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NARAKA: BLADEPOINT
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5s | good morning evening and afternoon |
---|---|
7s | everyone this is chaos King true come to |
9s | you guys with the nrao 101 for Nora's |
12s | newest support Kyra Kyra brings a unique |
15s | twist to the support role doing a |
18s | significant amount of DPS while also |
20s | fulfilling the traditional role of ailer |
23s | and utility hero with that being said |
25s | let's go and jump into her abilities so |
27s | we can get a better understanding of how |
30s | she's used starting with Kyra's first |
32s | ability aoral Kyra jumps backwards and |
35s | generates a light orb which explodes |
37s | after 2 seconds healing nearby allies |
40s | and immobilizing enemies with basle or a |
43s | stunt of course this is Kyra's combo |
46s | breaker allowing her to try to take back |
48s | neutral when she is feeling pressure the |
51s | unique part of her first ability is that |
54s | it is omnidirectional unlike most combo |
57s | breakers meaning that if you point the |
59s | camera at the floor you can actually |
60s | take her Airborne which combos really |
62s | well into her ultimate which we'll get |
64s | into later in the video the best |
67s | utilization of her ability outside of |
69s | activating the ultimate is to play |
71s | around the light orb by dashing into the |
74s | light orb after activation it will allow |
76s | you not only to heal but to punish |
78s | anybody who chases you with a stun |
81s | giving you full neutral |
83s | back now to go into her second ability |
85s | oral |
87s | attack by holding your ability button to |
90s | a you can generate a light orb at a |
92s | Target location upon the orb exploding |
95s | it heals all nearby allies and |
97s | immobilizes nearby enemies by releasing |
100s | your ability you can actually generate |
104s | the light orb that can attach to an ally |
106s | or yourself if you dash into it which it |
108s | does explode after 4 seconds once |
111s | attached you can also place it in a |
113s | fixed location by using your alternate |
115s | key which explodes after 2 seconds |
118s | making it a little bit of a faster |
119s | explosion |
121s | for you to aim it more like a skill shot |
123s | compared to trying to attach it to |
125s | someone of course after you generate the |
127s | light orb you can tap your skill button |
130s | again to instantly detonate the orb but |
133s | it doesn't inflect Dazzle so this is |
134s | what you'll want to do if you want to |
136s | get a quick heal on an ally who may be |
138s | nearing KO this ability is going to be |
141s | used more for Duos and trios as it will |
143s | allow s Kyra to sit back and heal her |
146s | allies while they're in a fight this is |
148s | going to pair very well with people who |
150s | are heavy engagers such as Yuan and tul |
153s | who she can attach the auror L2 allowing |
157s | them to engage safely and anyone who |
159s | tries to punish them will CCH the crowd |
161s | control as well as be healed you can |
163s | also use this in the same way that |
165s | zaping uses her heal by throwing it in |
168s | the floor in front of her and dashing |
170s | into it allowing it to attach to herself |
172s | making it safe for her to be able to not |
175s | only get healed but also to crowd |
177s | control anyone who is overstepping or |
179s | over pressuring |
181s | now with Kyra's abilities out of the way |
183s | let's go into her ultimate so the first |
186s | variation of her ultimate lights Mercy |
188s | when activated she gains a light shield |
190s | for 16 seconds and gets two new |
193s | abilities the first one being a light |
195s | beam and the second one being light orbs |
197s | that she uses like grenades the light |
199s | beam is pretty straightforward it just |
201s | deals damage to whoever she's shooting |
203s | the beam at while her light orbs they |
206s | explode after a brief delay or upon |
208s | reaching max range the light orbs do |
210s | heal her allies but instead of applying |
213s | Dazzle they just knock the enemies away |
216s | do be aware she can instantly detonate |
218s | the light orbs if she hits it with the |
220s | light beam healing allies and leaving |
223s | enemies in a dazzled state so if you're |
225s | looking for The Dazzle you'll actually |
227s | have to combo throwing the light orb |
229s | where you want to who you want to be |
231s | dazzled and then shooting it with the |
232s | beam in combination do be aware that |
235s | also while she is in Ultimate she gains |
238s | ultimate focus meaning she has a |
240s | significant super armor to most |
242s | abilities and she will not take stagger |
244s | outside of very NE scenarios this |
246s | ultimate focus is going to make her a |
248s | very powerful tool as ultimate focus is |
251s | the strongest super armor in the game |
254s | another thing to mention is that while |
256s | Kyra is in Ultimate State she has a |
259s | significantly lower fall rate with that |
262s | being said this does allow her to hover |
265s | and almost feel like she is flying like |
267s | hotting the easiest way to activate this |
270s | this is by using the first |
272s | auror by pointing your camera at the |
274s | ground it will allow you to go Airborne |
276s | at the end of the animation if you jump |
278s | and then activate the ultimate you will |
281s | recognize that she will hover with that |
283s | being said you can then do the normal |
285s | airw walk mecanic which is use an |
287s | ability then jump or Dash this will |
290s | allow it to feel like she is flying |
293s | since she falls so slow that you can |
295s | stay in the air much longer this is |
297s | almost similar to when Tarka SS where if |
299s | you throw the fireball you can then jump |
301s | to stay in the air the only difference |
303s | between the two is that she can Dash |
305s | while in the air and she falls so much |
308s | slower that it makes it almost feel like |
310s | she is flying now don't get this |
312s | mistaken this is not hottie so she |
313s | cannot fly like hottie however if you're |
316s | really good at air walking it will |
318s | almost feel the same this can be done |
321s | with both variations of her ultimate |
324s | which we're going to the second one |
326s | now now going into Kyra's second |
329s | ultimate light Mercy |
331s | field this ultimate generally operates |
334s | the same way as the first two key |
337s | differences that the light Shield is cut |
338s | in half going down to 8 seconds instead |
341s | of 16 but it generates a light field |
345s | around her that follows her wherever she |
348s | moves the light field does knock back |
351s | enemies who are directly next to her to |
354s | the end of the field so this is a great |
356s | way for her to create some space if |
358s | she's being pressured or if she you she |
361s | can use it to get next to an ally to |
363s | push enemies away from her allies as |
365s | well while the light zone is activated |
368s | any Ally within the field is |
371s | continuously healed and receives 50% |
373s | damage reduction when the ultimate |
376s | explodes the light field then applies |
379s | the effect powerfully dazzled to All |
382s | Enemies caught within the field this is |
384s | the ability you really want to use if |
386s | you're fighting with a trios or dual |
388s | team that has a really heavy engager |
390s | ccer making it a great combination with |
393s | this ultimate as it allows them to keep |
396s | the person within the zone so that way |
398s | they could take the secondary effect and |
401s | the healing within the zone for your |
403s | allies allows you to turn the tid of |
404s | battle in many a situation now let's go |
408s | into the build that you'll actually want |
410s | to run with Kyra as someone who is |
412s | either a beginner or who likes to play |
414s | more of a defensive mindset in Tyra |
416s | playing defensive I would actually |
418s | recommend running the forc aor as it is |
420s | your combo breaker and allows you to |
422s | play around the orb giving you many |
424s | situations where you'll be able to keep |
426s | yourself safe in fights and on the |
429s | ultimate I would recommend running field |
432s | the reason you run one field is because |
433s | it will allow you a little bit of |
435s | distance if you start to take too much |
436s | pressure also allowing you to take |
439s | damage reduction and get a big stun |
442s | which can help you turn the fight even |
444s | though it has a smaller cool down of The |
446s | Shield itself this is going to be very |
448s | helpful for you when you play in team |
450s | such as du or trios may not be as |
453s | relevant in solos but it still does have |
455s | relatively decent application since |
457s | defense is always the best |
459s | offense for the glyphs you want to run |
461s | something very similar as far as what |
464s | you're going to run so the biggest thing |
466s | you want to make sure you go is full |
467s | green on the stamina side this is going |
470s | to definitely help with you having the |
471s | dashes that you need to be able to use |
474s | her ultimate to the full capabilities |
476s | being able to have that second Das that |
478s | does not consume stamina with St |
480s | recovery as well obviously stamina |
483s | dodging is going to help you and then |
485s | having the cool down reduction on your |
487s | skill is going to be very helpful as |
489s | well because you are going to need that |
490s | to keep yourself safe when it comes to |
492s | the red side you're also going to win |
494s | rage generation as their ultimate is |
496s | going to be a very powerful asset for |
498s | her going three into resolve is going to |
500s | help you when you're taking damage to |
501s | get that ultimate online outside of that |
504s | you're always going to want converts as |
506s | when you do defeat an enemy it gives you |
508s | exceptional amounts of region that way |
511s | when you pop that ultimate and get that |
512s | kill with her damage that she does have |
515s | which she has a lot of you can actually |
517s | get a lot of your ultimate back to hope |
518s | we get another ultimate taking one point |
520s | in the blue so that way you get that |
522s | additional luck when you open gold and |
524s | green trolls which is very helpful as a |
526s | support player when helping your |
528s | teammates and in closing Kyra is going |
531s | to be a very powerful asset to any team |
534s | that she is on the key thing to play |
536s | Kyra is going to be making sure that you |
538s | are paying attention to your positioning |
541s | as she falls into the row similar to |
543s | karumi where she needs to make sure she |
545s | can get her ultimate off to and be safe |
548s | enough to be able to get full access to |
551s | what her ultimate is capable of making |
553s | sure that she is not in a position where |
555s | someone can blow her up and take away |
558s | her Shield is going to be imperative for |
560s | her getting all her damage off as well |
562s | as ensuring that she gets the Dazzle off |
565s | to be able to turn the fight in many |
567s | situation outside of that this ins are |
570s | nrao 101 of course if you guys liked |
572s | this video and it helped make sure you |
574s | leave a like And subscribe to the |
576s | channel that way you can see when all |
578s | the nraa 101s come out as well as other |
581s | various news for nraa blade point and |
583s | with that being said I can't wait to see |
585s | you guys in the battlefield |