11 months ago - NARAKA: BLADEPOINT - Direct link

Transcript (by Youtube)


6s good morning good evening and good
7s afternoon rocket BL Point players my
9s name is sario casting not this time but
13s looking more into scene about what you
15s can understand more about the new
17s character dropping into the battlefield
19s called sh wayi so starting off into sh
22s wayi she will be the first character to
24s introduce only two variations of skills
27s as well as ultimates for her abilities
29s we'll start with the skill variation one
31s Shield bash a combo breaker ability
34s knocking enemies Airborne across both
36s ground and while in aerial form this
39s ability can be used while under attack
41s so keep in caution about utilizing it
43s into a fight and disrupting enemies from
46s being able to initiate a way of setting
48s you up for an infinite or to harm you to
51s be at a loow of Health where they can
52s take advantage of your positioning for
54s her skill variation to it will be called
56s Shield bash Rush where sh dashes forward
58s for 3 seconds when she reaches the end
60s of her charge or if she hits an enemy
62s she can unleash a combo attack a
64s successful combo increases the skill's
65s cool down with 8 seconds increase this
68s skill can be canceled out with a Crouch
71s jump or a shift Dodge in order to
74s minimize the cooldown duration for the
76s ability so with it being gold Focus you
79s can utilize it to use it as an escape
81s tactic away from a fight whether if you
83s are trying to disengage or to have an
85s opportunity of resetting Shield bash
88s Rush does also have a potential for
89s being a combo starter considering you
91s have a gold Focus initial hit you can
94s get an uppercut into a blue Focus
95s considerably doing amount of damage that
97s could give you to upperhand in the fight
99s for a quick easy access neutral attack
102s in an
105s opponent's for shy way her first
108s ultimate variation is called justiciars
110s guard justiciar guard has a base kit of
112s falling with the black tortoise block a
115s significant force that amounts no damage
117s to be taken from the enemy from the
119s point of activation
120s of its black tortoise guard which then
123s is a protective stance granting ultimate
125s focus and when attacked negates the
127s damage and refreshes duration upon
129s taking multiple hits while the guard is
131s active or while shol interrupts this
133s effect with the Dodge if shol activates
135s her ultimate button again she will
137s activate lock down Counterattack a
139s technique that's able to grab multiple
141s opponents in one fill swoop with the
143s cost of it only being considered for one
145s black tortoise guard
148s activation however it does cause a heavy
151s Interruption onto Transformers that are
153s in mid animation such as fer Shan's
155s Canon mode Wayan's skills overall and
159s San high in the vad
161s state Jud come so going over Jar's guard
165s here are some tips that will help you
166s utilize it in the fight considering that
168s you will have to anticipate your enemy's
170s Dodges delaying the throw will actually
172s Grant you an opportunity and catch your
174s opponent in the lock down Counterattack
177s this will ensure that way that you or
178s your teammates are able to continue a
181s pressure hold on the enemies as long as
183s they are pushing out the black por guard
185s and being able to lock down
186s Counterattack enemies in a line that are
188s straight can also be hit by a nearby
191s opposing opponents so take this in
193s consideration in a proximity of the
195s alert of the fight one combination that
197s goes well with it is Tessa but as well
199s as Justina going through on this end as
201s you can see Justina is going to have
203s ample opportunity of graning a freeze
204s for the opponents so long as the kill
206s confirmation is there so going over the
208s second variation for way jti's guard's
211s Pursuit is a tactical skill allowing for
214s you to teleport to enemies but also keep
217s them on the map for your viewing and
219s controlling where their position is this
222s is a way for you to engage upon targets
224s and pushing them out of their comfort
225s zone by also being able to have a view
228s of them within 50 m after set 50 m or 15
231s seconds duration of the mark nothing
233s will be set up against them unless you
235s tap your ultimate button again to
237s activate the flash this is going to be a
239s great way for you to be able to
240s reinitiate to fights but also to catch
242s guard opponents that are in a distance
244s closure moments such as if you are going
246s up against an hotti who is in flight for
249s Cy flash has the ability to create that
251s pressure against your enemies and
253s considering the fight is going to be a
254s Chase game it's going to be an absolute
256s Menace in the battlefield now for jer's
259s guard's Pursuit The Flash tactic can be
261s utilized in a combo such as with an
263s easily up accessible uppercut once you
266s have a neutral attack on them for Jar's
269s guards Pursuit flash step please make
271s sure you keep in mind that this ability
273s that it is a soft combo breaker keeping
275s you on your toes and pushing your enemy
277s back while giving you some time to
279s escape with its many capability
281s justiciar guards Pursuit has an
283s offensive and defensive measure so make
285s sure you use it wisely while confirming
287s kills or to give yourself some spage in
289s terms of repositioning into a fight by
291s resetting or reinitiating some counters
294s to her though are important to note
296s considering that skills that have
298s controlling ultimates are into the line
300s of fire she can get punished very easily
303s such as if she were to go up against a
304s Viper with moonbit control and moonbit
306s control silence allowing for her to get
308s stunned and no longer activating the
310s block as her stun state procures it
314s duration following the suit of the
316s controlling ultimates Tessa's enchant
318s can allow for shol to get locked down by
320s no matter of the means until the enchant
322s health does get dissipated though with
324s enough HP lost ptis guard block can be
327s activated and with just's guards lock
329s down C attack she can use it to throw it
331s back at the opponents and giving her
333s enough time my thoughts on sh are this
336s was jar guard's pursued capabilities in
338s the solos gam play Jar's guards ultimate
341s with a lock down Counterattack is a
342s detrimental force in both the trios and
344s solos mindset considering that the
346s control that it comes with can allow for
348s targets to be locked into animation
350s three separate times I occasion of black
352s toris block and allowing for it to be
354s activated will be something to keep note
356s of considering that she only has three
359s available in her kit so you must use it
361s wisely or your opponent will force it
363s out in a
364s fight another thing that gives sh away a
367s weakness is that while her ultimate
369s hasn't proed Black toris Guard she can
371s be ranged across the field so make sure
373s to take advantage of using any range
375s weapons in Your Arsenal for the talent
377s GT boards I opted out for this solos
379s will have only two set up for skill cool
381s down allowing for 6% while 20% grapple
384s distance will be utilized on the bottom
385s of the tree this allows for Chase
387s potential to be more opportunistic
389s especially considering that when you put
391s the pressure on enemies you will have
392s the advantage if you are going to be
393s using J guards Pursuits now in
396s understanding how you can utilize this
398s in Duos I opted out for a build to have
400s more of a hybrid sense and allowing for
402s you to have just enough Dodges to have
403s three roles but also to build out rage
405s in fights that can concisely go for a
407s long time and giving you enough time to
409s build it back up for trios I change up a
412s little bit of the glyphs to allow for
414s some shop discount to give the rift
416s dealer discount some advantages in team
418s play whether it's going to be in aortal
419s war to allow for the economy in the game
421s Flow sense to be better suited for the
423s team while also concisely keeping the
425s Trio's rage build on the left side of
428s the board to Grant you a little bit more
430s chances of building that into the fights
432s to come that being said X way will be a
435s menace and providing an asset for the
438s team for the control that she does
440s involve in the placing out I will see
443s you guys on the battlefield and with
444s that my name being saario I'm signing
446s off here to see you guys boundless and
449s unchanged
451s right