about 2 years
ago -
NARAKA: BLADEPOINT
-
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3s | Direction |
---|---|
6s | [Music] |
15s | foreign |
16s | [Music] |
23s | [Music] |
44s | um |
56s | [Music] |
64s | [Music] |
77s | [Music] |
87s | all right |
90s | [Music] |
105s | thank you |
108s | hello |
123s | [Music] |
128s | [Music] |
132s | foreign |
136s | [Music] |
151s | foreign |
159s | [Music] |
194s | thank you |
198s | [Music] |
219s | [Music] |
222s | foreign |
227s | [Music] |
243s | [Music] |
276s | there is no point to this Viper |
282s | you've spent too long fighting Mortals |
284s | in a forgotten Hutch but I am no |
287s | immortal |
292s | your anxious |
295s | [Music] |
300s | but it is time to accept your fate |
304s | daughter |
305s | you're not my mother you're a monster oh |
309s | ungrateful |
313s | honor for I allowed to serve me in death |
317s | as in life |
321s | [Music] |
323s | Viper |
325s | who is this test Justina goob Winter's |
327s | Grace |
344s | [Music] |
351s | not that girlfriend said let's finish |
354s | this |
356s | [Music] |
375s | yes |
426s | thank you |
434s | [Music] |
442s | foreign |
477s | thank you |
517s | [Music] |
523s | foreign |
524s | [Music] |
567s | thank you |
570s | [Music] |
603s | foreign |
649s | yeah |
662s | [Music] |
671s | [Music] |
679s | foreign |
680s | [Music] |
696s | [Music] |
704s | [Music] |
710s | [Music] |
732s | foreign |
736s | [Music] |
755s | foreign |
772s | [Music] |
785s | [Music] |
801s | foreign |
806s | [Music] |
830s | thank you |
837s | [Music] |
858s | [Music] |
867s | thank you |
872s | [Music] |
882s | [Music] |
890s | [Music] |
909s | thank you |
912s | [Music] |
919s | [Music] |
931s | [Music] |
934s | foreign |
938s | [Music] |
940s | [Applause] |
946s | [Music] |
966s | [Music] |
970s | [Applause] |
977s | [Music] |
993s | foreign |
1001s | foreign |
1035s | foreign |
1063s | foreign |
1079s | foreign |
1106s | foreign |
1140s | foreign |
1153s | foreign |
1178s | together |
1197s | um |
1206s | [Music] |
1210s | foreign |
1228s | foreign |
1247s | coming out here with the long sword oh |
1250s | my God he changes it up |
1253s | [Music] |
1258s | I didn't even try to respond T225 is |
1261s | first part as a pink ultimate and today |
1263s | is going to release that RB charge off |
1264s | the dual blades in the back end into the |
1266s | air r b and that's gonna do it for |
1268s | himself he is gonna pick up that elim |
1277s | now might be caught up he's doing a |
1279s | really good job staying mobile but you |
1281s | want and on in that taco ultimate Farm |
1283s | looks like he's gonna be caught out he's |
1284s | gonna come in high with a big Ferry I'll |
1286s | take |
1290s | [Music] |
1292s | first and blue staff and you got to be |
1295s | careful because he does have that weapon |
1296s | swap combo in hand right now the f is |
1298s | forced out of mic now a spider trying to |
1301s | get the opening there does not get the |
1303s | pair he does get illuminated by spider |
1304s | but spider's still in the mix here now |
1306s | it gets T225 the V3 forced out for T225 |
1309s | now the clink comes in spider now trying |
1311s | to find an opening for himself let's go |
1313s | for the Perry the lmb charge release |
1314s | Here off the stab does get some damage |
1316s | onto the spider there two two five now |
1317s | trying to lay down some more damage onto |
1319s | spider spiders gonna blink up with a |
1321s | nice big bear |
1329s | get shredded Again by Rexy Rexy trying |
1332s | to hold the fork down beautiful Perry on |
1334s | to Rexy the question is is he gonna be |
1336s | able to hold the momentum and keep the |
1337s | elimination here he's gonna be able to |
1339s | keep the rotation all the way Clear goes |
1341s | for the heel drives them together pops |
1343s | him with another |
1344s | [Music] |
1352s | um |
1372s | foreign |
1418s | [Music] |
1429s | [Music] |
1436s | [Music] |
1438s | thank you |
1439s | [Music] |
1445s | foreign |
1447s | [Music] |
1468s | [Music] |
1476s | [Music] |
1489s | [Music] |
1500s | [Music] |
1517s | thank you |
1521s | yo cholan |
1527s | I waited yeah |
1535s | [Music] |
1540s | [Music] |
1556s | foreign |
1574s | [Music] |
1595s | foreign |
1608s | [Music] |
1631s | [Music] |
1637s | [Music] |
1650s | thank you |
1655s | [Music] |
1669s | foreign |
1673s | [Music] |
1688s | there is no point to this Viper |
1694s | you've spent too long fighting Mortals |
1697s | in a forgotten Hutch and I am no |
1699s | immortal |
1703s | s |
1705s | [Music] |
1713s | but it is time to accept your fake sweet |
1716s | daughter |
1717s | you're not my mother you're a monster oh |
1722s | ungrateful |
1725s | it is an honor for I allowed to serve me |
1728s | in death as in life |
1733s | [Music] |
1735s | Viper |
1737s | and who is this Justina group Winter's |
1740s | Grace |
1743s | foreign |
1746s | [Music] |
1756s | [Music] |
1765s | let's finish this |
1787s | goodness |
1822s | thank you |
1847s | [Music] |
1854s | [Music] |
1858s | thank you |
1891s | foreign |
1902s | [Music] |
1925s | thank you |
1928s | [Music] |
1950s | [Music] |
1977s | thank you |
1979s | [Music] |
1992s | [Music] |
1995s | foreign |
2001s | [Music] |
2018s | [Music] |
2025s | [Music] |
2031s | foreign |
2066s | [Music] |
2107s | foreign |
2128s | [Music] |
2151s | [Applause] |
2152s | [Music] |
2160s | [Music] |
2164s | you know what I don't think that advert |
2166s | is ever gonna get old nor stop me from |
2168s | getting hyped up as it is going to be |
2170s | the bi-weekly two or day one of truths |
2174s | I've got Moxie I have the absolute |
2176s | pleasure of being here alongside Dunkin |
2177s | Donuts as we get to bring you all of the |
2180s | action and get to see some of our really |
2182s | top groups back into play after what was |
2184s | a surprising well let's leave a little |
2187s | bit of a pin in that one a surprising |
2189s | bi-weekly finals from a couple of these |
2192s | groups uh and teams that definitely have |
2194s | something to prove heading into this |
2196s | week |
2197s | oh no absolutely thank you again for |
2200s | casting would be very excited to be here |
2202s | I'm very excited to be uh seeing what |
2204s | we've got today KLA coming out on top |
2207s | last week I don't think they're gonna be |
2208s | playing today sadly but uh definitely |
2211s | got some other good teams in today te |
2214s | gonna be uh gonna be an exciting pick to |
2217s | watch today I'm very very interested to |
2220s | see what they're gonna be bringing out |
2221s | this week |
2222s | um I have |
2225s | what do you think they're going to be |
2226s | bringing out this week do you think |
2227s | there's gonna be much different from |
2228s | last week I I don't think it's going to |
2230s | be it will not too much yeah I I think |
2232s | we're still going to see the same |
2234s | compositions come through obviously that |
2236s | pacific room composition of Monk |
2237s | Rivera's insanely strong at the moment |
2240s | just because of how hard it can be to |
2242s | bust through uh something that we did |
2244s | see last week however was an adjustment |
2246s | in terms of running a Yoto heavy |
2248s | composition instead of a Decatur on dusk |
2251s | Maps so that you could actually take |
2253s | advantage of the amount of fireflies |
2254s | something that J teams started |
2256s | pioneering uh with a Decatur composition |
2258s | all the way back in 2022 which I can see |
2261s | why it actually is preferred for the |
2262s | Yoda composition though since we've had |
2264s | this Dynamic shift in the Euro |
2266s | composition doesn't really do so on to |
2267s | final Zone A lot of these teams want to |
2270s | be able to get the Yodo ultimates and |
2271s | the Viper ultimates up as much as |
2273s | possible when they're able to play |
2274s | around the map where they can pick up |
2276s | those fireflies but building into early |
2278s | games that they can then bring that |
2279s | momentum into final Zone as opposed to |
2282s | the Decatur which sees a lot of value |
2284s | all the way through and doesn't really |
2286s | push you into picking up those fireflies |
2288s | as often as you had previously now that |
2290s | it said with something like a zip who |
2292s | just sustains them into that final zone |
2294s | so you can come with your ultimate and |
2295s | please how everyone plays around their |
2297s | positionings |
2300s | no absolutely |
2301s | um another reason though uh that's very |
2304s | very important to note with Yoto being |
2306s | picked up it is inherently very strong |
2308s | into other Transformers being able to |
2310s | stagger them down you can burst them |
2311s | down with long saw wind slashes try and |
2314s | melt them as fast as possible |
2316s | um alongside the value and end game |
2318s | which is very very important to note |
2320s | um we have the inherent sort of counter |
2323s | towards Decatur if decade is being |
2325s | played and Yoto is there to prevent him |
2328s | from doing what he wants to do prevent |
2330s | him from using his demonic blades to |
2332s | stagger the enemy and um and melt them |
2336s | with Blues |
2337s | um she's able to be there and peel for |
2339s | her teammates as well as being able to |
2341s | always cancel her ultimate |
2343s | um before having used up all of it and |
2345s | be able to save rage and save it up for |
2347s | the next fight |
2349s | um so I think |
2351s | if you've been seeing do you remember if |
2353s | it was yoto's alongside |
2356s | um Viper wuchen the original it was it |
2358s | was the original |
2360s | conversation yeah no this this com |
2363s | definitely I think we're gonna be seeing |
2365s | a lot of young Griefers a lot of people |
2368s | looking to prevent other teams from |
2370s | entering the Yang portals and uh trying |
2373s | to pick up maybe one kill and forcing an |
2375s | ALT out of them |
2377s | um and maybe making it maybe catching |
2379s | one as maybe a straggler is being left |
2382s | behind they managed to pick up a free |
2384s | kill the other two people end up dying |
2387s | in Yang in the 2v3 and then they they |
2389s | can potentially Camp the soul authors |
2391s | and look to pick up another couple kills |
2393s | or wait until they've uh they've raised |
2396s | the person and then pick up the uh all |
2398s | the kills for themselves and securing |
2400s | those low effort kills yeah one thing |
2403s | actually that we were getting to see was |
2405s | actually kurumi braless being used to uh |
2408s | stun out the people and knock them back |
2410s | from being able to enter the Gate of |
2412s | Yang slight thing to note however with |
2414s | te being in play we did see a player |
2418s | interview and a lot of RT team |
2419s | interviews when we had the bi-weekly |
2421s | final day and everyone was saying well |
2422s | we're worried about te because of that |
2424s | gate of Yang just fight wins that |
2427s | percentage was something like 100 until |
2429s | that day where I believe it was GD were |
2431s | able to actually beat them instead of |
2432s | Gator Yang and as a result a lot of |
2435s | teams just for one scared of Young's |
2437s | entirely and this is actually something |
2439s | I wanted to pick your brain about |
2440s | because giraffeine have had a huge |
2443s | impact on this game right they've |
2445s | changed up the pacing entirely a lot of |
2447s | these teams that had to really push for |
2449s | more blessings were able to come in with |
2451s | compositions that uh veered back towards |
2453s | that kurumi away from that Timmy being |
2456s | able to just use the ultimate to lock |
2458s | people down in place that you could |
2459s | guarantee a box grab to remove obvious |
2462s | he was able to just use her ultimate and |
2464s | the umbrella keeping up her monk but |
2467s | also allowing her to teleport inside and |
2469s | outside of that Tammy ultimate and thus |
2471s | diminishing his impact now however we're |
2474s | seeing a lot of teams forego the gates |
2476s | entirely and look to group The Soul |
2479s | altars something that we've seen have a |
2481s | little bit of success doing but now that |
2485s | another shift has come through with some |
2487s | teams just not going for the gates and |
2489s | everyone trying to creep the soul altars |
2491s | the one team that does make a play gets |
2493s | a free buff and everybody else just sits |
2496s | around waiting for someone to come out |
2497s | of the Soul altar that never appears and |
2499s | they waste a good three minutes not just |
2501s | in terms of folding up alternate but |
2503s | also better positioning into that late |
2505s | game do you think that this is the right |
2506s | play or do you feel like they should |
2508s | once again proactively look to the |
2509s | fights |
2511s | well see the problem is is that they |
2515s | they are very aware at this point that |
2517s | other teams especially those Attack on |
2519s | Titan uh Titan Titan the Yoto |
2523s | um Viper and wuchen comms are all going |
2526s | to be lurking around the gates of Yang |
2528s | looking to prevent people from going in |
2530s | like it's very simple as well you you |
2532s | simply just throw down the Yoto F3 on |
2535s | top of the Yang portal and people |
2537s | literally just let me in and just |
2541s | bouncing off the blade and they uh they |
2543s | end up having to use their cooldowns and |
2545s | they just they just can't go in so |
2547s | the because Yang inherently is already a |
2551s | high risk higher reward if you're not if |
2554s | you haven't stored some soul blooms away |
2556s | in the forest or something and you can |
2558s | you you're risking death really you the |
2561s | reward is massive gold gold weapons the |
2565s | buff |
2566s | um Soul Jades are all very very |
2568s | important |
2569s | um but it's it's still a risk so if |
2573s | there are now people making it even more |
2575s | risky to attempt to do this I feel like |
2577s | it is a reasonably good idea |
2579s | um to depending on your team confort of |
2582s | avoid these kind of scenarios |
2584s | um one thing that you said with karumi |
2586s | her being able to teleport in and out of |
2588s | the tomoko one really handy thing about |
2591s | kurumi umbrella tether is that if one if |
2594s | you attach your tether to one of your |
2596s | teammates before they enter the Yang and |
2598s | then they go through you can then |
2600s | teleport to them when they're already in |
2602s | the Yang which is very handy |
2604s | um so not all three members have to |
2606s | really get in immediate at least who can |
2608s | get in and the other teleports in but |
2610s | still a risk to be taken it definitely |
2612s | depends on um |
2614s | on team Ponto because if you |
2617s | like if you're running Attack on Titan |
2619s | you're looking to agree because then |
2620s | yeah realistically you're not having |
2622s | you're not gonna have as much power as |
2625s | some of these other compositions the Wu |
2627s | Chen ultimate sort of the value is |
2630s | pretty much negated unless you use it |
2632s | immediately to get the attack buff |
2635s | um so because that composition is still |
2637s | being played still being seen quite a |
2639s | bit it means that teams are now |
2641s | apprehensive which I think is safe and |
2643s | it's a good idea when it comes to |
2645s | qualifying for bi-weekly finals and that |
2648s | sort of thing |
2649s | um not taking risks and that sort of and |
2651s | what have you I mean it depends it's |
2654s | it's hard to say it could we could |
2656s | potentially actually see teams baiting |
2659s | the grief I think that might be |
2661s | something that we see it's also very |
2663s | dependent on loot paths and hunting |
2665s | paths being able to hit certain timings |
2667s | throughout the game to be able to hit |
2670s | these third parties knowing whether |
2672s | people like to fight I mean all these |
2673s | players they fight together in ranks so |
2676s | they're very aware of other other teams |
2679s | looting paths Tendencies and they |
2681s | they've done the work they've done the |
2683s | homework to be able to know exactly |
2685s | where other teams are likely to be in |
2687s | certain times of the game |
2688s | So speaking of homework it feels like |
2692s | we're actually going to get to be able |
2693s | to have a little bit of a session with |
2696s | one of the players so let's have a look |
2698s | and see what exactly the skill mix that |
2700s | they've been cooking up on the other |
2701s | side |
2706s | okay |
2714s | [Music] |
2724s | um |
2735s | foreign |
2745s | [Music] |
2750s | Ty |
2761s | do you send me back |
2775s | oh yeah foreign |
2821s | [Music] |
2832s | the city |
2846s | foreign |
2850s | foreign |
2855s | there we go that was a couple of |
2858s | highlights from our bi-weekly finals |
2860s | which was a couple of days ago and I |
2861s | have to say a lot of surprises but |
2864s | really nice to see that te are actually |
2865s | looking to themselves they're taking |
2867s | accountability for that performance |
2869s | because even though they did rank within |
2871s | the top 10 it was as they said |
2873s | themselves and confessed off of the |
2876s | point that they were already bringing in |
2877s | they started off the day at something |
2878s | like a 52.7 lead because of just the |
2882s | record-breaking performance that they |
2884s | had on day three of the regular week one |
2886s | and the fact that they only managed |
2888s | described together something like 40 |
2890s | points for all six games is definitely |
2893s | something to still look and fix for this |
2896s | team |
2897s | um no absolutely um they you mean 46 in |
2900s | the last five after they're 52 because I |
2903s | think they I'm looking at it now they |
2905s | had 97.6 at the end of the day so |
2907s | although I mean they're still they still |
2910s | came out fifth the the top the top seven |
2913s | were all reasonably close I mean KLA |
2916s | coming out on top with a pretty |
2918s | substantial lead over the second place |
2919s | with an extra 13 points or so but second |
2923s | to seventh as I can see here all within |
2926s | around there well within 11.6 points |
2930s | yeah it was it was so close throughout |
2933s | the day like throughout that last game |
2935s | we literally had Face camera reactions |
2937s | from KLA waiting to see whether or not |
2939s | teens would be able to overtake them |
2941s | because in that last game almost every |
2943s | single team that was within the top five |
2945s | went out super early and so Kayla were |
2949s | just forced to watch there were I |
2951s | believe it was the second or third team |
2952s | that went out in game number six so they |
2956s | just had to wait in see whether or not |
2958s | one of the other teams who were towards |
2960s | the lower end of the leaderboard will |
2961s | ever win and their wishes were granted |
2963s | it came down to GG vs xcg two teams that |
2966s | had no hope of being able to put |
2968s | together enough points to be able to |
2969s | overtake Klo |
2971s | hmm no yeah they and they definitely xcg |
2974s | although they didn't have the best games |
2977s | throughout the day their first game of |
2978s | the day last week in the finals of 47.7 |
2981s | a substantial game I think it was the |
2984s | only the second highest scoring point |
2985s | game of the day |
2988s | um then second third fourth and fifth |
2992s | game already like below 10 points so not |
2996s | that much but they ended up coming back |
2997s | with a 30-point game in this in their |
2999s | final game of the day and securing that |
3002s | top eight |
3003s | um position for themselves so they |
3006s | redeemed themselves at the end of the |
3008s | day and I'm looking at looking to see a |
3010s | little bit more consistency from them |
3011s | today hopefully |
3013s | um two zero point games it it happens I |
3017s | mean we're all human everyone makes |
3018s | everyone has bad games everyone makes |
3020s | mistakes |
3022s | we can't we can't be perfect |
3025s | but uh definitely a little bit more |
3027s | consistent let's see uh coming out from |
3029s | xcg would be nice to see |
3031s | um especially at this highest level of |
3033s | play |
3034s | um but what do we have here we have |
3036s | first two games seem to be daytime Maps |
3040s | I think the first game today RSL is |
3044s | gonna be a morning map bit foggy you're |
3046s | going wreckage be proud be prepared to |
3048s | not be able to see very much |
3051s | um but uh yeah I I what do you think |
3053s | we're gonna be seeing in the first game |
3055s | today |
3056s | I mean I'm guessing it's going to be a |
3057s | lot of monks that is what we typically |
3059s | tend to see as both of these all of |
3061s | these teams try and sort of settle in if |
3062s | you're comfortable monk is the |
3064s | composition that has the least amount of |
3066s | risks I feel to it as well just because |
3069s | of the fact that you know you can really |
3071s | trust and being able to come in find |
3072s | those kills Look to set up that Rhythm |
3074s | as we can have a look at some of these |
3077s | teams GD one of them we've played |
3079s | compositions is in fact the traditional |
3082s | monk composition this is something that |
3084s | a lot of teams have actually been |
3085s | running we thought maybe the farrier |
3087s | muck would come through but it feels |
3089s | like te and other teams have been able |
3091s | to sort of pioneer and show that not |
3094s | just running that Pacific Rim |
3096s | composition is the way forward and if |
3098s | you sort of retreat back towards a more |
3100s | traditional monk composition to start |
3102s | off the day you can save your hero |
3104s | points because remember the first |
3106s | composition that you play is free so it |
3108s | does make sense that you want to come up |
3110s | with your strongest composition out of |
3112s | the gate |
3113s | absolutely um I completely agree that it |
3116s | is very likely that we're going to be |
3118s | seeing a lot of safe picks with these |
3120s | traditional Transformers |
3122s | um making sure that they're not going |
3124s | they're not pushing the boat too far out |
3126s | sticking to what they know and that sort |
3128s | of thing I mean here we have a pretty |
3130s | solid composition here with farrier F3 |
3133s | to mold and monk another comp that was |
3135s | we've been starting to see a little bit |
3137s | more uh play extremely powerful the F3 |
3141s | from Ferrier having that silence gold |
3143s | Focus the tamolcaf and they're |
3146s | combination and their their their |
3148s | Synergy being able to lock down targets |
3150s | and completely melt them with crossbows |
3155s | um but one thing that we have to |
3157s | consider though that I always like to |
3159s | talk about is that although there are |
3161s | people who are going to be playing it |
3162s | safe today |
3164s | or at least not in at least in the first |
3166s | game there are always those teams that |
3169s | think okay we have all these all these |
3172s | other teams playing safe what if we get |
3174s | really ugly and just go hard out of the |
3177s | gate so |
3179s | one thing that I I also have noted is |
3182s | that juggernauts which is uh Takeda |
3185s | zipping and Matari |
3187s | does pretty well on daytime Maps where |
3191s | fireflies aren't available readily to |
3194s | all the Transformer cons and making it |
3196s | so that they can essentially hunt these |
3199s | Transformer comps in their time in their |
3201s | timings where they don't have odds |
3203s | available and making it much less |
3205s | difficult for them to pick up kills so I |
3208s | imagine that we might end up seeing a |
3210s | couple a couple aggressive compositions |
3213s | coming out of the game |
3215s | um but as you say it is it is pretty |
3217s | likely that we'll see the majority month |
3220s | compositions people like to stay safe |
3222s | first game it's it's their comfort pick |
3224s | they don't want to get too crazy they |
3227s | don't they want to get a solid |
3228s | consistent point game off the rip |
3231s | because if you come out the gate and you |
3234s | don't do all that well in the first game |
3236s | it can be rather hard to recover |
3238s | mentally as a player it's very very |
3240s | difficult to make sure that you stay |
3242s | focused and you stay positive and you |
3245s | don't tilt of the face both of your |
3248s | first game |
3249s | um but we'll have to see I'm I'm |
3252s | assuming we're going to be seeing the |
3253s | compositions coming up very shortly but |
3255s | um yeah as you say man comes and I think |
3258s | maybe a couple ooglers in the mix |
3261s | um perhaps an attack on Titan com |
3264s | perhaps the the composition still does |
3266s | pretty well into traditional |
3267s | Transformers |
3269s | um although it doesn't have the power |
3271s | and yang as we said it can be very |
3274s | effective griefing those other teams |
3276s | looking to go into the Yang portal |
3278s | um so I don't know I'm I'm excited I |
3281s | guess let's see some in the racket |
3284s | um yeah I'm excited let's see some |
3286s | Market we will be seeing some naraka in |
3288s | in about a minute and a half more than |
3290s | likely as we can have a look at some of |
3292s | these teams have a look at how they're |
3294s | adjusting once again to being back on |
3295s | that stage not really giving much away |
3297s | in terms of game faces at the moment |
3299s | like you said it's very early on in the |
3301s | day as we tend to go through some of |
3303s | these games especially slipping towards |
3305s | that later half |
3306s | does become a little bit more apparent |
3309s | in terms of how players are feeling and |
3311s | like you said that does have a massive |
3312s | impact in terms of how they game because |
3315s | if you don't have the confidence to be |
3316s | able to win the 1v1s you're not really |
3319s | going to be taking those fights in the |
3321s | gate of Yang and instead you are going |
3322s | to have to switch strategy to griefing |
3324s | those players who do come off the salt |
3326s | as punishing the fact that they have a |
3328s | four minute timer and if they don't |
3330s | manage to pick up at least one Soul |
3331s | Bloom for one of their players they are |
3333s | going to be out of the lobby entirely |
3335s | something that we're seeing a lot of |
3337s | teams really take advantage of looking |
3339s | like you said to grief though so Alters |
3341s | especially because of just how powerful |
3343s | Tammy was is at the moment a lot of the |
3345s | time when a demi wasp comes down it's a |
3347s | death sentence and sometimes we see some |
3350s | teams just not really willing to |
3352s | sacrifice One play it's really |
3354s | interesting that sometimes like |
3355s | especially these monk compositions if |
3358s | when they're out of ultimates after |
3359s | they've tried to disengage a fight one |
3362s | time maybe that one of their players |
3363s | will get tracked down and they'll |
3365s | sacrifice something like the you that |
3367s | was his traditional role right he would |
3368s | all to cover the monk dropping out of |
3370s | that art form and pull people away with |
3373s | his ultimate and then if things go a |
3375s | little bit too bad to be able to keep |
3377s | yourself in that fight you would use |
3379s | those leaps disengage and draw and bait |
3381s | so that only one player goes down as |
3383s | opposed to two that's not really |
3385s | something we've seen when players get |
3387s | caught up by telling lips a lot of the |
3388s | time teams Rush forward to try and peel |
3390s | that position for their players and as a |
3393s | result we saw teams like wbg just get |
3395s | ripped apart within moments unless we |
3397s | can have a look at absolutely the |
3399s | compositions that come through in just a |
3401s | moment like you said it is going to be |
3402s | one of those daytime lapse Morris I'll |
3404s | Dawn so we are going to be seeing a |
3406s | couple of the juggernauts coming through |
3407s | however a lot of traditional monk |
3409s | compositions coming out as well yeah |
3412s | we've got the we've got the one the xcg |
3414s | ooglers I love it let's go we've got the |
3417s | juggernauts coming out off the rip |
3419s | unless they change last minute we've got |
3421s | the traditional Transformers as he said |
3423s | very very safe and traditional Perkins |
3426s | in the name and then we've got Attack on |
3428s | Titan another staple composition that |
3431s | we've been seeing we've seen time and |
3433s | time again we know how sprung it is we |
3435s | know how safe it is as well |
3437s | um and it looks like a pretty even |
3440s | match-up between the Transformers and |
3442s | the the attack on Titan what do we have |
3445s | here one two three four five |
3448s | one two three four five six so a bit |
3453s | more no seven in terms of Monk columns |
3455s | we have seven man comes so the Yodas are |
3459s | gonna have their work cut out for them |
3461s | um being at the uh in the minority here |
3464s | but I definitely think that if we see if |
3467s | we happen to see a tree end game with |
3470s | little open space we will definitely be |
3472s | seeing these Attack on Titan bombs |
3474s | coming out on top of the leaderboard |
3476s | this game but let's have a look at the |
3477s | map here what do we have no wreckage |
3479s | okay no foggy there's no fogginess we do |
3483s | have a Minds game I might no one's |
3485s | Landing Minds though oh no wait it's not |
3486s | in the zone okay fair enough |
3489s | no one's letting celestra it's probably |
3492s | the biggest surprise no one is |
3495s | fighting really like off the rip one |
3498s | team's going towards secret tunnel makes |
3500s | sense you're running that composition if |
3501s | you're trying to run over the Yodo or |
3503s | the monk you do want to get those |
3504s | fireflies as quickly as possible but |
3506s | they are going to be uncontested which |
3509s | is very interesting because the last |
3510s | times we've seen teams actually run into |
3512s | secret uh tunnel immediately off the rip |
3514s | it's always been two teams and it's |
3516s | always been a Scramble for those players |
3518s | who can find the trolls first as we can |
3520s | have a look oh Eugene te before they've |
3523s | even been able to try and pick up any |
3524s | loot immediately going Toe to Toe t-e's |
3527s | txj has been able to pick themselves up |
3529s | blue nunchucks but they're just not |
3530s | getting the time to be able to use them |
3532s | that's the scourish out of that fight |
3534s | and then engage back on through trying |
3536s | to cover for that teammates oud let's |
3538s | lock down one of these players there's |
3540s | that yodel F making it even harder |
3541s | forcing to actually to Grapple up onto |
3543s | those roofs we'll be able to use the app |
3546s | one okay gets the engagement on to oud's |
3550s | SS off of it though and as a result is |
3552s | able to turn that fight around normally |
3555s | we don't see the F1 come through from |
3557s | the Yodo te using that very aggressively |
3560s | but they are able to turn the fight |
3562s | because of it and lyd is actually able |
3564s | to find some purple armor too so we can |
3566s | have a look at xcg and jl's one thing |
3569s | who look like they've been spottedly |
3572s | Xing hand is going to be able to see |
3573s | that graph will come through he doesn't |
3575s | really have the loot at the moment to |
3577s | properly be able to challenge it as te |
3580s | by a very early Moon spin we'll likely |
3582s | be using it to lock down other players |
3584s | positions if they run into a fight that |
3586s | they don't want to take |
3588s | absolutely |
3589s | absolutely one one thing though that um |
3591s | as you said with the F1 Yoto I mean |
3595s | I I was I was flabbergasted when I |
3598s | thought when I saw it initially f 3 Yoto |
3601s | is quite frankly one of the strongest |
3602s | abilities in in in trios because it |
3606s | allows to allows your team to have so |
3608s | much neutral pressure and be able to uh |
3611s | fight in small spaces gaining prior |
3614s | sending it out those balloons |
3615s | willy-nilly |
3617s | um |
3617s | but more on that in the second I think |
3619s | we might be seeing an engage here |
3621s | a huge loot disparency between these |
3623s | teams the juggernon also just don't seem |
3625s | to care about oh my God actually geez |
3628s | cicada taking a huge amount of damage no |
3630s | ultimate to speak I'm just getting taken |
3632s | down this feels a bit ambitious |
3635s | xcg oh no this is not what you want to |
3638s | be doing oh |
3640s | oh no no ultimates no real armor to |
3645s | speak of and they just |
3647s | they just I mean we said they were |
3650s | getting ugly but there's ugly and then |
3652s | there's a sum up |
3654s | come on now boys they've now essentially |
3656s | just given JL a huge Head Start in this |
3659s | game two purple armor is a substantial |
3662s | amount of money to be able to buy Jades |
3664s | with rolling J's being a huge importance |
3668s | in the Mortal War being able to uh to |
3671s | know that every Jade that you roll is |
3672s | gonna be purple or higher |
3675s | um and securing those kind of Jades |
3676s | early as possible allow you to pick up |
3679s | all the kills that you want and here we |
3681s | are back to te with the F1 Yoto |
3685s | looks like they're trying to lock down |
3687s | this yusha I'm getting the silence onto |
3689s | him pop in the Yota wall |
3691s | Fusion are unable to move |
3694s | get off me Moonbeam coming down I think |
3696s | this is a one fight for team here |
3700s | gotta be surely but Casey is still gonna |
3702s | try and fight her they use that kurumi |
3704s | ultimate allowing the monk to be able to |
3706s | transform up and look for the Gramps not |
3708s | that the Yoda waltzman has run out it's |
3710s | easy te rather don't really have that |
3712s | ability to be able to burst through this |
3714s | Monk's Health but the karumial is gone |
3715s | and they're still sitting in the middle |
3717s | of that veins where Afghan is having to |
3719s | actually try and just disengage that he |
3721s | doesn't take that damage from the AOE as |
3724s | te are able to stop themselves from |
3726s | getting double grabbed look for the |
3728s | disengagement so that the monk form runs |
3730s | out and then immediately double back but |
3732s | here comes the third party wolves sorrow |
3734s | looks to make that engagement is TE |
3737s | still in the middle of that beans back |
3738s | it's gonna be running out in the second |
3739s | bench you're using that Cannon just to |
3741s | be able to buy that last drag of Rage to |
3743s | build the ultimate as we're gonna see |
3746s | the Witch and TP te are able to connect |
3748s | it on to the Fallen member as well on to |
3750s | txj's can to be able to look for that |
3753s | reposition benshu however did not |
3756s | actually throw in the ultimate he find |
3757s | that kill off of the cannon shot so |
3759s | we'll can still try to track down where |
3762s | that team has ran to in fact it looks |
3764s | like they might be heading towards that |
3765s | bounty to try and connect it onto te to |
3768s | be able to track this team's position |
3769s | down as to eat very wisely not going to |
3773s | stick around looking to lengthen that |
3775s | distance between them and wolves so the |
3777s | Bounty Falls onto another team and it |
3780s | becomes hard to track te and they have a |
3782s | little bit more time to be able to build |
3783s | those alts back up absolutely the uh the |
3787s | although the the Viper and the Yoto both |
3790s | have their ultimates available not |
3792s | having that Wu Chen teleport |
3795s | um not having it up is is always a big |
3797s | risk to take being able to know that you |
3799s | have this sort of safety blanket this |
3802s | get this get me out card |
3805s | um ready to go at a moment's notice if |
3807s | something goes wrong |
3809s | um is is I mean it's you need it |
3811s | essentially if you're playing safe and |
3813s | you're looking to get as many kills as |
3814s | possible but maintaining |
3817s | um like a good Tempo and not getting too |
3821s | too excited |
3823s | um you need that we channel to be up |
3825s | um but yeah the moon brain there |
3827s | getting extremely aggressive here te |
3829s | definitely |
3831s | looking to come out of the gate and the |
3834s | gate swinging today with the traditional |
3837s | spawn them like known for this spawn |
3840s | this cave here with the fireflies I call |
3842s | it the fbx drop I always go here |
3844s | fireflies Tucker enjoy we love to see it |
3847s | or at least some of us do man |
3850s | um but yeah the uh the Moonbeam purchase |
3852s | the the lockdown of the neutron making |
3855s | sure that he's not able to pop that |
3857s | ultimate preventing the Viper's done all |
3859s | the damage it up should've come through |
3860s | and just wiping out the team |
3863s | it doesn't I don't I can't see exactly |
3865s | six kills the start of the day and it's |
3868s | gonna be a great feeling for them being |
3870s | able to come out swinging on the in the |
3873s | first game and be able to go out the |
3876s | rest of the day knowing that they've |
3877s | already secured a pretty solid lead and |
3880s | well at least as long as they don't |
3883s | throw it away here they are gonna be uh |
3886s | they're taking it they're playing smart |
3889s | they're not looking to get to ooga booga |
3891s | as we saw since they are disengaging |
3894s | even though they have two adults |
3895s | available they don't have one Shin to |
3897s | get them |
3899s | I wonder if that adjustment as well to |
3901s | the yodels F1 free and instead of taking |
3905s | that F1 is another sign of that Dynamic |
3908s | shift between this composition wanting |
3910s | to find as many kills as possible for |
3911s | early game just because you know you |
3914s | can't look for those fights in Gate of |
3915s | Yang and is that you have triang group |
3917s | The Soul Alters |
3919s | like it allows you to be a lot more |
3921s | proactive in terms of that early phases |
3923s | my man unfortunately not going to be |
3925s | able to proactively engage onto the |
3927s | retreating backs of OC we were able to |
3930s | land that shot onto the Viper and stop |
3932s | that grapple from being able to connect |
3934s | further allowing beta to move a little |
3936s | bit faster the Bounty is still going to |
3939s | be giving that position away however run |
3941s | better or just taking their time slowly |
3942s | but surely |
3944s | moving around with the dual blades not |
3946s | taking actually a moment to repair the |
3947s | bow they don't want to give OC any more |
3949s | time to be able to build up further |
3951s | distance as it is not going to become |
3953s | that tree phase now when on the Viper |
3956s | does have the ultimate wants potentially |
3958s | to look but that engagement onto a team |
3960s | especially if it's up against the |
3961s | Transformer composition for the alt to |
3964s | be there and charge up and then drop |
3966s | from the tree so that you prevent as |
3968s | much time as possible for it to be |
3970s | canceled out as we can have a look at |
3972s | how the gates are spawning Alliance it |
3974s | feels is going to immediately Veer |
3977s | towards Sun Wings barrier and xcg about |
3979s | to try and spot uh Spa over one Juventus |
3983s | and J team however is going to be a very |
3986s | interesting Showdown whether or not we |
3988s | are going to see that composition come |
3990s | through from some of these yodos looking |
3993s | to put a little bit more pressure in |
3995s | some of these Transformer compositions |
3996s | there's the kurumi tablet from J team |
3998s | very early on as the gate goes through J |
4001s | team looking to be in that forward |
4002s | position might just be able to take it |
4004s | in fact Eagle is actually going to body |
4007s | block it he uses the monk transformation |
4009s | and crapside any player looking to push |
4012s | through juventus's pixel gets grabbed |
4015s | out and j-team have played in it another |
4017s | strategy into stunting players positions |
4020s | here you go with that faster |
4022s | transformation is going to be out of it |
4024s | a lot faster than pixel but pixel's |
4026s | health is dropping at a staggering speed |
4028s | kurumi ultimate trying to keep himself |
4031s | up Eagles pushed out of pixels but that |
4034s | just pushes him back into his own teams |
4036s | fixes looking for the grab remember Jay |
4039s | team are looking to disengage but eagle |
4041s | gets picked out before the grapple can |
4043s | allow him safe passage and as a result |
4045s | pixel will find a slam doesn't manage to |
4047s | find a second onto ZK but J Timo being |
4050s | hunted down Juventus not allowing them |
4053s | to be able to escape this engagement now |
4055s | trying to push on forward 101 10 coming |
4057s | in with the UE ultimate to cover for his |
4060s | team and will be able to whip the space |
4062s | daggers connect onto the there's all |
4064s | vent if you were converging on the two |
4067s | remaining members of je team and Allied |
4069s | themselves to become a little bit too |
4071s | much of a target for the UE space dagger |
4074s | both of them caught by the UE ultimate |
4076s | on what could have been a really rough |
4077s | position is turned around by J team |
4080s | they've been able to find free picks as |
4082s | well as now starting to head towards |
4084s | some of those outer edges of the Zone |
4085s | looking for that recovery but also |
4087s | looking to see whether or not a team |
4089s | that loses that gate fight is going to |
4092s | take my biggest pet peeve at the moment |
4094s | dunking donuts which is heading to |
4097s | assault altar away from Central belts so |
4100s | that you don't run into griefing because |
4102s | that massively eats into your time bank |
4105s | speaking of hello Gigi that's exactly |
4108s | what they just did |
4111s | uh no absolutely I |
4114s | I mean oh perhaps okay perhaps so you |
4118s | give them this perhaps they opted to |
4120s | spawn here since they knew that the |
4122s | other teams have been fighting outside |
4124s | of Yang and they they Scout after having |
4127s | come out in Seoul form and see that |
4129s | these bodies are lying there and they |
4131s | ought to try and go over there pick up |
4133s | some some of the some of the the |
4136s | remainder what was left behind but aw |
4138s | here versus JL ping toe having popped |
4141s | the marker getting the grab on the thing |
4143s | can they it doesn't look like they can |
4146s | melt them down but they managed to get |
4147s | the blue Focus after the slam |
4149s | but I'm forced to pop the ultimate here |
4151s | trying to do what he can |
4155s | the yods are here by managing to get out |
4157s | of the ultimate and the Wu Chen manages |
4160s | to Port them away to safety Yoto still |
4163s | having ultimate available but this team |
4165s | is not looking to look back at all that |
4168s | they're gonna there's no get me out I |
4171s | mean they kind of have to because they |
4174s | committed free ultimates into that fight |
4176s | yeah getting third-party by a by a red |
4179s | buff Yankee xcg coming in the |
4183s | juggernauts having this recovered hugely |
4186s | after their initial blunder at the |
4188s | beginning of the game blue and purple |
4189s | arm was gang buff gold pole so let's go |
4193s | looks like AOW Zone Zone Wukong he's |
4197s | gonna be taken down |
4199s | a cheeky little kill as well as true |
4202s | thong as well two kills |
4204s | oh |
4208s | oh to eat have spotted them out and |
4210s | actually we are actually sandwiched at |
4211s | the moment between OC who have control |
4213s | of the lifter they can't really back out |
4216s | there's TD's engagement the F1 that's |
4218s | Lee shanghen straight away from their |
4220s | team isolates them from the pack so T |
4223s | he's vvv can come through with a clean |
4225s | Viper ultimate it is gonna be a squad |
4228s | wipe what looks like from the side of |
4230s | xcg remember they are going to stay in |
4231s | the lobby given that they're still |
4233s | rocking that familiar Bird's might but |
4235s | osino coming with that potential third |
4237s | party te don't really get the luxury |
4240s | that xcg have at the moment they can't |
4242s | stay in that fight that's why we're |
4243s | seeing the witchen TP come through |
4245s | because they didn't go through one of |
4247s | those Gates of Yang they didn't pick up |
4248s | that Vermillion bird so they are going |
4250s | to nope straight on out of that one as |
4253s | we can see waiting in the wings a lot of |
4254s | these teams JL has seen an engagement |
4257s | going on and they've decided to raise |
4259s | their head above the power pet whether |
4261s | or not they can snipe out one of those |
4263s | players but you've still got the Euro |
4265s | ultimate two Jiang Nan just going into |
4267s | the zone to be able to die and respawn |
4270s | with the rest of the team before that |
4272s | buff falls off wolves unfortunately |
4274s | didn't have a Vermillion Birds might so |
4277s | they might just be out of the lobby for |
4279s | good but it did feel like one of them |
4282s | was able to find this |
4284s | I think it's possible that he's died to |
4286s | the Zone deliberately wolves as you said |
4288s | I don't think they did have the rebirth |
4292s | um from realm of Yang so perhaps he is |
4294s | the Wolves died in the realm of Yang and |
4297s | has opted to try and die in the zone and |
4300s | then allow one of his teammates to |
4301s | potentially buy him back |
4303s | um however is gone though |
4309s | crying all he can because the no avail |
4312s | getting taken down into the Zone by J |
4314s | team traditional Transformers |
4316s | sitting on six kills a pretty solid spot |
4319s | to be in at this time of the game |
4321s | Alliance though topping the leaderboard |
4323s | alongside te 7.7 Points each Jay team |
4328s | close behind so two traditional |
4331s | Transformers at the top of the |
4332s | leaderboard an attack on Titan and an |
4334s | xcg not far behind with their Juggernaut |
4337s | Pig I'm still rather surprised that they |
4339s | managed to come back into the game |
4340s | having made their blunder in celestra |
4343s | and then to turn up later on the game |
4345s | with young boss and have a look at |
4349s | wolves oh they're pulling a GG |
4352s | they're all going into design and they |
4355s | were arresting each other |
4356s | yes |
4358s | yes wait it's not quite it's not quite |
4360s | the GG it's not quite the Sun for like |
4363s | 16 but the problem for them is that our |
4366s | OC are currently hunting stragglers and |
4369s | they are going to see wolves |
4372s | they've been spotted JL as well are |
4375s | going to be close nearby so even if |
4377s | those are able to survive this |
4379s | wolves have one choice but to head away |
4383s | the problem is they don't head towards |
4384s | JL they had further out of their way so |
4388s | they're not going to be able to run OC |
4390s | into a potential third party and throw |
4391s | attention off of them that way benju |
4393s | goes down sacrificed to try and save the |
4396s | remaining member there's OC now are |
4399s | actually taking that fight against JL JL |
4401s | saw the opportunity for a third party |
4403s | and have saved wolves Slayer gets the |
4407s | Viper ultimate drops out of the monk |
4408s | form to try and drop away from that |
4410s | stagger but as a result his helper is |
4412s | immediately diminished and JL will be |
4415s | able to pick up a very quick Fight Win |
4418s | as OC unfortunately but a little bit too |
4421s | much attention towards just chasing down |
4423s | those members of walls they saw two |
4424s | stragglers saw an easy meal and as a |
4427s | result they're the ones that end up |
4429s | getting devoured instead wolves by the |
4431s | way still in this still got one player |
4433s | as there's that adjustment that I was |
4435s | telling you about before broadcast teams |
4437s | just not wanting to take the Gate of |
4439s | Yang fights one team walks through and |
4441s | picks up everything for absolute free |
4446s | grief |
4451s | win is here getting a free Yang buff |
4454s | rocking seven kills all ultimates |
4457s | available gold weapons there I I think |
4460s | PE are definitely in my solid position |
4462s | here oh no um come out on top of this |
4465s | game wolves no yeah lxx unfortunately |
4469s | and rather unluckily for him runs into |
4471s | alliance with lucky before he's able to |
4474s | make it to a soul altar speaking about |
4476s | Misfortune OC's last remaining member |
4479s | has The Misfortune of running into te |
4482s | and she he straight off of the Gate of |
4485s | Yang Victory who with Mystic flight will |
4488s | not do well yeah but te know this |
4492s | however it's not going to be that OC |
4493s | situation where they're entirely |
4496s | oblivious to jail at their backs and |
4498s | looking for that opportunity to third |
4499s | party te with that Mystic Knight Will |
4501s | constantly be getting pings out about |
4504s | other players locations that's why |
4506s | they're not taking that fight they're |
4507s | not chasing after an OC instead will get |
4511s | a little bit of time for respite as you |
4514s | can see t wait for JL to be out of the |
4516s | way before immediately |
4523s | oh this is not gonna go well that's that |
4526s | Yoda F1 batting them up into the air |
4528s | locking them down and te with some |
4531s | really good Synergy like this isn't |
4535s | right it opens up the possibility |
4537s | because so many combinations of |
4540s | follow-up damage that the F3 doesn't |
4542s | because like you said every is very good |
4543s | for controlling that neutral and buying |
4545s | yourself the time to reset te don't look |
4548s | for time to reset they look for time to |
4549s | aggress so TSA throwing in that F1 he |
4552s | can be in one entirely different |
4554s | location immediately tap that up again |
4556s | be able to peel back to his teammates |
4558s | location to help them out but also set |
4561s | them up to be able to come through with |
4562s | aerial finishes absolutely no I |
4564s | completely agree if if executed properly |
4567s | it can work pretty well |
4570s | um however this is this is one |
4572s | misconception |
4574s | um that F3 is is all about the research |
4577s | although it's like it can be extremely |
4580s | useful although it seems like an |
4582s | offensive ability but it's actually |
4584s | reasonably strong and offensive in |
4587s | offensive terms as you throw it down |
4589s | with your teammates next to you you can |
4592s | use it to prevent Parry punish you can |
4594s | use it to aggress you you lock a person |
4598s | down by just throwing the F3 |
4600s | and letting your teammates stand next to |
4602s | you one of them throwing Blues the other |
4604s | one light spamming and the person the |
4607s | person stuck next to the F3 simply |
4608s | cannot do anything without |
4611s | um uh using using very important |
4614s | cooldowns which uh although F1 can |
4617s | potentially do the same thing it doesn't |
4620s | offer that defensive capability when |
4622s | it's needed however one thing that we |
4625s | definitely saw that was executed |
4627s | perfectly there when they hunted down |
4628s | that kurumi in the zone was that the |
4631s | Viper acts as a Frontline the Viper acts |
4635s | as a sort of engage tool with her F and |
4637s | then you have the follow-up from the F1 |
4640s | Yoto |
4641s | having the target silenced they simply |
4644s | unable to do anything but another thing |
4647s | that I was thinking about was that we've |
4649s | actually started to see a little bit |
4651s | more of parenthemum |
4653s | monk being a very high value Target for |
4658s | these Attack on Titan compositions if |
4661s | they're running paribel |
4662s | and you throw an F1 in there in their |
4665s | Direction you cannot manage to knock |
4666s | them up silence them when they hit the |
4668s | floor |
4670s | so they can't actually use the power |
4671s | belt because the Perry belt is not a |
4673s | combo break only F1 the normal Bell is |
4676s | combo break so if you get hit unless |
4678s | until you hit the ground you can't use |
4680s | it |
4681s | so if they manage to burst down this |
4683s | monk before he's able to use anything |
4686s | they've essentially won the fight so I |
4688s | think the one worry though because like |
4690s | you're saying all of this I'm concerned |
4693s | that the F1 is good for individual |
4696s | Target lock so it works here because te |
4698s | are taking these isolated fights if |
4700s | they're not taking an isolated fight |
4701s | whether running into a straggler they're |
4703s | using like you said either that Viper or |
4705s | the F1 to be able to isolate out one of |
4708s | those players from their teammates and |
4710s | find that lockdown that works in a free |
4713s | versus free well that falls apart is in |
4716s | the chaos of final Zone where there's a |
4718s | good six other teams around you and that |
4721s | defensive capability that is there for |
4723s | the F3 becomes absolutely valuable |
4725s | because we go into Canon phase where |
4728s | every single monk runs fully stacked |
4731s | soldered Canon to be able to get that |
4734s | transformation up as much as possible |
4736s | and the F3 finds the value there because |
4739s | it blocks the projectiles and allows |
4742s | that monk not only to not get that |
4744s | ultimate up as much as he wants but also |
4746s | allows your team to be able to hold on |
4748s | to the positioning so that you don't |
4750s | have to worry about running into the |
4752s | center of the Zone where everyone is |
4754s | looking for one team to make that first |
4755s | misstep that F1 is not going to be able |
4758s | to find the same value that it is now so |
4761s | it's smart of te to take advantage of |
4763s | the F1 while they still can so that when |
4766s | we head into that final Zone they don't |
4768s | have to rely on the final Zone to be |
4770s | where they get all of those kills |
4773s | true I I do agree with that that is very |
4775s | true and I'm I'm definitely an advocate |
4777s | for F3 I uh I always want my Yoto |
4781s | teammates taking F3 over F1 not only |
4783s | because F3 in my opinion simply has more |
4787s | value more of the time but um F1 is very |
4791s | hard to execute properly being able to |
4795s | so one one big thing in pretty much all |
4799s | Esports is if something is easier to |
4804s | execute or if something is easier to use |
4806s | it inherently has more power if |
4810s | something is easier to use for players |
4812s | we're all human we're not we're not able |
4815s | to play perfectly constantly there is |
4817s | always going to be room before error |
4819s | when using something or using a mechanic |
4821s | or an ability or a weapon whatever it |
4823s | may be there's gonna be room for error |
4826s | if it's harder to use therefore if Yoto |
4829s | F1 is being used although yes it can |
4832s | work |
4833s | um and as you say it's not going to give |
4835s | you the value in endgame although they |
4837s | do have the wu-chan F3 that is still |
4839s | something that they want to be using |
4841s | more as a sort of although the wind wall |
4842s | is very useful to block in these ranged |
4844s | attacks having two sources of protection |
4847s | as well as saving the the Witch and F3 |
4851s | for shielding and being able to heal his |
4853s | teammates as they have no other form of |
4855s | sustain I mean it's impacting now as |
4858s | well like this Morris blessing has been |
4860s | hit never of these teams have been able |
4862s | to actually open it up te because |
4864s | they're not running that are free can't |
4866s | run the F3 as we can see JL doing right |
4869s | now dropping that every the problem is |
4871s | they still haven't actually been able to |
4873s | open the box they waited too long the |
4876s | zone is now chasing them out and they |
4879s | don't want to sit in this fight because |
4881s | they don't have that High Ground te do |
4883s | so they can just Reign range shots from |
4887s | above as we can have a look at xcg and |
4889s | Alliance who are going to be contesting |
4891s | their own Morris blessing in a matter of |
4893s | moments xcg looking to find an |
4896s | engagement Alliance just pushing them |
4898s | with so much range damage into these |
4901s | little hearts that buccaneering phase |
4902s | but it's going a little bit worse for |
4904s | xcg given that Alliance have a lot more |
4906s | space to be able to roam around and |
4908s | Dodge out all of those cannon shots |
4910s | coming through we can see the kurumi |
4912s | type of does actually attach itself onto |
4915s | alliance's is KZ from that High Ground |
4917s | are looking to again keep both of these |
4919s | teams pressured and take advantage |
4921s | whether or not one of these teams has to |
4923s | use an ultimate to be able to buy |
4924s | themselves this box they're going to be |
4926s | waiting in the wings to see that they |
4928s | can actually finish off this JL coming |
4930s | with a third party that's the musket |
4932s | onto zwan from the Lions and then not |
4935s | running that wu-chan they are not gonna |
4937s | be able to find the room to be able to |
4940s | get that Resurrection so we can actually |
4941s | see the karoo meets ever from the lane |
4943s | so that they can get one back into the |
4945s | mix unfortunately for him however he is |
4947s | gonna be weaponless this jail have |
4949s | already been able to pick through |
4950s | absolutely everything on his body Lynn |
4953s | seeing that the resurrection is about to |
4955s | finish now drops down to allow |
4957s | themselves to space to be able to |
4958s | properly gets one back into the mix and |
4961s | fortunately for Reliance so many teams |
4963s | have congregated in this area that he is |
4966s | going to be able to drop that UE |
4967s | ultimate we'll have to sacrifice it to |
4970s | get back to safety but will be able to |
4972s | survive the line's still gonna have |
4973s | three players the problem for them is |
4975s | that they had to escape onto a high |
4977s | ground and that High Ground is already |
4978s | occupied they can't fully push onto J |
4981s | team given that they just use the UE |
4983s | ultimate which means that they can't |
4985s | really put Lin into a position to be |
4987s | able to use his monk ultimate because |
4988s | they're not gonna have anything to cover |
4990s | him when he drops out of it and the |
4993s | Morris blessing is still absolutely |
4995s | ignored right now because no one wants |
4998s | to walk out of possession and try and |
4999s | get anything in that box because they're |
5001s | just going to be opening themselves up |
5002s | to lose one of these players and one |
5005s | thing we've seen in final zone is that |
5006s | these Transformer compositions need all |
5008s | three players to keep that monk standing |
5010s | JL decided to make the forest move |
5012s | windhall comes through immediately it's |
5014s | going to be chunked down by a lot of |
5015s | Cannon fires but all they're doing is |
5017s | just beating out teams positions |
5020s | jail dudes definitely seem to be safe |
5022s | and pretty right now though they didn't |
5024s | actually uh well I mean I I don't think |
5027s | they used any cooldowns to deal with |
5030s | that uh that you shun when they managed |
5031s | to get the pick unless they're able to |
5034s | maintain all of their important |
5035s | abilities up however we have bowder and |
5038s | Jason here contesting The High Ground |
5040s | JT's Eagles |
5046s | slapping each other Eagle managing to |
5049s | get the ground getting balls down really |
5051s | low the Caribbean now coming out he's |
5053s | not staying inside the circle |
5068s | managing to bring him to safety but |
5070s | they're being brought straight into |
5071s | another team can they it looks like they |
5073s | manage to stay alive here JL |
5075s | being pressured here by the the team |
5078s | next to the house getting rained down |
5081s | oh no the yodes are getting taken down |
5084s | Jen from KZ month finding an opportune |
5089s | moment to pop his his transformation |
5092s | JL Lu Chen now doing |
5095s | you're gonna get slammed she does have |
5097s | his gluten Port available but it doesn't |
5100s | look like they opt to commit it they |
5102s | simply use the Yota Walt and cancel it |
5104s | half after having sent out a blade and |
5107s | opt to try and save their woo channel |
5108s | for later on in the in the game JL still |
5113s | seemed to be in a pretty solid position |
5115s | here they're they're still pretty |
5117s | healthy the go-to-walk is going to be |
5119s | currently up at about 25 Viper alt is |
5122s | available |
5123s | although they're stuck in the open here |
5127s | to come down yeah that's the problem for |
5130s | them no they have to break out of that |
5132s | position |
5134s | through but it doesn't connect onto |
5136s | anything unfortunately for them one |
5138s | thing that because they put themselves |
5139s | in that forward position for the fiber |
5141s | ultimate to connect forces them to |
5143s | actually use the Yoda ultimate to be |
5144s | able to cover and they still lose one |
5146s | thing in the process it's not able to |
5149s | buy that vipers repositioned to safety |
5151s | is that Yoda ultimate now gone is going |
5153s | to leave this Yoda vulnerable as we see |
5155s | them having to go up into that tree |
5156s | trying to disguise their position so |
5158s | they don't get grabbed out why aow's |
5160s | pinged out as AOW occupy the roof now |
5163s | things are looking for the grips he |
5165s | doesn't even need to find a double |
5166s | because they've got a flamer he can |
5168s | literally just hold zedke in position |
5170s | walking into shooting get that fire tick |
5173s | to connect and then find that slam |
5175s | because of the flamer is still gonna |
5177s | guarantee a death and ping Tai will be |
5180s | able to lock down one of those plays it |
5181s | was a kurumi as well so that's going to |
5183s | be really problematic for some of these |
5185s | monk compositions as J teams eagle goes |
5187s | for a late transformation te still |
5189s | keeping themselves alive vvv the only |
5191s | player left having to swap to that |
5193s | dagger and just use the uppercuts to try |
5195s | and push everyone away from him xcg |
5197s | taking a little bit of time just inside |
5200s | that building to get a repair job onto |
5202s | that Cannon as quickly as possible to |
5203s | use vvv coming in with a stun should be |
5205s | able to lock down a couple of players |
5206s | looks try and use it on the edge of the |
5208s | zone so even though there's no two |
5209s | teammates to follow him up he might be |
5210s | able to knock someone back with the |
5212s | dagger and still find a kill for his |
5214s | team Swan Goes Down Jay team are able to |
5217s | clear off vvv and as a result the team |
5220s | are going to be out xcg however still |
5222s | looking extremely set they've got the |
5225s | Takeda ultimate they have the |
5226s | positioning to be able to use it anyone |
5228s | tries pushing inside of this room |
5229s | they're gonna go straight into that |
5231s | cicada lockdown as wanna once again |
5232s | swaps towards the nunchucks now has to |
5235s | take a little bit of damage from that |
5237s | Yodo drops into the Zone trying to dodge |
5239s | the second strike and as a result AF is |
5242s | able to find the kill Jay team going to |
5244s | be knocked out of the lobby as well and |
5246s | we are down to eight players remaining |
5248s | xcg still three of the five players AOW |
5251s | looking to prioritize that roof up yet |
5254s | again things I might be able to go for a |
5256s | transformation time Casey's gen uses the |
5258s | Bell knocking players away and allowing |
5260s | himself the space to be able to build |
5261s | that ultimate transformation back up |
5263s | safely because as now taking a lot of |
5266s | fire from the Longford range damage has |
5268s | to go for the roof to be able to try and |
5270s | get a heal back in time as AOW |
5276s | finds the double slam will be able to |
5280s | find a pickle to jail 17 for you and as |
5283s | a result xcgino come out of that room |
5286s | this is the moment that they were |
5287s | waiting for to cater ultimate loves |
5289s | everybody into the final Zone check an |
5293s | xcg they waited for the Transformers |
5296s | they waited for the timing it's |
5298s | absolutely perfect for them that zone |
5301s | closes up forces everybody away from |
5303s | actually being able to back into that |
5305s | room so many people have to go into the |
5307s | rooftop because that room is already |
5309s | occupied by the Takeda and they can't |
5311s | challenge him out for it because there |
5313s | isn't enough distance to tap down away |
5315s | from the ultimate if it comes out he's |
5317s | into their resources allows all three |
5319s | players safe passage as the monk |
5322s | Transformer around the no one able to |
5323s | grab the mountain dwindle the numbers |
5325s | down all they need to do is just wait |
5328s | for that final Zone and then the Decatur |
5330s | ultimate comes through an absolutely |
5332s | tears shop |
5335s | absolutely xcg they they they they set |
5339s | up in that house they were they were |
5341s | they were |
5343s | moved in they put furniture around they |
5346s | had toothbrushes |
5348s | and just uh oh my God they they I think |
5353s | they were in but but in that tiny little |
5356s | room for the entire end game they were |
5359s | literally we even saw them inside that |
5363s | room when all of the teams were sparring |
5366s | like remember everyone is uh watching |
5368s | over that Morris blessing that spawns in |
5370s | the open an xdg prioritize having that |
5373s | room they know that that zone is |
5375s | potentially going to collapse inside |
5376s | that building and they stay there |
5378s | through thick and thin through cannon |
5380s | shots exchange from every single team |
5382s | around them because they know that |
5385s | Decatur is going to find Value as long |
5387s | as you hold on to that ultimate until |
5388s | that final Zone collapses you are going |
5391s | to have the room to make sure that you |
5393s | don't have to challenge those Euros that |
5395s | you don't have have to potentially get |
5396s | locked down and isolated that one of |
5398s | your players isn't going to get grabbed |
5400s | by a monk all the way from another map |
5402s | entirely and you're going to lose the |
5404s | ability to be able to protect them |
5405s | because remember they're not running |
5406s | that kurumi so you don't have things |
5408s | like the tablet where if a player goes |
5410s | down in no man's land or unfortunately |
5412s | for you like 20 meters away you don't |
5414s | have the wu-chan you can't TP the can |
5416s | out you don't have the kurumi you can't |
5418s | tether the resurrection you have to have |
5420s | all three of your players surviving to |
5422s | allow that cicada deprive and that's |
5424s | exactly what they do no absolutely and |
5426s | they I did actually notice um about |
5429s | halfway through the end game that they |
5431s | were they had tuna I'm not sure if they |
5433s | had Advanced heel as well but tuna |
5435s | manages to keep them topped up getting |
5437s | that passive Shield healing and keeping |
5440s | their health topped up as well managing |
5442s | to stand their ground this is my house |
5446s | just staying in there I saw the Cavalry |
5449s | Bloom getting used managing to cut those |
5451s | cannon shots as they came in through the |
5453s | window all the months transforming |
5455s | around them I do feel like a few of |
5457s | those monks they they jump the gun a |
5460s | little bit because |
5461s | unless you're sitting on top of that |
5463s | building it's going to be hard to |
5465s | potentially get certain grams however if |
5468s | you're on top of that building you |
5470s | instantly become the target for |
5471s | everybody else in the lobby so it became |
5474s | uh I became a sort of hard scenario for |
5477s | those Transformer compositions if they |
5479s | didn't have their kurumi available to |
5481s | manage to to keep them healthy and to |
5483s | pop that old down when they needed it |
5485s | they they just got melted we saw so many |
5487s | monks just getting taken down |
5489s | um before the actual End Zone all of |
5492s | these teams fighting around that house |
5495s | were xcg the the owners the the |
5499s | landlords |
5501s | they come out on top with 19.4 points to |
5506s | start off the day although they didn't |
5507s | top the leaderboard in terms of kills |
5509s | having that uh that placement multiplier |
5513s | the ranking points definitely did a lot |
5516s | for them five ranking points there |
5518s | bringing them out ahead of GS by 2.4 |
5522s | points |
5523s | the price we didn't see to t uh |
5526s | wait VK where's te am I I believe that |
5531s | that is T TK are not playing it might |
5534s | just be a little bit of an error on the |
5536s | scoreboard I I think so |
5538s | um but yes no I'm surprised that we |
5539s | didn't see a little bit higher placement |
5541s | from them because they looked like they |
5543s | were in such a good position the vibe |
5545s | that they they were positioned really |
5547s | well they managed to get certain picks |
5549s | they had their cooldowns often |
5552s | um I think the wuchen port close to |
5555s | where the other teams were was their |
5556s | downfall towards them |
5566s | that we were talking about right when |
5568s | you take that F1 it allows you to play |
5571s | aggressive and proactive in terms of |
5573s | those early zones but like you said that |
5575s | which end TP unfortunately dropped them |
5577s | into the lapse of a transformer |
5579s | composition who still had a monkey up |
5581s | and they just burned the Yoda ultimate |
5584s | to try and cover right so not only were |
5587s | they not really able to use that F1 |
5589s | because you're just gonna get grabbed |
5591s | out when you poof on the other side of |
5593s | where that blade ends up but you also |
5595s | don't have the fra to play defensive and |
5598s | try and stop that monk from grabbing you |
5600s | you actually sort of you didn't hold |
5602s | their ground on the low ground and said |
5604s | try to push up to get closer to the |
5606s | monster speed where you're able to find |
5608s | that rhythm of tap dodging the punches |
5610s | and the grabs and still trying to worry |
5613s | the monk enough to try and force that |
5615s | ultimate to drop out which is |
5617s | unfortunately for them with Loadout that |
5619s | these are secured for themselves not |
5621s | wanting that every but taking the F1 |
5622s | instead was the better option for them |
5625s | as we can have a look at some of these |
5627s | highlights aligns another of these teams |
5629s | who like to go for early bench refuses |
5631s | especially on places like Sunrise that |
5633s | finds a lot of value whether the Turkish |
5636s | rooms already controlling a lot of |
5637s | spacing in terms of the advice when we |
5639s | see the neutral te now that we got to |
5642s | see is JL coming in with a really good |
5644s | yodel ultimate trying to cover I believe |
5646s | that was for bank trying to reposition |
5649s | Unfortunately they still lost the Viper |
5652s | but JL was still able to keep themselves |
5653s | alive for a little bit longer as xcg now |
5656s | he has to see their moment of Triumph |
5659s | coming on through the pole sword as well |
5661s | from Legion and legendary status is |
5664s | allowing them to police so much of those |
5666s | stagger knockbacks onto players looking |
5668s | to tap Dodge back into that zone you |
5670s | have that moment of panic where you have |
5672s | to tap Dodge out of that zone tick |
5674s | otherwise you're just going to go down |
5675s | and it forces you into tap dodging |
5677s | straight into the fall sword which |
5678s | unfortunately for you if that is |
5680s | straight back out and it's a very much a |
5682s | moment of deja vu as we can have a look |
5685s | and see the MVP it is going to be well |
5689s | it's the cicada no surprise is that my |
5692s | HQ comes in clutch 21.8k damage and 10.2 |
5696s | of it is done by the Canon to Kayla much |
5699s | like the monk does like to favor that |
5701s | Cannon to hit as many plays as possible |
5703s | to build that ultimate up as much as |
5705s | possible as well and no Canon Jades to |
5708s | speak of either he did have slow shot |
5710s | but I don't see any musket damage on the |
5712s | board there he must have just had a |
5713s | really |
5714s | really good Cannon a purple or gold |
5717s | potentially and um just just doing a |
5720s | ridiculous amount of damage from inside |
5722s | that little house I'm quite surprised |
5725s | though that he managed to stack up that |
5726s | much Cannon damage without a single |
5728s | Cannon G no flame breath no bounce shell |
5734s | normally when we see the monks and the |
5737s | MVPs it's like three soldiers at least |
5739s | all all for the Canon as like you said |
5743s | everyone really does prioritize getting |
5745s | those coins as quickly as possible so |
5747s | that they can go to those uh Rift shops |
5749s | and just roll through Soldier to be able |
5751s | to stack up on things like the cannon |
5753s | and it's interesting too that a lot of |
5755s | these compositions even if they don't |
5757s | have the monk are pushing the cannon |
5759s | forward because they understand how |
5760s | important it is in creating a safe haven |
5763s | a space for your competition to be able |
5765s | to retain all three of its members |
5767s | because remember xcg didn't top the |
5769s | leaderboard in terms of kills they |
5771s | willingly took themselves out of the |
5773s | most aggressive positions willingly |
5776s | didn't resort to trying to chase after |
5778s | those kills in the final Zone knowing |
5780s | that if they survived and played their |
5782s | cards right with things like that |
5783s | together in the pole sword they're still |
5785s | gonna be able to come out on top even if |
5787s | the other team is able to find more |
5788s | kills than them |
5790s | um no absolutely and they were in the |
5791s | perfect position to take that spot |
5793s | within the house as monk or Transformer |
5796s | comes trying to hold their ground inside |
5799s | a house if the monk pops his hole I mean |
5801s | there are certain houses that you can |
5802s | use monk transformation in but even then |
5806s | you're not going to get much value |
5807s | unless you're using it to Simply top up |
5809s | your health and to stay alive you're not |
5811s | going to get much value the other team's |
5813s | looking to try and get as many monk ravs |
5815s | as possible trying to get those points |
5817s | on the board |
5818s | um they were in a perfect position I am |
5820s | surprised that none of the attack on |
5822s | Titan teams opted to try and take the |
5824s | house from that other team |
5826s | um and have I mean as we say the F3 has |
5830s | so much value in those title spots as |
5832s | I'm pretty sure only was it was only te |
5835s | that was running F1 I think I don't |
5837s | think I saw any other F1 yo for humans |
5839s | but uh yeah it's quite surprising that |
5842s | they went completely uncontested the |
5844s | Cavalry Bloom just flurrying around |
5846s | within the building is very dangerous |
5848s | and if you get caught by that Decatur |
5851s | and that Matari it's gonna be extremely |
5853s | hard to get away and you're going to |
5855s | have to commit something like your witch |
5858s | and portal |
5859s | um but the thing is I'm still surprised |
5862s | you're too old negates Takeda almost |
5865s | entirely in certain scenarios I'm very |
5867s | surprised that no Yoto is truly tried to |
5869s | contest the Decatur |
5871s | um |
5873s | yeah like everyone is so concerned about |
5877s | the fight going on around you right |
5879s | these Yodas are obviously looking for |
5880s | the monks mostly because when the Yoda |
5884s | was in her ultimate you get that first |
5885s | slash off for free but the second one |
5887s | you become grabbable so it really is a |
5890s | sort of push and pull a very much tug of |
5892s | war between who is more dominant at the |
5895s | time that Euro or that monk who's more |
5897s | controlling in terms of when you're |
5899s | using your ultimate and for the Yodo |
5901s | that window where you're in control is a |
5903s | lot shorter so a lot of the time |
5905s | especially when we're seeing you're just |
5906s | really Thrive like Wukong unfortunately |
5908s | um Casey went running theater |
5910s | conversation but Wukong is probably one |
5912s | of the smartest Yodas when it comes to |
5913s | this using that Yodo ultimate to put |
5916s | pressure on the one compass version and |
5918s | then saving that last slash he always |
5920s | saves that last slack to be able to |
5921s | break line of sight so that when the |
5923s | transformation comes through when the |
5925s | attempt to grab is pushed after that |
5927s | Yodo he has that building or tree to be |
5930s | able to hide himself away and stop |
5932s | himself and being grabbed out and the |
5934s | ultimate losing a lot of its value what |
5936s | should be in brilliant engagement tool |
5939s | very swiftly becoming a degradement for |
5942s | a team in terms of having to peel back |
5944s | and help that Euro out to survive |
5946s | because if you try and peel for the Yodo |
5948s | you put yourself in position for that |
5950s | double grab potential and that is when |
5952s | the monk becomes absolutely deadly |
5955s | absolutely and another thing as well I |
5958s | when I was talking about how the monks |
5960s | were a bit sort of they should they were |
5962s | jumping the gun a bit |
5963s | I think they uh I don't think I saw all |
5966s | that many monks try and actively save |
5969s | their ultimate at the very end as we all |
5971s | know that if you if you save your |
5973s | transformation until the very end and |
5976s | try and get as much value out of your |
5978s | health bar before then transforming to |
5981s | reset it entirely |
5982s | I I don't think we saw almost all that |
5984s | much of her I think they they were all |
5986s | too preoccupied with trying to get kills |
5988s | earlier on into the end game than not |
5990s | having that transformation available |
5991s | when they actually needed it |
5994s | um I feel like a lot of teams coming out |
5996s | the coming out today just a bit I don't |
6000s | know nervous maybe a bit they're not |
6002s | making the right decisions they they're |
6004s | opting to try and |
6006s | for certain things when they shouldn't |
6007s | be forced um yeah I would say restless |
6010s | and another thing that I want to talk |
6012s | about like like you said it does feel |
6014s | like some of these teams are trying to |
6015s | force things that shouldn't because |
6017s | body blocking a gate of gang with a |
6020s | transformation |
6021s | like in practice pretty good idea in |
6025s | actual play like pretty poor |
6028s | eagle goes for that transformation and |
6032s | then he just absolutely gets mints they |
6034s | have to throw in the kurumi as well to |
6037s | try and keep him up because they do it |
6038s | against another Transformer team like I |
6041s | can understand if it's something like a |
6043s | Yoda composition because they can't use |
6045s | their ultimates if the Euro does use |
6046s | that ultimate you're in Prime position |
6047s | to grab her and you already know that |
6049s | they're not gonna try and make a break |
6050s | for that gate of Yang because they're a |
6052s | composition that doesn't do well but the |
6055s | fact that they were evil not just to be |
6058s | able to stop Ventures from actually |
6060s | pushing into that game of Yang but that |
6062s | they survive the disengagement was so |
6066s | lucky for Jay team because that decision |
6069s | could have ended an absolute disaster |
6072s | absolutely the I I genuinely don't know |
6075s | how they managed to turn it around I |
6077s | think I saw in the middle of that fight |
6078s | that the uh the opposing teams kurumi |
6081s | made Chase on on J teams kurumi who was |
6085s | extremely low HP |
6087s | um but J teams karumi managed to come in |
6090s | and um wait am I saying is it was it JT |
6093s | or JL it was illustrating Jay it was JT |
6096s | okay so I thought it was JL all of a |
6098s | sudden I think one of Jay uh JT's |
6101s | teammates came in and managed to peel |
6103s | and the kurumi went down off the rip |
6106s | immediately turning it into a 2v3 and in |
6109s | Immortal war that is huge since in |
6111s | Immortal War as we all know when we have |
6114s | the double value from Soul blooms Soul |
6117s | blooms if you get a soul Bloom and your |
6120s | low HP you're instantly getting a |
6122s | thousand effective Health as well as a |
6124s | bunch of your ultimate charge hmm But if |
6127s | you're missing a little bit for your old |
6128s | you can always get it up pretty quickly |
6130s | but a thousand effective Health 500 |
6133s | shield and 500 health is pretty hard to |
6136s | burn through |
6137s | um if they have teammates around them so |
6140s | getting that one kill is always a huge |
6143s | huge priority for these teams |
6145s | um and I think the uh the opposing |
6147s | team's karumi got a bit overzealous got |
6149s | a bit too aggressive and tried to finish |
6151s | off that kill a bit too bit too early |
6154s | without the team of support uh and it |
6157s | ended up going in in Jason's favor |
6159s | yeah I I think it's definitely going to |
6162s | be an adjustment for a lot of these |
6163s | teams to try and figure out if they |
6166s | really do want to go that route of |
6168s | preventing teams from entering into the |
6170s | gates of Yanks so that they can force |
6172s | them to either just forego those paths |
6174s | or push them to group more so Alters |
6176s | thus putting teams are already planning |
6178s | on graping solutors into a more |
6180s | precarious position they are going to |
6182s | have to sort out the priority of uh |
6184s | abilities that they list so let's be |
6187s | able to pull that one off as we are |
6189s | going to get a look at some of these |
6191s | compositions that'll be going to come |
6192s | through from these scenes it is going to |
6194s | be the first time that we had over two |
6195s | color off for the day when this map |
6198s | first dropped we thought oh okay this is |
6200s | going to be a map because of its |
6201s | verticality that immediately this weighs |
6203s | a lot of Monk compositions but obviously |
6204s | with barrier coming through and the V3 |
6206s | the option of just locking your monk |
6209s | straight after his ultimate in a jet |
6210s | pack and being able to boost over some |
6213s | of those walls and cliffs allows that |
6215s | monk a lot more of a bigger presence on |
6218s | this map which is why we are seeing |
6219s | those compositions come through but a |
6222s | lot of those teams varying away from the |
6224s | UE as that second Transformer and |
6226s | instead pushing that farrier no |
6229s | surprises there a little bit more |
6230s | surprising however is that we are still |
6232s | going to be seeing a couple of those aot |
6234s | compositions both j-team and GG going to |
6237s | be running those a lot less than we saw |
6240s | in the previous game but still something |
6242s | to be concerned about for these monk |
6244s | comps especially in the early game where |
6247s | they don't really have the loot and the |
6249s | ultimates readily built up to be able to |
6251s | sustain if that Euro and Viper ultimate |
6254s | does come out |
6256s | no absolutely um but one thing that I I |
6259s | do have to I do have to point out though |
6262s | is that we'll I think how many timox is |
6265s | that like I I feel like every other team |
6268s | has its role it's five six seven eight |
6271s | nine nine |
6273s | nine so a considerable majority and it's |
6277s | it just simply speaks to how useful to |
6279s | mob truly is on holleroth since Colorado |
6283s | in comparison to Morris Isle has so much |
6285s | more open space less buildings in |
6288s | certain areas fewer trees all of that |
6291s | sort of thing it means that to malk |
6293s | immediately becomes far more valuable as |
6296s | popping that to Malco not only allows |
6299s | you to lock teams down |
6301s | um and to to use it in fights it could |
6303s | be extremely effective |
6306s | um to protect you and your teammates |
6308s | from |
6310s | from third parties from other |
6312s | engagements that you simply don't want |
6314s | to take however |
6315s | another thing to note is that |
6318s | tomoks can walk through tomorrow yeah |
6323s | it's it's very much |
6325s | everyone is known as to monk exactly so |
6331s | we're gonna have to see how that pans |
6333s | out but we have te versus oug here no |
6337s | real loot to speak of but oug |
6341s | Zen you getting taken down reasonably |
6343s | low |
6344s | but his teammates are there to back him |
6346s | up txj now |
6348s | being hunted |
6351s | his teammates there to peel him off oh |
6353s | you G's to Mark trying to make something |
6356s | happen |
6357s | but the king is |
6360s | King managing to come out on top though |
6363s | the king now knows |
6367s | takes it down to a 1v1 |
6370s | BBV now on the back foot pops his V3 |
6373s | down trying to use the F3 to kill for |
6375s | himself get the silence off |
6377s | and is forced to use the ultimate the |
6379s | king follows suit using his own does he |
6381s | manage to get the turret form down he |
6383s | does manage to get the Stagger but |
6385s | there's not all that much damage that |
6386s | you can do to the uh other farrier here |
6390s | especially if you don't manage to get |
6391s | your turret form down before the enemy |
6394s | Furrier the king now having been burned |
6397s | out of his ultimate off to try and pick |
6398s | up the soul Bloom and he's gonna look to |
6400s | try and take vvv down oh no it seems |
6404s | wait he's managing to |
6407s | I'm not sure what the healing animation |
6408s | was it looked sort of strange it looked |
6410s | like the Mac was being healed |
6412s | that is V3 it is I'm not too sure but |
6415s | the oh the the king I was about to say |
6417s | the um |
6418s | [Music] |
6420s | uh oh you G's the king now opening to to |
6423s | back away here |
6425s | I mean they have to eat yeah t had |
6428s | already decided when that bike continued |
6431s | that uh they would sacrifice that |
6432s | rebirth come and go for the solder and |
6435s | as a result he are able to regroup a lot |
6438s | faster vvv by the way one of the |
6440s | standout players from last season able |
6443s | to really come in clutch for tet XJ had |
6446s | a gorgeous spell to be able to buy that |
6448s | Ferry at the time to be able to peel |
6449s | back for the mug then we did see that |
6451s | double Parry vvv unfortunately throwing |
6453s | out the blue to stay trying to cover as |
6455s | well coming at that scale Rush expecting |
6457s | to be able to push the back and stop |
6459s | that Parry from being punished still is |
6462s | able to catch both of them but vvv with |
6464s | that Mech will be able to survive |
6466s | against oud's the king like you said |
6468s | managing to go into that Cannon form and |
6471s | push the king away so that he doesn't |
6474s | get to be able to build up and set that |
6476s | stagger up himself as we had over the |
6478s | absolute brawl that is going down on |
6482s | Imperial so many teams dropped in this |
6485s | location as vent is just buying |
6487s | themselves a little bit of space with |
6490s | that bean sprout for this is going to be |
6491s | removed now however and unfortunately |
6494s | for them it doesn't really look like |
6496s | they were able to scrounge together the |
6498s | better Loop off of the space that that |
6500s | should have provided buried Aaron so |
6501s | that the ones that are looking a little |
6503s | bit better set up purple armor for both |
6506s | their tummy and moment on that monk |
6508s | purple dagger as well to make sure that |
6510s | that ultimate one it comes through has a |
6512s | lot more bite to its bar because bent is |
6515s | still relegated to only blues and Grays |
6517s | not going to be looking particularly set |
6520s | heading into that fight if they do want |
6522s | to take it can you see |
6524s | also being able to find themselves a |
6526s | little bit better loot not purple armor |
6529s | for them but still purple Weaponry but |
6532s | no one really wanting to make that first |
6533s | move these three teams know that there |
6536s | are other teams around them know that |
6538s | there are other teams running that Monk |
6539s | and that if they make that first move if |
6542s | they're ever wants to opt into that |
6543s | First Transformation these two other |
6545s | teams are going to distance themselves |
6547s | wait for that ultimate to drop out and |
6549s | then they're gonna look for that |
6551s | re-engage so because of that stale mate |
6554s | we literally do just have a standstill |
6556s | as JL note come through but the loot has |
6560s | already been picked almost absolutely |
6561s | clean if they want to continue trying to |
6564s | push forward and find better gear to |
6566s | better equip this double Transformers |
6568s | they're going to run straight into |
6569s | Ventus and that is not a fight they |
6571s | currently want to take |
6573s | no absolutely not I did see |
6575s | um the Juventus had picked up a quest |
6577s | and it does look like they uh they're |
6580s | opting to take this downtime where it is |
6583s | quite literally a standoff uh to try and |
6585s | farm up some money get some weapons |
6587s | potentially by those by those weapons |
6589s | out of the Shob ranged all melee |
6593s | uh or roll for those Jades as we said |
6595s | the Jades are extremely important but |
6597s | here we have j-team |
6599s | what's on the heels of o u g o u g |
6602s | rocking triple white armor here although |
6605s | they do have their ultimates available |
6606s | they're not in a position to be taking |
6608s | any fights I don't think and it looks |
6610s | like they're just trying to |
6612s | stay as hidden as possible crouching |
6616s | behind those rocks J team though that he |
6618s | could smell them they they have the |
6620s | Bounty they're like get out here boys oh |
6625s | you do you have just so unlucky |
6627s | today it feels like they took that fight |
6629s | super early against he almost turned it |
6631s | around lost and as a result I had to run |
6634s | super far away from everybody but like |
6636s | you said J team with that vanity half |
6638s | being able to track that position down |
6640s | oug were thinking very much in the same |
6642s | way as we see a lot of times when they |
6643s | lose that young depletion we're going to |
6645s | look for a soul altar as far away from |
6647s | fighting as possible so that we have |
6650s | time to build back our Loot and ball |
6652s | towards that mid game j-team have not |
6655s | allowed them that cushion of time and as |
6658s | a result they are not going to really be |
6660s | able to get free movement as Juventus |
6662s | drop another Bane's breath pixel in that |
6665s | muncle is try to chase after JL the |
6668s | problem is that Feng has already been |
6669s | able to pick up a member of Ventus |
6671s | hasn't been able to find Islam however |
6673s | as he's being absolutely hounded he had |
6675s | to disengage from that veins breath and |
6677s | now pixel's still in that ultimate it's |
6679s | just knocking him back wx98 even |
6682s | transforming into the ferry on neck not |
6684s | to cover pixel but to just push back |
6687s | onto the members of jail who try to peel |
6689s | for that month pixel with the Bell |
6691s | Bisons of the time to be able to recover |
6693s | but go straight into the mech from Fang |
6696s | that had now come through that monk able |
6698s | to get into the pillar and as a result |
6701s | boosts away and here comes the third |
6703s | party unfortunately that kill just did |
6706s | not come through fast enough and as a |
6709s | result all of those teams that were |
6710s | sitting waiting in this area at that |
6712s | stalemate have now seen the action come |
6714s | out of the woodwork and look to punish |
6716s | either not looking for an active |
6718s | engagement content to just hammer away |
6720s | from the sidelines as GG drop the wind |
6722s | walls that the pistol shots can't |
6724s | connect and bow down I turn back to try |
6727s | and find the members where Ventus |
6728s | scurried away too |
6730s | trying to pick up the uh |
6732s | the the dregs what's been left behind |
6735s | and looking to see if they can find any |
6737s | other teams fighting getting those lower |
6738s | for kills is exactly what you want to be |
6740s | doing here early on in the mid game |
6742s | trying not to commit your ultimates |
6744s | unnecessarily trying to get as much |
6747s | value |
6748s | out of your micro positioning as |
6751s | possible we have a team here now having |
6753s | seems to have popped the three band Zone |
6755s | preventing any ultimate usage |
6759s | it looks like the team close by is not |
6761s | looking to go in there and uh |
6764s | and play neutral with them it looks like |
6766s | they're just trying to |
6767s | buy as much time as they can looks like |
6770s | they just got some money as well |
6771s | potentially looking to go and get some |
6773s | soldiers from the shop |
6777s | um J teams still in the hunt though |
6778s | they're waiting they know the Zone's |
6780s | pushing them forward they know that they |
6782s | can't stay in there and I'm assuming |
6784s | they've now deduced that they don't have |
6786s | the best of loot two members of oug now |
6789s | white armor already have been committed |
6794s | ZK they're getting a bit overzealous and |
6796s | getting absolutely melted |
6800s | and oug capitalize on this though |
6803s | it does seem that they can j-team |
6805s | committing the wuchen port to get the |
6807s | viper out of a sticky situation |
6811s | but they do have the uh the Viper and |
6814s | Yoto World available to them so they |
6816s | could potentially go for a fight but it |
6818s | doesn't seem as though that all that |
6820s | into the idea wolves Now versus GD both |
6823s | Minecraft being committed off the rip |
6826s | foreign |
6832s | but it doesn't look like the enemy team |
6833s | has tomorrow called either they are |
6835s | running the traditional Transformers |
6838s | you shine out now being popped to Moog |
6841s | sort of thing |
6843s | slapped around by ushan being forced to |
6845s | use the V3 form farrier to try and stay |
6848s | alive |
6849s | GD month though getting taken down |
6852s | extremely low wolves staying extremely |
6854s | healthy due to the kurumi of being |
6856s | available to them now having virtually |
6858s | all of his health to work with after |
6859s | having come out of the ultimate donkey |
6862s | as well |
6863s | now getting it it seems forced out of |
6866s | the ferry oh |
6869s | the blue folks is coming out banshu with |
6872s | the price fall just narrowly missing |
6875s | takes a dragon slayer to the face but no |
6877s | follow-up |
6879s | clanking over and over wolves seem to be |
6882s | coming out on top here the monk while |
6883s | being used to prevent the Parry punish |
6886s | but they're getting hit in the back |
6887s | they're getting flames |
6888s | benches one HP now can he can he clutch |
6892s | no he couldn't there's no shot |
6895s | and then we have a traditional |
6897s | Transformers coming out on top over the |
6900s | sand formers as they are sometimes known |
6917s | actually look for that engagement and he |
6920s | said more more content to put their |
6922s | interest towards other teams as we can |
6925s | have a look at wolves now out of that |
6928s | gate GD immediately don't run it |
6931s | straight back onto them once again |
6932s | there's that Tammy ultimate Banshee |
6934s | building extremely low we can actually |
6935s | see wolves having to invest at UV |
6937s | ultimate just to run perimeter so that |
6940s | GD aren't able to use the term ultimate |
6941s | to cover and split off members of wolves |
6944s | kakaichi just dancing around so that he |
6947s | doesn't get punted Away by the other |
6950s | Monk and locked into that stagger has to |
6951s | drop out of transformation we'll use the |
6953s | Bell to be able to lengthen his life and |
6955s | hopped into the pillar there's the V3 |
6957s | from the farrier as far as UE ultimate |
6960s | is about to run out and he is not |
6962s | looking for a great reset spot because |
6964s | because you on that leg is being melted |
6966s | down but he's melting sorrow as well |
6968s | sorry swapping to that grateful there's |
6970s | a force drop Into the Storm form tries |
6973s | to throw it out and gets parried Sarah |
6975s | loses his weapon can't walk backwards |
6977s | because there's a Tammy wisp has to swap |
6979s | towards the speed eats a long sword |
6981s | Charged Up Click straight to the face |
6983s | and that's where it's all wolves have |
6984s | not been able to turn this around until |
6985s | now sorry we're able to find that High |
6987s | Ground purchase films in with the cannon |
6990s | Peppers the members below from GED |
6993s | clears the space for his team and is |
6995s | able to save everybody and clutch it out |
6998s | but my goodness what a close fight it |
7001s | was cheesy almost were able to run it |
7003s | straight back onto the members of wolves |
7006s | wolves remember running that for million |
7007s | Bird's mind would be able to stick in |
7009s | that fight a lot longer that's why GD |
7012s | decided to run it straight back on to |
7014s | them because even if you do go down the |
7016s | million Birds might still actually drops |
7019s | the soul Bloom for all those players |
7020s | with gang depression to be able to pick |
7022s | up on this patch and it meant that they |
7025s | were going for an isolated quite no |
7026s | potential third party if they'd been |
7028s | able to turn that around they would have |
7029s | been able to see themselves in this |
7030s | Lobby for a little bit longer as we head |
7032s | over towards plume and we can see te and |
7035s | it is going to be mailman from bad I |
7037s | going to come on and drop the chandelier |
7039s | on the head I'm yet to see an mvpl |
7041s | chandelier draft but I'm still going to |
7043s | be waiting for it as my man swapped |
7046s | through that Mech will be able to go |
7048s | into Cannon form vvv absolutely hammered |
7052s | down we'll be able to take a lot of |
7054s | damage drops the pillar doesn't opt into |
7056s | it just yet as Mario man is actually |
7058s | going to be losing that ultimate in a |
7060s | matter of moments try to go for the |
7062s | cannon just a little bit longer to keep |
7064s | te away from being able to brute force |
7066s | and stagger lock his one other teammate |
7068s | though kurumi is already going to be |
7071s | gone my man and actually are the only |
7073s | ones left for Baroda and there we can |
7075s | see my mom being locked down swaps to |
7077s | the dagger to get a little bit better |
7079s | movement to look to the disengage |
7080s | doesn't actually go into the Bell clang |
7082s | so it doesn't get staggered swaps right |
7084s | click to keep himself with that purple |
7086s | from being parried but te are still able |
7089s | to lock him down it was a two versus one |
7091s | Amendment which wasn't able to find that |
7094s | opening not up with the dagger that he |
7096s | was looking for to try and regain |
7098s | control of that neutral te will be able |
7100s | to pick up the pillar as well and as a |
7103s | result because we're playing on the |
7104s | patch where it only costs 30 rage meter |
7106s | instead of 50 they're gonna have the |
7108s | ultimate back as soon as possible AOW |
7111s | however are going to be uh looking as |
7113s | soon as possible to pick up a soul Bloom |
7114s | because they have 22 seconds left |
7118s | hopefully it's just one of their members |
7120s | currently Afflicted it does seem like |
7121s | shooting is willingly going to die to |
7124s | that zone so that AOW can try to buy him |
7127s | back |
7129s | indeed it does seem as though they do |
7131s | have the money especially after the |
7133s | change to the cost of the rebirth I'm |
7136s | not sure exactly how much it is in a |
7138s | motor War currently but I know that it's |
7140s | gone down from uh 12K to uh to 9k in |
7144s | normal rank I remember |
7149s | okay beforehand wait |
7151s | who |
7152s | I think I just saw a 101 TN prior to |
7155s | Yodo F2 |
7156s | no surely not |
7159s | surely not |
7161s | dead we have to keep an eye on this man |
7163s | the Yoto F2 no that blade moved my mind |
7166s | just |
7167s | just mixed on me that played me |
7170s | well we have Alliance Now versus KZ |
7174s | you won now being forced to use the |
7177s | u-shot ultimate gen trying to |
7179s | back up now trying to |
7183s | reset now having forced out the ultimate |
7185s | coming back in though with the overcomer |
7188s | taking that kurumi for a ride sends her |
7192s | out of the fight now going back towards |
7194s | his teammates having forced a crew me |
7197s | into a reset |
7199s | somebody just got smacked by a turret |
7202s | lucky trying to make something work |
7203s | trying to kite away using the defense |
7205s | for the defense from the Karimi umbrella |
7208s | to try and keep himself and his |
7209s | teammates alive wait did he just bounce |
7211s | no he didn't okay |
7214s | I thought he bounced off the roof but no |
7216s | I think he just teleported or something |
7219s | close by as well |
7222s | it looks as though they might be heading |
7224s | straight for that Yang portal though I |
7225s | don't think they're going to be able to |
7226s | make it in time are they |
7232s | they got it and more importantly uh no |
7235s | one else is getting it either |
7238s | I told you I genuinely said don't be |
7240s | surprised if teams just alive one person |
7243s | to look into a gate of gang and walk |
7246s | away with a buff for absolute fruit we |
7248s | saw it in the first series we see it in |
7250s | the second series you know what's even |
7251s | worse Duncan |
7253s | um they're the only teams that go for a |
7255s | game |
7257s | they're the only team no they're going |
7260s | to turn it on to Casey more than likely |
7263s | with that Mystic might there is another |
7265s | horse in this race and I don't think |
7268s | even the Overcomer is gonna be able to |
7270s | save Casey from being hunted down by te |
7274s | with that Mystic might they are |
7275s | bloodhounds right now I'm not |
7277s | apologizing for the whole sponge Jake's |
7279s | gonna hit me up and be like you had run |
7280s | I'm like yes Jake yes I have pages of |
7284s | fun don't ask me is TE now gonna be |
7286s | testing Casey The Wiz blocks one down |
7289s | txa coming in with the transformation |
7292s | Tammy ultimate too to make it even |
7294s | harder for these teams to be able to |
7295s | maneuver and look for that disengagement |
7297s | as te just with of that Tammy and he |
7300s | actually on this monk have been able to |
7303s | absolutely bankrupt two members of KZ |
7306s | but for a tries to escape but Jan has |
7310s | already used the ultimate and vvv |
7313s | knows exactly where Jan is going to be |
7316s | had Jen has to pop that Bell so that |
7318s | they get a better idea of te's position |
7321s | as t with that Mystic might have 106 |
7323s | seconds left to be able to try and track |
7325s | that last member down and even if Jen's |
7328s | able to survive they are being chased |
7329s | away from their teammates as we have a |
7331s | look at a one-on-one see you looking to |
7333s | try and lock down we'll be able to use |
7335s | the uppercut to dodge out of the Wisp go |
7338s | straight back onto audition you but walk |
7340s | straight into that semi ultimate every |
7343s | attempted to connect |
7345s | one that has now become party crafts |
7351s | they've got the Cavalry Bloom but |
7354s | Cavalry Bloom is a little bit more |
7355s | predictable to be able to Parry see you |
7358s | we'll be able to get the turnaround onto |
7360s | the Sharon and to buy themselves a |
7361s | little bit more time to escape xcg |
7363s | running with that Draco storm off of |
7366s | amorous blessing you don't get to choose |
7368s | the buff you get it handed to you |
7369s | instead so if they're able to escape |
7371s | line on sights you has a little bit of |
7373s | an easy time disguising their position |
7375s | drops the pillar doesn't actually |
7377s | they were looking to get a knock back |
7379s | onto that monk to allow themselves a |
7382s | better reprieve but now they can try and |
7383s | backtrack their position to maybe get |
7386s | back into the mech if they feel worried |
7388s | enough but they're not actually allowed |
7390s | to go through xiaoman not allowing them |
7392s | space for the F3 connects onto the |
7395s | monken's view is able to use that timing |
7398s | to get into the mech cancels it out and |
7401s | actually xpg able to find the pick onto |
7405s | the ferry yeah so you picked up the |
7406s | pillar because he thinks that he's going |
7408s | to be able to use the pill at the |
7410s | knockback if it connects onto one of |
7412s | these players to buy himself safe |
7414s | passage out of this Canyon if he went |
7416s | into that neck he is a walking Target |
7419s | we're three other players I agree I |
7423s | would enter it though I wouldn't trust |
7425s | her |
7427s | before he goes into the mac and tries to |
7430s | get just the boosters off so he can |
7432s | survive a little bit longer and maybe |
7434s | lead exceed you into a third party |
7436s | because OC we're on the sidelines but |
7439s | unfortunately In the Heat of the Moment |
7441s | he does what he do and he be out |
7445s | um I mean I thought it was looking all |
7447s | right for him there he managed to get |
7448s | the double armor swap he was kiting |
7451s | effectively but then to use his ultimate |
7453s | having already placed it |
7455s | means |
7458s | I'm inclined to say that it was a |
7460s | mystery surely I think it might have |
7462s | been a little bit of a fat finger and |
7464s | then to a me but then as well once |
7466s | you've gone into the ultimate |
7469s | would it they you'd have to he canceled |
7472s | it then immediately after as well |
7474s | knowing that the month was called on his |
7475s | heels it doesn't even make that doesn't |
7477s | even mean whatever |
7479s | we'll be here until the end of time |
7482s | until we can interview and then ask God |
7484s | exactly was the thinking maybe you know |
7487s | I have a Leo or Jaeger will will be able |
7489s | to catch us up on that one as we can |
7491s | have a look at a xcg now posturing up to |
7494s | take on OC yes xcg do have jiaonan not |
7497s | only with the ultimate online but oh my |
7499s | goodness the absolute most ultimate pile |
7502s | of soldiers you've ever seen and they're |
7505s | still rolling more |
7509s | oh God they are literally just sort of |
7512s | creating a little stockpile for |
7514s | themselves and the Zone isn't gonna be |
7516s | moving either I mean it is currently |
7519s | moving so that it might move in future |
7521s | but if another team happens to be close |
7523s | by and just comes along and sees this |
7525s | giant pile of soldiers they're in for a |
7528s | treat I mean that is I feel like that is |
7530s | one a pretty decent idea simply just |
7533s | going around the shops and trying to see |
7535s | if people have left behind any soldiers |
7537s | especially if you're not in a decent |
7539s | position |
7540s | um but it is a little bit risky as you |
7542s | might just bump into a team that's one |
7545s | one a crazy number of fights is |
7548s | completely stacked and you're sort of |
7550s | running around with blue armor so it's |
7552s | the bait player it's the patches play |
7554s | right where you just leave a lot a lot |
7556s | of really shiny little you're saying |
7558s | yeah |
7562s | you just push him off the cliff okay |
7566s | well here we have quite a few teams |
7568s | circling around this Morris I think we |
7571s | are probably gonna end up seeing the |
7573s | same thing that's happened in the past |
7574s | however as no team is truly will truly |
7577s | be able to open it unless |
7579s | I'm just gonna let them oh it's because |
7582s | they have the ballista right next to it |
7588s | this dude |
7598s | thinking ah yes we've got this in the |
7600s | bag then they see the ballistic control |
7601s | and they immediately just whistle very |
7604s | very quietly away as you can see they |
7607s | are not willing to contest wolves very |
7610s | much set up to be in a very good |
7611s | position the list of control Morris |
7614s | blessing secured unfortunately for them |
7616s | it does look like the Zone's gonna be |
7617s | pushing them off it pretty soon so they |
7620s | are going to be giving up that Prime |
7622s | position at the moment and so we can |
7623s | have a look at where there's our mic |
7625s | clubs into te another one of the teams |
7628s | that you really do have to watch out but |
7630s | still haven't really taken an engagement |
7632s | against some of these teams like xcg who |
7634s | are just waiting in the link but again |
7636s | it really does feel like a lot of these |
7637s | teams are just waiting for someone to |
7639s | make that Miss play we can see that |
7641s | fairy pillar come through just in case |
7643s | the XJ does get poked down they're even |
7645s | being able to use it to sort of break |
7647s | line of sight from some of these other |
7648s | teams around them so that you can try |
7650s | and mitigate that poke phase as JT now |
7653s | unfortunately not able to find that |
7654s | Morris blessing have to satisfy |
7656s | themselves with a pick onto perhaps |
7657s | wolves but a lions come through so that |
7660s | immediately gets minced by the dual |
7661s | blades the windows come out but J team's |
7664s | still wanting to hold themselves in that |
7665s | fight ZK with that dagger's doing so |
7668s | much work to be absolutely everywhere at |
7670s | once with Assassin's lunge lxm does find |
7673s | one grab onto Eagle doesn't find a |
7676s | second player though and has to look for |
7678s | the slam out of that kurumi ultimate say |
7680s | okay with the Assassins which able to |
7682s | dodge out from the grab Center his way |
7684s | and it is gonna be our Lin unfortunately |
7687s | for Alliance dropping out of the |
7689s | ultimate tries to use the Bell to save |
7691s | himself for a little bit longer the |
7692s | third party does come through and we can |
7694s | actually see that restraint from J team |
7696s | has paid off dividends that get isolate |
7699s | the player from GG's Miss gear and GD |
7702s | now have to come in for the peel oh this |
7704s | game goes down the zone is still pushing |
7706s | on both of these teams Gigi with that |
7708s | wikian TP will be able to find the |
7710s | reposition and keep all of their players |
7712s | alive now it is gonna be Jay team with |
7715s | that which NCP able to rather get out GG |
7718s | also with a witch MTP able to get |
7720s | themselves out of that fight and find |
7722s | the revive onto their fallen player but |
7725s | that is too which an ultimates burned |
7727s | from both of these teams and they are |
7730s | not in a brilliant position scatter shot |
7731s | comes towards J team as well actually |
7733s | gigianan has even transformed up into |
7735s | the monk to try and grab out clothes |
7743s | [Applause] |
7745s | before too late to save ZK it comes |
7747s | through in time to save 101 TN but J |
7750s | team have already lost one player |
7752s | they're not gonna have to reach ntp xcg |
7754s | Jan dropped out of the transformation |
7757s | but Jason just don't have this space to |
7759s | be able to try and push themselves onto |
7760s | The High Ground and get the revive onto |
7761s | their teammates there's GG now come |
7763s | through and couch onto the isolated |
7765s | member G team had split one went for the |
7768s | revive one thing on the logo into one on |
7770s | one Tien goes down |
7772s | oh no Jay team having come out of that |
7776s | engagement looking extremely good now |
7780s | just get picked up here pick the part |
7783s | this random monk just sitting Atop The |
7785s | Cliff I don't even I mean we didn't see |
7788s | why he was forced to transform but he |
7790s | definitely like he was forced into doing |
7792s | it as he had no armor having when he |
7794s | came out of it so he didn't do it |
7796s | proactively which was my initial thought |
7798s | I mean randomly just monk holding at the |
7801s | edge of the Zone it seemed a little bit |
7803s | uh a little bit there I don't know but |
7806s | it looks well I'll be holy we've got a |
7808s | lot of people over here I just it just |
7811s | popped the camera perspective and we |
7813s | have about nine people all jumping |
7816s | around over this rock we have t e it's |
7819s | mug sitting inside the ferrier Mech just |
7822s | shooting that turret |
7824s | the Swarms coming out the tomoko now |
7827s | being forced out Yota World getting |
7829s | people I can't see his name |
7833s | GG |
7835s | managing to pick up some kills though |
7837s | yusha now coming in pouncing ball |
7839s | panting on top of them the Witch and |
7841s | keeping them healthy it doesn't look |
7842s | like they're under much threat here but |
7844s | wolves trying to make something happen |
7846s | now both Transformers having popped |
7849s | their ultimates not exactly what you |
7851s | want to be doing staggering your |
7853s | ultimate is always typically a priority |
7856s | so that you don't get caught up |
7859s | oh he nearly gets the double he doesn't |
7862s | get the thought he roller kill sadly but |
7864s | this yoto's looking like she's in a bad |
7867s | spot |
7868s | but Gigi's Viper now going into The Fray |
7871s | but getting grabbed since the tomoko |
7874s | prevented her from tab dodging the monk |
7876s | crabs the woo Channel managing to pull |
7879s | her up pull him to safety though no kill |
7883s | for txj sadly |
7885s | but they're still looking but still |
7888s | they're still chilling though they've |
7890s | got all of their armors topped up |
7892s | gold armor this Monk Is Still is almost |
7895s | how is he just D transformed and he's |
7899s | already got his ultimate |
7900s | this man is running no stamina |
7905s | he's got that meteor firing firing |
7909s | cannon shots across the zone |
7911s | my HQ here getting fresh at no ultimate |
7915s | and missing a team member as well just a |
7918s | monk and a farrier |
7920s | looks like they're gonna try and stay as |
7922s | inconspicuous as possible to Moko |
7925s | they'll be enforced by it for juventus's |
7927s | tomorrow |
7929s | looks like they're just trying to |
7930s | pressure with these Canon's flame breath |
7933s | coming through doing a considerable |
7935s | amount of damage and wasting a lot of |
7937s | resources from the enemy teams |
7940s | one curious thing is that they're not |
7942s | opting to wait until they're fired |
7945s | um effect expires before healing so |
7948s | they're going like half of their value |
7949s | but a huge huge bubble grab |
7956s | yeah he holds him in position waits for |
7958s | his team to come through with the bow |
7959s | shots to stagger them down below 50 and |
7963s | then finds the kill with the double slam |
7965s | txj with that position of the |
7967s | transformation from The High Ground is |
7969s | in Prime position to allow te to find |
7973s | themselves another MVP gets a little bit |
7976s | cooler on the parkour over the walls but |
7979s | should be able to make his way safely |
7980s | all way before bench you can try and |
7982s | return the favor and look for those |
7984s | grabs covered by that fairy and Mac does |
7986s | txj return back on through and what used |
7989s | to be 17 players is very quickly been |
7991s | reduced down to seven Tammy ultimate |
7994s | from te now coming through to lock down |
7997s | every single player inside this Zone |
8000s | they have to go into the wind wall or |
8002s | take so much Zone tick as well as the |
8004s | damage from the thorny roller as it's |
8005s | trundling by dxa still in this Mech is |
8009s | about to drop on out jumps in with the |
8011s | legendary armor and that Katana looks to |
8013s | try and put that Bell onto pink from AOW |
8016s | and try and knock him into that zone it |
8019s | doesn't match to find the connection |
8020s | however so he's still able to move |
8022s | around freely but now he gets spotted |
8024s | out by T's lyd coming through with those |
8028s | cannon shots connecting on to just GG's |
8031s | free free uh rather lxm who's the only |
8034s | player that isn't te left and he is very |
8037s | quickly going to go down I tell you what |
8041s | that final Zone was all te but g g are |
8045s | going to once again be left with very |
8047s | very bad memories of teammates getting |
8050s | grabbed out of position by Transformer |
8052s | comes it always seems to be on this map |
8053s | and it's always in final Zone there's |
8056s | even plays that Gigi have made in the |
8059s | past well when they see Transformers |
8060s | around them they will both throw an |
8063s | ultimate so that they don't get double |
8065s | cracked and unfortunately for them |
8068s | they're running a composition where they |
8070s | can't really do that so Chichi once |
8073s | again just lose members shaved down one |
8075s | by one by all of the monks around them |
8077s | because they have that Central |
8078s | positioning that just leaves them way |
8080s | too wide in the open and te take full |
8083s | advantage pushing onto everyone around |
8085s | them that they see with a position a |
8087s | little bit too close towards the edges |
8088s | of the zone that look to take advantage |
8091s | of what exactly te are doing keep |
8093s | yourself on the edge play a little bit |
8095s | out of line of sight just use those |
8097s | cannon shots to continue to push onto |
8100s | those players who are converged on mass |
8103s | on Your Flank so that nothing can really |
8106s | come against you because if they won't |
8108s | try and push onto you they have to move |
8109s | into Center and that leaves them a much |
8111s | more vulnerable Target that's why they |
8113s | turn immediately onto AOW and they use |
8116s | the fact that they're pushing onto AOW |
8118s | to push this team and catch them in the |
8120s | middle you either push them out of that |
8122s | zone because they have to step backwards |
8124s | and look for that disengagement whether |
8125s | they're going to eat the zone damage or |
8128s | they have to run into you and you become |
8130s | a lot more vulnerable because everyone |
8131s | who's fighting on the other side turns |
8133s | around and looks for that third party |
8137s | though holy moly this this monk jumping |
8142s | on top of that pillar just transforming |
8145s | in front of everybody and just hitting |
8147s | those grabs |
8148s | perfectly I don't think they even |
8150s | realized he was there they they just |
8152s | came out of nowhere and securing his |
8155s | team that first place I don't even know |
8157s | how many kills they had it was it was |
8160s | crazy that after getting himself at gold |
8162s | armor it sort of felt as though he was |
8164s | Untouchable having the farrier V3 come |
8167s | down be able to be to to cover the uh |
8170s | the the downtime of the Monk's ultimate |
8173s | as we like as when monk transforms after |
8177s | his alt expires he's an extremely |
8179s | vulnerable Slug and if he has no way of |
8182s | escaping pressure from other teams then |
8184s | it can quickly go downhill but having |
8187s | that Ferry of e3 so that he can just |
8189s | quickly jump in no problem I'm I was I |
8192s | was a Kaiju before now I'm a giant robot |
8195s | I mean it's just it's it's perfect play |
8199s | they're using everything to their best |
8201s | ability and it just goes to show why |
8203s | they're one of the best teams in mppl |
8205s | right now I |
8208s | there's nothing really more to say |
8209s | really the sand formers showing why it's |
8212s | one of the most popular pics of |
8213s | holleroth having that Tamal cult to |
8215s | prevent any any uh any crabs from out of |
8219s | nowhere as you were saying before how |
8221s | Gigi was just getting picked apart and |
8224s | it was that they were playing the um the |
8226s | attack on Titan so they didn't have that |
8228s | tomorrow gold they do have the the |
8230s | wuchen F3 but other than that |
8232s | but if if your teammate gets grabbed |
8235s | you're gonna have to commit the teleport |
8236s | well we even started from J2 right |
8239s | remember I think it was that K he gets |
8241s | grabbed out at the beginning when it's |
8243s | um xcg just just with that uh |
8246s | transformation that he's supposed to use |
8247s | after GG and J team take that fight |
8250s | instead okay gets grabbed out and the |
8252s | witchen attempts to use the windward to |
8253s | save them but it comes through too late |
8255s | oh it just yeah and as a result it is |
8258s | used to save the Yoda when the second |
8260s | grab comes through but then the team is |
8262s | split because again you die vastly out |
8265s | of position from your team and you just |
8267s | use that which ntp this is why we see |
8268s | Jay team even though they come into |
8270s | seven kills they do fall down to sixth |
8274s | position because they go are relatively |
8276s | early we had a pretty active final Zone |
8280s | where there was something like 17 |
8281s | players still standing and that benefits |
8284s | te massively because that means more |
8287s | players for them to be able to look for |
8288s | those double grabs for as well as the |
8290s | fact that there weren't really a lot of |
8292s | temmies left in that final Zone either |
8294s | so when we see the terminal come through |
8295s | from te it is just te's tell me none of |
8299s | the other tummies can actually walk |
8300s | through those wind walls and turn what |
8302s | should be an advantage for Te against |
8304s | them trapping them in the middle of that |
8306s | temi zone it is purely for te's benefit |
8310s | that they get to just hole up in the |
8312s | middle of that sandstorm |
8316s | 23 kills on the board more than double |
8320s | events of that Adventures |
8324s | Ah that's a huge game coming away from |
8327s | that second game of the day |
8329s | you're chilling and I I can't remember |
8331s | exactly how much they scored in the |
8333s | first game but to get such a high |
8336s | scoring game you're in a you know to get |
8339s | such a good game your mental state is |
8342s | going to be really really really good |
8344s | however if you get too confident that |
8348s | can be a huge detriment because you end |
8351s | up feeling yourself a little bit too |
8353s | much take engagement |
8357s | get a little bit too too excited like |
8360s | that |
8362s | yes well I like that moment like we can |
8364s | see we can see the advantages of te and |
8367s | we can see the uh the the slight |
8370s | overconfidence I would say sometimes |
8372s | when it comes to our engagements like |
8373s | honestly when they're playing mid to |
8375s | late games very smart a lot of the time |
8377s | very aggressive like they know they have |
8380s | a very good understanding of how to play |
8381s | this composition how to cover for each |
8383s | other a little bit of the time they do |
8386s | get a little bit overconfident in the |
8387s | beginning of these fights because they |
8390s | like to come in with a lot of fills into |
8392s | that final Zone hopefully we're gonna |
8394s | get it yeah there it is tea using the |
8396s | fact that that phony roller pushes a lot |
8398s | of teams against taking that fight so |
8400s | they have to eat the damage from the |
8402s | katana and the soldier txj's holding |
8404s | juventus's members in position so they |
8407s | can find that kill with the double grab |
8408s | and you can see again txj is coming |
8411s | through really good awareness of |
8412s | positioning they drop the monk ultimate |
8415s | txt is able to get himself behind that |
8417s | wall so when wolves has been true monks |
8419s | up to try and punish a lack of monkey on |
8422s | the of his side he isn't within line of |
8424s | sight he can't get grabbed out he then |
8426s | makes it back into the neck and wolves |
8428s | Benji is now in the back foot because he |
8431s | can't actively push onto that farrier |
8433s | the mech is going to last a lot longer |
8435s | than his monkey is and if he goes for |
8436s | the active engagement when the alt drops |
8439s | out he's going to be just absolutely |
8441s | batted back and forth with the CC No |
8443s | Surprises by the way that it's vvv who |
8446s | comes out on top in terms of MVP because |
8448s | look at the damage 42 |
8451s | 000 |
8453s | 988 coming in from vvv what an absolute |
8461s | monster |
8464s | absolutely |
8466s | 43k damage |
8468s | in a oh my God that's not zip numbers |
8471s | but that's legitimately zip numbers in |
8475s | solos with zip Bubbles and zip ultimates |
8478s | is literally just keeping everybody |
8479s | healed up into that final Zone vvv might |
8482s | have broken a record most amount of |
8485s | damage done by a single player in |
8487s | trier's gameplay in fact te with the |
8489s | amount of damage that they racks up in |
8491s | that game might have broken a record for |
8492s | the amount of damage done total by a |
8494s | true scene because remember vpv comes |
8496s | from something like 43k the other |
8498s | members are batting above 20 themselves |
8500s | each |
8504s | um absolutely I that is a considerable |
8507s | amount of time if you if you don't know |
8509s | getting 43k damage in a game is not an |
8514s | easy feat in in normal right you have to |
8518s | be turbo smurfing to be able to do |
8520s | something like that like that is that it |
8523s | just speaks to how good these players |
8526s | truly are how how much work they've put |
8529s | in to perfect these compositions the |
8532s | sand formers just just showing up and |
8535s | doing exactly what they want to be doing |
8536s | playing their game playing on the right |
8539s | side of the tracks and uh just |
8543s | showing up and doing exactly what they |
8545s | wanted to do I mean there's there's |
8546s | nothing more to say they did |
8548s | everything well I didn't we did we we |
8551s | don't think we saw them lose all that |
8552s | many fights at all yeah other than that |
8554s | first matchup against oud |
8557s | that is literally the only fight they |
8559s | lost |
8562s | anyway we'll have to see uh I think |
8565s | we're going to a break here real quick |
8566s | before we head off into game three of |
8569s | the day uh and I suppose we'll see you |
8571s | soon |
8573s | foreign |
8625s | foreign |
8627s | [Music] |
8648s | foreign |
8651s | [Music] |
8658s | [Music] |
8678s | [Music] |
8693s | foreign |
8696s | [Music] |
8703s | [Music] |
8705s | [Applause] |
8706s | [Music] |
8720s | foreign |
8722s | [Music] |
8729s | [Music] |
8740s | [Music] |
8752s | [Music] |
8782s | foreign |
8787s | number two out here throwing hands and |
8789s | do you know who else for his hands |
8791s | Duncan it's a it's a very own Tiana this |
8794s | is gonna be the exact premise for the |
8796s | question that you and Chad are going to |
8798s | have to answer if you want to get your |
8799s | hands on some free goodies we all love |
8802s | free goodies so the question is how many |
8804s | hands are there when monk uses all is it |
8808s | free is it four is it five or is it six |
8811s | I mean I'm gonna guess that Casper is |
8813s | out here spamming her |
8815s | spamming D or C given that he always |
8819s | likes to gravitate towards those ones |
8821s | but uh for everybody else |
8823s | Choose Wisely because there is Loot on |
8826s | the line |
8828s | absolutely |
8831s | but yeah when the monk uses alt how many |
8834s | hands are there are we talking I think |
8836s | we're talking about how many hands he |
8838s | actually has as opposed to how many |
8840s | grabs you can throw out but uh oh they |
8843s | change when they change the numbers oh |
8846s | yes they changed their numbers I was |
8848s | reading something okay is it two four |
8851s | six or eight |
8854s | I was like I was looking at those and I |
8855s | was like wait a minute something |
8856s | something is wrong the universe is out |
8859s | of balance |
8861s | there you go how many hands are there |
8863s | one monkeys assault is it two is it four |
8866s | is it six or is it eight I hope that you |
8870s | get it right because uh let me tell you |
8871s | the cosmetics in naraka do not miss |
8875s | no they do not not at all the the the |
8878s | design team |
8880s | they do amazing work truly the |
8882s | Aesthetics in in naraka is one of my |
8884s | favorite things about the game it's |
8887s | everything's just beautiful |
8889s | sometimes I log on and I just look down |
8892s | the weapon list and look at all of the |
8894s | pretty shiny things I wish I could hold |
8896s | you in real life like I am so jealous |
8898s | not just of the players when I go to to |
8901s | Worlds or when they're able to pick up |
8903s | the MVP Trophies of being that good at |
8905s | the game but also that the MVPs |
8908s | legitimately get a weapon |
8910s | to hold I'm like I was looking at that |
8913s | long Source in the spirit lasting I was |
8914s | like um |
8916s | behind that above my bed and I would |
8919s | never let it go |
8921s | I want a great soda I want my own great |
8924s | sword I mean they legitimately made a |
8926s | great suit in the advert I'm sure if we |
8928s | still like show them a message and be |
8929s | like hey there's a lot of long swords in |
8931s | the wall you got a couple spare |
8934s | the rocket take my money |
8938s | I don't know the postage might be a |
8941s | little bit |
8943s | shipping shipping a great sword |
8947s | as long as it was scaled down that |
8949s | that's one advantage |
8954s | yeah I mean let me tell you if we ever |
8957s | get like actually go in person to wolves |
8959s | and hold the weapons and that to scale I |
8962s | have no shot of being able to lift |
8964s | anything other than dagger and maybe |
8966s | nunchucks these noodle arms uh they they |
8969s | do not they do not lift anything other |
8972s | than my mouse and my keyboard when I |
8974s | have to move my setup |
8978s | I'd like to think I'd be able to pick up |
8981s | the grace one but if it truly is to the |
8982s | scale and if it's made of metal it's |
8984s | gonna be heavy |
8987s | I uh I like to think I would but I think |
8991s | we'll have to see but once it's totally |
8993s | in the air you know you can you can get |
8994s | some prep ahead you can start lifting |
8996s | hitting the gym so that when we hit |
8998s | December you might be able to lift it |
9000s | above your shoulder |
9001s | we'll see we will see but anyway we are |
9005s | heading now into the next game of the |
9007s | day and I think that this is going to be |
9009s | our first |
9010s | Firefly map of the day so I'm curious to |
9014s | see what people are going to be pulling |
9016s | out that they haven't been playing |
9018s | already |
9020s | definitely |
9021s | anticipate seeing quite a few |
9023s | Transformers our Transformers still do |
9026s | pretty well when they have fireflies |
9029s | available to them |
9031s | but I'm not too sure I think we may see |
9034s | a few juggernauts here and there because |
9038s | although they do Excel on non-firefly |
9041s | maps because they managed to uh do well |
9044s | into the other Transformer cons |
9046s | they do extremely well with fireflies we |
9049s | all know how oppressive a takada can be |
9051s | when he has an ultimate and if there's |
9053s | simply more uptime on that ability it |
9056s | becomes far far more difficult to deal |
9059s | with |
9061s | um so we're gonna have to see do you |
9062s | think there's gonna be any anything that |
9064s | we haven't really seen already today I |
9066s | think the last time I said that Takeda |
9068s | would probably come through on game |
9069s | number three we didn't get a lot of |
9070s | Decatur so I'm gonna hold my tongue and |
9074s | see whether or not some of these teams |
9076s | are going to be running that monk |
9077s | whatever and what we're going to have |
9078s | something like that attack on Titan |
9080s | composition where it is just trying to |
9082s | bust over those Transformers as quickly |
9084s | as possible my biggest question is going |
9086s | to be in terms of drop spots a lot of |
9090s | the time we see teams giving up |
9092s | immediately hot dropping into the high |
9094s | loot area so they can look from the |
9096s | fringes they managed to make sure that |
9098s | they push back engagements they have |
9100s | time to link up and then they can go in |
9102s | what they think action is and that works |
9104s | great when it's like one individual |
9106s | thinking outside of the box we have seen |
9109s | a major shift though in that team start |
9112s | thinking about that first and foremost |
9114s | and as a result if one team goes for a |
9117s | fringe fight another team tends to be |
9119s | hot on their heels and that has caught a |
9122s | couple of these teams a little bit off |
9124s | guard we saw it from o Eugene te uh at |
9128s | the very beginning of that second game |
9129s | on Hollow roof where both of those teams |
9131s | I think didn't really anticipate either |
9134s | of each other dropping quite so close |
9136s | because people tend to gravitate towards |
9138s | places like salvation Podium so you can |
9141s | solve that puzzle as quickly as possible |
9142s | or in the plume Temple so that they can |
9145s | find loot and then push on a team that |
9148s | gets caught out on salvation Podium |
9149s | getting a little bit too caught up in |
9151s | frequencies and benefits that the puzzle |
9153s | provides those Transformers you can head |
9156s | into game number three and immediately |
9158s | those answers those questions are going |
9160s | to be answered thinking what |
9162s | compositions are we going to see is it |
9163s | going to be varying towards the Decatur |
9165s | composition trying to play off of those |
9166s | fireflies or is it going to be that sort |
9169s | of adjustment to the change in pacing |
9171s | for the Yoda composition and using the |
9174s | Yoto and the fireflies around to have |
9176s | the Yoda ultimate for as much as |
9178s | possible while you can still Traverse |
9179s | the map and pick those fireflies up as |
9181s | opposed to the decada which relies a |
9184s | little bit more heavily on it in the |
9185s | final Zone KZ going to be running |
9188s | honestly in my opinion Casey run really |
9191s | clean Euro composition they are the only |
9194s | team however all right no there we go |
9196s | wolves and xcg both going to be running |
9197s | it as well so no massive outlier in |
9201s | terms of composition no one's really |
9202s | going to be able to track down people |
9204s | just off of composition that they see |
9206s | alone which is very much a good thing |
9209s | for those Euros given that when that |
9211s | routine TV has burnt out it's open |
9214s | season you're being hunted down |
9217s | indeed but we are seeing a slight |
9220s | variegation to the Juggernaut com |
9223s | um with the addition of monk as opposed |
9226s | to Matari so monk zipping Takeda so this |
9230s | is this slight variation is also |
9233s | extremely powerful |
9235s | um as you can still deal with Viper |
9238s | compositions without the Matari by |
9241s | making sure that your monk can use his |
9243s | ultimate |
9244s | um at the correct time to be able to |
9246s | iframe the stun or perhaps to um simply |
9251s | say that okay Takeda you are now the |
9254s | peeling the peeling character for us if |
9257s | we get stunned we need to use the roll |
9258s | to get us out of there but here we have |
9260s | it off the rip te and uh well I can see |
9264s | xcg off the rip on the fireplace on just |
9268s | next to the ballista but it looks like |
9270s | half the members don't even have weapons |
9272s | everyone's punching each other xcg is |
9275s | remember getting taken down first team |
9277s | he seemed to be on top here it doesn't |
9279s | look like there's gonna be all that much |
9281s | the xcg can do for themselves and te |
9285s | managed to pick up two of the three |
9287s | members |
9289s | Duncan it doesn't Renaissance going on |
9292s | that that was another Yodo F2 from xcg |
9296s | wait no you're not no yeah |
9301s | are you sure that's F2 I was F2 that was |
9305s | moving |
9308s | that was for a night and that was moving |
9310s | and it lasted longer than 3.5 seconds |
9312s | which is now the duration of the F3 wait |
9315s | oh my God |
9318s | she's absolutely shredded yeah my man oh |
9323s | they almost found the grab on to go that |
9325s | Bean's breath is gonna be running out in |
9327s | a moment though as Kate loses that |
9329s | ballistic control it's not going to be |
9331s | forced back towards the beans where if |
9333s | you're trying to bait and engagement he |
9335s | is able to get closer to his kurumi |
9336s | though so the Tava will be able to |
9338s | secure him in position and biter can't |
9340s | really properly push into this as they |
9342s | want because of the beans rushing around |
9344s | them now however they come in with a |
9347s | blister of their own because they're |
9348s | still going for 30 seconds however so it |
9351s | is going to actually allow GD to be able |
9354s | to hold themselves in this fight and |
9355s | challenge that ballistic control but |
9356s | better come to the ultimates the UE |
9358s | transforms immediately goes in they |
9360s | isolate one member of GD and then turn |
9363s | on to the remaining two making sure that |
9366s | they keep one other eye to towards that |
9369s | ballista as a shot did come through this |
9371s | time it's from |
9375s | it's just in Cross the parcel at the |
9376s | moment the music has stopped another |
9378s | team steps up to the plate oug coming in |
9381s | for that potential third party but |
9383s | Baroda have very wisely distanced |
9386s | themselves from that engagement because |
9388s | it's gonna be a lion hunting down at the |
9391s | moment as I swapping to that Cannon |
9392s | trying to find that entry shot onto him |
9394s | will be able to find the lockdown as we |
9397s | head over and have a look at te now |
9399s | deciding to go up against Hills okay |
9402s | easy yeah T.E remember they started off |
9404s | aggressively they were able to drop onto |
9407s | the where did the second three come from |
9411s | that is remaining 15 but now they might |
9414s | be able to lengthen it into nine KZ |
9416s | taking this engagement Bell has been |
9418s | wrong both of these teams can have a |
9419s | very good understanding of the time that |
9421s | they have to look for those kills before |
9423s | a third party comes through but Casey |
9425s | not actually actively taking that |
9427s | engagement at the moment just charging |
9428s | up that skill rashven not going for the |
9431s | engagement but using it to back away is |
9433s | Casey hold their grinds and teeth decide |
9436s | to opt on out of it not something we |
9439s | typically tend to see coming through |
9441s | from this team but given the fact that |
9442s | they're still recharging lyd's ultimate |
9444s | definitely a wise decision to make is JL |
9448s | now let's try and aggress on to the |
9450s | receding members of wolves banshu a |
9452s | little bit away from the pack that's the |
9455s | turnaround and deal with the grackle |
9457s | Council that is attempted to be landed |
9459s | on to his teammates they are swapping to |
9460s | that long so just trying to chip away at |
9463s | the shielding with that charged up |
9464s | vertical comes in now with the Decatur |
9467s | ultimate they've isolated the Viper away |
9469s | from wolves and as a result we're |
9470s | hearing the go to Ultimate to try and |
9472s | cover and push as back that Decatur not |
9475s | able to set the Stagger up and Soros is |
9477s | hounding him down using those blades |
9479s | tping in towards that Decatur to push |
9482s | him further away from this team but |
9483s | wolves can look to control the neutral |
9485s | when the ultimates drop away but here |
9487s | comes JL there's the Decatur ultimate |
9489s | both managing to Naga on to two members |
9492s | of wolves with that last slash but |
9495s | there's the Witch and TP and wolves are |
9497s | out they're not getting that time to |
9499s | reset though JL not actually allowing |
9501s | them time to just sit back and get that |
9504s | re-shield they've got a zip they don't |
9506s | have to worry about long-term |
9507s | sustainability they can still isolate |
9509s | these members of wolves they have put on |
9510s | to benju benju not able to use the app |
9513s | to be able to guarantee himself that |
9515s | gold now has to drop straight into view |
9522s | as well |
9524s | what is going on wolves seem to be |
9528s | trying their best to turn it around but |
9531s | to no avail |
9533s | extremely unfortunate for Walter though |
9535s | the wuchen and vipero both coming out at |
9539s | the same time like completely |
9543s | losing all value from their Viper old I |
9546s | think there was a slight |
9547s | miscommunication there that the Wu Chen |
9549s | opted to try and get them get them out |
9551s | of that sticky situation and the Viper |
9554s | had already popped his ultimate |
9556s | um definitely not what you want to be |
9558s | doing those kind of miscommunications |
9560s | are the downfall of the attack on Titan |
9563s | composition as if you waste your |
9565s | cooldowns even a little bit you end up |
9568s | being very very defenseless against |
9572s | other teams but here we have AOW taking |
9575s | down oug's yushan |
9578s | inside the Bane breath the king now |
9583s | getting forced oh and there it is sadly |
9585s | he manages to gain prior with the |
9587s | nunchucks getting him to that uppercut |
9588s | combo but just getting cut down by that |
9592s | long sword win Slash from the side AOW |
9594s | picking up a few kills for themselves |
9596s | not too many on the board just yet but |
9600s | they're definitely in a position to |
9601s | accelerate their lead looking like |
9603s | they've got some pretty good loot |
9605s | purple weapons all around |
9607s | ping Toe with the with the pole Sword |
9610s | and the dagger is Ultimate going to be |
9613s | coming up reasonably soon as well |
9616s | I think I think it's gonna start dying |
9619s | down a little bit now as uh we're gonna |
9621s | start seeing teams positioning to uh try |
9625s | and see what's happening over at the |
9627s | Yang portals either they're gonna opt to |
9630s | grief other teams trying to go in or try |
9633s | and go in themselves |
9635s | xcg here |
9637s | not looking too hot with only blue armor |
9641s | and zero kills to their name |
9643s | they do have all of their cooldowns |
9645s | available so potentially they could opt |
9648s | to try and get some sort of third-party |
9651s | Groove onto Yang as they're in uh |
9653s | they're using the com for it I mean Yoto |
9656s | is extremely good at griefing other |
9657s | players going into the portal but I'm |
9660s | not too sure if they're gonna try and do |
9662s | that as they don't really have the |
9664s | resources to be taking a fight if it |
9667s | goes wrong although they have the wuchen |
9669s | port they could get hunted down |
9670s | afterwards |
9672s | so now we can say those teams starting |
9675s | to position us they hear it on the map |
9678s | locations are immediately pointed out |
9680s | and everyone is going to change up where |
9682s | they want to be standing PE helping to |
9685s | go to a shop will take a lot of brunt |
9688s | from the repeating crossbow by going for |
9691s | that as we can have a look at how this |
9693s | map is laying out te and Judy both |
9696s | extremely close J team and bow down or |
9700s | seeming to be scrapping out towards the |
9702s | center Duty maybe making a play towards |
9705s | that more Southern gate but baida might |
9708s | be the ones to make it their first and |
9709s | fight J team opting entirely out of |
9712s | challenging a good of Yang another guild |
9714s | of Yang it seems is going to be going to |
9716s | Free Fall by there if they're able to |
9717s | make it in time they're not gonna have |
9719s | to worry about taking a deal so they |
9721s | should be able to make it through |
9722s | whether or not they're going to be |
9724s | challenged remains to be seen is again |
9726s | it feels like a lot of these teams |
9728s | foregoing the importance of that gate |
9730s | foregoing the potential of that love |
9732s | because they don't want to put |
9733s | themselves against that four minute Yang |
9735s | depletion because now we can see early |
9737s | kurumi umbrella comes through to try and |
9739s | knock these players back te are able to |
9742s | make their way into a gate and now they |
9745s | are going to be challenged there's Banda |
9746s | they were the ones who were the only |
9748s | ones who headed towards that gate so |
9750s | they're going to be able to slip in nice |
9752s | and easy txj and Mom and both going for |
9754s | the transformation very early on for |
9756s | that Mama also monks are able to control |
9758s | that fight txt able to actually scoop up |
9760s | one of the members still not really |
9763s | finding the time to be able to slam |
9764s | until just now knocks back Merriman to |
9767s | be able to complete that one and |
9768s | immediately scoop straight back up lion |
9770s | my man however is holding hostage one of |
9774s | the members of te doesn't find the slam |
9777s | has to go back into that kurumi ultimate |
9778s | txj still holding themselves strong they |
9781s | don't have a kurumi but they're just not |
9783s | really getting focused on at the moment |
9785s | drops out of the transformation this is |
9788s | why you should really go after that monk |
9790s | since they're not running that barrier |
9791s | but he's just not being focused on the |
9793s | zip doing such a good job as well as the |
9795s | Decatur of controlling that space But |
9797s | the UE with that spare controls so much |
9800s | more of the after ultimate from this |
9802s | monk composition but te just with the |
9804s | sustainability does it bring to the |
9806s | table able to chunk through that damage |
9808s | remember it was only first gate side as |
9810s | well so the Weaponry wasn't really on |
9813s | the side of the Transformer composition |
9815s | to be able to Brute Force through all |
9818s | the sustainability that zip brings to |
9819s | the table and as a result te are the |
9823s | victors alongside JL |
9827s | um indeed no you're absolutely right |
9828s | Transformers do definitely need to scale |
9832s | up to be able to uh make the most out of |
9835s | their uh out of their Transformations as |
9838s | all of their Transformations scale off |
9840s | of the damage and the uh the the Rarity |
9843s | of their armor and their Weaponry we |
9845s | have Alliance here picking up KZ gen |
9847s | just lurking at the edge of the map |
9850s | unfortunately unable to really do |
9853s | anything about it zwan virtually taking |
9855s | him down on his own but here we have it |
9857s | Ventus popping down the tomoko The |
9859s | three-band Zone getting called |
9860s | simultaneously trying to make use of the |
9863s | ultimate and uh not allow the enemies to |
9866s | use anything for themselves Juventus on |
9868s | the back foot here managing to get that |
9871s | huge healing off from the Zippy though |
9873s | the Monk's now inside the three band |
9875s | Zone looking to take a heal and come out |
9878s | and help his teammates he tanks the |
9879s | Parry damage for his teammate and has |
9883s | ultimate available I'm not sure |
9885s | if Juventus is gonna be able to come out |
9887s | on top here since he's trying to kite |
9889s | away with the dagger throwing those |
9891s | Blues but to no avail he just gets cut |
9894s | down |
9895s | unable to do anything GD coming out on |
9898s | top |
9901s | scrapping it out the monks have come out |
9904s | the poison mushroom oh no |
9906s | oh but the grab is that it's good but I |
9909s | don't remember have to win this fight |
9910s | they can't afford to give it up they |
9912s | lost that fight in Gate against te so |
9915s | they have to keep themselves in this |
9917s | fight against your team and finish it |
9918s | fast before a third party comes through |
9920s | and stops them from picking up those saw |
9921s | blinds Mario man as a result needs to |
9923s | stay in this ultimate for as long as |
9924s | possible they're even using that kurumi |
9926s | ultimate very early on as Jay team are |
9928s | able to attach themselves towards the |
9930s | monk legs allowing them to not get |
9932s | grabbed out by mailman who now out of |
9934s | the ultimate one becomes extremely |
9935s | vulnerable thankfully lion is there to |
9937s | try and cover but the ultimate is going |
9939s | to be gone in a matter of moments on 101 |
9941s | or the ones who have a UE still lasting |
9944s | they're able to turn it straight back |
9947s | onto the members of farida with that |
9949s | kurumi to have a keeping 101 TN up in |
9951s | place and healed I was biod I haven't |
9953s | been able to find a single pick no soul |
9955s | Bloom no reset they still can't look for |
9957s | the disengagement the fight's gone on |
9958s | for so long if they do look for the |
9960s | disengagement they're going to go down |
9961s | to yank depletion anyway but merciles |
9963s | have it comes through locks them in |
9965s | position connect the angle onto lion and |
9968s | it is powder going down |
9971s | oh and here we have it from fight to |
9974s | fight we have xcg now versus JL JL team |
9978s | to have the red buff from Yang the xcg |
9981s | looking to take them down regardless |
9983s | gets a huge carry on the as stealing |
9986s | himself the gold long sword in a sitting |
9990s | pretty old I'll take that boy OC now |
9993s | coming in from the wings looking to try |
9995s | and pick up some kills here some low |
9997s | effort kills but it doesn't look like |
9999s | xcg isn't too bad of a spot they have |
10001s | wooch and ALT available they have viper |
10004s | all coming up very shortly and Yota |
10006s | world |
10007s | sitting there waiting to be used appeal |
10009s | for their teammates it doesn't look like |
10011s | OC is gonna be able to force anything |
10013s | out of this |
10014s | and here we are again celestra now |
10017s | wolves getting aggressed on by GD forced |
10020s | to use their witch and port to try and |
10023s | Escape danger as they were getting |
10025s | really low GD although having already |
10028s | committed two ultimates |
10030s | I'm not sure if they're gonna look I |
10032s | think they were trying to see if they |
10033s | were yeah two balls running out both on |
10036s | opposing against the latter they were |
10038s | really trying to track down that team |
10040s | before the Witch and TP would be built |
10042s | back up again when they engaged it's the |
10044s | most frustrating thing for that |
10045s | Transformer composition right you Monk |
10047s | up you wait to try and find those |
10049s | players to grab out and then a witch and |
10050s | TV discount so you'll forced to just |
10052s | drop the ultimate knowing full wow that |
10055s | that is going to immediately turn back |
10057s | onto you but it's very much a pushable |
10059s | situation the wishing TP comes out early |
10060s | you push onto that the Mongol comes out |
10062s | too early you disengage and push onto |
10064s | them as well and speaking about pushing |
10066s | peripherals pushing straight now on to |
10068s | oud gets that knock onto the king to |
10070s | stop him from finding that opening grab |
10072s | three for your however finding himself |
10074s | extremely low the kurumi has already |
10075s | gone down now like Sam has been removed |
10077s | from the fight and as a result 330 has |
10080s | absolutely no help inside that Tammy |
10082s | ultimate he has to drop the |
10083s | transformation early otherwise he's |
10084s | gonna go down and that just leaves him |
10086s | open to be grabbed back up by the king |
10088s | who's still in this all miss you with |
10090s | that UE ultimate just has to try and use |
10093s | it to disengage he goes into the zone to |
10095s | be able to try and survive so that oud |
10098s | don't hunt him down given that we're |
10100s | heading towards second Zone collapsing |
10102s | but oh you g send one of their members |
10104s | to deal with them |
10106s | don't have to swap towards that Spear |
10108s | and look for lockdown get staggered onto |
10110s | the ground tries to come back in with |
10111s | the F doesn't manage to find the neutral |
10113s | control that he's looking for however as |
10116s | venue hits him with the right click from |
10118s | the sphere and puts him out of its |
10119s | misery GG it all went horribly horribly |
10123s | wrong that kurumi going down before your |
10125s | monkey goes through is an absolute death |
10128s | sentence especially against those |
10129s | tummies where you don't have the ability |
10131s | to be able to change that Monk and keep |
10133s | him healed up JT now going up against JL |
10136s | as we head into another gate of Yang |
10138s | fight eagle and Zoo both going for the |
10139s | transformation both looking for those |
10141s | grabs JL it seems like half hepta on |
10144s | their side as ego Falls extremely low |
10146s | the kurumi tablet from ZK is that but |
10148s | that means that he can't really help |
10149s | himself out in a Fighter's eagle has to |
10153s | actually drop the Tervis so that the |
10155s | kurumi can help out get that lost little |
10157s | bit of damage needed to board the kurumi |
10159s | ultimate and allow Eagle to stay |
10161s | standing is that okay with a very |
10163s | aggressive play turns things around for |
10165s | J team is eager to take so much damage |
10167s | the swap from the crew me in the |
10168s | background too that flamers eagle uses |
10170s | the belt in the gate the worst of the |
10172s | Takeda ultimate slashes as JT and I |
10174s | looked to swap in with weapons they've |
10176s | only got one UE ultimate to last himself |
10178s | through the sustainability from the |
10180s | other side but the Decatur ultimate is |
10182s | about to run out 101 TN drops behind the |
10184s | pill to be able to let himself safely |
10186s | out of the ultimate and Jay team off of |
10189s | some really good plays coming through |
10191s | Ron zedke on that kurumi building up the |
10195s | rage necessary to keep Eagle standing |
10197s | despite how low he initially went are |
10200s | able to come out on top of another gate |
10202s | and see themselves picking up that |
10204s | Mystic might |
10206s | hmm absolutely extremely well played |
10208s | from them it didn't look as though it |
10210s | was going to be uh it didn't look as |
10212s | though it was going all that well for |
10214s | them to begin with the hefter coming out |
10216s | from the uh from the Takeda an extremely |
10219s | dangerous Soul Jade especially on Takeda |
10222s | who's able to secure that win slash |
10223s | initially and then just immediately |
10225s | follow it up with that hepta both |
10229s | locking down the enemy the enemy player |
10231s | and healing himself up just a little bit |
10235s | um but yeah sadly to no avail the |
10238s | traditional Transformers coming out on |
10239s | top of the kurumi healing just being a |
10241s | little bit too much for them to deal |
10243s | with as well as them having slightly |
10246s | better armor I I think I remember but |
10248s | here we have xcg aggressing on the GDs |
10251s | Xiao Nan trying to get some height it |
10253s | seems as though he was looking to get a |
10255s | Viper up from above but here we have |
10257s | okay getting taken down so unbelievably |
10260s | quickly I didn't even see it the caxi |
10263s | now being forced to pop his monkey |
10264s | getting stunned while his transformed |
10267s | state but he looks like he's just gonna |
10268s | get melted down and the kurumi gets |
10271s | taken down as well they just got |
10274s | absolutely |
10275s | dissected by xcg |
10278s | AOW now coming in trying to get the |
10281s | third party but Wu Channel just coming |
10283s | in clutch getting them out of the sticky |
10286s | situation having picked up three kills |
10288s | for themselves although they don't get |
10290s | to pick up the loot those points are |
10292s | gonna feel really good for them as they |
10295s | head towards the end game so I can |
10297s | please tell me you saw that please tell |
10298s | me you saw that F2 from the Yodo no I |
10301s | didn't see it wait what am I missing it |
10303s | every time |
10308s | putting themselves in that position to |
10310s | pick for that light have put themselves |
10312s | to be picked up by JL JL and AOW both |
10315s | with Mom Transformers though going to be |
10317s | able to try and find the grass but Zoo |
10319s | just doesn't find the ground at the |
10321s | moment until now he's able to find one |
10323s | on tissue Tong the Decatur ultimate |
10325s | trying to mince through that hell from |
10328s | aow's player still held in his hands |
10331s | he's gonna have to drop him now in a |
10333s | matter of months to be able to escape |
10334s | that zone tick as Jay Al still keeping |
10336s | you up for a matter of moments he's |
10339s | about to go down to just absolute Focus |
10341s | Fire coming through from AOW Canon and |
10344s | repeating crossbow in tandem to deal |
10346s | with that Monk's Health while punishing |
10348s | a lack of kurumi as JL isolated one by |
10352s | one picked off the monk first to take |
10354s | away that zoning potential and then the |
10357s | remaining members a-o-w will be able to |
10360s | keep themselves alive for a little bit |
10362s | longer and even better for them because |
10364s | they come out on top of that fight |
10366s | Wukong does so much damage in it he's |
10368s | already pretty soon he's five percent |
10370s | off to the next transformation |
10373s | it's already gonna be up nothing but |
10375s | Rangers |
10376s | but rage glyphs and cannons from this |
10379s | team and this is honestly really smart |
10381s | if you want to play so far into that |
10383s | zone to try and take those fights |
10385s | against straggling teams you need to be |
10387s | running those rage glyphs so that you |
10389s | don't get punished by teams looking to |
10392s | scavenge out those kills from players |
10394s | that have been in the zone a little bit |
10395s | too long have just emerged from a fight |
10397s | and are pretty low in terms of not just |
10399s | reserves for vitalias and reshields but |
10401s | also ultimate charges teams like xcg |
10404s | that are very much waiting towards the |
10407s | lower parts of this Zone wanting to try |
10410s | and not just catch out other teams but |
10412s | also roll through the soul Jades so that |
10414s | it's in the position where a lot of |
10416s | people aren't likely to come through and |
10417s | pick up your left behinds |
10421s | um no absolutely and it definitely looks |
10423s | like we're heading into a little bit |
10424s | more of a a low-key stage of the game |
10427s | teams are now shopping going to the mall |
10431s | getting some money and just trying to |
10433s | pick up some jays to head in on in onto |
10435s | end game get themselves Some solid |
10437s | ranged fix |
10439s | um being able to secure themselves that |
10441s | flame breath Cannon the uh the fire |
10443s | arrows bow all that sort of thing being |
10446s | able to deal a considerable amount of |
10448s | damage with your ranged weapons is just |
10451s | it's just invaluable when it comes to uh |
10454s | nbpl end game in trios especially it |
10458s | looks like aows |
10460s | coming to close proximity with uh |
10463s | saw that it was oud I think |
10465s | but it doesn't look like they're gonna |
10466s | be having a fight J team now looking to |
10469s | hold this Ballista |
10471s | just trying to keep a |
10474s | solid position for themselves did I just |
10476s | see 101 TN you switch Dazzle I think I |
10481s | did you just use Canon switch Dazzle in |
10485s | the middle of the open for no reason |
10487s | other than for fun I think |
10489s | I mean like pretty particle effects |
10494s | has made me so hyperactive and like |
10497s | Restless in all of my other games that I |
10499s | play like I just I can't play anything |
10500s | without constantly needing to move |
10504s | at the moment |
10505s | because like you really do just have to |
10507s | be so active you're always worried that |
10509s | someone is going to be waiting in the |
10510s | wings especially with things like |
10511s | scatter shot and armor Pierce upon that |
10513s | musket as a lines are very much worried |
10516s | about those and uh will immediately drop |
10518s | a semi-ultimate to secure themselves up |
10520s | that Morris blessing poison Splash |
10522s | coming on for Revenant with them |
10524s | repeating crossword absolutely no joke |
10526s | as lucky is absolutely eviscerated in |
10530s | terms of armor has to use the the pulse |
10532s | odd surf to be able to get himself a |
10533s | little bit more out of line upside as te |
10536s | now move in to try and pick through what |
10538s | was left behind in alliance's hurry to |
10541s | abandon that box and keep all three of |
10543s | their players alive doesn't look however |
10545s | like Alliance left much they were very |
10548s | very quick going through what exactly |
10550s | was on that lesson as a result he not |
10552s | really wanting to push their luck just |
10556s | yet |
10556s | and extremely well plated from them as |
10559s | well that the quick thinking and quick |
10561s | reactions dropping the the armor for |
10564s | their to Mulk and swapping armors |
10566s | between the teammates just so that they |
10569s | could keep that 10 Mark alive as the if |
10572s | the monk were to get low enough that |
10575s | he'd potentially die he could |
10577s | immediately pop his ultimate and save |
10579s | himself however if the Tomato having |
10581s | already used his ultimate not having his |
10583s | F available he had no way of defending |
10586s | himself so for the monk to quickly drop |
10589s | his armor allowing the tomok to stay as |
10592s | safe as possible very very nicely done |
10594s | there very nice team play and that that |
10597s | right there these little like tiny Min |
10601s | maxing sort of things that that of team |
10604s | play that they do in mbpl in China is |
10607s | why they are Simply the Best in terms of |
10611s | trios they do they they take team play |
10613s | to a different level than uh than the |
10616s | rest of the regions and certain teams |
10618s | you can just see how much they've worked |
10620s | on their team play how much they've how |
10623s | much work they've done to make sure that |
10625s | they understand all the different lines |
10627s | how let's say if your tamalk is dying |
10630s | and you have |
10631s | alternately drops his armor or if Yoto |
10635s | is Yoto is uh is getting is is outside |
10641s | of the fight their teammate is is |
10642s | getting extremely low for them to |
10644s | immediately drop whatever they're doing |
10646s | and to head on over and drop that F3 |
10648s | down to try and peel for their teammate |
10650s | all these different sorts of lines of |
10653s | team play extremely important when it |
10655s | comes to coming out on top in a Lobby |
10658s | where you are matched against some of |
10661s | the best players in the game you need to |
10663s | be able to take every small advantage |
10665s | that you can and to try and work |
10667s | together as as a team as well as you can |
10669s | otherwise you're going to get diff by |
10671s | these other teams who are going to be |
10673s | doing them talking about advantages |
10676s | polista is very much one of them and J |
10679s | team are going to be using that ballista |
10682s | to hold OC hostage |
10684s | as we can even say the kurumi Teva onto |
10687s | 101 TN this is really smart from Jay |
10688s | team like they hold on to all of their |
10690s | ultimates and they get a free Morris |
10693s | blessing for the team and OC can do |
10696s | absolutely nothing about it J team |
10700s | getting that positioning Forward |
10702s | Thinking coming out from them they're |
10704s | going to be really sad in terms of when |
10706s | we see the Zone collapses we can hear |
10707s | all of the Cannons go off we can see the |
10709s | wind walls from all of these Yoda |
10712s | compositions which are stuck inside |
10713s | these buildings |
10715s | parano looks like does have a bounce |
10717s | shells so should be able to keep |
10719s | everyone a little bit more of an arm's |
10721s | length away we can just set up in case |
10725s | things get pushed to shove in 0 to 60 |
10727s | ignition moment you have to just |
10729s | immediately get on out of there is TE if |
10732s | I used to go for a little bit of an |
10734s | above bird's eye angle grapple shot come |
10737s | through into Cannon to drop them back to |
10739s | the team a little bit out in the open |
10740s | and there's a temi ultimate coming on |
10742s | through to actually try and push them |
10744s | all you'd have seen the tier out of |
10746s | position that their back is against that |
10748s | zone and it is going to converge pushing |
10750s | them forward and oh ug can use that |
10752s | Tammy ultimate to keep te back to |
10755s | caterer comes on through from te pushing |
10757s | back on to oug |
10759s | UE ultimate now so that the king can |
10761s | save this one composition and use it to |
10763s | limp in his lifespan if he does get |
10765s | turned on to aow's woo Kong having to |
10768s | use that transform gets a little bit |
10769s | stuck on the scenery but is able to use |
10771s | those little buildings like building |
10773s | blocks to keep himself nice and safe if |
10775s | out of that zone finds a grab onto lyd |
10778s | mid ultimate and will be able to keep |
10781s | himself isolated from the team doesn't |
10782s | find the slam however t-e-t-xj comes in |
10785s | with the peel the slams connects on to |
10787s | the other monk so he doesn't find that |
10788s | knock onto lyd who immediately drops |
10791s | back down right next to his mom's feet |
10793s | going for that Cannon pressuring all of |
10796s | these other players then you Falls gets |
10799s | grabbed out of position held in place |
10801s | for the shots to come through but j-team |
10803s | actually snipe it out from te's nose oh |
10807s | they're not gonna be happy about that |
10809s | because te now without ultimates have to |
10811s | take cover inside these buildings so |
10813s | that they don't get turned on to lyd |
10815s | pulling extremely low as we can have a |
10818s | look at J team just sitting in one of |
10820s | the buildings parallel pushing onto |
10822s | t-e-a-o-w having to take more cover |
10825s | inside this building they still however |
10827s | lose your tongue to vvv coming in at |
10830s | that repeating crossbow and the Venom |
10832s | tip attached to it taking Shu Tong |
10834s | beyond the Brave before he's able to |
10836s | heal himself up from that poison pick as |
10838s | lyd now hits in with that long sword to |
10841s | be able to connect into even more |
10843s | Decatur stagger woo Kong from AOW be |
10846s | making it harder however for him to have |
10847s | control of that opening but off of that |
10850s | Decatur use they will be able to see |
10852s | themselves a pocket of safety to try and |
10855s | recover as everything opens up every |
10858s | single team knife fighting tooth and |
10860s | Claw to control and find a kill before |
10862s | the Zone pushes all of these players |
10865s | closer and closer together |
10867s | still waiting for J team to make that |
10869s | move they have not revealed themselves |
10871s | firstly out more than content to hold on |
10873s | to those ultimates hold on to those |
10874s | resources and potentially look to snipe |
10876s | out some of these players all while in |
10878s | the in Syrian chaos no one has turned on |
10881s | to them xcg make their moves Yao Nan |
10883s | with the Viper isn't actually able to |
10885s | connect that stun onto tetxa times the |
10888s | transformation perfectly and frames out |
10891s | of the vipassan connection we see Jaden |
10894s | just hiding behind the rock I don't |
10895s | think anyone actually knows that they're |
10897s | there likewise that time yeah a lion's |
10901s | just sitting on that Tower going to have |
10903s | to drop down now the Zone pushing them |
10904s | off J team's Eagle using this moment to |
10906s | reveal themselves but they get stuck in |
10908s | a Tammy ultimate and have to actually |
10910s | run out of it Jay team going into the |
10912s | zone to be able to reposition his te now |
10915s | look to push on today team pushes them |
10918s | into Eagle |
10919s | lid sees that he is not gonna go down |
10923s | well he gets grabbed out by eagle and |
10925s | then grabbed on the Reverb into the |
10927s | flamer damage J team take lyd out and |
10930s | that was one of the big efforts for Te |
10932s | gonna make it so hard for them to be |
10934s | able to control the final Zone as xcg |
10936s | now make their move yodel ultimate Jews |
10938s | from my HQ but it doesn't find the kill |
10939s | that he's looking for Te with vvv trying |
10942s | to control that rooftop and put even |
10944s | more pressure onto alliance's Lin that |
10946s | monk just a big old Target right now as |
10949s | jonan comes through with a Viper son |
10951s | doesn't find the sun to connect that |
10952s | they're looking for however just buys it |
10954s | in time to be able to get behind that |
10956s | wall but unfortunately that reset spot |
10958s | is sold after J teams see what they run |
10962s | to find a kill and J team coming alive |
10965s | te 13 kills J Team Hot on their heels |
10968s | with 10 might be able to see themselves |
10971s | the MVP but he picks up another one on |
10974s | to Lynn eagle takes this opportunity |
10976s | goes for that transformation but so too |
10978s | is txj it's a monk off at the moment and |
10981s | she actually has The High Ground Eagle |
10982s | using time of the ultimate to try and |
10984s | push onto txj but he gets knocked back |
10986s | down to the low and he hasn't found any |
10989s | opportunity to look for a grab TX Jano |
10991s | is the one pushed onto that low ground |
10993s | but in so much time for Jaden using |
10996s | these ultimates to try and control that |
10997s | space they haven't equalized kills and |
10999s | te are still with the monk still with |
11002s | The High Ground looking for these picks |
11004s | Lucky from Alliance using that Tammy you |
11007s | have to buy themselves aerial control so |
11009s | they don't go down to any Reverb the |
11011s | eagle now pulls into a whisk gets |
11013s | grabbed out and te looks to turn around |
11015s | they'll lose txj the kurumi ultimate |
11018s | from j-team comes through into the razor |
11020s | Swift coming out from Eagle to control |
11022s | that zone and JT might just have done it |
11025s | all three of their players remaining |
11027s | push now onto the two other players left |
11030s | alive it's just J team standing T is vvv |
11033s | goes down to Zone denying Jay team a |
11036s | pick but j-team outlived them maybe with |
11040s | the kills the T were able to pick up the |
11042s | walker with MVP it's going to be an |
11044s | absolute Nails Edge between the these |
11047s | two teams |
11049s | absolutely extremely well played but it |
11052s | does look like te comes out on top in |
11056s | terms of points it must be absolutely |
11058s | well it must be just by a couple a |
11062s | couple points and like maybe one point |
11064s | one one kill is this one kill official |
11068s | maybe I tell you what point is all the |
11070s | difference |
11071s | txj an eagle just having a Sumo match |
11075s | because we wanted to see control of that |
11078s | High Ground that's what wins it that's |
11080s | what clinches it for Te right the fact |
11083s | that eagle even though he's able to |
11084s | safely use that transformation and keep |
11087s | himself in it for so long that they |
11088s | don't actually have to use that Korean |
11089s | ultimate because he's going Toe to Toe |
11092s | against the other monk in txj because T |
11095s | are already leading in kills t-a-t-e |
11097s | already have that control of The High |
11099s | Ground Eagle is the one that has to come |
11100s | to him and he burns like 75 percent you |
11104s | can see Jay team they're all smiles |
11105s | They're laughing 100 they're talking to |
11107s | you right now she burns like 75 of the |
11111s | entire duration of that monkey just |
11113s | trying to get back into that position |
11115s | and that's time that he doesn't find |
11117s | those grabs with so J team in that sort |
11121s | of time where they should be controlling |
11123s | that fight where they should be coming |
11124s | with the most amount of kills in that |
11125s | final Zone |
11126s | okay |
11128s | really because they can't make the move |
11131s | they can't try and put even more |
11132s | pressure onto the members of te because |
11134s | txj is just going to grab them and they |
11136s | need that kurumi to be there now the |
11138s | Eagles already invested that Mongol he |
11140s | has opened himself up to every other |
11142s | player in the zone once that drops out |
11145s | they need the kurumi to be intact to |
11147s | cover for him so it literally just |
11149s | becomes 30 seconds of just |
11152s | Tom and Jerry antics of slapstick |
11156s | one monk kicks one monk punches and we |
11159s | have an absolute filmmate where tea come |
11161s | out on top because they're leading by |
11162s | four kills already |
11163s | no yes indeed I mean |
11166s | I can't help but love when I see these |
11169s | two monks just sort of popping on top of |
11173s | the building just trying to steal them |
11175s | it's literally patty cake but they're |
11178s | playing it's it's amazing it truly is |
11182s | um but yeah no absolutely J team doing |
11184s | exactly what they wanted to do they know |
11186s | that they're playing traditional |
11187s | Transformers into the uh the Juggernaut |
11191s | adaptation with monks |
11193s | um and they know that as long as they |
11194s | buy their time and they keep their |
11196s | cooldowns up and they try and get into |
11199s | the uh |
11200s | into the into The Fray |
11202s | towards the very end and that they have |
11205s | everything available to them but they're |
11207s | gonna come out on top and take them in |
11208s | because I don't think there was very |
11210s | many other kurumi's |
11212s | um alongside Monk and uh at the very end |
11214s | there and being able to keep your monk |
11217s | and your usern alive in that end zone is |
11220s | invaluable you're gonna be able to do so |
11222s | much and keep knocking these other |
11224s | players out into the Zone preventing |
11227s | their healing I feel like that was one |
11229s | of the big things with the monk his |
11231s | zipping had uh was trying to heal him |
11233s | but he wasn't he wasn't able to get the |
11235s | full value out of the deal due to him |
11238s | having a foot in the zone and having |
11240s | that anti-heel take effect |
11243s | um but alongside that he did use his |
11246s | ultimate when he had no Shield available |
11248s | to him so I feel like he they they got |
11252s | forced into a bad spot and they were |
11255s | forced to use the monk ultimate when |
11256s | they didn't really want to and JT |
11258s | managed to take advantage of that |
11260s | picking up some kills and managing to to |
11263s | take the first placement but te is still |
11265s | coming out on top with all the points |
11267s | and all the kills they managed to |
11268s | accumulate throughout the game |
11270s | exceptional play from te doing doing |
11274s | phenomenally well in in Yang in in just |
11278s | normal fights and being able to stagger |
11280s | their cooldowns using that to cater |
11281s | extremely well the zipping just we're |
11284s | just seeing how valuable zipping truly |
11286s | can be after the Buffs made to her |
11288s | keeping her teammates alive and healthy |
11291s | just popping that ultimate and uh and |
11294s | knowing that you have this cushion to be |
11296s | able to take some damage and not have to |
11298s | worry all too much about it and also |
11300s | another thing is that you don't have to |
11302s | stay within a specific area being able |
11305s | to move around freely and not have to |
11308s | stay within something such as a kurumi |
11310s | circle makes it so that fights can |
11313s | happen more naturally and you can |
11315s | you can fight |
11316s | um a little bit more Loosely because if |
11318s | you are using kurumi you have to make |
11321s | sure that you're staying in the circle |
11322s | and as well as that enemy teams they're |
11325s | not going to want to fight you in that |
11327s | Circle they know that if they're |
11328s | fighting you in your kurumi circle then |
11330s | they're losing a lot of value and that |
11332s | the enemy team is just gonna sit there |
11334s | and tank unless they can be pushed out |
11335s | they're just going to back off and try |
11338s | and pull them out of the circle and try |
11340s | and get that damage onto them and try |
11342s | and get the kill |
11343s | um but with zipping that's there's no |
11345s | limitation in that regard so okay I I |
11348s | kind of want vvv to walk off MVP just to |
11350s | see how much healing he did but um |
11352s | Phoenix straight coming in with 37 874 |
11355s | damage off of a game with te already |
11359s | outputted nearly 80k |
11362s | this is absolutely insane as we can have |
11365s | a look at some of these highlights oh |
11367s | you did definitely one of those teams to |
11369s | watch j-team having a really good fight |
11371s | here being able to just whip that |
11373s | merciful Topix control that neutral |
11375s | catch on to those members isolate |
11376s | Fighters two remaining players into two |
11379s | separate pockets of very dealable with |
11382s | especially when you have that tiger lock |
11383s | xcg that coming of German Viper ultimate |
11386s | into just dagger uppercut destruction |
11389s | that I'm sure more than one of us have |
11391s | been on the tail end of multiple times |
11393s | in our own matches and then we can have |
11396s | a look at j-team who were playing |
11397s | towards that final Zone like they had |
11399s | control of the outer edges of the zone |
11401s | so they knew that they would be able to |
11403s | try and punish any player that looked |
11405s | for a sort of reset Point as JT met |
11409s | coming in with that last surviving |
11411s | player on fortunate for them didn't have |
11414s | the kills it was I think a little less |
11416s | close than we expected in terms of how |
11418s | the points played out they were |
11420s | unfortunate I believe it was three kills |
11422s | behind te in the end so T were able to |
11425s | widen the distance a little bit more |
11427s | than was expected but again it really |
11430s | does just go to show how strong that |
11432s | monk composition is when you slot |
11434s | anything in alongside it it very much |
11436s | does become very hard to take down |
11438s | especially with things like that zip and |
11441s | just that sustainability no surprises it |
11444s | is gonna be the monk picking up the |
11445s | MVP's second MVP the txj as there it is |
11450s | Rapture galeb flame bro there's always |
11452s | Cannon soldiers all of these monk |
11455s | players I absolutely love myself some |
11459s | Canon rupture girl orbit with flame |
11461s | breath is literally just win condition |
11463s | and even in solos as well not only trios |
11467s | I mean I I am more of a solo player than |
11470s | I am a trio player I mean we all know |
11471s | how bad even letters and trios but in |
11474s | solos it's it's just as strong this |
11476s | combination of rupture Gale orb and |
11478s | Flame breath is is insane you don't even |
11481s | have to remotely you know your canister |
11485s | doesn't even remotely have to be close |
11486s | to the person and you still manage to |
11489s | apply that fire damage and in end zones |
11492s | I mean even in general again just |
11494s | neutral it out in the open being able to |
11496s | apply that fire damage get that burn |
11499s | applied and cut their healing in half is |
11503s | such a huge huge Advantage especially |
11506s | when it comes to um comps like zipping |
11508s | and uh and kurumi although kurumi can |
11511s | cleanse the fire |
11513s | um the fire anti-heel zipping does get |
11516s | um |
11517s | sort of completely screwed over by fire |
11520s | damage since she has no real way of |
11522s | cleansing that sort of thing |
11525s | um and uh basically cutting down the the |
11528s | heel of all the multiple defiances if |
11530s | they're using V2 cutting down that |
11532s | killing in general from the old uh and |
11535s | from the uh the F1 or the F2 if they're |
11538s | being if they're being used so |
11540s | definitely an extremely powerful tool |
11542s | and uh I love it it's so much fun it's |
11546s | the one thing that I will use a lot more |
11548s | but anyway I think we're gonna be |
11550s | heading off and uh catching some |
11552s | interviews catching up some Thunder |
11554s | players |
11555s | um and then we'll be heading on back to |
11557s | game four of the day |
11559s | but yeah and shoot a little bit |
11566s | hi everyone welcome to the post game |
11567s | today I'm Leah so this time we went to |
11570s | txj from the team te to our interview so |
11573s | of course let him say hello to us first |
11575s | continue |
11578s | okay welcome so you know in these games |
11582s | final circle is really a kind of |
11584s | impossible situation at that time your |
11587s | team only have two person but you can |
11590s | still get the points continue to |
11592s | continually but you can also like say |
11595s | make yourself survive in the final |
11597s | Circle so how did you do that |
11599s | went to the fashion League of Legends |
11619s | okay so of course we have a really good |
11622s | equipment in the final Circle and we are |
11625s | have also good so Jade and vvv is the |
11629s | pink so he has a really strong ability |
11631s | to make us survive in the final Circle |
11634s | okay so then I want to ask you a |
11637s | question about like how can we recognize |
11640s | a team if he or if the team was in a |
11644s | young depletion in the game |
11654s | foreign |
11669s | if they are really |
11672s | really they are really like eager to |
11674s | fight with you and use the hook or uh |
11677s | like attack you in a really heavy |
11680s | situation and you can see the statement |
11683s | of them and you can like recognize if |
11686s | they are in the young depletion okay |
11688s | then come to our new part the answer for |
11691s | treasure |
11692s | and this time our question is who will |
11694s | win the first place of the Bike Week |
11697s | 12's finals that is |
11701s | [Music] |
11706s | okay so I know I know you know the |
11708s | answer but I want to say because your |
11710s | team was the like first place of the |
11713s | regular game and come to the bi-weekly |
11715s | finder but you didn't get the champion |
11717s | so do you think like this team took away |
11720s | the champion from your team that is |
11724s | in the foreign |
11735s | I want to say so of course we didn't |
11739s | have a really good performance in the |
11741s | bi-weekly final so we will still like |
11743s | try hard to try better in this week uh |
11747s | like so it's not the first time you know |
11749s | I remember you are really like |
11751s | perfect performance in the regular game |
11753s | but when your team is in the bi-weekly |
11756s | final always like not quite well why is |
11760s | that that is |
11770s | foreign |
11782s | so like you know last time when I had a |
11786s | interview lyd from your team and I asked |
11790s | him if you like afraid about the curse |
11792s | that maybe the first place of the |
11795s | regular game called get the champion of |
11797s | the like final |
11800s | so at that time he answered me he like |
11802s | Not Afraid about it what about this time |
11828s | okay so actually we are not afraid about |
11831s | this curse but the only thing I think is |
11834s | you have to do your best in the regular |
11837s | game so that you can get more points to |
11839s | get into the Grand Final uh into the |
11841s | bi-weekly final and you will have like |
11843s | more confidence and feel like less |
11846s | stress in the graphene but of course |
11848s | this time uh we like didn't perform well |
11851s | in the bi-weekly final okay and that's |
11854s | all for our inter well thank uh txj for |
11857s | doing this and hope you got well better |
11860s | performance in the following games okay |
11862s | bye |
11869s | foreign |
11885s | that spider dog taking Rexy for a ride |
11888s | with the infinite grapple into the area |
11889s | grapple there into the RV and spider |
11892s | what up snakes this combo coming out |
11894s | here with the long sword oh my God he |
11897s | changes it up |
11899s | [Music] |
11905s | to try to respond T225 is first popped |
11908s | as a pink ultimate and Jose is going to |
11910s | release that RB charge off the dual |
11911s | blades in the back end into the air r b |
11913s | and that's what they're doing for |
11914s | himself he is going to pick up that elim |
11916s | oh |
11922s | I coming in from Mike here this ain't |
11924s | now might be caught up he's doing a |
11925s | really good job staying mobile but you |
11927s | want and on in that taco ultimate Farm |
11929s | looks like he's gonna be caught out he's |
11930s | gonna come in now with a big Ferry |
11937s | [Music] |
11939s | and blue staff and you gotta be careful |
11941s | because he does have that weapon swap |
11943s | combo in hand right now the f is forced |
11945s | out of mic now a spider trying to get |
11948s | the opening there let's not get the pair |
11949s | he does get eliminated by spider but |
11951s | spider's still in the mix here now it |
11953s | gets T225 the V3 four stop for T225 now |
11956s | the Klink comes in spider now trying to |
11957s | find the opening for himself let's go |
11959s | for the Perry the lmb charge release |
11960s | Here off the stab does get some damage |
11962s | onto the spider there T225 now trying to |
11964s | lay down some more damage on some spider |
11966s | spiders gonna blink up with him nice big |
11968s | bear |
11971s | foreign |
11978s | down beautiful Perry on to Rexy the |
11982s | question is is he gonna be able to hold |
11983s | the momentum and keep the elimination |
11984s | here he's gonna be able to keep the |
11985s | rotation all the way Clear goes for the |
11988s | heel drives them together pops him with |
11990s | another |
11991s | [Music] |
11997s | [Music] |
12014s | laughs |
12017s | [Music] |
12026s | [Music] |
12048s | thank you |
12057s | [Music] |
12080s | thank you |
12082s | [Music] |
12102s | welcome back everybody to the nbpl |
12106s | regular week two day one for the tourist |
12110s | action we can have a look at some of |
12112s | these teams and how the leaderboard is |
12114s | going to be setting up in terms of |
12116s | heading into this next week for some of |
12118s | these teams who unfortunately didn't |
12119s | quite make it into the weekly finals |
12122s | last week this time around they're going |
12124s | to be looking to change that up I think |
12127s | the team on everyone's lips however at |
12129s | the moment has got to be te once again |
12132s | they've been having absolute stunning |
12133s | performances slight hiccup on game |
12135s | number one maybe a little bit of just |
12137s | finding their footing but game two |
12139s | straight off the gates 41.8 game free 27 |
12143s | points they really are looking once |
12145s | again to cement themselves as one of the |
12148s | teams in the lead heading into this next |
12149s | bi-weekly finals my thing for them |
12151s | however is that was still to see whether |
12154s | or not they can carry their performance |
12156s | through an actual bi-weekly finals I |
12158s | don't think it's the Chris I think |
12159s | that's just something going ever so |
12162s | slightly out of place for the scheme |
12165s | whenever we move away from regular weeks |
12167s | into bi-weekly to efforts nerves whether |
12169s | it's the pressure whether it's just |
12170s | having one bad game at the start of the |
12173s | day and not throwing off your tempo for |
12175s | the entire rest of it there's something |
12178s | that's just not quite right with this |
12180s | team but they know it and they are |
12182s | taking steps to make sure that it's |
12184s | going to be fixed and I think when they |
12186s | get that Under Wraps they're going to be |
12188s | absolutely formidable because it is by |
12190s | far their biggest weakness no absolutely |
12193s | I do think that it's possible to |
12195s | consider that |
12196s | the reason is mainly because well |
12200s | potentially because these teams in the |
12203s | uh in the lead-ups to the bi-weekly |
12205s | finals are mainly playing to qualify as |
12208s | opposed to get those big games and get |
12211s | the big numbers on the board and to try |
12213s | and come out at the top of the |
12214s | leaderboard so it's possible that |
12216s | because these other teams are playing |
12218s | safer and playing less aggressive and |
12221s | trying to get consistent games to make |
12223s | sure that they make it into the finals |
12225s | they're they're not finding as many |
12228s | kills and as not finding as many |
12229s | opportunities as they would normally do |
12232s | in the finals |
12234s | um because of this because the other |
12236s | teams are being more aggressive they're |
12237s | trying to get those kills and they're |
12239s | sort of getting beaten to the punch or |
12241s | potentially just getting third party |
12243s | themselves when they would normally be |
12245s | the party in or in the background trying |
12248s | to become a uh come out and pick up |
12249s | those kills for themselves so it's hard |
12252s | to say but nerves definitely do play a |
12254s | factor absolutely there's a coming |
12257s | coming through into the this big |
12259s | competition and trying to play your best |
12262s | and knowing that there's like there's |
12265s | it's it's important there's there's uh |
12267s | there's like so many people counting on |
12270s | you or like your fans or your your your |
12273s | your teammates to perform it can be a |
12276s | lot of pressure on on one's mind so well |
12279s | I mean we'll have to see hopefully they |
12281s | can break their uh their curse so to |
12284s | speak and uh like I said I don't think |
12287s | so to sort of circle back to Circle back |
12291s | to that point that you made about maybe |
12292s | teams playing a little bit more possibly |
12294s | because they're playing so qualify then |
12297s | uh yeah like you can definitely see a |
12299s | change of tempo but we're gonna change |
12300s | Tempo really quickly we're gonna show |
12302s | avt and we'll be right back to have a |
12304s | deeper in-depth discussion about that |
12306s | right after this don't go anywhere |
12310s | foreign |
12338s | okay |
12346s | um |
12366s | [Music] |
12375s | it's interesting that uh the VT that we |
12378s | get is from J team because that was |
12380s | actually one of the teams I was about to |
12382s | bring up J team and T it feels like both |
12385s | of them really stand out performances in |
12387s | terms of regular week what are |
12389s | consistently hitting those highs and |
12391s | posting really good scores where it |
12393s | falls apart for both these teams in |
12395s | terms of consistency is the bi-weekly |
12397s | finals and to sort of go back to your |
12399s | point about something for me playing a |
12401s | little bit more passively in terms of |
12403s | regular weeks because they want to play |
12404s | safer they want to play more |
12405s | consistently for points so that they can |
12407s | push into the top 14 remember it's top |
12410s | 14 this time around not top 16 as well |
12412s | so two of those places that had |
12415s | previously been open and allowed for |
12417s | these teams to be able to graduate into |
12418s | those bi-weeklies have been closed down |
12420s | encouraging consistency all the more |
12423s | they are the teams that don't really get |
12426s | to play amazingly in terms of actually |
12430s | on the day their score from regular week |
12432s | tends to carry them pretty far in the |
12434s | leaderboard and j-team was one of the |
12437s | teams who most consistently the last |
12439s | bi-weekly finals that we had were |
12441s | getting third parties because they were |
12443s | thinking that they would be in that |
12444s | position of being the aggressor they |
12446s | would stay in fights a little bit too |
12447s | long sometimes so it's even lost |
12449s | something like 10 or 15 seconds and they |
12451s | would just get turned on to they would |
12453s | be third party they would even play |
12454s | towards the outer edges of the Zone |
12456s | thinking that they would be fully in |
12458s | control because of that position they |
12460s | would still get food potted we would cut |
12461s | across to a different team would go |
12463s | entirely to a different part of the map |
12464s | then we would cut back to J team like 20 |
12466s | seconds after they made an engagement |
12468s | and they were being third party and the |
12470s | same thing was happening to te |
12474s | I mean |
12476s | I think we're just gonna have to wait |
12477s | and see and hope for the best really for |
12479s | uh for our fan favorites here but here |
12483s | we have it we have now I'm about to see |
12486s | what people are gonna be picking going |
12488s | in to this next game I don't think |
12491s | there's gonna be too much variety I |
12492s | don't think we're gonna see necessarily |
12494s | anything that we haven't seen already |
12497s | um it is a daytime map so I I think it |
12500s | could mirror perhaps the uh the game one |
12502s | and we'll see a lot of Transformers not |
12505s | as many juggernauts although actually |
12507s | yeah maybe improve wrong there's quite a |
12509s | few |
12510s | well I mean this is interesting humans |
12513s | have seen that te found success with |
12516s | that monk when combined with the zip |
12518s | indicator and they are adapting it in |
12521s | fact they're adopting that same strategy |
12523s | this is how you actually use those hero |
12525s | points to the most of your advantage |
12527s | remember progressively these |
12530s | compositions that you play the more you |
12531s | play them the more expensive they get |
12533s | the more they eat into the 15 points |
12535s | that you are allowed and that monk is a |
12538s | figurehead of this composition if you |
12540s | want to run Transformers if you want to |
12541s | give those gate fights if you want to |
12543s | have final control of Zone you want to |
12545s | be running that monk most of all so this |
12548s | allows you to still have that stagger |
12550s | with things like the Decatur why you |
12552s | still have to sustain from dessert |
12555s | absolutely and it's I mean I don't think |
12558s | anybody can really |
12560s | um couldn't really say that Monk Is Just |
12562s | he's probably the most picked character |
12565s | in trios throughout mbpl history he is |
12568s | always going to be a staple in the in |
12571s | the matter and he's always going to |
12573s | provide the uh the huge rewards |
12575s | available to him uh and the lockdown |
12578s | potential and simply like he just offers |
12580s | so much to the team that although the |
12583s | juggernauts seem to originally be Matari |
12586s | zipping to cada having that monk instead |
12590s | of the Matari does give a lot of |
12592s | potential upside whereas Matari would |
12595s | potentially be slightly more safer |
12597s | giving a sort of direct counter to the |
12601s | uh the Viper old it sort of isolates as |
12604s | well a lot of the potential of that |
12606s | Viper right because we were talking |
12607s | about the fact that with the zip the |
12610s | ultimate the healing that you have you |
12611s | can have it if you're separated the play |
12613s | in dealing with a Viper ultimate is |
12615s | everyone scattered everyone splits apart |
12617s | so if one gets stunned it doesn't lead |
12620s | into a full stack wipe or you just |
12622s | getting caught all in the same stagger |
12624s | lock with that zip you can still get the |
12626s | sustainability as opposed to that kurumi |
12628s | where you need to play inside that |
12629s | kurumi ultimate AOE and you're gonna get |
12632s | stacked on and all caught out by that |
12634s | same vocal a little bit more of a safety |
12636s | in terms of that as well as we head over |
12638s | and have a look at someone that isn't |
12640s | safe JL going up against oud a team that |
12643s | always seems to find themselves up the |
12645s | rip into these fights the problem is |
12647s | that they haven't found themselves |
12649s | weapons necessary to be able to turn |
12651s | this around JL will be able to find one |
12654s | pick but it is very quickly going to be |
12656s | traded out however as with that zip |
12658s | healing is going to be able to turn it |
12661s | straight back onto oug and moving over |
12664s | the Shipwreck we're not slowing down |
12665s | anytime soon when we get to the later |
12667s | half of the day that absolutely seems |
12669s | really get aggressive and ramp up that |
12672s | fight power te a team that does not slow |
12675s | down never really seems to slow down |
12677s | actually once again looking to take |
12680s | these fights Landing off of the rip on |
12681s | shipwreck and going towards boat as well |
12684s | the more hotly contested Landing spaces |
12686s | of shipwreck given the sheer amount of |
12689s | space and troves that you can find |
12690s | things like on um the Crow's Nest on the |
12694s | sale all the way up alongside the mass |
12696s | there really is some very high tier loot |
12698s | that you can find on this boat |
12700s | yeah no absolutely I love that little |
12702s | spot at the very top of the Mask I |
12704s | always go up there and I I just wanna go |
12707s | no no one lose it half the time I feel |
12709s | like a lot of people don't know it even |
12711s | exists |
12712s | um but speaking of good looting areas |
12714s | this right here just to the north of |
12716s | somewhere extremely good looting area |
12717s | but here we have wolves |
12719s | getting going for the engagement but |
12722s | sorrow being carried and taken down |
12724s | extremely low the currently having to |
12726s | come in link him with the umbrella |
12728s | trying to keep him alive the J team |
12731s | doesn't look like they want to fall too |
12733s | easily wolves two members being taken |
12735s | down now the mark managing to get a huge |
12738s | carry for himself taking one in return |
12740s | oh no wait oh no sorry it's switched |
12743s | team's perspective that I got confused |
12745s | oh God no J team and with a sort of |
12749s | decisive Victory there no ultimate to |
12751s | use no nothing getting parries paying |
12754s | their bread and butter |
12755s | traditional Transformers as well |
12758s | yeah like the fact that they didn't use |
12760s | Ultimus 2 is massive because it means |
12762s | that you can't sort your run back onto |
12763s | them |
12764s | if you go ahead use that monkey and uh |
12767s | the team that they were fighting had |
12768s | saved up you go to Soul alter and you |
12770s | push onto that team before they have the |
12772s | time to be able to loot and set that |
12774s | Transformer composition up and you know |
12776s | that they're going to be weak you know |
12777s | that they're going to be vulnerable |
12778s | because they haven't found the loot the |
12780s | rage when they actually try and turn it |
12782s | back onto you isn't going to be fast |
12784s | enough uh to be able to build that |
12786s | ultimate online as quickly as Jay team |
12788s | are going to be wanting the problem is |
12790s | that Jay team like you said they held on |
12791s | to the ultimates so they're going to be |
12793s | buying themselves a little bit of time |
12795s | to be able to run around and loot that |
12797s | spaces oh see how I find themselves |
12800s | purple well only one purple |
12803s | unfortunately |
12804s | player is not going to be given the |
12808s | majority of the lead instead are they |
12810s | giving it to their barrier they're not |
12812s | loot funding to their Monk foreign |
12815s | I think I think perhaps since he does |
12818s | have a higher tier secondary weapon he's |
12820s | got that I think that's a purple pistol |
12822s | that he's got there if he if he opts to |
12826s | try or if he needs to use his ultimate |
12828s | he can always quickly swap to his uh his |
12831s | purple secondary and gain that increased |
12834s | damage due to the weapon Rarity so |
12836s | although his primary weapon is common |
12839s | it's not the end of the world as long as |
12841s | he's able to quickly swap before |
12843s | transforming he's still going to be able |
12845s | to uh uh get some extra damage in there |
12849s | um but yeah no that that is true |
12852s | um the it's sort of understood that you |
12855s | funnel your monk as he has so much |
12857s | upside potential |
12858s | um with the damage he can output oh but |
12861s | less on that and more on this fight |
12867s | tell me you saw the F2 |
12871s | again F1 |
12873s | no they're running the F2 |
12876s | but F2 is the one where you throw the |
12878s | blade down and then you can reactivate |
12880s | the combo Bridge yeah |
12882s | am I just am I blind |
12891s | as well |
12894s | ug though looks like they're gonna be |
12896s | picked apart here but they are gonna get |
12898s | teleported out |
12900s | the month not being able to get enough |
12902s | kills on the board but the Matari not |
12904s | Matari sorry the kurumi is dead and |
12906s | they're trying to raise up but the Viper |
12908s | gets immediately melted coming back into |
12911s | the fight |
12912s | the nunchucks meter burn that gold Focus |
12916s | oh Parry baited oh very successful but |
12920s | no damage from the punish tries to turn |
12922s | it around onto the other player a month |
12924s | now |
12926s | only gets parried himself is the usual |
12929s | does try and come in to peel for him The |
12932s | Witcher now on the back foot trying to |
12933s | get away doesn't look like he's gonna be |
12935s | able to do anything the last remaining |
12937s | remaining member of ug |
12939s | oh |
12942s | I did some damage but they used on F1 |
12944s | coming in trying to dodge the bullets |
12947s | he does manage to find the armor sword |
12949s | but I don't think this is gonna end up |
12951s | going much further no |
12954s | and JT managing to come out on top that |
12957s | was so mean to the king he had a sliver |
12960s | of opportunity where he might have been |
12962s | able to win that one-on-one because he |
12963s | was going up against a great sword and |
12965s | you can see that like Jaden they know |
12967s | one-on-one of the Greatsword you don't |
12969s | let stone form go it's the easiest thing |
12971s | to power in the game backstop into Parry |
12972s | simple ads so if he doesn't throw it out |
12974s | and the king is able to actually come in |
12976s | with the middle jump on the nunchucks |
12977s | and try to turn it around unfortunately |
12979s | Jay team still have two other players |
12981s | remaining so they were able to peel and |
12983s | finally secure that pick and OG will be |
12985s | going back to the soul altar as GG now |
12988s | taking a pretty inopportune fight |
12990s | unfortunately locked inside the Zone |
12993s | having to drop around that Tammy |
12994s | ultimate as well missed you with that |
12996s | long sword trying to transition into a |
12998s | chapter he isn't able to find the |
13000s | lockdown necessary though and has to |
13002s | keep himself alive as his teammates now |
13005s | get turned on to this year went for it |
13007s | on the Swap and as a result he leaves |
13009s | free free oh open and vulnerable xcg |
13012s | will be able to get the transformation |
13013s | for Jose |
13015s | that follows him and just uses this clip |
13019s | to be able to break out of line of sight |
13021s | xcg knowing that they were able to at |
13023s | least chase him away temporarily Are |
13025s | Gonna Keep the monk transmission up just |
13027s | in case he does try and double back and |
13028s | look to grab his two teammates up but it |
13031s | does seem like Gigi or unfortunately for |
13034s | them going to go down and have to rely |
13038s | on the one player remaining to try and |
13040s | buy them back |
13042s | having that extra Transformer as well |
13044s | having that extra Health reset |
13046s | definitely gave them somewhat of an |
13048s | advantage here when trying to fight |
13050s | inside the Zone when you have your help |
13052s | when you take down |
13053s | um buy the uh by The Zone damage |
13057s | um but definitely look like they it was |
13059s | a little bit of a miscommunication there |
13061s | miskaya went off to try and pick up a |
13063s | soul Bloom while his teammate was left |
13065s | alone in the 1v1 I'm not sure if he'd |
13067s | been at a disadvantage to begin with but |
13069s | he certainly ended up losing that fight |
13072s | and misky and not being able to help him |
13074s | out there um not getting not being able |
13077s | to get that monk halt off and then the |
13079s | enemy team's marker just coming in and |
13081s | getting that reset off getting that |
13082s | pressure down unable to really Salvage |
13085s | the situation sadly |
13087s | um but yeah no I mean I would like to go |
13090s | back to the that quite previously though |
13092s | where we had that um that 2v2 situation |
13096s | at one point |
13098s | like the Viper after having it |
13100s | teleported out coming in and simply just |
13103s | jumping into two people with her |
13106s | teammates nowhere to be seen just |
13108s | absolutely |
13109s | running it's quite frankly there's no |
13112s | really there's no other word for it at |
13114s | this point he literally just just gave |
13117s | it up he just he just ended up suiciding |
13121s | virtually but no apparent reason trying |
13123s | to prevent that race from from happening |
13126s | but here we have JL |
13129s | versus wolves in Yang both monkeys have |
13131s | been popped Bantu though now taking |
13134s | pretty low kurumi forced to pop her |
13136s | ultimate in response being grabbed at |
13140s | the same time getting taken down |
13141s | extremely low and getting grabbed again |
13144s | are they able to bust her down it does |
13146s | look like they are oh you shot old now |
13148s | being forced out as well from wolves |
13149s | bench who manages to get a grab for |
13151s | himself but his ultimate soon timing out |
13155s | yushan trying to make something happen |
13157s | the Decatur trying to use his Blaze to |
13159s | peel for his teammates |
13162s | but it looks like JL are gonna come out |
13165s | on top of this one as |
13168s | sorrow is truly in a sorrowful position |
13171s | here he's literally just given up |
13174s | and accepted his faith and once again |
13178s | that zip it actually triumphs the monk |
13181s | composition with the zip indicator wins |
13183s | out in a gate fight against the kurumi |
13186s | composition |
13187s | I do think though that it was it was uh |
13191s | pretty huge the the kurumi got grabbed |
13194s | one that is not only once but twice |
13197s | um because you have to make sure that |
13199s | you're not if you're open for your own |
13201s | monk you have to be very careful that |
13203s | you don't get grabbed in the animation |
13205s | because it becomes it's very easy to do |
13206s | you're just a sitting Target uh but here |
13209s | we have bauda |
13211s | who wants to use both Monk and kurumi |
13214s | old trying to lock down Ventus here |
13216s | Ventus pixel getting taken down in the |
13219s | mid-range monk grab well they're coming |
13222s | out on top here picking themselves up |
13223s | their first kill of the game |
13226s | looking pretty happy with themselves |
13228s | though they do have quite a decent |
13229s | amount of money they're probably going |
13231s | to opt to try and pick up some soul Jade |
13233s | soon I would I would imagine but they |
13236s | wanted though yeah with the with the |
13239s | Phoenix plume bath looking to try and |
13241s | get as much value out out of that as |
13243s | possible |
13245s | yeah they saw that uh |
13247s | I've actually thrown in that monk also |
13249s | man |
13250s | as a result Kakashi is on the prowl he |
13254s | has legendary nunchucks for million bird |
13256s | smart he is not going to be giving up |
13259s | this chase at any point as we head over |
13262s | very temporarily for Artisans no one |
13265s | really getting the time to be able to go |
13266s | through those buildings and find |
13267s | themselves |
13269s | I don't think he's going to be able to |
13271s | catch up or really get much out of this |
13273s | oh he's gonna try the nunchucks |
13276s | he's seen better The Promise You Can't |
13279s | Go For That transformation at the moment |
13281s | because they're going to be out of range |
13282s | and now he waits for Don King actually |
13285s | to take that first point of charge |
13288s | they've isolated one member of GDI the |
13292s | problem is there is another team waiting |
13293s | in the wings obviously are very much |
13295s | close on hand and badass sacrificed one |
13298s | player to buy the other two teammates a |
13302s | little bit of time a moment of respite |
13304s | so that GD weren't able to just |
13306s | relentlessly keep chasing them |
13308s | one of these players has storms ride it |
13311s | seems |
13313s | she's using that bounty to actually try |
13316s | and track down while those other players |
13318s | have gone are they using the uh the |
13319s | anti-bounty |
13336s | you have arrived at your destination |
13340s | right now are very much wanting to just |
13343s | sit in this bush they had to throw one |
13346s | member to the Wolves to be able to |
13348s | guarantee the other two teammates |
13350s | survive but that has left them |
13352s | open though because OC are still |
13355s | sniffing around oh W they have that |
13358s | Bounty out onto Voda but they're not |
13360s | taking it yet obviously have been |
13362s | spotted out actually obviously have |
13363s | isolated out a member of paroda there's |
13365s | my man making a break for it uses that |
13367s | Bell bite himself a little bit of time |
13369s | comes in with that dragons isn't able to |
13372s | find the pick onto one of these players |
13374s | doesn't go down to the Whispers or just |
13376s | now however |
13377s | as OC the first whisk doesn't find his |
13381s | Target the second one certainly does |
13383s | those things are homing devices and if |
13387s | they see you they will connect and if |
13389s | you don't have a teammate try and throw |
13391s | down anything to peel for you you are |
13395s | going to go down to about I don't know |
13397s | if that was their third player that they |
13399s | had to |
13400s | to lose whether or not they're still |
13402s | going to be in the lobby but uh if beta |
13404s | are still remaining in play it is only |
13406s | going to be the one they had to |
13408s | sacrifice one to drop the Bounty and the |
13411s | second unfortunately to keep OC from |
13414s | being able to get a full Squad wipe |
13416s | indeed that's extremely unfortunate he |
13419s | played it extremely well as well he like |
13421s | he he sent the the the meter down from |
13425s | the nunchucks in the opposite direction |
13427s | turned it around forced the uh the Bell |
13430s | out from the Monk and then immediately |
13432s | dodged out into a Parry from the wind |
13435s | slash coming from the long sword |
13436s | extremely nicely done getting that |
13438s | parody uh the Parry punish but then I |
13441s | mean you're in a 1v3 it's it's it's |
13444s | virtually impossible the majority of the |
13446s | time unless the the three players |
13448s | managed to make a considerable mistake |
13451s | and perhaps it could also be conditional |
13454s | on whether or not you have a sap Jade to |
13457s | keep you topped up and healthy and do a |
13459s | little bit extra damage on a Parry but |
13462s | anyway regardless he definitely played |
13464s | it well but it is what it is getting |
13466s | hunted down in a three versus one it's |
13468s | always a feels bad man |
13470s | but here I I think AOW is looking for |
13474s | that grief I see them heading towards |
13476s | this Yang portal it's about to spawn I |
13480s | don't think they're gonna off the go in |
13482s | it though |
13482s | surely not it's not really the |
13485s | win condition |
13487s | they're not making any moves to to |
13489s | actually head into it it very much does |
13491s | feel like they're just getting a feel |
13492s | for shipwreck ring that Bell wanting to |
13495s | see whether or not other teams in the |
13496s | area were looking to is GD and wolves |
13499s | don't have to worry about that they've |
13500s | already been able to make it through and |
13502s | now the fight Begins for them bench you |
13504s | already falling almost below half |
13506s | kakaishi taking a lot of damage from |
13507s | that Katana no grabs just yet as we can |
13511s | actually see geds K going for that |
13513s | double transform to stop the double grab |
13515s | Con coming through from banshu Kakashi's |
13517s | found one onto sorrow hasn't found a |
13519s | second pulls out not again there's no |
13522s | way he was able to grab a kurumi out of |
13524s | there |
13525s | as GG now just back on off wolves using |
13529s | that kurumi ultimate to keep everyone |
13530s | topped up they however have the longer |
13532s | UE ultimate sorrow pop theirs after case |
13535s | so that is going to be running a little |
13536s | bit longer kurumi to ever trying to keep |
13539s | Caleb in position is unfortunately going |
13542s | to this inside is the other kurumi |
13544s | Ultimate Knife comes through trying to |
13547s | keep all of the members from GD up and |
13549s | about as wolves of storyline drops out |
13551s | of the UV ultimate he has not got any |
13554s | moment to breathe with oh he isn't even |
13556s | able to find the blue Focus attack touch |
13558s | out on that damages he's hounded first |
13560s | by cannons and having to use that Focus |
13562s | to try and push back onto teammates and |
13565s | that means that he gets parried GD play |
13569s | that really smartly going for that early |
13572s | UE ultimate it did cost them in terms of |
13574s | sustainability but being able to just |
13576s | keep holding on to that kurumi ultimate |
13579s | allowed them to be able to turn the |
13580s | tides on not having that Huey ultimate |
13582s | last |
13584s | no absolutely and here we have GG |
13587s | picking up a straggler for themselves |
13591s | it looks like they've got quite a few |
13593s | people around here lurking around the |
13595s | outskirts of wreckage |
13597s | the aot team looking to potentially get |
13601s | a third party but they're not looking to |
13602s | take a 3v3 fight just yet it seems |
13607s | I don't think I don't think too many |
13608s | teams are going to be opting to try and |
13611s | take some take 3v3 fights unless they're |
13614s | forced to do so I feel like it's getting |
13616s | to that point in this game that they're |
13617s | gonna look to try and buy their time |
13620s | potentially pick up some third-party |
13622s | kills find some stragglers some solo |
13625s | players uh and then essentially just try |
13629s | and get the end game wolves however are |
13631s | gonna have to try and find themselves |
13633s | some soul blooms so that it can stay in |
13636s | this game |
13637s | one thing though that I did actually |
13639s | notice oh hold on hold that thought oh |
13642s | this is engaging they managed to find an |
13644s | opening on the zipping but to no avail |
13646s | the zipping simply just turns around |
13648s | with the merciless Havoc slapping him |
13650s | around the monk now trying to get a heal |
13652s | after you shallow being caught trying to |
13655s | force |
13657s | force the issue here trying to take down |
13660s | this to Mulk |
13662s | trying to get away managing to stay on |
13664s | this rock |
13666s | stay elevated for Decatur alt now coming |
13668s | through the kurumi forced to pop her |
13670s | ultimate alongside the tianhei now fully |
13672s | committing all of their ultimates it |
13674s | seems as though the team is looking to |
13675s | try and reset having forced the |
13678s | ultimates but there is another team in |
13680s | the wings GD coming in |
13683s | and trying to get those low effort kills |
13686s | oh the kurumi seems very very low down |
13689s | there just yet |
13692s | manages to get a heal off his Monk's |
13694s | gotta grab he gets a slam |
13697s | oh what he goes oh he gets taken down |
13699s | the Decatur the poison Splash though the |
13702s | grief Jade probably not gonna do all |
13704s | that much but it's always nice to see |
13706s | the hefts are coming in and wolves |
13709s | getting |
13710s | decimated here in their attempt to force |
13713s | the issue here to try and get that Soul |
13715s | Bloom to try and stay alive |
13720s | yeah it does come through from Juju like |
13722s | GG are a team that consistently are very |
13724s | good at understanding when teams are |
13727s | fighting around them and looking for the |
13728s | Snipes |
13729s | a vast majority of GT's damage like 75 |
13733s | of the time tends to come from just |
13735s | rifles and bow shots and cannons as well |
13738s | this year is probably one of the best |
13739s | snipers in the league hands down as we |
13743s | can have a look at GG they still want to |
13744s | hold this ground they want to try and |
13746s | maybe turn this onto GG and frighten out |
13749s | with no GTR actually going to hard |
13751s | commit to the engagement given that |
13753s | teams like Alliance and Diaz still |
13755s | pretty much buried there in the |
13758s | surroundings and as a result GG are |
13760s | actually going to try and turn onto |
13762s | Alliance hounding them towards te |
13764s | inviting that engagement so that they |
13766s | can actually force a fight that they can |
13769s | potentially come in and third party AOW |
13772s | or also off in the distance so all of |
13774s | the teams starting to just position |
13776s | themselves towards this one very small |
13779s | location for a lot of these teams you |
13782s | really do want to have control of that |
13783s | high ground for vipers like you need to |
13785s | have somewhere to be able to hold up |
13787s | until your ultimate is ready likewise |
13789s | for the Yoda you need to have cover to |
13792s | be able to teleport away from these one |
13794s | compositions that's what Teo does |
13795s | hounding Gigi at the moment for not |
13797s | allowing them that safe cushion of cover |
13801s | especially because GD are still on their |
13804s | left blank so te have essentially caught |
13806s | GG between two teams and Alive |
13809s | themselves to just sit back knowing that |
13812s | when the Zone pushes Gigi are going to |
13814s | have to come to te and they don't have |
13816s | to force the issue they're going to be |
13818s | able to hold on to their ultimates |
13819s | they're going to be able to hold on to |
13820s | this monk transformation from txj and |
13823s | now they can just start pulling back |
13825s | towards shipwreck they took a little bit |
13827s | of poke so they're gonna have to try and |
13828s | reset some of their supplies as they |
13830s | head in towards the central belter |
13832s | shipwreck to potentially try and pick |
13834s | away some of the stragglers alliance |
13836s | have been spotted out in that purple |
13837s | Bush T are going to be chasing them away |
13839s | and if this disengagement isn't clean |
13841s | from this team they could potentially |
13843s | get isolated and that's exactly what te |
13845s | will looking for they just push Alliance |
13847s | off of that shop it's an IDE have the |
13850s | time to be able to roll the soldier to |
13852s | set the Cannons into motion for txj and |
13855s | they've secured themselves far better |
13857s | positioning when these teams who are on |
13859s | the fringes eventually still have to |
13861s | start having to fight each other but |
13863s | control of positioning as we head |
13865s | towards the next Zone |
13867s | it doesn't look like much more is going |
13870s | to happen here as you said trying to |
13872s | force some certain teams into each other |
13874s | to try and make them fight and then pick |
13877s | up |
13879s | um any stragglers in the fight Jay team |
13881s | here looking to try and secure this |
13883s | marks for themselves even through the |
13884s | moon Bane |
13886s | Eagle doing a pretty pretty good job by |
13889s | himself |
13890s | managing to disappear himself that gold |
13893s | armor |
13894s | he looks pretty happy with himself I'd |
13896s | say he looks like a pin cushion hey he |
13900s | just tanked all of this damage and |
13901s | there's just not scared at all |
13905s | j-team definitely coming out on top here |
13909s | managing to get themselves not only the |
13911s | gold armor but then the purple armor |
13913s | transferring from the monk over to the |
13915s | yushan |
13916s | pretty he's pretty happy with themselves |
13918s | going into this end game now as you know |
13920s | that the the health of the Monk and the |
13923s | yushan all depends on the Armor's Rarity |
13928s | I'm waiting for peripheral to slip |
13930s | through that purple Bush that Alliance |
13931s | are hiding in |
13934s | you know one of them he didn't do it |
13937s | Alliance can be very happy about that |
13940s | because they are hiding in two separate |
13942s | spots so there is going to be a little |
13944s | bit of time before they're gonna be able |
13946s | to peel for each other if one gets |
13947s | spotted out before the call is made to |
13949s | engage in fact they're pretty far apart |
13951s | from each other so yeah they're really |
13954s | banking on us not being found who kaishi |
13958s | taking Hot Shots from scatter shots |
13960s | coming out from GG gonna have to give up |
13963s | that forward positioning on the roof |
13965s | let's get the kurumi tower will be able |
13967s | to reposition and reset without eating |
13970s | too much into the resources and it's the |
13972s | Canon exchange comes on through the |
13975s | Monk's best currency |
13976s | now that all of the soldiers has been |
13979s | rolled on out in terms of kills it's |
13981s | still pretty close in the leaderboard |
13983s | Duty leading the pack with 10 but J team |
13985s | not too far behind sitting at eight JL |
13987s | seven and GG sitting on six a couple of |
13990s | other teams sitting around about the |
13991s | five that all can change was still 23 |
13994s | players up and around Gigi looking to |
13996s | have control when this Morris blessing |
13998s | starts to spawn in AOW and OC moving in |
14001s | position to potentially challenge in GG |
14003s | moving into position to potentially for |
14006s | a party as well is going to have to be |
14008s | something that a lot of these teams are |
14009s | worried about AOW especially their back |
14011s | is towards that zone you can see that |
14013s | they're the ones currently being |
14015s | peppered by a lot of the damage from GG |
14017s | who was set up on that high ground in |
14019s | AOW he decides hey that's a pretty nice |
14021s | spot that you've left kind of open for |
14023s | us we're gonna slide on through with |
14025s | Cavalry and there isn't really anything |
14028s | you can do about it because no one wants |
14030s | to condense Cavalry bloom in a small |
14032s | room and we're right back to game number |
14034s | one I don't think this is the best idea |
14036s | though if you look at where they are in |
14038s | comparison to the other teams they're |
14040s | literally smack bang in the middle |
14044s | it looks like they've opted to leave |
14046s | that little house |
14048s | although it seemed like a good idea at |
14050s | the beginning which perhaps it was just |
14051s | a pit stop although G uh GG here |
14055s | managing to secure themselves the Morris |
14058s | for the uh for the monks if they get |
14060s | they got they did get the gold albums |
14062s | yeah exactly what they want to be doing |
14064s | here |
14065s | virtually uncontested J team |
14069s | 101 TN getting taken down a bit low but |
14073s | Eagle does have that merciless Havoc to |
14076s | feel for any any incoming range damage |
14079s | and he's showing it off yeah the AOE |
14082s | from this Jade is is insane the amount |
14086s | of of space that that it covers is it is |
14090s | is it's just unparalleled it's not a |
14093s | space ever it's that CC like that looks |
14096s | and it connects onto one player just |
14097s | pushes them up into the air it's |
14099s | essentially Tammy wisps |
14102s | I mean if you can connect it onto |
14105s | someone that's the main thing like the I |
14108s | remember when it first came out |
14109s | merciless Havoc was uh only usable when |
14114s | you actually hit a Target but then they |
14116s | shortly changed it so that you could |
14119s | just simply use the reactivation without |
14122s | having to hit anybody at all making it |
14125s | extremely powerful especially in trios I |
14128s | mean we all know how strong it is in |
14129s | solos we've all experienced that but |
14131s | trios the amount of space that you can |
14135s | occupy the CC the peel that you can |
14138s | provide for your teammates it's it's |
14140s | unparalleled Dragon raw although it does |
14143s | do a similar job it does require you to |
14146s | uh have that energy to use the uh the |
14151s | the full meter burn oh yes I think |
14154s | there's there's no need for that at all |
14156s | oh Jay Allen a really tough spot at the |
14159s | moment so you had to go for the monk up |
14161s | against txj and as was the one who got |
14163s | grabbed he goes extremely has to Scurry |
14165s | behind the rock to be able to reset and |
14167s | te are able to take advantage of the |
14169s | Zone closing in But Here Comes |
14174s | grab onto txj and he goes outside of the |
14178s | zone to case you know coming in for GD |
14180s | does take a little bit of damage from |
14182s | the poison Splash off of one of those |
14184s | bodies dropping but j-team have actually |
14186s | held that UV ultimate in for reserves |
14189s | ego does go down but there should be |
14191s | enough space created by that UE to be |
14193s | able to peel for him to be revved back |
14196s | up GD trying to do everything they can |
14198s | to stop that from happening as we see |
14200s | the kurumi just in the little Center |
14202s | even using that kurumi ultimate to be |
14205s | able to keep Eagle up neither the devil |
14207s | was successfully able to get him back |
14209s | into the game he actually has another |
14211s | Monk ultimate and he signs another |
14213s | double grab and he holds them in |
14215s | position for the logs have to come |
14216s | through and then there's this |
14219s | we need to start playing Space Jam |
14221s | because every single time we start |
14222s | cutting to tea he's just slamming them |
14225s | straight into the ground they're even |
14227s | playing Super close |
14230s | we're playing Super close in the zone as |
14233s | well so that even if you don't find a |
14234s | double grab you can slam a player into |
14236s | that zone tick so again they have to |
14238s | just tap Dodge out of that zone tick |
14240s | commercials have it coming through for |
14241s | AOW as well as J team so that's |
14244s | something else to watch out for as we |
14245s | head into this I'm pushing these players |
14247s | towards the low ground where that Muslim |
14250s | Savage is looking to pick up some of |
14251s | these players dropping from the high GD |
14253s | have to give up the Revive on kakaity as |
14256s | they take so much damage from t h unit |
14258s | turns on to them okay thanks so much |
14261s | that tree |
14262s | into the middle of that zone he's able |
14265s | to squirrel his way out of that damage |
14267s | and follow up the txj comes in with |
14269s | another Minecraft the wind was there to |
14271s | try and stop him and he is being |
14272s | staggered back by a really good yodel |
14274s | ultimate coming through from aow's |
14276s | Wukong who gets the Saga to connect will |
14278s | be able to see himself through the |
14279s | entirety of the Yoda ultimate but it is |
14282s | gone now and those monks are still going |
14284s | to be up DHA pulling extremely low does |
14286s | have the curry me ultimate to be able to |
14288s | keep himself alive but Eagle now is |
14289s | looking to get a Connect action onto txj |
14292s | and push him outside of the Zone but the |
14293s | rock is making it so hard for him to be |
14295s | able to actually make a move and connect |
14297s | onto the monk he actually drops out of |
14299s | the ultimate but Eagle now can find the |
14301s | grab the kurumi server is keeping him |
14303s | healed up but that's |
14305s | the double txj stops the movement with |
14309s | the Bell will be able to survive the |
14311s | double grab off of that cooldown but |
14312s | that does mean that he is going to be |
14314s | out of commission have to go into the |
14316s | tree to get that reset as he now has to |
14319s | push his way back towards that zone |
14320s | using that staff making it hard for him |
14322s | to be approaches he does for the |
14324s | merciless Havoc connecting onto J team |
14326s | but I don't like |
14337s | looking for the Zone creation into the |
14340s | merciless havoc and as a result he is |
14343s | out t e lose txj and J team looks set |
14347s | for an MVP they just need to keep Eagle |
14350s | up for a potentially double grab to come |
14352s | through |
14354s | eagle gets another one |
14357s | let's go |
14361s | this is just jtm's lost her raw as the |
14364s | eagle shows exactly why he's known as |
14367s | the most dominant monk in the league |
14370s | oh my Lord |
14372s | these crap these monks be thrown hands I |
14378s | I don't think I've ever seen that many |
14380s | double ribs that's insane I mean there |
14383s | was so little cover but still that was |
14386s | extremely well done |
14392s | to be honest with me perfect way for |
14395s | Eagle it played perfectly there was like |
14397s | one witch-hand left so he only really |
14399s | had to navigate his way around like two |
14400s | wind walls he's already dealt with the |
14403s | big and Mark him and they keep him in |
14406s | their sights constantly to the point |
14407s | that we see Eagle come through with the |
14409s | merciless Havoc which then bats him |
14411s | straight into line of sight all of that |
14413s | yui spear just pushing him and it is |
14416s | literally a cat and a mouse just batting |
14418s | the mice around with its paws in terms |
14420s | of CC that poor txj goes through for |
14423s | like 20 seconds straight he he basically |
14426s | has to just take his hands off of the |
14427s | keyboard J teams don't allow him to play |
14430s | the game at all and from that txj is |
14433s | gone Eagle doesn't have to worry about |
14434s | another Monk coming through with an |
14436s | ultimate and getting those punches |
14437s | getting those kicks to connect and |
14439s | staggering him out from getting that |
14441s | ultimate off he already knows that the |
14443s | Yoda wall has been exhausted as well |
14445s | because he's been hit by the Stagger |
14447s | countless times from it when it did come |
14450s | through so he's able to deal |
14451s | individually with every single threat |
14453s | that's there for the monk composition |
14455s | and from that he literally just gets to |
14457s | sit Center of that zone not worrying |
14459s | about any cover for people to hide |
14461s | behind which means it's double grab into |
14463s | double grab into double grab into MVP |
14467s | as long as you've got the aim you can |
14469s | make it work as Mark I mean I it's it's |
14471s | so much fun as well I've I've rarely |
14474s | been able to to actually play that sort |
14477s | of end game as monk but I can tell you |
14479s | that man is he's enjoying himself he's |
14481s | just |
14483s | he just starts grabbing people left and |
14485s | right slamming their cheeks it's just |
14488s | it's glorious |
14490s | it's so satisfying It generally just |
14493s | makes the most satisfying noises when |
14494s | you are able to connect that double grab |
14496s | and like he's known constantly is |
14499s | there's like a sort of push and pull |
14501s | between all of our monkey players in the |
14503s | league like Sleepwalkers is always in |
14505s | the running Eagles always in the running |
14506s | pixels always in the running I'm sure |
14509s | I'm forgetting about so many other mugs |
14510s | just because of how strong uh the league |
14513s | is when it comes to those final Zone |
14514s | among players but like eagle and pixel I |
14517s | think when it comes to double grabs just |
14518s | have the most amount of success in those |
14520s | final zones they are always able to find |
14522s | double grabs and they're always able to |
14524s | just consistently keep finding the |
14526s | double grabs to the point where my voice |
14528s | goes so high that I'm like I have to go |
14530s | even higher because it is getting even |
14532s | higher hey here we go |
14535s | you know you know and towards the end |
14538s | there you got you went so high that it |
14540s | cut out completely I couldn't hear what |
14542s | you were saying I just saw you there |
14544s | just |
14548s | uh and be this what is what those mugs |
14551s | do to you the monsters they just got |
14555s | that that wrist they just they're just |
14557s | grabbing people they break the hype |
14560s | barrier we have like the light speed |
14562s | barrier we have the high speed power and |
14565s | an mvpl when it comes to double grabs |
14568s | and those monks sitting in that final |
14569s | Zone you you know it gets hype you know |
14572s | it gets hectic you know that jtmr |
14574s | enjoined the heck out of it |
14576s | it's a lot of fun I I definitely Envy |
14580s | them the satisfaction and the the sheer |
14583s | exhilaration of playing those kind of |
14585s | end games with those kind of |
14587s | compositions with all these monks just |
14589s | grabbing people left and right it's so |
14591s | much fun but here we have it J team with |
14595s | a |
14596s | 35.4 game |
14600s | 19 kills yeah I mean we all saw what was |
14604s | happening they definitely they were |
14607s | playing their game they had the |
14608s | merciless Havoc they came out on top |
14611s | with that first place ranking points and |
14614s | multiplier I mean it didn't really seem |
14616s | as though they needed it considering |
14617s | they had 19 kills but |
14619s | four an excellent performance for j-team |
14623s | calculated they dealt with the other |
14625s | months exactly how they wanted to they |
14628s | used the terrain to their advantage |
14631s | when it comes to these sorts of |
14633s | teams and this sort of play I find it |
14636s | sometimes hard to really |
14638s | save certain things |
14641s | the play is so magnificent |
14645s | yeah you're just like sitting back going |
14648s | that has happened that actually happens |
14652s | you experience something beautiful today |
14655s | and this is |
14657s | I mean this is |
14659s | it's so lovely as soon as you even |
14662s | popped him around for being played and |
14665s | like as a as a huge like supporter of |
14668s | this game and I love I love it but it's |
14670s | it's a community everything about it |
14673s | it's so lovely and it's so great to be |
14675s | here |
14676s | Duncan we're gonna get to see it again |
14678s | exactly |
14681s | okay so ego is on three kills by the way |
14684s | he goes on three kills I think when the |
14685s | first double graph happens |
14687s | and then he just he Rockets up he he |
14690s | comes in with seven kills total uh so |
14692s | four four double crap coming from him in |
14697s | that final Zone absolutely insane coming |
14700s | out from Eagle like it's so ironic as |
14703s | well that J team a team that found |
14706s | success in the first year of um wolves |
14708s | by pioneering an anti-monk composition |
14713s | are the ones like picking up MVPs with |
14716s | one of their best compositions being |
14718s | known as just Eagle Gober he he finds a |
14721s | double graph he finds those picks he |
14723s | finds the opening and you really do see |
14726s | it especially from how the damage is |
14728s | allocated between all three of the |
14729s | players it's very much shared between |
14731s | all three of them right everyone pulls |
14733s | their weight on j-team as we see from a |
14735s | lot of these one compositions yeah it is |
14738s | all about the double grabs if you can |
14739s | find an immediate lockdown onto two out |
14741s | of three uh odd teammates from enemy |
14743s | squads brilliant but a lot of it comes |
14745s | down to just being able to pull those |
14747s | players on position and holding them up |
14749s | so your other two teammates can actually |
14752s | be able to secure those picks because |
14754s | getting them out of position is |
14755s | sometimes a lot more valuable than |
14758s | finding those immediate eliminations if |
14761s | it leaves you vulnerable to being third |
14763s | party by everyone around you uh it's |
14766s | gonna be the first time that we get to |
14767s | see 101 TN pick up an MVP he's back he |
14771s | temporarily had left J team when we |
14774s | headed towards worlds then he is now |
14776s | back playing for the team and my |
14779s | goodness we've missed them because he |
14781s | just brings something special to this |
14783s | roster but coming out as the MVP |
14786s | extremely well done there I think the |
14788s | majority of this damage actually came |
14789s | from Paul sword I I mean I I do know |
14793s | that the majority of lucians and |
14796s | I usually in these compositions are |
14798s | running pole sword because it allows |
14800s | them to essentially act as a as a wall |
14803s | as a tank and be able to block these |
14805s | attacks coming towards them and then |
14807s | being able to use that Dodge out into |
14810s | mix up with either a blue focus into |
14812s | clmb or the uh the RMB into potential |
14816s | follow-up afterwards extremely powerful |
14818s | tool allowing them to conserve stamina |
14820s | which is um really really useful when it |
14823s | comes down to these kind of uh |
14825s | environments in these kind of fights |
14827s | where you need to be able to have as |
14828s | much uptime on your ultimate on your |
14830s | important cooldowns |
14832s | um it makes it makes so much sense that |
14835s | is one thing that we haven't really |
14836s | talked about is weapon allocation |
14838s | certain characters have been typically |
14841s | running the same weapons over and over |
14844s | again we see time and time again that |
14847s | uh eurasians are running pole sword and |
14849s | things of the sword we're seeing uh |
14851s | various running dagger |
14854s | um using uh using the mobility to their |
14858s | advantage and being able to like stay in |
14861s | and out of the fight is being able to |
14862s | use that V3 when necessary all that sort |
14865s | of stuff there is a lot to be said about |
14867s | weapon choice for specific characters |
14871s | um and I |
14873s | it's lovely to see talking about all of |
14876s | this sort of stuff it just makes me yeah |
14877s | I love it it makes me happy but uh going |
14881s | into game five |
14883s | I think it's nightmare are we gonna see |
14885s | juggernauts again or is it gonna be |
14888s | I think most teams have used up a lot of |
14890s | their Transformer cars I think this is |
14894s | to see yeah so a lot of the time some |
14897s | teams will burn through it amongst |
14898s | relatively quickly other teams tend to |
14901s | hold off on using all of them on |
14904s | conversations so they're on like the |
14905s | last game they can potentially be the |
14908s | only team that runs it which can be good |
14910s | because it doesn't that you don't have |
14912s | to worry about being like stacked out as |
14914s | we see a lot of the time when there are |
14916s | other monks in the vicinity one month |
14918s | one one monk uh also the other teams |
14920s | went full also monk up because you can |
14923s | just use that rock paper scissors match |
14924s | up for monk versus monk and ultimate |
14926s | form of being able to guarantee those |
14928s | knockback staggers so that they don't |
14930s | find the grab opportunities but at the |
14932s | same time if you're the only monk in a |
14935s | entire Lobby of non-month players you |
14938s | are painting a ginormous Target on your |
14941s | back and if you're not running the temi |
14943s | I would be like why because just |
14946s | thinking about being one monk against |
14948s | all of those other teams especially into |
14950s | places like final Zone where everyone's |
14951s | clumped up together and thrown very much |
14953s | into the same place if you're not |
14955s | running Tammy for the ultimate repeating |
14957s | crossbow is your worst enemy Venom tip |
14962s | minces through a month's Health to the |
14964s | point that even when we see monks |
14966s | standing in karumi ultimates if enough |
14968s | Venom tips get pushed that Monk's way |
14970s | and the repeating crossbow is strong |
14972s | enough he's evaporated within split |
14975s | seconds |
14977s | no absolutely being a alone monk in a in |
14981s | a Lobby is not something you want to be |
14984s | um although it's great fun to be the |
14986s | Monk and end game alongside your |
14988s | brothers in arms but um |
14991s | when you're alone it's a very lonely and |
14993s | painful world for you as you said you |
14996s | just simply get shredded |
14998s | um and unless you have that tomorrow |
15001s | all to be able to keep you safe |
15003s | or potentially the kurumi uh to keep you |
15006s | topped up on health potentially using |
15008s | that defense buff as well to reduce the |
15010s | incoming damage to you |
15013s | um you're going to get melted uh but |
15016s | that's that's another thing we are going |
15017s | to be going into Colorado |
15019s | um and it's going to be a night map I |
15021s | think |
15022s | so I think we're definitely going to see |
15024s | a lot of Tamal like we saw on the |
15026s | previous uh Hollow Earth Map since it |
15028s | just has so much value in its ability to |
15031s | section off certain areas that are very |
15034s | open and uh giving your team that |
15037s | protection that you need I think we'll |
15039s | probably see some farrier as well I |
15041s | reckon it'll probably be |
15042s | somewhat of repeat of the previous |
15044s | holograph game but |
15047s | I think the previous horror of the game |
15048s | was a day map so we might see some some |
15051s | adjustments uh because of the the |
15055s | fireflies being available to them I |
15058s | don't think it'll be anything too spicy |
15060s | I've always figures |
15063s | I've always wanted to see taka be a |
15067s | playable character in trios but at this |
15071s | point it just feels kind of like a meme |
15073s | I really want to see it one day perhaps |
15076s | Parker actually being played but I don't |
15079s | think I mean I think Ryan would would |
15082s | lose it if if talker ever made it this |
15084s | way into a viable tourist conversation |
15087s | you know the roon and I like we do I |
15090s | have an attacker accomplished that we |
15091s | like to run rich was um to remove Alda |
15094s | and taco where you would use the washing |
15096s | machine yeah well we called it uh |
15099s | cremation composition |
15101s | information because we would use the |
15103s | kurumi AOE to turn the talk of fire and |
15106s | then the valder bubbles we would turn |
15107s | the circle Elemental to the talk of fire |
15109s | and we would just uh bind everyone |
15111s | between valda Bubbles and uh talker |
15115s | variables it was very enjoyable played |
15117s | quite a bit of this composition myself |
15118s | it is good fun the problem is it's too |
15121s | well it's too many ultimates it's it's |
15122s | free also well two ultimates and one |
15125s | valder F2 is uh unfortunately like it |
15128s | would be viable in Gate of Yang not so |
15130s | much in um base out of Yang fights for a |
15134s | lot of the league and so as a result we |
15136s | don't typically tend to see things like |
15138s | Wilder or talk and making their way into |
15140s | trees as much of a shame as it is but we |
15143s | instead get to see this wonderful meta |
15145s | which is a lot more diverse I think than |
15147s | we've been seeing a lot of matters in |
15149s | the past obviously we've still got that |
15151s | Yodo the wuchen and the Viper but to |
15154s | cater uh Matari is the thing mixing it |
15157s | up a little bit especially with the rear |
15159s | Edition so that the Transformer has a |
15161s | little bit of a new taste to its name as |
15163s | it does seem like Ferrari is going to be |
15165s | a little top heavy in terms of some of |
15167s | these Transformer compositions sometimes |
15169s | running traditional Transformer two |
15171s | teams gonna be running uh that attack on |
15175s | Titan composition so they're definitely |
15177s | going to be looking to pick up momentum |
15179s | early on to be able to buy those kills |
15181s | and golden into that late game |
15183s | absolutely |
15185s | um but yeah it doesn't seem as though |
15187s | there's all that much of a change from |
15190s | our previous Hollow Earth game uh |
15193s | certainly |
15196s | um but uh I don't know I think we're |
15199s | probably going to see some specific |
15201s | looting Parts perhaps a specific hunting |
15205s | part it looks like there's only one team |
15207s | Landing in the city of Tang which is in |
15211s | fact gold Zone which is quite surprising |
15213s | no one looking to contest that high tier |
15216s | loot |
15217s | um which is rather odd to be honest in |
15219s | my opinion if you're you it feels like |
15222s | you're simply allowing a team to take an |
15226s | entire City's worth of high tier loot |
15230s | um but here we have it AOW |
15233s | oh my God okay okay goodbye |
15237s | goodbye |
15241s | there's a reason that 450 teams are |
15244s | wanting to keep fantastic Shannon like |
15245s | you said it's a day map so there are |
15247s | going to be lots of fireflies which |
15248s | means that you Shan and the ability to |
15250s | immediately go for this Firefly cages |
15251s | just becomes so much more valuable and |
15254s | both of those teams it's it's a it's a |
15256s | dusk map it's a dust map okay there's |
15258s | gonna be lots of fireplaces yeah but |
15261s | however it is still it still applies |
15263s | though this this spawn location with |
15264s | yushan ruins having the uh I think it's |
15267s | called the Enigma I think it's cool |
15270s | yes exactly and having the oh dunk Wing |
15273s | oh no the uh having the fireflies and |
15277s | the old charging station over there can |
15279s | be extremely useful at the start of the |
15282s | game |
15283s | what do we have Juventus yoto's already |
15286s | been taken down |
15288s | the Viper head looking to try and appeal |
15290s | her teammates and secure the kill |
15295s | I can't I can't see why can't I see it's |
15297s | getting it's a bit blurry for me for |
15299s | some strange reason however we have the |
15301s | tamale on the back but although he has |
15303s | the Moon |
15305s | up I'm not sure it's gonna be all that |
15309s | all that uh of a presence |
15313s | okay well they opt to use the wood chin |
15316s | port to get out makes sense they have to |
15318s | go back in Don Quinn went for that |
15320s | revive and venters are actually able to |
15321s | Grapple cancel him out of it hmm like |
15324s | the one thing that I always I always |
15326s | have to you kind of have to bear in mind |
15327s | is that all those this is a Moonbeam it |
15330s | is still a blue moon bin and it's not as |
15332s | it's not the same as your moon beans |
15337s | it still has pressure but it's it's not |
15341s | gonna drop down those beams anywhere |
15343s | near as often |
15345s | um as let's say a gold Mood Lane from |
15348s | your from your normal rank over this |
15350s | kurumi |
15351s | doesn't look like she's gonna be able to |
15353s | do anything about this gets caught |
15355s | inside the tumult or gets whisked and |
15359s | just simply taken down |
15361s | txj now being |
15363s | pursued by the yushan but it doesn't |
15366s | look like anything's really going to |
15367s | come of it |
15368s | I think KZ is simply going to try and |
15371s | get away with their lives they might be |
15375s | able to get that revive but txj actually |
15377s | drops from the ceiling and runs it back |
15379s | onto KZ this guy doesn't really want to |
15381s | go for the transformation though he's |
15382s | only running a gray weapon at the moment |
15384s | so the punches aren't going to be that |
15387s | brutal and as a result they are just |
15389s | going to look for the group lockdown and |
15390s | stagger heading over towards matab |
15392s | however sharonan is not having any of |
15395s | that reservation he immediately goes for |
15396s | that monk form as xcg push on to oug oud |
15399s | using those walls to actually make it |
15402s | harder for this monk to be able to find |
15404s | those openings as he does drop down |
15406s | looks maybe grab a player out before |
15408s | they were able to make it inside the |
15411s | main building not able to find a grab |
15413s | however as oh you knew turns it around |
15415s | the UV ultimate gonna be running out in |
15418s | a matter of moments but still able to |
15420s | try and find some of that space and push |
15422s | on to Zhao Nan because now out of that |
15424s | monk transformation still has the Bell |
15427s | but the Tammy ultimate comes on through |
15429s | xcg more than happy to just sit right |
15431s | here and mince away the individual |
15433s | members of oud now that it's just going |
15435s | to be SS the swap onto the great so to |
15438s | keep him locked down and xcg walk away |
15440s | with a full Squad wipe as we head back |
15442s | towards Imperial as GD and bauda baira |
15446s | with a bounty on their heads push on to |
15449s | GD over the top of these Cliffs now I'm |
15452s | going in first gets the belt Connect Now |
15455s | buys himself that space he's integrated |
15457s | himself in the middle of this team |
15459s | they're not going to be able to |
15460s | disengage as cleanly as they'd like and |
15462s | as a result GD is going to have to Munk |
15464s | Up instead fired up just kicking him |
15466s | away from his team kakaishi taking it |
15468s | upon himself to pull the members of |
15471s | buried out away so that his other two |
15472s | teammates can escape and as a result it |
15476s | is going to be a sacrificial play but |
15477s | Baroda and I once again can use the |
15480s | reverse bounty to hunt and track down |
15482s | those other two members to see where |
15485s | exactly they've gone to manually staying |
15487s | a little bit closer just to make sure |
15488s | that no one backtracks and gets that |
15490s | Resurrection as Juventus start to come |
15493s | onto the scene but are already going to |
15495s | be leaving however allowing them to |
15497s | control of the loop but in an area |
15499s | that's already been scrapped through yes |
15502s | it looks like trying to find those two |
15504s | teammates get away yeah it does appear |
15507s | that they have the bounty on them that |
15509s | they they've used the teleport to try |
15512s | and put as much distance between them |
15514s | and their Hunters as possible I'm not |
15517s | sure if there was a res available I do |
15519s | imagine so considering it's still |
15521s | reasonably early on into the game but uh |
15524s | it doesn't look like bowdo's looking to |
15526s | give up the chase just yet they've |
15528s | already passed GED though Don Quinn was |
15530s | sitting in the purple Bush on their |
15531s | right before they scaled up that cliff |
15534s | with the Bounty still perhaps the the |
15537s | the member who has the bounty on him is |
15539s | trying to lead them away |
15541s | here we have it's really unfortunate for |
15543s | GED like you lose one player to play |
15547s | that sacrificial player and then a |
15548s | bounty gets put on you so you have to |
15549s | lose another player and then you're just |
15551s | reduced to sitting one by one honestly I |
15554s | would rather just see them take the |
15556s | rebirth so they can group up and look |
15558s | for kills because this is going to be |
15559s | eating into their long term as well |
15562s | right by pushing your players into just |
15564s | going for these pockets of 1v1s you're |
15566s | not going to be able to take fights and |
15567s | you're not going to be able to build up |
15569s | kills to take into that final Zone as we |
15572s | head and have a look at j-team who are |
15573s | looking to set up kills Viper ultimate |
15576s | comes on through oh |
15579s | a little bit late they lose Lynn or |
15584s | rather Lynn loses ZK to the team but J |
15587s | team are able to come through baine's |
15589s | breath drop to be able to buy themselves |
15590s | that space to be able to get the revive |
15592s | off onto their Viper as 101tn on that |
15595s | Euro hunted down the members of Alliance |
15599s | pushing them away from Jay team J team |
15602s | have used a lot of those resources |
15604s | however both the Viper ultimate and the |
15607s | Yodo the good news is that by hounding a |
15609s | lion's den they're not allowing them to |
15611s | just sit tight and build up those |
15612s | ultimates so as a result 101 Tien can |
15615s | look for this engagement into the |
15616s | neutral but he gets caught out in the |
15618s | Wisp and the Yoda left isn't going to be |
15620s | able to save him J team look for the |
15621s | peel it's not going to be A2 versus two |
15623s | as the staff comes through Lynn with the |
15625s | left click will be able to hit in but |
15627s | there's the barrier Mac and there's the |
15629s | wujin TV Jay team beat out the farrier |
15632s | and immediately disengage the wind walls |
15635s | so that j-team aren't hounded down by |
15637s | hot swaps into ranged web happens as |
15639s | Lin's still extremely low doesn't |
15641s | actually take the time to look for a |
15643s | reshield he goes straight for the |
15644s | ultimate knowing both the Viper and the |
15646s | Yoder's main threats have been removed |
15648s | the ultimate's not going to be there as |
15649s | bioda look in from the hiker into third |
15651s | party and this benefits J team as |
15653s | they've been able to turn on to eager |
15656s | Alliance Lynn hounded both by JT mondalo |
15659s | and Bayer from the top ropes goes too |
15662s | low and goes down J team oh powder of |
15665s | thank you card sent that way because |
15667s | that was a team assist |
15669s | indeed j-team managing to pull it out of |
15673s | the bag even though the Yoto did go down |
15676s | due to the Whisk being thrown into the |
15678s | Yoto F3 |
15680s | and getting completely busted with the |
15682s | farrier from the opposition managing to |
15685s | get the res off right next to where they |
15686s | were they still managed to salvage the |
15690s | situation I feel like the monk out there |
15692s | was a little bit I |
15695s | although I don't know if it was because |
15698s | it was early or if it was just simply |
15700s | bad positioning because he was in a very |
15703s | open space he was able to get shot from |
15705s | all angles and I feel like he wasn't |
15708s | really in a position to really help his |
15710s | team all that much I think it was mostly |
15713s | to try and frightening off since they'd |
15715s | have invested both the witch ntp and the |
15717s | Euro ultimate and the Viper like they |
15719s | were out of resources if biter wasn't |
15721s | there that fight would have gone |
15722s | incredibly differently potentially |
15726s | I don't know it's I feel like they they |
15729s | got a bit too aggressive like they they |
15731s | probably should have just taken it uh |
15733s | taken the reset |
15735s | and then um allowed them to to heal up |
15738s | because they did know that they didn't |
15740s | have the ultimates well here we have the |
15741s | Yang fight GG versus xcg the monks being |
15746s | forced out of old |
15747s | extremely low here but managing it seems |
15750s | to get the reset oh no the ferry at |
15753s | turrets knocking him down followed up by |
15757s | the teammates |
15760s | doesn't look like xcg is gonna be able |
15762s | to do anything here |
15763s | GG looking to come out on top even |
15767s | though it is a 2v uh 2V1 |
15771s | it's not 3v1 |
15772s | I don't think there's all that much that |
15774s | can be done here |
15776s | yeah there it is |
15778s | a scale Rush yeah |
15781s | not very much to be done excellent Parry |
15785s | there good read |
15789s | already just so strong on paper but then |
15792s | you add that knockback that's there when |
15794s | you pull that pillow down and she just |
15795s | becomes so much stronger |
15799s | is multi-purposed as it is going to be |
15802s | Gigi immediately taken into a fight |
15804s | against te who are looking to grieve |
15806s | unfortunately for them Gigi won that |
15809s | fight and uh they have Mystic might so |
15811s | they can hard commit into this fight |
15812s | with a 25 damage reduction and they have |
15815s | all of their ultimates built up again te |
15819s | hoping that that farrier would be able |
15821s | to stagger for referee oh I go for the |
15823s | cannon aren't able to actually stop the |
15825s | Slime from coming through in time |
15826s | peripheral manages to hit vvv into the |
15829s | ground and is able to get on top of the |
15831s | body to get the soul Bloom so he does |
15834s | not go down and now it's just gonna be |
15836s | lyd getting absolutely hammered as misky |
15840s | held on to their own Max |
15848s | to get that revive and keep all of their |
15851s | loot but that is still free kills handed |
15854s | over to GG and a Vermillion Birds |
15856s | absolutely burnt to a crisp almost the |
15860s | second that Tu picked it up |
15862s | yeah I think that would have been I |
15864s | think |
15865s | um |
15866s | the Mystic might team would have |
15869s | probably lost this fight if there had |
15871s | been a soul altar slightly more close by |
15875s | being able to die and then essentially |
15877s | just immediately come back into the |
15879s | fight with full health and full armor |
15882s | from knock two like not too far away |
15884s | would have allowed them to begin the |
15886s | fight overall even if they managed to |
15888s | give up a few kills they'd be taking out |
15890s | a team completely |
15892s | um but sadly the defense bar for simply |
15895s | too much we have wolves here trying to |
15898s | get the soul blooms trying to prevent |
15900s | their deaths from uh from Yang depletion |
15902s | but J teams not look does it look like |
15905s | they're gonna go down easy wolves his |
15908s | monk just gets taken down Yota while |
15911s | coming in alongside the Viper to Mark |
15913s | trying to make something happen trying |
15915s | to take down this Viper |
15921s | but it doesn't look like they're gonna |
15923s | be able to do all that much J team |
15924s | managing to kite around this small stump |
15928s | of a rock very well the ferry are unable |
15931s | to shoot directly below her |
15934s | it doesn't look like wolves is gonna be |
15936s | able to get this |
15937s | Soul blooms unless they managed to turn |
15939s | this around J team's Viper can take you |
15942s | down extremely low triple charge from |
15944s | pole sword oh no |
15947s | and sorrow losing out for the spear |
15951s | Clank |
15952s | J team coming out on top wolves with |
15954s | their last ditch attempt to try and make |
15957s | something happen |
15960s | also damages uh no joke |
15963s | they were almost able to turn it onto |
15965s | third game but is that okay I actually |
15967s | kind of takes a block for the team by |
15969s | baiting that pull sword away and |
15972s | stopping that stagger from being there |
15974s | and keeping two members as opposed to |
15976s | just the one caught up talking about |
15978s | caught up Judy era keeping one member |
15981s | caught up as it is gonna be one player |
15983s | held in amongst hands immediately going |
15985s | to get melted because OC and AOW go |
15989s | toe-to-toe with GD caught right in the |
15992s | middle of them |
15994s | huge vipestone come true from Ventus |
15996s | into what look like merciless Havoc as a |
15998s | follow-up as well and that is absolutely |
16001s | brutal this is what we were talking |
16002s | about before this actual series started |
16004s | the biggest character to that Viper is |
16007s | all of those players scattering away |
16009s | that scatter doesn't happen they all get |
16011s | stunned out in a relatively small space |
16014s | and the merciles having just absolutely |
16016s | shreds every single person standing |
16019s | there and it really didn't hold that aw |
16021s | we're also on the sidelines just giving |
16023s | a little bit more additional damage but |
16025s | venters are the ones to come in with |
16026s | those kills and they're going to be |
16028s | feeling very happy about themselves this |
16030s | xcg are not gonna be feeling very happy |
16034s | at the moment they have a 13 seconds |
16036s | left to take a fight all J team have to |
16039s | do is kite and they will be able to |
16041s | survive jianan is going to go for that |
16043s | transformation try and grab a player |
16044s | from J team and hold them in position |
16046s | for his teammates to find a pick he's |
16048s | looking for the double slap he has been |
16050s | able to instigate the Viper stunt to |
16051s | come through but Knight HQ goes down to |
16054s | the soul Bloom Yang depletion hits for |
16057s | xcg he's the only one however so it does |
16059s | look like the two other members were |
16061s | able to actually find Soul blooms |
16064s | themselves they are still going to be |
16065s | alive and by using that amongst actually |
16067s | instigate into a fight they have baited |
16069s | JT into using the vipestone which is the |
16072s | one thing that could instantly shut xcg |
16074s | down the problem is that xcg are still |
16076s | missing one very integral part of the |
16078s | composition NJ Team still have three |
16080s | players and they're able to isolate the |
16082s | fight into just Legion and that is a one |
16086s | versus three |
16087s | I don't really know what they were |
16089s | thinking really I mean potentially they |
16092s | were thinking that they could |
16093s | potentially potentially about four times |
16097s | uh maybe they thought that they could |
16099s | pull pull this team into so into like |
16102s | using their ultimates and essentially |
16104s | just grief them but it doesn't look like |
16107s | much is going to come of it |
16109s | oug not really looking to commit too |
16111s | much even though they've seen this team |
16113s | take down take down that final member |
16115s | they didn't see any ultimate utilization |
16118s | or anything along those lines no way |
16120s | not again |
16121s | please please no oh there we go oh thank |
16126s | goodness let's go it was just like that |
16129s | moment where both of us were like oh |
16131s | someone's gonna get a free they're not |
16133s | gonna get it for free they're gonna have |
16134s | to fight super nail |
16137s | wanna fight oh we're gonna get |
16139s | challenged and they'll just |
16140s | tumbleweeders t-e-n-gg go Toe to Toe |
16143s | immediately double transformation coming |
16146s | out from te Gigi being a little bit more |
16150s | timely in terms of using those ultimates |
16152s | Tammy ultimate comes on through making |
16154s | it harder for Te but it's tell me |
16156s | ultimate inside Tammy ultimate so no |
16158s | one's really finding a value at the |
16160s | moment Peru Frio is able to push onto |
16162s | txj who's gonna have to drop out of that |
16164s | month from relatively soon and the scoop |
16167s | picks up the ferry of periphery oh holds |
16169s | vvv in his hands but t-e's l-yd has |
16172s | still been able to get into that pillar |
16174s | and as a result he comes through for |
16176s | cover because he now moves in with that |
16178s | spear looking to set the Stagger up it |
16181s | looks so good for the GG getting that |
16183s | grab onto vvv but the ferry had already |
16186s | dropped the pillar and no one had |
16188s | actually turned around and dealt with it |
16190s | and as a result lyd is able to sneak his |
16194s | way into that neck and he turned around |
16197s | to fight that really rapidly could have |
16199s | driven out of control |
16201s | absolutely the uh the tomok alt did ex |
16205s | like did so much work in that fight |
16207s | initially the enemy farrier was taken |
16210s | down so unbelievably low and was forced |
16213s | to use the V3 and the thing is V3 |
16216s | although it has has more versatile uses |
16220s | than V1 as you can allow your teammates |
16222s | to use it it can be dropped down on top |
16225s | of people as a form of CC and damage |
16228s | um it doesn't have as much health as the |
16232s | uh as the other ones so if you're |
16233s | already low you're you're sort of stuck |
16238s | trying to decide whether or not to heal |
16240s | or to try and do damage |
16242s | so here we have a replay with J team |
16244s | versus JL |
16246s | 101 PM being forced to pop his ultimate |
16250s | putting out a substantial amount of |
16252s | damage |
16253s | and they cut him down doesn't look they |
16255s | meant like they managed to finish him |
16256s | off |
16258s | well they do take down one |
16260s | yeah |
16265s | this is going to be J team coming out on |
16267s | top yeah J team unfortunately pushing on |
16271s | to JL forcing uh them to use that very |
16274s | ultimate to disengages Gigi decides to |
16277s | go for a small to a relatively close to |
16279s | the zone so they're not gonna be |
16281s | tracking for two minutes to try and find |
16283s | teams in fact picking up that Bounty is |
16285s | brilliant for this team because now they |
16287s | have a tracking device on a team an |
16289s | engagement and potentially a solvent |
16291s | that they can lock down given how low |
16293s | zamming is for OC at the moment Gigi are |
16296s | just gonna relentlessly pursue this is |
16299s | essentially wolves seeing an engine |
16301s | injured deer away from its uh herd and |
16305s | they're gonna track them down the |
16306s | problem for GG is that uh oug are |
16309s | actually tracking them down as well and |
16312s | miskier is just one player and that's |
16316s | gonna give Gigi serious reservation |
16318s | because one player you can't split three |
16321s | ways between you for everyone to get |
16323s | Soul Bloom you have to decide who gets |
16325s | to go problem who removes the Yang |
16327s | depletion and put yourself in a position |
16329s | where you can buy your two teammates |
16331s | back and make it to the soul to alive in |
16334s | a time where a lot of teams look to Camp |
16337s | the soul altars so that they can stop |
16339s | teams from doing just that |
16341s | absolutely it doesn't look like they end |
16344s | up getting the uh the soul Bloom that |
16347s | they so desperately need |
16349s | they are JT Moore they've amassed quite |
16352s | a few Jades for themselves they look |
16354s | they're looking pretty stacked |
16357s | minimum two gold Jades each |
16360s | I do I do wish I could read what they |
16362s | were I do I imagine that a couple of |
16364s | them are things such as desperation and |
16366s | repair roll perhaps repair all being in |
16369s | such a huge uh huge Soldier uh in trios |
16373s | since ranged battle is one of the most |
16376s | important things |
16378s | um for this game mode J team though |
16380s | although they did commit that Yota was |
16382s | initially she's not gonna lose all that |
16385s | much of her ultimate |
16387s | um when being ported out by Wu Chen and |
16390s | it looks like they're just trying to get |
16391s | out of the Zone here as if they were to |
16394s | fight a Transformer team inside the Zone |
16397s | they are an inherent disadvantage due to |
16400s | the Transformers being able to reset |
16402s | their health bar and uh survive much |
16405s | much longer |
16406s | especially because it looked like they |
16407s | didn't have a lot of resources when we |
16409s | were looking at a 101 TN on that Yodo he |
16411s | only had two vitalias left and uh |
16414s | ignores all the shielding it goes |
16417s | straight for your health so that euro is |
16419s | not gonna be in a great position if they |
16421s | stay there for long TD put onto |
16424s | a-o-w-txj does get silenced so he's |
16428s | gonna have to wait that one out |
16429s | thankfully fairy of silence is a lot |
16431s | shorter than Viper silence so tea are |
16434s | going to be able to disengage back on |
16435s | off and wait for a better opportunity to |
16439s | see whether or not they can push back |
16441s | onto AOW it looked like they wanted |
16443s | control of that Morris lesson that's |
16444s | going to be spawning up but there's also |
16446s | going to be ghost mist and that's going |
16448s | to be something that's concerning for a |
16449s | lot of these mod players because if you |
16450s | do drop into that monk uh ultimate film |
16452s | you don't really have the ability to |
16455s | navigate as seamlessly around some of |
16456s | those grasping hands that do silence you |
16458s | if you get hit as some of these other |
16462s | Heroes who were able to well continue to |
16464s | use grapples and keep themselves on |
16466s | rooftops and scale Rush |
16468s | watching monk would be absolutely |
16470s | terrifying please never put that into |
16472s | the game |
16480s | I don't want to I want to go to sleep |
16482s | tonight and have peaceful dreams |
16484s | Alliance have been able to put |
16485s | themselves into a more forward position |
16487s | before any of these other monk |
16488s | conversations drop the Tammy ultimate |
16491s | guarantee that they were able to clean |
16492s | thisly and without having to worry about |
16495s | one of those players getting picked into |
16496s | position by either or temi whisper or |
16498s | Yodo at free will be able to slide in |
16501s | grab that box there's the ghost hand |
16503s | there's the silence so picks uh te we |
16507s | did see them trying to use that to Mulk |
16509s | F2 the tracking whisk alongside the |
16513s | farrier F3 silence to try and secure a |
16516s | kill |
16517s | um however when they did it did hit a |
16519s | Target but it was a tomog who had |
16522s | literally just used his F so they didn't |
16523s | manage to get all that much value out of |
16525s | it but I feel like that is one of the |
16527s | big uh the big synergies between to milk |
16531s | and Feria right now where you can use |
16533s | that Wisp from afar from like even from |
16536s | above you grapple up a tree you get up |
16538s | as high as you can and you throw the |
16540s | Whisk in the general direction of an |
16543s | enemy team and it just sort of creeps |
16545s | down at them from above and it's very |
16548s | hard to notice I've been hit by that and |
16551s | then immediately cross mode to death it |
16554s | is not fun but um is it extremely |
16557s | optimal to play and a really good |
16558s | Synergy and a great way of picking off |
16561s | players |
16562s | um without having to commit all that |
16564s | much yeah |
16566s | because you like you said you can do it |
16568s | from range so you can literally just hot |
16569s | swap to something like a repeating |
16571s | crossbow and you don't put yourself in |
16573s | that forward position like a lot of |
16575s | teams especially at this moment |
16576s | everyone's waiting for someone to make a |
16577s | mess play there's someone to either |
16579s | position wrongly towards heading into |
16581s | that final zone or put a little less |
16584s | resources than they potentially should |
16586s | into try and to control some of these |
16588s | spawning Morris blessings which a lot of |
16590s | teams are now going to be looking at the |
16592s | Idaho specialty are going to be looking |
16594s | towards one of them te however having to |
16597s | use ultimates a little bit earlier than |
16599s | I'm sure they would want against oeg to |
16601s | try and shut down that push onto tx8 |
16603s | allowing him to find that reset swaps |
16605s | are repeating crossbow there's this |
16606s | energy it's not from the farrier it's |
16608s | from the repeating crossbow into the |
16610s | west but the king survives long enough |
16612s | to be able to Shield the rest of his |
16614s | team and go for the transformation he |
16616s | will get into that monkey will grab a |
16619s | member of J team ZK gets caught and held |
16623s | an absolutely smudge around |
16626s | XJ likes to pick up from seconds the |
16631s | King goes down in the meantime but Paul |
16633s | said K just gets passed around the monks |
16637s | and J team they lose that case so far |
16640s | away from them they're not running that |
16643s | kurumi they do have the Wu Chan the |
16646s | problem is they're going to have to |
16647s | really commit that TP in if they want |
16650s | they can to be transported to them they |
16652s | need the Viper to set the Yodo up |
16654s | otherwise she's just gonna get grabbed |
16655s | the second she goes for the ultimate but |
16657s | everyone's going to be watching to see |
16658s | whether or not cheating go for that Ram |
16663s | I don't I doubt they're going to go for |
16665s | it it doesn't I mean |
16668s | they'd have to commit so much and if |
16670s | they see if enemy teams see this Wu Chen |
16672s | Port come out and then manage to track |
16675s | their destination they're immediately |
16677s | going to try and Bully them and and |
16680s | force out anything that they have left |
16682s | and just trying is it like either greet |
16685s | them and make it so that they do die |
16688s | um to another team or try and pick up |
16690s | the kills for themselves yeah just let |
16692s | it go they didn't even wait around to |
16694s | see if they were being rap though |
16695s | immediately just turned out |
16699s | but it's unfortunate but it is like the |
16701s | microwave that you have to make |
16704s | what it looks like here we've got the |
16706s | monks doing what they do best grab |
16709s | grabbing everybody left and right |
16712s | managing to pick up that sobling but the |
16714s | Viper now coming in trying to uh |
16717s | trying to lock down the monks after |
16719s | they've come out of their ultimate but |
16721s | did they I think Ventus did manage to |
16723s | pick up the kill um |
16727s | Jay team by the way lost Eagle Eagle |
16730s | unfortunately got grabbed out by another |
16734s | Monk and as a result J team now only has |
16737s | the Yodo so work with 101 Tien is going |
16740s | to have to pull off a miracle and |
16742s | unfortunately for them that a miracle |
16744s | beyond the grave that's the he goes |
16745s | Darren the Ventus J team gonna be out of |
16749s | this Lobby all to play for tea and vent |
16751s | is both sitting on 10 kills a PSG 18 out |
16754s | of the lobby can't add to the 12 that |
16756s | they've already accrued as well as |
16757s | increase that survival timer so we are |
16759s | going to have a different MVP walking |
16761s | away to e starting to lengthen that |
16763s | distance move from 10 to 11. really good |
16766s | control once again of where the zone is |
16768s | positioned from this aowws picked out |
16770s | goes for the transformation lasts a |
16772s | split second immediately has to pop that |
16775s | out of the month form and pop into that |
16777s | neck so that he's able to survive but |
16780s | that's the glass Cannon he does actually |
16782s | use the cannon form to be able to land a |
16784s | connecting shot onto Ventus forcing them |
16786s | away he has bought his teammate they're |
16788s | supposed to be able to get the revive |
16790s | onto their third ball and member as |
16792s | juventus's wx98 makes a play the Viper |
16795s | so I'm trying to connect onto someone |
16796s | doesn't manage to find it and now he's |
16798s | out in the and on low Health aoow |
16800s | however by trying to take cover in this |
16802s | tent open themselves up for cannon fire |
16804s | to come through and the connection is |
16806s | fire and shoot on goes down |
16809s | lyd for Te is able to snipe I think time |
16813s | as well with the bow to finish that shot |
16814s | up and te very much in the driving seat |
16817s | Gigi coming in however from that right |
16820s | side pushing T into using that Tammy |
16822s | ultimate Gigi walking straight into it |
16824s | there's tea actually now comes in for |
16826s | transformation free for yo going |
16828s | extremely low will be able to survive |
16830s | the transformation timer and as well he |
16833s | now goes toe-to-toe with txa knocking |
16835s | him away from that Faria pillar and |
16838s | allowing lxm to potentially get into the |
16840s | mech but he gets grabbed out of it txj |
16843s | now going extraordinarily low but free |
16845s | for still holding on for a split second |
16847s | to be able to give them into the parry |
16850s | and it's going to be the swamp to the |
16852s | dagger to be able to try and push back |
16854s | onto the members of te GG still alive |
16856s | they lose Miss Kia but peripheral is |
16859s | still going to be standing AOW shoot on |
16861s | now turns back onto t e dxj caught out |
16864s | of position and they're going to be |
16866s | potentially knocked out of the lobby too |
16868s | they're missing that two players |
16870s | remaining to te Alliance down to one oug |
16873s | down to one is all too playful as oug's |
16876s | assets just takes the time to be able to |
16878s | wait out some of these ultimate gets the |
16880s | reset and re-heal intent before coming |
16882s | in with the ultimate catches on to shoot |
16885s | on forces him outside of the zone and |
16887s | back into that temi ultimate into the |
16889s | flame of shoot on our court I get pushed |
16891s | into with the grappling Katana follow-up |
16894s | coming out from SS who goes aerial now |
16896s | making it harder for these players to be |
16898s | able to hit him he's not gonna get |
16900s | grabbed out he's not gonna get caught by |
16901s | the Fourier Cannon pushes his way onto |
16904s | the tent roof to be able to get a |
16905s | reshield and he's able to pull it off |
16907s | now goes on towards the set at the top |
16909s | of that tree and wait to see whether or |
16911s | not he's going to be challenged sitting |
16913s | on top of that tree he does lemon you |
16914s | might not have cannon shots that are |
16916s | able to connect onto him but Wukong on |
16918s | the team is just raining wisps looking |
16920s | to catch out one of these players it's a |
16922s | one versus one versus one in the final |
16924s | Zone |
16925s | the dagger Lynn tries to come in with |
16928s | the Bell doesn't managed to find the |
16930s | window that he's looking for but does |
16931s | push SS towards Wukong with the flamer |
16934s | and the flame tick does match connect |
16936s | onto Len he now goes in for that |
16938s | engagement against the Tammy and he does |
16940s | get taken down one versus one Wukong now |
16944s | has the ultimate SS has to make a move |
16946s | right now both of these termies gonna be |
16949s | playing extremely aggressive Soul slash |
16951s | comes through Wukong now goes in for the |
16953s | engagement as that's however takes so |
16955s | much of the dagger damage that he's |
16957s | going to go in against Wukong will be |
16959s | able to get a little bit of reset but |
16961s | with the other guy |
16967s | he walks away the winner my goodness for |
16970s | a second we were playing solos because |
16973s | she was a solo match up in heaven for |
16978s | all three of those players |
16981s | holy moly they played this extremely |
16983s | well the uh the tamog using his ultimate |
16987s | to essentially armor through the soul |
16989s | slash closing the distance and managing |
16992s | to use the dagger the dagger's uh Tempo |
16995s | control to dictate the fight for himself |
16997s | using their assassins Advantage doing a |
17001s | considerable amount of damage coating |
17003s | the enemy to multiply and uh and |
17007s | overholding him extremely well played |
17009s | I'm not sure who even came out on top |
17011s | there TV he was top of the pack |
17014s | how many points is that I feel like |
17016s | they've could they've amassed a |
17018s | considerable amount of place today |
17020s | so to you I think there was a thing |
17022s | that's something like 14 or 15 kills |
17025s | when they go out of the lobby I know |
17027s | honestly like plays out perfectly for |
17028s | them in that final Zone because it's a |
17029s | one versus One Versus One not a lot of |
17032s | kills are left on the table so te |
17035s | sitting with just leading kills I'm |
17038s | assuming will be able to lock their |
17040s | position in for another MVP of the day |
17043s | and it's really interesting actually |
17044s | that when we saw the one versus one with |
17046s | the tamiers neither of them opted for |
17049s | the F and this sort of tracks back to |
17051s | what we've been seeing from like |
17052s | temmie's will use the Wisp when they're |
17054s | out of that melee engagement but when |
17056s | they're in the melee engagement they |
17058s | don't like throwing in the ass because |
17060s | you can chase it with the uppercut and |
17062s | the dagger and the dual blades are one |
17064s | of the most punishing when it comes to |
17066s | chasing after that F Activation so we |
17069s | see the Wisps come out but only when |
17071s | those temmies are far enough away from |
17073s | the others that no one can actively |
17075s | chase them and use the activation of the |
17077s | ability as a window to control that |
17079s | neutral |
17081s | and uh another thing to note the both of |
17084s | the tamales they both recognized that |
17087s | they needed to try and deal with the the |
17089s | monk that was left over because having |
17092s | two to Marks in a month |
17094s | it ends up meaning that if the Zone gets |
17096s | too small and if it does go to heal off |
17098s | then the monk inherently has a huge |
17100s | advantage over the other two so they |
17103s | both essentially I mean it's not like |
17105s | they're shaking their hands and saying |
17107s | all it's good but they both understand |
17108s | the mission and they need to focus |
17111s | priority good Target selection we love |
17115s | to see it sadly we don't see it |
17117s | everywhere you all know what I'm talking |
17119s | about |
17122s | infiniteful Fireball talker yep just |
17125s | slipping his way onto the radar and then |
17126s | coming out in that final Zone with no |
17128s | one turning on track |
17132s | until it's the very end and then just |
17135s | winning the game just from final Zone |
17138s | um but yeah no extremely well played |
17140s | there from the uh from the malls nicely |
17144s | recognize that they needed to focus down |
17146s | the monk amongst even as though he was |
17147s | in a decent position as well but he did |
17150s | manage to get hit by that to bulk Wisp |
17152s | and melted a little bit the flame rate |
17153s | here coming in clutch there as well |
17156s | definitely kitted out to deal with that |
17159s | end game but here we have te with |
17162s | another 23 points on the board GG close |
17166s | behind with a 21.1 point game J team |
17170s | although they've had only two kills less |
17173s | like they're still a little bit lagging |
17176s | behind due to the kill multiplier from |
17178s | the placement and the placement points |
17180s | themselves |
17182s | um wait is the ranking points they came |
17185s | first though |
17187s | but they only got two ranking points |
17192s | first place rank points so when you in |
17195s | your in placement for first place you |
17197s | get Five Points no |
17199s | just for placement |
17202s | I'm trying to find what uh the broadcast |
17204s | like sent us because they they sent us |
17206s | like this whole package up like this is |
17208s | this and this is this I think but we can |
17210s | have a look at uh perhaps it was |
17213s | something to do with uh I don't know but |
17216s | yeah but for the second time today yeah |
17218s | for the second time today |
17220s | here above 40K in terms of one of their |
17223s | players doing that damage and more |
17225s | importantly can we just appreciate it's |
17227s | neither of the Transformers like txj and |
17230s | vvb absolutely pulled that weight but |
17234s | the fact that the Tammy is the one that |
17237s | comes in with over 40K damage is not |
17239s | something that we typically tend to see |
17241s | every day and again it does show the |
17243s | sort of tempo shift that things like the |
17245s | Tammy are now sort of looked at as the |
17247s | forward position that they've moved away |
17249s | from the support role for this |
17251s | composition and that they're now much |
17253s | more proactive with those whiffs hunting |
17256s | down those players and pulling someone |
17257s | who even normally isn't out of position |
17259s | out of position and making them |
17261s | vulnerable |
17265s | smoke was having been buffed I'm not |
17267s | entirely sure how long ago it was now it |
17270s | feels like it's been forever |
17272s | um but not being able to combo break out |
17274s | of being hit by a tumultuous is is just |
17278s | simply huge |
17280s | the the fact that you can't break out of |
17282s | it and that you can get melted down |
17284s | within seconds is is truly a force to be |
17288s | reckoned with it extremely useful tool |
17291s | um and it's it's extremely cool to see |
17293s | that these tomatoes have managed to |
17296s | um find a way to make it even more |
17299s | optimal with the uh with the farrier F3 |
17301s | being introduced alongside it but here |
17304s | now we've got to see this 1v1v1 again oh |
17308s | off the cut into assassin's launch as |
17311s | someone who adores dagger and and |
17313s | definitely uses it as a crotch of a |
17315s | weapon it's one of my favorite combos so |
17318s | Paula because it's so clean especially |
17321s | if you're just able to anticipate where |
17323s | the uppercut is sending them off to so |
17325s | the Assassin's one just comes in and |
17327s | makes it look oh it really is you you |
17329s | clip it you ship it you highlight it on |
17332s | your Twitter and all of your your |
17334s | results |
17338s | with that 41 |
17341s | 190 damage |
17344s | skills and ultimates doing 14 |
17348s | 000 damage that means that |
17352s | I'm assuming that that means that he did |
17354s | that much damage to people that were |
17357s | whisped so that they were locked inside |
17359s | his wisp or potentially within stuck |
17362s | inside the wall so that means that the |
17364s | majority of his damage came from like |
17367s | Optimal utilization of his abilities |
17370s | which is really great to see because |
17371s | it's not although we all get a bit |
17374s | irritated when we get hit by a |
17376s | tumultuous when we can't move it's not |
17378s | always easy especially in in high tier |
17382s | lobbies like this it's not always easy |
17384s | to find those picks find those wisps and |
17387s | positioning your ultimate so that you |
17388s | can maximize the the value out of it and |
17391s | get your get the most amount of damage |
17394s | get the most amount of picks and prevent |
17397s | um any t or any counter play because if |
17399s | used correctly there is very little |
17401s | counter space this sort of thing which |
17403s | is why it's so strong it's why we're |
17405s | seeing it so much in mbpl and um mainly |
17409s | seeing it in holler off it makes |
17411s | complete sense since there's so much in |
17412s | space and you can make these picks and |
17414s | you can protect yourself so |
17417s | see I mean it's it's good to see I I |
17419s | don't think there's gonna be all that |
17421s | much of a change for horror of matter uh |
17423s | as we move forward in these next few |
17425s | weeks but uh we'll have to see do you |
17428s | think there's gonna be anything else I |
17429s | don't think so I I think the strongest |
17431s | kind to play to it is just another team |
17433s | coming in and sniping character kill on |
17435s | the poor players |
17436s | unfortunately isn't isn't great news for |
17439s | the person stuck in the list but uh |
17441s | we're gonna get stuck into a VT so we're |
17443s | gonna go grab some water and reset |
17446s | because we have the last game of the day |
17448s | coming up in just a second and you know |
17450s | it's gonna get hyped you know it's gonna |
17451s | get aggressive you know it's gonna get |
17452s | hiki so buckle up we're not going |
17455s | anywhere |
17456s | we'll see you in a sec |
17489s | [Music] |
17507s | foreign |
17532s | [Music] |
17560s | thank you |
17570s | and we're back we're gonna be heading |
17573s | into our final game of the day we've had |
17575s | a lot of good naraka today and I'm |
17577s | excited to see the final game as as |
17580s | Moxie put it very nicely we're bringing |
17583s | the hype hopefully it's gonna get real |
17585s | ugly and we all like to see you again |
17588s | it's it's great to see I mean it has to |
17592s | be optimal you can't be running it down |
17593s | no I mean we've seen a little bit of |
17596s | that today but thankfully not too much |
17599s | um and I'm excited to see if any any |
17600s | teams decide to bring out anything spicy |
17603s | for the last game Tucker |
17623s | is pretty established at this point as |
17628s | we can have a look at something else |
17629s | that's gonna be uh established and that |
17631s | is which team is currently leading the |
17633s | scoreboard |
17634s | is it a j team is it b as a dunking it's |
17638s | like it's like CT or is it d g d some of |
17644s | these teams have had some pretty good |
17645s | pop-off games so hopefully you guys I've |
17648s | been keeping an eye on terms of that |
17650s | leaderboard or you can do some pretty |
17652s | quick Maps I'm not gonna try and do a |
17654s | quick maps live on there because uh I've |
17656s | had enough casting experience to know |
17658s | that that is a bad idea |
17661s | yes no I although I I did do maths at |
17665s | school it's not a mental math it's not |
17668s | my forte so I'm gonna I'm gonna I'm |
17670s | gonna abstain as well |
17672s | um but uh we shall see get your answers |
17676s | into the chat |
17677s | but yeah here we have it Alliance all |
17680s | the ooglers ready to go into their final |
17683s | final game of the day |
17685s | I feel like it's definitely like it's |
17688s | it's a lot it's a lot playing six games |
17691s | it's a lot to be able to make it through |
17694s | to the very end of the day with the same |
17697s | kind of energy uh you had coming into it |
17699s | is is always difficult so I applaud all |
17704s | the players I know how how hard it can |
17706s | be to uh to try and stay as laser |
17709s | focused as possible trying to keep your |
17711s | mentality as uh as positive as you can |
17716s | um all the way through the day even |
17718s | through some some rather disappointing |
17720s | defeats in in certain fights in certain |
17722s | games |
17724s | um it's still it's it's it's really |
17726s | great to see the the majority I would |
17729s | say don't don't falter they they don't |
17732s | they don't let it get to them and that's |
17733s | why they're here in nbpl they managed to |
17736s | power through they they keep the they |
17738s | keep their cool they keep their mentals |
17740s | and uh I'm excited to see what we bring |
17744s | um for our final game I doubt there's |
17746s | gonna be anything spicy probably I think |
17749s | we'll probably see a few safe picks |
17750s | maybe quite a few Transformers I think |
17753s | it's going to be a daytime Morris Isle |
17757s | map so |
17758s | I'm not sure how many teams still have |
17760s | uh traditional Transformers available to |
17764s | them |
17765s | because of the uh the hero point system |
17767s | but I do imagine that we'll see quite a |
17769s | few of them as it is a bread and butter |
17772s | staple safe and reliable Pig in uh in |
17777s | trios in nbcm especially because I mean |
17779s | we game free or game two where a lot of |
17783s | these uh heavily Reliant monk teams did |
17786s | run the monk with both the zip and the |
17789s | Takeda as opposed to running the more |
17790s | traditional one composition and it's |
17793s | Morris Isle Knight so maybe that's going |
17796s | to have an impact on what compositions |
17798s | we're going to see and there it is the |
17799s | cicadas immediately going to be locked |
17801s | on through a couple of um proper uh |
17805s | fully Takeda heavy compositions vent is |
17807s | going to be running both the Decatur |
17809s | with that zip and tear me alongside |
17812s | j-team and KZ uh OC gonna be feeling |
17815s | that as well as oug GD however kakaishi |
17818s | is still going to be saying on that monk |
17820s | wolves Ben 2 also going to be staying on |
17822s | that manka xcg running the newer but |
17825s | less traditional still extremely brutal |
17828s | composition with the Monken farrier AOW |
17831s | however going for that very traditional |
17833s | one composition alongside JL so expect |
17837s | to see a lot of kurumi pressure coming |
17839s | through in terms of those umbrella is |
17840s | pushing teams away from saltwater as |
17843s | well as the gates of young entrances and |
17845s | trying to teleport past some of those |
17847s | temi wind walls to allow their monks to |
17850s | be able to hold steady in the face of |
17852s | those temmies in those individual free |
17854s | beavery fights |
17856s | absolutely and uh I've I mean I don't |
17860s | feel like there's all that much more to |
17861s | be said I I do imagine that there will |
17865s | like as we are seeing now since its |
17867s | night map we are getting some more |
17868s | juggernauts we're getting some takatas I |
17870s | think there are going to be a lot of |
17871s | aggressive plays early on |
17874s | um to then moving on to a slightly more |
17877s | quiet mid game where teams that have |
17879s | survived and have managed to secure even |
17881s | just a few kills are going to attempt to |
17884s | try and get that multiplier get that |
17887s | placement for themselves uh and uh try |
17891s | and potentially pick up a few along the |
17892s | way but other than that I think it'll be |
17894s | a pretty quiet mid game with an exciting |
17897s | end game as well as an early |
17899s | yeah it's gonna be an explosive start |
17900s | game though as we can have a look at |
17903s | what some of these teams are dropping it |
17904s | being like no surprises that a lot of |
17906s | these teams are trying to Veer towards |
17908s | where those fireflies are going to be |
17909s | grouped up and it does mean that for a |
17912s | lot of these teams they are going to |
17913s | face that pressure coming through right |
17914s | some of these teams are right off of the |
17916s | bat are going to be contested in places |
17918s | that are highly terrorists but are also |
17921s | going to be strongly desired for those |
17922s | fireflies that we've talked so much |
17924s | about this we can have a look at te |
17926s | tradition dictates that we start off |
17929s | with the team that took the last MVP te |
17931s | however have not found themselves a |
17934s | brilliant start at the moment blue armor |
17936s | picked up for lyd they at least have |
17937s | weaponry the problem is that it's not |
17940s | just one team that they're going up |
17941s | against it's uh it's free GD and xcg all |
17944s | landed in the exact same space and that |
17947s | is cannibalizing the loot that is |
17950s | available for all of these teams and xcg |
17952s | because they've been able to find that |
17954s | farrier purple armor and a purple weapon |
17956s | are going to be extremely confident at |
17959s | holding their ground and pushing these |
17960s | other teams away securing themselves all |
17963s | of the loop but also this Rift shop so |
17966s | that's going to allow them to |
17967s | potentially pick up over an early beans |
17968s | or some sold users that would have come |
17970s | in blue dagger looking to set up that |
17973s | uppercut lock down but my man not able |
17975s | to Parry the Dragon Slayers eats the |
17977s | nezas follow up as a result goes super |
17980s | low goes down in fact and barodana |
17983s | actually having to use that which ntp to |
17985s | get nyman back into safety but too many |
17987s | teams are around they've been spotted |
17988s | out where they run to and t e now come |
17991s | in and try and finish them off it was so |
17993s | rapid too that the revive was not there |
17996s | in time and te now looked to be able to |
17999s | finish off action for Baroda will be |
18001s | able to find that kill and Baroda have |
18004s | to go right back to the soul Altar and |
18006s | regroup |
18007s | yeah moving over into celestra here I |
18011s | think we've got a couple teams I did |
18013s | note that at the when we were looking at |
18015s | where these teams were Landing there is |
18017s | a uh the two teams decided to land a |
18021s | little uh southeast of celestra where |
18024s | there are two well there are three |
18026s | fireflies and uh and use that then |
18030s | essentially fight I didn't think we saw |
18031s | any of that fighting potentially they |
18033s | just moved straight into celestra but |
18035s | here we are back to where we started xcg |
18038s | in a scrap of their own having |
18040s | tomorrow's old pops barrier trying to |
18044s | get her out of the field for her |
18045s | teammates te at txj getting taken down |
18051s | unable to get his Mongol off I don't |
18053s | think he had it available to him so xcg |
18055s | though also another mom getting taken |
18057s | down all available dying with old is |
18059s | never something that you want to be |
18060s | doing he's cicadas though now coming in |
18063s | cicada having popped his ultimate trying |
18065s | to knock down some of these uh these |
18068s | opposing members |
18070s | I don't think there's gonna be all that |
18072s | much to get from it though the farrier |
18074s | trying to pull for her teammates but |
18075s | unfortunately is unable to do anything |
18078s | whatsoever Don King managing to pick up |
18082s | a kill for himself from xcg xcg's to |
18086s | Malt now trying to make something happen |
18087s | popping his Tamal gold but it doesn't |
18090s | look like he's gonna be able to to |
18092s | survive for very much longer or pick up |
18094s | any kills for himself as he gets taken |
18097s | down |
18098s | so we're moving out into the sticks here |
18100s | we've got GG in close proximity of |
18104s | Juventus |
18106s | doesn't look like they've spotted each |
18108s | other just yet |
18112s | ah true |
18114s | oh I I would imagine with a bounty on |
18116s | your head like you are a little bit more |
18118s | relaxing to take those bites given that |
18120s | a lot of teams could potentially know |
18122s | your location as we're seeing a bane |
18123s | strap come through from Casey the |
18125s | lockdown oh see oh we see currently |
18127s | being hounded by this decoder and you |
18130s | want to talk about weapons and specific |
18132s | Heroes look no further than long sword |
18135s | and Decatur and if it counter comes |
18137s | through from hazy we'll be able to try |
18139s | and find the connection of that long so |
18140s | charged up that doesn't manage it |
18142s | however the zip ultimate pushes |
18144s | everybody back when the zip should go |
18146s | down but we see as a result we'll build |
18148s | by themselves fashion seconds but it is |
18150s | just going to be that seconds into sort |
18152s | of circle back to why you take it up |
18155s | with that long sword is so brutal you |
18158s | can catch them with that cicada stagger |
18160s | knockback off the slash into a long |
18162s | sword charge up and we saw it coming |
18164s | through from every single ticket when |
18167s | they're in that ultimate form just |
18169s | hounding those players first of that |
18171s | Decatur alt slash and then with the long |
18174s | songs follow-up it's absolutely |
18176s | devastating a lot of the time because |
18177s | the Decatur stagger from that Old slash |
18180s | connects that they don't get the |
18181s | opportunity to power you the follow-up |
18183s | click from that long sword charge up and |
18186s | they don't get to turn it around on that |
18187s | Decatur so if you get hit by one you're |
18190s | effectively gonna get hit by both and |
18192s | your health just drops at the absolute |
18194s | drop of the hack |
18196s | absolutely especially after the uh the |
18199s | Buffs along so the changes that they |
18201s | made uh not all that long ago they made |
18205s | it so that longsword was able to charge |
18207s | an extra tick on their blue focuses |
18211s | essentially making it so that the first |
18213s | I think the first charge still kept the |
18216s | same amount of damage that it had before |
18217s | but the second charge |
18219s | essentially allows for far more damage |
18223s | output than it did previously so because |
18226s | of that you can literally just get |
18228s | completely melted by a double charged |
18231s | long sword even if it's blue if you've |
18233s | got a blue long suit with a couple |
18235s | attack cheats you are still going to be |
18237s | doing a considerable amount of damage |
18240s | and chunking someone down from range I |
18243s | might add being able to do it from a |
18245s | reasonably safe distance as well and |
18247s | being able to hold it trying to force |
18250s | out the enemy players tap Dodges trying |
18252s | to make them burn all the stamina and |
18255s | realistically just just allowing your |
18257s | teammates to follow up |
18259s | um without like all that much effort and |
18262s | the presence there's just exists because |
18265s | of Decatur longsword it's uh it's |
18267s | extremely powerful as you say I I don't |
18271s | get me started on the addition of hepta |
18275s | a completely destroy people |
18280s | it's the best it is the best but it's |
18284s | it's also like you get hit by that it's |
18288s | just you just walk yourself when it's |
18292s | Phoenix intercaptor cicada into Phoenix |
18295s | into Hampshire it's literally just like |
18297s | okay I guess I'll go to the soul as uh |
18300s | we're going ahead towards a fight going |
18302s | down to Baroda versus Juventus at the |
18305s | moment tell me ultimate keeping all of |
18306s | Vira in check and they are actually |
18308s | going to use the Witch and TV a little |
18310s | bit closer I think that they're |
18311s | expecting to set that one up because |
18313s | then just simply turn their heads a |
18315s | little bit the side immediately spot I |
18317s | wear those members have tp2 swap to the |
18320s | repeating crossbows and maramam is |
18323s | actually forced to use that Viper |
18324s | ultimate to try and lock these members |
18326s | from Ventures down doesn't match the |
18328s | peel however for lying and the dragons |
18330s | flurry comes through from vent is |
18333s | catching on to Mario man and now the |
18335s | Cavalry blooms since no one really has |
18338s | left to be able to take advantage of how |
18340s | easy it is to Parry on a 1v1 situation |
18343s | that one horribly horribly wrong yes the |
18348s | second I used that we can TV Regency |
18351s | feels a very cool mistress if you |
18352s | misplace the distance you are |
18355s | essentially signed your death warrant as |
18357s | AOW now not letting up GD once again |
18361s | coming under Fire Ping Tao going for the |
18363s | transformation looking to try and find |
18364s | some of these graphs but GED all just |
18367s | break away kakaisha using that Bell to |
18369s | give himself a little bit of extra time |
18371s | he's the one that could potentially be |
18372s | grabbed back he's the one that is coming |
18374s | under so much Focus fire from AOW but |
18377s | they haven't actually been able to find |
18378s | the lockdown and kill and as a result GD |
18381s | have been able to find the time to look |
18383s | to reset kakaishi still not fully reset |
18385s | however gets caught out we'll actually |
18388s | be able to go for the transformation but |
18389s | he's using it inside the building is |
18391s | able to actually frame it so that he's |
18393s | able to alt up outside of it and as a |
18397s | result now it's going to be AOW to look |
18399s | for a disengagement shootong pushing |
18401s | after Kakashi with the UE I don't think |
18404s | was expecting that you would be that |
18405s | aggro chasing after him drop them Uncle |
18408s | a little bit too early and now she's |
18410s | talking with the Spurs lashes still |
18412s | lasting catches onto kakaishi and takes |
18414s | him down |
18416s | hello that is one of the most painful |
18419s | feelings getting slapped about by ushan |
18422s | but moving on we now have KZ versus JL |
18427s | in realm of Yang here we have the |
18428s | juggernauts |
18430s | with uh with tamolk instead of Matari in |
18433s | fact another adaptation of this |
18435s | composition another pretty strong |
18437s | composition as well I would say pretty |
18440s | all right well-rounded we have the uh |
18442s | the yushan out getting pulled out |
18444s | reasonably early shortly followed by |
18446s | jl's Monk alt the Takeda old trying to |
18450s | be used to peel but it doesn't look like |
18452s | all that much is going to come of it |
18455s | he's trying to use his stamina he's |
18456s | trying to avoid getting grabbed but he |
18458s | gets double grabbed |
18459s | the tomok trying to use the Whisk after |
18462s | having been grabbed the combo breaking |
18463s | out of the Stagger but it doesn't look |
18465s | like he's gonna be able to salvage this |
18467s | in a 3v2 situation the zipping and the |
18470s | Tamal I think it's just over hepta into |
18474s | a grab |
18476s | monk Bell |
18478s | and there it is there you have it that |
18481s | is see like this this this composition |
18484s | these Juggernaut compositions unless |
18487s | played extremely well it becomes very |
18490s | difficult to deal with Transformers |
18491s | especially in traditional Transformers |
18493s | and especially in Yang because in Yang |
18497s | there it is an enclosed space as well as |
18501s | um the fact that there's a time limit so |
18503s | you don't have the time to really kite |
18506s | out these Transformers or necessarily be |
18509s | able to um |
18511s | uh to |
18513s | what am I saying dude |
18520s | being able to just take control of the |
18523s | entire circle by just jumping around and |
18526s | dictating the pace it becomes extremely |
18529s | hard to deal with only having these four |
18531s | pillars to uh to try and maneuver around |
18534s | it becomes extremely difficult and |
18536s | unless you manage to play it perfectly |
18538s | it's uh it's usually much more favored |
18542s | in the Transformers uh for the |
18545s | Transformers |
18546s | um but one thing I did want to mention |
18547s | earlier on was the the play from Ventus |
18551s | is to mald earlier on when we were |
18553s | watching that fight previously I'm not |
18555s | sure if you noticed I'm not sure if many |
18558s | people noticed and I'm not sure a lot of |
18560s | people actually know this uh but to |
18564s | multif can be used to iframe Viper stun |
18567s | Viper ultimate stun can be iframed by |
18570s | using to Mulk f so he timed it so |
18574s | unbelievably perfectly got a huge Parry |
18577s | after having been dropped after having |
18579s | dropped down in the 1v2 and just took |
18583s | control of the 1v2 situation abusively I |
18585s | just wanted to |
18587s | point that out and just to upload this |
18590s | man for extremely well played 1v2 but |
18592s | here we have KZ |
18595s | um versus Juventus |
18597s | KZ now I'm gonna trying to make |
18600s | something happen since they have Yang |
18602s | depletion using the Takeda all and the |
18604s | tomatoes to try and lock down this enemy |
18608s | team juventus's Takeda also going |
18611s | recently low but the zipping as we can |
18613s | see keeping him pretty healthy even |
18616s | though kz's tomorrow gets the gets the |
18619s | Parry with the sap Jade he doesn't |
18620s | manage to stay alive Jay team now coming |
18624s | in trying to get this third party KZ |
18627s | not in a good spot here not at all |
18632s | and it just seems like uh |
18635s | like an unwinnable situation Ventus does |
18638s | have this Phoenix blue buff so they are |
18640s | going to stay alive after having picked |
18642s | up a couple kills but J team definitely |
18644s | happy with that timing attack onto this |
18647s | fight managing to pick themselves up a |
18649s | few kills for themselves |
18651s | yeah JT moving away from being |
18653s | third-partied like they were in the |
18654s | bi-weekly suit being the third party up |
18656s | as Alliance and oud now going to so oud |
18660s | and a little bit of a worse position |
18662s | having already used that tell me all |
18664s | smart going to have to actually pop the |
18665s | anti-alt area so that Alliance now is |
18668s | going to be kited outside of it if they |
18670s | want to be able to set into motion |
18672s | disengagement the problem for oud is |
18675s | that they're going to be locked into the |
18676s | space and they can't really step out of |
18678s | it because the line's just gonna be |
18680s | waiting for them on the other side all |
18683s | the while that until air it doesn't stop |
18686s | repeating crossbows it doesn't stop bows |
18688s | it doesn't stop muskets or any ranged |
18691s | weapon so oh ug very much having to play |
18693s | very far back to not get sniped out fire |
18697s | lines in that poke phases so I want to |
18700s | take some time repairs that pistol swaps |
18701s | over towards the pole sword and sits in |
18704s | position to see whether or not oug are |
18706s | going to wait the entirety of the |
18708s | anti-ultimate era but whether they're |
18710s | going to walk willingly out of it a |
18711s | little bit sooner t e by the way have |
18714s | seen that someone has activated this |
18716s | very large glowing Dome and have decided |
18718s | that they're going to come see what |
18720s | exactly is up because if someone's |
18722s | sitting or rather if someone's activated |
18724s | that very large glowing Dome it tends to |
18725s | be for a reason and a team tends to be |
18727s | stuck in the middle of it both of these |
18730s | teams want to try and push onto outh who |
18733s | have been able to make it out of the |
18735s | very big glowing Dome and find |
18737s | themselves on High Ground yes the fact |
18741s | that you keep saying foreign |
18748s | a lion star trying to push on to UG and |
18752s | T still not making that move at the |
18753s | moment Alice and I decide this is the |
18755s | time they go for that High Ground they |
18756s | go for the drop down with the Viper |
18757s | ultimate lucky just sitting there using |
18760s | the Yoda we have to find that reset |
18761s | jinyu gets actually staggered out by |
18763s | that Viper and here comes the lights are |
18766s | looking for the connection lucky having |
18767s | to come in for the peel with that Yodo |
18770s | blade But Here Comes the Decatur and the |
18771s | zip the sustainability is all that is in |
18773s | you goes extremely low and te coming in |
18776s | finally with that third party might |
18777s | actually be able to pounce both on the |
18779s | remaining members of oug but also |
18781s | Alliance and the Lions have a luchin TP |
18784s | oug do not te now see where that last |
18788s | remaining member of oudt has ran to |
18789s | they've got SS stuck in the corner this |
18791s | garage is able to be fine but |
18793s | unfortunately he just finds himself |
18795s | dying in a different spot |
18797s | um definitely an unfortunate scenario |
18799s | for them te doing an excellent job of |
18801s | timing their attack making it as low |
18805s | effort for themselves as possible but |
18807s | here we have JL versus j-team the 2J |
18811s | team so to speak you have the kurumio |
18814s | being popped down the tomal called as |
18816s | well monk trying to make some crabs |
18818s | happen trying to protect his kurumi he's |
18820s | gurumi getting stuck forced up against |
18822s | the the edge of the circle unable to |
18824s | really do anything about it the Decatur |
18827s | stagger defeat |
18829s | unavoidable at this point the huge range |
18832s | coming out from Decatur but the monk is |
18834s | the double grab chunking down two of the |
18837s | members J team ZK only surviving due to |
18841s | the zipping uh mortal Defiance here |
18844s | but they have managed to take down two |
18846s | members it is now a 2V1 you should try |
18848s | to make something happen his ultimate |
18850s | now finally ending in a reasonably bad |
18853s | spot |
18854s | the enemy team is just trying to keep |
18856s | him at Bay not trying to make sure we're |
18859s | not trying to take too many risks |
18861s | one thing trying to space out trying to |
18864s | potentially get a reset but there's |
18865s | nothing he can do he does get that blue |
18867s | Focus off but to no avail you know that |
18870s | in that kind of situation |
18872s | it's it's a no-win situation you can try |
18876s | your best essentially get lucky but uh |
18880s | more often than not it doesn't happen uh |
18883s | but good on him for continuing to try we |
18886s | have seen people just simply give up |
18890s | but yes anyway we do have J team now on |
18893s | the hunt again with their uh Mystic |
18896s | might buff trying to use it to find |
18899s | these these teams lurking around they do |
18902s | if they do get distracted by the Jade |
18904s | but uh but not a lot not for long |
18907s | it does look like I have to run yeah |
18910s | they're not looking to take this fight |
18911s | they don't have wuchan alt available oh |
18914s | nor do they have Yota world oh and the |
18918s | F3 grab into the ultimate V3 Viper old |
18921s | being forced out to try and peel for his |
18923s | teammates I don't think they're gonna |
18924s | get all that much value out of this |
18926s | especially considering that 2K can |
18929s | simply use his blades while stunned an |
18931s | extremely useful |
18933s | um aspect of cicada's ultimate unless |
18936s | he's silenced he can still use his |
18937s | ultimate if he's stun they do manage to |
18939s | get this uh three-band Zone put down to |
18942s | try and prevent any more |
18944s | um optimization out of the potato but it |
18947s | doesn't look like they're gonna be able |
18949s | to |
18950s | to keep it together here they do manage |
18951s | to get the Yoto old out the tumult old |
18953s | also being put down here the edge of the |
18957s | Zone 2K getting taken reasonably low but |
18959s | the with this defense buff with the win |
18962s | with the with the sheer advantage in |
18964s | terms of eluth and the razor Swift |
18967s | coming in juggling to taking them down |
18971s | extremely low it doesn't look like J |
18973s | team's gonna have much more |
18977s | much more of a problem with them JT |
18980s | managing to secure themselves three |
18983s | tasty kills after having just one Yang |
18985s | for themselves ah you got such a good |
18988s | time as well the Wisp I don't know if |
18989s | you saw it connects it on to Lucky |
18991s | before he was able to make it inside the |
18993s | Euro F3 so he doesn't get to sit in the |
18996s | middle of his ass and reset and looks a |
18999s | trip potentially trying people and that |
19001s | Euro and the effort being removed from |
19003s | the fight means that Jay team were just |
19004s | free to move as oh see make it harder |
19007s | for JL to move at the moment tamiot |
19009s | comes on through because yes let's try |
19011s | and Chase that long sword charge up not |
19014s | quite coming on through but what does |
19015s | come is the merciless Havoc okay I'll |
19018s | see you with that staff making it |
19021s | extremely hard for OC to look to |
19023s | actually land this engagement and keep |
19024s | it Slayer coming in with those longer |
19026s | charge duplex puts themselves into range |
19028s | of the merciless there's the knocker |
19030s | there's the damage no one follows after |
19032s | him however as everyone is too busy and |
19035s | boiled in the Frontline fight there's |
19036s | this other two team teammates are making |
19038s | it extremely hard for JL to be able to |
19041s | disengage that currently running on the |
19042s | Yang depletion as well so they have to |
19044s | stay in this fight and find those picks |
19046s | Bell form comes out from as to cover the |
19048s | transformation as it goes up so you're |
19050s | chasing after the members of OC with |
19052s | missiles Havoc looking to maybe knock |
19054s | one of them up into the air so that as |
19056s | can grab them out of that CC but seeing |
19059s | the monk transformation knowing that OC |
19061s | don't have that semi ultimate they just |
19063s | disengage and this is going to pay off |
19065s | for the team more than it pays off for |
19068s | JL because is forced to drop the |
19070s | transformation go into the Zone still |
19072s | chasing after the members of OC in the |
19074s | hopes of picking up a soul Bloom but AOW |
19077s | see smoke in the distance and come in |
19081s | for the third party and they snipe out |
19083s | the kill and now both teams they're in a |
19087s | really horrible position as AOW from the |
19089s | top just pushed with the Cannons The |
19092s | Zone add OCS back they're going to go |
19094s | down to that Yang depletion as well if |
19097s | they're not careful since the zip has |
19099s | been isolated she's the only remaining |
19101s | member for OC at the moment in AOW with |
19104s | that kurumi tab I can just content |
19105s | themselves to hunt her down guarantee |
19108s | the kill and then nip back into that |
19110s | zone where it's safe is tease vvv runs |
19113s | into J team said K coming into that |
19116s | cicada ultimate into the right click |
19118s | from the spare just does so much damage |
19120s | and they're able to find that pick far |
19122s | faster than any third party can come |
19124s | through from Ventus |
19126s | holy moly and it looks like te mate |
19130s | they're completely eliminated out of |
19132s | this final game but as you can also see |
19135s | they're still sitting pretty at the top |
19137s | of the leaderboard J team though now |
19139s | looking to try and take the day for |
19141s | themselves |
19143s | they could potentially well actually |
19145s | it's more of a it's more of a certainty |
19149s | at this point they still have all of |
19151s | their team members alive they have 15 |
19154s | kills so as long as they stay alive |
19156s | they're going to get that multiplier |
19159s | stacking up for them and it looks like |
19161s | they're gonna overtake te for the day |
19163s | although it's a bit disappointing for Te |
19166s | they've definitely both teams have |
19168s | definitely played extremely well today |
19170s | so they I mean props to te still there's |
19175s | uh there is no shame in it whatsoever |
19178s | um but yeah J team doing extremely well |
19181s | for themselves they've got that fully |
19183s | stacked Takeda ultimate they've got all |
19186s | the money in the world to buy as many |
19187s | J's as they want and they are they are |
19190s | actually showcasing how powerful this uh |
19193s | tamolk adaptation of juggernauts really |
19195s | can be the the Tamal being extremely |
19198s | useful in certain scenarios where monks |
19201s | are like prevented from being able to |
19204s | grab their teammates due to the monk |
19206s | wall uh the tamolic wall |
19210s | um and cutting off The Cutting them off |
19212s | at the knees essentially as well as |
19214s | being able to Simply throw long sword |
19216s | beams through the Tomato wall and melt |
19219s | um melt the monk down |
19221s | um and force him out of old or |
19223s | potentially Force kurumi old uh out as |
19226s | well I mean not only that but remember |
19228s | tell me all is very much a lockdown if |
19231s | anyone gets caught in the middle of it |
19232s | you have to go through the window and |
19234s | that slows you down significantly if |
19236s | you've tried to cater ultimate into the |
19238s | middle of that semi old spot you're |
19240s | gonna be able to catch on to every |
19241s | single person stuck there and we |
19243s | actually see a lot of the time when the |
19244s | Tammy ultimate comes down so too does |
19246s | the Decatur ultimate and he's just |
19248s | playing perimeter check so that if |
19250s | anyone tries to get through that wind |
19251s | wall they're slowed up and they're |
19253s | straight into that cicada to get |
19254s | battered straight back into the Tommy |
19256s | ultimate into the long sword click it's |
19258s | very much a repeating cycle that no one |
19261s | wants to fall into it's oh you geez the |
19263s | king |
19265s | say that just a little bit longer there |
19269s | you go I mean they're a zip they do have |
19271s | a bit of a better chance of surviving on |
19273s | their own than potentially that scared |
19275s | or the Tammy given that that bubble is |
19277s | still crucial in being able to disengage |
19279s | here we're gonna get the CGA team and |
19281s | how exactly they were able to deal with |
19284s | te it does look again like it's just |
19287s | that zip healing that K takes so much |
19290s | damage from that yui from lyd but he |
19292s | just does not drop below 50 the Tammy |
19295s | ultimate comes through but JT might just |
19296s | more than content to drop a |
19297s | semi-ultimate inside of it and still |
19300s | lock down those numbers all the while |
19302s | that zip healing just keeps everybody |
19304s | refreshed then they catch on to that one |
19306s | remaining member from tevv who's |
19308s | isolated and alone and easy for the |
19310s | pickings and like you said it very much |
19313s | does feel like this Tammy with that |
19314s | Takeda and that zip just have so much |
19317s | power as well sustainability to that |
19319s | name that they can look for those |
19320s | aggressive first fights and isolate |
19322s | those players out with only using that |
19323s | wisp alone while holding on to the |
19325s | ultimate so if they get third party they |
19327s | have the means of being able to survive |
19329s | the engagement and Outlast the potential |
19331s | third party too |
19333s | absolutely and uh I I |
19336s | it does take some considerable execution |
19340s | to be able to play this adaptation of |
19342s | the calm because if you you might think |
19345s | that there is very little |
19348s | um that you have on this composition to |
19350s | counteract things such as Viper because |
19353s | you don't have the matara you don't have |
19354s | the yushan |
19356s | however if you uh use the the tamalk app |
19360s | let's play it optimally or like as uh as |
19364s | efficiently as possible and you don't |
19365s | get silenced when the Viper stand is |
19368s | coming through you can use it to prevent |
19370s | the the stun which is extremely oh no |
19373s | pink towel but it is reasonably hard to |
19375s | execute but yes here we have it it looks |
19378s | like AOW is gonna get caught out in the |
19381s | middle of the desert just unable to do |
19384s | anything about the situation no no |
19387s | tomorrow no nothing getting caught in |
19389s | the desert this kind of Final End Zone |
19392s | is exactly where tamalt is going to |
19394s | excel not only that if you have a three |
19397s | band Zone and you pop down and then |
19400s | activate the three band Zone afterwards |
19402s | the tumult will stay as active it won't |
19406s | be too actually extremely useful and |
19409s | they're pretty handy |
19411s | um a pretty handy thing for uh for |
19413s | tomorrow team J team although they're |
19415s | taking a considerable amount of damage |
19417s | here they're staying completely topped |
19419s | up I swear I just saw 2K feel over a |
19423s | thousand health |
19425s | in the matter of seconds although they |
19427s | have they have had a teammate taken down |
19430s | Eagle the tomorrow |
19432s | being taken down 101 TN trying to make |
19436s | something happen popping the ultimate 2K |
19439s | now starting to get healed up a little |
19440s | bit but it doesn't look exactly like |
19442s | he's gonna be able to |
19444s | we saw it |
19446s | the the infinite logs on beams |
19450s | oh |
19452s | I mean at this point it's a formality it |
19454s | is a 3v1 |
19455s | and it's the end |
19457s | I I only just realized that it was just |
19461s | those two teams |
19463s | that it did end in a rather |
19465s | anticlimactic I mean it was rather |
19467s | anticlimactic but holy mom |
19470s | I I think Ventus might actually have it |
19473s | look at them just being able to uh to |
19476s | clinch it out above Jaden Jay team |
19478s | coming in with 15 kills but venters yeah |
19481s | Jay team will be able to come out |
19482s | because of those 15 kills and the fact |
19484s | that they were second surviving with the |
19486s | MVP we have to talk about AOW for a |
19489s | minute because oh my goodness the |
19490s | tragedy that was pinged out he went into |
19493s | center of the Zone because he saw okay |
19495s | this is nice this is open there's not a |
19497s | lot of cover for a lot of people to hide |
19499s | behind no one's really running anything |
19500s | that can actively count me other than |
19502s | those tummies I'm going to all up and |
19507s | um then Ventus come along and pop the |
19510s | very glowy very shiny anti-oh Dome and |
19519s | it turns out that he'd actually tried to |
19522s | monk oh and he he got it for like two |
19524s | seconds she got past the the initial |
19527s | glowing phase oh facts he didn't get the |
19531s | heels and then he didn't get the heels |
19534s | and then the no the very big glowy no |
19537s | ultimate Dome hit and he just got |
19539s | absolutely eviscerated by Juventus |
19541s | coming through and finishing off with |
19544s | the crossbow and from The Avengers just |
19546s | pushing to J team and it did look like |
19548s | Jaden would be able to turn it around |
19550s | onto Juventus given the fact that that |
19552s | zip healing did so much that there were |
19554s | points where we saw both the two |
19556s | teammates on J team's house full far |
19560s | below what are they to still be |
19562s | standing and then immediately just |
19565s | rocketed straight back up we saw them |
19566s | getting caught in this uh in wisps that |
19569s | K gets grabbed in the middle of a temmie |
19571s | ultimate by a wisp his health is a |
19575s | roller coaster it goes all the way up |
19577s | and then it goes all the way down and |
19579s | then it goes all the way back up again |
19581s | because oh my goodness the healing that |
19583s | was coming out from that's open up Final |
19585s | Fight sure Jaden lose against Ventus |
19587s | Ventus come through with the flamer |
19588s | they've managed to isolate out a lot of |
19591s | the teammates from j-team they have like |
19593s | you said that infinite long sword Loop |
19595s | the problem for J team is that they got |
19598s | isolated by that that they lost Eagle |
19599s | very very early on in that engagement |
19601s | and so they would just lose to stagger |
19603s | that's why she gets to Decatur with the |
19605s | long sword but J team have uh definitely |
19609s | felt happy because not only have they |
19611s | picked up MVP they've broken a record |
19614s | that was previously set by te last week |
19617s | so Erica didn't say around for very long |
19620s | Jay team are actually the highest total |
19623s | Point set in one match day the record |
19625s | that was previously set by te last week |
19627s | and there's no help by jtm river |
19631s | 141.31 points in nbpl |
19637s | it was close I will say I can't remember |
19639s | what te were able to do it with it it |
19642s | was something on 130 as well I mean it's |
19645s | definitely close between the two but |
19647s | it's not |
19648s | I mean that is truly impressive and the |
19650s | thing is TE was not all that far behind |
19652s | either in their final game I feel like |
19654s | if they had if they'd uh been on equal |
19657s | footing with Jay team uh they |
19660s | potentially could have come out on top |
19662s | in that fight but Jay team had the |
19665s | Mystic might buff having that defense |
19668s | um that defense buff for themselves made |
19670s | it so that Not only was the uh was it |
19673s | harder to do damage to them they were |
19676s | also getting far more value out of their |
19678s | healing so any damage you did to them is |
19681s | just became completely irrelevant as the |
19684s | healing was constantly coming through |
19685s | taking over keep keeping them topped up |
19688s | and allowing them to just tank through |
19691s | everything and that's why we call them |
19693s | the juggernauts they just run in and get |
19696s | oogly boogly and just make you wish you |
19700s | you just you just didn't find them |
19702s | it's I think this composition is gonna |
19705s | see a considerable amount of play coming |
19707s | through |
19709s | um and it's kind of it's very cool to |
19710s | see that we're |
19712s | um that we're getting different |
19713s | adaptations of it as well initially we |
19716s | were seeing Takeda zipping Matari now |
19719s | we're seeing Takeda zipping uh tianhei |
19723s | and and now we're seeing it to cater |
19726s | zipping to MOG the fact that I mean |
19729s | as Raven has told me before he actually |
19732s | put this reasonably reasonably well it's |
19734s | the duo comp with an extra with an extra |
19737s | teammate because as we all know Takeda |
19740s | zipping is extremely obnoxious endures |
19743s | the power they have together in |
19746s | combination the healing the anti-stagger |
19748s | the the potential to um to prevent you |
19752s | from holding Blues like you just get |
19753s | grabbed out of it just give me that boom |
19756s | get slammed you know it's and then just |
19760s | have another another character get put |
19763s | in into the mix and to sort of |
19766s | essentially allow you to deal with the |
19769s | situations of the day as the matter is |
19772s | continuously changing and adapting |
19774s | people are using different things to try |
19777s | and deal with |
19778s | um with certain compositions |
19780s | I |
19781s | nah okay I was gonna get all coping |
19784s | about taka coming in but that's just |
19786s | but anyway we see here J team coming in |
19790s | with 28.6 points Juventus 25.8 AOW 15.5 |
19797s | jl14 sadly te with only a 5.2 game down |
19803s | in 10th place I mean there's It's the |
19806s | final game of the day as I said before |
19807s | the game started it is very hard to stay |
19810s | at your Tip-Top shape throughout the |
19813s | entire six games and they performed |
19815s | unbelievably well leading up to the |
19817s | sixth game so |
19819s | there is no shame in that whatsoever |
19822s | everybody has lots of great games |
19825s | um and even then they died to the team |
19827s | that ended up winning the game when they |
19829s | had a completely stacked comp with the |
19831s | defense buff with juggernaut's |
19833s | composition it's it's it's a hard fight |
19836s | to win exactly okay give it to me give |
19840s | me that 101 TN MVP so I can see the |
19842s | stats on this healing |
19847s | on the ceiling as we're gonna get to see |
19850s | some highlights from the match that just |
19852s | went down to you unfortunately falling |
19853s | to execute relatively early on I don't |
19856s | think again like they anticipated just |
19858s | that many teams being in that area |
19860s | because we can have a look at Jaden |
19862s | coming in Dragon's lace into races oh |
19865s | it's so good for full coverage as well |
19868s | into tourism there's no way that you can |
19870s | really avoid it because then you're |
19872s | going outside of the new old Zone and |
19873s | you're just gonna get pressured out |
19874s | another way because Jay team listen |
19877s | every single time we're going to see |
19878s | them in the house watch the house |
19884s | is literally just sometimes on the life |
19888s | support every single time he gets taken |
19891s | down so low and immediately just finds |
19893s | those full backup as we just hear all of |
19896s | the longest word like uh right clicks |
19898s | just exchange and push forward and |
19901s | backwards as the Decatur just films on |
19904s | through those lashes and locks those |
19905s | players into position J team smiling |
19908s | around their PC screens are surely very |
19911s | very happy about the performance that |
19913s | they put on today come on I need it give |
19915s | me that 101 TN healing stuff give me |
19917s | those healing stats let me see whether |
19919s | or not he hit 20K I actually I I think |
19923s | that I think you're I think you're a low |
19926s | balling in there to be honest |
19927s | considering what I just saw no I would |
19930s | say always is oh it's not him sir okay |
19935s | if zedke did this is this is like a |
19937s | maths question right if zedke did 10.3k |
19940s | healing |
19941s | how much healing do you think that 101 |
19944s | TN sifted in fact I'm an honestly if |
19946s | Paul can get us though it's not yeah it |
19948s | could could we could we please get the |
19951s | statistics on this I reckon it's |
19953s | probably something along the lines of |
19956s | 30k Plus |
19957s | minimum |
19959s | I mean considering how much health ZK |
19963s | healed in that fight in that clip that |
19964s | we just saw where he got knocked down |
19966s | after having been so slashed into the |
19969s | follow-up into another slam getting |
19971s | knocked to the floor with a sliver of |
19973s | shield and then before he even had time |
19976s | to get up off the ground was it full |
19979s | health |
19980s | um |
19981s | it's really funny because like say you |
19984s | were like okay what patch are they |
19985s | playing on again I'm like it's the zip |
19986s | buff patch I didn't even need to answer |
19988s | that question I just need to show you oh |
19990s | just showed me the clip that 30 damage |
19994s | reduction is just like the healing that |
19995s | you get the fact that you can be just so |
19998s | far away I'm very much uh surprised it's |
20001s | taken this long for zip to get |
20003s | integrated into the Transformers and |
20005s | into things like this to get a |
20006s | composition that it has but it's here |
20009s | and I feel like it's going to be here to |
20010s | stay for at least a little while because |
20012s | we've even seen against things like |
20013s | Barry on that can even with the monk the |
20016s | fact that you can still get healed even |
20018s | when you're picked up in that Monk's |
20019s | hands like even if you find the slam |
20022s | their health bar isn't gonna go low |
20024s | enough for that slam to actually find |
20025s | the kill |
20026s | indeed but yes anyway we are going to be |
20029s | heading off to an interview now and uh |
20031s | I'm assuming we'll see you very shortly |
20033s | afterwards but uh in June |
20039s | hi everyone Welcome to the |
20042s | deep so this time we might one and from |
20044s | the team J team to our interview so of |
20047s | course please say hello to our audience |
20048s | first is |
20053s | okay welcome |
20056s | I noticed |
20060s | by weekly |
20063s | with a really high total points in the |
20065s | beginning but your team got the second |
20068s | prize of our bi-weekly final also in |
20071s | today's game in the beginning of the two |
20073s | games your team didn't perform very well |
20075s | but then you got better and better so |
20078s | why your team always got a script like |
20080s | uh following up a victory with hot |
20083s | pursuit in the game that is |
20094s | foreign |
20105s | [Music] |
20126s | okay uh so I think it's just okay |
20129s | because now it's the beginning of our |
20131s | seasons and in last last seasons I |
20135s | didn't like uh in our mvpr to play the |
20138s | game with my friends so in this these |
20141s | Seasons I want to do uh better and there |
20143s | is still things I have to learn I have |
20146s | to like a few more feedback with the |
20149s | steps and so I want to I also need more |
20152s | time with my like teammate to do better |
20156s | corporations in the game so of course we |
20158s | want to like have a better performance |
20160s | in these Seasons well and also I want to |
20164s | ask you ask you a question about a ring |
20166s | of young because I noticed things when |
20169s | the beginning of the rim of young and |
20171s | every one of you just use the hook to |
20174s | get into the sky and why is that is that |
20177s | like kind of smart uh smart method in |
20181s | the removing that is |
20186s | a whole so much |
20197s | um |
20211s | okay so that's because we want to like |
20215s | disappeared of our like uh we want to |
20219s | disappear in the site of the game in the |
20222s | rim of young and we want to like give |
20224s | ourselves more time to uh do more |
20228s | preparations for the battle well then |
20231s | come to our new part answer for Treasure |
20234s | and this time our question is which one |
20237s | below is the most picked hero in the pl |
20240s | of rules that is |
20249s | but I want to ask you a question because |
20252s | I know you are not a monk player |
20255s | but how's your monk that's usually yeah |
20266s | um |
20269s | okay so I think my Mark is a little bit |
20273s | weird but if I want to play this hero I |
20276s | would do more practice for it but how's |
20279s | your level now now |
20283s | foreign |
20295s | well |
20296s | um so you can give a comment about your |
20299s | team's monks yeah |
20308s | oh I think our monkey Easter |
20312s | so I think our team's Monk Is the word |
20316s | number one monk wow that is a really |
20320s | high comment okay it's time for our |
20322s | screenshot please |
20324s | okay three two one okay screenshot and |
20330s | don't forget to check your chat box and |
20332s | do not miss the message from us and |
20335s | lucky guy will be you well that's all |
20338s | for our interwill and the next day will |
20340s | be always solo so don't forget to miss |
20344s | it bye |
20345s | do not |
20348s | you know what I I feel into something a |
20351s | little bit personal about that question |
20352s | considering it was wish humor was the |
20354s | most picked uh in terms of vegan you |
20357s | know what I've wanted to see valder I'm |
20358s | always advocating for her to come |
20360s | through you want to see taka and both of |
20362s | them are options and I'm I'm sorry both |
20364s | of them were probably not picked at all |
20368s | no I think there was some there was some |
20370s | people on copium just for the memes |
20372s | picking Tarka and valder so I mean we |
20375s | have a lot of people who who love these |
20377s | characters and even though they don't |
20379s | get picked they're just gonna slap it up |
20381s | she just has a zero percent win right uh |
20386s | I can't remember the last time she was |
20389s | big |
20390s | last week I'm sorry |
20400s | no I mean even in solos she she does |
20403s | struggle in the current meta not having |
20405s | the ability to disengage |
20407s | um her ultimate not really offering her |
20409s | all that much power in terms of where |
20411s | the damage or defensive capabilities it |
20414s | becomes it becomes pretty hard to play |
20416s | valdo in the current meta where things |
20418s | like zipping for a Decatur and very |
20421s | prevalent |
20422s | um but yeah even in even in trios the |
20425s | the fact that valda it's it feels more |
20428s | like a sort of combo character and then |
20431s | trios typically you don't always want to |
20432s | be dedicating more than one ultimate to |
20435s | uh to lock down and uh finish off a team |
20437s | but here we have the standings for the |
20440s | day sadly bowdo wolves KZ |
20444s | ocgd all in the the the the bottom half |
20449s | but we have J team here the kings of the |
20453s | hill at the top of the leaderboard with |
20455s | a record-breaking |
20459s | 131.3 points on a single day of trios |
20463s | that is astonishing te not all that far |
20466s | behind having previously set the record |
20468s | last week as well and it just I mean the |
20472s | the disparities is is clear as day te |
20475s | and J team are dominating these lobbies |
20478s | right now AOW in third place |
20481s | being 45 points no sorry maths uh uh 55 |
20487s | points behind excuse me |
20492s | um it's it's clear to see that these two |
20494s | teams are uh are definitely doing |
20496s | something right over the over the other |
20499s | teams |
20500s | um it's great to see because we get to |
20502s | see this incredible play and this |
20505s | credible this decision making like we |
20507s | saw te |
20509s | um doing extremely well in their timing |
20511s | attacks last game we saw them sitting |
20513s | behind a rock waiting for the other two |
20515s | teams to fight |
20517s | um having spotted out the giant glowing |
20520s | dough |
20521s | um in the distance I mean it this is the |
20523s | sort of thing that you have to be paying |
20525s | attention to uh in these kind of games |
20528s | moonbeans and three banzos are very very |
20531s | visible all from like very far away so |
20535s | if you use one of those things you have |
20537s | to be prepared because it's essentially |
20540s | a beacon saying we're here we're here |
20542s | come get us we're fighting so unless |
20545s | you're prepared for that sort of uh |
20547s | engagement you uh you don't really want |
20550s | to be using those sorts of things |
20552s | um as we saw the the te managing to |
20555s | clean up a few kills for themselves in |
20557s | that scenario |
20558s | I mean I'm not complaining because te |
20561s | and J team are both in the same group so |
20564s | they're both in group b which means |
20565s | every single time we see jtm we're going |
20566s | to see te and vice versa and I think off |
20570s | of just how these first couple of days |
20571s | from trios especially has been it's |
20574s | going to be a constant tug of war |
20576s | between both of these teams in terms of |
20578s | who is leading that pack jtm is known |
20581s | for being Innovative in terms of |
20582s | compositions but te is not like you said |
20585s | for that team Synergy and being able to |
20587s | play off of each other so it really is |
20589s | going to be such a fun enjoyment to |
20593s | watch both of these teams constantly |
20595s | battle it out one coming in one week |
20598s | breaking the previously set record |
20599s | another week with Mike CTE come back in |
20602s | and break that record and I'm not gonna |
20605s | be complaining I'm gonna be here for |
20607s | every single step of the way because |
20608s | that is going to be an absolute epic |
20610s | showdown of a Titanic proportions |
20613s | because remember both of these teams |
20615s | they may be playing into MVP at the |
20617s | moment guarantee you that that thinking |
20619s | into December they're thinking in terms |
20621s | of Worlds te previously fbx they want |
20625s | that title they got so close they were |
20627s | one of the Front Runners NJ Team came |
20630s | along and swooped it from right under |
20632s | their noses there is a rivalry boarding |
20635s | between these two teams and that rivalry |
20637s | is such good fun to watch yeah no |
20640s | absolutely and you can think as though |
20642s | it is it's it's a it's a friendly |
20644s | rivalry though as you can see like after |
20647s | the games you could see them laughing |
20649s | and sort of making faces over and doing |
20652s | doing this to the other teams and like |
20654s | come at me bro you know like it's it's |
20657s | it's definitely friendly banter but it |
20659s | is it is very enjoyable to watch having |
20662s | them both in the same group trying to uh |
20665s | outdo each other every single day every |
20668s | single game and making sure that they're |
20670s | pulling out all the stocks to try and |
20672s | prove that they're the best it's it's |
20675s | really amazing to see as we can sit back |
20678s | and watch some amazing miraculate take |
20680s | place |
20681s | now speaking about watching some amazing |
20683s | the architect place you're not going to |
20684s | be able to watch this amazing naraka |
20686s | take place any time longer we're going |
20688s | to be ending for the day but we'll be |
20690s | back with solos a little bit later this |
20693s | week and you don't want to be missing |
20694s | that action because thinking about |
20695s | rivalries there's a little bit of a |
20697s | rivalry boarding up between wbg spider |
20699s | and aow's mic both two top players in |
20703s | the solos field on both top always |
20706s | constantly in terms of either the |
20708s | leaderboard or in those bi-weekly finals |
20710s | spider wants to defend that title Mike |
20713s | he wants his crown back and he said to |
20715s | prove that he's here to stay |
20718s | I I completely agree I am a huge solo |
20721s | player myself and I'm extremely excited |
20723s | to see how that turns out if Mike can |
20725s | keep his Tempo throughout the next uh |
20728s | the next few weeks uh or if spider or |
20731s | fun come back and take away the take |
20734s | away the spotlight but uh if you want to |
20736s | find out you're gonna have to tune in to |
20738s | solos I think we're gonna be having |
20739s | solos tomorrow followed by another day |
20741s | of three years after that but uh sadly |
20744s | that's all we have for you today and uh |
20747s | thank you so much Moxie for uh |
20749s | forecasting with me I had an amazing |
20751s | time I hope you all enjoyed chat |
20753s | um any finishing remarks |
20756s | stay out of big glowing domes it's not a |
20759s | safe environment |
20762s | thank you so much uh take care and I |
20765s | will we will see you next time |
20771s | [Music] |
20780s | [Music] |
20800s | [Music] |
20803s | thank you |
20805s | [Music] |
20818s | [Music] |
20846s | foreign |
20847s | [Music] |
20861s | [Music] |
20867s | [Music] |
20882s | [Music] |
20887s | so the odds armed in my favor I was soar |
20893s | above the mountain I won't give an or |
20897s | Surrender I'm the Phoenix in my head all |
20902s | the scars beneath my armor I will wear |
20906s | them like an ordinary they remind me to |
20911s | be stronger like the Phoenix in my head |
20916s | and they can try to bring me down |
20921s | oh push me to the edge but it won't work |
20927s | oh no |
20931s | and they can try to bring it down |
20934s | [Music] |
20941s | rise a thousand times |
20946s | [Music] |
20948s | rise a thousand times |
20952s | [Music] |
20955s | let's go |
20959s | see my blood is in the shade of a |
20963s | burning Scarlet Sunrise the end is my |
20968s | beginning |
20969s | I will rise a thousand times |
20972s | [Music] |