11 months ago - NARAKA: BLADEPOINT - Direct link

Transcript (by Youtube)


5s hey everyone it's chef of the dead and
7s welcome to the noaca 101 for Liam Leu
10s this character is packing some super
12s unique abilities and he is sure to make
14s a splash in The Meta let's get right
16s into it by taking a look at his two
17s skills starting with magnet repel magnet
20s repel can be used under attack and when
22s Liam activates it he knocks back nearby
24s enemies and hops backward however this
26s is not just any old combo breaker and
29s that's because of this right here this
30s is the first ability in the game that
32s allows activation immediately after
34s getting countered and it means that Liam
36s is able to avoid all subsequent damage
39s typical combo breakers can only be used
41s after taking the first hit of a counter
42s punish so this new skill is especially
45s good against single hit punishes like
47s nunchucks great swword and pul sword the
49s last aspect of the skill to keep in mind
51s is this where Simply Having the skill
53s equipped will give you the passive
55s benefit of your weapon dropping being
57s delayed after being countered what this
59s implies is that if if you choose to
61s activate your skill after being
62s countered not only do you avoid the
64s following damage but you also get to
66s keep your weapon this is a very strong
68s ability and I can certainly recommend
70s picking it if you're not sure which of
71s his skills to use but with that in mind
74s let's move on to his next skill that has
76s a totally different use case magnet
78s attract magnet attract unleashes
80s magnetic power in the aimed Direction
82s pulling hit enemies a certain distance
84s toward Liam this can act as a combo
86s starter or a combo extender so I can
89s definitely see players that love combos
91s leaning towards this skill it has a very
93s fast startup that grants you instant
95s blue Focus so you won't be able to be
96s staggered by light attacks and it has a
98s very forgiving hit box that allows you
100s to land it even if you're a decent
102s margin off Target the skill will hit the
104s target at a distance of up to 12 M but
106s since there's a limited distance that
108s the target actually gets pulled you'll
110s only be able to make contact with that
112s Target to start a combo if you activate
114s it within 10 m once you land it though
117s you can combo as if it was a fresh
118s stagger so no need to go directly into
120s an uppercut or anything like that the
123s fast activation of this skill means it
124s works really well as a combo extender
127s even being able to grab the opponent out
129s of dual blades vertical Focus there are
131s tons of variations to extend combos with
133s this skill basically if you have a full
135s second before the enemy can dodge you
138s probably have time to activate magnet
139s attract and flow back into another combo
142s the skill also has some defensive
144s capability being that it does have that
146s instant blue focus on Startup by that I
148s mean it can function as a soft combo
150s breaker so if someone goes for a combo
152s that is soft true such as this combo
154s right here with dual blades you can
156s activate your skill to interrupt and
158s reverse the aggression this skill cannot
160s be activated while under attack like the
162s first skill though so you will have to
164s play more carefully but there is
165s tremendous value in having a combo
167s starter like this moving on to his first
169s ultimate we have Metal Fusion and let me
172s tell you this is one of the most
173s versatile SS in the game activating it
175s will knock back nearby enemies consuming
178s 40% rage and entering Liam's gold Golden
180s State this lasts for 30 seconds and
182s modifies your skill to fire an oric
184s sword in the aim Direction at the cost
186s of Rage wherever the oric sword lands it
189s creates a sword Zone and will apply The
191s Binding effect to anyone it hits while
193s an enemy is bound you can take the
195s opportunity to initiate a combo or
197s teleport to the sword zone or actually
199s both teleporting to the sword Zone
201s creates a knockback effect that upon hit
203s provides a substantial amount of healing
205s so if you're pretty low Health that can
207s be a good idea to go for keep in mind
209s that this healing effect will increase
210s with weapon Rarity and amount of enemies
212s hit as far as the combo potential if
215s you're close enough after firing the
216s oric sword you can simply initiate a
218s combo as the enemy is bound but if
220s you're out of position you can actually
222s activate the teleport and cut off the
224s knockback effect with an attack combined
226s with the fact that you have two of these
227s swords it makes for some insane combo
229s potential even though the enemy is
231s immune to being bound for a period of
233s time some combos will allow you to stall
235s long enough in between usages that
237s you're able to make use of both this
239s results in some pretty ridiculous combos
241s that are a ton of fun to go for if you
243s combine this ultimate with magnet
245s attract Leon might just have access to
247s some of the longest combos in the game
249s but I mentioned earlier that it was also
251s one of the most versatile ults in the
252s game and that's because of one special
254s fact which is that the oric swords can
256s be fired while under attack so if you
258s have your ult active you actually have
260s two combo breakers available to you
262s which gives the ult some super strong
264s defense depending on when you use a
266s sword to break a combo you'll even have
268s time to start a combo of your own basic
270s basically just try not to use it when
271s you're getting uppercutted since you'll
273s have to fall to the ground before you
274s can initiate a combo which doesn't give
276s you quite enough time here's a
278s relatively simple combo with the long
279s sword to get you inspired and to show
281s off a bit of what this ultimate can
284s do moving on to his second ultimate
286s Metal Fusion core much like the first
289s ult activating it will knock back nearby
291s enemies and transmute Liam into his
293s Golden State for 30 seconds giving him
295s access to a unique skill however in this
297s case all rage is consumed the derived
299s skill from the all allows you to fire an
301s oric core which has a completely
303s different effect than the oric sword
305s when an enemy is hit by an oric core
307s they're enveloped transforming them into
309s a golden ball that Liam takes into
311s control using your skill again while an
313s enemy is enveloped will fling the ball
314s in the aimed Direction dealing damage to
317s them and the surrounding area this has
319s some crazy implications when it comes to
320s making use of environmental hazards like
323s these wooden signs in celestra that you
325s can fling enemies directly into for an
327s immediate stun and massive follow-up
329s damage the thorny rollers in hollo can
331s be just as deadly that's a pretty
333s situational use though and in reality
335s you're not going to be close enough to
337s one of those things most of the time so
339s the main thing you'll probably want to
340s take advantage of is the fact that the
342s opponent will automatically break out of
344s the enveloped state in about 3 seconds
346s which gives you a moment to land a
348s pre-charged focus attack when this is
350s paired with something like dragon roar
351s it is beyond potent this Al has equally
354s good defensive potential in the way that
355s you can use the derived skill while
357s under attack just like the other one and
359s much like how you can teleport away from
361s the opponent with the first ult you can
363s launch the opponent far away for a
364s similar effect with this one as for the
366s glyph setup I like to prioritize these
368s two trees since they provide bonuses to
371s rage gain and stamina which are
372s incredibly important additionally with
374s Liam's first skill having a very long
376s cooldown of 28 seconds hitting this
379s skill cool down reduction node is pretty
381s important although if you're running the
383s second skill or simply don't mind that
385s long cool down you could opt for this
387s side of the green tree to get a solid
389s boost to your grapple distance which can
391s also be really helpful in order to
393s unlock the full potential of Liam's kit
395s you will have to complete cultivation
396s quests that unlock his second skill and
398s ultimate these quests are pretty easy to
400s complete though and essentially just
402s force you to try out his first abilities
404s and get a feel for the character the
406s first group of quests will unlock the
408s second skill and the second group will
410s unlock the second ultimate after that if
412s you end up really liking the character
414s you can complete cultivation all the way
415s up to the chosen one status for an
417s exclusive Avatar in general Le is
420s looking like he'll be really strong in
421s both solos and team modes with lots of
424s counterplay potential on both sides shol
426s for example still stands to be a tough
428s fight since with only two oric blades to
430s fire against sh's three blocks it can be
433s difficult to break through similarly
435s with Tea's three charges of furin he can
437s potentially outpace Liam Transformers
440s represent another counter to him since
442s transformed opponents or anyone in
443s ultimate focus for that matter are not
445s affected by oric blades or core as for
448s the rest of the roster though Leon more
450s than holds his own and he can show off
452s the power of His ultimate to the fullest
453s extent and I'll see you in game