out and played uh |
14199s | to their advantage inside of that set |
14201s | yeah so now we're gonna see where we're |
14203s | gonna be going for game number three |
14204s | because you got to remember the game |
14205s | number one was on sky Arena which is a |
14207s | pretty good state for both teams on it |
14209s | and Phantom of mitsu can ran a monk on |
14211s | that stage then they got taken to |
14212s | somewhere a little bit more |
14213s | uncomfortable like treefort which has |
14215s | been a very popular counter pick for |
14216s | carrying in urban or to be able to go |
14218s | for and kind of Shake Up The Meta a |
14220s | little and be like hey you know you guys |
14221s | have you been practicing on the stage no |
14222s | bet we're taking you there and managed |
14224s | to get some really early Knockouts with |
14226s | the spikes you got to remember what |
14227s | makes Street Fort a good stage for the |
14229s | likes of Shaggy and Jake and as well as |
14232s | chromelons on top of that is the blast |
14233s | ones are so close to the bottom and they |
14235s | have tons of great spiking tools where |
14238s | Arias and Superman's are not as good |
14240s | Arya does have a really good Spike |
14241s | because she has the ability to charge it |
14243s | while maneuvering but Superman's spikes |
14245s | aren't as strong unless you're going for |
14246s | like a down attack or you manage to |
14248s | recover from down below catch them with |
14250s | an up special then toss them downwards |
14252s | but Shaggy and Jake have tons of tools |
14254s | Shaggy's down here is a big open hitbox |
14257s | to catch someone and Jake can go for a |
14259s | downward angled side air or the |
14261s | skateboard moving now we're going over |
14262s | straight back to Skyrim but this time |
14264s | we're adding in some platforms to give |
14266s | them some more verticality this is going |
14267s | to work out beautifully specifically for |
14269s | mitsukin's Arya I'm gonna be able to go |
14271s | off that top of the platform and try to |
14272s | ladder them up to the top being able to |
14274s | have that platform to help reset your |
14276s | resources to continue it is going to be |
14278s | extremely good for them but the problem |
14280s | is right now is that Phantoms used to be |
14282s | taking a little bit too much damage |
14283s | already at 94 into this game |
14286s | wow good punish on that stun wasn't able |
14289s | unfortunately get a little bit more than |
14290s | 20 on it but it was a very smart moment |
14293s | to go ahead and interrupt immediately |
14294s | after that whiffstone by Arya there me |
14296s | too uh uncharacteristically dropping |
14298s | that wasn't expecting to see it |
14300s | immediately punished that quickly or |
14302s | that early and also in addition I'm not |
14305s | seeing as much follow-up as I'd like to |
14306s | see on some of these Jake Knockouts here |
14308s | uh it it it's it's a little bit |
14310s | uncharacteristic of Phantom and mitsu I |
14311s | want to say especially as I've been |
14313s | watching a lot of their play throughout |
14314s | this tournament |
14315s | um I just don't know what's going on you |
14318s | know it's it's it's really somewhat just |
14321s | uncharacteristic of Phantom and metoo |
14323s | here |
14324s | yeah here they go with senior the |
14326s | Phantom on the bottom of the blast zone |
14328s | trying to get back on 148 and 150 on |
14331s | mitsuki needs to get living for an |
14332s | extremely long time but not Phantom by |
14335s | that uppercut cannot get the official in |
14338s | the upper because they feel like he's |
14339s | had too much damage that's okay they're |
14340s | gonna clean up shop with the cider |
14342s | action but that gave every door plenty |
14343s | of time to charge up that Ridge there's |
14345s | the double swing coming on to Urban door |
14347s | the stretchy body coming into this uh |
14349s | shut down needs to get it now girian |
14351s | finally going down two to one time |
14353s | thousand down base he'll spend price of |
14355s | Earthly all the way down there gets the |
14357s | downer of the rise of the six oval's got |
14358s | a second stuck on top that against |
14360s | mitsukin but unfortunately got back onto |
14362s | the stage blue team is still in this |
14364s | fight |
14365s | it's it's that was very dangerous that |
14369s | was incredibly dangerous there for blue |
14371s | team and look at those that that that |
14373s | knockout right there was incredibly |
14375s | important with these stocks with these |
14377s | stocks literally not baton |
14379s | what I think oh bro yeah just the taunt |
14384s | literally shutting down the match there |
14386s | was so funny but what we're looking at |
14388s | right now is a very dangerous situation |
14390s | whenever you watch them go off the map |
14392s | like that and immediately gets done |
14394s | immediately on that incoming Edge |
14396s | guarding it's really really dangerous |
14398s | for that stun team and the way that |
14400s | they're stuck inside that Vortex right |
14402s | now we're looking at a Jake at 73 out of |
14404s | Shaggy with 57 but that is nothing |
14406s | because Superman has grabs that can |
14409s | secure a knockout immediately at 60 they |
14412s | are in very dangerous territory and all |
14414s | Superman has to do is go up and grab |
14416s | them but we've only seen a singular |
14418s | Superman grab knockout in this entire |
14420s | tournament not the set the entire |
14422s | tournament so it's going to be really |
14424s | interesting to see if Phantom has an |
14425s | opportunity to go for one |
14428s | but unfortunately not gonna be able to |
14431s | find their Mark Urban door again running |
14434s | off to the left side gets another down |
14437s | air and now finding themselves facing a |
14439s | potential set match win here two to one |
14443s | lead one game away from carrying |
14445s | themselves a spot and losers finals and |
14447s | I feel like history is repeating itself |
14448s | from N.A East literally we had the same |
14450s | exact thing with a team climbing all the |
14452s | way from losing round one actually |
14454s | getting dequeued with swervin wavy they |
14457s | got dq'd out of winners round one and |
14459s | made it all the way to Grand finals and |
14461s | ended up getting second place finish but |
14463s | now we're seeing Urban on carry on who |
14465s | lost their round one now on the verge of |
14467s | her injury losers files it's like wow |
14469s | it's like a Deja Vu moment remember am I |
14471s | right for sure for sure it's it's really |
14474s | nice to see as well because it shows |
14476s | that the team is focused on completing |
14479s | any obstacle in front of them that they |
14481s | are coming here with the intention of |
14483s | winning and like we saw inside the |
14484s | previous match where they were playing |
14486s | against one of the better teams inside |
14488s | of here I believe they were playing it's |
14490s | um who who was it it was a paradox and |
14493s | Kobe one of the teams that had literally |
14495s | only lost one chin had been literally |
14497s | three owing the entire remainder of it |
14499s | they are they were also I believe First |
14501s | seed inside of this tournament which |
14503s | goes to show you how much Urban and |
14505s | Canyon are really about taking this |
14508s | whole thing they are not playing this |
14509s | game the same way everyone else is |
14511s | playing this game which is to say |
14513s | they're not just playing to win they're |
14515s | playing to dominate they want that rags |
14517s | to Rich a storyline and they are working |
14519s | for it austie yeah and they're it's |
14522s | succeeding that's I think that's the |
14523s | thing that's most important they're |
14525s | making this work that game one kind of |
14527s | shook them a little bit but they're just |
14528s | like okay let's change up the pace |
14529s | taking the tree for it mess with their |
14531s | heads a little bit and they're getting a |
14532s | lot of mileage out of these downers I |
14534s | would say there's an MVP it's definitely |
14535s | Urban or bro because he just he keeps |
14537s | jumping out of there he gets it down |
14539s | there at super low damage even though |
14541s | Downer doesn't kill themselves he just |
14543s | goes down there and tries to finish off |
14545s | the KO with the Nair on top of it so the |
14548s | whole time is just making it so easy for |
14550s | them to net these really super duper |
14552s | early chaos off of the bottom so now |
14554s | it's up to Phantom and mitsukin to |
14557s | figure out where they're gonna take them |
14559s | next and try to avoid those situations |
14561s | it they've been really good with counter |
14564s | picks so far and losing Counterpoint |
14566s | Advantage this early inside of the set |
14568s | is somewhat dangerous |
14570s | um it's it's really hard to come back |
14573s | especially when you're behind and have |
14575s | to continue counter picking to the point |
14577s | that you basically lose sky Arena Platts |
14579s | I super duper agree with I really do |
14581s | like it like you said before the |
14582s | verticality on it is beautiful and you |
14585s | also get to recover with really really |
14587s | aggressive startups like this which is |
14588s | exactly what Arya wants she wants them |
14590s | both to be mapped up close together so |
14593s | she can go ahead and get that done and |
14594s | get a double knockout if possible but it |
14596s | doesn't look like we're going to be |
14597s | seeing any Knockouts anytime soon we are |
14599s | seeing Jake at 79 we're seeing Shaggy |
14601s | get that down here which does affect |
14603s | both Arya and Superman and we're just |
14605s | kind of seeing them play around trying |
14606s | to get Advantage State on this platform |
14608s | and also get as much pressure as |
14610s | possible to knock them off the platform |
14612s | if possible |
14613s | our seeing a situation where kirian's |
14615s | off stage managed to retaliate with the |
14617s | side air turns the tables on the red |
14618s | team now has a little bit of stage |
14620s | control here where they keep continuing |
14621s | to push off blue team look at this |
14623s | conversion chasing after mitsukin not |
14625s | gonna be able to like hang in there |
14626s | continues to come back and say just kind |
14628s | of rollercoasting this match are they |
14630s | going back and forth who's getting sent |
14631s | flying but the first point going over to |
14633s | Red team's second point also going to |
14635s | Red Team |
14636s | you know they're really happy to just |
14638s | rack up damage as needed because red |
14640s | team is comfortable in their ability to |
14642s | trade as long as they trade first look |
14644s | at this look at this Shaggy has |
14645s | literally no fear sitting there at 122 |
14647s | off stage very few recovery options left |
14650s | does touch stage gets back all those |
14652s | recovery options but the way that he was |
14654s | able to move even while at 122 now at |
14657s | 148 good Dodge by The Shaggy there no |
14661s | counter play to go ahead and stop on |
14662s | that uh on that literally empowered |
14665s | charge up but look at the way Superman's |
14667s | trying to command the attention again |
14669s | not able to get anything off of that |
14670s | Jackie finally flies at 159 but look at |
14673s | the way that arya's already at 108 Arya |
14676s | is in dangerous territory literally one |
14678s | knock out away |
14687s | is the fact that Arya consistently saves |
14691s | that Face-Off for the all-important |
14693s | double Superman taunty ending which I |
14695s | think we can both agree is the most |
14697s | important part of any game with an Aryan |
14699s | Superman Aussie |
14701s | yeah I mean there was a lot of |
14702s | situations where Phantom could have |
14704s | gotten a narrow KO really early on |
14706s | against herbedor unfortunately couldn't |
14708s | get that third swing on it to get that |
14709s | early on KO so managed to mess that up a |
14713s | little bit and then second off there's a |
14715s | second opportunity right at the very end |
14716s | where Phantom found him in a but why |
14718s | they call the Superman mode where |
14720s | Superman puts you into this very scary |
14722s | situation near the horizontal part of |
14724s | the blast zone right here that Center |
14726s | started off everything this is what |
14727s | Superman's known for especially before |
14729s | the Nerfs came to him is that he's |
14731s | really really good at carrying |
14733s | characters across the map Shaggy can do |
14735s | the exact same thing but we're seeing |
14736s | this come out more in in fruition from |
14739s | Bantam that's finally going to be blue |
14740s | team evening up the score making it two |
14742s | to two and Sharpie I gotta ask you where |
14745s | do you think they're gonna be taking |
14745s | them for game number five |
14747s | you know if I were a betting woman which |
14750s | I am as you know and I can't I do know |
14752s | it's a problem |
14753s | we need to talk about that afterwards |
14755s | I'm worried for you |
14757s | I I do think that we may actually see a |
14761s | tree fort counterpick again |
14762s | um do I think there's a high likelihood |
14765s | of it no do I think it is in a higher |
14768s | probability than previously inside of |
14770s | the set yes I do |
14772s | um unorthodox stages I think have really |
14774s | shown up a lot inside of these EU |
14777s | matchups to the point that like |
14778s | truthfully I'm not 100 certain where |
14780s | we're going it's either it's either |
14782s | treefort or it's going to be trophy's |
14783s | Edge |
14784s | um and listening to the music being very |
14787s | patient to kind of vamp a little bit |
14789s | more I'm trying here to see whether or |
14793s | not we're going to get trophy's Edge |
14795s | whether or not we're going to get tree |
14797s | fort or whether or not we're going to |
14799s | get the all-important mansions with no |
14802s | ceiling it sounds as though we are |
14805s | actively going to go over to |
14809s | yeah no don't don't play with don't play |
14813s | with my casting understanding and |
14815s | knowledge austie I know I know you know |
14819s | what I mean |
14820s | yeah I mean I would have guessed the |
14822s | exact same thing having this red team |
14823s | they literally picked it last time they |
14825s | worked out very well here there's |
14826s | actually a really early care that Urban |
14828s | or could have gone for there near the |
14830s | edge of the stage if you notice to pay |
14831s | attention that they're gonna be able to |
14832s | carry them all the way to the top it |
14834s | gets a second one on top that all |
14835s | because Phantom's going for the Batman |
14837s | counterpick having this ability to get |
14839s | in there and speed up things and get a |
14841s | lot of work coming in and now all of a |
14842s | sudden red team had this big lead in |
14845s | this whole set and that was like |
14846s | completely flipping from underneath |
14848s | their feet |
14849s | oh for sure look at that immediate |
14852s | response right there want to go ahead |
14854s | and get that trade if they can |
14856s | especially and I really respect the way |
14858s | that red team is looking out and is very |
14860s | aware of when they can go ahead and get |
14862s | these Knockouts the minute that they |
14863s | even chance that there's a cooldown |
14865s | available for them Jake is immediately |
14867s | on them and Shaggy taking any |
14868s | opportunity to go ahead and charge up |
14870s | immediately met with Arya every single |
14872s | time Shaggy's trying to charge Arya |
14873s | always happens to be thrown there or |
14876s | happens to be sitting right there has to |
14877s | be very careful right now good awareness |
14880s | by the red team right there they're one |
14882s | stock away from Victory they're one |
14884s | stock away from winning this entire set |
14886s | right now Aussie they weren't careful |
14888s | enough they're on the edge because they |
14889s | got the down air in the downward space |
14891s | cider gonna be able to try to get that |
14893s | uppercut on top of them both players |
14894s | from red team and triple digits 127 137 |
14897s | 143 gonna charge the range for over door |
14900s | at the top of the blast so the scoring |
14901s | lead is in favor of red team but look at |
14903s | these numbers bro they are two fresh |
14904s | stocks that's one did you see to get |
14906s | this Urban girl dad still and that's |
14907s | gonna be a phantomime taking the set |
14910s | getting it a 3-2 Victory and move on to |
14913s | losers files and stop being carrying |
14915s | ergador in their losers tracks making |
14917s | the Finish down at a fourth place finish |
14921s | here today at the EU finals for fall |
14923s | Showdown |
14924s | very strong showing by Kieran and urban |
14928s | door there I really appreciated watching |
14930s | them play throughout the entirety of the |
14932s | set one of the things that I think |
14933s | Phantom amitsu did very well inside this |
14935s | very last set is they personally I just |
14937s | think they didn't give up getting the |
14939s | advantage very early as I have the match |
14940s | and maintaining that energy has been |
14942s | incredibly difficult for them at the |
14943s | start of the set and somehow they were |
14945s | able to eke it out by the end being able |
14948s | to not necessarily have to focus on |
14950s | punishing some of these Shaggy Knockouts |
14951s | as much as they were inside of the early |
14953s | parts of the set but more focusing on |
14955s | what they could get immediately and the |
14958s | double taunt ending with Batman I think |
14961s | basically clutched them a win inside of |
14963s | that loser semi set moving them up into |
14966s | losers finals against two centp and MJ |
14969s | which will be the very next set that we |
14971s | will see inside of this eu's finals for |
14974s | multiverses and before we dive into |
14976s | losers finals we got to give it up to |
14978s | cure it in urban or man they again I |
14979s | cannot stress enough they lost that |
14981s | first round in Winner's side and climbed |
14984s | through this bracket they defeated Joe |
14986s | suit and Eric they defeated OG San and |
14988s | oddsui beat psycho and Mac Matt who was |
14990s | a first place finisher for the first EU |
14992s | open mind juice that was a huge upset |
14994s | managed to take out paradise and EOS |
14996s | Kobe and finally met their makers to |
14999s | phanto and mitsu and they almost got |
15000s | that win they almost found themselves in |
15002s | losers finals but I think they |
15003s | counterpicked a Batman on top of just |
15005s | like believing themselves and like |
15007s | having that energy at the beginning I |
15008s | think literally running Superman the |
15010s | first four games and getting the |
15012s | opponents adapting to that Superman then |
15014s | busting out the Batman this Speedy |
15016s | Gonzalez of a character out of nowhere |
15018s | just coming in and just like completely |
15021s | interrupting any sort of flow plan they |
15023s | got used to and just rushing them down |
15025s | like I feel like they just couldn't they |
15027s | didn't have enough time to adapt it they |
15028s | had one more game to play with to adapt |
15030s | that Batman maybe the stories would have |
15031s | been a little bit different but they |
15032s | purposely saved the Batman counter pick |
15034s | for when it was true 4 on game number |
15036s | five so it's gonna stop them with a |
15039s | fourth place finish and hey you're a top |
15040s | four team in all of Europe so it's |
15042s | nothing to shy away from as we're gonna |
15044s | dive here into losers finals next and |
15046s | folks just want to let you know if |
15047s | you've been liking the stream so far and |
15049s | liking everything about the streams you |
15050s | want to keep up to date with future |
15052s | competitive games go ahead and head on |
15053s | over to twitter.com MBS gaming give them |
15056s | a little bit of a follow and you'll find |
15058s | out all the competitive matches in all |
15060s | competitions whatsoever whether it's |
15061s | like a big sixty thousand dollar circuit |
15063s | like this or even like a small local |
15065s | land to help support your locals if |
15067s | they're going to be retweeting and |
15069s | tweeting out all of those streams to |
15070s | give you more and more competitive |
15072s | action because guys this game is still |
15074s | in its infancy we still got much more |
15076s | coming in the future so go ahead and |
15078s | give them a little bit of a follow |
15080s | in addition to not only being the |
15082s | contender for Game of the Year from the |
15083s | game awards this game also has a very |
15085s | robust major regional and local scene I |
15088s | myself am partial to the Xanadu monthly |
15091s | locals that happen for multiverses where |
15093s | we have talent like mirror man sometimes |
15095s | we have Z come out sometimes we even |
15098s | have amazing players like uh Harley also |
15101s | as well come out so there's a lot of |
15103s | talent inside of local areas and you |
15105s | won't know about it unless you follow |
15107s | twitter.com MBS gaming Aussie do you |
15110s | actually have some locals that you run |
15112s | or that you're a big fan of as well |
15114s | why are you asking me this when you |
15116s | already told you that answer Sharpie |
15118s | it's all about that |
15121s | I'm letting you plug |
15123s | New York City local twitch.tv Austin |
15126s | Lavista every Mondays you're gonna see |
15128s | some local players going on there 1v1 |
15129s | action the best players in New York City |
15131s | coming out there such as like go Pokey |
15133s | Wonder Bugsby and more coming at you |
15136s | live also on top of that we've got uh |
15139s | another 1v1 tournament that I like for |
15141s | Ajax got to plug out ajax's stream |
15142s | Twitter TV slash Ajax underscore HQ to |
15145s | find out every Wednesday for the local |
15147s | going on there over in Connecticut The |
15149s | Vortex coming in clutch and also we got |
15152s | the Make It Rain dog bi-weekly online |
15154s | tournament that's hosted by PFG that's |
15156s | going to be happening every other Monday |
15158s | or whenever the days they just ended up |
15159s | ending and I believe the next one coming |
15161s | up is literally tomorrow it's going to |
15162s | be a ones tournament it won't be one and |
15164s | speaking of ones we just had a big one |
15165s | coming up from yesterday's Sharpie Apex |
15167s | just happened on the VG boot camp 2 |
15169s | channel on top of that I show you all |
15171s | the competitive action coming your way |
15173s | for multiverses there's tons of |
15175s | tournaments coming whether it's ones |
15177s | whether it's twos so much and more on |
15181s | the horizon for multiverses in addition |
15184s | Apex 2022 Not only was in a fantastic |
15187s | showing for multiverses they also had a |
15189s | 750 pot courtesy of myself and I'm very |
15192s | excited to be doing so many other |
15195s | projects along with other Ms ambassadors |
15197s | including Ajax including infinity and |
15200s | even including yourself further on in |
15202s | the future of this game now as we go |
15204s | into the very next set of MJ with two |
15206s | centp up against uh I believe it's gonna |
15210s | be Phantom and mitsuki inside of this |
15213s | loser's finals what do you think we are |
15216s | going to see for the very first stage |
15217s | here I know it's been a contentious |
15219s | Point throughout the entirety here but I |
15221s | can honestly say I don't think it's |
15222s | going to be true for it and I don't |
15223s | think it's going to be Mansion |
15225s | what says you think it's going to be |
15227s | Sharpie because I already know what |
15228s | sinjin's probably going to go to but hey |
15230s | you know what the the team that was |
15232s | actually picking the unorthodox stages |
15234s | is now out of the tournament so I could |
15235s | definitely sense this going back to |
15237s | something more but then again I guess to |
15239s | simpi and MJ pick some really weird |
15241s | stages for winners finals if you recall |
15243s | we Scooby's mansion with roof twice |
15245s | followed by uh cromulons for game number |
15247s | three and so it was kind of some weird |
15250s | counter picks that they're trying to do |
15251s | against the likes of risking and SJP who |
15254s | were playing more of a you know a a |
15255s | zoner cob which was like rain dog and |
15258s | Velma together so now that you're up |
15260s | against a rushed down comp completely |
15262s | different story everything's up for |
15264s | grabs here so I can send them I wanted |
15266s | to pick a more Comfort stage like sky |
15268s | Arena with no plats |
15270s | exactly like sky Arena no Platz and you |
15272s | know austie as much as I love to play |
15275s | Devil's Advocate and one of the brazy |
15278s | people oz in terms of this commentator |
15280s | Duo I have to agree with you I do think |
15282s | actually in my heart of hearts it's |
15284s | going to be Sky read of flats and I can |
15285s | say that now that I've seen a sufficient |
15287s | amount of scoopy's mansion truthfully |
15289s | you know it's it's like I have a quota |
15290s | it's like literally if I don't see |
15292s | Scooby's Mansion a certain amount of |
15294s | games then literally I'm unfulfilled as |
15296s | a person as a human being and so when I |
15298s | get that tournament I'm like |
15309s | what a depressing existence am I right |
15311s | guys |
15313s | you know one of the things I really do |
15315s | appreciate about multiverses is the |
15318s | competitive design of every single stage |
15320s | in addition to the ability to be able to |
15322s | turn hazards on and off which I think |
15324s | makes a lot of the stages a lot more |
15326s | tournament viable do you think we're |
15327s | actually going to be seeing a double |
15329s | Batman Arya comp against each other here |
15331s | are we going to see mirrors |
15333s | uh I wouldn't be shocked I think that is |
15335s | what we're gonna see because that's like |
15336s | the players these guys play Phantom does |
15338s | obviously have that Superman which we |
15340s | saw a lot of today especially in that |
15341s | previous set but two sentient MJ have |
15344s | played primarily Arya and Batman this |
15346s | entire tournament in this entire circuit |
15347s | so we have not seen them swap off of |
15349s | that team comp literally at all this |
15351s | entire broadcast as well as the past one |
15353s | on top of that so not shocked that we're |
15355s | seeing the exact mirror match I don't |
15357s | think Phantom is going to try to go over |
15358s | the Superman because Superman kind of |
15359s | struggle against the likes of Batman in |
15361s | general because if you put that perk on |
15363s | that allows you to be able to go through |
15364s | Shields it could be a little bit |
15366s | dangerous oh it looks like we have a |
15367s | little bit of controller issue there for |
15368s | Phantom but I think we kind of respected |
15370s | it and now they're going right into the |
15371s | game okay there we go |
15372s | yeah yeah going straight into it here uh |
15375s | we already got weekend Stacks |
15376s | immediately we did get the stun off on |
15378s | Batman wasn't able to get a lot of |
15380s | conversion just another quick little 13 |
15381s | off of that into gravels and we're |
15383s | seeing a couple of upstairs coming up |
15386s | um a lot of just CPS not really |
15389s | connecting with anything just trying to |
15390s | seal them out stop them from approaching |
15392s | a certain way and it really does look a |
15395s | lot like you're just trying to establish |
15397s | damage and they're happy to go ahead and |
15398s | go to these little skirmishes as long as |
15400s | they come out with less damage than |
15402s | their opponent took |
15404s | yeah and I think that's how you're going |
15405s | to be able to take that win right just |
15407s | try to not get hit but right now it's |
15409s | looking incredibly even currently you're |
15411s | gonna notice that mitsukin already at |
15412s | 131 on the edge of the stage Phantom |
15415s | just gonna go for that die kick back on |
15416s | but unfortunately uppercut coming back |
15418s | in gets a second one on top that has to |
15419s | turn the tables back on him and now |
15421s | we're seeing ourselves go stock for |
15423s | stock punishing the punishing and now |
15425s | we're seeing yet another one come out |
15426s | here get it up there good survivability |
15428s | good kbi coming out from to sempi to be |
15431s | able to live a little bit longer |
15432s | connects the downer and somehow being |
15433s | able to survive from that you gotta |
15435s | remember that both of these teams are |
15436s | purely glass Cannon Sharpie |
15439s | yeah no and you're really showing it I'm |
15441s | seeing Arya just go for every single |
15443s | down air both Arias both two Senpai and |
15446s | mitsu King and uh it's really |
15447s | interesting as well because me too |
15448s | actually got the last knockout off the |
15450s | down air on too Senpai like you said |
15452s | they are glass Cannon it is going to be |
15454s | very very dangerous |
15458s | and that's it so what we're seeing right |
15462s | now is just red team try to secure an |
15463s | early knockout opportunity so that they |
15465s | can go ahead and rack up some free |
15467s | damage to free weekend snacks from that |
15470s | smoke screen right now and red team and |
15472s | blue team both looking at really low |
15473s | percentages very next stop does win this |
15476s | first match |
15477s | yeah an incredible first game coming out |
15478s | look at the chase coming from MJ trying |
15481s | to catch him near the top unfortunately |
15483s | not gonna come out in the way he wants |
15485s | it to as we're going to continue this |
15487s | Onslaught trying to get the follow-ups |
15488s | with the up special two stepping barely |
15490s | being able to survive that a blue team |
15491s | struggling to get any sort of stage |
15492s | control they're just kind of going back |
15494s | and forth right now in such a like up |
15496s | and down tug of war between these two |
15498s | teams blue team has a little bit of |
15499s | stage control pushes red team back up |
15501s | force him to go for three cover Ops to |
15503s | go for the grappling gun tries to get |
15504s | the uppercut but the dash is gonna be |
15505s | able to go right through that super |
15506s | punch and try to get some more actions |
15508s | we're gonna double jumping again trying |
15510s | to avoid bullet team in a bad position |
15511s | how are they Landing another uppercut |
15513s | coming off the Phantom just one more to |
15516s | seal the deal and that's gonna be game |
15517s | one going to Red Team Phantom and |
15519s | mitsukin |
15521s | now what I think really ultimately |
15524s | quenched out the wind for red team there |
15526s | is I think further as we got into the |
15528s | set while the first couple of stocks did |
15530s | somewhat seem chaotic to be just |
15532s | brutally honest with you it wasn't a lot |
15535s | of I want to say like focused attention |
15538s | it was more of just like I'm going to |
15539s | hit you we're going to get this damage |
15540s | on you and then we're securing The |
15541s | Knockout I actually feel as though as we |
15543s | went later on into that past match there |
15546s | Phantom and metoo actually took a little |
15548s | bit more of a passive approach on that |
15550s | final stock because they were completely |
15552s | refreshed after that last knockout they |
15555s | were able to go ahead and be a little |
15557s | bit more cohesive be a little bit more |
15558s | comfortable and be a little bit more |
15560s | careful about the way that they |
15562s | approached you can see right here as |
15563s | soon as that as soon as that smokes that |
15565s | comes out we start seeing weekend sex go |
15567s | out and then look at the way they |
15568s | approach here we see the up special by |
15571s | Batman not just once but twice and while |
15573s | Batman is going in for that up special |
15575s | arya's actually covering it and taking |
15577s | more of a defensive path which is not |
15579s | necessarily something that we saw |
15580s | reflected on Two sempe And MJ's team on |
15583s | that final stock and that's ultimately |
15585s | what one blue team I'm sorry red team |
15587s | that very first match inside of that set |
15589s | and it's instrumental that they're able |
15591s | to maintain that ability to immediately |
15594s | turn from incredibly incredibly |
15596s | aggressive energy to a little bit more |
15598s | passive especially as the stocks become |
15600s | a lot more important inside of this set |
15603s | and what's also going to be interesting |
15604s | is that stage counter picks are not |
15606s | going to play that big of an importance |
15607s | anymore because it is a pure mirror |
15609s | match right Batman Ark versus Batman |
15610s | Arya No One's Gonna Get The Edge up on |
15613s | anyone so at the end of the day it's |
15615s | just going to turn into like a comfort |
15616s | pick and where they feel comfortable |
15617s | fighting on so I would not be shocked |
15619s | this entire set plays out on Skyrim |
15620s | purely because of it being a mirror |
15622s | match it was a very close set mind dude |
15624s | that first game what number one that |
15625s | could have gone either way they were |
15627s | just constantly going back and forth in |
15629s | this gigantic tug of war I felt like I |
15631s | was playing a mini game there for a |
15632s | second looking at houses just punishing |
15634s | the punish you know what I'm saying like |
15635s | just constantly going up into the air it |
15637s | was almost hard to keep track of |
15639s | for sure and you know I think uh |
15642s | especially inside of 2v2s the game moves |
15644s | so quickly but it's really just a |
15646s | testament to the player's skill and |
15648s | understanding of how to read how quickly |
15650s | everything is happening it's almost |
15651s | become second nature when you're playing |
15653s | this game as you know Aussie because you |
15655s | are currently playing the game and |
15657s | ranked and doing relatively well if I |
15659s | remember are you currently up in gold |
15661s | uh I'm gold three |
15663s | let's go we're up there you know it's |
15666s | gone up there you know we're trying to |
15667s | play I wish I had more time to play but |
15669s | I'm too busy casting this game over here |
15671s | at the fall show and I'm having a blast |
15673s | doing it honestly I got that ranked in |
15675s | the background I might be playing it |
15676s | while I'm casting no you know no no one |
15677s | no one call out shots or anything but |
15679s | here we go sky Arena no plots yet again |
15682s | red team coming back in and trying to |
15684s | just keep Bluetooth literally they're |
15686s | just going they're just going back and |
15687s | forth I cannot stress this enough that |
15689s | they're just like one team is on the |
15690s | right but there's a big pick coming up |
15692s | from two sempi getting a cider off the |
15694s | top of the screen on the right side 60 |
15696s | damage against Phantom |
15698s | for sure very very early knockout also a |
15702s | very important knockout for Tucson p and |
15704s | MJ here because especially as we've seen |
15706s | previously said it comes down to having |
15708s | that stock advantage and having that |
15710s | damage Advantage especially in somewhat |
15712s | of a mirror match against Phantom and |
15713s | mitsu um I'm already watching a very |
15716s | distinct amount of change and the way |
15719s | that too simply and MJ are approaching |
15721s | against Phantom and me too they appear |
15723s | to be moving a lot more cohesively a lot |
15726s | more methodically and a lot slower |
15728s | specifically we're not getting into as |
15730s | many skirmishes as before where they are |
15732s | just all inside of The Fray all just |
15734s | playing kind of willy-nilly and just |
15736s | throwing anything out we're seeing a lot |
15737s | more thought out conversions and a lot |
15740s | more thought out fight and skirmishes |
15743s | here and one thing they're gonna need to |
15745s | think a little bit more about is two |
15746s | sempi going for these side airs because |
15748s | there's an opportunity there where we |
15750s | saw attack Decay was on it that attack |
15752s | was not the kid that would have been two |
15753s | points already for The Blue Team a long |
15755s | time ago Phantom and mitsu game were |
15756s | both caught by it because of the attack |
15758s | Decay they were able to both Dash cancel |
15759s | out of it when you're the opponent on |
15761s | the receiving end of an attack decayed |
15763s | move you actually gain the ability to |
15765s | dash cancel the hitstone really early on |
15767s | in order to escape the blast zone so |
15769s | it's very important to make sure you're |
15771s | not decaying your attacks like just like |
15772s | that using the up here that was |
15773s | undecained another one coming out I'm |
15775s | not even sure what happened both Batmans |
15777s | were grappling hooking each other from |
15778s | opposite sides of the stage and now blue |
15780s | team is on the bridge of taking this |
15781s | game Sharpie |
15782s | that was a really funny exchange I'm |
15784s | really excited to see that in the |
15786s | replays but as we go into this possible |
15788s | final stock here buy blue team beautiful |
15790s | play there does get The Knockout on to |
15794s | the Batman specifically Phantom on that |
15797s | side and it does move to simpi and NJ |
15800s | onto the board now I believe it is 1-1 |
15802s | in their favor |
15805s | yeah one one tied Stitch control Advan a |
15808s | stage uh counter pick Advantage going in |
15810s | favor of phantom mintsum but again with |
15812s | the pure mirror matched it doesn't |
15813s | really matter too much it's all the |
15815s | comfortability pick so with the top |
15817s | score being now even with the backs |
15819s | against their walls Now red team I have |
15821s | to see how he's gonna be able to take |
15822s | these next games in this race to three |
15825s | bro two more games secure yourself a |
15828s | spot and Grand finals to take down the |
15831s | rain dog and Velma from risking and SJP |
15833s | that was a weird exchange I still don't |
15836s | even know what happened I still don't |
15838s | know I I was about to say I was like |
15839s | Aussie give me the next second because I |
15841s | didn't it was good it was a grappling it |
15843s | was a grappling hook into an uppercut |
15844s | I'm pretty sure but like the smoke was |
15846s | in the way they both did the exact same |
15848s | time so one of them just kind of went |
15849s | flying I think they both so what you do |
15851s | as Batman grappling hook got buffed a |
15853s | long time ago and makes it a little more |
15854s | of a better move so a lot of Batman's |
15856s | like to use grappling hook to close the |
15858s | distance between them and their opponent |
15860s | if you manage to catch their opponent |
15861s | with said grappling hook you then |
15862s | convert that into an uppercut and I feel |
15864s | like both Batman's did the exact same |
15866s | thing where they had the exact same |
15868s | thing in mind where they both did the |
15869s | grappling hook into each other and they |
15871s | both went to the uppercut against each |
15872s | other it just you know that was the one |
15874s | that ended up winning and getting the KO |
15876s | maybe it was a little bit faster maybe |
15877s | it was even a trade smoke was kind of |
15878s | blocking it a little bit but regardless |
15880s | that's probably what happened |
15882s | now do you think because as you know |
15884s | obviously inside of mirror match |
15885s | instances you're not really looking at a |
15888s | huge Stout uh stage pick uh uh counter |
15891s | pick advantage and you're not really |
15892s | looking at perks disadvantage because |
15894s | you're basically just playing the same |
15896s | perks same style it really just comes |
15898s | down like you said previously to comfort |
15899s | uh do you think that the platforms will |
15901s | have a large change on the way that |
15903s | they'll play this round we're seeing the |
15904s | exact same round start in this instance |
15906s | actually yeah I mean you're gonna see it |
15909s | right arya's gonna throw the knife |
15910s | against their teammate to get that rage |
15911s | buff for the teammate as well as |
15912s | themselves and then also you're gonna |
15914s | see Batman try to get into The Fray with |
15915s | the grappling hook with the platform |
15917s | specifically this is going to help both |
15919s | teams obviously with laddering combos |
15921s | gonna be able to get even closer to |
15923s | verticality uh for Kos and just trying |
15925s | to rack up damage bit by bit again |
15927s | notice that uh good pickup from Phantom |
15929s | recognizing that MJ's uh Boomerang was |
15931s | right in front of them so he just broke |
15933s | us I mean you've got to be able to do a |
15934s | good follow-up from Michigan he had a |
15936s | knife stuck on the opposing REO is able |
15938s | to chase after them completely up to the |
15940s | top and take away two senpies uh simply |
15942s | his first stock |
15944s | I really appreciated that first knockout |
15947s | especially because it showed that |
15950s | Phantom and metoo are really aware of |
15952s | when they can follow up for The |
15953s | Knockouts and when they're not |
15954s | necessarily giving anything up there are |
15956s | several times just inside this pass |
15957s | engagement that we're seeing right here |
15958s | literally where they can go ahead and |
15960s | follow up on Arya they're choosing not |
15961s | to because they'd much rather keep their |
15963s | opponents or specifically their |
15964s | teammates in a safe spot and whenever |
15966s | you see that their teammates are |
15967s | starting to struggle a little bit they |
15969s | immediately get off that knockout and |
15971s | get onto assisting their teammate it's a |
15973s | completely different play style that I'm |
15974s | not necessarily seeing being reflected |
15976s | on two Senpai and MJS same this time I'm |
15979s | seeing them just specifically go for |
15981s | knockout opportunities they're happy to |
15982s | take these 1v1 situations especially if |
15984s | they get a knockout for it just like we |
15985s | saw with that up special on Batman right |
15987s | there |
15988s | yeah I get called out by that cider |
15991s | evening up the score look at this Chase |
15992s | unfortunately two sempi was betting it |
15994s | all with that chase because they were by |
15996s | themselves one of the downsides of |
15998s | arya's follow-up combo game is that when |
15999s | she goes from the up special that combo |
16001s | takes quite a while to be able to finish |
16002s | off so while she's setting up for it the |
16005s | enemy teammate could easily come in and |
16006s | try to interrupt them which is exactly |
16008s | what happened with Phantom getting in |
16009s | there interrupting the combo and getting |
16011s | a kill in the process now Phantom and |
16013s | empty mitsukin already on the verge of |
16015s | trying to get this final key open |
16016s | unfortunately that's gonna be Phantom |
16018s | falling meaning their maker up at the |
16020s | top of the Blaster and now mitsukin has |
16022s | to play the back line has to be play the |
16024s | safe game play this uh tank stock roll |
16026s | and try to play survivability for as |
16028s | long as possible because they're at the |
16030s | high damage but they're still going in |
16031s | there and they're playing mad aggressive |
16032s | starting it off with the Jazz into the |
16034s | up special meanwhile other side of the |
16036s | coin we've got a mad MJ trying to get |
16041s | something going finally Finds Its back |
16043s | with that uppercut and steals Victory |
16045s | from red team |
16047s | now you know watching this match Aussie |
16050s | usually I'm very very vocal about one |
16053s | team coming out on top of the other one |
16054s | team not necessarily playing as well but |
16056s | watching that match and even watching |
16058s | through some of these replays they were |
16060s | very very close instances every single |
16063s | time it was almost a toss-up about which |
16065s | team was going to come out on top |
16067s | despite both teams having completely |
16068s | different strategies as we saw several |
16070s | times inside of the match Phantom and |
16072s | metoo kind of chose to take a little bit |
16074s | more of a passive role opting to go |
16076s | ahead and to go in 1v1 situations with |
16078s | the emphasis being on making sure that |
16079s | their teammate was alive throughout the |
16081s | entirety of it which resulted inside of |
16083s | some of these early knockout situations |
16084s | two Senpai and MJ didn't have any |
16086s | reservations about that however they |
16088s | were totally comfortable trading as long |
16090s | as they got and secured a knockout they |
16092s | did not care they would go into 1v1 |
16094s | situations or even 1v2 situations if |
16096s | they thought they could get a knockout |
16098s | and ultimately it paid off this time it |
16100s | has not inside of the past but it did |
16101s | this time and what it's really going to |
16103s | be inside of the set is seeing which |
16105s | strategy Works off better we're not |
16107s | talking about different characters we're |
16109s | not talking about different stages we're |
16111s | not talking about different perks we're |
16112s | talking about different play Styles |
16114s | inside of this |
16116s | map yeah and that's what's actually |
16117s | what's coming into fruition man just |
16120s | being able to change up everything and |
16122s | try to put it all on the line to sempi |
16125s | and MJ up two to one on the verge of |
16128s | taking a trip back up to Grand finals to |
16130s | get a grudge match against rizz King and |
16132s | SJP again that's the team that sent them |
16134s | down here to losers to begin with so you |
16136s | know they're hungry for that rematch |
16137s | style they got sent down here by a 3-0 |
16140s | mind you so that was like quite the uh |
16142s | shocker to see so now we're seeing such |
16144s | a close match it's all about which |
16146s | Batman and Harley team is gonna face off |
16148s | against the rather campy team of rain |
16151s | dog and Velma let's jump into one more |
16153s | game here changing the pace of the maps |
16155s | going to trophy's Edge if you thought |
16157s | those past couple of games are pretty |
16159s | quick get a load of this bro like people |
16161s | are going to be exploding at like 70 or |
16164s | even 80 damage especially with that |
16165s | platform what makes this stage very |
16166s | volatile near the top is because the |
16168s | platforms that give you that additional |
16169s | resource to chase after you with a |
16171s | slightly smaller ceiling than most |
16173s | stages like sky Arena |
16175s | it's going to really be super |
16179s | advantageous for not just Arya who has |
16181s | an incredibly easy time sticking to |
16183s | characters but especially to Batman who |
16185s | as you've talked about several times |
16186s | throughout this bracket austie has |
16187s | amazing verticality can follow up from |
16189s | literally any percentage and that Dodge |
16191s | was crucial there for a phantom But |
16194s | ultimately still resulted in a knockout |
16196s | because of the resources being lost look |
16197s | at how early we're seeing we're only one |
16199s | minute side of the game and there have |
16201s | been two Knockouts in favor of the blue |
16203s | team so far this is a really really |
16206s | precarious situation for Phantom and |
16207s | mits you can find themselves in even |
16209s | with that knockout |
16210s | it was all because of those team Synergy |
16212s | combos the second one of them gets a hit |
16214s | the other one follows it up and managed |
16216s | to turn the tables back on him tied game |
16218s | right now two to two as we're trying to |
16220s | jump back in here there was an |
16221s | opportunity for MJ to try to go after an |
16223s | edge guard against Phantom but try to go |
16225s | over to help outs to Senpai in the |
16226s | corner now they're finding themselves in |
16228s | a sticky situation where they can't find |
16229s | himself back down onto the ground tons |
16231s | of grappling hooks coming out from |
16232s | Phantom trying to get some additional |
16234s | follow-ups with the uppercuts on top of |
16236s | that as we're starting to get closer and |
16238s | closer to the potential finale of this |
16240s | set |
16241s | now it's really interesting as well |
16243s | because there isn't as much counter play |
16245s | inside of the air for either of these |
16247s | characters when they get there we're |
16248s | seeing a lot of dodges to go ahead and |
16250s | get through it but unlike previous men |
16252s | yeah this is dangerous this is |
16253s | incredibly dangerous scratch everything |
16254s | I'm saying we're looking at possible |
16256s | last stop and there it is too splimpy |
16258s | and MJ moving up back into Grand finals |
16262s | against SJP and his teammate to possibly |
16266s | get a win with a reset beautiful display |
16270s | right now from Two sempei and MJ inside |
16272s | of this set |
16273s | managed to take that win go up to Grand |
16276s | finals and get that Revenge match |
16278s | against risking and SJP congratulations |
16280s | to Phantom and mitsu Kenshin for getting |
16283s | a third place finish here at the multi |
16285s | versus false Showdown European finals |
16287s | but guys we have the last set maybe two |
16291s | of the bracket gets reset but these are |
16292s | our final two team contenders of Batman |
16296s | and Arya MJ and two sempi coming back up |
16299s | to try to face off against a 3-0 team |
16302s | that was Riz King and SJP this is gonna |
16304s | be rain dog and this is gonna be Velma |
16307s | the final final finale of the final |
16310s | finals in this final fall Showdown |
16314s | multiverses circuit did I mention final |
16317s | did you say final I I don't remember |
16319s | what what are we currently in where what |
16322s | is this |
16323s | finals maybe here we go 60 |
16328s | 000 United States dollars on the line |
16331s | for this pop bonus and right now to |
16334s | Senpai I'm sorry two simpi and MJ over |
16337s | on the loser side of grand finals |
16339s | rizking and SJP on the winner side they |
16342s | only have to win three matches as |
16344s | opposed to simpi and MJ who do |
16347s | ultimately have to win a total of six |
16350s | matches inside of not just this set but |
16353s | also a possible reset if they win the |
16355s | first three so it's really going to come |
16358s | down to whether or not they truly |
16360s | understand their opponents whether or |
16362s | not they're able to go ahead and make |
16364s | some of the changes that they didn't |
16365s | unfortunately make it's like that very |
16366s | first one because need I remind you that |
16369s | very first match or so that very first |
16371s | set inside of winners finals was a 3-0 |
16374s | blowout and you know why it was was |
16377s | because they took them to an unorthodox |
16379s | stage round one you know they they sat |
16382s | there and they said hey |
16384s | we don't need to be on sky Arena we |
16386s | don't need to be we don't need to be on |
16389s | cromulons we can totally go over to |
16391s | spooky Mansion and they were fine and I |
16394s | am |
16395s | surprise I will be very surprised if we |
16397s | see the same thing again this time |
16400s | for counter picks and stages I feel like |
16402s | two sempi and MJ definitely need to go |
16403s | for something a little bit more Close |
16405s | Quarters I I assume because how it works |
16408s | is this first stage is going to be a |
16409s | striking system so I have no idea we're |
16412s | gonna go for stage number one I don't |
16413s | think it's going to be sky Arena because |
16415s | it's such a good stage for Velma as well |
16417s | as rain dog to be able to set up shop in |
16419s | the corners the only way I would see |
16421s | Skyrim for game number one is if the |
16422s | triplets are active but there's other |
16424s | you know stages to boot that are |
16426s | actually on the table I would like to |
16428s | see something like maybe trophies Edge |
16430s | from two sentient MJ I like to see |
16432s | something like Batcave I would I'd |
16433s | actually go for crimeulons again if they |
16435s | were able to delete those speaker phones |
16437s | really early on and secure those spikes |
16439s | so that's more of like a gamble |
16440s | situation but there's tons of other |
16442s | stages to go for too Scooby's mansion |
16443s | with no roof is also a fantastic one I |
16446s | just don't see them wanting to go to the |
16448s | original OG sky Arena against a team |
16450s | like this with no platform so while we |
16453s | wait to figure out how they're going to |
16454s | be able to strike these stages man |
16455s | Sharpie it's been a blast doing these |
16458s | past four and a half hours with you here |
16460s | all Showdown it's been four and a half |
16461s | hours but it's felt like one because |
16462s | everything's been happening so freaking |
16465s | fast everything's been so exciting and |
16466s | Europe has been putting on quite this |
16468s | show for us tons of sets tons of upsets |
16470s | and now we're here in the finale where |
16473s | you gotta remember Riz King and SJP have |
16476s | only ever lost |
16478s | to Psycho and macmatt twice in the open |
16481s | and guess what they're in seventh place |
16483s | so they didn't have to run into them |
16484s | this time around so that was their only |
16485s | demon and they didn't even have to fight |
16487s | them free trip over to Grand finals for |
16490s | this team meanwhile on the other side of |
16492s | the token we got the team that got first |
16494s | place at the EU open number two that is |
16497s | two sentient MJ they got knocked into |
16499s | losers finals by this team with a 3-0 |
16501s | shutout they're representing Poland and |
16503s | Netherlands coming with the Aria and |
16505s | Batman on the other side of that token |
16506s | risking an sap that's Sweden UK yet |
16508s | again so I was talking I was hyping up |
16511s | France a lot this entire day and also |
16513s | throughout the whole circuit but not a |
16514s | single France player sitting here in |
16517s | Grand finals kind of a shocker |
16520s | I wouldn't necessarily call it a shocker |
16523s | I would call it an upset but I would |
16524s | also say that that just goes to show you |
16526s | how heavy this bracket has been |
16529s | literally the number one seed was |
16531s | removed from the team that was just |
16533s | eliminated by two simpi and MJ this |
16536s | bracket is filled with killers and I |
16539s | would be doing everyone a general |
16541s | disservice if I didn't say that this |
16543s | Grand finals is probably filled with |
16546s | some of the most an incredibly |
16548s | respectful and responsible and |
16551s | Incredibly incredibly competitive |
16554s | players I have ever seen inside of the |
16556s | entirety of my Multiverse stent thus far |
16558s | it's a general pleasure to be here with |
16560s | you Aussie and I'm incredibly excited to |
16562s | see how both of these teams will go |
16565s | ahead and adapt from the previous set |
16566s | that they just played over on winners |
16569s | finals obviously with MJ and simpi now |
16572s | unfortunately being at a little bit of a |
16574s | disadvantage State and general for the |
16577s | bracket |
16578s | and Sharpie I have just one question for |
16581s | you are you ready for this |
16586s | who you got |
16589s | honey I'm so you got who you got who you |
16591s | got come on my wallet right here |
16595s | I got me 45 right now on two centi and |
16600s | MJ to go ahead and reset the bracket 6-0 |
16602s | straight up I got I got 45 if anybody in |
16605s | the chat wants to match me in terms of |
16607s | Channel points y'all can go ahead and |
16608s | match me I just want to thank you in |
16610s | advance for donating to my personal |
16612s | Channel points I'm putting 45 |
16615s | 000 Channel points right now on MJ and |
16618s | Tucson P winning up 6-0 off the reset |
16626s | only 45. |
16628s | I only have 45 I'm sorry |
16633s | too much |
16636s | I'm sorry I've been losing a lot I've |
16638s | been playing the odds |
16640s | you got you sit so confidently I believe |
16644s | you for a second that you actually had |
16645s | that many points |
16648s | I'm sorry I feel like I've been lived I |
16650s | feel like I've been lied to bro it's |
16651s | okay |
16654s | foreign |
16659s | everything on you |
16662s | word I'm putting it all in risking sap |
16664s | bet |
16666s | oh okay so you're going to the safe |
16667s | route I appreciate those points by the |
16669s | way it really means a lot to me |
16676s | kidding and |
16678s | finals Let's Get Hype for risking and |
16682s | SJP over on Winner's side against two |
16685s | semp and MJ for your very first game of |
16690s | this eu's multiverses Grand Finals on |
16693s | cromulons |
16695s | so cromulons has the opening stage for |
16697s | this set not too surprised that we're |
16699s | gonna be seeing this for game one |
16700s | because this benefits both teams right |
16702s | in the beginning you're gonna see the |
16704s | stereo speakers that help out the The |
16706s | Blue Team a lot because not only is |
16707s | random going to be able to set up that |
16709s | electric Crystal throughout the whole |
16710s | stage by being on the speaker and |
16711s | sitting up as high as possible it also |
16713s | gives them plenty of room to play this |
16715s | keyboard game look at that there's a |
16716s | chilling outside of Stadium you have to |
16718s | try to even go for that approach and |
16719s | when they do they just go right back |
16721s | over to the right side a big Open Stage |
16723s | for them to set up so much shop in the |
16726s | process but then eventually those |
16728s | speakers will go down and then red team |
16730s | finally gets a little bit more room than |
16732s | trying to play their approach game |
16733s | they're playing extremely patient right |
16734s | now not diving into anything too much |
16736s | trying to get rid of the crystals in the |
16737s | process and not getting going in the |
16739s | middle of those tethers on top of it and |
16741s | now you know we're just kind of trading |
16742s | currently Sharpie |
16744s | I I agree with the options that blue |
16747s | team is making right now going ahead and |
16749s | getting up all this free damage when |
16751s | they can because the minute those |
16752s | speakers went down as you said |
16753s | previously it's really going to be in |
16755s | two cent piece and MJ's favor so they |
16758s | want to go ahead and get any Knockouts |
16759s | that they can before those speakers go |
16761s | down because the rest of the match is |
16763s | going to be a little bit more difficult |
16764s | to get set up on brain dog putting down |
16766s | so many different projectiles on the |
16767s | stream getting that damage over time up |
16770s | to 100 each member of the red team is |
16772s | sitting at over 120 percent right now |
16775s | while blue team is still sitting really |
16776s | healthy both under 80 percent it's a |
16778s | very very strong case for blue team but |
16781s | unfortunately that very first knockout |
16783s | goes out to red team who responds by |
16785s | actually getting knocked out by that |
16788s | rain dog SJP the rain dog we have been |
16790s | actively acclaiming and just raving over |
16794s | recently just because of their ability |
16796s | to not only rack up damage but also play |
16798s | incredibly aggressively inside of the |
16800s | close combat situation that you don't |
16802s | usually see from Rain Dogs a down air |
16803s | down let's go ahead and secure a |
16805s | knockout there from Velma pointing their |
16808s | way to Matt MJ's death off of the top of |
16811s | the stage and look at the way that right |
16814s | now arya's already at 75 Batman's at 39 |
16817s | just racking up the damage from this dot |
16820s | which is going up even higher and higher |
16822s | and higher as I live and breathe and |
16824s | commenting Velma and rainbowa really |
16827s | really controlling the entire pacing of |
16829s | this matching Crosby |
16831s | I mean right yeah it honestly it's |
16833s | mostly SJP because that man is surviving |
16836s | he's at 84 damage on still his very |
16838s | first stock over two minutes have passed |
16841s | and he's still surviving outside you're |
16842s | not gonna be able to find it's KO mark |
16844s | because the horizontal blast zone is so |
16846s | far away when the speakers are out of |
16848s | place so it's hard to get a spike a kale |
16850s | against him unless you commit to a spike |
16852s | which you just can't seem to find that |
16853s | Mark because anytime you see SJP off |
16855s | stage like that risky is covering his |
16857s | tracks that's gonna be risking second |
16858s | stock until finally we get an unofficial |
16861s | indecider two-step in MJ now on the |
16863s | verge of taking on this game but |
16864s | unfortunately they have 1.0 wave 165 on |
16867s | the lightest character in the game to |
16868s | Simply has to stay alive has to play the |
16870s | back Landing game but Vegeta's gonna |
16872s | stay alive just as long as they did it |
16873s | doesn't even matter it catches them with |
16875s | that bite up there risking SJP taking |
16878s | that first game and already making |
16880s | Sharpie sweat a little bit with the |
16882s | channel points |
16883s | you know it's really hard to talk about |
16886s | not only because I have to be unbiased |
16887s | throughout my commentary but because SJ |
16889s | and rizking played so incredibly well |
16891s | there we talked about their win |
16892s | condition kind of resulting and making |
16894s | sure that they racked up that damage |
16896s | early on inside of the set especially |
16897s | through the projectile game and we did |
16899s | see it they had immediate trade here but |
16901s | what happened immediately after that was |
16902s | something that I necessarily did not |
16904s | expect otherwise I would have put my |
16905s | channel points a different way and that |
16907s | was actually that the game that they |
16909s | played of keep away further onto the set |
16911s | was incredibly strong they were able to |
16913s | keep red team at percentages over a |
16916s | hundred percent a majority of the time |
16918s | even after those speakers went down they |
16920s | had absolutely no problem keeping that |
16922s | pb and j sandwich of red team in the |
16925s | middle of blue team at any point |
16927s | throughout crimeulons it was a very very |
16929s | smart pick I don't know who ended up |
16931s | winning that coin toss to determine it |
16933s | but a very very strong pick because I |
16935s | have some suspicion that it was actually |
16937s | SJP and rizza's pick there so if it was |
16940s | their pick congratulations that was a |
16942s | very very strong pick I understand why |
16944s | they probably wouldn't have been able to |
16945s | pick sky Arena platforms if it was not |
16947s | their pick I do think we're going to see |
16949s | two simpy and MJ not necessarily allow |
16952s | them as much Freedom by possibly taking |
16954s | them over to another stage similar to |
16956s | bat cave like you were talking about |
16958s | previously or very possible sky Arena |
16960s | plots |
16962s | and another thing you got to remember is |
16964s | if you look at the history of these sets |
16966s | right and just Europe and fall showdown |
16968s | in general both European one and two |
16971s | open qualifiers did not receive a |
16974s | bracket reset West and East yesterday |
16976s | did both receive a bracket reset but it |
16979s | didn't matter because the person who |
16980s | started in Winter still won the entire |
16983s | tournament so if like history is going |
16985s | to repeat itself with all these |
16987s | tournaments I gotta say risking sap are |
16989s | looking very strong right now and it's |
16991s | up to two sempi and MJ to try to break |
16994s | hope through this armor and try to go |
16996s | with a comfortability pick because again |
16999s | sky Arena I don't think is going to be |
17001s | on the table |
17002s | it's gonna be really difficult for sure |
17005s | yeah this is kind of what I had a |
17007s | thought about I really did think that we |
17009s | were gonna see uh probably Scooby |
17011s | mansions with no ceiling just because of |
17013s | how comfortable of a stage this is as |
17015s | you've talked about previously Aussie |
17017s | this stage is very similar to sky Arena |
17019s | no platforms especially after you get |
17021s | rid of those walls it just has a much |
17023s | higher ceiling so it's a really good |
17026s | pick for characters like Batman and Arya |
17029s | who are mostly focusing on trying to get |
17032s | some of those y-axis confirms |
17034s | specifically those vertical confirms for |
17037s | knockout and I think it was a really |
17039s | smart counter pick especially inside of |
17040s | the situation with as well as they did |
17043s | on cromulons you know you don't have to |
17044s | worry about as much when it comes down |
17046s | to it and it's already showing off to be |
17049s | a little bit more of a difficult task |
17050s | than they would have liked Arya sitting |
17051s | at 101. Batman sitting at 65 and they're |
17054s | just both going in against that rain dog |
17056s | but unfortunately it looks as though |
17058s | Arya does pay with that with their life |
17060s | to Simply Be actually being responsible |
17061s | for the very first knockout and blue |
17063s | team's favor and there's the mystery |
17065s | machine now in play MJ has to try to |
17067s | play keep away while 270 breaks and |
17069s | managed to do so and if you remember |
17072s | what we were talking about in the |
17073s | previous set is that Sage control is so |
17076s | important in platform Fighters just in |
17078s | general especially multiverses but right |
17080s | now what we're seeing is that red team |
17081s | tends to have stage control and controls |
17084s | the center of the stage but that doesn't |
17086s | matter because blue team is very |
17088s | comfortable seeing in that corner but |
17089s | finally we see an uppercut coming up |
17090s | from NJ before he goes blasting off yet |
17093s | again into the blast zone before he |
17094s | comes back in spawns and gets the |
17096s | uppercut tied points game would still |
17098s | simply a little bit high in terms of the |
17100s | damage department now it's going to |
17102s | become a back to the camping stop right |
17104s | get these Fireballs get the ice potions |
17106s | projectiles coming out electrical |
17107s | crystals passive damage over the place |
17109s | here comes the tether eventually there |
17110s | it is like just tons and tons of setup |
17113s | shop for Bluetooth and red team didn't |
17115s | really have an answer to try to break |
17116s | through that defense |
17117s | and one of the things that I'm really |
17119s | seeing I think Velma excel at here is |
17122s | that rain dog is totally fine playing |
17123s | defensively and we've seen that earlier |
17125s | inside the set as well look at how much |
17127s | damage is being racked up right now I'm |
17130s | very excited to see these damage charts |
17131s | that's that's one of the things I'm |
17132s | waiting for the most is for this |
17134s | specific match to be done so I can see |
17136s | the damage charge because I have a |
17137s | sneaking suspicion that rain dog is |
17139s | responsible for a majority of the damage |
17140s | yet again coming out on this team |
17142s | um I'm just looking at Batman |
17144s | consistently be at over 100 I'm looking |
17146s | at them the play the defensive game |
17148s | getting these Fair opportunities to go |
17150s | ahead and knock away that Aria as soon |
17152s | as she approaches and getting that final |
17154s | bit of up special right there to go |
17156s | ahead and secure the illumination final |
17158s | two oh on for Riz and SJP very very |
17163s | strong showing and it's looking more and |
17165s | more Aussie like I'm not gonna get those |
17166s | Channel points back |
17168s | yeah I mean risking SJP up two to oh |
17171s | literally on tournament Point circuit |
17175s | Point mind you being one game away from |
17177s | taking home a big chunk of that sixty |
17179s | thousand dollar circuit coming at you |
17181s | live here for multi versus fall Showdown |
17183s | are they gonna be able to shut this down |
17185s | and get a 6-0 victory over 270 and MJ go |
17187s | if you carry it over winners finals or |
17189s | MJ and two simply gonna find something |
17191s | out because right now I think this is |
17194s | like a pure counter in terms of like |
17197s | rushdown comp against this I feel like |
17198s | they're just struggling to find any form |
17200s | of way to get in because they're playing |
17202s | such a pure Rush down comp they don't |
17204s | have the ability to counteract those |
17206s | projectiles because like there's so much |
17207s | there's so many ways to counteract |
17210s | something like this to be able to try to |
17211s | figure your push yourself in right |
17213s | there's characters there's Gizmo even |
17215s | though Gizmo's like in a weird spot |
17216s | right now in terms because no one really |
17218s | plays them he has the ability to shut |
17219s | down projectiles there's Black Adam who |
17221s | is still relatively new but has the |
17224s | ability to neutralize a lot of the |
17225s | projectiles put up the shield and try to |
17226s | like set up shop on their own you have |
17228s | the ability to have a front liner and to |
17230s | make someone play a support role in the |
17232s | back so you can actually kind of |
17233s | counteract some of these projectiles |
17235s | because right now when you play Pure |
17236s | Rush down versus pure projectiles I |
17238s | generally think peer projectiles are |
17240s | going to come out on top you need to |
17241s | bring something to the table that's the |
17242s | way the game is designed to have one |
17244s | projectile and one Rush down and the |
17246s | thing is if you have two Rush down |
17248s | versus two projectiles it's like how do |
17249s | you get in with all these especially |
17251s | with rain dog who's just putting up |
17252s | these constant walls dude Fireballs |
17255s | projectiles electric crystals they're |
17256s | just kind of countering themselves by |
17258s | picking this comp and I think that's |
17259s | actually what's going to spell disaster |
17261s | for them for the rest of this tournament |
17263s | for sure and one of the other issues |
17265s | that I'm I'm really seeing a lot of here |
17268s | is I really enjoy watching MJ play I |
17271s | enjoyed watching MJ plain sight of the |
17273s | open I enjoyed watching MJ play inside |
17274s | of Make It Rain dog I've enjoyed |
17276s | watching them play even when they were |
17278s | showcasing inside of other tournaments |
17280s | but I am somewhat concerned that Batman |
17283s | may not be the right choice inside of |
17285s | this uh matchup specifically because of |
17289s | the exact reason that you said how can |
17291s | you get in with a rushdown character |
17292s | like Batman when you have so many |
17295s | projectiles on their screen your |
17296s | grappling hook is not going to go |
17297s | through all of that projectile field you |
17299s | know you have to be concerned you have |
17301s | to be worried I almost feel like Shaggy |
17304s | or Superman would actually be a bit of a |
17306s | better choice here we are going to go to |
17308s | the arena platform for the third match |
17309s | right here uh something that I think |
17311s | they're somewhat comfy going to |
17313s | immediately we see them set up the |
17315s | science potion does go down keep reading |
17317s | a little bit of area we get the crystal |
17319s | immediately going out from here the |
17320s | projectile game with risking and SJP get |
17323s | started to Senpai in uh two centi and MJ |
17326s | immediately going in not getting in any |
17328s | damage before they're immediately kicked |
17330s | out and now arya's at 67 and Batman's |
17333s | right there at 61. very unfortunate |
17335s | round start here for red team I'm a wolf |
17338s | yeah and it's just gonna keep on |
17339s | climbing look them he pulls him back |
17341s | just to put up set up ShopRite all they |
17343s | do is they wait for the cooldowns to |
17344s | come up and get those big deals ready to |
17346s | go and it's up to NJ in 270 to break |
17348s | through this defense and anytime they |
17349s | get any sort of combo going SJP has the |
17351s | leash pull ready to rock and pull |
17353s | risking out of any sort of danger they |
17355s | were in dropping down the fireball |
17356s | here's the punish MJ actually has the |
17358s | opportunity to get this bike he's |
17359s | looking for it gets the Batman |
17361s | unfortunately SGP is so good at |
17364s | recovering and mixing up how they're |
17366s | gonna be able to get back into the fight |
17367s | and NJ could not find that KO that's |
17370s | something they desperately need to get |
17372s | in order to try to put a point on the |
17373s | board they need to go for those Edge |
17374s | guards |
17375s | yeah they really do it's instrumental |
17378s | that they do it especially early inside |
17380s | the set otherwise it'll be next to |
17381s | impossible for them to come back but as |
17383s | soon as they get in what really matters |
17385s | is making sure that you count especially |
17387s | especially when you watch a velvet down |
17390s | there you like that pointing you off the |
17393s | stage and into a knockout situation |
17396s | unfortunate and untimely if you ask me |
17399s | knock out for Batman there he was |
17401s | sitting at 100 so it wasn't necessarily |
17402s | as a timely as we would have liked I am |
17405s | absolutely in all right now with sjp's |
17407s | projectile game there has not been a |
17409s | single moment that I've been able to |
17410s | look at the screen and not see a |
17412s | fireball of another knockout goes down |
17415s | on 270 right now uh literally risking |
17417s | and SJP were one knockout away from |
17420s | winning this entire set it doesn't look |
17423s | as though risking does actually get |
17424s | knocked out themselves pudding the very |
17426s | first stock up for red team but it's |
17429s | still a monumentously large mole hill to |
17432s | climb over for victory |
17434s | and they're trying to climb a sharp |
17436s | because right now it is three points to |
17437s | one risky and SJP with three points |
17439s | against 270 and MJ with that final Point |
17442s | gets another uppercut gonna try to stay |
17444s | alive in this battle for as long as |
17445s | possible 101 damage sitting here on MJ |
17448s | trying to find a mic trying to get any |
17450s | sort of gameplay to go to try to |
17452s | counteract blue team's unfortunate walls |
17455s | that they're putting up but MJ has to |
17456s | stay alive he has to play the back |
17457s | Landing game he's struggling a little |
17459s | bit like all these Glides into trying to |
17460s | weave back in but now two step he's a |
17461s | danger but doesn't even matter against |
17463s | the up there and that's gonna be the |
17465s | circuit for Europe brisk and SJP getting |
17468s | a three to zero victory over red team |
17471s | and solidifies themselves as your |
17474s | European Champs give it up for risking |
17477s | and SJP Velma in the rain dog |
17481s | fantastic display from risking and SJP |
17484s | they're two semp and MJ were very very |
17486s | strong contenders we saw them go ahead |
17488s | and try to change with battering they |
17490s | tried to challenge it with the |
17491s | projectiles they tried to challenge the |
17493s | project uh the protectiles with dagger |
17495s | as well but ultimately even inside of |
17497s | this game three here on the reset side |
17500s | we still unfortunately see them not be |
17503s | able to change enough resulting in |
17504s | risking and SJP coming out Victorious as |
17508s | your EU final multi versus Champions the |
17513s | very first of the Fall showcase the very |
17516s | first Multiverse circuit in history here |
17519s | what an amazing display of not only high |
17523s | level multiverses but also prowess and |
17526s | teamwork throughout the entirety of this |
17528s | tournament austie |
17530s | yeah and that's exactly what came down |
17532s | to everyone just working together to get |
17534s | to their spot you gotta remember at the |
17536s | end of the day this is a team gang and |
17538s | picking the right comp is what's going |
17540s | to be able to help secure you that |
17542s | finishing spot in the bracket once again |
17544s | congratulations to risking sap for |
17547s | getting that first place finish here |
17548s | with the circuit and guys that's gonna |
17551s | be it for us I had a blast here Sharpie |
17553s | I know you did as well just coming in |
17555s | here and being the voices of the |
17557s | European circuit but that is finally it |
17560s | for a fall Showdown and honestly it's |
17562s | gave me a little teary-eyed minute it's |
17563s | all done and this this is the past month |
17565s | and a half has been so spectacular here |
17567s | for multiverses man any closing Thoughts |
17570s | From You Sharpie |
17571s | you know my final thoughts here austie |
17573s | is that it's been so much fun for me to |
17575s | commentate multiverses I'm so incredibly |
17577s | excited to do it hopefully inside of the |
17579s | future and I'm so thankful I had an |
17581s | opportunity to do it obviously inside of |
17583s | this past multiverses is obviously a |
17586s | fantastic game and not only is it |
17588s | incredibly competitive and Incredibly |
17590s | open and Incredibly well balanced it's |
17593s | also currently free to play that's right |
17595s | if you have ever wanted to go ahead and |
17597s | get into multiverses not only do you not |
17599s | have to pay a single bit but cross play |
17601s | is even better especially because the |
17604s | netcode has been adapted to allow even |
17606s | more competition you can play on Xbox |
17608s | series PlayStation or on PC over at |
17612s | steam so go over to |
17614s | www.multiverses.com to pick up one of |
17616s | the only contenders and platform |
17618s | Fighters for fighting game of the year |
17620s | at the game awards Aussie it's been a |
17622s | blast doing this with you and to |
17624s | everyone else watching at home or |
17626s | otherwise remember play multiverses |
17629s | yeah I get that Multiverse action in |
17632s | there and guys I do want to give one |
17633s | more shout outs to everyone that's been |
17634s | able to put this production together man |
17636s | we got teos coming up shout outs to all |
17639s | the teos making sure the start.gg |
17640s | brackets were running fairly and nice |
17642s | shout out to the staff just in general |
17644s | whether they're moderating the chat |
17646s | making sure this production is staying |
17647s | alive or just being in our ear and |
17649s | telling us what's been going on we |
17651s | really appreciate you guys for being |
17653s | able to come out here and put on this |
17655s | circuit that would not have been |
17656s | possible without them and shout outs to |
17658s | player first game shout outs to Warner |
17660s | Brothers for putting this on as well to |
17662s | everyone and all everyone in the chat |
17664s | everyone everyone everyone everyone |
17665s | everyone that made this workout I really |
17667s | appreciate you all and it's been a blast |
17670s | so guys I think that's finally gonna be |
17673s | it for us Sharpie you want to take it |
17674s | away |
17676s | I want to take it away good friend as |
17679s | always y'all Play multiverses and play |
17681s | garnet and Steven they're amazing |
17694s | [Music] |
17712s | [Music] |
17714s | foreign |
17717s | [Music] |
17741s | foreign |
17748s | [Music] |
17772s | foreign |
17775s | [Music] |
17805s | foreign |
17807s | [Music] |
17814s | [Music] |
17837s | [Music] |
17846s | foreign |
17859s | [Music] |
17876s | [Music] |
17882s | thank you |