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904s | versus fall Showdown European open |
907s | number two my name is Austin I'm joined |
909s | here by Sharpie we got some great |
911s | matches coming for you guys this |
912s | tournament has been going on all weekend |
914s | and right now we are jumping into top |
916s | eight of the section so many good |
918s | players coming up two weeks ago we had |
920s | eight teams come up get the qualifier |
922s | into finals now we have eight more teams |
924s | to see who's going to be what seed who's |
926s | going to place what tournament for this |
928s | today and honestly I'm can't wait for |
930s | the rest of this bracket Sharpie how are |
931s | you doing how's everything I'm doing |
933s | great you know I'm really excited to see |
936s | so much amazing european-based talent we |
939s | have so many incredible players inside |
941s | of this bracket a couple of my personal |
943s | favorites I want to go ahead and Shout |
944s | Out actually I'm seeing that Babar and |
947s | Elroy made it out on the bottom side of |
951s | the bracket to compete inside of this |
952s | topic incredibly excited to see them |
954s | play do you have any personal favorites |
956s | here going into this top eight Aussie oh |
959s | man I mean if I'm gonna be real I feel |
961s | like I'm a fan of every single player |
963s | here right because a lot of them bring a |
965s | lot of cool stuff to the table uh just |
966s | as an example ponics and trab bringing |
968s | Finn and Rain dog I've always been a fan |
970s | of that team just because fan it has the |
972s | ability to just get in there really |
973s | quick and do any sort of thing he wants |
975s | to do through the gym back to try to |
976s | teleport to rain dogs in the background |
978s | trying to play like the more support |
980s | role tether them on in but if I had to |
982s | pick a favorite team I think right now |
984s | my eyes are on bazio and Minnie Michael |
986s | purely because the team from Poland that |
988s | lost literally their first set of the |
990s | entire tournament yesterday round one |
992s | they got knocked into losers they have |
993s | climbed throughout the entirety of the |
995s | lower side of the bracket to make it |
997s | into top eight so far so they are going |
999s | on a tear right now so if I were to see |
1001s | them actually get all the way to losers |
1002s | finals Grand finals like just from |
1004s | losing round one that would be quite the |
1006s | sight to see we'll have to wait and see |
1007s | what happens though |
1008s | most assuredly I know that there's been |
1011s | so many new changes inside of the game |
1013s | not only have we had the addition of |
1015s | Black Adam uh literally but a few like |
1017s | weeks ago now but we also have stripe |
1020s | who is legal inside this tournament |
1021s | ultimately didn't have any Stripes |
1023s | actually get into top eight this time |
1025s | around but we did see him throughout |
1027s | pools we saw him in parts of top 32. |
1029s | it's it's really exciting to see how |
1031s | quickly a lot of these players are |
1032s | adapting to the new character characters |
1034s | that are existing inside of this game |
1036s | yeah and you never know someone might |
1038s | bust them out later on in this bracket |
1039s | just goes like he's a very good |
1041s | character to throw in as like your |
1042s | secondary if remains not working out for |
1044s | him right because he's just got such |
1045s | strong tools such a great assassin to |
1047s | get in there and just deal |
1049s | so much damage to all the tools in this |
1051s | kit but we're going to jump into our |
1052s | first set of the day winners semis of |
1054s | top eights we're going to be jumping |
1055s | into ponics and trab versing off against |
1058s | viren and rip so this is a Netherlands |
1061s | in Sweden facing off against London UK |
1064s | you can see what's going to be able to |
1065s | bring up to the table here so on the |
1067s | left side is going to be ponics rocking |
1069s | the fin trab with the rain dog and on |
1071s | the right side you're gonna be seeing |
1072s | more of a virin with the cake the cat |
1074s | and rip on the Arya Stark |
1077s | now rain dog has done has been a very |
1078s | popular pick for a lot of players going |
1080s | into this fall Showdown I remember back |
1083s | on the n a side of things we saw quite a |
1085s | few rain dogs and what I'm really |
1087s | interested to see here is exactly how |
1089s | Finn is going to operate with the rain |
1091s | dog what type of perks they're going to |
1092s | be taking and what we're basically going |
1094s | to be looking at for the mindset against |
1095s | a character like an Arya who can easily |
1098s | stick to you rain dog's going to really |
1099s | have to be careful but I'm interested to |
1101s | see exactly what match uh which map they |
1103s | select and what the round start is right |
1106s | because like how the maps work by the |
1108s | way for game number one for those that |
1109s | don't know it's not like matchmaking |
1110s | when you just get a random map right |
1111s | like both teams have to agree to what |
1113s | map you're going to be going to so it's |
1114s | like a striking system out of all the |
1116s | legal stages which I believe is the |
1117s | whole map list they strike each stage |
1120s | one by one until there's one map left |
1122s | and that's gonna be map number one and |
1124s | this is what we saw two weeks ago all |
1125s | throughout the European open number one |
1127s | is we saw sky Arena pretty much the |
1130s | entire day whether it was with the try |
1131s | platforms or The Flash series this is no |
1133s | shocker to me so we're gonna jump right |
1134s | into the first number game an |
1136s | immediately virant and print are able to |
1138s | secure a significant amount of pressure |
1140s | onto the blue team we're looking at |
1142s | possible knockout situations already |
1144s | because that rain dog is sitting up |
1145s | there at 58 and is precariously not |
1148s | necessarily able to recover beautiful |
1150s | recovery there so far and just just |
1152s | keeping that cat the Calico cat off the |
1154s | scene yeah phonics doing a great job |
1156s | just kind of covering for his teammate |
1158s | right letting travel get back on the |
1159s | stage easy peasy qualities is really |
1162s | good for being able to bring your |
1163s | teammate back in but also fantastic at |
1165s | having a ton of passive damage while |
1167s | she's touching the opponents so good |
1168s | tool to just be able to have in your kid |
1170s | I'm really appreciating Panic racking up |
1173s | so much damage there on on uh that Jake |
1176s | player and I'm noticing that that the |
1179s | Aria is not letting necessarily one get |
1181s | away almost getting knocked out there at |
1183s | 133 of me just go ahead and recover now |
1185s | both parts of the resume are over 100 |
1187s | meaning they are in very dangerous |
1189s | territory right now |
1190s | oh gets caught by the high five spikes |
1193s | right into it gonna dab him up my man |
1195s | that's what you got to do with this |
1196s | character but all of a sudden we got |
1197s | Arya coming in rip getting that up |
1199s | special gonna be able to get some big |
1200s | combos off the vertical damage but still |
1202s | everyone's sitting at so high right now |
1204s | literally the smallest little swing |
1206s | could be setting someone down bye bye to |
1208s | the blast zone I have to wait and see |
1209s | what the person's gonna be for sure I'm |
1211s | really surprised that the raid on the |
1213s | week is a beautiful knockout there by |
1216s | The Blue Team the Jake player both still |
1219s | sitting at 100 neither necessarily |
1221s | having to worry about losing their |
1223s | products in there but that Aria does |
1224s | have full stacks on an AOE stun right |
1227s | now they have to be careful not to wrap |
1229s | up but it doesn't matter if Jake's gonna |
1230s | go ahead and knock you out |
1234s | yeah just being able to try to survive |
1236s | even longer look at that even though |
1237s | they get knocked down there's a finally |
1238s | that up attack gets the side air on top |
1240s | of that it's going to be the one and the |
1242s | two coming up from Jake and honestly |
1244s | that's something that I keep the cats |
1245s | are really good at right this is like |
1246s | solidifying the Ko's be able to get |
1249s | those points racked up because she just |
1250s | has such strong attack power whether |
1252s | it's the up attack on the ground with |
1253s | the ax or the side of the Mega Punch has |
1256s | so much range on it get The Sweet Spot |
1257s | on top of that now we're gonna see |
1259s | panics coming in turn regular damage bit |
1261s | by bit here on verb you're gonna notice |
1263s | Arya one of the lightest characters in |
1265s | the game is at potentially a death |
1267s | sentence here they get one more solid |
1270s | hit on them |
1271s | I'm noticing obviously oh okay very very |
1275s | very clean |
1276s | nasty yep beautiful knockout security |
1280s | immediately comes back over because |
1282s | Rob's Jade and just quickly separates |
1285s | that Jake from them who unfortunately |
1288s | not necessarily able to worry about that |
1289s | wasn't able to get the final up to |
1292s | secure that knockout there and right now |
1294s | quickly easily recovers back onto the |
1296s | stage really really clean plate here but |
1299s | I'm noticing it's because somewhere even |
1301s | right now it's still anybody's game |
1303s | yeah literally because it's two to three |
1305s | like that doesn't mean too much right |
1307s | because all they need to do is just get |
1309s | rid of |
1310s | um be able to take that point and then |
1312s | be able to win the game meanwhile on the |
1314s | red team they're both at high damage |
1315s | they can get like one solid hit on both |
1317s | of them that's also the game so this |
1319s | could be anyone's time to shine 105 here |
1322s | on ponics looking for this opening gonna |
1324s | try to start charging up these attacks |
1325s | on the ground that's gonna be one Center |
1326s | on him it actually gets called out by |
1328s | the side special from rips it's Arya I |
1332s | can't believe that actually Chao from |
1334s | that far away you know I really did like |
1336s | the down air there by the Aria to go |
1339s | ahead and get that very final knockout |
1342s | but as we saw throughout the entirety of |
1343s | the match there were several instances |
1345s | where blue team was able to get an early |
1347s | knockout lead unfortunately after that |
1349s | point they really weren't able to secure |
1351s | any Knockouts after these first really |
1353s | like two or so uh red team brought it |
1356s | back with these earlier Knockouts right |
1358s | now I didn't actually see Arya end up |
1360s | ever using these Suns unfortunately but |
1362s | thank fully after this third knockout |
1365s | red team was able to find their footing |
1367s | and easily secure that double knockout |
1370s | to secure the very first win inside of |
1372s | this Winner's top eight winner side I'm |
1375s | really excited to see what adaptations |
1376s | we may see here but honestly I'd love to |
1378s | hear your input you actually think we'll |
1380s | go back over to sky Arena platforms or |
1382s | do you think we'll change I noticed that |
1383s | Arya tended to have a relatively easier |
1386s | time truthfully recovering but so did |
1389s | thin and that rain dog onto the platform |
1391s | so you think we may be looking at Skyrim |
1392s | and no platforms moving forward |
1394s | Pro of History repeats itself I would |
1396s | say 100 that we're gonna see sky Arena |
1399s | in some capacity right because like I |
1401s | said if you if you if people watch the |
1403s | European open number one like I would |
1404s | say 90 of the stages were on Skyrim just |
1406s | in general I had the Steven universe |
1407s | theme stuck in my head all day |
1409s | afterwards but for this particular set I |
1412s | could see them sticking with the |
1414s | triplets even though it is such a huge |
1416s | benefit for Arya I think Finn and both |
1419s | rain dog also get a ton of benefits off |
1421s | of it right being able to throw like the |
1423s | flying projectile onto a platform and |
1424s | just kind of keep that firewall there on |
1426s | top of it having the ability to throw at |
1428s | uh Rain Dogs Crystal star into the |
1430s | crystal gem into the air from a tall |
1432s | platform also gives it more air time so |
1434s | they kind of benefit both teams kind of |
1437s | benefit from the same type of stages so |
1439s | it could be a run back to that they |
1441s | could pick the flat flat stage just to |
1443s | kind of like maybe it's like a personal |
1445s | preference or something we'll just have |
1446s | to wait and see what game number two is |
1448s | going to bring for us |
1449s | both these both these team s are so |
1456s | engage it looks like they are gonna go |
1457s | for sky Arena no platforms inside this |
1459s | matchup which personally I think works |
1461s | out significantly better for Jake and |
1463s | Ari in this instance compared to Jake |
1465s | and uh the I'm sorry compared to Finn |
1469s | and the rain dog but immediately we have |
1471s | a really really aggressive round start |
1473s | here blue trying to rack up some damage |
1475s | not necessarily winning and then being |
1476s | knocked get ready |
1480s | yeah yeah see that's what you call |
1482s | that's what you call me good then yeah |
1486s | it was actually going kind of cool is |
1487s | that phonics did a good job trying to |
1489s | survive that opening push right you saw |
1490s | him get knocked back by grip he faded |
1492s | away to avoid any sort of follow-ups but |
1494s | then say he tried to go for a recovery |
1496s | right afterwards trap was trying to get |
1499s | in there to save his teammate but like |
1500s | urine just had to the lockdown on lock |
1503s | with that side there facing downwards |
1505s | and now we have ourselves a pretty |
1506s | strong starting Reverend Rift could be |
1508s | the end of rain dog good recovery Gonna |
1510s | Know straps didn't go for the upper |
1511s | special to get back on the stage gets |
1512s | called out by the downer another Spike |
1514s | of Rooney coming from the blue time this |
1515s | time around and now we're seeing how |
1517s | he's gonna be able to play out right you |
1518s | got uh viren now staying at 121 damage |
1521s | very beautiful play there by that rain |
1523s | dog wonderful Spike and we may see it |
1525s | yet again on to Jake here rainbow just |
1527s | trying to let Finn take active trying to |
1529s | get Finn and opportunity here to connect |
1530s | and isn't necessarily able says I have |
1532s | to go power rain dog I'm your mummy fan |
1534s | let's go I'm just really personally |
1536s | enjoying some of these holiday skins |
1538s | right now I thought for the record for |
1540s | the record yeah it's still it's real |
1543s | Halloween |
1543s | get that double candy playing with these |
1546s | costumes you know what I'm saying that's |
1547s | exactly what Trump's trying to do trying |
1548s | to collect those money much |
1549s | trick-or-treating as possible build that |
1551s | bag so you get that Mighty KO sitting at |
1554s | 126 damage trap being the stock tank |
1556s | right now just trying to fight for as |
1558s | long as possible while letting panics |
1560s | play the game get in there be the |
1562s | aggressor be able to get that KO that |
1564s | he's looking for off of that up attack |
1565s | into the up there very strong string |
1567s | from the fins you're gonna notice that a |
1569s | lot Ben's been seeing a lot of this |
1571s | character recently just because of just |
1572s | how fast and strong it can be especially |
1575s | with the coins you gotta be able to be |
1576s | on the lookout oh for sure I'm really |
1578s | appreciating the fact that uh rain dog |
1580s | is just allowing Finn to basically go |
1583s | ahead in 1v1 which is exactly what he |
1584s | wants whenever there's a situation where |
1586s | Finn isn't sitting by all beautiful I |
1588s | almost thought that was a knockout I |
1589s | almost thought that was a knockout okay |
1591s | okay okay there we go there we go very |
1594s | nice knockout secured by that Aria the |
1596s | Jake player is just being incredibly |
1597s | airport right now at 121 any type of |
1601s | Smash exactly like Batman could prove |
1603s | fatal and they have to be incredibly |
1604s | careful here |
1606s | damage is not a joke yeah virin is |
1609s | sitting at 158 so literally there are |
1611s | one downer from rain dog away from |
1612s | stealing this entire game but a whole |
1615s | lot of seconds getting caught by the up |
1616s | special they just steal it from them |
1618s | they had the lead it was all in their |
1621s | grips but they got they got a little bit |
1622s | too greedy you saw them being Airborne |
1624s | so many times they could have been |
1626s | conditioning throughout the rest of the |
1626s | game right because you saw the crabs |
1628s | constantly jumping the entire game |
1631s | because he wanted to get some you know |
1632s | aerial Mobility going one to get some |
1634s | huge anti-airs going on top of him but |
1636s | because he committed the air so much |
1638s | beer was like aha I see a moment I'm |
1640s | Gonna Catch You with my up special when |
1641s | you're at super low damage which we'll |
1643s | probably see a replay of later on in the |
1645s | day I can't wait to see it |
1646s | I'm also very much so appreciating uh |
1650s | viren and Rip's coordination on that |
1652s | final knockout as you saw that they did |
1654s | both actively move up in order to secure |
1655s | that final knockout because they |
1656s | understood the importance of it and at a |
1658s | point where you had the Jake player who |
1661s | was literally only one smash I'm sorry |
1663s | one aerial away from a knockout right |
1666s | there incredibly dangerous but still |
1667s | followed up just to secure it right |
1669s | there you can see unfortunately uh |
1671s | unfortunately the Finn wasn't able to |
1674s | follow up fast enough to secure and save |
1677s | rain dog there but good play and good |
1679s | adaptation from the red team in general |
1681s | what are you expecting to see this next |
1683s | game here Aussie uh same thing literally |
1685s | the same stage you're gonna see some |
1687s | more sky Arena but if you notice that |
1689s | that very ending that last Replay by the |
1690s | way Trev died at 17 damage that's what |
1693s | that combo started because it got caught |
1695s | by Jake's up special Jake's up special |
1698s | is such a strong tool for uh dragging up |
1702s | someone and being safe because whenever |
1703s | Jake or cake commits to the up special |
1706s | their head is their vulnerable spot so |
1708s | they get hit in the head that's when |
1710s | they're gonna get you know called out |
1711s | but everything else about them is |
1712s | invincible so they actually trap them |
1714s | the second they caught trab in that trap |
1717s | right both Arya and um Jake went up to |
1721s | the top just to secure that kale and |
1722s | there was nothing that panics could do |
1724s | to help them because like if planets |
1725s | would have went up there to try to chase |
1726s | after him even honestly that's probably |
1728s | what they did but even if they committed |
1730s | to that he would have also been caught |
1731s | by the also been dragged up then they |
1733s | both would have exploded so it was just |
1734s | kind of like a Checkmate but the second |
1736s | it got caught into the up special |
1738s | I've I've noticed in both instances that |
1740s | blue team is having difficulties |
1741s | actually securing the final knockout it |
1743s | almost appears as though they get a |
1745s | little bit more passive a little bit |
1746s | more |
1747s | um comfortable in their lead and |
1749s | ultimately it's been the resulting of |
1751s | their downfall here so I'm really hoping |
1752s | to see a change inside this very next |
1754s | match |
1755s | yeah I mean they're playing very solid |
1757s | both of those games I like the for sure |
1759s | I thought they were going to win both |
1760s | both of those but in this type of game |
1761s | especially at top level like you're |
1763s | never safe at any damage right if |
1765s | someone can be like one good read on you |
1767s | at a specific uh section especially with |
1769s | this composition you can explode at any |
1771s | damage like that's what makes Jake and |
1773s | Arya such a strong team is that they |
1775s | both have the ability to just steal |
1777s | lives at any given moment |
1779s | I'm really appreciating Arya racking up |
1782s | this ridiculous damage right now on |
1784s | brain dog that is going to be the very |
1785s | first knockout for the red team onto |
1788s | rain dog who's now just trying really |
1789s | hard ultimately to stick towards Jake |
1792s | which is a bit of a difference that |
1793s | we've seen inside of some of these other |
1794s | matches previously we've seen them |
1796s | completely comfortable in the 1v1 |
1797s | situation now we're seeing red team |
1799s | separate brain dog uh for their benefit |
1802s | and that is going to secure a knockout |
1804s | on The Blue Team |
1805s | yeah trab had a great kbi there to try |
1808s | to escape that combo right just trying |
1810s | to fade to the left they probably have |
1811s | Tasmanian uh trigonometry equipped as a |
1814s | part to help them with that to escape |
1815s | combos it's a very popular Park we've |
1816s | been seeing a lot in meta is just |
1818s | because it allows you to be able to |
1819s | survive a little bit longer so now we're |
1820s | going to jump right into it one point a |
1822s | piece here you'll notice that uh Jake |
1824s | veren's starting to get pretty high |
1826s | damage 127 but Jake's a pretty heavy |
1828s | character if you're the Wonder Woman |
1830s | even so has a lot of weight to their |
1832s | mountains still not in that danger zone |
1833s | just yesterday caught by a big combo see |
1835s | look at that any other character that |
1836s | would have exploded but still |
1837s | surrounding at 135 meanwhile Ben being |
1840s | super light Rip's gonna get that up air |
1841s | into the up special looking for that guy |
1843s | I love this the Escape story |
1851s | top and just like hit them or try to |
1853s | save their teammate they get caught by |
1856s | the oh special and they die at a super |
1858s | low damage Sharpie so talk to me exactly |
1861s | about how red team was able to secure a |
1863s | win through these replay moments right |
1865s | here because it truthfully as you said |
1867s | previously it didn't always look like it |
1869s | was in red team's favor in this match we |
1871s | saw a very very large momentum shift |
1874s | yeah literally it was like what I was |
1876s | talking about earlier is that you're in |
1877s | danger of any damage right here was the |
1879s | given moment that that was Checkmate |
1881s | purely because that whole section there |
1883s | at the very end you'll notice that Arya |
1885s | hit him with the side air got the little |
1887s | trap in the top Corner Finn dies at 122 |
1889s | damage which is a pretty high damage so |
1891s | you're gonna see that or sorry rain dog |
1892s | did but then you see Pines like okay I |
1894s | need to go up there and save them panics |
1896s | jumped into immense danger at zero |
1899s | damage and because he jumped up there at |
1901s | zero he got called out by the up special |
1904s | from viren got dragged all the way to |
1906s | the top of the screen and then you know |
1908s | lost their life at that low of damage |
1910s | which is something that like a team of |
1912s | Jake and Arya can do extremely well so I |
1915s | feel like if foxes would have kept us |
1916s | cool and didn't try to go and save for |
1918s | their teammate they could have been |
1919s | still in that fight grants they've been |
1920s | a very uphill battle it was one point to |
1922s | three it was kind of a Do or Die moment |
1925s | like what do you do in that situation |
1926s | it's very scary to jump up and try to |
1928s | save her teammate against a when there's |
1930s | a Jake on screen just having that |
1932s | ability to just like be like Invincible |
1934s | below below you and also have the |
1935s | ability to have that unique perk which |
1937s | drags you up to the top and makes you |
1939s | explode is such a danger to be able to |
1940s | challenge |
1942s | it's really really hard especially when |
1943s | you're up on those High percentages but |
1945s | once again congratulations to Varian and |
1946s | rip who move forward on the winner side |
1948s | of the bracket unfortunately that |
1949s | doesn't mean that trough and panic are |
1951s | going to be on the lower side of the |
1952s | bracket moving forward and they'll have |
1954s | an opportunity to redeem themselves |
1956s | later on we are going to move to our |
1957s | very next match inside of fear which I |
1960s | know may not necessarily be your |
1961s | personal favorite but is another |
1962s | Multiverse casters personal favorite |
1965s | character going into this we have plug |
1968s | tank who's teaming with Timmy |
1971s | 222 as well as two Senpai who's teaming |
1975s | with uh maju maju of course is a Batman |
1979s | player uh who I actually was kind of |
1982s | kind of on the fence about naming here |
1984s | uh of course everyone knows that uh |
1987s | Batman's a very contentious player a |
1988s | very contentious character right now but |
1990s | is a very very strong character |
1992s | especially with characters like Arya |
1995s | talk to us about what we can expect |
1996s | inside this very next match here |
1999s | um sure so it's Ari and Batman facing |
2001s | off against in the morning pleb tank on |
2003s | the fin Timmy on the Morty this is going |
2005s | to be kind of a uh aggressive match from |
2009s | Finn Arian Batman all three of those |
2011s | characters are going to try to get in |
2012s | and go gun swinging especially to Senpai |
2015s | and mad they're going to be playing |
2016s | incredibly aggressive especially with |
2018s | that comp just having Ari and Batman |
2020s | having kind of similar aerial speeds |
2021s | with the up special from Arya can easily |
2024s | like teleport to your opponent allows |
2026s | Batman to jump in there and get a lot of |
2027s | like uppercut action on top of that so |
2029s | they can follow up with each other |
2030s | extremely well meanwhile with Finn and |
2032s | Morty Timmy's gonna have the ability to |
2034s | save Finn whenever he finds himself in |
2036s | danger right having that special that |
2038s | just has like the saves Point Special is |
2040s | such a strong tool in Morty's kit that |
2042s | can save his teammate from literally |
2043s | anywhere as long as he pops it it's |
2046s | going to be kind of difficult to see |
2047s | what we're gonna be able to see how it's |
2048s | going to be able to play out though so |
2050s | we'll see you have to get a lot of |
2052s | damage already on Blue Team |
2054s | I'm really already not necessarily |
2057s | seeing what I thought I was going to see |
2058s | on MJ's side racking up 76 and that Aria |
2061s | is already at 70 red team coming out |
2063s | relatively unscathed and we're noticing |
2066s | already Finn's benefiting from a lot of |
2068s | this great health assistance from the |
2070s | Morty support |
2072s | yeah like again just having the ability |
2074s | to just go out there get that passive |
2076s | healing as well on top of that it's very |
2078s | strong for them and red team's already |
2079s | up to a fantastic start not really |
2081s | letting blue team play the game they |
2082s | want to do right you'll see MJ going off |
2084s | stage immediately getting about big |
2086s | cider coming up from plebden nice follow |
2088s | up with the up air Timmy Morty's up air |
2090s | is such a strong tool be able to just |
2091s | like throw out their big Blast Zone on |
2093s | top of it could easily send someone |
2095s | flying you know as a plug thing's trying |
2096s | to go for the down tag right there on |
2097s | the edge try to get a spike on top of |
2099s | them two Senpai in trouble flying off to |
2102s | the top Sharpie you know it's crazy |
2104s | because Arya wasn't able to touch that |
2106s | Morty not once every single time that |
2109s | she attempted there was a Dodge and |
2110s | reaction and an immediate punish from |
2112s | the thin it's almost like they know Arya |
2114s | is trying to Target Morty and she's |
2116s | being forced to change attention because |
2118s | Finn is over there to stop her |
2121s | by the way speaking of stopping they |
2123s | stopped that up special right there I |
2125s | mean just close to the down special took |
2127s | him right out of the death's grass and |
2129s | brought right back down to the stage |
2130s | that's what makes Morty so strong is |
2131s | he's such a great he made me classified |
2133s | as a Bruiser but I swear he's a support |
2135s | dude and he has the ability to just be |
2136s | able to save his teammate from any sort |
2138s | of combo that's in arya's worst |
2139s | nightmare because Arya is all about |
2140s | getting those vertical combos Batman's |
2142s | all about those vertical combos man |
2144s | right now he just can't get anything |
2145s | they're combos off because they are |
2146s | exploding left and right resting you |
2148s | have to lose a single life no points on |
2150s | the board for Bluetooth this would look |
2152s | like a Struggle Bus finally gets the |
2153s | uppercut because they close out pin as |
2154s | well they have to at this moment he |
2156s | managed to finally get it off of the |
2157s | dagger now he was a tied game in terms |
2160s | of like the accident actually that side |
2162s | is Sharpie never mind he's looking |
2163s | pretty blue it's it's not necessarily |
2166s | looking super great for the blue team |
2167s | right now you haven't already had 126 |
2169s | and with a fit and a Morty heaping that |
2172s | Batman at Bay is really really not |
2174s | looking Grim but we do have those |
2175s | weekend Stacks coming out on Finn that |
2177s | could provide a really good possibility |
2179s | for Arya go ahead and secure a knockout |
2181s | if is able to grab him looks like that |
2183s | down special is not going to necessarily |
2186s | that down here it's not going to |
2186s | necessarily be enough to go ahead and |
2187s | knock him out and Batman's in a very |
2189s | prepare situation that final knockout |
2191s | does move pleb tank and Timmy one oh |
2195s | right now inside of this matchup talk to |
2197s | me about how we got here |
2199s | dude literally it was just they were |
2201s | just shutting down all the regression at |
2203s | the very end they're actually liked a |
2205s | lot that Finn uh pleb tank jumped off |
2207s | got the downer whenever you're off stage |
2210s | against Finn it's one of the scariest |
2211s | positions to be in you could be an |
2213s | advantage state disadvantaged state it |
2215s | doesn't matter if you're trying to face |
2216s | off against the defend off stage you |
2218s | might get caught by the downer because |
2220s | you even if you're playing like the |
2221s | aggressive approach and try to go off |
2222s | there and chase after him there's a |
2223s | chance you can copy that sword from |
2225s | right above him but this is the spot |
2226s | right there you caught him with the down |
2227s | attack got the spike right afterwards |
2229s | and that solidified the entire game for |
2230s | them the thing is Arya was the primary |
2233s | target right you want to change after |
2234s | Arya she has 150 damage she could |
2236s | literally explode to one down here I get |
2238s | one easy ring out not even a combo just |
2240s | like one big hit would send her flying |
2242s | but if you see an opportunity which is |
2244s | exactly what blip tank saw oh I got a |
2246s | down attack and I put Batman in a very |
2248s | bad position against Finn one of the |
2250s | greatest people off stage ever I'm gonna |
2253s | go down there and I'm gonna solidify |
2254s | that Spike I don't even need Arya |
2256s | now here's an unpopular opinion |
2259s | truthfully going into this Aussie um |
2262s | there was recently A Change made to |
2264s | Scooby's Mansion which actually is |
2267s | currently an experimental format that |
2268s | allows you to play on Scooby's mansion |
2270s | with no roof that stage would be so good |
2274s | so good right now I believe for the |
2276s | Batman and the Arya to counter pick over |
2278s | to I don't know if they're gonna do it I |
2280s | don't necessarily know if they are able |
2282s | to do it inside of this tournament but |
2283s | just something to keep in mind inside |
2285s | these situations you don't always have |
2287s | to go back to sky Arena and you don't |
2288s | always have to put those platforms on |
2290s | there are a multitude of different |
2291s | opportunities that you have on other |
2292s | different stages more so than just |
2294s | trophy's action Sharpie I hope you like |
2296s | Steven Universe's theme song because |
2298s | you're going to be hearing it literally |
2299s | all day I'm not kidding like this though |
2301s | like it's like I know you want to see |
2303s | all these stages I know people do want |
2304s | to but this is where the players feel |
2306s | comfortable to play on this is kind of |
2307s | like European scene they like playing on |
2309s | the stage because of it not being too |
2311s | complicated right you have the flat Open |
2313s | Stage you have to try platforms that's |
2315s | all these players want and or need |
2317s | that's kind of what they're kind of |
2318s | feeling with right now so it's just kind |
2320s | of like Europe's European scene it's |
2322s | very different from like the n a |
2324s | tournament that we saw like a month ago |
2325s | right where we saw a lot of trophies |
2327s | Edge it's all sky Arena you even saw |
2329s | crimeans a couple times so like it's |
2331s | it's just I think it's just a culture |
2332s | thing in my opinion I understand I |
2335s | understand and you know it's really |
2336s | interesting to know that there's so many |
2338s | different stages that we could see as |
2339s | well I know later on as I'd rack we have |
2341s | an Iron Giant it'll be interesting to |
2342s | see what choices they go to but it's no |
2343s | time necessarily to talk about some of |
2346s | these changes because look at the way |
2348s | that red team is able to command some of |
2349s | these percentage we have both teams |
2351s | sitting and cruising really really close |
2352s | to 100 right now that gray Health coming |
2354s | in massive handy right now ultimately |
2357s | resulting in an adult |
2359s | because of that Aria we're playing with |
2362s | The Knockout in time right there Arya |
2364s | ultimately getting knocked out both |
2366s | members of the red team also getting |
2367s | knocked out meaning that MJ is currently |
2369s | up to Da wow okay it's even it's even |
2373s | it's even don't listen don't listen |
2375s | if I had a nickel for every time I saw a |
2378s | Finn die because they tried to save |
2380s | their teammates like I'd be rich because |
2382s | like that's just what happened you saw |
2384s | Timmy was in trouble from arya's up |
2386s | special jumped up there to try to save |
2387s | them and then got caught in it |
2389s | themselves and they both exploded for it |
2391s | but that's okay they're able to even |
2392s | this up and not only even it up but take |
2394s | the leader right now two step by trying |
2395s | to find that follow-up on Timmy Tim he's |
2397s | gonna be able to use his side special |
2398s | that's another strength of Morty's right |
2400s | being able to use the side special to be |
2401s | able to just kind of take yourself out |
2402s | of the battle for a little bit make your |
2404s | recovery insanely strong because not |
2405s | only do you gain armor you can decide |
2407s | where you're gonna pop out of the door |
2408s | so it keeps your opponents guessing they |
2410s | can't see that that little marker that |
2412s | uh you can normally see on your screen |
2414s | oh for sure Marty uh Morty Sarah is |
2416s | really really good just for stalling in |
2418s | instances like this when you have a fin |
2419s | who is actively engaging on making sure |
2421s | that both of the enemy teammate uh enemy |
2424s | team is off of you it's a really good |
2426s | technique to use just kind of grab a |
2427s | little bit more Brown and as we are |
2429s | watching both of these teams play ping |
2431s | pong right now I can't help but wonder |
2433s | who's going to secure the very next |
2435s | knockout here because if it is in fact |
2437s | red team that is very possibly GG for |
2441s | this specific match |
2442s | I mean this is this go either way right |
2444s | because both players in the red team are |
2446s | at high damage only use one down or one |
2448s | uppercut one follow-up that's what |
2449s | they're looking for meanwhile arya's in |
2451s | danger it's going to be off |
2453s | team drops they're definitely trying to |
2456s | get more these aims them with the same |
2457s | swing that's what I'm saying is what |
2459s | he's so strong to be able to see you in |
2460s | a bad position but not that bad it is a |
2463s | cool down move you cannot be out there |
2464s | spamming it so unfortunately not gonna |
2466s | be able to save him a second time the |
2468s | save points such a good use of just like |
2470s | I give you a second chance but you know |
2472s | it's balanced by making it on a cool |
2474s | down obviously going into this match uh |
2476s | we saw a very early lead secured by The |
2480s | Blue Team and ultimately this very next |
2482s | stock out onto the Batman kind of |
2484s | worried me a little bit because we kind |
2485s | of saw we kind of saw red team getting a |
2487s | lot of their footing back not only just |
2489s | by knocking out the Aria but also by |
2491s | this right here we see them kind of |
2493s | making sure to keep Batman off the stage |
2495s | and that was what I was mostly concerned |
2497s | about because Batman was having a lot of |
2499s | issues recovering the final knockout |
2501s | ultimately was secured as well by Batman |
2503s | here we saw batarang actually keeping |
2505s | them nice and safe what a beautiful |
2506s | recovery by the way as an aside we |
2508s | talked about it excessively but that |
2509s | battering definitely deserves MVP inside |
2512s | of that previous match I really like the |
2514s | way that Batman stepped up inside of |
2516s | that matchup and kind of got a majority |
2518s | of The Knockout situations even though |
2520s | Arya was over there providing the brute |
2522s | force that we usually see come through |
2523s | with Arias |
2525s | MJ is so good at controlling the |
2528s | batarang in a way that he manipulates it |
2530s | right because how the battering works is |
2532s | when Batman throws it out you can |
2534s | actually control it while you're moving |
2536s | it so if you ever see the batarang like |
2538s | moving on like these crazy like ways |
2540s | right you're gonna be like what what is |
2541s | going on how is he doing that Batman |
2542s | just has these mind controls that you |
2544s | can just be able to send his battery |
2545s | whoever he wants to do it what makes it |
2547s | a very strong tool is that it is a |
2549s | disjointed projectile it's a projectile |
2551s | so you it while it's just out there you |
2553s | can just throw it out if you're in |
2554s | disadvantage as an example if Batman's |
2556s | off stage and you try to chase after him |
2557s | he can just throw it right back at you |
2559s | as a free get me off me tool it's a |
2561s | great combo move if you throw it in |
2562s | somewhere in the middle of a combo it |
2563s | can help extend it it's a great combo |
2565s | starter because it's super safe to throw |
2567s | out you're not you're not like |
2568s | committing to anything because you're |
2570s | throwing out a projectile as long you're |
2571s | throwing out an armor or anything so |
2572s | you're not at risk so it's just overall |
2574s | a good tool so when you see a Batman |
2575s | actually show a Mastery of their craft |
2577s | with that tool it's a sight to behold |
2579s | that's exactly what we're seeing from |
2580s | this team for sure I'm really excited I |
2584s | know I know I know |
2587s | I'm also willfully happy when they do |
2589s | not specifically because as you stated |
2591s | before Aussie I do really like this |
2593s | universe music you know what I'm a fan |
2595s | I'm a fan what can I say yeah yeah I |
2597s | mean they also got that new remix too |
2599s | they got two different songs on the |
2600s | stage he's got the new song like a week |
2602s | ago really hyped stuff to be able to see |
2604s | in the game I like the continually |
2605s | adding music so let's jump right into |
2607s | game number one we got ourselves an even |
2608s | Series so far one to one's in this race |
2612s | to three you'll see how it's gonna be |
2613s | able to start out you're gonna notice a |
2615s | lot of pleb trying to just kind of play |
2617s | a little bit more grounded right Finn |
2619s | has the ability to charge his attacks |
2620s | while he's grounded so it allows him to |
2621s | be able to extend it even further a lot |
2623s | to be able to get some stronger tools |
2624s | and unfortunately Timmy I'm actually |
2627s | kind of missed that I didn't even jump |
2628s | into the blasto I didn't patch that site |
2630s | I'm going to have to look at the replays |
2633s | for that because I'm not quite sure if |
2634s | that was battering or if it was in a |
2636s | result for uh the dagger there but it |
2639s | definitely some form of projectile I |
2641s | believe I'll just I'll make sure to |
2643s | check that inside of the replays and as |
2644s | we go into this very next match we see |
2646s | that blue team is actually already |
2647s | hooked drink over 100 a lot of damage to |
2650s | take in return for that very first |
2651s | knockout and now Ariel was not |
2653s | necessarily able to secure that knockout |
2654s | on Morty and does get knocked out of |
2656s | herself resetting basically the damage |
2659s | on Blue Team here |
2660s | I think uh the reason they were able to |
2662s | escape arya's uh as follow-up by the way |
2664s | was because of Morty's side special it's |
2666s | such a great tool for being able to |
2667s | recover a great tool for being able to |
2669s | just get out of combo strings stuff like |
2670s | that just having the shield armor on it |
2672s | is so strong and ourselves again another |
2674s | even game coming up but granted red team |
2676s | does have a little bit more damage on |
2678s | their clock Timmy sitting at 72 damage |
2680s | right now gonna have to play a little |
2681s | bit more passive right which Morty can |
2683s | do right more he decided to be able to |
2684s | shoot out projectiles from a safe |
2686s | distance throughout those nades and be |
2688s | able to shoot their nades for like |
2689s | additional damage to try to play like |
2691s | that a little bit of a support role |
2692s | against plef even those play going down |
2693s | there with the double Downer good |
2695s | challenge from Two Step by two step I |
2697s | could have lost their stock if it wasn't |
2698s | for them trying to challenge with an up |
2700s | air knowing exactly what dick was gonna |
2701s | go down there for a second down air |
2704s | those weekend stacks on thin almost |
2706s | don't even seem to really be scaring him |
2708s | in the slightest with ah not enough not |
2712s | enough not enough on that BP |
2714s | y'all speaking of DP I already managed |
2717s | to follow the second time got that |
2718s | uppercut on the left side of the stage |
2720s | MJ on a tear right now 112 damage got to |
2723s | be very careful Batman's not exactly the |
2725s | heaviest character in the Arsenal right |
2727s | that's like one of the downsides of blue |
2728s | team is they're playing a extremely |
2730s | volatile team I like to call them glass |
2732s | cannons the team because they're both |
2733s | super lights |
2735s | I'm personally really enjoying a lot of |
2738s | the Finn's follow-up here beautiful |
2739s | knock up there by the Morty not |
2741s | necessarily able to get anything from it |
2743s | though I just I love how the blue team |
2745s | is actively working just to Dodge in |
2747s | between a final knockout on MJ as well |
2751s | as a follow-up as well onto two Senpai |
2754s | does mean that red team comes out |
2755s | Victorious inside this matchup putting |
2757s | them on the board as well |
2759s | Timmy just coming down with both of |
2762s | those up errors just let him one after |
2764s | the other insane stuff |
2767s | you know I'm I'm I'm a little bit I'm a |
2770s | little bit concerned right now mostly um |
2772s | I'm not used to seeing a Batman |
2775s | specifically that MJ uses where we're |
2777s | barely seeing smoke screens truthfully |
2779s | uh I counted I believe I think a total |
2782s | of like three smoke screens the entirety |
2784s | of this to apply some of those weekend |
2785s | perks I I expected to see a few more |
2788s | what what are your thoughts on that |
2789s | Aussie |
2790s | uh so it's a commitment it doesn't feel |
2792s | like a commitment but it is actually |
2793s | commitment to be able to throw down that |
2795s | smoke bomb right when I say commitment |
2796s | by the way it's not that it's not safe |
2798s | it's that you're instead of going into |
2800s | the action to be able to fight off |
2801s | against your opponents you're throwing |
2803s | it down on the ground instead and like |
2807s | when you're doing that your teammate's |
2808s | in trouble or you're not in the in The |
2809s | Fray trying to do something so a lot of |
2811s | Batman's especially top level blackmans |
2813s | will tend to only use smoke screen when |
2815s | there's downtime I mean there's like |
2816s | nothing really happening you're waiting |
2817s | for cooldowns to come back Etc because |
2819s | it's actually not that great of a tool |
2821s | at a top level unless you're like on a |
2823s | claustrophobic stage so say you're like |
2825s | on Batcave for instance on a smaller |
2827s | stage that's when smokescreen can come |
2828s | in very well because there's not much |
2830s | room to move around on a Big Wide Open |
2832s | Stage like that the opponents aren't |
2834s | going to get caught into the smoke |
2835s | screen unless you have them in |
2836s | disadvantage if you manage to kick both |
2837s | of the opponents off stage and you're on |
2839s | the right side of the stage that's a |
2841s | perfect time to throw out smoke screen |
2842s | because then when you're trying to |
2843s | recover they're going to get caught in |
2844s | the smoke so situation didn't really |
2846s | arise that much so MJ was just like I'll |
2848s | throw it out when I do but it's like not |
2849s | his priority he wants to get Into The |
2850s | Fray that's how I think he's playing the |
2852s | game anyways totally understandable |
2854s | especially teaming with an assassin |
2856s | character like Arya you're going to have |
2858s | to hold your own and having commitments |
2859s | like that's the very first time we're |
2860s | actually seeing trophies at Justice |
2861s | inside uh thoughts on that |
2863s | uh yeah they probably just want a little |
2865s | bit of those platforms we did see |
2867s | trophies Edge a couple of times two |
2869s | weeks ago but it was a pretty rare seat |
2871s | to sight to see again right there uh two |
2873s | Senpai potentially at a point there but |
2875s | Timmy comes out with the save point |
2876s | being able to drag him at his death's |
2878s | door yet again I I cannot stress enough |
2881s | how much save point is such a strong |
2883s | tool in Morty's kit to be able to just |
2884s | be able to save your apartment when |
2885s | they're in danger can't do it again |
2886s | though because that moves up |
2889s | very very nice knockout there by the |
2892s | Aria secured immediately and I'm |
2894s | noticing that even for the damage that |
2896s | right now blue team's racking up it it |
2897s | seems to be a really good train in there |
2899s | because of that second knockout on the |
2901s | spin Arya is just absolutely going to |
2904s | town right now on red team this seems to |
2907s | be a much different to Senpai inside the |
2910s | set |
2911s | yeah literally with the trophies Edge |
2913s | having like the ceilings feels like it's |
2915s | like more claustrophobic a little bit so |
2917s | being able to have these platforms as |
2919s | well to be able to chase vertically can |
2920s | help out immensely on the stage like |
2922s | this so I'm glad we're seeing these |
2923s | counter picks come out be able to just |
2925s | instead of just going for the comfort |
2926s | pick actually using it as a way to try |
2927s | to enhance your skill set within the |
2929s | game because right now two Senpai is |
2931s | playing on fire a little bit Morty says |
2934s | Timmy's sitting at 111 damage let's just |
2936s | wait and see how he's gonna be able to |
2937s | play out |
2938s | crap I'm really appreciating the |
2939s | projectile game right now coming out |
2941s | from morning |
2942s | letting Finn get into The Fray right now |
2945s | at the same point oh he almost was a |
2947s | double knockout right now very |
2948s | precarious situation before this one |
2950s | Morty right now at 125 something comes |
2952s | in clutch to go ahead and save him and |
2953s | that is a knockout on Arya and a |
2957s | follow-up Naka on Finn there to secure |
2960s | this match 2-2 right now completely tied |
2963s | up very next round wins |
2966s | [Music] |
2970s | spicy one thing that I'm really enjoying |
2972s | about this map pick by the way was it |
2975s | allowed blue team to be able to get |
2976s | those put the glass Cannon to use and |
2978s | get those really early ring outs like |
2981s | right here there's another one right |
2982s | there I saw so many vertical Ko's this |
2984s | game that if you if you didn't count the |
2986s | save point rescues it would have been |
2987s | like so many more right so they were |
2990s | just playing on fire just continuously |
2992s | comboing their opponents up into the top |
2995s | and I like how they both played a really |
2996s | good game of just kind of separating |
2998s | them as well because right there |
2999s | sometimes when uh you'll notice that uh |
3001s | MJ would force Timmy into a bad |
3004s | situation so that he wasn't able to save |
3006s | his teammate because he had to use save |
3008s | point to save himself so when he |
3010s | expended it Club tank was caught in a |
3012s | really bad spot on the other side of the |
3013s | stage and they just kind of like they |
3015s | kind of just folded at that point so |
3016s | finally seeing a trophies Edge come out |
3018s | in their favor that was a pretty good |
3020s | counter pick for them to be able to get |
3021s | those vertical chaos but I can guarantee |
3022s | you we're probably going to go back to a |
3024s | bigger stage because of that they |
3026s | probably noticed that weight we're |
3027s | getting ringed out wrung out way too |
3030s | soon in this map so we need a bigger |
3031s | Open Stage like sky Arena sky Arena is a |
3034s | gigantic stage and another one would be |
3036s | like cromulons once you get rid of the |
3037s | stereo sounds it's a very wide open |
3039s | stage so I think that's what's gonna |
3041s | benefit uh red team a little bit more in |
3043s | this set |
3044s | I'm interested to see if they actually |
3046s | do go to chromions because chromions has |
3048s | a notoriously low |
3053s | who's actually relatively lower uh or |
3056s | relatively higher up than Sky Arenas or |
3059s | even trophy's Edge and one of the things |
3060s | I wanted to note is that Arya actually |
3062s | took several different moments inside of |
3063s | that previous match to recover her |
3065s | recoveries using that moving platform |
3068s | which is something that we didn't see |
3069s | because she hasn't had an opportunity to |
3071s | utilize platforms inside of sky Arena at |
3073s | all so I'm really interested to see if |
3075s | they'll actually take them over to |
3077s | another platformless stage or if they're |
3079s | gonna go to sky Arena platforms really |
3081s | really good counter pick here by Morgan |
3082s | specifically because I think that one of |
3085s | the issues was that Finn couldn't get |
3087s | his recoveries back I saw that Morty |
3089s | couldn't get his recoveries back either |
3090s | and platforms just gives them so many |
3092s | more options for when they actually do |
3093s | want to return back to the stage |
3094s | especially against characters like |
3096s | Batman and Arya |
3097s | yeah again having those tripe plots are |
3100s | gonna help them with their extending |
3101s | combos but it's also going to help out |
3102s | Arya extremely well so at the Wayne's |
3105s | gonna be able to play off and jump into |
3106s | the final game here of the final winner |
3108s | semi of the Day game number five let's |
3110s | see how he's gonna be able to play out |
3111s | because right now blue team seems to be |
3113s | on fire that's supposed to screen I was |
3114s | talking about by the way you notice that |
3115s | he's actually throwing it out when both |
3117s | of the opponents were off stage that's a |
3119s | perfect time for him to be able to go |
3120s | for smoke screen so I'm glad we're |
3121s | seeing that come out a lot more from MJ |
3123s | in those specific scenarios really |
3126s | really good awareness there's almost |
3128s | like like someone's listening to stream |
3129s | you know you got a new commentators I'm |
3132s | not a coach you're not a coach |
3134s | but here we go we see a lot more combos |
3137s | coming up from pleb trying to get those |
3138s | vertical |
3139s | strong down are gonna be able to kick it |
3142s | towards the blossom the double wearing |
3143s | he gets saved by the save point yet |
3145s | again Timmy coming out you're saving his |
3146s | teammate constantly love to see it a lot |
3150s | a lot of really good opportunities being |
3152s | basically crushed right now by the |
3154s | morning an ever-present threat on side |
3155s | of maps like this and as we look at Arya |
3158s | and Batman both at over 100 both in |
3160s | nasty situations right now that up air |
3162s | does go ahead and secure a knockout for |
3165s | the red team because of Morty's ever |
3167s | presence yes |
3169s | you're now seeing him at 124 looking for |
3172s | these uppercuts here comes the battering |
3174s | gets the follow-up with another up |
3175s | special putting more into a very |
3177s | precarious position right Timmy has to |
3179s | survive here try to get a little bit of |
3180s | stage control manage to get the chair |
3182s | swing on throw that hammer Morty you |
3184s | know just hit it hit hit that dude get |
3186s | him out of your sights now we're gonna |
3187s | jump right back in you another up |
3189s | special oh no Sharpie it's it's it's |
3191s | it's it's it's not looking super great |
3193s | right now for blue team uh they do have |
3195s | damage on their side and is still very |
3197s | easy for them to turn this around but it |
3198s | does require Arya to ultimately get a |
3200s | dagger off and we haven't necessarily |
3202s | seen one as of yet now this fin I'm |
3204s | sorry this Morty is actually very very |
3207s | very dangerous right now because we're |
3210s | looking at him over 100 percentage but |
3212s | it looks like blue team has completely |
3215s | kind of like ignored him as a threat |
3217s | really deciding to focus on defense |
3218s | situation I don't necessarily disagree |
3220s | with it either specifically because Finn |
3222s | will come through and secure those final |
3224s | Knockouts really really nice there to |
3226s | secure that fight that knockout that |
3228s | knockout uh on Morty there |
3230s | and now we're seeing the potential |
3232s | finale come up to a crescendo we got |
3234s | three lives to three points to two blue |
3236s | team in the lead right all they need to |
3237s | do is get rid of this thing get rid of |
3239s | pleb tank and that's going to secure him |
3240s | delayed but Timmy's gonna try to help |
3241s | save him right they haven't been single |
3242s | one over six percent probably has the |
3243s | same point ready to go in case he wants |
3245s | to go for it be able to save his |
3246s | teammate blue team both at high damage |
3248s | can't get in the same in time that's |
3249s | gonna be his two cent fight and MJ take |
3251s | in the set taking the final game |
3253s | adapting to its finest and moving on |
3255s | into winners final sending Club tank and |
3258s | Timmy down to losers you know I really |
3260s | appreciated that very last match we saw |
3262s | so much commanding attention come out |
3264s | from two Senpai and MJ here Mel's just |
3266s | kind of on display |
3267s | um ultimately I thought that was going |
3269s | to be a double knockout situation that |
3270s | very last bit of the replay but watching |
3272s | the way that Morty's kind of been able |
3274s | to uh move throughout here and take |
3276s | attention off of him up until the |
3278s | crucial moments I think wrecking helped |
3280s | to Senpai nmj recognize situations where |
3282s | they could actually knock them out |
3283s | especially inside of instances like this |
3285s | right here where we saw Arya follow up |
3287s | and then they immediately took that |
3288s | opportunity to go ahead and single out |
3290s | thin using the time that they had to |
3294s | actually separate the both of them ended |
3295s | up working out better inside the long |
3296s | run which I think allowed them to use |
3299s | those practice double taunt combos even |
3301s | better |
3302s | yeah I mean what practice is there right |
3304s | you just get the mask you put the ton |
3305s | out there you tired at the same time you |
3307s | know I bet I guarantee you at the end of |
3309s | all their matchmaking games they play |
3311s | they always do the same thing I mean |
3313s | it's a funny thing right Arya has the |
3315s | ability to like take the face off of it |
3317s | their teammate or their opponents and |
3320s | they can use their Nair or their neutral |
3321s | attack but the best part is their taunt |
3323s | so they can match taunts always a fan of |
3325s | that so again that's going to be uh two |
3328s | cent by an MJ moving on into winners |
3329s | finals to face off against viren and |
3331s | ripogon to wait and see how that that's |
3333s | gonna be able to play out but I think |
3334s | it's time we take a trip down over to |
3336s | losers side Sharpie this is where the |
3338s | mat this is where the true struggle |
3340s | begins right because Winter's side you |
3341s | have that safety net you get sent down |
3343s | there it's like okay I lost I'm still in |
3344s | the bracket whatever but now we're down |
3346s | to the nitty-gritty you're on your last |
3348s | life if you get knocked out one more |
3350s | time you're out of the tournament you go |
3351s | home with the Seventh Place finish so |
3352s | we're gonna start off with the bar and |
3354s | Elroy facing off against Eric and Joe |
3356s | suit gonna see how he's gonna be able to |
3357s | play out |
3358s | now uh candidly Aussie these this this |
3362s | this set has some of my favorite players |
3363s | but I would love for you to give us a |
3365s | quick little history on what we can |
3367s | expect to see going into this very next |
3369s | set here |
3370s | so uh Babar and Elroy uh Babar is a |
3373s | Morty player uh gonna be playing off |
3375s | which we just saw right this time |
3377s | teaming with a potential Iron Giant |
3379s | looks like they might be going Shaggy |
3380s | but we'll have to wait and see how this |
3381s | character's live stream goes out but how |
3383s | it's been working is that Iron Giant |
3384s | Morty is a pretty strong team that's |
3386s | exactly what we're gonna see well the |
3388s | reason this team is strong is because |
3390s | Morty can keep Iron Giant alive iron |
3393s | giant's the heaviest character in the |
3394s | game so he's gonna be able to live for |
3395s | as long as possible yes he becomes combo |
3398s | fighter so his damn drugs up pretty high |
3399s | but as long as Iron Giant is alive he's |
3401s | a force to be reckoned with and anytime |
3403s | he's like in any sort of danger like say |
3405s | he gets caught by a really early combo |
3407s | could potentially get spiked off stage |
3409s | really early on Morty can just pop that |
3411s | save point bring it right back to Center |
3412s | Stage like you're in trouble bro I got |
3414s | you it's like the rain dog pull except |
3416s | it takes way less buttons to pick with |
3418s | rain dog to save you have to throw the |
3420s | tether on them and then push the button |
3421s | a second time to bring them back to |
3423s | Stage Morty can just pop that joint and |
3425s | eventually just works immediately this |
3427s | is a team from uh Paris France as well |
3429s | as the UK face up against the UK so we |
3432s | had a lot of France players two weeks |
3434s | ago and this time around we got a lot |
3436s | more UK so we're gonna see how Eric and |
3438s | Joseph's gonna bring all this uh bring |
3439s | to the table as well |
3441s | you know uh going into this very first |
3443s | match here I noticed that uh Babar and |
3446s | El Rey were actually running the gray |
3448s | Health perk of the utility perk that'll |
3450s | actually allows them to basically get |
3452s | additional gray Health from projectiles |
3454s | and that's going to make them an |
3456s | incredibly difficult team to defeat even |
3458s | more so than just uh some of the |
3460s | accolades that you gave previously to |
3462s | this team so I'm really interested to |
3463s | see exactly how thin and Taz yeah of |
3465s | course if I say in the Batcave this is a |
3467s | really good chance for them to actually |
3468s | go ahead and get a quick start mostly |
3470s | because Batcave is notorious for having |
3472s | really really low ceilings having |
3474s | opportunities for an amazing comeback |
3476s | and opportunities for really good double |
3477s | Kos even with pretty heavy teams you |
3479s | only have to get them up inside that |
3480s | blast zone for but a few moments to go |
3482s | ahead and secure those Knockouts so |
3483s | really really smart uh first pick I |
3485s | believe |
3486s | yeah it's kind of a gamble first pick |
3488s | honestly like just with Iron Giant on |
3491s | the table this oh gosh already exploding |
3493s | that early on what could happen on this |
3495s | stage is that you're gonna like lose |
3497s | your ring outs immediately like you're |
3499s | gonna you're gonna explode very early on |
3500s | but especially with Iron Giant on the |
3503s | table you give a claustrophobic you can |
3504s | make them not be able to run away but |
3505s | also he can demand to say he can |
3507s | dominate the stage and control every |
3509s | little bit of it so it's kind of like I |
3511s | do everyone everyone's a glass can |
3513s | that's what it comes down to right now |
3515s | you're gonna see him trying to chase |
3516s | after him off to the top as well |
3518s | ooh okay okay okay been sitting here at |
3521s | 132 oh and that recovery it takes almost |
3525s | both of them out there very very |
3528s | dangerous opportunity ultimately Ben |
3530s | only takes us then gets a knockout from |
3532s | it so I mean it's fine |
3533s | why not yeah right why not just give it |
3537s | a shot it's gonna be able to fall down |
3538s | from there as well on top of that Joe |
3539s | suit chilling right now 107 damage |
3542s | trying to stay a little bit more alive |
3543s | you can ask that she's gonna try to go |
3545s | for some more Downer action can't seem |
3547s | to find the mark unfortunately good |
3549s | follow-up yeah I know it's immediately |
3552s | the bar just caught that Downer off of |
3554s | the follow-up I love the team combos |
3556s | when it comes out there's another one |
3557s | right there get caught by the oh special |
3558s | and the side special combination attack |
3560s | very interesting I'm trying to see if |
3563s | Taz is going to be able to connect any |
3565s | of these dog Pals to secure some of |
3567s | these knockouts on Morty or Iron Giant |
3569s | he has an opportunity but it does have |
3571s | to get close enough off the stage to do |
3572s | it just comes down with the kamadazi |
3574s | booty slam I see you I see you iron diet |
3577s | do do it baby do it baby we falling down |
3582s | out here what makes the move really |
3584s | strong too is he can cancel out of it |
3585s | you know like being able to come down to |
3587s | the ground before you commit to that |
3588s | Lounge the loud ground slam you can just |
3591s | cancel out of that and they're gonna go |
3592s | off to space sayonara guys you got it |
3596s | see you later Space Cowboy what a first |
3599s | match indeed here |
3602s | yeah I'm actually kind of shocked uh Joe |
3605s | suit going Taz was not on my bingo card |
3607s | I was expecting Joe suit to bust out the |
3609s | Morty that she's been practicing with |
3611s | over in matchmaking so to see her |
3613s | actually use Taz there's kind of a I |
3615s | think the reason she went for this pick |
3617s | is because Taz does have the ability to |
3619s | bully Iron Giant when found in the |
3622s | proper spot but a good Iron Giant is |
3624s | really good being able to escape these |
3626s | follow-ups especially when you have a |
3627s | teammate like Morty coming out to be |
3629s | able to get you at like precarious |
3630s | positions |
3631s | you know I'm somewhat interested in |
3634s | seeing what the very next stage that the |
3636s | team ends up counter picking here is |
3639s | because Iron Giant actually has a |
3641s | completely different roster of stages |
3642s | that would be considered safe for uh |
3645s | them you know and inside of this matchup |
3647s | we've already seen that both Morty and |
3650s | Iron Giant are incredibly prolific not |
3652s | only characters but also prolific |
3653s | players and have this energy that they |
3655s | need in order to follow up on these |
3657s | smaller stages so going to a stage like |
3659s | promulence may actually be a good |
3661s | counter pick if only if only to give |
3664s | them a little bit more space to kind of |
3666s | work around but Iron Giant once again is |
3668s | no stranger to crimeulon so I don't know |
3670s | if we'll see that counter pitch we |
3671s | probably will see sky Arena no platforms |
3673s | as we've seen previously inside of this |
3676s | bracket but what do you expect to see |
3679s | not Batcave |
3681s | um I think again that that stage was a |
3683s | huge gamble especially on ewick and |
3685s | Juice hits part I feel like there was a |
3687s | moment there where like okay if we bring |
3688s | them to bat cave maybe we can bully Iron |
3691s | Giant give him make him feel |
3692s | claustrophobic and just keep them off |
3693s | stage but if a good Iron Giant finds |
3696s | their way they can be an oppressive |
3697s | force on such a tiny teeny tiny stage |
3699s | and we saw it come into action right I |
3701s | felt like Eric and Joe suit just found |
3703s | trouble getting anything started |
3705s | whatsoever that entire game I think it |
3707s | was because of the claustrophobicness so |
3709s | they're definitely going to be picking a |
3710s | bigger stage from that whether it's |
3711s | trophies Edge crimeulons or probably sky |
3714s | Arena I if I was counter picking for |
3716s | them I would probably go with either |
3717s | trophies Edge or scattering it with flat |
3720s | stage with no platforms uh crimeulons |
3722s | could also be a good stage especially if |
3723s | you combo them into the stereo open |
3724s | speaker so it's pretty much just kind of |
3726s | cover pick at this point just pick |
3727s | anything that's not as small as Batcave |
3729s | you're not going to be seeing tree 40 |
3731s | either there's no way you'll be seeing a |
3732s | tree for from this just because Iron |
3733s | Giant tree for it is it's a funny stage |
3736s | right because on Shreveport you can like |
3738s | hit Iron Giant through the plan |
3739s | platforms above you because he's so tall |
3741s | that he goes above the platform but it's |
3743s | so claustrophobic that you can't escape |
3744s | from him and whenever you have a big |
3746s | stage against iron Giants and he pops |
3749s | those bolts by the way you have the |
3750s | ability to run away on a bigger stage |
3752s | because what you do is when you see |
3754s | those bolts like what they what the how |
3756s | that works is when Iron Giant puts metal |
3758s | on the ground these bolts right him |
3760s | remember to see me can pick that up and |
3761s | that adds another bolt to his repertoire |
3763s | for when the cooldown comes up when he |
3764s | pops that cooldown however many bolts he |
3766s | has is how much invincibility he has so |
3768s | if he picks up five bolts he has five |
3770s | hits of invincibility he can go through |
3772s | attacks before it wears off but another |
3774s | thing on top of that is it's on a cool |
3775s | it's on a timer so after a couple |
3777s | seconds you know about 15 seconds or so |
3779s | I'm not sure what the exact time is it |
3781s | eventually runs out so if you're on a |
3783s | big stage instead of engaging with |
3785s | Invincible Iron Giant you just run away |
3787s | from them and wait for it to cut wear |
3789s | off and then go back into that on |
3790s | Batcave you can't do that there's |
3791s | nowhere to run |
3793s | in addition when they take perks uh |
3795s | similar to uh I'm sorry retaliation |
3798s | ready like that and they stack it so |
3799s | that they get a total of basically like |
3801s | I believe uh after after one of the very |
3803s | first patches it was moved from eight |
3806s | gray Health to four seconds to about |
3807s | four HP for for two seconds and at stack |
3810s | it's 2 Hp for three seconds uh you're |
3813s | looking at you're looking at a really |
3814s | really tanky Iron Giant so we are going |
3816s | to sky Arena no platforms here |
3817s | immediately have the snake opener uh we |
3820s | do see just a bunch of projectiles |
3822s | coming up stacking up both Morty and |
3824s | iron giant's armor now what you have to |
3826s | worry about inside situations like this |
3828s | is you have to worry about using |
3829s | multi-hitting moves with the fin and the |
3832s | Morty to go ahead and secure some of |
3834s | this great help knocking that out early |
3836s | but it also requires them not to get hit |
3838s | by any of these projectiles allowing |
3840s | them to stack up and that's a dangerous |
3841s | game to play on a game with no flat plan |
3843s | a stage with no one yeah having so many |
3846s | projectiles in Your Arsenal is always |
3848s | going to be a good tool especially on a |
3849s | big stage like this and now that Joe |
3850s | suit's rocking the Morty as well the |
3852s | true main coming here we're seeing a |
3854s | quite a different game right look how |
3855s | much room they have to pull down right |
3857s | on the left side of the stage already |
3859s | getting a very early ring out on iron |
3861s | Giants gonna put Elroy in a pretty bad |
3863s | position right getting an early KO on |
3865s | Iron Giant can be almost a dead sense |
3867s | for your team because the point of Iron |
3869s | Giant is to survive as long as possible |
3870s | for sure uh not getting that up air |
3874s | special there by uh to secure that |
3877s | knockout on Morty was huge because now |
3879s | red team's looking at somewhat of the |
3881s | momentum not necessarily being on their |
3882s | sound as much as it was inside of that |
3884s | cave Arena I'm already seeing so much |
3887s | more potential for The Blue Team to come |
3890s | out on top specifically just because of |
3892s | the stage change |
3893s | yeah most definitely just having the |
3895s | ability to be able to have that |
3896s | customization is always an invaluable |
3897s | tool and now we're seeing right now this |
3900s | is going to be kind of a bad spot for |
3902s | babar's Morty going out there going for |
3904s | some cider action trying to just set up |
3906s | shop this is the time for red team to |
3907s | get up as much shot as possible you see |
3909s | how long blue team was off stage for |
3911s | while they were trying to buy their time |
3912s | install to get back on stage red team |
3914s | build up so many resources in the |
3915s | process whether it was grenades coming |
3917s | out from a bar or bolts for Elroy just |
3919s | kind of setting up shop for as long as |
3920s | possible I believe that Elroy might be |
3923s | close if not at maximum volts too so |
3925s | when they'll be able to go for it here's |
3926s | another KO on top of that you're seeing |
3928s | Morty's shout in the distance no as they |
3930s | explode |
3931s | I'm really concerned right now for the |
3934s | blue team they have to secure a knockout |
3936s | in order to stay relevant inside of this |
3937s | they can't let these percentages get up |
3939s | too high because that's exactly what |
3940s | Iron Giant wants Iron Giant wants them |
3942s | to be flying Every Which Way on every |
3944s | single attack right now and if there's |
3946s | one thing that Morty can do it's create |
3948s | even more situations where both these |
3950s | are separated we're looking at the red |
3951s | team Morty kind of go ahead and just use |
3953s | these grenades to get even more armor |
3955s | and keep oh as I live and breathe that |
3958s | was a snake not necessarily in a plane |
3960s | but in the air that secured that |
3961s | knockout for The Blue Team currently |
3963s | putting the stock count up to a piece on |
3966s | each side |
3967s | definitely don't need an airline because |
3969s | you already have the ability to fly |
3970s | sending your opponents all the way down |
3972s | to the blast zone you're seeing El Rayo |
3974s | 167 the scoreboard was saying it was one |
3976s | to two dude that didn't really mean much |
3977s | when both opponents were at high damage |
3978s | anything Elroy 170 damage has bolts |
3981s | about to wear off and now this point has |
3983s | to go out there and save gets another |
3984s | snake action off top of the spaceship |
3986s | trying to send them flying away from it |
3988s | has such high knockback on that gun |
3990s | whenever it's on cooldown but now blue |
3991s | team's in a really bad spot they're both |
3993s | at high damage if one big hit goes on |
3995s | both of them that's going to be the end |
3996s | of the game meanwhile babar's entire job |
3999s | is to stay alive for as long as possible |
4000s | so you have five damage one slam job you |
4005s | know he's looking for swimming look at |
4006s | he's got his swim gear on he's got his |
4008s | sandals you know he's ready for sand you |
4010s | know that was such an oppressive uh |
4012s | oppressive showing in like that final |
4013s | part of the match between |
4015s | two caught right here beautifully |
4016s | secured by The Blue Team and cemented |
4018s | them what felt like a very early press |
4020s | release ultimately what we saw was a lot |
4023s | more opportunities kind of changing into |
4025s | red team's favor uh because blue team |
4028s | was having an issue actually securing |
4029s | some of these Knockouts right now that |
4031s | final double KO on to The Blue Team |
4034s | really helped them out uh basically we |
4037s | looked at the situation where Finn |
4039s | basically uses all of their recoveries |
4041s | goes ahead and climbs onto the side and |
4043s | Iron Giant takes that opportunity he |
4044s | says I'ma sit imma take a load off and |
4047s | goes ahead and knocks them off that's a |
4048s | really big hitbox you have to be |
4050s | incredibly careful when you are |
4051s | recovering both teams opting to recover |
4053s | inside of that manner specifically Finn |
4055s | because he had no more recovery and the |
4057s | Morty to go ahead and try to assist with |
4059s | the fence recovery were easily read by |
4061s | that Iron Giant who has these large |
4063s | hitboxes and large heart boxes though |
4066s | you may not have necessarily noticed at |
4067s | that last match it's a fantastic uh it's |
4070s | a fantastic opportunity for iron diet to |
4072s | exploit a recovery like that and I think |
4074s | that's what we may see a lot of going |
4076s | into this very next match now that we |
4078s | have Iron Giant and Morty up 2-0 a piece |
4082s | listen all I'm saying is if someone's |
4084s | gonna shut out cannonball at the top of |
4086s | their lungs you better skedaddle you |
4088s | don't want to be caught by that dude the |
4090s | second that was on the edge it's one of |
4091s | those iron giant's strongest tools dude |
4093s | being able to just slam down and get |
4095s | insanely early chaos and on top of that |
4098s | having the ability to cancel out of it |
4099s | like you got to be prepared for when |
4101s | that's gonna happen right you saw Eric |
4103s | actually kind of like recover a little |
4104s | bit try to like oh maybe I could save my |
4106s | teammate nope gets caught I feel like |
4108s | that's the name of this tournament so |
4109s | far Sharpie is we see Finns trying to |
4111s | save their teammate and then yeah |
4113s | getting rung out for it so what does |
4115s | that say about Finn |
4118s | um you know I'm I'm gonna decline saying |
4120s | that because I think Finn is actually a |
4122s | very very good character I think inside |
4124s | of a lot of these matchups what we're |
4125s | watching are people who are actually |
4127s | very comfortable playing against fed |
4129s | Finn is naturally an assassin and as you |
4131s | know inside of this game uh monikers |
4133s | like that really just kind of talk to |
4134s | you more about their kit as opposed to |
4136s | like how they basically perform but Finn |
4138s | is one of those characters who after he |
4140s | gets hit he is not able to easily |
4142s | recover on his own he has a lot of |
4145s | offensive tools not as many defensive |
4146s | tools so he's really relying on Morty to |
4149s | come through with some of these down |
4151s | specials with some of these |
4152s | opportunities to come through with that |
4153s | uh the the hammer Morty you know with a |
4156s | lot of these snakes and grenades to get |
4157s | uh Finn out of these situations but |
4159s | inside of even just that last knockout |
4161s | you see what happens when Iron Giant |
4163s | knows that a Morty is coming to your |
4165s | rescue uh it looks as though we may |
4167s | actually be looking at a fin and Shaggy |
4169s | change inside of this instance in a |
4171s | double Morty team though I think that's |
4173s | incorrect oh what are your thoughts on |
4175s | this possible matchup go going into this |
4178s | very possible final match here Aussie |
4180s | well this is definitely not gonna happen |
4182s | because all those teams are banned in |
4184s | tournaments uh so I think what's |
4186s | happening they're just on the character |
4188s | select screen because what happens right |
4189s | here is the Players might just be |
4190s | discussing perks they might be |
4192s | discussing stage bands and stuff and |
4194s | they're just kind of like leaving their |
4195s | character select wherever it is because |
4196s | on the character's left screen it |
4198s | doesn't always default back to the last |
4199s | character you picked sometimes it just |
4200s | goes on a random character and you know |
4202s | for me it always goes to Harley I don't |
4204s | even play Harley but whatever whenever I |
4206s | finish a game it always defaults to |
4207s | Harley I don't know why it just happened |
4209s | so I that's probably channeling your |
4211s | inner bugs yeah you know what I'm saying |
4214s | but |
4216s | um yeah I I don't expect too many |
4217s | changes right I believe the Morty was |
4219s | working out way better for Joe suit over |
4221s | Taz like again I think they're trying to |
4222s | do a gamble pick there at the beginning |
4224s | going to bat cave as well as picking |
4225s | tabs is definitely just like a what if I |
4227s | just trap Iron Giant with Taz that's |
4229s | probably what was going through her |
4230s | brain when they went to that first game |
4232s | one and honestly it could have worked |
4234s | out but unfortunately it didn't so okay |
4235s | let's go to bigger stages instead and |
4237s | then went to the true main which was |
4238s | morning I feel like we got a lot more |
4240s | work out of Joseph's Morty I agree I |
4243s | agree um I would like to talk very |
4244s | briefly about what we saw from Iron |
4246s | Giant there because one of the things |
4248s | that I'm used to seeing with Iron Giant |
4250s | is a lot of players respect rage mode I |
4252s | didn't necessarily see that inside that |
4254s | very last match the one time that I did |
4255s | see Iron Giant go into rage mode uh Iron |
4257s | Giant was actually flying up at the top |
4259s | left of the screen and they said oh no |
4260s | no no no no here's some snakes best get |
4263s | out of my Skies you know I'm I'm seeing |
4265s | a a lack a lack of fear for Iron Giant |
4268s | and try to take opportunities to |
4270s | actually go ahead and get him whenever |
4272s | they determine that the Iron Giant is |
4273s | prone which is not necessarily |
4275s | necessarily something that I disagree |
4276s | with do you think that's going to be |
4277s | Paramount and making sure that blue team |
4279s | is ultimately able to make their way |
4280s | back into a victory inside of the set |
4283s | I think at a top level iron giant's rage |
4287s | is not as good as you think mostly |
4291s | because it you are at a you lose a lot |
4294s | of your physical tools as an example |
4296s | iron giant's jab is such a strong get |
4298s | off me tool because it's such a big open |
4300s | it's fast it's non-committal he loses |
4302s | that move the second commits the rage so |
4304s | when you see Iron Giant going to rage |
4306s | mode a lot of top players are gonna zero |
4308s | in on that like okay we need to keep him |
4309s | occupied this entire time so he can't |
4311s | get anything set up a scary image what |
4313s | I'm afraid of and I'm sure what top |
4314s | players are afraid of is when Iron Giant |
4316s | goes into rage they would they don't |
4318s | want to give him room if the second he |
4320s | has room to play with he's shooting out |
4322s | the Cannons he's shooting out the green |
4323s | orb of death he's shooting on |
4325s | electricity like there's so much tools |
4327s | that come out of him that if you do if |
4329s | you let him breathe and you give him a |
4330s | lot of room so when he when you zoom in |
4333s | on him and you start to rush him down |
4335s | that's when he can struggle in that mode |
4336s | so actually going into rage mode can be |
4338s | kind of a burden depending on what's |
4340s | going on in the game and we're seeing a |
4341s | counterpick here by the way Joe suit |
4343s | going straight back to the Taz might be |
4345s | going for a smaller stage it's like a |
4346s | gamble pick again with the weight and |
4348s | see what that stage is going to be |
4350s | I'm a little bit interested here and I |
4352s | want to triple check to make sure I saw |
4354s | this correctly I thought I saw the perk |
4355s | coming out on red team that was school |
4357s | me once and yeah that that's what it |
4361s | appears to be that that up that that |
4363s | perk actually gives the red team the |
4364s | ability whenever they get hit by a |
4366s | projectile block buff uh whenever they |
4368s | get hit by a projectile they actually |
4369s | get uh projectile block up for about two |
4371s | seconds which is interesting to me |
4372s | because I actually didn't see that many |
4373s | projectiles coming out on the blue team |
4376s | side last game with the exception of |
4378s | Morty but it looks with the with the |
4380s | change in the pick here that that perk |
4382s | isn't necessarily needed here all right |
4384s | I got I gotta cause you're offshore |
4385s | because right now Taz is playing out of |
4387s | his mind Joe shoot already turned Isle |
4389s | Roy into a chicken and got us very early |
4391s | on KO sitting off to the bottom of the |
4394s | blasto budget by the way first time |
4396s | we're ever seeing trophies Edge 2 in a |
4398s | European open this thing is never picked |
4400s | by anyone it gets caught up with the |
4401s | snakes on top of it you'll be able to |
4403s | even up the game this is kind of |
4404s | unparamount right because Joseph's going |
4406s | for the task counter pick in this |
4407s | scenario because of the stage right |
4409s | they're going for that game think again |
4411s | they want to try to get that Rush down |
4412s | on our Giant and right now it's starting |
4413s | to pay dividends this could work out |
4415s | extremely well for them in the long game |
4417s | those Morty series aren't doing as much |
4419s | work as I'd like to see really good up |
4421s | air by that Morty to go ahead and get a |
4423s | nice easy recovery but it is it enough |
4426s | is it enough right now red team actively |
4428s | occupies One controller we do have them |
4430s | inside of Rage mode trying to keep that |
4432s | ground Finn immediately coming attacking |
4434s | both of them grabbing both of them and |
4436s | get a little bit of damage on both Iron |
4437s | Giant and Morty right now come Taz comes |
4440s | through blast that Morty into the blast |
4442s | zone easily recovers back onto the stage |
4445s | and from here we're just playing ketchup |
4446s | yet again both teams have really high |
4448s | percentages both teams at one stock a |
4450s | piece right now it's really anybody's |
4453s | next knockout |
4454s | yeah literally everyone has super high |
4456s | damage you're getting those tabs going |
4457s | in there with the Spin Attack gets |
4460s | called out by the second swing on top |
4461s | going down there to see the team he gets |
4463s | called out in the process by the snakes |
4464s | couldn't solidify that kill gets the |
4466s | same point as well be able to save the |
4468s | teammate and now all of a sudden things |
4469s | are turning on their head deploying the |
4472s | carpet right underneath the blue team in |
4474s | a trouble spot right now because they're |
4476s | just trying to find this last KO against |
4478s | Elroy to bring this to it even scoring |
4479s | that's exactly what they're gonna do now |
4480s | they have uh Morty here in a bad spot |
4482s | but we're gonna back up trying to set up |
4484s | shop throw grenades get those spikes get |
4486s | the everything you can go for you as you |
4488s | pick up all bolts and metal and |
4489s | everything you can for both you and your |
4491s | teammate and they're going down until |
4492s | one life left for both teams and Red |
4495s | Team pull this off and finish it offers |
4496s | Bluetooth gonna be able to put one last |
4498s | point on the board let's see what's |
4499s | gonna happen |
4500s | okay really really just trying to get |
4502s | that projectile very healthy really nice |
4505s | secure there by the bar and oh we're |
4509s | gonna go ahead and get that final |
4510s | knockout going up saying see you later |
4513s | see ya losers moving forward inside of |
4516s | this on the losers round two very very |
4520s | clean display by both Babar and Elroy |
4522s | there but it wasn't always that way |
4524s | inside of this previous match I actually |
4526s | almost thought that blue team was going |
4528s | to come out on top truthfully like |
4529s | looking at some of these knockout |
4530s | situations right here looking at some of |
4532s | this early Taz play uh we saw a lot of |
4535s | uh knockout confirms early inside of the |
4537s | match and it just seemed like momentum |
4539s | very quickly changed right about here |
4541s | truthfully uh I enjoy it kind of came |
4544s | into his own Iron Giant truthfully came |
4545s | into his own inside of some of these |
4547s | situations and I was very surprised to |
4549s | see that final knockout situation |
4550s | especially since Iron Giant wasn't |
4551s | actually uh I want to say body blocking |
4554s | a lot of the percentage from getting |
4555s | help up on that Morty I almost thought |
4557s | that Morty was going to get uh knocked |
4560s | out very very early by Finn just because |
4562s | Iron Giant wasn't body blocking but what |
4564s | are your thoughts here Aussie I think |
4566s | babara was 100 the MVP that Morty was |
4570s | playing out of their mind there was |
4571s | actually a situation there I think two |
4573s | or three times when Elroy was going to |
4575s | lose her life and not only did he cover |
4577s | and get a reverse KO with the snake gun |
4580s | he also used this hay point to bring |
4581s | Iron Giant out of that Spike now I think |
4583s | that was the huge turning point in that |
4585s | entire game because the whole time all |
4587s | the momentum was in blue team's favor |
4588s | you saw Finn jump out there go for that |
4591s | Downer solidifies it on Elroy so elroy's |
4593s | gonna go bye-bye but when Finn commits |
4595s | that he got caught by the snakes which |
4597s | ended up losing his life it got gets |
4599s | ring out himself and on top of that I |
4600s | could say Point brings him back to |
4601s | center stage and that was the turning |
4603s | point in my opinion especially when Iron |
4605s | Giant went up there got the up air and |
4607s | what's also really interesting is I |
4609s | think we're gonna see a lot more in the |
4610s | future of this game as The Meta starts |
4611s | to develop a little bit more is we're |
4613s | gonna see a lot more counterpicks |
4614s | because that was the first team that |
4615s | I've seen not only counterfeit |
4616s | characters but also counterpick stages |
4618s | and I love seeing stuff like that I like |
4619s | people actually utilizing the the |
4622s | counterpick system right because you get |
4624s | banned you get you get the sage picks |
4626s | you can swap your characters right |
4627s | picking Taz on a small claustrophobic |
4630s | stage against Iron Giant was a good pick |
4632s | and we saw that happen at the beginning |
4634s | of the game you saw Elroy lose their |
4636s | life at 20 seconds in turning into a |
4639s | chicken immediately like that that was |
4642s | such a smart and good Gamble from Elroy |
4644s | and josu or sorry elwick in Joe suit |
4646s | unfortunately it didn't pay off and they |
4648s | did still take a zero three and go down |
4649s | with the Seventh Place finish but hey at |
4651s | the end of the day you got top eight |
4652s | you're qualifying for the finals |
4654s | happening in a couple weeks for sure and |
4656s | you know going into this very next match |
4658s | uh we we have yet another very very very |
4663s | uh strong team uh I believe we have and |
4666s | I'm gonna butcher the name so I'm |
4667s | actually gonna allow you to introduce |
4668s | the very next team here austie oh sure |
4670s | it's a bazio and Minnie Michael facing |
4672s | off against Phantom and mitsukun shin |
4674s | this is gonna be quite the set right |
4676s | because uh with the first team rocking |
4678s | from Poland got both players going all |
4679s | the way from Poland this team literally |
4682s | lost their first round in the entire |
4685s | tournament they like you so when that |
4688s | happens you lose your first set how are |
4690s | you feeling mentally Sharpie say you |
4691s | enter a tournament you go to tournament |
4692s | you lose your round one how are you |
4694s | feeling for the rest of your bracket |
4695s | yeah you're not a good state right never |
4697s | it's incredibly hard to overcome that |
4700s | that very first loss and make sure that |
4702s | you're able to stay as quick and uh |
4704s | fluid for any other adaptations |
4706s | especially with new teams that you've |
4708s | never had an opportunity to play against |
4709s | you only have so many opportunities to |
4711s | actually learn about their habits uh be |
4714s | able to see and punish any of those |
4716s | habits or even condition them throughout |
4718s | the entirety of the set so seeing them |
4719s | inside of top eight right now is truly a |
4721s | testament to their ability to adapt to |
4723s | change and one of my favorite things |
4725s | about watching players like this isn't |
4727s | even necessarily watching like every |
4729s | single uh action and reaction but rather |
4732s | the adaptations over a certain period of |
4733s | time which most fighting game players |
4735s | will know is called the art of yomi the |
4737s | art of conditioning or playing against |
4739s | uh your opponent's reactions and that's |
4741s | probably something that I'm really |
4742s | actually looking forward to as well now |
4744s | that you've mentioned that it appears |
4746s | that they have really really good yomi |
4748s | and that they're really able to |
4749s | understand exactly what they need to do |
4750s | to come out on for it here we saw that |
4752s | um one of their players actually happens |
4754s | to use Superman who has been a very |
4756s | popular pick inside of this game for a |
4757s | very long time since the Inception of |
4759s | the game excited to see a very possible |
4761s | strong Superman going into this very |
4763s | next match |
4764s | yep having a Superman in Your Arsenal is |
4766s | always going to be a strong tool |
4767s | especially when the ability to be able |
4768s | to just steal ring outside absurdly low |
4771s | damages right but I dude they got to be |
4774s | playing on fire right uh bazio and |
4777s | Minnie Michael literally climbing all |
4778s | the way from losers to top eights can |
4780s | they climb even further when you have |
4782s | that fire in you you know when you're |
4783s | just like okay we're in losers we're |
4785s | gonna keep going that's exactly what |
4786s | they do I would be scared if I was in |
4789s | Phantoms and Mexicans uh shoes right |
4791s | just being able to like oh gosh these |
4793s | guys have climbed so far when are they |
4794s | going to end but uh Phantom rocking with |
4796s | the Superman uh mitsukin with the Arya |
4798s | Stark which is honestly this is a great |
4800s | team right because when you go into |
4802s | Multiverse twos you gotta think about |
4803s | your team composition you just can't put |
4805s | two good players two good characters |
4806s | together you gotta think about like can |
4808s | their playstyles work together can the |
4810s | characters play Styles work together |
4811s | having Synergy is such a strong thing |
4813s | and I think just around the gate having |
4815s | good character Synergy in this regard is |
4816s | so strong having Superman have the |
4818s | ability so but first off out the gate |
4820s | both characters can get really early |
4822s | chaos Arya so strong getting vertical |
4825s | Kos off of the top getting sideways Kos |
4827s | off of the off of horizontally as well |
4829s | on top of that but she's a glass Cannon |
4831s | she can lose a ring out at a very low |
4833s | damage that's why you bring Superman |
4834s | comes into play right Superman's a |
4836s | really hard tanky character to be able |
4838s | to send out there the only character |
4838s | heavier than is Iron Giant to an absurd |
4841s | degree so besides the Colossal character |
4843s | Iron Giant he is the heaviest character |
4845s | in the game so it's really hard to send |
4847s | him off to the top send them off to the |
4849s | sides even get a spike on him because if |
4850s | you try to go for a spike off stage he |
4852s | has the ability to use his up special go |
4854s | up there grab you and sends you down to |
4855s | the blast zone instead no matter what |
4857s | your damage is so he's a force to be |
4859s | reckoned with and this having these two |
4860s | characters together have especially a |
4862s | phantom likes playing the stock tank |
4864s | that could really work out for mitsukin |
4866s | to be able to play as aggressive as they |
4867s | want right so as an example let's say |
4869s | mitzkin gets in there loses two lives |
4871s | immediately right but Phantom's chilling |
4873s | okay cool they're they're in a pretty |
4874s | good spot and that I think that's like |
4876s | something that's really good to think |
4877s | about but that puts a lot of pressure on |
4879s | Phantom to be able to live as long as |
4881s | possible and there also is the |
4882s | possibility of playing other characters |
4883s | right Iron Giant that's another tank |
4885s | that can also work in this comp it just |
4887s | kind of depends on what we're going to |
4888s | be able to see here today |
4890s | I'm I'm somewhat concerned truthfully uh |
4894s | mostly because I don't know what stage |
4897s | they will go to First sky Arena |
4899s | platforms it has been an obvious |
4901s | favorite for everyone inside of this |
4904s | bracket thus far but I don't know if we |
4907s | may look at somewhat of a less common |
4910s | pick just because of the characters that |
4911s | we see here sky Arena benefits both |
4914s | these teams but truthfully there's so |
4916s | many other stages that benefit the both |
4918s | of them as well bat caves to name one we |
4920s | have uh trophy's Edge to name another I |
4923s | actually think both these teams would do |
4924s | incredibly well at trophies Edge |
4927s | um the not the not the non-centered one |
4930s | that we just went to obviously but uh I |
4933s | I do think that we may actually not |
4935s | necessarily be looking at sky Arena |
4936s | platforms for the very first match here |
4938s | uh it's it's possible it's I'm not going |
4940s | to say it's not but I am going to say I |
4942s | wouldn't be surprised if I didn't hear |
4944s | Steven Universe's music yet again |
4946s | yep I mean I wasn't shocked it's not the |
4949s | triplass is going to be the flat stage |
4950s | Sharpie we're right back into the thick |
4952s | of things especially for a game one like |
4954s | this is gonna be a very common sage pick |
4956s | for all the sets we're gonna see moving |
4957s | forward right I feel like the only team |
4959s | that was oh my gosh that was a really |
4961s | bad spot to start off the game right |
4963s | Phantom already almost losing a ring out |
4965s | at 94 damage very scary stuff so by the |
4968s | way blue team I'm gonna be rocked by |
4969s | Phantom and mitsukin meanwhile you're |
4972s | gonna have uh bazio and Minnie Michael |
4974s | on the red team we're gonna have to see |
4976s | what's gonna be able to happen here mini |
4977s | Michael on the iron Giants uh bazio on |
4980s | the re already being sent off pretty |
4981s | high gets caught up at Superman that was |
4983s | a really bad spot to be in they were out |
4984s | of resources to not get back that's all |
4986s | 20 damage ring out that is a very bad |
4989s | start to your game very nice down air |
4992s | there by the superman to go ahead and |
4993s | secure that knockout onto the Arya and I |
4995s | one of the things I'm noticing is that |
4996s | Superman's being very very careful about |
4998s | his recovery pass right now I've noticed |
5000s | that uh the first couple of recoveries |
5002s | after he was immediately punished by The |
5003s | Iron Giant and Arya he's taken a lot |
5005s | more opportunity we immediately get |
5006s | those recovery back as soon as he uses |
5008s | them not opting to use any of his |
5009s | emergency special recovery which is I |
5012s | think really important to know for a |
5013s | character as floaty as super Pale King |
5015s | smiles yeah being able to just kind of |
5017s | bully him in the air like that you can |
5019s | see another KO by the way Arya coming in |
5021s | with the up air on iron Giants or sorry |
5023s | on the other Aria both tanks playing |
5025s | their roles they're kind of doing the |
5026s | same kind of battle plan here I have a |
5028s | tank and Arya it's just uh who can get |
5030s | that first oh okay oh that's gonna be |
5031s | Phantom taking it with a side air there |
5033s | you can see fans about 189 damage now |
5035s | this is even absurd even for Superman |
5037s | this is like some Iron Giant levels of |
5039s | damage now that we are reaching and what |
5041s | doesn't kill him makes him stronger as I |
5043s | say that 207 and finally gonna find the |
5044s | Kryptonite with that punch bring this to |
5046s | an even game that weekend was Paramount |
5049s | to making sure that they were able to go |
5050s | ahead and knock out that Superman there |
5051s | really good attention by uh the oh no |
5055s | Arya there oh no yeah that's that's |
5057s | that's that's the third knockout that |
5059s | Superman has secured for this team right |
5060s | now if there was ever a time to give an |
5062s | award of MVP preemptively I would have |
5064s | to give it to Superman |
5067s | yeah Phantom is playing out of his mind |
5069s | you know he got called out by that |
5070s | Cannonball that's gonna be Mexican going |
5072s | down they're at pretty high damage |
5074s | that's okay because they have the lead |
5075s | still here in terms of raw damage |
5077s | chasing up with the knife gets the up |
5079s | air off the top and they are living to |
5081s | fight another day here we go |
5084s | Superman and Arya coming out with a |
5087s | Vengeance you know and looking at some |
5088s | of these early knockout situations you |
5090s | can see exactly what I was talking about |
5091s | look look at the way that he secures it |
5093s | he doesn't get that uh that that side |
5095s | special but he does go ahead and get |
5097s | that down Aaron yet again we see another |
5100s | knockout come out in this exact instance |
5102s | right here you at first think that the |
5104s | Superman is going to be prone no another |
5106s | down air to go ahead and secure that |
5108s | knockout off the stage Superman was |
5110s | playing absolutely par on form that's |
5113s | not to take away from any of these |
5114s | Knockouts that red team got here but |
5116s | when you look at how Superman was able |
5117s | to secure some of these Knockouts you |
5119s | can't help but be astounded by it now |
5121s | this knockout right now by the uh red |
5124s | team was really really good by Iron |
5126s | Giant I really like the way the Iron |
5127s | Giant matched the energy here and I also |
5129s | want to give the shout out to this Arya |
5131s | who followed up because of that dagger |
5133s | on that final knockout I just have to |
5135s | say I know a lot of people may not |
5137s | necessarily be a fan of watching some of |
5140s | arya's diver combos I personally always |
5142s | enjoy watching them because it's such a |
5144s | rewarding thing to see when Arya throws |
5146s | that dagger she is able to get that |
5147s | final part of the confirm and that is a |
5149s | final knockout um I'm just really really |
5151s | proud of the blue team inside the |
5153s | situation but Aussie I'd love to hear |
5154s | your thoughts on what the red team can |
5156s | do to possibly get another opportunity |
5158s | to win here they got to put themselves |
5160s | in positions where they're not going to |
5161s | be off stage against Phantom Superman I |
5164s | feel like Phantom was going off stage so |
5166s | many times and getting such early Kos 20 |
5169s | on Arya 70 on Iron Giant those are |
5171s | absurdly low numbers to be getting Kos |
5174s | on and I feel like if those early Kos |
5175s | didn't happen I feel like red team would |
5177s | have won pretty easily based on what |
5178s | else was going on in the match but |
5180s | Phantoms are just kind of matching them |
5182s | for neck to neck whenever they find |
5184s | themselves off stage so just try to be a |
5185s | little bit more grounded more trying to |
5187s | get called off stage when you do try to |
5189s | get out there to try to help out your uh |
5190s | teammate and we'll see how it's gonna be |
5192s | able to go for a game number two two |
5194s | Arias by the way both players have equal |
5196s | access to that dagger as well the |
5198s | follow-ups afterwards and what makes |
5199s | that combo really hype in my opinion |
5201s | Sharpie is the fact that you have to |
5202s | chase after uh what direction not going |
5204s | to be holding so kbi does come into |
5206s | effects it's a guessing game once you |
5207s | put them into the uh the mixer |
5210s | I'm somewhat interested I'm really |
5212s | excited I went over to Trophies edge |
5213s | here I think this team I think this |
5215s | match at this stage actually works out |
5216s | better for five teams truthfully um I |
5219s | think sky Arena platforms the ceiling is |
5221s | incredibly High which makes it a little |
5223s | bit harder for Superman to confirm off |
5225s | the top of the stage but Arya obviously |
5226s | has no issues here |
5228s | um and I think it's like in this |
5229s | instance uh Iron Giant is just kind of |
5232s | once again like previously as you said |
5233s | playing stock tank just trying to make |
5235s | sure that Arya is able to go ahead and |
5237s | get that damage out and trying to secure |
5238s | anything because of those large hitboxes |
5241s | that he does have |
5243s | that's being a large hitboxes going into |
5245s | the rage mode with that large hitbox now |
5248s | you're gonna notice that the brush down |
5249s | begins right you go on and you don't let |
5251s | him set up shop this is exactly what's |
5252s | going to happen you see Phantom kind of |
5253s | holding forward against him trying to |
5255s | get some big stuff going on fortunately |
5257s | that's going to be Mexican's uh first |
5259s | life going off to the stage being light |
5261s | as as a butterfly gonna be in very bad |
5264s | spots we get a bad spot offstage Iron |
5265s | Giant an incredibly bad one going for |
5267s | the l-session against Phantom finally |
5269s | Dodges through managed to turn the |
5270s | tables on him and brings it back to an |
5272s | even game okay really really nice |
5274s | covering there by Superman and Iron |
5276s | Giant does come down with the butt bomb |
5278s | I I refuse to call it anything else by |
5279s | the way it's just such a good name |
5281s | um |
5282s | the butt bomb the butt bomb friend the |
5285s | goodness |
5287s | I actually like McGee |
5293s | going into this matchup right here uh |
5295s | yet again we are looking at a rage mode |
5296s | Arya coming to to immediately try to |
5298s | prevent some of that and we do see the |
5300s | weak and sacks coming out on the enemy |
5301s | Arya meaning that those Rockets are |
5303s | doing a phenomenal amount of damage it's |
5305s | really dangerous for Arya but you |
5307s | couldn't tell because of the way that |
5308s | she combed on the iron diet Thor's |
5310s | coming out last minute that gray help |
5311s | keeping Iron Giant alive and if not by a |
5314s | stroke of blood but ultimately they are |
5316s | able to secure that knockout putting the |
5317s | blue team up two stops right now to Red |
5319s | Heat one |
5320s | yeah but that might be lasting for long |
5322s | because there comes another attack and |
5323s | be able to take up that Arya immediately |
5325s | Phantom has to try to stay alive as long |
5326s | as possible now they want to try to |
5328s | secure this lead and keep the lead on |
5330s | top of that but now you're gonna see |
5331s | another retaliation coming out one |
5333s | trading one for one that was a punish on |
5335s | a punch now we are sells an insanely |
5337s | even game who can get this next KO who |
5339s | can get this next ring out who's gonna |
5341s | be able to solidify who's gonna move |
5342s | having a lead or a tied game for Game |
5344s | number three now I do want to go ahead |
5346s | and commend red team here specifically |
5347s | the red team Mario because they are |
5349s | actually getting a lot of these weekend |
5350s | stats which are resulting in Blue Team |
5352s | coming out a little bit negative inside |
5353s | of some of these engagements they're |
5355s | trying to just go ahead and rack up the |
5356s | damage and Iron Giant is not necessarily |
5358s | letting them off uh lock any of that |
5360s | down right now because he's very quickly |
5361s | following up every single time those |
5363s | reasons are crazy uh like you said rage |
5365s | isn't necessarily working down inside of |
5367s | irons Giant's favorite side of this |
5368s | instance iron Giants almost out of |
5370s | recovery I thought there's a very last |
5371s | one and gets back on the stage to get |
5372s | those recoveries back very very clean |
5375s | opportunity there by uh |
5379s | but unfortunately gonna get called out |
5382s | by the side special Phantom coming in |
5384s | yet again to secure that final KO and |
5387s | bring themselves to a 2-0 lead this is |
5389s | like a really strong Edge guarding from |
5391s | Phantom I feel like Phantom Superman is |
5393s | playing on fire anytime he puts either |
5395s | Arya or Iron Giant off stage but you'll |
5397s | notice so many times especially here on |
5399s | the left side you just notice that |
5400s | Superman is just constantly bullying |
5402s | Minnie Michael not allowing him to play |
5404s | the game anytime he's like nowhere near |
5405s | the middle of the stage and that's what |
5407s | you have to do against the likes of Iron |
5409s | Giant you have to keep them bullied |
5410s | don't let him play his game don't give |
5411s | him breathing room and force him to bust |
5414s | out his bolts to be able to try to |
5415s | escape any sort of scenario right there |
5417s | we saw him in it like that could have |
5419s | easily been a really really early KO |
5421s | against Minnie Michael Phantom had him |
5423s | at 29 damage he was starting to do his |
5425s | little combo setups on the edge little |
5426s | jab combos could have easily turned that |
5428s | into a down attack put him into a very |
5430s | precarious position off stage and go for |
5431s | a potential Spike follow-up or a grab |
5433s | into the boss Zone and get a really |
5435s | early KO but thankfully the teammate |
5437s | Arya came through bazio came to through |
5439s | and save them by getting a really strong |
5441s | fully charged side air with Arya against |
5444s | the Superman got the KO and be able to |
5446s | bring it back to a potentially |
5447s | competitive game but now we have |
5449s | ourselves a 2-0 lead you're at a zero |
5451s | two deficit against this team that has |
5452s | not lost a single set since our first |
5454s | round how are you gonna be able to bring |
5456s | this back you're at a 2-0 deficit how do |
5458s | you climb this such an uphill battle I |
5461s | think it's just I don't know man you |
5463s | just got to try to stay alive yeah it's |
5466s | it's really it's really somewhat Bleak |
5468s | right now for the red team you're |
5470s | looking at mini Michael and you're |
5471s | looking at uh posi inside of these |
5474s | situations and you're like it's so |
5475s | incredibly close but every single time |
5477s | as you said Phantom is that deciding |
5479s | factor depending on whether or not |
5481s | Phantom is present specifically inside |
5483s | of that area of the area of that map |
5485s | you're looking at a very possible |
5487s | knockout or non-knack out situation and |
5489s | I think they have to be very very aware |
5490s | of that I don't even think that |
5492s | separation is enough because even inside |
5493s | of 1v1 situations uh red team hasn't |
5495s | necessarily come out on top Iron Giant |
5497s | usually has a really easy time against a |
5500s | character like Superman but this Phantom |
5503s | is just entirely too strong he's like a |
5505s | ghost on the map one second he's there |
5506s | one second he's not it's absolutely |
5508s | ridiculously very good stun there five |
5512s | uh by Posse and I I really liked it |
5515s | ultimately able to get 73 now 80 off and |
5518s | that may be the deciding factor in |
5520s | whether or not red team is able to |
5521s | secure a knockout early inside of this |
5523s | match |
5524s | and honestly trophy Zedge is doing |
5526s | wonders for them just having this small |
5528s | stage allowing Iron Man to play the game |
5530s | that he wants to like if it felt like |
5532s | blue team there for a second was |
5533s | struggling to land down on the ground |
5534s | because where did they land there was |
5535s | nowhere for them to go and Iron Giant to |
5537s | play the game he wants to this is the |
5539s | Iron Giant that we wanted to see in that |
5540s | pass game but unfortunately just |
5541s | couldn't find the mark now you're gonna |
5543s | notice that Phantom at 142 damage you're |
5546s | gonna have to play a little bit more |
5547s | save that side Special by the way the |
5549s | fly from Superman really strong tool |
5551s | against bolts can easily just absorb |
5553s | right through it just ignore it gets |
5554s | called off to the top of the stage a |
5555s | potential spike in the action in the |
5557s | making good save mitsubi be able to get |
5560s | back on stage but barely he's gonna take |
5561s | a lot of damage in the process you know |
5564s | I'm I was going to say prior to both |
5566s | teams literally falling wow wow wow did |
5571s | he just beat and Aria at their own |
5573s | dagger game go off higher giant go off |
5576s | baby off the stage into the very first |
5578s | knockout for The Blue Team there Phantom |
5581s | and M Shin unfortunately not necessarily |
5583s | inside of the lead design I don't know |
5584s | why I'm saying unfortunately it's really |
5586s | really positive for the red team here |
5588s | wow next game wow |
5594s | awesome to me please because that that |
5597s | is literally what I'm excited to see |
5598s | inside of these matchups this is the |
5600s | adaptation I am so incredibly excited |
5602s | one thing I want to go ahead and Shout |
5603s | Out is the fact that even though that |
5604s | very first knockout was not necessarily |
5606s | grounded Iron Giant planted his iron |
5609s | booty on the ground a majority of the |
5611s | time and didn't go into the air unless |
5613s | he knew that Arya was already there to |
5615s | watch him and I think that's one of the |
5616s | biggest changes that I saw inside of |
5618s | this specific set the fact that red team |
5620s | recognized we need to not necessarily be |
5622s | inside the air we need to not let |
5623s | Superman fly against us we need to be |
5625s | much more careful and when you saw them |
5627s | get that level of coordination that's |
5628s | when you saw a lot more of these |
5630s | Knockouts being secured and red team's |
5632s | favor very very quickly literally in |
5634s | under two minutes the very first that |
5636s | that game was done it was incredibly |
5638s | fast paced but what are your thoughts on |
5640s | it Aussie I think it was incredibly fast |
5643s | paced that I missed so actually what got |
5645s | the KO against mitsuki at the very start |
5648s | so I'm glad we had the replay because I |
5649s | was able to analyze that and I saw what |
5651s | exactly happened which was incredibly |
5653s | big brain right or just insanely lucky |
5655s | one of the two so what happened is you |
5657s | notice that mitsu can try to chase after |
5658s | the Iron Giant mini Michael off the top |
5660s | left right because all they needed is |
5662s | just one up bare iron guys at 180 damage |
5664s | they're gonna easily get a ring out here |
5665s | but what happened in says you saw that |
5667s | Arya lost their life instead so why did |
5670s | this happen right it's because if you |
5672s | notice when Minnie Michael was coming |
5674s | back down with Iron Giant he was in Rage |
5675s | mode so what happened is he shot off his |
5678s | Rockets before Arya got the hit so the |
5681s | Rockets were right above her and they |
5683s | got she got smacked by the Rockets while |
5685s | they're off stage and that sent her up |
5687s | flying so because he had the forethought |
5689s | to shoot the Rockets before Arya could |
5691s | chase after him getting caught by the |
5692s | rocket send him off to the top of the |
5694s | blast zone I think that's what happened |
5696s | like again it happened off stage so I'm |
5698s | not sure exactly what cut Arya but if I |
5701s | had to guess S7 Adventure I guess it was |
5703s | the Rockets while being in Rage mode see |
5706s | I saw him come back down and I saw the |
5708s | Thorns proc so I had assumed that armor |
5710s | had |
5711s | a final hit |
5713s | rocket but I was a little bit unsure I'm |
5715s | really interested I'm gonna definitely |
5716s | have to go back to the replays yet again |
5718s | after we're done casting here because |
5720s | that was an incredibly exciting knockout |
5721s | and I I really think that instances like |
5723s | that are why I love high-level |
5725s | multiverses so much you know it's so |
5727s | fast it's so incredibly quick and you |
5730s | have to be able to respond so quickly to |
5732s | your opponent inside of matches like |
5734s | this which can ultimately result in you |
5736s | getting permanent momentum moving |
5737s | forward to this match originally I |
5739s | thought this was going to be a shout out |
5740s | by Phantom but I think that uh I think |
5743s | that uh posi and Minnie Michael have |
5745s | actually shown that they are not going |
5747s | to take this lying down we may actually |
5748s | be seeing the start of a comeback here |
5755s | it wouldn't be the first time that we |
5757s | saw a 3-0 deficit go in the favor of the |
5759s | people at the losing side but to wait |
5762s | and see right because now we have the |
5763s | counter pick is going to be completely |
5765s | in blue team's favor for the rest of the |
5766s | set so that means stages right gonna go |
5768s | to uh Sky uh sky Arena with the flat |
5771s | stages insanely good counter picking and |
5773s | slices by Iron Giant because now you |
5774s | don't feel as claustrophobic you don't |
5775s | have trouble Landing anymore because |
5776s | there's plenty of room for you available |
5777s | to go left or right but the platforms |
5780s | aren't there so that's not gonna assist |
5781s | you with the landing so at the wait and |
5782s | see that's gonna be able to work out for |
5783s | them if it doesn't that's okay they have |
5785s | another game on top of that but speaking |
5786s | of another game they might not be able |
5787s | to give them one Phantom off stage gets |
5789s | a grab toss is Arya off stage you're |
5792s | gonna notice mealy bazio was in a very |
5793s | bad position gets called out again the |
5795s | sincerely good KO come here from fans |
5797s | don't play the offsage game to his |
5799s | finest moments |
5801s | really good coordination here by Blue |
5803s | Team I'm noticing they're literally not |
5804s | going anywhere separated every single |
5806s | time this this is what I'm scared about |
5808s | right now Aussie Aussie every single one |
5810s | of these situations has almost been like |
5812s | literally seconds off of being a double |
5813s | KO and it's always resulted in two |
5815s | stocks being lost it looks like they are |
5817s | trading one for one right now which is |
5819s | not necessarily what you want to do |
5820s | against a Superman or an Iron Giant team |
5822s | it's incredibly volatile right now for |
5824s | both teams |
5825s | yeah red team being at high damage on |
5828s | top of that not going to be looking good |
5830s | for them right oh wait hold on a second |
5832s | Phantom was in a bad spot uses the fly |
5833s | goes right through those bolts doesn't |
5835s | even care rage mode activate let's see |
5837s | what we're gonna be able to do have to |
5838s | avoid that green ball comes down with |
5839s | the body slam gets the big hit because |
5841s | you saw that uh corito was stuck in the |
5844s | ball for a second mitsuki has to be able |
5846s | to look out for it here we go gets |
5848s | hollowed by another side special |
5849s | offstage another fully charged cider |
5852s | hold on a second oh managed to retaliate |
5855s | it's still there |
5857s | has to be careful it has to be |
5858s | incredibly careful there right now okay |
5860s | the dagger is now gone no rage mode to |
5862s | speak up because we didn't go ahead and |
5863s | get it and that knockout means that |
5865s | Superman is fighting a 2V1 situation |
5866s | Arya does go ahead and respawn so now |
5868s | they have changed their sides over to |
5870s | that Aria it looks as though Arya is |
5872s | just trying to keep them off of her |
5873s | right now and at a hundred percent red |
5876s | team Arya is a nasty position no dagger |
5878s | but that does secure The Knockout moving |
5880s | Phantom and M Shin up on the loser side |
5883s | inside of a 3-1 situation they are |
5885s | incredibly hot right now honestly I |
5887s | don't know if anybody I don't know if |
5889s | anybody can deny them the wins that they |
5891s | want |
5893s | no absolutely not just shutting down |
5895s | this loser's bracket run from bazio and |
5898s | Minnie Michael denying them any further |
5900s | climb but honestly congratulations to |
5902s | them for getting seventh place and |
5904s | qualifying for finals off of losing |
5906s | their first round of the tournament so |
5908s | they might be sad about their loss here |
5910s | today but they cannot be sad about being |
5911s | able to qualify here in a couple weeks |
5913s | Phantom and Mexican moving on to the |
5915s | bracket though they got a lot more to |
5916s | prove here with this Superman Arya team |
5918s | is going to go back into losers quarters |
5920s | later on in the day fantastic gameplay |
5923s | from both teams all around Phantom was |
5925s | definitely playing out of his mind in my |
5926s | opinion I feel like if I had to name an |
5928s | MVP it would be Phantom he just got so |
5931s | many early ring outs off stage |
5932s | especially against the likes of Iron |
5934s | Giant who thrives of being able to |
5936s | survive for as long as possible Iron |
5938s | Giant takes the tank roll to a literal |
5941s | role like he like I am my job is to just |
5944s | be alive and not lose my lives then |
5947s | that's exactly what they were doing and |
5948s | Phantom was just denying him that access |
5950s | you know in addition it's also really |
5952s | important to note that is the very first |
5954s | time that their eggs has actually been a |
5956s | 3-1 inside of top eight so that's in no |
5960s | way shape or form uh I don't think |
5962s | truthfully that uh posi or mini Michael |
5964s | have anything to be ashamed of that was |
5965s | a fantastic showing in an amazing |
5968s | amazing uh Showcase in general from all |
5971s | of those matches I really appreciate it |
5973s | uh watching it but one of the things I |
5974s | wanted to shout out specifically was |
5976s | some of the follow-ups that I felt like |
5978s | mini Michael uh the Arya player actually |
5980s | had in a lot of those setups I I want to |
5982s | note that Iron Giant did a fantastic job |
5984s | of being the big body of getting a lot |
5986s | of of getting a lot and blocking a lot |
5988s | of the pressure being on Arya but there |
5990s | were several times where Arya followed |
5992s | up and basically made situations that |
5994s | ended up becoming either a double |
5996s | knockout or a knockout in and of itself |
5998s | and I think that's a that's a that's a |
5999s | real that's a real talent that can get |
6001s | you far inside of future matches of |
6003s | course but unfortunately as you said |
6004s | previously uh they're no longer inside |
6006s | the bracket we are going to see Phantom |
6007s | uh and his teammate moving forward |
6009s | inside of this bracket but I do have to |
6010s | ask uh what was your personal favorite |
6013s | part as I have that previous match |
6014s | Aussie was there anything that really |
6016s | stood out to you that you're excited to |
6017s | see later on in the bracket coming out |
6019s | uh from Phantom and uh imshin |
6022s | brother I could go on and on about what |
6024s | I liked about that last set but I can't |
6026s | unfortunately because guys we gotta go |
6027s | to a quick break don't go anywhere we'll |
6030s | be right back |
6046s | [Music] |
6057s | foreign |
6063s | [Music] |
6085s | [Music] |
6094s | thank you |
6119s | foreign |
6120s | foreign |
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6150s | foreign |
6154s | [Music] |
6183s | foreign |
6188s | [Music] |
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6230s | foreign |
6232s | [Music] |
6260s | foreign |
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6292s | foreign |
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6328s | foreign |
6333s | [Music] |
6378s | foreign |
6383s | [Music] |
6429s | foreign |
6431s | [Music] |
6465s | [Music] |
6478s | thank you |
6489s | [Music] |
6499s | thank you |
6502s | [Applause] |
6502s | [Music] |
6549s | numbers |
6563s | foreign |
6566s | [Music] |
6577s | [Applause] |
6589s | [Music] |
6591s | [Applause] |
6618s | thank you |
6621s | [Music] |
6638s | foreign |
6640s | [Music] |
6667s | welcome back to multiverses fall |
6669s | Showdown European open number two trying |
6673s | to find our last eight players to put |
6675s | into the qualifiers two weeks from now |
6676s | we already have our top eight here now a |
6679s | top six two teams unfortunately going |
6681s | down pretty early on there in seventh |
6682s | place but of course into the nature of a |
6684s | bracket it's gonna happen that's just |
6686s | how things work out but my name is |
6687s | Aussie I'm joined here by Sharpie |
6689s | Sharpie house kicks how's everything |
6691s | going for you you know everything's |
6692s | going really really well because we had |
6694s | such an exciting round one outside of |
6696s | this top eight we had amazing players |
6698s | like Babar and El Rey on the bottom side |
6702s | of the bracket going up against Eck and |
6704s | uh Joseph who actually ultimately lost |
6707s | to Babar and Elroy we had Byron and rip |
6709s | move forward inside the bracket against |
6711s | Trump and ponak on the winner side we |
6713s | had pleb and Timmy ultimately fall short |
6715s | to two Senpai and MJ moving forward on |
6718s | bracket well they'll be playing against |
6720s | Byron and rip and inside of that |
6721s | previous match we actually had Phantom |
6723s | and M Shin play against Posse and many |
6725s | Michael who ultimately won and Phantom |
6727s | and emption will be moving forward |
6729s | inside of the loser's bracket as well so |
6731s | we have quite an exciting top eight plan |
6733s | but I want to remind everybody watching |
6736s | this tournament and listening inside of |
6737s | chat that you can stay tuned with all of |
6740s | the amazing High comprehensive Clips |
6743s | replays and dissections by going over to |
6745s | twitter.com mvsgaming and making sure |
6748s | that you're keeping abroad with |
6750s | everything going on inside of the |
6752s | competitive multiverses Community now |
6754s | Aussie as we go into this very next |
6756s | match of viren and VIP versus two Senpai |
6759s | and oh I apologize this is actually |
6761s | appears as though it's actually of a bar |
6764s | is is that Babar in Elroy am I correct |
6767s | this is uh this is pleb tank and Timmy |
6769s | facing off against Babar and Elroy yeah |
6771s | that's the first show we're going to be |
6772s | seeing here so you're going to notice |
6774s | that uh with Iron Giant and uh Morty |
6777s | right that's the team they've been |
6777s | running a lot recently we've been seeing |
6779s | a lot of iron Giants today a lot of |
6780s | mortys today seems to be quite the |
6783s | DraStic difference from two weeks ago EU |
6785s | opened number one we saw nothing but |
6787s | like Bugs Bunnies and Harleys so not |
6789s | seeing either of those characters today |
6791s | is so like uh I'm like experiencing |
6793s | Whiplash a little bit it's it's really |
6796s | nice to see uh kind of like that there's |
6799s | an established understanding that Morty |
6801s | appears to be a very very popular |
6802s | character right now inside of the state |
6805s | of multiverses especially at this level |
6806s | so I'm personally really enjoying it but |
6809s | as we go here this is I actually I |
6811s | believe the very first time we're going |
6812s | to be in promulence this top eight an |
6814s | exciting stage to say the least |
6817s | yeah I gotta show us what you've got |
6819s | here we go game number one The Blue Team |
6821s | versus red so you got Morty's on both |
6823s | sides having that home field advantage |
6825s | with the uh Rick and Morty stage |
6827s | extraordinaire up the wingtail is going |
6829s | to be a Play-Doh interesting starting |
6830s | stage by the way because with Elroy |
6832s | specifically you have plenty of room to |
6833s | be able to run away from if you have to |
6835s | go for the bolts you have plenty of |
6836s | rooms just kind of like space them out |
6837s | if he wants to but also helps him when |
6839s | he wants to build bolts himself so it's |
6841s | kind of like a double-edged sword a |
6843s | little bit based on what it says you |
6844s | want to go to so this is what they |
6845s | agreed to I'm gonna see how he's going |
6847s | to be able to play out blue team right |
6848s | up the gate already got pretty low |
6850s | damage you notice this Chase hold on a |
6851s | second that was a really bad spot to be |
6853s | I mean he had to pop those bolts in |
6855s | order to escape that situation |
6856s | oh I'm really really appreciating how |
6859s | hard they are sticking to this Iron |
6860s | Giant there's literally only one |
6862s | character on The Blue Team that's |
6864s | considered an assassin but both Morty |
6865s | and iron and Finn are making sure that |
6868s | Iron Giant is not allowed to get away |
6869s | with anything inside this bracket uh we |
6872s | do see no necessarily fall up there |
6874s | there was no up air to go ahead and |
6876s | knock out that road spin uh I'm sorry |
6879s | that Rose Morty but we are seeing a lot |
6881s | of projectiles being tossed out right |
6883s | now a knockout on the red horny but no |
6886s | knockout on that Iron Giant successfully |
6888s | falls back to the States and now we're |
6889s | back inside of seemingly neutral |
6893s | yeah I'm just getting sent out there I'm |
6897s | noticing a lot from Club tank not only |
6899s | in this set but in the assets that he's |
6900s | been doing a lot of high fires as you |
6902s | don't see too often from fence but it's |
6904s | a pretty strong tool it looks like Elroy |
6905s | was out of fuel to be able to fall down |
6907s | to the blast one it's gonna be the first |
6908s | life for red team and first playing the |
6910s | board for blue but unfortunately red |
6912s | team doing a fantastic job of just |
6914s | staying light but bartering a great job |
6916s | of just being the tank even though he's |
6918s | not the tank in this role that's iron |
6919s | Giants roll he's sitting at 52 damage |
6921s | and letting everyone take all of the |
6922s | bruising and beating while he just stays |
6923s | in the background plays this eight-point |
6925s | game gets the healing off of it uses the |
6927s | teleports to get rid of the debuff be |
6929s | able to save his teammate and just shoot |
6931s | projectiles from a distance very smart |
6933s | stuff |
6934s | I'm greatly appreciating Iron Giant |
6937s | survivability right now we've really |
6938s | only seen a singular knockout on iron |
6941s | diet right now and it's really up to him |
6943s | to be this huge stock as we go into this |
6946s | very possible final fourth stop for the |
6948s | red team they have to secure three |
6950s | additional Knockouts in order to stay |
6951s | inside of this set with a possible win |
6954s | and that down special does recover the |
6957s | fin all the way back on the other side |
6959s | of the state what an amazingly thought |
6962s | out Dawn special there by The Blue Team |
6964s | Warrior |
6965s | oh man you caught up by that up air |
6968s | you'll be able to send him flying |
6969s | towards the Blast Zone look at this |
6971s | combo tune coming out from fleb tank |
6972s | trying to get something going gets |
6974s | called out by the booty bomb gonna be |
6975s | able to survive a little bit longer |
6976s | against caught up pull the snake sit |
6978s | down and now it's on plug tank I love |
6981s | that recovery I cannot stress how great |
6982s | that recovery was Club tank recognized |
6985s | that he was out of resources at a very |
6986s | low damage so he stalled off stage by |
6989s | swinging his Aerials over and over again |
6990s | for Timmy to respawn in and use the save |
6993s | point to get danger instead of risking |
6995s | too many damage or potentially you're |
6996s | taking a very early KO very smart |
6999s | Synergy coming from their team oh |
7001s | unfortunately did not get that final hit |
7003s | on Iron Giant to go ahead and secure |
7005s | that knockout iron daddy is getting |
7007s | pretty at 174 exactly the thing that you |
7009s | expect from an Iron Giant enzymulons |
7011s | just really careful with that final |
7013s | stock right now and ultimately both |
7015s | teams just need one more time blue team |
7017s | looking a lot more healthy but on a |
7019s | stage like this it's truthfully |
7020s | anybody's game |
7022s | yeah right now though it's not looking |
7024s | too clean and reds team just purely |
7026s | based off of elroy's damage dude look at |
7028s | that 185 one more big swing off stage |
7031s | could potentially end this but hold on a |
7033s | second you see if it was kind of in a |
7034s | bad spot there it gets called down I |
7036s | heard The Sweet Spot sound effect Ben's |
7038s | gonna be able to clutch that out and put |
7040s | a point on the board for pleb tank and |
7042s | Timmy surviving until 202 is something |
7046s | that I think that Iron Giant can be very |
7048s | very proud of inside of this matchup |
7049s | look at the number of times that Iron |
7051s | Giant is literally being knocked off and |
7053s | not necessarily resulting inside of a |
7056s | knockout almost everything |
7058s | follow every single one of these |
7061s | follow-ups right here you can see Iron |
7062s | Giant really doesn't get knocked out |
7064s | that last one obviously a little bit of |
7066s | exception but like it's kind of |
7068s | ridiculous just how long iron giant's |
7070s | able to live inside of these some of |
7071s | these situations right here I really |
7073s | liked the these two follow-up Knockouts |
7075s | by the red team I think they did a great |
7077s | job at securing them and I think they |
7079s | did a really good job of being |
7081s | understanding and trying to take impress |
7082s | that Advantage is what I love to see |
7084s | that type of follow-up that type of |
7085s | coordination but ultimately inside this |
7087s | final knockout situation getting that |
7089s | iron diet up to 202 right here for a |
7093s | final knockout I mean at that point |
7095s | you've earned it at that point you've |
7096s | earned it right like just give it to him |
7098s | there's something beautiful about an |
7100s | Iron Giant that can live that long but |
7102s | also have a Morty to save his life every |
7105s | single time I'm telling you man if |
7107s | there's an MVP move of the today's |
7109s | tournament it's definitely a safe point |
7110s | I don't know how many ring outs Morty |
7112s | himself for today has prevented from |
7114s | happening just being able to bring his |
7116s | teammate back to the clutches I remember |
7118s | when the move first came out it wasn't |
7119s | working as intended like it was you'd |
7122s | have to be like very specific for it to |
7123s | actually save you but as mortys have |
7125s | gotten better and the move got a little |
7126s | bit buffed it's actually working out |
7128s | phenomenally it's not like an easy thing |
7130s | to do yes it is only one button push but |
7132s | you can't be committing to anything you |
7134s | can't be in the midst of trying to combo |
7136s | someone you can't be shooting off a |
7137s | projectile you can't be like being |
7140s | comboed yourself you have to be |
7142s | literally pushing no buttons you can't |
7143s | be mashing in order to get that save |
7145s | point to work out for you so it requires |
7147s | patience as a virtue is such a strong |
7150s | asset to have as a Morty Mane |
7152s | personally really appreciating some of |
7154s | the fluidity throughout these matches |
7157s | we're noticing that Finn is uh firstly I |
7160s | wanna I wanna shout out triple recovery |
7162s | on or triple jump on all of the perks |
7165s | for The Blue Team here because the that |
7167s | that that dedicated secondary jump |
7169s | recovery has been doing wonders for them |
7172s | inside of these matchups and has been |
7174s | really helping make sure that they're |
7175s | able to follow up on the majority of |
7177s | these of these moves especially on |
7179s | crimeulons with a really large stage I'd |
7180s | be interested in seeing if we actually |
7182s | do go back to cromulons I don't |
7183s | necessarily believe it is in blue team's |
7185s | favor inside of this instance uh but I |
7187s | I'm still I'm still I'm excited I'm |
7189s | excited to see uh mostly because red |
7191s | team has the counterfeit I don't think |
7193s | we'll see them go over to Sky Arena's no |
7196s | platform yeah we're going back to |
7197s | promulence okay |
7198s | um interesting thing interesting thing |
7200s | to save at least I I I feel as though if |
7203s | you can't do it the first time at |
7204s | communes you move you know but but I'm |
7207s | not playing they are and it's nah man |
7210s | run it back run it back |
7213s | give me that run back that's why that's |
7216s | how I'm feeling I think that's how red |
7217s | team is feeling it they felt pretty |
7218s | confident on that that first game they |
7220s | were just having a little bit of trouble |
7222s | sometimes but now they're coming back |
7224s | into it and fighting with the Vengeance |
7225s | unfortunately Elroy already at 110. the |
7228s | game just started taking so much damage |
7230s | off the game that's the nature of fish |
7232s | being an Iron Giant main though just |
7233s | having that |
7235s | um that |
7236s | potential ability to be able to just get |
7238s | comboed and explode at a very early |
7240s | damage it's something scary to be on the |
7242s | lookout for |
7243s | I'm somewhat somewhat surprised that uh |
7247s | bluetooth's Morty is able to really just |
7249s | sit back and kind of play more of a mage |
7251s | role inside of this instance uh playing |
7253s | with the projectile and grenade game to |
7255s | kind of keep Iron Giant at Bay and keep |
7257s | Iron Giant away from his own Morty |
7259s | inside of this instant um it's really |
7261s | really nice to see Tim acknowledge that |
7263s | and understand that his job here is |
7265s | really just to kind of Provide support |
7267s | to the vet |
7269s | yeah just being able to try to Survivor |
7271s | as long as possible such as a powerful |
7273s | tool to have in your asset but now all |
7276s | of a sudden 201 damage on Elroy trying |
7278s | to survive a little bit as long as you |
7279s | can you notice this Chase from uh flap |
7282s | tank he's trying to get out there |
7283s | unfortunately gets caught out by the |
7285s | green orb of Doom down here not gonna be |
7287s | able to finish him off morning gonna be |
7288s | able to survive a little bit longer it's |
7290s | called out by the dump from top of the |
7292s | screen what are you doing in that |
7293s | situation |
7294s | yeah triple jump does not assist inside |
7297s | that situation did you go ahead and try |
7299s | to recover but wasn't able to do it |
7300s | because that UFO was still on pool down |
7302s | there a really really nice weekend come |
7305s | out here on that fin is racked up at 161 |
7308s | right now and with an Iron Giant hot on |
7310s | his tail he has to be careful it has to |
7312s | be aggressive and with very few |
7314s | recoveries being able to get back on |
7315s | stage immediately getting butt bounced |
7317s | that's the type of awareness that we're |
7319s | looking for with Iron Giant here very |
7322s | very very good you know at first I was |
7323s | kind of questioning thing but the way |
7325s | that I'm watching Elroy moves now it |
7327s | makes a lot of sense about why they |
7329s | count back over to the stage |
7331s | yeah it's just uh it because when the |
7334s | stereos sounds go away the series are |
7336s | gone it's actually a pretty |
7337s | claustrophobic stage with Iron Giant can |
7339s | thrive on unfortunately he's kind of |
7341s | having trouble getting back on stage |
7342s | currently and caught by a constant |
7344s | amount of down attacks and downers from |
7346s | flood tank but because of iron giant's |
7347s | highways you'll be able to survive to |
7349s | fight another day Morty gonna try to get |
7351s | back on stage here we're sitting at 123 |
7353s | damage let's see if you can try to |
7355s | survive it's another down air Iron Giant |
7357s | surviving the fight again |
7358s | have to be very careful right now I feel |
7361s | the the biggest issue right now for the |
7363s | blue team is actually managing the |
7364s | recoveries the minute they go off stage |
7366s | because Iron Giant is so easily able to |
7368s | say I'm a bird I'm a plate I'm an Iron |
7370s | Giant Mane uh I I you have to be careful |
7373s | about that man they can just come |
7374s | through the sky and knock you out of it |
7375s | you know |
7377s | that's exactly what he's doing just |
7379s | falling down this guy coming down with |
7381s | the body slam the Cannonball |
7382s | extraordinaire and now all of a sudden |
7384s | they find himself both on Match Point |
7386s | the thing is Club tank is the one that |
7388s | has to try to stay alive a little bit |
7390s | longer you'll notice that plug Tank's |
7391s | gonna take like the back wall a little |
7392s | bit here because he is out of 88 damage |
7394s | we'll see if they can be able to just |
7395s | hold on a second double combo damage the |
7397s | shabama BAM all of a sudden Babar is |
7400s | that triple digits off of that one small |
7402s | combo and now this can turn into |
7405s | something great of course valar's gonna |
7406s | be the one be in the back line that's |
7407s | Morty's job stay back there let Iron |
7409s | Dragon take the brunt of the work |
7411s | because he's gonna try to be able to you |
7413s | know |
7413s | be in there for as long as he can gets |
7416s | caught by the hammer more still survives |
7417s | 135 damages the UFO to recharge |
7419s | resources get back on stage there's a |
7421s | side Specialists are having trouble he's |
7422s | been off stage his entire time sees a |
7424s | touchdown on the ground managed to |
7425s | finally touch grass survive a little bit |
7427s | longer look out for that green ball |
7428s | coming in who throws the gems once the |
7431s | other special not gonna be able to give |
7432s | it to him gets called out by The |
7433s | Cannonball jumps off stage what he's |
7435s | gonna be able to be able to find out |
7436s | just needs one big hit |
7438s | sliding and charged up attack runs |
7441s | across the entirety of cromulons to get |
7444s | that swing and send him off to the top |
7446s | blue team takes yet another point for |
7448s | themselves now looking at this very last |
7451s | match there are a couple things that I |
7452s | wanted to actually notate specifically |
7453s | about plebs Play Because while pleb did |
7455s | secure that final knockout I saw a |
7457s | couple things that were a little bit |
7458s | concerning the first of which is that |
7459s | pleb actually went for another aerial |
7461s | high five several times inside the |
7463s | bracket inside of this previous match I |
7465s | actually thought it happened twice |
7466s | inside of this match and I saw it twice |
7467s | inside the match previous to this |
7468s | neither time has connected that's a |
7470s | total of four attempts with a zero |
7472s | percent confirm um that that final final |
7474s | confirm for that final knockout which |
7477s | we'll see in but a few moment here was |
7478s | so incredibly important because as you |
7479s | said it was a sliding incoming so it |
7482s | really was incredibly dangerous |
7483s | especially with plebs sitting there at |
7485s | an incredibly high percentage especially |
7488s | against an Iron Giant you're looking and |
7490s | you're playing with fire like this you |
7493s | know you Iron Giant is right there |
7495s | literally just one one aerial away from |
7498s | knocking you back out into the blast |
7501s | zone and you have to be incredibly |
7502s | careful but I really do like that |
7504s | wherewithal that both pleb and uh and |
7506s | Timmy had going into the final match up |
7508s | I truthfully if you would if you had |
7510s | asked me to put down money they would |
7512s | not have been my pick coming out on top |
7513s | inside of that previous match but I'm |
7515s | really happy that they did because now |
7516s | they have an opportunity to bring that |
7518s | momentum back onto their side inside of |
7520s | this set |
7521s | yeah the fact that they have a 2-0 lead |
7523s | now is something that's going to be very |
7525s | scary for red team to try to bring back |
7528s | from the depths of Despair right because |
7530s | now it's like okay do you actually do |
7532s | the run back another time do you go back |
7534s | to crimeulons or do you try to mix it up |
7536s | for this because no matter what happens |
7538s | in the set this is your final counter |
7539s | pick win or lose that's that's just the |
7541s | results of it so if you win this you |
7543s | lose all access to whatever stages you |
7545s | want to pick you can only ban a couple |
7546s | stages and the enemy team does have the |
7548s | advantage in terms of where the scenery |
7550s | is going to be one thing that I really |
7552s | enjoyed from that previous set was just |
7553s | pleb tank going in there and trying to |
7555s | stay alive while also trying to secure |
7557s | those Kos right being like the true to |
7560s | Assassin Forum trying to like sneak in |
7562s | there find those Kos when it matters get |
7563s | those hits when it does like matter the |
7566s | most and I like that we've seen this a |
7568s | lot from this Germany team which we've |
7570s | been seeing a lot from you'll also |
7572s | notice that Finn not really spending |
7574s | gold the way you think he would right in |
7577s | the game whenever you collect a lot of |
7579s | gold how Finn's Mechanics Work is when |
7580s | you hit someone they drop a gold coin if |
7583s | you or your teammate pick that gold coin |
7584s | up that's 100 gold to Finn Finn can then |
7587s | spend that gold on a myriad of resources |
7589s | right you can open up the shop choose |
7591s | goose is shop you can open up get some |
7593s | speed boots which speeds up uh your |
7595s | Mobility for you and your teammate you |
7597s | can buy a projectile armor or you could |
7598s | buy which is just a big karate chop |
7601s | that can kill really early on but what |
7604s | we're seeing primarily uses that gold is |
7606s | for Gem toss is that's what we're seeing |
7608s | at a top levels fins primarily don't |
7610s | want to waste their gold on anything |
7611s | except for Gem toss is because it's such |
7614s | a valuable resource it only costs 100 |
7616s | gold and allows you to teleport to |
7618s | wherever that gem is going to be so if |
7620s | you're off stage and disadvantage and |
7622s | you toss it to the middle of the stage |
7623s | you just teleport right towards it it's |
7626s | that easy it only costs 100 coins |
7628s | meanwhile if you try to like spend it |
7630s | like on speed boots or if you try to |
7632s | spend it on especially by the |
7635s | way is like a big gamble if you |
7636s | spend 800 gold on and you use that |
7639s | karate I think it's 500 now actually if |
7641s | you that much gold on I forget |
7643s | because you never see it but demo cost |
7645s | so much gold if you see the chop you |
7648s | spend that goal it's gone you just threw |
7650s | away that gold it's no longer there |
7651s | because it because it wears off after |
7653s | that so instead of putting it on |
7654s | something gamble you want something more |
7656s | permanent like a gem toss Elliott you |
7657s | somewhere like speed boots which |
7659s | sometimes you'll see finzu because it's |
7660s | a permanent buff until one of you |
7661s | explodes so now we're gonna jump into |
7663s | game three or straight back to chromilon |
7665s | Sharpie I |
7668s | you know once again it's their toys and |
7671s | Stage not necessarily the choice I would |
7673s | have made tell me I don't understand I |
7674s | want to hear it I I want to hear it go |
7677s | off I really badly want them to go to |
7679s | treefort or to Scooby's mansion inside |
7681s | of this matchup I I I I I I'm saying let |
7685s | the cards lie where they're made |
7686s | obviously crimeulons is not necessarily |
7689s | working out the way you want but I if I |
7691s | I appreciate their tenacity if nothing |
7693s | else |
7694s | um in hindsight it's 20 20. it's really |
7696s | easy for me to sit here on the |
7697s | commentator's desk and say the stage |
7699s | isn't working out for you go somewhere |
7701s | else the higher giant has multiple uh |
7704s | multiple good counter picks but I also |
7705s | don't know what the counter picks needs |
7706s | to look like I don't know if treefort |
7708s | was up on the table I don't know if |
7709s | Scooby's on the table and I don't know |
7711s | if the team feels comfortable with |
7712s | Scooby's Mansion the way that certain |
7714s | iron Giants do so it's it's really just |
7716s | whatever they feel comfortable with and |
7718s | to be honest that's more important |
7720s | inside of the side of the bracket than |
7721s | anything else and as we look at this |
7723s | right now you're seeing seeing |
7726s | unfortunately that iron diet can scrape |
7729s | through the glass Zone to be the very |
7730s | first knockout for the blue team's favor |
7732s | you can't help but think promulence you |
7736s | know |
7736s | let's just see if red team's able to |
7738s | make this book we do see the projectile |
7740s | game coming out from Iron Giant already |
7741s | at 118 that enemy Morty flying right now |
7746s | uh pleb is not taking any of this lying |
7749s | down and it immediately resources his |
7751s | teammate even though he is at 82 and |
7753s | we're seeing Timmy try to fly around and |
7757s | prevent himself from getting hit there |
7758s | nope no follow-up from that Iron Giant |
7760s | just trying to recover right now and |
7762s | trying not to get down here it appears |
7764s | ultimately missing that Morty down here |
7766s | quickly easy to dodge very very nice |
7768s | clean play so far by the red team who is |
7770s | unfortunately two stocks under the board |
7772s | team right now not looking super great |
7773s | for them |
7774s | yeah Timmy you know obviously just kind |
7776s | of like pick his choices carefully right |
7779s | like who are you gonna go after it's |
7780s | more important to try to get that Spike |
7781s | Iron Giant or save your teammate and get |
7783s | a kill on top of that speaking of chaos |
7785s | it's gonna be the first one for red team |
7786s | gonna be able to try to tie this up |
7788s | potentially they can get one more on |
7790s | that club tank not allowing them just |
7792s | swing in that sort of his over and over |
7793s | again just getting constant amount of |
7795s | hits on both of the opponents goes up |
7797s | there chases after him gets the near |
7799s | kick into it up there things are looking |
7801s | believe for red team things are really |
7804s | not super great here uh no follow-up |
7806s | luckily for that Iron Giant unluckily |
7809s | for that Finn who immediately recovers |
7811s | because of that down special from Morty |
7813s | right there uh that could be death every |
7815s | single time I see Iron Giant gold beside |
7817s | this Blast Zone I am just praying for |
7819s | him to be able to recover back to the |
7820s | ground because that's the stage that's |
7822s | the state that the red team's in right |
7823s | now it almost feels as though they're |
7824s | playing right now just to not lose which |
7826s | is what you want to be in as soon as |
7827s | that final knockout comes out because |
7829s | now ultimately pleb and Timmy move |
7831s | forward on this loser's bracket side 3-0 |
7834s | over El Rey and |
7838s | Germany's last reps making it all the |
7841s | way to top four of this bracket pleb |
7843s | tank and Timmy getting a very strong 3-0 |
7846s | to secure themselves that guaranteed |
7848s | spot meanwhile the bar in Elroy going |
7850s | down at the fifth place finish again |
7851s | it's okay they qualified for finals they |
7853s | can prove themselves again here two |
7855s | weeks from now but right now at this |
7856s | point people are fighting for this |
7858s | tournament alone they're fighting for |
7859s | seating purposes and they're fighting |
7861s | for that Moolah on the line you know you |
7863s | want to take some of that big chunk |
7864s | change yes the file is gonna have way |
7866s | more money on the line but there's still |
7867s | a healthy amount here today for sure and |
7870s | you know going into these matches I've |
7872s | always noticed uh that like it almost is |
7876s | always truthfully up to the very first |
7879s | team who wins the match to kind of |
7881s | retain that momentum lead going through |
7883s | it I think the only time we've ever seen |
7884s | it broke it so so far inside of the |
7886s | match is actually when we were watching |
7888s | um the phantom and emson match |
7891s | previously before the break which was |
7893s | Superman and Arya notoriously and we |
7895s | actually saw uh pazia mini Michael uh |
7898s | actually go through inside of that third |
7900s | game and claim themselves a win but |
7902s | every other match has been a 3-0 like we |
7904s | just saw so as we go into this very next |
7906s | match of uh Trav and ponic versus |
7909s | phantom and emson I'm kind of interested |
7911s | to see as to whether or not they will |
7913s | continue kind of like the 3-0 shutout |
7915s | that we've seen so far in the entirety |
7917s | of this bracket or whether or not |
7918s | they'll actually change it slightly up |
7920s | do you have any thoughts as to any |
7921s | predictions we may see in this upcoming |
7923s | match here |
7924s | uh if history repeats itself especially |
7927s | with the last couple tournaments that we |
7928s | saw 3os tend to be really common until |
7930s | we get near the end of the bracket when |
7932s | I say near the end of the bracket I mean |
7933s | like top four uh it's just like some |
7935s | teams just kind of figure it out and |
7937s | then they have it solve for the rest of |
7939s | the set we did see a three two uh two |
7941s | Senpai and MJ taking it out on blood |
7943s | tank and Timmy sending them down to |
7944s | losers that was a 3-2 uh finish that we |
7946s | saw over winners but like you said |
7947s | everything else |
7949s | 30303130 so tons of those uh unfortunate |
7954s | 30s that you've been seeing I I would |
7957s | say it's probably going to be another |
7958s | 3-0 the question is who's gonna do it |
7961s | right because panics and trab they're |
7963s | the ones that came from uh Winner's side |
7965s | they uh so they already didn't like lose |
7968s | yet so getting sent all the way down |
7970s | there try to see if they can try to like |
7972s | lose a second time because one of the |
7973s | worst things you can do when you go into |
7974s | a top eight is go zero two right getting |
7977s | fifth place in top eight from Winter |
7980s | side is like the most unfortunate |
7981s | placement because it's just like wow top |
7983s | eight date came here I am and I lost |
7985s | both my sets good night everybody like |
7988s | it's a hard place to occupy for sure and |
7990s | since we are obviously both fighting |
7992s | game players we we both know the feeling |
7994s | and I'm sure that there are thousands of |
7996s | Watchers right now and and hundreds of |
7998s | people inside the chat who can |
7999s | unfortunately also relate to that |
8001s | feeling as well so uh obviously as we go |
8004s | into this very next set we're not |
8005s | wishing uh laws on either one but I'm |
8007s | incredibly excited to see how Phantom |
8010s | and imshin perform inside of this next |
8012s | match the previous time that Phantom and |
8014s | emson actually played I saw a very good |
8017s | adaptation from their opponents which I |
8019s | ultimately thought may result inside of |
8021s | a victory for them but they ultimately |
8023s | got shut down the very next match uh you |
8026s | mentioned several times inside of the |
8028s | very last match where we saw Phantom and |
8030s | imshin that they are playing quote |
8032s | unquote hot which to those of you who |
8033s | may not necessarily be familiar with |
8034s | fighting games or competitive game it's |
8036s | basically the idea that playing |
8038s | consistently on a tear on a on an uh on |
8042s | a uh up slant basically consistently |
8044s | winning and just uh steamrolling your |
8046s | opponent with every opportunity that you |
8048s | get do you believe that they may |
8050s | continue this going into this round two |
8052s | of losers |
8054s | I think it's either that or they're |
8056s | going to get steamrolled I legit think |
8058s | that this set is going to be a 3-0 I |
8060s | just don't know who's going to get the |
8062s | 3-0 that's if I were to guess I don't |
8063s | know both but just watching both teams |
8065s | play that's just kind of like the vibe |
8067s | that I got especially from pantom's team |
8069s | and uh this is the first time these guys |
8071s | are fighting each other which by the way |
8073s | that last set they fought the winners uh |
8075s | plug tank and Timmy actually sent Babar |
8077s | and Elroy two losers and then double |
8078s | eliminated them so whenever you see |
8080s | something like that that's super |
8081s | unfortunate going down in the fifth |
8082s | place finish but this time around we're |
8085s | not seeing that this is the first time |
8087s | these guys are facing off against each |
8088s | other so anything is possible panic's |
8091s | coming from Netherlands trab from Sweden |
8093s | facing off against Phantom who honestly |
8096s | this Superman and uh the mitsuki uh the |
8100s | Arya representing France it's gonna be |
8102s | kind of like a who which Region's gonna |
8104s | come out on top who's gonna be able to |
8106s | win this who's gonna be able to try to |
8108s | represent EU in fashion and honestly I |
8111s | can't wait to see what we're gonna be |
8112s | able to bring to the table because this |
8114s | bracket so far we've seen very little of |
8116s | France and the reason for that is |
8118s | because they all qualified in the two |
8120s | weeks ago I think in Europe France is |
8122s | one of the most dominating countries out |
8123s | there they've been like pushing the |
8126s | Esports scene very hard consistently |
8128s | having insanely high turnouts for their |
8130s | start.gg brackets especially all the |
8132s | Grassroots tournaments they've been |
8133s | putting on and so to see them like have |
8135s | like five people qual five teams qualify |
8138s | two weeks ago did not Shock me at all so |
8140s | to see that there's only one France rep |
8142s | in this bracket this top eight is like |
8145s | okay that's because they all qualify |
8146s | already so France has always been on top |
8148s | and I won't be shocked that they managed |
8150s | to push this even further Beyond fifth |
8152s | place he's just gonna have to face off |
8153s | against this Fin and Rain dog first |
8155s | now I want to go ahead and Shout out a |
8157s | perk that I actually saw Phantom taking |
8159s | here who is the Superman player I saw |
8161s | the perk of hit him when they're down |
8162s | now that perk is not necessarily stacked |
8164s | it's just a solo perk but it does |
8166s | increase via damage by five percent when |
8168s | you are hitting D buffed enemies an |
8171s | incredibly strong perk especially when |
8173s | you consider the fact that Arya has the |
8175s | ability to already debuff enemies by |
8178s | giving them that weakened perk |
8180s | increasing the amount of damage that |
8181s | they get so you're looking at situations |
8183s | where uh Superman will be able to secure |
8186s | even more Knockouts than previously it's |
8188s | really just going to come down to |
8189s | awareness and whether or not rain dog's |
8191s | able to stay and safely out of |
8193s | Superman's grass now as we go into this |
8195s | round star we already see in a very very |
8196s | immediate hustle both players trying to |
8199s | go ahead and get onto that Arya blue |
8201s | team very quickly trying to sandwich |
8203s | that Arya not necessarily uh not |
8205s | necessarily succeeding inside of this |
8206s | 1v1 situation ultimately taking more |
8208s | damage than they're able to dish out |
8209s | inside the situation brain dog trying to |
8211s | move back in ultimately not coming out |
8213s | on top it's just a very big scramble |
8214s | situation |
8216s | yeah meanwhile Phantom you know he's |
8218s | gonna chill near the top of the screen |
8220s | shut those laser eyes which is one of |
8222s | the safer moves for him to do it's on |
8223s | cooldown now but he's already at 122. |
8226s | they seem to be struggling to get any |
8228s | sort of like stage control right now |
8229s | Onyx and trap kind of dominating the |
8232s | center stage currently Traub off stage |
8234s | you notice that fox is going to come in |
8235s | and try to assist but unfortunately a |
8237s | sweet spot coming out from Arya sending |
8239s | him flying to the Blaster and 75 damage |
8241s | they were losing that entire game and to |
8244s | have that turn the tables on them that |
8246s | soon could spell the rest of the story |
8248s | for the rest of this game oh for sure a |
8250s | very good stun there by that Arya to go |
8253s | ahead and secure that down here on |
8254s | Rainbow getting him a secondary knockout |
8256s | inside this crucial first match right |
8258s | now now the Reds team can't necessarily |
8259s | let down because they are both at a very |
8262s | very formidable percent of course as we |
8264s | know Superman is a tank so that 179 is |
8266s | gonna get him further than Arya but aryo |
8268s | getting hit by a couple of years and |
8270s | that is a double KO putting blue team |
8272s | back on this map right now and suddenly |
8273s | this game's looking a lot more even than |
8275s | we thought previously |
8277s | what makes Finn such a strong Contender |
8279s | is being able to charge up those attacks |
8281s | on the ground to make them even stronger |
8283s | he ran up got the upswing on both of |
8285s | them and sent them both lines to the top |
8287s | of the blast zone unfortunately they're |
8288s | both at high damage right now Phantom |
8290s | one point away from sending them into a |
8293s | 1-0 lead and right now the Target and |
8295s | everyone's eyes is on panics and spin |
8298s | look at him he's trying to survive |
8299s | trying to get on a rain dog on top of |
8301s | that try to prevent him to be able to |
8302s | use the tether to bring him back into |
8303s | the thing they're gonna kind of wait |
8305s | this out a little bit get away from that |
8306s | passive damage just decided to open them |
8307s | up smack him up smackaroo gets the up |
8310s | there gets another one |
8318s | oh that was incredibly viewed I really |
8321s | enjoyed watching that uh Not only was |
8324s | blue team able to very quickly take uh |
8326s | control of the match after these first |
8328s | two Knockouts from the red team which I |
8330s | do want to commend uh the red team on |
8331s | because it was very very awareness I I |
8334s | actually thought the sun was used there |
8335s | and I didn't realize it was used later I |
8337s | almost felt it must have just been The |
8339s | Knockout from uh the side there but that |
8341s | double knockout that we just saw inside |
8343s | that replay almost appeared to be an |
8345s | actual tie changing knockout here |
8348s | because after that point in time not |
8350s | only did blue team start playing a lot |
8352s | more defensively but they started to |
8353s | play a lot more coordinated we see them |
8355s | stick together a lot more we see Finn |
8357s | take a little bit more of a defensive |
8358s | role and start protecting the rain dog a |
8361s | lot more just because of those |
8362s | percentages and because of that final |
8364s | stock that type of awareness coming out |
8366s | from tribe and panics inside of the |
8368s | situation I think ultimately pulled them |
8370s | out on top and I really appreciate it |
8372s | eating it truthfully I was not expecting |
8374s | that especially since previously Phantom |
8376s | and M shim have been performing so well |
8378s | by the first round of every single match |
8380s | they played with the exception of the |
8381s | one where they're tossed into losers |
8384s | Phantom coming out and getting called |
8386s | out by Rain Dogs up air was such a |
8390s | strong ladder combo sending them all the |
8393s | way to the top vertically and the second |
8395s | that happened Finn was like okay I got |
8398s | you I got the up attack here on the |
8400s | ground managed to secure that win that |
8402s | if there was a roller coaster match that |
8404s | we've seen today that was probably the |
8405s | most Looney Tunes one that I've seen |
8407s | literally just kind of just playing this |
8409s | tug of war this push and pull type of |
8411s | game that's exactly what that was |
8412s | because I had no idea I was on the edge |
8414s | of my seat wondering who was going to |
8415s | take away that first game and the first |
8417s | game is so important Sharpie because |
8419s | having that lead gives you counterpick |
8421s | Advantage being able to not you always |
8423s | have more counterpigs in your opponent's |
8425s | teams especially near the end it's |
8426s | always going to be a strong start for |
8428s | sure and we've talked about it at length |
8430s | we are actually seeing uh that looks |
8433s | like a strap that looks like a stripe |
8434s | locked in right there for Phantom very |
8437s | interesting counter pick now I I know uh |
8439s | stripe is one of the newer characters |
8440s | inside of the game I want to give a very |
8441s | brief uh introduction to strike to those |
8444s | of you who may not have necessarily |
8445s | known who this character is this |
8447s | character actually comes from Gremlins 2 |
8449s | which is old 80s franchise uh and |
8451s | they're actually considered an assassin |
8453s | by trade now uh the Gremlins has a |
8456s | plethora of different characters and |
8458s | stripe is a really really good character |
8459s | it's basically what happens after you |
8460s | feed a gremlin after midnight when it |
8462s | turns into stripe and he's uh just a |
8465s | plethora of Mischief basically he has |
8468s | not only a small gun he has a tricycle |
8471s | that he can use to kind of knock you off |
8472s | the stage but he also has |
8474s | um a a stage control item that is kind |
8478s | of like I believe it's like a buzz saw |
8479s | basically which makes it so that you |
8482s | cannot come back down into the ground or |
8484s | basically you have to worry about your |
8485s | knockout game he's very very good at |
8487s | securing Knockouts as well because of |
8489s | that gun that gun has an auto tracker |
8491s | that can very easily remove that final |
8494s | recovery for you so blue team definitely |
8495s | has to watch out of type of situations |
8497s | maybe not as much as Superman as they |
8499s | did against Superman but definitely they |
8501s | still need to be careful going into the |
8502s | very next time yeah he's also uh running |
8505s | the unique perk that allows him to be |
8507s | able to transfer his debuffs to his |
8509s | opponents if he latches onto them which |
8510s | is so yeah we've been seeing a lot right |
8512s | like all these debuffs are getting from |
8513s | rain dog alone that's what's making it |
8515s | actually a pretty strong counter pick |
8516s | alone on top of that being able to play |
8518s | The Rush down maybe he felt like he |
8519s | couldn't keep up with Superman on top so |
8521s | being as faster mobile characters will |
8523s | be able to play the long projectile long |
8525s | game can help them out tremendously so |
8527s | we'll see how Phantom Stripes gonna be |
8528s | able to play out here gets The Gunshot |
8530s | has two more shots on top of that |
8531s | couldn't get the KO on unfortunately |
8532s | still sitting at 151 gets called out by |
8535s | the side air and now bringing this to a |
8536s | one-point lead in favor of red team and |
8538s | that's exactly what I was talking about |
8539s | right there those shots actually took |
8541s | away all of rain dog's recovery Arya |
8543s | reading on to that probably wasn't able |
8544s | to go in an air and meet rain dog but as |
8547s | soon as rain dog did come back to this |
8548s | place to recover those uh recoveries |
8551s | specifically Arya was able to meet them |
8553s | with a beautiful sair to go ahead and |
8555s | finish off that very first knockout and |
8557s | I think that's what a lot of what you |
8558s | can expect when you're going into a |
8559s | striped magic you have to be careful the |
8561s | minute you leave stage this double |
8563s | assassin's team is no joke and they have |
8565s | to be very respectful |
8567s | yeah just being able to come out there |
8569s | and just rush down your opponents as |
8570s | fast as possible becomes a little bit |
8572s | more difficult right because you're |
8573s | noticing that Trump is having a little |
8575s | bit of difficulty dealing with this uh |
8576s | pesky stripe that's just constantly on I |
8579s | feel like stripe is the Phantom is just |
8581s | constantly locking down trap not |
8582s | allowing him to play the game and he |
8584s | wants to that's why you have to fight |
8585s | against supports right that long tether |
8586s | That's Not Gonna Save ring dog it's |
8588s | supposed to say Vin but if he's gonna |
8590s | get caught by it he's gonna be the one |
8591s | sitting down to the blast so now you see |
8592s | red team with a pretty strong lead yeah |
8595s | red team is absolutely benefiting from |
8597s | that counter pick on strike right now |
8599s | we're noticing all the damage going out |
8601s | on strike which I think is exactly what |
8603s | red team wants here you see Arya |
8605s | securing a lot of these knockout |
8606s | situations it almost appears as those |
8608s | stripers are just kind of the reason why |
8610s | arya's able to knock you out not |
8612s | necessarily the causality of it and I |
8615s | think that misdirection is securing a |
8617s | lot of opportunities to already come and |
8619s | clean that up and put them back on the |
8621s | board right now 1-1 now it's really |
8623s | interesting that this happened Oscar I'm |
8624s | going to let you walk us through the |
8625s | replays and then we'll get into that |
8626s | very last match |
8627s | yeah I mean Phantom and mitsuki |
8630s | obviously the stripe pick gonna be able |
8633s | to come out in dividends for this not |
8635s | allowing trab to play the game |
8637s | whatsoever I feel like just locking down |
8639s | rain dog is what helped them secure that |
8642s | win that was something I felt like uh |
8643s | Phantom Superman actually struggled a |
8645s | little bit with right being able to lock |
8647s | him down you notice every single one of |
8648s | these replays it's always about them |
8649s | chasing after rain dog not allowing rain |
8651s | dog to set up shop because what Rain |
8653s | Dogs want to do is set up shop from a |
8655s | very long distance through our |
8656s | projectiles throughout the firewalls get |
8658s | the tethers be able to save the |
8659s | teammates but when you have two |
8660s | assassins on you constantly when do you |
8662s | start when do you start to set it up how |
8664s | can you Zone your opponents when they're |
8665s | just constantly on you that was |
8667s | something that Superman struggled with |
8668s | and that stripe is very well equipped to |
8670s | deal with so this counter pick is |
8671s | actually working out extremely well for |
8673s | red team now I'm starting to understand |
8676s | why Phantom and imshin are such a threat |
8678s | inside of this topic even on the lower |
8681s | side of bracket you look at the |
8682s | adaptation that they have you look at |
8684s | the thought behind some of their counter |
8686s | picks for not only characters but stay |
8687s | ages and you start to really understand |
8689s | why they've been able to maintain this |
8691s | loan their adaptation is absolutely |
8694s | insane it's beautiful to see inside of |
8697s | action and it's even more exciting to |
8699s | look at inside of hindsight here because |
8701s | you watch all of these very very |
8703s | dedicated opportunities that they take |
8705s | to not only uh really punish their |
8708s | opponents for their missteps and |
8709s | misgivings but also create opportunities |
8711s | for their for their opponents to make |
8713s | decisions where they already know what |
8715s | the outcome of those decisions are going |
8716s | to be that is the level of play I'm |
8718s | always excited to see inside of Aussie |
8719s | and I'm so incredibly excited to go into |
8721s | this game three here |
8722s | yeah game number three tied up series |
8725s | gonna see how this is gonna be able to |
8727s | play out for the rest of it because |
8729s | right now I think the difficult Choice |
8732s | currently is how to deal with that pesky |
8734s | stripe bro you fed him after midnight |
8736s | and now you're paying the consequences |
8738s | what can we do here sky Arena no |
8741s | platforms that's gonna allow uh travio |
8744s | to have a bigger Open Stage defensive |
8746s | less platforms for him to be able to |
8747s | land with the most platforms be able to |
8749s | put the gem on but honestly he didn't |
8751s | have enough time to do that I was |
8753s | special anyways look at this Chase off |
8754s | stage 31 damage off of just pushing him |
8757s | off that could have been a potential KO |
8758s | if it wasn't for phonics to come in and |
8760s | try to like assist his teammate in some |
8762s | way there is so much damage being traded |
8764s | right now and ultimately I want to say |
8766s | that it almost looks as though it's not |
8768s | necessarily in Bluetooth favor because |
8769s | they are actively being pushed inside of |
8771s | a situation where there are inside of |
8772s | the air is that a previous matchup look |
8774s | at that very first knockout right there |
8775s | that is the red team's win condition |
8777s | right now they want you inside of the |
8779s | air very good trade right there for them |
8781s | today ultimately what I'm saying the red |
8783s | team wants you inside the air the red |
8785s | team wants you to use all of your |
8786s | recoveries to safely recover back onto |
8789s | the stage that is their win condition |
8790s | and every single time that it happens |
8792s | we're looking at a very nice follow-up |
8794s | there by Blue Team who is now two stocks |
8796s | out over red team's one song |
8800s | yeah already doing a fantastic job look |
8802s | at this Chase coming up from panics just |
8804s | trying to allow him to be able to play |
8805s | aggressive as possible especially that |
8806s | tether is active that allows phonics to |
8808s | go as aggressive and not fear death |
8810s | right because if you go off stage you |
8812s | know that rain dog is there to help |
8814s | bring you back down to Earth around you |
8816s | a little bit right he's grounded charged |
8817s | up attacks also getting a big Ko's here |
8820s | trying to get a lot of knockback against |
8821s | their opponents they're going to try to |
8823s | kind of chill back try to put up these |
8825s | gems they're not going to be able to get |
8826s | the opportunity look at Reggie and chase |
8827s | after him goes for the shots then |
8828s | they're still active not gonna be able |
8829s | to try to pull go for that pull just yet |
8831s | throwing out the projectiles to get them |
8832s | back on stage using the Wall Street |
8834s | cover gets called by another side air |
8835s | they're in a bad spot right now both |
8837s | blue team offstage trying to get back on |
8839s | gets called up by the up there |
8840s | immediately the tether is like not |
8841s | having any of those comboses |
8845s | gonna be able to give them that lead one |
8847s | KO away from solidifying themselves this |
8850s | game win you know it's really |
8852s | interesting as mobile as the red team is |
8854s | I'm not necessarily them be able to |
8856s | secure those Knockouts right now it |
8858s | almost feels as though for me very very |
8860s | good there very good but now stripe has |
8862s | to be incredibly careful right now |
8863s | because he is literally only one up air |
8866s | away from this rain dog or one down air |
8869s | away from the spin of possibly meeting |
8871s | his own maker |
8873s | yeah |
8874s | oh unfortunately banto musler got called |
8877s | out midair when he used some of his |
8879s | resources and just kind of fell down to |
8880s | the Blast Zone in that situation you |
8883s | want to make sure that when you're the |
8884s | person with the high damage you want to |
8885s | stay in the background this part by the |
8887s | way this KO was super unfortunate |
8888s | because when panics got ko'd you saw |
8891s | trab try to get that tether but it just |
8894s | barely missed that would have secured he |
8896s | could have easily pulled pawnex in but |
8897s | it's okay they got the W in the end I |
8899s | guess that's what matters here in this |
8900s | tournament phonics and trab taken the |
8902s | 2-1 lead to try to secure themselves a |
8904s | win and another chance at this set I |
8908s | really want to shout out trop here |
8909s | because every single time I'm seeing |
8911s | their rain dog move incredibly clean |
8914s | inside of every single one of these |
8915s | matchups inside the very last match |
8917s | obviously we saw a lot of focus on rain |
8919s | dog and I think this match was |
8920s | absolutely no exception whatsoever there |
8922s | were several times that both members of |
8923s | The Blue Team were up inside of the air |
8925s | very very prone and ultimately what kept |
8927s | them safe there was there ever uh ever |
8929s | vessence basically I want to say like |
8931s | aerial threat when it came to Arya and |
8936s | stripes and coming they they stripe and |
8939s | Arya were a little bit scared to |
8940s | approach because of the flame incoming |
8943s | projectile game because Finn was right |
8945s | there to very possibly backpack them all |
8947s | the way up into the blast zone up up and |
8949s | away so I think that that type of |
8951s | coordination kept them alive a lot |
8952s | longer than we usually expected to see |
8954s | especially coming out of that previous |
8956s | match and now as we're sitting here with |
8958s | the blue team up 2-1 over the red team I |
8961s | can't help but think what adaptations do |
8963s | you expect to see from Phantom and M |
8964s | shim going into this very next match |
8967s | uh not much in my opinion I think it's |
8969s | good I think their game plan was working |
8971s | they just couldn't get those early chaos |
8974s | there's so many times we saw a red team |
8976s | actually push blue team towards the |
8978s | corner of the blast zone at very low |
8980s | damage but they just couldn't find their |
8982s | Mark with trying to like just get those |
8984s | Kos off really early on they couldn't |
8986s | finish the job they're really good at |
8988s | building it up but they just could never |
8989s | finish it and I could see them going |
8992s | back to that stage I think it's a pretty |
8993s | okay stage for them to run back to |
8995s | granted it was blue team's counter pick |
8997s | so I have to wait and see how they're |
8998s | gonna be able to play out here what I |
8999s | want to see a lot more of is a little |
9002s | bit more patient play coming out from |
9004s | Phantom which granted I know that's hard |
9006s | to do when you're playing the likes of |
9008s | stripe who has such great aerial |
9010s | Mobility wants to go in there shut down |
9012s | rain dog but there was actually an |
9013s | opportunity there where like mitsubkin |
9016s | was at 10 20 damage could have easily |
9018s | played the stock tank there for the last |
9020s | bit of that game but Phantom was like in |
9022s | the midst of the with them trying to get |
9024s | work going and unfortunately he was |
9026s | getting so zany that he actually used up |
9028s | all of his jumps and a lot of his |
9030s | resources that when he got called out he |
9031s | just didn't know how to get back onto |
9032s | the stage and just fell to his blast |
9034s | zone so maybe a little bit more patient |
9036s | play from Phantom I don't know if that |
9037s | means sticking with the stripe or going |
9038s | back to soups but I think stripe is the |
9041s | answer in my opinion I think he's just |
9042s | stick with it I'm inclined to agree with |
9044s | you I actually also think that the stage |
9046s | pick uh was very beneficial obviously to |
9049s | the red team there I do agree with the |
9051s | stripe with staying on stripe as a very |
9053s | strong character Choice here |
9055s | um one of the things that I was kind of |
9056s | also very interested by uh was fnatic's |
9059s | play I'm sorry a Phantom's play there |
9062s | because what we saw previously is I have |
9064s | both the very first match and inside of |
9065s | previous matches inside of this top |
9066s | eight with Phantom is that we saw a very |
9069s | aggressive very very like floaty |
9071s | Superman character and knowing that |
9073s | stripe doesn't necessarily have the stay |
9075s | tools to stay as floaty is much more of |
9078s | a kind of like stick Like Glue character |
9080s | uh really beat only by Arya inside of |
9083s | that sticking capacity uh you can't play |
9086s | them the same way are we seeing do you |
9088s | possibly think that we're seeing a |
9089s | little bit of disconnection here a |
9091s | little bit of like characteritis where |
9092s | you know it takes a couple of games for |
9094s | you to adapt and quickly remember that |
9096s | you're not necessarily you don't |
9096s | necessarily have the same toolkit as you |
9098s | did previously |
9099s | I don't think so I I I think it's just |
9102s | he's adapting to a new character and you |
9106s | got to remember that stripe is two weeks |
9108s | old so no one's gonna be a master of |
9111s | this character just yet so to pull him |
9112s | out here even no matter how good he is |
9114s | is always going to be a gamble in the |
9116s | tournament when the character is just |
9117s | brand new because you know you're |
9119s | Superman probably been playing Superman |
9120s | since like the alpha the beta maybe even |
9123s | the tech test like this character has |
9125s | been out for an extremely long time in |
9126s | comparison so you definitely have more |
9128s | Mastery over him so at the end of the |
9130s | day it could be something like that but |
9132s | I he's working it out he's making it |
9134s | work he's got to get these Rush downs we |
9136s | gotta get these early chaos if red team |
9137s | wants to bring this home they gotta |
9139s | secure these early chaos and keep trough |
9141s | from being able to play the game that he |
9142s | wants to do let's jump into game four |
9144s | for sure very very smart choice I |
9147s | Believe by going to trophy's edge here |
9148s | that is 100 and arya's benefits as we've |
9152s | seen inside of previous sets inside of |
9153s | this tournament those moving platforms |
9155s | only help really the Assassins recover |
9157s | and don't necessarily give as many |
9159s | opportunities characters like raindog to |
9161s | have a safe recovery and removing a lot |
9163s | of recovery options and I think that's |
9165s | instrumental for the red team to come |
9166s | out on top here we're seeing a lot of |
9168s | damage going down on the red team but |
9170s | even more being traded onto the blue |
9172s | side we have rain dog who sits at 68 |
9175s | Finn who's sitting at 67 now and those |
9177s | percentages are very quickly climbing on |
9179s | the red team sign already at 101 and uh |
9182s | we have the stripe at five right now |
9185s | that rain dog side we're just passively |
9187s | adding damage over time to both |
9189s | characters |
9190s | yeah it's a very strong tool to just |
9192s | have in your kit here's the kind of push |
9194s | I'm talking about right Phantom securing |
9197s | that stock it might not have been |
9198s | against rain dog but that was because |
9199s | you saw that Mexican was on the rain dog |
9202s | instead gets the follow-up The Gunshot |
9204s | could have potentially said I don't know |
9205s | that could have potentially been a KO |
9207s | but the gunshot might have slowed it |
9208s | down and sent the angle a little bit |
9210s | longer I'm not I cannot call that I'm |
9211s | not sure but that's not gonna be able to |
9214s | survive that down are gonna be able to |
9215s | send it off flying towards the top of |
9216s | the Blaster red team with a slightly |
9218s | took the Phantom try to stay light for |
9219s | as long as possible 145 damage let's see |
9222s | if they can just try to hang in there |
9223s | and not explode |
9226s | blue team just kind of taking the |
9228s | approach of we don't need to secure that |
9229s | knockout right now just having the 2V1 |
9231s | situation is enough and getting that |
9233s | damage on when they can opting to go |
9235s | with the Bird in Hand instead of the |
9236s | bird and Bush I think is kind of making |
9238s | them a real Force right now inside of |
9240s | this possible final game three if they |
9242s | win it |
9243s | yeah you're gonna notice again they're |
9245s | just trying to play this aggressive game |
9247s | hitting him with the melee attacks |
9249s | getting the gunshots afterwards Arya has |
9251s | to stay a little bit longer mitsukin at |
9253s | 126 damage under looking pretty bleak |
9256s | right now hold on a second gets a second |
9258s | follow-up that was such a sick again |
9260s | being able to send them all the way to |
9262s | the Flying once the downer gets |
9263s | challenged by the up air be able to |
9265s | fight to Live Another Day Trump instead |
9267s | of shop with that grenade to call it yet |
9268s | another by a double side |
9270s | now we're sitting in here at match point |
9272s | now they just gotta take out that man |
9274s | unfortunately that's gonna be already |
9275s | going down match point and both players |
9276s | favors again has to be able to go up |
9279s | there and help it out Phantom he's in a |
9281s | strong spot he's got to get back in |
9282s | there throwing up the bus stop here it |
9284s | comes melee attacks the Lord as they're |
9285s | trying to even it up bit by bit I'm |
9288s | really interested to see how that stripe |
9290s | is going to go ahead and recover right |
9290s | now because he is most likely to go |
9292s | ahead and be that final kale just like |
9293s | we saw on the very inside like the very |
9295s | last set of this and so ultimately |
9297s | looking at Arya trying to wrap up that |
9298s | damage does go ahead yet again rain dog |
9301s | coming down saying Bow Chicka Wow Wow |
9303s | gets that final knockout securing the |
9306s | win 3-1 for Traub and |
9310s | she's going to flip her Biz doing it |
9312s | with style showing that hey you know |
9315s | what we're not gonna go O2 here in Top |
9317s | bait we're not getting that fifth place |
9319s | finish we're gonna move on to lose our |
9320s | semis they probably have some more |
9321s | matches they want to put out there |
9322s | congratulations to Phantom and M Shin |
9324s | for being able to make it all the way to |
9326s | fifth place guaranteeing them a slot |
9328s | there in the finals two weeks from now |
9330s | by the way I honestly can't even believe |
9332s | that finals are happening this soon |
9334s | Sharpie we're already coming near the |
9336s | end of our circuit dude after today it's |
9338s | just n a West and East number two and |
9340s | then that's it finals rap for that and |
9343s | you know I just want to say what a |
9344s | fantastic showing from all of the |
9345s | players on both Nae na West and both |
9349s | sides of EU like EU is large you know |
9352s | and so seeing this level of talent |
9354s | exists throughout the entirety of that |
9356s | continent is very very powerful to see |
9359s | especially when you have adaptation like |
9361s | this uh I just want to point out that |
9364s | inside of that previous matchup Phantom |
9366s | and M Shin were going into that were my |
9369s | favorites to win this so seeing them be |
9372s | shut down by a team coming out here on |
9375s | from the previous winner side inside of |
9376s | top eight shows that there's some real |
9378s | talent inside of this match nobody |
9381s | should sleep on anybody as you said |
9383s | previously inside of this bracket this |
9385s | game requires you to be alert at all |
9387s | times the minute that you lose that |
9389s | attention is when you lose the game |
9391s | yeah no doubt in my mind we're gonna |
9394s | take a trip back over to the upper side |
9396s | of bracket by the way winners finals |
9398s | viren and rip facing up against two |
9401s | Senpai and MJ now when we look at our |
9403s | last four teams that are alive still in |
9405s | this bracket it's the four teams that |
9407s | started on Winner's side winter semis so |
9409s | not too big of a surprise here but this |
9412s | is the last time that people are gonna |
9413s | be able to play with a little bit of a |
9414s | safety net right loser that's going to |
9416s | be sent down to losers finals while the |
9418s | winner gets to move on into Grand so |
9420s | there's a lot at stake here you want to |
9421s | get guarantee yourself that additional |
9423s | safety net on top of that we're gonna |
9425s | jump into here Vernon RIP by the way |
9427s | coming from London UK it's gonna be Jake |
9429s | and Arya two sent by an MJ coming over |
9433s | and pulling the Netherlands respectively |
9435s | Rock and then Arya and Batman so if you |
9437s | if you if you haven't seen enough Arya |
9439s | we got some more Arya here for you today |
9441s | here we go Arya is a very popular pick |
9444s | and we've seen all throughout top eight |
9446s | on all regions truthfully and it makes a |
9449s | lot of sense arya's easily able to stick |
9451s | to her opponent as you can see right |
9454s | here immediately we have two Senpai |
9456s | sticking to both characters applying |
9458s | those weakened meaning that Batman's |
9460s | able to come back and put that smoke |
9462s | bomb down to get even more Stacks |
9466s | whoa that's huge |
9469s | that's huge |
9479s | and just like denying anyone from going |
9482s | up there you don't want to be on the top |
9483s | of the screen against a team like this |
9485s | it's a very scary same thing to them |
9487s | though |
9494s | [Music] |
9498s | currently on their final stop away from |
9501s | possibly winning his very first match |
9502s | right now and as you know establishing |
9504s | dominance on this very first match great |
9506s | Dodge there by that Arya for that |
9507s | batteries ultimately has no more aerial |
9509s | Dodges too uh red Arya does come through |
9511s | immediately |
9513s | that Jake and then comes to answer |
9515s | before that Batman really appreciate it |
9518s | really appreciating the follow-up here |
9520s | by Blue teams Arya V rip doing amazing |
9524s | Autumn blue Arya this game Austin |
9528s | yesterday |
9531s | as well |
9534s | uh like the do but at the end of the day |
9536s | every single start what what started the |
9539s | combo Sharpie it was up special from |
9542s | Jake every single KO started with |
9545s | someone getting caught by that it's such |
9547s | a strong it's a unique perk how the |
9549s | unique perk works is when you use that |
9551s | stretchy body if you get touched by the |
9553s | bottom of it you get sent flying up |
9555s | vertically from it right there again and |
9557s | you get put in such a bad position that |
9558s | you're just like combo food for whether |
9560s | you're up there or your partner's up |
9562s | there so all four Kos were very early on |
9566s | and is because they were just up at the |
9568s | top so how their game plan is working |
9570s | out which I am actually loving right now |
9572s | from viren and rip is the game plan is |
9575s | to have rip be it kind of near the |
9576s | bottom of the blast and try to send |
9578s | someone top while viren kind of chills |
9580s | on those platforms which gives them a |
9582s | little bit of an edge to try to jump up |
9583s | near the top to try to get those up |
9585s | special and get those sneaky early kills |
9587s | because if anyone just goes flying into |
9588s | it or if they jump after them they're |
9590s | done for us so for a counter pick I |
9593s | definitely expect like a flash stage no |
9594s | platforms allowed |
9596s | you know and that was actually going to |
9597s | be my very next chance do you my very |
9599s | next question to you do you think |
9600s | there's a chance and I have to ask you |
9603s | Aussie as a friend do you think there's |
9605s | a chance that we see Scooby's haunted |
9607s | mansion inside of it no absolutely not |
9609s | get that out of your brain right now |
9611s | Sharpie I'm going to shut this down you |
9612s | are not going to be seeing Scooby's |
9613s | Mansion I saw it once once this entire |
9616s | circuit uh the unfortunate truth of the |
9619s | matter is that a lot of top players just |
9621s | don't like playing there and you know |
9623s | there's reasons for them right you have |
9625s | like the uh little cranks at the top of |
9627s | the stages if you hit those it brings |
9629s | down the stage you have walls you have |
9631s | the weird ceiling that makes it so like |
9632s | if you go towards the middle it uh you |
9635s | know you're near the middle of that |
9636s | stage it's like there's a little hole so |
9637s | it allows for a little very zany |
9639s | mechanics to have and a lot of |
9641s | competitive players feel like it's just |
9643s | a little bit too much so they don't want |
9644s | to deal with all that which is why I |
9646s | think a lot of them are very excited for |
9648s | when Scooby's Mansion ruthless starts to |
9650s | become legal because as of today |
9652s | Scooby's mentioned ruthless is not |
9654s | allowed because it's too new but it was |
9656s | we always have to give like a little bit |
9657s | of a grace period whenever there's a new |
9659s | character a new stage a new mechanic in |
9660s | general just like let people like flesh |
9662s | it out a little bit before we bring it |
9663s | into a tournament format so it might be |
9665s | legal on later on in this circuit but |
9667s | for now we just got to deal with what we |
9669s | have left here another stage That You |
9670s | Don't See really often is tree fort and |
9672s | that's another stage why you don't see a |
9673s | lot in from top level players is because |
9676s | of the nature of the stage right there's |
9678s | three platforms on it it feels very |
9680s | claustrophobic people can explode at |
9682s | zero damage if they could Spike because |
9683s | the bottom of the blast zone is so close |
9685s | to the bottom of the stage so like it |
9688s | creates a lot of volatile moments and |
9690s | the last thing competitive players is |
9692s | once they don't want those volatile |
9693s | moments they want to be able to like |
9695s | play and feel a little bit more |
9696s | comfortable so people counter picking |
9698s | those stages are usually people are like |
9700s | I don't think we can beat this team so |
9701s | let's try something zany and if that |
9703s | ever is on the table the opponent's team |
9705s | is just gonna ban the stage |
9708s | that's my thoughts anyways no thank you |
9710s | for crushing my dreams Aussie I |
9712s | appreciate you no it's okay |
9714s | I got you if you ever like want to feel |
9718s | optimistic I'll crush your dreams right |
9719s | in front of you bro |
9723s | fantastic I believe it's game two right |
9726s | now we are going back over to Sky Arenas |
9728s | we are getting diarrhea right now look |
9730s | at this very commanding start yet |
9732s | another very early knockdown literally |
9735s | only 10 seconds on the match and blue |
9737s | team has already secured themselves to |
9739s | stop against the red team |
9741s | they are just playing out of their minds |
9745s | right now seriously like I I was |
9748s | actually eyeing their bracket |
9749s | performance earlier on Vernon |
9751s | specifically and they've only lost one |
9753s | game this entire tournament all of |
9756s | yesterday they only dropped one game to |
9757s | Gigi Gucci in effect and after that it's |
9760s | just been three or three O's two o's two |
9762s | o's so like and we're seeing why we're |
9764s | seeing why this is happening this team |
9765s | composition is working out in incredibly |
9767s | well for them very very strong |
9770s | commanding start here and you're |
9771s | noticing that red team's not keeping the |
9774s | slouching down obviously they're trying |
9775s | to go inside a very aggressive |
9776s | situations where they're able to they're |
9778s | just slightly coming out short when they |
9780s | need to secure those final Knockouts |
9782s | into the Blast Zone look at that that's |
9783s | the third time that Jake or Arya has |
9786s | been blasted into the blast zone and |
9787s | come out with their life still in fact |
9791s | I managed to finally get that first |
9793s | point speaking up couldn't live for that |
9795s | long and I don't know I've seen this |
9797s | time and again whenever you see a |
9799s | three-point to one point lead it is I I |
9802s | you usually never see the one point team |
9804s | take that lead like it's very rare |
9806s | because you just suck in a really bad |
9807s | spot two to three a little bit more than |
9809s | Google but still not in the greatest in |
9812s | spots so it's up for red team trying to |
9813s | get something really good get something |
9815s | really quick and try to even up this |
9817s | game hold on a second this could be the |
9819s | moment I'm talking about I mean they |
9820s | might just be making me eat my eat my |
9822s | socks bro hold on a sec now I'm really |
9825s | appreciating the bat bombs that I'm |
9827s | seeing coming out that recovery was just |
9829s | enough time to allow him to go ahead and |
9831s | support his own Aria inside of these |
9833s | instances but what I'm also worried |
9835s | about right now is Jake just taking more |
9838s | of a little bit like passive role |
9840s | waiting to get those others especially |
9842s | what we're talking about we're making |
9843s | him clutch inside of these situations |
9845s | I'm very concerned right now for red |
9848s | team safety effortless yeah I would be |
9851s | too you're gonna notice also viren with |
9854s | the blue team gonna be trying to like |
9855s | chill near the top of the Blaster not |
9857s | only to help him survive but you're |
9859s | being able to sneak out ring outs like |
9861s | that like that was the first time we saw |
9863s | Veron to kind of be a little bit |
9864s | aggressive when they were like trying to |
9866s | play the stock tank at the end and it |
9867s | was from such a safety a safe amount of |
9870s | positioning right Jake cider allows them |
9873s | to be able to use their like make an |
9875s | angle It Up Down to the side they can |
9877s | react to where their opponent's going |
9878s | and then once they swing it out it's |
9880s | such a big open hitbox so you just have |
9882s | to be like be able to respect it I'm |
9885s | somewhat surprised at the way that |
9888s | Tucson to Senpai and MJ are performing |
9890s | here mostly because previously inside of |
9892s | their match with pleb and Timmy it was |
9895s | actually one of the only three twos that |
9896s | we've seen inside of top eight thus far |
9898s | and so uh knowing that it was already so |
9901s | close with them and watching it not |
9902s | necessarily be like a 1v1 trade here but |
9905s | almost like a shutout when it comes to |
9907s | like the first part of the momentum |
9908s | inside of every single one of these |
9909s | matches leaves me very concerned right |
9911s | now especially since viren and Fripp are |
9913s | basically 2-0 currently inside of this |
9915s | Set uh do you think there's anything |
9917s | that two Senpai and MJ can do to kind of |
9919s | change the way the momentum is moving |
9921s | forward we're seeing a lot of very early |
9922s | Knockouts is there anything that Arya |
9924s | and Batman can do to kind of prevent the |
9926s | way that that's happening |
9929s | um I feel like the last game they |
9930s | adapted really well compared to the |
9932s | first game because if you ask me that |
9933s | question after game number one it would |
9935s | be stop chasing after uh Jake near the |
9937s | top of the blast zone because all those |
9939s | early kales are going up there but |
9941s | there's just a lot of times when you'll |
9942s | notice that verbs Jake jumps up to the |
9945s | top of the blast zone and is just kind |
9946s | of like waiting up there you know |
9948s | waiting for that right moment for them |
9950s | to go flying up there from our Australia |
9952s | hit or if they just jump after the chase |
9954s | after them kind of like goading them |
9955s | into chasing them that's what Jake wants |
9958s | so I don't want them to I don't want to |
9959s | see them chase after Jake when they're |
9961s | near the top of the blast zone instead |
9962s | just do like a dog pile 2V1 against the |
9965s | enemy Arya or enemy uh Arya instead you |
9967s | know so I think that's what we got to |
9969s | see is kind of just like let Jake |
9971s | understand that Jake is an advantage |
9973s | even though every other character in the |
9975s | game would probably be a disadvantage in |
9976s | that spot they're an advantage you just |
9978s | gotta accept that and just try to force |
9980s | the 2V1 against Arya instead yeah I I |
9983s | also want to get your thoughts |
9984s | specifically on something that we saw |
9986s | happen with viren and rip several times |
9987s | inside of that previous match there they |
9989s | were knocked up into the air several |
9992s | times into the blast zone several times |
9994s | by two Senpai and mji but that didn't |
9996s | result inside of a knockout what do you |
9998s | think could change perk wise or possibly |
10000s | stage Wise from happening are we looking |
10002s | at possibly going over to trophy's edge |
10004s | with lower ceilings |
10006s | uh so I feel like they pick sky Arena |
10009s | specifically to avoid that scenario |
10011s | because on the first stage it was sky |
10013s | Arena they exploded because of Jake so I |
10015s | feel like sky Arena is the stage to pick |
10017s | or like cromulons or something like that |
10019s | any big Open Stage that's exactly what |
10021s | we're gonna do yes I agree with this |
10022s | counterfeit you want that big ceiling |
10024s | even though you're not gonna be able to |
10025s | get your early Tails you're not going to |
10027s | be getting caught by early chaos from |
10028s | Jake it's gonna be harder for Jake to |
10029s | set up shop which is why we didn't see |
10031s | it as much game number two compared to |
10033s | game number one understandable really |
10035s | really good strong start so far by the |
10037s | red team racking up a lot of damage on |
10040s | Blue Team here and trying to to stay |
10041s | grounded for the most part trying to |
10043s | stay close to the center of the stage |
10044s | and we're seeing them not go up as far |
10047s | into the air out of respect for Jake |
10049s | just like you mentioned previously |
10051s | yeah and your nose is battering being a |
10054s | pile on top of them good counter action |
10056s | I like that that's the time for MJ to |
10058s | turn on the clock is when viren is |
10061s | preoccupied that's when you chase after |
10063s | them good call out from that and I did |
10066s | see the Jake come down immediately with |
10069s | that taxi trying to keep that pressure |
10070s | off of them so it didn't result as I |
10073s | have a double knockout very good |
10073s | awareness by both oh okay um and as we |
10077s | move further into this match we do see |
10079s | that red knockout stock goes up for blue |
10081s | team and ultimately that up does not |
10084s | result in a knockout for the Batman |
10086s | who's sitting still at 108 Jake's |
10088s | sitting at 103 and we have REO at five |
10091s | stacks of weakness that bomb going off |
10093s | blue team is appearing yet another stack |
10097s | I do want to point out that if you look |
10099s | at the pause the oh my God just call it |
10101s | by the top if you look at the the |
10103s | network stream of the top right that is |
10104s | the spectator's cam we are from a |
10106s | different country viewing it so if you |
10108s | ever see some like waney zany like |
10109s | networking issues it's because it's The |
10111s | Spectator view I think the players have |
10113s | a pretty solid connection I've heard |
10114s | really good things about the connections |
10115s | over in Europe so it's pretty it's |
10117s | primarily a spectator thing it's |
10119s | happening sir don't worry too much about |
10121s | that |
10128s | but it's sitting right now at 112. Arya |
10131s | sitting at 70 and they're both kind of |
10134s | in danger right now of being that final |
10136s | knockout Batman does of course get |
10138s | knocked out there and both teams are |
10139s | only one knockout away Blue Team One |
10142s | knockout away from moving forward on the |
10143s | winner side it's in the grand finals and |
10145s | Red Team One not got away from some Fury |
10147s | themselves another win inside of the set |
10150s | oh calls out the down special from viren |
10155s | that's a really tough thing to chase |
10156s | after with uh as Jake right when you're |
10159s | off the top of the blast zone and you go |
10161s | for the down special like that's a |
10163s | really hard hitboxer challenge like |
10165s | right there for instance you have to |
10166s | like time it out just right space it out |
10168s | just right before that uppercut comes |
10170s | into play and be able to secure that |
10172s | ring out so good stuff from MJ for |
10174s | spacing that out just right and finally |
10176s | showing some signs of life in this set |
10178s | I'm actually very very happy by the way |
10182s | that MJ has been not only moving forward |
10183s | but also adapting to some of the |
10185s | situations that they're put inside of |
10186s | you watched MJ kind of stay on the |
10189s | ground stay towards the center of mass |
10190s | of the stage a lot more as for previous |
10192s | matches you saw MJ kind of floating out |
10195s | of uh off the edges of the match kind of |
10198s | playing more of an aerial game and and |
10200s | this one he's staying a lot lighter he's |
10202s | staying uh he's staying a lot closer to |
10204s | the ground a lot a lot a lot lower down |
10206s | on the match and I think that ultimately |
10208s | uh helped them come out on top inside of |
10210s | that set as well so as they move forward |
10212s | inside of this they do need two more |
10214s | wins to move into Grand finals but this |
10217s | is an opportunity for them to make sure |
10218s | that they don't have to worry about |
10220s | playing it back through the loser side |
10222s | of this match |
10223s | um Aussie are we looking at any changes |
10226s | inside of stage here are we looking at |
10227s | any character swaps as we go into this |
10229s | very next match right now |
10231s | no I don't think so I think the |
10233s | characters are going to stay exactly the |
10235s | same uh stage might go back to trophy's |
10237s | Edge but it depends on what they're |
10239s | banning so again they get a lot of |
10241s | mileage off of the top of the blast zone |
10243s | to manage to get any sort of chaos near |
10245s | the top that could help them out |
10246s | tremendously but we just got to kind of |
10249s | wait and see it's based off of who's |
10251s | Banning woods and uh you're gonna also |
10253s | notice by the way those perks that they |
10255s | use triple jump has been a Mainstay on |
10257s | every single team we've seen today the |
10259s | reason triple jump is so good is because |
10262s | it gives you that additional resource if |
10263s | it's stacked so if both players on the |
10266s | team are running triple jump at all |
10268s | times they get three jumps instead of |
10269s | two when you have six resources total |
10271s | you have two Dodges two specials two |
10274s | jumps with triple jump that gives you |
10276s | that turns from six to seven because you |
10277s | have three jumps instead of two it's |
10279s | such a valuable resource that's insanely |
10281s | noticeable for chasing up the top or for |
10283s | when you're trying to recover from off |
10284s | stage but now all of a sudden bat cave |
10288s | this is the counterfeit stage this is |
10289s | actually a pretty good stage from the |
10291s | the counter pick too I could I could |
10292s | sense that maybe blue team or sorry red |
10294s | team bands trophies Edge like okay Bet |
10296s | let's go to bat cave Instead This is |
10298s | Gonna Be an incredibly volatile stage in |
10300s | favor of blue team potential they're |
10302s | gonna try to get those up specials ready |
10303s | to go so I'm connected to the down |
10304s | special instead gets the up air looking |
10306s | for that oh the special on top of that |
10307s | to be able to send him off to the top of |
10309s | the blast zone as they're diving into |
10310s | this beginning of this game four very |
10313s | very smart counter pick stage here |
10315s | especially for that Aria and uh that |
10318s | Batman here um but I'm I'm somewhat |
10321s | surprised mostly because if you counter |
10323s | pick the stages that you get double |
10324s | knocked out I know you're questioning |
10326s | yourself I know you're thinking did we |
10328s | really need to bring Bruce Wayne to his |
10329s | own stage here did we really need to do |
10331s | that was that really smart of us to do |
10333s | you know but right now looking at Red |
10335s | Team being at 100 right now |
10338s | crazy crazy |
10340s | moment there does ultimately get The |
10343s | Knockout there on red teams Arya two SIM |
10345s | fight he does go ahead and play with |
10347s | that with a stock and right now not as |
10349s | much attention being paid over MJ |
10352s | two step I did a great job by the way of |
10355s | being able to survive throwing up that |
10356s | Dagger from offstage to get back on |
10358s | there to put himself at a bad spot |
10360s | speaking of bad spots it's looking very |
10362s | Bleak for Blue Team all you need to do |
10363s | is that one more Wing out and they can |
10365s | turn this around but unfortunately Bruce |
10367s | Wayne's not gonna allow it MJ jumps up |
10369s | there gets the uppercut off the tops |
10371s | like you bring me back to my bat family |
10372s | again this is what happens game five |
10374s | baby |
10376s | who needs battles when you have Batman |
10378s | I'm sorry I just I want to I always |
10381s | think it's really interesting when any |
10382s | whenever an Arya or a Batman get an |
10385s | opportunity to go to Batcave because you |
10387s | almost always see this exact thing |
10389s | happen when you have two players who are |
10392s | already so incredibly coordinated who |
10395s | are able to be very very careful about |
10397s | their movement in addition to their |
10398s | coordination these are the results that |
10400s | you get with an incredibly low ceiling |
10402s | with something like this where you can |
10404s | just go ahead and uppercut them all the |
10405s | way out for a knockout and then I just |
10408s | also want to say to Senpai and MJ have |
10410s | personally been my top pick inside of |
10413s | this bracket exclusively because of |
10416s | their double top ending they they know |
10418s | how to play to the people and the people |
10420s | is me I am the Target demographic and I |
10422s | appreciate your people |
10425s | I I I literally I actually liked the bat |
10431s | cave counterpick I think that was a |
10433s | pretty solid pick for them especially |
10434s | how with how game one went it looks like |
10436s | they're trying to have lightning strike |
10437s | twice without how that game one decided |
10439s | to go in their favor the problem is is |
10442s | this is the same type of Team like they |
10443s | want the same thing both teams want Ko's |
10447s | off the top it doesn't matter like who |
10449s | is gonna be able to do it it's just who |
10451s | does it first and who does it better |
10452s | looks like we've got a little bit of a |
10453s | swap here going off of the Calico cat |
10455s | for uh cake swapping over to alien Jake |
10458s | the true Forum coming out here let's see |
10461s | how this is going to be able to play out |
10462s | here for the game number five of winners |
10464s | finals winner of this is gonna be in |
10466s | such a good spot for the rest of the |
10467s | bracket and losers has to go for a big |
10470s | climb not only winning a set in losers |
10472s | finals but having to take two sets of |
10474s | the person who wins this so now this is |
10477s | a very important game Jake is a family |
10479s | man he has a wife and children at home |
10481s | he has to go you know you don't got time |
10484s | for these games so I think we're just |
10485s | trying to see him get back to his true |
10487s | forms go over to cromulons save |
10493s | did we want did we watch the same show |
10496s | cause Jake is a horrible father bro he's |
10499s | always got time for games bro you know |
10501s | him he's got that one episode he's about |
10503s | the family and it goes off and does this |
10504s | is this is totally in character look I |
10507s | think I think we're seeing a rewrite of |
10509s | the cannon right now because as we look |
10511s | over it Batman who's at 69 almost |
10514s | securing a double knockout but only |
10516s | getting one knock out there on Arya uh |
10519s | Jake coming back relatively clean onto |
10521s | the stage not necessarily able to come |
10523s | back yet until he hits that |
10526s | 65-58 really really clean so far by red |
10529s | team doing a great job commanding the |
10531s | momentum in their side so far take this |
10533s | ding dong yeah just kind of just |
10535s | having this significantly you can do |
10537s | them very huge amounts of Wonders the |
10539s | problem is they're both at high damage |
10541s | so just if they can just find that Mark |
10542s | unfortunately viren's having trouble |
10544s | finding the the up special into the up |
10546s | air gaming to work for in their favor |
10548s | send them line with the downer the |
10550s | skateboard combo coming in clutch the |
10552s | third swing setting him flying towards |
10554s | the blast zone we're gonna see how the |
10556s | sound special is gonna be able to play |
10556s | out on top of that MJ thing here at 137 |
10558s | goes for a second uppercut can't find |
10560s | the mark on the Arya gets called out by |
10562s | the official instead and now all of a |
10564s | sudden the tables have turned so we seem |
10565s | now in the lead look after that bat bomb |
10567s | I could send you to the top |
10569s | I'm somewhat surprised that that Aria |
10571s | down air did not actually hit there but |
10574s | I did see the Dodge come out and it |
10576s | really looks like Jaden's just being |
10577s | incredibly careful right now understands |
10579s | that all eyes are on all of his seven |
10581s | eyes right now and have to be very very |
10583s | careful of the way he chooses to |
10584s | approach it especially since red team's |
10586s | looking to put him inside of both team |
10587s | in one situation |
10589s | yeah just trying to hang on for as long |
10591s | as possible if you're in being the stock |
10593s | tank serious thing here at 149th I stay |
10595s | alive that was |
10601s | in the head getting the KO off the top |
10603s | incredible performance coming out from |
10606s | MJ you'll see if you try to pull this |
10607s | off one more time he just needs one more |
10610s | uppercut against grip sitting at 82 |
10611s | damage can he find the Mark he's gonna |
10614s | get called out this could be turn the |
10615s | tables insanely fast look at them go |
10618s | I'm really really rooting for red team |
10621s | here right now they only need to secure |
10624s | this right here and they've been playing |
10625s | so well together very nice by Arya that |
10628s | up air does finally cement it and look |
10631s | at that look at that double Tandy can |
10633s | you not how do you not root for a team |
10635s | that does that consistently you know no |
10637s | mutton pancakes someone did that against |
10639s | me in match I be tilted but here on the |
10642s | static cannot believe two sent by an MJ |
10645s | bringing that back from the depths of |
10646s | Despair bro bring it to a 3-2 victory |
10648s | such a great recovery after that first |
10651s | game too and they were just got |
10653s | slobberknockered in that first 30 |
10654s | seconds bro like it was done and done so |
10656s | so after that I was like whoa okay it |
10658s | looks like Vernon rip got this on |
10659s | lockdown but the adaptation especially |
10662s | from MJ's uppercut positioning to avoid |
10664s | right there that's what I was talking |
10665s | about avoiding the sticky part and |
10667s | hitting the head which is the vulnerable |
10669s | part sitting him off to the top it helps |
10671s | secure MJ and two senpai's spot in Grand |
10676s | finals of the European open number two |
10678s | they're guaranteed top two now now it's |
10680s | interesting because if you go ahead and |
10681s | take a look at this bracket you can see |
10683s | exactly how we got where we are and |
10686s | where we currently are inside of the |
10687s | standing |
10688s | this bracket has been uh I want to say |
10691s | dubious but and truthful it's been a |
10693s | plethora of skill inside of winners |
10696s | Grand finals we now have two Senpai and |
10700s | MJ who secured themselves on Winner's |
10701s | side meaning that they only need three |
10703s | victories there in order to win the |
10705s | entire shebang over on the loser semis |
10708s | finals we will have pleb and Timmy who |
10711s | will be competing against Pontiac and |
10712s | trap who will the winner of which will |
10715s | go on to fight viren and rip who just |
10718s | lost to two Senpai and MJ the winner of |
10720s | that match will ultimately play two |
10722s | Senpai nmj inside of grand finals and |
10724s | will have to win a total of three times |
10726s | in addition to another three inside of |
10728s | grand finals reset to secure the |
10730s | entirety of this open now looking at |
10734s | this bracket so far Aussie we see so |
10737s | much talent we see so many amazing story |
10739s | lines that have happened that it's |
10740s | gotten us to this far and I just want to |
10742s | say what an incredible Display of |
10745s | multiverses Power you know like moments |
10748s | like this are already readily available |
10750s | of course on an amazing Tournament level |
10752s | directly here on twitch.tv multiverses |
10755s | but I do want to remind all of our |
10756s | viewers and listeners that you can |
10758s | relive some of the hypest Moments by |
10760s | going over to twitter.com mvs gaming and |
10763s | following along to see even more |
10766s | Competitive Gaming multiverses there uh |
10768s | Austin I have to ask do you have a |
10770s | favorite moment from this tournament |
10772s | thus far |
10773s | uh probably the game one of the last set |
10775s | just the 4kos in 30 seconds it's I find |
10779s | it hilarious like I'm just like wow that |
10781s | actually happened that's amazing |
10782s | fantastic good job and they still |
10784s | couldn't take the set after that so |
10786s | that's probably my favorite moment |
10787s | honestly I just anytime like you just |
10789s | see stocks flying and people just |
10792s | falling down left and right it's always |
10794s | a hilarious thing to watch so anything |
10795s | that makes me giggle I guess is what's |
10797s | something that I'm gonna be pretty |
10798s | ecstatic about it really sets the stage |
10801s | to kind of showcase even more uh amazing |
10804s | unexpected play later on as I have the |
10806s | bracket when you see it being played |
10807s | that early you know inside of uh inside |
10811s | of the tournament standard like this now |
10813s | I do have to mention something as uh |
10816s | before we get into this very next match |
10817s | but one thing that I've noticed is that |
10819s | we actually haven't seen two of my |
10822s | favorite characters inside of this |
10823s | tournament yet Steven Universe or Garnet |
10826s | uh both characters that are very very |
10828s | popular and general and general play but |
10832s | sometimes aren't necessarily always seen |
10833s | as side of competitive play at these |
10835s | levels obviously inside of other side |
10837s | inside of other tournaments we have seen |
10839s | Steven Universe and we have seen Garnet |
10841s | but I'd love to hear your thoughts on |
10843s | exactly what makes Steven Universe so |
10845s | difficult to utilize at a high level I |
10847s | know that competitively what you're |
10849s | looking at is uh he's one of the only |
10850s | expert leveled characters inside of this |
10852s | game he has a very very large uh |
10855s | Advanced kit but it is relatively |
10857s | difficult to weld especially in the heat |
10859s | of ballot so we see a lot of people |
10860s | moving over to Arya we see a lot of |
10863s | people moving over to rain dog as a |
10865s | different support and we're seeing a lot |
10866s | of Morty do you have any thoughts about |
10868s | specifically Steven Universe and uh when |
10871s | we could possibly see him being used |
10872s | against other characters |
10875s | um it's just a character preference |
10876s | thing I I legit think Steven's really |
10878s | good at a top level |
10879s | um I see a lot of Stevens kind of moving |
10881s | away from him to play Morty instead |
10883s | because |
10884s | they kind of fill similar roles in terms |
10887s | of being able to save their teammate |
10888s | what Stephen can do is he puts out a |
10890s | shield by holding neutral air Dodge and |
10892s | allows three hits for both him and his |
10894s | team that share right so that like okay |
10896s | that'll help you with recovery come back |
10898s | and play aggressive right when you do |
10899s | that that can get broken by Shield |
10901s | breaker move so like a Wonder Woman or |
10903s | Shaggy narrow or anything with purple on |
10905s | it you can break that also it's only |
10906s | three hits and then if it all wears off |
10908s | then you can get caught all called out |
10910s | of that if you swap over to Morty you |
10912s | hit one button they come back to you |
10913s | immediately like so it's just way easier |
10916s | to do especially at top level there's |
10917s | less things to think about and allows |
10920s | you to be able to play the game you want |
10921s | to but of course in every game |
10922s | especially fighting games people find |
10924s | those characters that they attach to and |
10926s | they identify with and so they play |
10928s | those characters a lot more often |
10930s | through thick and thin it's a lot more |
10931s | common in fighting games than in like |
10933s | say like a MOBA or something just |
10935s | because you find yourself attached with |
10937s | those characters so there's still going |
10938s | to be though Steven Universe Mains out |
10940s | there they're just not hearing this |
10942s | bracket today or in last week's bracket |
10943s | so just not as common Europe as for |
10945s | Garnet I have not seen this character at |
10947s | all in Brackets we've seen it a couple |
10949s | of times she can work I just think she's |
10952s | very different from the whole rest of |
10954s | the roster I feel like when I picked up |
10956s | every single character in this game and |
10958s | I picked them and I started going into |
10959s | the game right |
10960s | first thing I do is I go to the lab I |
10962s | play every character I see like what |
10963s | their moves are feel them out what's |
10965s | going to happen here there are two |
10967s | characters that did not feel |
10969s | instinctively like like I I didn't pick |
10972s | them up right away that took me a while |
10973s | to figure them out like oh I get it now |
10975s | that was Garnet and Black Adam uh Garnet |
10978s | is a character that just feels |
10980s | incredibly different from the rest of |
10982s | the cast in terms of how the combo |
10983s | strings work in terms of how the spike |
10985s | Works in terms of like a lot of stuff |
10987s | she's still really good but she just |
10989s | like she's different it requires a |
10991s | different type of mindset to play her I |
10992s | think black Adam's in the same spot |
10993s | where he just feels so like his combos |
10996s | game is so flashy it requires a lot of |
10999s | thought in my opinion that you like you |
11001s | can't just learn right out the gate |
11002s | compared to like someone like Finn for |
11004s | instance I think Finn's combo game I |
11006s | figured out in like two seconds you know |
11008s | like I picked up the game I was like |
11009s | Downer up air back like you know like |
11011s | that's all you got to do a lot of the |
11012s | combos in this game revolve around down |
11014s | air into something into like an upper |
11016s | level in Garnet and Black Adam don't |
11018s | really have that as much as the rest of |
11020s | the cast I apologize for interrupting |
11022s | you here uh Aussie as we get into this |
11024s | round one we do have a very very |
11026s | decisive uh Ground start from Pontiac |
11029s | and trap who immediately pushed blue |
11031s | team off of the stage and we do get up |
11034s | before a lot of damage going out onto |
11037s | both Finn and Morty who are both sitting |
11040s | above 80 right now as opposed to the 60 |
11043s | things he's been at and the 43 Percy |
11046s | brain dog at very commanding round start |
11047s | and really really good first start for |
11050s | this loser's uh quarters |
11054s | yeah uh uh Lose Yourself jumping into |
11058s | right now yeah yeah so no it's okay |
11059s | we're here in best of five territory |
11061s | still that's a whole top eight right so |
11063s | you gotta be that brace to three see |
11065s | who's gonna be able to take out this |
11066s | tournament set right out the gate you're |
11068s | gonna notice that trap playing a really |
11069s | good keep away game throwing out these |
11071s | projectiles from a very very safe |
11072s | distance trying to throw out the |
11074s | fireball off the fireball as well as |
11075s | those little projectiles from neutral |
11077s | special but hold on a second that's |
11078s | gonna be the first life going in favor |
11080s | of blue team you hear that Finch going |
11082s | off to the top but Travis doing a good |
11084s | job of playing stock tank oh really |
11086s | really good recovery there by Morty and |
11088s | the up Air does not unfortunately knock |
11090s | out the thin but it doesn't rack up a |
11091s | nice 30-27 and the very first knockout |
11094s | for Pontiac and trap does go out on |
11099s | yeah oh hold on a second now that sock |
11104s | tanking action's gonna come in clutch |
11106s | here for trop being able to sit there |
11107s | with the 91 damage try to survive look |
11109s | at them they're trying to chase after |
11110s | that's what you gotta do you're playing |
11111s | the support character you gotta go after |
11113s | that sport character do not let them |
11114s | play the game they want to play that's |
11116s | exactly what you're going to see here |
11117s | from The Blue Team not only they're at |
11118s | high damage but they're also just trying |
11120s | to set up shop here not going to commit |
11121s | that up special just yet wants to play a |
11123s | little fade away game see how they react |
11124s | instead as we're going down here the 124 |
11127s | the tether going to come in add a lot of |
11128s | passive damage get called out by that |
11130s | gem on top of that the lightning strike |
11132s | is going to be able to do a lot of |
11133s | Wonders couldn't get the upper special |
11134s | on the right side of the stage and now |
11136s | we're seeing another final first life |
11138s | taken away from Trap it's really good I |
11140s | believe that was actually a grenade |
11141s | confirmed that ended up knocking out |
11143s | tribe there but I want to just say drop |
11145s | is job is really showing that supports |
11147s | got paused you know you can't sleep on |
11150s | rain deck as exclusively just kind of |
11151s | being an assistant to fend because if |
11153s | you decide to go ahead and actually |
11154s | Target this rain dog you're going to |
11156s | take quite a little bit of damage for it |
11158s | and I think that's really what the blue |
11161s | team is starting to learn they have to |
11162s | go after that then at a high percentage |
11164s | but they also need to keep that rain dog |
11166s | off of them because rain dog will come |
11168s | and interrupt them with Adair easily |
11170s | knocking them out so very very careful |
11173s | play by both the Morty and the fin on |
11175s | the blue team to go ahead and keep that |
11177s | rain dog at Bay |
11180s | now sitting on that 64 damage is trying |
11182s | to just apply pressure and everyone's in |
11184s | danger territory except for trab again |
11187s | that's been kind of like the name of the |
11188s | game so far in the sky Arena flat Open |
11190s | Stage look he's projectiles being flying |
11192s | left to right right to left hold on a |
11194s | second trab's in danger you see the |
11196s | chase after him as well uses the |
11197s | projectile to get back on their teammate |
11199s | Finn coming in clutch phonics trying to |
11201s | get a punch on top of that transfer as |
11203s | long as they can only charged up attack |
11205s | on the ground gonna solidify that first |
11206s | point they have a lead but not for long |
11208s | now they're in trouble |
11210s | finishes it off three points in a row |
11215s | taken from both teams red team putting |
11217s | the first point on the board here in |
11219s | this tremendous series we're seeing so |
11220s | far very good play by the red team here |
11223s | and I want to just show off exactly how |
11225s | they were able to quickly get this |
11226s | started you see them over here at the |
11228s | high percentage they got the early lead |
11230s | as I stated |
11231s | um during your succinct analysis that we |
11233s | had at the start of the match we saw red |
11234s | team immediately take a very aggressive |
11236s | round start get that early damage out on |
11238s | Blue Team push them off the stage and it |
11240s | allowed rain dog time to go ahead and |
11241s | set up this projectile game which we see |
11243s | at every single stage of knockout even |
11245s | when we watch rain dog get knocked out |
11247s | themselves we see rain dog being careful |
11249s | touching all these projectiles one for |
11251s | one and even when blue team becomes a |
11253s | stock up immediately we see rain dog |
11255s | puts them inside of situations where |
11257s | he's able to go ahead and stop those |
11258s | grenade setups and let Finn go wild |
11261s | absolutely brazy with some of these |
11264s | knockout confirms I was actually a |
11265s | really big fan of the Synergy that both |
11268s | Jake and Rain dog had coming into this |
11271s | very next match now I have to ask you uh |
11274s | Aussie because obviously you really |
11276s | truly understand uh how much the |
11278s | projectile game helped the red team |
11280s | there do you think we're looking at at a |
11282s | counterpick stage that will actually |
11283s | include more projectiles making it a |
11285s | little bit harder for random to get |
11286s | started or do you think we're going to |
11287s | go back to a no platform stage |
11290s | um I mean the no platform stage is also |
11292s | a pretty good pick to use against rain |
11294s | dog just because there are no platforms |
11296s | available |
11297s | um I'm not sure I could see them going |
11299s | straight back like sky Arena I feel like |
11301s | that was a pretty good pick just to put |
11302s | against rain dog when you give rain dog |
11304s | platforms that allows them to be able to |
11305s | put the Fireballs on the platforms on |
11307s | top of that allows them to be able to |
11308s | escape even easier because he has |
11310s | platforms to be able to safely land on |
11312s | which granted I feel like they weren't |
11314s | really chasing after him instead of |
11315s | focusing on the stages I want to focus |
11317s | on them chasing after rain dog more |
11318s | applying pressure towards rain dog I |
11320s | feel like ponyx was doing a fantastic |
11321s | job of just keeping them off of them |
11323s | because trab needs to be taken care of |
11325s | and I don't think it's going to come |
11326s | down to Stage pick I think it's going to |
11328s | come down to how their playstyles are |
11329s | playing completely agree uh it's it's |
11332s | really it's really an interesting match |
11334s | for sure and I think this round star is |
11336s | just going to be as important as it was |
11338s | previously so I'm very interested to see |
11340s | what stage they go on uh what the round |
11342s | starts going to be are we ah actually |
11344s | looks like we're looking at trophies |
11345s | Edge yet again whoa wow I I don't agree |
11348s | with this counter pick again against red |
11350s | team because rain dog can thrive on this |
11353s | stage it does help blue team play the |
11355s | aggressive game I guess because it's |
11357s | hard for him to run away but if they're |
11358s | able to set up shop on one of the other |
11360s | platforms it's hard to break open but I |
11361s | guess it's working out for them look at |
11363s | them already charging them down playing |
11364s | the very aggressive game this is what |
11366s | I'm talking about though with that metal |
11367s | platform it's very tough for them to be |
11369s | able to try to like get in there with |
11370s | all these projectiles going unfortunate |
11371s | placement of that tether going left |
11372s | instead of right puts up again this is |
11374s | what I'm talking about look at Trump |
11375s | he's just able to set up so much shot |
11376s | the second there's a little bit of |
11377s | distance that's the problem with this |
11379s | stage against projectiles they have to |
11381s | be able to get in and it looks like blue |
11382s | team ultimately does racks up a limited |
11385s | amount of percentage and I I'm noting |
11387s | I'm noting it's exactly as you say here |
11389s | Aussie look at how hard your team has to |
11391s | work even just for what they got there |
11393s | which was I want to remind our viewers |
11395s | 12 they worked that hard they got 12 |
11398s | they ended up taking a total of 30 and |
11400s | now both under the blue team are sitting |
11402s | there each over a hundred percent as |
11404s | opposed to the red team who's still |
11405s | sitting very safe under 60 each |
11410s | and if you're just keeping an eye on |
11412s | tribe the entire time he's barely done |
11414s | anything besides shoot off projectiles |
11415s | set up shop with the grenades throughout |
11417s | the fireballs and then once he goes in |
11418s | he hits the downer into the up air |
11420s | shrink it's a very common plan you'll |
11422s | see from rain dogs and it works |
11423s | tremendously when there's no pressure |
11424s | being applied to him which is kind of |
11426s | not happening right now from routine |
11428s | with this counterpick stage he's able to |
11430s | run free look at this he's not doing |
11431s | anything he's just shooting out |
11432s | projectiles and blue team they just |
11434s | can't find their way in when they do you |
11436s | know you see phonics come in and try to |
11438s | retaliate against them now they're in a |
11440s | bad spot hold on a second throwing it |
11441s | out great recovery coming out from |
11443s | trouble unfortunately couldn't get the |
11444s | tether off in time to save off phonics |
11446s | if that was Morty could have been able |
11447s | to survive right this is the one button |
11449s | push you had to get that tether locked |
11450s | up down is tremendous KO Sharpie wow |
11457s | great dog has lost a number of their |
11460s | recovery moves and was still able to |
11462s | make it back on the stage just because |
11463s | of that projectile pressure in addition |
11465s | to also getting another knockout |
11466s | ultimately they did get knocked out |
11467s | there but watching the way that red |
11469s | teams performed inside of that heavy |
11471s | pressure situation just for the edge |
11473s | guard game the way that they work just |
11475s | for it to ultimately come back on their |
11477s | account I still want to save red team is |
11478s | up because look at that damage right now |
11480s | on that Sim we're looking at 140 right |
11483s | now and we're looking at a Morty at 72 |
11485s | percent they are primed and ready for a |
11488s | double knockout right now red team is |
11489s | just in fantastic form this match |
11493s | yeah again I think this this is coming |
11495s | down to the stage this is 100 you saw |
11498s | that top by the way trap just haunted in |
11501s | the middle of deck after that KO |
11502s | something's happening here or not I'm |
11505s | not sure what's going on but we're |
11506s | seeing trap just be able to survive a |
11508s | little bit longer shooting us |
11509s | projectiles give me electric oh |
11510s | fantastic KO food coming out from pie so |
11513s | all of a sudden this is gonna be a |
11514s | really slippery slope all they need to |
11516s | do is get this one last KO against him |
11518s | you see trap trying to chase after the |
11520s | Morty looks for this opening trying to |
11522s | find the mark against Timmy Timmy just |
11523s | trying to survive for as long as |
11524s | possible sitting at 130 damage oh he's |
11526s | just one swing one down and that's gonna |
11528s | be able to slide its Mark red team |
11529s | taking yet another game close as I |
11532s | thought it was gonna be but what a |
11533s | gamble of a counter pick you know |
11535s | watching the way that red team performs |
11536s | inside this matchup and this is exactly |
11537s | what I think both of us were talking |
11538s | about here look at the percentages |
11540s | compared to literally how hard blue team |
11543s | had to work for every single stock every |
11545s | single time blue team got a knockout you |
11548s | watch the right team this recovery right |
11549s | here right here jumps out puts out the |
11551s | projectile game get the knock out on the |
11555s | Morty still that is that is ridiculous |
11558s | austie that is that that to me is |
11560s | mind-boggling are you really looking at |
11563s | a support are you looking at BM and by |
11565s | BM I mean a bad mummy you know what I |
11568s | mean he is bad he is bad in the best way |
11571s | and you love to see it because it is |
11573s | just so beautiful to see a support that |
11576s | can not only punch but also use their |
11578s | paws to maintain a lead in this way |
11580s | truthfully I am absolutely in awe of |
11584s | tribe going into this matchup and |
11586s | they're still they're still very |
11588s | enjoyable for me to watch I know we got |
11589s | a little bit of bias I can't help it |
11591s | when I see that level of gameplay a |
11594s | little bit just a smell a little smidge |
11596s | almost as much as we saw tether you know |
11598s | what I mean just a little bit just |
11599s | enough that it counts and I'm I'm really |
11601s | enjoying this setup here I'm really |
11603s | enjoying this match but I am genuinely |
11605s | hoping that both pleb and Timmy are able |
11607s | to bring it back that counter pick as |
11609s | you said was not necessarily a stage in |
11611s | their favor so hopefully we will see |
11612s | them go back over to Sky Arenas and pick |
11614s | a stage that that gives them a little |
11615s | bit more Comfort possibly |
11618s | yeah I I think my favorite thing about |
11621s | this set is trab survivability just |
11623s | staying alive playing the long game |
11625s | playing the support role in true |
11627s | Fashions I don't know how many times |
11628s | I've Seen Rain Dogs charge in and try to |
11630s | play the melee game which granted rain |
11632s | dog has a strong melee tool right that |
11634s | down air is one of the best downers in |
11635s | the game in my opinion it's not only can |
11637s | you charges so it comes out faster once |
11639s | you commit to it you can move around |
11640s | with it it also has a gigantic hitbox |
11643s | allows you to be able to combo off of it |
11644s | very strongly but the thing is that's |
11646s | not where rain dog strength is rain dog |
11648s | strength is what he's doing right now |
11650s | staying away from the battle and setting |
11652s | up shop putting down cover fire for his |
11655s | teammate to wreck shop good call out |
11657s | there as well for that sare on Morty's |
11660s | side right there to kind of cover it |
11661s | look at the way that blue team has kind |
11662s | of recognized we need to push red team |
11664s | out of the match before they can go |
11666s | ahead and get started they're doing a |
11667s | really good job of basically stopping |
11669s | brain dog when he is stuck inside of |
11671s | those animation frames But ultimately it |
11673s | is only going to result in one knockout |
11674s | right now you team moving a lot slower a |
11677s | lot more likely and most importantly |
11679s | they're moving together not necessarily |
11681s | having to worry about any gaps inside of |
11683s | the stage like they had on trophy's edge |
11685s | I think it's doing a lot more positive |
11688s | things for them inside of the specific |
11689s | match |
11691s | yeah it's really helping them out and in |
11693s | the long run also traps recovery also I |
11696s | want to mention is that of special it |
11698s | gives you a lot of aerial Mobility to be |
11699s | able to go from right side to the left |
11701s | side Here Comes Finn by the way Club |
11702s | tank trying to get something going here |
11704s | with the down attack so tether not going |
11705s | to commit to it just yet until he finds |
11707s | himself in a safe spot I like that wait |
11709s | for phonics to come back in and we'll |
11711s | see how the gameplay is going to come |
11712s | out meanwhile you see Timmy coming down |
11714s | with the downers the side areas Galore |
11715s | throwing out the grenades here we go |
11716s | Blue Team awake trying to find these |
11719s | down air actions both for the team have |
11721s | very strong down at the top left wow the |
11723s | size special to avoid that KO again and |
11725s | puts armor on you very good get out of |
11727s | jail free card for Morty very very nice |
11729s | setup as well and I just love the way |
11732s | that Morty is kind of meeting and |
11734s | answering and challenging a lot of these |
11737s | aerial moves by rain dog right now to |
11739s | stay inside the game using that armor |
11740s | and uh sacrificing that damage but in |
11742s | the same vein look at the way that armor |
11744s | that that rain dog is using these |
11745s | projectile flame setups to kind of |
11747s | increase the amount of damage they get |
11749s | making it so that these Knockouts are |
11751s | much faster wow we just have almost a |
11753s | completely percentage reset right now |
11755s | sitting pretty at 111 literally one up |
11760s | air away from Death having to be very |
11762s | very careful and tethered immediately |
11764s | into the arms of the Bluefin did not |
11765s | want that very clearly but was able to |
11767s | escape from getting possibly knocked out |
11769s | there yeah that was caught in a bad spot |
11772s | oh no he didn't want to commit to the up |
11773s | special I respect it Colette was trying |
11776s | to wait for like some sort of like Dash |
11778s | Down recovery to see what they could do |
11780s | as a punish game but now we're seeing |
11781s | Trev caught in a bad spot they're |
11783s | chasing after they're not letting him |
11785s | play his game anymore but meanwhile on |
11787s | the other side of the design we're |
11788s | seeing a Finn do on the right side |
11789s | panic's just kind of staying in the game |
11791s | with 139 trying to stay alive for as |
11793s | long as possible but at the end of the |
11794s | day it's gonna be all on trap to stay |
11796s | alive for even longer right because at |
11798s | this point it kind of except that |
11799s | phonics is going to lose their life so |
11801s | it's about him just trying to give him |
11803s | as much wiggle room as possible for the |
11805s | next life I really like this aggressive |
11807s | almost pitbull-esque rain dog right now |
11809s | kind of like they just let him off the |
11811s | legion they just said go go go rain dog |
11813s | obviously you don't want to go go go off |
11814s | the stage but you do want to go go go to |
11816s | secure these Knockouts you know what I |
11817s | mean |
11818s | oh yeah but unfortunately got called out |
11820s | all the resources very good Edge |
11823s | guarding coming out from Blue Team just |
11824s | constantly calling calling on all those |
11826s | tools to commit to a double jump smack |
11829s | him commit to a special smack I'm |
11831s | running out of resources and you finally |
11832s | fall down Aussie can you kind of bring |
11833s | us through exactly how blue team was |
11835s | able to secure this here |
11837s | they won |
11838s | they beat them they they smack them up |
11840s | they uh they hit him with their sword |
11842s | and they're uh Morty hammer and because |
11845s | they hit them uh their damages went up |
11847s | uh would you say that |
11850s | that they uh managed to go ahead and |
11852s | Leash that dog you know a lot of people |
11853s | say who let the dogs out do you say they |
11855s | put the dog back in whoa |
11862s | I think it's very obvious what I'm |
11864s | saying I think that they managed to |
11866s | avoid I think they managed to rain that |
11868s | dog in get what I'm saying here I think |
11872s | I think they did a brain dog go ahead |
11874s | and check out the make a rain dog |
11875s | tournaments happening on this Thursday |
11877s | TV slash player first games |
11880s | great plug great plug I I not only |
11883s | appreciated that plug but I also |
11885s | appreciate it that win by pleb and Timmy |
11888s | there who brought it back at a crucial |
11890s | moment and several times at that very |
11892s | last match now I know we've talked |
11894s | several times about the act of yomi that |
11895s | is understanding and conditioning your |
11897s | enemy player do you think that we're |
11899s | starting to see that here for the blue |
11901s | team we're starting to see a little bit |
11902s | more change that we needed they do have |
11904s | themselves up one uh I'm sorry they're |
11907s | not currently up one but the score is |
11908s | currently one two not necessarily inside |
11910s | of their favor uh do you think that |
11912s | we're looking at a possible comeback |
11913s | right now for Timmy and pleb |
11917s | absolutely not they're gonna get smacked |
11919s | up this next game panics and travel |
11920s | gonna come in here get a four stock win |
11922s | send them down to fourth place and jump |
11924s | into losers finals that's what I'm |
11926s | saying that's what I'm sensing I'm |
11927s | calling it I'm shipping it okay okay |
11929s | fair put my vote in the ballot baby fair |
11931s | fair on my on my end I am really excited |
11935s | to see The Blue Team performing well |
11936s | inside that last matchup I do think they |
11938s | identified the threat which is as I said |
11940s | previously rain dog um I do think that |
11943s | Finn did a great job of keeping his uh |
11945s | percentages safe making sure that he |
11947s | wasn't necessarily knocked out as early |
11949s | as we saw previously |
11951s | um but it was still definitely red |
11953s | team's game to lose and I think that |
11955s | momentum shift is ultimately going to |
11957s | help uh really play well towards the |
11960s | blue team here but it's once again still |
11963s | rain dog and Finn's team a game to lose |
11966s | Morty and Finn really have to continue |
11968s | to step it up here and it's going to |
11969s | start by making sure that they win in |
11971s | both the opening and on the stage select |
11974s | as you know |
11976s | yeah well here we go going for game |
11978s | number four Stitch looks gonna be sky |
11980s | Arena this is gonna be a great stage for |
11982s | Trad be able to just like have this Big |
11984s | Wide Open Stage that's exactly how it's |
11986s | gonna start off but now we're seeing a |
11988s | way more aggressive blue team not |
11989s | against ponics but against trap this is |
11991s | what I was talking about the entire set |
11993s | is you gotta chase after rain dog and |
11995s | that's what we're starting to see here |
11996s | granted they're doing a really good job |
11998s | playing this keep away game because of |
12000s | this massive Open Stage look at these |
12002s | cut team combos coming out holy moly I'm |
12005s | seeing a lot of confirmed right now for |
12009s | both people uh for both teams but I'm |
12011s | ultimately seeing red team coming out on |
12013s | top Morty's sitting at 120 right now |
12015s | Finn trying to separate the red team |
12018s | right now and taking a lot of tether |
12020s | damage in the intro I cannot believe |
12022s | that Morty's already at 133 |
12024s | that to me is so incredibly strange |
12027s | especially considering the round side we |
12028s | have right now I like I said it's all up |
12030s | to the round start and I'm showing that |
12032s | red team has already gotten themselves |
12033s | established like I said it's their game |
12035s | to lose and they're really showing why |
12038s | they aren't here why they are this far |
12039s | inside of top eight |
12042s | Sharpie you ever get that daily mission |
12043s | where it's like I need to get 350 damage |
12046s | you know what character I picked for |
12047s | that I pick a rain dog this guy can pick |
12049s | so much damage off of Just passive |
12052s | damage whether it's a tether straight |
12054s | projectiles his strong down air again |
12056s | which we just saw witness Court some Kos |
12059s | like he just got so many tools that just |
12061s | adds up damage really fast and before |
12062s | you know it you're at triple digits |
12064s | that's just kind of the name of the game |
12065s | with rain dog he's so good racking up |
12067s | that damage you know and it's really |
12069s | interesting as well because we don't |
12070s | have that many rain dogs inside of the |
12072s | bracket this is the only rain dog I |
12074s | believe that we saw inside of top eight |
12076s | and it's it's really nice to see a team |
12078s | like this being able to coordinate and |
12080s | work so well because rain dog is one of |
12082s | those characters that you do have to be |
12083s | very careful about working with when |
12085s | he's separated from his teammate and he |
12087s | has to work alone you have to be ready |
12088s | to be just as aggressive and just as |
12090s | strong and just as succinct about |
12094s | security so please knockout situations |
12095s | or seeing that trap is up to the task |
12097s | both members of the red team are sitting |
12099s | at 100 right now that down here could |
12101s | punch it no such luck comes back down |
12104s | and upayer does go ahead and secure that |
12106s | knockout on the Trap there very first |
12109s | stop for the pleb and Timmy and uh it's |
12113s | it's it's not looking that great right |
12115s | now for them anymore yeah look at that |
12117s | it's looking a little Bleak look at that |
12119s | triple damage on Blue Team like this |
12121s | could be a little bit too late because |
12123s | literally one swings away from losing |
12126s | their bracket going home with a fourth |
12127s | place finish phonics and trap trying to |
12129s | get these last hits on them all they |
12131s | need is this one down here but look at |
12133s | this strength they're not going down |
12134s | without a fine blood tank going out |
12135s | there getting a ton of combo damage off |
12137s | stage gets the follow-up from Timmy |
12139s | coming out here trying to get rid of |
12140s | this right now they do it they're coming |
12143s | back from the devs of nothing to try to |
12145s | stay alive for as long as possible |
12147s | they're both at very dangerous damage |
12149s | hit the rack up so much against some |
12150s | early chaos to try to bring this back |
12152s | three points or two blue team |
12154s | theoretically has the lead but not in |
12155s | terms of the damage but Chris he always |
12157s | goes that's one down here gonna get one |
12158s | more upper Jimmy has to stay alive 161 |
12161s | damage |
12165s | on top of that looking out for these |
12167s | follow-ups he's got to stay alive for |
12169s | his dangerous |
12172s | you know watching all of that unfold in |
12175s | real time is truthfully uh just a master |
12179s | class and how to make sure that you stay |
12182s | inside of a reactive State at every |
12184s | single point in time of the game I don't |
12186s | think there was a single moment that red |
12188s | team didn't necessarily have the power |
12191s | to go ahead and change the pace of the |
12192s | match and they use it several times you |
12194s | watch rain dog just sitting back taking |
12196s | more of a passive role and the minute |
12198s | that there is a 2V1 situation you watch |
12201s | rain dog get into The Fray start mashing |
12203s | out that down air Beautiful by Finn but |
12206s | was it enough it was not because |
12207s | immediately what we see here is a |
12209s | follow-up by that rain down here to go |
12211s | ahead and secure that knockout and that |
12212s | we have yet another up air and but a few |
12215s | moments to go ahead and secure this |
12217s | final knockout onto the fin beautiful |
12220s | play by both panic and trap obviously |
12224s | trap is my personal MVP coming out of |
12226s | that match but I'm very very excited to |
12229s | see what lies inside of the remainder of |
12231s | this bracket for top eight |
12233s | I'm oxide as well Sharpie but I think |
12236s | we're gonna have to contain our |
12237s | excitement because right now I need a |
12239s | breather you need a breather we all need |
12241s | a breather guys we got losers finals |
12244s | coming up but don't go anywhere we'll be |
12246s | right back |
12248s | good |
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12338s | thank you |
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12607s | thank you |
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12624s | thank you |
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12924s | foreign |
12929s | welcome back everybody to EU West number |
12934s | two open bracket for fall Showdown |
12937s | multiverses I am one of your co-casters |
12941s | the purple Sharpie but you can call me |
12943s | Sharpie and I'm here with my good friend |
12945s | and co-host Austin Austy what do you |
12948s | think of the bracket so far |
12950s | um it's been kind of incredible I like |
12953s | seeing all the sets we've seen from |
12954s | Europe one of my favorite things about |
12955s | doing stuff like this and watching these |
12957s | tournaments from Europe is I don't |
12958s | really get to see them play as much |
12960s | because their tournaments always happen |
12961s | at times I'm asleep you know and granted |
12963s | that's fine that should be something |
12964s | that's fair but now I'm forced to wake |
12966s | up to commentate over it and God bless |
12969s | I'm so excited that it was forced to do |
12971s | such a thing because now I can actually |
12973s | see these sets happen in real time it's |
12975s | been quite quite a hoot such a trail |
12977s | that we've seen so far Sharpie for sure |
12979s | and as we go through this bracket uh |
12982s | shown I believe on the stream and but a |
12984s | few moments you can see that we have a |
12987s | very very large bracket so far on the |
12990s | winter side we originally had Pontiac |
12991s | and trap who ultimately lost to viren |
12993s | and VIP 3-0 we also had pleb and Timmy |
12997s | who played up against two Senpai and MJ |
12999s | ultimately came out on the loser side MJ |
13002s | and two Senpai moving forward three two |
13004s | we have a bar in Elroy who smashed L |
13007s | walk and uh Jos 3-0 we had Phantom and M |
13011s | Shin who absolutely dominated uh uh bod |
13015s | and Minnie Michael 3-1 and on the |
13017s | Winner's final side but back up at the |
13020s | top of the bracket we had two Senpai and |
13022s | MJ come out ultimately on top against |
13025s | viren and rip 3-2 knocking them down |
13027s | into our very next match that we will be |
13029s | watching which will be Varian invip |
13030s | versus panic and trab now viren and VIP |
13034s | are known for playing Jake and Arya |
13037s | inside of these matches and they have |
13039s | come out very very strong from the |
13041s | get-go now panic and trab are two |
13044s | players that they actually knocked out |
13045s | originally into the losers at the start |
13047s | of this top eight trab being a very |
13050s | well-known rain dog and Pontiac as well |
13053s | being a relatively a relatively okay |
13055s | known uh Finn here now ultimately as we |
13059s | go into this very next match of losers |
13061s | finals we asked and posed you a question |
13064s | on twitter.com mvs gaming we asked do |
13068s | you think viren and ripple will come out |
13070s | of losers for the run back you all gave |
13073s | us your answers it was actually a 50 50 |
13074s | split between yes and no now Aussie |
13077s | before I come to you for your thoughts |
13079s | on this I want to remind all reviewers |
13082s | and listeners that you could also help |
13085s | us be this tiebreaker by going through |
13087s | to twitter.com MBS gaming and making |
13090s | sure that you engage with not only the |
13091s | clips and highlights of all of |
13092s | competitive multiverses but also the |
13094s | amazing polls that we have that may |
13096s | actually end up showing up on stream |
13097s | with that being said Aussie what are |
13099s | your thoughts as we go into losers |
13100s | finals regarding uh rip and viren's |
13103s | status |
13104s | All I'm gonna say |
13106s | is winner semis viren and rip got a 3-0 |
13111s | against ponics and trap |
13113s | that's it |
13115s | that's all I'm gonna say sometimes |
13116s | that's all that's needs to be said you |
13118s | know sometimes all we need to do is just |
13119s | remind people about what happened |
13121s | earlier inside this bracket personally |
13123s | as someone who watched trap and panic |
13126s | actually perform incredibly well it's |
13128s | like this early part of the bracket I'm |
13130s | interested to see if that adaptation |
13132s | that they've had against other players |
13134s | may actually have them running hot as |
13136s | we've mentioned inside of this bracket |
13137s | previously running hot is the Players |
13140s | basically playing all the way through a |
13142s | bracket and just getting those juices |
13143s | flowing you know being ready and uh fast |
13146s | to change anything as needed inside of |
13150s | the bracket do you think do you think |
13152s | that there's a chance that we could see |
13153s | Varian and rip who who have had an |
13155s | opportunity to kind of like sit on their |
13157s | thoughts make some adaptation and |
13159s | changes most notably we see viren over |
13162s | here not necessarily on catechocat but |
13163s | actually on alien cyborg-esque Jake here |
13167s | uh what do you think what do you think |
13169s | that adaptation is going to do for this |
13171s | next match |
13172s | I dude it could go either way I I think |
13176s | literally one thing I think will |
13178s | actually help out immensely for the |
13180s | losers team the one coming from loser |
13182s | semisphonics and trap is that they've |
13184s | been on fire right they just got off the |
13186s | heels of winning a set two sets in a row |
13188s | meanwhile you know if you're in rip |
13191s | their last set they lost and they had to |
13193s | sit on that for a while so we'll have to |
13194s | wait and see but interesting start by |
13196s | the way that they allowed trophies Edge |
13198s | too like again this is a fantastic stage |
13201s | for the likes of rain dog can easily |
13203s | just stay back do the tether on them and |
13205s | throw out the projectiles but I think |
13206s | what grip and baron want to go for is |
13209s | these really early chaos which is hard |
13211s | to avoid on it's such a small stage like |
13213s | that it is actually working out in their |
13215s | favor they don't care if that uh rain |
13217s | dog to have set up shop on one of the |
13219s | edges of the stage because they're going |
13221s | up there and they're getting these |
13222s | combos baby yeah and it's it's |
13223s | interesting because I think that Jake |
13225s | and Arya both have tools that allow them |
13227s | to stick very easily to characters like |
13229s | rain dog and make it harder for fans who |
13231s | has less mobile |
13233s | tools to get back without the assistance |
13235s | of brain dog tether to kind of assist |
13236s | rain dog in supporting their Jake really |
13239s | has to sit next to rain dog because the |
13240s | minute rain dog gets separated you're |
13242s | looking at another knockout two |
13243s | Knockouts courtesy of Arya and Jake on |
13247s | that poor little rain dog right there |
13249s | everyone that has played against Onyx |
13252s | and traps today has not been doing the |
13254s | whole thing of chasing down rain dog not |
13256s | letting him play the game Crazy |
13257s | meanwhile Vernon |
13272s | so fast |
13275s | I'm happy that we have the replays |
13277s | because I believe at this point |
13280s | more than that entire match did |
13282s | it was a shutout as you said austie it |
13286s | was a four stock shutout we saw Jake and |
13289s | uh Aria separate rain dog and Fenn |
13292s | multiple times and every single time |
13293s | resulted in finned I'm sorry rain dog's |
13296s | death actually I believe rain dog was |
13299s | four out of four of those that's looking |
13300s | back on it here literally every single |
13302s | stock loss was ultimately because rain |
13305s | dog was stuck by both Jake and |
13309s | the Haria it's hard not to get it's hard |
13312s | not to have a character like Arya just |
13314s | stick to you the entire time |
13316s | yeah especially when you got like a uh |
13318s | Jake uh all over you on top of that try |
13320s | to get those like up specials near the |
13322s | top on top of that but that entire game |
13325s | that's exactly how you have to play |
13326s | against the likes of a support character |
13329s | just in general like you'll notice that |
13331s | on their team there's no support it's an |
13333s | Arya and a jake what they're doing is |
13335s | that they're just trying to get these |
13337s | really really early KO as well also |
13339s | relying on the survivability of uh |
13342s | virens Jake because of the heavy weight |
13343s | that Jake has to brings to the table on |
13346s | top of that they were just mashing on |
13348s | rain dog not allowing in like not |
13349s | allowing uh trap to play the game right |
13352s | like all all three of those chaos were |
13354s | very low damage in the final KO off of |
13356s | when they got it on pawnex near the top |
13358s | of the stage there was a missed uh |
13359s | tether coming out from Trap so even then |
13361s | that was just like an unfortunate thing |
13363s | that just did not work out for them on |
13364s | trophies Edge too not not sure what |
13367s | we're gonna see here for game number two |
13368s | because they got a slug you gotta shake |
13370s | that off right we've seen games like |
13372s | that happen before in the past if you're |
13374s | in grip started the exact same way in |
13376s | winners finals and they didn't end up |
13377s | winning the sets so it's very easy to |
13380s | try to come in here and adapt and change |
13382s | the play style I think it's also easy to |
13384s | get overrun game number one by a maybe |
13386s | like a game plan you're not quite used |
13387s | to just yet for sure I'm interested to |
13391s | see exactly what stage we'll see them |
13392s | take to uh because if if if my memory |
13396s | and my notes serve correct I believe |
13398s | actually Darren and rip took them as |
13399s | well to uh sky Arena the very first time |
13402s | and they actually took them to Trophies |
13403s | Edge this time which was counter picked |
13406s | last time inside of Winner's Side by |
13408s | Trav and Pontiac so it was almost as |
13410s | though they knew what stages they could |
13412s | like necessarily feel comfortable at uh |
13414s | because they do ultimately have to win |
13416s | that coin toss in order to determine so |
13418s | I I'm interested in seeing whether or |
13419s | not trab and Pontiac actually chose |
13421s | trophy's Edge there and what the counter |
13423s | pick is going to be here are we going to |
13424s | see sky Arena platforms I personally |
13426s | believe so but ultimately uh we'll see |
13429s | this guy Arena no platform very smart |
13432s | decision in my head in my decision year |
13434s | and we do see that change over to Morty |
13436s | great recovery as well it is on a really |
13438s | long cooldown so they have to be very |
13440s | respectful of the way that they choose |
13442s | to approach after this |
13444s | um really excited to see what grip and |
13446s | viren are going to do inside of this |
13448s | matchup Veron having such a strong start |
13450s | with that down there at the forcing |
13452s | Morty to use his really good cooldown |
13454s | early on is a really strong ability to |
13457s | be able to just kind of get in there and |
13458s | Rush down your opponent speaking of |
13460s | Morty this is the character we're seeing |
13462s | now Travis been playing rain dog all day |
13464s | today finally swapping over to the Morty |
13466s | instead realizing that okay I can't get |
13468s | them in town with the tether I'm being |
13469s | overrun which rain dog can really get |
13472s | rushed down on Morty has way more Tools |
13474s | in his kicks he has such great recovery |
13476s | there's a first potato coming out gonna |
13478s | be able to get that on steering can they |
13480s | get a second one on top look I'm trying |
13481s | to chase after the UFO trapped him wow |
13484s | wow really good adaptation really good |
13487s | of that Morty recovery to ultimately end |
13490s | in the death of his own League uh really |
13492s | really nice there by bluetooth I think |
13494s | they have very strong awareness going |
13495s | into this mess and right now I'm looking |
13497s | at an aria with full stunts you have to |
13499s | be aware you have to be careful oh very |
13503s | nice knockout they're trying to secure |
13504s | and stop that taking care but they got |
13506s | so many recovery tools and now he has |
13508s | all of them |
13510s | yeah and now all of a sudden you saw |
13513s | that Morty was actually stuck that was |
13515s | ingenious from biren so there was a |
13517s | situation there that drip was just |
13519s | bullying pies till she finally got the |
13522s | KO the whole time viren what does he do |
13525s | he puts Morty in his mouth he can't do |
13527s | anything when he's in the mouth for that |
13529s | long you can't bring him back from the |
13530s | save point that was so smart |
13532s | that's gonna hear himself the second |
13534s | point a very dominating performance |
13536s | coming out from Blue Team yeah a very |
13539s | very fast match even again we're seeing |
13542s | inside of all these replays uh a really |
13544s | common point right the first of which is |
13546s | that blue team has moments where they're |
13549s | not necessarily at Advantage but somehow |
13551s | they stay out of state they go back into |
13553s | a state uh they're able to very quickly |
13555s | basically uh be a little bit more safe |
13557s | be a little bit more defensive and |
13559s | immediately the moment that they realize |
13561s | they're at Advantage again they go all |
13563s | in it's literally like a switch with |
13564s | them they understand the opportunities |
13566s | that they have to win and they take them |
13568s | for all their worth that's what we're |
13569s | ultimately seeing yet again and Aussie |
13572s | I'm starting to understand now why you |
13574s | believe that it is going to be a shutout |
13575s | overwhelmingly looking at these first |
13577s | two matches |
13578s | I agree with the character counterpick |
13580s | in terms of like being shut down right |
13582s | because that was a better performance |
13584s | than game number one because that was a |
13586s | brutal the reason you're gonna notice |
13588s | that trap switching over to Morty if I |
13589s | had to venture a guess he swapped over |
13591s | to Morty because he realized all the |
13593s | Ko's were super early on when rain dogs |
13596s | and disadvantage he doesn't have many |
13598s | tools to get out of it that other |
13600s | characters don't have he has an up |
13601s | special that increases his aerial |
13603s | mobility and gives him a little bit of a |
13604s | hop but it has projectiles be able to |
13606s | try to like throw out like a disjoint a |
13609s | little bit against of someone trying to |
13610s | play aggressive against him but that's |
13612s | pretty much all rain dogs got for him |
13613s | and disadvantage State meanwhile Morty's |
13615s | disadvantaged state is incredible |
13617s | Morning has the ability to go for a side |
13619s | special which lets him teleport off |
13621s | stage and be able to like equip armor to |
13623s | himself as well as appear right behind |
13625s | his opponent he has the ability to go |
13627s | for the UFO which prevents spikes which |
13629s | we saw at the very beginning that if |
13630s | that was a rain dog that got caught by |
13631s | that early game but rain dog would have |
13633s | been done for her but because it was |
13634s | Morty mortgage ability to spawn the UFO |
13636s | and bring him up back up vertically on |
13638s | top top of that he has save Point again |
13640s | another resource too that can save both |
13643s | himself and his teammates so that's |
13644s | three different specials that help Morty |
13647s | get back to Stage that rain dog does not |
13649s | have now it's very interesting as well |
13651s | because while you just named all the |
13653s | benefits towards playing Morty we did |
13655s | notice that it looks as though trab is |
13657s | going on inside of this game three with |
13659s | actually a rain dog Choice inside of |
13663s | this game |
13664s | I'm still seeing sky Arena here it looks |
13667s | like he said you know what that just |
13668s | wasn't my best day that just wasn't my |
13669s | best brain dog I'm gonna do my best you |
13672s | know yeah I think it's a stage thing too |
13674s | right because you got you get out of |
13675s | trophies Edge too and all of a sudden |
13678s | like you have more room to work with |
13680s | look all this room he's being able to |
13681s | play the game that he wants to do right |
13682s | throwing up these Fireballs trying to |
13683s | fade away from his opponent shoot off |
13685s | for dick tails for as long as possible |
13687s | and they're not getting like these early |
13688s | Catos that you'll see like on the likes |
13690s | of trophies Edge 2. he tested the Morty |
13692s | it didn't work out and right now he was |
13694s | a little bit more confident with the |
13695s | rain dub but right now we're witnessing |
13696s | two 1v1s from both players it's not |
13699s | working on Red's favor he said get over |
13700s | here help me out bro we're gonna try |
13701s | something new and one of the things I |
13704s | want to count out is that in every other |
13705s | instance inside of this previous set |
13707s | when there was a 1v1 situation rain dog |
13709s | actually |
13710s | actually extremely hard it doesn't |
13711s | manage and ultimately lost the stock |
13712s | just like we saw right there um I'm |
13714s | unfortunately seeing a repeat I was just |
13716s | about to commend red team on how well |
13718s | they perform inside that 1v1 not |
13719s | including a stop there um and of course |
13722s | commentator's curse yeah it always |
13724s | happens to the worst of us the best of |
13726s | us to all of us and it's gonna keep |
13729s | happening bro look at this Chase |
13731s | outstage okay good pickup from phonics |
13734s | going for a trade but that favorite |
13735s | trade is not in their favor he's still |
13737s | staying at 132 on viren looking to try |
13740s | to set up shop right there you saw that |
13741s | oh special just in case rip got a hit |
13743s | had that had that thing ready to go in |
13745s | case it got caught on the up special |
13746s | could have easily caught him off to the |
13748s | top he has the up attack on the ground |
13749s | fully charged evening up the score but |
13752s | in terms of damage not the same story |
13754s | right Pines have triple digits 111 drops |
13760s | it really just feels like red team right |
13763s | now is trying to play ketchup in a game |
13764s | where the other team already has the |
13766s | mustard the mayonnaise and the bread |
13767s | inside of the sandwich it's not looking |
13770s | super great for red team |
13772s | bro what are you putting mustard and |
13773s | mail on |
13775s | what sandwich is that |
13777s | is it is |
13779s | a sandwich |
13782s | dude these guys are caught in a sandwich |
13784s | right now throw them in the toaster cook |
13785s | them like a Pop Tart I don't know what's |
13787s | going on but right now it wasn't 37 on |
13789s | grip trying to get back in there 141 he |
13792s | just needs to stay alive for as long as |
13793s | possible he's such a light character |
13795s | look out trying to challenge as much as |
13797s | possible phonics trying to play from a |
13799s | safe distance the score might be even |
13800s | bigger a blue team but red team right |
13801s | now is the one that's kind of deficit oh |
13803s | look it's kind of special good kbi get |
13806s | out of that situation and now everything |
13807s | all eyes are on beer 149 damage can they |
13811s | put up one on the board look at him |
13812s | stall out there for as long as possible |
13815s | Affair to Nair Galore trying to stay |
13817s | alive |
13821s | be able to take that set 3-0 in losers |
13824s | finals red team was so close Sharpie |
13826s | they were so close they just could not |
13828s | pull it off at the end an absolute |
13830s | shutout 3-0 for viren and uh rip here |
13835s | ultimately I think really what allowed |
13837s | blue team to come out on top was not |
13839s | only singling out that uh that rain dog |
13842s | but also the Jake player being an |
13844s | amazing stock take inside of these |
13846s | instances in both cases we saw Jake get |
13849s | up to over a hundred percent prior to |
13851s | being knocked out and by a hundred I'm |
13854s | talking about 139 I'm talking about 122. |
13857s | every single time we saw Jake stalling |
13860s | to go ahead and make sure that that |
13862s | final stock death was not necessarily |
13864s | him The Knockout and the awareness of |
13867s | blue team here on when to when to go |
13870s | ahead and get closer when to go ahead |
13872s | and separate and when to play 1v1 versus |
13874s | 2V1 situations was ultimately LED them |
13877s | to success inside of here and also |
13879s | brought them onto the grand finals here |
13881s | where they will have to ultimately win |
13883s | three total games to reset the bracket |
13885s | and then another three to move forward |
13887s | with the win |
13888s | um Aussie it looks like you were correct |
13890s | that's a 3-0 shutout inside of losers |
13892s | finals here I didn't call it I didn't |
13894s | call it I just simply stated a fact that |
13897s | happened winter semis and I was almost |
13899s | proven wrong that last game of red team |
13901s | almost brought that back you saw planks |
13903s | and Trev trying to bring it back and I'm |
13905s | gonna be real right now I am a huge fan |
13907s | of phonics and tribe I actually did want |
13909s | them to win because I love good rain dog |
13912s | play trab was playing so well this |
13914s | entire tournament I feel like he finally |
13917s | found his footing on game three |
13919s | unfortunately when you find your footing |
13921s | you start to get that matchmaking back |
13923s | in you already added 2-0 deficit so my |
13926s | it was just a little bit too late game |
13927s | one unfortunately uh trophies Edge 2 |
13930s | didn't work out for them because of the |
13931s | very significantly early chaos rain dog |
13934s | couldn't get away was constantly getting |
13935s | rushed down game two tried out the Morty |
13937s | for the survivability to sake didn't |
13939s | work out as much so the second you |
13941s | finally go down to rain dog on a |
13942s | comfortable stage you're already down |
13943s | 2-0 |
13944s | and so it's just a little bit too late |
13946s | even though the team's energy was coming |
13948s | there but congratulations to them they |
13949s | got third place qualifying for the |
13951s | finals happening in two weeks for the |
13953s | big EU finals as well as the na West |
13955s | East finals happening that's going to be |
13957s | a great weekend I believe that's |
13958s | November 19th and 20th that's going to |
13959s | be coming up cannot wait for that but |
13962s | before anything gets decided we've still |
13965s | got one more set to play sharp here we |
13967s | do as a matter of finals we have grand |
13969s | finals coming up right now featuring a |
13971s | repeat of what we saw inside of winners |
13973s | files it's going to be two Senpai and MJ |
13976s | up against viren and rip the on the |
13979s | loser side now now as a reminder to |
13981s | Senpai and MJ did actually ultimately |
13984s | win 3-2 against viren and rip inside of |
13988s | winners finals I don't know if we're |
13990s | looking at a repeat or if we're looking |
13992s | at a three-peat of possibly this team |
13996s | coming back and resetting the bracket |
13998s | and then winning with another 3-0 which |
14001s | is just a statistic that other |
14003s | commentators would bring up not |
14004s | necessarily myself but occurs very |
14006s | frequently inside of this game what are |
14008s | you trying to say what are you trying to |
14010s | say I don't know I'm not I'm just trying |
14012s | to I'm just trying I just talk in |
14013s | numbers right now my friend you know it |
14015s | happens a lot it happens it happens a |
14018s | lot inside of this game but I do believe |
14020s | that what we're looking at here is a |
14022s | more intense game than probably we've |
14024s | seen anywhere else inside of the bracket |
14026s | because while all of the teams currently |
14028s | inside of the bracket right now that is |
14030s | both two Senpai MJ as well as Rip in |
14032s | Brent uh virion have basically secured |
14035s | themselves inside of a place at the |
14037s | finals this does affect their seating |
14038s | and the opportunity at that sixty |
14041s | thousand dollar pot bonus for that |
14044s | finale so it's really up in inside of |
14047s | their favor to make sure that both or |
14050s | either one of the teams fights as hard |
14052s | as they can right now to secure a better |
14055s | spot there so hopefully their path and |
14058s | their Trek inside of that final uh |
14061s | circuit match uh isn't as difficult as |
14063s | it may be |
14064s | yeah 100 just having the easier seed is |
14069s | going to help you out tremendously not |
14072s | only that but you're also going to get a |
14074s | big prize pool from this tournament too |
14076s | if you manage to get that first place so |
14077s | not only getting a seating for the |
14078s | future you're securing some money in the |
14080s | short term too you know what I'm saying |
14081s | so we're gonna be jumping here into |
14083s | Grand finals again two cent pie and MJ |
14085s | facing off against viren and rip uh |
14088s | three two we've saw two three twos this |
14091s | entire day so not a very rare occurrence |
14093s | so I this is a complete toss-up I |
14095s | actually don't know who's gonna win this |
14096s | first set but what I will bet if you if |
14098s | you wanna if you want to put some uh |
14100s | some some guessing games on the table |
14102s | here Sharpie I wanna a word you're okay |
14106s | I'm ready I'm ready friend I'm fgc you |
14110s | can't say that word bet I I have nothing |
14114s | I I have uh IOU like I can give you a |
14117s | piece of paper I got I got my PayPal |
14120s | Unlimited |
14123s | personally willing to put up money not |
14126s | necessarily on the tournament whoa |
14128s | because I don't wanna I don't wanna I |
14130s | don't wanna I don't want to stress |
14131s | either one of these players but what I |
14132s | would like to do with you my friend is I |
14134s | would like to put down a fat five United |
14137s | States dollars right now on what we |
14140s | think the very stage that we're going to |
14142s | see right here I'm not gambling either |
14143s | that's why I'm saying I know for a fact |
14145s | it's going to be sky Arena platforms you |
14148s | feel me word yeah |
14152s | we've seen so much guy reading today and |
14154s | again just like EU open number one it |
14157s | was a very common pick for people people |
14159s | just feel comfortable on these stages |
14161s | right like it's like it's I I think it's |
14163s | it's uh something to say about that |
14165s | stage in general that people just like |
14167s | it a lot and they want to see more |
14168s | stages like that I think we're starting |
14170s | to see a little bit of a shift there |
14171s | especially with like the ruthless |
14172s | version of Scooby's Mansion can't wait |
14174s | till we see that in tournament in the |
14175s | future I think that's gonna be a treat |
14177s | to behold later on but for Grand finals |
14180s | I don't know who's gonna win this like |
14181s | two sent by maju did get that first win |
14185s | they did get that first set but viren |
14187s | and verip have played pretty strongly |
14189s | that last game and they did catch them |
14191s | off guard with that game number one |
14192s | right remember that recall winners |
14194s | Finals game number one it was a four |
14196s | stock and it was like 30 seconds long |
14198s | because it got caught off guard then |
14200s | they adapted then they won if they can |
14202s | keep that adaptation and try to continue |
14205s | to learn as we see some changes in play |
14208s | Styles they could try to secure this |
14210s | Grand finals without a reset however if |
14212s | the bracket resets I think of Aaron and |
14214s | rip are gonna win I it's very rare to |
14216s | see a Multiverse tournament or the |
14217s | person who resets the bracket doesn't |
14219s | win the tournament in fact |
14221s | we've seen 60 curses a lot |
14223s | wait is this did I just will this be a |
14226s | 6-0 |
14227s | no |
14228s | I mean respected you know uh it's just |
14231s | something that sometimes you know people |
14234s | people people sometimes expect to see |
14237s | you know inside of a Multiverse bracket |
14239s | but uh who's who's to say what will |
14241s | truthfully happen neither of us are |
14242s | fortune tellers here and I want to kind |
14244s | of bring it back to what we saw earlier |
14246s | inside of this bracket uh with MJ and to |
14250s | to uh to Senpai playing against viren |
14253s | and Frip uh we did see that three two |
14255s | you know and and like you mentioned it's |
14257s | either the previous match that we just |
14258s | saw it did ultimately come down to the |
14260s | stage select since I have that very |
14261s | first match to clench them that early |
14264s | win where the ultimately it forced trap |
14268s | and pawnak to actually change their |
14270s | characters it like they had to sit back |
14272s | and adapt and be like actually maybe |
14274s | rain dog isn't the match up here and |
14275s | that was a crucial decision because it |
14277s | also ultimately meant that in that final |
14280s | game where they had an opportunity to |
14281s | adapt and where we saw uh Trad probably |
14284s | play one of the best rain dog sets that |
14285s | they've played inside this bracket to be |
14287s | honest with you it it just wasn't enough |
14289s | and we don't know if if just because of |
14292s | the early round one stage selection it |
14295s | could have been different you know so |
14297s | that's why I put so much onus on stage |
14299s | selection and the round start here |
14301s | because depending on the stage that you |
14303s | are depending on literally the very |
14304s | first inputs that you put into the game |
14306s | your path could be sealed But ultimately |
14309s | inside the game like multiverses as |
14311s | we've both said so much it's never over |
14313s | until it's over I'm really excited to |
14315s | see this and as we go into the start of |
14318s | this Grand finals with two Senpai and MJ |
14321s | on the winner side viren and rip on the |
14323s | loser side let's get hyped for the very |
14325s | first of five matches |
14328s | yeah hype indeed man let's jump into it |
14331s | Grand finals try platforms here gonna be |
14335s | able to see a lot of this later on here |
14337s | on sky Arena Batman making their |
14338s | appearance yet again getting these |
14339s | uppercuts hold on a second MJ and two |
14342s | Senpai already off to a demanding start |
14344s | opposed to play the game but hold on a |
14346s | second Bureau wow being able to just |
14348s | like turn the tables on him get that |
14351s | side air get a 20 damage KO strong sub |
14355s | red team unfortunately trip went off too |
14357s | hard went a little bit too okay I'm |
14359s | gonna pay the ultimate price for that |
14360s | what is going on and right there we did |
14363s | see the beer and go ahead and beat Aria |
14364s | pie which is not only disgusting but |
14366s | also slows them down immensely we did |
14368s | see Batman go ahead and take that |
14369s | opportunity to get quite a bit of damage |
14370s | who's now sitting at 69 very nice |
14372s | percent right there |
14374s | looking extremely nice as we're gonna |
14376s | try to survive with that down special |
14378s | again look out for that bat bomb it's |
14381s | still activating a combat I love the |
14382s | follow-up from MJ just knowing the exact |
14384s | time on those grenades not only the only |
14386s | time on your your moves involves in your |
14387s | opponents because there are very strong |
14389s | tools to add to your asset here we go |
14391s | 102 Not Gonna Die to that one up special |
14393s | just yet meanwhile you're gonna see two |
14395s | Senpai trying to get some up special and |
14397s | up air actions against the opponent |
14398s | themselves rip not |
14401s | quite trying to |
14405s | do something right here oh my goodness |
14410s | knock out there and we're looking at Red |
14412s | Team trying to recover Arya at 111 right |
14415s | now Batman going flying from that Jake |
14418s | down air and that does rack up two |
14422s | stalks a piece for each team right now |
14424s | five minutes on the Block three evenly |
14426s | paced match just like we saw inside of |
14428s | winners Match Point yeah it's looking |
14431s | extremely even but hold on a second that |
14433s | was almost a spell for disaster he saw |
14435s | for it had a potential up special string |
14437s | going against MJ gets the uppercut and |
14440s | now all of a sudden the Atari prime |
14441s | target becomes virus they're off safe |
14443s | 600 a lot of the resources were gone |
14445s | they managed to reclaim them we're |
14446s | coming back down on the stage and now |
14447s | puts him in the blender with the |
14449s | skateboard pulling off a 360 no scope |
14451s | down air special putting the burn deep |
14454s | up on them looking pretty strong here |
14456s | does it again it's such a good combo |
14457s | starter look at them 81 damage gets |
14459s | caught by the Upstream hold on a second |
14461s | gonna be able to survive a little bit |
14462s | longer two stepwise still in there |
14463s | anything damage can they be able to pull |
14465s | off a little bit longer Batman in |
14467s | trouble MJ off stage can he get back on |
14469s | sign here coming now recovery |
14474s | you're in a bad position that was |
14476s | terrifying that was terrifying Batman |
14477s | has literally no recovery he was not |
14478s | able to escape at all the Oreo did not |
14480s | confirm that final knockout on two blue |
14484s | teams Arya specifically on two Senpai |
14486s | clenched that win for grip and Veer in |
14489s | there who go up one oh inside of this |
14492s | Grand finals two more wins |
14495s | but look at all these knockout |
14497s | opportunities that red team was able to |
14499s | cure so early inside of the match blue |
14502s | team getting quite a few Knockouts of |
14505s | their own very even trades in all of |
14507s | these matches you can see just how much |
14510s | each one of these teams wanted they're |
14512s | making very very crucial decisions |
14514s | they're going in they're scrapping and |
14516s | they're trading very evenly almost every |
14518s | single stock is immediately passed up |
14520s | with another stock of their own until |
14522s | ultimately one of these final stocks |
14524s | happened very good follow-up here by the |
14526s | way on that upper cup for Batman right |
14528s | now but this final stock right here is |
14530s | what I really want to talk about and I |
14532s | think it's something that you've |
14533s | discussed several times over Jake's up |
14536s | up up up up up up up up up |
14538s | charge on the ground right now is just |
14542s | beautiful it knocks it out it confirms |
14545s | and it is an easy way to get one of |
14547s | those final Knockouts and a point in |
14549s | time when you need it because it's just |
14550s | so incredibly active Aussie |
14553s | Jake has a lot of ko Tools in their |
14555s | Arsenal right going for the up attack |
14557s | like you said with the ax swing is such |
14559s | a strong KO potential move being able to |
14562s | chill to the top of the screen which we |
14563s | saw a lot a lot of coming out from Buren |
14567s | going to the top using his up special |
14569s | trying to catch someone flinging over |
14571s | towards them and stick them up to the |
14573s | top and combo it into an up bear like |
14575s | vertical is the name of the game you're |
14577s | either going off the top from one of |
14578s | those moves or going down from a |
14580s | skateboard just because it's so active |
14582s | and long lasting so we're gonna see how |
14584s | they're gonna be able to adapt here for |
14585s | the game number two to Senpai and MJ |
14587s | very close game one could easily bring |
14590s | this back not much adaptation to bring |
14591s | to the table just has to you know fine |
14593s | tune their technicalities here again |
14595s | everyone running triple jump not a shock |
14597s | to see very good tool be able especially |
14599s | in a matchup as volatile as this where |
14600s | people are flying off stage like crazy |
14602s | you want that extra jump to try to help |
14604s | you avoid certain Combos and certain |
14605s | Doom for sure and it's it's really has |
14608s | like to your credit it really has been a |
14611s | very even match it can definitely go |
14612s | either way and it's one of those things |
14614s | where it's just like you almost hope |
14616s | that Vera and VIP are able to keep this |
14618s | momentum in order to play the reset |
14621s | opportunity because it's entirely too |
14622s | easy for two Senpai as well as MJ to |
14625s | bring it back just like once again we |
14626s | saw on winners finals it's almost an |
14628s | exactly now as we go into this game too |
14631s | right now I'm interested to see what the |
14632s | round side is immediately we get the end |
14634s | rage dagger does go out from Red team's |
14636s | Arya and now it's kind of just a game of |
14638s | matching up all these weekend stacks on |
14641s | both members oh my goodness |
14648s | incredible follow-up from Batman you saw |
14651s | Susan by hit hit Byron and Matthew had a |
14655s | star ready to go and he got another |
14656s | point on the board good follow from |
14657s | Burien it's a two point to one point |
14659s | lead now it's like nothing really even |
14660s | happened now Tuesday if I have 52 damage |
14662s | is like the one you have to have the |
14663s | lookout for but gets another KO on MJ |
14666s | yet again two points a piece they're not |
14668s | even phased by that early stock |
14671s | absolutely no it's absolutely impressive |
14674s | to me the way that yeah look at the way |
14675s | look at the way they let that Arya |
14677s | recover look at how that audio |
14680s | that should have ultimately I'm not |
14682s | going to sit here and and chastise beer |
14685s | in and there but I'm surprised that two |
14687s | Senpai was able to recover the way that |
14689s | they were there |
14690s | um that may actually have cost red red |
14693s | team a very large food that they did not |
14695s | want to drop there and looking at blue |
14697s | team right now being in knockout rain |
14699s | wow make me eat my words friend that |
14703s | make me eat my words great great |
14707s | um this isn't the end I'm just going for |
14709s | the ax swing on top of them gets another |
14711s | up there and two sempo Ninjas showing |
14714s | that they're not out of the woods just |
14715s | yet you may have taken game number one |
14716s | but we're here again I have no idea |
14719s | who's gonna be winning these games |
14720s | because they're trading back and forth |
14722s | both teams have such great verticality |
14725s | capabilities right MJ could go in there |
14728s | get it up a special against someone off |
14731s | the top of the blast zone to get a spike |
14733s | off the side get a side attack on top of |
14734s | that just so many different Tools in |
14737s | Batman's kit that can help him solidify |
14739s | these chaos especially having a strong |
14740s | uppercut having batarang to be able to |
14742s | combo into stuff as well especially if |
14744s | you put the the bat bomb on them on top |
14746s | of it so just really strong tools I love |
14748s | that escape by the way right there for |
14749s | two Senpai that was looking like it was |
14751s | going to be red team's game to win but |
14753s | two Senpai jumped out of it last second |
14755s | managed the kbi correctly and get away |
14758s | from Arya sauce special because what |
14760s | that is that's a 50 50 mix-up when you |
14762s | get hit by arya's up special and there's |
14765s | a follow-up afterwards there's a side |
14766s | air an upbear what have you that mix up |
14769s | is all about which way do you di do you |
14772s | go left or do you go right and the Aria |
14774s | has to guess which direction you go in |
14776s | order to get the follow-up they guess |
14777s | correctly they will survive and honestly |
14779s | because they caught both of them in the |
14780s | in the same process there could have |
14782s | been a thing like okay you go right I go |
14783s | left and that could have been like a |
14785s | split second decision they made I'm not |
14786s | sure it happens way too fast you |
14787s | probably can't communicate it that fast |
14789s | enough that is a situation where you can |
14791s | do maybe it's something you can say off |
14792s | the beginning was like Hey if we both |
14793s | get caught by a special you go right I |
14795s | go left that way we both don't die so it |
14797s | could be nothing that you think about it |
14799s | could be it could also be that both |
14802s | teams are like ultimately you know what |
14804s | I really want to do is go to Scooby's |
14806s | mansion |
14814s | happens |
14816s | hey you know maybe they might maybe |
14818s | they'll Grant your wish you know maybe |
14819s | when it's like game the last game and |
14822s | they're they're down and they feel like |
14823s | they're not gonna win at all it's like |
14824s | oh you know what let's put on a show for |
14826s | Sharpie let's let's give her these |
14829s | Mansion I want to hear some spooky music |
14831s | it's festivities still it's still |
14833s | technically the Halloween season for a |
14835s | battle pass one man it's still good a |
14838s | lot for Christmas |
14839s | okay you just want a lot for Halloween |
14851s | we are going to be seeing no changes |
14853s | inside of either team in terms of |
14855s | characters I wasn't fast enough to |
14856s | necessarily see them and it looks like |
14858s | we're actually going to go to Chrome |
14859s | here I don't disapprove because mostly |
14862s | because several times that the teams |
14864s | were messing around inside the blast |
14865s | zone uh specifically on red team's favor |
14868s | they were actually able to recover |
14870s | really low as a reminder the floors on |
14872s | promulon are very very low so it's much |
14874s | easier to secure a knockout with a down |
14877s | or a down Brown move that both Ariel uh |
14881s | that both Arya and Jake kind of excel at |
14883s | here |
14884s | dude speaking of excel they're both |
14886s | teams are excelling so well at the |
14888s | punish game right now they're punishing |
14890s | the punishing the punish it you know |
14891s | what I'm saying like if red team hits a |
14893s | blue team the blue team has red team the |
14894s | red team hits blue team like it's always |
14895s | like oh you're punishing my friend I'm |
14897s | punishing you and you're like oh you're |
14898s | punishing my friend I'm hitting you I'm |
14900s | smacking you up we're seeing that a lot |
14901s | in the beginning of this game you're |
14902s | also not going to see as many early Ko's |
14904s | this stage around because it is |
14906s | crimeulons like look at that the fact |
14908s | that two Senpai is alive after that is |
14910s | purely because this has caught me on |
14912s | stage 152 damage on Arya is literally |
14915s | unheard of for sure uh just trading in |
14919s | those knockout situations look at that |
14921s | ultimately red team coming out on top |
14922s | Arias is Arya is at 80 right now but |
14926s | it's not necessarily something she has |
14927s | to worry about just because of the |
14928s | nature of crimeon and because of the way |
14930s | that Jake is making sure that she's |
14932s | staying in Opportunities where she can |
14934s | recover pretty safely even at 92 look at |
14936s | the way that arya's traversing she is |
14938s | not terrified of anything she's not |
14940s | scared of white walkers she's not scared |
14941s | of you here it comes |
14943s | she's definitely not scared of any of |
14945s | those things coming over with the upper |
14948s | look out MJ just trying to laying back |
14950s | down on the ground letting these up |
14951s | specials after up specials we'll see how |
14953s | he's gonna be able to work out oh gets |
14955s | the downer gets a combo off the |
14956s | battering on top of that look at this |
14957s | Chase bat Batman has such incredible |
14960s | speeds Sheila chase after their |
14962s | opponents and just try to like keep the |
14963s | combo game on as we're gonna come back |
14965s | into this has the bath bomb hold on a |
14967s | second he doesn't even need it one point |
14968s | away from two Senpai ninja to be able to |
14970s | bring this to a potential tournament |
14971s | Point Let's see if they can pull it off |
14973s | now this is in this is instrumental for |
14976s | Two Step by and MJ did not have to look |
14978s | at that right there look at that |
14979s | coordination with that Arya beautiful |
14981s | follow-up there and look at that nasty |
14984s | that nasty double taunt look if you win |
14986s | if you win baby you better flaunt it |
14988s | also you feel me we won't stop until I'm |
14991s | planting let me tell you what man I |
14994s | I kind of want to pick up Batman now I'm |
14995s | not gonna lie this character looks |
14997s | amazing |
14998s | I can't lose you to the Batman bro what |
15001s | do you mean I've always loved Batman |
15003s | yeah I've always been meaning I've been |
15004s | meaning him since SEC test one you know |
15006s | what I'm saying like he's always been in |
15007s | my pocket don't mind that he's level one |
15008s | don't worry about that he's always been |
15010s | there I've always been a Batman fan |
15013s | um it's really nice to see two Senpai |
15015s | and MJ come out on top here mostly |
15019s | because that uh 2-1 lead right now means |
15022s | that they're only one game away from |
15024s | possibly taking this entire Grand finals |
15027s | and not having to worry about a reset it |
15029s | really does look like that crimeulon's |
15031s | pick was smart for them to go through |
15034s | especially on the rebounds of it but |
15035s | like one of the things that we've talked |
15037s | about multiple times inside this |
15038s | tournament counter pick Advantage when |
15040s | you win that very first match you win |
15043s | counter pick Advantage meaning that you |
15044s | ultimately have control of the stages |
15046s | for the remainder of the time and are |
15048s | you kind of seeing MJ as well as soon if |
15050s | I take advantage of that fact |
15052s | I mean it's gonna just naturally happen |
15055s | right like he said having that Advantage |
15057s | right now now that you're up to one no |
15059s | matter what you're gonna be guaranteed |
15061s | at least one more counter pick so right |
15063s | now it's veered in Rip's counter pick |
15064s | they're gonna be able to take them to |
15065s | game four but if they win this then |
15067s | automatically the last game of the set |
15069s | is going to be in two cent by nmj's |
15071s | favor just no matter what because |
15073s | they're up to one so that's what that's |
15075s | where they're gonna have that counter |
15076s | pick Advantage come into play it might |
15078s | not even come in you know if they win |
15079s | game number four and win the tournament |
15080s | then it's done it's over they don't even |
15082s | get it you utilize it but no matter what |
15084s | they still have at least one more |
15085s | counter pick and so far I feel like |
15087s | counter picks haven't been too drastic |
15089s | in this set at all because both teams |
15092s | kind of rely off the same stuff both |
15093s | teams want verticality both teams want |
15096s | those low those low ground blast zones |
15098s | for the easy spikes like it's I was kind |
15101s | of shocked to see crimeulons I looked |
15102s | like they were just picking that stage |
15103s | as it's just a change of pace in all |
15105s | honesty they just want to try to mix it |
15106s | up they didn't feel like there was any |
15107s | sort of like character advantage or |
15109s | anything I disagree with that I disagree |
15112s | with that actually and I'll tell you why |
15113s | it's because I actually saw several |
15115s | times where viren actually utilized a |
15119s | plethora of down air spikes and one of |
15122s | the things I actually saw as well from |
15123s | Arya was I also saw a multitude of |
15125s | different down air conversions and kind |
15127s | of forcing them into dagger situations |
15129s | because of the way that both viren and |
15131s | rip needed to recover back onto the |
15132s | stage so I actually think that was a |
15134s | very smart counterpick in terms of two |
15136s | Senpai and MJ's site I don't usually |
15138s | disagree with you also I think |
15140s | analysis but I I do believe that that |
15143s | counterpick actually ultimate helped |
15145s | actually ended up helping out two Senpai |
15147s | and MJ more than it ended up helping |
15148s | veran and rip several times inside of |
15150s | that previous matchup yeah it was it was |
15152s | like it matches their playstyle right |
15153s | because it has literally Batman also |
15156s | benefits from spikes look at that |
15157s | they're going straight back here |
15158s | carmelons and definitely the stage like |
15160s | you said that you want to go back here |
15161s | because of their playstyles opting to |
15163s | help them out a lot with those downers I |
15165s | haven't seen too many spikes coming up |
15166s | from MJ even though Batman has |
15168s | incredible spikes himself he's got the |
15169s | down special he's got the down air he |
15171s | has batter rain combos that go into it |
15173s | as well but we're not really seeing that |
15174s | come out from MJ too often very true |
15176s | we're seeing a lot of weekend Stacks |
15178s | coming from MJ's passive on Batman there |
15180s | but you're correct I'm not necessarily |
15182s | seeing as many down airs that I would |
15184s | usually expect to confirm I'm seeing |
15185s | most of those come out from two Senpai |
15187s | the Arya player here uh and inside |
15190s | wow that's the double uppercuts |
15196s | gigantic yeah yeah just to be able to |
15198s | get that lead that early on some |
15200s | fantastic stuff coming up from NJ let's |
15202s | try to finish this off again on top of |
15204s | uh viren but again you're gonna see rip |
15207s | out here trying to get some early Chaos |
15209s | on top that has a strong fully charged |
15211s | cider gonna be able to try to stuff it |
15212s | out there speaking of down air from |
15214s | Batman gonna be able to get that might |
15215s | not be a spike but you're going towards |
15216s | the top of the glasses literally if it |
15218s | was at 160. anyone's down or where to |
15221s | send them flying that high for sure and |
15223s | uh previously oh my goodness look at |
15225s | these down ears look at these Arya |
15226s | downers this is why I understand why |
15228s | Tommy lens is a pig that uh oh |
15231s | Arya excels at a team like this she |
15234s | doesn't have to worry about platforms |
15235s | because her dagger gives her an |
15237s | automatic recovery |
15240s | fantastic stare there by that James |
15244s | fantastic and look at the same situation |
15246s | this is exactly where Jake does not want |
15247s | to be inside this matchup in a 2V1 |
15249s | situation of Batman on Final stop |
15252s | you're gonna notice that rip actually |
15253s | fell out of resources now we're coming |
15255s | down to the tournament wire this could |
15256s | potentially be the end of the European |
15258s | open number two if Matt MJ can just get |
15261s | one more uppercut on their opponents and |
15263s | just end this before we get any sort of |
15265s | moments of red team it can all be done |
15266s | if you're in right now I'm sitting at |
15268s | 111 damage I'm gonna stay alive for as |
15270s | long as possible keeps getting caught in |
15271s | the crossfire every time you see him |
15273s | running away from right side to left |
15274s | side you can notice that hitbox finding |
15276s | their way towards their Mark there it is |
15277s | battering gonna be able to start off |
15278s | with the weekend debuff on top of them |
15280s | you see rip trying to counteract on top |
15282s | of that throwing up the dagger there's |
15283s | the upstairs |
15287s | taking home the tournament three to one |
15290s | grand finals your European open number |
15292s | two Champions guaranteeing themselves a |
15295s | fantastic seat for the finals two weeks |
15297s | from now congratulations to two Senpai |
15299s | and MJ and let's get back to the moments |
15302s | that secured them that round look at all |
15304s | of these down airs that you're getting |
15306s | not only from two Senpai but also from |
15309s | NJ which is a complete change of pace |
15311s | from the previous ones we got another |
15312s | down out there by brip but it did not |
15315s | put the blue team at any state of |
15318s | disadvantage even with that crazy Sarah |
15321s | right there from Jake they kept their |
15322s | composure they went ahead and punished |
15324s | the Arya taking away all her recovery |
15326s | and then immediately put their eyes on |
15328s | Jake in order to secure this final |
15330s | knockout right here Arya following up |
15332s | and securing that grand finals victory |
15335s | for two Senpai and MJ as you stated our |
15338s | EU West 0-2 champions securing that |
15342s | final fantastic seed for the fall |
15344s | showcase finals Aussie what a fantastic |
15347s | tournament we saw today |
15349s | yeah honestly just I love seeing other |
15353s | countries and other continents like put |
15355s | in some great gameplay outside of |
15357s | because you know we're both from n a so |
15359s | we don't get to see these players as |
15360s | much so we're actually being able to |
15362s | witness them and commentate over them |
15363s | it's really cool to see like the |
15365s | differences between character selection |
15367s | between play Styles between stage |
15369s | selections like they're all vastly |
15371s | different compared to like what we're |
15372s | doing over here in North America so |
15374s | cannot wait to see what they're going to |
15375s | be cooking here for finals number two on |
15378s | top of that but yeah at the end of the |
15379s | day I just want to take one little last |
15381s | look at the bracket here just to show |
15383s | off all the results that we've had |
15384s | throughout the entirety of the EU open |
15386s | number two off the start obviously you |
15388s | got two cent by an MJ taking home the |
15390s | entire tournament right veren and drip |
15393s | coming in the second place very |
15394s | commendable placement by them by the way |
15395s | they put in a lot of work to come out |
15397s | from that's ponics and Travis sitting |
15399s | down at third place down in losers |
15401s | finals pleb tank and Timmy going with a |
15403s | fourth place finish tied for fifth we |
15405s | got Babar Elroy as well as Phantom and |
15407s | mitsuki then last but not least we got |
15409s | seventh place with Elric and Joe suit as |
15412s | well as bodzia and minutes at Mid |
15414s | Michael so congratulations to all those |
15416s | players Sharpie you know it's only a |
15419s | side of a game like this multiverses |
15421s | which I want to remind all of our |
15422s | viewers and listeners is currently free |
15424s | to play on several different platforms |
15425s | that's PC Xbox series s and X as well as |
15429s | PlayStation so you can currently |
15431s | actively play it right now in addition |
15432s | to having cross play makes it a |
15434s | fantastic addition to anybody who's |
15436s | interested in getting inside the |
15437s | competitive game themselves now if they |
15439s | may already be playing multiverses but |
15441s | don't necessarily know where to go in |
15442s | where to follow the competitive scene I |
15444s | want to remind everyone you can also go |
15445s | to twitter.com |
15446s | nvsgaming to keep up on not only the |
15449s | fall showcase but all Competitive |
15451s | multiverses Gaming moving forward as you |
15453s | mentioned earlier inside this broadcast |
15455s | on Thursday we do have Make It Rain dog |
15456s | number four over on twitch.tv player |
15458s | first games where you can check in to |
15461s | see some of the amazing locals coming |
15462s | from the developers of the game player |
15464s | first games on that side too now Aussie |
15466s | I'm not going to keep you here any |
15468s | longer because I know especially after I |
15469s | at Grand finals our heart can't take |
15471s | very much more so I just want to say |
15474s | thank you so much for commentating with |
15476s | me and do you have any final thoughts on |
15479s | on this tournament and the Showcase in |
15481s | general |
15482s | cannot wait for finals that's all I'm |
15484s | gonna say like it's because we saw EU |
15486s | open one EU open two both these topic |
15488s | players we now have our final 16 teams |
15491s | coming in and I absolutely cannot wait |
15493s | for them to go and also you know we've |
15495s | had a little bit of a break from the n a |
15497s | uh breath side of things right last time |
15499s | we had n a West and East it was like |
15500s | almost three weeks ago so we're finally |
15502s | gonna have n a East and West coming up |
15504s | next week on top of that next Sunday if |
15506s | you guys want to tune into that you're |
15507s | gonna see the second best of the best |
15509s | coming in from nas he was going to |
15510s | qualify for those finals later on so |
15512s | excited to just keep seeing great |
15515s | fun multiverses action |
15518s | I am right there with you brother and |
15520s | from all of us here on the multi multi |
15523s | versus fall showcase production site |
15525s | thank you so much for watching and we'll |
15526s | see you again in but a little while in a |
15530s | couple of days for the final showcase |
15532s | stay tuned and thanks for watching and |
15534s | playing multiverses |
15543s | [Music] |
15547s | [Applause] |
15550s | [Music] |
15572s | thank you |
15579s | [Music] |