almost 2 years
ago -
NARAKA: BLADEPOINT
-
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Transcript (by Youtube)
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147s | thank you |
150s | yes who's getting new gear |
153s | joke's on you it's me |
160s | [Music] |
164s | like kudumi needs a new outfit |
167s | [Music] |
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215s | thank you |
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315s | thank you |
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367s | [Music] |
370s | all right |
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434s | thank you |
454s | thank you |
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497s | thank you |
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733s | Moishy Suki |
738s | Uchi |
739s | [Music] |
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773s | [Music] |
774s | [Applause] |
776s | thank you |
790s | [Music] |
807s | waiting |
809s | [Music] |
830s | monkey |
833s | [Music] |
833s | s |
851s | thank you |
855s | [Music] |
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882s | thank you |
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954s | thank you |
984s | go straight Airborne try to see if maybe |
986s | can get some shots off potentially might |
988s | have hit him with the pistol though he |
989s | does hit him again falling down as one |
991s | fly is going to go back for the hits |
992s | beautiful slash on the each side it ends |
996s | up catching him a whiff the tire the |
997s | ankles comes in absolutely massive |
999s | yayron barely had a moment to actually |
1001s | enjoy himself in this fight I don't even |
1004s | think he was able to get a single hidden |
1012s | like I said doing a really good job |
1014s | weaving that at V2 there make sure it |
1016s | doesn't get called out gonna double |
1017s | charge does not get the connection what |
1019s | are we there on the way from Jen to stay |
1022s | alive action's still weaving around here |
1024s | with that taco Ulta make sure he does |
1026s | not get caught up the clean comes in |
1027s | goes for the punch doesn't matter to get |
1028s | it that F3 gets called Danny he jumps |
1029s | right inside of it and now it's saying |
1031s | trying to respond |
1033s | thank you |
1055s | [Music] |
1082s | foreign |
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1111s | foreign |
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1168s | thank you |
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1178s | foreign |
1216s | foreign |
1220s | [Music] |
1227s | [Music] |
1250s | foreign |
1255s | [Music] |
1269s | [Music] |
1313s | yes who's getting new gear |
1316s | joke's on you it's me |
1322s | thank you |
1327s | like kudumi needs a new outfit |
1331s | [Music] |
1336s | [Music] |
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1353s | [Music] |
1367s | thank you |
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1478s | thank you |
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1542s | thank you |
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1577s | all right |
1602s | okay |
1620s | thank you |
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1931s | thank you |
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1938s | [Applause] |
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2140s | thank you |
2148s | go straight Airborne try to see maybe he |
2150s | can get some shots off potentially might |
2151s | have hit him with the pistol though he |
2152s | does hit him again falling down as one |
2154s | fly is going to go back for the hits |
2156s | beautiful pull slash on the each side |
2158s | his ends up catching him with the tiger |
2160s | the ankles comes in absolutely massive |
2162s | yayron barely had a moment to actually |
2165s | enjoy himself in this fight I don't even |
2167s | think he was able to get a single hidden |
2176s | I guess I'm doing a really good job |
2177s | weaving that at V2 there make sure it |
2179s | doesn't get caught out it's gonna double |
2180s | charge does not get the connection what |
2182s | a weed they're on the way from Jen to |
2185s | stay alive X is still weaving around |
2187s | here with that charcoal to make sure he |
2189s | does not get caught up the clean comes |
2190s | in goes for the punch doesn't matter to |
2191s | get it then F3 gets called Danny he |
2193s | jumps right inside of it and now it's |
2194s | Sam trying to respond |
2200s | thank you |
2218s | [Music] |
2222s | okay |
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2416s | thank you |
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2447s | foreign |
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2472s | [Music] |
2483s | thank you |
2490s | hello everybody and welcome to the last |
2493s | chance qualifiers for the naraka blade |
2495s | Point 2023 season one pro league victory |
2498s | guys I'm Moxie I'm joined by Dunkin |
2501s | Donuts and we have a haircut show for |
2503s | you all today because we're on a |
2506s | different patch which means new matter |
2508s | and I'm so excited I'm so excited I was |
2511s | talking to you a little bit before we |
2512s | actually went live I think we're going |
2514s | to see Acres come through I know he's |
2515s | already gone out and had his debut in |
2518s | solos but in trios we've been waiting |
2520s | for the V3 and the F3 and it's finally |
2523s | here and that means that month comps are |
2525s | gonna have just a little bit more |
2526s | competition I think well so I have one |
2531s | question for you as I'm not entirely |
2533s | certain which one we're on is this the |
2536s | patch where acos F3 has been nerfed |
2540s | or is this the patch where it's being |
2543s | introduced it's been nerfed |
2544s | and spin up this is |
2546s | this okay so so this is the cage has |
2549s | been enhanced we're seeing valder V2 |
2551s | come through uh the Viper F2 is now a |
2555s | golden focus and monkey now grab through |
2558s | golden focuses as well something that |
2560s | was a little bit controversial when it |
2563s | first released but I still think that |
2564s | the true meat and potatoes of this part |
2566s | is going to be that Acres coming from |
2568s | having now the full utility of his kid |
2571s | even though like you said unfortunately |
2573s | the Apple has been hit with a little a |
2575s | little bit of a tweak I still think the |
2577s | view probably |
2578s | it needed an adjustment it definitely |
2582s | needed an adjustment okay fine |
2588s | and literally you were on Morris Island |
2590s | everyone else in Hollow Rock would still |
2592s | be hit by the terror lockdown yeah it |
2594s | was a little bit it's okay I mean it |
2597s | happens you know what happened |
2599s | um but during that patch so what they |
2602s | did was they took some power from the F3 |
2605s | which I think is still good even after |
2607s | enough I think it's still good because |
2608s | even though it's not got as big of a |
2611s | hitbox even though you can't combo by |
2615s | yourself with it so it's a big hit for |
2617s | solo uh it costs wearing solos he was |
2621s | able to use the F3 and then lead into |
2624s | any combo he wanted but now it's gonna |
2627s | be a lot more difficult to secure the |
2628s | combo starter off of his F3 his his most |
2632s | his his gold Focus startup F so they've |
2637s | reallocated some of the power from his |
2639s | F3 and sent it over to his F1 and his F2 |
2644s | F2 now got a cool down reduction |
2646s | cooldown |
2648s | um buff like a little mixed up |
2651s | and then F1 also got above F1 now it's |
2656s | got um complete invulnerability on the |
2660s | startup which is really handy especially |
2661s | in trios where you jump in you jump in |
2665s | like a crazy man like a tank right into |
2668s | the a group of people because as as we |
2671s | know the F1 gives increased damage |
2674s | reduction based on how many enemies are |
2676s | knocked back by the uh slam so |
2681s | it gives you a little bit more leeway |
2683s | you know you can jump in and be a bit |
2684s | more crazy with it |
2686s | um and it makes you very very tanky so |
2689s | although I think F3 is a very good pick |
2692s | because you can still lock them down |
2693s | lock the enemy players down and then |
2696s | have your teammates follow up |
2698s | I think we might see quite a bit of F1 |
2700s | this uh today but we will see we will |
2703s | see I'm excited to see a few other |
2705s | things as well I think um with the |
2708s | changes to |
2709s | um |
2711s | I doubt it |
2714s | yeah |
2722s | some nice Cosmetics keep watching and |
2725s | make sure that your account is linked as |
2726s | well and you can have access to some of |
2728s | these really lovely goodies on the |
2731s | stream as well as when we see the |
2733s | questions being asked after all of these |
2734s | matches drop your answer and chat and |
2737s | who knows you might be the lucky person |
2739s | picked to be getting a little bit of a |
2742s | whisper from one of our mods for |
2743s | something nice in game but sort of going |
2745s | back to what we are going to see in game |
2747s | like you said I think maybe we are going |
2749s | to see a little bit of that F1 come |
2751s | through especially because yeah now |
2753s | having from 70 our introduction to Total |
2756s | immunity heading towards sixth and |
2758s | seventh Claxton collapsing Zone when you |
2761s | see a lot of people sort of going for |
2762s | something over like a pole sword or a |
2764s | Decatur ultimate you can now sort of |
2766s | just plunge yourself head first and |
2769s | knock everybody in that sort of cluster |
2771s | of everyone wanting to stay in the |
2773s | middle for as long as possible out of |
2774s | that song Tick all the way out and there |
2777s | is very little punishment that they can |
2779s | actually do to be able to punish that |
2782s | crazy aggressive play but something else |
2785s | that got Nerf which I am very happy |
2787s | about not going to life very relieved to |
2789s | see it getting hit in terms of numbers |
2790s | is that the poor sword because the poor |
2793s | sword was meta for a very very long time |
2797s | for the exact reason if you could just |
2798s | run around those six and seven zones |
2800s | with a charged up right click and there |
2802s | was absolutely no one and like nothing |
2803s | anyone could do because if you walked |
2805s | into it well you'd have to try and find |
2807s | the power but you're still putting |
2808s | yourself into a very aggressive forward |
2810s | position and everyone in the side lane |
2812s | is I mean they're gonna go oh cool |
2813s | Target acquired and they're gonna deal |
2815s | with you and then the person running |
2816s | that pull sword is going to use the |
2818s | charger right click and that added |
2819s | movement to be able to escape out of |
2821s | Dodge |
2822s | yes indeed I mean I think we all need we |
2825s | all realized rather |
2828s | quickly that also did need a little bit |
2830s | of a nap because in comparison to great |
2833s | sword |
2834s | it's got a little bit more Mobility you |
2836s | could say |
2838s | um the uh the right click the vertical |
2841s | charge allowing you to move so freely |
2845s | being able to like I mean you could walk |
2848s | around much faster than you can walk |
2851s | around while holding the horizontal on |
2853s | Greatsword so you do get a lot more |
2856s | Mobility there and the fact that you can |
2858s | you can charge it up release the attack |
2861s | and then turn in whatever Direction you |
2865s | like as well offers a lot of freedom to |
2869s | be able to just |
2871s | move however and realistically no one's |
2875s | going to try and contest you |
2877s | unless they are in a very good position |
2880s | already they have to be very comfortable |
2883s | in themselves because if you eat that |
2885s | right click you are um you're in for a a |
2889s | bad day you know you're not you're not |
2891s | gonna be very happy with that if you're |
2893s | forced to use all of your cooldowns just |
2895s | stay alive after trying to Ego some guy |
2898s | with a pulse or you know it's not a good |
2900s | idea |
2901s | this is also the timing too I remember |
2903s | when it first released and was like okay |
2905s | cool because just the muscle memory is |
2907s | written into your your sort of wrist of |
2910s | being able to sort of go okay someone's |
2912s | charging up a blue on my face I'm gonna |
2914s | backstab and I'm going to immediately |
2915s | turn and Parry you and with pull sword |
2918s | that timing is just just a little bit |
2920s | off it's a little bit harder to be able |
2922s | to prediction In the Heat of the Moment |
2923s | especially when we are zone six |
2925s | collapsing into zone seven and everyone |
2927s | is sort of looking everywhere around |
2930s | them a lot of the time you're not really |
2932s | able to nail down that timing because |
2934s | it's just too much to focus on and as a |
2937s | result we were seeing a lot of players |
2939s | getting away with quite literal Murder |
2941s | coming in teens sometimes sitting on |
2943s | like zero kills and then walking away |
2945s | from a zone six and Zone Seven |
2947s | performance with over 11 but we have had |
2951s | our solo Last Chance qualifiers we are |
2953s | now heading into our Trio Last Chance |
2955s | qualifier so we're going to be two days |
2957s | back to back of 12 teams competing uh |
2961s | since JL have already been able to |
2963s | actually automatically qualify due to |
2966s | the fact that KLA have unfortunately |
2968s | lost their position and AOW have lost |
2972s | one of their players and due to not |
2973s | being able to build a substitution will |
2975s | also not be able to participate so |
2978s | instead of 14 teams we're going to have |
2980s | 12 teams competing as you can see from |
2983s | this graphic right now and that's a |
2986s | little bit of a shame because AOW we're |
2987s | doing a lot better but teams that were |
2989s | also doing a lot better towards the tail |
2991s | end of the season two that I immediately |
2994s | want to highlight wbg and Alliance who |
2998s | were seriously impressing towards the |
3000s | last couple of weeks |
3003s | indeed though all of these teams have |
3005s | been doing an extremely good job trying |
3007s | to scrap it out to uh secure that place |
3011s | in the uh in the finals for themselves |
3013s | but it's uh it's it's not going |
3016s | uncontested you know I mean every single |
3019s | one of these players every single one of |
3020s | these teams and orgs they're all looking |
3023s | for those spots they're all looking to |
3025s | uh play as best they can potentially |
3027s | bring out some secret Tech some spicy |
3030s | some spicy ugly booglymos you know we |
3034s | love to see that so I'm excited to see |
3036s | what they're going to be bringing out |
3037s | today it is going to be uh |
3041s | quite a uh a fiesta I would say I think |
3045s | I think I'm getting ready |
3048s | composition the potential to see |
3054s | I don't know |
3056s | I mean I've I've got my fingers crossed |
3059s | that we're gonna get to see the |
3061s | composition that I like called the snow |
3062s | globe where you are you have an acre and |
3064s | you use your V3 and then you have a |
3066s | Justina open cider |
3068s | I think it could be a really good |
3070s | combination because everyone's going to |
3071s | be stuck inside that cage and there's a |
3073s | lot less distance for them to be able to |
3075s | navigate away from that casino ultimate |
3076s | and if the fruit catches them they'll |
3078s | lock down twice oh we can have a look at |
3080s | some of these teams that are going to |
3081s | participate in given the seedings that |
3083s | they had moving into these proceedings |
3085s | they are going to be having a couple of |
3088s | points already on their board so doing |
3090s | like jjh AUD Alliance wpg all going to |
3093s | be starting a little bit ahead of the |
3095s | pack due to their performances towards |
3098s | the tail end of those last couple of |
3100s | weeks of the season |
3101s | hmm yes no and uh we will see uh the |
3106s | snow globe I like that I like that name |
3109s | it's uh this is quite good |
3113s | you know very pretty something very |
3115s | dingy but I mean if you've ever sort of |
3117s | like yeah you're going to die then yeah |
3120s | it can get pretty lethal it can get |
3122s | pretty brutal not that we would know |
3124s | about those weather conditions because |
3126s | uh we're currently focused for something |
3128s | like a heat wave in the UK yeah it's |
3130s | been getting pretty hot hasn't it it has |
3133s | been it has been I was looking at my |
3135s | window yes and I was like huh do I have |
3137s | my heating on no that's actually just |
3139s | the normal weather this is this is a |
3141s | very strange occurrence in the UK where |
3143s | we don't really have AC indeed no it's |
3147s | not great I uh because I stream every |
3150s | usually every single day and I have this |
3152s | great big PC right next to me and when |
3156s | it gets hot outside you can imagine how |
3160s | hot it gets in my room I already go up |
3163s | about |
3164s | five degrees during the day on my like |
3168s | with the lights on with the PC next to |
3170s | me wearing away and can you imagine how |
3174s | old is gonna be soon I'm I'm not I'm |
3177s | very um I'm not happy I'm trying to get |
3180s | that I don't like this person you're |
3182s | gonna be able to recreate the uh the VT |
3184s | advert that we had so remember regular |
3186s | season but one of the places is like in |
3188s | a forge and banging and hammering away |
3190s | to be able to create all of the weapons |
3192s | I think your room is gonna get hot |
3194s | enough that you can actually use it as a |
3196s | furnace |
3199s | um yes probably |
3202s | um but yeah no I I remember last summer |
3206s | I I would literally sit here |
3210s | um topless and the bottomless with just |
3213s | my underpants on and uh I don't think I |
3216s | can do that now that I stream with the |
3218s | cam I don't |
3221s | find some way of coping through the |
3223s | summer this year but we shall see |
3226s | um and yes we are about to be heading on |
3229s | to Morris Isle today for our first game |
3233s | and I am excited to see what we're gonna |
3235s | be seeing here usually from first games |
3238s | we either see complete ugly booglers |
3240s | always see very uh |
3243s | safe picks like Transformers you know |
3246s | the usual your uh your comfort picks so |
3250s | I don't know I don't know with the |
3252s | introduction of acos with the changes to |
3254s | Viper |
3256s | I think there's going to be a |
3257s | considerable shift in the matter coming |
3260s | soon I'm interested to see how China has |
3265s | adopted these these changes I'm |
3268s | interested to see if they're looking to |
3270s | actually change things up at all you |
3272s | know because one thing going into these |
3275s | um |
3276s | the sort of Last Chance last chance |
3280s | Last Chance couple days when they uh are |
3284s | trying to fight for their spots two |
3286s | finals they might not look to change |
3289s | things up all that much they might not |
3292s | think oh I'm gonna play a customer |
3297s | excuse me |
3300s | it comes making me sneeze so they might |
3303s | think well maybe let's maybe let's not |
3306s | pick something that we don't actually |
3308s | knows all that good you know I mean acos |
3311s | is good vipers good all of these |
3313s | characters we might we could get away |
3314s | with running these sorts of things and |
3316s | potentially do well |
3318s | but perhaps not maybe we maybe we stick |
3321s | on the Comfort pics you know I think |
3324s | maybe we're gonna see a mixture |
3328s | you know yeah exactly we might see a |
3330s | mixture and we might see a few teams who |
3332s | are willing to take that step |
3335s | one of the teams that we're trying to |
3337s | sort of push and mold for Justina |
3340s | composition way back in the regular |
3342s | season and it worked out decently to the |
3344s | point where we would actually see teens |
3346s | try and copycat it to um varying levels |
3350s | of success because again like it's not |
3352s | about just picking certain Heroes you |
3354s | you have to know the order in terms of |
3356s | like what you're positioning who's going |
3358s | to be your forward who's going to be |
3359s | hanging a little bit further back in |
3361s | that point of initiation but you also |
3363s | want someone to sort of play perimeter |
3365s | check to make sure that their third |
3366s | party comes through however like you |
3370s | said we have seen a lot of teams sort of |
3371s | step away from more |
3373s | change heavy compositions and move |
3375s | towards the more traditional or the more |
3378s | safe and I think this composition right |
3380s | now is among the safest that there is |
3383s | for these teams to be able to play you |
3386s | have a lot of reserves we're not seeing |
3388s | anything really new come through no it |
3390s | cost to challenge the zip given the |
3393s | sheer amount of golden Focus moves like |
3395s | he cans instead it's just going to be |
3397s | everyone playing very consistent very |
3399s | very safe and hoping by going really |
3402s | heavy in terms of CC control they're |
3404s | going to be able to cut out that |
3405s | potential third parties but by having |
3407s | both the cicada and zip you have the |
3410s | immediatens of being able to turn a |
3412s | fight around either off of that decoder |
3415s | or Zip's ultimate and just chunk Brew |
3419s | so I am really excited here I I see all |
3426s | of these zippings |
3428s | and I see these two vipers and as we all |
3433s | know I'm sure everybody in chat is well |
3436s | aware of the anti-healing F3 F3 that got |
3441s | changed and how |
3443s | oppressive it truly can be |
3447s | and how good it is |
3452s | so |
3453s | um I don't know depending on what these |
3457s | vipers pick I think we can see it might |
3460s | end up seeing |
3461s | a team oug win I can't remember what the |
3465s | which the other team was the pick the |
3467s | Viper team but |
3469s | um if they play it well I see them doing |
3473s | extremely extremely well in the uh in |
3477s | the police department if they manage to |
3478s | take a whole bunch of kills early on |
3481s | because of the fact that they've got |
3483s | that F3 and here we are talking about |
3486s | kills earlier on the and demo ug they |
3488s | have taken down a member of this team |
3491s | already |
3494s | we've got the Yoto app coming out the |
3496s | peel team OC trying to trying to do |
3499s | literally anything to stay alive here |
3502s | oug continuing to press on them |
3505s | this spawn actually one of one of my |
3507s | favorite spawns actually I've started |
3510s | going through recently oh big Parry from |
3513s | TVG |
3515s | oh the John Bell and bees the long sword |
3517s | he's trying to escape he sends out the |
3519s | the nunchuck meter burn but to no avail |
3522s | and team OC bring it back |
3525s | yeah this is what we were talking about |
3527s | when we said safe composition the |
3529s | problem is that the fight went on for so |
3530s | long they had to cycle into that zip |
3532s | ultimate that jdh and I had for the |
3534s | third party and they don't uh have to |
3536s | worry about a zip ultimate coming |
3538s | through because obviously have just |
3539s | useless however what it does have to |
3541s | actually worry about throwing out that |
3542s | blue he gets parried will be able to |
3544s | pick the staff back up but now he's not |
3547s | creating that space for the rest of his |
3549s | two teammates to be able to try and lock |
3551s | these players down now we're going to |
3553s | see jjh actually being able to peel for |
3556s | water turn on to the members of OC who'd |
3559s | all been split apart and finally get |
3561s | taken down since they didn't have those |
3563s | ultimates available since they'd already |
3565s | burned them in the fight prior this is |
3567s | the danger right when you're running zip |
3569s | and it's very early on and you're |
3571s | relying on things like the ultimate that |
3573s | you cycle into with that model Defiance |
3575s | and the knock back there in when you |
3577s | should fall below zero percent being the |
3579s | thing that changes the time in the fight |
3580s | because it means the fight's gone on so |
3582s | long that other teams in the area who |
3584s | have maybe been able to just distance |
3586s | themselves from initial scrapping to |
3588s | pick up better loot see that commotion |
3591s | and immediately turn into a fight |
3593s | knowing that they're going to have the |
3594s | other hand in terms of utility but also |
3596s | in terms of weapon and armor utility as |
3600s | well as wbg all one of those teams who |
3603s | are running that Viper composition we |
3606s | get to see what F Sleepwalker on that |
3608s | Viper has opted into but surely I've got |
3612s | my fingers crossed I hope that we're |
3614s | going to see something a little bit |
3615s | different too because a lot of the time |
3617s | it feels like everyone just runs the F2 |
3619s | especially now that it's golden Focus |
3622s | attached to it as well it feels like it |
3624s | would just be a little bit weird not to |
3626s | but like you pointed out having so many |
3627s | Zips in this Lobby you want something to |
3630s | counteract it and if you don't feel |
3632s | comfortable going with akos since he is |
3634s | still incredibly new going for that |
3636s | Viper but mixing things up still just a |
3638s | little bit could definitely be an answer |
3640s | to the problem I definitely think we're |
3642s | going to be seeing some Acres later on |
3643s | today I think |
3644s | I mean we've seen oug I'm pretty sure |
3647s | they did in fact take the F2 |
3650s | so that's one team already that we know |
3653s | did not opt to take the new an improved |
3656s | anti-healing vibraph |
3659s | but uh we shall see and here we have an |
3662s | absolute scrap |
3664s | over here at Jade Pond Ventus having |
3667s | used a moon Bane |
3668s | to uh to try and lock down this enemy |
3671s | team is that an F1 TK shenyan Takeda I |
3675s | think they go for F1 it's actually not |
3678s | all that bad I've I've seen quite a few |
3680s | teams get away with running this because |
3682s | it does allow you to apply quite a bit |
3684s | of pressure in fights but here we have |
3686s | bowder versus wolves both Tomatoes both |
3689s | Takeda olds everything popped zipping |
3691s | trying to stay alive in this in the |
3693s | double sand wall sandwich over there but |
3696s | uh malmahon trying to survive but |
3698s | getting hit by it's a molecaff but he's |
3700s | got that zipping and ticking away |
3701s | keeping him topped up |
3704s | what doesn't I mean it doesn't look like |
3707s | anyone's died here I mean they just |
3709s | unloaded literally everything they had |
3712s | and everyone's still alive |
3714s | they're not really wanting to keep |
3717s | themselves fighting against each other |
3718s | because if you actually just like a |
3719s | little bit above them oug are just |
3722s | waiting look at for the third party they |
3725s | haven't fully committed just yet because |
3727s | like their loot is just not good enough |
3729s | to try to go Toto with two of these |
3731s | teams especially when you're going |
3733s | against two zip teams who just have that |
3735s | sustainability and You're Still rocking |
3737s | the Grays you definitely don't want to |
3739s | challenge this otherwise you're just |
3740s | going to be ripped apart in terms of the |
3742s | Poke phase at the moment as AUD just |
3744s | waiting they've seen that both of those |
3746s | temi ultimates have been used and that |
3747s | is typically the thing in this |
3749s | composition that deals the two of the |
3750s | third party the problem is that by both |
3752s | of these teams still going back into |
3754s | this fight against each other those |
3755s | ultimates are going to be slowly |
3757s | building straight back up as wolves 14 |
3759s | with the great sword actually is trying |
3761s | to lock down better |
3764s | and then canceling out of the blue Focus |
3767s | so that he doesn't actually get punished |
3768s | for not having teammates setting to |
3770s | stagger up and he can allow themselves |
3772s | to throw out that blue as the bounty on |
3774s | his head now oud DEC decides to make |
3777s | their move they do have that Viper |
3778s | ultimate already built off as well as |
3780s | being able to already find a third party |
3782s | onto wolves asaura who was mid retreat |
3784s | in trying to find a safe haven as I was |
3787s | going to use that ultimate locking down |
3788s | one of these members and instantly |
3791s | Fighters moon is just absolutely |
3793s | annihilated in the blender that is oug |
3797s | focusing him down and is just now my old |
3799s | man who's going to try to keep himself |
3801s | out of the sights of this team as oug |
3804s | know that there's still one player that |
3805s | they haven't taken down Batman just |
3808s | hiding around that rock face slowly |
3811s | easing himself around that cycle but |
3813s | pretty quickly he's going to be pushed |
3815s | out of that zone and you can actually |
3817s | see that AUD have left a guard dog in |
3819s | the form of the king to make sure that |
3821s | man wasn't able to find an easy revive |
3823s | onto his teammates the piano coming back |
3825s | in the call that my man is there and oud |
3828s | very quickly gather and take the Decatur |
3830s | down very successful third party from |
3833s | them |
3834s | not for a lot really they only had to |
3836s | use that Viper ultimate and catch on to |
3838s | the two teams who were retreating and |
3840s | trying to find the safe spots to look |
3841s | through a reset indeed we've got like |
3845s | it's it's been proven time and time |
3847s | again the optimal third party is simply |
3849s | the best way to go and there are |
3851s | compositions and there are teams |
3854s | who specialize in exactly that but here |
3857s | we have no third party we have ugly |
3860s | boogliness we have teams going |
3862s | head-to-head every Ultimate used the |
3865s | Decatur the tamog everything zipping for |
3869s | some reason opting not to use her |
3871s | ultimate I'm not too sure why I think |
3874s | you probably should have used your old |
3875s | before they even go Close to You by uh |
3877s | not the best idea since now you died |
3879s | with alt |
3881s | um not not what you want to see dying |
3884s | with old is uh sacrilege that is |
3888s | literally the worst possible thing you |
3890s | could do a lot of the time in uh in |
3893s | triers especially in competitive but |
3895s | yeah as I was saying the team oegs third |
3899s | party extremely nicely done they waited |
3902s | they bited their time they had nothing |
3903s | to their name except for their ultimates |
3905s | and they come in at the optimal time |
3908s | they are they waste no time in |
3910s | committing the Viper old so that they |
3912s | make sure that they get that kill they |
3914s | prevent anybody else from coming in and |
3917s | preventing it from happening as quite |
3919s | frankly |
3921s | in this Lobby even with V1 and F2 |
3926s | the vipa teams are in a pretty good spot |
3929s | as quite frankly these other teams these |
3932s | Takeda to Malt zipping teams don't have |
3936s | all that much |
3937s | it's going to allow them to deal with |
3939s | Viper at least not at least not direct |
3942s | counters you know we don't see any |
3943s | mataris we don't see any equations with |
3946s | the three so it's going to come down to |
3951s | so there's a few ways you can counter |
3952s | Viper with this with these compositions |
3954s | you can use the tamolk F but he jumps up |
3958s | into the air with his sand wisps to |
3961s | iframe the Viper Rod if you time it |
3964s | perfectly then you can avoid getting |
3966s | stunned entirely by using the Tamal Kev |
3969s | um |
3970s | but with Takeda for example let's say |
3973s | with cicada you've got your all down |
3974s | already as long as you're not silenced |
3977s | you're going to be able to use your |
3979s | ultimate blades |
3980s | to prevent either damage on yourself or |
3983s | your teammates but here we have Ventus |
3986s | versus GS and a member of GS has already |
3989s | gone down here |
3992s | I think GS made of quite a blunder here |
3994s | it seems |
3996s | because we see GSN coming down from the |
4000s | sky have a used F1 in the air having |
4003s | popped ultimate |
4005s | Etc getting stuck in the sand wall and |
4008s | now this is something that you have to |
4010s | be very careful about doing if you're |
4011s | going to Mulk into tamolk your tumult |
4015s | has to be the first to hold because if |
4018s | he's not you're probably going to get |
4020s | completely splattered oh a huge Parry |
4024s | from jdg |
4026s | cicada with F1 |
4029s | all of these teams are now having used |
4031s | their ultimates already just playing in |
4033s | uterus he's a Godly with a huge double |
4036s | battery onto two jiaokli |
4039s | and Kobe just trying to make something |
4041s | happen but joking getting another party |
4043s | as well I love Trio's neutral it's |
4045s | always such a scrap of what is going on |
4068s | these gate of young fights especially |
4070s | when you don't have monkeys to just rely |
4073s | on finding those kills as quickly as |
4075s | possible once those those Gates like |
4076s | properly start opening up and you do |
4078s | just find the kills off of things like |
4079s | double slams they do they get Scrappy |
4082s | they go down to the neutral they go down |
4083s | to being able to control those parries |
4085s | and the framing talking about framing of |
4087s | the fight and she also going to have to |
4088s | remove themselves from that one |
4089s | temporarily as oud for like the Viper |
4092s | ultimate everyone able though to look |
4093s | out of line of sight from it so the |
4095s | turbo does not actually stand anyone |
4097s | down so much to scatter these members of |
4099s | GS so that you knew on that Yodo you can |
4102s | try and find a lockdown onto one of them |
4104s | as seeing that they've used both of the |
4106s | ultimates the Yoda ultimate now having |
4108s | run out and not finding a kill to be |
4110s | able to uneven the numbers and allow the |
4114s | staggers to begin they're gonna throw in |
4116s | that which end TP love the adaptation as |
4118s | well of using the ouijan TP but taking |
4121s | yourselves out of the right line of |
4123s | sight where you actually TP into because |
4126s | as we've seen a lot of these Wu Chan |
4128s | teleports have been screwed over by the |
4131s | fact that you do and I see it a lot more |
4133s | clearly where he goes on to just of our |
4137s | point of view is they are still going to |
4139s | be able to track oud's location down and |
4141s | now the heart begins she as they're |
4142s | going to be in Hot Pursuit in oug are |
4145s | not going to want to take this fight |
4146s | because they know that they've ruined |
4148s | every single ultimate available the |
4150s | problem is that she has they have two |
4152s | minutes to try and lock down oug |
4153s | otherwise they're going to be out of |
4155s | this Lobby because they lost the Gate of |
4157s | Yang fight and they're going to go down |
4158s | to Yang depletion if they don't pick a |
4160s | soul Bloom up so if AUD are able to |
4163s | actually Chase into another team they |
4165s | might be able to lose them the problem |
4166s | is that uh she has the desperate they're |
4169s | going to immediately come in locker Yuji |
4171s | down try and find the pickle into SS |
4173s | with that Tammy ultimate don't manage to |
4175s | actually take the Viper down however |
4177s | though and now we go back to that range |
4179s | part phase coming through with GS trying |
4181s | to use things like these repeating |
4182s | crossbows and Tammy wisps to keep oug |
4185s | locked down oug very small smartly gonna |
4187s | run into the new alts and activate it so |
4189s | they don't actually have the disparity |
4191s | in terms of weapons and utility |
4193s | available since GS now can't use the |
4195s | ultimates they've still been able to |
4196s | hold on to and this allows oh ug to turn |
4199s | on to G as oh no luio he tries to throw |
4202s | in the Dragon Slayers going for that |
4204s | hero play of wanting to cycle towards |
4207s | the nestlers and create the space for |
4208s | the turnaround however the oug might not |
4211s | be out of the woods just yet themselves |
4213s | because OC have come into the third |
4215s | party and once again we are going to see |
4217s | like you said third party is its most |
4219s | optimal point of play |
4221s | indeed and it looks like oh yes there we |
4224s | go there we go I was about to say I uh |
4227s | I I'd imagine that the Wu Chen here had |
4230s | managed to |
4232s | accumulate enough of his ultimate charge |
4234s | to at least get his alt off and to try |
4237s | and save his teammates there but it |
4240s | doesn't look like they were going to be |
4242s | able to use that time that they had once |
4245s | teleported to resurrect their Yoto this |
4248s | was going extremely well for oug I saw |
4252s | some very very nice play from them just |
4254s | now when the timok came in with that |
4258s | ultimate sending it down on top of |
4261s | oug's Viper |
4263s | both members of oug both wuchan and Yota |
4267s | were able to come in and peel for their |
4269s | Viper extremely effectively using that |
4272s | Yoto F3 very very well |
4275s | the Viper had immediately run straight |
4277s | into the wall and I think as this |
4280s | probably was just a communication from |
4282s | the team just go into the wall and we |
4285s | will throw down F3 for you so that you |
4287s | can survive because that's exactly what |
4290s | happened they used the F3 to save Viper |
4292s | preventing any |
4294s | melee stagger from |
4297s | the tamog team doing extremely an |
4300s | extremely good job of kiting away making |
4303s | space and biting enough time for their |
4307s | ultimates to come up and for them to be |
4309s | able to find a good enough opening onto |
4312s | the enemy team |
4313s | to come out on top sadly they did get |
4316s | third party it was rather unfortunate |
4318s | that that happened especially in the no |
4321s | alt Zone because they'd used it to I |
4324s | think that possibly was the one blunder |
4327s | that they did I'm not sure exactly if it |
4329s | was oh ug who activated the no old Zone |
4333s | perhaps it was the other team I can't |
4335s | exactly remember which team it was just |
4337s | now but |
4339s | if it was the other team then it was |
4341s | rather it was a rather smart decision |
4343s | from them if it was oug then I think |
4345s | that was definitely a big blunder |
4346s | because you've just been running away |
4348s | for about for a minute over a minute |
4351s | and as we all know these teams in nvpl |
4355s | they're running rage they're running |
4356s | ultimate glyphs that allow them to get |
4360s | their alt back extremely quickly so if |
4364s | you noticed at around that time they had |
4367s | almost had their ultimates back up |
4369s | whereas in comparison to the team that |
4371s | they were fighting before the one that |
4373s | was chasing them they'd already used |
4375s | their alts in the previous fight but |
4377s | didn't have anywhere near as much rage |
4378s | I'm not sure exactly why I mean the |
4381s | tomal hadn't used his ultimate and had |
4383s | saved it to try and lock down one of the |
4385s | members on the chase but with that going |
4388s | completely wrong they only had zipping |
4390s | indicator available but having Yoto and |
4393s | Viper to go with to go back in with |
4396s | extremely powerful and wuchen as we saw |
4398s | he got his alt back in the end I'm |
4400s | pretty sure the Yoto almost had her old |
4402s | as well so because of the three band |
4404s | Zone the no old Zone it prevented them |
4408s | from being able to use those ultimates |
4410s | to save themselves and third party as we |
4413s | saw Only The Witcher managed to get his |
4414s | alt off and even then they didn't manage |
4417s | to survive rather unfortunate but here |
4421s | we are team OC looking pretty stacked if |
4426s | I may say something |
4428s | incredible weapons with all these |
4431s | Soldiers purple weapons purple armor and |
4435s | like you pointed out a lot of legendary |
4437s | soldiers this is a second gate of gangs |
4439s | coming through some teams not actually |
4441s | opting to go through the way that we've |
4442s | seen the matter sort of shifts away no |
4445s | one really wants the challenge for the |
4447s | second gate of yangs because well one |
4449s | slower uh chances of being able to find |
4453s | the group of charms in places like boxes |
4455s | and also a lot less space in terms of |
4457s | the map so the chance of getting Fred |
4459s | partied when you lose that fight and |
4461s | have to try and take some of the |
4462s | solvents from bodies around you becomes |
4464s | a lot higher as well as a oug going to |
4469s | actually be able to find themselves a |
4470s | rebirth charm at the moment to try and |
4473s | recover the problem is that uh OC have |
4475s | been able to hunt down as as they'd been |
4478s | waiting around the Morris by singing |
4480s | case someone tried to get smart and walk |
4483s | away the reap of charm and SS isolated |
4485s | on their own had absolutely no choice |
4488s | but to try and throw in that Viper |
4489s | ultimate and create a little bit of |
4491s | distance for them to be able to get away |
4492s | but this is Ultimate is removed OC just |
4496s | finally managed to take o u g down like |
4500s | you said incredibly sad but incredibly |
4503s | smart play coming through from OC it's |
4506s | likely as well that they understood it |
4507s | would be oug you would have no choice |
4509s | but to walk towards that box since they |
4512s | weren't missing some of their members |
4514s | from that really unfortunate engagement |
4516s | like you saw get in the Wheaton TP but |
4519s | not being able to revive their Yoda once |
4521s | it run out because the chase happened a |
4523s | lot faster and they had to just go and |
4525s | continue to keep on the Move there's wbg |
4528s | and wolves position where they could |
4531s | actually contest each other so what |
4533s | Shipwreckers Jing waiting for that |
4536s | moment just running around threatening |
4538s | that Space Wolves not making a full |
4540s | initiation she asked yet until they |
4543s | scored eight wbg's positions for me |
4545s | these other teams as protein takes a |
4548s | little bit of poke damage and has to try |
4551s | and pull back to be able to heal that |
4553s | armor up smart decision from wolves |
4556s | coming through not taking that fight |
4557s | against wpg because now we're gonna have |
4559s | Alliance coming in for that potential |
4560s | third party and Shipwreckers are |
4562s | definitely a place where you do not want |
4564s | to get food partied into there's not a |
4566s | lot of safe spaces for you to be able to |
4568s | hold yourselves up and find those reset |
4570s | points especially out in the open here |
4573s | where you're going to have teams start |
4574s | to move towards those High grounds and |
4576s | have those ranged poke weapons as ah |
4578s | there we go Alliance is my favorite |
4580s | soldiers in the game at the moment they |
4581s | Overcomers and play Horsey |
4585s | the cavalry's here |
4588s | yes indeed |
4590s | um I did want to quickly mention I go |
4592s | back to the the pick onto |
4596s | oudss who was found lurking around on |
4600s | his own his wuchen having died on his |
4604s | own as well the Yoda having died in the |
4607s | third party it was very unfortunate that |
4610s | he managed to get spotted by that UAV |
4614s | buff as some may call it the Mystic |
4617s | might |
4618s | Bell buff that allows a team or the team |
4622s | that has it to be able to locate |
4626s | enemy players within a hundred meter |
4628s | radius of the person who picked up the |
4631s | buff so it is literally the perfect buff |
4635s | the perfect |
4637s | utility to be able to lock down and find |
4641s | these these players lurking around on |
4643s | their own trying to survive and trying |
4645s | to look for placement but here we are |
4646s | looking back at a replay Ventus sansi |
4651s | just obliterating this enemy team here |
4654s | Harry's left and right we've got Lynn |
4656s | trying to make something happen to |
4657s | trying to stone form his way but he's |
4661s | just unable to do anything that's one |
4662s | thing there with the heavy weapons that |
4664s | if you do get locked into stone form if |
4666s | you're at a disadvantage if you're at a |
4668s | already at a disadvantage it's going to |
4671s | be extremely painful if you're literally |
4674s | just locked into stagger there's very |
4675s | little that you can do unless you have |
4677s | some cooldowns available you're probably |
4679s | going to get simply just stuck in |
4682s | stagger and there's nothing you can do |
4684s | but why don't they get is |
4687s | wait what that is already at 12 because |
4690s | I was gonna say event is looking |
4691s | incredibly strong not only did you have |
4693s | a really good long sword for uh for |
4695s | sansi for that weapon identification the |
4697s | solo single weapon meta of a Decatur for |
4700s | your old smoking follow-up attacks of |
4702s | being able to use those clicks and the |
4704s | horizontals and vertical charge-ups of |
4706s | the long swords to be able to connect |
4707s | after every single one of those Decatur |
4709s | slashes well now he has dual blades and |
4711s | that becomes even more problematic |
4713s | especially if he's gonna be able to find |
4714s | himself Cavalry balloon this is a very |
4717s | dangerous Lobby |
4720s | Juventus |
4726s | oh boy |
4730s | it's so dirty I've done it before and I |
4733s | felt disgusting I just died |
4738s | you you charge up that right click and |
4742s | you just let it rip with your ultimate |
4745s | in conjunction you just obliterate |
4748s | somebody they just they they |
4750s | they're just stunned and they they're |
4753s | just wondering what the Earth just |
4755s | happened to them why can't my character |
4757s | do that that's not fair I mean sansi's |
4760s | gonna be so strong not just because of |
4762s | being able to follow up on his ultimate |
4763s | but also being able to deal with these |
4765s | tammys I I think my biggest criticism of |
4769s | Tammy at the moment is that when you use |
4771s | the F it's not gold Focus so a lot of |
4774s | the time YouTube sometimes just get |
4776s | punched by going for that upright jump |
4779s | if you have something like a non-shock |
4781s | or a jewel blade you can literally just |
4783s | uppercut chase after them and we saw an |
4786s | entire meta actually start to be |
4789s | established one time he started coming |
4791s | into solo plays where people would have |
4794s | in their back pocket nunchucks or dual |
4795s | blades and pull them out when they do |
4797s | all the temmie force the F out and then |
4799s | immediately chase after them the second |
4800s | that they went for that jumpers we're |
4802s | gonna see wbg just scouting the area |
4804s | making sure |
4805s | in the ability |
4810s | this is a bit unnecessary I mean as as |
4813s | so one thing that you might not know |
4816s | Chad is that although yes you can simply |
4819s | just shoot into those purple |
4821s | invisibility bushes to essentially just |
4824s | Bush check to to check if there's |
4826s | anybody in there one thing you can do |
4829s | when in those bushes if you're hiding |
4832s | from an enemy team who's looking to |
4834s | shoot you out of it |
4837s | is you can do a Crouch roll so although |
4841s | they were covering that potential uh |
4844s | situation where there was somebody in |
4845s | there who did a Crouch roll and avoided |
4847s | the damage entirely essentially avoiding |
4850s | the reveal or the the avoiding getting |
4855s | revealed by the cannon shot because they |
4858s | were stacking it so that they weren't |
4860s | able to actually avoid it with the |
4862s | iframe the the fact is you can quite |
4866s | literally just use your grapple and I |
4870s | mean by just activating the grapple |
4874s | button so by default I think on PC it is |
4878s | Q so simply if you press q and you don't |
4882s | throw a grapple you don't press your |
4883s | left or right click your horizontal or |
4885s | your vertical attack weapon and you |
4887s | simply look with the grapple |
4890s | I'm not sure how you would say the |
4892s | sights the whatever it may be the |
4894s | Crosshair yeah that's probably best so |
4897s | if you just look with that at these |
4900s | indivisibility bushes you can actually |
4903s | see the outline of invisible |
4907s | um people so invisible enemies if you |
4910s | were to walk up to a bush and with your |
4913s | Grapple out and have a look it's as if |
4915s | you're looking at an invisible Matari |
4917s | when she's in her ultimate it's |
4919s | literally what it looks like so if |
4922s | you're doing that |
4929s | wpg trying to come in and secure that |
4932s | Morris and just getting absolutely |
4934s | obliterated yeah if you remember this is |
4937s | actually very small thinking from wbg |
4939s | they'd already scouted this cave so they |
4942s | knew that no one was inside it they then |
4945s | peek out pick up that Morris blessing |
4948s | and use the Witch ntp and since they |
4950s | teleport inside the cave not a lot of |
4952s | people want to actually make that |
4954s | aggressive play and try and challenge |
4956s | them for that space so they've been able |
4958s | to quite literally immediately score a |
4962s | massive amount of loot to be able to set |
4964s | themselves up because when you're |
4966s | running that Viper you need to funnel |
4969s | the loot towards them so that they |
4971s | survive the charge above their ultimate |
4972s | especially against so many of these |
4974s | teams in such a close proximity with |
4976s | such good ranged weapons since everyone |
4979s | is stacking things like the cannon and |
4980s | the repeating crossbow to continue to |
4982s | generate this rage as quickly as |
4985s | possible have your ultimates up as often |
4986s | as possible you are going to be |
4988s | incredibly vulnerable mid ultimate |
4990s | charge up and as you can see if you |
4992s | don't have a safe space to hide from |
4993s | those range folks you're going to go |
4995s | down almost immediately as TK now just |
4997s | come through dropping a tummy ultimate |
5000s | that had actually gone down I believe in |
5002s | wolves aside to try and save them I |
5004s | think I think it was TK TK simply just |
5007s | used the Timo gold not not to lock down |
5009s | the smoke as we'll know the tumult can |
5012s | walk through other tomok's old walls but |
5014s | I think it was to essentially prevent |
5016s | his teammates from coming in and peeling |
5019s | for him or trying to get a drop down |
5022s | blue Focus to do a bunch of damage after |
5025s | they've lost their teammate but here we |
5028s | are OC on the on the wall here trying to |
5031s | stay alive with this cannon fire just |
5034s | coming in |
5035s | trying to stay alive bowder managing to |
5038s | pick up dkla TK looks like they're just |
5040s | falling apart at this point there's very |
5042s | little they can really do |
5044s | on a wave oh there's Ventus I was gonna |
5046s | say we're seeing so many of these teams |
5048s | Squad towards booked as high in the low |
5050s | but venters are there on that low ground |
5052s | Alliance having a little bit of a tough |
5054s | position at the moment having to keep |
5056s | themselves out of that tummy ultimate uh |
5059s | that they've actually been able to drop |
5060s | in front of them so that they can keep |
5062s | that space and find those reset moments |
5063s | without being pressured from Casey up on |
5065s | this High Ground at the time the |
5067s | ultimate's gone now that they've been |
5068s | able to find those revives they're going |
5070s | to be able to try and push onto The High |
5071s | Ground but here they come being ejected |
5074s | out of this position by wbg Sleepwalker |
5076s | pushing them into the Zone tick |
5078s | corruption with that Viper ultimate and |
5080s | there is absolutely nothing that |
5081s | Alliance could either stop it since |
5083s | they'd already used that Sami ultimate |
5086s | and weren't able to deter any follow-up |
5088s | aggression coming through from wbg's |
5090s | side Sleepwalker coming in with another |
5091s | kill this time onto Casey's Lily the |
5094s | event is still at the moment entirely |
5096s | unchallenged in terms of kills that |
5098s | they've been able to put on top of the |
5099s | leaderboard Sleepwalker with that |
5101s | dragon's raw as well gonna continue to |
5103s | build that nunchuck new up to be able to |
5106s | just push onto these players using that |
5108s | skill to be able to threaten everyone |
5110s | around them and push them again and |
5112s | again off of The High Ground towards low |
5114s | towards that zone tick then to snout |
5116s | coming through finding a little bit of a |
5118s | snipe onto jdgi QE but still not |
5120s | actually dropping any odds and then |
5122s | still yeah that's still not really being |
5123s | challenged by some of these teams around |
5125s | them as jdg have unfortunately lost one |
5128s | of their players and sitting at the base |
5129s | of the top of this Tower are going to |
5131s | have to throw ultimates of their own as |
5133s | well as Soul gaze to try and fight oh my |
5136s | Lord the low Kobe finds a really good |
5138s | connection with universe but doesn't |
5140s | manage to actually follow it up with a |
5141s | kill wbg are the ones that actually take |
5143s | it instead is Unfortunately they did 95 |
5146s | of the work but WBT come in with the |
5148s | last five percent and are able to steal |
5149s | little ways Ventures are be able to pick |
5151s | up another two off screen and we're |
5153s | going to go horse down to the low ground |
5155s | all of these teams are scrapping for a |
5157s | position this is what we were talking |
5159s | about Stanzi with that Decatur ultimate |
5160s | pushing all of these players back as wbg |
5162s | Sleepwalker comes in with a Viper |
5164s | ultimate looks to lock the Inventus will |
5166s | be able to lock down Stanzi but not |
5168s | actually able to get on top of the |
5169s | Decatur and plunge even though the Saga |
5171s | connected and sansa's got cavalry |
5179s | and he has gone in seconds Ventus looks |
5182s | to absolutely at ease drop a 20 bomb and |
5185s | are still looking for more 19 kills and |
5188s | Counting there's the 20th coming through |
5190s | juventus's sansi as on the low ground |
5193s | they're absolutely Untouchable all of |
5195s | these teams are trying to play vertical |
5197s | for as long as possible so they're not |
5198s | the next ones coming under sansi's Fire |
5201s | with that Decatur with the Cavalry |
5203s | balloon but sooner rather than later |
5205s | you're going to have to challenge fentis |
5207s | and Sandy's just waiting for the moment |
5209s | to strike OCC thing is the next victim |
5212s | pushed into the uppercut the follow-up |
5214s | comes through from Fancy with the deal |
5216s | braids Sleepwalk again spotted for a |
5218s | second the second letter he's done says |
5220s | he's absolutely Houdini at the moment |
5222s | he's just making the rest of the sloppy |
5223s | disappear |
5225s | oh my God |
5228s | baby |
5230s | sansi just running around the lobby |
5233s | absolutely obliterating anybody in his |
5236s | path with a Decatur with the ability to |
5239s | just literally walk through everybody |
5242s | everybody on that Cliffside trying to |
5245s | stay above them trying not to go down |
5248s | into the blender that is Ventus with |
5252s | that Cavalry Bloom with those gold dual |
5254s | blades just absolute Chad energy |
5258s | sprinting around the final Zone try just |
5261s | just he's looking after those things |
5263s | come on then come on then son I dare you |
5267s | come down get down here boy I dare you |
5271s | this is very much this little definition |
5274s | of uh I'm not locked in this Zone with |
5277s | you you're locked in this line exactly I |
5279s | cannot wait to see the damage from this |
5282s | that sansi is able to put up because oh |
5284s | my goodness they had like 19 kills and |
5287s | then I blinked and they were on 23 and I |
5290s | do not genuinely know if they were able |
5292s | to surpass that but sansi we talked |
5295s | about it we highlighted those legendary |
5296s | dual blades we said that our weapon |
5298s | identity alongside that Decatur ultimate |
5300s | is going to make that final zone for |
5302s | Ventus incredibly valuable and we said |
5305s | if he gets Cavalry balloon it's as good |
5307s | as over and lo and behold the second |
5310s | that we saw Cavalry balloon come through |
5312s | from sansi everyone else in the lobby |
5315s | realized it at the exact same moment and |
5318s | they were just scrabbling to hold on to |
5321s | that Cliff Edge for as long as possible |
5323s | so they did not have to go down and |
5326s | challenge sansi for that space But |
5328s | sooner rather than later that zone is |
5330s | going to push them into Ventus and |
5332s | venters walk away with an absolute |
5334s | dominant performance on game number one |
5338s | absolutely exactly what you want to be |
5341s | here what you want to be getting in your |
5343s | first game of the day and |
5346s | I think |
5349s | when it is a turkey |
5352s | zipping Lobby where quite literally |
5355s | every team bar two actually no every |
5359s | team by one is running Dakota because we |
5362s | actually had a V2 Viper with Takeda and |
5366s | wuchen which I thought was quite |
5367s | interesting and I think is quite a good |
5370s | adaptation to the attack on Titan comp |
5374s | as it's been called in the past the |
5377s | Viper Yoto Gucci we saw team oug running |
5380s | one of the Comfort picks a composition |
5384s | that's been used |
5385s | for quite a while now a a long while |
5388s | with wuchen coming into the game it |
5391s | allowed for this composition to come |
5393s | about and it allows you to get in and |
5397s | get out very safely with the wuchen old |
5399s | to get you out of Dodge whenever you |
5401s | need it allows you to cut down |
5404s | transformer teams you've got your your |
5407s | Tian High your yushan your kurumi allows |
5409s | you to use that Yoto old to stagger them |
5412s | to do a considerable amount of damage |
5413s | and having that Viper stun available as |
5417s | well to simply just prevent anybody from |
5420s | doing anything to you extremely |
5422s | extremely strong comp however with the |
5426s | Nerfs to Yoto with the evolution of the |
5430s | matter we've started to see a lot less |
5432s | Yoto because Yoto |
5434s | is I think |
5436s | now this might be a bit of a hot take |
5439s | for some for some of you Yoto is |
5441s | actually quite hard to use well and I |
5444s | say this because to play Yoto with Viper |
5448s | and wuchen it becomes a very |
5452s | communication intensive composition |
5455s | where you have to be on the same page |
5458s | all the time you have to be ready to |
5462s | throw down that Yoto F3 to peel for your |
5465s | teammates to to accelerate stagger where |
5469s | vipers are usually flying in with a |
5471s | grapple looking to get that silence onto |
5474s | somebody and then you follow up with a |
5476s | Yoto F3 that person is dead they can't |
5479s | move because of the Yoto F3 preventing |
5482s | them from hitting back at the at the |
5485s | Viper or the Yoto it just it takes up |
5488s | quite a bit of space allows you to heal |
5490s | in it as well there's so many uses to |
5491s | this earth and it is quite hard to use |
5494s | effectively but team oud |
5497s | definitely can as we saw when that tumor |
5500s | gold came in and tried to lock down that |
5503s | Viper we saw the team oud's Yoto was |
5507s | ready to go at a moment's notice and |
5510s | came in use that F3 perfectly the vibe |
5513s | it's I mean when you get when you get |
5515s | hit by a wall cult you feel like you're |
5517s | gonna die right you look you're looking |
5519s | around it's so Sandy |
5522s | I can't move don't even help me but no I |
5526s | think he was pretty calm I think he knew |
5528s | that his his Yota was gonna come in |
5530s | appeal for him because they've labbed |
5532s | this they know exactly what to do in |
5534s | every situation something that all these |
5536s | oh my god oh that's a 28 holy |
5541s | that might actually be a record we're |
5544s | gonna have to get prod to check that I |
5547s | know that uh J team and T have had games |
5550s | they've been able to post around 25 |
5552s | kills |
5553s | I I don't think |
5555s | PMS the same that amount of kills come |
5560s | through from a team with a 49.8 game |
5563s | score in game number one as well as the |
5567s | fact like sansi might actually break a |
5569s | record at the moment qgg was uh holding |
5573s | the most amount of uh the record for |
5575s | most amount of kills picked up by a |
5577s | single player in one Game of Thrones |
5579s | which was 15 but sanzi whenever I was |
5582s | seeing Juventus confirmed the kill feed |
5584s | sand saved like 95 of the time was the |
5588s | name attached to it so if he's been able |
5589s | to break 15 kills he's been able to |
5591s | break another record as well |
5594s | uh I think we need a moment of silence |
5596s | for the rest of this Lobby |
5600s | you guys are amazing but that was one |
5602s | team that was ruling the race all Sunday |
5606s | he was one of time 34 000 damage though |
5610s | what the Yeah 34 |
5614s | 000 damage coming through from silence |
5616s | and I cannot wait to get to see the full |
5618s | breakdown of those numbers and |
5619s | percentages of how much of it with the |
5622s | dual blades and the Cavalry Bloom and |
5625s | how much of it was Santa just finding |
5628s | that initial connection scooping someone |
5630s | up into the Cavalry blue momentum and |
5633s | just pushing them outside of that zone |
5636s | there were a couple of soldiers which |
5637s | are just so matter for that zone six |
5641s | collapsing into Zone Seven Cavalry |
5642s | blooms one of them and I mean you can |
5645s | see why |
5647s | Ventus feeling very confident and do you |
5651s | it's not just because they got a |
5653s | ridiculously huge game here it's not |
5655s | just because the uh they did extremely |
5659s | well |
5660s | I can see the confidence on this team |
5663s | because of the fact that they're running |
5667s | F1 to Mulk |
5669s | and F3 Takeda |
5672s | and as we know the meta |
5675s | in trios has kind of evolved into taking |
5680s | F1 Decatur as we've been seeing quite a |
5682s | lot of players do and taking F uh I |
5686s | think it's F2 to Mulk the tracking f |
5689s | because it's much easier to use and as |
5694s | we all know ease of execution is one of |
5697s | the most important things when it comes |
5698s | to high level play if something's easier |
5702s | to use |
5703s | Gibbs |
5705s | equivalent value so to speak and |
5709s | it is basically just as just as useful |
5712s | as the other F or other mechanic |
5715s | whatever it may be then it's going to |
5717s | leave less room for error |
5721s | so at high levels of play when you're in |
5724s | high pressure pressure situations when |
5727s | you're trying to be as optimal as |
5731s | possible if there's less room for |
5733s | mistakes if it's harder to make a |
5736s | mistake essentially with a mechanic and |
5738s | ability because it's easier to use then |
5741s | it's going to result in more consistent |
5744s | play essentially so ease of execution is |
5747s | always a factor but this team doesn't |
5749s | care they're playing F3 they're playing |
5751s | F1 to Mulk which f1's mug although it's |
5755s | much faster than F2 the tracking f is |
5758s | much faster you have to manually aim it |
5762s | and it's much harder to get those picks |
5765s | onto players when looking for that for |
5768s | that to Mark F uh confirmation so that |
5771s | you can follow up with either a blue |
5772s | Focus attack or a a whole load of range |
5776s | weapon projectiles you know |
5779s | so to come out and play F1 to MOG and F3 |
5784s | Decatur I think definitely speaks to |
5787s | their confidence going into this Lobby |
5788s | because as we saw so many of those |
5791s | decades were running F1 and I think |
5793s | probably one of the reasons as well is |
5796s | because let's say you get locked in to a |
5799s | teacher into a tomato wisp as Decatur |
5802s | if you have your F1 active and they opt |
5804s | to try and throw a blue focus at you if |
5807s | they're not ready if they're not if |
5809s | they're not able to spot it out before |
5810s | coming in and doing that then you can |
5813s | potentially turn the fire you can |
5814s | potentially |
5816s | grab that bull yo trying to come up to |
5819s | you and just RKO him out of nowhere it's |
5823s | I mean when you hit a cicada and you |
5825s | don't know he had F1 on him it's rather |
5827s | a surprise you just suddenly no my |
5831s | weapon my my my balls are |
5839s | I think of tea like like you said tea or |
5842s | a team that are very aggressive and you |
5844s | like to sort of play a couple of |
5846s | curveballs in terms of which utilities |
5848s | they decide to build into most notably |
5850s | Yoda they don't like to run at free Yodo |
5852s | they like to run F1 because uh they |
5854s | don't rely on the Viper being the one to |
5856s | create that first opening they were like |
5858s | on the Yoto to come in with the F1 |
5859s | instantly find that locked in onto a |
5861s | player and then activate it again to be |
5863s | able to teleport into that uppercut and |
5865s | as a result alive for those combinations |
5868s | to come through from the other two |
5869s | teammates and very similar we're seeing |
5871s | venters do the exact same thing and |
5874s | there it is we have confirmation venters |
5876s | have broken the record of single game |
5879s | points in one game picked up in truth in |
5882s | nbpl Spring season 2023 and you know |
5885s | what's even more impressive dunking with |
5888s | two teams removed from what we normally |
5890s | see in games Adventist came through |
5892s | against 12 teams rather than 14 and |
5895s | posted 28 kills I'm not going to do |
5899s | maths I've been casting long enough to |
5901s | know that you do not want to do live |
5903s | maps on screen but I'm gonna gonna write |
5905s | those numbers down and the second we go |
5907s | to a first break I'm pulling the |
5908s | calculator right and finding a |
5909s | percentage of the amount of players that |
5911s | they took down because oh boy what a way |
5915s | to open up the day |
5916s | that's a bit of a monkey Shake moment |
5918s | when you're on one of those other teams |
5921s | you know you just see venters pull out |
5923s | this absolute Banger of a game breaking |
5927s | records just mowing everybody down with |
5930s | the with that Cavalry Bloom you're uh |
5933s | yeah |
5938s | such a smart team too like that that was |
5941s | another thing |
5942s | we saw the stats group like this is |
5945s | something that we were talking about it |
5946s | would be really fun to get to see what |
5948s | percentage of damage was actually the |
5950s | deal blades are most interesting enough |
5951s | the dual blades only actually accounted |
5953s | for around about 5 000 damage of the 33 |
5956s | that are we actually see sansi pick up a |
5958s | majority of it is actually range and |
5960s | also the long sword picking up 10K and |
5963s | that again tracks to a lot of these |
5965s | teams will have specific weapons set |
5967s | aside in specific soldiers attached |
5969s | those weapons that they will only pull |
5972s | out when we're on zone six collapsing |
5974s | into Zone Seven because they understand |
5976s | that having things like dual blades with |
5978s | Cavalry balloon is far more important to |
5981s | be able to continue to apply that |
5983s | pressure both inside and outside of your |
5984s | ultimate as opposed to the long sword |
5986s | which Finds Its value for the most part |
5988s | in that Decatur ultimate so even when |
5990s | you lose sansa's all you're still |
5992s | controlling the neutral you're still |
5994s | controlling a lot of that space around |
5995s | you and as we saw everyone sort of saw |
5998s | the Cavalry Bloom and just try to turn |
6000s | tail I'm pretty sure if we've seen more |
6002s | blue Chan in the lobby we would actually |
6004s | have seen buchan's throwing in the |
6005s | teleport just to iframe and survive a |
6008s | little bit longer so they didn't go into |
6009s | the path of the Cavalry blim |
6011s | P absolutely I I do I do completely |
6014s | agree with you having pulling out that |
6016s | Cavalry Bloom at the correct moment |
6020s | is exactly what you want to be doing you |
6022s | use specific things at your disposal |
6026s | for specific situations you know |
6028s | everything has |
6031s | optimal |
6034s | um sorry excuse me the words Escape me |
6037s | everything has optimal Tempo everything |
6040s | has optimal |
6042s | you know spacing everything has this |
6045s | everything has its own |
6047s | I can't word I can't English what's |
6050s | wrong with me |
6053s | dual blades because it's good in endgame |
6056s | because you can control the space easily |
6057s | I'm just gonna skip over what I was |
6059s | trying to the words I was trying to use |
6061s | forget that whatever but I do think that |
6064s | it's possible that he didn't get the |
6067s | dual blades until later on into the game |
6070s | I think we did see we did see when they |
6072s | picked up the dual blades it was off of |
6074s | uh Amorous blessing and it was actually |
6075s | pretty early on really okay well that's |
6078s | fair enough then I I was I'm surprised |
6080s | then if you that he wasn't using it at |
6083s | all because in the clips and in the |
6084s | fights that we saw him yeah he was so |
6087s | when we saw them at the beginning he was |
6089s | using the long sword they had that |
6090s | amazing fight where sansi just doesn't |
6092s | let anyone move off of just being able |
6095s | to hear them and continue to keep up |
6097s | that stagger aggression with things like |
6099s | Decatur ultimate into long-term charge |
6101s | up indicator ultimate into longswords |
6103s | and just rinse and repeat until they're |
6105s | dead and then we cut through about 60 of |
6109s | the way through and he was rocking those |
6111s | legendary dual blades |
6113s | um but I think so fancy again like a lot |
6116s | of it was down to how the teams were in |
6118s | the more position because we were seeing |
6120s | everyone go to that place and try and |
6122s | just widen differences as long as |
6123s | possible to have things like repeating |
6125s | crossbows and Canon be the ones to |
6127s | pressure ride and then jumping on these |
6129s | teams we took a little bit too much |
6131s | pressure and he won that poked face and |
6134s | would have a drop ultimates and try and |
6135s | appeal for themselves and that means |
6136s | that obviously you don't have those |
6138s | ultimates around any longer which is |
6140s | immediate green light for all of these |
6142s | teams who will just see a moment of |
6144s | weakness and immediately Jump On It find |
6146s | that player find that kill and then |
6148s | Scamp her up so they're not the ones |
6150s | getting caught in the crosshairs but now |
6152s | we're going to be moving to holler off |
6154s | and now we're going to be seeing a |
6155s | couple of different compositions come |
6157s | through interestingly enough we are |
6159s | actually seeing jdg field towards the |
6162s | Pacific Rim version of the Transformer |
6164s | composition we've seen a lot of teams |
6166s | actually move away from the farrier |
6168s | especially how ineffective it can be in |
6170s | terms of those gate of Yang fights a lot |
6172s | of the time you don't really find the |
6175s | pressure that you're looking for with |
6176s | that neck being used to try and keep |
6178s | these Monks at Bay with a stagger from |
6180s | those cannons because if you use it with |
6182s | that aggressive play you're not going to |
6184s | be able to drop the V3 so that your monk |
6186s | can just block himself into the mech the |
6188s | second that his ultimate drops item you |
6190s | keep yourself safe that way as a result |
6192s | I was seeing a lot more people got the |
6194s | traditional route of Transformer as |
6196s | highlighted by all of these other teams |
6198s | running that monk composition other than |
6199s | jjh do you think she's gonna be running |
6201s | the Decatur instead of either a UE or a |
6203s | farrier try and cover for Godly I'm |
6205s | concerned though because uh there is no |
6207s | healing for that Monk on that team and |
6210s | that does mean that your monk is |
6212s | incredibly vulnerable |
6214s | indeed that is that is absolutely right |
6216s | however I I feel like the tamolk offers |
6222s | that sort of Peel to the monk so |
6226s | with the sand formers with tomatoes |
6232s | it's a bit more of a Wombo comp than |
6236s | your traditional Transformers since |
6238s | you're most likely going to be using |
6241s | your tianhei and your Tomoka old in |
6244s | combination with each other where you |
6247s | munkled to open the with the fight and |
6251s | then you try and follow up with the |
6253s | Tamil gold to essentially lock down the |
6255s | enemy team and if they haven't used an |
6258s | ultimate |
6259s | before the temo cult comes down then |
6263s | you've practically won the fight as long |
6264s | as they're not able to do something like |
6266s | Wu Chen Port out you're very likely to |
6269s | win that fight just off of that |
6271s | combination because having locked down |
6274s | the enemy team having |
6277s | removed their stamina |
6279s | virtually entirely and then to have monk |
6282s | just come in and just to try and follow |
6284s | up with the crabs it can secure a lot of |
6288s | damage here we have an offspawn fight |
6291s | but it doesn't look like it's gonna be |
6293s | all that close but we do have bowder |
6296s | coming in with the third party trying to |
6297s | pick up the scraps of this fight |
6300s | looks like they're able to secure one |
6302s | kill for themselves |
6304s | is that two members of alliance |
6307s | that we're taking down or was it all |
6309s | three I think it was I'm not it's no it |
6312s | was two it was only two they call their |
6314s | kurumi managed to stay alive there but |
6317s | TK being the initial aggressors are now |
6319s | on the back foot but it looks like |
6321s | they've managed to secure themselves a |
6324s | moon Bane to peel this third party |
6327s | thankfully for them it looks like they |
6330s | managed to get those two kills I doubt |
6332s | they actually did any quests or anything |
6333s | like that but they got those two kills |
6335s | and they immediately ran over to the |
6337s | shop to pick up that Moonbeam for |
6339s | themselves so that they could stay in |
6342s | this fight Stay Stay Stay able to uh to |
6347s | continue fighting and to prevent |
6349s | themselves from getting locked down by |
6350s | this about a third party with them |
6353s | playing that Yoto Viper Wu Chen being |
6356s | able to come in and out and just pick |
6359s | off people left and right but lion TT |
6362s | getting hit by the Moon being here |
6364s | um but uh nobody nobody inside to follow |
6369s | up on that it looks like they aren't |
6370s | lurking around they're looking to come |
6372s | in as soon as that Moonbeam expires |
6375s | which is not gonna be |
6377s | it's not gonna be all that long five |
6379s | seconds and they don't have monk hold |
6381s | they do have your Asian and they almost |
6383s | have kurumi so I think they're probably |
6385s | in a pretty decent spot to uh stay alive |
6388s | here |
6389s | I think it's gonna be up to bow down |
6391s | whether or not they were perceptive |
6394s | enough to notice that the monk has |
6396s | already used assault in that he should |
6398s | be |
6399s | um he should be the priority Target once |
6401s | they silence the Eurasian but here we |
6403s | have a huge amount of damage |
6406s | TK getting absolutely obliterated using |
6410s | the three-band zone for themselves |
6413s | trying to use it to their advantage but |
6415s | it looks like they actually just they've |
6417s | hindered themselves they've literally |
6419s | just trolled themselves what have they |
6421s | done oh no |
6424s | what on Earth |
6426s | yeah it's a little bit of a rough one |
6429s | like like you said not having access to |
6431s | that monk ultimate they likely didn't |
6433s | want to run the risk of a viral ultimate |
6436s | being used since they wouldn't be able |
6438s | to iframe for it with their monk would |
6440s | have liked to see however that uh now |
6442s | once I'm not being pop so you could |
6443s | still have things like your Karimi |
6444s | ultimate in case things go a little bit |
6446s | pear-shaped because cozy and obviously |
6448s | now that one being surprises worn out |
6450s | towards Imperial it can be used on |
6452s | another part of the map they're going to |
6453s | be going Toe to Toe OC having popped |
6456s | that beans breath I actually go for the |
6458s | monk composition with the transformation |
6460s | coming out anally just providing that |
6463s | extra space so that the kurumi tablet |
6465s | from zeenang attach onto Slayer and |
6468s | revive can come through there's KD not |
6470s | wanting to hold themselves in that |
6472s | aggressive way back out both from the |
6474s | monk ultimate and also from the Bane's |
6476s | breath and I both have run out however |
6478s | they're going to immediately rub a band |
6480s | back in annually using that Bell |
6482s | creating a little bit more space turning |
6483s | onto these members of Casey now coming |
6485s | through not able to find the connection |
6489s | well off of that lack of connection |
6491s | there's a lack of space being created |
6493s | for the members of OC and it's going to |
6495s | be Slayer now having to come in on that |
6497s | UE ultimate to disrupt these members of |
6499s | Casey Lilly using that Viper ultimate |
6501s | trying to attach on to these members |
6502s | although she and finds the stun onto |
6504s | Slayer who doesn't drop the ultimate to |
6506s | iframe through it and said hopes to be |
6508s | able to hold on for the aggressive Play |
6511s | Once the stun hits in that UE ultimate |
6514s | isn't able to survive however on Casey |
6516s | will be able to take the members of OC |
6520s | down as Alliance off of that Soul turn |
6523s | now you're going to be sitting Lynn up |
6525s | on the mug in the middle of that room |
6527s | you open not able to find the grabs |
6528s | however as wbg charging up that pulse or |
6532s | the charged up right click that we |
6534s | talked about just absolutely chunking |
6536s | through alliance's lucky as hell for |
6538s | Jing now having that confidence to be |
6540s | able to provide the charge up left click |
6542s | as well off of the spacing created by PP |
6544s | and Sleepwalker finds a connection |
6546s | and that is going to be Alliance out of |
6550s | this lobby with absolutely no kills |
6553s | picked up well no that's absolutely |
6556s | devastating for lions for going into the |
6558s | second game having Ventus dominate the |
6561s | first and then go to second game and |
6563s | just getting knocked out this early on |
6565s | is it is a a hit to the mantle at the |
6569s | very least we've got jjh here though |
6572s | against the Wolves we've got storm |
6573s | stride in the mix it seems like an |
6575s | extremely irritating Jade as we all know |
6579s | um we've got wolves here poppy Maguey |
6581s | Channel having uh |
6584s | having had to respond to the tomoko here |
6587s | the tamalk Tian Hai combo |
6590s | it looks like jjh is trying to space it |
6593s | out here having already committed the |
6596s | the tomokol and as you said earlier on |
6599s | this monk is going to have to be very |
6600s | careful since he has no healing on his |
6604s | team to keep him alive |
6606s | wolves wolves now being they're coming |
6609s | out of old hair getting the slam can |
6612s | they get the connection though jjh |
6614s | coming out of Tomorrow called uh no |
6618s | armor to speak of trying to follow up |
6620s | but immediately going back backing off |
6622s | to try and reset get that Shield up The |
6627s | Godly now trying to uh trying to heal |
6630s | himself up a Chewie with a huge dagger |
6632s | sap into wolf sorrow wolf sorrow |
6635s | sorrowful indeed left behind by his team |
6638s | unable to do anything about this as he's |
6641s | in a 1v2 situation |
6644s | what can we do what can be done here at |
6647s | this point Godly it seems as though this |
6649s | is a last fight jja jjh's |
6653s | probably come out on top here Wolves |
6655s | yeah it's over that's so sad to see |
6659s | leaving the kurumi behind |
6661s | yeah they they tried they tried to run |
6664s | through that portal and break out of |
6666s | sight from jjh wolves actually made a |
6668s | little bit of a blunder when we actually |
6670s | saw the monk versus monk come through |
6672s | because they actually use the UV |
6674s | ultimate at the exact same time as the |
6677s | monk ultimate so they actually only had |
6679s | the kurumio to be able to tide them |
6682s | through once the monk once had dropped |
6684s | and as a result jjh just continued to |
6686s | apply that pressure they were able to |
6688s | isolate the kurumi down as well and now |
6692s | they'll be able to turn back and go |
6693s | through all of the Luton not only will |
6694s | storms ride in the mix there was also |
6696s | Phoenix burst coming through from that |
6699s | Karimi as well so they're going to be |
6700s | very very happy to be able to pick that |
6702s | one up because that's a gorgeous Orchard |
6704s | as well to be able to have to play off |
6706s | of aggression and staggers coming |
6708s | through from all of these decades and |
6710s | Tammy's as well when you get stuck in |
6712s | those wispses we're gonna see the first |
6714s | couple of gate of yangs spawning up as |
6717s | well as Maurice blessing one right in |
6719s | the middle of Weber effects so it is |
6721s | actually going to be vented starting to |
6723s | lean towards that specific area they |
6725s | don't know it but uh unfortunately when |
6727s | you go for Morris blessing you don't get |
6729s | to choose the buff so you're just going |
6731s | to be happy with whatever you're able to |
6732s | grab they're still going to be contested |
6734s | for it though as another team has headed |
6735s | directly to that area as wbg look to try |
6739s | and find an entrance or at least deny an |
6741s | entrance of another team on this gate of |
6743s | Yang that's going to be spawning |
6745s | directly on top of them not a brilliant |
6747s | composition to go into a gate of Yang |
6749s | fight with not going to lie and the fact |
6751s | that they're already rocking purple |
6753s | armor for Sleepwalker in the legendary |
6754s | weapon for one of them as well does |
6756s | actually mean that they feel confident |
6757s | enough to try to take it against some of |
6760s | these compositions who do have those |
6762s | monks in play and are going to be |
6763s | looking to try and find the correct |
6766s | pacing of these ultimate Studio 8 |
6767s | actually going to be Fielding into one |
6769s | though we see Godly immediately going |
6771s | for the transformation up against oug's |
6773s | for King Tammy ultimate coming through |
6775s | trying to just stop these months from |
6778s | having any sort of space to be able to |
6779s | maneuver around kurumi not foreign |
6783s | in both the monk ultimate and UE |
6785s | ultimate to deny a double grab to come |
6787s | through so even though godley's able to |
6788s | pick up one he goes through the |
6789s | immediate slam as a repeating crossbow |
6791s | just chunks Godly Down super quickly but |
6793s | ougie is in the exact same position and |
6795s | he's gonna have to drop the monk |
6796s | ultimate early Jin you now still on that |
6800s | UE ultimate trying to find the spare |
6802s | connections onto all of these members of |
6805s | oud at the moment Jin you trying to just |
6807s | keep everyone from gdh down goes for |
6810s | that long time dropping out of the |
6811s | ultimate but he's just being chunked |
6812s | down to one versus three scenario and |
6815s | jjh are able to walk away with the win |
6818s | AUD unfortunately not able to find that |
6821s | logged in unto Godly as fast as they had |
6823s | hoped will suffer the consequence |
6826s | there's Godly was able to find that one |
6828s | slam and that displacement from that one |
6830s | player going so low and having to back |
6832s | off allow jjh to have the advantage in |
6835s | terms of positioning |
6839s | um indeed they did an extremely good job |
6841s | using their ultim as well I feel like |
6845s | they the other team did jump the gun |
6848s | somewhat I think we saw the UA shun all |
6851s | come out very early as well as the |
6854s | tomoko and I feel like |
6858s | because in the past I I think teams are |
6861s | sort of it's It's the you don't want to |
6864s | touch a hot pan on the stove approach |
6867s | because we were seeing especially in |
6869s | Worlds when when gate of Yang was |
6871s | incredibly new and we see these Moon |
6873s | compositions come through teams were |
6875s | punished drastically for holding on to |
6877s | the UE ultimate to use it in the |
6879s | traditional tempo of of the idol world |
6882s | where they would use the monk ultimate |
6883s | and then once someone called my job site |
6885s | you would use the UV ultimate in Gate of |
6887s | Yang a lot of teams wouldn't go for the |
6889s | immediate double Transformer up and they |
6891s | would get just double grabbed and |
6892s | immediately eviscerated so I can see why |
6895s | from oug's approach they went |
6897s | immediately for the UE especially |
6899s | because they're not up against another |
6900s | yui right so if they're able to just |
6902s | keep that space Cube that monk |
6904s | pressuring and look for those double |
6905s | grams they should have the upper hand |
6907s | unfortunately it doesn't quite play out |
6909s | like that and as you saw if you don't |
6911s | win the fight when you commit that many |
6913s | ultimates that quickly you burn out very |
6916s | very shortly once those ultimates are |
6918s | gone |
6921s | now the problem the problem with that |
6923s | though is that because they also had |
6926s | tumult so they had sand formers which is |
6929s | your Tian Hai and |
6932s | Tamal so because the enemy TV use their |
6936s | tumult very early in conjunction with |
6938s | the Chiang Hai it meant that they needed |
6943s | to respond with their own tomokol which |
6945s | and their tianhei but realistically I |
6948s | don't think they really needed to use |
6950s | the uh old because the purpose of the |
6953s | way channel is essentially to either |
6955s | prevent stagger from a tomato cult or |
6959s | something along those lines or he was so |
6961s | low to begin with that he that he needed |
6963s | to use his old |
6965s | so because you have your own tamalco pop |
6969s | down when the other tomoko comes through |
6972s | it means that you were you're immune to |
6974s | the Stagger when walking through the |
6976s | wall so |
6978s | I don't know I feel like the old was a |
6980s | little bit it was a bit of a |
6983s | I don't know it was a bit premature but |
6985s | as you said it is a bit it is a bit hard |
6987s | to determine exactly when to use these |
6990s | ultimates in these high pressure games |
6993s | in these |
6994s | very intense fights it can be kind of |
6997s | difficult to always find the exactly |
7001s | right and optimal moment to use your |
7004s | ultimate sometimes it comes down to |
7006s | miscommunication you know I'm gonna hold |
7008s | and then your team may also alter the |
7010s | same time and then you'll you just sat |
7012s | there like oh okay well okay |
7017s | it's Salvage yeah neither of the teams |
7020s | were running a quote-unquote so like |
7022s | proper support them obviously like Tammy |
7024s | in this composition is that support role |
7027s | but you're not actively healing the monk |
7029s | there's no kurumi there's no sleeping |
7032s | and so I think for then as well |
7034s | especially because we've seen repeating |
7036s | crossbow just chunk through especially |
7038s | if you're able to find Venom if you're |
7040s | able to find venon Tiffin and put that |
7041s | on a repeating crossbow and go into |
7042s | those gate of Yang fights those monks do |
7045s | not last if they do not have a Healer |
7047s | and we even saw Timmy try to come |
7048s | through into the meta with the ultimate |
7050s | that stops those projectiles to cover |
7052s | for that fact but unfortunately as you |
7056s | saw not having that heal to constantly |
7060s | top that monk all if uh if you do get |
7062s | forced out of a Tammy ultimate as a |
7065s | non-composition or it indeed does |
7068s | decapitate and the monkeys is still in |
7070s | play that repeating crossbow just chunks |
7072s | you down so quickly and we did just see |
7074s | those Health was absolutely disappear as |
7077s | oug are about to disappear in front of |
7079s | our eyes now we're about to go down to |
7081s | unfortunately yeah Yang depletion there |
7083s | it is they weren't able to find any |
7086s | players around them nor were they able |
7088s | to buy uh one of their players back as |
7092s | we've seen a couple of teams actually do |
7093s | they will throw themselves into Zone |
7095s | Tech so that they die they will drop all |
7098s | of their riftide coins before they do so |
7100s | that one of their players can purchase a |
7102s | rebirth jump then they'll send someone |
7104s | to one of those shops buy a real charm |
7106s | go to a soul to revive the player and |
7108s | because technically you have died you do |
7111s | actually drop the young depletion that |
7113s | way the problem is it's incredibly |
7115s | telegraphed you will see all of the |
7117s | other teams around you in the area that |
7119s | we'll see in the bottom right of that |
7121s | screen Shenanigans or a foot someone |
7123s | will die to zontic and then immediately |
7125s | just gravitate towards those authors |
7127s | looking to punished and in fact what we |
7129s | normally tend to see it is on this map |
7131s | as a wbg and jdg not having to worry |
7134s | about young depletion instead of have to |
7135s | worry about who's going to be able to |
7137s | get into that gate of Yang a lot of |
7139s | ultimates actually committed from both |
7140s | of these teams so it's likely just going |
7142s | to be distraction tactics so that |
7144s | neither of them get to go through as |
7146s | wbg's Jing actually going to be grabbed |
7148s | out by jdd of LSR Xiao hubi in that |
7152s | Ferry and that's not saving it to cover |
7154s | lsr's ultimate they have to win the |
7156s | fight now otherwise jdd just do not have |
7158s | anything in the tank Kobe's already gone |
7161s | down |
7163s | foreign |
7174s | he's not gonna be able to escape in wbg |
7178s | will be able to off of the |
7180s | sustainability afforded from PP survive |
7183s | two double grams in the fight and turn |
7186s | it around jdg I'm not going to be happy |
7189s | about that oh my God no jdg I'm sorry |
7194s | boys you deserve to win that fight holy |
7199s | those double grabs what the that was |
7203s | that was actually almost the biggest |
7206s | clutch I mean to get to get grabs one |
7210s | month |
7210s | you have to |
7212s | predict Dodgers and even then it's not |
7216s | easy it's like it's very difficult |
7218s | because people can simply I friendly the |
7221s | grab or just line of sight and you can't |
7223s | get any value |
7225s | but holy moly to get that many double |
7228s | grabs and to almost come back if they |
7230s | didn't have the zipping old available |
7231s | they would have they would have lost it |
7233s | was over the month as well is that like |
7237s | you couldn't go for what we see a lot of |
7239s | these teams do when they have that |
7240s | barrier so you just very over two ways |
7243s | right you either save the neck and you |
7245s | played the V3 so that when the monk gets |
7247s | pressured down and forced to go out of |
7248s | that ultimate he can hop into the map |
7250s | for quote unquote safety or you play it |
7253s | slightly slower and you go for the grabs |
7256s | you hold them in position and then the |
7258s | farrier inside of their ultimate uses |
7260s | the Cannons to actually head on to those |
7262s | players who are stuck in the monk hold |
7263s | and can't tab Dodge out of the effect |
7265s | the problem is that else I was coming |
7267s | into so much fire and continually that |
7270s | they weren't able to slow the fight down |
7272s | enough and hold those players it was |
7274s | just constantly grab slam grab grab slam |
7278s | grab grab slam you weren't able to find |
7280s | the connection off of the Pharaoh Cannon |
7282s | onto those players stuck in the hand so |
7284s | even though |
7288s | oh goodness we've got Cavalry Ballin |
7290s | coming into play again in the middle of |
7292s | a Tammy ultimate however as OC's |
7294s | Anneliese is absolutely locked down and |
7296s | isolated from their team jjh having an |
7300s | absolute lovely investment of a fight so |
7303s | quickly locking one of those players |
7305s | down with that Tammy ultimate and now |
7307s | turning on to these other members of OC |
7309s | that without the player's advantage in |
7311s | the cohesion of positioning just gets |
7315s | staggered and stuck not being able to |
7318s | escape out of the three versus one event |
7321s | is now saw that novels when being popped |
7323s | decide that they want to chime in too |
7325s | fancy just pressuring these members of |
7328s | jjh down with cannon fire from the start |
7331s | it's wanting to try and chunk through |
7332s | the Armor's nose as well in the new |
7334s | world Zone that they can't actually |
7336s | fully commit in with this Decatur |
7337s | ultimate and as a result it is just |
7339s | gonna be pressure from both of these |
7341s | teams there's Ventus trying to pay jjh |
7344s | out of this position and take the fight |
7347s | down low where Sans is going to be able |
7349s | to find that connection |
7355s | oh they don't get it |
7357s | I was a moment of silence I was waiting |
7360s | to see if this was going to come through |
7362s | KZ managing to just avoid the silent uh |
7365s | the the stun there from bow does it |
7368s | looked as though that the the Casey's |
7370s | Yoto was somewhere out of a position |
7373s | initially and had been forced to use his |
7375s | ultimate |
7376s | but more on that later here we have |
7378s | Casey's Lily |
7380s | how many with the Viper old but no stun |
7382s | because we have Moon wait what yeah they |
7387s | left behind ow what |
7391s | was he out of range |
7393s | probably not |
7395s | to be out of range |
7397s | that's absurd lion guard left behind in |
7400s | the Witch ntp and as a result |
7406s | quite severely there for that to happen |
7409s | that's rather unfortunate because he's a |
7411s | bit of a miscommunication yeah it feels |
7414s | like just a little bit I think it was |
7416s | really rough like you could see that |
7417s | they were trying to chunk down that |
7419s | Viper so that they weren't able to to |
7421s | find the ultimate and then they sort of |
7423s | okay no we're not gonna be able to find |
7424s | the kill we have to reach ntp and as a |
7427s | result like two players had been on the |
7429s | Viper the Yoda was on someone else |
7431s | entirely maybe trying to just keep them |
7434s | out of the way so they weren't able to |
7435s | cover so that Viper is the ultimate |
7437s | charged up and as was not when the |
7439s | weekend TP went out two players are |
7441s | within range and one player |
7442s | unfortunately isn't as a Judy H are |
7445s | going to be able to come in with another |
7447s | kill Gina H by the way 17 kills already |
7453s | not looking to break go on as you said |
7457s | as uh running without this kurumi |
7460s | without the zip you you have to be |
7461s | playing incredibly aggressive and I like |
7463s | how jjh all playing that playing |
7465s | aggressive they're not really playing |
7468s | the monk composition the way that we |
7471s | tend to see teams do they're going for |
7473s | this very sort of Team GG when GG are |
7477s | running a Yoda composition hit and run |
7479s | style where they'll come into a fight |
7481s | they'll lock a kill down as quickly as |
7483s | possible and then they'll leave so that |
7486s | they don't get third-partied because |
7487s | they know without an actual way of |
7489s | physically healing this Monaco they |
7492s | don't really have a way of surviving |
7494s | that third party if they've already |
7496s | invested something like the temi |
7497s | ultimate to lock a kill down as quickly |
7499s | as possible so they've been incredibly |
7501s | mobile they've also been learning from |
7503s | j18 in that you don't go through places |
7506s | like yangs instead you save all of your |
7508s | money not to be able to buy rebirth |
7510s | jumps in case you lose one of those |
7511s | portals no to go to a a shop to go to a |
7515s | rift tide coin and just go and Stack Up |
7517s | on soldiers even to the extent of going |
7519s | for those shops outside of the Zone |
7522s | where there's less likely going to be |
7524s | teams coming through and picking up the |
7526s | soldiers that you don't actually take so |
7527s | you're not allowing advantages to come |
7530s | on to other teams as well the value that |
7533s | you can get from the from the the |
7535s | soldier to sperm is is insane the the |
7539s | fact that you can guarantee you're going |
7542s | to get at least a purple Soul Jade no |
7545s | matter what when you roll a soul Jade in |
7548s | a mortal War it's just invaluable we |
7551s | have all these teams running discount as |
7553s | well |
7554s | and the amount of money that that team |
7557s | had as well jjh they had a ridiculous |
7560s | amount of money so yeah like managing to |
7564s | get to that Rift dealer to spend all |
7568s | this money that they had available to |
7569s | them and to secure all the Jades going |
7572s | into this end game |
7574s | is is invaluable like the is this it's |
7576s | their game to win at this point they are |
7579s | trying to snowball as much as they can |
7581s | and it is their game to win and I'm |
7584s | almost certain that they're probably |
7586s | they're going to manage this because |
7588s | to to have that to have this much this |
7591s | much money at your disposal to get the |
7594s | this many soldiers if you're not winning |
7596s | this game you you're making a a big |
7599s | mistake I will say though that by |
7602s | turning away from places like Gates of |
7604s | young and also |
7607s | animals have also sacrificed the chances |
7609s | of a legendary armor at the moment I I |
7612s | would be very unsurprised if we do see |
7615s | JH when the next Morris blessing spawns |
7616s | up immediately come through drop the |
7618s | Tammy ultimate lock the box down and |
7620s | guarantee that they're able to walk away |
7622s | with legendary armor for their monk |
7623s | composition as the monk comp you do want |
7626s | to funnel all of your loot towards him |
7628s | since he is a Transformer and as a |
7631s | result it does scale the amount of |
7633s | health and damage that you do does scale |
7634s | with the armor and weapon that you have |
7636s | equipped when you go in to that |
7638s | transformation as we are now going to |
7640s | see a lot of these teams gravitating for |
7642s | Morris blessings for that reason the |
7643s | monk comes that they can scale on their |
7645s | ultimates and the Viper comp so that |
7647s | they can make sure that their Viper is |
7649s | the best Equip to be able to survive all |
7652s | of the attention turning onto them |
7653s | there's a reason that we see vipers wait |
7656s | on The High Ground most normally around |
7658s | about those tops of trees charging the |
7660s | ultimate and then dropping down so that |
7662s | they're not actually putting themselves |
7663s | in fire until the ultimate is ready to |
7666s | actually hit that connection onto the |
7669s | players around them as jjh have been |
7671s | able to isolate bioda down who are |
7673s | forced to use that wuchen TP were in a |
7675s | very rough position with the back of |
7676s | that zone around them and lion |
7679s | unfortunately still not being able to be |
7681s | brought back by bada by a man not in a |
7684s | great position either having to just try |
7686s | and find a recent moment but every |
7688s | single time they slow down to try and |
7689s | find that heal they get pummeled by |
7692s | another range shot coming through from |
7694s | around them as it's going to be up to |
7696s | moon to actually walk into line of fire |
7699s | distract jj8 and maybe allow that Viper |
7703s | to be able to find that little bit of |
7705s | downtime to look for that reset as JJ |
7708s | are able to claim another kill two kills |
7711s | now off of that 20 bomb and they are |
7714s | still incredibly hungry for more Godly |
7717s | with that Cannon I don't know if he's |
7718s | got repair all I'm yet to see whether or |
7720s | not he's able to use it definitely |
7722s | though one of the soldiers that this |
7724s | team desperately wants to be able to |
7726s | equip their monk with since what should |
7728s | be a little bit of a disadvantage is |
7730s | immediately going to become such an |
7731s | advantage if you're not just able to |
7733s | immediately repair that Cannon and keep |
7735s | regenerating rage you're also able to |
7737s | iframe through the Poke phase from all |
7740s | of the damages happening around you as |
7742s | due to agent wbg are just locked in |
7745s | contest at the moment for control of the |
7748s | space Jing with scatter shot on that |
7750s | though trying to engage onto jjh they |
7753s | have taken a little bit too much Focus |
7755s | coming through from the teams around |
7757s | them and JJ is actually deciding to back |
7759s | on off to find a repair onto those |
7761s | Shields before other teams in the area |
7764s | get any ideas of pushing onto the team |
7766s | when they're vulnerable as immediately |
7768s | they're going to forge onto wbg Godly |
7770s | moving around the side of this building |
7772s | making sure that WBT are not able to use |
7775s | the back of it to be able to find the |
7776s | heel and as a result wbg have actually |
7779s | been pushed inside and this is really a |
7781s | bad position jjh going to actually box |
7784s | WBT in and then leave all of the teams |
7787s | in the surrounding air are now going to |
7788s | know that WBT are stuck in that spot and |
7791s | going to turn on this team when the Zone |
7793s | forces them to reposition allowing jjh |
7796s | to literally reposition for absolute |
7798s | free and right out of the distance of |
7801s | OC's monk ultimate as well wbg now going |
7803s | to be in such a rough spot going to have |
7806s | to try and come outside of this building |
7807s | before the Zone tick takes I'm having to |
7809s | use that terminal to spend incredibly |
7810s | early to lock down oec but obviously |
7813s | keep themselves aggressively in this |
7815s | position trying to find the kills onto |
7817s | wbg anally not able to find that opening |
7820s | however as Casey is able to track down |
7821s | the last member of powder and take the |
7824s | Knight as wbg happened to that Decatur |
7826s | ultimate from Jing but Casey swatting |
7828s | that all these ultimates have been |
7829s | invested now come in with a Viper |
7831s | ultimate to lock them down and jth still |
7834s | entirely unnoticed by all of the teams |
7836s | around them absolutely astonishing |
7839s | repositioning coming through from them |
7840s | they're playing such a good long game |
7849s | I don't know man I don't know can gjh |
7852s | even lose this this way well the one |
7857s | kill away from the 20 bomb since |
7858s | unfortunately the wuchen TP |
7860s | repositioning uh brought them right to |
7862s | jdh's doorstep |
7873s | obviously you have absolutely no choice |
7875s | but to hide themselves behind the rock |
7876s | so The Godly doesn't find the ground and |
7878s | he's still able to find one and now he |
7881s | just holds them in position waits for |
7883s | water and the other third to be able to |
7886s | just chunk the hell far down so that one |
7888s | slam is all that's necessary |
7891s | seeing that the monk ultimate has |
7893s | already been used coming into the Yoda |
7894s | ultimate oh my God |
7896s | and chuyu is actually going to get |
7899s | caught in the crossfire as a result |
7901s | because he immediately going to be |
7903s | backing off his OC deciding and we're |
7906s | able to grab Godly the question is can |
7910s | any of these teams around jjh find the |
7913s | kills to be able to overtake them wbg |
7917s | are definitely in the running at the |
7919s | moment sitting on 13 but they are yet to |
7922s | make their move they only have one |
7924s | player so it's going to have to be an |
7926s | absolute magical play coming through |
7928s | from PP on the zip but unfortunately |
7930s | step is great for sustainability not |
7932s | great for burst damage Anna jdh should |
7935s | still be MVP even though they're down so |
7937s | many members the casters cause |
7942s | jjh I'm sorry boys what have I done to |
7946s | you |
7950s | corned into existence I literally said |
7955s | can they even lose at this point and |
7957s | then they get a bit aggressive they send |
7960s | out the the Tian High old from Godley |
7963s | they do manage to pick up a kill with it |
7965s | they get that grab but then immediately |
7968s | just get jumped on by by KZ with that |
7973s | with that Transformer killing |
7975s | composition and they just they |
7977s | obliterate them they got the silence |
7979s | onto the tomok and then they comboed it |
7982s | with that Yoto he mailed and there was |
7985s | just it was literally nothing they could |
7987s | do there was nothing to be done |
7991s | yeah I mean realistically I don't think |
7993s | there was anything other teams could do |
7994s | this would be terrible to take that mvp |
7998s | away jdh even though true yeah there we |
8001s | go I I think that was the reason for |
8003s | like the regression they looked at the |
8005s | amount of kills that they had they |
8006s | looked at the amount of players left in |
8007s | the lobby and they just decided to have |
8009s | a little bit of fun whether or not it |
8012s | was playing with their food whether or |
8013s | not it was overconfidence remains to be |
8016s | seen I'm in agreement with you I think |
8018s | they could have been the last team |
8019s | standing and at the point that they |
8020s | picked up could have been even higher |
8022s | especially because like they have that |
8024s | amazing positioning right they're all |
8026s | the way towards the back end of that |
8028s | zone everyone else is scrapping out for |
8030s | limited space in front of them all of |
8033s | the teams are boxed into everybody else |
8035s | so if there's one compositions want to |
8036s | try and reposition they're running into |
8038s | the Yoda composition the Witch and |
8040s | teepees just being used to reposition as |
8042s | well and landed the team directly onto |
8044s | jjh's lab and then JJ to get aggressive |
8048s | and they put themselves in that forward |
8050s | middle front run position because they |
8052s | want to try and find these grabs onto |
8054s | another Monk team they understand that |
8056s | okay this is the biggest threat to us |
8059s | potentially coming through in terms of |
8060s | being very rapidly able to put together |
8062s | a massive amount of skills we're going |
8064s | to apply pressure and we're going to |
8066s | chase after them because we know that |
8068s | they don't have the monk ultimate |
8069s | they're going going to have to hide |
8070s | behind a rock and that should then paint |
8073s | a Target on this team because there are |
8075s | so many teams on the sidelines when they |
8077s | see that one team is entirely literally |
8079s | just stuck behind a rock and they can't |
8081s | move that then means that it's going to |
8083s | have domino effect in all of the other |
8085s | teams are random they're going to swap |
8086s | to their ranged weapons the Yodo team |
8088s | especially if they're able to throw out |
8089s | that app and keep that team locked |
8091s | behind that rock they should be |
8093s | absolutely obliterated |
8095s | but they were able to find one kill and |
8098s | that's it and then the monk ultimate is |
8100s | gone and it hasn't at all gone the way |
8102s | that jjh were expecting they have not |
8104s | been able to paint a Target big enough |
8106s | on another team around them inside |
8108s | they're the ones who are in that |
8109s | vulnerable position and they're the ones |
8111s | who are very quickly chunked down by |
8112s | everyone around them however you can |
8115s | afford to make mistakes you can afford |
8116s | to play that over confident when you're |
8118s | coming in with that amount of kills that |
8121s | is very true I I have a feeling that it |
8123s | could have been it could have been |
8125s | Casey's decision to directly Target jjh |
8130s | in this final Zone knowing that they |
8133s | were in the lead because |
8135s | uh we could we could always tell which |
8138s | team is the kill leading team by just |
8140s | pricing J you can tell exactly who's in |
8143s | the lead how many kills they have what |
8145s | team composition they have so it is |
8148s | entirely possible that the reason why |
8149s | they targeted them was because one they |
8152s | knew that the kurumi on that other team |
8155s | was that already meaning that that calm |
8157s | because traditional Transformers with |
8159s | your Eurasian can haikurumi if your |
8162s | kurumi goes down the whole team falls |
8165s | apart so there's very little that they |
8168s | could have done to salvage their |
8170s | situation so in kz's point of view |
8173s | they're looking around and they're |
8174s | saying okay so that team's dead |
8178s | there isn't another real team here it's |
8180s | just jjh if we tip if we pick off one of |
8184s | their members |
8185s | we've all but secured the victory here |
8187s | since there's no full team for us to |
8190s | contest us and at the same time they |
8193s | know that jjh is in the lead in terms of |
8196s | kills so preventing them from |
8199s | accelerating their point lead any |
8202s | further they target them down and also |
8205s | at the same time to be honest I think |
8207s | jjh made quite a big mistake by opening |
8210s | with a monk old using your ultimate in |
8214s | that team composition to just try and |
8217s | secure a kill in end game like that when |
8219s | there's no other monks there's no other |
8220s | nothing is pretty small Zone you're it's |
8223s | quite a blunder not only because |
8225s | you're basically just |
8228s | you're the only Transformer on the team |
8230s | you're gonna be going into end zone |
8233s | and having that Health pool reset is |
8236s | also in value so realistically I think |
8239s | it was a bit of a blunder from |
8241s | pkh to uh |
8243s | to open with that monk old but I mean it |
8246s | is what it is you know I think if they'd |
8248s | opened with |
8249s | let's say Takeda old for example they |
8252s | probably would have had a much better |
8254s | time of it yeah because the the Yoto |
8258s | Viper wuchen come coming in getting the |
8261s | silence on to tamalk and |
8265s | there's nothing that can be done Yoto |
8267s | uses ultimate onto the to MOG they combo |
8270s | they they completely shred him he can't |
8272s | use his old and then what is Takeda |
8275s | supposed to do you know what on Earth is |
8276s | that Takeda supposed to do against the |
8278s | Yota wall there's very little that can |
8280s | be done monks running around with no |
8282s | cooldowns no matter how stacked you are |
8285s | you're probably going down and as well |
8288s | Casey was pretty stacked too two gold |
8290s | armors to their name pretty decent loot |
8293s | so it's a bit unfortunate it is what it |
8296s | is and but thankfully they still come |
8298s | out on top with that mvp 30 plus points |
8302s | for the day definitely got to be happy |
8304s | about that one uh coming out in game two |
8307s | here |
8308s | I tell you what wbg I'm not gonna be |
8310s | happy because |
8317s | because off of that building they |
8318s | initially forced jjh off of that rooftop |
8321s | building but GTA have a much better |
8322s | reposition and WG urbg don't actually |
8325s | force them however they don't try and |
8328s | like chase after them when jjh are able |
8330s | to force wbg off of that High Ground you |
8333s | see the immediate pushing forward and |
8336s | upwards to make sure that wpg are not |
8339s | able to recover behind the back of the |
8341s | building instead they're stuck inside it |
8343s | as that zone is going to push all of the |
8345s | teams around them so it's sort of a |
8347s | sleight of hand trick I would say that |
8350s | jjh are able to pull off by turning all |
8353s | of these other teams onto wbg and as a |
8355s | result repositioning entirely unnoticed |
8357s | by all of the teams around them is there |
8359s | it is can confirm repair roll was in the |
8363s | Arsenal of your monk composition Godly |
8365s | picking that one up and you can see the |
8368s | fruits of jadeh's strategy this this |
8371s | sort of thing that has been held by a je |
8373s | team of moving away from trying to go |
8375s | for most blessings including the |
8377s | themselves aggressively into places of |
8379s | danger and instead going for soldiers |
8383s | having that repair will definitely |
8385s | extremely useful in those final zones |
8387s | being able to keep that keep the |
8389s | pressure have that uptime on your Cannon |
8392s | just obliterating people and also |
8395s | another thing to note rupture Gale or |
8397s | was was uh on that month Rapture Caleb |
8401s | for those of you who don't know is |
8403s | devastating the amount of Splash damage |
8406s | that you get from rupture kill is insane |
8409s | if you combine that with flame breath |
8411s | you don't even need to hit the |
8413s | Cannonball onto somebody to apply the |
8416s | fire damage and it is the god roll I |
8419s | love Canon I'm big cannon enjoyer the |
8423s | Rapture Gale with flame breath is |
8425s | definitely the god roll I'm not I don't |
8426s | think he did have that flame breath but |
8428s | to have a repair roll and rupture Gail |
8431s | In The End Zone you're gonna be pumping |
8433s | out a crazy amount of damage |
8436s | accumulating loads and loads of rage and |
8439s | it's really sad to see that they didn't |
8441s | manage to come out with that first place |
8443s | Victory along with the the the |
8446s | ridiculous number of kills that they had |
8448s | but uh definitely extremely well done |
8450s | here |
8451s | I'm I'm thinking about what we're going |
8454s | to see in game three though because |
8456s | we've already seen a bunch of Takeda we |
8459s | see a whole load of tamolk |
8462s | I think we're probably going to be |
8464s | seeing a little bit of acos I would say |
8467s | I'd be very surprised if we don't see |
8469s | any yeah I I hope so as well but anyway |
8472s | we're going to have a short break here |
8474s | and then we'll be right back for our |
8476s | game three |
8481s | [Music] |
8490s | oh |
8494s | [Music] |
8513s | [Music] |
8522s | foreign |
8523s | [Music] |
8537s | [Music] |
8557s | thank you |
8575s | foreign |
8615s | thank you |
8618s | ah always good to hear what the players |
8620s | think is the most important especially |
8622s | when you look at sort of solos and |
8623s | cheers this is something that you and I |
8625s | are actually discussing in the break |
8626s | when we were like yeah we want to see |
8627s | the welder but we don't think that we're |
8629s | going to get to see it given that it has |
8631s | just a little bit more impact in solos |
8633s | with that V2 allowing you to be able to |
8635s | move into that Katana infinite as |
8637s | opposed to insurers where it's highly |
8639s | unlikely that we do get to see the |
8641s | Infamous come through just because you |
8643s | have to pull them off entirely |
8645s | uninterrupted by every single Factor |
8647s | around you and insurance well we have |
8649s | two other factors that we don't have in |
8651s | solos we have two whole players that you |
8654s | have to contest at the exact same time |
8656s | and that you heard from oug's the King |
8658s | that team play is one of the most |
8660s | important mechanics of being able to |
8663s | nail down so you define successful intro |
8665s | so as a result maybe we get to see some |
8668s | more team play come through maybe we get |
8670s | to see you know a little bit of team up |
8672s | of an acres and a Justina or just the |
8675s | acos in general because like you said |
8677s | here are points are going to be very |
8679s | quickly running out off of the amount of |
8681s | cicadas and tell me that we've already |
8683s | seen rolled out in the first two games |
8686s | absolutely I |
8688s | I have a slight feeling that we might |
8690s | see some A-Class vipers or something |
8693s | along those lines potentially with that |
8695s | V3 I'm not too sure it's hard to really |
8697s | say at this point |
8699s | I we don't really know how the Chinese |
8703s | meta is evolving with these |
8706s | incorporations of of a class and the |
8708s | changes to Viper Etc so it's hard to |
8712s | really say what we're going to be seeing |
8713s | but I'm very excited to see what they've |
8716s | uh what they've cooked up for us |
8718s | um but yeah as you say it costs |
8720s | definitely it definitely shakes up the |
8723s | matter so I'd be very surprised if we |
8725s | don't see him and I definitely think we |
8727s | we will but um Heim will tell as we go |
8732s | into game three but first of all we have |
8735s | some little goodies for you in the CH in |
8737s | in the chat answer this question to |
8741s | potentially win this little uh this |
8744s | little loot box for yourself how many |
8746s | kills did Ventus win in game one was it |
8750s | a 26 |
8752s | b28 C 30 or D 32 make sure to get your |
8758s | answers in the chat for your chance at |
8760s | winning this lovely little loot box to |
8763s | get yourself some |
8765s | beautiful skins and cosmetics as we all |
8769s | know and love the Cosmetic team for |
8772s | naraka they do not miss they are |
8774s | extremely good at what they do |
8778s | the Cabbage dog skin I mean you are |
8782s | gonna love it but you hate it it is it |
8785s | is very unique to say the least it is |
8789s | very funny though for those of you who |
8791s | don't know it's not just a random thing |
8794s | that they decided to cook up you know |
8796s | the Cabbage dog that simple phrase the |
8801s | idea of a Cabbage dog actually has a |
8803s | meaning in Chinese if you were to try |
8806s | and refer to somebody as a noob or call |
8809s | somebody a noob or something like that |
8811s | then you would call them a cabbage dog |
8814s | so and a lot of people don't actually |
8817s | know this if you're trying if in English |
8819s | obviously you're calling somebody a noob |
8821s | that's it but in Chinese they call |
8823s | someone a noob you call them a cabbage |
8825s | dog so that's where this skin was born |
8828s | from the Cabbage dog skin to uh |
8833s | like it is it is also an actual |
8836s | crossover of something exists already in |
8839s | China and I know this because I made the |
8841s | mistake of searching it on the internet |
8843s | I'm finding out that there was a lot of |
8844s | merchandise attached so now every single |
8846s | day I grapple with with the debate of |
8849s | whether or not I should buy one of their |
8852s | plushies because I have to say they are |
8854s | absolutely adorable but you know what |
8856s | whether I'm using it whether my |
8857s | opponents are using it that that Pulsar |
8860s | skin never fails to put a smile on my |
8862s | face and I'm sure some of these teams |
8864s | are going to be very happy with their |
8866s | performances so far jjh we just saw them |
8868s | Ventus breaking a record |
8872s | uh in absolute ease of stride I think |
8875s | it's fair to say like we looked over at |
8877s | them and they just were not sweating |
8879s | ever Peru game number one they looked |
8882s | incredibly at ease it looked incredibly |
8883s | comfortable you can definitely see as |
8885s | well that they've been doing a lot of |
8887s | practice and scrimming in the downtime |
8890s | that we've had because we have had some |
8892s | significant downtime like we don't have |
8895s | the continuous back-to-back week to week |
8898s | few teams have had an extra week to be |
8900s | able to try and figure out what they |
8902s | want to bring to these last chance |
8903s | qualifiers and for some of those teams |
8906s | having that extra week of practice |
8907s | bringing the team closer together in |
8910s | terms of playing off of each other's |
8911s | utility setups is absolutely crucial to |
8915s | being able to find more success and I'm |
8916s | really happy to see that Juventus was |
8918s | one of them because not going to lie |
8920s | there were moments in the past and |
8922s | 2023's initial season where Ventus |
8924s | looked incredibly uncoordinated and we |
8928s | would even see things like witch and TPS |
8930s | being thrown out at the wrong time as |
8932s | another member of the team had cast an |
8934s | ultimate out and it would break it early |
8936s | but this team is looking different |
8938s | renewed refreshed and absolutely |
8941s | dominant |
8943s | absolutely and |
8946s | dominant this Lobby looks as though it's |
8949s | going to be dominated by the traditional |
8952s | Transformer pick what on Earth do we |
8955s | have here we have one two three four |
8958s | five six seven eight nine |
8962s | nine teams opting to go for that kurumi |
8965s | uaishan Tian High composition an |
8969s | extremely good composition pride and |
8972s | true it's been tested it's been played |
8974s | countless times we all know exactly how |
8978s | strong it can be having the ability to |
8980s | deal with so many different situations |
8983s | it's |
8985s | it's a staple it is the staple of |
8989s | Staples in the professional trios naraka |
8993s | um but we do have a couple of teams here |
8994s | who are opting to go for something |
8996s | different we have two |
8997s | Yoto Wu Chen Viper comps and then we |
9001s | have one |
9003s | slight variation of the Transformer |
9006s | composition with I think was cicada in |
9009s | the mix there yeah but uh let's see how |
9011s | it goes we have daytime Morris Isle here |
9015s | usually a very safe |
9018s | map I would say because don't have those |
9022s | fireflies to accelerate the tempo of the |
9024s | game you don't have which inherently |
9028s | reduces the amount of fighting that |
9030s | happens on the map at any given time as |
9033s | teams don't have that uptime on their |
9035s | ultimate abilities so teams like or |
9039s | compositions like the Transformers do |
9042s | extremely well as they're very good at |
9044s | Staying Alive |
9047s | the problem however is that a lot of |
9049s | these teams actually landed incredibly |
9050s | close together and one of the drawbacks |
9052s | with another composition is it's |
9054s | incredibly good towards the final and |
9057s | middle parts of the game when you're |
9059s | just landing and you don't have |
9061s | ultimates however a lot harder it then |
9064s | becomes an absolute race not just to |
9065s | find loot but to build that rage as |
9067s | quickly as possible so you can be the |
9069s | ones walting in and controlling that |
9071s | space and forcing these other teams |
9073s | always we can see jdg just trying to |
9076s | find some loot straight edge in the |
9079s | distance still applying pressure JJ |
9080s | going to be picking up one of those |
9081s | quests trying to get as much money as |
9084s | possible so they can go to those Rift |
9087s | dealers that's crazy haven't actually |
9089s | revealed themselves they're running a |
9091s | composition which is incredibly strong |
9092s | currently early game if they can wait |
9095s | for jdg and jjh to actually go Toe to |
9098s | Toe they can potentially come in for |
9099s | that third party and that's exactly what |
9101s | they're going to want to happen except |
9103s | they decide to go after jdg jjjh at a |
9106s | running moved on and jdd will actually |
9109s | left behind and now we're going to see |
9111s | case free from the Yoda trying to |
9113s | isolate these members of jdg as the |
9116s | Dragon Slayers connects hazy able to |
9118s | actually learn the full nezhar's might |
9120s | and jdg's members just do not have the |
9123s | sustain to be able to keep themselves |
9125s | alive through the damage Haiti having |
9127s | built up the yodel ultimate now you're |
9129s | going to try and use it that first |
9130s | initial teleport after Woods catching on |
9134s | to xiaohui that kurumi ultimate not |
9137s | gonna be able to keep copy alive for |
9138s | long as Casey mince through the members |
9141s | of jdg find the revive onto Lily in the |
9145s | downtime as well all the while not |
9147s | having to use that yodel F3 since they'd |
9149s | waited the jjh to move along and they |
9152s | didn't have to worry about the third |
9153s | party patient play coming through from |
9155s | them and it rewards them with a full |
9157s | Squad kill |
9158s | absolutely very unfortunate there for |
9162s | the Transformer com but it is what it is |
9164s | we'll talk about it in a second we've |
9166s | got the Parry Bell coming out here from |
9168s | wx98 and another Parry as well very |
9172s | nicely done here we've got jjh coming in |
9175s | as the aggressors here but Ventus |
9177s | quickly just turning it back on them Uno |
9181s | reverse and just sending out the |
9183s | Moonbeam Adventist wx98 doing an |
9186s | extremely good job buying time for |
9188s | himself and his teammates with those |
9191s | parries with that Parry Bell and jjh |
9194s | just falling apart at the seams here |
9197s | coming in as the aggressors with that |
9199s | purple armor initially oh no he doesn't |
9202s | even get the slam it doesn't look like |
9203s | oh okay no no double grab if he had |
9207s | gotten the double grab there I think he |
9209s | probably could have gotten the double |
9210s | kill considering that he did have that |
9212s | purple weapon but sadly wasn't able to |
9215s | get that double grab wasn't able to |
9217s | secure it Adventist doing an extremely |
9221s | good job of turning a fight that looked |
9224s | almost lost to begin with considering |
9227s | that they had a severe loot disadvantage |
9230s | into a win for themselves extremely |
9232s | nicely done but here we have bowder |
9234s | moving on to Alliance |
9237s | with those with that purple dagger and |
9240s | the Takeda all trying to lock down |
9242s | situation trying to do as much as they |
9245s | can before the enemy team can really |
9247s | stabilize but here we have an alliance |
9249s | now opting to use that Moon Bane a very |
9253s | common pickup for these Transformer |
9255s | compositions as early game you don't |
9257s | have those those armors those that high |
9261s | high tier loot to be able to keep you |
9262s | alive |
9264s | you kind of need Moon beans to be to to |
9267s | stay safe early on especially against |
9269s | teams that look to hunt these |
9272s | Transformer compositions just like your |
9275s | wuchen Yoto and Viper comp this this |
9278s | composition is literally named Attack on |
9282s | Titan as it quite literally shreds those |
9285s | Transformers |
9288s | we're having to go into Shadow Jade |
9291s | Minds to lose this tree is coming |
9293s | through from fantas the vision TP |
9295s | already having to be invested so that |
9296s | depth extended is not able to find that |
9298s | grab kill as of moving back over |
9300s | Alliance are still locked in this fight |
9302s | going up against biodar no old Zone |
9306s | being popped to not allow these monks to |
9308s | be able to find these Transformations |
9309s | and forcing the neutral as Lin is then |
9311s | uppercut not actually able to find any |
9314s | follow up however as virida were chasing |
9317s | an entirely different member as Lynn had |
9320s | been displaced wasn't able to use those |
9322s | nunchucks in the meter dump to be able |
9323s | to peel kurumi ultimate to allow Lin to |
9326s | hold his ground tap Dodges out of the |
9328s | first grab coming through isn't able to |
9330s | find the Rhythm to tap Dodge out of the |
9332s | second Cent his way ma'am I'm just |
9334s | holding him up slams him away from that |
9336s | kurumi ultimate is lucky with the Teva |
9338s | can't actually attack if he does he's |
9340s | going to break the tether and the revive |
9341s | so mama |
9344s | further attack through and finds the |
9346s | grab Hunters one who tried to time the |
9349s | tap Dodge knew it was going to come |
9351s | through but Maryland holds his reserve |
9354s | waits for the tap Dodge and then sends |
9355s | the grab out and this is it surely for |
9359s | Reliance is lucky we'll be able to find |
9361s | an uppercut connection onto bioda but |
9362s | still just not able to turn the tide the |
9365s | kurumi unable having already invested |
9368s | that ultimate in the fight previously to |
9371s | continue and still long enough as all |
9373s | lines are going to have to go back to |
9375s | the soul altar as oug and wolves |
9377s | currently duking it out it's gonna |
9380s | already be a UE ultimate having been |
9382s | invested from the side of wolves or Yuji |
9385s | holding off of the Viper ultimate until |
9386s | just now tries to find that sun |
9388s | connection to allow the Yodo ultimate to |
9391s | catch onto these Tiger Den members of |
9393s | wolves lxx uh Eurasian still hounding |
9396s | down these men that's not allowing a |
9399s | full regroup to come through as ug with |
9401s | that Yoda referee looking to lock these |
9403s | members down early |
9405s | ultimate incredibly low in health going |
9408s | to have to rely now on the monk okay |
9411s | different staging of ultimate normally |
9413s | it's the other way around is 14 actually |
9415s | haven't used the monk ultimate to cover |
9417s | for his uasian we'll be able to find a |
9420s | grab and slam onto one of the members of |
9423s | oud will be able to cycle towards that |
9424s | kurumi ultimate too and hold himself |
9426s | steady but unfortunately |
9428s | oud had been able to chase down the |
9430s | member of Will's lxx and take him down |
9433s | so now it's going to be up to this monk |
9434s | composition he's going to be out of the |
9436s | ultimate charges up that blue just to |
9439s | try and threaten OG out of going for |
9441s | that space doesn't throw it out fully at |
9443s | the moment however as it is now going to |
9446s | be oud trying to make sure that they're |
9448s | not positioned into a one versus two is |
9450s | 14 isolation you and finds the kill and |
9453s | now it's just going to be wolves as 14 |
9455s | up against the two remaining members of |
9458s | oug uppercut comes through 14 deterring |
9460s | any aggressive follow-up with that Bell |
9462s | but unfortunately you only get it once |
9464s | snack cooldown cycle and oug are still |
9467s | going to be able to find the kill it |
9469s | looked a little bit decent for wolves |
9471s | but the fact that they'd had to use that |
9473s | monk ultimate to cover from the Eurasian |
9476s | as opposed to the UE covering for the |
9478s | monk just did not allow themselves to |
9480s | have that space of recovery when those |
9482s | ultimates fell through see that's that's |
9485s | the one problem though with this uh with |
9488s | with this kind of situation is that they |
9490s | had to use their usual you shouldn't |
9493s | hold to start it off as the enemy team |
9495s | had that Viper and used the V1 a |
9498s | potentially V2 I'm not sure if we |
9500s | actually could tell probably V2 |
9503s | considering |
9504s | we saw the F3 come out from that Viper |
9509s | it was actually quite hard to see |
9512s | um whether or not it was F2 or F3 but |
9515s | towards the end you could tell without a |
9518s | doubt that it was in fact F3 and I'm |
9520s | just assuming that it was V2 along with |
9522s | that so the uasan alt was essentially |
9526s | just forced out by this uh by this Viper |
9529s | old and it forced them to essentially |
9533s | use their alts in such a way that they |
9535s | weren't necessarily comfortable with |
9537s | using however here we have jdg versus GS |
9542s | in the realm of Yang both mankirts |
9544s | coming out at the very beginning as we |
9547s | have seen countless times again oh but |
9550s | jdg getting a big grab |
9558s | that's so unfortunate LSR doing a great |
9561s | job of getting that double grab unable |
9563s | to get the slam and connect the damage |
9565s | but it doesn't matter GS is monk now |
9568s | getting taken down during his ultimate |
9572s | didn't look as though he was able to |
9574s | stay alive he wasn't able to get that |
9576s | deformation down in time to save himself |
9580s | and here we have the kurumi as well |
9582s | trying to stay alive |
9585s | sliding up again catching her in the air |
9588s | and again no it's just |
9593s | no it's over |
9597s | lation from GS trying to do whatever |
9601s | they can to keep their teammates alive |
9603s | but unable to do so kurumi |
9606s | left to the Wolves unable to stay alive |
9609s | Ventus Now versus OC in a different |
9612s | realm of yang |
9613s | OC's and Ally already taken down |
9617s | and OC on virtually no Health to speak |
9621s | of trying to stay alive using that |
9623s | kurumi F3 you oh big damage coming out |
9627s | the poison Splash can they close out the |
9629s | kill |
9630s | um |
9637s | oh my God |
9639s | I love this like I love the fact that |
9642s | poison Splash is actually now being used |
9644s | in Gate of Yang like if you find a kill |
9647s | technically it still spawns that body |
9649s | even though you can't lead it so it |
9651s | activates poison Splash and it still |
9653s | connects onto that kurumi dude already |
9655s | used the F originally to be able to heal |
9658s | from that reset point and just get stuck |
9660s | eating that poison tick and as a result |
9663s | Ventus from Beyond the Grave all right |
9668s | are able to take him down oh my God |
9671s | that's the first time we've actually |
9672s | seen a gate of Yang fight as well being |
9674s | one off of an absolute clutch poison |
9678s | Splash activation call it call it Petty |
9681s | call it smart it is what it is Ventus |
9684s | are able to pick up not just the wind |
9686s | but also a million Birds might and now |
9689s | we'll find themselves just going through |
9691s | that dealers going through all of the |
9693s | Soul Jades and Sandy has |
9696s | five five out of six |
9700s | legendary |
9703s | oh okay well the second one is |
9706s | definitely for a cannon that's over I |
9709s | believe it's rupture girl uh as |
9711s | stonestrike I think is also in play for |
9714s | for him so it's somewhat hard to tell |
9716s | but yeah he does have two gold media |
9719s | resist Shades so those could be razor |
9722s | Swift have to detach or |
9726s | the last one Escapes Me what is it |
9731s | if it's hepta I mean to be honest it |
9734s | could be any one of those would be |
9737s | devastating |
9738s | perhaps not Pride's full |
9749s | I love how much we're getting to see |
9752s | this Soldier oh he did so nice as well |
9755s | because again intros is it's the exact |
9756s | same sort of thinking as a those heavier |
9760s | weapons right when you have two of those |
9761s | teammates to be able to frame you can |
9763s | provide that blue Focus but what you can |
9764s | also do is throw players onto the ground |
9766s | as always use analy has been able to |
9768s | find a grab doesn't manage to find that |
9770s | slam however as GS just continues to |
9773s | apply that pressure who said I'm doing a |
9775s | very good job we saw it in the gate of |
9777s | Yang when they were going up against jdg |
9779s | seeing that the monk has the chord on |
9782s | well literal upper hand they already |
9783s | have a player grabbed out but just |
9785s | making sure to connect those punches |
9787s | onto the monk that grab to make sure |
9789s | that they are just continue to be |
9791s | pressured back and since they're in mid |
9793s | animation of being knocked back they |
9795s | don't actually find the down time to be |
9797s | able to find that slam if a monk is uh |
9800s | moving or knocked back not only are they |
9802s | not able to grab they're not actually |
9804s | able to slam the player in their hand |
9806s | down so a lot of the time that Dynamic |
9808s | shift between these monks it's a race of |
9810s | who can find the grab and then it's down |
9812s | to the other Monk on the other side who |
9814s | doesn't have a player in their hand to |
9816s | make sure that that grab does not find |
9817s | the damage and kill that the team is |
9819s | looking for |
9820s | absolutely but here we are moving over |
9824s | to a separate fight entirely Juventus |
9827s | versus KZ KZ with that attack on Titan |
9832s | composition getting that Viper rolled |
9834s | out |
9835s | but they're running straight into |
9837s | another team oh no this is devastating |
9840s | KZ teleporting straight into the |
9843s | clutches of a different team |
9846s | Jen trying to trying to get away here |
9849s | going this far into the zone as he can |
9852s | Juventus you initially on the chase but |
9856s | it quickly decides against it as his |
9859s | teammates are nowhere close by Juventus |
9862s | now doing a really good job of staying |
9865s | out of danger as I say it I may be wrong |
9869s | here looks like you may be stunned yes |
9873s | in fact she is the room he is now dead |
9877s | that's case then actually he do a very |
9880s | good job making the most out of a pretty |
9883s | tough situation for them leading them to |
9886s | do chase after them which ntp having |
9888s | seen why Casey had run off into |
9891s | oud Sandy is able to escape but he's |
9894s | still going to be drawing the attention |
9895s | of oug and in the meantime Casey get an |
9899s | absolute get out of jail free card where |
9901s | they can reposition themselves they |
9903s | don't have to worry about other teams |
9905s | playing perimeter track as well knowing |
9907s | that another team has gone into that |
9908s | zone and will eventually pop off at one |
9911s | of those sides the entire Focus from OG |
9913s | is locking this last remaining member of |
9917s | Ventus down as it is just gonna be |
9920s | sciencey continue to be hounded continue |
9923s | to be chased by oud who seems to |
9925s | actually be going the wrong way right |
9927s | now not really going to be able to find |
9930s | fancy at the moment thankfully fans are |
9933s | able to move away from Bounty Scrolls |
9935s | and also from the bells as again timing |
9938s | really in the favor of Ventus they're |
9940s | sitting on 10 kills they're going to be |
9942s | down two members but everyone at the |
9944s | moment is now forced with this decision |
9946s | of do you aggressively chase after this |
9948s | last remaining member of event is |
9950s | putting yourself potentially into the |
9952s | crosses of teams that are walking away |
9954s | with Buffs from the realm of Yang and |
9957s | that is incredibly dangerous thinking |
9960s | especially given the fact that it's |
9962s | second gate of Yang and now we have |
9964s | Terminator vision and play jdgo going to |
9967s | have that Mystic flight they're going to |
9968s | know exactly where all of these players |
9970s | are around them and if oud continue to |
9973s | just put the blinders on and Chase sansi |
9974s | down they could be chasing into jdg |
9977s | um no absolutely right I like that |
9982s | Terminator vision |
9985s | for the uh Mystic might buff here as we |
9988s | have jdg coming out of that Yang that |
9991s | had gone completely uncontested and |
9993s | running straight into wbg both monkults |
9997s | now being committed jdg's Alice are |
10000s | having it committed it slightly earlier |
10002s | which is exactly what you want you want |
10004s | to be opening with that monk ultimate as |
10007s | soon as possible so that you can |
10008s | potentially get as much value as as |
10011s | possible but it looks as though |
10014s | yep so Sleepwalk has now been kept Alive |
10017s | by the kurumiot here |
10020s | Kopi jdg doing a pretty good job of |
10023s | keeping Tempo up on this fight they also |
10025s | have this defense buff keeping them |
10028s | topped up keeping them from taking all |
10030s | that much damage jdg still have the |
10033s | career meals available and Sleepwalker |
10034s | gets taken down |
10036s | Jing now on his own with the kurumi |
10040s | unable to really do anything at all Kopi |
10042s | now trying to Grapple away |
10044s | but it doesn't look as though he's gonna |
10046s | be I know wait not Kobe sorry the kurumi |
10049s | it doesn't look like anything could |
10051s | really be done about this but now back |
10054s | into the Zone we go GSM in the uh of |
10058s | getting taken down this is monk as well |
10062s | and I say they were forced to use the |
10064s | double alt and there's nothing they can |
10066s | really do here |
10067s | but all the managing to lock them down |
10070s | in the zone with that Mystic might just |
10073s | hunting down any any team |
10076s | that they can find the poisonous |
10078s | pleasure |
10079s | I thought it was an enemy poison Splash |
10082s | for a second then |
10083s | not again not again |
10086s | um but yeah no I I don't think we've |
10088s | I've ever seen that happen a a realm of |
10090s | Yang completely won |
10093s | just from Poison Splash sances |
10097s | don't go that way bro no |
10101s | he actually popped up in the middle of |
10104s | um of the fight that uh jdg had going up |
10107s | against wbg he cropped up on the mini |
10110s | map and then immediately nope it out |
10113s | and it's actually incredibly lucky that |
10115s | wbg actually run PP away from these |
10120s | members as uh as a result everyone from |
10123s | jdg continued to chase after wbg and |
10126s | didn't turn in on the isolated player |
10129s | that had actually pinged out on their |
10131s | minimap one they were engaged in that |
10134s | fight either they were too busy to |
10136s | notice that uh there was one specific |
10139s | player who was left alone there was only |
10142s | one red cross on the map as opposed to |
10145s | three all in a huddle as it does mean |
10149s | that Sandy gets a little bit of down |
10151s | time to try and navigate towards one of |
10153s | those dealers or Morris blessings and |
10156s | make off of a rebirth charm but as we've |
10158s | seen in previous games a lot easier said |
10160s | than done especially because these teams |
10162s | are most likely going to be keeping a |
10165s | very close watch to see whether or not |
10167s | there are any Shenanigans afoot from |
10170s | solo players left without Squad mates |
10172s | looking to find the reaper of charms |
10174s | over camping where you're going to get |
10175s | the charms themselves or waiting in the |
10178s | soul also which is my personal favorite |
10180s | you give them a little bit of hope |
10181s | you'll either revive to come through and |
10183s | in doing so you net yourself a lot more |
10185s | kills as a Alliance and jdg not actually |
10190s | opting for that fight a lion's seeing a |
10193s | little bit of poke pressure coming down |
10194s | onto the one not going to be putting |
10196s | themselves in a position where they can |
10198s | potentially get locked down so just |
10200s | playing a little bit away from that zone |
10202s | and allowing jdg to come stand as well |
10204s | there he was bentus and Sandy popped up |
10207s | on the right side and then grappled up |
10208s | onto the trees he'd taken a lot of range |
10210s | pressure coming through from the members |
10212s | and in fact he's in the most important |
10214s | position because he's been spotted |
10216s | without teammates flanking him sansi |
10219s | gets grapple canceled by everyone in the |
10221s | area he's not able to find that |
10224s | challenge on towards the Treetops and |
10226s | he's gonna have to drop to the low |
10227s | ground and use the yui ultimate as he's |
10230s | just gonna have to use those jumps to |
10232s | try and keep himself out of this fight |
10234s | for as long as possible running jjh his |
10239s | best option is to find another team and |
10242s | Lead jediate directly into them but that |
10244s | Eurasian ultimate is about to wear off |
10247s | jdd in the area so too were wolves but |
10250s | Santi does not know where these players |
10253s | are so he's just running in a giant |
10255s | Circle trying to draw as many people to |
10257s | him as possible but that just means that |
10259s | he's gonna get obliterated in seconds |
10261s | and with that kill gone it's immediately |
10263s | just scattering coming through from all |
10265s | of the players there's no one wants to |
10268s | find themselves in the vulnerable out of |
10269s | position area where everyone is going to |
10271s | turn on them inside venters go out of |
10274s | the lobby still picking up a decent |
10276s | amount of kills 10 to their name however |
10278s | definitely could have wanted more yeah |
10281s | no absolutely 10 is still nothing to is |
10285s | is not too shabby 10 kills I mean bowder |
10288s | also has 10 kills but nobody else has |
10290s | even I mean six kills I suppose it's |
10293s | more than five it's it's an upper |
10295s | bracket you can see it's close to 10 but |
10298s | still 10 kills |
10299s | pretty solid that's pretty solid |
10302s | performance and I mean they've been |
10303s | doing well so far today so I'm pretty |
10306s | sure they're they're quite happy they |
10308s | were caught in a rather unfortunate |
10310s | situation it is what it is just come |
10313s | back next game and uh and do your best |
10315s | and try and get some some big game for |
10318s | yourself but here one thing I would like |
10320s | to |
10321s | to bring attention to is the fact that |
10323s | this end game has a lot of trees it's a |
10328s | tree end game it seems which means that |
10332s | uh these Viper comes inherently do a lot |
10336s | better as they're able to go up onto |
10339s | these trees and use them to essentially |
10342s | kite up and down avoid the Transformers |
10345s | and use them as a as a drop down for the |
10349s | Viper ultimates to drop down secure a |
10353s | few stuns and get a considerable amount |
10356s | of value out of their ultimates |
10357s | especially when the Zone gets smaller |
10359s | and smaller it's it's all going to come |
10362s | down to these vipers and whether or not |
10364s | they're able to find these opportunities |
10366s | and optimal uh opportune moments to get |
10370s | maximum value out of their ultimate KZ |
10373s | not looking at too happy with their loot |
10377s | I would say don't have all their soul |
10378s | Jade bags upgraded they they they only |
10382s | have blue armor going into this end game |
10384s | not what you really want with uh with |
10388s | all these big boys running around all |
10389s | these Transformers to have blue armor |
10392s | you can get shredded extremely quickly |
10394s | they do have the Yoto F3 they have the |
10397s | the the Wu Chan F3 as well to |
10401s | potentially keep them alive and give |
10402s | them a little bit of an advantage in the |
10405s | in the ranged battle |
10407s | but uh nonetheless blue armor is not |
10411s | what you want going into end game bowder |
10413s | having just spent a lot of money it |
10416s | seems on those Soul Jades that's a |
10419s | that's a lot of treasure on that shop |
10421s | right there yeah we're about to spot all |
10424s | of that treasure left behind and fired |
10427s | up I'm going to have to actually move |
10429s | away moon on that Tammy still on the |
10431s | blue armor as well so this is a team |
10433s | that are in the same sort of position as |
10435s | Casey wanting to secure that Morris |
10437s | blessing but unlike Casey they have the |
10438s | composition to immediately be able to |
10440s | block it off from these teams they have |
10442s | the Tammy they have the Tammy ultimately |
10444s | that box as opposed that Yoda were free |
10446s | which has seen significant changes in |
10449s | the past couple of uh patches voice |
10452s | notably going from a five second |
10453s | duration down to a 3.5 second duration |
10456s | so unfortunately a lot of the time not |
10459s | enough to be able to fully cover the |
10461s | unlocking of that Morris blessing and as |
10464s | a result if Casey do decide to try and |
10465s | go for it especially post Central but |
10467s | Morris blessing is going to be for a lot |
10469s | of these teams you are going to be |
10470s | putting yourself directly into the |
10473s | lion's mouth as uh we can see no one |
10475s | actually really wanting to watch one |
10478s | actually opting to go straight forward |
10481s | even though some of these teams really |
10483s | do need that glow up in terms of loot |
10485s | scaling as the alliance lose one |
10488s | immediately lucky on that kurumi |
10491s | thankfully still able to find that to |
10493s | ever onto the player the problem is |
10495s | they've stolen his armor and they're |
10497s | still yeah they're going to be without |
10499s | armor out in the open jdg are more than |
10502s | content with just letting this go |
10504s | through keeping that pressure applied |
10506s | onto this karumi who cannot fight back |
10508s | and when that revive pops it's going to |
10510s | be another potential kill for jdg to be |
10513s | able to take off of the board's |
10515s | alliances Lin now that he doesn't have |
10517s | that kurumi to ever to be able to hold |
10518s | back onto is force the dash out and we |
10521s | can actually see that the lights is on |
10522s | is forced to use the Yuli ultimate to uh |
10526s | Retreat Tactical with the rest of his |
10528s | team tale between his legs is that going |
10530s | to have to reposition and remove but |
10532s | that does mean that when Alliance |
10534s | brought in the monk ultimate everyone in |
10536s | the air is going to know that they don't |
10537s | have the UE to be able to cover it and |
10539s | there it is the inevitable oud's SS |
10541s | off-screen takes alliances as we went |
10543s | down and is going to be wolves now going |
10545s | to Toe with Casey 14's fine to grab onto |
10548s | Lily the Viper ultimate evidently not |
10551s | that 14 not able to find another grab as |
10553s | luigiant TP does come through however |
10556s | Casey definitely not out of the woods |
10558s | just he had his Alliance of the ones now |
10560s | who decide to use the monk ultimate in |
10562s | tandem with jdg's LSR but LSR has a |
10565s | legendary weapon so if he finds a grab |
10567s | he's gonna be able to find a lot easier |
10569s | kill potential than Alliance who are |
10570s | still running onto that purple |
10575s | uses the Viper ultimate connects the sun |
10577s | and it does connect onto alliance's Lin |
10580s | and everything just goes on balls for a |
10582s | little bit of a second until we |
10584s | immediately hit back into double speed |
10586s | as alliances Lynn finds the grab onto |
10588s | one of the members of TK using that |
10590s | kurumi ultimate to keep themselves |
10592s | healed up and full to be able to find |
10594s | that slam jdg still gonna be trying to |
10597s | play around these trees so that Jada |
10598s | agent Godley is not able to find the |
10599s | grabs onto another of their players as |
10602s | Godly is trying to hold themselves as |
10604s | firmly as possible inside this kurumi |
10606s | Ultra but he is being barreled by all of |
10609s | the bow and cannon shots from the teams |
10611s | around him the kurumi ultimate Runs Out |
10613s | Godly is in such a horrible position |
10615s | goes incredibly low will be able to |
10617s | cancel the ultimate and use the Bell but |
10619s | that's now both cooldowns used his Alpha |
10621s | absolutely exhausted and jdg going to be |
10625s | missing that kurumi but still LSR |
10627s | remaining intact kill potential |
10630s | potentially going to be there as we're |
10632s | going going to see Alice all using that |
10634s | monk ultimate maybe even to cover for |
10636s | kopi's revived to come through the |
10638s | problem is I think the kurumi died too |
10640s | far away from their team off of a monk |
10642s | grab coming out from downtown and as a |
10644s | result they can't find the revive they |
10646s | can however find the grab LSR finds one |
10649s | on two alliances |
10654s | LSR still able to keep themselves |
10656s | relatively a long a long time for a monk |
10661s | ultimate without a kurumi pocket he |
10663s | finds another grab onto TK as Ali but |
10665s | all that's done when the ultimate Runs |
10667s | Out is leave these players closer to be |
10670s | able to take him down alliances Lynn are |
10672s | going for that monk transformation Ally |
10674s | going to be going for one as well but |
10676s | Lynn's already find a grab on to jdd's |
10678s | lsar who was still incredible grab the |
10680s | double grab Lynn comes through madman |
10683s | using that Bell to avoid the Reverb it |
10685s | is going to go from monk ultimate of |
10687s | their own is LIN now just tries to stomp |
10689s | them into the Zone tick as we see a |
10691s | wuchen TP come through from Lynn's left |
10693s | blank no one wanting yeah |
10697s | sending them straight into that zone |
10699s | tick this man with the monk ultimate |
10701s | holds himself alive a little bit longer |
10703s | finds another grab onto alliances Lynn |
10706s | who's just not been having a great time |
10708s | as the sun pushes all of these players |
10710s | towards the center yeah |
10717s | because he finds a double crap of his |
10720s | own grappled onto has to use the Bell to |
10723s | avoid out of the bulletproof damage is a |
10725s | flamer comes from the left fighting |
10727s | catches on to these members on The High |
10728s | Ground it's going to be alliances Linna |
10731s | looking to pressure with that stick Ruby |
10733s | ultimate coming through as we're going |
10735s | to see two teams trying to hold |
10736s | themselves in the central belt for as |
10738s | long as possible avoiding going into |
10740s | that zone tick damage because we're |
10742s | going to see alliances Lane and wolves |
10744s | 14 now trying to secure these grabs onto |
10746s | the players around them this is the |
10748s | dynamic shift that we're going to see as |
10750s | well as 14 has been able to try and find |
10752s | a player and they try and just push onto |
10755s | alliances Lynn who will be able to find |
10757s | a pick onto wolves lxx looks for the |
10760s | double grab can't find it has to go for |
10762s | the initial slam and alliances Linda's |
10764s | actually going to lose his own teammates |
10766s | wankers grabbed eyes right underneath |
10768s | Lin's noses we see the Viper ultimate I |
10770s | come through from ug both monks out of |
10773s | the transformation not able to iframe it |
10775s | though sun does connect onto Lin who |
10777s | gets grapple pushed onto and sent |
10779s | packing into that zone tick by members |
10782s | of oud but wolves is 14 is actually the |
10784s | one to be able to secure the kill as 14 |
10786s | comes with the nunchuck meter dump onto |
10788s | SS pushing him into the zombies |
10793s | the dragon slayer is allowing him to |
10795s | move up the distance in towards the |
10797s | central Bell and now it's a one versus |
10799s | one kurumi ultimate in play for sorrow |
10801s | SS channels back into a Viper ultimate |
10803s | looking to find this knock onto song who |
10806s | tries to tap Josh behind the tree to |
10807s | dodge out of the Sun but doesn't matter |
10809s | to find the disconnect and air says |
10811s | walks away with the win oh my you're oh |
10816s | the bbf3 at the end but did you see that |
10820s | the damage coming out from oug's SS with |
10824s | that Viper and as I said I I thankfully |
10828s | managed to sport it into existence as |
10831s | opposed to curse them to death |
10835s | umg managing to come out on top with |
10838s | that win using the Viper extremely well |
10840s | we saw on many times the Viper dropping |
10843s | down from the trees above with that |
10846s | ultimate although it was only the V2 so |
10850s | V2 it silences during the the timer |
10854s | during the animation for it for the time |
10858s | where the the purple beam is connected |
10860s | to you you are silenced and then stunned |
10863s | once it pops that the stun will only |
10866s | last for two seconds as opposed to five |
10868s | so it doesn't allow for the same amount |
10872s | of follow-up that you would have with V1 |
10874s | but nonetheless it is it is still very |
10878s | valuable especially when you have your |
10880s | teammates to follow up with you allowing |
10882s | you to potentially secure one perhaps |
10886s | two if you manage to catch them grouped |
10888s | up together but yeah extremely well done |
10892s | from OG's SS there thank you extremely |
10896s | good at utilizing this Attack on Titan |
10899s | composition this Viper Yoto wuchen |
10902s | they've been labbing it for so long at |
10906s | this point extremely good job |
10908s | consistently doing well with this |
10910s | composition showing why there are still |
10913s | a team to be to be respected like this |
10917s | composition is not easy to execute it is |
10919s | required it requires a considerable |
10922s | amount of communication team play |
10924s | Synergy knowing what needs to happen at |
10928s | any given time throughout a fight an |
10931s | extremely extremely well done and as we |
10933s | heard from The King |
10935s | oug The King he said in his interview |
10937s | that team fighting and your approach to |
10940s | fighting is the most important thing |
10943s | when it comes to learning trios and |
10945s | playing it at a high level so I mean |
10948s | they they they practice what they preach |
10951s | you know they they show that it truly |
10953s | just has come down to communication and |
10956s | that sort of thing because they managed |
10958s | to bring it out and they had one member |
10960s | down at the very end there but the Viper |
10962s | was able to go up and down up and down |
10966s | and managed to get that win for them I'm |
10968s | not sure how many points they did end up |
10970s | coming out with I'm not sure they had |
10973s | all that many kills from mid game but |
10976s | it's possible that they managed to |
10977s | secure a few kills for themselves |
10979s | towards the end there but holy moly can |
10983s | we talk about these monk crabs what the |
10986s | I'm gonna say |
10989s | oh Minecraft because the second that |
10991s | those monk transformation started coming |
10992s | through and they were finding grab after |
10994s | grab after grab I had to go into a rap |
10996s | god I know I know you |
11001s | is that one the voice went into full Mac |
11004s | 20 as you can see oh ug actually walking |
11006s | away with her 13 kills SS doing a very |
11010s | good job not just of being able to to |
11012s | keep those kills in that pressure going |
11013s | like he's a down one member but also |
11015s | like it looked like it was over from |
11017s | that Vibe but when you get pushed that |
11019s | far outside of the zone and you're |
11022s | taking so much so much damage really |
11024s | smart heads that play from SS to go for |
11026s | the Dragon Slayers to be able to just |
11028s | cover as much distance as quickly as |
11030s | possible so you limit the amount of |
11032s | damage you take from the zone to can |
11034s | have the help to be able to win out that |
11036s | one versus one having the the Heart |
11038s | Stopper kick as well doing work for the |
11042s | Viper not only do you have the silences |
11045s | on your on your character but you've got |
11047s | the silence on them on the weapon as |
11049s | well with that Heart Stopper kick if you |
11052s | connect that dragon slayer onto an enemy |
11055s | player you are silencing them for the |
11058s | duration of the spinning attack extreme |
11060s | extremely useful Soul Jade when it comes |
11063s | to trios allowing you to lock down the |
11066s | enemy team and prevent them from using |
11067s | any of their ultimates and rather a |
11070s | fortunate Soulja to have as well |
11072s | considering that we had the Viper |
11076s | playing F3 an F3 being the F that has |
11081s | recently been changed to do a |
11084s | considerable amount of damage I think we |
11086s | all know and if you're getting hit by |
11088s | Viper F3 at the moment you're taking a |
11090s | lot of damage considering that if you |
11093s | have a gold weapon |
11096s | and you use your viper F3 without any |
11100s | attack damage from souljades |
11103s | being considered you are doing 500 plus |
11107s | damage it is literally 560 damage I |
11111s | think or something along those lines |
11113s | with just the gold weapon and the F3 and |
11116s | it can scale even higher when it comes |
11120s | to attack soldiers and on top of that if |
11124s | you hit somebody with this ability they |
11127s | are prevented from healing for a whole |
11129s | 15 seconds 15 seconds is a very long |
11133s | time and then especially if you factor |
11136s | in the the fact that your cooldown for |
11140s | this look at that like look at that |
11142s | damage just |
11159s | it's really rough I mean the the |
11162s | anti-healing debuff as well you can |
11165s | cleanse it with kurumi but it just does |
11169s | so much damage to begin with as well and |
11172s | here we have the nvp Mr |
11178s | wait 28k damage yeah Earth Shaker razor |
11184s | Swift Cavalry bound shell and Amelia |
11186s | resist F3 V2 |
11189s | skills and ultimates |
11191s | 6450 damage I'm assuming most of that |
11194s | came from F3 I'm assuming most of it |
11197s | came from my free yeah it's also worth |
11199s | noting as well uh oeeg were able to pull |
11202s | off an MVP win with this composition |
11204s | when they were down one member and |
11207s | normally when we say that it's because |
11208s | you've done your wuchan and like Wu |
11210s | Chen's already used up it's sort of |
11212s | viability or everything you bring to the |
11214s | table is sort of removed the necessity |
11216s | for it when you're in zone six |
11217s | collapsing into Zone Seven you need the |
11219s | Yoto traditionally to be able to follow |
11221s | up from the setup that the Viper |
11223s | provides whether it is that silence |
11225s | whether it is the ultimate going for |
11227s | that stun and allowing the Yoda to come |
11229s | in and deal the damage necessary to |
11230s | burst goes half while starting but |
11232s | having that F3 means that you cut out |
11234s | the middleman you can literally just go |
11237s | straight for the kill and the Viper is |
11238s | the only one that has to be alive to |
11240s | actually be able to Translate utility |
11243s | connections into kills so it's really |
11246s | lucky that they're running the F3 |
11248s | because they're young photo dies four |
11250s | minutes before the final Zone absolutely |
11253s | clamps so that's a lot of time and it |
11257s | really does go to show why the Yoda was |
11259s | sitting around about 10K damage and the |
11261s | vipe is sitting at nearly 30k and the |
11263s | witchen 22 000 so a lot of damage made |
11267s | up for thankfully for the side of oug |
11270s | now the the F3 putting in work the the |
11274s | it's it's the damage it's the |
11277s | anti-healing and the fact that the |
11278s | cooldown is 20 seconds so let's say you |
11282s | have your viper and she has F3 with low |
11286s | cooldown reduction glyphs her cooldown |
11288s | is 20 seconds and the duration of the |
11292s | anti-healing debuff is 15 seconds so |
11295s | that's five seconds where it has |
11297s | downtime |
11298s | however |
11299s | if you take cooldown reduction you can |
11303s | reduce the downtime to less than a |
11306s | second literally if you take five |
11309s | cooldown reduction glyphs |
11311s | that means that your cooldown goes down |
11313s | to 16 seconds or just under 16 seconds |
11317s | meaning that you literally have |
11320s | permanent uptime and you still have room |
11322s | for a grapple distance grapple distance |
11324s | glyph so I've |
11329s | I don't know we find the answer we've |
11332s | found the answer to your zip and kurumi |
11334s | sustainability compositions uh I mean |
11337s | kurumi cam kurumi can cleanse it but |
11340s | zipping she's she's not happy about it |
11344s | she gets chunked by that or anybody any |
11346s | on anybody on her team gets chunked by |
11348s | that then the ultimate healing from |
11351s | zipping and the F just doesn't do |
11353s | anything really if the anti-healing is |
11355s | ridiculous |
11356s | but anyway we are going to be heading |
11358s | off to a quick a quick break before the |
11361s | next game don't go anywhere guys we'll |
11363s | be right back |
11366s | hey guys this is Diego and welcome to |
11368s | post game interview and now I'm standing |
11371s | here with strange detention and let him |
11373s | say hello to our audience hello |
11384s | so first we know that after the full spy |
11388s | weekly final it seems like a little bit |
11390s | disappointed like you guys to your club |
11393s | and your teammate together and after |
11395s | that you guys adjust a lot and today |
11397s | you're very aggressive and have the |
11400s | highest score in game one so I would |
11401s | like to know how you guys adjusted |
11416s | foreign |
11417s | [Music] |
11447s | okay let's move on to next part and |
11450s | search for Treasure so you guys can see |
11452s | a question on the screen and if you know |
11454s | the answer just type them in the chat |
11456s | box after a player counting three two |
11459s | one we will take a screenshot and the |
11461s | lucky guy will be whispered so let's see |
11464s | today's question |
11465s | which team is leading the scoreboard now |
11468s | 819 win tonight |
11486s | foreign |
11488s | [Music] |
11500s | very stable it seems like all the team |
11503s | really want to enter to the final |
11506s | okay so I think our player is prepared |
11508s | and let's start counting now this is |
11513s | three two one three two one screenshot |
11517s | okay so it's time for us to find out the |
11520s | correct answer |
11526s | [Music] |
11533s | because you guys have the highest score |
11536s | game one and also have very good status |
11538s | today so the question is the answer of |
11541s | the question is to be then task |
11543s | congratulations |
11549s | so I heard a story from your manager in |
11553s | your Club so if you guys enter to the |
11556s | final and have really good matches score |
11558s | and will give you guys a present so I |
11561s | would like to know can you share with us |
11562s | now what digital is |
11567s | foreign |
11575s | [Music] |
11596s | [Music] |
11605s | so it's a surprise if we have the good |
11608s | behavior after the reaper cage so our |
11611s | manager said will bring us to another |
11614s | place and traveling for two days and |
11616s | have a rest now it is |
11624s | so thank you thank you for today's |
11626s | interview and we will take a break and |
11628s | be right back later |
11630s | foreign |
11644s | [Music] |
11667s | foreign |
11675s | foreign |
11685s | [Music] |
11693s | [Music] |
11712s | foreign |
11735s | [Music] |
11743s | [Music] |
11753s | foreign |
11755s | [Music] |
11771s | [Music] |
11778s | [Music] |
11790s | still alive |
11796s | [Music] |
11805s | [Music] |
11812s | [Music] |
11821s | foreign |
11823s | [Music] |
11827s | foreign |
11839s | [Music] |
11854s | [Music] |
11877s | thank you |
11879s | [Music] |
11900s | foreign |
11904s | [Music] |
11914s | you know what some of these players they |
11916s | got moves and we're going to be moving |
11918s | into our next match here at mbpl Last |
11921s | Chance qualifiers for season one of 2023 |
11926s | and I was really hoping that we would |
11928s | see the meta shift significantly given |
11930s | how many things have changed from the |
11932s | patch that we are currently playing |
11934s | doesn't seem to have been that much of a |
11937s | difference we were talking about this |
11938s | between the break it does feel like a |
11940s | lot of these teams realize how much is |
11942s | on the line for them if they don't |
11944s | manage to score decently at the moment |
11945s | they're going to be out of those playoff |
11947s | spots so as a result we're not really |
11949s | seeing them push the boat in terms of |
11951s | new matter into this sort of retreating |
11952s | back to what they're comfortable on what |
11955s | they already know and trying to find |
11956s | value with compositions that are still |
11958s | valuable and still have a lot of power |
11960s | to them it just means that we don't |
11962s | really get to see anything |
11964s | wildly out of the mix most likely we're |
11967s | not gonna get the vehicles yeah I'm |
11969s | gonna say this and then literally I |
11971s | guarantee it like this next game or the |
11974s | game afterwards everyone is soon just |
11976s | gonna lock because I'm not gonna |
11978s | complain though if I get to see him I'm |
11979s | happy if not I know these teams are |
11981s | going to be cooking up an absolute |
11983s | amazing composition to be able to slot |
11985s | him in on the weeks they have night time |
11986s | for absolutely I I was like looking |
11990s | forward to today and or this weekend |
11993s | quite a lot because I was very excited |
11996s | to see what they'd been cooking up in |
11999s | the in the downtime that they'd had and |
12001s | I I did I did realize that it's possible |
12004s | they wouldn't |
12005s | push the both out too far they wouldn't |
12007s | dip their toes too deep into the pool of |
12011s | ooga booga but um |
12013s | we'll see we'll see we've still got a |
12015s | few games left so there's still quite a |
12019s | bit of time quite a bit of naraka to be |
12021s | played here and uh it is still entirely |
12025s | possible that we might see some |
12028s | ooga booga gaming with some some spicy |
12031s | picks here with the across coming in and |
12034s | the Viper and the potential for so many |
12036s | new things |
12038s | with these changes being implemented I |
12040s | think the Viper change is probably the |
12042s | most impactful change |
12044s | considering that now with this Viper F3 |
12048s | being brought into the mix having it the |
12051s | almost a direct counter to zipping |
12054s | and the fact that she just she simply |
12057s | cannot do anything like the zipping if |
12060s | you target the zipping with and you hit |
12062s | her with the F3 there's no way that she |
12064s | can cleanse it and then let's say you |
12067s | have V V2 to follow up with Viper as we |
12071s | saw SS was running f3v2 |
12075s | what is what is the the what are the |
12077s | teammates of that zipping supposed to do |
12079s | they they can't come in and peel all |
12083s | that well because they they don't really |
12087s | have the abilities to do so and also |
12090s | considering the fact that they would |
12092s | also be stunned if you manage to lock |
12094s | down the zipping early on into a fight |
12096s | secure that F3 which as we saw does a |
12099s | considerable amount of damage |
12102s | and and prevents healing |
12105s | you can essentially just completely |
12108s | mitigate zippings zippings advantages is |
12111s | it like everything zipping brings to the |
12112s | table gets completely thrown out the |
12115s | window yeah I suppose the one answer |
12118s | that you could maybe have is that the |
12120s | model defiance still does allow the zip |
12123s | a little bit more leeway but again like |
12126s | if you position yourself in such a way |
12128s | that one person activates that uh that |
12131s | lethal strike and then everyone else |
12133s | just jumps on the zip the second is |
12135s | burned out and even then the |
12137s | anti-healing debuff will prevent the |
12139s | healing of the multi-defense |
12145s | is really the only thing that you have |
12147s | to worry about because we have seen Zips |
12148s | off of just that one knockback |
12151s | activation being able to immediately |
12154s | turn the tag you do still have to be |
12156s | careful with how you choose to stick a |
12158s | fight against the zip with that knock |
12160s | back in play absolutely and especially |
12162s | if our teammates are there to follow up |
12165s | on it if the teammates are there |
12166s | charging a blue focus when the knockback |
12168s | comes through if it hits multiple |
12170s | targets or boots up |
12172s | that's a free that's a that's a free |
12175s | launcher into into a huge amount of |
12178s | damage either with a blue Focus or |
12180s | simply if if you would have managed to |
12182s | get some kind of uppercut to to connect |
12184s | off of that knockback she works so well |
12188s | with Takeda because you do just you just |
12191s | tell me it's all like you do just get |
12192s | the trade crowd control crowd control |
12194s | for crowd control you're always going in |
12196s | local equip for a fight no matter what |
12199s | uh what time you take it and talking |
12200s | about time it is |
12210s | my guy with the Cavalry bloom in game |
12213s | one we've spoken into existence we said |
12216s | his name three times we have uh |
12218s | completed the summoning Circle in in the |
12220s | dying time that was the break we lit the |
12222s | candles we uh we have summoned Acres our |
12225s | first acres in trios into the mix Now |
12228s | All That Remains is getting to see what |
12232s | abilities sansi is actually going to be |
12236s | running because like we said that F3 can |
12239s | be incredibly good at locking you down |
12241s | however it has had a couple of changes |
12244s | come through the F1 can also be pretty |
12247s | impactful especially if you're running |
12249s | around with a Viper and you're able to |
12251s | get a Viper stun into that F1 off of |
12254s | your Acres you're going to be connecting |
12256s | with a lot of people in a very small |
12259s | amount of space and that is going to be |
12261s | incredibly good for vendors to be able |
12263s | to control that zone six collapsing into |
12264s | zone seven with and this is a |
12267s | composition that plays incredibly well |
12269s | towards the end game when you are zone |
12272s | six collapsing into Zone Seven where |
12274s | you're gonna find much of your kills |
12275s | however is the in between you're |
12277s | incredibly good at the three versus |
12279s | three one however it gets to that poke |
12282s | phase with the Cannons coming through |
12284s | you're going to lose a lot of power so |
12287s | it's going to be up to vendors to rubber |
12289s | band and seesaw between incredibly |
12292s | aggressive towards the early parts of |
12294s | this match and then a little bit more |
12296s | low-key towards well when we head |
12299s | towards zone six and five |
12301s | absolutely one thing that I did notice |
12303s | actually there I'm not sure if you |
12305s | managed to catch it was GS is running |
12307s | Viper Matari uchen |
12311s | rather interesting uh variation of the |
12315s | attack on Titan composition but here we |
12317s | have |
12318s | Oh I thought he was already gone down |
12319s | but the king managing to stay alive |
12322s | just about with virtually no Health to |
12324s | speak of Team oug trying to make |
12327s | something happen in this early off-spawn |
12329s | fight but it doesn't look like they're |
12331s | gonna be able to survive much longer oh |
12333s | jinyu managing to get a win slash off |
12336s | taking down one of the members getting a |
12339s | big amount of Health back with that |
12341s | soulbloom but he sends the one two three |
12344s | my guy |
12346s | why oh no oh no bro sending one two |
12352s | three there it's a desperate it's a |
12354s | desperate thing to do |
12355s | and potentially not really predictable |
12358s | considering that they might not think it |
12360s | would be that aggressive to go for |
12363s | something like that since it is very |
12364s | variable |
12378s | finding this pressure onto these members |
12381s | of GS and sansi as our first ever acres |
12384s | to come in with a kill of acos and I |
12387s | intros of naraka Blade Flint pro league |
12390s | in 2023. it's viable it's viable dunking |
12395s | it's viable and not only that it's |
12397s | winning this fight against GS at the |
12399s | moment as wx98 with that bind to you on |
12402s | their head is literally just using it to |
12404s | try and back Bounty onto chiasso using |
12408s | that fret level to try and keep a track |
12411s | of where exactly this player has run off |
12414s | to |
12415s | pick up the Bounty but he's definitely |
12419s | on his he's hot on his heels I don't |
12421s | think he's it's possible he could get |
12423s | away here considering it is celestra and |
12425s | that's exactly that doesn't look like a |
12428s | wx-98 is going to bother trying to chase |
12431s | him around semester as it is very |
12434s | possible that they might just end up |
12435s | running into another team and get third |
12437s | partied when they are quite split up oeg |
12440s | to SS as well getting taken down |
12442s | certainly out in the open on his own |
12447s | unfortunate there |
12449s | and it doesn't look like SS has a |
12451s | rebirth either jinyu and the King now |
12454s | gonna have to try and Salvage this game |
12457s | with a very little loot to speak of jjh |
12461s | on the hunt as well it looks like |
12462s | they've also taken a fight earlier |
12464s | they've died and respawned now |
12467s | they've got Wu channels available but |
12469s | not much else at all here moving over to |
12473s | the other side jdg versus TK opting to |
12477s | go for that F1 Decatur instantly popping |
12479s | that ultimate trying to engage onto Shen |
12482s | Yuan Sheng yuan's Viper cicada olds |
12485s | traded |
12487s | oh and the moon Bane coming out as well |
12490s | popping that Viper old |
12493s | getting a huge stun but oh |
12497s | my God just narrowly avoiding it jdg |
12501s | managing to avoid taking a huge amount |
12503s | of damage off of that stone but it looks |
12505s | like the other two members do take the |
12507s | Moon being Hoots yeah and 3dg just |
12510s | getting taken down being the initial |
12513s | aggress is just absolutely getting |
12515s | obliterated by this Moon bin |
12519s | and it just goes to show how powerful a |
12521s | moon Bane can truly be although I feel |
12524s | like in my experience every time I put a |
12527s | moonbait down it doesn't do anything |
12529s | like what the hell honestly like every |
12533s | time the enemy team puts a moon Bane |
12535s | down even if it's blue I get quadruple |
12538s | hit by this by the by the giant snack |
12541s | and then whenever I try and use it it |
12543s | does absolutely nothing it's just it's |
12545s | just one of those things that it always |
12546s | feels like it does nothing for you |
12549s | for the enemy team it |
12552s | but it was a very good Viper ultimate as |
12555s | well because |
12558s | Viper ultimate is if you know what |
12560s | people are going to get started |
12561s | especially in that open space there's |
12562s | not a lot to be able to break line of |
12563s | sight from you have to scatter so that |
12566s | you don't get grouped up but you're |
12567s | sitting in the middle of a bean sprout |
12569s | your movement is significantly limited |
12571s | and as a result a lot of people just |
12575s | Clump up away from the bean strap and |
12577s | get hit by the look I'm not sure what |
12579s | happened there though to be honest |
12580s | because jdg is playing Takeda Viper |
12584s | luchin so where was the wuchen on I |
12587s | think it must have like the only thing |
12589s | that the only two things that could have |
12591s | happened were that the wuchen just |
12592s | didn't have all which I think going into |
12595s | a being aggressive and going into a |
12597s | fight like that without Wu channel is |
12599s | Pretty yeah it is it's not the best |
12602s | that's what happened I think it's |
12604s | probably more likely to be the boxer |
12607s | they got double hit by the Moon being |
12609s | and couldn't get it off in time so gdh |
12612s | unfortunately were able to uh to find |
12614s | out which ntp but weren't able to find |
12616s | the Viper ultimate Saga and now no |
12619s | wolves know that due to H don't have |
12622s | either of those two ultimates to be able |
12624s | to peel and due to age they're going to |
12627s | have to try and there it is water just |
12630s | comes through with that Viper trying |
12636s | to help down so quickly is trying to use |
12641s | this yodel ultimate to catch these |
12642s | members and keep the space open for gjh |
12645s | so that water has a lot more freedom to |
12647s | be able to slide into positions using |
12649s | that long sword under scale rush to |
12651s | connect onto these members of walls but |
12652s | it's just not to be as 14 and sorrow are |
12656s | able to lock down your AJ's water and |
12659s | now it's just going to be to Louis who's |
12661s | taking down as well moves very nicely |
12665s | able to track down that team and push |
12668s | them so significantly back into that |
12671s | really uncomfortable spot is Ventus Here |
12674s | We Go Again acos coming through ultimate |
12679s | available for sansi choosing not to use |
12681s | it at the moment |
12684s | what have you done |
12694s | and as a result was just chunked down |
12697s | within seconds the Viper ultimate coming |
12699s | through and you saw as well like |
12701s | Juventus tried to peel for him and cover |
12704s | knowing that the Viper ultimate would |
12706s | connect and trying to throw themselves |
12707s | into Harm's Way so that they would |
12709s | absorb the hits but unfortunately sansi |
12712s | is just isolated Uber focused iron and |
12715s | we are yet to see that ultimate come |
12717s | into play |
12718s | see I'm not sure if who popped that |
12720s | three band Zone whether or not it was |
12722s | Ventus or |
12724s | or not because and it's possible that |
12727s | they tried to use the three-band zone to |
12729s | prevent the Viper rod from coming |
12730s | through and getting this done |
12733s | but essentially like essentially what |
12735s | happened was that |
12737s | like sansi wasn't able to do anything |
12739s | about it once once the Viper even if the |
12742s | vibralt didn't come through and he |
12745s | wasn't stunned realistically he was |
12746s | probably still gonna get taken down and |
12749s | then because of the three-band Zone then |
12751s | you don't have the Wu Chen port to get |
12753s | you out so everything communication |
12758s | it's hard to say who popped it |
12760s | realistically we don't I don't think we |
12762s | can really tell uh unless you manage to |
12764s | catch it but still definitely really |
12767s | unfortunate |
12768s | um over aggressive it's probably like |
12772s | sanzi was making that movie was going |
12774s | straight over the throat |
12776s | and I think everyone from the other side |
12779s | of Ventus wanted to play it a little bit |
12781s | slower a little bit more by ear the |
12783s | problem as well is that like when you're |
12785s | running into a Viper composition and you |
12787s | have a Viper you can't pop your viper |
12789s | ultimate after the Viper has already |
12791s | popped that because if the sun connects |
12793s | your ultimate gets canceled |
12795s | so it's a really tough spot for vendors |
12798s | to be able to recover from there's a |
12801s | Casey |
12802s | in a monk ultimate immediately finding a |
12805s | grab connection on 12 14 holding them in |
12807s | position finding that slam as we are |
12809s | going to see a routine TP being forced |
12811s | Casey however can't actually go through |
12813s | the speed of yank to challenge it since |
12815s | they've already used the monk ultimate |
12816s | so instead they're going to see where |
12818s | that Wu chantifi took their opponent and |
12820s | chased them down as obviously are going |
12822s | to be chasing wbg at the moment PP just |
12825s | stuck in stagger animation we'll be able |
12828s | to escape with their life as we're going |
12830s | to see Tammy ultimate coming through |
12832s | making it a little bit harder for these |
12835s | members to be able to connect onto wbg |
12838s | asleep Walker goes low does have that |
12840s | Karimi ultimate to be able to heal |
12841s | himself a little while through as anlee |
12844s | does get taken down by wbg's Jing who |
12846s | went for the UE ultimate to Hound down |
12849s | these members trying to use the pillar |
12851s | to hide away from Sleepwalkers grabs and |
12854s | as a result they just go straight right |
12856s | into that Eurasian space lamb asleep |
12858s | walking out out of the ultimate with the |
12860s | help of pp turns on to Slayer 2 versus 1 |
12863s | very quickly so it's just locked in Saga |
12865s | and we're gonna see now Zee Ming |
12867s | throwing out that long sword zoning with |
12869s | the horizontal click as we see the hot |
12871s | swap onto the range to come through in |
12874s | wbg wrap up the gate of Yang fight |
12876s | incredibly neatly very clean coming |
12879s | through from them to be able to walk |
12880s | away with a buff and KZ finally taking |
12884s | down wolves as well wolves having |
12886s | aggressed onto KZ at the realm of Yang |
12890s | portal and then just having it quickly |
12893s | turned on their heads with um with the |
12896s | mongrel coming out grabbing that Viper |
12898s | Viper all being forced out to try and |
12901s | stay alive and then wuchen Port as well |
12903s | coming in they're just not having |
12906s | the ultimates not having the |
12907s | communication to really survive this |
12910s | fight and just being at a huge |
12912s | disadvantage after having been the |
12914s | aggressors in the first place but here |
12916s | we are moving over to Juventus who has a |
12919s | bounty on GS here all ultimates |
12922s | available they have blue armors they |
12924s | have all their alts this right here is |
12928s | the moment of truth is this composition |
12930s | going to be able to take down GS it |
12934s | looks like they oh |
12936s | they're playing oh GS is the team with |
12938s | the Matari okay interesting so this as |
12940s | well also a very new composition I don't |
12944s | think we've seen this before necessarily |
12946s | correctly if I'm wrong but I mean this |
12949s | is kind of the duo the duo composition |
12952s | you know in Duos you tend to see quite a |
12955s | lot of uh Viper Matari since Viper can |
12960s | can essentially Frontline and then use |
12962s | the ultimate and then have Matari use |
12965s | ultimate well to follow up and lock down |
12968s | the enemy teams so that they are like |
12972s | essentially unable to do anything about |
12974s | the Viper stun unless they have guns |
12977s | available so we will see how well it |
12980s | does but here wbg versus Alliance people |
12983s | getting taken down extremely low but |
12985s | managing to get that kurumi Ulta just in |
12988s | time Alliance trying to burn them down |
12991s | through the kurum yield but it doesn't |
12993s | look as though they're going to be able |
12994s | to do all that much lucky getting |
12995s | carried taking a huge amount of amount |
12997s | of damage the three burn Zone coming out |
12999s | no ultimate available |
13002s | the alliance just managing to salvage |
13006s | the situation |
13008s | having not managed to kill the kurumi in |
13010s | time before she was able to get that old |
13012s | down but still managing to secure the |
13014s | kill it looks like lucky is gonna get |
13017s | taken down before he's able to use his |
13019s | ultimate Lin as well getting stuck |
13022s | unable to do anything powder with the |
13026s | perfect timing attack |
13028s | very nicely done able to come in and get |
13031s | that third party |
13033s | to secure those kills for themselves |
13035s | Alliance is one trying to get away here |
13038s | it doesn't look like they're going to |
13040s | let him go easily bowder is on the hunt |
13043s | or huge Parry coming out from Moon very |
13046s | nicely done very nice scissor Parry |
13049s | there from moon and it's just over lion |
13053s | committing his Yota world but nothing |
13055s | more and bowder very happy with that |
13058s | third party here oh Alliance it was so |
13061s | good for them they had such a good |
13063s | engagement onto wpg they were able to |
13066s | connect two wisps onto Sleepwalker as |
13069s | well to be able to just chunk them down |
13071s | incredibly low and then the third party |
13073s | just comes through and because that's on |
13075s | the new world Zone and trying to |
13076s | disengage from it that is not able to be |
13079s | able to use those to turn the Titan but |
13081s | it just locks them down |
13085s | locking down |
13087s | oud the king with that zip ultimate a |
13090s | little bit feeding these members of OC |
13092s | towards that ballista but it's not |
13094s | actually oug who are in control of it |
13096s | it's crazy so unfortunately for who you |
13099s | see it's still not a safe space |
13102s | tries to disengage because take an |
13104s | incredible |
13107s | and he dies anyway to the fire tick |
13110s | damage as now we're going to see if we |
13112s | can TP come through from TK Juventus had |
13116s | started to move it still has not |
13118s | actually used the ultimate from sansi at |
13121s | the moment as it is going to I think |
13123s | they used it at the very beginning but |
13124s | other than that here as now we're gonna |
13127s | see KZ I haven't used his mongol's not |
13130s | already found one grab takes a lot of |
13132s | damage however wait for that monk elf to |
13134s | drop below 50 and use it in the kurumi |
13137s | ultimate to be able to keep Jen topped |
13139s | up as we're actually going to see a |
13141s | pretty early Eurasian ultimate coming |
13143s | through from Lily try and push back |
13146s | these players ballista shot still going |
13147s | off in the distance as Casey are able to |
13150s | disengage OC I'll try to take over that |
13154s | position as she's trying to |
13159s | essentially just it forces everything |
13162s | out from that team as well I'm pretty |
13163s | sure it was V2 because the monk did in |
13166s | fact manage to get that double grab but |
13169s | wasn't able to slam because of the uh |
13172s | the silence coming through very |
13174s | unfortunate for that month there GS now |
13176s | in shambles |
13180s | sort of having used literally everything |
13182s | and not immediately disengaging GSN |
13186s | and Leo just trying to space out here |
13189s | going deep into the zone |
13191s | it's gonna take a lot for them to try |
13193s | and come back after having just lost |
13196s | their with their wuchen no wuchen in a |
13199s | Matari |
13200s | Matari Viper Wu Chen Camp is not what |
13204s | you want and being stuck in the zone |
13207s | there definitely not something you want |
13209s | either but I would uh looking like they |
13211s | managed to secure themselves at Morris |
13213s | here |
13214s | very nice looks like they're just simply |
13215s | waiting to pick up this buff to try and |
13218s | min max and maximize the amount of time |
13220s | that they're going to have onto it and |
13222s | there we have it GSN and Leo getting |
13225s | taken down by two different teams in |
13227s | fact Juventus taking down the Viper oh |
13230s | not the Viper so uh actually it was the |
13232s | Viper and TK taking down the Matari |
13234s | unable to salvage the situation very |
13238s | unfortunate there they did manage to |
13240s | force out everything from the team that |
13242s | they'd initially fought but |
13244s | having which imported out and then |
13246s | opting to go back to the scene of the |
13248s | crime I don't know man there's a bit of |
13251s | a bit greedy I think because like you |
13254s | return back then not only have you used |
13256s | all of your ultimates you're also going |
13258s | back towards bullet stuff yeah and |
13261s | because you were the one that disengaged |
13262s | you don't have ballistic control and |
13264s | there are teams still in the area that |
13267s | were fighting oh but what's the control |
13269s | so I think maybe getting a little bit in |
13272s | their own heads maybe they wanted to to |
13275s | see if they'd been able to actually see |
13278s | someone go down and root through the |
13279s | bodies because like looking at the |
13281s | resources that they had available they |
13283s | were pretty low in terms of the Vitalia |
13285s | they only had three when they went into |
13288s | that zone so I think they wanted to try |
13290s | and restock off of some of the bodies |
13292s | that had been dropped and unfortunately |
13294s | uh the next bodies that dropped were |
13296s | their own as it is going to be TK just |
13300s | taking a little bit of downtime moving |
13302s | towards shipwreck just playing towards |
13305s | that Rift ideal is buying as many swords |
13308s | as possible wbg we should point out as |
13310s | well uh walked into a gate of Yang and |
13313s | got it for absolute free it is the |
13316s | second gate of young spawning a couple |
13319s | of teams were busy just chasing down |
13320s | some of those teams that they'd spotted |
13322s | liking some members and going for those |
13324s | kills other teams just deciding to buy a |
13327s | pass going for those gate of yangs we've |
13330s | seen the consequences of losing a second |
13332s | spawning gate of Yang fight a lot of |
13335s | these teams just aren't really ever able |
13337s | to recover from playing that much off of |
13340s | the back foot everyone now as well |
13342s | incredibly drilled in our understanding |
13345s | teams isolating teams down knowing when |
13348s | they're going to be in that desperate |
13349s | situation that they have to continue a |
13351s | fight so even if they do win a fight |
13353s | within the four minutes it typically |
13355s | tends to cost like all of their |
13356s | ultimates and utilities and then a third |
13359s | party comes through with all of these |
13361s | teams now waiting in the sidelines and |
13363s | you maybe survive |
13365s | five seconds extra and then you still go |
13367s | down regardless so it's really not worth |
13370s | the risk for a lot of these teams and we |
13373s | do see in these lobbies a lot of the |
13376s | time teams identifying which teams are |
13377s | more likely to go through the likes of J |
13380s | team te having already qualified into |
13382s | playoffs they're typically the ones who |
13384s | do go into the second spawning kit of |
13387s | Yang fights and they're not in this |
13388s | Lobby and that's something that wbg have |
13390s | identified in every single time we've |
13392s | actually seen a second gate of yank |
13394s | spawn wbg have been posturing up to |
13397s | actually take that fight they've |
13398s | identified that they're less likely to |
13401s | actually engage a team when they go |
13403s | through and as a result it is worth the |
13407s | risk absolutely and also another thing |
13409s | to mention is that these Transformer |
13412s | team compositions that are essentially |
13415s | they they look to go to Yang because |
13418s | with the traditional Transformers with |
13420s | your kurumi uaishan and tianhai you are |
13423s | at rather they have quite a big |
13425s | advantage over other team comes as |
13427s | you're able to stagger your ultimates |
13429s | well |
13430s | and you're able to typically come out on |
13433s | top in in the realm of Yang as one of |
13436s | the one of the reasons why Attack on |
13439s | Titan this Viper Yoto wu-chan |
13441s | composition is so good at dealing with |
13443s | Transformers is because they're able to |
13445s | use the wuchen port to |
13448s | oh my Lord I'm almost absolutely getting |
13451s | obliterated by the ranged doesn't |
13454s | actually go down |
13456s | living a sliver of HP wuchan managing to |
13458s | pull them out there |
13459s | does it look over the hill though |
13461s | Juventus immediately push on bioda and |
13464s | uh though let's not find the downtown |
13467s | they are being pushed towards the Zone |
13469s | however and Sans is going to hear that |
13473s | moon is actually having to intercept the |
13475s | Chasers we're actually going to see the |
13476s | bait bentus get baited into a dragon |
13479s | slayers into a nazarus and they're the |
13482s | ones that actually have to disengage |
13484s | with a witch ntp sounds like an |
13486s | incredibly low will be ported out back |
13488s | to safety inspired and I've looked to |
13491s | find that rubber band back in that was |
13494s | huge absolutely yeah |
13497s | that interception from moon to to bail |
13501s | my mama is absolutely crucial yeah the |
13504s | hard stopper kick into the Viper stand |
13506s | that's very very very nicely done there |
13509s | very good communication from bada being |
13512s | able to salvage a very very bad |
13515s | situation |
13517s | um but yeah as I said as I was talking |
13519s | about so Transformers being able to win |
13521s | realm of yangs very consistently is one |
13524s | of the reasons why they ought to go for |
13526s | them almost no matter what because at |
13529s | the same time you're weighing the risk |
13531s | versus a reward and having really good |
13533s | loot on your Transformer composition is |
13536s | invaluable like this composition scales |
13539s | extremely well both Eurasian and monk |
13542s | scale very well with higher tier armor |
13547s | and weaponry but as their ultimates both |
13550s | scale in terms of health and damage so a |
13554s | big priority for these traditional |
13556s | Transformer compositions but as I was |
13560s | saying as well with the with the attack |
13561s | on Titan with the Viper which and Yoto |
13565s | the reason why this composition's so |
13567s | good at killing this this Transformer |
13570s | composition is because they're able to |
13572s | engage with the Viper and then Force out |
13575s | one of the ultimates typically the |
13578s | Eurasian alt is the best Force out as it |
13581s | allows you to you you use the Viper F |
13585s | the silence and then go into a Yoto old |
13589s | and then essentially it forces the |
13591s | Transformer comp into using one of their |
13594s | ultimates I.E the monk old or the or the |
13599s | UA Channel and then you jump cancel the |
13603s | Yota wall keeping some of the rage some |
13606s | of the charge of it and then wuchen Port |
13609s | out and trade and then essentially you |
13611s | can come back with the Viper old and |
13615s | follow up on the team that you just |
13617s | forth and they have a big disadvantage |
13625s | because because |
13629s | and then distance yourself from it wait |
13632s | for this ultimate to be gone and then |
13634s | move back in and I think it's something |
13636s | that a lot of these teams very quickly |
13637s | realized if you were taking that |
13639s | composition into a get off young you use |
13641s | the Witch and TP to iframe whatever it |
13644s | was a grab coming through from one call |
13646s | one of your players getting caught by a |
13647s | monkey with them for the weekend TP out |
13649s | and everyone would report it to relative |
13652s | safety for for all of two seconds and |
13655s | then hit the lung comp would still be |
13657s | within grabbing distance and as a result |
13660s | when we see these compositions a lot of |
13661s | the time they don't actually go into the |
13663s | gate of young fights they just show up |
13665s | to where they spawn and force utility or |
13669s | ultimates out from the teams who want to |
13670s | walk into them denying them entrance and |
13673s | denying them Buffs as well so they can |
13677s | very quickly just maneuver and |
13679s | reposition and if the team with that |
13681s | monk ultimate and composition do go |
13683s | through the gate of young fight they |
13684s | have the means of being able to |
13686s | reposition incredibly quickly with that |
13690s | Yoda which I don't vibrate it's a very |
13691s | fast moving composition uh so you don't |
13694s | really get punished for playing that |
13697s | that's cheeky cheeky sort of style I |
13700s | would say because they go in and out |
13703s | sort of sniping playstyle where you just |
13706s | remember that get picked some sort of |
13708s | rubber band hit and run I think this is |
13710s | the best way to describe the Temple of |
13713s | that specific composition as poor TK at |
13716s | the moment if you want to describe the |
13718s | definition of pain PK all right there |
13721s | when you open the dictionary and turn to |
13723s | that page |
13727s | is able to snipe it as wbg Sleepwalker |
13729s | just picks those players up and holds |
13731s | them edging to be able to chunk the |
13733s | armor and health bar down as TK now |
13735s | losing two of their members right out in |
13738s | the open as well are not going to be |
13741s | able to find an easy route 5 especially |
13743s | because one of the ones that they lost |
13745s | was the Wu Chen no way of being able to |
13749s | use the TP and carrying all of those |
13752s | cans to safety instead it's not going to |
13754s | be down to the Viper to play for |
13755s | survivability for as long as possible |
13758s | given that uh TK currently sitting on a |
13761s | decent amount of kills they do want that |
13762s | kill multiply to last moment and showing |
13765s | you one both seeing each other my mind |
13767s | actually goes for the shot to ice the |
13770s | viper out of their spot before any of |
13773s | that fire can be returned and once again |
13775s | to you and I are going to have to look |
13776s | for a safe position as all of these |
13779s | teams around them do the exact same |
13782s | everyone holding up on a specific |
13784s | posturing position so that they don't |
13786s | eat so so much of this poke phase and |
13788s | can hold on to these resources for as |
13791s | long as possible because when the Sun |
13792s | starts to collapse then and these |
13793s | players get pushed together positioning |
13795s | is going to be Paramount for the lungs |
13798s | to be able to find more value than those |
13800s | others around |
13802s | absolutely and another thing to mention |
13804s | is that we are yet again going into a |
13808s | tree end game so with all of these |
13810s | vipers in play we're going to be seeing |
13813s | a lot of drop down ultimates from these |
13816s | vipers or at least I would hope to I'd |
13818s | hope to see as it's the best the best |
13821s | way to go essentially the the capability |
13824s | of going up to these trees popping your |
13827s | alt at the top and then dropping down |
13828s | onto unsuspecting |
13831s | unsuspecting enemy teams it's extremely |
13835s | impactful and you can essentially just |
13837s | get countless kills if you manage to do |
13841s | it at the opportune moments but that's |
13843s | where all the Vipers are right there at |
13845s | the moment and everybody is swapping to |
13848s | muskets and shooting to see whether or |
13850s | not they can find and dislodge any of |
13852s | those players as jdgs LSR is going to |
13855s | use that Viper ultimate into the dagger |
13857s | Africa event this is wx98 now I decides |
13859s | to make their move just oh |
13861s | don't you're right in the ground but |
13864s | Sleepwalker isn't able land to find the |
13867s | third and now Avengers is wx98 is so far |
13870s | away from the rest of their teammates is |
13872s | able though to make it towards the back |
13874s | of one of those trees so Sleepwalker not |
13876s | able to find that follow-up in wx90 Will |
13878s | Survive and make it back towards their |
13881s | team but gu and sansi both already going |
13884s | to be in the canned form that's wbg |
13887s | sleepwalk and I'm missing that monk |
13889s | ultimate having to go towards that |
13891s | Cannon and regenerate the rage as |
13893s | quickly as possible what used to be a |
13895s | lot of trees is now very quickly moving |
13898s | into a lot of open space and that's why |
13901s | all of these vipers are using their |
13903s | ultimates at the moment trying to find |
13905s | these pills and lots them down as |
13906s | quickly as possible forcing out things |
13909s | like the Eurasian ultimate like you |
13910s | talked about earliest wbg's Jing move |
13913s | forward PP off of the back of that uh |
13915s | and creating that space is able to take |
13918s | down jdg's L as far as Jing now is just |
13921s | free you to Hound down these members all |
13925s | around the edges of the Zone towards |
13927s | everybody else looking to set |
13929s | Sleepwalker up that no one is able to |
13931s | hide behind the trees away from the monk |
13933s | hands as people with the pole slot |
13935s | finishes off Casey's Lily Sleepwalk is |
13937s | still going crazy trying to use the last |
13940s | couple of trees to keep themselves safe |
13942s | at Sleepwalk we're just gonna round the |
13944s | corner and push onto these players and |
13946s | the closer you are towards the edge of |
13948s | that zone the easier it's going to be |
13949s | for Sleepwalker to find a grab and |
13951s | Slammy outside of it as he now drops out |
13953s | of the month from uses that Bell goes |
13954s | towards the central belt to make sure |
13956s | that no one is able to find a revive |
13958s | swapping towards the flamer and just |
13960s | toasting The Audacity Of KZ to try and |
13964s | go for that revive onto Lily out in the |
13966s | open as Casey's Jen now is gonna go for |
13969s | the monk ultimate trying to cover the |
13970s | space very easily to be able to find the |
13972s | terror connection onto Lillian look for |
13974s | that revive as Benedict you goes down |
13977s | once again bioda taking them out of the |
13980s | macaroni to have a stone actually |
13982s | applied onto some of these Kansas the |
13984s | Viper ultimate comes down wbg the ones |
13988s | that are able to find a lot of value |
13989s | from it however and I decides to use |
13991s | their ultimate not a lot of places to be |
13994s | able to line out of sight from that Old |
13996s | connection |
13997s | the Viper turned on on to not able to |
14000s | find the sun connection but then this is |
14002s | wx98 is however as wbg's Jinx frames out |
14007s | of the stun by using the Eurasian |
14009s | ultimate and it's going to be wbg surely |
14011s | to walk away with another MVP as they |
14014s | now just have to deal with the cleanups |
14016s | of the players a random powder don't |
14018s | have to throw in that which ntp to |
14020s | iframe and survive a little bit longer |
14022s | as the moon not able to escape is |
14025s | hounded down by the two teammates of wbg |
14027s | full Sleepwalker has the time to |
14029s | actually be here |
14031s | he hits the crab mid-air onto jdg's copy |
14036s | and it's going to be |
14038s | wbg that are able to walk away with an |
14041s | MVP Sleepwalker coming absolutely alive |
14044s | in those final couple of zones such a |
14047s | good Synergy of Jing using that Eurasian |
14050s | to just Hound everyone outside of the |
14053s | cover so Sleepwalker finally is able to |
14055s | find the grabs onto the player's chased |
14057s | out in front of them doing an extremely |
14060s | good job of Staggering their ultimates |
14062s | and staying alive in this Viper riddled |
14065s | end game |
14067s | um but so one thing I did want to talk |
14070s | about is that Transformers |
14072s | is actually a reasonably good |
14075s | counter almost to your uh Viper F3 |
14080s | Shenanigans as it allows you to if not |
14085s | so sorry if not executed correctly it's |
14089s | not going to allow you to get any value |
14092s | from this F3 as the kurumi can literally |
14095s | cleanse it and then when the TR if the |
14097s | Transformer gets hit by the F3 then the |
14100s | Transformers can either get cleansed or |
14102s | transform into their ultimate where it |
14104s | removes the debuff and then even then it |
14106s | doesn't really matter because they've |
14107s | just transformed into their into their |
14109s | hole so what are you gonna do what are |
14111s | you gonna do you know the the execution |
14113s | of this Viper with with F3 is so |
14118s | incredibly precise that it becomes very |
14120s | difficult to actually take down these |
14124s | traditional Transformer compositions |
14126s | that and also on top of this the fact |
14129s | that they haven't had anywhere near as |
14132s | much time to practice it as they have on |
14135s | the traditional Transformers on your |
14136s | kurumi ueishan monk as it is the the |
14140s | most played comp in trios in |
14143s | professional play |
14145s | throughout the entire throughout all |
14147s | time for the record like it's it's we've |
14150s | never seen a composition played more I |
14152s | don't think throughout the entire |
14153s | history of Morocco so these teams who've |
14157s | had so much time to practice it are very |
14160s | comfortable and now teams coming in |
14163s | trying to change things up trying to use |
14165s | this Viper F3 and V2 in new and |
14169s | different ways to try and kill these |
14171s | teams who've practiced so much it's |
14175s | going to be difficult and it's going to |
14177s | come down a lot to the individual skill |
14180s | of the Viper and the the ability to get |
14183s | these get these opportunities and open |
14186s | up these players to be able to actually |
14188s | get any value so yeah it's it's very |
14191s | difficult to do and I'm quite surprised |
14193s | that a Viper team didn't end up coming |
14195s | out on top considering it was tree end |
14197s | game but I mean it's wbg they're feeling |
14201s | they're doing well they're they're |
14203s | covering it also didn't help that we |
14206s | weren't from having access of like 12 |
14208s | Trees to free it was really tough on on |
14213s | those vipers where I think everyone had |
14215s | been hoping that the tree that they'd |
14217s | picked would still be in zone and when |
14219s | they saw where the sun was collapsing |
14220s | that realization was like oh okay these |
14223s | are all going to be outside of where we |
14225s | need to be so we're all just going to |
14227s | have to use our Viper ultimates now to |
14230s | be able to reposition because we're |
14231s | going to be able to cycle into another |
14233s | one after we've been able to actually |
14234s | position ourselves on the correct tree |
14237s | and unfortunately that gamble did not |
14240s | pay off for a lot of those teams who |
14242s | when they tried to go for aggressive |
14244s | plays off of Viper ultimates opening it |
14246s | up lost members because of how close and |
14250s | Rapid every single Viper composition |
14252s | tried to make a move and wbg just got to |
14255s | profit off of that because all three of |
14258s | their members are able to survive so |
14260s | much attention is on the Viper |
14262s | compositions everyone trying to Jewel |
14264s | out the Viper that dropped next to them |
14266s | after Viper ultimate after Viper |
14267s | ultimate after Viper ultimate goes off |
14269s | and it's an arms race to see who can |
14271s | capitalize the most on it wpg distance |
14273s | themselves from the fight they play it |
14274s | very very smartly they push themselves a |
14276s | little bit more towards the sidelines |
14277s | knowing that even if they did get caught |
14279s | by the fight for ultimate because |
14281s | they're so far away from where everyone |
14283s | else is playing no one's going to make |
14285s | the track to actually push onto them |
14288s | when they're that sun everyone else is |
14291s | going to be going for the players closer |
14293s | to them so that they can try and do as |
14295s | much damage as possible before the sun |
14297s | goes off and potentially either find the |
14299s | paper chunky than well enough that you |
14300s | essentially find a pick even once the |
14302s | sun's gone first and wbg as a result are |
14305s | one of the few teams who keep all three |
14307s | of their players alive when we see all |
14310s | of the Vipers actually off and on top of |
14313s | that the the playstyle of using the |
14317s | trees to your advantage the drop down |
14319s | with the Vape roll it doesn't work as |
14322s | well when you have V2 since V2 you're |
14326s | only getting two seconds to really do |
14328s | anything if you don't have your |
14330s | teammates in position and ready to go |
14332s | you're not gonna get anywhere near as |
14335s | much value as you would have done with |
14337s | V1 V1 allowing you to get a stun of for |
14341s | five seconds it's it's nowhere near |
14345s | it's just not enough two seconds is not |
14348s | enough time to get a considerable amount |
14350s | of value out with your V2 so basically |
14354s | it's it's |
14356s | it's you have to change how you play |
14359s | this because in their minds they're all |
14362s | thinking okay it's tree ending we're |
14364s | going the top of the trees are gonna |
14366s | drop down with our alts and we're just |
14367s | gonna kill them but then they they get |
14370s | the start of two seconds long they're |
14371s | like oh wait whoa stop stop transforming |
14375s | no and Legit To Die you know there's not |
14379s | all that much they could really do you |
14381s | know I'd like to just take away all of |
14384s | the signs and and you can just you can |
14386s | just voice over all of them |
14390s | have some damages |
14392s | all of all of the ouchies and the |
14395s | boo-boos as a jing is going to be |
14397s | walking away with a well-earned MVP I |
14400s | will say it is not Sleepwalker he was |
14402s | coming in I think with the majority of |
14404s | the kills that go down into end game but |
14407s | it is Jing who provides the assistance |
14410s | to be able to set that up also can we |
14412s | just talk about it we've talked about |
14413s | Canon we've talked about significant |
14415s | soldiers matchups almost add a slow |
14419s | shot combine no wonder we would |
14422s | sometimes see Sleepwalker grab a play or |
14424s | hold them in position and then they |
14426s | would be gone because Jing would just go |
14428s | towards that musket shot find the kill |
14430s | necessary break the armor on the first |
14432s | hit and immediately chunk through that |
14434s | Health but he was doing such a good job |
14437s | and I love like he wants to talk about |
14438s | the Vipers having stabbed onto the |
14439s | flight wbg decided not to stagger the |
14443s | monk ultimate into the Eurasian ultimate |
14445s | because they saw that all of the trees |
14447s | were super close to the edges of the |
14450s | zone and what they did was they were |
14452s | like okay we know sleepwalker's not |
14453s | gonna get pressured we know the Viper |
14455s | ultimates have already gone off we're |
14457s | going to use our uh ultimate at the same |
14459s | time because everyone is going to be |
14461s | stuck hiding around the back of those |
14463s | trees and they're going to have to make |
14465s | three decisions either they stay at the |
14467s | back of the tree and they go down to |
14468s | Jing they tap those away from Jing and |
14470s | they go into Zone tick damage or they |
14473s | tap Notch away from the Zone tick and |
14475s | Jing and they go into Sleepwalker really |
14477s | good plants coming first from wbg to be |
14480s | able to just keep those plants cramped |
14482s | up in that position so the Vipers who'd |
14484s | already used all of their ultimates |
14485s | don't get the freedom to build another |
14487s | and challenge wpg if they haven't been |
14490s | able to win the entire battle but once |
14492s | those ultimates drop out no absolutely |
14494s | and one more one more thing about that |
14496s | musket over 11 |
14499s | 000 damage with Max attack so he had |
14503s | armor Pierce assault smolder and a fully |
14506s | stacked Juggernaut I'm assuming so that |
14509s | means that you have plus 32 attack as |
14513s | Juggernaut gives you increased attack |
14516s | separate to your to your normal attack |
14519s | stat buff so 32 percent is the is the |
14524s | highest potential and I mean desperation |
14526s | aside that's the most amount of damage |
14528s | you're gonna get and then on top of that |
14530s | you have a slow shot with a purple |
14531s | musket armor piss you are literally just |
14534s | one-shotting people you can quite |
14537s | literally do over a thousand damage with |
14541s | a musket with that amount of attack |
14543s | damage and just completely One-Shot |
14545s | somebody as long as they don't have a |
14547s | lot of range resist and it's extremely |
14550s | powerful and there are very there aren't |
14552s | all that many people who do it as well |
14555s | as as well as some like for me I can't |
14558s | use slow shot to save my life I swear to |
14562s | God I can't I just there's something |
14565s | that throws me off about the fact that |
14567s | the fov changes so much with slow shot |
14571s | in compatible with musket sorry in |
14573s | comparison to every other range weapon |
14575s | because if you actually know this with |
14577s | musket when you ads when you when you |
14580s | right click and you zoom in it's much |
14583s | more zoomed in than any of the other |
14585s | range weapons so I love it kind of |
14587s | throws you off I don't know for me it |
14590s | just throws me off way too much and I |
14592s | can never land any shots it's just a |
14595s | pain but there are some players out |
14597s | there who have obviously spent a |
14599s | considerable amount of time practicing |
14601s | it and their aim with it is extremely |
14604s | good and they get so much value and it |
14607s | just goes to show 11k plus musket damage |
14610s | that's insane that's insane and um yeah |
14615s | I I don't know I I need to practice it I |
14617s | need to practice slow shots |
14620s | you better call them an ambulance |
14623s | foreign |
14632s | there are some teams that I honestly |
14635s | like they are just able to find so many |
14637s | kills off of that particular combination |
14639s | of slow shot uh and army pistol I I |
14643s | think honestly the player that is the |
14645s | best at musket and I'm sure roon will |
14647s | back me up on this is a Gigi's muscular |
14650s | I I wish I wish I could go for all of |
14653s | the vods and count the amount of kills |
14656s | that uh that Miss gear has been able to |
14657s | to pick up in terms of musket I'm pretty |
14660s | sure it probably accounts for about 75 |
14662s | of the kills that he's posted he is |
14664s | insane with that weapon he does not skip |
14668s | the Kovacs he does not skip the aim Labs |
14672s | training guys get in the aim Labs well |
14675s | actually the um sadly there's no real |
14678s | way of of practicing those uh like the |
14682s | ranged weapons at least not for my |
14684s | knowledge other than just going into |
14686s | training range and doing it that way |
14687s | through the game one one cool thing that |
14691s | would be nice there's a little Target |
14693s | boards that float around the map that |
14694s | are carried by the birdies now no true |
14697s | true but um when it comes to like for |
14699s | example with with some games like you |
14701s | can go into something like aim Labs or |
14704s | Kovacs and there's presets for the fov |
14707s | and all of that sort of thing that's |
14709s | something that I that I I tried to |
14711s | create myself I tried to create a custom |
14713s | one a while ago so I could practice |
14715s | didn't manage to figure it out so yeah |
14718s | you kind of have to use just training |
14719s | range but uh perhaps one day we could |
14721s | see that that would be really cool |
14723s | because I'd love to be able to go in and |
14724s | practice my aim and uh get as good with |
14728s | slow shot as some of these players |
14731s | we're gonna go into a custom Lobby and |
14734s | I'll just just run around and jump |
14740s | just run around and just aim trading in |
14743s | in customs that's actually a pretty good |
14745s | idea I'm gonna I might actually do that |
14748s | I won't actually do that |
14750s | now you know how I warm up I hit someone |
14752s | up from my friends I'm like hey |
14755s | can you just can I can I shoot you for |
14757s | about 20 minutes |
14759s | just like just try and not get hit thank |
14761s | you |
14762s | and also with the addition to uh with to |
14766s | to the custom room |
14769s | um setup now you can incorporate lots |
14771s | more things they've re they've recently |
14773s | added the ability to |
14776s | put a shop or a rift tie dealer into a |
14780s | custom game now and you can buy soul |
14782s | shades for any of the weapons and you |
14784s | can buy the normal special stats Soul |
14786s | Jades as well very very nice addition I |
14789s | applaud naraka for implementing this |
14791s | along with the ability to set it so that |
14793s | whenever you get a kill you get your |
14795s | health reset all these sorts of things |
14797s | all these nice little quality of life |
14799s | things which I'm very happy to see |
14801s | implemented into the custom room |
14802s | mechanical |
14805s | um whatever you might call it but anyway |
14808s | Less on that and more on this upcoming |
14811s | game what are we going to see are we |
14813s | going to see the acos we saw the one and |
14816s | we haven't really talked about we |
14817s | haven't really talked about the um |
14820s | what is there to say other than it works |
14823s | for one kill and then there was a little |
14826s | bit of a misplay coming through from |
14828s | Ventures and we didn't really get to see |
14830s | the Eggos after because it was it was |
14832s | unfortunately out of the lobby pretty |
14833s | early on yeah I feel like they with akos |
14837s | if you do make a mistake like that like |
14840s | they did on the on the outskirts of |
14842s | celestra and just send your acos in |
14845s | without previously alting and without |
14848s | like immediate support you're going to |
14851s | just get blown up and there's very |
14852s | little you can you can do there so |
14855s | because he wasn't he wasn't running the |
14858s | V3 was he no he was running V1 with f |
14862s | with F1 |
14865s | um F1 being the the slam the the and the |
14869s | Damage reduction sort of reset ability |
14872s | that allows you to essentially run in |
14874s | and tank a considerable amount of damage |
14877s | and then the V1 being the ultimate that |
14881s | allows you to do the three tiger strikes |
14884s | the yeah |
14885s | I suppose that it makes sense that they |
14888s | sort of don't want to to feel like Vivi |
14891s | froy considering if you didn't make it |
14893s | towards that final Zone like you're |
14895s | going to have a lot of power in zone six |
14898s | collapsing onto zone seven but every |
14900s | single zone before it is going to be |
14904s | incredibly rough you do stop a third |
14906s | party from coming through but it's sort |
14908s | of used in the same way as a Tammy |
14909s | ultimate right where it just Waits the |
14911s | third party but the second at someone |
14912s | see but okay that's used up we're gonna |
14914s | pushing on soon we don't have it to be |
14917s | able to zoom everybody else out maybe I |
14921s | could see people like using it to just |
14923s | lock someone down and then team just |
14925s | backing off to be able to put other |
14928s | teams in worse positions so that one |
14930s | location the other ones that get caught |
14933s | in the crossbar and you can use it to to |
14935s | reposition and rotate yourself out of |
14937s | danger yeah it can be very good |
14939s | disengage tool that is true if you |
14940s | manage to hit all three members on an |
14942s | enemy team with with an acos V3 that is |
14945s | very hard for them to follow up |
14948s | um and you can use it as a lockdown tool |
14951s | you essentially just you're committing |
14954s | two ultimates |
14956s | with the |
14958s | with sorry akos V3 and let's say a Viper |
14961s | old you commit both and you essentially |
14964s | just a Wombo Combo a team and |
14967s | potentially if you manage to secure the |
14970s | ultimates onto priority targets such as |
14972s | either Wu Chen or kurumi or things such |
14976s | as this it becomes a very like |
14979s | devastating to certain compositions if |
14981s | you manage to take out their primary |
14983s | support and primary kiting and |
14986s | survivability character however you are |
14990s | committing multiple ultimates to try and |
14992s | do this so it's it's a trade-off it |
14996s | depends on how you want to play and what |
14998s | the tempo of the game really is |
15001s | um but here we are moving in to game |
15004s | five and sansi is going at it again he's |
15008s | not happy with his previous performance |
15010s | on a class and he wants to he wants to |
15012s | bring it out again and show show us |
15015s | what's what with acres and I'm excited |
15017s | to see |
15019s | I feel like I've been just hadn't had |
15022s | that amazing pop-up |
15024s | number one where they literally came in |
15025s | and broke records they would be playing |
15027s | a little bit more safe |
15033s | with this one because that's so far |
15035s | ahead in terms of that leaderboard |
15037s | should be noted as well that GSR are |
15039s | going to be trying to to rerun the same |
15040s | composition they didn't have the most |
15043s | success with and uh in that last game |
15046s | either yep they have the Matari back |
15048s | into the mix and we're going to be |
15050s | headed off back towards holler off no |
15053s | one actually going to be hot dropping |
15054s | onto a Salvation Podium so no puzzle |
15057s | solving happening quite yet as wbg |
15060s | immediately finding a fight with oug |
15062s | tell me all a rather whip coming through |
15064s | at the moment it's wbg just not able to |
15067s | actually find weapons Jin goes down |
15069s | incredibly quickly as as with the |
15071s | nunchucks he's going to be able to claim |
15074s | that Killers now wpg with a repeating |
15076s | crossbow have been able to deter ougs |
15079s | aggression but they rubber band back in |
15081s | the revive has come for one to Jing |
15083s | however he gets grapple canceled before |
15085s | he's able to fully Retreat and he gets |
15087s | taken down once again |
15094s | the third party is coming through and |
15098s | it's actually going to be successful |
15101s | stock sandwiched between two teams DK |
15105s | taking a little bit longer to invite |
15107s | themselves to the party coming with |
15109s | better Loot and as a result very quickly |
15111s | tear through the remaining members of |
15113s | wpg allowing the members of oug to be |
15117s | able to make it I just I do believe yeah |
15119s | Ventus off of the screen already going |
15122s | to be sitting at three kills so it feels |
15124s | like they've been able to watch out how |
15127s | they want to play this composition a |
15129s | little bit better going to be |
15130s | interesting to see whether or not we're |
15132s | going to see any change up in terms of |
15133s | utility that Santa is running or whether |
15135s | or not they are going to be sticking to |
15138s | the utility that we've seen previously |
15139s | and just not even Fielding towards that |
15142s | V3 and every that we thought would be |
15144s | the go-to in trailers |
15146s | indeed here we have KZ versus jdg the |
15151s | Yoto old having been committed already |
15153s | to counteract the tomoko but not enough |
15156s | to keep them alive KZ |
15159s | have the the Witch and ALT available but |
15161s | it off looks as though they're not |
15163s | opting to commit it here as both of his |
15166s | teammates are already dead and he I'm |
15169s | assuming haven't already placed the port |
15171s | somewhere safe to potentially get a |
15174s | reset and we have Gs versus OC in the |
15178s | snowy region GS and on that Matari |
15181s | having already used the ultimate they |
15184s | have managed to secure a kill onto one |
15186s | member two now GS making it work versus |
15190s | OC |
15192s | very nice surprising to be honest with |
15196s | you I mean Matari Viper can be rather |
15199s | hard to deal with as uh if you use the |
15203s | ultimates in conjunction with each other |
15205s | and in a similar way that you could do |
15207s | with V3 acos and Viper it's you're |
15211s | essentially using the material to lock |
15215s | down these Enemy enemy team members and |
15218s | using that viperol to just follow up |
15220s | stun and secure the kill and having that |
15223s | Wu Chan to Port you out in case things |
15226s | go wrong or in case you need to get away |
15228s | from a third party |
15230s | it can be extremely hard to deal with |
15232s | however I do feel like there are better |
15234s | ways of doing this there's better ways |
15236s | to to run this sort of composition it it |
15239s | works very differently to how the Yoto |
15242s | Viper witchen com runs and how it's been |
15245s | used in the past where the euroto Viper |
15249s | wuchen composition typically tries to |
15252s | force one of the ultimates out with the |
15254s | Viper silence onto one and then Yoto old |
15258s | to pressure the member of the team who |
15260s | hadn't been silenced into ulting and |
15263s | then trading with your blue Channel and |
15265s | coming back with one and a half old so |
15267s | to speak with the Viper silence being so |
15270s | impactful in fights if you can silence |
15272s | the person who still has alt on the |
15274s | enemy team that you that you just got |
15276s | away from you can essentially make it so |
15279s | that there's very little that they can |
15281s | do to counteract this aggressive play |
15284s | but uh yeah with the Wombo Combo version |
15288s | of these this composition with Viper |
15290s | being brought into the mix it's it's |
15293s | very different it's very different to |
15294s | how it's usually played but here we have |
15296s | wolves versus bowder wolves with that |
15299s | Viper F3 chunking down the Yoto viper |
15304s | out now coming coming out from bowder |
15307s | oh and it looks like wolves just managed |
15310s | to get away but they did |
15311s | they did far enough |
15312s | they were all still stunned as well |
15315s | wolves 14 |
15319s | by that bow |
15322s | for bowder it looks like they're just |
15324s | getting una reversed |
15326s | yeah |
15328s | when they have the Moon being down as |
15330s | well though |
15333s | powder |
15336s | trying to try to come out on top of this |
15338s | doing extremely good job but then just |
15340s | getting turned on completely the the |
15353s | Runs Out allies both of those teams |
15355s | actually find the revives flown to their |
15357s | dying teammates as we're gonna have a |
15359s | look at Ventus once again going Toto |
15362s | with she asked this is the problem I |
15365s | think like you said the Wombo Combo of |
15367s | that Matari and the Viper is two |
15368s | ultimates but essentially one kill are |
15371s | you gonna have the burst damage to be |
15372s | able to trunk through some of these |
15373s | teams it doesn't really appear like it |
15376s | as a gs's on is getting hounded down by |
15379s | the members it's possible that you could |
15382s | do it if you managed to scale |
15384s | effectively yeah it feels so like |
15387s | they're trying to push this composition |
15388s | to be counter Viper comp as opposed to |
15391s | counter monk com |
15393s | ment because you have that Viper to be |
15395s | able to challenge the other Viper but |
15397s | you also have the Matari to be able to |
15399s | throw the ultimate in so that what you |
15401s | can essentially do which other Viper |
15404s | compositions going up against other |
15405s | vipers can't is you can be the Viper |
15407s | that old second because you actually let |
15409s | the Matari out first everyone then goes |
15412s | into that stealth form and you don't |
15414s | actually connect with a Viper ultimate |
15417s | onto a Matari mid alt because it takes |
15419s | you out of line of sight so you can |
15421s | still keep that pressure on some of |
15423s | these Viper compositions and if they try |
15426s | and use a Viper ultimate I have a third |
15428s | party or look for that engagement you're |
15431s | actually going to be able to hold your |
15432s | ground something that I think a lot of |
15434s | these teams have been punished |
15436s | significantly when they get forced into |
15438s | pulling back especially now at the |
15440s | moment where the Virgin TP is just so |
15442s | easy to track where they've gone to you |
15445s | invite not just aggression from the team |
15446s | you're running from but also teams from |
15448s | all of the areas around you so being |
15450s | able to not use that wheelchair TP to be |
15454s | able to pull away from the Viper |
15456s | ultimate and have it in the back pocket |
15457s | if you do lose a member and need to |
15459s | reposition is going to potentially be |
15461s | incredibly important for some of these |
15464s | teams but tradition is tradition and |
15466s | these compositions are metaphor going to |
15469s | be able to find a Viper so I'm not able |
15470s | to find a kill quite yet at the moment |
15472s | however that sustainability there's |
15475s | nothing to joke about because now we're |
15477s | going to see jdg's LSR go down and it's |
15480s | just going to be another of cleanup Kobe |
15483s | taking a lot of pressure now the only |
15485s | member of jdd left in Casey is going to |
15488s | be able to find the grapple cancel to |
15490s | stop that reposition and disengagement |
15492s | from coming through and now it's just |
15494s | how long can they hold on yeah indeed |
15498s | it's yeah it's just a clean up there |
15501s | they get a huge Viper old and then it's |
15504s | just GG there wasn't very much they |
15506s | could do it seemed I'm not sure if they |
15507s | had a a big old disadvantage or what but |
15510s | me it just seemed as though there was |
15511s | very little they could have done in this |
15513s | moment but moving back to Matari Viper |
15518s | I feel like this composition is an |
15520s | attempt at countering specific |
15523s | compositions as you said countering that |
15525s | Viper however I feel as though |
15529s | if you're going to try and do that you |
15532s | can't really run the Wu chin it's it |
15535s | depends it's like you're you can use it |
15537s | as a Wombo camp and use Viper Matari at |
15541s | the same time try and get as many kills |
15543s | as you can and then teleport out if need |
15546s | be |
15547s | or you can try and run it in such a way |
15549s | that you you're using the material |
15552s | reactively as opposed to aggressively |
15554s | and then you use it to counteract an |
15557s | enemy Viper but that means that your |
15559s | viper is inherently not going to get |
15561s | like you're not going to get value out |
15563s | of the ultimate unless you're com |
15566s | combining the odds so it's very hard to |
15567s | do but here we have sansi Ventus versus |
15570s | Alliance sansi on that acos |
15574s | wx-98 already having been taken down |
15577s | sansi trying to make something happen |
15579s | but it doesn't look like he's gonna be |
15580s | able to do anything at all into cicada |
15584s | Takeda zipping |
15586s | uh tomato just not able to deal with |
15590s | that uh with that some alcohol oug Now |
15593s | versus wbg both teams it seems am I |
15597s | correct in saying that both teams have |
15598s | lost a member |
15607s | Jane taking a huge amount of damage |
15609s | sending out that wind slash off of the |
15612s | to MOG F very nicely coordinated there |
15615s | in wbg Jing as well getting buried |
15617s | getting absolutely obliterated by that |
15620s | pole sword |
15622s | huge amount of damage coming out from |
15624s | that purple pole sword the single attack |
15627s | the one hit damage from those heavy |
15630s | weapons on the Parry is huge the amount |
15634s | of damage that you can output is insane |
15636s | and even if you have a combo breaker you |
15639s | are not going to avoid it as as it is |
15641s | one hit and you cannot use the combo |
15643s | breaker until you've been broken out of |
15646s | the Stagger at least something |
15648s | oh that's wbg inventors both using the |
15651s | exact same soul |
15655s | both of these teams on the back losing |
15658s | end all of a gate of young fight both of |
15661s | these teams like he's trying to find the |
15662s | skills quickly as possible wbg oh Lord I |
15666s | thought which MTP Juventus teleport |
15669s | right in to a third party coming forward |
15671s | from oug with that Tammy ultimate |
15674s | locking these players down that's oug |
15677s | are able to take down gyu from Juventus |
15679s | this is what we talked about having that |
15681s | witch and TP it's not always Freedom |
15683s | sometimes it can pull you right into |
15686s | even more danger as wbg see that third |
15690s | party come through now turn on to the |
15692s | members of oud Sandy having to pop that |
15695s | ultimate and just try and play with the |
15697s | movement |
15700s | I was being locked out and by these two |
15703s | teams that are after him |
15706s | wbgies |
15709s | intercepting at the moment the bells |
15712s | being popped it's an absolute strap to |
15714s | see who can come out on |
15718s | still alive at the moment not coming |
15720s | through in the kill feed waits for his |
15722s | moment |
15723s | wbg keep AUD entirely occupied allowing |
15727s | him to move out oeg however having won a |
15730s | game of Yang will be able to reposition |
15732s | with this Vermillion Birds Knight this |
15734s | is why they went incredibly aggressive |
15736s | this is why they continue to hold |
15737s | themselves not forward position even |
15739s | though they do get taken down by wbg |
15741s | they are still able to continue and |
15743s | crucially for wbg the million Birds |
15746s | might in place still drop Soul Bloom off |
15749s | of the bodies of the players that had |
15750s | the buff so they've been able to drop |
15752s | the Yang depletion bentus however still |
15754s | going to be in the area to try and push |
15756s | back onto those members as GS and |
15758s | Alliance scrapping it out over towards |
15760s | Temple I don't know if the chandelier |
15762s | has been dropped just yet as we're going |
15764s | to see GS haven't used that wishing TP |
15767s | find the revive onto Anne and then |
15769s | immediately continue to remain on the |
15771s | movers Alliance are trying to hunt down |
15773s | where exactly that team run too |
15777s | wait a second was that I think GS is |
15781s | running V3 Viper |
15786s | what that's one you don't see every day |
15790s | so if you forget everything we were |
15793s | talking about about combining Viper |
15796s | materials because that's not what |
15798s | they're doing at all they're using V3 |
15801s | and Matari |
15803s | what with Lucian |
15808s | you know what I would really love to see |
15810s | Takeda |
15812s | if if they want to play Matari and |
15814s | they're missing that burst damage put a |
15817s | cicada |
15818s | punish like actually take advantage of |
15821s | the openings that Matari locked down and |
15823s | Viper ultimate alone Coulda could |
15826s | provide you |
15828s | instead of trying to build a woo Chan |
15831s | for the reposition I guess or maybe it's |
15834s | for the Poke phase like they know that |
15835s | they're gonna take a lot of shots coming |
15837s | through from repeating crossbows muskets |
15839s | and cannons and they just they don't |
15841s | feel safe without a witch and wimples to |
15844s | protect them |
15846s | I don't know this can't seems |
15849s | extremely |
15852s | strange bad |
15855s | this is a horrible problem I'm trying to |
15858s | like look at it from there I'm sorry you |
15861s | were just like |
15863s | this is not good I'm sorry this is |
15866s | horrible this is a terrible what do you |
15869s | what's the point of this come what do |
15871s | you get out of here it could be worse |
15873s | they could be running retrace Matari |
15876s | like I honestly I think that's my |
15878s | biggest pet peeve when I see Matari |
15879s | players when they're running the retrace |
15881s | because the second that they use the |
15882s | blink everyone just gathers around to |
15884s | see whether or not the material recalls |
15885s | and you're just like oh sweet |
15888s | like this comp is |
15890s | essentially just entirely based around |
15893s | V3 preventing alt utilization but that's |
15896s | something that can be line of sighted |
15898s | really easily a lot of the time you can |
15900s | even counter it by Just Simply Having |
15902s | Phantom step like yeah you dodge and |
15906s | then press all yeah but or you have your |
15909s | or material whatever or do you just |
15910s | trade wuchen out I mean if you manage to |
15913s | get that that line of sight to avoid it |
15916s | I don't know how it's gonna scale like |
15918s | you don't have any means of challenging |
15920s | get of Yang fight you don't have any |
15921s | means of immediately blocking off Morris |
15924s | blessings yeah Matari just doesn't do |
15926s | anything either like she she gets maybe |
15928s | three maybe four she'd have to really be |
15932s | spamming the that F backstab while in |
15934s | all to get four but like even then like |
15939s | what do you where's your damage Source |
15940s | what are you managing what are you |
15942s | actually gonna do like you can maybe get |
15944s | one kill but then |
15947s | that is that it |
15948s | like realistically I feel like every |
15951s | other team that's being played right now |
15952s | is just always going to either out |
15954s | sustain you or out damage you and you're |
15957s | never gonna get any value from it like |
15959s | having everything you potentially can |
15961s | work but that's why you're on taked up |
15964s | so you can see that both of these teams |
15966s | are running to Canada and both of these |
15968s | teams are doing some significant damage |
15970s | oh you geez as well getting to actually |
15972s | throw out that left click on the pulse |
15974s | or connecting on to Alliance with Lin as |
15977s | it is just going to be oud now having |
15978s | taken one down two down getting to stack |
15981s | up and play that stagger game that |
15984s | unfortunately affects so many of us and |
15987s | truths when you start to lose those |
15988s | numbers it really is a significant |
15990s | detriment as micro and macro intelligo |
15994s | out the window and it literally just |
15995s | becomes an all-out ball yeah I mean |
15999s | thinking a little bit more about it I |
16001s | mean this this Viper V3 with Matari and |
16004s | then wuchen the entire comp is |
16007s | essentially just based around getting |
16009s | one kill and leaving and that's it like |
16012s | that's literally it there's nothing you |
16014s | can really you can never take you can |
16016s | never get more than one kill maybe two |
16018s | if they're stacked up if they're grouped |
16020s | up and they don't have anything |
16022s | available to them and you're extremely |
16024s | geared like if you're extremely scaled |
16026s | and you had a lot of weapons maybe you |
16029s | could make it work |
16031s | but even then it's like you're creating |
16034s | you're you're creating a composition |
16035s | that's based |
16037s | too much on conditional factors like |
16040s | there are too many variables that make |
16043s | it so that essentially the composition |
16045s | is is never going to be a consistent |
16048s | composition you're never going to be |
16050s | able to truly rely on it it's not going |
16054s | to work the majority of the time you're |
16056s | going to get picked off you're gonna |
16057s | like things don't always go according to |
16059s | plan as well you can't always get that |
16062s | one kill and get out again maybe your |
16063s | wooch and get silenced maybe your wuchen |
16065s | gets caught in and just can't do |
16067s | anything you know like and that's why |
16069s | I'm I'm saying that this composition |
16071s | realistically is just |
16073s | is they just I feel like they didn't |
16074s | really think it through I'm not sure it |
16076s | could be the hero report it could be |
16078s | that factor they're saving the hero |
16082s | points uh yeah that is the thing that |
16085s | that is a little bit of A Wrinkle in |
16087s | that hypothesis |
16089s | it is going to be a lions and wolf at |
16092s | the moment a lion's having to just |
16093s | distance themselves for the fight |
16094s | temporarily until that Viper ultimate is |
16096s | gone Alliance now being able to box all |
16098s | of wolves inside of this small room so |
16101s | if that's okay they're going to be doing |
16102s | a lot of work as we see the witch ntp |
16104s | immediately come through as wolves |
16106s | realize that they cannot fight in that |
16109s | close quarters against the Decatur mid |
16112s | ultimate and wisely choose to distance |
16114s | themselves until that taker ultimate has |
16117s | been removed |
16118s | it's about to go on the Move we're |
16120s | trying to figure out werewolves have I |
16122s | like the adaptation of holes they |
16124s | actually teleport a very short distance |
16127s | an alliance do not know where they run |
16132s | to problem is the Bell is the motorcycle |
16135s | back into play and now Alliance know |
16138s | exactly what wolves have done they've |
16140s | given them the old run around and |
16142s | carouseld aligns back towards plume and |
16145s | as wolves now make a retreat for the |
16148s | tower now if they can get on top of that |
16150s | Tower Elias are potentially going to |
16152s | have to back off and wolves are really |
16155s | going to be hoping that that is going to |
16157s | be pushing aligns a little bit further |
16160s | back but we'll actually immediately go |
16161s | for tower control instead they allow |
16164s | Alliance to go towards Tower and wolves |
16167s | just to continue to be so hard for |
16171s | Reliance to pin down continuing to lead |
16173s | this team all the way around this |
16175s | particular Circle |
16177s | and all the while we've seen other teams |
16180s | actually getting into distance and this |
16181s | is the worst thing for Reliance you can |
16182s | see that timer on the left side of the |
16185s | screen they have a minute to find a kill |
16187s | at the moment and because wolves have |
16190s | just not allowed Alliance to actually be |
16191s | able to fully push her in onto this team |
16194s | there it is that ballista control that |
16195s | we were talking about that they both |
16197s | reading and baited Alliance into taking |
16199s | a fight around Wolves of Sorrow is now |
16201s | going to be in line of fire but Elaine |
16203s | still haven't been able to lock him down |
16205s | oh no |
16208s | oh looking at 14 finally getting taken |
16211s | down there and lxx as well sorrow just |
16215s | sat on the ballistic Tower like what are |
16216s | you guys doing down there are you |
16218s | trolling what's what's going on there we |
16220s | have bowder now coming in with the third |
16222s | party Alliance Lynn or already being |
16225s | taken down unable to use his ultimate at |
16227s | all |
16228s | about uh cleaning it up I don't think |
16231s | they're gonna be able to get this res |
16232s | onto lxx no if they want to live because |
16239s | they already called him as well oh no |
16242s | sorrow |
16243s | the sorrowful yet again he left on his |
16248s | own I'm not sure |
16250s | the optimal way of play this is what |
16254s | like we talk about like that second gate |
16255s | of Yang fight it's so punishing indeed |
16259s | it has lion Tut has been able to spot |
16261s | where was the sorrow has ran to |
16266s | might be able to take line TT down with |
16268s | a really good connection off of that |
16271s | pulse Langston having to actually drop |
16273s | the I have to keep saying how close are |
16276s | they to the zone |
16278s | wait a second two Vitalia they're going |
16281s | to have to be careful though like you |
16283s | said about why exactly they end up |
16286s | because they're gonna be taking a lot of |
16288s | damage from that zone tick which |
16289s | entirely ignores shielding and rips |
16291s | straight into your health bar and |
16292s | they're going to be popping up a lot of |
16294s | resources down into a lot of these |
16296s | players who already have positions |
16298s | picked out for themselves and control of |
16300s | this Morris blessing that TK are going |
16303s | to be looking to pick up immediately |
16305s | dropping that down the ultimate the |
16307s | second that the Box spawns so they can |
16308s | get that legendary armor onto the |
16310s | Decatur |
16311s | um indeed committing the tomorrow call |
16313s | is exactly what you need to be doing |
16314s | here especially considering that you had |
16317s | the only one of them with purple armor |
16319s | and two with blue going into an end game |
16322s | this is your salvation managing to |
16324s | secure this box with the legendary armor |
16326s | and the epic armor to be able to upgrade |
16330s | two of your teammates armor it's it's |
16333s | huge this is their Saving Grace this is |
16335s | what they needed going into this end |
16337s | game and it's it is something that you |
16339s | are typically looking to focus on doing |
16341s | with tamolk as their most Tamal comps |
16345s | are typically called box compositions |
16347s | where your focus in the game is usually |
16350s | going to be to secure the box and the |
16353s | Morris |
16354s | um so that you can get those uh those |
16357s | High tier weaponry and the high tier |
16359s | armors because it essentially allows you |
16361s | to accelerate leave very well or and |
16364s | even come back from a a bad spot |
16368s | like um like like we just saw the Tomato |
16372s | team not having armors having two blue |
16375s | armors and now coming back and coming |
16377s | away with gold and purples all around so |
16381s | definitely |
16382s | really nice for them GS here still alive |
16388s | I don't know man wait also position two |
16391s | oh yay he has the uh here's the new dual |
16395s | blade skin how did he get that what |
16398s | what this game has legendary dual blades |
16401s | are using yeah it's a legendary door but |
16403s | I was focusing on the skin but like |
16405s | you were window shopping |
16408s | oh I mean not going to lie I'm the same |
16411s | when I see some of the skins that these |
16413s | players are using like they always seem |
16414s | to get the the max level battle pass |
16416s | skins this is actually a skin that you |
16419s | can only get through ranked Rewards |
16422s | that's a skin that you can only get |
16423s | through the rank rewards |
16425s | um of this season and rank rewards from |
16427s | this season aren't going to be awarded |
16429s | until the end of the season so I'm |
16431s | really confused as to how he's managed |
16433s | to get his hands on that skin but uh I |
16436s | don't know perhaps they just simply have |
16438s | access to it through the season that it |
16441s | just ended wasn't it was the the witchen |
16442s | skin |
16444s | uh and the Dual |
16447s | see I I I thought I I thought so too but |
16450s | I'm pretty sure it isn't unless I'm |
16452s | tripping because I haven't seen a single |
16454s | person use that skin and I was under the |
16457s | impression that it was only available |
16458s | through rank awards at the end of this |
16460s | current season I may be wrong |
16462s | correct me if I'm wrong but I don't know |
16465s | regardless they're in a really they're |
16467s | in a pretty decent spot here yeah |
16471s | in that spot like there was a zone that |
16474s | collapsed it wasn't cheers I think it |
16476s | might have been GG it was like a GT or |
16477s | wbg uh last year in the regular season |
16481s | we're actually able to find a win off of |
16483s | this very type of Zone because they had |
16485s | control of that cave because they went |
16487s | for everyone to sort of Spar over this |
16490s | High Ground so that they could control |
16492s | that that ranged poke phase and hold on |
16494s | to as many ultimates as possible while |
16495s | still applying pressure onto themes |
16497s | below but then when pressure was turned |
16498s | on to them they can just hide themselves |
16500s | out of line of sight on this Cliff face |
16502s | and then when the Zone actually started |
16504s | moving all of the people who'd taken a |
16507s | lot of pressure from all of the teams |
16509s | above ground were actually pushed when |
16512s | they wanted to try and find reset |
16513s | moments to either heal or repair some of |
16516s | that weapons would be pushed towards |
16518s | that cave in particular and they would |
16520s | be pushed towards the team that were |
16521s | waiting to pounce on teams that are at a |
16525s | disadvantage and being shepherded |
16528s | towards their waiting hands as you can |
16530s | see GS just starting to move making |
16533s | their presence known in case any of |
16535s | these teams in the surrounding area gets |
16537s | the idea of looking for big damage space |
16539s | and TK just happened to move |
16542s | yeah indeed and it's it's always uh it's |
16546s | always much easier to go down instead of |
16549s | up when trying to reset in Morocco so if |
16552s | you're on The High Ground |
16554s | let's say you're split up you're on |
16556s | multiple levels one of your teammates is |
16558s | getting really low and you you're trying |
16560s | to regroup if you're trying to go up |
16563s | it's always going to be far more |
16564s | difficult than going down since you can |
16567s | simply just jump and then press uh press |
16570s | your Crouch button and fly in hit the |
16572s | ground extremely quickly so it's much |
16574s | much more easy to reset in that way and |
16578s | regroup but if someone's waiting on the |
16580s | ground floor you might be in for a bit |
16583s | of a surprise as they might be lying in |
16585s | weight ready to take you down ready to |
16588s | pick up the scraps of uh and get those |
16591s | low effort kills on people who may be |
16592s | forced to reset by going down to the |
16595s | ground floor but uh an exciting end game |
16599s | actually with all these mountains this |
16602s | terrain all of this it looks really cool |
16604s | I I like that I like it a lot actually |
16606s | lots of space yeah there's so many |
16609s | levels |
16613s | there's a lot of Corners there's a lot |
16615s | of caves there's a lot of places to be |
16617s | able to dodge out of places like the |
16619s | Viper ultimate GS unfortunately having |
16621s | been pushed out of that cave by The Zone |
16625s | repositioning not going to be able to |
16628s | find a place of safety one of them gets |
16631s | stuck in a tummy with and from there |
16633s | it's just lights out at this stage in |
16636s | the game we'd already commented on the |
16638s | lack of the loop that they had they |
16640s | weren't really able to stand and hold |
16641s | their ground as you can see by with |
16643s | Aaron Casey had actually both moved to |
16646s | to push uh GS out of that position as KZ |
16651s | now are going to be the ones trying to |
16652s | hold themselves alive in in this |
16654s | particular space for as long as possible |
16656s | as all around find them everybody else |
16658s | tries to play for a safe spot and hold |
16661s | on to as much resources as possible |
16663s | Casey have to run away their back gets |
16666s | turned towards that zone and immediately |
16669s | it's going to be TK coming in with the |
16673s | eviction that's hazley |
16676s | get out |
16680s | to survive |
16684s | and go high using that Euro ultimate |
16686s | applying a little bit more pressure |
16688s | chasing away all of these other teams |
16690s | who are looking to try and grab their |
16692s | spaces GS and TK both wanting to hold on |
16695s | to the cave o u g not opting for the |
16698s | Caper so wanting to hold themselves on |
16699s | the low ground just having to charge up |
16701s | the merciles Havoc to prevent anyone |
16703s | from trying to drop down and land onto |
16706s | oug but like you said jjh at the moment |
16709s | with Godly on that Cliff face if they |
16712s | can find a grab onto one of these |
16713s | players below and separate them so far |
16715s | away from the rest of the team it's as |
16717s | good as a death sentence but God is just |
16719s | not oh my Lord |
16721s | here we go everyone scrapping for that |
16724s | cave control what is going on to come |
16727s | out on top |
16728s | goes incredibly low Tammy ultimate being |
16731s | used as we can see that cicader ultimate |
16734s | doing significant work for TK Chang Yuan |
16737s | with the old trying to push onto all of |
16739s | these teams in the area to lock this |
16741s | face up for TK to have a loan being |
16744s | expressed on that long so connecting on |
16746s | to the members of powder forcing them |
16748s | into the Zone taken away from the long |
16750s | sword follow-up and as a result that |
16752s | should be TK getting to hold themselves |
16754s | alive a little bit longer as above their |
16757s | heads the ceiling is shaking from all of |
16759s | the action jdg jjh Alliance everyone's |
16763s | scrapping out to hold on for as long as |
16765s | possible OG entirely unnoticed at the |
16768s | moment waiting for that opportunity but |
16770s | like you said the struggle for this team |
16772s | is going to be getting on top are they |
16775s | going to be able to survive scaling up |
16778s | this Cliff when the Zone collapses out |
16780s | as jdg and jdh might actually do oug's |
16783s | work for them the two teams that were |
16785s | scrapping for The High Ground pressure |
16787s | each other into the sidelines and as a |
16790s | result they go into the Zone tick and |
16792s | all Eugene this damage they grapple on |
16795s | top the puzzle comes from SS the grapple |
16798s | cancels to lock onto the members of the |
16799s | Lions so the AUD are the only ones |
16802s | remaining in this space tell me all |
16804s | coming into play in every single team |
16806s | around them can do nothing but allow oug |
16809s | to be able to stand their head of |
16812s | everyone in the lobby TK now coming back |
16815s | in trying to challenge Decatur ultimate |
16817s | pushing onto these numbers |
16824s | collapsing onto the members but were the |
16827s | kills enough for all ug all for being |
16829s | the second last team standing going to |
16832s | walk away with MVP we're gonna find out |
16834s | in a matter of moments you can see them |
16836s | right there the relief on the faces oh |
16840s | my goodness that went from zero to 60 |
16842s | miles per hour in the absolute blink of |
16845s | an eye oog doing a very good job of |
16850s | figuring out when to go aggressive when |
16852s | to make their move and they're gonna be |
16854s | able to walk with an MVP |
16856s | holy moly see I thought I was looking at |
16860s | the scoreboard and I saw only one Monk |
16863s | and there may have been another but I |
16864s | could only see jjh as Godly on that Monk |
16868s | and I thought that it's possible that |
16871s | they could end up coming out on top with |
16873s | that first place finish if they manage |
16875s | to maintain The High Ground and keep |
16878s | Godly alive and keep him alive long |
16882s | enough so that he can use his ultimate |
16884s | to reset his health pool in the final |
16887s | Zone and essentially prevent himself |
16889s | prevent his team from being able to uh |
16892s | from dying in as it being knocked out |
16894s | before the very end so at the very least |
16896s | either drawing or coming out on top |
16898s | without first place but Godly unable to |
16902s | get his alt off it seemed or unable to |
16904s | stay alive long enough so that he could |
16907s | use it in that final Zone and to get |
16909s | that maximum amount of value that he was |
16912s | looking to do so I don't know very |
16914s | unfortunate for Godly definitely an |
16918s | insanely good performance from oud and |
16921s | TK as well hmm opening it off in that |
16926s | end game so I think like well it's a |
16929s | little bit of a problem for jjhana jdg |
16933s | who was scrapping over that high ground |
16935s | that I think they didn't realize that |
16937s | there were two other teams that were |
16939s | hiding in weight to take that High |
16942s | Ground away because they spent so long |
16945s | scrapping over that high ground that |
16947s | they get locked in just like that |
16949s | continuous focus on the opponent in |
16952s | front of you and not on the other teams |
16954s | around you so they falsely believe that |
16958s | if they pressure the other team On The |
16959s | Higher Ground no one else is around to |
16962s | take that High Ground Control and take |
16963s | advantage of it and as a result we see |
16967s | oug what should be a really dangerous |
16970s | position for them right like he talks |
16971s | about grappling upwards and taking High |
16974s | Ground away when you're that far on the |
16976s | low ground especially against these |
16978s | compositions where you have monk players |
16980s | waiting to snatch you out of the sky |
16982s | temi ultimates as well to be able to |
16984s | capitalize as you just grapple straight |
16986s | into that wind wall all of that all of |
16988s | that danger gets entirely removed and |
16991s | it's literally just swapping to |
16992s | something like a pole sword and pushing |
16994s | onto the members of Alliance who were |
16995s | also towards the high ground but not at |
16997s | the very very Peak so they do get |
17000s | immediately swatted by oud who just come |
17003s | through with that pole sword and pinball |
17005s | aligns out of having that High Ground |
17007s | Control and from there it just becomes |
17010s | ug dealing with the members of all of |
17013s | the teams around them trying to scramble |
17016s | as they realize their mistake back onto |
17018s | that high ground and then dealing with |
17020s | TK who would have had that space had |
17022s | that cave been able to offer some really |
17025s | good long sword utility coming out from |
17028s | shenyon on that cicada survive long |
17031s | enough and unnoticed to make the same |
17033s | track that oud had achieved and it just |
17036s | comes down to all like brawl as oug walk |
17040s | away with 19 kills and a well not last |
17044s | standing but second standing and the |
17046s | kills that they're able to pick up and |
17048s | the ranking points and survival of the |
17050s | kill multiplier with that timer are more |
17052s | than enough to be able to let them walk |
17055s | away with MVP but uh some of those teams |
17058s | those teams that had that High Ground |
17060s | they they did kind of drop the ball on |
17062s | that one not going to lie |
17065s | interesting actually SS had has actually |
17068s | opted to go for the F1 |
17071s | as opposed to the the F3 but we've got |
17075s | F1 on the tamolk interestingly enough |
17077s | wasn't it |
17079s | no sorry I'm getting mixed up with |
17080s | Ventus but yeah no F1 on Decatur |
17083s | definitely extremely valuable as it is |
17086s | even then though they're still taking F1 |
17088s | onto mold which is interesting they're |
17090s | opting to go for the slightly easier to |
17093s | execute F1 on Decatur and then going for |
17096s | the the harder to to use F1 of them all |
17100s | interesting |
17101s | um but I mean it's it's realistically |
17104s | the F1 onto Mark is it's not horrendous |
17107s | but it's like it it's very it's played |
17111s | very differently so with tamog you can |
17114s | use F2 in quite a few different ways you |
17117s | can use it in in conjunction with |
17120s | farrier F3 even if you're running that |
17123s | sand formers or sand mag or something |
17125s | along those lines but if you're in end |
17128s | games and in sort of mid to late game |
17130s | you can use it very effectively by |
17132s | throwing it into the air into the simply |
17135s | Mr general direction of an enemy team |
17139s | from the sky and it's very hard to |
17142s | actually uh armor through it essentially |
17146s | and to completely mitigate the the the |
17149s | sandwich but with F1 if you catch |
17152s | somebody |
17153s | of who's just not aware at the time or |
17156s | is unable to react in time because of |
17158s | how fast the F1 is it can secure quite a |
17162s | lot of damage if you if you manage to |
17164s | hit it but of course it is much harder |
17166s | to hit because of the fact that you have |
17168s | to aim it manually |
17170s | um so it's it's hard to use but they're |
17173s | definitely making it work team oud team |
17176s | ug one of my favorite teams I have to |
17178s | say the king being an absolute menacing |
17182s | solos for his for quite a long time and |
17185s | then moving over to trios showing that |
17187s | he's still a god gamer and just just a |
17191s | name |
17194s | my friends I love it |
17197s | um but yes the king coming out with a |
17200s | lot of damage on that bow with the fire |
17203s | arrows and burst Arrow as well on the |
17206s | zipping doing extremely good job coming |
17208s | out with the MVP for himself doing |
17211s | virtually no damage with his long sword |
17214s | but quite a bit with his staff merciless |
17216s | Havoc as well it's merciless Havoc holy |
17219s | moly that Jade I was playing yesterday I |
17222s | had a white staff and merciless havoc |
17225s | and just obliterated teams it's not even |
17228s | about the damage at that point when you |
17230s | have merciless you'll just see seeing |
17232s | everybody and you can just do the |
17236s | initial the additional dragon slayer |
17238s | equivalent and then just sit on the |
17240s | poles |
17243s | games too like they never know if you're |
17245s | going to throw the lunch forward or |
17247s | whatever you're gonna play a little bit |
17248s | more defensively on lunch barcodes and |
17250s | if you go for that parry and you you get |
17252s | that call wrong oh punishment as a media |
17255s | but oug didn't really need to have their |
17258s | zip do that much damage with it because |
17260s | remember they're literally just throwing |
17261s | it out to keep that pocket of space safe |
17265s | No One challenges No One Drops I don't |
17267s | know ug because if they do they drop |
17268s | straight into the merciles havoc and |
17270s | they're gonna drop straight into death |
17271s | but we're gonna drop straight into a VT |
17273s | so we'll be back in a little bit enjoy |
17276s | foreign |
17280s | [Music] |
17312s | [Music] |
17321s | [Music] |
17333s | [Music] |
17334s | foreign |
17336s | [Music] |
17348s | foreign |
17348s | [Music] |
17374s | [Music] |
17400s | thank you |
17404s | foreign |
17443s | thank you |
17448s | well you guys got to enjoy the lovely |
17451s | faces of oug as well as the Cabbage dogs |
17454s | and for Paul sword which is adorable no |
17456s | matter what you think about the weapon |
17457s | we were here disgusting and still trying |
17461s | to make sense of Jesus's composition |
17464s | because they've now run it twice they |
17466s | haven't changed anything up about it |
17468s | they've still been keeping the same |
17469s | utilities they've still been keeping the |
17471s | same Heroes the same we've been seeing |
17473s | then to try and make this acos work see |
17475s | the thing is Juventus it makes sense but |
17477s | they're experimenting right they had an |
17479s | insane pop-off game they're currently |
17481s | doing incredibly well in terms of |
17482s | standings they have a couple of games |
17484s | where they can just sort of sit back and |
17486s | figure out whether or not this works so |
17488s | that it doesn't eat into that 15 Euro |
17490s | Point rule she also not in that position |
17492s | she also have not had an amazing |
17495s | performance today and I feel like by |
17498s | trying to rock the boat and feel the |
17501s | composition that some of these teams are |
17502s | gonna go oh wow that's really smart |
17504s | we're gonna have to try and adapt and |
17506s | copy that and they're not going to be |
17508s | ready for it and she has also kind of |
17509s | shooting themselves in their own foot |
17511s | because this comp is not it was not |
17513s | working out brilliantly for them and |
17515s | they do not have the games to sacrifice |
17519s | trying to figure out a composition this |
17521s | late in the date are currently sitting |
17523s | at 11 in the standings out of the 12 |
17526s | teams we have participated |
17528s | yeah no definitely not the best of |
17531s | showings for GS |
17533s | playing this composition it it's like |
17537s | there is there is some logic behind it |
17540s | but I feel like it's just fundamentally |
17542s | flawed like you're using it I think what |
17545s | they're trying to do is directly counter |
17549s | zipping and to try and focus down the |
17552s | zipping teams but I feel like unless |
17555s | they've managed to get a lot of high |
17558s | tier weaponry and loot then it's just |
17560s | not going to be enough damage to |
17562s | actually secure these kills which is |
17565s | exactly what they're lacking the |
17566s | composition lacks damage it's rather |
17569s | unfortunate but we will see what happens |
17571s | in future and here we are with another |
17575s | another great treasure another little |
17577s | loot box up for grabs yet again and the |
17581s | question is which team won game five was |
17585s | it a o u g b Alliance C powder or D TK |
17592s | make sure to get your answers in the |
17594s | chat as soon as you can to try and get |
17598s | yourself one of these loot boxes secure |
17600s | it and make sure to keep an eye on your |
17603s | DMs in twitch as one of the moderators |
17605s | will be messaging you if you have won |
17608s | that prize but here we are Juventus are |
17612s | you gonna run acos again |
17615s | I'm really gonna find more value |
17618s | I mean |
17619s | as you said they've already |
17621s | virtually secured their place in finals |
17624s | but I don't know are they are they going |
17627s | to continue to try this is another day |
17629s | of last chance to qualifiers and I mean |
17631s | because they've had one good pop-off |
17633s | game but they're not currently leading |
17634s | the standings there you go that's the |
17636s | clue that's a clue for you guys if you |
17638s | are still answering the question that |
17640s | that eliminates one option |
17643s | indeed I I think there is there is |
17646s | something there with ecos it's just it's |
17649s | a matter of execution and which |
17653s | game you opt to play on which day which |
17656s | like time of day is a huge factor I |
17659s | think and what everybody else is playing |
17661s | in the lobby because if you don't match |
17664s | specific comps then you're probably not |
17667s | going to be able to get enough value |
17669s | yeah |
17672s | right I would love to see mondasmas for |
17675s | the same reason let me see it in front |
17676s | pikata on dusk Maps but I feel like when |
17679s | you get the choice of going Acres lots |
17681s | of things you still want to figure out |
17682s | the composition how you play it and how |
17685s | aggressive you have to be and why your |
17687s | other two teammates are in regards to |
17689s | that a customer's position if you're in |
17691s | the cicada which is a lot safer there's |
17694s | probably a right that a lot of these |
17696s | teams are going to go for because these |
17698s | teams they don't really want to |
17699s | experiment they don't want to to play |
17702s | inconsistent this is the last chance |
17705s | that they have to make it into playoffs |
17707s | they need to play something that that |
17709s | comfortable with and confident on which |
17712s | is why we are going to see uh entire |
17716s | absence of vehicles coming in to Morris |
17719s | Islands |
17721s | indeed we have the takatas coming out in |
17725s | force we have one two three four five |
17729s | six seven eight takatas so a huge |
17732s | majority there we have a few different |
17734s | variations we have the Viper with AKO oh |
17737s | no sorry Takeda with uh Wu Chen and then |
17741s | we have the temal zipping combination |
17744s | and then we have the tomok monk as well |
17747s | and we have the Viper Yota wuchen a |
17751s | couple times there three in fact three |
17753s | teams Optical play this so it's gonna be |
17756s | a scrap although there's no fireflies as |
17759s | well |
17762s | oh I did not see that |
17765s | she has both deciding to feel that |
17768s | Matari I'm really happy to see Hello |
17770s | that we have the zip for sustainability |
17772s | the Matari to be able to dodge out of |
17775s | that Viper ultimate and the cicada for |
17777s | the burst damage to be able to play off |
17779s | of the lockdown the majority ultimate |
17781s | provides |
17782s | so I think this comp is definitely solid |
17787s | however if they're basically going to be |
17791s | deliberately trying to hunt the Viper |
17793s | comes because I feel like if they go |
17797s | head to head with one of the tomok |
17799s | versions or the monk even they're |
17802s | probably going to be at a disadvantage |
17805s | because it's better it fits better than |
17807s | what we were seeing right it's better |
17810s | than is better than V3 Matari V3 Viper |
17813s | and wu-chan yeah definitely I I think |
17816s | like it it gels better as well no matter |
17819s | what utility you're gonna be running to |
17821s | and talking about it together we're |
17823s | going to see a lot of teams fighting |
17824s | very closely together very quickly |
17826s | because a lot of teams are opting to |
17829s | drift towards Sun wings and that means |
17832s | that everyone is going to try and find |
17833s | as much loot as possible and then go |
17835s | away from the low grind as quickly as |
17837s | possible so they don't get hit by that |
17838s | poison as we're going to see TK and j2h |
17841s | immediately taking this white Memphis |
17844s | come through already TK Sheng Yuan with |
17847s | that I could just really quickly able to |
17849s | land these hits onto the members of jjh |
17853s | and as a result so low geared they're |
17856s | not really able to recover it's |
17858s | unfortunately just Godly it was so far |
17861s | away from his ultimate he's not going to |
17863s | be able to Port his two teammates has to |
17866s | now Reserve himself and his position in |
17868s | the hopes that Tiki are going to turn on |
17870s | to these members of wbg who were |
17873s | starting to come forward tell me it was |
17874s | was thrown out by someone in the area so |
17878s | TK do know that there is a challenge to |
17881s | come through wbg opting to not stay too |
17884s | long in sunlings as vent is going to be |
17887s | going toaster |
17891s | goes incredibly low ioc's and Lee coming |
17895s | in with that Viper ultimate trying to |
17898s | catch these members will be able to just |
17900s | push everyone from Ventus Idol's |
17902s | position of healing this is not going to |
17904s | be the zip ultimate trying to hold then |
17906s | to sustained long enough but obviously |
17908s | are able to rip through it then this is |
17911s | wx98 goes down to slayer's Yodo ultimate |
17914s | and now it's just going to be Zu gets |
17917s | caught by that Yodo F3 isn't able to |
17920s | move away and will go down obviously |
17923s | very quickly dealing with venters who |
17926s | are going to be sent back to that Soul |
17927s | altar but we are not slowing down |
17928s | anytime soon all of these teams know |
17931s | that this is one of their last chances |
17933s | today of being able to put these kills |
17935s | on the leaderboard and they are playing |
17937s | aggressive |
17939s | indeed oh absolutely so many fights |
17943s | going on everywhere everywhere on the |
17945s | map KZ trying to hunt down wolves hunt |
17949s | the hunters and sorrow left on his own |
17952s | yet again I feel like I've said that |
17954s | like five times a day sorrow is |
17957s | literally always just on his own either |
17960s | because his teammate is or his teammates |
17962s | are already dead or he's out of position |
17964s | and getting hunted it's not the best |
17967s | showing for wolves today I don't think |
17969s | it's rather unfortunate looks like a |
17971s | lion's now engaging onto KZ KZ gen |
17974s | actually miss playing oh no okay all |
17978s | right so he didn't manage to iframe the |
17980s | ultimate initially but managed to alter |
17982s | by managed to iframe it on the D form |
17985s | instead but it doesn't matter as a |
17988s | result exactly he still does go down |
17991s | Miss timing is all there just it seems |
17994s | as though it's cost bauda the fight |
17995s | completely Alliance now heavily in the |
17998s | lead but bowdo look looking to come back |
18000s | with the Moon Bay encounter however |
18003s | Alliance is simply just going to |
18004s | teleport out with that wuchen no no |
18008s | cares in the world bowder now trying to |
18011s | engage onto |
18013s | what's the KZ here |
18016s | gem no ultimate no armor really very low |
18020s | trying to kite away with that pulse hope |
18022s | he gets forced into the Stone Point gets |
18024s | taken down bowdo malmon trying to make |
18026s | something happen with his Takeda alt as |
18028s | well as Alliance is now re-engaged onto |
18031s | the fight but he gets taken down by the |
18032s | Cannons the cannon barrage the purple |
18035s | Cannon doing huge amounts of damage |
18037s | mailman now trying it out like just dead |
18040s | his teammates trying to brezz him with |
18043s | the Moonbeam right on the edge a lion's |
18046s | not really all that threatened by the |
18048s | Moonbeam hits especially considering |
18050s | that there's not all that much time left |
18052s | on it it's only 10 seconds left Alliance |
18055s | now opting to force their way into the |
18057s | moon Bane Moonbeam surfing who cares bow |
18060s | does just just kill him bro he's Matari |
18063s | what's he gonna do they have zipping out |
18065s | but it doesn't matter but other just |
18067s | gets absolutely obliterated by the Yoto |
18070s | old committing the Yoto world and then |
18072s | immediately canceling canceling it |
18074s | picking up that Soul bloom absolutely |
18077s | just absolutely obliterating there's |
18079s | nothing they could have done they just |
18080s | yeah misplayed it really hard I think |
18083s | third party |
18084s | and continues to be optimal as a |
18087s | Alliance they're just able to find that |
18089s | kill honestly I would have loved to say |
18091s | baida just give up my mom and use that |
18095s | Bane's breath the alliance aren't going |
18097s | into it at the start right they're only |
18099s | looking for that can impression to stop |
18101s | the revive from my mom going down so use |
18104s | the beans without create the essence |
18105s | between yourselves and the other team so |
18107s | that when the veins goes away you at |
18110s | least have a little bit of a breathing |
18112s | room uh Josie's and Lee does not have |
18114s | any breathing room at the moment gets |
18116s | stuck in that wisp oh that liver of |
18119s | health is so small you almost can't see |
18121s | yourself oh no it didn't get taken down |
18124s | taking videos as they're going to |
18127s | immediately Force themselves back into |
18129s | this fight against OC and thankfully |
18132s | Andy was able to pull off one Vitalia |
18134s | before they had to go on the move but |
18137s | Tiki are being absolutely Relentless at |
18140s | the moment and not allowing them any |
18143s | downtime Slayer actually takes the chase |
18145s | on leading the members of TK away from |
18149s | the other two teammates |
18151s | so they'll be able to find that rough |
18153s | fight and come back in with a Viper |
18155s | ultimate that at least been able to set |
18157s | up trying to find the Stone Connection |
18159s | we'll be able to find the stone onto |
18161s | that decay to the eurotrow ultimate |
18162s | coming through trying to Blitz them down |
18165s | in time through that zip healing |
18168s | down there's OC with that F3 able to |
18173s | just lock them down with the silence |
18176s | getting thrown through and now it's |
18178s | going to be our lead tries to turn this |
18180s | around onto these three members of OC |
18183s | dagger uppercut knocks them up into the |
18185s | sky but that is just going to be it as |
18188s | an Lee will be able to pick up another |
18190s | kill with the Viper after doing |
18193s | significant work once more of the damage |
18196s | afterwards uh absolutely the OC managing |
18199s | to come back into that fight and come |
18201s | out on top having initially been at a |
18204s | disadvantage with a huge Health deficit |
18207s | on that Viper but they do not care but |
18209s | here we have jjh versus Alliance |
18211s | Alliance taking down water |
18215s | and forcing the Wu channel to come in |
18217s | and Port them out to safety I think |
18219s | Alliance are pretty happy with that |
18221s | though they've got the kill |
18223s | euroto world is going to be coming up |
18224s | reasonably soon |
18226s | they I don't think they have wooch an |
18228s | old like all that soon so realistically |
18234s | are they chasing this I think lucky |
18236s | wants to chase but the rest of the team |
18238s | is just a bit apprehensive |
18241s | boys |
18246s | oh but that might have been alliance's |
18248s | undoing because Casey is in the area and |
18251s | they are looking for that in of the |
18254s | third party Alliance spot the movement |
18257s | and decides to immediately split |
18261s | s |
18262s | Alliance have been punished in the past |
18265s | by their over aggression yes Casey now |
18268s | going to have to make that movement in |
18271s | as they are towards the edges of that |
18274s | zone she asks taking a little bit more |
18276s | towards the central as some of these |
18279s | gates are going to start to spawn up are |
18281s | we going to see teams actually take the |
18282s | challenge or are we going to see teams |
18285s | play a little bit more safely and not |
18287s | want to contract that young depletion |
18290s | that puts them so far behind in such as |
18293s | aggressive |
18295s | hyped up stayed in an already incredibly |
18297s | aggressive and hyped up Lobby some of |
18299s | these teams already sitting at Nine |
18301s | Kills uh seven kills |
18304s | they want to take a fight in a gate of |
18307s | Yang no surprises they've never been |
18309s | want to turn that down wolves moving |
18312s | towards Morris blasting a safer option |
18314s | given that this is going to be the first |
18316s | gate of yangs over a million Birds on |
18318s | the cards jdg can be putting themselves |
18321s | into that portal as well waiting to see |
18323s | whether or not they're going to get |
18324s | challenged as Casey not going through |
18327s | the entrance just wanting to see whether |
18329s | or not they're going to get challenged |
18331s | for that particular position before |
18333s | deciding whether or not to actually end |
18337s | in we don't really have the loot to be |
18340s | able to go for a purple weapon yes for |
18342s | Gen |
18343s | blue armor is not a great position to be |
18348s | in I was talking about not great |
18350s | positions bioda definitely not in a |
18353s | great position either having lost that |
18354s | fight earlier going off of the Soul |
18356s | alternate fighting inside that no old |
18359s | Zone will be able to lock down one of |
18360s | the members of TK so we're gonna see Ali |
18363s | trying to get the safe disengagement but |
18365s | bioda I've been able to hunt down why |
18368s | he's got to there the spot is the |
18370s | grapple cancel on and that forces the |
18373s | Wisps out of the Tammy my man it does |
18376s | get connected doesn't actually get |
18377s | caught in the Wisp grab however as Ali |
18381s | is just going to be trying to play alive |
18382s | for as long as possible but the |
18385s | inevitable occurs and he does go down |
18387s | his wbd and jdg have actually both gone |
18391s | through a game both will have to face |
18393s | against each other LSR going for a very |
18395s | early monk ultimate not able to find the |
18397s | kills and grabs that they're looking for |
18398s | Xiao Huey also Now using that Eurasian |
18401s | ultimate to try and push onto the |
18403s | members of wbg ASL |
18409s | is able to find so much damage chunking |
18412s | through the members of wbg in an |
18414s | absolute blink of an eye it looked so |
18418s | good for wbg and then Tammy comes |
18421s | through and it just turns around for jdg |
18424s | instantly |
18426s | that Parry in combination with the |
18429s | dagger blue focus lmb and they're |
18431s | following up with the UA Shan as well |
18433s | just absolutely obliterating and it's |
18437s | punishing extremely well on that one Mr |
18441s | extremely well done there from jdg here |
18445s | we are now Alliance the ugly booglers |
18448s | seven kills to their name |
18450s | trying to push onto jjh but jjh is not |
18453s | having any of it they're not looking to |
18455s | fight right here it doesn't look like |
18457s | they have all that much of loot so uh |
18461s | not opting to get too aggressive |
18463s | we have quite a few aggressive teams in |
18467s | this game that we have nine kills on OC |
18469s | 8 on jdg seven on Alliance and five on |
18473s | bow there it's insane and every other |
18475s | team seems to have either one or one to |
18478s | three kills and that's it a majority |
18480s | having none at all |
18482s | rather interesting |
18485s | every single team that's it like it |
18487s | seems as though the teams that won the |
18489s | hot Drop are just managing to accelerate |
18491s | their lead extremely well and then all |
18493s | the other teams are just forced to try |
18495s | and play as passive as possible and to |
18497s | stay alive LSR here though all of these |
18500s | mushrooms being popped LSR managing to |
18502s | stay alive briefly having already used |
18505s | his mom called doesn't have it available |
18507s | to him hope he now being forced to use |
18509s | his alt as well I'm sorry kurumi |
18511s | anduition trying to do as much appealing |
18514s | as possible but wbg trying to force |
18517s | their way through |
18519s | this traditional Transformer team com |
18521s | and just to try and do as much damage as |
18524s | possible considering that they need to |
18525s | secure themselves some soul blooms if |
18527s | they want to survive and stay in this |
18529s | game The Wolves now coming in from the |
18532s | side managing to pick up wbg Jing |
18535s | jdg not really happy about this |
18538s | situation |
18539s | the gold dagger I think he's just gonna |
18541s | die yeah |
18542s | lady G having one yeah and got that |
18544s | Phoenix Bloom buff not too not too bad |
18548s | for them considering that they can stay |
18549s | alive because of the buff but missing |
18552s | out on kills and having to slow down not |
18555s | what they want not what they want good |
18556s | news is that they keep the loop though |
18558s | so |
18560s | still going to be available |
18563s | to play incredibly aggressive you will |
18565s | be able to find a kill onto jjh's Godly |
18567s | hole so I'm getting stuck in that tummy |
18569s | was having to call on that wheelchair |
18572s | and to drop those wind walls and keep |
18573s | themselves safe Alliance is lucky as |
18576s | well getting into a position to peel |
18578s | resides over that ballista of course |
18580s | there's all of these teams in the area |
18581s | to hug the base of Tower or get hit by |
18585s | the ballista on that reposition is Casey |
18587s | are going to be very quickly off on |
18590s | their way they do not want to challenge |
18591s | Alliance in that space since that macro |
18594s | decision has come into play and if you |
18596s | want to get your hands on a copy of |
18598s | naraka to play keep an eye on those |
18600s | codes on the right hand of your screen |
18602s | they are one used only so you're going |
18604s | to have to be incredibly quick but if |
18606s | you're able to pull it off you will be |
18608s | rewarded with a free coffee and we hope |
18610s | to see you on the aisle |
18612s | wbg is going to be hoping that he's |
18614s | going to be able to get his teammates |
18615s | back he was able to get his hands on |
18617s | rebirth charms and they are going to be |
18619s | able to get Jing back into the mix the |
18622s | problem is that it wasn't off of a |
18623s | million Birds might so they are going to |
18625s | be down all of that loot and |
18627s | unfortunately it looks like wbg's PP is |
18630s | uh going to have to go back to the soul |
18632s | to the hard way |
18634s | indeed he's let on his own by his |
18636s | teammates his teammate opting to go for |
18639s | that Resurrection as a priority leaving |
18642s | PP on his own defend for himself and he |
18645s | just gets taken down wolves coming in |
18649s | slaughtering him but unable to do |
18651s | anything in the 3v1 but hey about her |
18653s | now versus GS |
18657s | already taking a considerable amount of |
18660s | damage along with Lion TT |
18662s | doesn't look like they're gonna be able |
18663s | to push this engage |
18665s | forced to force to back off and trying |
18668s | to heal up she has doing a good job of |
18670s | fending off the attackers although they |
18673s | have no kills to their name |
18675s | desperately needs something to happen |
18678s | for themselves they've not had the best |
18680s | day today |
18681s | and as you said they have tomorrow but |
18684s | they they want to walk away from this |
18686s | day with at least a few more points I |
18689s | would say yeah we're having a really bad |
18691s | first day is hard to come back from did |
18693s | this counter stop being punished because |
18695s | like we said like they need to |
18697s | aggressively move forward assassinate |
18699s | one person and then move very quickly on |
18701s | but all of the fights that have happened |
18703s | like you said were teams that were able |
18706s | to win the hot Drop and then continued |
18708s | with that momentum but they were able to |
18710s | pick up from the scaling of the weapons |
18712s | that they're able to pick the ultimates |
18713s | that they've been able to build up they |
18715s | can then take the fights in the gate of |
18716s | gang so they've got the million Birds |
18718s | might and can continue to push this |
18720s | aggressive playstyle and the teams that |
18722s | lost those hot Drop fights weren't able |
18724s | to scale into the gate of yanking tests |
18726s | have to play a lot slower and that is |
18730s | punishing teams like chias who just |
18732s | haven't really been able to find the |
18736s | aggression nor the loot to be able to |
18738s | lock one player down when these fights |
18741s | actually go for through binder kill and |
18744s | then remove themselves from the |
18745s | situation nor have they really had the |
18747s | confidence to be able to go for those is |
18749s | not a lot of teams having the conference |
18751s | to go for the second gate of Yang fight |
18752s | jdg going to be picking up Mystic Mike |
18755s | for absolute free and now they can start |
18758s | to make those aggressive plays a little |
18759s | bit towards the edges of the Zone |
18761s | however so it's going to take a while |
18762s | for them to run in to other players as |
18766s | now it just becomes a game of tracking |
18768s | down the teams around them and for |
18771s | everyone else waiting for those Buffs to |
18774s | run out before you make your move and we |
18776s | go once again from absolute zero miles |
18779s | per hour to 60. everyone fights with |
18784s | that position when we see the Zone start |
18786s | to collapse in and these players crossed |
18788s | even closer together |
18790s | indeed jdg though definitely in a really |
18794s | good spot going into this end game |
18796s | having really really scaled up gotten |
18799s | those gold weapons as purple armors |
18801s | they've got all the soldiers they could |
18802s | possibly want they've run that discount |
18805s | they've been spending that money on the |
18807s | soul Jades they've got everything they |
18809s | want and they're feeling very |
18810s | comfortable sadly wbg Jing getting |
18813s | picked off by OC here who happen to have |
18817s | Draco storm as well there's just no shot |
18819s | is ever getting away from OC especially |
18822s | considering their composition with this |
18825s | composition looking to pick off all the |
18827s | stragglers they can |
18829s | um I do think that does have a |
18831s | teammate left alive I think it's |
18832s | Sleepwalker right because PP was left |
18835s | when Sleepwalker went for the Revive on |
18837s | Jing |
18838s | yeah yeah but we haven't seen where the |
18842s | Sleepwalker got picked off or whether |
18844s | he's still running around indeed |
18848s | it's hard to really say just yeah |
18852s | yeah I saw that as well |
18855s | [Music] |
18860s | fancy got away chiliwi is actually going |
18863s | to take the fall for sansi he's actually |
18865s | the one that gets locked down by OC and |
18869s | even with the Viper ultimate is not able |
18871s | to survive and off of the back of sanzi |
18875s | getting to throw attention towards |
18877s | another player away from that team it's |
18881s | needing to find this rebirth charms |
18882s | sansi not only makes it away with the |
18885s | reaper charm he makes it to a soul Altar |
18887s | and gets wx98 back yeah indeed I just |
18890s | saw that as well this is so funny |
18897s | just unable to do anything trying to |
18899s | sneak in but it's badly unable to secure |
18902s | it jdg now on the hunt looking for |
18905s | Sleepwalker huge Parry from LSR there |
18908s | very nicely done but it's so forced to |
18911s | Alt from sleep uh from sorry Sleepwalker |
18914s | Force to old now on that to Mark try and |
18917s | disengage together as far away from as |
18919s | possible but jdg is not having it |
18922s | they're not gonna let him get over |
18923s | they've got that Mystic mode they know |
18925s | exactly where he is they have that |
18927s | defense buff they're not all that |
18928s | worried about wolves we're lurking in |
18931s | the background trying to do a bunch of |
18933s | damage with range before committing to |
18934s | anything but I mean the walls get the |
18936s | kill though |
18937s | wait did they yeah |
18939s | oh sniped the kill with this one oh okay |
18943s | fair enough then I didn't notice that my |
18946s | bad jdg must be feeling a little bit |
18948s | annoyed about that one then a little bit |
18950s | Yeah they they did all of the hard work |
18952s | and then wolves just come through steal |
18955s | away the kill and then immediately back |
18957s | on off |
18959s | and unfortunately jdg just lost Mystic |
18962s | might as well they chased Sleepwalker |
18965s | incredibly aggressively so they can't |
18966s | turn immediately back onto wolves |
18968s | without knowing whether or not there |
18970s | were teams in the area and have to just |
18972s | content themselves of going back to the |
18974s | rift so you listen picking for the |
18976s | soldiers indeed looking at position |
18979s | positioning wise there are still so many |
18982s | teams over in sun wing |
18984s | and it's it's gonna be an absolute scrap |
18987s | to try and get into the zone and get get |
18989s | good positioning before this zone is |
18991s | closed OC at the very very back it looks |
18995s | like oug are aggressing onto GS but |
18998s | nothing nothing too crazy no big |
19001s | commitments just yet oh Eugene not |
19004s | looking to not looking to go in just yet |
19006s | especially considering they don't have |
19008s | their wuchen port already placed in a |
19011s | safe position |
19014s | quick little snipe on the mushroom |
19015s | poking out this |
19018s | is probably for all of the teams |
19020s | currently residing in sunolings is that |
19022s | the loot has already been picked |
19025s | absolutely clean by all of the teams |
19027s | that have hop dropped and because no one |
19029s | who landed something's really left the |
19032s | place there are a good four teams that |
19035s | are still running around with blue armor |
19038s | yeah upcoming for Mars plus things not |
19041s | going for gate of yangs they are going |
19043s | to be so far behind in terms of loot |
19047s | scaling that these teams who've already |
19049s | made that call of just pushing towards |
19052s | the Zone either for better positioning |
19054s | or to be able to secure those Morris |
19056s | blessings are going to be in such a |
19058s | better position and all of these teams |
19060s | that are going to be scrapping for |
19062s | positions as they move away from Sun |
19064s | Wings when the zone |
19065s | I'm going to be taking so much damage |
19068s | from poke face that they're going to |
19070s | lose players in the rotation of making |
19073s | it into Zone at all as we're going to |
19076s | see Morris busson come up and all of |
19078s | these teams in the area immediately try |
19080s | and jump on to which the UK will be able |
19082s | to drop a tummy ultimate however right |
19085s | on top of it so they have been able to |
19087s | immediately upgrade their loot scaling |
19089s | they're going to be very happy by that |
19090s | one as a Morris blessing comes out so |
19093s | too does a Bane's breath was that TK |
19096s | dropping it or was that another team |
19098s | because I did not oh the base breath now |
19100s | that was a natural one |
19103s | that's not often that you actually see a |
19106s | natural beans breath occurring in the |
19109s | pro league normally they get bought up |
19111s | by a lot of I don't know once or they |
19113s | they always spawn they always spawn so |
19115s | once so in pro league you can only buy |
19118s | the blue ones and so you are essentially |
19122s | only able to get Bane breaths any Moon |
19124s | brains for early fights and then all the |
19127s | moon beans past a certain point are |
19129s | simply random in normal ranked you can |
19133s | buy the purple and gold Moon beans and |
19136s | use them for yourself but if nobody buys |
19139s | them then they then |
19140s | randomly exactly so yeah so right here |
19143s | yeah the all the moon beans past a |
19146s | certain point are simply random |
19149s | um but yeah no I was going I was going |
19151s | to go on to say that I think it was |
19153s | powder powder with all purple with all |
19156s | blue armors coming out of sun wing not |
19159s | having that tumult to potentially secure |
19161s | themselves the box like not a good |
19163s | position to be in powder there's just |
19166s | the the little blue armor team just |
19168s | trying to stay as |
19170s | inconspicuous as possible trying not to |
19173s | get noticed a zipper Matari so yeah |
19177s | truly do you have reposition tools and |
19180s | that you just take the Heat and run a |
19182s | team that's chasing you into another |
19184s | team |
19185s | to turn them on to them but like like |
19186s | you said like that blue armor are you |
19188s | going to be able to survive the kite or |
19191s | are you going to go down regardless |
19194s | yeah indeed jdg in a really good |
19197s | position here with uh with the |
19199s | completely stacked Soldier into their |
19201s | ranged weapons their good armor holding |
19204s | this position here TK had looked to |
19206s | contest but have essentially just been |
19209s | forced off at this point with their |
19211s | zipping still on that blue armor not |
19214s | looking to fully commit to anything as |
19217s | Not only would they or probably struggle |
19220s | to actually take them down they're going |
19223s | to get third party at this point in the |
19225s | zone OC holding a really good position |
19227s | for themselves having secured this |
19228s | little platform in the tree with their |
19230s | wuchen old being placed up there ready |
19233s | to go at a moment's notice they can drop |
19235s | down look for a Viper stun perhaps try |
19238s | and secure some kills in a third party |
19239s | and then immediately Port back up if |
19242s | need be Ventus now looking to try and |
19245s | secure this box for themselves they have |
19247s | that terminal cult available doesn't |
19249s | look like they're opting to commit it |
19250s | just yet they're almost lurking the |
19253s | wings |
19255s | a lot of fire from the teams in front of |
19258s | them so they could use the walk face |
19259s | neither wolves are actually going to |
19261s | continue to pressure on the front line |
19263s | itself they do for when that Tammy |
19265s | ultimate so immediate upgrade Juventus |
19268s | one that was solely needed because blue |
19272s | armor is so tired the legendary and my |
19274s | Adventures can start to make their move |
19277s | and pressure he's always got dual blades |
19279s | again does he have Cavalry bloom |
19282s | it is the legendary dual blades oh we're |
19285s | gonna see Cavalry Bloom Takeda a live |
19288s | event is to have that same pop-off game |
19290s | it's gonna be a little bit harder to |
19291s | pull it off though given that we have so |
19294s | much verticality coming into play on on |
19297s | the specific Zone however you can still |
19300s | use Cavalry Bloom to sort of pressure |
19302s | out these players who do Vie for that |
19304s | high ground when they grapple towards |
19305s | you and so it's a little bit harder to |
19309s | be able to go out simply just using it |
19311s | while running around yeah a lot of the |
19314s | time we'll we'll see cicadas especially |
19316s | just pick a room of a building and run |
19319s | around with Cavalry Bloom not connect on |
19320s | to play it but just to warn everyone off |
19322s | and signal that this is my house like |
19325s | this is my house if you want to come in |
19327s | here you're you're gonna be paying in |
19329s | blood indeed oug and jdg as well as |
19335s | Casey Casey not really in a great |
19337s | position at the moment towards the |
19339s | middle of that zone so very much the one |
19343s | to come under a lot of fire if they do |
19344s | start to take that pressure and you can |
19346s | see Lily just trying to keep themselves |
19348s | up in the sky for as long as possible |
19351s | jumping around being a little bit of a |
19353s | hard target to be able to hit as the |
19355s | Zone starts to collapse through and some |
19357s | of these teams are going to be pushed |
19359s | closer and closer OC with that Vibe of |
19362s | wanting to control the space of this |
19363s | tree so that they can go for the drop |
19365s | downs of the ultimate is KZ I've been |
19368s | able to put Jen into a position on this |
19370s | rock face that a high ground providing |
19372s | him so much space to look for the ground |
19375s | look at all the targets but he just gets |
19377s | burned by Augustine who comes what is |
19382s | going on TK with the flamer and Gem does |
19385s | not drop the ultimate in time as Tammy |
19387s | ultimate the ponteme ultimate temi |
19389s | ultimate get stacked on the logo and to |
19391s | prevent all of these players from being |
19393s | able to scale up the cliff and challenge |
19395s | the teams for High Ground Control as |
19397s | it's gonna be KZ getting stuck at the |
19400s | moment Ventus off of that terminal |
19404s | if I would have forced back into the |
19406s | temi ultimate to escape the pressure the |
19408s | culture from oug as they get sandwiched |
19410s | in between all of these teams Sandy |
19412s | doesn't have the Cavalry Bloom at the |
19414s | moment and as a result Khan actually |
19416s | throw the dual blade side to keep the |
19418s | members of Baroda from pressuring onto |
19420s | him |
19421s | despite with the soul Bloom pressure but |
19424s | now he gets to come through using that |
19426s | Cavalry blend pressuring onto the |
19428s | members of fired another it's not in a |
19431s | one versus one situation and he's not |
19433s | gonna get Focus counted out of it it's |
19436s | time to get shut down by the soldier |
19437s | from the katana but comes in with the |
19439s | Decatur ultimate collapsing onto |
19441s | baroda's Moon who thought the Ventus |
19443s | were easy prey and now is going to be |
19446s | eating his own words those benches |
19448s | continue to control the space then it is |
19451s | pushing forward is the first kill |
19452s | however that they have picked up 18 |
19454s | players still alive in the lobby vant is |
19456s | gonna have a very long way of catching |
19459s | up onto Alliance jdg but OC currently |
19463s | leading the pack 15 kills and Counting |
19465s | for this team add another to the pile Oh |
19468s | Youjizz the King goes down and Lee with |
19471s | that legendary Katana poles I'd rather |
19473s | doing so much damage sitting in the |
19476s | middle of that Yoda referee to find that |
19478s | Reverb to be able to get a little bit of |
19480s | downtime and find that repair onto their |
19483s | shielding as it's still going to be such |
19485s | an aggressive Zone OC controlling the |
19488s | insides of this building bentus of Sandy |
19490s | kind of claps onto these players |
19492s | but he gets double grabbed jdg's Alice |
19496s | off finds a double grab signs he already |
19498s | brought so low goes down in the slam |
19501s | aftermath and jdg start to come alive 12 |
19505s | kills 13 kills the monk composition are |
19507s | about to lose the ultimate the kurumi |
19509s | ultimate coming through to make sure |
19511s | that LSR is going to be able to survive |
19513s | the drop down but Kobe goes down in the |
19515s | meantime and we've got eight players |
19517s | left alive OC |
19519s | so close to walking away with an MVP jdg |
19524s | so close |
19525s | 15 kills to 17 kills Kobe still not able |
19529s | to get revived Yoda ultimate comes |
19531s | through from Slayer using it to just |
19533s | push all of these players towards the |
19535s | edges of that zone alliance's lucky |
19537s | caught away from the pack trying to move |
19540s | away from that Yoda ultimate goes down |
19542s | and Lee is able to lock him down but |
19544s | Slayer takes the poison Splash damage |
19546s | and has to go towards the top of that |
19548s | tree to be able to keep himself safe for |
19550s | a little bit longer as jdg's LSR ready |
19553s | with another Monk ultimate not using it |
19555s | just yet but it's the upper connection |
19557s | onto TK sending them spiraling into that |
19559s | zomatic damage but they don't find the |
19562s | kill oh see still oh no it's the claim |
19564s | it as LSR comes through with the monkeys |
19578s | deal with jdg and walk away with an nvp |
19583s | [Music] |
19584s | LS oh my God you were in the perfect |
19588s | position to clutch this up for your team |
19591s | but you jump the gun you jump the gun my |
19595s | friend you've come on man you've been |
19598s | playing monk for how long you jump in |
19600s | and you straight up all this as soon as |
19603s | you possibly can there's there's no shot |
19605s | that this is gonna be effective you need |
19607s | to hold on to it it's possible that he |
19609s | tried to buffer it considering that it |
19611s | may have he thought maybe it's V2 maybe |
19614s | maybe I'm gonna get silenced I'm not |
19615s | gonna be able to do this maybe I need to |
19617s | I need to do it as fast as possible you |
19619s | know these high pressure situations you |
19621s | need to be able to stay cool stay |
19623s | level-headed and try and maximize what |
19627s | you can of course ulting your suit is |
19629s | holding early |
19631s | is way better than not alting at all but |
19635s | in the in this kind of situation if you |
19637s | want to come out on top you gotta you |
19638s | gotta get that maximum value if you can |
19640s | and I think he may have just jumped the |
19642s | gun I'm not sure and uh correct me if |
19645s | I'm wrong I'm not sure if he if he had |
19647s | to do this if he was under threat from |
19649s | something that prevented him from |
19651s | waiting to iframe but holy |
19655s | unfortunately LSR did an extremely good |
19659s | job he managed to get the double grab he |
19661s | managed to get both of those Soul booms |
19664s | his kurumi having already been taken |
19666s | down all he needed to do was buy enough |
19669s | time to get his old back up get just a |
19671s | little bit of charge and then he gets it |
19674s | and then and then just it just gets |
19677s | completely wasted and it's such it's |
19679s | heartbreaking for LSR there really |
19681s | unfortunate still oh very well played |
19684s | very well played from those players I'm |
19687s | not sure exactly how many kills they |
19689s | managed to get in the end was it OC how |
19692s | many you said 15 at one point they were |
19694s | on 15 and then 17 and it was so close |
19698s | between those two teams the problem was |
19701s | that they just kept stealing kills from |
19703s | everybody oh is he doing a very good job |
19706s | of very quickly being able to snap that |
19708s | Focus onto another player that was low |
19710s | and then pivot the second that they'd |
19712s | claimed that kill and just continue to |
19714s | steal those kills away from all of the |
19716s | teams in the area so as a result that |
19719s | distance just kept growing and growing |
19720s | and growing and what was something like |
19722s | two kills distance I'm pretty sure is |
19725s | now about four or five it was ridiculous |
19727s | the amount of courses yeah and coming |
19729s | out on top of the win as well that |
19731s | multiply is gonna be beefy I uh they're |
19735s | trying to break the Juventus record from |
19737s | this from the first game today they |
19739s | definitely did only to get past twice I |
19742s | don't think they did but I mean this you |
19744s | know this is they're trying you know |
19746s | they gotta show off they gotta show up |
19748s | as I see OC doing an extremely good job |
19750s | in that final game but I can't wait to |
19752s | see this scoreboard how many points did |
19755s | they get |
19759s | 40 22 kills |
19762s | that is still a crazy amount of kills |
19764s | how many so 28 there were six off and |
19767s | thing is though Ventus managing to pull |
19770s | out that many kills in a lobby with only |
19772s | 12 teams is |
19775s | absolutely insane they're breaking a |
19777s | record that was that was set for in a |
19780s | Lobby that was much that was bigger than |
19782s | this than 12 is insane the amount of |
19785s | kills that they got I don't think |
19786s | anyone's gonna be breaking that record |
19788s | for a long time unless they up the |
19791s | number of teams that participate in one |
19793s | of these one of these days by a |
19795s | considerable amount it's very difficult |
19797s | to run that sort of thing especially on |
19799s | a daytime map in game one I think it was |
19801s | and not entirely sure but still insane |
19804s | jdg though doing really well 27 points |
19808s | 15 kills second place nothing not too |
19812s | shabby at all Alliance 18.5 doing really |
19815s | well these teams that just they won the |
19818s | hot Drop |
19819s | they accelerated their lead they |
19822s | snowballed the hell out of that game |
19825s | extremely well done |
19828s | why were they running were they were V1 |
19831s | F3 interesting so yeah I know the the |
19835s | monk at the very end didn't need to alt |
19837s | that early that's unfortunate yeah |
19842s | by a lot of the changeups for Viper like |
19844s | you can see that some of these teams are |
19846s | incredibly unsure of what utility the |
19849s | Viper that they've run into is going to |
19851s | be because that's also not the first |
19852s | time that we saw a monk unfortunately |
19855s | mis-timed the activation of the ultimate |
19857s | to try an iPhone 3 with Hyper ultimate |
19859s | and as a result I have to drop it early |
19861s | in fact it was this very much that we |
19863s | saw it happen |
19865s | absolutely it's it is definitely |
19868s | something that's going to happen when |
19870s | meta shifts come about you know when |
19872s | things are being changed when what |
19873s | people are playing this |
19875s | things that haven't been played before |
19877s | you know I mean V2 has definitely been |
19879s | something that's been played along with |
19881s | F1 Yoto in the attack on Titan |
19883s | composition with Yoto Viper wuchen but |
19886s | other than that we've not really seen |
19888s | all that much |
19889s | that much V2 from Viper so with people |
19894s | just unsure whether or not it's going to |
19895s | be coming out and just panicking it's |
19898s | it's it's completely natural like you |
19900s | know everyone panics it's very normal |
19902s | but |
19903s | for this to happen it's just very |
19905s | unfortunate you know |
19909s | coming out |
19914s | it's very easy for us to see which |
19916s | fighter it is because we get to see the |
19918s | name plates and the Skins they don't |
19921s | they don't get to see the name plates |
19923s | they only get to see the default skins |
19924s | as well so if you're trying to like keep |
19926s | a track of which Viper is using which |
19928s | specific bit of utility it's still not |
19930s | going to help you out it's very much you |
19932s | playing that game whether there's three |
19934s | cups and there's one ball underneath one |
19937s | of the cups and then you move it around |
19938s | like 20 different times but you ask that |
19941s | monk to guess which version of the |
19943s | ultimate that Viper is running and like |
19945s | you said In the Heat of the Moment when |
19946s | meta shifts teams and players are going |
19949s | to struggle with that muscle memory |
19951s | timing which before was ingrained into |
19953s | them is now going to be a little bit |
19956s | wonky as it is going to be and Lee on |
19960s | that Viper walking away with their first |
19963s | MVP and no surprises that when we look |
19967s | at the solid setups plain breath is it's |
19969s | right up there yeah yeah Canon doing so |
19973s | much work and Viper is another one of |
19976s | those characters that is very old hungry |
19979s | very rage hungry they like to hold as |
19981s | many times as they can and if Yoto can |
19985s | keep some of the charge after having |
19987s | used ultimate by canceling it in the |
19989s | middle but Viper as soon as you press |
19991s | that out you're using the full hundred |
19993s | percent so you're gonna be very hungry |
19995s | for that damage that's flash damage from |
19997s | flame breath as well the all the the |
20000s | damage over time is it's huge huge huge |
20003s | huge cannon I feel like it's just the |
20006s | MVP in trios in general at this point I |
20009s | mean that's as much as I love musket and |
20012s | I I really do love musket I I feel like |
20014s | Canon noticed with the soul Jades |
20016s | because you can hit multiple players to |
20019s | be able to just Speed Run charge those |
20021s | ultimates with that rage it is Justice |
20024s | king of ranged matter at the moment |
20026s | absolutely I mean crossbows definitely |
20029s | up there especially when it comes to |
20031s | Transformer compositions you're getting |
20033s | the maximum amount of DPS I'm pretty |
20036s | sure crossbow is the highest DPS weapon |
20039s | but only if you can hit all of them you |
20041s | know like and that's that's why we see |
20043s | it with Monk and all of that sort of |
20045s | thing and like to counter monk as well |
20047s | you can beam down monks from afar with |
20049s | your crossbow try and do as much damage |
20051s | as you can without venom tip as well and |
20053s | with lots of interesting soldiers there |
20055s | Bob balls |
20056s | you know |
20058s | you don't really see it all that much |
20060s | because it does reduce the damage but |
20062s | being able to prevent people from |
20064s | dodging is always pretty nice |
20066s | well there what a day I'm I'm a little |
20069s | disappointed that we didn't see more |
20070s | acos or at least didn't see acos doing |
20073s | all that well you know but Viper coming |
20077s | in with that F3 change it's |
20082s | okay we we did get a shift in and I I |
20087s | think for a lot of these players like |
20088s | that little shift is a lot to try and |
20091s | incorporate into like we've seen in |
20093s | terms of things like pull thoughts |
20094s | coming through stops as well when those |
20097s | were released because of those sort of |
20099s | very slight adjustments to timings they |
20101s | do throw players they do force you to |
20104s | take a little bit longer to be able to |
20105s | adapt into and that Viper now having |
20108s | that F3 to be able to combat that zip |
20111s | sustainability changes things |
20113s | drastically because these teams are used |
20116s | to okay we have a zip we can store for |
20117s | as long as possible if we still for long |
20119s | enough a third party comes through and |
20121s | we can escape without something like a |
20123s | blue Chan so as a result it's sort of |
20126s | you don't get the cheese I would say you |
20128s | don't get the Gorgonzola the mozzarella |
20130s | you have to win the fight here and now |
20134s | as opposed to hoping that someone is |
20136s | going to come across the fight going on |
20138s | and take a step in and take that bullet |
20140s | for you essentially yes no zipping |
20144s | zipping is probably going to fall out of |
20146s | the matter if Viper F3 is going to stay |
20149s | a thing I mean even if they think it's |
20152s | though even if they were to Nerf the |
20153s | damage which I think is quite a |
20155s | considerable Factor when when talking |
20157s | about F3 |
20159s | if F3 is going to stay the way it is |
20161s | with the anti-healing debuff being so so |
20165s | oppressive having insanely like having |
20169s | up time up time that's basically |
20171s | permanent as long as you have cooldown |
20172s | reduction although some some characters |
20175s | some vipers probably might not run it |
20177s | considering the discount is always a big |
20179s | priority when it comes to uh |
20182s | professional trios you know it's it's a |
20184s | bit of a trade-off but having that up |
20186s | time is going to be very huge and being |
20188s | able to completely negate everything |
20190s | that zipping can do is extremely |
20192s | valuable and I think that's possibly why |
20194s | we saw in the first game that if it was |
20198s | sort of a consensus yo every yo guys yo |
20201s | we're all playing zipping right can we |
20203s | all play zipping in this one game okay |
20205s | cool nice thanks okay Vipers for later |
20208s | you know and that I mean that could be a |
20211s | thing you know in in solos that |
20213s | sometimes has happened a lot where one |
20216s | character is played |
20218s | on in one lobby and then the next Lobby |
20221s | it's another character and everyone's |
20222s | just essentially doing mirrors so it's |
20225s | possible that we'll still see zipping |
20227s | because of that and because people will |
20229s | still play it in a zipping lobby but |
20232s | other than that I think Viper coming |
20235s | into the mix with this anti-healing |
20237s | thing is going to be a big counter |
20240s | although it doesn't do anything to |
20241s | kurumi because kurumi just doesn't care |
20243s | yeah |
20246s | um |
20252s | carum needed Buffs or indirect okay not |
20256s | that it's really gonna have any effect |
20258s | like |
20259s | me through some under attack not that we |
20262s | ever got to see |
20267s | yeah we will see I I don't know I mean I |
20271s | I just I did think very briefly that it |
20274s | is possible to see Korean Silo then a |
20278s | Viper Lobby you know if everyone's |
20280s | playing Viper you know he just got that |
20282s | kurumi like I'm just gonna cleanse it |
20286s | you don't have a silence on F Pro I |
20289s | don't I I love I would love to see an |
20292s | mvpl player try and try and make solo |
20295s | kurumi work and just use that that after |
20298s | to knock players all around I'm still |
20302s | waiting it's on my bucket list tour to |
20304s | get to see a currently umbrella knock |
20305s | someone into one of the the holler off |
20307s | Pony rollers indeed but you know what I |
20310s | saw on my bucket list answering this |
20312s | question because I'm not allowed to |
20313s | enter which means that you are so uh |
20316s | which team is not in the top seven right |
20318s | now is it oh this this is just mean it's |
20320s | like OMG is it Alliance is it GS or is |
20324s | it Juventus son well we'll get a little |
20326s | bit of time to be able to to key the |
20329s | answer into chat We're not gonna make it |
20331s | that easy for you all but one of these |
20334s | teams we do have to talk about but you |
20336s | know what I'm I'm gonna just cheer for |
20338s | vendors they broke a record they came |
20340s | and they had an absolute amazing game |
20343s | number one I forgot to do the maths so |
20346s | I'm not going to give percentages or |
20349s | numbers but I mean vent is absolutely |
20351s | decimated an entire Lobby which was just |
20355s | insane to see highlight of the day for |
20357s | sure yeah no absolutely breaking the |
20360s | record and also on top of that to be |
20364s | doing it in a Lobby where there's less |
20366s | teams and it's I'm pretty sure it wasn't |
20369s | Fire play somebody please tell me I |
20371s | don't think it was it was a full zipping |
20373s | game everyone essentially playing the |
20376s | same thing and they came out on top |
20378s | because they are they're just their |
20381s | profession and they managed to snowball |
20383s | successfully getting those gold dual |
20385s | blades getting all the gold things they |
20388s | needed all the soul jeans and |
20390s | positioning wise they just they just |
20391s | tore that Lobby a new one they just sat |
20394s | at the bottom of the cliff so the road |
20396s | come down |
20397s | into the blender you go |
20402s | when Cavalry Bloom first released I was |
20404s | like and it's purple |
20407s | it's not legendary it's purple |
20410s | um again I continue to have that |
20412s | disbelief every single time I see a |
20414s | couple recruitment action |
20416s | indeed but yes we are going to be |
20418s | heading over to an interview real quick |
20420s | and we'll be right back |
20427s | and now I'm standing here with John and |
20429s | let him say hello to our audience |
20435s | [Music] |
20439s | you are using the Viper and we know in |
20442s | the match patch Viper just being |
20445s | stressed and I would like to know how's |
20447s | your understanding about this heroin |
20462s | foreign |
20474s | [Music] |
20487s | so to be honest I think it's very |
20490s | important for all the players who use |
20492s | the Viper because Viper is just being |
20495s | stressed it's especially at his her |
20498s | skill because his skill won't be |
20500s | interrupted by other other weapons and |
20503s | then it's very strong now in the game |
20508s | so also like today we have just finished |
20511s | the sixth replicate and I would like to |
20514s | know how so feeling and how's life |
20516s | ambition for the teams aliens for |
20519s | tomorrow |
20535s | um |
20536s | [Music] |
20537s | because |
20559s | [Music] |
20563s | um |
20568s | okay so I think we are not totally |
20571s | satisfied with today's our status and |
20574s | performance in the replication today it |
20576s | seems like for the regular game in |
20579s | bi-weekly final and the rapper cage the |
20581s | speed of the matches they are totally |
20583s | different and we still think we need to |
20586s | be familiar with the speed and I think |
20588s | tomorrow we are cheer up and we're gonna |
20590s | have a better status okay |
20596s | okay |
20599s | thank you this one for today's interview |
20601s | and we will be right to our pack casters |
20606s | thank you |
20607s | oh we've had a good day we've had an |
20610s | aggressive day we've seen some teams do |
20612s | incredibly well we've seen some teams |
20613s | immediately adapting into the meta |
20616s | shifts come through whether or not that |
20618s | small whether or not they're large some |
20620s | teams really showcase things the power |
20622s | of that Viper every other teams needing |
20626s | a little bit of time to be able to work |
20628s | but unfortunately for them they don't |
20630s | get time because we're back again |
20632s | tomorrow there's no indeed there's no |
20634s | couple of days you don't really get the |
20636s | amount of time to be able to sort of go |
20637s | over the VOD and scrim hours on hours |
20640s | and hours on end nope you were right |
20642s | back into this tomorrow so for some of |
20645s | these teams that are lagging behind in |
20646s | the leaderboard GS wolves Casey OC and |
20649s | TK looking at you guys directly it's |
20652s | going to be a tough challenge to be able |
20655s | to turn some of these scores around |
20656s | especially as they struggled |
20660s | today now they're going to have to bring |
20662s | out an absolute |
20664s | Massacre tomorrow they're gonna have to |
20666s | absolutely absolutely pop off to come |
20670s | back in and get those top rankings to |
20672s | try and bring it back after today's |
20674s | performance I I I do I respect the fact |
20678s | that they tried something but I feel |
20680s | like they just needed to put a little |
20681s | bit more thought into it realistically |
20683s | it's just it's there's |
20686s | there's Innovation and then there's |
20688s | Innovation into things that could |
20690s | potentially do really well but then |
20692s | there's Innovation when there's just not |
20695s | been all that much thought put into it |
20697s | and you have to be able to you have to |
20699s | put a lot of thought and screaming into |
20702s | these compositions before you try them |
20704s | out in high pressure situations like |
20706s | this and high high risk situations is |
20709s | quite frankly if you if it doesn't go |
20712s | well |
20713s | you're at a big disadvantage and that's |
20715s | exactly what happened Ventus I think as |
20719s | you as we were talking about they pulled |
20721s | out the a cost they tried it out today |
20723s | after having done so well in the first |
20726s | game |
20727s | so I think they essentially use this |
20730s | those those games to test things to |
20733s | experiment and I I don't I'm not sure |
20736s | I'm not sure if they're going to |
20737s | continue to try and push this it's |
20739s | possible that they will and I think |
20741s | there's definitely value there but it's |
20744s | not going to be easy you have to be able |
20747s | to execute and pilot these characters |
20750s | optimally and well to be able to get the |
20752s | value and it's hard to do that when |
20754s | you've not had all that much time to |
20757s | actually practice and I think that's |
20759s | probably why we didn't see too many |
20762s | crazy compositions coming out today we |
20764s | saw a couple we saw a bit of innovation |
20766s | we saw a little a little bit of Viper F3 |
20769s | and I think Viper F3 is probably the one |
20771s | that could be slotted in the most like |
20774s | easily since realistically you're not |
20777s | changing too much there's just a few a |
20779s | couple different things that you have to |
20781s | change in terms of play style especially |
20783s | considering the the Viper end games for |
20786s | example when you're dropping down from |
20787s | trees if you're running F3 you're |
20789s | probably going to have to run V2 because |
20793s | if you run and vid if you run V2 then |
20795s | dropping down from trees is not gonna |
20797s | net you all that much value in an end |
20799s | game as you as it would with V1 so a |
20803s | little little bit of an adjustment there |
20804s | we saw a game where was off that was so |
20807s | good for Viper and then it just sort of |
20809s | fell apart for them and the the |
20811s | traditional Transformers ended out ended |
20813s | up coming out out on top |
20816s | um so I don't know we'll see and I think |
20818s | most teams are just sticking to their |
20819s | guns sticking to what they know |
20822s | um potentially tomorrow we might see a |
20823s | little bit of experimentation from teams |
20825s | that are either doing very well or very |
20827s | poorly to try and either offset the meta |
20830s | and turn everything on its head and do |
20832s | really well or because they have this |
20835s | lead they have this they are already |
20837s | comfortably ahead that they can take |
20840s | this time to experiment in a highly |
20843s | competitive environment because as we |
20845s | all know you can't always get an actual |
20847s | feel of how a composition will do in |
20851s | nvpl in the pro league unless you |
20854s | actually play it when you're in the pro |
20856s | league so it's hard to say but I'm very |
20858s | excited to see what we're going to be |
20859s | seeing tomorrow I will be sure to watch |
20862s | it |
20864s | um myself definitely I'm gonna be it's |
20866s | gonna be a good one |
20868s | I can't help but it feels like Juventus |
20870s | are trying to make some of these teams I |
20872s | have already qualified a little bit |
20875s | uncomfortable too right because we've |
20878s | talked about it there's been a lot of |
20879s | downtime for some of these teams not for |
20881s | the teams and last chance qualifiers but |
20883s | for the teams that have already |
20884s | qualified they get stuff like two to |
20886s | three weeks of being able to to read |
20888s | over the patch figure out compositions |
20890s | innovating compositions the teams I have |
20893s | qualified as well we continue to talk |
20894s | about it they are the teams that have |
20896s | innovated and forced all of the other |
20898s | teams around them to adapt into their |
20900s | play cell and they've been able to find |
20902s | a lot of value very early on in Seasons |
20905s | as a result because they're already |
20907s | ahead of the curve and having that in |
20910s | playoffs is going to be huge where |
20911s | adaptation is going to be so quick and |
20915s | need to be so quick otherwise you're |
20917s | going to lose too many points early on |
20919s | you're not going to be able to call that |
20920s | distance back so fueling that acos |
20922s | putting it into the ether hosting some |
20924s | of these teams already in playoffs to |
20925s | think about the possibility of needing |
20927s | to count |
20929s | composition of their own Juventus could |
20932s | very well be playing an incredibly smart |
20934s | long game |
20935s | absolutely and I mean only time will |
20938s | tell we will have to wait and see as |
20941s | that is going to be it for us today all |
20944s | six games having been played at a very |
20946s | very lovely showing of norak a very |
20949s | exciting some |
20951s | ugly boogliness happening as we always |
20953s | love to see or at least I do such |
20961s | bring out something spicy but uh that's |
20965s | all for us today thank you all so much |
20967s | for watching I hope you'll have a great |
20969s | night morning wherever you are I hope |
20971s | you take care and I hope to see you all |
20973s | tomorrow take care |
20976s | [Music] |
20985s | [Music] |
20997s | [Music] |
21005s | thank you |
21008s | [Music] |
21020s | [Music] |
21033s | foreign |
21035s | [Music] |
21043s | [Music] |
21064s | [Music] |
21080s | [Music] |
21087s | [Music] |
21090s | foreign |
21091s | [Music] |
21104s | foreign |
21106s | [Music] |
21116s | [Music] |
21135s | ER they remind me to be stronger like |
21140s | the Phoenix in my head and they can try |
21145s | to bring me down |
21149s | oh push me to the edge but it won't work |
21155s | oh no |
21158s | they can try to bring it down |
21167s | [Music] |
21169s | I Rise a thousand times |
21174s | oh rise a thousand times |
21181s | oh |