almost 2 years ago - NARAKA: BLADEPOINT - Direct link

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2s foreign
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106s [Music]
147s thank you
150s yes who's getting new gear
153s joke's on you it's me
160s [Music]
164s like kudumi needs a new outfit
167s [Music]
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215s thank you
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315s thank you
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370s all right
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434s thank you
454s thank you
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497s thank you
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707s foreign
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733s Moishy Suki
738s Uchi
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761s [Music]
773s [Music]
774s [Applause]
776s thank you
790s [Music]
807s waiting
809s [Music]
830s monkey
833s [Music]
833s s
851s thank you
855s [Music]
875s [Music]
882s thank you
896s [Music]
931s [Music]
937s [Music]
946s [Music]
954s thank you
984s go straight Airborne try to see if maybe
986s can get some shots off potentially might
988s have hit him with the pistol though he
989s does hit him again falling down as one
991s fly is going to go back for the hits
992s beautiful slash on the each side it ends
996s up catching him a whiff the tire the
997s ankles comes in absolutely massive
999s yayron barely had a moment to actually
1001s enjoy himself in this fight I don't even
1004s think he was able to get a single hidden
1012s like I said doing a really good job
1014s weaving that at V2 there make sure it
1016s doesn't get called out gonna double
1017s charge does not get the connection what
1019s are we there on the way from Jen to stay
1022s alive action's still weaving around here
1024s with that taco Ulta make sure he does
1026s not get caught up the clean comes in
1027s goes for the punch doesn't matter to get
1028s it that F3 gets called Danny he jumps
1029s right inside of it and now it's saying
1031s trying to respond
1033s thank you
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1168s thank you
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1178s foreign
1216s foreign
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1227s [Music]
1250s foreign
1255s [Music]
1269s [Music]
1313s yes who's getting new gear
1316s joke's on you it's me
1322s thank you
1327s like kudumi needs a new outfit
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1353s [Music]
1367s thank you
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1478s thank you
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1542s thank you
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1577s all right
1602s okay
1620s thank you
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1931s thank you
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2081s foreign
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2101s [Music]
2109s [Music]
2140s thank you
2148s go straight Airborne try to see maybe he
2150s can get some shots off potentially might
2151s have hit him with the pistol though he
2152s does hit him again falling down as one
2154s fly is going to go back for the hits
2156s beautiful pull slash on the each side
2158s his ends up catching him with the tiger
2160s the ankles comes in absolutely massive
2162s yayron barely had a moment to actually
2165s enjoy himself in this fight I don't even
2167s think he was able to get a single hidden
2176s I guess I'm doing a really good job
2177s weaving that at V2 there make sure it
2179s doesn't get caught out it's gonna double
2180s charge does not get the connection what
2182s a weed they're on the way from Jen to
2185s stay alive X is still weaving around
2187s here with that charcoal to make sure he
2189s does not get caught up the clean comes
2190s in goes for the punch doesn't matter to
2191s get it then F3 gets called Danny he
2193s jumps right inside of it and now it's
2194s Sam trying to respond
2200s thank you
2218s [Music]
2222s okay
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2416s thank you
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2472s [Music]
2483s thank you
2490s hello everybody and welcome to the last
2493s chance qualifiers for the naraka blade
2495s Point 2023 season one pro league victory
2498s guys I'm Moxie I'm joined by Dunkin
2501s Donuts and we have a haircut show for
2503s you all today because we're on a
2506s different patch which means new matter
2508s and I'm so excited I'm so excited I was
2511s talking to you a little bit before we
2512s actually went live I think we're going
2514s to see Acres come through I know he's
2515s already gone out and had his debut in
2518s solos but in trios we've been waiting
2520s for the V3 and the F3 and it's finally
2523s here and that means that month comps are
2525s gonna have just a little bit more
2526s competition I think well so I have one
2531s question for you as I'm not entirely
2533s certain which one we're on is this the
2536s patch where acos F3 has been nerfed
2540s or is this the patch where it's being
2543s introduced it's been nerfed
2544s and spin up this is
2546s this okay so so this is the cage has
2549s been enhanced we're seeing valder V2
2551s come through uh the Viper F2 is now a
2555s golden focus and monkey now grab through
2558s golden focuses as well something that
2560s was a little bit controversial when it
2563s first released but I still think that
2564s the true meat and potatoes of this part
2566s is going to be that Acres coming from
2568s having now the full utility of his kid
2571s even though like you said unfortunately
2573s the Apple has been hit with a little a
2575s little bit of a tweak I still think the
2577s view probably
2578s it needed an adjustment it definitely
2582s needed an adjustment okay fine
2588s and literally you were on Morris Island
2590s everyone else in Hollow Rock would still
2592s be hit by the terror lockdown yeah it
2594s was a little bit it's okay I mean it
2597s happens you know what happened
2599s um but during that patch so what they
2602s did was they took some power from the F3
2605s which I think is still good even after
2607s enough I think it's still good because
2608s even though it's not got as big of a
2611s hitbox even though you can't combo by
2615s yourself with it so it's a big hit for
2617s solo uh it costs wearing solos he was
2621s able to use the F3 and then lead into
2624s any combo he wanted but now it's gonna
2627s be a lot more difficult to secure the
2628s combo starter off of his F3 his his most
2632s his his gold Focus startup F so they've
2637s reallocated some of the power from his
2639s F3 and sent it over to his F1 and his F2
2644s F2 now got a cool down reduction
2646s cooldown
2648s um buff like a little mixed up
2651s and then F1 also got above F1 now it's
2656s got um complete invulnerability on the
2660s startup which is really handy especially
2661s in trios where you jump in you jump in
2665s like a crazy man like a tank right into
2668s the a group of people because as as we
2671s know the F1 gives increased damage
2674s reduction based on how many enemies are
2676s knocked back by the uh slam so
2681s it gives you a little bit more leeway
2683s you know you can jump in and be a bit
2684s more crazy with it
2686s um and it makes you very very tanky so
2689s although I think F3 is a very good pick
2692s because you can still lock them down
2693s lock the enemy players down and then
2696s have your teammates follow up
2698s I think we might see quite a bit of F1
2700s this uh today but we will see we will
2703s see I'm excited to see a few other
2705s things as well I think um with the
2708s changes to
2709s um
2711s I doubt it
2714s yeah
2722s some nice Cosmetics keep watching and
2725s make sure that your account is linked as
2726s well and you can have access to some of
2728s these really lovely goodies on the
2731s stream as well as when we see the
2733s questions being asked after all of these
2734s matches drop your answer and chat and
2737s who knows you might be the lucky person
2739s picked to be getting a little bit of a
2742s whisper from one of our mods for
2743s something nice in game but sort of going
2745s back to what we are going to see in game
2747s like you said I think maybe we are going
2749s to see a little bit of that F1 come
2751s through especially because yeah now
2753s having from 70 our introduction to Total
2756s immunity heading towards sixth and
2758s seventh Claxton collapsing Zone when you
2761s see a lot of people sort of going for
2762s something over like a pole sword or a
2764s Decatur ultimate you can now sort of
2766s just plunge yourself head first and
2769s knock everybody in that sort of cluster
2771s of everyone wanting to stay in the
2773s middle for as long as possible out of
2774s that song Tick all the way out and there
2777s is very little punishment that they can
2779s actually do to be able to punish that
2782s crazy aggressive play but something else
2785s that got Nerf which I am very happy
2787s about not going to life very relieved to
2789s see it getting hit in terms of numbers
2790s is that the poor sword because the poor
2793s sword was meta for a very very long time
2797s for the exact reason if you could just
2798s run around those six and seven zones
2800s with a charged up right click and there
2802s was absolutely no one and like nothing
2803s anyone could do because if you walked
2805s into it well you'd have to try and find
2807s the power but you're still putting
2808s yourself into a very aggressive forward
2810s position and everyone in the side lane
2812s is I mean they're gonna go oh cool
2813s Target acquired and they're gonna deal
2815s with you and then the person running
2816s that pull sword is going to use the
2818s charger right click and that added
2819s movement to be able to escape out of
2821s Dodge
2822s yes indeed I mean I think we all need we
2825s all realized rather
2828s quickly that also did need a little bit
2830s of a nap because in comparison to great
2833s sword
2834s it's got a little bit more Mobility you
2836s could say
2838s um the uh the right click the vertical
2841s charge allowing you to move so freely
2845s being able to like I mean you could walk
2848s around much faster than you can walk
2851s around while holding the horizontal on
2853s Greatsword so you do get a lot more
2856s Mobility there and the fact that you can
2858s you can charge it up release the attack
2861s and then turn in whatever Direction you
2865s like as well offers a lot of freedom to
2869s be able to just
2871s move however and realistically no one's
2875s going to try and contest you
2877s unless they are in a very good position
2880s already they have to be very comfortable
2883s in themselves because if you eat that
2885s right click you are um you're in for a a
2889s bad day you know you're not you're not
2891s gonna be very happy with that if you're
2893s forced to use all of your cooldowns just
2895s stay alive after trying to Ego some guy
2898s with a pulse or you know it's not a good
2900s idea
2901s this is also the timing too I remember
2903s when it first released and was like okay
2905s cool because just the muscle memory is
2907s written into your your sort of wrist of
2910s being able to sort of go okay someone's
2912s charging up a blue on my face I'm gonna
2914s backstab and I'm going to immediately
2915s turn and Parry you and with pull sword
2918s that timing is just just a little bit
2920s off it's a little bit harder to be able
2922s to prediction In the Heat of the Moment
2923s especially when we are zone six
2925s collapsing into zone seven and everyone
2927s is sort of looking everywhere around
2930s them a lot of the time you're not really
2932s able to nail down that timing because
2934s it's just too much to focus on and as a
2937s result we were seeing a lot of players
2939s getting away with quite literal Murder
2941s coming in teens sometimes sitting on
2943s like zero kills and then walking away
2945s from a zone six and Zone Seven
2947s performance with over 11 but we have had
2951s our solo Last Chance qualifiers we are
2953s now heading into our Trio Last Chance
2955s qualifier so we're going to be two days
2957s back to back of 12 teams competing uh
2961s since JL have already been able to
2963s actually automatically qualify due to
2966s the fact that KLA have unfortunately
2968s lost their position and AOW have lost
2972s one of their players and due to not
2973s being able to build a substitution will
2975s also not be able to participate so
2978s instead of 14 teams we're going to have
2980s 12 teams competing as you can see from
2983s this graphic right now and that's a
2986s little bit of a shame because AOW we're
2987s doing a lot better but teams that were
2989s also doing a lot better towards the tail
2991s end of the season two that I immediately
2994s want to highlight wbg and Alliance who
2998s were seriously impressing towards the
3000s last couple of weeks
3003s indeed though all of these teams have
3005s been doing an extremely good job trying
3007s to scrap it out to uh secure that place
3011s in the uh in the finals for themselves
3013s but it's uh it's it's not going
3016s uncontested you know I mean every single
3019s one of these players every single one of
3020s these teams and orgs they're all looking
3023s for those spots they're all looking to
3025s uh play as best they can potentially
3027s bring out some secret Tech some spicy
3030s some spicy ugly booglymos you know we
3034s love to see that so I'm excited to see
3036s what they're going to be bringing out
3037s today it is going to be uh
3041s quite a uh a fiesta I would say I think
3045s I think I'm getting ready
3048s composition the potential to see
3054s I don't know
3056s I mean I've I've got my fingers crossed
3059s that we're gonna get to see the
3061s composition that I like called the snow
3062s globe where you are you have an acre and
3064s you use your V3 and then you have a
3066s Justina open cider
3068s I think it could be a really good
3070s combination because everyone's going to
3071s be stuck inside that cage and there's a
3073s lot less distance for them to be able to
3075s navigate away from that casino ultimate
3076s and if the fruit catches them they'll
3078s lock down twice oh we can have a look at
3080s some of these teams that are going to
3081s participate in given the seedings that
3083s they had moving into these proceedings
3085s they are going to be having a couple of
3088s points already on their board so doing
3090s like jjh AUD Alliance wpg all going to
3093s be starting a little bit ahead of the
3095s pack due to their performances towards
3098s the tail end of those last couple of
3100s weeks of the season
3101s hmm yes no and uh we will see uh the
3106s snow globe I like that I like that name
3109s it's uh this is quite good
3113s you know very pretty something very
3115s dingy but I mean if you've ever sort of
3117s like yeah you're going to die then yeah
3120s it can get pretty lethal it can get
3122s pretty brutal not that we would know
3124s about those weather conditions because
3126s uh we're currently focused for something
3128s like a heat wave in the UK yeah it's
3130s been getting pretty hot hasn't it it has
3133s been it has been I was looking at my
3135s window yes and I was like huh do I have
3137s my heating on no that's actually just
3139s the normal weather this is this is a
3141s very strange occurrence in the UK where
3143s we don't really have AC indeed no it's
3147s not great I uh because I stream every
3150s usually every single day and I have this
3152s great big PC right next to me and when
3156s it gets hot outside you can imagine how
3160s hot it gets in my room I already go up
3163s about
3164s five degrees during the day on my like
3168s with the lights on with the PC next to
3170s me wearing away and can you imagine how
3174s old is gonna be soon I'm I'm not I'm
3177s very um I'm not happy I'm trying to get
3180s that I don't like this person you're
3182s gonna be able to recreate the uh the VT
3184s advert that we had so remember regular
3186s season but one of the places is like in
3188s a forge and banging and hammering away
3190s to be able to create all of the weapons
3192s I think your room is gonna get hot
3194s enough that you can actually use it as a
3196s furnace
3199s um yes probably
3202s um but yeah no I I remember last summer
3206s I I would literally sit here
3210s um topless and the bottomless with just
3213s my underpants on and uh I don't think I
3216s can do that now that I stream with the
3218s cam I don't
3221s find some way of coping through the
3223s summer this year but we shall see
3226s um and yes we are about to be heading on
3229s to Morris Isle today for our first game
3233s and I am excited to see what we're gonna
3235s be seeing here usually from first games
3238s we either see complete ugly booglers
3240s always see very uh
3243s safe picks like Transformers you know
3246s the usual your uh your comfort picks so
3250s I don't know I don't know with the
3252s introduction of acos with the changes to
3254s Viper
3256s I think there's going to be a
3257s considerable shift in the matter coming
3260s soon I'm interested to see how China has
3265s adopted these these changes I'm
3268s interested to see if they're looking to
3270s actually change things up at all you
3272s know because one thing going into these
3275s um
3276s the sort of Last Chance last chance
3280s Last Chance couple days when they uh are
3284s trying to fight for their spots two
3286s finals they might not look to change
3289s things up all that much they might not
3292s think oh I'm gonna play a customer
3297s excuse me
3300s it comes making me sneeze so they might
3303s think well maybe let's maybe let's not
3306s pick something that we don't actually
3308s knows all that good you know I mean acos
3311s is good vipers good all of these
3313s characters we might we could get away
3314s with running these sorts of things and
3316s potentially do well
3318s but perhaps not maybe we maybe we stick
3321s on the Comfort pics you know I think
3324s maybe we're gonna see a mixture
3328s you know yeah exactly we might see a
3330s mixture and we might see a few teams who
3332s are willing to take that step
3335s one of the teams that we're trying to
3337s sort of push and mold for Justina
3340s composition way back in the regular
3342s season and it worked out decently to the
3344s point where we would actually see teens
3346s try and copycat it to um varying levels
3350s of success because again like it's not
3352s about just picking certain Heroes you
3354s you have to know the order in terms of
3356s like what you're positioning who's going
3358s to be your forward who's going to be
3359s hanging a little bit further back in
3361s that point of initiation but you also
3363s want someone to sort of play perimeter
3365s check to make sure that their third
3366s party comes through however like you
3370s said we have seen a lot of teams sort of
3371s step away from more
3373s change heavy compositions and move
3375s towards the more traditional or the more
3378s safe and I think this composition right
3380s now is among the safest that there is
3383s for these teams to be able to play you
3386s have a lot of reserves we're not seeing
3388s anything really new come through no it
3390s cost to challenge the zip given the
3393s sheer amount of golden Focus moves like
3395s he cans instead it's just going to be
3397s everyone playing very consistent very
3399s very safe and hoping by going really
3402s heavy in terms of CC control they're
3404s going to be able to cut out that
3405s potential third parties but by having
3407s both the cicada and zip you have the
3410s immediatens of being able to turn a
3412s fight around either off of that decoder
3415s or Zip's ultimate and just chunk Brew
3419s so I am really excited here I I see all
3426s of these zippings
3428s and I see these two vipers and as we all
3433s know I'm sure everybody in chat is well
3436s aware of the anti-healing F3 F3 that got
3441s changed and how
3443s oppressive it truly can be
3447s and how good it is
3452s so
3453s um I don't know depending on what these
3457s vipers pick I think we can see it might
3460s end up seeing
3461s a team oug win I can't remember what the
3465s which the other team was the pick the
3467s Viper team but
3469s um if they play it well I see them doing
3473s extremely extremely well in the uh in
3477s the police department if they manage to
3478s take a whole bunch of kills early on
3481s because of the fact that they've got
3483s that F3 and here we are talking about
3486s kills earlier on the and demo ug they
3488s have taken down a member of this team
3491s already
3494s we've got the Yoto app coming out the
3496s peel team OC trying to trying to do
3499s literally anything to stay alive here
3502s oug continuing to press on them
3505s this spawn actually one of one of my
3507s favorite spawns actually I've started
3510s going through recently oh big Parry from
3513s TVG
3515s oh the John Bell and bees the long sword
3517s he's trying to escape he sends out the
3519s the nunchuck meter burn but to no avail
3522s and team OC bring it back
3525s yeah this is what we were talking about
3527s when we said safe composition the
3529s problem is that the fight went on for so
3530s long they had to cycle into that zip
3532s ultimate that jdh and I had for the
3534s third party and they don't uh have to
3536s worry about a zip ultimate coming
3538s through because obviously have just
3539s useless however what it does have to
3541s actually worry about throwing out that
3542s blue he gets parried will be able to
3544s pick the staff back up but now he's not
3547s creating that space for the rest of his
3549s two teammates to be able to try and lock
3551s these players down now we're going to
3553s see jjh actually being able to peel for
3556s water turn on to the members of OC who'd
3559s all been split apart and finally get
3561s taken down since they didn't have those
3563s ultimates available since they'd already
3565s burned them in the fight prior this is
3567s the danger right when you're running zip
3569s and it's very early on and you're
3571s relying on things like the ultimate that
3573s you cycle into with that model Defiance
3575s and the knock back there in when you
3577s should fall below zero percent being the
3579s thing that changes the time in the fight
3580s because it means the fight's gone on so
3582s long that other teams in the area who
3584s have maybe been able to just distance
3586s themselves from initial scrapping to
3588s pick up better loot see that commotion
3591s and immediately turn into a fight
3593s knowing that they're going to have the
3594s other hand in terms of utility but also
3596s in terms of weapon and armor utility as
3600s well as wbg all one of those teams who
3603s are running that Viper composition we
3606s get to see what F Sleepwalker on that
3608s Viper has opted into but surely I've got
3612s my fingers crossed I hope that we're
3614s going to see something a little bit
3615s different too because a lot of the time
3617s it feels like everyone just runs the F2
3619s especially now that it's golden Focus
3622s attached to it as well it feels like it
3624s would just be a little bit weird not to
3626s but like you pointed out having so many
3627s Zips in this Lobby you want something to
3630s counteract it and if you don't feel
3632s comfortable going with akos since he is
3634s still incredibly new going for that
3636s Viper but mixing things up still just a
3638s little bit could definitely be an answer
3640s to the problem I definitely think we're
3642s going to be seeing some Acres later on
3643s today I think
3644s I mean we've seen oug I'm pretty sure
3647s they did in fact take the F2
3650s so that's one team already that we know
3653s did not opt to take the new an improved
3656s anti-healing vibraph
3659s but uh we shall see and here we have an
3662s absolute scrap
3664s over here at Jade Pond Ventus having
3667s used a moon Bane
3668s to uh to try and lock down this enemy
3671s team is that an F1 TK shenyan Takeda I
3675s think they go for F1 it's actually not
3678s all that bad I've I've seen quite a few
3680s teams get away with running this because
3682s it does allow you to apply quite a bit
3684s of pressure in fights but here we have
3686s bowder versus wolves both Tomatoes both
3689s Takeda olds everything popped zipping
3691s trying to stay alive in this in the
3693s double sand wall sandwich over there but
3696s uh malmahon trying to survive but
3698s getting hit by it's a molecaff but he's
3700s got that zipping and ticking away
3701s keeping him topped up
3704s what doesn't I mean it doesn't look like
3707s anyone's died here I mean they just
3709s unloaded literally everything they had
3712s and everyone's still alive
3714s they're not really wanting to keep
3717s themselves fighting against each other
3718s because if you actually just like a
3719s little bit above them oug are just
3722s waiting look at for the third party they
3725s haven't fully committed just yet because
3727s like their loot is just not good enough
3729s to try to go Toto with two of these
3731s teams especially when you're going
3733s against two zip teams who just have that
3735s sustainability and You're Still rocking
3737s the Grays you definitely don't want to
3739s challenge this otherwise you're just
3740s going to be ripped apart in terms of the
3742s Poke phase at the moment as AUD just
3744s waiting they've seen that both of those
3746s temi ultimates have been used and that
3747s is typically the thing in this
3749s composition that deals the two of the
3750s third party the problem is that by both
3752s of these teams still going back into
3754s this fight against each other those
3755s ultimates are going to be slowly
3757s building straight back up as wolves 14
3759s with the great sword actually is trying
3761s to lock down better
3764s and then canceling out of the blue Focus
3767s so that he doesn't actually get punished
3768s for not having teammates setting to
3770s stagger up and he can allow themselves
3772s to throw out that blue as the bounty on
3774s his head now oud DEC decides to make
3777s their move they do have that Viper
3778s ultimate already built off as well as
3780s being able to already find a third party
3782s onto wolves asaura who was mid retreat
3784s in trying to find a safe haven as I was
3787s going to use that ultimate locking down
3788s one of these members and instantly
3791s Fighters moon is just absolutely
3793s annihilated in the blender that is oug
3797s focusing him down and is just now my old
3799s man who's going to try to keep himself
3801s out of the sights of this team as oug
3804s know that there's still one player that
3805s they haven't taken down Batman just
3808s hiding around that rock face slowly
3811s easing himself around that cycle but
3813s pretty quickly he's going to be pushed
3815s out of that zone and you can actually
3817s see that AUD have left a guard dog in
3819s the form of the king to make sure that
3821s man wasn't able to find an easy revive
3823s onto his teammates the piano coming back
3825s in the call that my man is there and oud
3828s very quickly gather and take the Decatur
3830s down very successful third party from
3833s them
3834s not for a lot really they only had to
3836s use that Viper ultimate and catch on to
3838s the two teams who were retreating and
3840s trying to find the safe spots to look
3841s through a reset indeed we've got like
3845s it's it's been proven time and time
3847s again the optimal third party is simply
3849s the best way to go and there are
3851s compositions and there are teams
3854s who specialize in exactly that but here
3857s we have no third party we have ugly
3860s boogliness we have teams going
3862s head-to-head every Ultimate used the
3865s Decatur the tamog everything zipping for
3869s some reason opting not to use her
3871s ultimate I'm not too sure why I think
3874s you probably should have used your old
3875s before they even go Close to You by uh
3877s not the best idea since now you died
3879s with alt
3881s um not not what you want to see dying
3884s with old is uh sacrilege that is
3888s literally the worst possible thing you
3890s could do a lot of the time in uh in
3893s triers especially in competitive but
3895s yeah as I was saying the team oegs third
3899s party extremely nicely done they waited
3902s they bited their time they had nothing
3903s to their name except for their ultimates
3905s and they come in at the optimal time
3908s they are they waste no time in
3910s committing the Viper old so that they
3912s make sure that they get that kill they
3914s prevent anybody else from coming in and
3917s preventing it from happening as quite
3919s frankly
3921s in this Lobby even with V1 and F2
3926s the vipa teams are in a pretty good spot
3929s as quite frankly these other teams these
3932s Takeda to Malt zipping teams don't have
3936s all that much
3937s it's going to allow them to deal with
3939s Viper at least not at least not direct
3942s counters you know we don't see any
3943s mataris we don't see any equations with
3946s the three so it's going to come down to
3951s so there's a few ways you can counter
3952s Viper with this with these compositions
3954s you can use the tamolk F but he jumps up
3958s into the air with his sand wisps to
3961s iframe the Viper Rod if you time it
3964s perfectly then you can avoid getting
3966s stunned entirely by using the Tamal Kev
3969s um
3970s but with Takeda for example let's say
3973s with cicada you've got your all down
3974s already as long as you're not silenced
3977s you're going to be able to use your
3979s ultimate blades
3980s to prevent either damage on yourself or
3983s your teammates but here we have Ventus
3986s versus GS and a member of GS has already
3989s gone down here
3992s I think GS made of quite a blunder here
3994s it seems
3996s because we see GSN coming down from the
4000s sky have a used F1 in the air having
4003s popped ultimate
4005s Etc getting stuck in the sand wall and
4008s now this is something that you have to
4010s be very careful about doing if you're
4011s going to Mulk into tamolk your tumult
4015s has to be the first to hold because if
4018s he's not you're probably going to get
4020s completely splattered oh a huge Parry
4024s from jdg
4026s cicada with F1
4029s all of these teams are now having used
4031s their ultimates already just playing in
4033s uterus he's a Godly with a huge double
4036s battery onto two jiaokli
4039s and Kobe just trying to make something
4041s happen but joking getting another party
4043s as well I love Trio's neutral it's
4045s always such a scrap of what is going on
4068s these gate of young fights especially
4070s when you don't have monkeys to just rely
4073s on finding those kills as quickly as
4075s possible once those those Gates like
4076s properly start opening up and you do
4078s just find the kills off of things like
4079s double slams they do they get Scrappy
4082s they go down to the neutral they go down
4083s to being able to control those parries
4085s and the framing talking about framing of
4087s the fight and she also going to have to
4088s remove themselves from that one
4089s temporarily as oud for like the Viper
4092s ultimate everyone able though to look
4093s out of line of sight from it so the
4095s turbo does not actually stand anyone
4097s down so much to scatter these members of
4099s GS so that you knew on that Yodo you can
4102s try and find a lockdown onto one of them
4104s as seeing that they've used both of the
4106s ultimates the Yoda ultimate now having
4108s run out and not finding a kill to be
4110s able to uneven the numbers and allow the
4114s staggers to begin they're gonna throw in
4116s that which end TP love the adaptation as
4118s well of using the ouijan TP but taking
4121s yourselves out of the right line of
4123s sight where you actually TP into because
4126s as we've seen a lot of these Wu Chan
4128s teleports have been screwed over by the
4131s fact that you do and I see it a lot more
4133s clearly where he goes on to just of our
4137s point of view is they are still going to
4139s be able to track oud's location down and
4141s now the heart begins she as they're
4142s going to be in Hot Pursuit in oug are
4145s not going to want to take this fight
4146s because they know that they've ruined
4148s every single ultimate available the
4150s problem is that she has they have two
4152s minutes to try and lock down oug
4153s otherwise they're going to be out of
4155s this Lobby because they lost the Gate of
4157s Yang fight and they're going to go down
4158s to Yang depletion if they don't pick a
4160s soul Bloom up so if AUD are able to
4163s actually Chase into another team they
4165s might be able to lose them the problem
4166s is that uh she has the desperate they're
4169s going to immediately come in locker Yuji
4171s down try and find the pickle into SS
4173s with that Tammy ultimate don't manage to
4175s actually take the Viper down however
4177s though and now we go back to that range
4179s part phase coming through with GS trying
4181s to use things like these repeating
4182s crossbows and Tammy wisps to keep oug
4185s locked down oug very small smartly gonna
4187s run into the new alts and activate it so
4189s they don't actually have the disparity
4191s in terms of weapons and utility
4193s available since GS now can't use the
4195s ultimates they've still been able to
4196s hold on to and this allows oh ug to turn
4199s on to G as oh no luio he tries to throw
4202s in the Dragon Slayers going for that
4204s hero play of wanting to cycle towards
4207s the nestlers and create the space for
4208s the turnaround however the oug might not
4211s be out of the woods just yet themselves
4213s because OC have come into the third
4215s party and once again we are going to see
4217s like you said third party is its most
4219s optimal point of play
4221s indeed and it looks like oh yes there we
4224s go there we go I was about to say I uh
4227s I I'd imagine that the Wu Chen here had
4230s managed to
4232s accumulate enough of his ultimate charge
4234s to at least get his alt off and to try
4237s and save his teammates there but it
4240s doesn't look like they were going to be
4242s able to use that time that they had once
4245s teleported to resurrect their Yoto this
4248s was going extremely well for oug I saw
4252s some very very nice play from them just
4254s now when the timok came in with that
4258s ultimate sending it down on top of
4261s oug's Viper
4263s both members of oug both wuchan and Yota
4267s were able to come in and peel for their
4269s Viper extremely effectively using that
4272s Yoto F3 very very well
4275s the Viper had immediately run straight
4277s into the wall and I think as this
4280s probably was just a communication from
4282s the team just go into the wall and we
4285s will throw down F3 for you so that you
4287s can survive because that's exactly what
4290s happened they used the F3 to save Viper
4292s preventing any
4294s melee stagger from
4297s the tamog team doing extremely an
4300s extremely good job of kiting away making
4303s space and biting enough time for their
4307s ultimates to come up and for them to be
4309s able to find a good enough opening onto
4312s the enemy team
4313s to come out on top sadly they did get
4316s third party it was rather unfortunate
4318s that that happened especially in the no
4321s alt Zone because they'd used it to I
4324s think that possibly was the one blunder
4327s that they did I'm not sure exactly if it
4329s was oh ug who activated the no old Zone
4333s perhaps it was the other team I can't
4335s exactly remember which team it was just
4337s now but
4339s if it was the other team then it was
4341s rather it was a rather smart decision
4343s from them if it was oug then I think
4345s that was definitely a big blunder
4346s because you've just been running away
4348s for about for a minute over a minute
4351s and as we all know these teams in nvpl
4355s they're running rage they're running
4356s ultimate glyphs that allow them to get
4360s their alt back extremely quickly so if
4364s you noticed at around that time they had
4367s almost had their ultimates back up
4369s whereas in comparison to the team that
4371s they were fighting before the one that
4373s was chasing them they'd already used
4375s their alts in the previous fight but
4377s didn't have anywhere near as much rage
4378s I'm not sure exactly why I mean the
4381s tomal hadn't used his ultimate and had
4383s saved it to try and lock down one of the
4385s members on the chase but with that going
4388s completely wrong they only had zipping
4390s indicator available but having Yoto and
4393s Viper to go with to go back in with
4396s extremely powerful and wuchen as we saw
4398s he got his alt back in the end I'm
4400s pretty sure the Yoto almost had her old
4402s as well so because of the three band
4404s Zone the no old Zone it prevented them
4408s from being able to use those ultimates
4410s to save themselves and third party as we
4413s saw Only The Witcher managed to get his
4414s alt off and even then they didn't manage
4417s to survive rather unfortunate but here
4421s we are team OC looking pretty stacked if
4426s I may say something
4428s incredible weapons with all these
4431s Soldiers purple weapons purple armor and
4435s like you pointed out a lot of legendary
4437s soldiers this is a second gate of gangs
4439s coming through some teams not actually
4441s opting to go through the way that we've
4442s seen the matter sort of shifts away no
4445s one really wants the challenge for the
4447s second gate of yangs because well one
4449s slower uh chances of being able to find
4453s the group of charms in places like boxes
4455s and also a lot less space in terms of
4457s the map so the chance of getting Fred
4459s partied when you lose that fight and
4461s have to try and take some of the
4462s solvents from bodies around you becomes
4464s a lot higher as well as a oug going to
4469s actually be able to find themselves a
4470s rebirth charm at the moment to try and
4473s recover the problem is that uh OC have
4475s been able to hunt down as as they'd been
4478s waiting around the Morris by singing
4480s case someone tried to get smart and walk
4483s away the reap of charm and SS isolated
4485s on their own had absolutely no choice
4488s but to try and throw in that Viper
4489s ultimate and create a little bit of
4491s distance for them to be able to get away
4492s but this is Ultimate is removed OC just
4496s finally managed to take o u g down like
4500s you said incredibly sad but incredibly
4503s smart play coming through from OC it's
4506s likely as well that they understood it
4507s would be oug you would have no choice
4509s but to walk towards that box since they
4512s weren't missing some of their members
4514s from that really unfortunate engagement
4516s like you saw get in the Wheaton TP but
4519s not being able to revive their Yoda once
4521s it run out because the chase happened a
4523s lot faster and they had to just go and
4525s continue to keep on the Move there's wbg
4528s and wolves position where they could
4531s actually contest each other so what
4533s Shipwreckers Jing waiting for that
4536s moment just running around threatening
4538s that Space Wolves not making a full
4540s initiation she asked yet until they
4543s scored eight wbg's positions for me
4545s these other teams as protein takes a
4548s little bit of poke damage and has to try
4551s and pull back to be able to heal that
4553s armor up smart decision from wolves
4556s coming through not taking that fight
4557s against wpg because now we're gonna have
4559s Alliance coming in for that potential
4560s third party and Shipwreckers are
4562s definitely a place where you do not want
4564s to get food partied into there's not a
4566s lot of safe spaces for you to be able to
4568s hold yourselves up and find those reset
4570s points especially out in the open here
4573s where you're going to have teams start
4574s to move towards those High grounds and
4576s have those ranged poke weapons as ah
4578s there we go Alliance is my favorite
4580s soldiers in the game at the moment they
4581s Overcomers and play Horsey
4585s the cavalry's here
4588s yes indeed
4590s um I did want to quickly mention I go
4592s back to the the pick onto
4596s oudss who was found lurking around on
4600s his own his wuchen having died on his
4604s own as well the Yoda having died in the
4607s third party it was very unfortunate that
4610s he managed to get spotted by that UAV
4614s buff as some may call it the Mystic
4617s might
4618s Bell buff that allows a team or the team
4622s that has it to be able to locate
4626s enemy players within a hundred meter
4628s radius of the person who picked up the
4631s buff so it is literally the perfect buff
4635s the perfect
4637s utility to be able to lock down and find
4641s these these players lurking around on
4643s their own trying to survive and trying
4645s to look for placement but here we are
4646s looking back at a replay Ventus sansi
4651s just obliterating this enemy team here
4654s Harry's left and right we've got Lynn
4656s trying to make something happen to
4657s trying to stone form his way but he's
4661s just unable to do anything that's one
4662s thing there with the heavy weapons that
4664s if you do get locked into stone form if
4666s you're at a disadvantage if you're at a
4668s already at a disadvantage it's going to
4671s be extremely painful if you're literally
4674s just locked into stagger there's very
4675s little that you can do unless you have
4677s some cooldowns available you're probably
4679s going to get simply just stuck in
4682s stagger and there's nothing you can do
4684s but why don't they get is
4687s wait what that is already at 12 because
4690s I was gonna say event is looking
4691s incredibly strong not only did you have
4693s a really good long sword for uh for
4695s sansi for that weapon identification the
4697s solo single weapon meta of a Decatur for
4700s your old smoking follow-up attacks of
4702s being able to use those clicks and the
4704s horizontals and vertical charge-ups of
4706s the long swords to be able to connect
4707s after every single one of those Decatur
4709s slashes well now he has dual blades and
4711s that becomes even more problematic
4713s especially if he's gonna be able to find
4714s himself Cavalry balloon this is a very
4717s dangerous Lobby
4720s Juventus
4726s oh boy
4730s it's so dirty I've done it before and I
4733s felt disgusting I just died
4738s you you charge up that right click and
4742s you just let it rip with your ultimate
4745s in conjunction you just obliterate
4748s somebody they just they they
4750s they're just stunned and they they're
4753s just wondering what the Earth just
4755s happened to them why can't my character
4757s do that that's not fair I mean sansi's
4760s gonna be so strong not just because of
4762s being able to follow up on his ultimate
4763s but also being able to deal with these
4765s tammys I I think my biggest criticism of
4769s Tammy at the moment is that when you use
4771s the F it's not gold Focus so a lot of
4774s the time YouTube sometimes just get
4776s punched by going for that upright jump
4779s if you have something like a non-shock
4781s or a jewel blade you can literally just
4783s uppercut chase after them and we saw an
4786s entire meta actually start to be
4789s established one time he started coming
4791s into solo plays where people would have
4794s in their back pocket nunchucks or dual
4795s blades and pull them out when they do
4797s all the temmie force the F out and then
4799s immediately chase after them the second
4800s that they went for that jumpers we're
4802s gonna see wbg just scouting the area
4804s making sure
4805s in the ability
4810s this is a bit unnecessary I mean as as
4813s so one thing that you might not know
4816s Chad is that although yes you can simply
4819s just shoot into those purple
4821s invisibility bushes to essentially just
4824s Bush check to to check if there's
4826s anybody in there one thing you can do
4829s when in those bushes if you're hiding
4832s from an enemy team who's looking to
4834s shoot you out of it
4837s is you can do a Crouch roll so although
4841s they were covering that potential uh
4844s situation where there was somebody in
4845s there who did a Crouch roll and avoided
4847s the damage entirely essentially avoiding
4850s the reveal or the the avoiding getting
4855s revealed by the cannon shot because they
4858s were stacking it so that they weren't
4860s able to actually avoid it with the
4862s iframe the the fact is you can quite
4866s literally just use your grapple and I
4870s mean by just activating the grapple
4874s button so by default I think on PC it is
4878s Q so simply if you press q and you don't
4882s throw a grapple you don't press your
4883s left or right click your horizontal or
4885s your vertical attack weapon and you
4887s simply look with the grapple
4890s I'm not sure how you would say the
4892s sights the whatever it may be the
4894s Crosshair yeah that's probably best so
4897s if you just look with that at these
4900s indivisibility bushes you can actually
4903s see the outline of invisible
4907s um people so invisible enemies if you
4910s were to walk up to a bush and with your
4913s Grapple out and have a look it's as if
4915s you're looking at an invisible Matari
4917s when she's in her ultimate it's
4919s literally what it looks like so if
4922s you're doing that
4929s wpg trying to come in and secure that
4932s Morris and just getting absolutely
4934s obliterated yeah if you remember this is
4937s actually very small thinking from wbg
4939s they'd already scouted this cave so they
4942s knew that no one was inside it they then
4945s peek out pick up that Morris blessing
4948s and use the Witch ntp and since they
4950s teleport inside the cave not a lot of
4952s people want to actually make that
4954s aggressive play and try and challenge
4956s them for that space so they've been able
4958s to quite literally immediately score a
4962s massive amount of loot to be able to set
4964s themselves up because when you're
4966s running that Viper you need to funnel
4969s the loot towards them so that they
4971s survive the charge above their ultimate
4972s especially against so many of these
4974s teams in such a close proximity with
4976s such good ranged weapons since everyone
4979s is stacking things like the cannon and
4980s the repeating crossbow to continue to
4982s generate this rage as quickly as
4985s possible have your ultimates up as often
4986s as possible you are going to be
4988s incredibly vulnerable mid ultimate
4990s charge up and as you can see if you
4992s don't have a safe space to hide from
4993s those range folks you're going to go
4995s down almost immediately as TK now just
4997s come through dropping a tummy ultimate
5000s that had actually gone down I believe in
5002s wolves aside to try and save them I
5004s think I think it was TK TK simply just
5007s used the Timo gold not not to lock down
5009s the smoke as we'll know the tumult can
5012s walk through other tomok's old walls but
5014s I think it was to essentially prevent
5016s his teammates from coming in and peeling
5019s for him or trying to get a drop down
5022s blue Focus to do a bunch of damage after
5025s they've lost their teammate but here we
5028s are OC on the on the wall here trying to
5031s stay alive with this cannon fire just
5034s coming in
5035s trying to stay alive bowder managing to
5038s pick up dkla TK looks like they're just
5040s falling apart at this point there's very
5042s little they can really do
5044s on a wave oh there's Ventus I was gonna
5046s say we're seeing so many of these teams
5048s Squad towards booked as high in the low
5050s but venters are there on that low ground
5052s Alliance having a little bit of a tough
5054s position at the moment having to keep
5056s themselves out of that tummy ultimate uh
5059s that they've actually been able to drop
5060s in front of them so that they can keep
5062s that space and find those reset moments
5063s without being pressured from Casey up on
5065s this High Ground at the time the
5067s ultimate's gone now that they've been
5068s able to find those revives they're going
5070s to be able to try and push onto The High
5071s Ground but here they come being ejected
5074s out of this position by wbg Sleepwalker
5076s pushing them into the Zone tick
5078s corruption with that Viper ultimate and
5080s there is absolutely nothing that
5081s Alliance could either stop it since
5083s they'd already used that Sami ultimate
5086s and weren't able to deter any follow-up
5088s aggression coming through from wbg's
5090s side Sleepwalker coming in with another
5091s kill this time onto Casey's Lily the
5094s event is still at the moment entirely
5096s unchallenged in terms of kills that
5098s they've been able to put on top of the
5099s leaderboard Sleepwalker with that
5101s dragon's raw as well gonna continue to
5103s build that nunchuck new up to be able to
5106s just push onto these players using that
5108s skill to be able to threaten everyone
5110s around them and push them again and
5112s again off of The High Ground towards low
5114s towards that zone tick then to snout
5116s coming through finding a little bit of a
5118s snipe onto jdgi QE but still not
5120s actually dropping any odds and then
5122s still yeah that's still not really being
5123s challenged by some of these teams around
5125s them as jdg have unfortunately lost one
5128s of their players and sitting at the base
5129s of the top of this Tower are going to
5131s have to throw ultimates of their own as
5133s well as Soul gaze to try and fight oh my
5136s Lord the low Kobe finds a really good
5138s connection with universe but doesn't
5140s manage to actually follow it up with a
5141s kill wbg are the ones that actually take
5143s it instead is Unfortunately they did 95
5146s of the work but WBT come in with the
5148s last five percent and are able to steal
5149s little ways Ventures are be able to pick
5151s up another two off screen and we're
5153s going to go horse down to the low ground
5155s all of these teams are scrapping for a
5157s position this is what we were talking
5159s about Stanzi with that Decatur ultimate
5160s pushing all of these players back as wbg
5162s Sleepwalker comes in with a Viper
5164s ultimate looks to lock the Inventus will
5166s be able to lock down Stanzi but not
5168s actually able to get on top of the
5169s Decatur and plunge even though the Saga
5171s connected and sansa's got cavalry
5179s and he has gone in seconds Ventus looks
5182s to absolutely at ease drop a 20 bomb and
5185s are still looking for more 19 kills and
5188s Counting there's the 20th coming through
5190s juventus's sansi as on the low ground
5193s they're absolutely Untouchable all of
5195s these teams are trying to play vertical
5197s for as long as possible so they're not
5198s the next ones coming under sansi's Fire
5201s with that Decatur with the Cavalry
5203s balloon but sooner rather than later
5205s you're going to have to challenge fentis
5207s and Sandy's just waiting for the moment
5209s to strike OCC thing is the next victim
5212s pushed into the uppercut the follow-up
5214s comes through from Fancy with the deal
5216s braids Sleepwalk again spotted for a
5218s second the second letter he's done says
5220s he's absolutely Houdini at the moment
5222s he's just making the rest of the sloppy
5223s disappear
5225s oh my God
5228s baby
5230s sansi just running around the lobby
5233s absolutely obliterating anybody in his
5236s path with a Decatur with the ability to
5239s just literally walk through everybody
5242s everybody on that Cliffside trying to
5245s stay above them trying not to go down
5248s into the blender that is Ventus with
5252s that Cavalry Bloom with those gold dual
5254s blades just absolute Chad energy
5258s sprinting around the final Zone try just
5261s just he's looking after those things
5263s come on then come on then son I dare you
5267s come down get down here boy I dare you
5271s this is very much this little definition
5274s of uh I'm not locked in this Zone with
5277s you you're locked in this line exactly I
5279s cannot wait to see the damage from this
5282s that sansi is able to put up because oh
5284s my goodness they had like 19 kills and
5287s then I blinked and they were on 23 and I
5290s do not genuinely know if they were able
5292s to surpass that but sansi we talked
5295s about it we highlighted those legendary
5296s dual blades we said that our weapon
5298s identity alongside that Decatur ultimate
5300s is going to make that final zone for
5302s Ventus incredibly valuable and we said
5305s if he gets Cavalry balloon it's as good
5307s as over and lo and behold the second
5310s that we saw Cavalry balloon come through
5312s from sansi everyone else in the lobby
5315s realized it at the exact same moment and
5318s they were just scrabbling to hold on to
5321s that Cliff Edge for as long as possible
5323s so they did not have to go down and
5326s challenge sansi for that space But
5328s sooner rather than later that zone is
5330s going to push them into Ventus and
5332s venters walk away with an absolute
5334s dominant performance on game number one
5338s absolutely exactly what you want to be
5341s here what you want to be getting in your
5343s first game of the day and
5346s I think
5349s when it is a turkey
5352s zipping Lobby where quite literally
5355s every team bar two actually no every
5359s team by one is running Dakota because we
5362s actually had a V2 Viper with Takeda and
5366s wuchen which I thought was quite
5367s interesting and I think is quite a good
5370s adaptation to the attack on Titan comp
5374s as it's been called in the past the
5377s Viper Yoto Gucci we saw team oug running
5380s one of the Comfort picks a composition
5384s that's been used
5385s for quite a while now a a long while
5388s with wuchen coming into the game it
5391s allowed for this composition to come
5393s about and it allows you to get in and
5397s get out very safely with the wuchen old
5399s to get you out of Dodge whenever you
5401s need it allows you to cut down
5404s transformer teams you've got your your
5407s Tian High your yushan your kurumi allows
5409s you to use that Yoto old to stagger them
5412s to do a considerable amount of damage
5413s and having that Viper stun available as
5417s well to simply just prevent anybody from
5420s doing anything to you extremely
5422s extremely strong comp however with the
5426s Nerfs to Yoto with the evolution of the
5430s matter we've started to see a lot less
5432s Yoto because Yoto
5434s is I think
5436s now this might be a bit of a hot take
5439s for some for some of you Yoto is
5441s actually quite hard to use well and I
5444s say this because to play Yoto with Viper
5448s and wuchen it becomes a very
5452s communication intensive composition
5455s where you have to be on the same page
5458s all the time you have to be ready to
5462s throw down that Yoto F3 to peel for your
5465s teammates to to accelerate stagger where
5469s vipers are usually flying in with a
5471s grapple looking to get that silence onto
5474s somebody and then you follow up with a
5476s Yoto F3 that person is dead they can't
5479s move because of the Yoto F3 preventing
5482s them from hitting back at the at the
5485s Viper or the Yoto it just it takes up
5488s quite a bit of space allows you to heal
5490s in it as well there's so many uses to
5491s this earth and it is quite hard to use
5494s effectively but team oud
5497s definitely can as we saw when that tumor
5500s gold came in and tried to lock down that
5503s Viper we saw the team oud's Yoto was
5507s ready to go at a moment's notice and
5510s came in use that F3 perfectly the vibe
5513s it's I mean when you get when you get
5515s hit by a wall cult you feel like you're
5517s gonna die right you look you're looking
5519s around it's so Sandy
5522s I can't move don't even help me but no I
5526s think he was pretty calm I think he knew
5528s that his his Yota was gonna come in
5530s appeal for him because they've labbed
5532s this they know exactly what to do in
5534s every situation something that all these
5536s oh my god oh that's a 28 holy
5541s that might actually be a record we're
5544s gonna have to get prod to check that I
5547s know that uh J team and T have had games
5550s they've been able to post around 25
5552s kills
5553s I I don't think
5555s PMS the same that amount of kills come
5560s through from a team with a 49.8 game
5563s score in game number one as well as the
5567s fact like sansi might actually break a
5569s record at the moment qgg was uh holding
5573s the most amount of uh the record for
5575s most amount of kills picked up by a
5577s single player in one Game of Thrones
5579s which was 15 but sanzi whenever I was
5582s seeing Juventus confirmed the kill feed
5584s sand saved like 95 of the time was the
5588s name attached to it so if he's been able
5589s to break 15 kills he's been able to
5591s break another record as well
5594s uh I think we need a moment of silence
5596s for the rest of this Lobby
5600s you guys are amazing but that was one
5602s team that was ruling the race all Sunday
5606s he was one of time 34 000 damage though
5610s what the Yeah 34
5614s 000 damage coming through from silence
5616s and I cannot wait to get to see the full
5618s breakdown of those numbers and
5619s percentages of how much of it with the
5622s dual blades and the Cavalry Bloom and
5625s how much of it was Santa just finding
5628s that initial connection scooping someone
5630s up into the Cavalry blue momentum and
5633s just pushing them outside of that zone
5636s there were a couple of soldiers which
5637s are just so matter for that zone six
5641s collapsing into Zone Seven Cavalry
5642s blooms one of them and I mean you can
5645s see why
5647s Ventus feeling very confident and do you
5651s it's not just because they got a
5653s ridiculously huge game here it's not
5655s just because the uh they did extremely
5659s well
5660s I can see the confidence on this team
5663s because of the fact that they're running
5667s F1 to Mulk
5669s and F3 Takeda
5672s and as we know the meta
5675s in trios has kind of evolved into taking
5680s F1 Decatur as we've been seeing quite a
5682s lot of players do and taking F uh I
5686s think it's F2 to Mulk the tracking f
5689s because it's much easier to use and as
5694s we all know ease of execution is one of
5697s the most important things when it comes
5698s to high level play if something's easier
5702s to use
5703s Gibbs
5705s equivalent value so to speak and
5709s it is basically just as just as useful
5712s as the other F or other mechanic
5715s whatever it may be then it's going to
5717s leave less room for error
5721s so at high levels of play when you're in
5724s high pressure pressure situations when
5727s you're trying to be as optimal as
5731s possible if there's less room for
5733s mistakes if it's harder to make a
5736s mistake essentially with a mechanic and
5738s ability because it's easier to use then
5741s it's going to result in more consistent
5744s play essentially so ease of execution is
5747s always a factor but this team doesn't
5749s care they're playing F3 they're playing
5751s F1 to Mulk which f1's mug although it's
5755s much faster than F2 the tracking f is
5758s much faster you have to manually aim it
5762s and it's much harder to get those picks
5765s onto players when looking for that for
5768s that to Mark F uh confirmation so that
5771s you can follow up with either a blue
5772s Focus attack or a a whole load of range
5776s weapon projectiles you know
5779s so to come out and play F1 to MOG and F3
5784s Decatur I think definitely speaks to
5787s their confidence going into this Lobby
5788s because as we saw so many of those
5791s decades were running F1 and I think
5793s probably one of the reasons as well is
5796s because let's say you get locked in to a
5799s teacher into a tomato wisp as Decatur
5802s if you have your F1 active and they opt
5804s to try and throw a blue focus at you if
5807s they're not ready if they're not if
5809s they're not able to spot it out before
5810s coming in and doing that then you can
5813s potentially turn the fire you can
5814s potentially
5816s grab that bull yo trying to come up to
5819s you and just RKO him out of nowhere it's
5823s I mean when you hit a cicada and you
5825s don't know he had F1 on him it's rather
5827s a surprise you just suddenly no my
5831s weapon my my my balls are
5839s I think of tea like like you said tea or
5842s a team that are very aggressive and you
5844s like to sort of play a couple of
5846s curveballs in terms of which utilities
5848s they decide to build into most notably
5850s Yoda they don't like to run at free Yodo
5852s they like to run F1 because uh they
5854s don't rely on the Viper being the one to
5856s create that first opening they were like
5858s on the Yoto to come in with the F1
5859s instantly find that locked in onto a
5861s player and then activate it again to be
5863s able to teleport into that uppercut and
5865s as a result alive for those combinations
5868s to come through from the other two
5869s teammates and very similar we're seeing
5871s venters do the exact same thing and
5874s there it is we have confirmation venters
5876s have broken the record of single game
5879s points in one game picked up in truth in
5882s nbpl Spring season 2023 and you know
5885s what's even more impressive dunking with
5888s two teams removed from what we normally
5890s see in games Adventist came through
5892s against 12 teams rather than 14 and
5895s posted 28 kills I'm not going to do
5899s maths I've been casting long enough to
5901s know that you do not want to do live
5903s maps on screen but I'm gonna gonna write
5905s those numbers down and the second we go
5907s to a first break I'm pulling the
5908s calculator right and finding a
5909s percentage of the amount of players that
5911s they took down because oh boy what a way
5915s to open up the day
5916s that's a bit of a monkey Shake moment
5918s when you're on one of those other teams
5921s you know you just see venters pull out
5923s this absolute Banger of a game breaking
5927s records just mowing everybody down with
5930s the with that Cavalry Bloom you're uh
5933s yeah
5938s such a smart team too like that that was
5941s another thing
5942s we saw the stats group like this is
5945s something that we were talking about it
5946s would be really fun to get to see what
5948s percentage of damage was actually the
5950s deal blades are most interesting enough
5951s the dual blades only actually accounted
5953s for around about 5 000 damage of the 33
5956s that are we actually see sansi pick up a
5958s majority of it is actually range and
5960s also the long sword picking up 10K and
5963s that again tracks to a lot of these
5965s teams will have specific weapons set
5967s aside in specific soldiers attached
5969s those weapons that they will only pull
5972s out when we're on zone six collapsing
5974s into Zone Seven because they understand
5976s that having things like dual blades with
5978s Cavalry balloon is far more important to
5981s be able to continue to apply that
5983s pressure both inside and outside of your
5984s ultimate as opposed to the long sword
5986s which Finds Its value for the most part
5988s in that Decatur ultimate so even when
5990s you lose sansa's all you're still
5992s controlling the neutral you're still
5994s controlling a lot of that space around
5995s you and as we saw everyone sort of saw
5998s the Cavalry Bloom and just try to turn
6000s tail I'm pretty sure if we've seen more
6002s blue Chan in the lobby we would actually
6004s have seen buchan's throwing in the
6005s teleport just to iframe and survive a
6008s little bit longer so they didn't go into
6009s the path of the Cavalry blim
6011s P absolutely I I do I do completely
6014s agree with you having pulling out that
6016s Cavalry Bloom at the correct moment
6020s is exactly what you want to be doing you
6022s use specific things at your disposal
6026s for specific situations you know
6028s everything has
6031s optimal
6034s um sorry excuse me the words Escape me
6037s everything has optimal Tempo everything
6040s has optimal
6042s you know spacing everything has this
6045s everything has its own
6047s I can't word I can't English what's
6050s wrong with me
6053s dual blades because it's good in endgame
6056s because you can control the space easily
6057s I'm just gonna skip over what I was
6059s trying to the words I was trying to use
6061s forget that whatever but I do think that
6064s it's possible that he didn't get the
6067s dual blades until later on into the game
6070s I think we did see we did see when they
6072s picked up the dual blades it was off of
6074s uh Amorous blessing and it was actually
6075s pretty early on really okay well that's
6078s fair enough then I I was I'm surprised
6080s then if you that he wasn't using it at
6083s all because in the clips and in the
6084s fights that we saw him yeah he was so
6087s when we saw them at the beginning he was
6089s using the long sword they had that
6090s amazing fight where sansi just doesn't
6092s let anyone move off of just being able
6095s to hear them and continue to keep up
6097s that stagger aggression with things like
6099s Decatur ultimate into long-term charge
6101s up indicator ultimate into longswords
6103s and just rinse and repeat until they're
6105s dead and then we cut through about 60 of
6109s the way through and he was rocking those
6111s legendary dual blades
6113s um but I think so fancy again like a lot
6116s of it was down to how the teams were in
6118s the more position because we were seeing
6120s everyone go to that place and try and
6122s just widen differences as long as
6123s possible to have things like repeating
6125s crossbows and Canon be the ones to
6127s pressure ride and then jumping on these
6129s teams we took a little bit too much
6131s pressure and he won that poked face and
6134s would have a drop ultimates and try and
6135s appeal for themselves and that means
6136s that obviously you don't have those
6138s ultimates around any longer which is
6140s immediate green light for all of these
6142s teams who will just see a moment of
6144s weakness and immediately Jump On It find
6146s that player find that kill and then
6148s Scamp her up so they're not the ones
6150s getting caught in the crosshairs but now
6152s we're going to be moving to holler off
6154s and now we're going to be seeing a
6155s couple of different compositions come
6157s through interestingly enough we are
6159s actually seeing jdg field towards the
6162s Pacific Rim version of the Transformer
6164s composition we've seen a lot of teams
6166s actually move away from the farrier
6168s especially how ineffective it can be in
6170s terms of those gate of Yang fights a lot
6172s of the time you don't really find the
6175s pressure that you're looking for with
6176s that neck being used to try and keep
6178s these Monks at Bay with a stagger from
6180s those cannons because if you use it with
6182s that aggressive play you're not going to
6184s be able to drop the V3 so that your monk
6186s can just block himself into the mech the
6188s second that his ultimate drops item you
6190s keep yourself safe that way as a result
6192s I was seeing a lot more people got the
6194s traditional route of Transformer as
6196s highlighted by all of these other teams
6198s running that monk composition other than
6199s jjh do you think she's gonna be running
6201s the Decatur instead of either a UE or a
6203s farrier try and cover for Godly I'm
6205s concerned though because uh there is no
6207s healing for that Monk on that team and
6210s that does mean that your monk is
6212s incredibly vulnerable
6214s indeed that is that is absolutely right
6216s however I I feel like the tamolk offers
6222s that sort of Peel to the monk so
6226s with the sand formers with tomatoes
6232s it's a bit more of a Wombo comp than
6236s your traditional Transformers since
6238s you're most likely going to be using
6241s your tianhei and your Tomoka old in
6244s combination with each other where you
6247s munkled to open the with the fight and
6251s then you try and follow up with the
6253s Tamil gold to essentially lock down the
6255s enemy team and if they haven't used an
6258s ultimate
6259s before the temo cult comes down then
6263s you've practically won the fight as long
6264s as they're not able to do something like
6266s Wu Chen Port out you're very likely to
6269s win that fight just off of that
6271s combination because having locked down
6274s the enemy team having
6277s removed their stamina
6279s virtually entirely and then to have monk
6282s just come in and just to try and follow
6284s up with the crabs it can secure a lot of
6288s damage here we have an offspawn fight
6291s but it doesn't look like it's gonna be
6293s all that close but we do have bowder
6296s coming in with the third party trying to
6297s pick up the scraps of this fight
6300s looks like they're able to secure one
6302s kill for themselves
6304s is that two members of alliance
6307s that we're taking down or was it all
6309s three I think it was I'm not it's no it
6312s was two it was only two they call their
6314s kurumi managed to stay alive there but
6317s TK being the initial aggressors are now
6319s on the back foot but it looks like
6321s they've managed to secure themselves a
6324s moon Bane to peel this third party
6327s thankfully for them it looks like they
6330s managed to get those two kills I doubt
6332s they actually did any quests or anything
6333s like that but they got those two kills
6335s and they immediately ran over to the
6337s shop to pick up that Moonbeam for
6339s themselves so that they could stay in
6342s this fight Stay Stay Stay able to uh to
6347s continue fighting and to prevent
6349s themselves from getting locked down by
6350s this about a third party with them
6353s playing that Yoto Viper Wu Chen being
6356s able to come in and out and just pick
6359s off people left and right but lion TT
6362s getting hit by the Moon being here
6364s um but uh nobody nobody inside to follow
6369s up on that it looks like they aren't
6370s lurking around they're looking to come
6372s in as soon as that Moonbeam expires
6375s which is not gonna be
6377s it's not gonna be all that long five
6379s seconds and they don't have monk hold
6381s they do have your Asian and they almost
6383s have kurumi so I think they're probably
6385s in a pretty decent spot to uh stay alive
6388s here
6389s I think it's gonna be up to bow down
6391s whether or not they were perceptive
6394s enough to notice that the monk has
6396s already used assault in that he should
6398s be
6399s um he should be the priority Target once
6401s they silence the Eurasian but here we
6403s have a huge amount of damage
6406s TK getting absolutely obliterated using
6410s the three-band zone for themselves
6413s trying to use it to their advantage but
6415s it looks like they actually just they've
6417s hindered themselves they've literally
6419s just trolled themselves what have they
6421s done oh no
6424s what on Earth
6426s yeah it's a little bit of a rough one
6429s like like you said not having access to
6431s that monk ultimate they likely didn't
6433s want to run the risk of a viral ultimate
6436s being used since they wouldn't be able
6438s to iframe for it with their monk would
6440s have liked to see however that uh now
6442s once I'm not being pop so you could
6443s still have things like your Karimi
6444s ultimate in case things go a little bit
6446s pear-shaped because cozy and obviously
6448s now that one being surprises worn out
6450s towards Imperial it can be used on
6452s another part of the map they're going to
6453s be going Toe to Toe OC having popped
6456s that beans breath I actually go for the
6458s monk composition with the transformation
6460s coming out anally just providing that
6463s extra space so that the kurumi tablet
6465s from zeenang attach onto Slayer and
6468s revive can come through there's KD not
6470s wanting to hold themselves in that
6472s aggressive way back out both from the
6474s monk ultimate and also from the Bane's
6476s breath and I both have run out however
6478s they're going to immediately rub a band
6480s back in annually using that Bell
6482s creating a little bit more space turning
6483s onto these members of Casey now coming
6485s through not able to find the connection
6489s well off of that lack of connection
6491s there's a lack of space being created
6493s for the members of OC and it's going to
6495s be Slayer now having to come in on that
6497s UE ultimate to disrupt these members of
6499s Casey Lilly using that Viper ultimate
6501s trying to attach on to these members
6502s although she and finds the stun onto
6504s Slayer who doesn't drop the ultimate to
6506s iframe through it and said hopes to be
6508s able to hold on for the aggressive Play
6511s Once the stun hits in that UE ultimate
6514s isn't able to survive however on Casey
6516s will be able to take the members of OC
6520s down as Alliance off of that Soul turn
6523s now you're going to be sitting Lynn up
6525s on the mug in the middle of that room
6527s you open not able to find the grabs
6528s however as wbg charging up that pulse or
6532s the charged up right click that we
6534s talked about just absolutely chunking
6536s through alliance's lucky as hell for
6538s Jing now having that confidence to be
6540s able to provide the charge up left click
6542s as well off of the spacing created by PP
6544s and Sleepwalker finds a connection
6546s and that is going to be Alliance out of
6550s this lobby with absolutely no kills
6553s picked up well no that's absolutely
6556s devastating for lions for going into the
6558s second game having Ventus dominate the
6561s first and then go to second game and
6563s just getting knocked out this early on
6565s is it is a a hit to the mantle at the
6569s very least we've got jjh here though
6572s against the Wolves we've got storm
6573s stride in the mix it seems like an
6575s extremely irritating Jade as we all know
6579s um we've got wolves here poppy Maguey
6581s Channel having uh
6584s having had to respond to the tomoko here
6587s the tamalk Tian Hai combo
6590s it looks like jjh is trying to space it
6593s out here having already committed the
6596s the tomokol and as you said earlier on
6599s this monk is going to have to be very
6600s careful since he has no healing on his
6604s team to keep him alive
6606s wolves wolves now being they're coming
6609s out of old hair getting the slam can
6612s they get the connection though jjh
6614s coming out of Tomorrow called uh no
6618s armor to speak of trying to follow up
6620s but immediately going back backing off
6622s to try and reset get that Shield up The
6627s Godly now trying to uh trying to heal
6630s himself up a Chewie with a huge dagger
6632s sap into wolf sorrow wolf sorrow
6635s sorrowful indeed left behind by his team
6638s unable to do anything about this as he's
6641s in a 1v2 situation
6644s what can we do what can be done here at
6647s this point Godly it seems as though this
6649s is a last fight jja jjh's
6653s probably come out on top here Wolves
6655s yeah it's over that's so sad to see
6659s leaving the kurumi behind
6661s yeah they they tried they tried to run
6664s through that portal and break out of
6666s sight from jjh wolves actually made a
6668s little bit of a blunder when we actually
6670s saw the monk versus monk come through
6672s because they actually use the UV
6674s ultimate at the exact same time as the
6677s monk ultimate so they actually only had
6679s the kurumio to be able to tide them
6682s through once the monk once had dropped
6684s and as a result jjh just continued to
6686s apply that pressure they were able to
6688s isolate the kurumi down as well and now
6692s they'll be able to turn back and go
6693s through all of the Luton not only will
6694s storms ride in the mix there was also
6696s Phoenix burst coming through from that
6699s Karimi as well so they're going to be
6700s very very happy to be able to pick that
6702s one up because that's a gorgeous Orchard
6704s as well to be able to have to play off
6706s of aggression and staggers coming
6708s through from all of these decades and
6710s Tammy's as well when you get stuck in
6712s those wispses we're gonna see the first
6714s couple of gate of yangs spawning up as
6717s well as Maurice blessing one right in
6719s the middle of Weber effects so it is
6721s actually going to be vented starting to
6723s lean towards that specific area they
6725s don't know it but uh unfortunately when
6727s you go for Morris blessing you don't get
6729s to choose the buff so you're just going
6731s to be happy with whatever you're able to
6732s grab they're still going to be contested
6734s for it though as another team has headed
6735s directly to that area as wbg look to try
6739s and find an entrance or at least deny an
6741s entrance of another team on this gate of
6743s Yang that's going to be spawning
6745s directly on top of them not a brilliant
6747s composition to go into a gate of Yang
6749s fight with not going to lie and the fact
6751s that they're already rocking purple
6753s armor for Sleepwalker in the legendary
6754s weapon for one of them as well does
6756s actually mean that they feel confident
6757s enough to try to take it against some of
6760s these compositions who do have those
6762s monks in play and are going to be
6763s looking to try and find the correct
6766s pacing of these ultimate Studio 8
6767s actually going to be Fielding into one
6769s though we see Godly immediately going
6771s for the transformation up against oug's
6773s for King Tammy ultimate coming through
6775s trying to just stop these months from
6778s having any sort of space to be able to
6779s maneuver around kurumi not foreign
6783s in both the monk ultimate and UE
6785s ultimate to deny a double grab to come
6787s through so even though godley's able to
6788s pick up one he goes through the
6789s immediate slam as a repeating crossbow
6791s just chunks Godly Down super quickly but
6793s ougie is in the exact same position and
6795s he's gonna have to drop the monk
6796s ultimate early Jin you now still on that
6800s UE ultimate trying to find the spare
6802s connections onto all of these members of
6805s oud at the moment Jin you trying to just
6807s keep everyone from gdh down goes for
6810s that long time dropping out of the
6811s ultimate but he's just being chunked
6812s down to one versus three scenario and
6815s jjh are able to walk away with the win
6818s AUD unfortunately not able to find that
6821s logged in unto Godly as fast as they had
6823s hoped will suffer the consequence
6826s there's Godly was able to find that one
6828s slam and that displacement from that one
6830s player going so low and having to back
6832s off allow jjh to have the advantage in
6835s terms of positioning
6839s um indeed they did an extremely good job
6841s using their ultim as well I feel like
6845s they the other team did jump the gun
6848s somewhat I think we saw the UA shun all
6851s come out very early as well as the
6854s tomoko and I feel like
6858s because in the past I I think teams are
6861s sort of it's It's the you don't want to
6864s touch a hot pan on the stove approach
6867s because we were seeing especially in
6869s Worlds when when gate of Yang was
6871s incredibly new and we see these Moon
6873s compositions come through teams were
6875s punished drastically for holding on to
6877s the UE ultimate to use it in the
6879s traditional tempo of of the idol world
6882s where they would use the monk ultimate
6883s and then once someone called my job site
6885s you would use the UV ultimate in Gate of
6887s Yang a lot of teams wouldn't go for the
6889s immediate double Transformer up and they
6891s would get just double grabbed and
6892s immediately eviscerated so I can see why
6895s from oug's approach they went
6897s immediately for the UE especially
6899s because they're not up against another
6900s yui right so if they're able to just
6902s keep that space Cube that monk
6904s pressuring and look for those double
6905s grams they should have the upper hand
6907s unfortunately it doesn't quite play out
6909s like that and as you saw if you don't
6911s win the fight when you commit that many
6913s ultimates that quickly you burn out very
6916s very shortly once those ultimates are
6918s gone
6921s now the problem the problem with that
6923s though is that because they also had
6926s tumult so they had sand formers which is
6929s your Tian Hai and
6932s Tamal so because the enemy TV use their
6936s tumult very early in conjunction with
6938s the Chiang Hai it meant that they needed
6943s to respond with their own tomokol which
6945s and their tianhei but realistically I
6948s don't think they really needed to use
6950s the uh old because the purpose of the
6953s way channel is essentially to either
6955s prevent stagger from a tomato cult or
6959s something along those lines or he was so
6961s low to begin with that he that he needed
6963s to use his old
6965s so because you have your own tamalco pop
6969s down when the other tomoko comes through
6972s it means that you were you're immune to
6974s the Stagger when walking through the
6976s wall so
6978s I don't know I feel like the old was a
6980s little bit it was a bit of a
6983s I don't know it was a bit premature but
6985s as you said it is a bit it is a bit hard
6987s to determine exactly when to use these
6990s ultimates in these high pressure games
6993s in these
6994s very intense fights it can be kind of
6997s difficult to always find the exactly
7001s right and optimal moment to use your
7004s ultimate sometimes it comes down to
7006s miscommunication you know I'm gonna hold
7008s and then your team may also alter the
7010s same time and then you'll you just sat
7012s there like oh okay well okay
7017s it's Salvage yeah neither of the teams
7020s were running a quote-unquote so like
7022s proper support them obviously like Tammy
7024s in this composition is that support role
7027s but you're not actively healing the monk
7029s there's no kurumi there's no sleeping
7032s and so I think for then as well
7034s especially because we've seen repeating
7036s crossbow just chunk through especially
7038s if you're able to find Venom if you're
7040s able to find venon Tiffin and put that
7041s on a repeating crossbow and go into
7042s those gate of Yang fights those monks do
7045s not last if they do not have a Healer
7047s and we even saw Timmy try to come
7048s through into the meta with the ultimate
7050s that stops those projectiles to cover
7052s for that fact but unfortunately as you
7056s saw not having that heal to constantly
7060s top that monk all if uh if you do get
7062s forced out of a Tammy ultimate as a
7065s non-composition or it indeed does
7068s decapitate and the monkeys is still in
7070s play that repeating crossbow just chunks
7072s you down so quickly and we did just see
7074s those Health was absolutely disappear as
7077s oug are about to disappear in front of
7079s our eyes now we're about to go down to
7081s unfortunately yeah Yang depletion there
7083s it is they weren't able to find any
7086s players around them nor were they able
7088s to buy uh one of their players back as
7092s we've seen a couple of teams actually do
7093s they will throw themselves into Zone
7095s Tech so that they die they will drop all
7098s of their riftide coins before they do so
7100s that one of their players can purchase a
7102s rebirth jump then they'll send someone
7104s to one of those shops buy a real charm
7106s go to a soul to revive the player and
7108s because technically you have died you do
7111s actually drop the young depletion that
7113s way the problem is it's incredibly
7115s telegraphed you will see all of the
7117s other teams around you in the area that
7119s we'll see in the bottom right of that
7121s screen Shenanigans or a foot someone
7123s will die to zontic and then immediately
7125s just gravitate towards those authors
7127s looking to punished and in fact what we
7129s normally tend to see it is on this map
7131s as a wbg and jdg not having to worry
7134s about young depletion instead of have to
7135s worry about who's going to be able to
7137s get into that gate of Yang a lot of
7139s ultimates actually committed from both
7140s of these teams so it's likely just going
7142s to be distraction tactics so that
7144s neither of them get to go through as
7146s wbg's Jing actually going to be grabbed
7148s out by jdd of LSR Xiao hubi in that
7152s Ferry and that's not saving it to cover
7154s lsr's ultimate they have to win the
7156s fight now otherwise jdd just do not have
7158s anything in the tank Kobe's already gone
7161s down
7163s foreign
7174s he's not gonna be able to escape in wbg
7178s will be able to off of the
7180s sustainability afforded from PP survive
7183s two double grams in the fight and turn
7186s it around jdg I'm not going to be happy
7189s about that oh my God no jdg I'm sorry
7194s boys you deserve to win that fight holy
7199s those double grabs what the that was
7203s that was actually almost the biggest
7206s clutch I mean to get to get grabs one
7210s month
7210s you have to
7212s predict Dodgers and even then it's not
7216s easy it's like it's very difficult
7218s because people can simply I friendly the
7221s grab or just line of sight and you can't
7223s get any value
7225s but holy moly to get that many double
7228s grabs and to almost come back if they
7230s didn't have the zipping old available
7231s they would have they would have lost it
7233s was over the month as well is that like
7237s you couldn't go for what we see a lot of
7239s these teams do when they have that
7240s barrier so you just very over two ways
7243s right you either save the neck and you
7245s played the V3 so that when the monk gets
7247s pressured down and forced to go out of
7248s that ultimate he can hop into the map
7250s for quote unquote safety or you play it
7253s slightly slower and you go for the grabs
7256s you hold them in position and then the
7258s farrier inside of their ultimate uses
7260s the Cannons to actually head on to those
7262s players who are stuck in the monk hold
7263s and can't tab Dodge out of the effect
7265s the problem is that else I was coming
7267s into so much fire and continually that
7270s they weren't able to slow the fight down
7272s enough and hold those players it was
7274s just constantly grab slam grab grab slam
7278s grab grab slam you weren't able to find
7280s the connection off of the Pharaoh Cannon
7282s onto those players stuck in the hand so
7284s even though
7288s oh goodness we've got Cavalry Ballin
7290s coming into play again in the middle of
7292s a Tammy ultimate however as OC's
7294s Anneliese is absolutely locked down and
7296s isolated from their team jjh having an
7300s absolute lovely investment of a fight so
7303s quickly locking one of those players
7305s down with that Tammy ultimate and now
7307s turning on to these other members of OC
7309s that without the player's advantage in
7311s the cohesion of positioning just gets
7315s staggered and stuck not being able to
7318s escape out of the three versus one event
7321s is now saw that novels when being popped
7323s decide that they want to chime in too
7325s fancy just pressuring these members of
7328s jjh down with cannon fire from the start
7331s it's wanting to try and chunk through
7332s the Armor's nose as well in the new
7334s world Zone that they can't actually
7336s fully commit in with this Decatur
7337s ultimate and as a result it is just
7339s gonna be pressure from both of these
7341s teams there's Ventus trying to pay jjh
7344s out of this position and take the fight
7347s down low where Sans is going to be able
7349s to find that connection
7355s oh they don't get it
7357s I was a moment of silence I was waiting
7360s to see if this was going to come through
7362s KZ managing to just avoid the silent uh
7365s the the stun there from bow does it
7368s looked as though that the the Casey's
7370s Yoto was somewhere out of a position
7373s initially and had been forced to use his
7375s ultimate
7376s but more on that later here we have
7378s Casey's Lily
7380s how many with the Viper old but no stun
7382s because we have Moon wait what yeah they
7387s left behind ow what
7391s was he out of range
7393s probably not
7395s to be out of range
7397s that's absurd lion guard left behind in
7400s the Witch ntp and as a result
7406s quite severely there for that to happen
7409s that's rather unfortunate because he's a
7411s bit of a miscommunication yeah it feels
7414s like just a little bit I think it was
7416s really rough like you could see that
7417s they were trying to chunk down that
7419s Viper so that they weren't able to to
7421s find the ultimate and then they sort of
7423s okay no we're not gonna be able to find
7424s the kill we have to reach ntp and as a
7427s result like two players had been on the
7429s Viper the Yoda was on someone else
7431s entirely maybe trying to just keep them
7434s out of the way so they weren't able to
7435s cover so that Viper is the ultimate
7437s charged up and as was not when the
7439s weekend TP went out two players are
7441s within range and one player
7442s unfortunately isn't as a Judy H are
7445s going to be able to come in with another
7447s kill Gina H by the way 17 kills already
7453s not looking to break go on as you said
7457s as uh running without this kurumi
7460s without the zip you you have to be
7461s playing incredibly aggressive and I like
7463s how jjh all playing that playing
7465s aggressive they're not really playing
7468s the monk composition the way that we
7471s tend to see teams do they're going for
7473s this very sort of Team GG when GG are
7477s running a Yoda composition hit and run
7479s style where they'll come into a fight
7481s they'll lock a kill down as quickly as
7483s possible and then they'll leave so that
7486s they don't get third-partied because
7487s they know without an actual way of
7489s physically healing this Monaco they
7492s don't really have a way of surviving
7494s that third party if they've already
7496s invested something like the temi
7497s ultimate to lock a kill down as quickly
7499s as possible so they've been incredibly
7501s mobile they've also been learning from
7503s j18 in that you don't go through places
7506s like yangs instead you save all of your
7508s money not to be able to buy rebirth
7510s jumps in case you lose one of those
7511s portals no to go to a a shop to go to a
7515s rift tide coin and just go and Stack Up
7517s on soldiers even to the extent of going
7519s for those shops outside of the Zone
7522s where there's less likely going to be
7524s teams coming through and picking up the
7526s soldiers that you don't actually take so
7527s you're not allowing advantages to come
7530s on to other teams as well the value that
7533s you can get from the from the the
7535s soldier to sperm is is insane the the
7539s fact that you can guarantee you're going
7542s to get at least a purple Soul Jade no
7545s matter what when you roll a soul Jade in
7548s a mortal War it's just invaluable we
7551s have all these teams running discount as
7553s well
7554s and the amount of money that that team
7557s had as well jjh they had a ridiculous
7560s amount of money so yeah like managing to
7564s get to that Rift dealer to spend all
7568s this money that they had available to
7569s them and to secure all the Jades going
7572s into this end game
7574s is is invaluable like the is this it's
7576s their game to win at this point they are
7579s trying to snowball as much as they can
7581s and it is their game to win and I'm
7584s almost certain that they're probably
7586s they're going to manage this because
7588s to to have that to have this much this
7591s much money at your disposal to get the
7594s this many soldiers if you're not winning
7596s this game you you're making a a big
7599s mistake I will say though that by
7602s turning away from places like Gates of
7604s young and also
7607s animals have also sacrificed the chances
7609s of a legendary armor at the moment I I
7612s would be very unsurprised if we do see
7615s JH when the next Morris blessing spawns
7616s up immediately come through drop the
7618s Tammy ultimate lock the box down and
7620s guarantee that they're able to walk away
7622s with legendary armor for their monk
7623s composition as the monk comp you do want
7626s to funnel all of your loot towards him
7628s since he is a Transformer and as a
7631s result it does scale the amount of
7633s health and damage that you do does scale
7634s with the armor and weapon that you have
7636s equipped when you go in to that
7638s transformation as we are now going to
7640s see a lot of these teams gravitating for
7642s Morris blessings for that reason the
7643s monk comes that they can scale on their
7645s ultimates and the Viper comp so that
7647s they can make sure that their Viper is
7649s the best Equip to be able to survive all
7652s of the attention turning onto them
7653s there's a reason that we see vipers wait
7656s on The High Ground most normally around
7658s about those tops of trees charging the
7660s ultimate and then dropping down so that
7662s they're not actually putting themselves
7663s in fire until the ultimate is ready to
7666s actually hit that connection onto the
7669s players around them as jjh have been
7671s able to isolate bioda down who are
7673s forced to use that wuchen TP were in a
7675s very rough position with the back of
7676s that zone around them and lion
7679s unfortunately still not being able to be
7681s brought back by bada by a man not in a
7684s great position either having to just try
7686s and find a recent moment but every
7688s single time they slow down to try and
7689s find that heal they get pummeled by
7692s another range shot coming through from
7694s around them as it's going to be up to
7696s moon to actually walk into line of fire
7699s distract jj8 and maybe allow that Viper
7703s to be able to find that little bit of
7705s downtime to look for that reset as JJ
7708s are able to claim another kill two kills
7711s now off of that 20 bomb and they are
7714s still incredibly hungry for more Godly
7717s with that Cannon I don't know if he's
7718s got repair all I'm yet to see whether or
7720s not he's able to use it definitely
7722s though one of the soldiers that this
7724s team desperately wants to be able to
7726s equip their monk with since what should
7728s be a little bit of a disadvantage is
7730s immediately going to become such an
7731s advantage if you're not just able to
7733s immediately repair that Cannon and keep
7735s regenerating rage you're also able to
7737s iframe through the Poke phase from all
7740s of the damages happening around you as
7742s due to agent wbg are just locked in
7745s contest at the moment for control of the
7748s space Jing with scatter shot on that
7750s though trying to engage onto jjh they
7753s have taken a little bit too much Focus
7755s coming through from the teams around
7757s them and JJ is actually deciding to back
7759s on off to find a repair onto those
7761s Shields before other teams in the area
7764s get any ideas of pushing onto the team
7766s when they're vulnerable as immediately
7768s they're going to forge onto wbg Godly
7770s moving around the side of this building
7772s making sure that WBT are not able to use
7775s the back of it to be able to find the
7776s heel and as a result wbg have actually
7779s been pushed inside and this is really a
7781s bad position jjh going to actually box
7784s WBT in and then leave all of the teams
7787s in the surrounding air are now going to
7788s know that WBT are stuck in that spot and
7791s going to turn on this team when the Zone
7793s forces them to reposition allowing jjh
7796s to literally reposition for absolute
7798s free and right out of the distance of
7801s OC's monk ultimate as well wbg now going
7803s to be in such a rough spot going to have
7806s to try and come outside of this building
7807s before the Zone tick takes I'm having to
7809s use that terminal to spend incredibly
7810s early to lock down oec but obviously
7813s keep themselves aggressively in this
7815s position trying to find the kills onto
7817s wbg anally not able to find that opening
7820s however as Casey is able to track down
7821s the last member of powder and take the
7824s Knight as wbg happened to that Decatur
7826s ultimate from Jing but Casey swatting
7828s that all these ultimates have been
7829s invested now come in with a Viper
7831s ultimate to lock them down and jth still
7834s entirely unnoticed by all of the teams
7836s around them absolutely astonishing
7839s repositioning coming through from them
7840s they're playing such a good long game
7849s I don't know man I don't know can gjh
7852s even lose this this way well the one
7857s kill away from the 20 bomb since
7858s unfortunately the wuchen TP
7860s repositioning uh brought them right to
7862s jdh's doorstep
7873s obviously you have absolutely no choice
7875s but to hide themselves behind the rock
7876s so The Godly doesn't find the ground and
7878s he's still able to find one and now he
7881s just holds them in position waits for
7883s water and the other third to be able to
7886s just chunk the hell far down so that one
7888s slam is all that's necessary
7891s seeing that the monk ultimate has
7893s already been used coming into the Yoda
7894s ultimate oh my God
7896s and chuyu is actually going to get
7899s caught in the crossfire as a result
7901s because he immediately going to be
7903s backing off his OC deciding and we're
7906s able to grab Godly the question is can
7910s any of these teams around jjh find the
7913s kills to be able to overtake them wbg
7917s are definitely in the running at the
7919s moment sitting on 13 but they are yet to
7922s make their move they only have one
7924s player so it's going to have to be an
7926s absolute magical play coming through
7928s from PP on the zip but unfortunately
7930s step is great for sustainability not
7932s great for burst damage Anna jdh should
7935s still be MVP even though they're down so
7937s many members the casters cause
7942s jjh I'm sorry boys what have I done to
7946s you
7950s corned into existence I literally said
7955s can they even lose at this point and
7957s then they get a bit aggressive they send
7960s out the the Tian High old from Godley
7963s they do manage to pick up a kill with it
7965s they get that grab but then immediately
7968s just get jumped on by by KZ with that
7973s with that Transformer killing
7975s composition and they just they
7977s obliterate them they got the silence
7979s onto the tomok and then they comboed it
7982s with that Yoto he mailed and there was
7985s just it was literally nothing they could
7987s do there was nothing to be done
7991s yeah I mean realistically I don't think
7993s there was anything other teams could do
7994s this would be terrible to take that mvp
7998s away jdh even though true yeah there we
8001s go I I think that was the reason for
8003s like the regression they looked at the
8005s amount of kills that they had they
8006s looked at the amount of players left in
8007s the lobby and they just decided to have
8009s a little bit of fun whether or not it
8012s was playing with their food whether or
8013s not it was overconfidence remains to be
8016s seen I'm in agreement with you I think
8018s they could have been the last team
8019s standing and at the point that they
8020s picked up could have been even higher
8022s especially because like they have that
8024s amazing positioning right they're all
8026s the way towards the back end of that
8028s zone everyone else is scrapping out for
8030s limited space in front of them all of
8033s the teams are boxed into everybody else
8035s so if there's one compositions want to
8036s try and reposition they're running into
8038s the Yoda composition the Witch and
8040s teepees just being used to reposition as
8042s well and landed the team directly onto
8044s jjh's lab and then JJ to get aggressive
8048s and they put themselves in that forward
8050s middle front run position because they
8052s want to try and find these grabs onto
8054s another Monk team they understand that
8056s okay this is the biggest threat to us
8059s potentially coming through in terms of
8060s being very rapidly able to put together
8062s a massive amount of skills we're going
8064s to apply pressure and we're going to
8066s chase after them because we know that
8068s they don't have the monk ultimate
8069s they're going going to have to hide
8070s behind a rock and that should then paint
8073s a Target on this team because there are
8075s so many teams on the sidelines when they
8077s see that one team is entirely literally
8079s just stuck behind a rock and they can't
8081s move that then means that it's going to
8083s have domino effect in all of the other
8085s teams are random they're going to swap
8086s to their ranged weapons the Yodo team
8088s especially if they're able to throw out
8089s that app and keep that team locked
8091s behind that rock they should be
8093s absolutely obliterated
8095s but they were able to find one kill and
8098s that's it and then the monk ultimate is
8100s gone and it hasn't at all gone the way
8102s that jjh were expecting they have not
8104s been able to paint a Target big enough
8106s on another team around them inside
8108s they're the ones who are in that
8109s vulnerable position and they're the ones
8111s who are very quickly chunked down by
8112s everyone around them however you can
8115s afford to make mistakes you can afford
8116s to play that over confident when you're
8118s coming in with that amount of kills that
8121s is very true I I have a feeling that it
8123s could have been it could have been
8125s Casey's decision to directly Target jjh
8130s in this final Zone knowing that they
8133s were in the lead because
8135s uh we could we could always tell which
8138s team is the kill leading team by just
8140s pricing J you can tell exactly who's in
8143s the lead how many kills they have what
8145s team composition they have so it is
8148s entirely possible that the reason why
8149s they targeted them was because one they
8152s knew that the kurumi on that other team
8155s was that already meaning that that calm
8157s because traditional Transformers with
8159s your Eurasian can haikurumi if your
8162s kurumi goes down the whole team falls
8165s apart so there's very little that they
8168s could have done to salvage their
8170s situation so in kz's point of view
8173s they're looking around and they're
8174s saying okay so that team's dead
8178s there isn't another real team here it's
8180s just jjh if we tip if we pick off one of
8184s their members
8185s we've all but secured the victory here
8187s since there's no full team for us to
8190s contest us and at the same time they
8193s know that jjh is in the lead in terms of
8196s kills so preventing them from
8199s accelerating their point lead any
8202s further they target them down and also
8205s at the same time to be honest I think
8207s jjh made quite a big mistake by opening
8210s with a monk old using your ultimate in
8214s that team composition to just try and
8217s secure a kill in end game like that when
8219s there's no other monks there's no other
8220s nothing is pretty small Zone you're it's
8223s quite a blunder not only because
8225s you're basically just
8228s you're the only Transformer on the team
8230s you're gonna be going into end zone
8233s and having that Health pool reset is
8236s also in value so realistically I think
8239s it was a bit of a blunder from
8241s pkh to uh
8243s to open with that monk old but I mean it
8246s is what it is you know I think if they'd
8248s opened with
8249s let's say Takeda old for example they
8252s probably would have had a much better
8254s time of it yeah because the the Yoto
8258s Viper wuchen come coming in getting the
8261s silence on to tamalk and
8265s there's nothing that can be done Yoto
8267s uses ultimate onto the to MOG they combo
8270s they they completely shred him he can't
8272s use his old and then what is Takeda
8275s supposed to do you know what on Earth is
8276s that Takeda supposed to do against the
8278s Yota wall there's very little that can
8280s be done monks running around with no
8282s cooldowns no matter how stacked you are
8285s you're probably going down and as well
8288s Casey was pretty stacked too two gold
8290s armors to their name pretty decent loot
8293s so it's a bit unfortunate it is what it
8296s is and but thankfully they still come
8298s out on top with that mvp 30 plus points
8302s for the day definitely got to be happy
8304s about that one uh coming out in game two
8307s here
8308s I tell you what wbg I'm not gonna be
8310s happy because
8317s because off of that building they
8318s initially forced jjh off of that rooftop
8321s building but GTA have a much better
8322s reposition and WG urbg don't actually
8325s force them however they don't try and
8328s like chase after them when jjh are able
8330s to force wbg off of that High Ground you
8333s see the immediate pushing forward and
8336s upwards to make sure that wpg are not
8339s able to recover behind the back of the
8341s building instead they're stuck inside it
8343s as that zone is going to push all of the
8345s teams around them so it's sort of a
8347s sleight of hand trick I would say that
8350s jjh are able to pull off by turning all
8353s of these other teams onto wbg and as a
8355s result repositioning entirely unnoticed
8357s by all of the teams around them is there
8359s it is can confirm repair roll was in the
8363s Arsenal of your monk composition Godly
8365s picking that one up and you can see the
8368s fruits of jadeh's strategy this this
8371s sort of thing that has been held by a je
8373s team of moving away from trying to go
8375s for most blessings including the
8377s themselves aggressively into places of
8379s danger and instead going for soldiers
8383s having that repair will definitely
8385s extremely useful in those final zones
8387s being able to keep that keep the
8389s pressure have that uptime on your Cannon
8392s just obliterating people and also
8395s another thing to note rupture Gale or
8397s was was uh on that month Rapture Caleb
8401s for those of you who don't know is
8403s devastating the amount of Splash damage
8406s that you get from rupture kill is insane
8409s if you combine that with flame breath
8411s you don't even need to hit the
8413s Cannonball onto somebody to apply the
8416s fire damage and it is the god roll I
8419s love Canon I'm big cannon enjoyer the
8423s Rapture Gale with flame breath is
8425s definitely the god roll I'm not I don't
8426s think he did have that flame breath but
8428s to have a repair roll and rupture Gail
8431s In The End Zone you're gonna be pumping
8433s out a crazy amount of damage
8436s accumulating loads and loads of rage and
8439s it's really sad to see that they didn't
8441s manage to come out with that first place
8443s Victory along with the the the
8446s ridiculous number of kills that they had
8448s but uh definitely extremely well done
8450s here
8451s I'm I'm thinking about what we're going
8454s to see in game three though because
8456s we've already seen a bunch of Takeda we
8459s see a whole load of tamolk
8462s I think we're probably going to be
8464s seeing a little bit of acos I would say
8467s I'd be very surprised if we don't see
8469s any yeah I I hope so as well but anyway
8472s we're going to have a short break here
8474s and then we'll be right back for our
8476s game three
8481s [Music]
8490s oh
8494s [Music]
8513s [Music]
8522s foreign
8523s [Music]
8537s [Music]
8557s thank you
8575s foreign
8615s thank you
8618s ah always good to hear what the players
8620s think is the most important especially
8622s when you look at sort of solos and
8623s cheers this is something that you and I
8625s are actually discussing in the break
8626s when we were like yeah we want to see
8627s the welder but we don't think that we're
8629s going to get to see it given that it has
8631s just a little bit more impact in solos
8633s with that V2 allowing you to be able to
8635s move into that Katana infinite as
8637s opposed to insurers where it's highly
8639s unlikely that we do get to see the
8641s Infamous come through just because you
8643s have to pull them off entirely
8645s uninterrupted by every single Factor
8647s around you and insurance well we have
8649s two other factors that we don't have in
8651s solos we have two whole players that you
8654s have to contest at the exact same time
8656s and that you heard from oug's the King
8658s that team play is one of the most
8660s important mechanics of being able to
8663s nail down so you define successful intro
8665s so as a result maybe we get to see some
8668s more team play come through maybe we get
8670s to see you know a little bit of team up
8672s of an acres and a Justina or just the
8675s acos in general because like you said
8677s here are points are going to be very
8679s quickly running out off of the amount of
8681s cicadas and tell me that we've already
8683s seen rolled out in the first two games
8686s absolutely I
8688s I have a slight feeling that we might
8690s see some A-Class vipers or something
8693s along those lines potentially with that
8695s V3 I'm not too sure it's hard to really
8697s say at this point
8699s I we don't really know how the Chinese
8703s meta is evolving with these
8706s incorporations of of a class and the
8708s changes to Viper Etc so it's hard to
8712s really say what we're going to be seeing
8713s but I'm very excited to see what they've
8716s uh what they've cooked up for us
8718s um but yeah as you say it costs
8720s definitely it definitely shakes up the
8723s matter so I'd be very surprised if we
8725s don't see him and I definitely think we
8727s we will but um Heim will tell as we go
8732s into game three but first of all we have
8735s some little goodies for you in the CH in
8737s in the chat answer this question to
8741s potentially win this little uh this
8744s little loot box for yourself how many
8746s kills did Ventus win in game one was it
8750s a 26
8752s b28 C 30 or D 32 make sure to get your
8758s answers in the chat for your chance at
8760s winning this lovely little loot box to
8763s get yourself some
8765s beautiful skins and cosmetics as we all
8769s know and love the Cosmetic team for
8772s naraka they do not miss they are
8774s extremely good at what they do
8778s the Cabbage dog skin I mean you are
8782s gonna love it but you hate it it is it
8785s is very unique to say the least it is
8789s very funny though for those of you who
8791s don't know it's not just a random thing
8794s that they decided to cook up you know
8796s the Cabbage dog that simple phrase the
8801s idea of a Cabbage dog actually has a
8803s meaning in Chinese if you were to try
8806s and refer to somebody as a noob or call
8809s somebody a noob or something like that
8811s then you would call them a cabbage dog
8814s so and a lot of people don't actually
8817s know this if you're trying if in English
8819s obviously you're calling somebody a noob
8821s that's it but in Chinese they call
8823s someone a noob you call them a cabbage
8825s dog so that's where this skin was born
8828s from the Cabbage dog skin to uh
8833s like it is it is also an actual
8836s crossover of something exists already in
8839s China and I know this because I made the
8841s mistake of searching it on the internet
8843s I'm finding out that there was a lot of
8844s merchandise attached so now every single
8846s day I grapple with with the debate of
8849s whether or not I should buy one of their
8852s plushies because I have to say they are
8854s absolutely adorable but you know what
8856s whether I'm using it whether my
8857s opponents are using it that that Pulsar
8860s skin never fails to put a smile on my
8862s face and I'm sure some of these teams
8864s are going to be very happy with their
8866s performances so far jjh we just saw them
8868s Ventus breaking a record
8872s uh in absolute ease of stride I think
8875s it's fair to say like we looked over at
8877s them and they just were not sweating
8879s ever Peru game number one they looked
8882s incredibly at ease it looked incredibly
8883s comfortable you can definitely see as
8885s well that they've been doing a lot of
8887s practice and scrimming in the downtime
8890s that we've had because we have had some
8892s significant downtime like we don't have
8895s the continuous back-to-back week to week
8898s few teams have had an extra week to be
8900s able to try and figure out what they
8902s want to bring to these last chance
8903s qualifiers and for some of those teams
8906s having that extra week of practice
8907s bringing the team closer together in
8910s terms of playing off of each other's
8911s utility setups is absolutely crucial to
8915s being able to find more success and I'm
8916s really happy to see that Juventus was
8918s one of them because not going to lie
8920s there were moments in the past and
8922s 2023's initial season where Ventus
8924s looked incredibly uncoordinated and we
8928s would even see things like witch and TPS
8930s being thrown out at the wrong time as
8932s another member of the team had cast an
8934s ultimate out and it would break it early
8936s but this team is looking different
8938s renewed refreshed and absolutely
8941s dominant
8943s absolutely and
8946s dominant this Lobby looks as though it's
8949s going to be dominated by the traditional
8952s Transformer pick what on Earth do we
8955s have here we have one two three four
8958s five six seven eight nine
8962s nine teams opting to go for that kurumi
8965s uaishan Tian High composition an
8969s extremely good composition pride and
8972s true it's been tested it's been played
8974s countless times we all know exactly how
8978s strong it can be having the ability to
8980s deal with so many different situations
8983s it's
8985s it's a staple it is the staple of
8989s Staples in the professional trios naraka
8993s um but we do have a couple of teams here
8994s who are opting to go for something
8996s different we have two
8997s Yoto Wu Chen Viper comps and then we
9001s have one
9003s slight variation of the Transformer
9006s composition with I think was cicada in
9009s the mix there yeah but uh let's see how
9011s it goes we have daytime Morris Isle here
9015s usually a very safe
9018s map I would say because don't have those
9022s fireflies to accelerate the tempo of the
9024s game you don't have which inherently
9028s reduces the amount of fighting that
9030s happens on the map at any given time as
9033s teams don't have that uptime on their
9035s ultimate abilities so teams like or
9039s compositions like the Transformers do
9042s extremely well as they're very good at
9044s Staying Alive
9047s the problem however is that a lot of
9049s these teams actually landed incredibly
9050s close together and one of the drawbacks
9052s with another composition is it's
9054s incredibly good towards the final and
9057s middle parts of the game when you're
9059s just landing and you don't have
9061s ultimates however a lot harder it then
9064s becomes an absolute race not just to
9065s find loot but to build that rage as
9067s quickly as possible so you can be the
9069s ones walting in and controlling that
9071s space and forcing these other teams
9073s always we can see jdg just trying to
9076s find some loot straight edge in the
9079s distance still applying pressure JJ
9080s going to be picking up one of those
9081s quests trying to get as much money as
9084s possible so they can go to those Rift
9087s dealers that's crazy haven't actually
9089s revealed themselves they're running a
9091s composition which is incredibly strong
9092s currently early game if they can wait
9095s for jdg and jjh to actually go Toe to
9098s Toe they can potentially come in for
9099s that third party and that's exactly what
9101s they're going to want to happen except
9103s they decide to go after jdg jjjh at a
9106s running moved on and jdd will actually
9109s left behind and now we're going to see
9111s case free from the Yoda trying to
9113s isolate these members of jdg as the
9116s Dragon Slayers connects hazy able to
9118s actually learn the full nezhar's might
9120s and jdg's members just do not have the
9123s sustain to be able to keep themselves
9125s alive through the damage Haiti having
9127s built up the yodel ultimate now you're
9129s going to try and use it that first
9130s initial teleport after Woods catching on
9134s to xiaohui that kurumi ultimate not
9137s gonna be able to keep copy alive for
9138s long as Casey mince through the members
9141s of jdg find the revive onto Lily in the
9145s downtime as well all the while not
9147s having to use that yodel F3 since they'd
9149s waited the jjh to move along and they
9152s didn't have to worry about the third
9153s party patient play coming through from
9155s them and it rewards them with a full
9157s Squad kill
9158s absolutely very unfortunate there for
9162s the Transformer com but it is what it is
9164s we'll talk about it in a second we've
9166s got the Parry Bell coming out here from
9168s wx98 and another Parry as well very
9172s nicely done here we've got jjh coming in
9175s as the aggressors here but Ventus
9177s quickly just turning it back on them Uno
9181s reverse and just sending out the
9183s Moonbeam Adventist wx98 doing an
9186s extremely good job buying time for
9188s himself and his teammates with those
9191s parries with that Parry Bell and jjh
9194s just falling apart at the seams here
9197s coming in as the aggressors with that
9199s purple armor initially oh no he doesn't
9202s even get the slam it doesn't look like
9203s oh okay no no double grab if he had
9207s gotten the double grab there I think he
9209s probably could have gotten the double
9210s kill considering that he did have that
9212s purple weapon but sadly wasn't able to
9215s get that double grab wasn't able to
9217s secure it Adventist doing an extremely
9221s good job of turning a fight that looked
9224s almost lost to begin with considering
9227s that they had a severe loot disadvantage
9230s into a win for themselves extremely
9232s nicely done but here we have bowder
9234s moving on to Alliance
9237s with those with that purple dagger and
9240s the Takeda all trying to lock down
9242s situation trying to do as much as they
9245s can before the enemy team can really
9247s stabilize but here we have an alliance
9249s now opting to use that Moon Bane a very
9253s common pickup for these Transformer
9255s compositions as early game you don't
9257s have those those armors those that high
9261s high tier loot to be able to keep you
9262s alive
9264s you kind of need Moon beans to be to to
9267s stay safe early on especially against
9269s teams that look to hunt these
9272s Transformer compositions just like your
9275s wuchen Yoto and Viper comp this this
9278s composition is literally named Attack on
9282s Titan as it quite literally shreds those
9285s Transformers
9288s we're having to go into Shadow Jade
9291s Minds to lose this tree is coming
9293s through from fantas the vision TP
9295s already having to be invested so that
9296s depth extended is not able to find that
9298s grab kill as of moving back over
9300s Alliance are still locked in this fight
9302s going up against biodar no old Zone
9306s being popped to not allow these monks to
9308s be able to find these Transformations
9309s and forcing the neutral as Lin is then
9311s uppercut not actually able to find any
9314s follow up however as virida were chasing
9317s an entirely different member as Lynn had
9320s been displaced wasn't able to use those
9322s nunchucks in the meter dump to be able
9323s to peel kurumi ultimate to allow Lin to
9326s hold his ground tap Dodges out of the
9328s first grab coming through isn't able to
9330s find the Rhythm to tap Dodge out of the
9332s second Cent his way ma'am I'm just
9334s holding him up slams him away from that
9336s kurumi ultimate is lucky with the Teva
9338s can't actually attack if he does he's
9340s going to break the tether and the revive
9341s so mama
9344s further attack through and finds the
9346s grab Hunters one who tried to time the
9349s tap Dodge knew it was going to come
9351s through but Maryland holds his reserve
9354s waits for the tap Dodge and then sends
9355s the grab out and this is it surely for
9359s Reliance is lucky we'll be able to find
9361s an uppercut connection onto bioda but
9362s still just not able to turn the tide the
9365s kurumi unable having already invested
9368s that ultimate in the fight previously to
9371s continue and still long enough as all
9373s lines are going to have to go back to
9375s the soul altar as oug and wolves
9377s currently duking it out it's gonna
9380s already be a UE ultimate having been
9382s invested from the side of wolves or Yuji
9385s holding off of the Viper ultimate until
9386s just now tries to find that sun
9388s connection to allow the Yodo ultimate to
9391s catch onto these Tiger Den members of
9393s wolves lxx uh Eurasian still hounding
9396s down these men that's not allowing a
9399s full regroup to come through as ug with
9401s that Yoda referee looking to lock these
9403s members down early
9405s ultimate incredibly low in health going
9408s to have to rely now on the monk okay
9411s different staging of ultimate normally
9413s it's the other way around is 14 actually
9415s haven't used the monk ultimate to cover
9417s for his uasian we'll be able to find a
9420s grab and slam onto one of the members of
9423s oud will be able to cycle towards that
9424s kurumi ultimate too and hold himself
9426s steady but unfortunately
9428s oud had been able to chase down the
9430s member of Will's lxx and take him down
9433s so now it's going to be up to this monk
9434s composition he's going to be out of the
9436s ultimate charges up that blue just to
9439s try and threaten OG out of going for
9441s that space doesn't throw it out fully at
9443s the moment however as it is now going to
9446s be oud trying to make sure that they're
9448s not positioned into a one versus two is
9450s 14 isolation you and finds the kill and
9453s now it's just going to be wolves as 14
9455s up against the two remaining members of
9458s oug uppercut comes through 14 deterring
9460s any aggressive follow-up with that Bell
9462s but unfortunately you only get it once
9464s snack cooldown cycle and oug are still
9467s going to be able to find the kill it
9469s looked a little bit decent for wolves
9471s but the fact that they'd had to use that
9473s monk ultimate to cover from the Eurasian
9476s as opposed to the UE covering for the
9478s monk just did not allow themselves to
9480s have that space of recovery when those
9482s ultimates fell through see that's that's
9485s the one problem though with this uh with
9488s with this kind of situation is that they
9490s had to use their usual you shouldn't
9493s hold to start it off as the enemy team
9495s had that Viper and used the V1 a
9498s potentially V2 I'm not sure if we
9500s actually could tell probably V2
9503s considering
9504s we saw the F3 come out from that Viper
9509s it was actually quite hard to see
9512s um whether or not it was F2 or F3 but
9515s towards the end you could tell without a
9518s doubt that it was in fact F3 and I'm
9520s just assuming that it was V2 along with
9522s that so the uasan alt was essentially
9526s just forced out by this uh by this Viper
9529s old and it forced them to essentially
9533s use their alts in such a way that they
9535s weren't necessarily comfortable with
9537s using however here we have jdg versus GS
9542s in the realm of Yang both mankirts
9544s coming out at the very beginning as we
9547s have seen countless times again oh but
9550s jdg getting a big grab
9558s that's so unfortunate LSR doing a great
9561s job of getting that double grab unable
9563s to get the slam and connect the damage
9565s but it doesn't matter GS is monk now
9568s getting taken down during his ultimate
9572s didn't look as though he was able to
9574s stay alive he wasn't able to get that
9576s deformation down in time to save himself
9580s and here we have the kurumi as well
9582s trying to stay alive
9585s sliding up again catching her in the air
9588s and again no it's just
9593s no it's over
9597s lation from GS trying to do whatever
9601s they can to keep their teammates alive
9603s but unable to do so kurumi
9606s left to the Wolves unable to stay alive
9609s Ventus Now versus OC in a different
9612s realm of yang
9613s OC's and Ally already taken down
9617s and OC on virtually no Health to speak
9621s of trying to stay alive using that
9623s kurumi F3 you oh big damage coming out
9627s the poison Splash can they close out the
9629s kill
9630s um
9637s oh my God
9639s I love this like I love the fact that
9642s poison Splash is actually now being used
9644s in Gate of Yang like if you find a kill
9647s technically it still spawns that body
9649s even though you can't lead it so it
9651s activates poison Splash and it still
9653s connects onto that kurumi dude already
9655s used the F originally to be able to heal
9658s from that reset point and just get stuck
9660s eating that poison tick and as a result
9663s Ventus from Beyond the Grave all right
9668s are able to take him down oh my God
9671s that's the first time we've actually
9672s seen a gate of Yang fight as well being
9674s one off of an absolute clutch poison
9678s Splash activation call it call it Petty
9681s call it smart it is what it is Ventus
9684s are able to pick up not just the wind
9686s but also a million Birds might and now
9689s we'll find themselves just going through
9691s that dealers going through all of the
9693s Soul Jades and Sandy has
9696s five five out of six
9700s legendary
9703s oh okay well the second one is
9706s definitely for a cannon that's over I
9709s believe it's rupture girl uh as
9711s stonestrike I think is also in play for
9714s for him so it's somewhat hard to tell
9716s but yeah he does have two gold media
9719s resist Shades so those could be razor
9722s Swift have to detach or
9726s the last one Escapes Me what is it
9731s if it's hepta I mean to be honest it
9734s could be any one of those would be
9737s devastating
9738s perhaps not Pride's full
9749s I love how much we're getting to see
9752s this Soldier oh he did so nice as well
9755s because again intros is it's the exact
9756s same sort of thinking as a those heavier
9760s weapons right when you have two of those
9761s teammates to be able to frame you can
9763s provide that blue Focus but what you can
9764s also do is throw players onto the ground
9766s as always use analy has been able to
9768s find a grab doesn't manage to find that
9770s slam however as GS just continues to
9773s apply that pressure who said I'm doing a
9775s very good job we saw it in the gate of
9777s Yang when they were going up against jdg
9779s seeing that the monk has the chord on
9782s well literal upper hand they already
9783s have a player grabbed out but just
9785s making sure to connect those punches
9787s onto the monk that grab to make sure
9789s that they are just continue to be
9791s pressured back and since they're in mid
9793s animation of being knocked back they
9795s don't actually find the down time to be
9797s able to find that slam if a monk is uh
9800s moving or knocked back not only are they
9802s not able to grab they're not actually
9804s able to slam the player in their hand
9806s down so a lot of the time that Dynamic
9808s shift between these monks it's a race of
9810s who can find the grab and then it's down
9812s to the other Monk on the other side who
9814s doesn't have a player in their hand to
9816s make sure that that grab does not find
9817s the damage and kill that the team is
9819s looking for
9820s absolutely but here we are moving over
9824s to a separate fight entirely Juventus
9827s versus KZ KZ with that attack on Titan
9832s composition getting that Viper rolled
9834s out
9835s but they're running straight into
9837s another team oh no this is devastating
9840s KZ teleporting straight into the
9843s clutches of a different team
9846s Jen trying to trying to get away here
9849s going this far into the zone as he can
9852s Juventus you initially on the chase but
9856s it quickly decides against it as his
9859s teammates are nowhere close by Juventus
9862s now doing a really good job of staying
9865s out of danger as I say it I may be wrong
9869s here looks like you may be stunned yes
9873s in fact she is the room he is now dead
9877s that's case then actually he do a very
9880s good job making the most out of a pretty
9883s tough situation for them leading them to
9886s do chase after them which ntp having
9888s seen why Casey had run off into
9891s oud Sandy is able to escape but he's
9894s still going to be drawing the attention
9895s of oug and in the meantime Casey get an
9899s absolute get out of jail free card where
9901s they can reposition themselves they
9903s don't have to worry about other teams
9905s playing perimeter track as well knowing
9907s that another team has gone into that
9908s zone and will eventually pop off at one
9911s of those sides the entire Focus from OG
9913s is locking this last remaining member of
9917s Ventus down as it is just gonna be
9920s sciencey continue to be hounded continue
9923s to be chased by oud who seems to
9925s actually be going the wrong way right
9927s now not really going to be able to find
9930s fancy at the moment thankfully fans are
9933s able to move away from Bounty Scrolls
9935s and also from the bells as again timing
9938s really in the favor of Ventus they're
9940s sitting on 10 kills they're going to be
9942s down two members but everyone at the
9944s moment is now forced with this decision
9946s of do you aggressively chase after this
9948s last remaining member of event is
9950s putting yourself potentially into the
9952s crosses of teams that are walking away
9954s with Buffs from the realm of Yang and
9957s that is incredibly dangerous thinking
9960s especially given the fact that it's
9962s second gate of Yang and now we have
9964s Terminator vision and play jdgo going to
9967s have that Mystic flight they're going to
9968s know exactly where all of these players
9970s are around them and if oud continue to
9973s just put the blinders on and Chase sansi
9974s down they could be chasing into jdg
9977s um no absolutely right I like that
9982s Terminator vision
9985s for the uh Mystic might buff here as we
9988s have jdg coming out of that Yang that
9991s had gone completely uncontested and
9993s running straight into wbg both monkults
9997s now being committed jdg's Alice are
10000s having it committed it slightly earlier
10002s which is exactly what you want you want
10004s to be opening with that monk ultimate as
10007s soon as possible so that you can
10008s potentially get as much value as as
10011s possible but it looks as though
10014s yep so Sleepwalk has now been kept Alive
10017s by the kurumiot here
10020s Kopi jdg doing a pretty good job of
10023s keeping Tempo up on this fight they also
10025s have this defense buff keeping them
10028s topped up keeping them from taking all
10030s that much damage jdg still have the
10033s career meals available and Sleepwalker
10034s gets taken down
10036s Jing now on his own with the kurumi
10040s unable to really do anything at all Kopi
10042s now trying to Grapple away
10044s but it doesn't look as though he's gonna
10046s be I know wait not Kobe sorry the kurumi
10049s it doesn't look like anything could
10051s really be done about this but now back
10054s into the Zone we go GSM in the uh of
10058s getting taken down this is monk as well
10062s and I say they were forced to use the
10064s double alt and there's nothing they can
10066s really do here
10067s but all the managing to lock them down
10070s in the zone with that Mystic might just
10073s hunting down any any team
10076s that they can find the poisonous
10078s pleasure
10079s I thought it was an enemy poison Splash
10082s for a second then
10083s not again not again
10086s um but yeah no I I don't think we've
10088s I've ever seen that happen a a realm of
10090s Yang completely won
10093s just from Poison Splash sances
10097s don't go that way bro no
10101s he actually popped up in the middle of
10104s um of the fight that uh jdg had going up
10107s against wbg he cropped up on the mini
10110s map and then immediately nope it out
10113s and it's actually incredibly lucky that
10115s wbg actually run PP away from these
10120s members as uh as a result everyone from
10123s jdg continued to chase after wbg and
10126s didn't turn in on the isolated player
10129s that had actually pinged out on their
10131s minimap one they were engaged in that
10134s fight either they were too busy to
10136s notice that uh there was one specific
10139s player who was left alone there was only
10142s one red cross on the map as opposed to
10145s three all in a huddle as it does mean
10149s that Sandy gets a little bit of down
10151s time to try and navigate towards one of
10153s those dealers or Morris blessings and
10156s make off of a rebirth charm but as we've
10158s seen in previous games a lot easier said
10160s than done especially because these teams
10162s are most likely going to be keeping a
10165s very close watch to see whether or not
10167s there are any Shenanigans afoot from
10170s solo players left without Squad mates
10172s looking to find the reaper of charms
10174s over camping where you're going to get
10175s the charms themselves or waiting in the
10178s soul also which is my personal favorite
10180s you give them a little bit of hope
10181s you'll either revive to come through and
10183s in doing so you net yourself a lot more
10185s kills as a Alliance and jdg not actually
10190s opting for that fight a lion's seeing a
10193s little bit of poke pressure coming down
10194s onto the one not going to be putting
10196s themselves in a position where they can
10198s potentially get locked down so just
10200s playing a little bit away from that zone
10202s and allowing jdg to come stand as well
10204s there he was bentus and Sandy popped up
10207s on the right side and then grappled up
10208s onto the trees he'd taken a lot of range
10210s pressure coming through from the members
10212s and in fact he's in the most important
10214s position because he's been spotted
10216s without teammates flanking him sansi
10219s gets grapple canceled by everyone in the
10221s area he's not able to find that
10224s challenge on towards the Treetops and
10226s he's gonna have to drop to the low
10227s ground and use the yui ultimate as he's
10230s just gonna have to use those jumps to
10232s try and keep himself out of this fight
10234s for as long as possible running jjh his
10239s best option is to find another team and
10242s Lead jediate directly into them but that
10244s Eurasian ultimate is about to wear off
10247s jdd in the area so too were wolves but
10250s Santi does not know where these players
10253s are so he's just running in a giant
10255s Circle trying to draw as many people to
10257s him as possible but that just means that
10259s he's gonna get obliterated in seconds
10261s and with that kill gone it's immediately
10263s just scattering coming through from all
10265s of the players there's no one wants to
10268s find themselves in the vulnerable out of
10269s position area where everyone is going to
10271s turn on them inside venters go out of
10274s the lobby still picking up a decent
10276s amount of kills 10 to their name however
10278s definitely could have wanted more yeah
10281s no absolutely 10 is still nothing to is
10285s is not too shabby 10 kills I mean bowder
10288s also has 10 kills but nobody else has
10290s even I mean six kills I suppose it's
10293s more than five it's it's an upper
10295s bracket you can see it's close to 10 but
10298s still 10 kills
10299s pretty solid that's pretty solid
10302s performance and I mean they've been
10303s doing well so far today so I'm pretty
10306s sure they're they're quite happy they
10308s were caught in a rather unfortunate
10310s situation it is what it is just come
10313s back next game and uh and do your best
10315s and try and get some some big game for
10318s yourself but here one thing I would like
10320s to
10321s to bring attention to is the fact that
10323s this end game has a lot of trees it's a
10328s tree end game it seems which means that
10332s uh these Viper comes inherently do a lot
10336s better as they're able to go up onto
10339s these trees and use them to essentially
10342s kite up and down avoid the Transformers
10345s and use them as a as a drop down for the
10349s Viper ultimates to drop down secure a
10353s few stuns and get a considerable amount
10356s of value out of their ultimates
10357s especially when the Zone gets smaller
10359s and smaller it's it's all going to come
10362s down to these vipers and whether or not
10364s they're able to find these opportunities
10366s and optimal uh opportune moments to get
10370s maximum value out of their ultimate KZ
10373s not looking at too happy with their loot
10377s I would say don't have all their soul
10378s Jade bags upgraded they they they only
10382s have blue armor going into this end game
10384s not what you really want with uh with
10388s all these big boys running around all
10389s these Transformers to have blue armor
10392s you can get shredded extremely quickly
10394s they do have the Yoto F3 they have the
10397s the the Wu Chan F3 as well to
10401s potentially keep them alive and give
10402s them a little bit of an advantage in the
10405s in the ranged battle
10407s but uh nonetheless blue armor is not
10411s what you want going into end game bowder
10413s having just spent a lot of money it
10416s seems on those Soul Jades that's a
10419s that's a lot of treasure on that shop
10421s right there yeah we're about to spot all
10424s of that treasure left behind and fired
10427s up I'm going to have to actually move
10429s away moon on that Tammy still on the
10431s blue armor as well so this is a team
10433s that are in the same sort of position as
10435s Casey wanting to secure that Morris
10437s blessing but unlike Casey they have the
10438s composition to immediately be able to
10440s block it off from these teams they have
10442s the Tammy they have the Tammy ultimately
10444s that box as opposed that Yoda were free
10446s which has seen significant changes in
10449s the past couple of uh patches voice
10452s notably going from a five second
10453s duration down to a 3.5 second duration
10456s so unfortunately a lot of the time not
10459s enough to be able to fully cover the
10461s unlocking of that Morris blessing and as
10464s a result if Casey do decide to try and
10465s go for it especially post Central but
10467s Morris blessing is going to be for a lot
10469s of these teams you are going to be
10470s putting yourself directly into the
10473s lion's mouth as uh we can see no one
10475s actually really wanting to watch one
10478s actually opting to go straight forward
10481s even though some of these teams really
10483s do need that glow up in terms of loot
10485s scaling as the alliance lose one
10488s immediately lucky on that kurumi
10491s thankfully still able to find that to
10493s ever onto the player the problem is
10495s they've stolen his armor and they're
10497s still yeah they're going to be without
10499s armor out in the open jdg are more than
10502s content with just letting this go
10504s through keeping that pressure applied
10506s onto this karumi who cannot fight back
10508s and when that revive pops it's going to
10510s be another potential kill for jdg to be
10513s able to take off of the board's
10515s alliances Lin now that he doesn't have
10517s that kurumi to ever to be able to hold
10518s back onto is force the dash out and we
10521s can actually see that the lights is on
10522s is forced to use the Yuli ultimate to uh
10526s Retreat Tactical with the rest of his
10528s team tale between his legs is that going
10530s to have to reposition and remove but
10532s that does mean that when Alliance
10534s brought in the monk ultimate everyone in
10536s the air is going to know that they don't
10537s have the UE to be able to cover it and
10539s there it is the inevitable oud's SS
10541s off-screen takes alliances as we went
10543s down and is going to be wolves now going
10545s to Toe with Casey 14's fine to grab onto
10548s Lily the Viper ultimate evidently not
10551s that 14 not able to find another grab as
10553s luigiant TP does come through however
10556s Casey definitely not out of the woods
10558s just he had his Alliance of the ones now
10560s who decide to use the monk ultimate in
10562s tandem with jdg's LSR but LSR has a
10565s legendary weapon so if he finds a grab
10567s he's gonna be able to find a lot easier
10569s kill potential than Alliance who are
10570s still running onto that purple
10575s uses the Viper ultimate connects the sun
10577s and it does connect onto alliance's Lin
10580s and everything just goes on balls for a
10582s little bit of a second until we
10584s immediately hit back into double speed
10586s as alliances Lynn finds the grab onto
10588s one of the members of TK using that
10590s kurumi ultimate to keep themselves
10592s healed up and full to be able to find
10594s that slam jdg still gonna be trying to
10597s play around these trees so that Jada
10598s agent Godley is not able to find the
10599s grabs onto another of their players as
10602s Godly is trying to hold themselves as
10604s firmly as possible inside this kurumi
10606s Ultra but he is being barreled by all of
10609s the bow and cannon shots from the teams
10611s around him the kurumi ultimate Runs Out
10613s Godly is in such a horrible position
10615s goes incredibly low will be able to
10617s cancel the ultimate and use the Bell but
10619s that's now both cooldowns used his Alpha
10621s absolutely exhausted and jdg going to be
10625s missing that kurumi but still LSR
10627s remaining intact kill potential
10630s potentially going to be there as we're
10632s going going to see Alice all using that
10634s monk ultimate maybe even to cover for
10636s kopi's revived to come through the
10638s problem is I think the kurumi died too
10640s far away from their team off of a monk
10642s grab coming out from downtown and as a
10644s result they can't find the revive they
10646s can however find the grab LSR finds one
10649s on two alliances
10654s LSR still able to keep themselves
10656s relatively a long a long time for a monk
10661s ultimate without a kurumi pocket he
10663s finds another grab onto TK as Ali but
10665s all that's done when the ultimate Runs
10667s Out is leave these players closer to be
10670s able to take him down alliances Lynn are
10672s going for that monk transformation Ally
10674s going to be going for one as well but
10676s Lynn's already find a grab on to jdd's
10678s lsar who was still incredible grab the
10680s double grab Lynn comes through madman
10683s using that Bell to avoid the Reverb it
10685s is going to go from monk ultimate of
10687s their own is LIN now just tries to stomp
10689s them into the Zone tick as we see a
10691s wuchen TP come through from Lynn's left
10693s blank no one wanting yeah
10697s sending them straight into that zone
10699s tick this man with the monk ultimate
10701s holds himself alive a little bit longer
10703s finds another grab onto alliances Lynn
10706s who's just not been having a great time
10708s as the sun pushes all of these players
10710s towards the center yeah
10717s because he finds a double crap of his
10720s own grappled onto has to use the Bell to
10723s avoid out of the bulletproof damage is a
10725s flamer comes from the left fighting
10727s catches on to these members on The High
10728s Ground it's going to be alliances Linna
10731s looking to pressure with that stick Ruby
10733s ultimate coming through as we're going
10735s to see two teams trying to hold
10736s themselves in the central belt for as
10738s long as possible avoiding going into
10740s that zone tick damage because we're
10742s going to see alliances Lane and wolves
10744s 14 now trying to secure these grabs onto
10746s the players around them this is the
10748s dynamic shift that we're going to see as
10750s well as 14 has been able to try and find
10752s a player and they try and just push onto
10755s alliances Lynn who will be able to find
10757s a pick onto wolves lxx looks for the
10760s double grab can't find it has to go for
10762s the initial slam and alliances Linda's
10764s actually going to lose his own teammates
10766s wankers grabbed eyes right underneath
10768s Lin's noses we see the Viper ultimate I
10770s come through from ug both monks out of
10773s the transformation not able to iframe it
10775s though sun does connect onto Lin who
10777s gets grapple pushed onto and sent
10779s packing into that zone tick by members
10782s of oud but wolves is 14 is actually the
10784s one to be able to secure the kill as 14
10786s comes with the nunchuck meter dump onto
10788s SS pushing him into the zombies
10793s the dragon slayer is allowing him to
10795s move up the distance in towards the
10797s central Bell and now it's a one versus
10799s one kurumi ultimate in play for sorrow
10801s SS channels back into a Viper ultimate
10803s looking to find this knock onto song who
10806s tries to tap Josh behind the tree to
10807s dodge out of the Sun but doesn't matter
10809s to find the disconnect and air says
10811s walks away with the win oh my you're oh
10816s the bbf3 at the end but did you see that
10820s the damage coming out from oug's SS with
10824s that Viper and as I said I I thankfully
10828s managed to sport it into existence as
10831s opposed to curse them to death
10835s umg managing to come out on top with
10838s that win using the Viper extremely well
10840s we saw on many times the Viper dropping
10843s down from the trees above with that
10846s ultimate although it was only the V2 so
10850s V2 it silences during the the timer
10854s during the animation for it for the time
10858s where the the purple beam is connected
10860s to you you are silenced and then stunned
10863s once it pops that the stun will only
10866s last for two seconds as opposed to five
10868s so it doesn't allow for the same amount
10872s of follow-up that you would have with V1
10874s but nonetheless it is it is still very
10878s valuable especially when you have your
10880s teammates to follow up with you allowing
10882s you to potentially secure one perhaps
10886s two if you manage to catch them grouped
10888s up together but yeah extremely well done
10892s from OG's SS there thank you extremely
10896s good at utilizing this Attack on Titan
10899s composition this Viper Yoto wuchen
10902s they've been labbing it for so long at
10906s this point extremely good job
10908s consistently doing well with this
10910s composition showing why there are still
10913s a team to be to be respected like this
10917s composition is not easy to execute it is
10919s required it requires a considerable
10922s amount of communication team play
10924s Synergy knowing what needs to happen at
10928s any given time throughout a fight an
10931s extremely extremely well done and as we
10933s heard from The King
10935s oug The King he said in his interview
10937s that team fighting and your approach to
10940s fighting is the most important thing
10943s when it comes to learning trios and
10945s playing it at a high level so I mean
10948s they they they practice what they preach
10951s you know they they show that it truly
10953s just has come down to communication and
10956s that sort of thing because they managed
10958s to bring it out and they had one member
10960s down at the very end there but the Viper
10962s was able to go up and down up and down
10966s and managed to get that win for them I'm
10968s not sure how many points they did end up
10970s coming out with I'm not sure they had
10973s all that many kills from mid game but
10976s it's possible that they managed to
10977s secure a few kills for themselves
10979s towards the end there but holy moly can
10983s we talk about these monk crabs what the
10986s I'm gonna say
10989s oh Minecraft because the second that
10991s those monk transformation started coming
10992s through and they were finding grab after
10994s grab after grab I had to go into a rap
10996s god I know I know you
11001s is that one the voice went into full Mac
11004s 20 as you can see oh ug actually walking
11006s away with her 13 kills SS doing a very
11010s good job not just of being able to to
11012s keep those kills in that pressure going
11013s like he's a down one member but also
11015s like it looked like it was over from
11017s that Vibe but when you get pushed that
11019s far outside of the zone and you're
11022s taking so much so much damage really
11024s smart heads that play from SS to go for
11026s the Dragon Slayers to be able to just
11028s cover as much distance as quickly as
11030s possible so you limit the amount of
11032s damage you take from the zone to can
11034s have the help to be able to win out that
11036s one versus one having the the Heart
11038s Stopper kick as well doing work for the
11042s Viper not only do you have the silences
11045s on your on your character but you've got
11047s the silence on them on the weapon as
11049s well with that Heart Stopper kick if you
11052s connect that dragon slayer onto an enemy
11055s player you are silencing them for the
11058s duration of the spinning attack extreme
11060s extremely useful Soul Jade when it comes
11063s to trios allowing you to lock down the
11066s enemy team and prevent them from using
11067s any of their ultimates and rather a
11070s fortunate Soulja to have as well
11072s considering that we had the Viper
11076s playing F3 an F3 being the F that has
11081s recently been changed to do a
11084s considerable amount of damage I think we
11086s all know and if you're getting hit by
11088s Viper F3 at the moment you're taking a
11090s lot of damage considering that if you
11093s have a gold weapon
11096s and you use your viper F3 without any
11100s attack damage from souljades
11103s being considered you are doing 500 plus
11107s damage it is literally 560 damage I
11111s think or something along those lines
11113s with just the gold weapon and the F3 and
11116s it can scale even higher when it comes
11120s to attack soldiers and on top of that if
11124s you hit somebody with this ability they
11127s are prevented from healing for a whole
11129s 15 seconds 15 seconds is a very long
11133s time and then especially if you factor
11136s in the the fact that your cooldown for
11140s this look at that like look at that
11142s damage just
11159s it's really rough I mean the the
11162s anti-healing debuff as well you can
11165s cleanse it with kurumi but it just does
11169s so much damage to begin with as well and
11172s here we have the nvp Mr
11178s wait 28k damage yeah Earth Shaker razor
11184s Swift Cavalry bound shell and Amelia
11186s resist F3 V2
11189s skills and ultimates
11191s 6450 damage I'm assuming most of that
11194s came from F3 I'm assuming most of it
11197s came from my free yeah it's also worth
11199s noting as well uh oeeg were able to pull
11202s off an MVP win with this composition
11204s when they were down one member and
11207s normally when we say that it's because
11208s you've done your wuchan and like Wu
11210s Chen's already used up it's sort of
11212s viability or everything you bring to the
11214s table is sort of removed the necessity
11216s for it when you're in zone six
11217s collapsing into Zone Seven you need the
11219s Yoto traditionally to be able to follow
11221s up from the setup that the Viper
11223s provides whether it is that silence
11225s whether it is the ultimate going for
11227s that stun and allowing the Yoda to come
11229s in and deal the damage necessary to
11230s burst goes half while starting but
11232s having that F3 means that you cut out
11234s the middleman you can literally just go
11237s straight for the kill and the Viper is
11238s the only one that has to be alive to
11240s actually be able to Translate utility
11243s connections into kills so it's really
11246s lucky that they're running the F3
11248s because they're young photo dies four
11250s minutes before the final Zone absolutely
11253s clamps so that's a lot of time and it
11257s really does go to show why the Yoda was
11259s sitting around about 10K damage and the
11261s vipe is sitting at nearly 30k and the
11263s witchen 22 000 so a lot of damage made
11267s up for thankfully for the side of oug
11270s now the the F3 putting in work the the
11274s it's it's the damage it's the
11277s anti-healing and the fact that the
11278s cooldown is 20 seconds so let's say you
11282s have your viper and she has F3 with low
11286s cooldown reduction glyphs her cooldown
11288s is 20 seconds and the duration of the
11292s anti-healing debuff is 15 seconds so
11295s that's five seconds where it has
11297s downtime
11298s however
11299s if you take cooldown reduction you can
11303s reduce the downtime to less than a
11306s second literally if you take five
11309s cooldown reduction glyphs
11311s that means that your cooldown goes down
11313s to 16 seconds or just under 16 seconds
11317s meaning that you literally have
11320s permanent uptime and you still have room
11322s for a grapple distance grapple distance
11324s glyph so I've
11329s I don't know we find the answer we've
11332s found the answer to your zip and kurumi
11334s sustainability compositions uh I mean
11337s kurumi cam kurumi can cleanse it but
11340s zipping she's she's not happy about it
11344s she gets chunked by that or anybody any
11346s on anybody on her team gets chunked by
11348s that then the ultimate healing from
11351s zipping and the F just doesn't do
11353s anything really if the anti-healing is
11355s ridiculous
11356s but anyway we are going to be heading
11358s off to a quick a quick break before the
11361s next game don't go anywhere guys we'll
11363s be right back
11366s hey guys this is Diego and welcome to
11368s post game interview and now I'm standing
11371s here with strange detention and let him
11373s say hello to our audience hello
11384s so first we know that after the full spy
11388s weekly final it seems like a little bit
11390s disappointed like you guys to your club
11393s and your teammate together and after
11395s that you guys adjust a lot and today
11397s you're very aggressive and have the
11400s highest score in game one so I would
11401s like to know how you guys adjusted
11416s foreign
11417s [Music]
11447s okay let's move on to next part and
11450s search for Treasure so you guys can see
11452s a question on the screen and if you know
11454s the answer just type them in the chat
11456s box after a player counting three two
11459s one we will take a screenshot and the
11461s lucky guy will be whispered so let's see
11464s today's question
11465s which team is leading the scoreboard now
11468s 819 win tonight
11486s foreign
11488s [Music]
11500s very stable it seems like all the team
11503s really want to enter to the final
11506s okay so I think our player is prepared
11508s and let's start counting now this is
11513s three two one three two one screenshot
11517s okay so it's time for us to find out the
11520s correct answer
11526s [Music]
11533s because you guys have the highest score
11536s game one and also have very good status
11538s today so the question is the answer of
11541s the question is to be then task
11543s congratulations
11549s so I heard a story from your manager in
11553s your Club so if you guys enter to the
11556s final and have really good matches score
11558s and will give you guys a present so I
11561s would like to know can you share with us
11562s now what digital is
11567s foreign
11575s [Music]
11596s [Music]
11605s so it's a surprise if we have the good
11608s behavior after the reaper cage so our
11611s manager said will bring us to another
11614s place and traveling for two days and
11616s have a rest now it is
11624s so thank you thank you for today's
11626s interview and we will take a break and
11628s be right back later
11630s foreign
11644s [Music]
11667s foreign
11675s foreign
11685s [Music]
11693s [Music]
11712s foreign
11735s [Music]
11743s [Music]
11753s foreign
11755s [Music]
11771s [Music]
11778s [Music]
11790s still alive
11796s [Music]
11805s [Music]
11812s [Music]
11821s foreign
11823s [Music]
11827s foreign
11839s [Music]
11854s [Music]
11877s thank you
11879s [Music]
11900s foreign
11904s [Music]
11914s you know what some of these players they
11916s got moves and we're going to be moving
11918s into our next match here at mbpl Last
11921s Chance qualifiers for season one of 2023
11926s and I was really hoping that we would
11928s see the meta shift significantly given
11930s how many things have changed from the
11932s patch that we are currently playing
11934s doesn't seem to have been that much of a
11937s difference we were talking about this
11938s between the break it does feel like a
11940s lot of these teams realize how much is
11942s on the line for them if they don't
11944s manage to score decently at the moment
11945s they're going to be out of those playoff
11947s spots so as a result we're not really
11949s seeing them push the boat in terms of
11951s new matter into this sort of retreating
11952s back to what they're comfortable on what
11955s they already know and trying to find
11956s value with compositions that are still
11958s valuable and still have a lot of power
11960s to them it just means that we don't
11962s really get to see anything
11964s wildly out of the mix most likely we're
11967s not gonna get the vehicles yeah I'm
11969s gonna say this and then literally I
11971s guarantee it like this next game or the
11974s game afterwards everyone is soon just
11976s gonna lock because I'm not gonna
11978s complain though if I get to see him I'm
11979s happy if not I know these teams are
11981s going to be cooking up an absolute
11983s amazing composition to be able to slot
11985s him in on the weeks they have night time
11986s for absolutely I I was like looking
11990s forward to today and or this weekend
11993s quite a lot because I was very excited
11996s to see what they'd been cooking up in
11999s the in the downtime that they'd had and
12001s I I did I did realize that it's possible
12004s they wouldn't
12005s push the both out too far they wouldn't
12007s dip their toes too deep into the pool of
12011s ooga booga but um
12013s we'll see we'll see we've still got a
12015s few games left so there's still quite a
12019s bit of time quite a bit of naraka to be
12021s played here and uh it is still entirely
12025s possible that we might see some
12028s ooga booga gaming with some some spicy
12031s picks here with the across coming in and
12034s the Viper and the potential for so many
12036s new things
12038s with these changes being implemented I
12040s think the Viper change is probably the
12042s most impactful change
12044s considering that now with this Viper F3
12048s being brought into the mix having it the
12051s almost a direct counter to zipping
12054s and the fact that she just she simply
12057s cannot do anything like the zipping if
12060s you target the zipping with and you hit
12062s her with the F3 there's no way that she
12064s can cleanse it and then let's say you
12067s have V V2 to follow up with Viper as we
12071s saw SS was running f3v2
12075s what is what is the the what are the
12077s teammates of that zipping supposed to do
12079s they they can't come in and peel all
12083s that well because they they don't really
12087s have the abilities to do so and also
12090s considering the fact that they would
12092s also be stunned if you manage to lock
12094s down the zipping early on into a fight
12096s secure that F3 which as we saw does a
12099s considerable amount of damage
12102s and and prevents healing
12105s you can essentially just completely
12108s mitigate zippings zippings advantages is
12111s it like everything zipping brings to the
12112s table gets completely thrown out the
12115s window yeah I suppose the one answer
12118s that you could maybe have is that the
12120s model defiance still does allow the zip
12123s a little bit more leeway but again like
12126s if you position yourself in such a way
12128s that one person activates that uh that
12131s lethal strike and then everyone else
12133s just jumps on the zip the second is
12135s burned out and even then the
12137s anti-healing debuff will prevent the
12139s healing of the multi-defense
12145s is really the only thing that you have
12147s to worry about because we have seen Zips
12148s off of just that one knockback
12151s activation being able to immediately
12154s turn the tag you do still have to be
12156s careful with how you choose to stick a
12158s fight against the zip with that knock
12160s back in play absolutely and especially
12162s if our teammates are there to follow up
12165s on it if the teammates are there
12166s charging a blue focus when the knockback
12168s comes through if it hits multiple
12170s targets or boots up
12172s that's a free that's a that's a free
12175s launcher into into a huge amount of
12178s damage either with a blue Focus or
12180s simply if if you would have managed to
12182s get some kind of uppercut to to connect
12184s off of that knockback she works so well
12188s with Takeda because you do just you just
12191s tell me it's all like you do just get
12192s the trade crowd control crowd control
12194s for crowd control you're always going in
12196s local equip for a fight no matter what
12199s uh what time you take it and talking
12200s about time it is
12210s my guy with the Cavalry bloom in game
12213s one we've spoken into existence we said
12216s his name three times we have uh
12218s completed the summoning Circle in in the
12220s dying time that was the break we lit the
12222s candles we uh we have summoned Acres our
12225s first acres in trios into the mix Now
12228s All That Remains is getting to see what
12232s abilities sansi is actually going to be
12236s running because like we said that F3 can
12239s be incredibly good at locking you down
12241s however it has had a couple of changes
12244s come through the F1 can also be pretty
12247s impactful especially if you're running
12249s around with a Viper and you're able to
12251s get a Viper stun into that F1 off of
12254s your Acres you're going to be connecting
12256s with a lot of people in a very small
12259s amount of space and that is going to be
12261s incredibly good for vendors to be able
12263s to control that zone six collapsing into
12264s zone seven with and this is a
12267s composition that plays incredibly well
12269s towards the end game when you are zone
12272s six collapsing into Zone Seven where
12274s you're gonna find much of your kills
12275s however is the in between you're
12277s incredibly good at the three versus
12279s three one however it gets to that poke
12282s phase with the Cannons coming through
12284s you're going to lose a lot of power so
12287s it's going to be up to vendors to rubber
12289s band and seesaw between incredibly
12292s aggressive towards the early parts of
12294s this match and then a little bit more
12296s low-key towards well when we head
12299s towards zone six and five
12301s absolutely one thing that I did notice
12303s actually there I'm not sure if you
12305s managed to catch it was GS is running
12307s Viper Matari uchen
12311s rather interesting uh variation of the
12315s attack on Titan composition but here we
12317s have
12318s Oh I thought he was already gone down
12319s but the king managing to stay alive
12322s just about with virtually no Health to
12324s speak of Team oug trying to make
12327s something happen in this early off-spawn
12329s fight but it doesn't look like they're
12331s gonna be able to survive much longer oh
12333s jinyu managing to get a win slash off
12336s taking down one of the members getting a
12339s big amount of Health back with that
12341s soulbloom but he sends the one two three
12344s my guy
12346s why oh no oh no bro sending one two
12352s three there it's a desperate it's a
12354s desperate thing to do
12355s and potentially not really predictable
12358s considering that they might not think it
12360s would be that aggressive to go for
12363s something like that since it is very
12364s variable
12378s finding this pressure onto these members
12381s of GS and sansi as our first ever acres
12384s to come in with a kill of acos and I
12387s intros of naraka Blade Flint pro league
12390s in 2023. it's viable it's viable dunking
12395s it's viable and not only that it's
12397s winning this fight against GS at the
12399s moment as wx98 with that bind to you on
12402s their head is literally just using it to
12404s try and back Bounty onto chiasso using
12408s that fret level to try and keep a track
12411s of where exactly this player has run off
12414s to
12415s pick up the Bounty but he's definitely
12419s on his he's hot on his heels I don't
12421s think he's it's possible he could get
12423s away here considering it is celestra and
12425s that's exactly that doesn't look like a
12428s wx-98 is going to bother trying to chase
12431s him around semester as it is very
12434s possible that they might just end up
12435s running into another team and get third
12437s partied when they are quite split up oeg
12440s to SS as well getting taken down
12442s certainly out in the open on his own
12447s unfortunate there
12449s and it doesn't look like SS has a
12451s rebirth either jinyu and the King now
12454s gonna have to try and Salvage this game
12457s with a very little loot to speak of jjh
12461s on the hunt as well it looks like
12462s they've also taken a fight earlier
12464s they've died and respawned now
12467s they've got Wu channels available but
12469s not much else at all here moving over to
12473s the other side jdg versus TK opting to
12477s go for that F1 Decatur instantly popping
12479s that ultimate trying to engage onto Shen
12482s Yuan Sheng yuan's Viper cicada olds
12485s traded
12487s oh and the moon Bane coming out as well
12490s popping that Viper old
12493s getting a huge stun but oh
12497s my God just narrowly avoiding it jdg
12501s managing to avoid taking a huge amount
12503s of damage off of that stone but it looks
12505s like the other two members do take the
12507s Moon being Hoots yeah and 3dg just
12510s getting taken down being the initial
12513s aggress is just absolutely getting
12515s obliterated by this Moon bin
12519s and it just goes to show how powerful a
12521s moon Bane can truly be although I feel
12524s like in my experience every time I put a
12527s moonbait down it doesn't do anything
12529s like what the hell honestly like every
12533s time the enemy team puts a moon Bane
12535s down even if it's blue I get quadruple
12538s hit by this by the by the giant snack
12541s and then whenever I try and use it it
12543s does absolutely nothing it's just it's
12545s just one of those things that it always
12546s feels like it does nothing for you
12549s for the enemy team it
12552s but it was a very good Viper ultimate as
12555s well because
12558s Viper ultimate is if you know what
12560s people are going to get started
12561s especially in that open space there's
12562s not a lot to be able to break line of
12563s sight from you have to scatter so that
12566s you don't get grouped up but you're
12567s sitting in the middle of a bean sprout
12569s your movement is significantly limited
12571s and as a result a lot of people just
12575s Clump up away from the bean strap and
12577s get hit by the look I'm not sure what
12579s happened there though to be honest
12580s because jdg is playing Takeda Viper
12584s luchin so where was the wuchen on I
12587s think it must have like the only thing
12589s that the only two things that could have
12591s happened were that the wuchen just
12592s didn't have all which I think going into
12595s a being aggressive and going into a
12597s fight like that without Wu channel is
12599s Pretty yeah it is it's not the best
12602s that's what happened I think it's
12604s probably more likely to be the boxer
12607s they got double hit by the Moon being
12609s and couldn't get it off in time so gdh
12612s unfortunately were able to uh to find
12614s out which ntp but weren't able to find
12616s the Viper ultimate Saga and now no
12619s wolves know that due to H don't have
12622s either of those two ultimates to be able
12624s to peel and due to age they're going to
12627s have to try and there it is water just
12630s comes through with that Viper trying
12636s to help down so quickly is trying to use
12641s this yodel ultimate to catch these
12642s members and keep the space open for gjh
12645s so that water has a lot more freedom to
12647s be able to slide into positions using
12649s that long sword under scale rush to
12651s connect onto these members of walls but
12652s it's just not to be as 14 and sorrow are
12656s able to lock down your AJ's water and
12659s now it's just going to be to Louis who's
12661s taking down as well moves very nicely
12665s able to track down that team and push
12668s them so significantly back into that
12671s really uncomfortable spot is Ventus Here
12674s We Go Again acos coming through ultimate
12679s available for sansi choosing not to use
12681s it at the moment
12684s what have you done
12694s and as a result was just chunked down
12697s within seconds the Viper ultimate coming
12699s through and you saw as well like
12701s Juventus tried to peel for him and cover
12704s knowing that the Viper ultimate would
12706s connect and trying to throw themselves
12707s into Harm's Way so that they would
12709s absorb the hits but unfortunately sansi
12712s is just isolated Uber focused iron and
12715s we are yet to see that ultimate come
12717s into play
12718s see I'm not sure if who popped that
12720s three band Zone whether or not it was
12722s Ventus or
12724s or not because and it's possible that
12727s they tried to use the three-band zone to
12729s prevent the Viper rod from coming
12730s through and getting this done
12733s but essentially like essentially what
12735s happened was that
12737s like sansi wasn't able to do anything
12739s about it once once the Viper even if the
12742s vibralt didn't come through and he
12745s wasn't stunned realistically he was
12746s probably still gonna get taken down and
12749s then because of the three-band Zone then
12751s you don't have the Wu Chen port to get
12753s you out so everything communication
12758s it's hard to say who popped it
12760s realistically we don't I don't think we
12762s can really tell uh unless you manage to
12764s catch it but still definitely really
12767s unfortunate
12768s um over aggressive it's probably like
12772s sanzi was making that movie was going
12774s straight over the throat
12776s and I think everyone from the other side
12779s of Ventus wanted to play it a little bit
12781s slower a little bit more by ear the
12783s problem as well is that like when you're
12785s running into a Viper composition and you
12787s have a Viper you can't pop your viper
12789s ultimate after the Viper has already
12791s popped that because if the sun connects
12793s your ultimate gets canceled
12795s so it's a really tough spot for vendors
12798s to be able to recover from there's a
12801s Casey
12802s in a monk ultimate immediately finding a
12805s grab connection on 12 14 holding them in
12807s position finding that slam as we are
12809s going to see a routine TP being forced
12811s Casey however can't actually go through
12813s the speed of yank to challenge it since
12815s they've already used the monk ultimate
12816s so instead they're going to see where
12818s that Wu chantifi took their opponent and
12820s chased them down as obviously are going
12822s to be chasing wbg at the moment PP just
12825s stuck in stagger animation we'll be able
12828s to escape with their life as we're going
12830s to see Tammy ultimate coming through
12832s making it a little bit harder for these
12835s members to be able to connect onto wbg
12838s asleep Walker goes low does have that
12840s Karimi ultimate to be able to heal
12841s himself a little while through as anlee
12844s does get taken down by wbg's Jing who
12846s went for the UE ultimate to Hound down
12849s these members trying to use the pillar
12851s to hide away from Sleepwalkers grabs and
12854s as a result they just go straight right
12856s into that Eurasian space lamb asleep
12858s walking out out of the ultimate with the
12860s help of pp turns on to Slayer 2 versus 1
12863s very quickly so it's just locked in Saga
12865s and we're gonna see now Zee Ming
12867s throwing out that long sword zoning with
12869s the horizontal click as we see the hot
12871s swap onto the range to come through in
12874s wbg wrap up the gate of Yang fight
12876s incredibly neatly very clean coming
12879s through from them to be able to walk
12880s away with a buff and KZ finally taking
12884s down wolves as well wolves having
12886s aggressed onto KZ at the realm of Yang
12890s portal and then just having it quickly
12893s turned on their heads with um with the
12896s mongrel coming out grabbing that Viper
12898s Viper all being forced out to try and
12901s stay alive and then wuchen Port as well
12903s coming in they're just not having
12906s the ultimates not having the
12907s communication to really survive this
12910s fight and just being at a huge
12912s disadvantage after having been the
12914s aggressors in the first place but here
12916s we are moving over to Juventus who has a
12919s bounty on GS here all ultimates
12922s available they have blue armors they
12924s have all their alts this right here is
12928s the moment of truth is this composition
12930s going to be able to take down GS it
12934s looks like they oh
12936s they're playing oh GS is the team with
12938s the Matari okay interesting so this as
12940s well also a very new composition I don't
12944s think we've seen this before necessarily
12946s correctly if I'm wrong but I mean this
12949s is kind of the duo the duo composition
12952s you know in Duos you tend to see quite a
12955s lot of uh Viper Matari since Viper can
12960s can essentially Frontline and then use
12962s the ultimate and then have Matari use
12965s ultimate well to follow up and lock down
12968s the enemy teams so that they are like
12972s essentially unable to do anything about
12974s the Viper stun unless they have guns
12977s available so we will see how well it
12980s does but here wbg versus Alliance people
12983s getting taken down extremely low but
12985s managing to get that kurumi Ulta just in
12988s time Alliance trying to burn them down
12991s through the kurum yield but it doesn't
12993s look as though they're going to be able
12994s to do all that much lucky getting
12995s carried taking a huge amount of amount
12997s of damage the three burn Zone coming out
12999s no ultimate available
13002s the alliance just managing to salvage
13006s the situation
13008s having not managed to kill the kurumi in
13010s time before she was able to get that old
13012s down but still managing to secure the
13014s kill it looks like lucky is gonna get
13017s taken down before he's able to use his
13019s ultimate Lin as well getting stuck
13022s unable to do anything powder with the
13026s perfect timing attack
13028s very nicely done able to come in and get
13031s that third party
13033s to secure those kills for themselves
13035s Alliance is one trying to get away here
13038s it doesn't look like they're going to
13040s let him go easily bowder is on the hunt
13043s or huge Parry coming out from Moon very
13046s nicely done very nice scissor Parry
13049s there from moon and it's just over lion
13053s committing his Yota world but nothing
13055s more and bowder very happy with that
13058s third party here oh Alliance it was so
13061s good for them they had such a good
13063s engagement onto wpg they were able to
13066s connect two wisps onto Sleepwalker as
13069s well to be able to just chunk them down
13071s incredibly low and then the third party
13073s just comes through and because that's on
13075s the new world Zone and trying to
13076s disengage from it that is not able to be
13079s able to use those to turn the Titan but
13081s it just locks them down
13085s locking down
13087s oud the king with that zip ultimate a
13090s little bit feeding these members of OC
13092s towards that ballista but it's not
13094s actually oug who are in control of it
13096s it's crazy so unfortunately for who you
13099s see it's still not a safe space
13102s tries to disengage because take an
13104s incredible
13107s and he dies anyway to the fire tick
13110s damage as now we're going to see if we
13112s can TP come through from TK Juventus had
13116s started to move it still has not
13118s actually used the ultimate from sansi at
13121s the moment as it is going to I think
13123s they used it at the very beginning but
13124s other than that here as now we're gonna
13127s see KZ I haven't used his mongol's not
13130s already found one grab takes a lot of
13132s damage however wait for that monk elf to
13134s drop below 50 and use it in the kurumi
13137s ultimate to be able to keep Jen topped
13139s up as we're actually going to see a
13141s pretty early Eurasian ultimate coming
13143s through from Lily try and push back
13146s these players ballista shot still going
13147s off in the distance as Casey are able to
13150s disengage OC I'll try to take over that
13154s position as she's trying to
13159s essentially just it forces everything
13162s out from that team as well I'm pretty
13163s sure it was V2 because the monk did in
13166s fact manage to get that double grab but
13169s wasn't able to slam because of the uh
13172s the silence coming through very
13174s unfortunate for that month there GS now
13176s in shambles
13180s sort of having used literally everything
13182s and not immediately disengaging GSN
13186s and Leo just trying to space out here
13189s going deep into the zone
13191s it's gonna take a lot for them to try
13193s and come back after having just lost
13196s their with their wuchen no wuchen in a
13199s Matari
13200s Matari Viper Wu Chen Camp is not what
13204s you want and being stuck in the zone
13207s there definitely not something you want
13209s either but I would uh looking like they
13211s managed to secure themselves at Morris
13213s here
13214s very nice looks like they're just simply
13215s waiting to pick up this buff to try and
13218s min max and maximize the amount of time
13220s that they're going to have onto it and
13222s there we have it GSN and Leo getting
13225s taken down by two different teams in
13227s fact Juventus taking down the Viper oh
13230s not the Viper so uh actually it was the
13232s Viper and TK taking down the Matari
13234s unable to salvage the situation very
13238s unfortunate there they did manage to
13240s force out everything from the team that
13242s they'd initially fought but
13244s having which imported out and then
13246s opting to go back to the scene of the
13248s crime I don't know man there's a bit of
13251s a bit greedy I think because like you
13254s return back then not only have you used
13256s all of your ultimates you're also going
13258s back towards bullet stuff yeah and
13261s because you were the one that disengaged
13262s you don't have ballistic control and
13264s there are teams still in the area that
13267s were fighting oh but what's the control
13269s so I think maybe getting a little bit in
13272s their own heads maybe they wanted to to
13275s see if they'd been able to actually see
13278s someone go down and root through the
13279s bodies because like looking at the
13281s resources that they had available they
13283s were pretty low in terms of the Vitalia
13285s they only had three when they went into
13288s that zone so I think they wanted to try
13290s and restock off of some of the bodies
13292s that had been dropped and unfortunately
13294s uh the next bodies that dropped were
13296s their own as it is going to be TK just
13300s taking a little bit of downtime moving
13302s towards shipwreck just playing towards
13305s that Rift ideal is buying as many swords
13308s as possible wbg we should point out as
13310s well uh walked into a gate of Yang and
13313s got it for absolute free it is the
13316s second gate of young spawning a couple
13319s of teams were busy just chasing down
13320s some of those teams that they'd spotted
13322s liking some members and going for those
13324s kills other teams just deciding to buy a
13327s pass going for those gate of yangs we've
13330s seen the consequences of losing a second
13332s spawning gate of Yang fight a lot of
13335s these teams just aren't really ever able
13337s to recover from playing that much off of
13340s the back foot everyone now as well
13342s incredibly drilled in our understanding
13345s teams isolating teams down knowing when
13348s they're going to be in that desperate
13349s situation that they have to continue a
13351s fight so even if they do win a fight
13353s within the four minutes it typically
13355s tends to cost like all of their
13356s ultimates and utilities and then a third
13359s party comes through with all of these
13361s teams now waiting in the sidelines and
13363s you maybe survive
13365s five seconds extra and then you still go
13367s down regardless so it's really not worth
13370s the risk for a lot of these teams and we
13373s do see in these lobbies a lot of the
13376s time teams identifying which teams are
13377s more likely to go through the likes of J
13380s team te having already qualified into
13382s playoffs they're typically the ones who
13384s do go into the second spawning kit of
13387s Yang fights and they're not in this
13388s Lobby and that's something that wbg have
13390s identified in every single time we've
13392s actually seen a second gate of yank
13394s spawn wbg have been posturing up to
13397s actually take that fight they've
13398s identified that they're less likely to
13401s actually engage a team when they go
13403s through and as a result it is worth the
13407s risk absolutely and also another thing
13409s to mention is that these Transformer
13412s team compositions that are essentially
13415s they they look to go to Yang because
13418s with the traditional Transformers with
13420s your kurumi uaishan and tianhai you are
13423s at rather they have quite a big
13425s advantage over other team comes as
13427s you're able to stagger your ultimates
13429s well
13430s and you're able to typically come out on
13433s top in in the realm of Yang as one of
13436s the one of the reasons why Attack on
13439s Titan this Viper Yoto wu-chan
13441s composition is so good at dealing with
13443s Transformers is because they're able to
13445s use the wuchen port to
13448s oh my Lord I'm almost absolutely getting
13451s obliterated by the ranged doesn't
13454s actually go down
13456s living a sliver of HP wuchan managing to
13458s pull them out there
13459s does it look over the hill though
13461s Juventus immediately push on bioda and
13464s uh though let's not find the downtown
13467s they are being pushed towards the Zone
13469s however and Sans is going to hear that
13473s moon is actually having to intercept the
13475s Chasers we're actually going to see the
13476s bait bentus get baited into a dragon
13479s slayers into a nazarus and they're the
13482s ones that actually have to disengage
13484s with a witch ntp sounds like an
13486s incredibly low will be ported out back
13488s to safety inspired and I've looked to
13491s find that rubber band back in that was
13494s huge absolutely yeah
13497s that interception from moon to to bail
13501s my mama is absolutely crucial yeah the
13504s hard stopper kick into the Viper stand
13506s that's very very very nicely done there
13509s very good communication from bada being
13512s able to salvage a very very bad
13515s situation
13517s um but yeah as I said as I was talking
13519s about so Transformers being able to win
13521s realm of yangs very consistently is one
13524s of the reasons why they ought to go for
13526s them almost no matter what because at
13529s the same time you're weighing the risk
13531s versus a reward and having really good
13533s loot on your Transformer composition is
13536s invaluable like this composition scales
13539s extremely well both Eurasian and monk
13542s scale very well with higher tier armor
13547s and weaponry but as their ultimates both
13550s scale in terms of health and damage so a
13554s big priority for these traditional
13556s Transformer compositions but as I was
13560s saying as well with the with the attack
13561s on Titan with the Viper which and Yoto
13565s the reason why this composition's so
13567s good at killing this this Transformer
13570s composition is because they're able to
13572s engage with the Viper and then Force out
13575s one of the ultimates typically the
13578s Eurasian alt is the best Force out as it
13581s allows you to you you use the Viper F
13585s the silence and then go into a Yoto old
13589s and then essentially it forces the
13591s Transformer comp into using one of their
13594s ultimates I.E the monk old or the or the
13599s UA Channel and then you jump cancel the
13603s Yota wall keeping some of the rage some
13606s of the charge of it and then wuchen Port
13609s out and trade and then essentially you
13611s can come back with the Viper old and
13615s follow up on the team that you just
13617s forth and they have a big disadvantage
13625s because because
13629s and then distance yourself from it wait
13632s for this ultimate to be gone and then
13634s move back in and I think it's something
13636s that a lot of these teams very quickly
13637s realized if you were taking that
13639s composition into a get off young you use
13641s the Witch and TP to iframe whatever it
13644s was a grab coming through from one call
13646s one of your players getting caught by a
13647s monkey with them for the weekend TP out
13649s and everyone would report it to relative
13652s safety for for all of two seconds and
13655s then hit the lung comp would still be
13657s within grabbing distance and as a result
13660s when we see these compositions a lot of
13661s the time they don't actually go into the
13663s gate of young fights they just show up
13665s to where they spawn and force utility or
13669s ultimates out from the teams who want to
13670s walk into them denying them entrance and
13673s denying them Buffs as well so they can
13677s very quickly just maneuver and
13679s reposition and if the team with that
13681s monk ultimate and composition do go
13683s through the gate of young fight they
13684s have the means of being able to
13686s reposition incredibly quickly with that
13690s Yoda which I don't vibrate it's a very
13691s fast moving composition uh so you don't
13694s really get punished for playing that
13697s that's cheeky cheeky sort of style I
13700s would say because they go in and out
13703s sort of sniping playstyle where you just
13706s remember that get picked some sort of
13708s rubber band hit and run I think this is
13710s the best way to describe the Temple of
13713s that specific composition as poor TK at
13716s the moment if you want to describe the
13718s definition of pain PK all right there
13721s when you open the dictionary and turn to
13723s that page
13727s is able to snipe it as wbg Sleepwalker
13729s just picks those players up and holds
13731s them edging to be able to chunk the
13733s armor and health bar down as TK now
13735s losing two of their members right out in
13738s the open as well are not going to be
13741s able to find an easy route 5 especially
13743s because one of the ones that they lost
13745s was the Wu Chen no way of being able to
13749s use the TP and carrying all of those
13752s cans to safety instead it's not going to
13754s be down to the Viper to play for
13755s survivability for as long as possible
13758s given that uh TK currently sitting on a
13761s decent amount of kills they do want that
13762s kill multiply to last moment and showing
13765s you one both seeing each other my mind
13767s actually goes for the shot to ice the
13770s viper out of their spot before any of
13773s that fire can be returned and once again
13775s to you and I are going to have to look
13776s for a safe position as all of these
13779s teams around them do the exact same
13782s everyone holding up on a specific
13784s posturing position so that they don't
13786s eat so so much of this poke phase and
13788s can hold on to these resources for as
13791s long as possible because when the Sun
13792s starts to collapse then and these
13793s players get pushed together positioning
13795s is going to be Paramount for the lungs
13798s to be able to find more value than those
13800s others around
13802s absolutely and another thing to mention
13804s is that we are yet again going into a
13808s tree end game so with all of these
13810s vipers in play we're going to be seeing
13813s a lot of drop down ultimates from these
13816s vipers or at least I would hope to I'd
13818s hope to see as it's the best the best
13821s way to go essentially the the capability
13824s of going up to these trees popping your
13827s alt at the top and then dropping down
13828s onto unsuspecting
13831s unsuspecting enemy teams it's extremely
13835s impactful and you can essentially just
13837s get countless kills if you manage to do
13841s it at the opportune moments but that's
13843s where all the Vipers are right there at
13845s the moment and everybody is swapping to
13848s muskets and shooting to see whether or
13850s not they can find and dislodge any of
13852s those players as jdgs LSR is going to
13855s use that Viper ultimate into the dagger
13857s Africa event this is wx98 now I decides
13859s to make their move just oh
13861s don't you're right in the ground but
13864s Sleepwalker isn't able land to find the
13867s third and now Avengers is wx98 is so far
13870s away from the rest of their teammates is
13872s able though to make it towards the back
13874s of one of those trees so Sleepwalker not
13876s able to find that follow-up in wx90 Will
13878s Survive and make it back towards their
13881s team but gu and sansi both already going
13884s to be in the canned form that's wbg
13887s sleepwalk and I'm missing that monk
13889s ultimate having to go towards that
13891s Cannon and regenerate the rage as
13893s quickly as possible what used to be a
13895s lot of trees is now very quickly moving
13898s into a lot of open space and that's why
13901s all of these vipers are using their
13903s ultimates at the moment trying to find
13905s these pills and lots them down as
13906s quickly as possible forcing out things
13909s like the Eurasian ultimate like you
13910s talked about earliest wbg's Jing move
13913s forward PP off of the back of that uh
13915s and creating that space is able to take
13918s down jdg's L as far as Jing now is just
13921s free you to Hound down these members all
13925s around the edges of the Zone towards
13927s everybody else looking to set
13929s Sleepwalker up that no one is able to
13931s hide behind the trees away from the monk
13933s hands as people with the pole slot
13935s finishes off Casey's Lily Sleepwalk is
13937s still going crazy trying to use the last
13940s couple of trees to keep themselves safe
13942s at Sleepwalk we're just gonna round the
13944s corner and push onto these players and
13946s the closer you are towards the edge of
13948s that zone the easier it's going to be
13949s for Sleepwalker to find a grab and
13951s Slammy outside of it as he now drops out
13953s of the month from uses that Bell goes
13954s towards the central belt to make sure
13956s that no one is able to find a revive
13958s swapping towards the flamer and just
13960s toasting The Audacity Of KZ to try and
13964s go for that revive onto Lily out in the
13966s open as Casey's Jen now is gonna go for
13969s the monk ultimate trying to cover the
13970s space very easily to be able to find the
13972s terror connection onto Lillian look for
13974s that revive as Benedict you goes down
13977s once again bioda taking them out of the
13980s macaroni to have a stone actually
13982s applied onto some of these Kansas the
13984s Viper ultimate comes down wbg the ones
13988s that are able to find a lot of value
13989s from it however and I decides to use
13991s their ultimate not a lot of places to be
13994s able to line out of sight from that Old
13996s connection
13997s the Viper turned on on to not able to
14000s find the sun connection but then this is
14002s wx98 is however as wbg's Jinx frames out
14007s of the stun by using the Eurasian
14009s ultimate and it's going to be wbg surely
14011s to walk away with another MVP as they
14014s now just have to deal with the cleanups
14016s of the players a random powder don't
14018s have to throw in that which ntp to
14020s iframe and survive a little bit longer
14022s as the moon not able to escape is
14025s hounded down by the two teammates of wbg
14027s full Sleepwalker has the time to
14029s actually be here
14031s he hits the crab mid-air onto jdg's copy
14036s and it's going to be
14038s wbg that are able to walk away with an
14041s MVP Sleepwalker coming absolutely alive
14044s in those final couple of zones such a
14047s good Synergy of Jing using that Eurasian
14050s to just Hound everyone outside of the
14053s cover so Sleepwalker finally is able to
14055s find the grabs onto the player's chased
14057s out in front of them doing an extremely
14060s good job of Staggering their ultimates
14062s and staying alive in this Viper riddled
14065s end game
14067s um but so one thing I did want to talk
14070s about is that Transformers
14072s is actually a reasonably good
14075s counter almost to your uh Viper F3
14080s Shenanigans as it allows you to if not
14085s so sorry if not executed correctly it's
14089s not going to allow you to get any value
14092s from this F3 as the kurumi can literally
14095s cleanse it and then when the TR if the
14097s Transformer gets hit by the F3 then the
14100s Transformers can either get cleansed or
14102s transform into their ultimate where it
14104s removes the debuff and then even then it
14106s doesn't really matter because they've
14107s just transformed into their into their
14109s hole so what are you gonna do what are
14111s you gonna do you know the the execution
14113s of this Viper with with F3 is so
14118s incredibly precise that it becomes very
14120s difficult to actually take down these
14124s traditional Transformer compositions
14126s that and also on top of this the fact
14129s that they haven't had anywhere near as
14132s much time to practice it as they have on
14135s the traditional Transformers on your
14136s kurumi ueishan monk as it is the the
14140s most played comp in trios in
14143s professional play
14145s throughout the entire throughout all
14147s time for the record like it's it's we've
14150s never seen a composition played more I
14152s don't think throughout the entire
14153s history of Morocco so these teams who've
14157s had so much time to practice it are very
14160s comfortable and now teams coming in
14163s trying to change things up trying to use
14165s this Viper F3 and V2 in new and
14169s different ways to try and kill these
14171s teams who've practiced so much it's
14175s going to be difficult and it's going to
14177s come down a lot to the individual skill
14180s of the Viper and the the ability to get
14183s these get these opportunities and open
14186s up these players to be able to actually
14188s get any value so yeah it's it's very
14191s difficult to do and I'm quite surprised
14193s that a Viper team didn't end up coming
14195s out on top considering it was tree end
14197s game but I mean it's wbg they're feeling
14201s they're doing well they're they're
14203s covering it also didn't help that we
14206s weren't from having access of like 12
14208s Trees to free it was really tough on on
14213s those vipers where I think everyone had
14215s been hoping that the tree that they'd
14217s picked would still be in zone and when
14219s they saw where the sun was collapsing
14220s that realization was like oh okay these
14223s are all going to be outside of where we
14225s need to be so we're all just going to
14227s have to use our Viper ultimates now to
14230s be able to reposition because we're
14231s going to be able to cycle into another
14233s one after we've been able to actually
14234s position ourselves on the correct tree
14237s and unfortunately that gamble did not
14240s pay off for a lot of those teams who
14242s when they tried to go for aggressive
14244s plays off of Viper ultimates opening it
14246s up lost members because of how close and
14250s Rapid every single Viper composition
14252s tried to make a move and wbg just got to
14255s profit off of that because all three of
14258s their members are able to survive so
14260s much attention is on the Viper
14262s compositions everyone trying to Jewel
14264s out the Viper that dropped next to them
14266s after Viper ultimate after Viper
14267s ultimate after Viper ultimate goes off
14269s and it's an arms race to see who can
14271s capitalize the most on it wpg distance
14273s themselves from the fight they play it
14274s very very smartly they push themselves a
14276s little bit more towards the sidelines
14277s knowing that even if they did get caught
14279s by the fight for ultimate because
14281s they're so far away from where everyone
14283s else is playing no one's going to make
14285s the track to actually push onto them
14288s when they're that sun everyone else is
14291s going to be going for the players closer
14293s to them so that they can try and do as
14295s much damage as possible before the sun
14297s goes off and potentially either find the
14299s paper chunky than well enough that you
14300s essentially find a pick even once the
14302s sun's gone first and wbg as a result are
14305s one of the few teams who keep all three
14307s of their players alive when we see all
14310s of the Vipers actually off and on top of
14313s that the the playstyle of using the
14317s trees to your advantage the drop down
14319s with the Vape roll it doesn't work as
14322s well when you have V2 since V2 you're
14326s only getting two seconds to really do
14328s anything if you don't have your
14330s teammates in position and ready to go
14332s you're not gonna get anywhere near as
14335s much value as you would have done with
14337s V1 V1 allowing you to get a stun of for
14341s five seconds it's it's nowhere near
14345s it's just not enough two seconds is not
14348s enough time to get a considerable amount
14350s of value out with your V2 so basically
14354s it's it's
14356s it's you have to change how you play
14359s this because in their minds they're all
14362s thinking okay it's tree ending we're
14364s going the top of the trees are gonna
14366s drop down with our alts and we're just
14367s gonna kill them but then they they get
14370s the start of two seconds long they're
14371s like oh wait whoa stop stop transforming
14375s no and Legit To Die you know there's not
14379s all that much they could really do you
14381s know I'd like to just take away all of
14384s the signs and and you can just you can
14386s just voice over all of them
14390s have some damages
14392s all of all of the ouchies and the
14395s boo-boos as a jing is going to be
14397s walking away with a well-earned MVP I
14400s will say it is not Sleepwalker he was
14402s coming in I think with the majority of
14404s the kills that go down into end game but
14407s it is Jing who provides the assistance
14410s to be able to set that up also can we
14412s just talk about it we've talked about
14413s Canon we've talked about significant
14415s soldiers matchups almost add a slow
14419s shot combine no wonder we would
14422s sometimes see Sleepwalker grab a play or
14424s hold them in position and then they
14426s would be gone because Jing would just go
14428s towards that musket shot find the kill
14430s necessary break the armor on the first
14432s hit and immediately chunk through that
14434s Health but he was doing such a good job
14437s and I love like he wants to talk about
14438s the Vipers having stabbed onto the
14439s flight wbg decided not to stagger the
14443s monk ultimate into the Eurasian ultimate
14445s because they saw that all of the trees
14447s were super close to the edges of the
14450s zone and what they did was they were
14452s like okay we know sleepwalker's not
14453s gonna get pressured we know the Viper
14455s ultimates have already gone off we're
14457s going to use our uh ultimate at the same
14459s time because everyone is going to be
14461s stuck hiding around the back of those
14463s trees and they're going to have to make
14465s three decisions either they stay at the
14467s back of the tree and they go down to
14468s Jing they tap those away from Jing and
14470s they go into Zone tick damage or they
14473s tap Notch away from the Zone tick and
14475s Jing and they go into Sleepwalker really
14477s good plants coming first from wbg to be
14480s able to just keep those plants cramped
14482s up in that position so the Vipers who'd
14484s already used all of their ultimates
14485s don't get the freedom to build another
14487s and challenge wpg if they haven't been
14490s able to win the entire battle but once
14492s those ultimates drop out no absolutely
14494s and one more one more thing about that
14496s musket over 11
14499s 000 damage with Max attack so he had
14503s armor Pierce assault smolder and a fully
14506s stacked Juggernaut I'm assuming so that
14509s means that you have plus 32 attack as
14513s Juggernaut gives you increased attack
14516s separate to your to your normal attack
14519s stat buff so 32 percent is the is the
14524s highest potential and I mean desperation
14526s aside that's the most amount of damage
14528s you're gonna get and then on top of that
14530s you have a slow shot with a purple
14531s musket armor piss you are literally just
14534s one-shotting people you can quite
14537s literally do over a thousand damage with
14541s a musket with that amount of attack
14543s damage and just completely One-Shot
14545s somebody as long as they don't have a
14547s lot of range resist and it's extremely
14550s powerful and there are very there aren't
14552s all that many people who do it as well
14555s as as well as some like for me I can't
14558s use slow shot to save my life I swear to
14562s God I can't I just there's something
14565s that throws me off about the fact that
14567s the fov changes so much with slow shot
14571s in compatible with musket sorry in
14573s comparison to every other range weapon
14575s because if you actually know this with
14577s musket when you ads when you when you
14580s right click and you zoom in it's much
14583s more zoomed in than any of the other
14585s range weapons so I love it kind of
14587s throws you off I don't know for me it
14590s just throws me off way too much and I
14592s can never land any shots it's just a
14595s pain but there are some players out
14597s there who have obviously spent a
14599s considerable amount of time practicing
14601s it and their aim with it is extremely
14604s good and they get so much value and it
14607s just goes to show 11k plus musket damage
14610s that's insane that's insane and um yeah
14615s I I don't know I I need to practice it I
14617s need to practice slow shots
14620s you better call them an ambulance
14623s foreign
14632s there are some teams that I honestly
14635s like they are just able to find so many
14637s kills off of that particular combination
14639s of slow shot uh and army pistol I I
14643s think honestly the player that is the
14645s best at musket and I'm sure roon will
14647s back me up on this is a Gigi's muscular
14650s I I wish I wish I could go for all of
14653s the vods and count the amount of kills
14656s that uh that Miss gear has been able to
14657s to pick up in terms of musket I'm pretty
14660s sure it probably accounts for about 75
14662s of the kills that he's posted he is
14664s insane with that weapon he does not skip
14668s the Kovacs he does not skip the aim Labs
14672s training guys get in the aim Labs well
14675s actually the um sadly there's no real
14678s way of of practicing those uh like the
14682s ranged weapons at least not for my
14684s knowledge other than just going into
14686s training range and doing it that way
14687s through the game one one cool thing that
14691s would be nice there's a little Target
14693s boards that float around the map that
14694s are carried by the birdies now no true
14697s true but um when it comes to like for
14699s example with with some games like you
14701s can go into something like aim Labs or
14704s Kovacs and there's presets for the fov
14707s and all of that sort of thing that's
14709s something that I that I I tried to
14711s create myself I tried to create a custom
14713s one a while ago so I could practice
14715s didn't manage to figure it out so yeah
14718s you kind of have to use just training
14719s range but uh perhaps one day we could
14721s see that that would be really cool
14723s because I'd love to be able to go in and
14724s practice my aim and uh get as good with
14728s slow shot as some of these players
14731s we're gonna go into a custom Lobby and
14734s I'll just just run around and jump
14740s just run around and just aim trading in
14743s in customs that's actually a pretty good
14745s idea I'm gonna I might actually do that
14748s I won't actually do that
14750s now you know how I warm up I hit someone
14752s up from my friends I'm like hey
14755s can you just can I can I shoot you for
14757s about 20 minutes
14759s just like just try and not get hit thank
14761s you
14762s and also with the addition to uh with to
14766s to the custom room
14769s um setup now you can incorporate lots
14771s more things they've re they've recently
14773s added the ability to
14776s put a shop or a rift tie dealer into a
14780s custom game now and you can buy soul
14782s shades for any of the weapons and you
14784s can buy the normal special stats Soul
14786s Jades as well very very nice addition I
14789s applaud naraka for implementing this
14791s along with the ability to set it so that
14793s whenever you get a kill you get your
14795s health reset all these sorts of things
14797s all these nice little quality of life
14799s things which I'm very happy to see
14801s implemented into the custom room
14802s mechanical
14805s um whatever you might call it but anyway
14808s Less on that and more on this upcoming
14811s game what are we going to see are we
14813s going to see the acos we saw the one and
14816s we haven't really talked about we
14817s haven't really talked about the um
14820s what is there to say other than it works
14823s for one kill and then there was a little
14826s bit of a misplay coming through from
14828s Ventures and we didn't really get to see
14830s the Eggos after because it was it was
14832s unfortunately out of the lobby pretty
14833s early on yeah I feel like they with akos
14837s if you do make a mistake like that like
14840s they did on the on the outskirts of
14842s celestra and just send your acos in
14845s without previously alting and without
14848s like immediate support you're going to
14851s just get blown up and there's very
14852s little you can you can do there so
14855s because he wasn't he wasn't running the
14858s V3 was he no he was running V1 with f
14862s with F1
14865s um F1 being the the slam the the and the
14869s Damage reduction sort of reset ability
14872s that allows you to essentially run in
14874s and tank a considerable amount of damage
14877s and then the V1 being the ultimate that
14881s allows you to do the three tiger strikes
14884s the yeah
14885s I suppose that it makes sense that they
14888s sort of don't want to to feel like Vivi
14891s froy considering if you didn't make it
14893s towards that final Zone like you're
14895s going to have a lot of power in zone six
14898s collapsing onto zone seven but every
14900s single zone before it is going to be
14904s incredibly rough you do stop a third
14906s party from coming through but it's sort
14908s of used in the same way as a Tammy
14909s ultimate right where it just Waits the
14911s third party but the second at someone
14912s see but okay that's used up we're gonna
14914s pushing on soon we don't have it to be
14917s able to zoom everybody else out maybe I
14921s could see people like using it to just
14923s lock someone down and then team just
14925s backing off to be able to put other
14928s teams in worse positions so that one
14930s location the other ones that get caught
14933s in the crossbar and you can use it to to
14935s reposition and rotate yourself out of
14937s danger yeah it can be very good
14939s disengage tool that is true if you
14940s manage to hit all three members on an
14942s enemy team with with an acos V3 that is
14945s very hard for them to follow up
14948s um and you can use it as a lockdown tool
14951s you essentially just you're committing
14954s two ultimates
14956s with the
14958s with sorry akos V3 and let's say a Viper
14961s old you commit both and you essentially
14964s just a Wombo Combo a team and
14967s potentially if you manage to secure the
14970s ultimates onto priority targets such as
14972s either Wu Chen or kurumi or things such
14976s as this it becomes a very like
14979s devastating to certain compositions if
14981s you manage to take out their primary
14983s support and primary kiting and
14986s survivability character however you are
14990s committing multiple ultimates to try and
14992s do this so it's it's a trade-off it
14996s depends on how you want to play and what
14998s the tempo of the game really is
15001s um but here we are moving in to game
15004s five and sansi is going at it again he's
15008s not happy with his previous performance
15010s on a class and he wants to he wants to
15012s bring it out again and show show us
15015s what's what with acres and I'm excited
15017s to see
15019s I feel like I've been just hadn't had
15022s that amazing pop-up
15024s number one where they literally came in
15025s and broke records they would be playing
15027s a little bit more safe
15033s with this one because that's so far
15035s ahead in terms of that leaderboard
15037s should be noted as well that GSR are
15039s going to be trying to to rerun the same
15040s composition they didn't have the most
15043s success with and uh in that last game
15046s either yep they have the Matari back
15048s into the mix and we're going to be
15050s headed off back towards holler off no
15053s one actually going to be hot dropping
15054s onto a Salvation Podium so no puzzle
15057s solving happening quite yet as wbg
15060s immediately finding a fight with oug
15062s tell me all a rather whip coming through
15064s at the moment it's wbg just not able to
15067s actually find weapons Jin goes down
15069s incredibly quickly as as with the
15071s nunchucks he's going to be able to claim
15074s that Killers now wpg with a repeating
15076s crossbow have been able to deter ougs
15079s aggression but they rubber band back in
15081s the revive has come for one to Jing
15083s however he gets grapple canceled before
15085s he's able to fully Retreat and he gets
15087s taken down once again
15094s the third party is coming through and
15098s it's actually going to be successful
15101s stock sandwiched between two teams DK
15105s taking a little bit longer to invite
15107s themselves to the party coming with
15109s better Loot and as a result very quickly
15111s tear through the remaining members of
15113s wpg allowing the members of oug to be
15117s able to make it I just I do believe yeah
15119s Ventus off of the screen already going
15122s to be sitting at three kills so it feels
15124s like they've been able to watch out how
15127s they want to play this composition a
15129s little bit better going to be
15130s interesting to see whether or not we're
15132s going to see any change up in terms of
15133s utility that Santa is running or whether
15135s or not they are going to be sticking to
15138s the utility that we've seen previously
15139s and just not even Fielding towards that
15142s V3 and every that we thought would be
15144s the go-to in trailers
15146s indeed here we have KZ versus jdg the
15151s Yoto old having been committed already
15153s to counteract the tomoko but not enough
15156s to keep them alive KZ
15159s have the the Witch and ALT available but
15161s it off looks as though they're not
15163s opting to commit it here as both of his
15166s teammates are already dead and he I'm
15169s assuming haven't already placed the port
15171s somewhere safe to potentially get a
15174s reset and we have Gs versus OC in the
15178s snowy region GS and on that Matari
15181s having already used the ultimate they
15184s have managed to secure a kill onto one
15186s member two now GS making it work versus
15190s OC
15192s very nice surprising to be honest with
15196s you I mean Matari Viper can be rather
15199s hard to deal with as uh if you use the
15203s ultimates in conjunction with each other
15205s and in a similar way that you could do
15207s with V3 acos and Viper it's you're
15211s essentially using the material to lock
15215s down these Enemy enemy team members and
15218s using that viperol to just follow up
15220s stun and secure the kill and having that
15223s Wu Chan to Port you out in case things
15226s go wrong or in case you need to get away
15228s from a third party
15230s it can be extremely hard to deal with
15232s however I do feel like there are better
15234s ways of doing this there's better ways
15236s to to run this sort of composition it it
15239s works very differently to how the Yoto
15242s Viper witchen com runs and how it's been
15245s used in the past where the euroto Viper
15249s wuchen composition typically tries to
15252s force one of the ultimates out with the
15254s Viper silence onto one and then Yoto old
15258s to pressure the member of the team who
15260s hadn't been silenced into ulting and
15263s then trading with your blue Channel and
15265s coming back with one and a half old so
15267s to speak with the Viper silence being so
15270s impactful in fights if you can silence
15272s the person who still has alt on the
15274s enemy team that you that you just got
15276s away from you can essentially make it so
15279s that there's very little that they can
15281s do to counteract this aggressive play
15284s but uh yeah with the Wombo Combo version
15288s of these this composition with Viper
15290s being brought into the mix it's it's
15293s very different it's very different to
15294s how it's usually played but here we have
15296s wolves versus bowder wolves with that
15299s Viper F3 chunking down the Yoto viper
15304s out now coming coming out from bowder
15307s oh and it looks like wolves just managed
15310s to get away but they did
15311s they did far enough
15312s they were all still stunned as well
15315s wolves 14
15319s by that bow
15322s for bowder it looks like they're just
15324s getting una reversed
15326s yeah
15328s when they have the Moon being down as
15330s well though
15333s powder
15336s trying to try to come out on top of this
15338s doing extremely good job but then just
15340s getting turned on completely the the
15353s Runs Out allies both of those teams
15355s actually find the revives flown to their
15357s dying teammates as we're gonna have a
15359s look at Ventus once again going Toto
15362s with she asked this is the problem I
15365s think like you said the Wombo Combo of
15367s that Matari and the Viper is two
15368s ultimates but essentially one kill are
15371s you gonna have the burst damage to be
15372s able to trunk through some of these
15373s teams it doesn't really appear like it
15376s as a gs's on is getting hounded down by
15379s the members it's possible that you could
15382s do it if you managed to scale
15384s effectively yeah it feels so like
15387s they're trying to push this composition
15388s to be counter Viper comp as opposed to
15391s counter monk com
15393s ment because you have that Viper to be
15395s able to challenge the other Viper but
15397s you also have the Matari to be able to
15399s throw the ultimate in so that what you
15401s can essentially do which other Viper
15404s compositions going up against other
15405s vipers can't is you can be the Viper
15407s that old second because you actually let
15409s the Matari out first everyone then goes
15412s into that stealth form and you don't
15414s actually connect with a Viper ultimate
15417s onto a Matari mid alt because it takes
15419s you out of line of sight so you can
15421s still keep that pressure on some of
15423s these Viper compositions and if they try
15426s and use a Viper ultimate I have a third
15428s party or look for that engagement you're
15431s actually going to be able to hold your
15432s ground something that I think a lot of
15434s these teams have been punished
15436s significantly when they get forced into
15438s pulling back especially now at the
15440s moment where the Virgin TP is just so
15442s easy to track where they've gone to you
15445s invite not just aggression from the team
15446s you're running from but also teams from
15448s all of the areas around you so being
15450s able to not use that wheelchair TP to be
15454s able to pull away from the Viper
15456s ultimate and have it in the back pocket
15457s if you do lose a member and need to
15459s reposition is going to potentially be
15461s incredibly important for some of these
15464s teams but tradition is tradition and
15466s these compositions are metaphor going to
15469s be able to find a Viper so I'm not able
15470s to find a kill quite yet at the moment
15472s however that sustainability there's
15475s nothing to joke about because now we're
15477s going to see jdg's LSR go down and it's
15480s just going to be another of cleanup Kobe
15483s taking a lot of pressure now the only
15485s member of jdd left in Casey is going to
15488s be able to find the grapple cancel to
15490s stop that reposition and disengagement
15492s from coming through and now it's just
15494s how long can they hold on yeah indeed
15498s it's yeah it's just a clean up there
15501s they get a huge Viper old and then it's
15504s just GG there wasn't very much they
15506s could do it seemed I'm not sure if they
15507s had a a big old disadvantage or what but
15510s me it just seemed as though there was
15511s very little they could have done in this
15513s moment but moving back to Matari Viper
15518s I feel like this composition is an
15520s attempt at countering specific
15523s compositions as you said countering that
15525s Viper however I feel as though
15529s if you're going to try and do that you
15532s can't really run the Wu chin it's it
15535s depends it's like you're you can use it
15537s as a Wombo camp and use Viper Matari at
15541s the same time try and get as many kills
15543s as you can and then teleport out if need
15546s be
15547s or you can try and run it in such a way
15549s that you you're using the material
15552s reactively as opposed to aggressively
15554s and then you use it to counteract an
15557s enemy Viper but that means that your
15559s viper is inherently not going to get
15561s like you're not going to get value out
15563s of the ultimate unless you're com
15566s combining the odds so it's very hard to
15567s do but here we have sansi Ventus versus
15570s Alliance sansi on that acos
15574s wx-98 already having been taken down
15577s sansi trying to make something happen
15579s but it doesn't look like he's gonna be
15580s able to do anything at all into cicada
15584s Takeda zipping
15586s uh tomato just not able to deal with
15590s that uh with that some alcohol oug Now
15593s versus wbg both teams it seems am I
15597s correct in saying that both teams have
15598s lost a member
15607s Jane taking a huge amount of damage
15609s sending out that wind slash off of the
15612s to MOG F very nicely coordinated there
15615s in wbg Jing as well getting buried
15617s getting absolutely obliterated by that
15620s pole sword
15622s huge amount of damage coming out from
15624s that purple pole sword the single attack
15627s the one hit damage from those heavy
15630s weapons on the Parry is huge the amount
15634s of damage that you can output is insane
15636s and even if you have a combo breaker you
15639s are not going to avoid it as as it is
15641s one hit and you cannot use the combo
15643s breaker until you've been broken out of
15646s the Stagger at least something
15648s oh that's wbg inventors both using the
15651s exact same soul
15655s both of these teams on the back losing
15658s end all of a gate of young fight both of
15661s these teams like he's trying to find the
15662s skills quickly as possible wbg oh Lord I
15666s thought which MTP Juventus teleport
15669s right in to a third party coming forward
15671s from oug with that Tammy ultimate
15674s locking these players down that's oug
15677s are able to take down gyu from Juventus
15679s this is what we talked about having that
15681s witch and TP it's not always Freedom
15683s sometimes it can pull you right into
15686s even more danger as wbg see that third
15690s party come through now turn on to the
15692s members of oud Sandy having to pop that
15695s ultimate and just try and play with the
15697s movement
15700s I was being locked out and by these two
15703s teams that are after him
15706s wbgies
15709s intercepting at the moment the bells
15712s being popped it's an absolute strap to
15714s see who can come out on
15718s still alive at the moment not coming
15720s through in the kill feed waits for his
15722s moment
15723s wbg keep AUD entirely occupied allowing
15727s him to move out oeg however having won a
15730s game of Yang will be able to reposition
15732s with this Vermillion Birds Knight this
15734s is why they went incredibly aggressive
15736s this is why they continue to hold
15737s themselves not forward position even
15739s though they do get taken down by wbg
15741s they are still able to continue and
15743s crucially for wbg the million Birds
15746s might in place still drop Soul Bloom off
15749s of the bodies of the players that had
15750s the buff so they've been able to drop
15752s the Yang depletion bentus however still
15754s going to be in the area to try and push
15756s back onto those members as GS and
15758s Alliance scrapping it out over towards
15760s Temple I don't know if the chandelier
15762s has been dropped just yet as we're going
15764s to see GS haven't used that wishing TP
15767s find the revive onto Anne and then
15769s immediately continue to remain on the
15771s movers Alliance are trying to hunt down
15773s where exactly that team run too
15777s wait a second was that I think GS is
15781s running V3 Viper
15786s what that's one you don't see every day
15790s so if you forget everything we were
15793s talking about about combining Viper
15796s materials because that's not what
15798s they're doing at all they're using V3
15801s and Matari
15803s what with Lucian
15808s you know what I would really love to see
15810s Takeda
15812s if if they want to play Matari and
15814s they're missing that burst damage put a
15817s cicada
15818s punish like actually take advantage of
15821s the openings that Matari locked down and
15823s Viper ultimate alone Coulda could
15826s provide you
15828s instead of trying to build a woo Chan
15831s for the reposition I guess or maybe it's
15834s for the Poke phase like they know that
15835s they're gonna take a lot of shots coming
15837s through from repeating crossbows muskets
15839s and cannons and they just they don't
15841s feel safe without a witch and wimples to
15844s protect them
15846s I don't know this can't seems
15849s extremely
15852s strange bad
15855s this is a horrible problem I'm trying to
15858s like look at it from there I'm sorry you
15861s were just like
15863s this is not good I'm sorry this is
15866s horrible this is a terrible what do you
15869s what's the point of this come what do
15871s you get out of here it could be worse
15873s they could be running retrace Matari
15876s like I honestly I think that's my
15878s biggest pet peeve when I see Matari
15879s players when they're running the retrace
15881s because the second that they use the
15882s blink everyone just gathers around to
15884s see whether or not the material recalls
15885s and you're just like oh sweet
15888s like this comp is
15890s essentially just entirely based around
15893s V3 preventing alt utilization but that's
15896s something that can be line of sighted
15898s really easily a lot of the time you can
15900s even counter it by Just Simply Having
15902s Phantom step like yeah you dodge and
15906s then press all yeah but or you have your
15909s or material whatever or do you just
15910s trade wuchen out I mean if you manage to
15913s get that that line of sight to avoid it
15916s I don't know how it's gonna scale like
15918s you don't have any means of challenging
15920s get of Yang fight you don't have any
15921s means of immediately blocking off Morris
15924s blessings yeah Matari just doesn't do
15926s anything either like she she gets maybe
15928s three maybe four she'd have to really be
15932s spamming the that F backstab while in
15934s all to get four but like even then like
15939s what do you where's your damage Source
15940s what are you managing what are you
15942s actually gonna do like you can maybe get
15944s one kill but then
15947s that is that it
15948s like realistically I feel like every
15951s other team that's being played right now
15952s is just always going to either out
15954s sustain you or out damage you and you're
15957s never gonna get any value from it like
15959s having everything you potentially can
15961s work but that's why you're on taked up
15964s so you can see that both of these teams
15966s are running to Canada and both of these
15968s teams are doing some significant damage
15970s oh you geez as well getting to actually
15972s throw out that left click on the pulse
15974s or connecting on to Alliance with Lin as
15977s it is just going to be oud now having
15978s taken one down two down getting to stack
15981s up and play that stagger game that
15984s unfortunately affects so many of us and
15987s truths when you start to lose those
15988s numbers it really is a significant
15990s detriment as micro and macro intelligo
15994s out the window and it literally just
15995s becomes an all-out ball yeah I mean
15999s thinking a little bit more about it I
16001s mean this this Viper V3 with Matari and
16004s then wuchen the entire comp is
16007s essentially just based around getting
16009s one kill and leaving and that's it like
16012s that's literally it there's nothing you
16014s can really you can never take you can
16016s never get more than one kill maybe two
16018s if they're stacked up if they're grouped
16020s up and they don't have anything
16022s available to them and you're extremely
16024s geared like if you're extremely scaled
16026s and you had a lot of weapons maybe you
16029s could make it work
16031s but even then it's like you're creating
16034s you're you're creating a composition
16035s that's based
16037s too much on conditional factors like
16040s there are too many variables that make
16043s it so that essentially the composition
16045s is is never going to be a consistent
16048s composition you're never going to be
16050s able to truly rely on it it's not going
16054s to work the majority of the time you're
16056s going to get picked off you're gonna
16057s like things don't always go according to
16059s plan as well you can't always get that
16062s one kill and get out again maybe your
16063s wooch and get silenced maybe your wuchen
16065s gets caught in and just can't do
16067s anything you know like and that's why
16069s I'm I'm saying that this composition
16071s realistically is just
16073s is they just I feel like they didn't
16074s really think it through I'm not sure it
16076s could be the hero report it could be
16078s that factor they're saving the hero
16082s points uh yeah that is the thing that
16085s that is a little bit of A Wrinkle in
16087s that hypothesis
16089s it is going to be a lions and wolf at
16092s the moment a lion's having to just
16093s distance themselves for the fight
16094s temporarily until that Viper ultimate is
16096s gone Alliance now being able to box all
16098s of wolves inside of this small room so
16101s if that's okay they're going to be doing
16102s a lot of work as we see the witch ntp
16104s immediately come through as wolves
16106s realize that they cannot fight in that
16109s close quarters against the Decatur mid
16112s ultimate and wisely choose to distance
16114s themselves until that taker ultimate has
16117s been removed
16118s it's about to go on the Move we're
16120s trying to figure out werewolves have I
16122s like the adaptation of holes they
16124s actually teleport a very short distance
16127s an alliance do not know where they run
16132s to problem is the Bell is the motorcycle
16135s back into play and now Alliance know
16138s exactly what wolves have done they've
16140s given them the old run around and
16142s carouseld aligns back towards plume and
16145s as wolves now make a retreat for the
16148s tower now if they can get on top of that
16150s Tower Elias are potentially going to
16152s have to back off and wolves are really
16155s going to be hoping that that is going to
16157s be pushing aligns a little bit further
16160s back but we'll actually immediately go
16161s for tower control instead they allow
16164s Alliance to go towards Tower and wolves
16167s just to continue to be so hard for
16171s Reliance to pin down continuing to lead
16173s this team all the way around this
16175s particular Circle
16177s and all the while we've seen other teams
16180s actually getting into distance and this
16181s is the worst thing for Reliance you can
16182s see that timer on the left side of the
16185s screen they have a minute to find a kill
16187s at the moment and because wolves have
16190s just not allowed Alliance to actually be
16191s able to fully push her in onto this team
16194s there it is that ballista control that
16195s we were talking about that they both
16197s reading and baited Alliance into taking
16199s a fight around Wolves of Sorrow is now
16201s going to be in line of fire but Elaine
16203s still haven't been able to lock him down
16205s oh no
16208s oh looking at 14 finally getting taken
16211s down there and lxx as well sorrow just
16215s sat on the ballistic Tower like what are
16216s you guys doing down there are you
16218s trolling what's what's going on there we
16220s have bowder now coming in with the third
16222s party Alliance Lynn or already being
16225s taken down unable to use his ultimate at
16227s all
16228s about uh cleaning it up I don't think
16231s they're gonna be able to get this res
16232s onto lxx no if they want to live because
16239s they already called him as well oh no
16242s sorrow
16243s the sorrowful yet again he left on his
16248s own I'm not sure
16250s the optimal way of play this is what
16254s like we talk about like that second gate
16255s of Yang fight it's so punishing indeed
16259s it has lion Tut has been able to spot
16261s where was the sorrow has ran to
16266s might be able to take line TT down with
16268s a really good connection off of that
16271s pulse Langston having to actually drop
16273s the I have to keep saying how close are
16276s they to the zone
16278s wait a second two Vitalia they're going
16281s to have to be careful though like you
16283s said about why exactly they end up
16286s because they're gonna be taking a lot of
16288s damage from that zone tick which
16289s entirely ignores shielding and rips
16291s straight into your health bar and
16292s they're going to be popping up a lot of
16294s resources down into a lot of these
16296s players who already have positions
16298s picked out for themselves and control of
16300s this Morris blessing that TK are going
16303s to be looking to pick up immediately
16305s dropping that down the ultimate the
16307s second that the Box spawns so they can
16308s get that legendary armor onto the
16310s Decatur
16311s um indeed committing the tomorrow call
16313s is exactly what you need to be doing
16314s here especially considering that you had
16317s the only one of them with purple armor
16319s and two with blue going into an end game
16322s this is your salvation managing to
16324s secure this box with the legendary armor
16326s and the epic armor to be able to upgrade
16330s two of your teammates armor it's it's
16333s huge this is their Saving Grace this is
16335s what they needed going into this end
16337s game and it's it is something that you
16339s are typically looking to focus on doing
16341s with tamolk as their most Tamal comps
16345s are typically called box compositions
16347s where your focus in the game is usually
16350s going to be to secure the box and the
16353s Morris
16354s um so that you can get those uh those
16357s High tier weaponry and the high tier
16359s armors because it essentially allows you
16361s to accelerate leave very well or and
16364s even come back from a a bad spot
16368s like um like like we just saw the Tomato
16372s team not having armors having two blue
16375s armors and now coming back and coming
16377s away with gold and purples all around so
16381s definitely
16382s really nice for them GS here still alive
16388s I don't know man wait also position two
16391s oh yay he has the uh here's the new dual
16395s blade skin how did he get that what
16398s what this game has legendary dual blades
16401s are using yeah it's a legendary door but
16403s I was focusing on the skin but like
16405s you were window shopping
16408s oh I mean not going to lie I'm the same
16411s when I see some of the skins that these
16413s players are using like they always seem
16414s to get the the max level battle pass
16416s skins this is actually a skin that you
16419s can only get through ranked Rewards
16422s that's a skin that you can only get
16423s through the rank rewards
16425s um of this season and rank rewards from
16427s this season aren't going to be awarded
16429s until the end of the season so I'm
16431s really confused as to how he's managed
16433s to get his hands on that skin but uh I
16436s don't know perhaps they just simply have
16438s access to it through the season that it
16441s just ended wasn't it was the the witchen
16442s skin
16444s uh and the Dual
16447s see I I I thought I I thought so too but
16450s I'm pretty sure it isn't unless I'm
16452s tripping because I haven't seen a single
16454s person use that skin and I was under the
16457s impression that it was only available
16458s through rank awards at the end of this
16460s current season I may be wrong
16462s correct me if I'm wrong but I don't know
16465s regardless they're in a really they're
16467s in a pretty decent spot here yeah
16471s in that spot like there was a zone that
16474s collapsed it wasn't cheers I think it
16476s might have been GG it was like a GT or
16477s wbg uh last year in the regular season
16481s we're actually able to find a win off of
16483s this very type of Zone because they had
16485s control of that cave because they went
16487s for everyone to sort of Spar over this
16490s High Ground so that they could control
16492s that that ranged poke phase and hold on
16494s to as many ultimates as possible while
16495s still applying pressure onto themes
16497s below but then when pressure was turned
16498s on to them they can just hide themselves
16500s out of line of sight on this Cliff face
16502s and then when the Zone actually started
16504s moving all of the people who'd taken a
16507s lot of pressure from all of the teams
16509s above ground were actually pushed when
16512s they wanted to try and find reset
16513s moments to either heal or repair some of
16516s that weapons would be pushed towards
16518s that cave in particular and they would
16520s be pushed towards the team that were
16521s waiting to pounce on teams that are at a
16525s disadvantage and being shepherded
16528s towards their waiting hands as you can
16530s see GS just starting to move making
16533s their presence known in case any of
16535s these teams in the surrounding area gets
16537s the idea of looking for big damage space
16539s and TK just happened to move
16542s yeah indeed and it's it's always uh it's
16546s always much easier to go down instead of
16549s up when trying to reset in Morocco so if
16552s you're on The High Ground
16554s let's say you're split up you're on
16556s multiple levels one of your teammates is
16558s getting really low and you you're trying
16560s to regroup if you're trying to go up
16563s it's always going to be far more
16564s difficult than going down since you can
16567s simply just jump and then press uh press
16570s your Crouch button and fly in hit the
16572s ground extremely quickly so it's much
16574s much more easy to reset in that way and
16578s regroup but if someone's waiting on the
16580s ground floor you might be in for a bit
16583s of a surprise as they might be lying in
16585s weight ready to take you down ready to
16588s pick up the scraps of uh and get those
16591s low effort kills on people who may be
16592s forced to reset by going down to the
16595s ground floor but uh an exciting end game
16599s actually with all these mountains this
16602s terrain all of this it looks really cool
16604s I I like that I like it a lot actually
16606s lots of space yeah there's so many
16609s levels
16613s there's a lot of Corners there's a lot
16615s of caves there's a lot of places to be
16617s able to dodge out of places like the
16619s Viper ultimate GS unfortunately having
16621s been pushed out of that cave by The Zone
16625s repositioning not going to be able to
16628s find a place of safety one of them gets
16631s stuck in a tummy with and from there
16633s it's just lights out at this stage in
16636s the game we'd already commented on the
16638s lack of the loop that they had they
16640s weren't really able to stand and hold
16641s their ground as you can see by with
16643s Aaron Casey had actually both moved to
16646s to push uh GS out of that position as KZ
16651s now are going to be the ones trying to
16652s hold themselves alive in in this
16654s particular space for as long as possible
16656s as all around find them everybody else
16658s tries to play for a safe spot and hold
16661s on to as much resources as possible
16663s Casey have to run away their back gets
16666s turned towards that zone and immediately
16669s it's going to be TK coming in with the
16673s eviction that's hazley
16676s get out
16680s to survive
16684s and go high using that Euro ultimate
16686s applying a little bit more pressure
16688s chasing away all of these other teams
16690s who are looking to try and grab their
16692s spaces GS and TK both wanting to hold on
16695s to the cave o u g not opting for the
16698s Caper so wanting to hold themselves on
16699s the low ground just having to charge up
16701s the merciles Havoc to prevent anyone
16703s from trying to drop down and land onto
16706s oug but like you said jjh at the moment
16709s with Godly on that Cliff face if they
16712s can find a grab onto one of these
16713s players below and separate them so far
16715s away from the rest of the team it's as
16717s good as a death sentence but God is just
16719s not oh my Lord
16721s here we go everyone scrapping for that
16724s cave control what is going on to come
16727s out on top
16728s goes incredibly low Tammy ultimate being
16731s used as we can see that cicader ultimate
16734s doing significant work for TK Chang Yuan
16737s with the old trying to push onto all of
16739s these teams in the area to lock this
16741s face up for TK to have a loan being
16744s expressed on that long so connecting on
16746s to the members of powder forcing them
16748s into the Zone taken away from the long
16750s sword follow-up and as a result that
16752s should be TK getting to hold themselves
16754s alive a little bit longer as above their
16757s heads the ceiling is shaking from all of
16759s the action jdg jjh Alliance everyone's
16763s scrapping out to hold on for as long as
16765s possible OG entirely unnoticed at the
16768s moment waiting for that opportunity but
16770s like you said the struggle for this team
16772s is going to be getting on top are they
16775s going to be able to survive scaling up
16778s this Cliff when the Zone collapses out
16780s as jdg and jdh might actually do oug's
16783s work for them the two teams that were
16785s scrapping for The High Ground pressure
16787s each other into the sidelines and as a
16790s result they go into the Zone tick and
16792s all Eugene this damage they grapple on
16795s top the puzzle comes from SS the grapple
16798s cancels to lock onto the members of the
16799s Lions so the AUD are the only ones
16802s remaining in this space tell me all
16804s coming into play in every single team
16806s around them can do nothing but allow oug
16809s to be able to stand their head of
16812s everyone in the lobby TK now coming back
16815s in trying to challenge Decatur ultimate
16817s pushing onto these numbers
16824s collapsing onto the members but were the
16827s kills enough for all ug all for being
16829s the second last team standing going to
16832s walk away with MVP we're gonna find out
16834s in a matter of moments you can see them
16836s right there the relief on the faces oh
16840s my goodness that went from zero to 60
16842s miles per hour in the absolute blink of
16845s an eye oog doing a very good job of
16850s figuring out when to go aggressive when
16852s to make their move and they're gonna be
16854s able to walk with an MVP
16856s holy moly see I thought I was looking at
16860s the scoreboard and I saw only one Monk
16863s and there may have been another but I
16864s could only see jjh as Godly on that Monk
16868s and I thought that it's possible that
16871s they could end up coming out on top with
16873s that first place finish if they manage
16875s to maintain The High Ground and keep
16878s Godly alive and keep him alive long
16882s enough so that he can use his ultimate
16884s to reset his health pool in the final
16887s Zone and essentially prevent himself
16889s prevent his team from being able to uh
16892s from dying in as it being knocked out
16894s before the very end so at the very least
16896s either drawing or coming out on top
16898s without first place but Godly unable to
16902s get his alt off it seemed or unable to
16904s stay alive long enough so that he could
16907s use it in that final Zone and to get
16909s that maximum amount of value that he was
16912s looking to do so I don't know very
16914s unfortunate for Godly definitely an
16918s insanely good performance from oud and
16921s TK as well hmm opening it off in that
16926s end game so I think like well it's a
16929s little bit of a problem for jjhana jdg
16933s who was scrapping over that high ground
16935s that I think they didn't realize that
16937s there were two other teams that were
16939s hiding in weight to take that High
16942s Ground away because they spent so long
16945s scrapping over that high ground that
16947s they get locked in just like that
16949s continuous focus on the opponent in
16952s front of you and not on the other teams
16954s around you so they falsely believe that
16958s if they pressure the other team On The
16959s Higher Ground no one else is around to
16962s take that High Ground Control and take
16963s advantage of it and as a result we see
16967s oug what should be a really dangerous
16970s position for them right like he talks
16971s about grappling upwards and taking High
16974s Ground away when you're that far on the
16976s low ground especially against these
16978s compositions where you have monk players
16980s waiting to snatch you out of the sky
16982s temi ultimates as well to be able to
16984s capitalize as you just grapple straight
16986s into that wind wall all of that all of
16988s that danger gets entirely removed and
16991s it's literally just swapping to
16992s something like a pole sword and pushing
16994s onto the members of Alliance who were
16995s also towards the high ground but not at
16997s the very very Peak so they do get
17000s immediately swatted by oud who just come
17003s through with that pole sword and pinball
17005s aligns out of having that High Ground
17007s Control and from there it just becomes
17010s ug dealing with the members of all of
17013s the teams around them trying to scramble
17016s as they realize their mistake back onto
17018s that high ground and then dealing with
17020s TK who would have had that space had
17022s that cave been able to offer some really
17025s good long sword utility coming out from
17028s shenyon on that cicada survive long
17031s enough and unnoticed to make the same
17033s track that oud had achieved and it just
17036s comes down to all like brawl as oug walk
17040s away with 19 kills and a well not last
17044s standing but second standing and the
17046s kills that they're able to pick up and
17048s the ranking points and survival of the
17050s kill multiplier with that timer are more
17052s than enough to be able to let them walk
17055s away with MVP but uh some of those teams
17058s those teams that had that High Ground
17060s they they did kind of drop the ball on
17062s that one not going to lie
17065s interesting actually SS had has actually
17068s opted to go for the F1
17071s as opposed to the the F3 but we've got
17075s F1 on the tamolk interestingly enough
17077s wasn't it
17079s no sorry I'm getting mixed up with
17080s Ventus but yeah no F1 on Decatur
17083s definitely extremely valuable as it is
17086s even then though they're still taking F1
17088s onto mold which is interesting they're
17090s opting to go for the slightly easier to
17093s execute F1 on Decatur and then going for
17096s the the harder to to use F1 of them all
17100s interesting
17101s um but I mean it's it's realistically
17104s the F1 onto Mark is it's not horrendous
17107s but it's like it it's very it's played
17111s very differently so with tamog you can
17114s use F2 in quite a few different ways you
17117s can use it in in conjunction with
17120s farrier F3 even if you're running that
17123s sand formers or sand mag or something
17125s along those lines but if you're in end
17128s games and in sort of mid to late game
17130s you can use it very effectively by
17132s throwing it into the air into the simply
17135s Mr general direction of an enemy team
17139s from the sky and it's very hard to
17142s actually uh armor through it essentially
17146s and to completely mitigate the the the
17149s sandwich but with F1 if you catch
17152s somebody
17153s of who's just not aware at the time or
17156s is unable to react in time because of
17158s how fast the F1 is it can secure quite a
17162s lot of damage if you if you manage to
17164s hit it but of course it is much harder
17166s to hit because of the fact that you have
17168s to aim it manually
17170s um so it's it's hard to use but they're
17173s definitely making it work team oud team
17176s ug one of my favorite teams I have to
17178s say the king being an absolute menacing
17182s solos for his for quite a long time and
17185s then moving over to trios showing that
17187s he's still a god gamer and just just a
17191s name
17194s my friends I love it
17197s um but yes the king coming out with a
17200s lot of damage on that bow with the fire
17203s arrows and burst Arrow as well on the
17206s zipping doing extremely good job coming
17208s out with the MVP for himself doing
17211s virtually no damage with his long sword
17214s but quite a bit with his staff merciless
17216s Havoc as well it's merciless Havoc holy
17219s moly that Jade I was playing yesterday I
17222s had a white staff and merciless havoc
17225s and just obliterated teams it's not even
17228s about the damage at that point when you
17230s have merciless you'll just see seeing
17232s everybody and you can just do the
17236s initial the additional dragon slayer
17238s equivalent and then just sit on the
17240s poles
17243s games too like they never know if you're
17245s going to throw the lunch forward or
17247s whatever you're gonna play a little bit
17248s more defensively on lunch barcodes and
17250s if you go for that parry and you you get
17252s that call wrong oh punishment as a media
17255s but oug didn't really need to have their
17258s zip do that much damage with it because
17260s remember they're literally just throwing
17261s it out to keep that pocket of space safe
17265s No One challenges No One Drops I don't
17267s know ug because if they do they drop
17268s straight into the merciles havoc and
17270s they're gonna drop straight into death
17271s but we're gonna drop straight into a VT
17273s so we'll be back in a little bit enjoy
17276s foreign
17280s [Music]
17312s [Music]
17321s [Music]
17333s [Music]
17334s foreign
17336s [Music]
17348s foreign
17348s [Music]
17374s [Music]
17400s thank you
17404s foreign
17443s thank you
17448s well you guys got to enjoy the lovely
17451s faces of oug as well as the Cabbage dogs
17454s and for Paul sword which is adorable no
17456s matter what you think about the weapon
17457s we were here disgusting and still trying
17461s to make sense of Jesus's composition
17464s because they've now run it twice they
17466s haven't changed anything up about it
17468s they've still been keeping the same
17469s utilities they've still been keeping the
17471s same Heroes the same we've been seeing
17473s then to try and make this acos work see
17475s the thing is Juventus it makes sense but
17477s they're experimenting right they had an
17479s insane pop-off game they're currently
17481s doing incredibly well in terms of
17482s standings they have a couple of games
17484s where they can just sort of sit back and
17486s figure out whether or not this works so
17488s that it doesn't eat into that 15 Euro
17490s Point rule she also not in that position
17492s she also have not had an amazing
17495s performance today and I feel like by
17498s trying to rock the boat and feel the
17501s composition that some of these teams are
17502s gonna go oh wow that's really smart
17504s we're gonna have to try and adapt and
17506s copy that and they're not going to be
17508s ready for it and she has also kind of
17509s shooting themselves in their own foot
17511s because this comp is not it was not
17513s working out brilliantly for them and
17515s they do not have the games to sacrifice
17519s trying to figure out a composition this
17521s late in the date are currently sitting
17523s at 11 in the standings out of the 12
17526s teams we have participated
17528s yeah no definitely not the best of
17531s showings for GS
17533s playing this composition it it's like
17537s there is there is some logic behind it
17540s but I feel like it's just fundamentally
17542s flawed like you're using it I think what
17545s they're trying to do is directly counter
17549s zipping and to try and focus down the
17552s zipping teams but I feel like unless
17555s they've managed to get a lot of high
17558s tier weaponry and loot then it's just
17560s not going to be enough damage to
17562s actually secure these kills which is
17565s exactly what they're lacking the
17566s composition lacks damage it's rather
17569s unfortunate but we will see what happens
17571s in future and here we are with another
17575s another great treasure another little
17577s loot box up for grabs yet again and the
17581s question is which team won game five was
17585s it a o u g b Alliance C powder or D TK
17592s make sure to get your answers in the
17594s chat as soon as you can to try and get
17598s yourself one of these loot boxes secure
17600s it and make sure to keep an eye on your
17603s DMs in twitch as one of the moderators
17605s will be messaging you if you have won
17608s that prize but here we are Juventus are
17612s you gonna run acos again
17615s I'm really gonna find more value
17618s I mean
17619s as you said they've already
17621s virtually secured their place in finals
17624s but I don't know are they are they going
17627s to continue to try this is another day
17629s of last chance to qualifiers and I mean
17631s because they've had one good pop-off
17633s game but they're not currently leading
17634s the standings there you go that's the
17636s clue that's a clue for you guys if you
17638s are still answering the question that
17640s that eliminates one option
17643s indeed I I think there is there is
17646s something there with ecos it's just it's
17649s a matter of execution and which
17653s game you opt to play on which day which
17656s like time of day is a huge factor I
17659s think and what everybody else is playing
17661s in the lobby because if you don't match
17664s specific comps then you're probably not
17667s going to be able to get enough value
17669s yeah
17672s right I would love to see mondasmas for
17675s the same reason let me see it in front
17676s pikata on dusk Maps but I feel like when
17679s you get the choice of going Acres lots
17681s of things you still want to figure out
17682s the composition how you play it and how
17685s aggressive you have to be and why your
17687s other two teammates are in regards to
17689s that a customer's position if you're in
17691s the cicada which is a lot safer there's
17694s probably a right that a lot of these
17696s teams are going to go for because these
17698s teams they don't really want to
17699s experiment they don't want to to play
17702s inconsistent this is the last chance
17705s that they have to make it into playoffs
17707s they need to play something that that
17709s comfortable with and confident on which
17712s is why we are going to see uh entire
17716s absence of vehicles coming in to Morris
17719s Islands
17721s indeed we have the takatas coming out in
17725s force we have one two three four five
17729s six seven eight takatas so a huge
17732s majority there we have a few different
17734s variations we have the Viper with AKO oh
17737s no sorry Takeda with uh Wu Chen and then
17741s we have the temal zipping combination
17744s and then we have the tomok monk as well
17747s and we have the Viper Yota wuchen a
17751s couple times there three in fact three
17753s teams Optical play this so it's gonna be
17756s a scrap although there's no fireflies as
17759s well
17762s oh I did not see that
17765s she has both deciding to feel that
17768s Matari I'm really happy to see Hello
17770s that we have the zip for sustainability
17772s the Matari to be able to dodge out of
17775s that Viper ultimate and the cicada for
17777s the burst damage to be able to play off
17779s of the lockdown the majority ultimate
17781s provides
17782s so I think this comp is definitely solid
17787s however if they're basically going to be
17791s deliberately trying to hunt the Viper
17793s comes because I feel like if they go
17797s head to head with one of the tomok
17799s versions or the monk even they're
17802s probably going to be at a disadvantage
17805s because it's better it fits better than
17807s what we were seeing right it's better
17810s than is better than V3 Matari V3 Viper
17813s and wu-chan yeah definitely I I think
17816s like it it gels better as well no matter
17819s what utility you're gonna be running to
17821s and talking about it together we're
17823s going to see a lot of teams fighting
17824s very closely together very quickly
17826s because a lot of teams are opting to
17829s drift towards Sun wings and that means
17832s that everyone is going to try and find
17833s as much loot as possible and then go
17835s away from the low grind as quickly as
17837s possible so they don't get hit by that
17838s poison as we're going to see TK and j2h
17841s immediately taking this white Memphis
17844s come through already TK Sheng Yuan with
17847s that I could just really quickly able to
17849s land these hits onto the members of jjh
17853s and as a result so low geared they're
17856s not really able to recover it's
17858s unfortunately just Godly it was so far
17861s away from his ultimate he's not going to
17863s be able to Port his two teammates has to
17866s now Reserve himself and his position in
17868s the hopes that Tiki are going to turn on
17870s to these members of wbg who were
17873s starting to come forward tell me it was
17874s was thrown out by someone in the area so
17878s TK do know that there is a challenge to
17881s come through wbg opting to not stay too
17884s long in sunlings as vent is going to be
17887s going toaster
17891s goes incredibly low ioc's and Lee coming
17895s in with that Viper ultimate trying to
17898s catch these members will be able to just
17900s push everyone from Ventus Idol's
17902s position of healing this is not going to
17904s be the zip ultimate trying to hold then
17906s to sustained long enough but obviously
17908s are able to rip through it then this is
17911s wx98 goes down to slayer's Yodo ultimate
17914s and now it's just going to be Zu gets
17917s caught by that Yodo F3 isn't able to
17920s move away and will go down obviously
17923s very quickly dealing with venters who
17926s are going to be sent back to that Soul
17927s altar but we are not slowing down
17928s anytime soon all of these teams know
17931s that this is one of their last chances
17933s today of being able to put these kills
17935s on the leaderboard and they are playing
17937s aggressive
17939s indeed oh absolutely so many fights
17943s going on everywhere everywhere on the
17945s map KZ trying to hunt down wolves hunt
17949s the hunters and sorrow left on his own
17952s yet again I feel like I've said that
17954s like five times a day sorrow is
17957s literally always just on his own either
17960s because his teammate is or his teammates
17962s are already dead or he's out of position
17964s and getting hunted it's not the best
17967s showing for wolves today I don't think
17969s it's rather unfortunate looks like a
17971s lion's now engaging onto KZ KZ gen
17974s actually miss playing oh no okay all
17978s right so he didn't manage to iframe the
17980s ultimate initially but managed to alter
17982s by managed to iframe it on the D form
17985s instead but it doesn't matter as a
17988s result exactly he still does go down
17991s Miss timing is all there just it seems
17994s as though it's cost bauda the fight
17995s completely Alliance now heavily in the
17998s lead but bowdo look looking to come back
18000s with the Moon Bay encounter however
18003s Alliance is simply just going to
18004s teleport out with that wuchen no no
18008s cares in the world bowder now trying to
18011s engage onto
18013s what's the KZ here
18016s gem no ultimate no armor really very low
18020s trying to kite away with that pulse hope
18022s he gets forced into the Stone Point gets
18024s taken down bowdo malmon trying to make
18026s something happen with his Takeda alt as
18028s well as Alliance is now re-engaged onto
18031s the fight but he gets taken down by the
18032s Cannons the cannon barrage the purple
18035s Cannon doing huge amounts of damage
18037s mailman now trying it out like just dead
18040s his teammates trying to brezz him with
18043s the Moonbeam right on the edge a lion's
18046s not really all that threatened by the
18048s Moonbeam hits especially considering
18050s that there's not all that much time left
18052s on it it's only 10 seconds left Alliance
18055s now opting to force their way into the
18057s moon Bane Moonbeam surfing who cares bow
18060s does just just kill him bro he's Matari
18063s what's he gonna do they have zipping out
18065s but it doesn't matter but other just
18067s gets absolutely obliterated by the Yoto
18070s old committing the Yoto world and then
18072s immediately canceling canceling it
18074s picking up that Soul bloom absolutely
18077s just absolutely obliterating there's
18079s nothing they could have done they just
18080s yeah misplayed it really hard I think
18083s third party
18084s and continues to be optimal as a
18087s Alliance they're just able to find that
18089s kill honestly I would have loved to say
18091s baida just give up my mom and use that
18095s Bane's breath the alliance aren't going
18097s into it at the start right they're only
18099s looking for that can impression to stop
18101s the revive from my mom going down so use
18104s the beans without create the essence
18105s between yourselves and the other team so
18107s that when the veins goes away you at
18110s least have a little bit of a breathing
18112s room uh Josie's and Lee does not have
18114s any breathing room at the moment gets
18116s stuck in that wisp oh that liver of
18119s health is so small you almost can't see
18121s yourself oh no it didn't get taken down
18124s taking videos as they're going to
18127s immediately Force themselves back into
18129s this fight against OC and thankfully
18132s Andy was able to pull off one Vitalia
18134s before they had to go on the move but
18137s Tiki are being absolutely Relentless at
18140s the moment and not allowing them any
18143s downtime Slayer actually takes the chase
18145s on leading the members of TK away from
18149s the other two teammates
18151s so they'll be able to find that rough
18153s fight and come back in with a Viper
18155s ultimate that at least been able to set
18157s up trying to find the Stone Connection
18159s we'll be able to find the stone onto
18161s that decay to the eurotrow ultimate
18162s coming through trying to Blitz them down
18165s in time through that zip healing
18168s down there's OC with that F3 able to
18173s just lock them down with the silence
18176s getting thrown through and now it's
18178s going to be our lead tries to turn this
18180s around onto these three members of OC
18183s dagger uppercut knocks them up into the
18185s sky but that is just going to be it as
18188s an Lee will be able to pick up another
18190s kill with the Viper after doing
18193s significant work once more of the damage
18196s afterwards uh absolutely the OC managing
18199s to come back into that fight and come
18201s out on top having initially been at a
18204s disadvantage with a huge Health deficit
18207s on that Viper but they do not care but
18209s here we have jjh versus Alliance
18211s Alliance taking down water
18215s and forcing the Wu channel to come in
18217s and Port them out to safety I think
18219s Alliance are pretty happy with that
18221s though they've got the kill
18223s euroto world is going to be coming up
18224s reasonably soon
18226s they I don't think they have wooch an
18228s old like all that soon so realistically
18234s are they chasing this I think lucky
18236s wants to chase but the rest of the team
18238s is just a bit apprehensive
18241s boys
18246s oh but that might have been alliance's
18248s undoing because Casey is in the area and
18251s they are looking for that in of the
18254s third party Alliance spot the movement
18257s and decides to immediately split
18261s s
18262s Alliance have been punished in the past
18265s by their over aggression yes Casey now
18268s going to have to make that movement in
18271s as they are towards the edges of that
18274s zone she asks taking a little bit more
18276s towards the central as some of these
18279s gates are going to start to spawn up are
18281s we going to see teams actually take the
18282s challenge or are we going to see teams
18285s play a little bit more safely and not
18287s want to contract that young depletion
18290s that puts them so far behind in such as
18293s aggressive
18295s hyped up stayed in an already incredibly
18297s aggressive and hyped up Lobby some of
18299s these teams already sitting at Nine
18301s Kills uh seven kills
18304s they want to take a fight in a gate of
18307s Yang no surprises they've never been
18309s want to turn that down wolves moving
18312s towards Morris blasting a safer option
18314s given that this is going to be the first
18316s gate of yangs over a million Birds on
18318s the cards jdg can be putting themselves
18321s into that portal as well waiting to see
18323s whether or not they're going to get
18324s challenged as Casey not going through
18327s the entrance just wanting to see whether
18329s or not they're going to get challenged
18331s for that particular position before
18333s deciding whether or not to actually end
18337s in we don't really have the loot to be
18340s able to go for a purple weapon yes for
18342s Gen
18343s blue armor is not a great position to be
18348s in I was talking about not great
18350s positions bioda definitely not in a
18353s great position either having lost that
18354s fight earlier going off of the Soul
18356s alternate fighting inside that no old
18359s Zone will be able to lock down one of
18360s the members of TK so we're gonna see Ali
18363s trying to get the safe disengagement but
18365s bioda I've been able to hunt down why
18368s he's got to there the spot is the
18370s grapple cancel on and that forces the
18373s Wisps out of the Tammy my man it does
18376s get connected doesn't actually get
18377s caught in the Wisp grab however as Ali
18381s is just going to be trying to play alive
18382s for as long as possible but the
18385s inevitable occurs and he does go down
18387s his wbd and jdg have actually both gone
18391s through a game both will have to face
18393s against each other LSR going for a very
18395s early monk ultimate not able to find the
18397s kills and grabs that they're looking for
18398s Xiao Huey also Now using that Eurasian
18401s ultimate to try and push onto the
18403s members of wbg ASL
18409s is able to find so much damage chunking
18412s through the members of wbg in an
18414s absolute blink of an eye it looked so
18418s good for wbg and then Tammy comes
18421s through and it just turns around for jdg
18424s instantly
18426s that Parry in combination with the
18429s dagger blue focus lmb and they're
18431s following up with the UA Shan as well
18433s just absolutely obliterating and it's
18437s punishing extremely well on that one Mr
18441s extremely well done there from jdg here
18445s we are now Alliance the ugly booglers
18448s seven kills to their name
18450s trying to push onto jjh but jjh is not
18453s having any of it they're not looking to
18455s fight right here it doesn't look like
18457s they have all that much of loot so uh
18461s not opting to get too aggressive
18463s we have quite a few aggressive teams in
18467s this game that we have nine kills on OC
18469s 8 on jdg seven on Alliance and five on
18473s bow there it's insane and every other
18475s team seems to have either one or one to
18478s three kills and that's it a majority
18480s having none at all
18482s rather interesting
18485s every single team that's it like it
18487s seems as though the teams that won the
18489s hot Drop are just managing to accelerate
18491s their lead extremely well and then all
18493s the other teams are just forced to try
18495s and play as passive as possible and to
18497s stay alive LSR here though all of these
18500s mushrooms being popped LSR managing to
18502s stay alive briefly having already used
18505s his mom called doesn't have it available
18507s to him hope he now being forced to use
18509s his alt as well I'm sorry kurumi
18511s anduition trying to do as much appealing
18514s as possible but wbg trying to force
18517s their way through
18519s this traditional Transformer team com
18521s and just to try and do as much damage as
18524s possible considering that they need to
18525s secure themselves some soul blooms if
18527s they want to survive and stay in this
18529s game The Wolves now coming in from the
18532s side managing to pick up wbg Jing
18535s jdg not really happy about this
18538s situation
18539s the gold dagger I think he's just gonna
18541s die yeah
18542s lady G having one yeah and got that
18544s Phoenix Bloom buff not too not too bad
18548s for them considering that they can stay
18549s alive because of the buff but missing
18552s out on kills and having to slow down not
18555s what they want not what they want good
18556s news is that they keep the loop though
18558s so
18560s still going to be available
18563s to play incredibly aggressive you will
18565s be able to find a kill onto jjh's Godly
18567s hole so I'm getting stuck in that tummy
18569s was having to call on that wheelchair
18572s and to drop those wind walls and keep
18573s themselves safe Alliance is lucky as
18576s well getting into a position to peel
18578s resides over that ballista of course
18580s there's all of these teams in the area
18581s to hug the base of Tower or get hit by
18585s the ballista on that reposition is Casey
18587s are going to be very quickly off on
18590s their way they do not want to challenge
18591s Alliance in that space since that macro
18594s decision has come into play and if you
18596s want to get your hands on a copy of
18598s naraka to play keep an eye on those
18600s codes on the right hand of your screen
18602s they are one used only so you're going
18604s to have to be incredibly quick but if
18606s you're able to pull it off you will be
18608s rewarded with a free coffee and we hope
18610s to see you on the aisle
18612s wbg is going to be hoping that he's
18614s going to be able to get his teammates
18615s back he was able to get his hands on
18617s rebirth charms and they are going to be
18619s able to get Jing back into the mix the
18622s problem is that it wasn't off of a
18623s million Birds might so they are going to
18625s be down all of that loot and
18627s unfortunately it looks like wbg's PP is
18630s uh going to have to go back to the soul
18632s to the hard way
18634s indeed he's let on his own by his
18636s teammates his teammate opting to go for
18639s that Resurrection as a priority leaving
18642s PP on his own defend for himself and he
18645s just gets taken down wolves coming in
18649s slaughtering him but unable to do
18651s anything in the 3v1 but hey about her
18653s now versus GS
18657s already taking a considerable amount of
18660s damage along with Lion TT
18662s doesn't look like they're gonna be able
18663s to push this engage
18665s forced to force to back off and trying
18668s to heal up she has doing a good job of
18670s fending off the attackers although they
18673s have no kills to their name
18675s desperately needs something to happen
18678s for themselves they've not had the best
18680s day today
18681s and as you said they have tomorrow but
18684s they they want to walk away from this
18686s day with at least a few more points I
18689s would say yeah we're having a really bad
18691s first day is hard to come back from did
18693s this counter stop being punished because
18695s like we said like they need to
18697s aggressively move forward assassinate
18699s one person and then move very quickly on
18701s but all of the fights that have happened
18703s like you said were teams that were able
18706s to win the hot Drop and then continued
18708s with that momentum but they were able to
18710s pick up from the scaling of the weapons
18712s that they're able to pick the ultimates
18713s that they've been able to build up they
18715s can then take the fights in the gate of
18716s gang so they've got the million Birds
18718s might and can continue to push this
18720s aggressive playstyle and the teams that
18722s lost those hot Drop fights weren't able
18724s to scale into the gate of yanking tests
18726s have to play a lot slower and that is
18730s punishing teams like chias who just
18732s haven't really been able to find the
18736s aggression nor the loot to be able to
18738s lock one player down when these fights
18741s actually go for through binder kill and
18744s then remove themselves from the
18745s situation nor have they really had the
18747s confidence to be able to go for those is
18749s not a lot of teams having the conference
18751s to go for the second gate of Yang fight
18752s jdg going to be picking up Mystic Mike
18755s for absolute free and now they can start
18758s to make those aggressive plays a little
18759s bit towards the edges of the Zone
18761s however so it's going to take a while
18762s for them to run in to other players as
18766s now it just becomes a game of tracking
18768s down the teams around them and for
18771s everyone else waiting for those Buffs to
18774s run out before you make your move and we
18776s go once again from absolute zero miles
18779s per hour to 60. everyone fights with
18784s that position when we see the Zone start
18786s to collapse in and these players crossed
18788s even closer together
18790s indeed jdg though definitely in a really
18794s good spot going into this end game
18796s having really really scaled up gotten
18799s those gold weapons as purple armors
18801s they've got all the soldiers they could
18802s possibly want they've run that discount
18805s they've been spending that money on the
18807s soul Jades they've got everything they
18809s want and they're feeling very
18810s comfortable sadly wbg Jing getting
18813s picked off by OC here who happen to have
18817s Draco storm as well there's just no shot
18819s is ever getting away from OC especially
18822s considering their composition with this
18825s composition looking to pick off all the
18827s stragglers they can
18829s um I do think that does have a
18831s teammate left alive I think it's
18832s Sleepwalker right because PP was left
18835s when Sleepwalker went for the Revive on
18837s Jing
18838s yeah yeah but we haven't seen where the
18842s Sleepwalker got picked off or whether
18844s he's still running around indeed
18848s it's hard to really say just yeah
18852s yeah I saw that as well
18855s [Music]
18860s fancy got away chiliwi is actually going
18863s to take the fall for sansi he's actually
18865s the one that gets locked down by OC and
18869s even with the Viper ultimate is not able
18871s to survive and off of the back of sanzi
18875s getting to throw attention towards
18877s another player away from that team it's
18881s needing to find this rebirth charms
18882s sansi not only makes it away with the
18885s reaper charm he makes it to a soul Altar
18887s and gets wx98 back yeah indeed I just
18890s saw that as well this is so funny
18897s just unable to do anything trying to
18899s sneak in but it's badly unable to secure
18902s it jdg now on the hunt looking for
18905s Sleepwalker huge Parry from LSR there
18908s very nicely done but it's so forced to
18911s Alt from sleep uh from sorry Sleepwalker
18914s Force to old now on that to Mark try and
18917s disengage together as far away from as
18919s possible but jdg is not having it
18922s they're not gonna let him get over
18923s they've got that Mystic mode they know
18925s exactly where he is they have that
18927s defense buff they're not all that
18928s worried about wolves we're lurking in
18931s the background trying to do a bunch of
18933s damage with range before committing to
18934s anything but I mean the walls get the
18936s kill though
18937s wait did they yeah
18939s oh sniped the kill with this one oh okay
18943s fair enough then I didn't notice that my
18946s bad jdg must be feeling a little bit
18948s annoyed about that one then a little bit
18950s Yeah they they did all of the hard work
18952s and then wolves just come through steal
18955s away the kill and then immediately back
18957s on off
18959s and unfortunately jdg just lost Mystic
18962s might as well they chased Sleepwalker
18965s incredibly aggressively so they can't
18966s turn immediately back onto wolves
18968s without knowing whether or not there
18970s were teams in the area and have to just
18972s content themselves of going back to the
18974s rift so you listen picking for the
18976s soldiers indeed looking at position
18979s positioning wise there are still so many
18982s teams over in sun wing
18984s and it's it's gonna be an absolute scrap
18987s to try and get into the zone and get get
18989s good positioning before this zone is
18991s closed OC at the very very back it looks
18995s like oug are aggressing onto GS but
18998s nothing nothing too crazy no big
19001s commitments just yet oh Eugene not
19004s looking to not looking to go in just yet
19006s especially considering they don't have
19008s their wuchen port already placed in a
19011s safe position
19014s quick little snipe on the mushroom
19015s poking out this
19018s is probably for all of the teams
19020s currently residing in sunolings is that
19022s the loot has already been picked
19025s absolutely clean by all of the teams
19027s that have hop dropped and because no one
19029s who landed something's really left the
19032s place there are a good four teams that
19035s are still running around with blue armor
19038s yeah upcoming for Mars plus things not
19041s going for gate of yangs they are going
19043s to be so far behind in terms of loot
19047s scaling that these teams who've already
19049s made that call of just pushing towards
19052s the Zone either for better positioning
19054s or to be able to secure those Morris
19056s blessings are going to be in such a
19058s better position and all of these teams
19060s that are going to be scrapping for
19062s positions as they move away from Sun
19064s Wings when the zone
19065s I'm going to be taking so much damage
19068s from poke face that they're going to
19070s lose players in the rotation of making
19073s it into Zone at all as we're going to
19076s see Morris busson come up and all of
19078s these teams in the area immediately try
19080s and jump on to which the UK will be able
19082s to drop a tummy ultimate however right
19085s on top of it so they have been able to
19087s immediately upgrade their loot scaling
19089s they're going to be very happy by that
19090s one as a Morris blessing comes out so
19093s too does a Bane's breath was that TK
19096s dropping it or was that another team
19098s because I did not oh the base breath now
19100s that was a natural one
19103s that's not often that you actually see a
19106s natural beans breath occurring in the
19109s pro league normally they get bought up
19111s by a lot of I don't know once or they
19113s they always spawn they always spawn so
19115s once so in pro league you can only buy
19118s the blue ones and so you are essentially
19122s only able to get Bane breaths any Moon
19124s brains for early fights and then all the
19127s moon beans past a certain point are
19129s simply random in normal ranked you can
19133s buy the purple and gold Moon beans and
19136s use them for yourself but if nobody buys
19139s them then they then
19140s randomly exactly so yeah so right here
19143s yeah the all the moon beans past a
19146s certain point are simply random
19149s um but yeah no I was going I was going
19151s to go on to say that I think it was
19153s powder powder with all purple with all
19156s blue armors coming out of sun wing not
19159s having that tumult to potentially secure
19161s themselves the box like not a good
19163s position to be in powder there's just
19166s the the little blue armor team just
19168s trying to stay as
19170s inconspicuous as possible trying not to
19173s get noticed a zipper Matari so yeah
19177s truly do you have reposition tools and
19180s that you just take the Heat and run a
19182s team that's chasing you into another
19184s team
19185s to turn them on to them but like like
19186s you said like that blue armor are you
19188s going to be able to survive the kite or
19191s are you going to go down regardless
19194s yeah indeed jdg in a really good
19197s position here with uh with the
19199s completely stacked Soldier into their
19201s ranged weapons their good armor holding
19204s this position here TK had looked to
19206s contest but have essentially just been
19209s forced off at this point with their
19211s zipping still on that blue armor not
19214s looking to fully commit to anything as
19217s Not only would they or probably struggle
19220s to actually take them down they're going
19223s to get third party at this point in the
19225s zone OC holding a really good position
19227s for themselves having secured this
19228s little platform in the tree with their
19230s wuchen old being placed up there ready
19233s to go at a moment's notice they can drop
19235s down look for a Viper stun perhaps try
19238s and secure some kills in a third party
19239s and then immediately Port back up if
19242s need be Ventus now looking to try and
19245s secure this box for themselves they have
19247s that terminal cult available doesn't
19249s look like they're opting to commit it
19250s just yet they're almost lurking the
19253s wings
19255s a lot of fire from the teams in front of
19258s them so they could use the walk face
19259s neither wolves are actually going to
19261s continue to pressure on the front line
19263s itself they do for when that Tammy
19265s ultimate so immediate upgrade Juventus
19268s one that was solely needed because blue
19272s armor is so tired the legendary and my
19274s Adventures can start to make their move
19277s and pressure he's always got dual blades
19279s again does he have Cavalry bloom
19282s it is the legendary dual blades oh we're
19285s gonna see Cavalry Bloom Takeda a live
19288s event is to have that same pop-off game
19290s it's gonna be a little bit harder to
19291s pull it off though given that we have so
19294s much verticality coming into play on on
19297s the specific Zone however you can still
19300s use Cavalry Bloom to sort of pressure
19302s out these players who do Vie for that
19304s high ground when they grapple towards
19305s you and so it's a little bit harder to
19309s be able to go out simply just using it
19311s while running around yeah a lot of the
19314s time we'll we'll see cicadas especially
19316s just pick a room of a building and run
19319s around with Cavalry Bloom not connect on
19320s to play it but just to warn everyone off
19322s and signal that this is my house like
19325s this is my house if you want to come in
19327s here you're you're gonna be paying in
19329s blood indeed oug and jdg as well as
19335s Casey Casey not really in a great
19337s position at the moment towards the
19339s middle of that zone so very much the one
19343s to come under a lot of fire if they do
19344s start to take that pressure and you can
19346s see Lily just trying to keep themselves
19348s up in the sky for as long as possible
19351s jumping around being a little bit of a
19353s hard target to be able to hit as the
19355s Zone starts to collapse through and some
19357s of these teams are going to be pushed
19359s closer and closer OC with that Vibe of
19362s wanting to control the space of this
19363s tree so that they can go for the drop
19365s downs of the ultimate is KZ I've been
19368s able to put Jen into a position on this
19370s rock face that a high ground providing
19372s him so much space to look for the ground
19375s look at all the targets but he just gets
19377s burned by Augustine who comes what is
19382s going on TK with the flamer and Gem does
19385s not drop the ultimate in time as Tammy
19387s ultimate the ponteme ultimate temi
19389s ultimate get stacked on the logo and to
19391s prevent all of these players from being
19393s able to scale up the cliff and challenge
19395s the teams for High Ground Control as
19397s it's gonna be KZ getting stuck at the
19400s moment Ventus off of that terminal
19404s if I would have forced back into the
19406s temi ultimate to escape the pressure the
19408s culture from oug as they get sandwiched
19410s in between all of these teams Sandy
19412s doesn't have the Cavalry Bloom at the
19414s moment and as a result Khan actually
19416s throw the dual blade side to keep the
19418s members of Baroda from pressuring onto
19420s him
19421s despite with the soul Bloom pressure but
19424s now he gets to come through using that
19426s Cavalry blend pressuring onto the
19428s members of fired another it's not in a
19431s one versus one situation and he's not
19433s gonna get Focus counted out of it it's
19436s time to get shut down by the soldier
19437s from the katana but comes in with the
19439s Decatur ultimate collapsing onto
19441s baroda's Moon who thought the Ventus
19443s were easy prey and now is going to be
19446s eating his own words those benches
19448s continue to control the space then it is
19451s pushing forward is the first kill
19452s however that they have picked up 18
19454s players still alive in the lobby vant is
19456s gonna have a very long way of catching
19459s up onto Alliance jdg but OC currently
19463s leading the pack 15 kills and Counting
19465s for this team add another to the pile Oh
19468s Youjizz the King goes down and Lee with
19471s that legendary Katana poles I'd rather
19473s doing so much damage sitting in the
19476s middle of that Yoda referee to find that
19478s Reverb to be able to get a little bit of
19480s downtime and find that repair onto their
19483s shielding as it's still going to be such
19485s an aggressive Zone OC controlling the
19488s insides of this building bentus of Sandy
19490s kind of claps onto these players
19492s but he gets double grabbed jdg's Alice
19496s off finds a double grab signs he already
19498s brought so low goes down in the slam
19501s aftermath and jdg start to come alive 12
19505s kills 13 kills the monk composition are
19507s about to lose the ultimate the kurumi
19509s ultimate coming through to make sure
19511s that LSR is going to be able to survive
19513s the drop down but Kobe goes down in the
19515s meantime and we've got eight players
19517s left alive OC
19519s so close to walking away with an MVP jdg
19524s so close
19525s 15 kills to 17 kills Kobe still not able
19529s to get revived Yoda ultimate comes
19531s through from Slayer using it to just
19533s push all of these players towards the
19535s edges of that zone alliance's lucky
19537s caught away from the pack trying to move
19540s away from that Yoda ultimate goes down
19542s and Lee is able to lock him down but
19544s Slayer takes the poison Splash damage
19546s and has to go towards the top of that
19548s tree to be able to keep himself safe for
19550s a little bit longer as jdg's LSR ready
19553s with another Monk ultimate not using it
19555s just yet but it's the upper connection
19557s onto TK sending them spiraling into that
19559s zomatic damage but they don't find the
19562s kill oh see still oh no it's the claim
19564s it as LSR comes through with the monkeys
19578s deal with jdg and walk away with an nvp
19583s [Music]
19584s LS oh my God you were in the perfect
19588s position to clutch this up for your team
19591s but you jump the gun you jump the gun my
19595s friend you've come on man you've been
19598s playing monk for how long you jump in
19600s and you straight up all this as soon as
19603s you possibly can there's there's no shot
19605s that this is gonna be effective you need
19607s to hold on to it it's possible that he
19609s tried to buffer it considering that it
19611s may have he thought maybe it's V2 maybe
19614s maybe I'm gonna get silenced I'm not
19615s gonna be able to do this maybe I need to
19617s I need to do it as fast as possible you
19619s know these high pressure situations you
19621s need to be able to stay cool stay
19623s level-headed and try and maximize what
19627s you can of course ulting your suit is
19629s holding early
19631s is way better than not alting at all but
19635s in the in this kind of situation if you
19637s want to come out on top you gotta you
19638s gotta get that maximum value if you can
19640s and I think he may have just jumped the
19642s gun I'm not sure and uh correct me if
19645s I'm wrong I'm not sure if he if he had
19647s to do this if he was under threat from
19649s something that prevented him from
19651s waiting to iframe but holy
19655s unfortunately LSR did an extremely good
19659s job he managed to get the double grab he
19661s managed to get both of those Soul booms
19664s his kurumi having already been taken
19666s down all he needed to do was buy enough
19669s time to get his old back up get just a
19671s little bit of charge and then he gets it
19674s and then and then just it just gets
19677s completely wasted and it's such it's
19679s heartbreaking for LSR there really
19681s unfortunate still oh very well played
19684s very well played from those players I'm
19687s not sure exactly how many kills they
19689s managed to get in the end was it OC how
19692s many you said 15 at one point they were
19694s on 15 and then 17 and it was so close
19698s between those two teams the problem was
19701s that they just kept stealing kills from
19703s everybody oh is he doing a very good job
19706s of very quickly being able to snap that
19708s Focus onto another player that was low
19710s and then pivot the second that they'd
19712s claimed that kill and just continue to
19714s steal those kills away from all of the
19716s teams in the area so as a result that
19719s distance just kept growing and growing
19720s and growing and what was something like
19722s two kills distance I'm pretty sure is
19725s now about four or five it was ridiculous
19727s the amount of courses yeah and coming
19729s out on top of the win as well that
19731s multiply is gonna be beefy I uh they're
19735s trying to break the Juventus record from
19737s this from the first game today they
19739s definitely did only to get past twice I
19742s don't think they did but I mean this you
19744s know this is they're trying you know
19746s they gotta show off they gotta show up
19748s as I see OC doing an extremely good job
19750s in that final game but I can't wait to
19752s see this scoreboard how many points did
19755s they get
19759s 40 22 kills
19762s that is still a crazy amount of kills
19764s how many so 28 there were six off and
19767s thing is though Ventus managing to pull
19770s out that many kills in a lobby with only
19772s 12 teams is
19775s absolutely insane they're breaking a
19777s record that was that was set for in a
19780s Lobby that was much that was bigger than
19782s this than 12 is insane the amount of
19785s kills that they got I don't think
19786s anyone's gonna be breaking that record
19788s for a long time unless they up the
19791s number of teams that participate in one
19793s of these one of these days by a
19795s considerable amount it's very difficult
19797s to run that sort of thing especially on
19799s a daytime map in game one I think it was
19801s and not entirely sure but still insane
19804s jdg though doing really well 27 points
19808s 15 kills second place nothing not too
19812s shabby at all Alliance 18.5 doing really
19815s well these teams that just they won the
19818s hot Drop
19819s they accelerated their lead they
19822s snowballed the hell out of that game
19825s extremely well done
19828s why were they running were they were V1
19831s F3 interesting so yeah I know the the
19835s monk at the very end didn't need to alt
19837s that early that's unfortunate yeah
19842s by a lot of the changeups for Viper like
19844s you can see that some of these teams are
19846s incredibly unsure of what utility the
19849s Viper that they've run into is going to
19851s be because that's also not the first
19852s time that we saw a monk unfortunately
19855s mis-timed the activation of the ultimate
19857s to try an iPhone 3 with Hyper ultimate
19859s and as a result I have to drop it early
19861s in fact it was this very much that we
19863s saw it happen
19865s absolutely it's it is definitely
19868s something that's going to happen when
19870s meta shifts come about you know when
19872s things are being changed when what
19873s people are playing this
19875s things that haven't been played before
19877s you know I mean V2 has definitely been
19879s something that's been played along with
19881s F1 Yoto in the attack on Titan
19883s composition with Yoto Viper wuchen but
19886s other than that we've not really seen
19888s all that much
19889s that much V2 from Viper so with people
19894s just unsure whether or not it's going to
19895s be coming out and just panicking it's
19898s it's it's completely natural like you
19900s know everyone panics it's very normal
19902s but
19903s for this to happen it's just very
19905s unfortunate you know
19909s coming out
19914s it's very easy for us to see which
19916s fighter it is because we get to see the
19918s name plates and the Skins they don't
19921s they don't get to see the name plates
19923s they only get to see the default skins
19924s as well so if you're trying to like keep
19926s a track of which Viper is using which
19928s specific bit of utility it's still not
19930s going to help you out it's very much you
19932s playing that game whether there's three
19934s cups and there's one ball underneath one
19937s of the cups and then you move it around
19938s like 20 different times but you ask that
19941s monk to guess which version of the
19943s ultimate that Viper is running and like
19945s you said In the Heat of the Moment when
19946s meta shifts teams and players are going
19949s to struggle with that muscle memory
19951s timing which before was ingrained into
19953s them is now going to be a little bit
19956s wonky as it is going to be and Lee on
19960s that Viper walking away with their first
19963s MVP and no surprises that when we look
19967s at the solid setups plain breath is it's
19969s right up there yeah yeah Canon doing so
19973s much work and Viper is another one of
19976s those characters that is very old hungry
19979s very rage hungry they like to hold as
19981s many times as they can and if Yoto can
19985s keep some of the charge after having
19987s used ultimate by canceling it in the
19989s middle but Viper as soon as you press
19991s that out you're using the full hundred
19993s percent so you're gonna be very hungry
19995s for that damage that's flash damage from
19997s flame breath as well the all the the
20000s damage over time is it's huge huge huge
20003s huge cannon I feel like it's just the
20006s MVP in trios in general at this point I
20009s mean that's as much as I love musket and
20012s I I really do love musket I I feel like
20014s Canon noticed with the soul Jades
20016s because you can hit multiple players to
20019s be able to just Speed Run charge those
20021s ultimates with that rage it is Justice
20024s king of ranged matter at the moment
20026s absolutely I mean crossbows definitely
20029s up there especially when it comes to
20031s Transformer compositions you're getting
20033s the maximum amount of DPS I'm pretty
20036s sure crossbow is the highest DPS weapon
20039s but only if you can hit all of them you
20041s know like and that's that's why we see
20043s it with Monk and all of that sort of
20045s thing and like to counter monk as well
20047s you can beam down monks from afar with
20049s your crossbow try and do as much damage
20051s as you can without venom tip as well and
20053s with lots of interesting soldiers there
20055s Bob balls
20056s you know
20058s you don't really see it all that much
20060s because it does reduce the damage but
20062s being able to prevent people from
20064s dodging is always pretty nice
20066s well there what a day I'm I'm a little
20069s disappointed that we didn't see more
20070s acos or at least didn't see acos doing
20073s all that well you know but Viper coming
20077s in with that F3 change it's
20082s okay we we did get a shift in and I I
20087s think for a lot of these players like
20088s that little shift is a lot to try and
20091s incorporate into like we've seen in
20093s terms of things like pull thoughts
20094s coming through stops as well when those
20097s were released because of those sort of
20099s very slight adjustments to timings they
20101s do throw players they do force you to
20104s take a little bit longer to be able to
20105s adapt into and that Viper now having
20108s that F3 to be able to combat that zip
20111s sustainability changes things
20113s drastically because these teams are used
20116s to okay we have a zip we can store for
20117s as long as possible if we still for long
20119s enough a third party comes through and
20121s we can escape without something like a
20123s blue Chan so as a result it's sort of
20126s you don't get the cheese I would say you
20128s don't get the Gorgonzola the mozzarella
20130s you have to win the fight here and now
20134s as opposed to hoping that someone is
20136s going to come across the fight going on
20138s and take a step in and take that bullet
20140s for you essentially yes no zipping
20144s zipping is probably going to fall out of
20146s the matter if Viper F3 is going to stay
20149s a thing I mean even if they think it's
20152s though even if they were to Nerf the
20153s damage which I think is quite a
20155s considerable Factor when when talking
20157s about F3
20159s if F3 is going to stay the way it is
20161s with the anti-healing debuff being so so
20165s oppressive having insanely like having
20169s up time up time that's basically
20171s permanent as long as you have cooldown
20172s reduction although some some characters
20175s some vipers probably might not run it
20177s considering the discount is always a big
20179s priority when it comes to uh
20182s professional trios you know it's it's a
20184s bit of a trade-off but having that up
20186s time is going to be very huge and being
20188s able to completely negate everything
20190s that zipping can do is extremely
20192s valuable and I think that's possibly why
20194s we saw in the first game that if it was
20198s sort of a consensus yo every yo guys yo
20201s we're all playing zipping right can we
20203s all play zipping in this one game okay
20205s cool nice thanks okay Vipers for later
20208s you know and that I mean that could be a
20211s thing you know in in solos that
20213s sometimes has happened a lot where one
20216s character is played
20218s on in one lobby and then the next Lobby
20221s it's another character and everyone's
20222s just essentially doing mirrors so it's
20225s possible that we'll still see zipping
20227s because of that and because people will
20229s still play it in a zipping lobby but
20232s other than that I think Viper coming
20235s into the mix with this anti-healing
20237s thing is going to be a big counter
20240s although it doesn't do anything to
20241s kurumi because kurumi just doesn't care
20243s yeah
20246s um
20252s carum needed Buffs or indirect okay not
20256s that it's really gonna have any effect
20258s like
20259s me through some under attack not that we
20262s ever got to see
20267s yeah we will see I I don't know I mean I
20271s I just I did think very briefly that it
20274s is possible to see Korean Silo then a
20278s Viper Lobby you know if everyone's
20280s playing Viper you know he just got that
20282s kurumi like I'm just gonna cleanse it
20286s you don't have a silence on F Pro I
20289s don't I I love I would love to see an
20292s mvpl player try and try and make solo
20295s kurumi work and just use that that after
20298s to knock players all around I'm still
20302s waiting it's on my bucket list tour to
20304s get to see a currently umbrella knock
20305s someone into one of the the holler off
20307s Pony rollers indeed but you know what I
20310s saw on my bucket list answering this
20312s question because I'm not allowed to
20313s enter which means that you are so uh
20316s which team is not in the top seven right
20318s now is it oh this this is just mean it's
20320s like OMG is it Alliance is it GS or is
20324s it Juventus son well we'll get a little
20326s bit of time to be able to to key the
20329s answer into chat We're not gonna make it
20331s that easy for you all but one of these
20334s teams we do have to talk about but you
20336s know what I'm I'm gonna just cheer for
20338s vendors they broke a record they came
20340s and they had an absolute amazing game
20343s number one I forgot to do the maths so
20346s I'm not going to give percentages or
20349s numbers but I mean vent is absolutely
20351s decimated an entire Lobby which was just
20355s insane to see highlight of the day for
20357s sure yeah no absolutely breaking the
20360s record and also on top of that to be
20364s doing it in a Lobby where there's less
20366s teams and it's I'm pretty sure it wasn't
20369s Fire play somebody please tell me I
20371s don't think it was it was a full zipping
20373s game everyone essentially playing the
20376s same thing and they came out on top
20378s because they are they're just their
20381s profession and they managed to snowball
20383s successfully getting those gold dual
20385s blades getting all the gold things they
20388s needed all the soul jeans and
20390s positioning wise they just they just
20391s tore that Lobby a new one they just sat
20394s at the bottom of the cliff so the road
20396s come down
20397s into the blender you go
20402s when Cavalry Bloom first released I was
20404s like and it's purple
20407s it's not legendary it's purple
20410s um again I continue to have that
20412s disbelief every single time I see a
20414s couple recruitment action
20416s indeed but yes we are going to be
20418s heading over to an interview real quick
20420s and we'll be right back
20427s and now I'm standing here with John and
20429s let him say hello to our audience
20435s [Music]
20439s you are using the Viper and we know in
20442s the match patch Viper just being
20445s stressed and I would like to know how's
20447s your understanding about this heroin
20462s foreign
20474s [Music]
20487s so to be honest I think it's very
20490s important for all the players who use
20492s the Viper because Viper is just being
20495s stressed it's especially at his her
20498s skill because his skill won't be
20500s interrupted by other other weapons and
20503s then it's very strong now in the game
20508s so also like today we have just finished
20511s the sixth replicate and I would like to
20514s know how so feeling and how's life
20516s ambition for the teams aliens for
20519s tomorrow
20535s um
20536s [Music]
20537s because
20559s [Music]
20563s um
20568s okay so I think we are not totally
20571s satisfied with today's our status and
20574s performance in the replication today it
20576s seems like for the regular game in
20579s bi-weekly final and the rapper cage the
20581s speed of the matches they are totally
20583s different and we still think we need to
20586s be familiar with the speed and I think
20588s tomorrow we are cheer up and we're gonna
20590s have a better status okay
20596s okay
20599s thank you this one for today's interview
20601s and we will be right to our pack casters
20606s thank you
20607s oh we've had a good day we've had an
20610s aggressive day we've seen some teams do
20612s incredibly well we've seen some teams
20613s immediately adapting into the meta
20616s shifts come through whether or not that
20618s small whether or not they're large some
20620s teams really showcase things the power
20622s of that Viper every other teams needing
20626s a little bit of time to be able to work
20628s but unfortunately for them they don't
20630s get time because we're back again
20632s tomorrow there's no indeed there's no
20634s couple of days you don't really get the
20636s amount of time to be able to sort of go
20637s over the VOD and scrim hours on hours
20640s and hours on end nope you were right
20642s back into this tomorrow so for some of
20645s these teams that are lagging behind in
20646s the leaderboard GS wolves Casey OC and
20649s TK looking at you guys directly it's
20652s going to be a tough challenge to be able
20655s to turn some of these scores around
20656s especially as they struggled
20660s today now they're going to have to bring
20662s out an absolute
20664s Massacre tomorrow they're gonna have to
20666s absolutely absolutely pop off to come
20670s back in and get those top rankings to
20672s try and bring it back after today's
20674s performance I I I do I respect the fact
20678s that they tried something but I feel
20680s like they just needed to put a little
20681s bit more thought into it realistically
20683s it's just it's there's
20686s there's Innovation and then there's
20688s Innovation into things that could
20690s potentially do really well but then
20692s there's Innovation when there's just not
20695s been all that much thought put into it
20697s and you have to be able to you have to
20699s put a lot of thought and screaming into
20702s these compositions before you try them
20704s out in high pressure situations like
20706s this and high high risk situations is
20709s quite frankly if you if it doesn't go
20712s well
20713s you're at a big disadvantage and that's
20715s exactly what happened Ventus I think as
20719s you as we were talking about they pulled
20721s out the a cost they tried it out today
20723s after having done so well in the first
20726s game
20727s so I think they essentially use this
20730s those those games to test things to
20733s experiment and I I don't I'm not sure
20736s I'm not sure if they're going to
20737s continue to try and push this it's
20739s possible that they will and I think
20741s there's definitely value there but it's
20744s not going to be easy you have to be able
20747s to execute and pilot these characters
20750s optimally and well to be able to get the
20752s value and it's hard to do that when
20754s you've not had all that much time to
20757s actually practice and I think that's
20759s probably why we didn't see too many
20762s crazy compositions coming out today we
20764s saw a couple we saw a bit of innovation
20766s we saw a little a little bit of Viper F3
20769s and I think Viper F3 is probably the one
20771s that could be slotted in the most like
20774s easily since realistically you're not
20777s changing too much there's just a few a
20779s couple different things that you have to
20781s change in terms of play style especially
20783s considering the the Viper end games for
20786s example when you're dropping down from
20787s trees if you're running F3 you're
20789s probably going to have to run V2 because
20793s if you run and vid if you run V2 then
20795s dropping down from trees is not gonna
20797s net you all that much value in an end
20799s game as you as it would with V1 so a
20803s little little bit of an adjustment there
20804s we saw a game where was off that was so
20807s good for Viper and then it just sort of
20809s fell apart for them and the the
20811s traditional Transformers ended out ended
20813s up coming out out on top
20816s um so I don't know we'll see and I think
20818s most teams are just sticking to their
20819s guns sticking to what they know
20822s um potentially tomorrow we might see a
20823s little bit of experimentation from teams
20825s that are either doing very well or very
20827s poorly to try and either offset the meta
20830s and turn everything on its head and do
20832s really well or because they have this
20835s lead they have this they are already
20837s comfortably ahead that they can take
20840s this time to experiment in a highly
20843s competitive environment because as we
20845s all know you can't always get an actual
20847s feel of how a composition will do in
20851s nvpl in the pro league unless you
20854s actually play it when you're in the pro
20856s league so it's hard to say but I'm very
20858s excited to see what we're going to be
20859s seeing tomorrow I will be sure to watch
20862s it
20864s um myself definitely I'm gonna be it's
20866s gonna be a good one
20868s I can't help but it feels like Juventus
20870s are trying to make some of these teams I
20872s have already qualified a little bit
20875s uncomfortable too right because we've
20878s talked about it there's been a lot of
20879s downtime for some of these teams not for
20881s the teams and last chance qualifiers but
20883s for the teams that have already
20884s qualified they get stuff like two to
20886s three weeks of being able to to read
20888s over the patch figure out compositions
20890s innovating compositions the teams I have
20893s qualified as well we continue to talk
20894s about it they are the teams that have
20896s innovated and forced all of the other
20898s teams around them to adapt into their
20900s play cell and they've been able to find
20902s a lot of value very early on in Seasons
20905s as a result because they're already
20907s ahead of the curve and having that in
20910s playoffs is going to be huge where
20911s adaptation is going to be so quick and
20915s need to be so quick otherwise you're
20917s going to lose too many points early on
20919s you're not going to be able to call that
20920s distance back so fueling that acos
20922s putting it into the ether hosting some
20924s of these teams already in playoffs to
20925s think about the possibility of needing
20927s to count
20929s composition of their own Juventus could
20932s very well be playing an incredibly smart
20934s long game
20935s absolutely and I mean only time will
20938s tell we will have to wait and see as
20941s that is going to be it for us today all
20944s six games having been played at a very
20946s very lovely showing of norak a very
20949s exciting some
20951s ugly boogliness happening as we always
20953s love to see or at least I do such
20961s bring out something spicy but uh that's
20965s all for us today thank you all so much
20967s for watching I hope you'll have a great
20969s night morning wherever you are I hope
20971s you take care and I hope to see you all
20973s tomorrow take care
20976s [Music]
20985s [Music]
20997s [Music]
21005s thank you
21008s [Music]
21020s [Music]
21033s foreign
21035s [Music]
21043s [Music]
21064s [Music]
21080s [Music]
21087s [Music]
21090s foreign
21091s [Music]
21104s foreign
21106s [Music]
21116s [Music]
21135s ER they remind me to be stronger like
21140s the Phoenix in my head and they can try
21145s to bring me down
21149s oh push me to the edge but it won't work
21155s oh no
21158s they can try to bring it down
21167s [Music]
21169s I Rise a thousand times
21174s oh rise a thousand times
21181s oh
almost 2 years ago - NARAKA: BLADEPOINT - Direct link

Transcript (by Youtube)


0s foreign
12s Airborne try to see if maybe can get
14s some shots off potentially might have
16s hit him with the pistol though he does
17s hit him again falling down as one fly is
19s gonna go back for the hits beautiful
21s pull spool slash on the each side his
23s ends up catching up with the tiger of
25s the ankles comes in absolutely massive
27s yayron barely had a moment to actually
29s enjoy himself in this fight I don't even
31s think he was able to get a single hit
32s him
40s I guess I'm doing a really good job
42s weaving that V2 there make sure it
43s doesn't get called out gonna double
45s charge does not get the connection what
47s are we there on the way from Jen to stay
49s alive action still we've been around
51s here with that taco Ulta make sure he
53s does not get caught up the clean comes
54s in goes for the punch let's manage to
56s get it that F3 gets called Danny he
57s jumps right inside of it and now it's in
59s trying to respond
83s [Music]
86s holy
99s [Music]
130s thank you
149s [Music]
160s foreign
170s [Music]
196s [Music]
208s thank you
234s foreign
243s [Music]
254s [Music]
277s [Music]
283s [Music]
297s [Music]
310s foreign
341s yes who's getting new gear
344s joke's on you it's me
351s [Music]
356s kudumi needs a new outfit
358s [Music]
371s thank you
381s [Music]
400s foreign
458s [Music]
483s thank you
485s [Music]
506s thank you
509s [Music]
521s foreign
524s [Music]
536s thank you
558s [Music]
565s very much
572s thank you
602s [Music]
605s all right
665s thank you
671s foreign
682s [Music]
704s [Music]
706s foreign
730s [Music]
746s foreign
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927s foreign
930s [Music]
952s [Music]
964s [Music]
965s [Applause]
974s foreign
982s [Music]
1000s [Music]
1011s foreign
1024s [Music]
1026s foreign
1045s [Music]
1066s [Music]
1087s [Music]
1092s thank you
1095s [Music]
1104s foreign
1122s [Music]
1128s [Music]
1137s [Music]
1162s thank you
1172s foreign
1176s Airborne try to see if maybe you can get
1178s some shots off potentially might have
1179s hit him with the pistol though he does
1180s hit him again falling down as one fly is
1182s gonna go back for the hits beautiful
1184s pull spool slash on the each side his
1187s ends up catching up with the tiger the
1188s ankles comes in absolutely massive
1190s yayron barely had a moment to actually
1192s enjoy himself in this fight I don't even
1195s think he was able to get a single hidden
1201s oh
1203s like I said doing a really good job
1205s weaving that V2 there make sure it
1207s doesn't get called out gonna double
1208s charge does not get the connection what
1210s are we there on the way from Jen to stay
1213s alive actually still weaving around here
1215s with that taco Ulta make sure he does
1217s not get caught up the clean comes in
1218s goes for the punch doesn't matter to get
1219s it then F3 gets called Danny he jumps
1221s right inside of it and now it's sin
1222s trying to respond
1244s all right
1246s [Music]
1249s holy
1262s [Music]
1281s thank you
1292s [Music]
1312s [Music]
1322s foreign
1334s [Music]
1360s [Music]
1368s thank you
1393s foreign
1406s [Music]
1418s [Music]
1441s [Music]
1446s [Music]
1457s awesome
1460s [Music]
1474s foreign
1504s yes who's getting new gear
1507s joke's on you it's me
1519s like kurumi needs a new outfit
1522s [Music]
1529s thank you
1534s [Music]
1545s [Music]
1554s foreign
1605s thank you
1621s laughs
1623s [Music]
1669s thank you
1671s [Music]
1682s please
1685s foreign
1687s [Music]
1722s [Music]
1736s thank you
1766s [Music]
1768s foreign
1845s [Music]
1850s thank you
1867s [Music]
1870s foreign
1893s [Music]
1915s foreign
1935s [Music]
1944s perfect
1948s [Music]
1957s boy
1966s volume
1980s foreign
1994s foreign
1997s [Music]
2004s [Music]
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2027s foreign
2032s [Music]
2059s [Music]
2062s foreign
2077s [Music]
2088s Suki
2092s Uchi
2094s [Music]
2109s [Music]
2130s thank you
2136s foreign
2141s [Music]
2147s Airborne try to see if maybe you can get
2149s some shots off potentially might have
2151s hit him with the pistol though he does
2152s hit him again falling down as one flag
2154s is gonna go back for the hits beautiful
2156s slash on the each side his ends up
2159s catching up with the tire the ankles
2160s comes in absolutely massive yayron
2163s barely had a moment to actually enjoy
2165s himself in this fight I don't even think
2167s he was able to get a single hidden
2175s like I said doing a really good job
2177s weaving that V2 there make sure it
2179s doesn't get called out to the double
2180s charge does not get the connection what
2182s are we there on the way from Jen to stay
2185s alive action still we've been around
2187s here with that taco Ulta make sure he
2189s does not get caught up the clean comes
2190s in goes for the punch that's not just
2191s get it then F3 gets called Danny he
2192s jumps right inside of it and now it's
2194s Shin trying to respond
2218s [Music]
2221s holy
2234s [Music]
2243s [Music]
2269s thank you
2274s [Music]
2295s foreign
2296s [Music]
2325s foreign
2327s [Music]
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2367s foreign
2370s [Music]
2376s [Music]
2417s come on
2433s foreign
2436s [Music]
2441s Utah
2461s sauce
2466s in here
2474s foreign
2489s [Music]
2499s [Music]
2515s [Music]
2532s hello everybody and welcome to the mbpl
2535s my name is Ted friend and I enjoyed by
2537s Raven Raven how are you doing you all
2539s right I'm doing great how are you here
2541s brain I'm excited for this Trio's day
2544s yesterday was amazing a lot of teams I
2547s was hoping that they would do a little
2549s bit more craziness embracing the new
2551s patch it seems like a lot of people are
2553s only dipping their toes into it but
2554s being the second day a lot of teams are
2556s gonna feel a little bit more comfortable
2558s probably show their hand a little bit
2559s more I was thinking maybe they're
2560s keeping an ace with their sleeve saving
2563s it for next week uh but I'm excited to
2565s see what they do today
2567s yeah I mean I I typically seem to see a
2571s lot of teams because especially when
2572s like a new patch drops or there's any
2575s kind of major changes other than like
2576s obviously the realm of Yang which was
2578s kind of like you kind of forced to adapt
2579s to that change typically they want a bit
2581s of time to kind of mull it over really
2583s wrap their head around any kind of major
2585s changes and for that kind of first you
2587s know first week or so they'll kind of
2589s just play what they know until they're
2592s comfortable playing on the new on the or
2593s whatever the kind of new Styles or maybe
2595s doing some experimentation uh you know
2597s if you know any changes that are going
2599s on are happening right now in practice
2602s matches and you know in the solo games
2604s or their games online uh but when they
2608s get into the studio they might not be
2609s quite ready to be pulling that one out
2611s I'm very excited though to see what uh
2613s what changes are gonna be coming forward
2615s uh I'm curious what what are the kind of
2617s things that you're expecting what do you
2619s want to be seeing at the uh from the new
2621s patch and basically these new players
2624s these players pulling out well for the
2626s longest time in trios uh The Meta hasn't
2628s shifted you see the traditional
2629s Transformers that monkey Sean karumi
2631s always dominating and usually when a new
2633s patch comes back you're seeing that fall
2635s back into that where teams go back to
2638s the tried and true because it kind of
2639s just does well versus everything and
2642s slowly they start working out their
2643s aggressive strategies then in this newer
2646s era Feria has stepped in my team
2649s personally calls it the sand Mech close
2651s to the sand formers but having Feria
2653s instead of yushan in there and now
2655s you're seeing that completely phased out
2657s where teams are are not usually using
2660s fairy of seeing the vulnerability to
2662s Viper and you're seeing that temi Takeda
2665s zipping dominate everything now the
2667s exciting news that changed was they
2669s finally changed Viper's other abilities
2671s F3 having that kind of like Mortal
2674s strike where it reduces healing
2676s and it's pretty much a hard counter to
2679s that zipping and zippings started
2681s actually picking up in trios and I'm
2682s curious to see if more teams use that F3
2684s over
2686s the F2 silence also with the chains of
2689s valda and akos now akos has found more
2691s of its place where he's kind of
2693s interchangeable with takedo and Yodo as
2695s he fills in this role of burst and this
2698s very durable
2699s character that can lead with his
2701s ultimate and do a ton of damage versus
2703s Transformers but he has this added
2705s benefit where his alt lingers kind of
2707s like Tarka so he's pretty much a
2709s practical Tarka in trios where he's able
2711s to have this sustained impact on fights
2713s now I saw a couple teams use this and a
2717s couple teams were playing with cicada
2719s instead of Yoda in that traditional Yodo
2721s Viper meta they were using Takeda Viper
2725s having this longer sustain but akos
2727s takes it to another level where he has
2729s to sustain but also the burst he's kind
2731s of the The Best of Both Worlds so I'm
2733s excited to see if these teams really
2735s exploit this new chains because I know a
2738s lot of teams in EU and N A have
2740s experimented this was a lot and I saw a
2742s little bit of it yesterday
2745s with a little bit of the echo steam a
2747s little bit of sloppy execution but I saw
2749s it working out versus those zippings
2751s those zippings were being choked out
2753s their healing having no effect and
2755s they're basically use this character on
2756s the board
2758s they all really really big changes I
2760s think the other kind of one that we've
2761s kind of glossed over I guess with the uh
2763s with the Viper changes are the
2765s traditional one comp with the kurumi as
2767s well because Viper was always picked up
2768s as a way to kind of lock the monk in
2770s place uh you then stopping that tether
2772s from the kurumi as well and that sounds
2775s like a really powerful change uh
2777s obviously when he came out there was a
2780s lot of talks about his ability to upset
2782s the meta and change things up and not
2784s only just solos but trios as well uh
2786s it's nice to see that actually we do
2788s think there's gonna be a hope there's
2789s going to be an opening for him I'm very
2791s vocal on on the kind of current monk
2794s meta that we've had for pretty much
2795s since I started casting this game and I
2797s know in the first world it was pretty
2799s strong there where J team were pulling
2801s that out uh I like to see these changes
2804s I like to see these new Heroes kind of
2806s showing up or changes to Old Heroes that
2808s then can actually Shake That meta up and
2810s you know we don't just get the
2812s traditional Transformer com so the the
2813s Pacific rimcom so whatever variation of
2816s a monkey comp that we seem to be running
2817s at the moment but we obviously are in
2820s the repair right now what that means is
2822s we are getting close towards those final
2824s uh well the grand finals of the entire
2827s uh season and we've got our last day of
2829s trios today uh it's all to play for uh I
2832s did tune in a little bit yesterday
2834s um I had a bit of a late night the night
2836s before so I kind of missed most of it
2837s but I did see some pretty interesting
2839s games going down I think the moment that
2841s I I tuned in I think it was so ug I
2845s can't remember it off the top of my head
2846s uh but there was a Viper fighting just
2849s outside the final Circle knocked them
2850s into the circle jump back in absolutely
2852s High pending absolutely chaotic game but
2855s that's all we get here in the uh in the
2857s mvpl it's just constant action
2859s um I've had the privilege of casting
2861s other leagues as well and I custody
2864s youth last year a little bit and I they
2866s had like a phase of being like utter
2868s psychos and just constantly fighting in
2870s the zone and not caring about tick
2871s damage at all just taking points
2873s wherever they could but then over in
2875s China it was a bit slower it was a bit
2877s more relaxed and then suddenly
2879s over every season things have just got
2882s more and more aggressive until this
2883s season where teams are scoring an insane
2886s amount like wolves right now they're in
2888s 11th place that's 49 points a 49 point
2892s day used to be pretty decent scoring
2894s that would be you know in that top end
2896s of the year in the table but that is
2899s bottom end now everybody is fighting
2901s more and more and I think they're
2902s parting due to the uh Roma Yang
2904s obviously giving those revives just more
2906s opportunities to fight a less less
2908s downtime in the game but OGG are
2910s currently sitting at the top of the
2912s table here at the reppochet without
2914s those 24 points on their pre-proposed
2916s and then 72 Point day but they have got
2919s Ventus balder and wbg all hot on their
2922s heels to be fair six points separating
2924s all four of those teams are there any
2926s teams who you think might be a bit of a
2928s Dark Horse today
2930s I've always wanted to watch jjh I watch
2933s a ton of the povs and that's where you
2935s really get to dive into the details of
2937s what these teams are doing because
2939s normally when you're casting you're
2940s watching all the actions you're only
2941s seeing the action but naraka is closer
2944s to what I see as a an RTS or a MOBA
2947s where there's a lot of leveling up and
2949s there's a lot of macro part of these uh
2951s games where if you saw the item level
2953s next to the characters you'd see that
2955s some teams are just way more geared than
2958s other teams and they're doing a lot of
2960s little things early middle leading into
2962s end game that sets them up for these
2965s great end games where they pick up a ton
2967s of kills and you were mentioning how the
2969s kills have been so much faster now now
2971s traditionally in trios forever everyone
2974s played very very defensively they use
2976s that monk to kind of stabilize and scale
2981s up way more than every other team
2982s because with weapon Rarity and armors
2984s monks got way stronger but now what
2986s you're seeing is a lot of teams are
2988s finding a lot of aggressive strategies
2990s where they have these timing attacks
2991s early middle game and they're slowing
2993s down those monk teams we are seeing a
2996s lot less monks this season at least in
2998s the end in the beginning of the Season
2999s everyone played very traditional but now
3002s there's a ton of aggressive comments out
3003s there that are able to pick off these
3006s monk teams yeah I mean the the beginning
3009s of the season was very monk focused but
3011s it is nice to see like you're saying
3012s team's starting to realize that the meta
3014s moves a bit too fast for a monks and I
3017s feel like one of the things that really
3018s forced uh the kind of the farrier
3021s concert we saw at the beginning where
3022s you had that Pacific Rim you had the
3024s Kaiju you had the mech uh was was the
3026s Roman yeah like it has the lowest win
3028s rate of any team Con in those romelians
3031s when things like those Z pink on switch
3034s you're also talking about but currently
3036s in maybe a little bit of a rougher
3037s position uh with the decada they were
3040s absolutely slamming around they were
3042s really brutal to fight into
3044s um I'm curious now that we do get these
3046s changes
3047s what that's going to be looking like uh
3049s if if
3051s if the percentages start to change on on
3053s win rates of certain teams uh you did
3056s mention valid changes I am a massive
3058s Elder fan and not sure if we'll actually
3060s see her today uh but God damn it I hope
3063s so that that's more just a personal
3065s thing but a professional thing I just
3067s want to see one for me but it does look
3068s like we are getting ready to go into
3071s this first game of this of the day
3073s seventh of the entire tournament
3074s remember out of the 12 teams playing
3077s today only seven will make it through to
3079s the Grand Final so we will be losing a
3081s couple of teams by the end of today so
3084s it really is all to play for wolves
3085s right now are one of those teams who
3087s have a lot of work to do to at least
3089s climb into that top seven to make sure
3091s that their Journey here doesn't end
3093s today
3095s and and also speaking of this Lobby
3097s today it's a little bit untraditional
3098s where the lobby only has 12 teams and
3101s what that means for these teams is the
3103s map is very very spread out after you
3105s take that ospawn fight you're more
3107s likely to find another safe location to
3109s get more loot so a lot of these teams
3111s are taking that advantage and taking
3114s more fights than they normally would
3116s without the top 7 best fighting teams in
3120s the lobby a lot of these teams are
3122s jumping in the Yang mall now wbg jjh War
3126s regulars within the Yang usually the
3128s best monk teams would go into Yang
3130s making it
3132s having a consistent way to win it over
3134s and over because monks don't do very
3135s well outside only in endgame and inside
3138s Yang but because there aren't the really
3142s really strong scary teams in here a lot
3144s more teams are jumping in there and
3145s you're seeing a lot different comps jump
3148s into Yang so it's a little bit more
3151s exciting to see these uh
3153s crazy matchups going down seeing truly
3156s where these comms strength and
3158s weaknesses lie in a fair 3v3 I'm excited
3162s to see how these different uh
3164s compositions and different loadouts you
3166s can go with these compositions are going
3168s to interact with each other
3169s there's always been the question of
3171s vipers V1 versus its V2 V1 having a five
3174s second stun but no AOE silence V2 having
3177s an AOE silence but a very short stun and
3180s with the V3 chains a lot more vipers are
3182s running around and they're willing to go
3184s into Yang now you're seeing a lot of
3186s monks phase out because that Tammy
3188s Takeda zipping
3190s has figured out how to cook those monks
3193s now even though monks have a ton of
3195s support by the kurumi or the fairy uh
3197s that Takeda one-two punch with the temi
3200s wall denying a lot of the Monk's impact
3203s and with long sword beams chopping down
3205s his legs with the addition of the pull
3207s sword even with the Nerf to the r b
3209s bunks are still having a very very hard
3211s time
3212s surviving in these 3v3 Duels for the
3217s first time I've ever seen in Trio's pro
3219s league there aren't as many stacked end
3222s games now I remember the time when the
3224s 60-man lobbies or after 48 48 players in
3227s there you'd have almost 37 players alive
3230s with monks everywhere and the monks
3233s would all alt at the same time and there
3234s was a ton of different finesses you can
3236s do now you're not seeing that you're
3238s seeing a lot smaller end games with 18
3240s to 24 players
3243s I'm here for it I actually love those
3245s circles I feel like they're kind of the
3247s Earth the old circles where it was just
3249s all that Buccaneer face where everyone's
3251s shooting the Cannons off at each other
3252s just chipping away at health bars and
3254s monks just trying to separate felt a
3256s little stale I like
3258s the pace of the current game and just
3260s having a quick look at the comps right
3262s now honestly nothing out of the ordinary
3264s uh we're seeing the oegr running that
3266s more traditional uh you go to Hime comp
3269s but other than that I'm not really
3271s seeing too much that's catching me off
3273s guard here pretty much everything going
3275s as planned interesting to see there's
3277s only two Viper teams uh three Viper team
3279s story in the lobby there's a lot of
3282s zippings in this Lobby right now so it
3284s looks like those vipers are probably
3286s gonna get some pretty high
3288s um pretty high value from this pick here
3291s going into our first game on mauricyle
3294s you have to see what the drops are going
3297s to be looking like because there are you
3299s know a few less players a few less teams
3301s than normal which means that everyone
3303s will be a little bit more spread out
3305s they may just go for safer drops I don't
3307s think teams like wolves can take that
3309s risk though I feel teams like wolves
3311s need to go for a hot Drop they need to
3314s put some kills on the board they
3315s actually have to have a good game
3316s because if they start today bad they are
3319s just they've got five games to make it
3321s up and yes it's not a massive amount of
3323s climbing they need to do but when
3325s everybody is gonna be trying to put as
3326s many points together as possible there's
3328s teams at the bottom need to try extra
3330s hard to make it into that top seven to
3332s keep their tournament alive to keep
3334s their season alive for themselves and as
3336s we can see the map right now a couple of
3338s teams are dropping in some more relaxed
3340s spots but we can see wolves like I
3342s wanted them to do are dropping shy of uh
3345s KZ and I can't remember who the other
3347s team are of that logo uh but it does
3349s look like they will be probably looking
3350s to come in for a third party looking to
3352s tidy up some early kills
3355s day one on the Morris fireflies this uh
3358s dust day has fireflies everywhere and
3360s you're seeing this interaction between
3361s vipers who are going to try to
3363s assassinate these teams off spawn now
3367s with the temmie cicadas running around
3368s they are going to be able to equalize it
3371s out brawl out with these Viper teams the
3374s Viper teams are going to have an
3377s advantage if they're able to get their
3379s ultimate before these other teams Yodo
3381s vipers one-two punch is one of the
3384s strongest
3385s bursting compositions in narak today and
3390s has been for the past year now we're
3392s going to be having
3393s oug currently the leaders of this last
3397s chance qualifiers Landing
3400s on the top right of the map with the
3402s fireflies they're gonna it looks like
3403s they're gonna be running against one of
3406s these to multip teams all jjh running
3409s one of these old school countercoms from
3413s the original worlds that just recently
3415s came up this composition I believe right
3419s now is one of the new um up and coming
3422s compositions that's seeing this
3423s Resurgence because it's so strong off
3426s spawn that Monk's gonna be taken down
3427s we're traded out it's down to a 2v2 with
3430s the wu-chan and Viper left oug the king
3433s the solo
3435s dominant player showing his skill set in
3438s trios right now I mean
3441s actually doing really good work there
3443s were two counters is able to put some
3445s distance between them and oug throws
3448s down the West tries to get some damage
3449s off but the scale Rush connects and oeg
3451s will be able to win this one but jdg
3453s coming in with the third party making
3455s sure that the revive is gonna come
3457s through making sure that they can pick
3458s up these kills now zinyu gonna throw
3460s down that ultimate looking to find the
3462s lockdown with the Viper they are able to
3464s break the tether and move away for the
3466s moment as jdg keeping the pressure up
3469s they do lose one player already in oeg
3471s they might be leading the charge but it
3473s looks like they're trying to get a few
3474s more kills for themselves put together
3476s but they are just turning this around
3477s onto jdg counter onto Zeus loses a bunch
3481s of HP there to xiaohui he's unable to
3484s fully connect and finish up the kill and
3486s now he's got to deal with all three
3487s members of oud he's not gonna be able to
3490s stand for long as they just put more
3492s kills on the ball that's six for OG oug
3495s able to survive the third party super
3498s super great play from them that team
3500s play from them
3502s absolutely perfect being able to
3505s scout out the third party as it's coming
3507s in and react as a team and get a big
3510s Parry to just snowball it out of control
3512s dominating the fight now we're moving on
3515s to slasher with bowdo you've seen that
3517s Takeda zipping to mulch coming off spawn
3521s cicada being one of the most impactful
3523s characters I'll spawn with that ultimate
3525s same with Tammy
3527s OC uh
3530s seems as I want to drag it out to the
3532s open probably looking for that Viper old
3534s out in the open away from the buildings
3536s they're able to get it down
3539s is gonna have to respond with a moon
3542s Bane getting that quick Moon Bane off
3545s spawn within the first two minutes
3547s it's not gonna matter much though OC is
3549s going to be able to pour it out save
3551s themselves from this Moon Bane one of
3552s the big powers of this Yodo Viper com
3555s they're able to come in see if they can
3557s get a kill and if not poured out to
3560s safety come back later with the alt
3562s Advantage but it looks like bowdah still
3564s wants to take this fight zipping still
3566s has all this is a brawling comp they
3568s want to get in there they wanted that
3570s action OC
3572s doesn't seem like they want to test this
3574s power level they're running away from
3576s this Bout It Beast zipping leading the
3579s charge
3580s support usually in the back but he wants
3583s to make sure that OC does not get away
3585s able to Grapple them to hold them in
3587s place and now their Takeda is gonna jump
3589s in take up all that space
3592s gets knocked down by that new F3 Viper
3594s and now the zipping gonna get buried and
3596s pushed back temmie all comes down gonna
3598s Force this fight OC's falling down one
3602s by one Slayer gets taken down wuchen
3606s following up going down though and
3609s zipping able to survive
3612s using that her ultimate keeping her team
3615s up and they're gonna clean up OC making
3617s that look easy
3618s yeah bow to Japan that really really
3620s well now cutting over quickly to wolves
3622s you've got themselves one kill here on
3625s to the side of a lion although they are
3627s Fighting Alliance in their Bane's breath
3629s and 14 takes two in a row his health
3632s bars low is gonna get the kurumi Teva to
3634s heal him back up as the Lions now maybe
3636s trying to keep that pressure up they are
3638s a little bit low in the old health and
3640s armor Department would rather use this
3642s opportunity to try and find a revive off
3644s onto both of their players is just one
3648s say able to get lucky up we'll be able
3650s to get their other teammate up as well
3651s Alliance
3653s using that Bane breath basically is a
3655s defensive tool again two teams in a row
3657s now we've seen throw down that they are
3659s just going to use this as a reset spot
3661s wolves starting off for five kills
3663s already in this game very very needed
3665s start for them as they are in 11th and
3667s right now seventh is uh just about 10
3670s points away from them just shy of that
3672s as we are now cutting back over to oug
3675s who have found bow the moon the person
3677s leading the aggression earlier has been
3679s aggressed onto and powder are just being
3682s cut to Ribbons by oug taking them out
3686s one by one lion TT clip by the uppercut
3690s finished up an oeg honestly absolutely
3694s just Flawless plays so far eight kills
3697s on the board and they are having an
3699s absolutely Stellar start to this game
3702s having Nine Kills off of Spawn not even
3704s before the first Yang we're seeing that
3706s Viper F3 coming to play and it's
3708s basically free Focus attack the F3
3711s trains depending on what weapon you have
3713s can do pretty much 450 up to 600 damage
3717s and that that cooldowns is only 14 15
3720s seconds so every 14 to 15 seconds you're
3722s just getting knocked to the floor for
3724s free and all you can do is hope to dodge
3727s out of the way by either tab dodging or
3729s hole dodging but if it hits you you will
3732s not be getting killed by anyone
3735s by the time you're you're gonna
3737s the the debuff wears off
3740s your his cooldown's gonna be back up and
3742s he can F3 you once again it's one of the
3745s best ways to seek your account and we're
3747s seeing it now being implemented into
3748s these traditional comps now wolves on
3750s that traditional Transformers Fighting
3752s Alliance here on the edge wolves monk
3755s opening up
3756s with the monkey double ulting with you
3760s Sean taked assault is out they're trying
3763s to peel for their teammates getting
3765s grabbed monkey
3767s wolves monk able to get the grab over
3769s and over and now a lion's forced to run
3770s that Cameo but one of their teammates is
3772s down
3773s now the Transformers will be coming out
3776s of alt soon it will not matter though it
3778s looks like zipping is not gonna be able
3779s to hold horde ground she's hoping
3782s that she can kite long enough but
3785s The Mulch ends up getting grabbed now
3786s we're in a 2v3 wolves trying to close
3788s this out they do get a Perry
3791s alliance against the robes can to mulch
3794s clutch this out it's not looking good
3796s for him
3797s he's trying to find something just
3799s anything any type of Perry he's unable
3801s to get it and aligns lucky gets taken
3803s down cleaned up by this wolf back
3806s wolves honestly they needed a good day
3808s they needed a good start to the day and
3810s they are already starting to deliver on
3812s that eight kills in
3814s slowly but surely trying to peel
3816s themselves up this ladder and get
3818s themselves as close to that uh that top
3820s spot as possible
3822s realistically you want to be a little
3824s bit more than seven if you want to kind
3825s of look for like a comfortable fifth if
3827s you want to actually make sure that
3829s you're going to be in with a good shot
3831s of making it into uh into the grand
3833s finals for this last chance qualifier
3836s for now wolves just wanted to get into
3838s that seventh spot you can see the Rama
3840s yangs are spawning up there's a Mystic
3842s mate as well spawning in one of those
3846s Mora's blessings it does look like OG
3848s and jdg are in the area to go pick it up
3851s a whole bunch of teams in the north of
3853s the map actually are looking to contest
3854s for this Rama Young when it spawns up
3857s nobody really wants to be forced to use
3859s those ultimates as the Romanian comes in
3861s TK are able to get in there and they'll
3863s be taking on KZ in this realm of Yang so
3866s traditional monkey comp on the side of
3868s TK I think on the other side that might
3871s be that Z pink on top fully make out
3873s what they've got on that side but gonna
3875s see the Transformations no I'm an idiot
3876s it's just uh monk versus monk here in
3880s this Zone as uh Ken is immediately gonna
3882s get himself fairly chunked out here Ali
3885s looking for the grab not able to quite
3887s find it unfortunately on to the side of
3890s Lily finally does find that grab as he
3893s may try and get the slam down but he's
3895s gonna be interrupted by Jen Jen just
3896s gonna be playing interrupt here Ali able
3899s to get out of the grab as buo almost
3900s getting grabbed himself and slams but is
3902s able to wiggle out of that one as well
3904s Jen's a little bit low another grab
3906s comes in and now Lily should be safe as
3908s Ali D transforms so that's the month's
3910s gone and it's now just gonna be down to
3912s normal trading we are going to see the
3914s uh Transformations coming out from Lily
3916s here and shenyan shenyan trying to find
3919s the Slams on tabuo but it's been a very
3921s staggered slow start to the fight just
3924s due to the Transformers buying Space
3926s versus one another but the health bars
3927s are starting to go a little bit low
3929s healing from those kurumis though is
3931s coming in to make sure that nobody's in
3932s too much danger as Lily finds a two-man
3934s slam down onto Ali and buo a follow-up
3937s slam onto Ali as well as honestly Lily's
3940s spacing between them so well avoiding
3942s getting return fired onto as they almost
3945s find the kill onto Ali but they're not
3947s able to do so he's literally trying to
3949s find himself to grab but is struggling
3950s to find that opportunity they've only
3952s got 28 seconds left so both teams need
3954s to make this work Ali finally goes down
3956s that kind of slow staggered start from
3959s the Transformers is now finally worn off
3960s and the players are just going full ham
3963s massive knock back on the rumble members
3965s Lily going low Lily trying to dash away
3967s and avoid getting himself taken out
3968s somehow they're still alive and somehow
3972s KZ pull the win off
3975s you're seeing really really excellent
3977s play from KZ able to draw out their
3981s coolness and stay healthy the whole time
3983s while sustaining that pressure
3986s slowly
3988s and deliberately they kept pressure on
3990s that monk coming out of his monk form he
3992s had no armor left and just by saying in
3995s front of him maintaining the space the
3997s monk eventually folds and they end up
3999s catching that big Perry right at the end
4001s to secure the deal it does get really
4003s really close there and it just goes to
4005s show if your opponent finds an opening
4008s with the addition of this pole sword
4010s you can lose a game out of nowhere now
4015s looks like a lot of teams are going to
4016s be slowing down because in this early
4018s mid game
4020s a lot of teams if you lose Yang you're
4021s going to have Yang depletion for four
4023s minutes you're gonna need to eat a soul
4026s balloon off a body from one of your
4028s opponents now you don't need to get the
4030s kill you just need to eat the soul
4031s blooms but what this means for the rest
4032s of the lobby is that there's a team out
4035s there desperate desperate for a Kill
4038s and they are willing to over commit in
4040s order to get it because they only have
4042s four minutes to survive so what you see
4044s here is a little bit of a law moment
4045s where some teams use this time to either
4048s hide and other teams use this to take
4051s advantage of it and hunt and now you're
4052s seeing TK getting in there they do have
4056s their Yang depletion they're all in the
4057s Casey they're gonna run this Transformer
4060s battle back to back healing circles are
4063s already going to be popped out so TK
4064s does have the advantage Casey Lilly is
4068s going to be getting grabbed now this
4070s fence here is going to come into big
4071s play for these monks they're not going
4073s to be able to get as many grabs as so
4074s much ability to line upside here now
4077s lay is able to get this grab and now the
4079s other monk looking to interrupt crowd
4081s controls kind of slow down this other
4084s monk so he's not able to get so much
4086s value kurumi's are coming out they're
4088s going to be trying to pop this F3
4089s defense so their monks are going to be
4091s able to safely get out you Sean olds
4093s coming in trying to crowd control
4094s holding players down
4097s not able to get the peel that he needs
4099s and is going to be taken down Jen with
4102s those dual blades
4104s taking him down but we still have a
4106s healing circle from Casey they're going
4108s to keep each other up for a little bit
4109s longer
4111s you Sean putting a ton of pressure on TK
4114s Chen TK Shen it looks like another third
4118s party is coming in looks like it is team
4120s GS with the long sword beams they're
4123s fully out there they have triple walls
4124s they're looking to clean this up TK
4126s realizing the third party is in is gonna
4129s try to disengage but they're not able to
4130s get away Force to stay in here KZ using
4133s the same opportunity because they have
4134s the buff to fight back try to pick as
4136s many kills as they can before they're
4138s going to be taking down GS with the
4140s perfect third party cleaning it up
4142s picking up a nice three piece to go and
4146s cutting over to the side of the shot of
4148s Jay mines bowdo with the help
4152s of the ballista able to kill themselves
4154s a couple of kills to themself there
4156s whole bunch of high scoring teams
4158s already on the board really big game
4161s coming in from all of these guys there's
4162s about able to grab himself a little bit
4165s of loose we'll cut over to the other
4166s Roma Yang the ones that we missed this
4169s was Ventus versus jjh uh in that earlier
4172s one Juventus did win this and kind of
4175s just seeing the manner in which that
4177s they did able to just kind of catch out
4179s all of the low health bars since yeah
4181s she's doing some serious work here they
4183s were down a player initially but fentis
4186s now have been taken out by that uh but
4191s in a fight but they do have the uh
4193s Phoenix to keep himself a million Birds
4195s might sorry to uh
4197s get himself alive so they will just go
4199s find a nice place to respawn but look
4201s into the bit of scouting work see where
4203s people are first there's a a Yuji they
4206s had a lot of kills so they got a lot of
4207s dark type coins they're doing a bit of
4209s shopping just looking to put some of
4210s those Soul Jades together
4212s right now's the new and SS actually
4215s rocking uh three of the golden Soul
4217s Jades each
4218s not sure what they are unfortunately my
4221s uh my Chinese isn't very good so I have
4224s no idea what the hell they're running
4226s seeing the position of the circle where
4228s everybody is right now so
4230s we're actually at a point where your 24
4232s players left in this game and it's
4235s pretty spread out where everyone's
4237s positions are
4239s as the next realm of yangs will be
4242s spawning up I actually have spawned up
4244s and it doesn't look like anybody's got
4246s inside them yet you can see Gs are
4248s absolutely beelining towards that realm
4251s of Yang ventis are also in the area it
4254s looks like Gia should most likely be
4256s able to get inside in time they are able
4259s to do so the question is is are they
4260s going to be contested in here we did
4262s just see Ventus moving over Juventus
4264s would have seen them go in so they know
4266s it's not a freebie the question is do
4268s they want to contest it or not but oug
4271s they're going to be joining GS here so
4273s this Adventists weren't able to get
4275s inside maybe they didn't want to and we
4277s are going to have the 1v1 between these
4279s two teams ultimates are ready to go here
4282s for the side of oug they've got that
4284s Viper Sun available here on SS he's
4286s gonna get himself Airborne as quick as
4287s possible does get himself caught out by
4289s the grapples and staggered somewhat as
4291s he gets himself a lot of damage off onto
4292s Anne and SS is just gonna look to pop
4295s the stun try and keep these Transformers
4297s chunked out as much as possible I think
4299s he broke his own tether there trying to
4301s dodge away so Yahoo doesn't get himself
4303s caught by the Viper sun and now it's
4306s just gonna be able to go for a free grab
4308s onto these members
4310s oug fumbling the fight a little bit
4312s aren't just gonna get blinked out with
4314s the Russian ultimate to make sure that
4316s they're not in such a dangerous position
4317s the SS is down zinnu is going to be
4319s forced to throw that ultimate out and
4321s looking to chunk out xiaohu but they're
4322s just hiding behind the wall on the other
4324s side looking to try to find the slashes
4325s for it does get two members with that
4327s slash wind walls go up for a bit of that
4329s armor refreshment there from zinu but
4331s they're in a two versus three zinyu's
4333s gonna do his best to try and finish up
4335s one of the GS members has caught them
4337s here with that dagger doesn't quite get
4339s the follow-up and the finish up onto
4340s them as they've just been staggled
4341s staggered by the grapples and the King
4343s taking a vertical strike from the long
4345s sword zinyu does get a bit of damage off
4346s gets the counter down but the bell comes
4348s forward to make sure that they don't get
4349s too much follow-up damage and this is
4351s all gonna be on zinyu to try and turn
4353s this one around I say that but the king
4355s is still going he is able to hold fast
4357s as he takes down one of the GS members
4359s oud somehow finding their opening
4362s turning this fight around they know that
4364s they've been able to take out those
4365s ultimates there are no transforms left
4368s and it is their opportunity to take and
4370s win this fight as Kelsey zinus playing
4373s this staggered waiting for an
4374s opportunity to get a scale rush or a
4376s good uppercut off but he gets caught
4377s mid-air and gets himself sagging in the
4379s air himself as does just dodge away on
4381s that dagger gets an uppercut in
4382s follow-up able to find himself the kill
4384s with a one versus one to close this one
4386s out the question is who's gonna be able
4387s to win it is about to get the F ability
4389s back up and available to himself takes
4391s the cannon and they both just go down to
4393s the timer
4396s that was spec actually I am I'm really
4399s impressed that oud actually took this
4401s fight we're seeing that F3 interact with
4403s that Transformers
4405s now the F3 does lower healing but kurumi
4408s is able to cleanse this this is what I
4410s was talking about before hip brain that
4413s traditional Transformers kind of just
4415s beats everything it does it doesn't
4417s really hard lose to anything its main
4419s weakness is when you find it without
4421s three alts so in that Yang seeing that
4424s Yodo Viper challenge it that V2 tries to
4427s go for the silence onto the yushon after
4430s the knockdown but with those four
4432s pillars in there he's able to break line
4434s aside going to Old form denying the stun
4437s now the Transformers both did have their
4441s both the roads popped early that's not
4443s really what you want to do as
4444s Transformers you want to stagger it out
4446s have that Advantage for as long as
4448s possible when you pop both of them
4449s you're in a bad spot but they're able to
4452s take down the Viper now
4454s surprisingly oug the King was able to
4458s win his 2V1 taking down one of the
4460s players
4461s and they bring it down to a 2v2 and
4464s they're able to tie it out the
4466s Transformers team definitely had the
4468s advantage there but oud's fighting
4470s ability brought it back when all alts
4473s were gone they were able to
4475s even it out
4477s and almost beat the other team now
4479s unfortunately they tie so both teams
4482s have this Yang depletion and now it's
4485s double the grief for the lock we got two
4488s teams who are desperately in need of
4490s these Soul blooms and that's why you're
4492s seeing all these teams hide you got team
4495s GS you got team UG and o u g C's
4498s Alliance hiding the building knock knock
4499s who's there
4502s oug we have nothing to lose we got 115
4504s points we're just going to see how far
4507s we can take this they're pretty much
4509s secured the Viper world's gonna be
4510s coming out
4511s trying to hold someone down but they're
4513s unable to Alliance with the perfect line
4516s of sight now re-engaging with alts
4518s coming down the temi all coming down
4520s that's Kata all coming down but the Yodo
4522s peel coming in slashing through the
4524s center of the herd Viper gets taken down
4526s not having her all to keep her alive
4529s anymore there's only two players alive
4531s for outh and they're forced to pour down
4533s now GS
4534s seeing the opportunity to get in there
4536s to get their own Souls Black
4539s jumping in on this traditional
4541s Transformer kurumi dropping the healing
4543s server to keep them healthy so they can
4544s just keep chasing down this Alliance
4546s team Alliance not able to survive this
4549s Yang depletion grief
4552s GS getting one blue I'm not sure if
4554s they're able to get two but KZ also
4556s comes in with the fourth party and oug
4560s unable to get the bloom even though they
4563s did all the heavy lifting in that fight
4567s Isaiah a bit of a bit of an interesting
4571s one I'm just kind of crossing my mind
4572s back I was kind of thinking about the uh
4574s about that previous realm of Yang uh as
4577s GS I only got one minute 20 left on that
4580s ramayan completion so they need to find
4582s themselves a kill but there's a bunch of
4583s teams in the area wolves are looking to
4585s trying to snapshot they've got 10 kills
4587s already wolves here and with oug also
4589s having the Rama young depletion and
4591s being down one of their players their
4593s Viper that is really really scary for
4596s them so wolves actually could be in a
4598s position to pick up a whole bunch of
4600s kills and maybe take the lobby just off
4602s the back of the kills they've been able
4604s to get already
4605s there is a world now where they could
4607s really slingshot themselves up that
4609s standings up those rankings and it's
4611s been a pretty disappointing season for
4613s wolves to be honest they've been a team
4614s who a lot of us have sung Praises about
4617s a little bit of bias just because
4619s they're fun to watch uh they've never
4620s been like overly amazing but they've
4622s just been incredibly fun and aggressive
4624s to watch it's been interesting to see
4626s the uh
4627s the kind of evolution of wolves but it
4629s feels that they've kind of taking a big
4630s step back this year coming in for a team
4632s who were always out too early but always
4635s getting lots of kills so then a team but
4637s we're actually being starting to look a
4638s little bit more consistent and be a bit
4639s more middle of the pack and this season
4642s it's just been a big nothing from wolves
4644s to be honest so you know maybe now that
4647s we're into playoffs maybe there's the
4648s world where they are finally starting to
4650s find some of that former form that we
4652s know from them obviously a bunch of the
4653s players did move on onto new teams
4656s during the off season so there were some
4658s changes to wolves but they've kept a
4660s couple of players as far as I'm aware I
4661s believe 14's still on wolves can't
4663s remember now having a brain fart uh
4666s just moving away from KZ as they were
4668s taking himself a couple of shots there's
4670s 20 players left in this Lobby right now
4672s we've got eight minutes left until the
4673s circle fully collapses and closes
4676s so keep our eye on
4679s how everyone is going to be positioning
4681s this is still a fairly big circle for
4683s the amount of Players let's say it might
4685s just be a little bit calmer these next
4686s couple of moments
4688s yeah the lobby did start with 36 and
4691s you're seeing the strength of this temi
4693s zipping to catacomb this team not wasn't
4697s doing very well but because they have a
4699s temi they're able to challenge the boxes
4701s putting that tumultu all up able to
4704s guard against all the range attacks and
4705s they're able to get a ton of lewd from
4707s those boxes those boxes are not like the
4710s normal ranked boxes they come in with a
4713s ton of armor only gold and purple jade
4716s so if you're not doing as well as these
4718s other teams now is saying the importance
4720s in trios to scale up to get all the best
4724s JS in the game get the best armor
4727s and it really sets you up or success in
4730s this end game and you're seeing a
4731s monster game from oug they're Viper Yodo
4735s come doing super well off Swan I would
4737s say even over performing with such a
4739s small Lobby and I feel like oud's
4742s success is because
4744s when you're playing these very very
4746s aggressive compositions compared to monk
4748s compositions there's less team play
4750s involved there's more all inning that
4753s goes in so if it doesn't go well you're
4754s kind of just out
4756s things don't go well you go next but
4758s with the Hmong compositions there's a
4760s lot of different scenarios that you have
4762s to identify and there's a lot more team
4764s play that goes into it now with the King
4767s coming from solos
4769s they've moved them around over and over
4771s and over he started on monk then he went
4773s to kurumi seems like he's found his
4776s place on the support roll for
4779s this oug team and using that great
4783s one-on-one fighting ability is able to
4785s clutch up that Yang situation and as
4788s that solid support for the team all
4791s support really means in the context of
4793s naraka it's not like your traditional
4795s RPGs where you're just sitting there
4797s being a heel bot position one two and
4800s three as Chinese players like to look at
4801s it support being position three all it
4804s means is you cannot die first what a
4806s great role for King to fill in we're on
4809s that wu-chan world where all he has to
4811s do is not die first anticipate the
4814s Vipers coming in for the silence and get
4816s his team out when they need to get out
4819s now we're looking at the Transformers
4822s team GS peppering these other teams with
4825s these cannons now a lot of his range
4828s pressure
4829s is a tactic these Chinese teams use in
4833s order to pick out the weaker teams of
4837s the lobby you're seeing the king with
4838s that blue armor I like to call these
4840s guys blueberries we're at the end of
4842s these end games if you see a blueberry
4844s you're gonna get eaten you look like a
4846s snack
4847s I have a good time I like that
4852s five minutes left though I I just I did
4854s it's such a good term a blueberry I'm
4857s gonna use that from now on that's
4858s brilliant uh it does look like honestly
4861s Circle be damned as all these teams in
4863s the bucket air face just firing out as
4866s many cannon shots as possible but they
4867s have two people with golden armor but
4869s that golden armor is being absolutely
4872s obliterated as the lockdowns are coming
4874s in and Anna Lee has found the lockdown
4876s Melbourne is gonna be cooked the healing
4879s from the Z ping is there but it's just
4881s not enough down they go Annalee now able
4884s to let's see if they can turn us onto
4885s the rest of the battle players his Moon
4887s low HP armor Stripped Away hell Far Low
4890s everybody collapsing on this part of the
4893s map is battle lion TT actually taking a
4896s couple of Pop shots from the side wolves
4898s actually looking not to get involved in
4899s the fight is oud SS is gonna look to try
4902s and lock people down in the edge of the
4904s zone that is a monk Locked In the Zone
4906s as well so they should be able to get a
4907s whole chunk of damage off onto him is
4909s actually going to cancel out a little
4910s bit earlier so xiaohu loses a lot all
4912s the HP does look to try and see if he
4914s can kind of protect Anne from SS is able
4918s to do so with the grab looking for the
4920s slam can't find the second grab in
4921s response and he goes down in the
4923s meanwhile
4924s ug have to wushen out of that he's
4926s getting a little bit hairy for them as
4928s they are able to finish up a couple of
4930s players getting himself a couple of
4931s kills but wolves also starting to put
4934s some gnomes on the board for ug 19 kills
4937s deep they're all looking to start with a
4939s 20 bomb in this game and there's still
4943s 12 players left to go it's very very
4945s close between them and wolves right now
4948s wolves could cash up could close up but
4951s Ken has found himself caught here by the
4954s sand from that Tammy take a little bit
4956s of damage this wolves are actually just
4957s playing this on the back on the distance
4959s they don't want to be risking going out
4961s early they're quite happy and quite
4963s content to take a second place here they
4965s just want to farm as many kills as
4966s possible without going out too early as
4968s they do get a bunch of damage off it o u
4970s g they're 20 in then looking for the
4973s 21st as well it looks like they've been
4974s able to pick that one up but SS is
4976s losing a lot of damage a lot of Health
4978s to the cannon fire coming in from wolves
4980s half their health and all of their armor
4982s has been Stripped Away and wolves are
4983s looking to snap the Jaws shut onto oug
4986s able to finish up SS the transformation
4989s comes out from 14 here as he's looking
4991s for a grab onto one of those members is
4993s able to catch Ventures wx98 is he will
4996s be falling to wolves that is going to be
4999s another kill under their belt an 11 for
5001s them as Ventus using uh a bit of just
5005s trying to put some distance away from 14
5007s before the transformation does wear off
5009s it should be fairing off fairly soon
5011s here for 14 as he's desperately trying
5013s to find a grab is able to get it the
5015s repeating crossbows coming in they're
5016s gonna get the slam down before they lose
5018s their transformation Adventists are
5019s taken out by walls they've got
5021s themselves up to those 12 kills and it
5024s is still one member of oug in this Lobby
5027s they're just looking to play for as
5029s higher ranking Point as possible as they
5031s are going to be hunted down and it looks
5034s like one of those blueberries still
5035s hasn't been picked still hasn't been
5037s eaten but walls 14 is hungry not before
5040s his team finish up blind TT from bowder
5043s and it is just the king left in this
5045s lobby as he's playing kill denial will
5048s go down though to the Zone tip and
5050s wolves they might take first in point in
5053s the position but that is going to oug
5056s that blueberry you saw right at the end
5058s there the king able to clutch up those
5061s huge second place getting that fatty
5063s multiplier that 1.6 making a big
5066s difference with their huge like 21 kill
5068s game having that first round this
5071s skyrockets oh ug to the point where
5074s they're just gonna be a menace to the
5076s rest of the lobby but they're gonna be
5078s able to sit back have no pressure on
5080s them and really W key the rest of this
5082s Lobby
5083s all these other teams are still fighting
5086s for that top seven spot so they can get
5088s to the finals
5090s oud really finding their stride here
5092s with that Yodo Viper wu-chan opening I'm
5096s surprised they're able to clutch up that
5098s end game considering they died in Yang
5100s and had that depletion they're able to
5102s find a kill in this end game
5105s recover and get all the point to secure
5108s that second place while still like
5111s deleting half of that end game Lobby
5114s just in the melee think of it all Wolves
5116s playing it kind of wow I've always seen
5118s Wolves play in the nvpo very very like
5121s defensive almost I would say on the
5123s passive side even though they had a ton
5124s of kills
5125s with that Transformer team you want to
5128s really get aggressive in that end game
5130s those Viper teams you want to think of
5133s them as timing attacks they get all
5135s their kills off spawn and in that middle
5137s game but in that game they technically
5139s should be losing against bones and
5140s that's where wolves should really really
5141s leverage their advantage on the market
5144s you're still seeing a various very solid
5146s round from wolves I'm a little
5148s they had a little bit of meat left on
5150s the table a little bit money that they
5152s could have picked up right there at the
5154s end the wolf still having really solid
5157s first game that first game
5158s starting a day is always a little bit
5161s nerve-wracking got butterflies in the
5162s stomach you're just warming up a lot of
5163s teams either like to play very defensive
5165s start slow heat up other teams just like
5168s to run out of the gate dashing rushing
5170s everyone down like oog getting that
5172s aggressive Yodo Viper comp out of the
5174s way
5178s this is
5179s is it is correct for how they're playing
5181s this season but it's not owls used to
5183s play they used to be one of these very
5185s aggressive teams the team who almost
5187s didn't care about placement they just
5189s want to kill points as much as possible
5191s um and that was one of their great
5193s failings was they were able to get a
5194s bunch of kills but no multiplier ever so
5196s always only really would end like six
5198s seven kills and then six seven points
5200s because they have no ranking points or
5202s placement points off the back of it and
5204s then it feels like they tried to not be
5205s like that team this season and they've
5207s been very passive they've always played
5210s uh you know at a distance away from
5212s their teams and I thought we were gonna
5214s see Wolves play a bit more aggressive
5216s after the start of this game where they
5219s they hot drops on top of a team they won
5222s and obviously won their area they
5224s started with five kills and then after
5226s that it it they they didn't really seem
5228s to do much that final fight I think they
5231s realized it had a pretty good game they
5233s got themselves about 10 kills at that
5235s point and they were like you know what
5236s we'll just play for as high placement as
5238s possible the entire Lobby's on the other
5240s side of of the circle right now and they
5243s just decided to fire cannons over maybe
5246s pick up a kill or two if they were lucky
5247s if not farm that old charge and be ready
5250s for that next stage for that uh
5253s for that final Circle
5255s um
5256s to well the final couple of teams so
5258s they could get themselves as many points
5259s as possible and it worked for them they
5261s got 14 kills they end this game in
5263s second for oug 36.6 points and
5266s absolutely killer game coming in from
5269s these guys and I think at this point
5272s they can kind of just hit the hands with
5273s the keyboard they are very comfortable
5275s with their position
5277s ideally they're going to want to stay in
5279s first but if the rest of today goes bad
5282s for them they should still remain in top
5284s seven off the back of this game and the
5286s points they started today with
5288s yeah they they did Super well the
5290s previous day wolves coming in even even
5292s though they left a little bit of meat on
5294s the table it wasn't that much they
5296s pretty much finished most of their food
5297s GS coming in doing super well as with 12
5301s kills not able to secure that top three
5304s placing but still 17.8 super good ventis
5308s also had a great day yesterday I was
5310s really impressed
5311s um with their gameplay very very strong
5313s mechanically
5315s normally kind of middle of the pact
5319s um jjh not able to pull it up and
5321s usually wbg is a Powerhouse in Yang not
5325s getting their off spawn game going and
5326s that's what I was saying of how this
5328s meta has shifted so much that the
5330s offspawn
5332s battles are so much more important in
5335s order to snowball your games out of
5337s control now inside Immortal World when
5339s you get kills off spawn you make way
5341s more money when you have way more money
5343s you're able to buy more Jades and scale
5345s up your team and to have that big
5347s Advantage going in the next fight
5349s now in rocket when you have a certain
5352s day you can have a sap you can have uh
5355s any month any ones of these attacking
5357s Jades and it may be the biggest factor
5360s of why you win a fight having this
5362s ability to land a Parry hitting the
5365s singular shot or having one of these big
5367s golden Jades that allow you to get so
5370s much stun lock on your opponents
5373s we're seeing some of the highlights of
5375s Memphis what are you saying I know it's
5377s just that I was agreeing with you
5379s entirely and it's interesting and a bit
5381s sad when you're kind of talking about
5383s jjh because they're one of the teams if
5385s I think in this point they're a team who
5389s actually have impressed me uh across the
5392s entire season
5394s yes they're not in that top end of the
5395s table but they were a team who they they
5398s innovated at some points in the season
5400s they were pulling out a at one point it
5403s was about Midway through they pulled out
5405s like a Justina carry team but like the
5406s Justina was the primary carry uh they're
5409s using it to kind of deal the monk
5410s Constance was like freezing them and it
5412s was it was really interesting it was
5414s like a Yoto comp they used Justina I
5416s believe it was the other thing I can't
5417s remember what they did now it's so long
5419s ago it's something I've wanted to see
5420s again for ages but they just don't want
5422s to pull out but they are a team who have
5425s performed incredibly well throughout the
5427s whole season not well enough to be in
5429s not in a reppochet Unfortunately they
5431s still have to play in it uh but oeg
5433s obviously they had an amazing game and
5434s the king the man who just refuses to die
5438s was the MVP here this is third one 13k
5441s damage coming out from he had nine kills
5443s and ten assists this game absolutely
5446s amazing performance coming out from him
5448s on the Wu Shen and honestly the king
5451s like I think about that Roman Yang he
5453s survived way longer of it I thought he
5454s was going to with his health bar that
5456s final Circle he was on a blinking health
5459s bar you know he had the Pokemon low
5461s Health uh noise playing
5463s and he still was able to survive long
5464s enough for his team to come in save his
5467s life and then he was able to make it
5468s into that final part of the circle and
5470s actually
5472s was the reason they got the kill
5474s multiplier because he held when the rest
5476s of his team fell
5478s the king definitely clutched it up and
5480s it's very rare to see the support player
5482s get the MVP because normally you're
5484s covering for your other teammates
5486s mistakes they get to take a lot of the
5487s fights you're mainly looking for flanks
5489s but you're seeing the king's solo
5493s ability to fight now normally trios
5496s players they have the advantage when it
5498s comes to this team play fighting they
5500s got eyes in the back of their heads but
5502s when you take that 1v1 with a solo
5505s player solo players have great spacing
5507s they have great feel of what you're
5510s going to do what you've shown them and
5511s they have a great memory he's able to
5513s win out his 1v1 while his Yoda delays
5517s even though he's low hit points it
5518s doesn't matter he's been there a million
5520s times in solos you have to carry all the
5522s weight you don't have a teammate to help
5524s you out he's able to carry that fight
5526s and get that tie also another thing that
5528s solo players have is that movement and
5530s end game even though his teammate gets
5532s taken out even though they're on flat
5534s ground the king is able to create enough
5536s space to lay with his grapples weave in
5538s and out of all the different teams even
5540s with that blueberry armor he's able to
5542s survive and clutch that 1.6 multiplier
5544s getting that second place in that extra
5546s three points
5548s putting oud
5550s skyrocketing way ahead of the rest of
5552s the pack
5553s dominating the rest of the competition
5555s even though wolves with that monk team
5557s cleaned up the rest of the lobby it's
5560s really exciting to see the king find his
5562s footing in this Trio's meta yeah well uh
5571s coach someone who's you know a little
5573s bit more experienced in the competitive
5574s side of this I I've always been on this
5576s side of the camera I've never been on
5577s the other side I'm curious uh when you
5580s have a game like this where we basically
5583s go from one game into the next one real
5585s quick it's something I've talked a lot
5586s about across the season but I haven't
5587s really had the chance to kind of get uh
5589s you know a coach's Insight on it what do
5591s you feel like it's it's the
5593s conversations are what do you feel like
5594s the prep is like for the teams when you
5596s know they basically play game one get a
5599s very very quick toilet break they won't
5600s have much time to talk to their coaches
5601s in between and they'll be going straight
5603s into that second game what would you
5605s feel about the prep and everything would
5606s look like on that front you know how
5608s would you prep a team if you were
5609s coaching them right now going right
5611s you've just played game one you're going
5613s straight on to game two
5614s what was that what does that look like
5616s going into these game twos now something
5619s I've heard about the the Chinese meta is
5621s they lock in their their team
5623s compositions beforehand so a lot of the
5625s strategy depends on what the weather is
5628s looking like and the map so going into
5630s Hollow Roth I always say that holleroth
5632s with the new map it looks really big
5634s there's a lot of cool structures and
5635s everything you feel like you can survive
5637s it's the exact opposite so going into
5639s this game too we're going to have a
5642s composition prepped knowing that there's
5644s probably not going to be a very stacked
5646s end game we're going to try to get these
5647s isolated fights and but we know if we
5650s take an engagement it's going to be
5652s rough the first game is in the past it
5654s does not matter a lot of teams struggle
5658s with this idea of playing a battle
5659s royale having multiple rounds and
5663s the teams who have the most amount of
5665s resolve who finish strong end up being
5667s the most successful teams now what
5669s brings consistency is these strategies
5673s based on the map and knowing how the
5676s lobby is going to play out generally the
5679s rule of thumb is on Firefly days where
5681s teams are able to build up their
5682s ultimates seems are going to play more
5683s aggressive on days where it's daytime
5686s and there are no fireflies everywhere
5687s teams are going to play more defensive
5689s now it may seem that this strategy seems
5692s obvious but what you're finding out is
5695s certain compositions now with the buff
5697s to multiple characters are able to break
5701s through these teams defenses so
5703s traditionally even in solos the days
5706s where Feria zipping
5708s traditional Transformers all these
5710s characters were able to play defensive
5711s on these daytime days are no longer safe
5713s a lot of teams are running these
5715s aggressive strategies knowing that
5717s people are going to have this false
5719s sense of security so going into this
5721s game too we're going to play very very
5724s aggressive now normally
5725s uh when I when you start out playing
5728s competition defense is a lot easier than
5731s offense because you need to know less
5733s you just have to keep space defend
5736s against everything you can by running
5738s away but attacking is way harder so now
5742s I would say my philosophy and my team's
5745s philosophy is definitely will be a lot
5746s more aggressive so on Hollow Roth we are
5748s going to take advantage of the fact that
5751s you cannot run away there is nowhere to
5753s hide the map is very big it's very
5756s unlikely that a third party is coming
5758s here to help you especially if you get
5760s an isolated fight so if you're one of
5762s these teams who are trying to get it
5764s going
5765s I'm going to get that fair 3v3 if I feel
5768s like we're not strong enough to win that
5770s fair 3v3 we're going to be hitting those
5772s timing attacks
5774s so on the opposite side there is a lot
5778s of strategies that go into these teams
5780s they're not just going in it's not
5782s random it's not luck you know exactly
5784s where your opponents are landing you
5785s know exactly what they're tendency are
5787s and you are basically on a hunting path
5790s looking for your targets and if things
5793s go right you go one way if they go wrong
5795s you go another way especially with the
5796s new respawn and yang mechanics in the
5798s game a lot of strategies are viable now
5801s I always find color off as well as a map
5804s it's quite scary to fall behind though
5805s because it feels like the gear cub and
5807s this map is way cooler than you get on
5810s uh on Moro style and it's weird because
5812s it feels like it shouldn't be the case I
5814s know there is technically a Morris
5816s blessing that can be accessed at the
5818s beginning of the game but it does feel
5820s like you see a lot more players running
5821s around with golden weapons and higher
5823s tier armor a lot quicker than you do on
5827s games like on Morris Isle and you know
5829s this is before the Roma Yang spawn up
5831s there's people turning up with like gold
5832s long swords and stuff and that is scary
5835s if you get taken out early and then
5837s you're running around with Grace it
5839s makes the fight real hard now we can see
5841s the team concert are getting locked in
5842s what looks to be the game plan for
5844s everybody here a couple of Yoto comes
5846s balder and Alliance blocking those ones
5849s in looks like we got a few of those uh
5852s Tarka comps as well coming out
5854s variations on them as well ones where
5856s you've got the uh
5857s the Sandy talker or um with the Tammy or
5861s you've also got a Decatur sorry I get
5864s it's too many there's too many Heroes
5865s you start with T that's my problem I get
5868s them all muddled up uh but we do have to
5869s do one with the monk as well from jjh
5871s coming out from those guys uh seeing
5874s this comp a couple of different times as
5876s well but does mean for jjh don't really
5878s have a Healer they're relying heavily on
5880s their Tammy to kind of peel for them
5882s using the sandstorm and the Wisps to
5883s maybe set up for burst and follow-up
5886s attacks off that but that's a hot drop
5888s down at Imperial Village there's a whole
5891s bunch of teams dropping there we are in
5892s for some serious action
5894s to kick this game off uh transceiver oug
5897s and maybe wbg I can't see who's behind
5900s the banner but they are dropping on the
5902s top of that um
5904s on top of that moira's blessing that
5906s spawns up just shy of Bloom Castle but
5909s man that is going to be an absolutely
5911s chaotic Imperial Village drop here and I
5915s am so excited to get into this game
5917s number two and absolutely killer game
5919s for both wolves and oug to kick it off
5921s and it looks like wolves continuing that
5924s trend of hot dropping here in game eight
5925s as when I was cutting over just quickly
5927s to wbg and oug who are fighting it out
5931s here on the bottom of plume's castle
5934s looking for this Morris blessing but the
5935s king gets himself pretty heavily chunked
5936s up by Jing by the ballista as Xenia and
5939s sleet Walker Going Toe to Toe didn't you
5941s just quickly dodging away and avoiding
5942s himself and getting caught out Junior
5944s gets battered a mile away from any of
5947s the action from away from his team as a
5949s Ballista shot comes in onto Sleepwalker
5951s he's finished up oh youg they're gonna
5953s be the ones to win this drop and they're
5955s gonna be able to grab themselves as much
5956s as possible meanwhile a imperial village
5959s already the action has kicked off in
5961s style and a bunch of teams have already
5964s started to fall
5966s and you were seeing oug I was saying
5969s that temi Takeda zipping is way better
5972s off spawn than any of these monk
5973s variations and are able to take it to
5976s wbg trying to land on that platform to
5978s get that red armor get that puzzle chest
5981s to scale up and hit that power Spike
5984s having their Monk and they're unable to
5985s they're just getting assassinated by
5987s this very strong temi cicada zipping I'd
5990s say this is probably the best
5992s composition for this holleroth
5994s especially when there are no fireflies
5997s in play its only weakness is really two
5999s vipers or the monk zipping Takeda
6002s variation but even then it's not that
6005s big of a difference now KZ versus OC
6007s going at it down at Mets have OC has the
6012s initiative Casey zipping really really
6014s low but jdg is going to be coming in
6016s with that third party pole sorts coming
6018s out those triple charges wreaking havoc
6020s and they're gonna get the moon Bane
6022s going down they got six potential kills
6024s that they're gonna try to lock down here
6026s jdg the Xiao looking to hold them in all
6029s they need to do is hold him in this
6030s movement get these kills up oh see he's
6032s gonna get paid but that zipping all
6035s Gonna Save them with the Mortal Defiance
6037s able to push back the monk down now
6039s they're fighting back it is only a Blue
6040s Moon Bay it's not gonna do that much
6041s damage and OC's gonna get the big period
6044s now mom's gonna get taken down OC
6046s doesn't care about this Moon Bane
6048s they're surfing in there they're
6050s fighting back they're showing that we're
6052s not this easy third ready we're not
6053s these free kills you're gonna have to
6055s take it from us we're going down
6058s swinging dying on our Shield you shall
6060s know it's going to come out tell me how
6061s it's coming out though in response of
6063s the you shall not but you just gonna cut
6065s through that like butter
6067s jdg finding the rest of OC zipping Left
6072s Alive can I try to salvage the situation
6074s does she decide to run away keeping her
6076s armor or is she gonna take down the one
6078s the 2V1 Casey's gonna come in with a
6081s pair and now OC debating on what's the
6083s best move to retreat back into the moon
6085s bait but Casey's gonna dive in trying a
6088s 2V1 quickly pick up this kill pole sword
6090s getting put in stone for it unable to
6092s respond with anything and just gets
6093s pushed in the wall and taken down jdg
6096s even though they come in with a moon
6097s Bane get taken down and now to the north
6101s at Imperial TK gonna be cleaning up
6104s Alliance one of their players taking now
6106s they try to wooch and pour it out looks
6107s like they're gonna fold disengage but a
6109s line
6110s Alliance actually this is a really
6112s really smart play by them knowing that
6114s they're most likely not going to get
6115s away make the best of this situation
6118s with a little bit of damage girl they go
6119s one goes left one goes right whoever
6122s gets Chase is going to be the noble
6125s sacrifice and unfortunately it looks
6127s like it's zwan today
6129s just going back to the other point that
6131s was a brutal third party coming in
6133s actually able to just finish up uh those
6136s kills but Alliance are able to get the
6138s pickup onto lucky uh actually gonna stop
6141s the uh revivers I think they saw bowder
6143s coming in but bowdo they saw the Escape
6145s there from Lin and lucky unfortunately
6147s we'll probably have to just go for the
6150s regular respawn off the back of that one
6153s unfortunate as bowder will be hunting
6156s but looks like they have finally found
6158s Lynn Lynn desperately trying to get away
6160s if you are not gonna get saved Lynn just
6163s being stag a lot down and bowed are able
6165s to finish them up as a lion's now gonna
6167s have to use their regular revives all
6169s right just pick each other up as uh
6172s oug
6173s three kills into this game are actually
6175s looking to see if they can take himself
6176s with this fight versus KZ good low in
6179s the old health bar Department right now
6180s is SS thinking a whole bunch of damage
6182s to staff as well it's been a real
6184s nuisance and actually finishing them up
6186s with KZ they're gonna finish up all you
6189s g off the back of this one
6191s this is one of the comments that we we
6193s like to call Juggernaut because with
6195s Matari zipping uh you're able to buff
6198s your Takeda to the point where he's just
6200s Unstoppable Force when Matari alts it
6203s actually refreshes all of your special
6205s abilities so Takeda gets an extra shove
6207s and with the zipping he basically
6210s becomes unkillable with that V1 buff
6212s giving him additional healing every time
6215s he shoves that ghost out he basically
6217s heals 130 of his health and this is one
6221s of the finesses as far as team
6223s compositions and ideas that these teams
6225s are going for when you're running this
6227s Juggernaut comp once you see a team
6229s invest even one alt you just triple on
6232s top of them and there's virtually
6234s nothing they can do there's almost no
6236s counter play all they can do is try to
6239s run away because that shove is coming in
6241s and Takeda like the monk coms even
6245s though he's very strong on he scales
6246s really well he gets stronger as the
6248s batch goes now going into this next
6250s fight we got bowed up versus TK that
6252s Yodo Viper is going to be looking for
6254s the silence on this yushon to limit his
6256s ability for the counter play you Sean
6259s trying to scout out where this Viper is
6262s doesn't want to get silenced doesn't
6264s want to get V2 AOE silence
6267s about one of the best Viper teams I've
6270s seen in the league and he's gonna get
6272s actually running the traditional F2
6273s getting the silence onto the you Sean
6276s popping that V1 but the monk is able to
6278s iframe the sun and the All-Star route
6280s the Transformers are transforming now
6284s he's gonna get one grab but the Yo's
6285s gonna help peel able to delete most of
6288s this monks armor and the kurumi's a
6290s little late with the healing Circle the
6291s monk gets taken down a little bit of
6293s misplay from TK
6295s you Sean still alive though might be
6297s able to get a stacker and this is one of
6298s the strength of Transformers room you
6300s can possibly get a res here they're
6302s desperately trying to stop this crew me
6303s from running you you Sean trying to
6305s create the space unable to the Viper
6307s playing this perfectly denying the res
6310s threatening the silence and forcing the
6313s crew me into the corner where she gets
6314s taken down very very clean Kill by bowdo
6318s there's such a strong Viper team within
6321s this league
6322s yeah battle played that very well but
6324s there was definitely a mistake like you
6325s said the uh crew me throwing down the
6328s healing Circle a little bit too slow a
6330s little bit too late as we are actually
6332s cutting over here seeing Alliance taking
6334s himself a fight versus GS and is getting
6337s brutalized and that is actually GS
6340s knocked out they are our first team of
6342s this Lobby to be eliminated as they are
6344s fully gone and I have to look to reset
6346s going into game number three Lynn right
6348s now just grabbing the goodies no alt
6350s Zone definitely working in their favor
6352s as uh JJ H being hunted by Ventus
6356s JJ's not on the board right now and two
6359s spaces away from making it to those
6362s grand finals to those final part of the
6365s playoffs and it'd be nice to see them
6367s there because they are a new team they
6369s are one of our more recent additions uh
6371s to the league we had a few teams kind of
6373s disappear and take off a few teams join
6377s um
6378s jjh are one of those teams you actually
6381s joined at the end of last year I believe
6382s they were season two so I might be a
6385s little wrong on that one but it doesn't
6386s care a new team I can't remember who
6388s joined a new left that's really bad at
6390s me I just there's there's a lot of teams
6392s that rename and like you were saying
6394s they were on the cusp there is
6396s between 5 to 11. it's only a 10 point
6400s difference so there's still a ton of
6402s naraka to be played a 10 point game is
6405s nothing for these teams as long as
6407s things get going off spawn you're able
6409s to snowball out of control and get these
6411s 10 point games you don't even need to go
6412s into gang necessarily and
6416s because going in the Yang you're gonna
6418s take a ton of risks you can play for box
6419s on the outside you can play for that
6421s late game and play off these third
6423s parties but KZ and jdg are gonna take
6426s this to Cato coming in hot flying up
6428s gonna pop the owner they're looking for
6430s the monk fry unfortunately he gets
6431s grabbed immediately he's gonna be able
6433s to deny a lot of the fry coming onto him
6436s but to Kay to unable to do much getting
6440s re-grabbed again
6442s it looks like matar is going to pop that
6443s in viz trying to create some space so
6445s Takeda can get some of this offense
6447s going we only have two olds coming out
6450s from jdg though they still have that you
6451s Sean Alt going off the Takeda coming in
6454s hot pressuring the kukurumi jdg's groom
6456s is gonna get taken down 2v3 but they
6459s still have you Sean up with no alt up
6461s it's still possible to bring this back
6463s if jdg's yushon's able to get some crowd
6465s control growing he's getting shredded
6467s though by the long swords and unable to
6469s get
6470s anyone low zippings all still up they're
6473s still gonna have to burn through a ton
6475s of healing ability from the zipping
6478s Atari does get buried but she's able to
6480s create some space and take down the you
6483s shot it's just this month left
6485s 3v1 hopes and dreams has his effed up
6489s looking for a Perry looking for any
6490s opening he's unable to get it though he
6492s gets cleaned up and this is what I was
6494s saying hit brain a lot of compositions
6497s have figured out how to take down the
6499s reign of the monks and trios monks are
6502s falling left and right
6504s I am here for the fall of Monk I'm not
6506s gonna lie I am I'm fed up with this comp
6508s I'm fed up among I I I I want to see you
6512s know I want to see solo style finals man
6515s where like there are no monks and it is
6517s just people hands checking each other
6518s and not just randomly getting grabbed
6520s and pulled away there's one with a very
6522s uh
6523s very green cosmetic on their Viper there
6527s as we obviously Jin getting chased into
6529s the low grounds just want to put some
6531s distance between them and the members of
6534s alliance's run has thrown down the
6536s ultimate there uh Jin is able to get
6538s himself in the purple Bush but he steps
6540s out and he gets himself stunned and
6543s punished for it Jing is in the blender
6546s the healing is there though to keep him
6548s alive that could have been so risky for
6550s him they throw everything down as there
6552s comes the Wu Shen ultimate out Jing was
6555s able to just about hang on thanks to
6556s that z-ping healing
6559s unbelievable he was able to survive that
6561s one yeah it's more mechanical love he
6565s was half a second off as he came out of
6567s that bush normally he's able to iframe
6568s that situation but now Alliance is
6571s coming back and it looks like they also
6573s invested a double load so it's gonna be
6574s a no all fight here they do have the
6577s benefit of having a res after this so
6579s they're gonna take all the crazy risks
6581s here now some to tell near we got wbg
6584s ching with the double Perry back to back
6587s opening it up cleaning up all these kids
6589s and now Alliance getting sent back man I
6593s know a lot of people look at this red
6594s buff actually as above I look at it as a
6597s debuff you just become so predictable
6599s because all you're thinking about like
6601s oh I'm not worried I got a res it's not
6602s a problem you end up throwing so many
6605s Focus attacks though and wbg capitalizes
6608s with that with those parries
6611s closing it out
6613s yeah it's Ray telling in this meta when
6616s you see Sleepwalker uh one of nbpl's
6618s best monks on that temi and early in the
6622s season when you saw holleroth you just
6624s saw a bunch of temmies and monks running
6627s around even at Worlds it was yushon temi
6630s monk pretty much that was it there was
6633s some Takeda to mulch variation but in
6636s general this map was dominated by mugs
6638s and you're seeing bowdo coming in with
6640s the assassination silencing this mug jdg
6642s monk getting caught out a little bit
6645s unaware he's able to create enough space
6647s and he's angry to get his monk alt up
6649s battle is not able to secure the kill
6651s but now we're stuck on the open the
6654s yodel is going to come down they're
6655s gonna go for this monk fry kurumi all is
6657s out earlier this time at least the Viper
6660s all it's gonna come down but you Sean
6662s should be able to counter all this he
6663s does he iframes and now they're out
6666s about it see you later trading alt for
6668s old both offensive alts are down
6671s all support alts are down and they're
6674s looking to disengage to recover slightly
6677s it looks like
6679s even though jd8 GH got cowed out caught
6682s out by surprise they looking a little
6684s bit more scaled and they're willing to
6686s take this bike because they have you
6688s Sean salt they're going to try to
6689s capitalize here focusing down this Yoda
6692s oh my goodness so the you shot getting
6695s shredded by the long sword flanks taken
6698s down to one HP but bowto also had one HP
6700s it's coming down to this scrappy fight
6702s Viper at one HP Wu Chan at one HP
6706s jdg is able to secure these skills
6708s getting that first go but they lost
6710s their kurumi down to a 2v2
6712s they're Viper trying to Survivor Yodo
6715s gets her all back up she needs to get
6717s some value off the soul to bring this
6718s down to a two 1v1 she's unable to monk
6721s able to use the Bell to deflect the last
6723s piece of it now she's stuck in the
6725s corner and great cleanup by jdg it looks
6729s like though kurumi is dead forever but
6732s they do have 23k this is one of the
6734s benefits
6736s of having such a small Lobby it's most
6739s likely you're going to be able to get a
6740s res on this giant map it's very safe out
6743s here it's unlikely you're gonna get
6744s third party so it looks like they're
6745s gonna be able to get their crew me great
6747s play from jdg though
6749s yeah you guys are going to be able to
6751s pick up the uh rebirth job immediately
6753s they weren't too far from a solely to
6755s alter as well there you go cope he's
6757s back cutting over to the king though
6759s who've got himself in a fight here
6760s versus wbg Ali on The High Ground
6763s looking to try and find himself a grab
6765s struggling though trying to line up
6767s those shots and Jing cat dodging away
6769s from Ali who just unable to find that
6772s grab at all and even if he finds it now
6774s he's not gonna be able to find the slime
6775s in time in fact he's losing a lot of HP
6778s they're feeling comfortable go for it
6779s they do actually catch on to Jing the
6781s slam comes down and I was wrong it looks
6784s like they've been able to find it he's
6785s won with the Swarm in the distance just
6788s raining hell down onto the wbg
6791s sliding in though because we're gonna
6793s finish up these last couple of players
6795s Ali goes down Jing is gonna get Juggle
6797s around here by Alliance who've come in
6799s with a third party I'll look into trying
6801s to hunt down these last two members of
6803s wbg the Sleepwalker is actually just
6806s able to put some distance between him
6808s and Alliance and move away so it's gonna
6810s be a okay on that front and it feels
6812s like there's a whole bunch of teams in
6813s the area there's a whole bunch of people
6814s getting ready to look to try and fight
6816s this one and honestly it's been a way
6819s lower kill game than we had in game
6821s number one a lot more relaxed so far
6824s now I'm saying on this I'm able to deny
6826s any offense but Alliance looks like hey
6828s no free boxes today we're going to be
6831s all in and you that's what this all is
6834s looking like all in OC
6838s ultimang's not able to survive Slayer
6841s goes down as well OC gets completely
6843s cleaned out but now oug with the third
6846s party
6848s coming in with the temi Takeda all but
6851s the other team's able to Port out and
6853s survive now we're gonna get a replay
6854s inside game jjh versus KZ looks like
6857s we're going oh one of my favorite comps
6860s right now in The Meta manga Takeda Tammy
6862s Monk on the pillar able to get one grab
6864s will he be able to get two oh we got
6867s crossbows coming out left and right he
6869s does get the double grab onto KZ with
6872s the green grab
6873s fight is over this is the power of Monk
6877s it's just such a strong character that
6879s at any moment he can just end the fight
6881s still and this is one of the the
6883s benefits of having this composition
6885s right here combining the power of cicada
6888s and temmie you get the Wombo Santa
6891s sandal that puts people in the mud
6893s leading into those double grabs with the
6896s benefit of the bully himself to keeda
6899s instead of having that kurumi who's
6900s gonna sit there double down on some
6902s defense make sure his Transformers are
6904s going to stay alive you have a Takeda
6906s instead who's going to ramp up that
6908s aggression be able to follow up and kill
6912s people on his own I've seen takeda's be
6915s able to 1v3 that all is just so powerful
6919s in that end game where he's able to have
6921s three to four shoves depending on the
6924s compositions to keep him alive
6926s we're seeing jgf jjh had a lot of
6929s success yesterday with this composition
6931s two of their best days is when they ran
6933s this composition and I'm excited to see
6935s this more and more I'm hoping to
6937s convince my team to to run it
6939s unfortunately we only have a week left
6941s so I don't know if we're going to
6942s attempt to put in the work to do it but
6945s it was a composition that we did run at
6947s Worlds
6949s absolutely it's uh I mean just
6952s very very strong very very strong uh
6955s just having a quick look at where we're
6957s at wolves do did get himself a Mystic
6959s Mike so obviously JH off the back of
6960s that uh Rama Yang it's in the debuff
6963s here onto KZ who are going to be looking
6965s to try and find themselves some of those
6966s kills they have got that golden long
6968s sword onto Hales they say
6970s capable of doing a fair amount of damage
6972s with that
6973s see how much the long saw can do with
6975s those vertical strikes on just the range
6977s strikes on the charge clicks
6980s they're super impactful the problem they
6981s have right now is they can't seem to
6983s find a soul at all there's still 24
6985s players it's still a way slower lobby
6987s but it's very hard to find these players
6990s so that's what they are just gonna try
6991s and see if they can get themselves a
6993s bounty there you go wbg come into sight
6996s and now they know where they are this
6998s is their opening this is what they
7000s need Sleepwalker gets caught by the
7001s grapple immediately quick switch out
7003s onto the musket to try and get some
7004s range shots to get some damage traded
7007s onto the members of wbgs wbg just side
7010s stepping away for the moment hey uh KZ
7013s waiting to try kind of find a good
7016s opportunity to close the gap LZ thieves
7019s this is the opportunity catches on to
7020s Jing Jing scale rushes onto halesy
7023s Halsey pops the ultimate gets caught out
7025s by the uh By the time so now he's in a
7027s bit of danger as he's been jungled
7029s around caught out nowhere to go his
7031s health bar is just being liquefied right
7034s now throws down one of those F's from
7036s the ultimate but again it's in some
7038s serious danger does have that invisible
7039s ability gets himself a little bit more
7041s damage after the ultimate one last shot
7044s to come out is gonna throw it down but
7046s hasn't really been able to achieve too
7048s much yet onto wbg but they've done so
7050s much work on to KZ as down he goes Ying
7054s now we're gonna finish up the last
7056s couple of members there's Lily in
7058s serious danger will lose their life in
7061s wbg able to win this fight so easily
7064s Casey it down
7066s now what you're seeing there
7068s blistering's Edge on that pull sword
7070s being so powerful now what I was
7072s explaining before Juggernaut their
7074s ability to buff their Takeda to get a
7077s giant amount of heal every time he
7079s shoves because of that blistering's edge
7081s and
7082s wbg having two of them essentially
7085s Sleepwalker and Jing both outplaying the
7088s opposite teams cicada they're able to
7090s get that fire debuff on him and he's not
7092s able to get picked up normally from that
7094s zipping out from that material
7097s all the heels are have to buy that
7099s blistering's edge
7100s and that is just how powerful of an
7104s impact Jades will have on your end game
7106s situations they're able to counter comp
7108s essentially that entire team strategy
7111s with One Singular Jade now Sleepwalker
7113s and Jing played it perfectly they hold
7115s check him twice
7118s um the Takeda goes for the Perry twice
7120s ends up getting double charged taking a
7122s chunk of damage twice in a row unable to
7125s get any parries and he gets almost no
7127s value off of results now we're gonna see
7129s jdg versus Alliance won't Call's gonna
7132s be coming down
7133s wind walls surrounding the monk unable
7136s to find any grabs blocked by this wooch
7138s in great play from Alliance to delay and
7141s waste the double all jdg needs to get
7143s value off this double or they are going
7146s to be taken out quickly as soon as these
7149s alts fade Alliance lucky is getting
7151s really really low he's trying to use his
7153s building to line aside he's able to use
7155s this building to get some slashes onto
7157s the monk now El zazar Under Pressure
7160s himself getting knocked away from the
7162s healing Circle away from his team zoo on
7165s the Viper looking to secure the kill
7167s getting stuck on The Buttery Rock so
7169s stuck on the trees going back to the
7172s action the monk finding his way back to
7174s his kurumi and but zuwon getting knocked
7177s away down off the cliff as well
7179s everyone's really really low line slin
7181s also at one HP he's forcing Force to pop
7184s his horde and he ends up porting into
7187s wolves lying in weight in the bushes
7189s instantly taking them out
7192s oh my goodness what a great Ambush play
7196s from the wolves
7198s an ambush fail just an opportunity play
7201s that was so
7203s misfortunate
7205s for the side of KZ there as uh wolves
7208s were able to finish them up having a
7210s quick look over wbg Jing is just timing
7213s out so he has unfortunately been knocked
7216s out and there's only one player left on
7218s the side of wbg they have 10 kills as
7220s well so
7221s this now is purely about displacement
7224s points and getting as good a multiplier
7225s as possible for wbg
7227s because they went out they lost too many
7229s members too early in this game seven
7231s minutes left 14 players left as a
7234s dentist are able to get their hands on
7236s that realm of Yang they got a golden
7238s long sword onto sansi and the golden
7240s armor so he is very set up at this point
7244s has got himself three of those golden
7247s Soul Jades as well so
7250s just a significant
7252s set up here for uh sansi flight aventis
7255s uh did you actually take the portal
7258s off into the distance I think they uh
7260s decided they don't want to be in the
7262s middle of that open Zone would rather
7263s put themselves on the edge of the zone
7266s in a place where they can be a little
7268s bit more comfortable and not just be uh
7270s peaked off by the entire Lobby
7273s this is what I was talking about before
7274s hip rain offstream that underaka is very
7277s much uh like these mobas where for
7280s venters here you're seeing all of the
7283s best Jades all the best weapons all the
7285s best armor go to their carry essentially
7287s which is Takeda their offense runs
7290s through this cicada if Takeda dies first
7292s a lot of their offense dies as well
7295s even though tumult is a great character
7298s his all is mainly used as a support alt
7301s for that Decatur to keep him alive for
7303s res is or to minimize his ability to get
7307s grabbed so he's able to run around and
7309s shove players getting those folks
7311s attacks with when they're all their
7314s stamina is taken away or they're stuck
7315s in those win walls now unfortunately
7318s preventus so they are in the middle of
7319s the lobby and
7321s all these other teams gonna be locked
7323s and loaded one of the other days that
7325s you really really want for these end
7327s games is these range Jades the team with
7330s the best range Gates gets to dictate the
7333s pace of these end games and you're
7334s seeing those fire arrows and burst
7336s arrows coming out from this team of
7339s wolves
7340s it basically turned your bow and arrow
7342s and it's my favorite Jade setup in the
7344s game into attack Fireball you just get
7346s to shoot at people it's almost like a
7349s flashback even though they don't have
7350s skins on when you got that legendary bow
7351s you hear that Screech every time your
7354s opponent gets hit it's like getting
7356s flashbanged over and over and now you're
7358s seeing jjh because they have this temmie
7360s they're able to risk going for this boss
7362s and look at that loot you got a gold
7364s Pulsar gold armor two gold Jades
7367s multiple purple weapons
7369s they are super super stacked with 14
7372s players left I'm gonna have to say that
7375s jjh it has a is the favorite to win this
7378s end game who do you think's gonna take
7379s this
7383s I mean golden armor golden weapons onto
7386s your monk means they get all the extra
7388s help and all the extra damage that comes
7389s along with that
7391s they are scary that is a very very scary
7394s uh Monk on the side of jjh and they are
7398s a team who genuinely have impressed me
7399s Sleepwalker the final member of wbg is
7403s downed throughout the ultimate as well
7404s there's Ventus also relatively geared up
7407s here they've got themselves a very very
7410s strong uh setup on their carry golden
7412s armor golden long sword as well ultimate
7414s ready to go as well
7417s onto the cicados they are looking to see
7419s if they can get a couple of cannon shots
7420s off onto G jdg
7423s it would have chunk out pretty
7424s effectively there actually with those
7426s cannon shots coming out from Santa just
7428s gonna play on the low ground for now for
7431s the side of Interest they'd rather wait
7432s this out and see where the circle takes
7434s them what the game plan is wolves this
7437s time only two kills have climbed
7439s themselves into that top seven spot but
7442s it is
7443s tied with KZ
7445s they should be looking for placement
7447s points and stuff like that jjh are
7449s marginally and I mean marginally ahead
7452s right now of the side of wolves we're
7455s talking under a point separating six and
7458s seventh and
7460s fifth isn't all that far away
7462s wolves their spot their grip on Top
7466s seven could
7467s slide in their favor or away from them
7470s after their second game let's see I
7472s think goes for the moment as jjh
7474s we were just complimenting how well
7475s they're set up and then suddenly they
7477s lose a player water gets chunked water
7480s gets finished up and Ventus able to take
7482s jjh out that is so unfortunate for them
7485s wolves on The High Ground they're
7487s transformed here shoving LSR away from
7491s anybody on the side of wolves he should
7493s make basically wasted 50 of his old
7495s timing trying to just catch up and get
7497s to this High Ground where wolves are and
7499s again shoved away onto logo and has
7501s found himself a grab onto one of the
7503s Wolves members is able to get the slam
7504s down lhx goes down and that is not
7507s what wolves were looking for there they
7509s do get himself a grab in response to the
7511s do you lose that transformation now 14
7514s and now he is in a scary position only
7516s got sorrow to keep him up and Alive as
7519s Kobe been knocked him juggle around here
7521s by Juventus who are able to secure
7524s themselves to kill there on to Yahoo
7528s losing another player Kobe now in some
7531s serious danger as they're just being
7532s juggled around by the side of vintus
7534s wolves actually able to take that one
7536s away though with the bow shot securing
7538s himself another kill
7539s little steal as Alex X has transformed
7542s here now on the Eurasia and trying to
7544s Damage Done That terracas Warrior form
7547s sliding forward onto the side Adventures
7549s just getting a slam down to a little bit
7552s of Chip damage away at the side of
7554s Ventus here as sorrow gets forced onto
7557s the low into the zone is gonna be just
7560s absolutely juggled around by Ventus
7562s finished up Ventus is just making this
7564s game look easy 14. he was picked back up
7567s thanks to the kurumi and he needs to
7569s find himself to grab onto his Ventus
7570s members but he's unable to do so wx-98
7572s now inside that zone trying to avoid
7574s away goes into the air to avoid away
7576s from the side of wolves 14 who can't
7579s find the grab onto him wolves they have
7581s two members oug have one and SS have
7584s three uh sorry
7586s Adventists have free dentists with the
7589s golden weapons golden armor on two
7591s members are set up for this fight and
7592s they now know that rules 14 have lost
7594s that transformation so they are gonna
7595s pounce forward to try and finish them up
7598s a massive chunk off to 14. he's just
7600s jungled he's cooked he's down as Ventus
7603s secured himself the kill there they are
7605s gonna look to chase onto SS he's
7606s actually just going for placement points
7608s trying to deny the kill but he is
7610s finished up and taken down wolves are
7613s gonna lose their final player and that
7614s expenses this game to win
7617s I feel so bad for jjh I feel like I cast
7620s your curse of them dude I was like I
7622s picked them as a favorite and then like
7625s I was saying before though those temmies
7627s running around everyone believes that
7630s monk is the strongest character in trios
7631s right now I believe it's temmie his
7634s utility with his F change is so big I'm
7637s guessing that one of the temmies got
7639s caught out got stunned and what they
7642s changed about the ability is it actually
7644s silences you and so if you get caught
7647s out in one of these end games put into
7649s that F you can just get immediately
7651s shredded by an entire team and it looks
7654s like their tummy gets taken down and the
7656s the team starts crumbling in jjh even
7659s though with some of the best positioning
7661s in the game ends up getting taken down
7663s by that temi Takeda zipping comp
7668s absolutely great play from them yeah I
7671s mean that was that was a pretty rough
7673s pass to curse on your behalf but you
7674s know it happens everyone does it but
7677s that was that was a bit rough for the
7678s Wolves though honestly this day too has
7681s looked way better for them right now
7682s they've jumped up from I believe they
7684s were an 11th beginning of the day they
7687s are probably in
7689s they came stirred there no second there
7692s yeah they can check in there so they
7694s actually might be in fifth off the back
7696s of this and I always get told off to do
7698s my Quick Maps but I I'm gonna quite
7701s comfortably say they're probably in top
7702s five right now uh I wouldn't say I think
7705s comfortably they're in top five right
7707s now I would say comfortably no they
7709s definitely still have some work to go
7711s there's a whole bunch of teams on their
7713s heels Ventus and oug though opening
7716s today off with some with two victories
7718s those guys in first and second all
7721s they're really doing is playing for
7722s first and second between them and just
7723s getting themselves as comfortably into
7725s this game as possible in a position
7727s where nobody's really gonna be able to
7729s contest them or knock them out of that
7730s spot
7732s exactly
7734s um one of the interesting things I I saw
7736s in this end game though is where where
7739s was oud normally oug was leading with
7741s the aggression
7743s um and this is one of the things that
7745s when you get such a big lead I was
7747s saying that oug is probably just going
7748s to start coasting they're not going to
7750s try just as hard when you have that
7753s giant cushion you're gonna chill out
7755s you're going to kind of keep some of
7756s your ace cards close to heart but you're
7758s seeing these other teams who are on the
7759s edge still trying their hardest out and
7761s you're seeing wolves even though they
7764s they opened up that end game I still
7766s keep seeing this personality of this
7767s team that if they just cranked up their
7770s aggression just slightly they're playing
7771s a little bit too defensively
7774s at that last little bit when they have
7776s all the advantages having that monk
7778s their other two players need to
7780s facilitate for that monk in order to get
7783s that value from the monk he's just
7785s creating so much space for them but the
7787s other two players aren't getting those
7789s staggers so we can easily get these
7790s double grams when you have these takatas
7793s and temmie's running around
7794s they're they're only able to run around
7796s because multiple monks aren't
7798s threatening the double grab on them
7800s that's where they're gonna get all this
7802s value so I I feel like wolves
7805s is always on that edge of greatness
7807s where if they just ramp it up a little
7809s bit
7810s gain a little bit more confidence
7812s they're gonna get a ton more value now
7814s looking at the scoreboard you're seeing
7815s Ventus with that Takeda going around
7818s slaughtering a lobby with 10 kills at 21
7820s points and wbg even though they didn't
7824s win the round able to still get 10 kills
7826s at 15 points jdg
7829s as well doing super good at 12.5 now
7831s it's not like the first game that's what
7833s I was saying before on Morris everyone's
7835s a lot more comfortable uh teams tend to
7838s have bigger games on the Morris this map
7842s does not forgive for making any type of
7845s mistake you get caught out you end up
7848s dying for it there is no retreat there
7850s is only forward and you're seeing a ton
7852s of teams kind of like the lobby
7854s plus or minus five points around 10
7856s points I bowed it at 7.7 not that far
7860s off from 15 points it's just really
7863s Ventus who was able to get a ton of
7865s value from this game
7867s yeah and GS is the only team who walk
7869s out with the donut at the end of this
7870s game as well odg they carry seven ten
7873s points that's a fairly high scoring
7874s Lobby overall uh everybody got some
7878s points there wolves definitely not the
7880s most impressive game from them and maybe
7882s my maths might be a little off I didn't
7883s expect the whole Lobby to score quite
7885s that well uh but it is obviously going
7887s to be the side of Ventus you take the
7889s win off the back of this game a really
7890s really big game 10K coming out from
7893s sansi I'm gonna make an assumption but
7895s they're probably gonna say get MVP for
7896s this game really really big stuff coming
7899s out from them and uh
7900s oeg I think it is just coasting for them
7903s and I don't think there's anything wrong
7905s with that I think they had a good start
7906s to the day uh they just had a 10 pointer
7909s as well I think they're probably quite
7911s happy just to relax at this point and
7913s wait and see you know how the rest of
7915s the uh the teams do across the day and
7916s if they can if they need to step up then
7919s they can look to do so but I feel like
7921s they're probably in a position where
7923s they're feeling comfortable but they can
7924s make it to uh the grand finals so their
7927s game plan is let's not reveal too much
7929s let's just play this as safe as possible
7932s just play what we know play what
7933s everyone knows we know and then just get
7935s as many points as we can and just make
7937s sure that we stay in that top spot
7940s I'm hoping they they do a ladder another
7943s thing you can do when you have these
7944s free rounds is experiment a little bit
7946s it is a new patch I'm hoping they try
7949s some of these new compositions like bust
7951s out that V2 valda let's see if there's
7953s any play for or bust out the akos now we
7957s did see a little bit of akos to
7959s previously I'm hoping today we see more
7961s echoes
7962s because I feel like he's stronger than
7965s Yodo in a lot of instances but it seems
7967s like
7968s a lot of teams are still choosing their
7971s comfort pick Yodo has been around for a
7973s very long time in that Yodo Viper
7975s Synergy is one of the tried and trues
7979s two trios as well as the Monk and yushon
7982s kurumi it's one of the oldest
7984s compositions in mvpl
7986s but I'm hoping that we try out some new
7989s compositions and going into the third
7992s game Morris I'm hoping to see some new
7995s games now looking at the MVP Ventus
7998s sansi
8000s looks like you were right the cicada
8001s does get the MVP and you're seeing the
8004s Jades look at this man he gots to
8006s Phoenix plus he was running that long
8008s sword throwing those beams back and
8010s forth every time he gets a shove that
8012s double charge is coming out and even
8015s though it didn't happen very recently
8016s the long sword was changed so it pretty
8019s much hits as hard as a great sword but
8021s unlike the great sword that beam travels
8024s really really far away and when you have
8026s that Phoenix blast you're getting two of
8028s them what great play
8031s from sansi
8034s and absolutely massive I also the repair
8036s rolls so powerful especially in those
8039s final circles now
8041s we didn't have as much of a Buccaneer
8043s face as we normally have where
8044s everyone's in that range Cannon form or
8046s bow form but repair rolls so effective
8048s when you're in that stage when you're
8050s using when you're using the bows when
8052s you're using you know the Cannons
8054s because you can quickly keep your uptime
8057s your damage up time up that's the main
8059s thing about the payroll you just get a
8061s chain of cannon shots coming down repair
8063s it'll continue fine you don't stop
8065s you're not under any real threat of
8067s getting jumped onto is just continuous
8068s damage and you basically can do it as
8070s long as you have repair kits and weapon
8072s kits available to you so it's it's one
8075s of those it's one of those very high
8076s value Souls I've started to see more and
8079s more people run just because they've
8081s they see the value in the range point of
8084s the game well you don't want to sit
8086s still especially when there's months but
8087s yeah there's less monks than normal but
8089s even so if there's a monk in the lobby
8092s the last thing you want to do is stand
8093s still for like four seconds while you
8095s repair your weapon and then just get
8097s grabbed out of it and then by the time
8099s you escape the monk you haven't repaired
8100s your weapons you have to find another
8102s corner to go do it in repair roll means
8104s you're under very little fret to do so
8106s um and that's uh that's that's something
8109s we've been seeing a lot of teams do but
8110s anyway I think it's time for us to throw
8112s some quick break or in fact back with
8113s that game number three and we'll see it
8115s in a second
8116s foreign
8119s [Music]
8147s foreign
8151s [Music]
8161s [Music]
8173s [Music]
8187s foreign
8192s [Music]
8213s [Music]
8245s foreign
8248s [Music]
8258s foreign
8267s [Music]
8306s thank you
8309s [Music]
8315s hello everybody and welcome back to the
8318s nbpl we're getting ready to go into game
8320s number three but before we do that let's
8322s have a look at who's in danger KZ jdg
8325s tkoc and GS right now are in that bottom
8329s five these guys need to climb out into
8331s that top end of the table or they will
8334s be done that'll be the end of their
8335s season here at the mbpl the top seven
8338s who right now are ugventus belder wbg
8341s wolves Alliance and jjh are all in a
8345s position where they can make it to the
8347s Grand Final and their run isn't done I
8349s was correct by the way uh Raven wolves
8352s have made it into fifth so my mental
8355s Masters finally paid off
8357s fifth but are they safe the it looks
8360s like this through 11th it's only 10
8363s points anyone can still bring this back
8366s and that was still only game two we have
8368s four more games to go
8371s I'm curious to see what they're gonna do
8373s on this Morris game coming off of
8375s holleroth that end game
8377s was super hectic and you're seeing that
8381s Tammy Takeda dominance
8383s the Synergy of this composition not
8386s traditionally something that uh people
8388s thought was gonna be very strong
8390s and I think it phased out a lot of the
8392s ferry what you're seeing is that ability
8394s for temi and Takeda to get in close the
8397s distance to the Monk and since the temi
8400s pretty much cancels out the other temi
8402s that Takeda ends up doing a little bit
8405s more value than the monk the monk being
8407s very limited by its slow mobility and
8410s the wind walls denying the grabs versus
8412s the Takeda being able to run around
8414s throwing those blue Focus attacks with
8416s that pulse order long sword what you're
8418s seeing in this season you're mainly
8420s seeing just spear long sword pull sword
8422s those three weapons being rotated around
8424s sometimes you see some nunchucks with
8426s dragon war but in general those three
8428s weapons are being used because they're
8430s cooking those monks legs I know you hate
8432s those monks out there you hate seeing
8435s those slow grabs
8437s but you've seen this new meta it's it's
8439s really there's not that really many
8440s monks running around I love how my
8443s legacy will be the guy that hated monk
8446s like I I don't know I there'll be a
8449s point where Monk's not being meta and
8451s I'll miss him and I want him back but at
8453s the moment I I haven't had a chance to
8455s miss monks uh I do want to see some more
8457s of the uh some more of these new
8459s comments coming out but for you guys at
8461s home I actually do answer this question
8463s which team won the last game was it a o
8465s u g b wolves ggs or D Ventus
8470s make sure you answer in A B C or D in to
8474s the twitch chat and if you're lucky you
8476s will get yourself a uh live into great
8478s treasure make sure you keep your uh DMS
8481s open as well so you can see the messages
8482s because you will be whispered if you do
8485s take the win uh and get that so you
8487s should keep your eyes on that one I know
8489s the answer I'm pretty sure you at home
8492s should know the answer unless you joined
8493s us late uh in which case there's
8495s probably a clip somewhere you can go see
8497s it or it'll be the information be on the
8498s twitch uh on the Twitter sorry but
8501s moving on to game three is now two
8503s Morris Isles back to back I can't
8505s remember the time of day I think this is
8506s the daytime one
8508s but I I can't remember the day I can't
8510s remember and I don't want to say either
8512s way I feel like if we are gonna see
8515s these acres to show up though I feel do
8518s you feel like it's daytime where they're
8519s gonna want it over something like the uh
8522s the fireflies do you think he's as
8524s reliant on fireflies as some of the
8525s other Concepts we've been seeing but you
8527s know seem to always show up when we get
8529s those uh fireflies because that's where
8531s the you know the Decatur comes do like
8532s to show up they like the Firefly so they
8534s can get that old bill up as quick as
8536s possible
8537s I feel like he is gonna show up on those
8540s stations because most people don't think
8542s of where akos fits as far as fire advice
8544s they're mainly considering the Viper who
8546s he's paired with and Viper likes
8548s fireflies now
8551s uh
8553s on Morris these vipers have a big
8556s advantage and the reason why is all the
8559s tall trees the left side of the map is
8562s what I call Viper territory and that's
8565s where you really see these Viper comps
8568s come out and I'm hoping akos comes out
8570s as well it's just that acos versus Yodo
8572s matchup it doesn't look like the the CN
8576s teams really believe in it like Yodo
8579s does have a ton of utility when it comes
8581s to her F3 it just it's so oppressive
8583s this is spinning little Contraption in
8586s the center of everything it's super
8588s frustrating to deal with because
8590s when your opponent is in the center of
8592s it he basically gets to do whatever he
8594s wants he can heal he can attack you he
8596s can go for a Parry for free because if
8598s you do anything near it there's like an
8600s invisible wind box that just deflects
8602s you every second of the way and it
8604s lingers even after it disappears it's
8606s really frustrating utility like this and
8609s they did Nerf it to 3.5 seconds but it's
8612s still super impressive and it looks like
8614s a lot of these teams don't believe in
8616s that Echoes now
8617s as we're seeing in solos because I also
8620s watch all the pro league solos and I
8622s Scout all the players spider already
8624s said that Echoes is tier zero meaning it
8627s is the best character in the game
8629s currently in solos and it's because of
8631s his leap function
8633s when he leaves he turns purple he turns
8635s gold and he's able to create this
8637s opportunity that I believe in trios is
8640s overlooked that sustain uh domination
8644s that he brings to team fights he can
8646s essentially stagger anyone and any of
8648s your teammates are near
8650s you're able to follow up off of his
8652s openers and traditionally what you see
8654s in a lot of these trios is kind of this
8656s boring gameplay like you're saying with
8657s the monks where teams kind of sit back
8659s they sit with their long swords they
8661s just hold blue over and over waiting to
8663s see if you make a mistake and when you
8666s over commit they just toss those double
8668s charges over and over and what akos
8670s brings to the table and also what Takeda
8672s brings to the table
8673s is an ability that breaks the stalemate
8676s now akos has to use his alt in order to
8678s break the stalemate Takeda does have his
8680s F3 but it's an interesting idea that I
8684s think the raqqa does super super well
8686s that keeps things spicy to keep things
8688s fun and Interactive
8690s unlike the old meta where everyone was
8693s very very defensive I think this patch
8695s hit right out of all the patches I've
8697s played in naraka is probably the most
8700s balanced there is the most amount of
8702s skill expression that I've seen in the
8704s rocket thus far
8705s come on I'm inclined to agree because
8708s it's not as many months I feel like the
8710s amount of months that show up kind of is
8712s a really good measurement because he's
8714s been so thankful for a long time and
8716s people will just always pick him but now
8718s there's so many answers uh to him but
8720s he's still viable and still playable but
8723s there are ways around it you don't see
8724s everyone go all right where's our monkey
8726s game how many monk games can we squeezed
8728s out uh it does make it way more
8730s interesting but our game ready is gonna
8732s be mauricyle Dawn
8734s um
8735s it's a little bit more foggy at this
8737s point and having a quick look over it's
8740s really been the return of Yoto today
8742s Yoto has had you know I think this
8746s season the least play out of all of the
8748s seasons we've had at the mbpl
8749s I we've had consistently two to three
8753s otos every game today which is we had
8756s entire days where we would see Yoto in
8758s Trio so it's really interesting to see
8760s the kind of Return of her only bowdo
8763s will be running uh that Decatur on their
8765s team running the monk variant of the
8768s Decatur comp as well other than that
8770s it's a lot of traditional monk I I feel
8772s like I just cast The Cursed it in a way
8774s because I was like I don't see that much
8775s monk now everyone picks monkeys game
8777s number three uh mostly probably because
8780s you know the fireflies aren't there so
8782s yep
8785s you're not seeing the what I mentioned
8787s before early this season barriers
8790s everywhere Feria was the strongest
8792s character they did Nerf her uh halfway
8795s through the season but it was never
8796s updated her damage was significantly
8798s reduced and her Mech Health was reduced
8800s now
8802s because of the Viper weakness that was
8805s exposed you're seeing all these teams
8807s fall back onto the traditional
8809s Transformers because the team
8811s composition does super well versus
8813s vipers having that you Sean counter play
8815s it would have popped Alt
8817s to deny the stun and even use the F3
8820s within his alt twice to deny the stun so
8823s you can be extra extra safe throughout
8826s these games now these Viper teams but
8828s you're gonna see Fascinations plays
8830s they're gonna be trying to grief these
8831s Yang circles push in teeth monk seems to
8834s not get them and they're gonna try to
8836s get their off spawn fights going because
8838s they are still stronger off of Spawn
8841s that yodel F3 super impressive and that
8844s that wuchen heel doing a ton plus Viper
8848s F3 is changed the one thing that I am
8850s seeing today at least is that most of
8852s the Vipers are not running a traditional
8854s silence they're using that F3 healing
8857s debuff for that extra damage
8859s well cutting down I was gonna say we
8862s haven't really seen wolves drop in a
8863s place where they're gonna get in a fight
8864s which I wanted to see them do looks like
8867s they found that opportunity and they got
8868s themselves a kill onto fancy already
8870s Ventus the winners of the previous game
8873s are getting obliterated pinned against
8875s the wall uppercut comes in wx98 he's
8878s just got purple armor he's probably just
8880s about to lose that purple armor pinned
8882s against the wall wolves they dropped in
8886s a defensive position and got hot dropped
8888s onto and still managed to turn the tides
8890s there getting three kills to kick the
8892s game off they're gonna be very happy
8894s with that one they buy themselves a Moon
8895s Bay in charge the back of that they've
8897s got purple armor that's a really good
8899s start for wolves
8900s yeah that 50 50 are spawn man
8904s you're just flipping it just whether or
8906s not you get that weapon off spawn and
8907s this is one of the struggles the Battle
8909s Royale that if you want to make it very
8911s consistent Landing very hot is not one
8914s of those ways you just might just get an
8917s unfavorable weapon also by jjh having a
8919s ton of Arbor able to clean up this OC
8922s team
8923s OC a little bit split up and Casey
8926s fighting in the background
8928s Yodo Viper wuchen this comp is just
8932s brutal to fight against offspawn with
8935s the F3 trains on viper she basically can
8938s delete your whole armor pool with her F3
8941s and they're coming when they consolidate
8942s like this it's like a giant wrecking
8945s ball coming at you if you get caught out
8947s like this and especially with the the
8948s third party that jjh is able to get
8951s through OC has just been decimated
8954s between KC and jj8 they've just been
8957s cannibalized
8959s oh spawn now Casey is running this Viper
8963s comp as well scouting out they do have
8965s one blue armor on the Yodo
8967s they probably they're looking to take
8969s this fight because it's so early
8971s OC Slayer gonna get picked off from
8973s Casey it looks like jjh and KZ are gonna
8976s split off these kills chop it in half we
8979s split it down the middle you guys take
8981s half of this we take the other half and
8983s uh
8984s now we're gonna turn our attentions to
8986s you jjh now jjh is happy with their
8989s results it doesn't look they're an
8991s aggressive posture so they're gonna get
8992s jumped on here
8997s gonna respond with the alt counter
9001s altering trying to get the Stagger oh
9003s and Yodo missed times her old and gets
9005s staggered oh
9008s on a ton of under a ton of pressure that
9010s poured out though
9012s doing his one job I call him the
9014s designated driver the brain he just
9016s that's a good thing the rest of your
9018s team just to get drunk on getting in
9021s there getting aggressive and Wu Chen
9022s always has to be that guy just like
9024s you've had too much drink we're getting
9025s out of here
9027s honestly with that great sword though
9029s saving water was so big Casey they
9032s needed they're just waiting by the door
9033s with a scale Rush ready to go
9035s and jjh are waiting to try and beat them
9038s out of it they do finally kind of find
9040s the courage to jump in Lily hasn't
9042s actually joined into the fight scale
9043s Rush is out through the door and leaves
9045s their team alone with the rest of jjh
9047s water no ultimate fully built up only 72
9050s percent of the way there though so
9051s pretty close at this point as Casey have
9054s lost a player and jjh looking to try and
9056s finish up these last two make sure they
9058s get the kills rain gets counted though
9060s as water
9061s struggling somewhat to find an
9063s opportunity as he finds the counter onto
9065s gen and down they go jjh able to win
9068s this one now cutting over to the king
9069s you've got himself in a fight versus a
9071s lions Moon Bayne has been used there by
9074s uh TK as buo being caught takes a bow
9078s shot takes a slam will he get the
9080s follow-up grab Xin Yen trying to get a
9082s couple of bow shots off onto the Lin but
9084s gets himself grabbed in response this
9086s should just be a follow-up slime
9087s although Ali is going to do his best to
9089s try and Zone away for now uh is gonna
9091s struggle to do so unfortunately if the
9093s slam does come down they are fighting on
9095s the edge of this Moon vein though but
9097s with the slams coming in Alliance have
9099s already lost one player and this might
9101s get a little hairy for them because they
9102s get slammed down Lin chunked out
9104s somewhat has popped the bell and now
9107s it's all on Alliance to see if they can
9108s turn this fight and finish this one up
9110s for themselves as DK has gone from the
9113s transformation shinyuen trying to get
9114s the damage off his Ali desperately
9116s scurrying away there's a lion down that
9119s player about to lose the Moon Bay well
9122s no ultimate stuff and available final
9124s player standing
9125s keeping the pressure up Lynn not gonna
9128s be able to get away from this trap as
9129s down they go the king take themselves
9132s the victory in this fight
9133s that has to feel bad for Alliance having
9136s that Moon Bane and still losing the
9139s fight really unfortunate for them GS and
9143s wolves probing off spot and then this is
9146s a weird spot transitioning into this
9149s middle game Yang's gonna pop in here at
9151s 23 minutes so all these monk teams
9153s they're just trying to posture up have
9156s that blue armor and take their skill set
9159s to this Yang where they can get this
9161s Fair 3v3 none of the Viper teams can
9163s really go into Yang I was I was pretty
9167s sure that Viper Yodo uh Wu Chen even
9171s with the changes on viper wasn't going
9172s to be traditional Transformers you saw
9175s oug the team leading this last chance
9178s qualifier Go versus the Hmong team and
9180s they still got absolutely decimated and
9183s if oug is not able to make it work it
9185s doesn't look like Viper can really
9187s challenge the traditional Transformers
9189s Inside yang
9191s so you're seeing teams like jdg putting
9195s that armor onto the Monk setting up for
9198s this 23 minute Mark now the tough part
9201s is when Yang first came out a lot of
9203s teams like they would do this honorable
9205s thing they would just bow to each other
9206s like yeah you can get in there respect
9209s to the strong teams who are going to the
9210s Yang everyone was a little bit fearful
9212s but recently you're seeing a lot more
9216s cheeky plays where vipers and Yodas are
9218s running up and surprising teams as
9221s they're going to Yang like they're like
9223s yeah we'll let you go in and then as two
9225s of the members go in the Yodo jumps
9227s flying in the Viper comes in kicks the
9230s last person the Yoda puts the F3 down
9232s denying the ability to get to the portal
9234s and teams are getting chopped in half
9236s right as they go into Yang so Yang is
9239s not as free as it used to be you're
9241s seeing these uh Yang griefing comps
9244s essentially coming out
9246s and picking off the seams and people
9248s forget we're playing Battle Royale and
9249s as I say this oug coming in with the
9253s Viper V2 stun putting a touch of
9255s pressure on the wbg but wbg is able to
9258s pop that you should not now
9260s oug was able to get wbg to pop multiple
9265s alts here so now they do have the
9267s advantage having all the old strip
9269s Transformers not as strong wait a minute
9272s but Sleepwalkers still managed to hold
9274s this out they only manage to bait that
9276s you shot Alt
9279s yeah well she's in the no alt Zone get
9281s pop speaking of volts here for jjh not
9284s gonna be able to use that they're
9284s actually just gonna stay on the edge of
9286s the Zone uh make sure that they do have
9289s the ability to kite out of it if they
9291s need to use their ultimate feels like
9293s nobody's in the area this is your H
9295s quite happy to move away kind of just
9297s going back to what you're talking about
9298s one of the things I've really enjoyed
9299s has been the uh
9301s the evolution of the mindset around the
9303s Roman Yang because back in Worlds
9304s whenever you first had it it felt like
9306s the teams had to fight here every time
9308s without fail
9309s teams wanted to be in those Rubber yangs
9311s and then we started to see uh season two
9315s some teams still had that mindset some
9317s teams just decided if it wasn't worth it
9318s then we had a point where like the
9320s second realm of yangs spawned up a lot
9323s of teams just decided they didn't feel
9324s comfortable risking and coin flipping
9326s the game on Aroma Yang so it wouldn't
9328s take that second one they'd only take
9330s the first ones it's been very
9332s interesting to see the kind of growth
9333s and change of these teams but I
9335s absolutely adore these Ambush teams you
9338s were talking about these Yoto comps but
9340s basically don't care about throwing the
9342s ultimate style because what you see is a
9344s lot of teams don't want to Alt they want
9346s to uh they want to save their rocks for
9348s the Roma Yang so teams that are willing
9350s to not go into Roma young and commit
9352s ultimate always have a massive Advantage
9354s because they get that initial burst off
9355s especially the lights of the Yoto now
9358s wolves inside here have got jdg against
9360s them both the monks have transformed as
9363s uh NFL's gonna get on top of what 14's
9366s head there 14 so there's a little bit of
9368s HP I say a little bit a fair amount of
9370s HP he is heavily chunked out already
9372s just taking so much damage from the jdd
9374s G members may have to cancel his
9376s ultimate he's just down before he can
9377s even do it Kobe with a long sword doing
9379s some serious work onto wolves and it's
9382s now all about wolves his last two
9384s players to somehow try and turn this
9386s fight around sorrow waiting this out
9388s it's actually look got the tether onto
9390s 14 so he may be Reviving him here
9392s they're trying to play interrupt for 14
9394s Majors comeback lxx is playing complete
9397s a nuisance here on the Eurasia and his
9399s 14 comes back full armor low on HP slams
9402s immediately but there goes the kurumi uh
9405s ultimate some spice and space lxx needs
9407s to get in and get the healing down as
9409s somehow wolves have been able to stall
9411s this game out long enough this fight out
9412s long enough but they're able to get
9413s their player back and turn it into a
9415s three versus three as koopy now does go
9417s down and wolves have suddenly found
9419s themselves on opening an opportunity as
9421s jdg xiaohu missing a lot of HP in
9424s response Sorrows going a little bit
9425s lower lxx playing on the edge of the
9428s fight but wolves that was such a
9431s flawlessly played fight
9433s now this is one of the great parts of
9435s Transformers the durability of this
9437s composition even though they lose their
9439s monk there's a little bit of misplay
9441s from the Kirby not to match that healing
9443s Circle keeping her monk alive but she
9445s makes up for it by kiting and getting
9448s that rest holding her healing Circle and
9451s that you Sean from wolves lxx able to
9455s peel perfectly I call it the banana peel
9457s that you Sean getting in there keeping
9459s his crew me alive he's able to get the
9461s monk off and completely heal her now JD
9464s versus bowdo
9467s the bushes area is one of my favorite
9469s spots of the map
9471s tumultu does come out in yushon when the
9473s temigal comes out you need this yushan
9475s to come over and pl takeda's also coming
9477s out a ton of pressure is going to be
9478s going but jdg seems to just be tanking
9482s all of it looks like their team is super
9483s super scaled about is on the defensive
9486s here trying to create some space but
9487s this you Sean is creating Havoc they are
9491s working incongruent with each other
9493s acting as a fist
9495s only getting peeled up right at the end
9499s alisar is going to be able to pop that
9500s out but La matches looking to create
9504s some space here now he doesn't have a
9505s crew me to keep him alive so he's gonna
9507s back up
9508s actually his grooming does Pap his all
9510s and they do have this Venom tip you're
9512s seeing alistar's Health getting
9513s absolutely toasted even through that
9516s healing Circle
9518s a lie coming in with the Scoops looking
9520s for that punch trying to get on the hip
9522s he does pick up the kurumi Alice are
9525s able to peel and stagger the monks not
9528s able to slam but TK is coming up with
9531s that you Sean all they still have a
9532s chance to even this out kurumi can do
9535s the same thing getting his monk back up
9537s running around in circle yushan's gas
9540s appeal we need a ton of peel from Shen
9544s able to get these slams over and over
9546s buo jumping up and down the cliff able
9549s it looks like he's gonna be able to pick
9551s up his monk but he doesn't have an old
9553s now allay did have his armor still so he
9557s is gonna be able to fight back ushan
9559s gets traded out though
9561s two of their players super super low but
9563s the crew me all does come down denying
9565s the kill jdg was on the brink but kurumi
9569s saves it and now a lay gets taken down
9571s and
9572s their last player buo the kurumi trying
9576s to get away has just a little bit money
9579s to Res but now going to Alliance versus
9583s wolves that same monk match up the
9586s dreaded monk matchup long sword beams
9589s coming out Alliance Lynn but this
9591s building doing a ton of work but you
9594s hate to see it wolves 14 transforming
9597s under the building just you can't see
9600s anything under there what what he ends
9601s up getting a grab though oh my goodness
9603s and sorrow able to follow it up with the
9606s flamethrower
9608s that's crazy that's absolutely crazy
9611s he's fun going crazy of rain
9613s and the Wolves actually just popping off
9616s in this game they are having a recovery
9618s this is such a glow up from wolves and
9621s it feels like because all of the top
9622s Front Runners aren't in the lobby wolves
9625s are feeling way more comfortable this is
9626s the Wolves but this is a comfortable
9629s this is a comfortable walls this is what
9630s they could have been this season but
9633s wushin also out here from jjh to get
9635s away from wbg but just going back to
9637s wolves for a second
9640s that's a great point that you're saying
9642s their confidence I was saying like they
9644s yeah they play too defensive but when
9646s when they get their momentum going their
9648s confidence is up they're in the top five
9649s it's just will they get there for that
9652s day
9653s um they just don't have that consistency
9654s because they they don't have that that
9656s raw confidence and aggression getting in
9660s on teams but when they do you're seeing
9662s them perform super super well even
9664s though they're monk altered under her
9665s house a little bit of grief still gets
9667s bigger you still Salvage that situation
9669s house I mean here's the thing though the
9671s wolves like they're actually all
9673s consistent like I mean that's the main
9675s thing is that today they've been very
9677s good when they play well they are
9680s consistently good the problem is is a
9682s lot of the time their consistency has
9683s been consistently nothing like they've
9685s not really done much in any of their
9687s games they either don't play uh uh the
9690s early game right and they just play very
9692s very passively and don't really achieve
9693s much or they just go out because they
9696s try to because I think the problem is is
9698s this this is a team who maybe
9700s underestimate their capabilities their
9701s power
9702s um and I feel like this is a Lobby where
9705s they can feel comfortable to actually
9706s show up because they don't have to deal
9708s you know with your klas with your uh
9712s te's you know with the J teams you know
9715s with the big names they know the the
9717s scariest team here are oug and
9720s all right so EG they did come second or
9724s third in season two so they are not a
9726s team to kind of sniff at but
9729s it's it's interesting to see when those
9731s bigger teams are taken away the Wolves
9734s suddenly find this this element of
9735s confidence and I feel like if they are
9737s able to continue the play today like
9739s they have
9740s um across the entirety of uh the the
9743s playoffs
9745s I I I really hope they do find that
9748s confidence and they've realized but they
9749s aren't incapable of fighting other teams
9751s is that Lily popped ultimate there just
9754s as a zoning tool on Memorial's blessing
9756s interesting
9758s yeah she pops the zone as a zoning
9761s because when they get the buff there
9763s she's gonna get all back now going into
9765s yang this is a the the great part of
9768s having a monkey one of the strongest 3vt
9770s and now we're getting the fair fight
9772s versus wbg and Ventus now Sleepwalker is
9777s known as that monk wbg wx98 going to pop
9782s out really fast and oh we're getting a
9785s finesse from dlbbg they're gonna hold
9787s their monk hold because Ventus team
9791s didn't go in to for someone they're
9793s actually doing an interesting line here
9794s opening up with you Sean old first
9796s instead and they're pressuring the other
9799s yushon
9800s Walker
9803s he is getting really really low he still
9805s does have all but oh my goodness wbg
9808s Jing does get taken down now sleepover
9810s is going to be able to pop up I wonder
9812s if pb's gonna be able to get this res
9814s off really really strange opener from
9816s wbg this is a kind of an off meta
9819s situation Juventus ends up capitalizing
9821s on it by getting Sleepwalker and
9824s shredding Jing down sansi trying to open
9828s up this groomy
9829s Phoebe not able to get this res we're
9832s see we all we saw the crew we get the
9834s rest previously not this time a little
9837s bit Innovative from wbg opening up with
9841s this you Sean all going first normally
9844s you just you just always go monk first
9846s you go Monk on monk I you let the monks
9850s do their rock paper scissors Shenanigans
9852s but you Sean Alt ends up getting
9854s shredded by the double long sword yep
9858s I typically actually quite like it when
9861s they delay the transformation not by
9863s that much I feel like they did they
9865s pressed their buttons in the wrong order
9866s there but I feel like if you delay it
9868s you can buy like 10 seconds in five
9871s seconds uh minimum of extra time and
9874s then transform you just have your monk
9876s for a little bit longer because they
9878s they transform earlier means they
9880s de-transform later earlier as well so
9882s you then maybe get an extra like five to
9885s ten seconds of space but that annuation
9887s was uh was in interesting I I would
9891s rather wait until afterwards because you
9893s normally want to be using the Eurasian
9894s to cover your monk once they come out
9895s the transformation uh this is a replay
9897s from earlier where bowder and Ventus uh
9901s went Toe to Toe inside their armor Yang
9903s I believe this is the first round of
9905s Yang coming out from these guys and does
9907s look Juventus were able to pull out the
9909s win over bowder
9911s pretty one-sided Affair as well there
9913s a little bit low on the health bars but
9915s the repeating crossbows something that
9917s really kind of found their their place
9919s in The Meta this season
9921s the repeating crossbow has been such an
9923s effective tool used by a lot of teams
9925s because they realize it's not just good
9926s for dealing with a monk it's a
9927s continuous kind of annoyance of the
9930s damage that that Death By A Thousand
9932s Cuts a uh the repeating crossbow does
9936s this means
9938s repairing Cross or repeating crossbow
9941s with Venom tip the reason why these
9944s teams are using is that percentage
9946s damage from the poison from Venom tip it
9950s absolutely shreds these monks and
9951s something that you see on most of these
9954s seams is the melee resistance usually
9957s goes to their support player but the
9959s other two DPS positions get the health
9962s Jades because it does well in endgame
9965s a lot of the range attacks go in when
9967s you transform it scales up your armor
9968s and everything
9970s and the one counter it are these
9973s percentage-based damaging so you're
9974s seeing that with like flame breath Venom
9977s tip all these different Jades that allow
9979s you to damage these monks
9981s now look at how many J's are at these
9984s boxes these 10 these teams heavily
9987s invest in getting these good Jades
9989s because of how much impact they have and
9990s it looks like wbg only has two minutes
9993s left they need to get these kills off KZ
9996s Casey's what's going on here why are we
9999s going why are we going all in now Lily
10001s on the Viper looking to get that silence
10004s it looks like she's F3 instead
10006s and the Yoda is going to pop the alt up
10008s forcing Jing to have to hold here they
10012s do get the youth on all now now they can
10014s pour it out knowing that they do not
10017s have you Sean all and that Viper all is
10019s still online if they do come back in
10022s wbg doesn't have a counter to this Viper
10026s old now Sleepwalker could iframe it
10028s through monk ultimately what you ideally
10031s want to have this you shot now
10032s unfortunately for them GS has scouted
10036s this out and Monk's not gonna hesitate
10038s he's gonna immediately pop all
10039s Sleepwalkers are gonna have to match GS
10040s is gonna try to slam sleepover he gets
10043s the first slam second Roundup tries to
10046s go for the scoop but Jing is toasting
10048s DS's monk he's already down to a third
10051s of his health and now he's forced to run
10053s Phoebe on the edge smashing him as well
10056s with that long sword the healing circle
10058s is going to come out and Lily like I
10059s said coming back with the Viper old
10062s everyone's stun it's a five second stun
10065s they have their pick of who they want to
10067s kill it looks like it's gonna be the GS
10068s monk Lily
10070s with the great stun GS with a third
10073s party beating third party themselves
10076s KZ is looking to pick up some kills gs
10079s on the ropes here great Target selection
10082s by Casey with GS being the more
10084s threatening team you Sean is trying to
10086s peel for his teammates but wbg only has
10090s a minute left
10093s Sally Walker cleansed he picked up the
10095s soldier and I saw the little animation
10097s go up on him so worse comes to worse he
10100s may be able to get out get some dark
10102s side coins together and maybe get a
10104s revive off but wbg they're not done
10106s they're looking for Lily Lily he's gonna
10107s get himself caught out low HP juggled
10110s around that's another cleanse coming
10111s down and that is oh no it was only
10114s Sleepwalker who was able to get away
10116s that is very unfortunate for wbg but
10120s they are going to be able to now move
10121s out onto the side of the zone and the
10123s question is is how much money have they
10125s been able to put together how much money
10126s a sleepwalker got is he gonna be able to
10128s pick his teammates up looks like he's
10130s run over to the shop to see if there's
10132s even a revive in there if he has the
10134s money for it
10135s we'll have to see the GSR they know that
10138s someone's in the area they're smelling
10140s it out it looks like jdg may pull their
10142s attention away and buy Sleepwalker an
10144s opportunity to get away
10146s most likely see markers gonna have
10149s enough money to buy just because one of
10152s the nurses that these late game
10155s compositions go is team discount it
10158s greatly lowers the amount it costs to
10161s buy weapons to buy James and to get
10163s rez's and I cannot say this lightly how
10167s much the discount does you're seeing at
10169s minimum most of these teams run 36
10172s discount
10174s now wolves coming in with this the full
10178s full purple armor everywhere super
10180s scaled up looking to get in there and
10183s I'm hoping they they pick up a couple
10185s kills here hopefully well actually
10188s what am I talking about they already 10
10190s kills yeah they're crazy they're pretty
10192s strong right now definitely for the
10194s thought of wolves they're playing
10194s they're playing for placement again at
10197s this point I think this is where wolves
10199s have been shining today is they get
10201s their early kills they get a pretty
10203s decent number and then they don't go too
10205s aggressive they don't decide a coin flip
10207s they're their current score they'd
10209s rather play a little bit more chill a
10211s little bit more relaxed and instead of
10213s go for like a 20 bomb and a big game
10215s they're quite content to pick up 10
10217s kills and then a kill multiplier I say
10219s that but jjh do not want to let Wolves
10222s play like that and they are going to
10223s jump onto them but they've got the
10224s kurumi tether they've got the healing
10226s coming forward so it's like wolves are
10228s gonna be able to just slip into the mist
10230s and disappear this is one of the
10231s strengths of uh playing defensively
10234s when you're at this point in the uh in
10237s the day on Mauricio and especially on
10239s this point of the map there's so much
10240s fog it's very hard to actually make out
10242s players so wolves can probably find
10245s themselves a nice little place to just
10246s sit back and play play defensively it
10249s does mean that they can't just shoot
10251s cannon fire into a fight if they don't
10253s know where the fights are and just
10255s randomly pick up a bunch of kills but
10256s Lin has been forced to transform down
10258s here wolves I say they've been playing
10260s defensively they actually do send lxx in
10263s just to scout out GS deciding actually
10266s the fight's not worth it they hurt the
10268s monk transformation they saw everything
10269s was going on went you know what let's
10271s play is a little bit more relaxed
10273s especially a little bit more safe
10274s because the lions are knocked out in the
10276s distance uh removed from the game
10279s unfortunately and that is going to be a
10281s scary situation for them because right
10282s now
10283s they are still a fair way away I say a
10286s fair way away they're five points away
10288s from getting themselves in to that uh
10292s into that top seven and with KZ having a
10295s seven kills and are currently in that
10298s seventh space that that point deficit is
10300s gonna grow by the end of this game same
10302s for jjh who are just above them and they
10304s have 11. wolves have 10 kills seventh
10307s place is actually really gonna move away
10310s from a bunch of these teams on the
10311s bottom end of the table because the
10312s bottom three of the top seven are all
10315s very very high scoring games so far
10318s it is super super competitive to make it
10321s into this finals jdg is on that Hmong
10324s team but now normally when you have a
10326s monk when I saw Wolves at 10 kills that
10329s is absolutely insane for a Transformer
10331s team generally you're seeing Viper comms
10333s and Takeda coms getting up to 10 kills
10335s early in that mid game and but these
10338s monk teams in these smaller lobbies are
10340s finding a ton of success because there's
10342s less assassination to go around now
10345s going into this end game
10347s when you have a monk on your team this
10349s is when you profit you see most teams
10351s get most of their kills with their monk
10353s in these end games getting 10 plus kills
10355s a lot of the time in this end game so we
10357s could see wolves getting a 20 bomb uh
10360s out of this but they're gonna have to
10362s navigate this perfectly with these Viper
10364s teams all uh running around
10367s I call these uh Viper teams Attack on
10369s Titan for the reason that as a meta
10373s evolved once your monk drops form these
10377s Attack on Titan teams come in and they
10380s attack your monk immediately go for the
10383s silence on you Sean and they immediately
10384s shred you because the reason why these
10387s monk teams have tons of success in
10388s endgame they're factories they're
10390s corporations they get grabs from across
10393s the world and they eat your soul blooms
10395s and feed it to your monk over and over
10396s you see these monks get multiple alts in
10399s that game and now Ventus is going to be
10401s pressured from all these cannons to pop
10403s outs now all the other monk teams
10404s popping their alts as well
10406s all these monks are covering each other
10408s looking for these double grabs to get
10410s these extra kills in these end games and
10412s vent is able to pick up a grab wbg
10414s Sleepwalker able to pick up a grab jdg
10417s also kept picking up a grab every month
10420s God oh grab right here from each team
10422s free
10424s Ellen saw his crafts do you three times
10427s in a row finally taking him out
10429s venters are gonna be heartbroken with
10431s that one
10434s these monks like looping on the edge of
10436s the cliff perfectly and because they
10439s have the kurumi even though they lost
10440s their yushon it doesn't matter we got
10442s that tether res going
10444s wolves though wolves are playing this
10447s really well they're playing nice and Jet
10449s calm inside the Shipwreck waiting for
10451s the opportunity to throw out two now
10453s comes out from a wx-98 there as a
10455s sleepwalker finally does go down the
10457s king also getting knocked out there at
10460s the end as hell as they would the uh
10462s eurotohime ultimate able to finish that
10464s one up wolves
10466s still yet to show their hand they are
10468s just playing this nice and safe I say
10469s that as 14 has transformed he's got the
10471s Teva onto him looking for a grab and
10474s unfortunately for Chewie he has been
10476s caught Distillery going down flamer
10479s there slam finishes him up gs's and
10482s actually steals that one away with a
10483s cannon look at all the fire coming in
10485s onto wolves they are feeling the heat
10488s the kurumi ultimate has to come out to
10489s keep them alive they're just in the
10492s barrel getting shot down as they've lost
10496s 14 they've lost their Monk they just
10499s position themselves in the worst
10500s festivals possible spot as Lily coming
10502s down with what looks to be that tactical
10503s nuke unable to fully connect onto
10505s everybody and it is just an absolute
10508s cluster of action on the edge of that
10511s mountain there gs's and does get himself
10513s another kill there taken away as well as
10515s in comes reign with the lockdown onto
10517s the whole Lobby the Viper stuns
10520s everybody in place and now can they
10523s actually get any follow-up it looks like
10524s not really I say that as jjh's Reign on
10528s the Yoto sign and put some names on the
10530s list sorrow does go down as well wolves
10533s are knocked out of the lobby they are
10536s finished up water is taking names left
10538s right and center jjh with an absolutely
10541s Stellar ultimate from their Viper but
10545s they are now a little bit in danger as
10547s they don't have their wushen they are
10549s two members on this Lobby and with no
10551s Viper all of these teams are feeling
10554s comfortable to go in for those monk
10556s Transformations as LSR gonna get slammed
10559s there down on to rain as rain's in
10563s danger he tried to open but he wasn't
10564s going to get it off in time finished up
10566s and it is now just that final member of
10567s jjh holding on versus all of these monks
10571s on that low ground it is such dangerous
10573s position Ventus trying to use their
10575s cannons on The High Ground just to rain
10578s down some damage onto these members but
10580s it is only a gray Cannon and there's so
10582s many targets to shoot at it's not like
10584s wolves earlier where everyone was
10585s shooting at them there's so many options
10588s so many juicy targets switching it to
10590s the blue Cannon now try and get a little
10592s bit more damage down as LSR actually
10594s taking quite a lot of damage from the
10595s cannon fire coming in on all fronts he's
10597s trying to dodge away with attack dungeon
10599s and avoiding away from everything but he
10600s finally goes down as yes they spring the
10603s Trap and they finish him up four players
10605s sorry 14's eight players left in this
10608s game in comes all of the Transformations
10610s once again the circle is tight then
10612s health bars are low the resources are
10615s low as well as wx-28 for Ventus is
10617s trying to keep command of this date game
10620s trying to keep as much damage flowing as
10622s possible there is still a Yoto on jjh up
10625s and available xiaohui going low and he
10628s should just be going down water now
10629s using the Yoto to clean up these kills
10632s to finish up the lobby he's just taking
10635s everybody off Louis goes down he doesn't
10638s just about hold on what an absolutely
10641s chaotic again
10644s a great play by the Yodo in the end to
10648s pick up all those kills saving his own
10651s positioning perfectly
10653s he could have used his old earlier but
10656s he knew the veteran play was to hold it
10658s until the end now JD jdg and jjh were
10664s played that end game perfectly jdg had
10667s the right side of the cliff jjh had to
10670s the left side of the cliff both of them
10672s held the height advantage using the crew
10674s me umbrella to defend against all the
10676s other monk ramps and they're able to
10678s sustain lasting through all the chaos
10681s all those Viper alts going down even
10683s though they got stunned even though the
10685s whole Lobby got stunned because of their
10687s great positioning no one was able to
10689s capitalize on damaging any of them and
10692s to these type of plays that really
10694s separate the best teams from the rest of
10698s the lobby
10699s Baraka is a positional game in these end
10702s games and monk allows you to Siege and
10705s have this home base to set up your camp
10707s now a big mistake I saw from this Lobby
10710s these yushons uh now when you when you
10714s have xcg g g t e in these lobbies you
10718s see these other teams you Sean's do so
10721s much more work for their teams you Sean
10723s is what I like to call an enforcer he's
10727s supposed to go around he's supposed to
10728s be bullied
10730s setting up his team for Success a lot of
10733s these times these yushons are the big
10735s difference between these team success
10739s a lot of the times you're seeing these
10740s yushons getting taken down hip rain in
10743s their kurumi having to save them from
10745s their mistakes it's up to the ushan's
10748s job to cover the team like you mentioned
10750s before and to create great space for
10753s their monks to have the best positions
10754s at all right as you said like wolves are
10756s doing a great job hiding in this corner
10758s and they go out into the open and the
10760s rest of the lobby on the flip of the
10762s dime five seconds the whole Lobby just
10765s Reigns range attacks on them non-stop
10769s you got fires you got flame breath
10771s cannon shots and they just get deleted
10773s immediately and you see there you shot
10775s but he only alts defensively there of
10778s really really good yushon would spot hey
10780s we're in a bad position I'm just gonna
10782s preemptively old and I'm jumping onto
10784s this cliff and moving this team out so
10786s we can take it because if you don't do
10788s that what ends up happening is the lobby
10791s comes down on you hard because you are
10793s the weakest link you are at the bottom
10795s of the pit everyone is looking down on
10797s you and they end up getting picked off
10799s even though they were in a great
10800s position to win this game this is one of
10802s the things I hope that wolves irons out
10804s and that it kind of just holds them back
10806s from transcending into one of the top
10808s tier teams they have a lot of great
10810s early game or a lot of great mid game
10811s getting those good kills but their end
10813s game is looking a little bit rough
10816s I think that was also a really bad
10818s position for wolves to transform if
10820s you're gonna be the only monk to
10822s transform and then you're on the low
10824s ground
10824s you expect to get shot at like that is
10827s that was a real mistake it's gonna be
10829s hard to find the grabs when everyone can
10831s use their height advantage to uh to
10834s basically just not stay in range of your
10835s grabs but also
10837s like I said it's like shooting fish in a
10839s barrel they literally stood in the
10840s bottom of the canyon the only monk
10842s everyone goes well we'll just focus the
10845s monk because what makes monk Monk's
10847s greatest weakness is they're a very easy
10849s target to hit you hit your monkey range
10851s if you're the only monk you're gonna get
10853s focused and that's what wolves did they
10855s transform to try and say we own this
10857s part of the map but they didn't try and
10859s force anyone off from a high ground
10861s where they would have been more safe and
10862s it would have been easier for them to
10864s find a place to position back because if
10865s you're on The High Ground and everyone
10866s starts shooting at you a lot of people
10868s will be shooting at you from the low
10870s there so you can then back backwards and
10872s not take us anywhere near as many hits
10874s but there was just no room for the side
10876s of walls to breathe even so if they do
10878s end this game in fourth they got 14
10880s points on the kills there uh 10 kills
10883s total but that is a jjh Lobby 18 kills a
10888s 31.8 game their GS got five ranking
10892s points did it take first so they walk
10893s out with 22.6 and the inventors have 17
10896s at
10899s do walk away with a donut I'm gonna be
10901s completely honest with you I actually
10903s just forgot OC were playing today it has
10905s not been their day at all yeah previous
10908s day as well OC is kind of the freelo the
10912s lobby they have they're still working
10914s out a lot of Kings uh probably kind of
10917s go next season
10919s trying to figure everything out but but
10922s like I was saying before we we mentioned
10923s wolves in that mid game they had 10
10926s kills already and they went into this
10927s end game with great armor great position
10929s great position initially but they only
10931s end up with 10 kills and the difference
10933s is that small decision tree of
10937s positioning this is one of the things
10938s that I think about wolves is that
10940s they're very passive they don't take an
10942s active role in their Destiny as far as
10944s position they kind of just are willing
10945s to settle for these secondary
10948s positionings and when they alt they end
10950s up getting caught out like you were
10951s talking about now jjh fought another
10954s Yodo team for their positioning they
10957s they risked dying for against these alts
10960s but because they risked it there
10962s transitioning into that late game
10964s they were able to hold that high ground
10966s and get a ton of extra kills raining
10970s down range attacks on everyone else now
10972s flipping it we're seeing wolves great
10974s off spawn they dominate this isolated
10976s fight versus Ventus fences had better
10978s gear better weapons off spawn they were
10981s able to get all these deals now jjh also
10983s even though
10984s Wolves at a great offspun so did jjh
10988s wolves also did Super well in Yang able
10991s to beat jdg clean it up it got really
10994s really close
10995s there's an HP these guys end up winning
10998s up that neutral situations now going to
11001s wreckage and this is what I was talking
11003s about the the end game here you see jdg
11005s and jjh holding the two top Cliff sides
11008s and they have that crewmian brother for
11010s that extra cover and even if you were to
11013s get any type of stagger on these two
11015s teams because of the way cliffside's
11018s work in the rock of these buttery rocks
11019s as I call them it's going to be very
11021s hard to follow up now jjh water with
11024s this great yodel right at the end able
11026s to get all the last hit picking up most
11028s of the kills and more importantly
11030s denying that last hit giving up his life
11032s where GS doesn't get a Kill
11034s and you're seeing water with the MVP
11038s look how much Cannon damage he did hip
11040s rain yeah more than everything else
11043s 22k overall as well Phoenix blast head
11046s to detach Sky 4 stuggernaut Advanced
11048s tail flame breath like it's a very very
11050s strong uh yotaime coming out from water
11054s and absolutely amazing performance on
11057s that hero and just an amazing
11059s performance overall kind of just getting
11061s back to that game and thinking about the
11062s drops and how this game started it's
11065s interesting because it felt to me a
11067s little bit like uh
11068s it felt like wolves didn't want to be
11070s playing aggressive uh they dropped away
11072s from all of the action it is just that
11075s Ventus hunted them down and they managed
11077s to turn that play because Vince is kind
11078s of I like to say it's like the bad Ninja
11080s movie where the enemies run at the
11082s protagonist one by one and they just
11083s take him out one at a time instead of
11084s just swarming them then just kind of did
11087s that they went they went in to all of
11089s wolves one at a time got taken out one
11091s after the other and they just they just
11094s crumbled for that fight wolves went oh
11097s this is a great start we were gonna play
11099s passively Let's Noble that but it does
11101s feel like wolves are wanting to play
11103s Passive I feel they've got themselves in
11105s a position where they're comfortable and
11106s they wanna they wanna have like a chill
11108s game to kind of then assess the lobby
11110s but they keep getting forced into
11112s playing aggressively I think they should
11114s play aggressively I think the points are
11116s way too tight right now for them to not
11118s be pushing their their points up as much
11121s as possible yeah they're in fifth but
11124s there's not many points separating all
11126s of the teams from the the lower end of
11128s table to the kind of uh bottom end of
11131s the top end of the table so there's some
11132s serious work to do anyway we're gonna
11134s pass it over for an interview after this
11137s game number three then we're gonna take
11138s a break back again number four so over
11140s to the interview
11144s hey guys this is Diego and welcome to
11146s post game interview and now I'm standing
11149s here with sorrow and I can say hello to
11151s our audience hello my name is
11159s so first I would like to say welcome our
11162s kurumi player to the post game interview
11164s and we know Esther's support support
11167s position in the game it seems like most
11170s of the time kurumi can have very high
11173s kills but today in game three we saw
11175s that you have six kills in game three so
11178s I'll let you know how did you do that is
11200s player at the beginning of the game I'm
11203s very aggressive and we won the fighting
11205s at the beginning of the game that's why
11207s I have a very high kills in game three
11209s and also my style in the game is also
11213s very aggressive okay and I think it's
11215s time for us to move on to the next part
11218s and so for Treasure how that is
11228s okay so you guys can see a question on
11232s the screen and if you know the answer
11233s just type them in the chat box after our
11236s player counting three two one we'll take
11239s a screenshot and the lucky guy will be
11241s whispered so let's see today's question
11245s how many teams will be qualified for the
11248s mbpl spring final 2023 today
11284s [Music]
11289s another woman
11294s so I asked him a question about the rib
11297s cage today because it seems like after
11300s yesterday's game they still have the
11302s like top 11 in the matches so it's very
11306s hard for them for the whole team for
11308s wolves so I would like to know what did
11311s they address yesterday night so he told
11313s me that after the mattress yesterday
11316s their teams together they just
11318s encouraged themselves and also their car
11321s their coach also encouraged them because
11324s in his opinion they don't think wolves
11327s was like um don't have good performance
11331s there are other teams and they won't
11332s tear up themselves and they think they
11334s really have a good status today okay
11342s let's start counting numbers
11346s sir are
11348s okay screenshot okay so it's time for us
11352s to find out the correct answer now
11360s yes the correct answer is B7
11363s okay so we know that it seems like for a
11366s long time wolves are not in a state
11368s because you guys just change the
11370s position and it's a hard time for you so
11373s anything you want to say to the fans
11375s support you now anyway
11384s foreign
11393s [Music]
11421s foreign
11430s [Music]
11431s foreign
11435s [Music]
11466s foreign
11476s [Music]
11484s [Music]
11499s foreign
11526s [Music]
11533s [Music]
11545s [Music]
11547s foreign
11551s [Music]
11562s [Music]
11569s [Music]
11580s together
11584s tonight
11587s [Music]
11596s [Music]
11602s [Music]
11612s foreign
11614s [Music]
11630s [Music]
11645s [Music]
11667s thank you
11670s thank you
11675s [Music]
11699s thank you
11703s [Music]
11709s foreign
11709s [Music]
11742s foreign
11747s [Music]
11756s [Music]
11764s hello everybody and welcome back to the
11767s mbpl we're getting ready to go into game
11770s number four preparing these two next
11772s games back to back Morris Isle then on
11774s to holler off so you can see still we've
11777s got five teams who are struggling to
11780s make it into that top end of the table
11781s Casey the King Alliance OC and GS upper
11786s end of the table it's still pretty close
11788s towards the tail end here we still got
11790s you know just a point separating jdg and
11793s not making it to the Grand finals wolves
11795s have comfortably find himself from 11th
11797s into six right now as balda wbg JoJo hug
11801s and Ventus will sit on top of them right
11803s now and then just
11805s I would think
11807s it would have to go pretty bad for them
11808s though for them not to make it they I
11810s mean like
11811s it's not it's it's within the realm of
11814s possibility there's only I believe like
11816s 55 points separating them
11819s from like the lower end of the table I'm
11821s talking like eight so if multiple teams
11823s score crazy and they score nothing there
11825s is a world where Visa believe they can't
11827s they can make it they can get knocked
11829s out still but that is a lot of things
11832s have to go very very wrong for that to
11834s ever happen so I feel venters are pretty
11836s comfortable right now
11837s The Avengers is playing very very solid
11840s I've always been curious of how naraka
11843s actually calculates the percentages of
11845s the likeliness of T was going through
11847s um just because the average like really
11850s really good game for trios right
11852s it's gonna be a 10 plus point game and
11855s you can get a crazy like 30 to 40 point
11857s game so these teams uh really are still
11861s under a ton of pressure we're only at
11862s that halfway point there's still a ton
11864s of naraka left to be played any one of
11867s these teams still can pull it out even
11868s the last place team if OC gets it
11871s together they get that pop-off game
11873s let's say they win their I'll spawn they
11875s and then they win they happen to fight
11877s off the third party and get it now
11878s they're up to six kills they had great
11880s gear now they
11881s find two Yang depletion themes going
11884s into the end game now they're at that 10
11885s 11 Point kill game
11887s and they just need what two three kills
11890s and get that second place now they're
11891s shooting right back up to that Seventh
11894s Place marker so there's still a ton of
11896s naraka still a lot of drama to unfold
11898s and this is the last chance these guys
11900s have it's Last Chance qualifier
11903s and I I mean if it was me I wouldn't
11905s want to be sitting on the sidelines
11906s waiting watching the championship just
11908s like thinking about what could we have
11910s done a little bit more better what could
11912s we practice on looking back into the
11915s vods this is when we need to execute and
11917s really uh come out and take our destiny
11920s in our own hands now sitting back
11922s playing passive definitely works when
11924s you have that kill advantage in solos is
11926s around five kills in trios it's around
11929s like six to ten kills you can sit back
11931s wait for that end game uh try to control
11933s the lobby and not get lobbied
11935s controlling positioning as best as you
11937s can so you can get that big multiplier
11939s and pick off all the stragglers now
11942s unlike solos and trios
11944s if you took care of your team took care
11946s of your teammates
11948s you have three people alive all those
11950s teams who did not take care of their
11952s teammates who only have two people or
11954s have blueberries on their team they're
11956s the ones that get forced out and you're
11958s able to pick up all these stragglers and
11961s that's why you see such a giant Spike
11964s and kills in these end games from these
11967s monk teams now
11969s uh the Yoto Viper teams are kind of like
11970s the vulture zippers like they they're
11972s the Assassins but in the end game
11974s they're the vultures they come in to
11976s just Feast upon the corpses of all these
11978s monk teams when that monk gets that
11980s double grab that keys in the signal that
11982s you're gonna see these Yodo teams
11984s execute fly in and immediately shove the
11987s monk away before he can eat the soul
11988s blooms so that Yodo can grab the soul
11990s blooms
11991s and take it for himself and kill that
11994s team as well it's a very a great finesse
11997s for that end game and those Yodo Viper
11999s teams it
12001s where people talk about USA
12003s a lot of people kind of go yeah yeah
12004s it's more it's more of an early slash
12007s mid game pricing team and I I would
12008s agree on that but I do feel that the
12011s yote teams have some serious strengths
12013s in the later game I think now that they
12016s use the Wu Shen instead of Justina
12017s because like early iterations of the
12019s Yoto cop was Viper Justina Yoto I think
12022s that variation of the Oto team is way
12024s better in final Circle because it's got
12025s so much crowd control and so much
12027s ability to buy space for the yotun to
12029s basically just three hit on everybody
12032s um obviously the Wu shed makes mid game
12036s so much safer and that's why so many
12038s people take it
12039s um but I do think ever since Justina got
12042s dropped from that gone people kind of
12043s forgot that Yoto really excels in final
12046s circles when people are clustered up
12048s it's not like the sword Only Hits one
12050s person those slashes hit everybody it
12053s passes through so when people are
12055s clustered up there's multiple targets
12057s it's very easy to hit people and it's
12059s also very easy to steal kills from a
12060s monk if a monk grabs someone and you're
12062s standing in that final Circle and you
12064s angle that right you can hit the person
12066s who the Monk's holding and the monk with
12067s the sword at the same time it's really
12070s really oppressive playing into a into a
12072s Yoto and as long as you're using your
12074s app to dodge out on that monk grab
12076s you're pretty safe on it it's one of
12078s those weird ones where like Yoda used to
12080s be the monk counter with the Justina cup
12082s because you have the freeze you'd have
12084s the stun obviously you can't grab Yoto
12086s in that first sword swing it's only
12088s after that first sword swings happened
12089s is she actually able to be grabbed out
12091s of the sky by the Monk it's a super
12093s interesting comp in that sense and the
12095s way that um
12096s the way that it can be played out and we
12098s saw jjh used the late game Yoto
12101s something that was
12103s iconic to solos was Final Circle yodo's
12108s um in previous Seasons gone by in the
12109s last year especially
12111s it's very interesting to see you know
12113s jjh pull it back out and use it and
12116s utilize it as a late game carry and one
12118s of those Heroes who just is so good in a
12121s clustered scenario she's just I don't
12124s think there's many heroes in the game
12126s better than Yoto for dealing with a
12128s group of people clustered
12130s she's just got so much AOE
12132s especially with the scale that they're
12135s they're having this lobby with only 12
12136s teams in the lobby for this last chance
12138s qualifier
12139s a lot of these seams are getting way
12141s more gear than they usually would with a
12143s full 16 team Lobby normally the map gets
12146s split up uh everyone holds their corner
12149s of the map and Only the strongest
12150s survive so you're seeing a lot a lot
12153s more full teams with purple armor
12155s getting to these end games because these
12156s boxes are not being challenged because
12159s there's not as many teams in the game
12160s now what's surprising is that they still
12164s ate ton of kills and this is probably
12166s the change of just Yang in general and
12168s having respawns plus these teams are
12170s double Downing and taking this all spawn
12173s fight a lot of the times in full lobbies
12175s teams will hesitate and wait a little
12177s bit
12179s and not taking off On fight to to go in
12181s that first Yang get their first three
12183s kills there especially if they're a
12185s monkey now I'm really curious on this
12186s Morris Knight what these teams are gonna
12188s pick I hope the Aquos is going to come
12190s out and we're seeing it
12192s mentis again running their Echoes they
12196s did it last time they had a little bit
12197s of success a little bit of uh execution
12200s errors that I saw from last time and
12203s or also seeing those temi uh
12206s Hemi takedas coming out of the box comps
12209s as I like to call it if you have a
12211s temmie you basically A variation of
12213s boxes wait wait Ventus
12217s I was in another world I did not see
12221s that
12222s oh let's go
12224s we still have four vipers four Viper
12227s teams we are still the traditional yodo
12230s I'm very curious to see whether or not
12233s these box comps can survive the zippings
12235s with the F3 interaction on this night
12238s time you're gonna see a lot of action
12240s here I'll spawn this time hit brain this
12242s is what you like so sad the fireplace so
12244s sad I'm sorry I'm sorry to interrupt but
12247s I actually was like wait we don't have a
12249s transforming team at all and then I saw
12251s wbg
12253s I have never never casted a trios game
12256s without a single monk in it this could
12259s have been that game I'm heartbroken you
12262s just have to watch southeast Asia
12263s southeast Asia is straight W key it is
12267s really most aggressive region are you
12269s gonna see that region they didn't run
12271s monk at all and when we're talking about
12273s the akos meta they're already doing it
12275s also their region because of the the pig
12277s big ping discrepancy those guys just
12281s take off the gloves and do crazy on true
12283s combos on each other it's just wild out
12285s there it's the Wild West
12289s are they running away with murder let's
12292s uh let's have a little look at the uh at
12294s the old drop spot see where everybody is
12296s got a few people down by some wings rest
12298s that's uh GS and wbg over there looks
12301s like OC and a few other teams are in the
12303s area KZ they're a bit Fed Up of being uh
12305s ganged up on so they are just gonna drop
12307s miles from anybody again though look at
12310s wolves they pick a position where
12312s they're not really going to be contested
12313s there is one team in the area and they
12316s could find themselves getting jumped on
12317s nice and early like they did previously
12319s but realistically wolves don't want to
12322s be fighting at all is uh shinyan taking
12324s themselves a bit of a fight here versus
12326s jjh water is being jumped on to this is
12330s obviously the team but won the previous
12331s game water on the back of his Yoto did
12333s some serious work Landing the uppercut
12336s there onto Shen Yuan trying to catch
12337s them out as is looking for that counter
12339s does come down but onto Waters teammates
12342s instead as everybody on jjh is low rain
12346s has already fallen they push everybody
12349s back his genuine's doing so much work
12351s here has got that ultimate charges to
12353s use on the F key still available and jjh
12356s they're a little bit too low to keep
12358s this fight going I think as down goes
12360s water to the last player left in this
12364s game for the side of jjh right now as he
12367s will be taken down and it's gonna be an
12369s early respawn used by jjh
12371s you're seeing that TK versus jjh landing
12375s on that outside Celestia going for the
12377s fireflies spawn and they're willing to
12379s take that fight with no armor that is a
12381s 50 50 if I've ever seen one now oug
12383s versus Juventus laning in a one of the
12386s new high concentration of loot areas
12388s bentus with the big Perry able to force
12390s the king off now King has to pop his
12393s his zipping old GS though coming in with
12396s the third party and this Moon Bane
12398s we're seeing this blue moon Bane and oug
12401s doesn't care it looks like they're still
12402s willing to get in here try to join these
12405s kills Ventus is gonna get taken down
12407s ug uses this opportunity to back off
12409s though they don't want to over commit
12411s here it is a blue moon Bane
12414s they can back off here to the Firefly to
12416s the north but GS is going to play this
12419s third party situation perfectly within
12421s 30 seconds of the game Blue Moon main
12423s hip brain 30 seconds these guys got
12426s invested in naraka coin or something
12428s they're just they got a moon band
12429s already
12431s Nathan uh
12433s nice and early already just get their
12435s payoff is that jjh they might need to
12438s start investing in some life insurance
12440s and some coffins because they are being
12442s run down once again bubu Landing a
12445s couple of musket shots there onto Chile
12446s just chunking him out somewhat but he's
12449s gonna be able to uh move away cutting
12451s over now to bowder got himself on a
12453s fight here versus Alliance stun coming
12455s in from the Viper and that should result
12457s in Lin Going Down lion able to get that
12459s with the uh spear able to finish that
12461s one up Madeline gets caught out by the
12463s whisper they are going low on the HP
12465s charging forward Juan on the Z ping they
12469s hit the counter the dragon's Rush is
12471s canceled and they're able to turn this
12473s fight back around the Lions
12476s finding themselves the Winner's Len will
12478s get revived that was so close for them
12481s wolves find themselves in a fight here
12483s versus oug they've already lost their
12485s zipping and this could just get hairy
12487s for them but the King has been taken
12488s down SS gets some healing back up for
12491s themselves trying to get airborne trying
12493s to catch out onto the Wisps there as SS
12495s has been juggled around lxx refuses to
12498s go down finally falling on 14. it's all
12500s on him to hold this one on his Lonesome
12502s with that purple spear he's gonna try
12506s and take on all of oug ss is being
12509s absolutely father about he gets himself
12511s the soul blue messes heals up some of
12512s this HP and now wolves 14 has the
12515s advantage of avoiding the whiff trying
12517s to turn this fight around but OC have
12519s come in with the third party wolves is
12521s gonna be the one who sacrificed
12524s and the third party by OC is huge
12528s and we're seeing these zippings fall
12530s down to the new Viper chains this is
12532s what I wanted to see today
12533s uh the Chinese beta is finally evolving
12536s with these F3
12538s vipers running around doing a ton of
12540s damage and taking down this temi zipping
12545s takedo com that is just getting away
12547s with murder this composition doesn't
12549s have a bunk doesn't have a Viper really
12552s it's just a brawling comp out there and
12554s they're able to do it because the amount
12555s of sustain that zipping brings Viper
12558s normally looking for this execution play
12560s that can't deal with this brawling with
12562s just a raw silence but because of the F3
12564s being how easy it is to land
12568s and how oppressive it is versus the
12570s zipping all you're seeing this
12573s temi comp getting pressured by this
12576s variation of the attack on Titan as I
12580s like to call it now OC is going to be
12581s going at it with jdg jdg popping the
12584s Decatur old gonna try to get his offense
12585s going but the V1 popping down and the
12587s Yoda wall coming down that he's gonna be
12589s able to line a sight a lot of this
12591s damage here zipping does preemptively
12593s pop the healing even though no damage is
12596s going down now jdg has the advantage and
12599s they're going to force the other team to
12601s run and tucktail they don't want to deal
12603s with this cicada all they're gonna hard
12606s Grapple out see if they can max distance
12608s oh my goodness look at this Max grapple
12611s distance able to get out of there
12613s now we're going to be tuning into wbg
12615s and KZ going out at wbg is the only on
12619s monk team on the map can they survive
12622s here if they survive this fight they're
12624s going to be in a great position to get
12626s to this end game dominating the Yang as
12628s it comes out but first they need to get
12629s through here zipping hole is going to
12631s come down followed by the criminal now
12633s Sleepwalker does get taken down and the
12634s rest is immediately going up Jing did a
12637s great job last time keeping up oh
12640s they're kurumi but kurumi now Under
12643s Pressure getting that healing debuff but
12646s the healing Circle ends up cleansing it
12647s he's alive on Fortune for Juventus and
12650s the Aquos is here the Ackles is here hit
12652s rain let's see the zackles go his
12655s sleeping is going crazy he's going to
12657s try to get in there get this stagger
12659s going
12660s then just trying to close out KZ who was
12664s on wbg early it looks like wbg is going
12667s to be able to salvage the situation and
12668s play low-key hiding amongst the
12670s buildings here uh Jing but KZ now taking
12674s the wrath of this Ventus third party
12676s with the akos the kitty cat coming in
12679s with the claws hit brain yeah able to
12681s finish that kill up is finally gets a
12683s seasonal aircraft action here and it
12685s ends in a kill and lovely little third
12687s party coming in cutting over those wbg
12690s now it's their turn to feel the pressure
12693s of the echo sansi able to secure that
12695s kill as well with the pole sword
12696s meanwhile in a note Zone Gs are having
12699s themselves a fight here versus OC team
12701s who honestly OC has just not been their
12704s day they have been a complete nothing
12705s team so far really struggling the F
12708s ability comes down from the Yoto and
12710s othe are eliminated already that's them
12712s dunzo and out of the lobby it has been a
12715s horrific day and their odds of making it
12717s to the Grand finals
12719s uh not completely evaporated but are
12722s very slim right now it's gonna have to
12724s be one hell of a climb for them as a
12725s wolf
12727s get themselves in a fight here versus JJ
12728s H Reign hat is gonna fall though already
12731s to the side of wolves and walls may want
12733s to keep the pressure up but they also do
12735s need to get some level of resetting out
12736s sorrow doing some scouting here just
12738s gonna try and interrupt takes a massive
12741s amount of damage from water while 14 is
12744s still continuing to try and keep the
12746s chase up himself wolves
12748s not got themselves the full reset so
12750s they will be running at somewhat of a
12751s disadvantage but they know that the yo
12753s towards not up they know that the uh
12755s wushen ultimate's not up I don't know if
12757s they know about the Viper
12759s um and the status of that but I'm going
12761s to make an assumption but they know
12762s they've got the old Advantage right now
12763s they've got the power advantage over
12765s this comp but 14 is being juggled around
12767s the healing is coming in though from the
12769s Z ping as rain gets uppercuted and will
12771s be made short work of oug are coming in
12774s with the third party though so wolves
12775s have to tidy this up nice and quick
12776s water is being absolutely obliterated
12780s oug sliding in with that third-party
12783s wolves deciding maybe it's time to get
12785s out of here but they do get some damage
12786s off I'll wear it there with that Decatur
12789s ultimate Sandstorm comes down SS keeping
12792s the pressure up onto wolves and they are
12793s just being victims of the third party
12795s but the zipping healing is keeping them
12798s going nice and well here oug trying to
12801s juggle this fight around trying to find
12802s that reset from the previous one that
12804s the dragon's rush comes out from SS gets
12807s a whole chunk of damage up onto the
12809s members of wolves 14's desperately
12811s trying to scurry and get his way out of
12813s here but he is finally gonna get himself
12815s down they try to hit the chase up but
12818s actually wolves is doing a great job of
12819s keeping the pressure off onto SS keeping
12821s them away for the moment as lxx is down
12824s so this is hard for them they've got the
12825s man disadvantage of Sorrow finally Falls
12827s wolves 14 fools and wolves are
12830s eliminated
12832s thank you
12833s I'm that zipping all just doing wonders
12836s for the team now going into Ventus with
12839s the new Viper F3 sansi putting a ton of
12842s pressure onto zwan getting taken down
12844s now it's a 2v3 bentus has the
12848s opportunity to clean up these three
12849s kills as the Yanks are gonna be popping
12851s up here with that F3 doing a ton of work
12854s versus Alliance the Lion's Lin trying to
12857s hold his ground he cannot survive versus
12861s sansi getting that jumping lnb to close
12864s it down and we're seeing the akos six
12866s kills on Ventus they were doing super
12869s well yesterday with this comp can they
12871s keep this going
12873s now even though OC got eliminated they
12875s did have six kills they just this is a
12878s problem when you're so far behind you
12880s feel like you have to do something extra
12882s instead of just doing your strategy
12884s generally if you're going to a
12886s tournament you're going to play a
12886s strategy that's gonna net you a ton of
12888s kills hopefully put you in a position to
12889s win so you really don't need to change
12891s much I feel like OC just overextended
12894s they finally got their off spawn
12895s situation that they want winning it
12898s getting six kills they've seen as a slow
12900s down slightly prepare for Yang to third
12903s party or play it out
12905s but unfortunately they get eliminated
12907s now oug still in there still at the top
12909s of the board versus TK
12911s Tammy all it's going down we're all
12913s battling in this house it's just pure
12915s chaos Takeda shoves coming in and out
12917s pull sword shut RB's being thrown out
12920s over and over it's TK shengen just
12923s throwing letting it rip just constantly
12926s going on with this overhand playing F1
12929s but Casey's coming in with a long sword
12931s flank throwing in beams into this house
12933s and a ghost shoves as well
12936s hazy doing a ton of damage some of these
12939s horizontals over and over in TK
12941s resulting in just spamming Perry to try
12944s to slow down this pressure tons of
12947s shoves coming out and long sword beams
12950s KZ non-able to get much value they
12952s invest everything in but unfortunately
12956s they're not able to secure the kill
12958s before they see the third party from
12960s Battle they end up backing off while
12962s they're invis so they don't get picked
12964s up by about as well it looks like out of
12967s even though they came in with a third
12968s party saw the buff on TK and they decide
12971s you know what maybe it's not worth it
12973s we're gonna opt out and just peace out
12975s going up the cliff grappling out antique
12978s just like well
12980s well we're not going to really Chase
12981s here we we're in a good position we have
12983s our buff let's just buy
12986s some grapples some heels they're only at
12988s four or four
12990s and there is actually a firefly right
12993s there so this puts TK in the position
12995s where they can aggress here now they
12997s only have a minute and 27 on their buff
12999s jjh now on to KZ
13002s Yoda is popped but he backs it off
13006s and it looks like Casey's gonna
13007s sacrifice one of their teammates so the
13009s rest of the team can survive Lily going
13012s off into the distance rain going the
13015s wrong direction having his ankles broken
13017s unable to secure the final cut it looks
13020s like hazy split left and is gonna hide
13022s in zone this is one of the tricks that
13025s you can do hip brain and like because of
13026s these early Zone doesn't do a ton of
13028s damage a lot of people mistake that for
13031s that end game and they don't think about
13033s hiding in zone for this first duration
13036s it only does one tick you can survive in
13038s zone for a pretty long time before the
13040s corruption gets too high yeah especially
13042s when you go pops as well you can just
13044s kick yourself in there as long as you
13045s need
13047s um I'd always think about the time where
13048s GG I think they revived like 30 times
13051s inside the Zone they were just they
13053s couldn't get back in so they just stood
13055s still and just like just kept Reviving
13057s each other inside the Zone uh they did
13060s it like 30 times until they went down
13061s they bought themselves I think like four
13063s or five placements for uh like spots
13066s because a bunch of teams went out during
13068s the time they just kept tying to the
13070s shadow corruption it was so funny I
13072s think I remember that clue I was
13073s watching you oh they just came here
13078s it ends up being this like little Loop
13080s that you're able to just
13082s continuously res over and over but you
13084s have to do it perfectly and if you mess
13086s it up once your team dies but they were
13088s able to pull it off I've actually never
13090s seen that before or pulled it off myself
13095s intelligent play what can we say some
13097s have it have those kind of things down
13099s alike they just have it down to a tee
13101s they just good good at surviving a Zone
13103s it's just it's a talent in its own right
13105s it's something you probably don't
13106s practice but they are ready for it now
13108s Rama yangs are spawning up I actually
13110s can't even remember the first real Roma
13112s yangs in this game that is it's blur
13114s right now this game it's been such a uh
13116s such a bizarre one with uh wolves
13119s basically being third-partied all game
13121s long and then just getting taken out by
13122s oug the original team they beat in a
13125s third party
13126s um
13127s but for now we are seeing Ventus are
13130s getting themselves potentially set up
13131s for this from a young TK and GS all
13134s collapsing on that Rama Yang as well
13137s which does mean that there may be one
13139s team who are gonna be left out to dry
13142s if they're not quick enough on it
13144s actually looks like a JJ H are setting
13147s themselves up on the Roma Yang so
13149s they're gonna be the ones who want to be
13151s picking this one up GS as you can see
13153s doing a little bit of scouting to see if
13154s they can get in as maybe jjh is setting
13157s up for a potential uh third party or
13160s that that kind of Ambush play we're
13162s talking about on those Roma yangs
13164s because there was some action breaking
13165s out on that point of the map as Ventus
13167s just gonna be waiting this one down as
13169s we are seeing Oh you g get himself a
13171s bounty on bowder Yang will spawn up
13175s dentists are gonna be able to get their
13178s way in or are they they're waiting it
13180s they're in
13182s no they're not let's see Echoes go in
13183s there A lot of times teams do this where
13185s they wait because uh four teams are able
13188s to go in they want to be that third team
13189s to try to get a free yang
13191s unfortunately for them they will be
13194s facing up but fortunately for us we're
13196s gonna see akos inside Yang akos F3 viper
13199s versus the Decatur Tammy box comes
13204s coming up from the high ropes with the
13206s Army dropping down the pain Tammy
13209s already having his armor strip Echoes
13211s putting a ton of pressure now the V2 off
13213s of Viper coming down but the temio it's
13215s used there to peel they're able to get
13216s the Stagger but the wall is going to
13218s deny all the damage and the potatoes
13219s able to block off everything of giant
13223s damage comes out with the cannon but
13224s they're able to pour it out they're
13225s still all really low and the V1 comes
13228s out from the Ackles they're shoving pull
13230s them down this
13233s is one HP but agos gets taken down can
13236s Viper secure the kill on the one HP
13239s Tammy he's running he's just trying to
13242s survive echoort wuchen trying to survive
13245s the onslaught as well as unable to
13247s Inventus gets taken down that time being
13252s critical that was so well played by GS
13255s that was unbelievably well played by
13257s them by the way like Sandstorm to
13259s basically separate them from the stun so
13261s the Viper Stone comes down and at the
13263s moment they try to advance forward
13265s they're just a burst from the cicada on
13268s to the side of uh onto the side of the
13271s enemy team it's just beautiful coming in
13273s from GS they played that so so
13274s effectively so well and ultimately
13277s they're gonna be able to go do some
13278s shopping off the back of that they've
13279s already got quite a lot of soul Jades uh
13281s golden ones it looks like they're gonna
13283s try and increase that up to seven golden
13285s Soul Jades already and
13287s his shopping trip is just gonna result
13288s in them being at pretty much max
13290s strength now I mean they might be able
13292s to find a couple of morals blessings and
13293s get some golden armor and maybe some
13295s other golden weapons but they are
13297s feeling very very set up in a really
13299s really solid fight for them on the other
13301s side though
13302s our echo's team is they're gonna have to
13304s do some work they're gonna have to uh
13306s tread that uh rummy Yankee with
13309s depletion from them they do not want to
13311s stick around with that debuff too long
13312s or they will just be going out on a
13314s whimper
13315s yes they can do whatever the hell they
13317s want as bowder in a bit of shopping
13319s themselves
13320s for setting up and there's GS
13324s finding themselves
13326s these balder members or at least they
13328s should have an idea of where they are so
13330s cannon shots are coming down to scout it
13332s out so expect CGS try and snap that
13335s on to the side of uh baller as uh it
13339s looks like Ventus they've actually found
13341s some of the jdg members Yahoo has been
13343s left alone and is immediately going to
13346s get jumped on the Z pink Helix does come
13347s in from long range and look at the
13349s damage of the nunchucks absolutely huge
13352s there fancy keeping the pressure up he's
13354s got the ultimate on and he is
13355s desperately trying to find this damage
13357s onto xiaohui trying to cleanse this
13359s realm of yan to debuff is now who he has
13361s got himself caught against the wall
13362s they're keeping the pressure up onto
13364s them though the sun's coming in from the
13365s Viper this is not a great position
13367s there's so much terrain to hide behind
13368s they will find the stun off onto one LSR
13371s is jumping out but they're gonna get the
13373s ultimate out for safety Ventus put some
13375s space between them but they've already
13377s lost fancy and this has gone so wrong
13380s for Ventus this game is not gone the way
13382s they wanted it to go and unfortunately
13384s this might be the end of our acos team
13386s Unfortunately they are struggling in
13389s this game number four
13392s that Takeda barely survives that
13395s situation able to pop old and this is a
13397s the one weakness of V2 even though you
13399s get that silence because of zipping
13402s ability
13404s to pop put that moral Defiance meaning
13406s like that last hit when you get a
13408s killing blow you get this explosion off
13410s you that knocks all your opponents off
13412s of you and gives you a ton of Health
13413s he's able to survive just that little
13416s road amount so I'm curious to see of
13419s whether or not ventus's Viper was
13421s running the healing debuff is that what
13423s I think they're running traditional
13424s silence and not the healing debuff and
13427s missing a critical piece to make that
13428s composition really work and we have KZ
13430s versus jjh jjh luchin porting them out
13434s and also denying the grapple on with
13437s those bow attacks jjh water just out of
13440s range of the follow-up from the shove
13444s Casey has no more uh alt impact and
13447s immediately gets kicked to the face by
13451s jjh's Reign deleting his health points
13454s they still have double offensive also it
13456s doesn't even matter that they're getting
13457s third party here if any of these teams
13459s aggress on the jjh they're ready to go
13461s all in TK sees what kind of composition
13465s that they're running they still really
13466s get any
13469s damage off of them they realize that KZ
13472s is the weaker team they smell the blood
13474s in the water and Casey does the tried
13476s and true one person goes left the other
13477s goes right and TK gets numbed because of
13480s it they don't know who to chase it looks
13481s like Casey gen got into a bush and he's
13484s safe hidden from this hunting TK team
13488s unfortunate for them not getting the
13490s third party but we're seeing ventus's
13492s Viper he has 20 seconds on this 20
13495s seconds to get this kill he's going to
13497s be investing it all in the the belisa is
13500s raining down shots he only has 13
13502s seconds left GS is coming in he just
13506s needs something what a valiant effort by
13508s wx98 his friend he tries to find
13511s something but he can't get anything done
13513s turns out they had less time than they
13515s thought they were knocked out of that
13516s very quickly did almost turn on to Lily
13518s to be fair but Lily able to Blink out
13521s safety I believe on the Matari there uh
13524s is able to escape away with their life
13526s it's GS right now
13529s 11 kills in and honestly if they keep
13533s this pressure going they could jump from
13534s 11th back into that top end of the table
13537s that's definitely gonna be their game
13539s plan it's going to be what they're
13540s looking to do I mean they are
13542s just under they are 18 points away
13545s roughly from uh from Seventh right now
13548s jdg do have two kills and are in this so
13551s kill multipliers and placement points
13553s can play a factor in all of this but wbg
13556s and Wolves Out
13558s 113 points is a soft floor to aim for if
13562s you want to be making it into the top
13563s seven going into the last two games of
13566s the day
13568s it is still so tight it's still all to
13571s play for for all of these teams is uh TK
13574s able to grab themselves a couple of
13575s goodies there gives himself the golden
13577s uh pole sword golden armor they took one
13580s of those Soldier to think the other one
13581s was probably not overly useful to them
13583s as they popped the Noel zone so feeling
13585s comfortable but nobody's gonna contest
13587s them inside here
13588s TK are looking relatively strong but
13591s unfortunately it's not been the most
13593s impressive season from TK one of our
13596s newer teams to the nbpl see if I can
13598s keep that pressure up maybe change the
13600s tired Tides because uh Jen is down
13604s deleted just absolutely deleted two
13607s seconds just gone and Casey just
13612s deleted off the map from about it five
13614s seconds immediately deleted that is so
13616s unfortunate for Casey Jen just just
13620s minding his own business sitting at the
13622s building he was like all right we're
13623s gonna set up for his end game looks left
13625s looks right just dead in two seconds TK
13630s with the super scale you have their uh
13635s cicada actually has is all a ready to
13638s Gold where he's gonna get an extra shove
13640s and more damage on of it and the way
13642s your Takeda levels up and this is one of
13644s the strengths of this composition
13645s zipping to mulch to kada
13649s it's scales super well into this end
13652s game meaning the Jade's benefits the
13655s cicada his teammates getting weapons
13657s increases the power of His Old it scales
13660s in so many different ways and you have
13663s such a great support cash with that
13665s zipping heel and this to mulch wind wall
13668s even to the point even though it doesn't
13670s have one of those traditional counters
13671s normally you see Matari or you shot the
13674s counter this Viper it looks like temmie
13677s buys enough time for Takeda to survive
13683s I would call this uh this composition a
13685s pretty anti-burst composition it's very
13688s very hard to kill one of these
13689s characters because they all peel for
13691s each other super super well and it's not
13693s like traditional Transformers where they
13696s have this long uh cast time in order to
13699s peel when once they all they're right on
13702s deck that Tammy Wall drops down
13704s immediately that cicada shove drops down
13706s to Millie the zipping uh mortal Defiance
13708s where you can't really execute someone
13710s with a killing blow it happens
13711s immediately A lot of the time these
13714s teams can work on reaction and really
13717s thread the needle holding their
13719s cooldowns to the perfect opportunity
13722s now going into this end game we only
13723s have 18 players and there's still a ton
13725s of drama like you were saying uh it
13727s brain there's at 11 play GS at 93.8 to
13731s the 109 of jdg they have 11 kills if
13735s they get that 1.6 multiplier in a first
13738s place they can Skyrocket and just push
13740s jdg out and threaten wbg and wolves
13743s there's still two more rounds after this
13746s and within this round potentially 15
13749s kills they can yeah an absolute pop-off
13751s game here with jdg still in the game the
13754s soft floor is wbg because they can't
13756s score any points they're on zero they've
13758s got 113 so that's you that's your soft
13760s floor effectively of where the top end
13763s of the table is because jdg could
13764s theoretically surpass wbg this game
13766s depending on the placement points there
13768s are only a couple of points behind so
13770s for the side of TK GS those little are
13775s aiming for about 113 points by the end
13777s of this game and honestly as long as GS
13780s got a good enough
13781s um a good enough kind of end game and
13784s and decent placement points that is very
13786s achievable for them and it's same for TK
13789s tkr you know they are not that far away
13791s they've got six kills it's not hard for
13794s them to actually reach that point of the
13796s game so there's a lot for could get
13798s shaken up here and that puts wolves in a
13800s scary situation because they're fifth
13801s right now but wbg and jdg could be
13804s overtaken at the end of this game wolves
13807s theoretically could still also be
13809s overtaken like there is so much drama
13811s around this point of the map and I love
13814s this about Morocco because every time we
13816s have like an important game it feels
13818s like there's no one team dominating
13819s there's no one team stomping there's
13821s always something that could upset and
13823s change stuff a lot of other battle
13824s royales by like over halfway through in
13827s a game like in like a series like this
13828s you'd have a rough idea of where
13830s everything's ending and how it's all
13832s gonna look but
13833s this is still anybody's game this is
13836s still anybody's Lobby you know Ventus
13838s and um
13841s G are still fairly interchangeable one
13843s another for that kind of top spot as
13845s well the whole ladder can be moving up
13847s and down on on the Snapper fingers in
13850s this game is looking to probably end in
13853s quite an explosive final circles a lot
13855s of trees a lot of terrain to be using
13857s here
13858s jdg are using that low ground
13861s to keep themselves safe and now they
13863s want to be trying to wait out any uh any
13865s potential action
13868s hope that some of these ultimates get
13870s burned before they join in onto The Fray
13872s as uh jjh
13874s also holding a low ground position same
13876s for oug right now it's GS you actually
13878s kind of rule the top of the hill because
13880s they're just shooting down onto
13882s everybody in the area oug actually do
13884s try and spring up from the low ground
13886s they decide they don't want to be
13887s holding this too long because if you do
13889s sit down there and someone discovers you
13891s you are just gonna get a whole bunch of
13893s cannon fire thrown down onto you from
13895s above and it is gonna absolutely mince
13897s those health bars but the three and a
13899s half minutes left this game is about to
13902s absolutely explode and with oug now
13905s seeing the Juventus out of the lobby
13907s they are one point away from taking
13909s first off them and that'll be such a
13911s bigger lead for them going into the next
13913s game it's in the yo ultimate coming out
13915s from Lion water is gonna answer in kind
13917s though Waters low HP lion needs to slide
13920s up one last shot and finish water up
13922s water moves into the sandstorm water
13924s blinks away peaked out of the sky by
13926s Anne with a bow as shenyan takes down
13928s the king from the side of oug as well
13931s able to pick them up means that this is
13933s going to be a man deficit for oug and
13935s they are desperately gonna be trying to
13937s hold on to this top spot they've just
13938s been able to pick up for themselves and
13940s with the bow putting in some serious
13942s work here for the side of GS they're up
13944s to 14 kills and is not content with
13947s being knocked out today they want to
13948s play in those grand finals as bowder are
13951s eliminated any chance to put any more
13953s points on the board has been removed
13954s from them for this game as we look at
13956s the damage that Gs are able to do with
13958s those nunchucks bopping the entire Lobby
13960s back knocking the hell fuss down to Red
13963s everybody is chunked in this corner of
13965s the map the poison Splash comes out as a
13967s little bit of a middle finger forwards
13969s as GS gets some damage down with the
13971s nunchucks as well sorry the uh the long
13972s sword and that Phoenix blast on the soul
13975s Jade just getting as much damage down
13977s onto these players as possible forcing
13979s everybody away from him as gs's Louis is
13982s desperately putting his 16th kill
13984s together they are absolutely destroying
13987s this Lobby 17 kills seventh is within
13990s their grasp as Anne with the nunchucks
13993s keeping the pressure up on to these
13995s final couple of members jdg's Kobe goes
13998s down as they are eliminated Gs are
14000s climbing up the lava into Ninth Place
14003s right now xenyu on the side of oug
14005s desperately trying to avoid the wrath of
14008s GS as they finish up buo he's got the
14010s healing from the z-ping but Lewis got
14013s the damage to finish him up taking him
14015s down as now the final member of oug
14018s stands between GS and an absolutely
14021s phenomenal game number four Lewis
14024s knocked onto the low ground OGG taken
14027s out of the game as yes they are back
14029s within a chance of making it the finals
14032s what a game from GS and this is what I'm
14036s saying I was like they could have a
14037s pop-up game here and just jump to
14038s seventh they have the calm they have the
14041s Jades Phoenix blasts on that Takeda plus
14044s the hepta he was doing work he was just
14047s an absolute fiend jumping on the teams
14051s able to pip yoink and shove a team to
14054s grab those Soul blooms what a great play
14057s from he was at 20 percent
14059s ultimate and with those two Soul
14061s balloons able to jump up to 80 to secure
14063s the final Victory destroying
14066s oud
14067s was also popping up as well around like
14069s 11 or 12 kills as the same composition
14072s but GS for some reason they were
14074s invisible the the lobby erupted with bow
14078s to getting committed onto another team
14080s they spotted weakness they commit their
14082s Viper all then everyone comes in like a
14086s bunch of piranhas during a feed in
14088s frenzy and everyone just starts
14090s cannibalizing each other and at the back
14092s you just have DS picking everyone up all
14095s they invested was their Takeda ultimate
14097s and they were just picking off each of
14098s the stragglers
14100s and following up with a bunch of last
14102s hits really really great play from GS
14106s and that's what I think
14109s like every time they kill feed every
14112s time I saw action
14113s someone was fighting someone else from
14115s another team and then one of the players
14117s would die and it'd just be Anne with the
14119s bow in the corner of the kill feed like
14121s they were just Landing some phenomenal
14123s shots coming in there and yes a very
14125s needed game for them to this the workout
14127s this is important it's definitely not
14130s got them out of the woods but it has
14132s briefed some serious life into a team
14135s but were struggling in today's matches
14137s and you know we're at the bottom of the
14139s table that is not only shaking
14142s everything up but that has put some fear
14143s into some of these scenes who you know
14145s maybe start to feel that they could be
14147s comfortable wolves probably the key one
14149s there they've been looking to play
14150s passively for the last two games
14152s sure game free
14154s they were kind of forced into playing
14156s more aggressive and it ended out working
14157s out for wolves this game they tried to
14160s play passively they then got aggressed
14162s onto and this time it didn't work out
14163s they want to fight versus oug got third
14166s partied then winning a fight versus I
14169s can't remember they're winning a fight
14170s versus but oug came in third parties
14172s them and eliminated them from the lobby
14174s wolves had a bad game did not put many
14176s points on the board GS take the
14179s opportunity to jump forward wbg also
14181s having a really bad game there as well
14183s getting knocked out early and suddenly
14185s some of these teams who are in 5th sick
14186s feeling quite comfortable but they're
14188s gonna make it for those grand finals
14190s have just had themselves challenged by
14191s the 11th Place team who have now
14193s slingshot themselves back up and I'm
14195s pretty sure off the back of that will be
14197s in that top seven or if not they are
14199s gonna be phenomenally close towards it
14202s and there are a bunch of teams who are
14203s going to be really sweating off the back
14205s of this one so I'm excited to see the
14207s overall scoreboard to see how many
14208s points were put together here for these
14210s teams is here we go we have a cheeky
14212s look at it no surprises at Gia are gonna
14215s walk out but they get the 20 bomb that's
14217s a 37 point game here for GS that is huge
14221s they are gonna very comfortably be in
14224s that top spot they were only about nine
14225s or ten points away from that tops uh
14228s from being into top seven so a huge win
14231s for them there oug keeping the numbers
14233s up as well for themselves 19 points the
14235s king coming in with 14.5 unfortunately
14239s wbg walking away with a big old Donut
14242s after that game
14243s uh like I was saying 20 kill game
14247s 20 to 30 points is not unheard of in
14250s Trio's GS popping off having a great
14254s game and like you were saying the fear
14255s in the lobby one once you have one of
14258s those big games like Jesus has had the
14260s doors open up the possibilities hey we
14262s can do this versus all the other teams
14264s jdg was playing scared that whole time
14267s they were just trying to hold on to
14268s their seventh place instead of taking
14271s what was in front of him being very
14272s present taking every opportunity they
14274s can to get as many kills as possible
14277s just because you're qualifying right now
14279s does not guarantee you're going to
14281s qualify in the future and this is what I
14283s when you're asking me what do you do
14284s going into the preparation for all this
14286s you have to stay consistent you have to
14289s stay aggressive throughout the whole
14290s tournament and not let your emotions get
14293s the best of you even though you're on
14295s the cusp what puts you there in the
14297s first place was The Confident kills
14299s going after it round by round and this
14302s is what separates these teams in Battle
14304s Royale everyone sees it as random but it
14307s actually is not each round is super
14309s super important and the mental fortitude
14313s you need to compete in these rounds
14315s round after round you're going through
14317s the motions early mid end game
14320s over and over and over and you cannot
14323s let the previous round affect you
14325s because every map plays so differently
14327s depending on your composition depending
14331s on the fireflies of the day depending on
14334s the map more this is not the same as
14337s home let's do a little bit of role play
14339s here as soon as you've got coaching
14340s experience not a lot of time that game's
14343s gone great we know that they've probably
14344s got their themes planned out and that
14346s everything planned for this uh
14349s for this this game number five but
14351s they're moving on from a great game your
14353s gs's code what are you saying the GS
14356s after this game what are you saying to
14357s the guys to say right great game
14361s how do you get them to carry on and how
14363s do you not let this gets the head maybe
14364s a little bit too much
14366s so most people think of tilt as only
14370s when you're doing bad but when you're
14371s doing super good you can also get happy
14374s tilted now if you're a weaker team you
14376s need that momentum in order to just be
14379s consistent now that they actually have
14380s momentum we want to keep this going so
14383s I'm going to be telling them you're just
14385s as good as any other team in this league
14388s look what you did here we can do this
14390s every single round now in reality that's
14393s not really possible to pop off like this
14395s only two teams are really doing that and
14397s even then it's not every round but is it
14400s possible that's all we need shift the
14403s Mind from this pessimistic mindset to
14406s this optimism that we see ourselves as
14409s the Winners instead of the hunted when
14412s you feel like you can dominate everyone
14414s else it's very very different than just
14417s trying to survive in this battle royale
14419s you want to thrive you want to be the
14422s one getting all the kills and once
14425s you get this pop-up game telling GS
14427s we're doing this next round especially
14430s going on to this hollow Roth map where
14433s there's nowhere to run nowhere to hide
14435s you're gonna get committed that little
14437s bit of edge knowing that previous round
14439s we did it we can do this again you're
14441s gonna have that great early in mid game
14443s then I'm gonna tell them don't get ahead
14445s of yourself chill out slow it down and
14448s let the game come to you too many teams
14451s let the moment get to them and they
14453s start freaking out making plays that
14455s they normally wouldn't do just because
14458s of the moment getting too big for them
14460s yes as long as they keep this momentum
14463s going I see them getting through and
14465s qualifying I saw a lot of hesitation
14467s from all the other teams playing a
14469s little bit too passive and I think this
14472s is why a lot of these teams aren't the
14473s last chance qualifiers they're a little
14475s bit too passive in spots they shouldn't
14478s be hip Rin absolutely no I I feel one of
14482s the greatest weaknesses I find in um in
14485s is passive teams I feel if you come into
14489s this game or the mindset of will display
14491s passive you are gonna play Bad You're
14493s Gonna Lose you're not gonna have a great
14495s game I feel the best teams of the teams
14497s you understand aggression because
14498s there's a difference between like blind
14500s aggression and playing and playing
14502s intelligently and using that in an
14505s aggressive way
14506s are you able to fight where should you
14508s fight have you got the capability to
14510s fight here
14512s um are there any other teams who are
14513s going to potentially come in on a third
14514s party all of these things need to be
14516s assessed and also when you're in the
14518s middle of the fight you need to be able
14519s to kind of make the calls of okay we
14521s need to disengage from this fight or no
14523s let's push Chase we'll force him into
14525s the zone and we'll just win the fight
14527s off the back of that there's so many
14529s kind of like different things to you to
14531s think about on the fighting side and I
14532s feel like the teams that are passive and
14534s normally the teams that don't feel
14535s comfortable to make those calls so
14537s instead they rely on we'll play for late
14539s game and put some kills together on the
14541s board there but if that's your game plan
14543s and then you get jumped in the middle of
14545s the game and then suddenly you're taken
14547s out then suddenly you've just put no
14549s points to give you've not had a good
14550s game at all so it's why I want to see
14552s wolves return to what we saw at the
14554s beginning of the day are wolves that are
14555s way more aggressive way more
14557s um eager to take these earlier fights
14560s because they were locking in like the
14561s yotos the Vipers you know these teams
14563s that will scrap early so I'm hoping that
14566s they do look to pick that up I mean
14568s holleros obviously a very different map
14570s and you do see very different picks
14572s still no specific Rim comps today
14575s um we're at the point now where the hero
14577s points might Force us to see a couple of
14579s teams pull it out especially the likes
14581s of like wbg he seem to really favor monk
14584s comps as much as possible I mean they
14586s are they've got Sleepwalker he's known
14588s for the month it's a pick but you know
14590s he is one of the one of the monks in the
14593s league you know up there with the likes
14595s a 3-30 and eagle and stuff like that so
14598s the odds I expect to see either wbg
14600s probably try to run some level of a
14602s monkey comp here on holler off because
14604s they had a bad game they need to have a
14606s good game so Comfort is probably going
14608s to be the most important thing for them
14610s and when they are one space away from
14613s making it into that top seven they are
14615s gonna be desperately looking for it as I
14617s did say 113 was gonna be the soft floor
14619s that floor has been broken through wbg
14622s unfortunately will join the king KZ
14625s Alliance and OC in the bottom end of the
14628s table that does mean that now we have
14630s our GS transcend from 11th into at least
14634s seventh off the back of that game it
14637s might be a little higher I'm not gonna
14638s do the math because we'll see in a
14640s second
14640s um but a very needed game for them yeah
14643s GS actually went to thick off the back
14645s of that one wolves somehow clinging onto
14649s their fifth spot jdg have been dropped
14651s down a little bit lower jjh has done a
14654s bit of climbing here today as well put
14655s himself into that third spot so they're
14658s gonna be feeling pretty happy off the
14659s back of that one oug they have Ventus
14662s fairly hot on their heels but at this
14664s point these guys are pretty much just
14665s contesting uh one and two between each
14668s of them they've got two games left to go
14670s I it's mathematically possible
14673s statistically improbable but one of
14675s these teams gets knocked out of the out
14678s of the uh out of the top spots at this
14681s point and I don't even think it's
14682s possible for them to not be in top seven
14685s at all at this point because
14687s I don't think they can I don't think all
14689s of the teams can physically earn enough
14691s points to surpass them and knock them
14693s out of seventh out of a out of this top
14696s seven but they're playing pretty much
14697s for first and second right now there's
14699s still a lot up in the air and holler off
14701s is a is an interesting map because it
14703s always feels like a bit of an upset bat
14704s it feels like some teams are still not
14706s that comfortable with holler off uh a
14709s lot of teams are very comfortable with
14710s Morris Island if you're playing on it
14711s since the game started but I'll rock uh
14714s joined us in August last year and it
14716s only gets paid twice a day and it feels
14718s like some teams genuinely still haven't
14721s got their head around holler off and
14722s feel comfortable on it which I think
14724s personally is a little disappointing I
14726s think we've had enough time you should
14727s know it and be comfortable playing it
14729s but there are still teams who look very
14731s lost on holler off yeah I'm surprised we
14734s haven't gone to a traditional three and
14735s three split since the map has been
14737s around for this long and you were
14738s talking about the Pacific ring comp I'm
14740s using like Feria temi monk sometimes
14743s even yushan I call it like Power Rangers
14745s when it's used on because everyone's
14746s transforming uh you're seeing a lot of
14748s that fall out Jessica's um Last Chance
14751s qualifies there's only 12 teams and the
14754s the most defensive composition in
14757s The Rocker right now is actually Feria
14759s temi Monk and it gets all of its benefit
14762s by having the best range Arsenal in the
14766s game but these end games aren't very
14768s stacked you're not seeing those 27 to 32
14770s people in games because of this 12
14772s person lobbies and a lot of these teams
14775s are putting it all on the table they're
14778s they're playing these very aggressive
14780s comps they're trying to fight off spawn
14781s because they know they can double down
14783s even if things go wrong and get looted
14786s up anyway the map is so large with 12
14789s teams so you're able to be very very
14792s aggressive so
14793s I'm I'm
14795s that one of these teams plays a failure
14798s composition into this situation just
14801s because uh what we're seeing is even
14804s though these teams are playing very uh
14806s aggressive compositions they're slowing
14808s down in this end game and if you're
14809s gonna slow down that much a Feria is
14812s going to punish you super super harshly
14815s especially because they're going to be
14817s winning every single Yang and they're
14818s going to be super skilled for this end
14820s game
14821s what you're able to do when you have a
14823s Faria temi monk team and especially on
14826s Hollow Roth because there's nowhere to
14827s hide you're able to rotate your alts and
14831s unlike you Sean you have basically
14833s another Monk on the team but was curious
14836s about Feria is you can turn anyone into
14838s that Monk and while they're in that Mech
14841s you're able to farm your ultimate out
14843s over and over so just I know you really
14846s hate how monk strategy works out where
14848s they're just feeding their monk over and
14849s over very a plus monk is just two times
14852s a month where they're just doing that
14853s over and over with temi being the
14856s Fail-Safe now
14858s definitely fallen out of the meta
14859s because there was a Viper team that
14861s found the in the armor and it
14863s happened just like overnight there's one
14865s one game where Gigi on Yodo Viper wuchen
14869s just annihilated a Lobby and the lobby
14871s was filled with monks and fairies and
14873s without that you Sean
14875s it's very very easy to make a mistake
14879s and get staggered and stunned because of
14882s it and this Viper team just annihilated
14885s the whole Lobby dropping like almost 40
14888s points and everyone was like wait a
14889s second there's a big vulnerability here
14891s and at like as the weeks progress I saw
14894s ferio dropped more and more now
14897s hey brain I'm hoping for akkos because
14900s like what teams have been doing if
14902s they've been flipping the script and
14904s traditionally on aggressive days they've
14907s been going defensive and on defensive
14909s days they've been going aggressive so we
14912s did see Ventus run that akkos
14915s and unfortunately they lost out in the
14917s Yang I feel like their execution is
14919s slightly off as far as their target
14920s selection I feel like they can just go
14923s for the cicada instead and make that
14925s akkos work because what you're seeing in
14927s the mirror is most of these CN teams the
14930s cicadas are just going at it it's just
14932s mono Umano let's dump all of our alts
14934s let's fully Mash into each other and
14937s you're seeing just a cicada
14939s shove each other looking for the blues
14941s over and over and with that F3
14944s they're not able to hold folks attacks
14946s either in neutral so it ends up being
14948s this game of chicken between these teams
14951s and I think that's where akos has an
14953s opportunity to get in there and show his
14956s worth now uh a lot of teams were
14959s hesitant to pick up these new
14960s compositions
14962s I'm hoping
14963s my favorite team in the league is
14965s actually team or formerly fpx after
14968s seeing that was the first year because
14969s they're always the most innovative
14971s uh
14972s koalas generally very very defensive so
14975s with xcg but te gets in there they
14978s always go in the Yang they're very very
14980s aggressive so I'm hoping they bring the
14983s yakos
14984s I love tea but they are just so coin
14987s flip they have the highest uh win
14990s percentage inside Yang and all the teams
14992s fear them they have like a 75 winner win
14995s rate I mean okay so oh
14998s that's not a single monk it happened ah
15002s I am honestly the happiest I've ever
15004s been this is so good not a single monk
15009s team oh I'm sorry to where is your
15012s bubble they're running their traditional
15014s sand formers and it's actually the
15016s counter to uh Yodo Viper I'm so upset I
15021s got baited so hard there
15024s it's very good it's it's I understand
15026s why they're running it like I'm not
15028s I'm not gonna say anything about that um
15031s but man that is a little bit tragic
15033s interestingly
15034s um all the pro players don't get to see
15036s what the other teams are picking so
15037s they've picked a pretty good countercom
15040s um without knowing it
15047s like they used to coming into this year
15049s there was a change where the players
15051s can't see what the other teams are
15052s picking so it is all blind pick nowadays
15054s which uh makes makes it a little bit
15057s more interesting because you don't just
15058s see like everyone go all right we're all
15059s picking this this game and we'll play
15060s the same thing you do get some
15062s variability I say that as if there's not
15064s like 11 Z pings in the lobby it's a very
15067s very heavy uh Decatur z-ping Lobby
15070s coming out
15072s now that box comp is just very I think
15075s it's probably the strongest composition
15077s right now in the at least in this last
15079s chance qualifiers it's over performed
15081s here it also performed well in n a and
15084s EU
15085s in the beginning sitting like I said
15087s Feria was dominating everything but it's
15089s transitioning to this temmie Synergy
15093s this super super strong off spawn
15098s absolutely well it looks like we got a
15100s hot drop down by Imperial Village no
15102s surprise is that well look yourself
15106s I think wolves is in that mess
15110s that's what I'm hoping to see them
15112s anyway they need to have an explosive
15114s start to game number five
15117s a massive shake-up from GS has really
15119s changed the power dynamic
15121s and the standings overall coming into
15124s this game wbg knocked out of those
15127s qualifiers
15128s now on a back foot severe back foot need
15131s to make this game work as wolves they
15134s dropped him they haven't got a single
15136s weapon or any armor lxx is gonna get
15138s himself absolutely clobbered here sorrow
15141s is able to pick up the nunchucks comes
15142s in with the counter picks up the guitar
15144s but no he isn't moves able to get it in
15146s time as sorrow is eating so much damage
15149s from this Yoto finish up bowder take out
15151s two members of wolves and that is not
15153s the start they needed
15155s that is just they're so good with this
15158s Viper composition there there is a
15160s firefly location right there they put
15161s all the fireflies on that Yodo and this
15164s is the the strength of Yodo
15166s um over akos and Takeda her power Spike
15169s offspawn once she gets old is just so
15173s big it influences the fight so much and
15174s we're gonna go to yushon ruins TK and GS
15177s GS having that pop-off round they need
15179s to win this
15180s they end up taking TK's Viper down
15183s it's down to a 2v2 TK getting the Big R
15187s B onto GS GS is able to get the soul
15190s balloon he does have the F1 up no Blues
15192s are gonna be thrown out
15194s but TK does have his ultimate up he does
15197s get slammed in the back of the head and
15198s GS is Gonna Keep Their momentum going
15201s they need to have another big round
15204s using all this energy because this
15205s momentum is only going to last for this
15207s round hip rain at the the good feelings
15209s and that nervousness is gonna come back
15211s for that last round but if they keep the
15212s Vibes going and they they capitalize on
15215s the momentum hopefully they can have a
15217s back to back strong round
15219s I do feel
15221s players in naraka out of all the Esports
15224s they are the most vulnerable to
15226s emotional snowballs uh that goes both
15228s ways if they have like a good game
15231s bacon snowball offer off the off
15233s basically the vibe they get off that if
15235s they have a bad game they can snowball
15237s off that if they have a good game into a
15238s bad game that affects them as well like
15240s they feel like they can spiral very
15242s quickly
15244s um so if GS can keep the pressure going
15246s and have two good games back to back
15247s they are gonna be so happy with
15249s themselves anyway I might have to hold
15251s that because it does look like a bunch
15253s of these teams are having a bit of a
15254s scrap the sandstorm comes up in the
15256s middle of the Lakers the Lions trying to
15257s get a grip hold on this fight trying to
15259s grab himself a kill onto Slayer he's
15261s been a bit of a freebie unfortunately
15262s his end man gets himself caught by the
15265s uh wispers alliances Lynn able to secure
15267s one already Slayer getting grappled onto
15270s keeping the pressure up here for Lynn
15271s his Slayer in a lot of danger zone
15274s coming in with the healing as a player
15276s would just be chased down whittled down
15278s and taken out as a Lin gets himself
15281s their second kill
15282s they're not done however they are going
15284s to keep the pressure up on the healthy
15285s Halsey getting themselves a vertical
15287s strike there and that is going to be yet
15289s another kill picked up for the side of
15291s Alliance as they do take them down three
15294s kills in for this team four total
15297s there's jdg coming in with that third
15299s party they've got the Moon Bay charm
15300s down as well Sandstorm connects onto two
15302s sorry the Wisp even connects onto two
15305s there from lucky because lucky not
15307s feeling so hot now taken out by jdg with
15310s a fantastic third party but it does feel
15312s like Alliance they're still looking to
15314s grab as many kills as possible a great
15316s turnaround from ocz Meng yes that charge
15318s click off the katana finishing a kill
15321s onto Alliance and suddenly the the prey
15324s has become the uh the hunter able to
15326s find the kills onto them but jdg with
15329s that third party making it work balder
15330s losing a fight to GS zipping away to
15333s safety
15339s beating crossbow coming out from bowder
15341s here just trying to get a little bit of
15342s damage off on TS not able to fully
15344s connect dessert yes do you feel
15346s comfortable to keep the pressure up onto
15348s these bowder members melon
15350s being run down but a lovely little clip
15353s onto two members there from malman
15355s landing on to GS but yes they are
15359s unfazed by this they've got the cliff
15361s Edge to use for scale rushing and just
15363s keeping the general momentum up onto
15365s malmon not even necessary she's gonna
15367s drop on his head Louis has gone a little
15368s bit logo is in danger as he's taken down
15371s malman has now got that base breath
15373s burning for them can they make the
15375s turnaround but ug have come in with the
15376s third party SS in some serious danger
15378s the beans breath is raining down though
15380s and ug need to play a little bit more
15382s careful around this one as they've been
15384s able to get Anne with the pistol uh and
15386s looks like they should be able to just
15388s about break away from this one as OG
15389s keeping the pressure up Moon desperately
15391s trying to get away I think Moon got hit
15393s there no they didn't moon is able to
15395s hold fast for just a little bit longer
15396s gonna reset inside this main threat as
15398s SS feeling comfortable just to stand and
15400s tap Dodge all of these uh breath attacks
15403s coming down onto them in the area this
15405s moon gonna do their looting
15408s and the healing and then look to just
15410s rejoin the rest of their team away but
15411s ug honestly
15413s they are just staring them in the eye
15415s they do not care about the Spain's
15416s breath at all
15418s yeah Blue Moon main ah
15421s doesn't really damage much as much as
15424s normal purple and gold
15426s actually with the Rarity change
15427s increases the damage and frequency of
15430s how often it hits blue Bane you can blue
15432s moomain you can kind of just surf now
15434s we're seeing wbg
15436s jumping into jdd altar pop it was a
15440s little bit of a disengage but Takeda old
15442s is still coming out we still have three
15443s shoves anjing he's looking for some high
15446s value shoves here able to with that pole
15448s store chase down his opponents getting
15450s giant chunky attacks and he's gonna send
15453s that double charge in doing a ton of
15454s damage to g80g dipping alt is out
15457s healing going down for both teams
15459s they're just brawling it out but jdg
15463s both of their players are gonna get
15465s deleted it looks like wbg
15468s it's just super super scaled with the
15471s purple weapons it looks like wbg rushed
15474s to have purple weapons instead of having
15476s that Moon Bane you saw
15478s oug in the nerd in the North
15481s Rush that Moon Bane and in Immortal War
15483s you can either buy Jades Moon Bane
15486s or weapons and it's so critical for
15489s teams to hit a power Spike
15492s at the right time in this early game if
15494s you have that purple weapon on all of
15497s your teammates your Takeda is going to
15498s be a little bit more powerful he's going
15500s to have more ghosts to shove the other
15501s team with an influence the win heavily
15504s and when you're once your Takeda hits a
15506s certain point he becomes an Unstoppable
15509s Force as long as he doesn't get juggled
15512s that is cicada's one weakness is he
15515s doesn't have a true combo break
15517s now this whole new area in the north the
15521s top left corner They just added this I
15523s think when the past two months there's a
15524s bunch of tree houses a ton of new loot
15526s but they also added a ton of trees and
15529s stuff here it is incredibly hard to find
15532s your opponents in this area and you can
15534s easily get ambushed by vipers in that
15537s area it's very very sketch going through
15538s there
15546s in the last game at this point in the
15548s game
15549s takes not actually gonna do all that
15551s much so they feel fairly comfortable
15553s just keep this Chase going Moon maybe it
15555s feels a little less comfortable as he
15557s gets himself over the shoulder via SS
15560s and finished up nice and easy the king
15564s uh sorry moon goes down as a it was SS
15568s he was able to put that kill up I don't
15569s know where I got the king from uh does
15571s look like the rest of her ug are able to
15574s make sure that that kill does happen
15576s uncontested Roma yangs will be spawning
15578s up it looks like Ventus and wbg are
15580s going to be contesting that wolves are
15582s also in the area still in the north
15585s looking to see if Eva can get that Draco
15587s storm not that they know that what's in
15588s there but there's a draco storm in that
15590s Morris blessing or if they're gonna jump
15592s into those Roma yangs it looks like a
15594s bunch of teams of ready and prepared to
15596s take those Roma young fights though so
15597s get pretty messy pretty quickly as uh
15601s everybody's gonna launch in Gs unable to
15605s get into the Roma Yang in time
15607s unfortunately for them they may try and
15609s play the Ambush game here
15610s and try and catch a team as they come
15613s out but there is always the worry that
15616s they might have a buff you just don't
15619s want to be fighting into alliance versus
15621s jjh inside the rummaging sandstorms
15624s coming out already instant action Godly
15626s transforms looking to try and find
15628s himself the grab is able to get one onto
15630s lucky takes a chunk of damage in
15632s response as well lucky able to wiggle
15635s his way out as godly's losing way too
15637s much health the damage coming up from
15638s Lin with those charges on the ultimate
15641s is making short work of the health bars
15643s here Alliance just ripping through jjh's
15647s water in the transformation is able to
15650s stay alive and do some disruption but
15652s they've already lost a player they've
15654s already lost the man advantage and this
15657s is just all on Alliance to wait out the
15659s Eurasian but the USA is actually doing a
15661s lot of work here Godly getting some
15662s damage down Lin trying to just get those
15664s vertical strikes off with the long sword
15666s charge clicking constantly finding an
15668s opportunity in an opening as Godly
15670s deposits The Bell the sand Swiss chases
15673s him down but he catches Lynn mid air
15676s limbs able to survive the bow shot to
15678s finish it up I'm not it's going to be a
15680s Lions winning the rubber yang
15684s I'm like you I was saying before months
15686s they're just getting slayed here brain
15687s they just die to this Tammy Takeda the
15690s wind wall just turns the monk into a
15693s sponge just absorbing endless amounts of
15697s damage I just feel like right now monks
15700s are going to need to evolve with this
15702s new strategy existing
15704s since everyone's so comfortable around
15706s amongst slow animations we're seeing
15709s this monk fry strategy as I like to call
15711s it and monks are just getting cooked
15713s like you literally only see a couple
15715s monks a game and especially on this very
15718s defense or this very aggressive day with
15720s fireflies everywhere you're not seeing
15722s that Monk and Dominus like you did
15724s before you're seeing some of the best
15725s monks in the game wbg Sleepwalker is
15728s recognized as one of the best monks in
15730s the game and even he is not running monk
15733s every single game like he used to
15736s so the way the hero points that up you
15738s can actually run monk five times if you
15740s so choose and what we're seeing now is a
15743s lot more variety in all this
15746s now unfortunately for GS they weren't
15749s able to get into that Yang and they
15751s ended up getting picked up on the
15752s outside they do get taken down so
15755s unfortunate for them that just because
15758s of not being able to click e on a circle
15760s their momentum is gonna die this game
15762s and they're gonna have to have a heroic
15765s last game in order to survive now wbg
15767s has been here before I've seen them top
15770s five of The League multiple times
15772s they're probably chilling even though
15774s they're in eighth place right now
15775s they're most likely gonna have a great
15777s game here and with the Lions and KZ both
15780s still alive Alliance has seven kills we
15782s could be seeing that same pop-off game
15785s like we saw GS previously hit brain
15788s where Alliance goes crazy and gets
15790s another 30 point game and just
15793s puts the the top seven into disarray
15797s where everyone's under pressure
15800s it's within the Realms of possibility is
15802s jjh
15803s found themselves
15805s for photo they need to try and cleanse
15806s that from with Roman gang debuff that
15809s was a bit of a tongue twist for me there
15810s apparently uh but they are just gonna
15813s Escape no way they're hanging around any
15815s longer OC and KZ though finding
15817s themselves in a fight here OC already
15819s opening up pretty rough errors KZ got
15821s the Yoto ultimate to absolutely
15823s obliterate those health bars oh see this
15827s is so scary the zipping healing's pretty
15830s big but the potato slash is doing oh so
15832s much work
15833s trying to get the damage off and there
15836s go the Vermillion burst might bust onto
15839s OC Slayer has been slayed Juventus
15843s coming in with the third party but Casey
15845s able to win that one up there's a fancy
15848s also falls in the middle of that fight
15850s Alliance getting themselves in a fight
15852s here versus jdg they are gonna pop their
15855s versus well and all of the Buffs are
15857s gone now very very explosive couple of
15860s seconds where multiple teams do fumble
15863s and fail
15865s when they've got those baths but like
15866s you're saying it's a it's a bit of a
15868s buff and a curse at the same time yeah
15870s you have a Millions first mate because
15872s it gives you that confidence to kind of
15874s take those fights but also it kind of
15875s gives you that like recklessness and I
15877s guess it's okay like it is effectively
15879s risk-free like the worst thing that can
15881s happen with the birthmark is you get
15883s counter drop your weapon and then die
15884s and then not respawn with it like that's
15886s like that's like worst case scenario
15888s other than that you get to go do some
15890s scouting while you're in your ghost form
15892s kind of get in a relative Power Balance
15894s of how strong people are and you know
15896s you're what you're rich the risk versus
15898s reward is way greater for uh when the
15901s lobby is so close though I feel like
15903s it's a little bit of a troll to go in
15906s there and feed it kills to your
15909s opponents because uh it's really not a
15911s buff it just gives you a respawn that
15913s doesn't mean you're buffed at all now
15915s the regular storm or the Bell buff
15918s actually does give you a huge advantage
15920s in fights but the red buff like if if
15922s you have the buff and you just go in
15925s recklessly most of these teams who have
15927s it going to Yang and they're generally
15929s very defensive teams so
15931s their fighting ability comes from the
15933s defensive ulting and a lot of the times
15935s they just go in and they don't alt
15937s because they're like you know what we
15938s got the red buff we can respawn after
15939s this and they just fight a neutral game
15941s with weapons and it gets them killed now
15942s KZ on to OC every time we see OC they're
15946s just getting beaten up if Casey Lily
15949s gonna pop the oh the tamio is going to
15951s come down to peel and OC manages Dodges
15954s everything oh and they have wuchen Under
15956s Pressure but he's able to get that Port
15958s off
15959s peeling perfectly for his team oh my
15963s goodness that was really really close
15964s for them now wolves with a V2 OC just
15967s needs to be held in place barely and he
15970s gets to stagger with that AOE silence OC
15973s zanmang the third party
15976s power of that V2 on a Viper it's just
15979s it's just so much better than V1 where
15981s you don't need to land the silence you
15983s just need to be in distance of the other
15985s opponent and eventually like the
15987s opponent's gonna panic because they're
15989s getting third partied and it's really
15990s really easy to pick off uh an extra
15993s player now OC trying to salvage the
15995s situation
15997s but now Alliance jjh tamio coming out it
16001s looks like jjh is already getting
16004s cleaned up here we're just trying the
16006s the Tammy all locking him down and this
16009s is one of the big strengths of having a
16011s temmie on your team these straggling
16013s situations allows you to lock him down
16015s same thing with a Viper there are
16016s certain characters that allow you to
16018s just secure kills because it's not that
16020s easy to chase these players in naraka
16022s there's a ton of movement options in
16024s araka and especially right here in
16028s and metab jjh water is gonna go back in
16032s uh Shadow corruption it's not gonna
16035s damage that much he's gonna be able to
16036s go wide left here completely losing his
16039s opponents and he's gonna most likely be
16041s able to buy a res here again he buys a
16042s res it's only around like 6 000. these
16045s guys are probably running close to 50
16047s discount
16050s yeah nice and cheap on that front as a
16052s Slayer getting chased down I like this
16054s from wolves they're finally starting to
16056s pick up that pace I think they feel the
16058s pressure of some of these other teams
16059s popping off so they're gonna make sure
16060s that they pick up a kill but slayer's
16062s gonna do everything in his power not to
16064s get taken down but there's the over the
16066s shoulder there's the follow-up I know ug
16068s coming in with the third party as lxx
16070s gets taken down 14's low he needs to
16073s find the stunt he's unable to do so oh
16076s you g once again shut wolves down out of
16080s the game
16083s where's wolves isn't that sixth place oh
16087s my goodness only 124 they have to be
16090s nervous getting decimated well sorrow is
16094s still alive he is running deep into Zone
16097s corruption's kind of in half it's not
16099s looking good can possibly res one of his
16101s teammates but when there's a will
16103s there's a way Hip brain he can still
16105s make it to this end game and
16108s possibly secure some placement points
16110s and if when you're looking at the list
16111s 100
16112s TK is on 111th crawling is 119. bow to
16118s being on the top end at like 127 and a
16122s 30-point game is completely reasonable
16124s so if any of these seems between 9th to
16128s fifth has to feel a little bit nervous
16131s of they need to stay active they need to
16133s keep this aggression up the king with
16135s the snipe though catching SARS denying
16138s wolves I I cursed him again
16143s the king had his number the whole time
16145s you could see where he was because of
16147s that that was really unlucky for wolves
16149s they just two games in a row have been
16152s like just super third-partied by oeg and
16156s it is absolutely I've done them yeah
16159s they got five kills so it's not the end
16160s of the world and also a few teams have
16162s already been knocked out so there may be
16164s a multiplier but it's not a good game
16166s for wolves they are gonna be sweating at
16168s the end of this one because
16170s wbg four kills in Alliance eight kills
16173s in KZ four kills in all in relatively
16176s close proximity to them even OC have
16178s eight kills
16180s gonna be a little harder for them to get
16182s much more because they've only got one
16183s player left but
16185s it's it's definitely looking a little
16186s scary for wolves and they started today
16189s so strong and it has just gone wrong for
16192s them they can't play passively in game
16193s number six they have to put their foot
16195s down they have to play as aggressive as
16197s possible in that early game
16201s now good useful wolves OC did just go
16204s out so someone who has eight kills is
16207s not really gonna be a threat to them
16208s right now but
16210s the bottom end of the table is bringing
16212s the points average up so high but you
16216s could genuinely drop from like seventh
16218s to 12th in in a snap of a fingers in
16220s game number six I think
16222s yeah I just don't know OC that I think
16225s OC is the only team who can't reasonably
16227s do it in this last game they have to
16230s have like a super dominant performance
16232s and there's a ton of teams who are going
16234s to be playing it very safe so like you
16236s were saying that teams are going to play
16237s it very aggressive I mean most of the
16239s teams have been playing defensive so I
16240s see them kind of running that now one of
16244s the advantages of playing it a little
16245s bit slow is that when you're this close
16248s in points everyone's looking at the kill
16250s feed everyone's just like who's getting
16252s in a fight everyone's like hyper focused
16254s it's like oh one of them's down they
16255s might go down but like you were saying
16258s like they still need to stay aggressive
16259s because that gives you a false sense of
16261s security where you're just like oh there
16263s if we just play this easy they might
16266s just die but you don't want to do that
16268s you want to keep your destiny in your
16271s own hands and find situations that
16273s you've been finding throughout the
16274s tournament and take them and when you're
16276s playing this weird defensive situation
16279s you don't really prep to just all right
16282s we're gonna just play safe now on our
16283s last round this is kind of a position
16285s where you have to adapt to what's
16287s happening and keep your emotions in
16289s check
16290s because what gets you to this point as a
16292s pro player is your ability to get these
16295s kills it's not playing this defensive
16296s play style you got to leave the chips on
16299s the table and stay aggressive
16302s now once you get those skills then you
16305s chill once you you find those positions
16307s you execute your strategies either
16309s Firefly Moon Bane getting a purple
16311s weapon you get your timing attacks down
16313s after that you start going now if you
16315s die I'll spawn okay that's fair you can
16317s play defensive go for your box use that
16320s temmie have that plan B ready but if
16323s that's not the case you should be
16325s getting in there fighting these
16326s positions and we're seeing a couple
16329s teams here and that's what I'm saying is
16331s uh it brain on these on
16333s it's so big with only 12 teams a lot of
16337s teams are just in full purple armor by
16339s endgame and this is just not the case in
16343s a full Lobby you see a lot more
16344s blueberries than endgame you're not
16346s really seeing a lot of weak teams who
16349s are not geared out for these end games
16352s over here
16355s that's like AEG all trying to close in
16358s on both jjh and jdg
16361s those cannons they are just going to try
16363s and get a little bit of Chip damage away
16364s do miss that shot
16366s got the uh The Bouncing shell I didn't
16368s know if that was meteor actually I
16370s didn't see if that was it going in a
16372s completely straight line or not
16374s about 18 players left 8-16s left jjh
16380s sitting on The High Ground Zephyr does
16382s land onto case KZ but oh wow that damage
16386s excuse they're trying to get the Morris
16387s blessing I think they were able to grab
16389s that Lily's got all Lama I'm able to get
16391s that there's a golden repeating crossbow
16393s in there which is huge this is gonna be
16395s an interesting final Circle because
16396s there's traps in it it's been a while
16398s since you really talked about these
16400s floor spike traps
16401s um just because a lot of people kind of
16404s got used to them that they are a real
16406s threat they also you need to be very
16408s careful of because they can do some
16410s serious damage in fact I'll cast my mind
16412s back to the show match when uh Oliver
16414s first came out we casted it uh the final
16416s two were fighting and one of the players
16419s walked over a spike trap and died and
16421s that was how he lost the game so
16423s when you kind of get so used to
16425s something sometimes the little things
16427s like the traps you'll just forget about
16429s and you'll be focused on every other
16431s little aspect and that can catch you out
16433s so I have to keep our eyes on where the
16435s circle goes If It Moves away from those
16437s traps or if it kind of stays with them
16439s for now it looks like it's gonna be
16441s moving away from the uh they should be
16445s A-Okay but oug
16447s these guys are geared up right now they
16449s are very strong
16450s I'm glad to see ougs really finding
16453s their stride it took a while for King to
16455s to find a position where he can
16456s contribute the most to his team and
16458s that's what it really takes to bring
16460s your Trio's team together
16462s a lot of these teams struggling it's not
16465s necessarily so much mechanically that
16467s people don't talk about team play
16469s mechanics enough like how to set up your
16471s teammates for uh kills either by ulting
16475s early enough by holding a certain
16477s position so you put people in bad
16479s positions team play mechanics end up
16481s being the biggest difference and that
16483s was uh one of the defining difference I
16485s noticed between EU N A versus uh
16488s the CN scene all the players said that
16491s in solos the mechanics and everything
16493s were pretty much even in tryhard proved
16494s it by getting fourth in the world their
16497s their dueling capabilities isn't that
16499s far beyond our regions it's just their
16502s team play is on another level their
16505s willingness to play
16507s as perfect as possible off of each other
16510s with zero selfishness is something to
16513s behold and you're seeing it with these
16515s teams how they're willing to play this
16517s range game not really get in there throw
16519s focuses tax and everything they play
16520s these late games all the time I've heard
16523s about their scrims where they don't
16525s they're not even allowed to attack each
16526s other until that fourth end game and
16529s when they do get in fights they let each
16530s other rest and they play these late
16532s games so often this is almost
16534s non-existent in our region so they're
16536s getting crazy amount of reps running the
16538s scenario with these you call it
16539s Buccaneer mode with the Canon you're
16543s seeing a standardization of this too
16544s within the meadow where they most teams
16546s will hold a cannon and another ranged
16549s weapon and I say to say this jdg with
16552s that pressure during the buccaneer mode
16554s able to catch a lions lacking and
16557s securing the kills with that V2 now
16559s they're running a variation that I I was
16562s really curious about having Takeda
16564s instead of that yodo
16566s able to secure those skills I I like
16568s Takeda more than Yoda what do you think
16570s about that
16571s um
16572s so I I like them both I feel they offer
16575s very similar things I think that that's
16577s why there's always like that discussion
16578s on which one's better
16580s um because both you know new
16582s large AOE damage I can't like the
16585s primary carry of the kill I mean you're
16586s seeing what SS can do with it right now
16588s like that just stripped health bars away
16590s I think
16592s especially with the private yoto's kind
16594s of had a lot of Nerfs over the last like
16596s nine months where you know originally
16598s they touched the rest then they touch
16600s her all damage I do feel cicada's
16603s probably a little bit better
16604s um but the difference I guess what what
16607s is the kind of the big Difference Maker
16608s between all these teams is the power of
16612s um
16613s the power of goto's uh ability to kind
16616s of reposition when she's in her role she
16619s can get Aerials she can get away from
16620s all of the actions I feel like that's
16622s the major the major strength of running
16624s the Yoto over the Decatur
16628s but in my opinion I think I'd rather run
16629s the Decatur he's got obviously you know
16631s they both stagger the monks and stuff
16632s with their their alts and all of that
16635s but I I value the Decay the more because
16637s I think Yota f is kind of not an ability
16640s anymore if you can stop her from healing
16643s once
16644s you just can't heal anymore like it's
16646s done that's all it does it's all right
16648s for secure Morris blessings but it
16649s doesn't last as long anymore like it
16652s it's not the ability it once was and I
16654s feel
16655s for that she does suffer but moving on
16658s from my opinion on Yoto and everything
16659s we are seeing a bunch of teams fighting
16662s in this no alt Zone this could really
16663s change the uh
16665s the pace of the of the game actually
16667s with the no alt Zone pots and not much
16669s space for it to be uh not as much space
16671s on the edge Godly taking a whole heap of
16674s damage as the only monk this is what we
16676s saw in a previous game as well in game
16677s number three where when you are the only
16680s monk everybody is gonna Focus you out
16682s and godly is such low HP he's cut he's
16686s down Sleepwalker is Gonna Come forward
16688s as Jing secures this kill with the bow
16691s the only monkeys out of the lobby
16694s it's always going to be a hard one to
16695s run on that front as oeg finish up SS
16698s getting their 10th kill at the game jdg
16701s also 10 kills in wolves barely hanging
16705s on to their spot at the top luckily for
16706s them KZ are the only team left and
16709s they're a long way away from getting out
16710s catching off at this point so it's more
16713s about these top end table teams getting
16714s as many points and getting as
16715s comfortable going into game number six
16717s as possible as SS getting their kill
16719s taken away by Lee from KZ there with the
16721s cannon stun does connect from LSR but
16724s there is no real follow-up for their
16726s team and that does mean the Viper
16728s ultimate has been burnt as Halsey has
16730s thrown down that ultimate here trying to
16732s see if they can find those slashes with
16734s those Yoto swords just finishing up the
16735s last couple of shots there's oud's SS is
16737s gonna get chunked Lily able to get
16739s himself the uh the Viper stun off but
16741s doesn't actually collect unfortunately
16743s onto anybody but there comes the whip
16744s out from the uh to the Wu Shen for KZ
16747s but they don't reposition far away from
16749s oug taking a whole bunch of Damages jdg
16752s have been knocked out in the mean Halsey
16754s taken off by Jing wbg rule the roost at
16757s the top of this hill Jane does get hit
16759s by that zapper but it's gonna be a okay
16762s just to keep himself going for now Jing
16766s holding The High Ground
16767s wbg feeling very comfortable with
16769s himself right now only a couple of teams
16772s only a couple of players left three
16773s teams and eight players
16776s between those three left Lily chunked
16778s out heavily SS jumps up forward as Lily
16781s goes down to jinyu there is able to grab
16783s himself a little bit from that Soul blue
16785s message to wbg they've decided to Spring
16787s the Trap they're jumping forward Jing
16789s getting himself chunked he's in the zone
16790s he's unable to move FS is getting
16792s chunked out as well Jing staggered
16794s knocked back unable to get into the Zone
16796s he just about slides in holds his life
16798s for just a little bit longer gets some
16800s healing in from his Z pink to keep him
16802s alive and somehow Jing's still alive
16804s finally jiyu takes him down as SS has
16806s been juggled back not bad Sleepwalk with
16809s a flavor able to secure himself a kill
16811s onto SS the Sleepwalker as well with
16813s this pole love forcing the players back
16816s there's only a couple of players left
16818s jinyu and wbg take the game
16822s what a tight match from wbg like I was
16825s saying before I'm not surprised at wbg
16827s won this they've been here before
16829s they're usually the top team in the
16830s league look how common composed they are
16832s the lights are not getting to them
16835s unfortunately for GS and KZ
16840s this is a type of high pressure
16842s situations now Casey was able to still
16844s get five kills and get up to 115 so
16846s they're in Striking Distance to qualify
16849s the low point being 111 points TK and
16852s wolves being that soft floor as you said
16854s it at 124.4 this last game has a round
16861s teams who can possibly make it in they
16864s they're gonna be all looking at the kill
16865s fees I feel like six teams are just too
16867s many teams you're going to be able to
16868s concentrate on your own game to uh kind
16872s of
16872s Zone in fall in line try to get as many
16876s kills as possible there's no way to
16878s really calculate it these teams even
16879s though we're we're casting right is if
16882s you're in there in the thick of it in
16883s the arena there's no way you're gonna
16885s know where you're at you're gonna feel
16887s nervous throughout this last game but ug
16890s super dominant they got 12 kills that
16893s game
16894s yeah perfectly
16900s is the fact that like they can't see the
16903s other team's scores
16905s they they can obviously kind of keep
16907s tabs because you do get the Kill theme
16908s when you're in game but like other than
16910s that they're not going to want to try
16912s and like jot down every time another
16914s team gets a kill they're gonna be more
16916s focused on the game so they're only
16917s gonna have a rough idea of where
16918s everybody else is at so you're basically
16921s hoping that you don't see one of the
16923s teams you don't want to be seeing
16925s showing up constantly on that kill feed
16927s otherwise you're just gonna be in some
16928s serious trouble I'm really really
16930s worried so
16931s I it's this final game is going to be
16933s very interesting
16934s um there is so much on the line oeg uh
16937s very comfortable same ferventus I think
16939s these guys at this point are pretty much
16941s locked into their top spots so they can
16944s be very comfortable themselves on the
16945s back of that one but man all of the
16947s other teams are probably you know a
16949s little bit more sweaty uh especially
16952s towards the bottom end of that top uh
16954s that top seven and the kind of lower
16956s tables as well like any team I think can
16959s make it into top seven at this point and
16960s I think basically from third down it's
16964s realistic but like any team from there
16966s could get knocked out at least fourth
16968s down maybe top three are safe
16970s um
16971s top two are definitely safe I think it's
16974s jjh sure in third I I'll have to see the
16976s points for we will get a scoreboard
16978s before we get into that final game so
16979s we'll have a good idea but realistically
16982s there's a lot of movement that could
16983s happen in this game and we've seen the
16985s likes of GS
16987s pop off in that final game like in not
16989s sorry in game four where they uh they
16992s just look really really good they they
16994s got those that 20-point game under their
16996s belt and
16997s they just springboarded from 11 into the
17000s top end of the table
17002s they're gonna want to try and keep that
17003s going they have only got five points
17005s this game so that might affect their
17007s their capabilities in this next game
17009s like you said you only kind of hold that
17012s high from winning for one game
17014s so it's really on them to make sure that
17016s that actually does pay off for them in
17018s the long run
17020s yeah he's gonna be feeling really really
17022s good going into this last game they
17025s they've been here before they're at the
17027s top of their game right now fully warmed
17029s up Alliance did Super well OC did really
17031s well even though they're at the bottom
17032s leaderboard they did get unlimited
17034s before end game they did get eight kills
17036s so they have to be feeling good about
17037s that so they're gonna be digging deep
17040s probably gonna open out of the gates
17041s very aggressive because they need that
17043s Hail Mary in order to qualify KZ with
17046s five wolves is five it's looking like a
17048s ton of teams
17050s got there they they have their offense
17052s running so my prediction at least going
17055s into this last game
17057s the teams who are really really far
17059s behind Are Gonna Come Out Swinging kind
17061s of like how wbg did here with that Tammy
17064s hakeda
17066s uh zipping comp but a lot of teams I
17069s feel like they're gonna they're gonna
17070s fall back on your your hated composition
17073s they're gonna fall back on the monk comp
17075s and they're gonna try to just play Yang
17077s play it very solid as possible it's
17080s gonna be on Morris
17082s they they've been here before they've
17084s done this a million times they're gonna
17085s go to the tried and true Transformers I
17087s believe
17089s interested by
17092s by I wonder what the hair there's been a
17096s lot of decades today so there's probably
17097s not going to be too many potatoes it's
17100s just due to the amount of people picking
17101s us prior to that uh yoto's been used a
17105s lot as well today so I actually think
17107s you might be right it might just be
17108s monks for this final game
17110s [Music]
17112s at the tried and true it's a it's the
17115s safety net of all Trio scenes the
17117s traditional Transformers if you don't
17119s have that team unlocked it's very hard
17121s to understand trios is because you have
17124s to counter that composition you have to
17126s understand how it counters if you have
17128s any hope of winning Yang consistently
17130s you have to know how to beat it
17132s the ditto is extremely Tactical
17136s so I I really see a ton of monks coming
17139s out of this end game and uh
17142s wbg Hasley Walker they have one of the
17145s best monster games so I feel like wbg is
17148s for sure gonna get in uh who
17151s who is your favorite and your dark host
17154s that you hope to make it in here uh I
17156s still put wolves as a dark horse because
17158s I think they they are not safe right now
17161s but I do think their team are proven
17163s themselves to be very capable maybe a
17166s little bit of bias from me uh
17171s of course out of the Wolves they're the
17173s only English all in this entire
17175s tournament they're the only English or
17176s in the racket they are the Wolverhampton
17178s Wolves football club uh so of course I
17180s got I got a special place that my heart
17182s them as a Brit
17184s um
17185s I think you know
17187s there's still the likes of uh GS who I
17190s think could actually hold on to that top
17192s spot but here we go our MVP it's gonna
17195s be Jing had an amazing game there on the
17197s cicada 23 000 damages it's 16k with a
17201s bow
17202s her burst Arrow fire arrows I mean
17205s that's gonna be it right the bus terrify
17207s our combo he's completely set up
17209s absolutely huge stuff coming in from
17210s Jing and wbg a team who honestly I've
17214s had written off since season one because
17216s they had an amazing season one they won
17217s the first ever mvpl and then season two
17221s they were just an unbelievably
17222s disappointing team they just did not
17224s perform at all and then coming into
17226s season three again kind of continued
17228s that Trend a little bit unfortunately so
17230s it it's it's interesting to see that you
17233s know they're finally showing some life
17235s but also you're showing life versus the
17238s bottom team so this is what I said about
17239s wolves earlier in the day as well like
17241s they found their form
17243s at the end of the entire tournament like
17246s and they found their fourth versus the
17247s weaker teams they if they make it into
17249s those finals they've still got to play
17251s versus team they got play versus JT they
17253s got first versus KLA you know uh GG
17256s there's so many big teams that they're
17259s gonna be playing versus but they really
17260s need to figure out
17262s how to play versus those teams and not
17264s have that fear factor that has been
17265s plaguing them for the entire season so
17267s far
17269s I feel like wbg's problem going into it
17273s they won that first season I remember
17274s studying them a ton uh it's just
17277s Innovation you get comfortable when
17279s you're at the top and it and when you're
17281s at the top everyone studies you so your
17283s techniques your tricks and tips become
17286s everyone else's and they start mirroring
17288s you and it becomes harder and harder to
17291s find that Edge versus other team
17293s awesome well we are going to cut
17295s ourselves over to a break before we move
17297s on to our sixth and final game of the
17299s day so we'll see in a second
17304s [Music]
17310s thank you
17312s [Music]
17336s [Music]
17346s foreign
17360s [Music]
17398s [Music]
17403s [Music]
17428s hello everybody and welcome back to the
17430s mbpl we're getting ready to go into our
17432s final game of the ripochet
17435s octk alliance KZ and GS now are all
17439s going to be fighting for their lives to
17442s make it into those grand finals if
17445s you're in this bottom five by the end of
17447s this game you are out of the tournament
17449s and your spring season is dunzo so it's
17453s all to play for wolves who started in 11
17456s moved up to fifth for most of the day
17458s have been resting on their Laurels and
17460s it has now come back to bite them they
17462s have some work to do in this game or
17464s they will be knocked out oug they're
17467s comfortable nobody's removing them
17468s neither of Juventus wbg there's probably
17472s a little bit of movement that can happen
17473s and realistically
17475s 140 is actually surpassable by maybe an
17479s eight space team so they need to be a
17482s little bit careful odds are they're not
17483s going to get knocked out I feel like
17484s them and jjh are pretty comfortable into
17487s the grand finals but there's definitely
17489s some serious movement I expect by the
17491s end of this game and
17493s I don't know where to call it I I
17495s obviously I've kind of said I got a bit
17497s of BIOS I love wolves so I hope to see
17500s them make it but
17502s they gotta they gotta get the right
17503s together they've really gotta get their
17505s act together into this next game
17507s I feel like bowdo's gonna have a good
17509s game too looking at their character pool
17511s they generally pop up on their Viper
17513s teams but I feel like they've been
17514s running their Viper team into that temi
17517s cicada zipping that box comp that's been
17520s dominating I feel like they might have
17522s another
17523s composition left over for that so they
17526s don't have to go monk teams yeah that
17528s that temi Takeda comp just beats them on
17531s team town and it's also very defensive
17532s you don't have to go in a Yang you can
17534s just play on the outside and go for
17535s those boxes because if when you go for
17537s the Box you alt it with a temi Takeda
17539s alt as well if anyone challenges he just
17541s shoves them away and you guarantee get
17543s that buff and then you can turn that
17546s defensive option into offense and Chase
17548s that team down now I think what is going
17553s to be super exciting is that OC and TK
17557s Alliance KZ they're kind of in like a
17561s Hail Mary situation if you I'm I'm
17563s guessing in their rooms right now
17565s they're like we gotta put it all on the
17566s line right now
17568s they're probably gonna overextend and
17570s that's why I feel like a lot of these
17572s teams in the middle are going to play
17573s very defensive there's gonna be
17575s basically four Yang depletion teams
17577s running around now the depletion is
17579s their season basically their entire
17582s season is going to be on the line now we
17585s have another question for you guys folks
17587s which hero was the MVP of game 11 was it
17591s a The Mulch B Takeda C Viper ning or D
17596s kurumi you'll be able to get one of
17599s these limited gray Treasures if you get
17601s the answer
17603s make sure you check your whisper boxes
17604s because that's where you are uh no I
17606s will give you a clue here it's probably
17608s the most played hero today
17610s there's there's your clue I'm 90 sure
17613s it's the most played hero today they
17614s have played a lot of games uh but we'll
17616s be getting ready to go into this game at
17618s number six it'll be moving back onto
17620s Morris IL for this final game
17622s it's all to play for here uh it's always
17625s like this though it's naraka whenever
17627s it's an important game it always comes
17629s down to game number six and I for one
17632s I'm very happy that's the way it goes I
17635s think a lot of other battle royales when
17636s you have six games back to back
17638s typically by like game four one team has
17641s just pulled so far ahead but no one can
17642s catch up for them without like
17644s Insane luck but like this there is no
17647s luck here this is all down to the
17650s players being intelligent being smart
17652s playing well or they will not be able to
17656s make it forward as GS 1.12 one place
17660s behind wolves and very few on the points
17662s it's 10 points between them and wolves
17665s right now
17667s or to play for for this next game
17673s for all the Marvels the season is on the
17675s line that Yang depletion season
17677s depletion you gotta make some moves
17679s right now you gotta you gotta go for it
17682s if you're those bottom five teams
17684s yeah I mean
17686s I feel like the bottom five teams are
17688s going to be an absolute Menace this game
17690s I feel like if they go I will just play
17692s for final Circle I don't think that's
17694s enough you have to play aggressively at
17696s the beginning of the game you have to
17698s really show up and
17699s you know put your put your stamp down on
17701s this on this game and and make sure that
17704s this performance sticks uh wolves I
17708s think they also have to join their Camp
17709s I think they can't just sit by their on
17711s their Laurels they've wanted to play
17712s passively you've seen they wanted to
17714s start their game plan for today was
17716s first three games aggressive last three
17718s games just sit by and make sure that we
17720s don't lose too much and just get
17722s comfortably in that's not gone to plan
17724s oug have been such an upset to them that
17727s that has not been a doable or viable
17730s strategy for the side of wolves so it's
17733s on them in this game to to show up
17736s Alliance right now in 10th as well again
17739s I don't think I've there's a single team
17742s other than OC who I've not been sold on
17745s today I feel like out of all of our
17747s teams I feel like everyone has shown up
17748s pretty well and there's actually had a
17750s relatively decent performance OCR the
17753s only team who I just think have been
17755s kind of trashed today and I'm not afraid
17758s to say it I'll always you can see how
17760s tight there look at alliance's faces
17762s they're they're looking real tight he's
17763s one of my guys picking his nails the
17766s other one's just dialing in they they're
17768s looking real tight even the coaches
17770s looking up just like
17772s man this is this is where all my this is
17774s the whole season
17776s what could I have done to show these
17778s guys what what play do they have left in
17781s the tank
17782s now about it uh one of the the OG
17786s organizations even though they've had a
17788s lot of shift in their players
17790s still look impressed I feel like their
17793s body language deep breaths going in
17796s Allison in the chair they're looking
17798s fresh too this is the moment of
17800s Champions though hit brand like this is
17802s what defines your career if you're in
17803s Esports you're in the business of
17804s winning there's no excuses at the end of
17807s this you're either going home or you're
17808s going to the finals and you need to find
17811s that gear to play your A game here you
17813s can't get that c game going you can't
17815s get that b game we need a game going
17817s into this final round
17821s really it really is
17823s do or die and I hate saying that term I
17826s hate using that term but it really is
17828s it's
17829s it's Last Chance Saloon it's whatever
17831s you want to call it it's it's just at
17834s the end of the day the bottom set the
17836s bottom five teams has to step up here
17838s and I think
17840s they're capable of it I think there's a
17842s lot of teams that are very capable of it
17843s I think
17844s the inconsistency from these teams has
17847s also lent in to the bottom end of the
17850s table to not be not be you know out of
17853s it right now because there could be a
17855s situation there could be a world where
17857s instead of like all of these things
17859s looking very tense and very kind of
17861s geared and ready to go into the final
17863s game there could have been a world where
17865s the top seven just killed it all day and
17868s those guys were just never gonna make it
17869s and they just they're like this game
17870s doesn't matter this game matters and
17873s it's
17874s it really comes down to the individual
17876s performances of the teams and it's no
17877s one else it's it's on the team that's
17879s the major thing here there is no one to
17881s blame there are no fingers to point if
17883s you make it it's because you played well
17885s in this game number six and there we
17889s have it akos showing up for both oug and
17892s Ventus that's two teams who are like
17895s well we've done it we don't need we
17897s don't need to try we can just do
17898s whatever the hell we want we have got a
17901s single monk team as well coming in
17902s traditional monk from jdg everybody else
17905s rocking the Decatur or the or the uh
17908s yozo cops
17909s this this Lobby is gonna be explosive
17913s then I don't see how jdg makes it to the
17915s end here with all the explosive accounts
17917s what's interesting though is oug is
17920s running that you shot as the third
17922s instead of that Wu Chen and so is Ventus
17925s running a tumultu they are all in I feel
17929s really bad for some of these teams
17931s because once you get in the fight here
17933s you are getting committed unless you
17935s have a woo chat on your team
17937s you're getting all in the baby all the
17939s chips are going in the middle and it's
17940s Morris Isle midday there's no recovery
17944s once you invest your alt you better hope
17946s your positioning is Stellar because
17948s you're not going to be able to go and
17950s run to a firefly for safety that's it
17953s that fight is it it's all on the line
17955s once you get into that first fight here
17958s early and mid game so I'm excited to see
17960s what happens off spawn here
17966s looks like hot drops yeah it's looking
17969s it's looking pretty spicy we got the
17971s money drop just Slightly North of
17973s Celestia and that team's gonna be coming
17975s in hot
17977s Drop and we have a triple spawn with
17981s Wolves over there we have the
17983s traditional I'm guessing wbg might be up
17986s there they've always land up there in
17987s the north at that cave area very
17989s consistent I didn't see who that was it
17990s was OG and I didn't see the other one
17992s but here we go hot drops starting off
17994s wbg fresh off their win looking to go
17998s Toe to Toe with GS remember GS needs
18000s this game to work for them they have to
18002s find themselves to kills the points the
18004s way does get himself caught out by the
18005s west but they're fine Sleepwalker low HP
18007s finished up the GS taking two kills
18010s immediately to start this game off only
18012s one actually at the moment as Louis gets
18014s himself the armor swap it's gonna be
18015s enough to save his life at the moment
18017s the third party's coming in as oud fine
18019s kills on the side of the screen but in
18022s come TK another team looking for these
18024s kills and uppercut did now the number
18026s one Falls and this is has gone so good
18029s for TK this third party has been
18031s Flawless KZ also joining in the heart
18033s drop is absolutely chaotic another team
18037s is making their way over TK buo being
18039s run onto as it looks like Casey should
18042s just be able to finish them up the
18043s cannon fire coming down and in slides
18046s our third fourth fifth and sixth parties
18048s OC charging forward counter lands onto
18051s Lily Bops them back able to get a whole
18053s bunch of damage off and there's so many
18055s teams in the area Alliance trying to put
18057s some kills on the board themselves here
18059s it is Carnage to kick us off Lily Falls
18063s to Alliance and a lion another point on
18066s the board for them as well all of these
18068s teams need these points to work for them
18070s and wolves probably saw that scoreboard
18072s and led a little tooth out because that
18075s is scary
18077s yeah of lions tkkz GS all on the board
18080s here so many teams are around the
18083s celestial air and the moon Bane is going
18085s to come down spreading everyone while
18087s everyone out but that also sounds the
18090s dinner bro you know multiple teams there
18091s you know A team's getting committed
18092s sweet picking of commitment KZ gonna
18096s come back try to get sneak up the rest
18097s but ends up getting picked off again
18099s beating more kills to this Alliance team
18102s they wore really really far on the
18104s leaderboard but they as the kills keep
18106s climbing you don't want to just give up
18109s all these kills to these teams this is
18111s the problem with going all in your so
18114s many teams are climbing up the board
18116s right now 118 the soft capped at 25.5
18122s GS Casey Alliance all on the board now
18126s we have TK showing up late to the party
18129s that dinner bell was wrong they see that
18131s Moon vein they're slowly working their
18132s way in
18134s looks like TK's alter about to come
18137s online but now bauda jjh going out it
18140s looks like wolves here as well
18143s the little bit of wolves left what's
18146s left over of wolves ends up getting
18147s taken down same thing with bowdo jjh
18150s coming in hot finding a ton of free
18153s kills here out on the edge away from all
18155s the fighting but going back to the
18157s action Alliance TK all coming out from
18159s Alliance that green viper we've been
18161s seeing all day sticking out like a sore
18163s thumb another Moon main going down but a
18165s big Parry against Lions getting tucked
18168s back into the river
18169s K needs these kills able to get another
18171s Perry they have the support of the Moon
18173s Bank a lion still has that much I know
18176s they still can play this a little bit
18177s aggressive see if they can find some
18178s weakness
18180s TKA leg has to be careful here no armor
18182s he can't just get a bow shot to the head
18184s and just get taken out he's still gonna
18186s be challenging if you're Alliance and on
18188s Face by that blue moon Bane and now
18190s we're going out to the outskirts GS jdg
18194s yes right on the cus jdg
18197s comfortable but can't be become
18200s complacent DS is gonna be all inning
18203s here they do have that Takeda Viper Wu
18206s Chen Takeda has a lot more fire pyro
18209s than Yodo when it comes to this
18211s sustained fight GS is gonna pop their
18214s tigato
18215s coming in hot you Sean popping his all
18218s and Monk
18220s Transformers going out they're gonna
18222s have to survive in weather this storm
18223s see if they can fry this mug and as I
18225s say that the monks immediately goes down
18228s to a third of his health they have to
18229s pour it up but they still have their
18230s Viper altong online gs's Viper's gonna
18234s try to cut him off here jdg is
18236s desperately trying to get away they know
18238s they don't have the Ulta Advantage
18240s anymore the Viper is going to come in
18241s with the F3 kick
18244s taking down the healing this you Sean
18246s sacrificing himself getting this team to
18249s leave them alone jdg is going to retreat
18252s as their yushan gives his life for the
18254s greater good but GS is on the board and
18257s they're in the hunt only three points
18258s away from the 25 points oh God she's
18261s saying now KZ jumping in trying to see
18263s if they can connect onto Alliance
18265s Alliance losing Lin immediately KZ
18268s grabbing a whole bunch of kills with
18270s himself sliding from temp into ninth off
18272s that actually surpassing alliance with
18274s that kill it's a really really big one
18276s is uh Jen gonna zip out OC coming in
18279s with that third party and wolves they
18283s look stunned after that previous fight
18284s they lost a player they lost two players
18287s they only got a single kill that third
18289s party that has ruined their last three
18291s games just seems to have shaken them to
18294s their core and they do not want to be
18295s fighting need to see what wolves are
18298s going to do because there is only uh two
18301s points between them and GS right now if
18304s GS get those next two points wolves are
18307s gonna be knocked out of the grand finals
18309s unless this game goes good for them
18312s oh see though their last hurray at 99
18316s points they are 25 points away but 24
18319s points can happen when they had eight
18321s points they there's a possibility they
18323s can bring this back but before they can
18325s KZ is still staying super aggressive
18327s with the yodel wall popping up taking
18329s down the number one team
18332s oug's King already taken down they
18334s popped the V3 Viper old Casey under a
18337s ton of pressure they have
18339s ousan still creating a ton of
18341s opportunity to come back here but the
18342s Viper all it's going to come down to
18344s deny this pressure Casey does get the
18346s stun on the Viper and that Focus attack
18348s comes out oud's you shine a little bit
18350s late on the slam unable to peel for his
18352s teammate
18353s and now KZ can they secure this kill
18356s onto oug KZ at six kills right now 123
18361s this kill's gonna put them at 124.
18364s wolves has to be feeling the pressure
18366s right now seeing Casey in the kill feed
18368s zooming out we still we have OC coming
18371s in with the third party Casey has to be
18373s careful here they can't get third party
18375s they should maintain their advantage try
18377s to see if they can disengage here
18378s leaving oug
18381s to fan for himself OC's gonna try to
18383s Alpha this kill cutting off oug this
18387s purple armor is very very big for OC to
18390s scale up get their momentum going
18393s and oug is gonna be taken down with
18396s Wolves lurking on the outside will they
18399s show up iframe wolves are right there
18401s they're spawning the fighting are they
18402s gonna jump in they're playing so
18405s passively so scared of these fights this
18407s run does get himself the lockdown on to
18410s buo boo is just eating a repeating
18412s crossbow strikes and there we go a lion
18414s another kill under their belt they're
18416s looking for anally as well they can take
18418s down these these TK members they may be
18421s removing competition from the tournament
18423s for themselves they only care about
18424s killing out these these weaker teams
18426s these lower teams in the scaling because
18428s it means they have more of a chance of
18430s actually making it into that top end of
18432s the table they want to deny these guys
18433s from scoring points from getting
18435s themselves on the uh
18438s on the ladder effectively on the board
18441s is Xin Yang is gonna get himself caught
18443s out drop very low desperately trying to
18446s get away the grapples trying to keep uh
18449s trying to keep them locked down in place
18450s and there it is the king are not out
18452s there hopes are done as a lion score yet
18455s another kill climbing into eight
18458s it has to be heartbreaking for TK at 113
18464s points their hopes and dreams are over
18467s they'll be watching the finals from the
18469s sidelines but GS still in it the Yang is
18473s going down they're scouting out do they
18474s want to go in who is gonna have the
18477s cojones to go in there it looks like jjh
18480s and Ventus
18481s gonna go at it here we got the Takeda
18485s zipping uh
18487s to mulch the classic box com the most
18490s dominant comp right now in nbpl
18493s ate is going to be coming down no alt
18495s popular they're going to invest first
18497s it's a mulch old gonna try to line aside
18499s this V2 from Ventus to Cato is coming
18502s out he needs to peel for his teammates
18504s here zippings always coming out to try
18505s to help their tumult survive this first
18510s he gets out with one HP JJ watter gonna
18512s try to finish off gets the jumping lnb
18516s on to excuse
18518s now trading out kills it's a 2v2 anyone
18521s can still take the Dreadful whale coming
18522s out but the Echoes the kitty cat prance
18525s is gonna get the uppercut and the
18526s toothpick the jumping elbows coming out
18529s the lockdown water can't move he's just
18531s getting juggled over and over his
18533s siblings gonna come and try to help him
18535s peel it's a 2V1 though can Echoes make
18538s this work but the zipping with the
18540s appeal and the pistol shots now we still
18542s have jdg and GS gs's hopes and dreams
18545s they need to win this fight they already
18547s have the crew me down this is a great
18549s situation that you Sean goes down now
18551s it's just the monk jgs showing up today
18555s showing up this last game monk the last
18558s four man is trying to hold the line but
18560s he's gonna get stunned and melted just
18563s like ice cream on the sidewalk goes down
18566s and gs's hope for the finals keeps going
18569s well Alliance they are keeping their
18572s hopes going and they're looking to fight
18573s oug though this is a big team lucky
18575s heavily chunked out already needs to
18578s just fine getaway no ultimate available
18579s to him is getting some of the healing in
18581s from the Z ping as he can take his
18583s opportunity to get a reset but he
18584s doesn't actually want to get that
18585s opportunity he wants to keep the
18587s pressure up onto oug Juan low HP the
18589s king chunks out taking down SS very low
18591s on armors in you as well also low lucky
18594s trying to use that aerial combat to his
18596s favor SS chunked out got that pole sword
18598s it does so much work so much damage
18600s lucky goes in for the hill cancels it
18602s because he wants to get involved in the
18603s fight dodging away on that vertical
18605s strike as they get zinu so low now
18607s they're looking for the lockdown you
18609s desperately trying to get away SS goes
18611s down genu getting her hair loss some
18613s armor coming back to him Alliance they
18614s can take their time now they have the
18616s advantage and the man advantage in their
18618s favor they're gonna try and actually get
18619s Lynn up as well Juan jumps in onto
18623s genuine
18624s away low HP that armor has gone he's in
18629s so much danger grappled out you just
18631s want to keep some pressure on the
18632s transformation coming out as well as
18634s they try to get some of the healing out
18635s they've got the Viper stun though to
18637s keep jinyu in place he's just playing
18639s around the tree they're trying to keep
18641s Lin up Lucky's low HP xinyu doing so
18645s much damage to Lucky all he needs is the
18647s slam Let's Help the uh the Viper
18649s desperately trying to just keep them off
18651s but this is a run away game Lynn is
18655s still okay though lucky get some healing
18657s off slam comes down now into Schwan gold
18660s uh purple armor chipped away completely
18662s removes jinyu loses this transformation
18664s though so now he's in danger lucky comes
18666s back my full chunk of armor grapples on
18669s o-u-g-r out
18672s Elias with 11 kills wolves dropping down
18676s but there's 11 kills on Alliance they're
18678s in Gray contentions as long as they just
18681s relax slow down they've secured the call
18684s pretty much they just need a little bit
18686s of placement a little bit of multiplier
18688s that they showed up they got crazy and
18691s super aggressive getting 11 kills off
18694s spawn same with GS an explosive all
18696s spawn going down all over the map OC
18699s still in the running as well they're out
18701s to six kills if they keep this going
18702s there's still 26 people alive it's a
18705s long Shard but they still have the dream
18708s alive as well
18710s now KZ looking at OC OC does have the
18715s buff they do have the 20 reduction they
18718s didn't even go Phoenix Bluff they went
18720s with the buff to find the action they do
18722s have the damage reduction they see
18724s multiple teams there they're playing
18725s this really really smart not
18727s overextended
18728s not over committing and bow to On The
18731s Edge as well is going to be committing
18732s to that fight and it looks like OC is
18734s willing to retreat here uh with only a
18737s couple seconds left on their buff they
18738s don't want to commit to this fight
18740s they're looking to get to end game here
18742s and use some of that money all these
18744s players are super rich if they get that
18746s big Jades they get that repair roll
18749s they maybe get some saps they get that
18751s velocity or dragon war they're gonna
18753s really set themselves up pretty for this
18755s endgame and wolves I'm sorry hip brain
18757s wolves has dropped out they are playing
18760s two defensive they're in ninth now with
18762s only one kill yeah Todd it's gonna be a
18764s rough one for them they do have all
18766s their members that is the one thing they
18768s got going for them what they've got
18770s going against them is KZ two two points
18772s behind them have six kills OC 20 points
18775s behind them have six kills Alliance
18778s above them have 11. Gs above them have
18780s nine fouled above map or all of the
18782s teams left in this Lobby are the teams
18784s who are basically going to be contesting
18787s them and they all have way more put
18788s together
18790s I don't know if this is actually gonna
18792s be remotely doable for the side of
18794s wolves I think their hopes are pretty
18797s much scattered unless they pull out a
18799s miracle in this tail end of the game is
18801s Kobe
18802s trying to get rid of that debuff that
18805s running debuff on the Move climb coming
18806s down this is a messy fight already Kobe
18809s heavily jumped out has thrown that
18810s ultimate though to make sure that
18811s nobody's in real threat any any serious
18814s danger GS desperately trying to hold on
18816s to that top spot and if jdg kill them
18819s here it's gonna be rough but Kopi low HP
18822s Kopi being run down this could be just
18825s another kill picked up GS securing the
18827s kill with the lock with the repeating
18831s crossbow more follow-up the charge click
18833s on GS making quick work of jdg LSR
18838s counted parried knocked back into the
18840s zone and with seconds left on their life
18843s they are in for a seriously dangerous
18846s position
18847s jdg are gonna be knocked out of this
18850s game the transformation comes out the
18852s wind walls Go download and healing up
18855s and this is gonna be the end of the
18857s members of jdg unfortunately LSR trying
18860s to find the slam is able to get it but
18862s the health bars too low they're taking
18864s Zone tick damage they can pop the bell
18866s all their like down they go they are out
18868s that is one of the teams who are in the
18871s realm of being knocked out being
18873s eliminated so watch them slide up and
18875s down a little bit here that might have
18877s Brave some life into wolves and Alliance
18880s jdg's monk able to get that last kill
18883s though in his dying breath that one kill
18885s might be the reason that they call you
18887s see right now GS is only 0.1 behind him
18891s every Point matters so much right now
18894s and now about a KZ both of these teams
18897s need to win this traditionally you never
18899s see these two compositions inside Yang
18901s but they're going at it there's no day
18903s two there's no tomorrow this is the last
18906s game of the season it's Do or Die KZ
18908s versus bowdo Ultra coming out Yodo
18912s popping out they're looking for the
18913s execution Lily's already super low she's
18916s risking it all not popping out looking
18918s for the perfect positioning the V1 comes
18920s out they're holding their Takeda in
18922s place but the invis comes out from the
18924s Matari the F comes out they do get the
18926s port away they're gonna get a little bit
18928s of armor Health but there's not much
18929s room to run and the cicada comes in hot
18932s with the giant r b chops Lily in half
18934s now Casey
18936s on the ropes Jen can't hold the line and
18940s finally the last player goes down bout
18943s us hopes looking a little bit brighter
18946s winning this Yang and gonna get this
18948s buff to keep this going forward it looks
18950s like wolves as well got the Mystic Mike
18953s but your team is still in the running
18954s hit brand yeah well fortunately for
18957s wolves nobody jumped in the ramayan with
18959s them they got a free realm of yang sure
18961s that's great for gear but they needed
18963s the kills from a Romeo they needed a
18965s safe 3v3
18967s to take but they they didn't get it they
18969s didn't get the opportunity so wolves do
18971s you have a Mythic might if they do have
18973s that damage reduction so it's on them to
18974s try and hunt down the problem is is
18976s there's three other squads a two other
18977s squads sorry with the Mystic mate so
18979s there's a lot of people running that
18980s damage reduction as well and with the
18982s ability to scout so it is gonna be a
18986s hard hard ask for walls but with jdg out
18989s there has been another slot that has
18991s potentially opened up because there is
18993s no more points that can be earned by jdg
18997s 36.1 points is the current floor to make
19000s your way in to that top end of the table
19002s with GS having 12 points kill
19005s multipliers placement points will change
19007s that up massively and yes could climb a
19010s pretty significant margin
19011s in to those spots so we'll keep our eyes
19014s on those players and see how exactly
19017s they will pull this off and are they
19020s going to be looking on that front but
19022s now wolves missed it mate nobody's about
19024s this is this is literally worst case
19026s scenario for them they need to fight
19028s they need to use this buff they got 38
19031s 68 seconds left on it and they can't
19033s find a single player to take out they
19035s can't stand a single fight to commit to
19037s and if they lose this boss and gain
19039s nothing with it that is that's that's
19043s just I I think that's it I actually
19044s think they're gonna be playing for late
19046s game kills versus teams who already have
19048s a bunch of kills and good armor in gear
19051s that's sure they they are 10 points
19053s behind it's not looking very good for
19055s wolves as a team scale up and get better
19057s armor and they become a lot harder to
19060s get kills now Casey does have Yang
19063s depletion there's gonna be a small
19064s window that wolves could possibly take
19066s advantage of they are fairly close on
19068s the map wolves is in the bottom corner
19070s and Casey is getting dangerously close
19072s to them now wool Wolves pull the trigger
19075s though they've been pretty passive
19077s throughout the day with only two minutes
19079s left though Casey desperately needs to
19083s find someone you see them Fanning out
19084s covering as much ground as possible
19087s desperately searching for someone
19090s yes heroically getting over the line but
19093s there's still a lot of people alive in
19096s this Lobby they're still 24. and I am a
19098s little bit sad though hip rain that
19100s yakos is the the strange meta comes
19104s they go out first they haven't had
19106s enough time with it that that's gonna be
19108s my excuse for them
19110s nice guys I love it though they didn't
19112s agree for anyone they kind of fed some
19113s kills to these teams to have the drama
19115s unfold and as I say that though about a
19119s wbg in this corner
19121s uh wbg doesn't really have to risk
19124s anything they're just holding their line
19125s they've been here before just play a
19127s solid game trying to get this end game
19128s but unfortunately for them they run into
19131s KZ and they know they smell the
19133s desperation and they immediately react
19135s and ALT immediately onto them temio
19138s comes out to cater codes comes out
19140s unfortunately for them
19142s much and poor goes down and KZ still has
19144s a double they're gonna be coming back in
19146s with the Vengeance if WD doesn't get out
19148s of here they're about to get all in they
19150s Casey only has 58 seconds they need
19152s that's too early now yeah they fire the
19155s trigger a little early wbg Sleepwalkers
19158s ain't with the line of sight everything
19160s and now a third party comes in KZ a
19164s little bit of a misplay they had the
19166s play perfectly they dropped the ball hip
19169s right no
19171s that was such a mistake there by KZ
19173s throwing down that ultimate way too
19175s early they are able to peel away and
19177s actually wbg may pay the price for this
19180s because the third party seems to come
19182s onto them wolves coming in finally
19184s making a play happen connecting the snow
19186s out onto two people but they can't
19187s actually follow it up wolves desperately
19189s looking for water trying to dry him out
19191s with the fire coming in from that flame
19193s spitter the knockback the sandstorm
19195s comes down wolves on that flank trying
19197s to just see if they can find themselves
19199s the kill onto these members there's so
19200s many people this is their opportunity to
19203s get these kills on the board it's do or
19205s die they can't rest on their Laurels
19206s anymore losing so much HP wolves finally
19210s get themselves their second kill turning
19211s their attention to water grapple
19213s connects on sorrow keeping the pressure
19214s up he's got the golden weapon he's got
19216s the damage to work with Armor's a little
19218s bit low for wolves though they need to
19219s try and get a quick reset off onto 14.
19222s he should be able to get it as the rest
19224s of the team are just gonna have to be
19225s content with their one kill for the
19227s moment water is peeling back Alliance
19229s are gonna chase them but that's heading
19230s towards them wolf pack they were going
19232s to close in sorrow's got the scent as
19234s he's chasing onto Juan in comes the rest
19237s of the team as Wade bowder on that High
19239s Ground as well water is just playing
19241s escape at the moment as they are being
19243s collapsed onto by bowder big chunk of
19246s health Lost there by Walter popped back
19248s by the great sword low HP everybody
19250s collapsing from balra able to finish him
19253s up nice and easy kill for them on that
19255s front Alliance 11 kills in they are 6.1
19260s points away from qualifying in to the
19263s Grand finals wolves have a bit more work
19266s to do they've got themselves uh eight
19269s points to get if they want to make it
19270s into those grand finals not an
19273s unfeasible chance
19274s but it's a hell of an ass because
19276s unfortunately there's only one team that
19278s is going to be staying at that 31.6 uh
19281s 131 136.1 points and that is jdg because
19286s they are eliminated GS it's a little
19288s misleading we've got 136.5 but they have
19291s 12 kills under their belt as Godly goes
19295s down to bowder and bowder just cleaning
19297s up these kills away from the likes of
19300s your alliances your wolves your uh OCS
19303s your teams that need these kills to go
19306s in their favor
19307s yeah there's only 17 players in the
19311s lobby here bring bow to also clearing
19314s out the lobby with 10 kills and they're
19316s they're on this Juggernaut comp this is
19318s a direct counter to Viper comms you have
19320s that Matari
19322s you have that zipping so if any of those
19324s compositions ever get caught out without
19326s their woo Channel you're gonna see this
19328s triple old come down and just absolutely
19330s pressure them Alliance now slowing it
19333s down scouting it out they have Lynn on
19335s The High Ground
19336s oh see cylinder running I know they're
19338s at the bottom is it possible for them to
19341s get they're basically here to grief I
19343s don't know if it's even possible with
19345s this amount of points that a miracle
19347s would have to happen where they
19348s literally get every single Kill from
19350s here but OC doesn't know this they don't
19352s get to see the leaderboard like us for
19354s them it's Do or Die still they're
19357s actually just a ticking Time Bomb for
19359s the rest of the lobby
19360s line has to be careful here if OC
19363s realizes they need more points they
19366s might just take these fights and push
19369s for the Hail Mary
19370s it looks like the lobby is going to be
19372s slowing down and we're gonna get a very
19375s interesting end game right here because
19376s the game at the bottom is gonna be
19379s viable we're gonna be having a fight up
19380s top and a fight below most likely now
19383s wolves I know you want them to win they
19386s have
19387s eight points they have to deal with they
19390s are on this Viper Takeda as long as they
19393s go last the name of the game here is alt
19396s last here and they're they're going into
19398s the tunnel this is perfect you want to
19400s get this isolated fight here you don't
19402s want the lobby to know if you're forced
19404s into a fight
19405s that you're ready to get third party
19408s down here at least as long as you get
19411s this ISO fight you can secure the win
19413s here they don't need that much they
19414s don't need to do everything right here
19415s they put themselves in a position to win
19417s it's been slow it's been steady they
19420s could have found other spots but it is
19421s what it is this is where we're at now
19423s lines on the other hand they're soaring
19426s if if they get any amount a multiplier
19429s pretty sure they get over the Finish
19431s Line jdg it's not looking good
19434s uh they're really praying that Alliance
19436s and wolves really choke the situation I
19439s just don't see it happening here Frank I
19441s don't think they're gonna choke I feel
19442s like Alliance and wolves are gonna get
19444s over the line
19445s I don't know about wolves because GS
19447s have 13 kills
19449s although it's only 38.9 30 uh 39.8 on
19454s the side of wbg who are down a player
19456s another player is currently in the
19459s middle of being res and then another
19460s player is alive they've lost their carry
19463s so wbg may go for a zero pointer here so
19466s there may be a world but it is a tall
19468s ass because I still think there's
19469s placement points at this point wolves
19471s have actually exited the tunnel they're
19473s looking to see if they can find
19474s themselves and kills because they can't
19475s sit on their Laurels if wolves want to
19477s make it they have to play at aggressive
19479s now because they have just been way too
19481s passive but it looks like they're still
19482s staying in that tunnel for now uh I
19486s don't know what that says but there's a
19488s little pop-up about wolves that's
19489s probably saying come on wolves get your
19491s ass together and get yourself in the
19493s fight for now though four minutes left
19496s it's really about a lion they are the
19499s team we're gonna be watching
19501s they are so close to qualifying
19504s and it is really about for them about
19506s just not getting knocked out here if
19507s they're knocked out here they might not
19509s get enough points if they survive till
19511s the final moment they may just have
19513s enough they may just make it and they
19515s may just take jdg yeah jdg fans are
19518s praying to see the downfall of Alliance
19520s there's Alliance lucky but that's a
19522s bouncing shell actually is that bomb
19524s does fly over them for them the lions
19525s are actually getting blitzed they found
19527s themselves in a really bad position
19528s health bars being chunked out Alliance
19532s clambering back to the tops one throws
19534s down the ultimate he's gonna try and let
19535s the catch out onto Slayer dodging away
19537s on what Slayer can do everybody is gonna
19540s collapse onto Alliance Jean goes down no
19542s the save from the ultimate coming in
19545s from the Wu Shen Jon able to get himself
19548s for help lxx joins up wolves finally
19551s making a play forward securing himself a
19553s kill as slayer's getting toasted by the
19555s flamebringer from lxx avoiding away on
19558s getting caught up on the Viper 14 has
19560s caught Slayer Slayer goes down wolves
19562s secure themselves their fourth kill now
19564s they're finally putting some kills on
19566s the board trying to clamber and climb
19568s their way up the standing bowder sliding
19571s forward into walls 14. Moon's losing a
19573s lot of HP here from that golden flamer
19575s and the nunchucks coming out as GS have
19578s got himself in a bush it's only their
19580s clone those they are just so low bowder
19583s chasing for this kill onto xiaohu xiaohu
19586s low HP desperately trying to chase away
19588s Annalee for most sees the one to pick
19590s that kill up pulling then sells up a
19592s little bit closer wolves to kill himself
19594s a kill onto Alliance that's a big big
19596s pick for them they are three points for
19598s high-end Alliance but Alliance have so
19600s many kills to get multiplied it's gonna
19602s be have to be such a big fight here for
19605s the side of wolves flamer onto
19607s Sleepwalker Sleepwalker the only player
19609s left for wbg they're just keeping them
19611s in the zone they're keeping them low
19612s wolves looking to pick this kill up
19614s Sleepwalkers down as wolves eliminate
19617s them that is an opening that is an
19618s opportunity 13 40 points is all but
19622s wolves need if they want to qualify
19624s Alliance
19625s have slipped up the standing somewhat
19628s and moved themselves into a place where
19630s they have qualified annerley and lucky
19632s taking themselves a fight Wards are
19635s using this as their opportunity to go
19636s forward malman stealing the kill away
19638s onto Lin denying that from wolves a
19642s massive pick there for a bowder denying
19644s wolves an opportunity to get in on this
19646s fight moon with the flamer putting some
19648s damage down onto lxx as wolves are
19651s trying to use the tower trying to use
19653s the height Advantage Annalee refuses to
19656s let them go near it though as he's doing
19658s his best but 14's heavily chunked out 14
19660s boxed into the Zone has to throw the
19662s ultimate down as a bit of a panic this
19663s is wolves moment to strike lion it's
19665s gonna get locked in place they're gonna
19667s look to take out wolves though the Wu
19669s Shen from wolves back into the tunnel
19670s it's in the Zozo they're gonna be taking
19672s Zone take damage wolves have completely
19675s fumbled the play they've knocked
19678s themselves out of any opportunity wolves
19681s are eliminated and it is all done lucky
19684s the final player for Alliance that's the
19687s one versus three against bowder throwing
19690s down the ultimate can't really do too
19692s much they're gonna be spread out dodging
19694s everything he throws their way lucky is
19697s toast but it doesn't matter he has done
19700s it Alliance will qualify it for the
19703s Grand Final
19706s oh my goodness
19709s that a lot that wolves wuchen
19714s is gonna have the worst time in the
19717s world he's gonna be remembered for
19720s porting his team into the Zone I
19722s remember when they were in the cave I
19724s was like oh no there's a pouring in this
19726s this cave he better move this port later
19728s on
19729s and I was like yeah you better remember
19731s this is gonna be for all the Marvels
19733s wuchette is such a grief character he
19736s ends up grieving his team Bulls was
19738s gonna do it they just needed to hold the
19740s line they were so close to passing
19742s Alliance
19744s oh my goodness it rained like
19748s that
19750s that was
19757s going into the next season is you
19760s porting them
19761s into the Zone that's one of those things
19765s where he's gonna sit in bed tonight and
19767s just stare at the ceiling for like four
19769s hours about that that is bad for those
19771s plays that will haunt you for years to
19774s come
19775s here that's it that's gonna Define your
19778s career for such a long time I don't know
19780s how you dig yourself out of that hole
19782s you put your team into the hole and you
19785s can see the desperation of the Viper
19787s running around in the circle he was like
19788s where am I where's the exit how can I
19791s get back in
19793s how do I clutch it oh my god there
19796s that guy I feel so bad for him hit brain
19800s you can feel the Heartbreak on wolves
19803s there they
19805s finally found that aggression and I
19808s think we can we can point fingers at
19810s that Wu Channel as much as we like but I
19812s think the major flaw was they didn't do
19813s anything until that final Circle they
19815s showed us that they were a team but are
19816s very capable at the beginning of today
19818s in that previous game they showed us
19821s that they are like if that tail ended
19822s again though if they showed us but there
19824s it is
19825s they are so upset with themselves off
19828s the back of that one
19830s absolutely heartbreaking for wolves but
19833s honestly like I said you can point
19836s fingers at an individual player an
19837s individual play but the reason they're
19840s in this position
19841s is an accumulation of mistakes in the
19844s last three games it wasn't that one play
19846s they were in this for most of today it
19849s was these last three games where they
19851s just decided hey
19853s they didn't want to do anything they
19855s wanted to play too passively and it bit
19856s them in the bum
19859s oh my the Heartbreak the you can see
19863s just the absolute sinking feeling of
19867s that team they can't believe they're on
19869s the verge of tears just
19871s that is though the worst way to go out
19875s right on the line to be the bubble team
19878s to be on the on the Cuffs knowing that
19881s like all you had to do was just that
19884s little bit more this is gonna haunt them
19887s for the rest breaking
19889s because they got knocked out too early
19891s and then they just have to sit and watch
19893s their place disappear with no
19894s opportunity to defend themselves
19897s I was saying that that idea hit brain
19899s that you want your destiny in your hands
19902s now it doesn't mean that you you play
19905s super defensive where you let the moment
19908s slip away from you you have to get some
19909s kills then you gotta hold the line you
19912s gotta hold the line you saw GS come from
19916s the depths absolutely clutch it
19919s dominating the lobby
19922s bringing it back but this has been a
19925s long season for these guys like
19927s they've put in weeks and weeks of
19930s practice all for this moment to go to
19932s the finals so the Heartbreak that they
19935s must feel is tremendous but the victory
19937s for some of these teams who showed up
19939s and clutch it they are elated to show up
19944s that last half there were so many teams
19946s right there going to the last half it
19947s was competitive throughout the whole day
19949s all six games it was back and forth it
19953s was really uncertain who was gonna make
19956s it
19957s it really was it really it was I love
19960s days like this like key days
19963s where it really can just come down to
19965s those final games I mean every time we
19967s in naraka when it's when it's you know a
19970s final day of playoffs or final day a
19972s loser's bracket or whatever it always
19974s comes down to that final game and I
19976s guarantee you the grand finals to do the
19978s exact same thing it will really come
19979s down I reckon we're gonna have a race
19981s between the top three in the final game
19983s of the grand finals in two weeks time I
19986s have every Faith that's gonna be the
19988s case I just naraka always leaves it so
19990s clutching
19992s unfortunately expect more heartbreak
19994s expect more more tears because it's it's
19997s gonna be an amazing couple of weeks
19999s coming up and and we're gonna have some
20001s players who are gonna be heartbroken
20003s we've got players who are going to be
20004s happy I I am excited to see the top
20007s level teams play now um
20009s I I want to see Alliance show up though
20012s because they thought their heart out to
20015s make that final spot they they put tooth
20018s and nail to make it in on that final
20021s spot and if they just fall apart in the
20023s grand finals it's gonna be such a
20025s disappointing thing to watch because
20026s they showed us they are a capable team
20028s and I don't want to see them falter and
20030s fumble when it really matters
20033s I don't I mean I can hope for it for
20036s Alliance but uh I feel like oug and jjh
20039s definitely has some stuff they have they
20042s they got my Dark Horse vote but the the
20044s teams at the top the xcg the koala the
20048s Gigi the
20049s the te those guys are monsters and it's
20052s not the same right now these guys if
20054s you're fumbling to qualify in a last
20057s chance qualifying now you're going into
20058s the main lobby not long there's no
20060s qualifying here you're playing for top
20062s three it's a completely different
20064s mindset and if you haven't been playing
20066s for the top three the whole time this is
20068s a one one part of just like uh being a
20071s very passive team is can hurt you in the
20074s end because you're not really putting
20076s yourself in that high pressure situation
20077s to get the most points in the lobby you
20079s don't know what it's like to lead a
20081s Lobby to have everything going for you
20083s to leverage your luck ahead of you just
20085s because in Battle Royale there is a
20086s little bit of luck off spawn if you're
20088s going to be running a very very
20089s aggressive strategy and taking those 50
20091s 50s you're hoping for that weapon I'll
20092s spawn but when you get it what do you do
20094s with it when you have that huge lead we
20097s saw OC get those eight kills they're not
20099s able to make it to end game and
20100s capitalize it when you get
20102s these big kill rounds you need to
20104s convert in that end game you need to
20106s know how to navigate all these tough
20108s situations where you see multiple
20111s players at Bay you and you don't want to
20114s be the team that's getting focused fired
20115s it's not luck at that point you're
20117s positioning your
20119s position two needs to guide your team to
20122s safety you need to know when to hit the
20124s gas pedal and not just sit there and
20127s wait for something to happen for you and
20128s that's what you see with Wolves they
20130s wait so long right at the end they try
20133s to barely get over the finish line and
20135s they end up porting themselves into zone
20137s now on the flip side jdg they do get
20142s their kills off spawn and they're unable
20144s to survive transitioning into that end
20148s game that's heartbreaking for them as
20150s well and it was probably actually no
20153s there's nothing more painful than wolves
20154s that was probably the most painful thing
20157s I've ever watched in the rocket
20159s zone for finals that's by far the most
20162s painful thing
20164s I I can't like I played so much I've
20166s seen so much of this mvpo I've never
20169s seen something so heartbreaking 47 and
20172s then seeing the team's facial reaction
20174s as they're like tallying it up and
20176s they're hoping that they got over their
20177s Finish Line oh my goodness that is going
20182s to be a tough conversation with with the
20184s teammates yeah that's
20187s that's gonna be that like I said that's
20189s gonna be one of those moments where you
20190s uh
20191s you probably just sit and think about
20193s that for a long time and you know you
20196s can't let it get to you we're probably
20197s gonna I know we actually did gloss over
20199s that replay We're not gonna show it
20201s again but uh Alliance on the flip end
20205s they came second here they had an
20206s amazing game they're gonna be
20208s unbelievably happy with themselves but
20210s Fowler really popping off in this game
20211s it wasn't necessary but they did it
20213s anyway they played upset and it was a
20216s huge game coming in from Melman on the
20218s cicada repair roll detonating rounds
20221s bounce shell Phantom step trigger Suman
20223s Boone 16
20225s 000 damage coming out from this guy
20227s absolutely huge game from malman for the
20230s side about it yeah I call this but I
20232s knew bowder bowder's strength as a team
20234s is their aggressive play they're not
20236s really known for their their late game
20237s monk uh
20239s decision making but their their Viber
20242s team you saw them in the kill feed
20243s constantly just their timings for third
20245s partying their efficiency of securing
20248s those skills it's just really really
20250s clean from Battle so it doesn't surprise
20252s me this last game where they need to
20254s secure their final bit they shine right
20256s here they've been doing this the entire
20257s tournament
20259s yeah
20261s massive massive game from Powder there's
20263s a whole bunch of teams I think you
20264s perform today uh we could go on and on
20267s about you know the things that didn't
20268s make it the things that made it but
20269s ultimately we had a great day in Iraq I
20273s think the Big Win For Me wasn't who made
20275s it I don't care about that we had barely
20278s any month oh
20280s oh how I've wanted this since I've
20283s started casting this goddamn League man
20285s finally teams are starting to realize
20287s that you can play other things other
20289s than a monk and actually these early
20291s aggressive teams like your yotos your uh
20294s uh cicadas comps I hope to see the Acres
20298s as well I think you know there is going
20300s to be room for it I think we had a
20301s taster that was like that was our our
20303s palette taster of it it's like this this
20305s once these players start to get more
20307s comfortable with the mechanics and the
20309s kind of timings of of playing Acres I
20312s think we're gonna start to see some
20313s really really fun stuff coming out from
20315s that hero and it I don't think it
20317s replaces anybody because it to me in a
20320s way it feels the same role as like a
20321s goto and a uh and a Decatur but at the
20325s same time he also has his own unique
20327s identity in the sense where like
20330s he might be stronger now once people are
20333s really good at him
20334s um but I feel like
20336s he'll kind of settle into a place where
20338s like it'll be an acos game it'll be a
20340s yote game what would be a a decade again
20343s like I feel like we'll have a bunch of a
20346s bunch of kind of flexibility from uh
20348s from those well from that pick but I
20352s think we might start to see monks kind
20354s of settle down on its pick right and
20357s actually eventually become something
20358s that we don't see
20360s every game consistently it will just be
20363s a staple pick not the best pick anyway
20365s while I'm rambling about my hatred for
20367s months we actually got our interview
20368s ready to go so we're gonna pass it over
20370s to that and we'll be back for the group
20372s draw show to see where sorry the
20374s macrosso for what we're going to be
20376s seeing in the grand finals
20380s hey guys Jason Diego and welcome to post
20382s game interview
20384s and now I'm standing here with Stuart I
20386s let him say hello to our audience
20396s so first we know that at the end of the
20398s game it seems like you guys cope with
20400s well because your viper and your team's
20403s teammate wuchan you guys cooperate and
20406s give you a very high queues and very
20409s high damage at the final Circle so I
20411s would like to know how's like your
20413s strategy and this this uh connection at
20416s that time
20422s yeah
20429s what's up
20445s so to be honest I foresee that I will
20448s die after I use my ultimate of Viper so
20451s I just told our wuchen that you have to
20454s prepare our ultimate and like transport
20457s to a safe place for me and that's why we
20460s can have very high damage and very good
20463s cooperate at the end of the game okay so
20465s I think it's time for us to move on to
20468s the next part and search for
20473s treasurements
20480s okay so you guys can see a question on
20483s the screen and if you know the answer
20485s just type them in the chat box after a
20488s player coming three two one we will take
20491s screenshot and the lucky guy will be
20493s whispered so let's see today's question
20496s which team is qualified for the mbpl
20499s spring final
20501s 2023.
20515s so I wanna access you for a question it
20519s seems like
20520s um these two days we just finished our
20523s rib cage and we're going to have the
20525s final race so what you think about these
20528s these matches the difference
20534s [Music]
20557s [Music]
20560s thank you
20581s so in my opinion I think replicate the
20584s speed of the Rampage and the final is
20586s really different it seems like these two
20589s days in the middle time of the game our
20592s in the our team in the Rampage they will
20595s all like to fight in the middle time of
20597s the game and for like regular game or
20599s bi-weekly final or I foresee that in
20602s Grand Final there will be difference
20604s because in replicate like all the teams
20607s more wanna survive score more than other
20610s times okay
20615s okay now I think our players prepared
20618s and let's start counting
20621s three two one screenshot okay it's time
20626s for us to find out the correct answer
20633s yeah the correct answer is B lens okay
20637s so we are going to have the Grand Final
20639s and I know for the team aliens it seems
20642s like you guys get the ticket for the
20645s Grand Final I would like to know what's
20647s your feeling right now
20656s um
20664s so I was really excited that we entered
20668s to the Grand Final and I would like all
20670s the audience just expect to our
20672s performance and we won't be the we won't
20676s be very low at that time and cheer up
20679s first okay thank you this is
20683s thank you so much for today's interview
20685s and we will get back to our customers
20689s thank you
20690s thank you very much getting ready to uh
20693s get into that Mac draw as well and see
20695s you know what what we're going to be uh
20697s what we're gonna be doing we haven't had
20698s holler off starry night at all this
20701s season
20702s um this is a kind of thing I want to see
20704s uh that'd be great for the grand finals
20706s also on a uh
20710s on a side note we've still never seen
20712s red armor at all in in Pro play like at
20716s least in a in not an NA in uh in China
20718s and mppl we I we never had it in any of
20721s the broadcasted EU ones we've never had
20724s it in mbpl or worlds I don't know about
20727s n a but that we've never seen the red
20729s armor and it's it's about time it has a
20732s seven percent drop chance and I've never
20734s seen the goddamn stuff anyway uh what am
20737s I ramble I've seen it before I think
20739s I've definitely seen rbna then God damn
20742s it you guys are lucky uh unfortunately
20744s in commiserations to jdg wolves KZ TK
20748s and OC uh these guys will not be making
20751s it to the Grand finals but oug Ventus
20754s battle the jjhwbg GS and Alliance all
20757s made it and mad Alliance made it by the
20760s Skin of Their Teeth same for GS to be
20761s honest yes last two games really went
20764s good for them they really pulled that
20766s out in the last couple of moments and
20767s I'm sure wbg will probably sweating a
20769s little bit when they only got one point
20771s in that final game and I mean can see
20774s how close it was it anyone could have
20776s overtaken them in that final moment and
20778s you know
20780s it just things went right for WBT but
20783s didn't go right for jdg
20785s um and ultimately those are the 17s
20787s you'll be making it but these are the
20789s teams who are going to be playing in the
20790s grand finals it's te J team ewg dgg xcg
20796s GD j-o Ouija Ventus powder jjh
20802s wbgs and Alliance where the hell's KLA
20806s am I crazy I've been careless missing
20808s off this graphic
20811s I think so too they should be the one
20812s okay they are playing so keep your eyes
20814s on those guys there's the koalas are
20816s missing from this but uh these are our
20818s trios qualified teams uh who have you
20821s got your eye on I guess it's probably a
20823s really good question for me my favorite
20825s has always been te I've watched fpx
20828s since the first world even though j-team
20830s won it I thought that uh fpx4 te now was
20834s the most consistent steam as far as
20836s their strategy and not only are they
20837s most consistent they also had uh the
20842s most Innovative style I saw of every
20843s team they
20845s when I was talking about the
20847s um I just got a bit of a uh sorry sorry
20849s to interrupt I just got a bit of an
20851s update apparently a band I don't know
20852s what happened there uh so they're not
20854s playing to the Grand finals uh
20857s my money on not actual money by the way
20859s uh but I I genuinely actually was
20862s betting on them as my Dark Horse for the
20864s whole thing
20865s I'm gonna have to find out what the hell
20867s happened there uh that's crazy that
20869s they're banned they were one of the most
20871s consistent teams going into this going
20873s into this this last
20875s season and everything or the the finals
20877s the reason why I I choose te and
20880s everything is because of their
20882s Innovation and their ability to control
20883s space it's so important in these end
20885s games and even though you saw these
20887s other teams doing super well Line's got
20889s a hundred point game but it's a lobby
20891s with no monks and how you play those
20893s situations is super important
20895s man that really shakes things up for me
20897s who do I think
20899s because he probably the obvious choice
20900s now for me
20902s team to win thought to win the whole
20904s tournament
20910s that they can win a domestic because
20912s they've won the international twice they
20915s are the only teams
20918s we'll have to find out anyway it's time
20920s for the map draw this is the point where
20922s if you've watched me do these before it
20923s turns into chaos because I have goddamn
20925s no idea what any of this is I mean I
20928s know what it is but I I you know I can't
20930s speak or read Chinese so it's very hard
20932s so we'll be doing the normal map
20934s rotation but we always do here at the
20937s mbpl we'll be doing Morris Isle
20939s Maurice Isle mauricyle holler off at
20942s Horace and game one and two and game
20945s four and five will be back to back like
20946s we normally run so both are a game
20949s so it goes back into it
20952s I assume we'll be drawing from two balls
20955s in those orders they'll be finding out
20957s exactly what are we going to be doing
20958s and it does mean but I think this
20960s so
20968s everyone put your hands together and
20970s pray for me but we finally get holler
20972s off starry night that's all I want
20973s that's all I haven't had that map in
20975s professional yet they'll be starting on
20977s mauricyle that looks like Dawn to me yes
20981s Maurice is gonna be our first uh our
20985s first match of the day
20990s moving on to holler off now
20992s see what they're going to be uh drawing
20994s on this one
20996s come on
20999s that that might be promising oh my God
21002s it's happened you yes
21004s finally we have a starry night oh I'm so
21008s happy
21010s all right game number two is gonna be
21012s starring that holler off I'm gonna get
21014s your Insight on that in a little bit uh
21016s what you think about that one and you're
21018s a portrait assist on that one Raven uh
21020s but before we do that let's see what our
21022s mauricyle number two is gonna be that
21023s looks like Dustin to me yes it's Hollow
21027s it's Morris is
21030s for game number three game number four
21033s will also beat mauricyle this is between
21036s midday and night as our second to last
21040s one that to me looks like it might be
21042s midday
21043s which it is oh actually killing it no
21046s wait that's nice there it is
21049s Boris ion light is gonna be our game
21051s number four and now game number five say
21053s this is either dusk or cloudy I believe
21056s cloudy is where we get the snow storms
21058s so I want cloudy because cloudy is nice
21060s and fun uh and it looks like I might
21063s have cursed that and made it dusk Indian
21066s nope that's cloudy
21068s I have no idea what is that oh it's
21072s cloudy it says it says on the bottom of
21074s the screen Moxie had a go at me for last
21076s time but not reading the bottom head off
21077s the screen
21078s it looked like night to be fair did a
21080s little late night it did like night
21081s let's see what this next one's gonna be
21083s our final one this is obviously more
21084s style midday as we would have known this
21087s is the only one left over but that is
21089s going to be the rotation for all of the
21090s grand finals
21093s I've never actually
21094s has Starry Night in professional play uh
21097s for Morris for holler off because it was
21098s added a little bit later
21100s um
21101s what what does this what does this do
21104s for the map what does uh what is wrong
21109s uh a very very aggressive yeah just
21113s because nighttime means the fireflies
21115s are more guaranteed than normal dusk uh
21119s it's not 100 fireflies always land in
21122s the same positions but the difference
21123s between night and dusk is there's way
21125s more frequency during the nighttime
21127s fireflies and on hollarath being in such
21129s a wide open map you're gonna see the
21131s Vipers come out now normally you would
21134s see
21135s uh a ton of monks on this map and now
21139s we're actually seeing one of the old
21141s metas during the second world showing up
21143s just because that you Sean monk uh
21146s tumult does really really well against
21149s the Vipers we called it sand formers at
21151s the time it was pretty much almost 100
21152s pick last year with te coming in with
21155s some counter play and so right now
21158s you've been seeing a ton of these teams
21160s do it there I believe there was a dust
21162s collar off and it's where my team
21164s personally picked up that vipers are
21166s actually very very strong on hollarath
21168s now before it was like almost an 80 to
21171s 90 pick very among to mulch on Hollow it
21174s didn't matter if it was daytime didn't
21175s matter if it was uh a dusk day they were
21178s for sure running that so with the
21180s fireflies coming out I believe we're
21182s gonna be running to that first World's
21184s meta Stanford formers versus Attack on
21187s Titan but with the added benefit of this
21189s Yang so I'm very curious to see how
21192s these teams split up the map and how
21194s these end games go now with these other
21196s teams coming in like bowdo they're known
21199s for their attacking playstyle they're
21201s gonna be running that on these uh end
21204s games but will the other monk teams be
21206s able to hold the line and play down now
21209s with koala not being in it with AOW not
21211s being there that's two really really
21213s strong players not being there so I'm
21215s curious to see what ends up happening
21218s now I can I can think off the top of my
21219s head four or five teams who are going to
21221s be challenging those Yanks and gonna be
21222s making those end games AOW is more of an
21224s aggressive team but koala was definitely
21226s an end game team that brand like they
21228s were a staple as far as like if you go
21231s in a Yang you might run into koala on
21233s their tradition they probably had the
21234s best traditional Transformers in the
21236s league so it's gonna be surprising to
21238s see them not there and it means that te
21240s and possibly one of the teams today this
21243s last chance qualifier this is looking a
21245s lot better for wbg
21247s jjh these other teams who do go in there
21250s into Yang and try to challenge xtg and
21253s crew
21253s to jump in there see where they're at
21257s especially momentum going into this
21259s finals the other teams didn't get to
21261s play this week they're going to be
21262s coming in these last chance qualvers
21265s these are you guys are coming in they
21266s also
21268s they also do get a little bit more time
21269s to practice though and prepare they
21271s don't have to reveal their hand like you
21272s said the acos you you rate it quite
21275s highly
21276s um
21277s and I feel like the reason it didn't get
21279s quite as much play today is because it's
21280s only recently been enabled so they
21282s haven't had as much time on it for the
21283s guys who don't get to play they can just
21285s sit on home practice if they if and have
21287s this as a potential extra comp that they
21289s can run over the other teams who maybe
21291s aren't as well practiced because they
21292s were more busy for prepping for these
21295s matches this week so you basically get
21296s an extra week of prep if you don't have
21298s to play in the loser bracket final so
21301s you know I feel like those guys have
21303s come in with a major advantage because
21304s normally that extra bit of practice and
21307s kind of not reeling your hand big but
21308s when there's actually potentially for a
21310s whole extra Comfort can be learned and
21312s practiced in that time and you get an
21313s extra week of practice on a comp that is
21315s a huge huge bonus for these guys so I'm
21318s very excited to see
21320s um what that's gonna look like maybe the
21322s acos just isn't ready to be pulled out
21324s maybe the players don't feel comfortable
21325s on it maybe some teams will be more
21327s comfortable than others maybe we just
21329s won't see it at all we'll have to find
21331s out but we do have uh that's not next
21332s week is the week after we'll have four
21334s days of naraka goodness coming up from
21336s Thursday all all the way through to the
21339s Sunday uh for those grand finals I'm so
21342s excited I'm I'm absolutely buzzing to
21345s get into that action and see you know
21347s what what teams we're gonna have and
21350s how how people are going to be
21351s performing I I feel with the loss of KLA
21353s that's really shaking things up for me
21355s because I feel like they were a team who
21358s are Dynamite sticks when they would play
21360s in
21361s um when they were playing the in any
21363s game because they just either not do a
21366s lot or they would absolutely slam the
21368s top end of the team so I feel like they
21370s were a major threat to te because of how
21373s how uncontrolled they were in a way I
21375s know in a way that they were very
21376s unpredictable I feel like te now are
21378s probably in the most comfortable
21380s position they can be in I think GG did
21382s find their form towards the end of this
21384s split though so there is a world where
21385s GG could also look quite good uh JT but
21388s what I want to get my eye on because I
21390s mean it's about time they actually win a
21392s domestic and not just International but
21393s at the same time they haven't looked
21395s like very domestically this year like
21396s they never look great at mbpl we've done
21399s three seasons of it now and I've never
21401s been sold on J team it was only at
21404s Worlds where I was like JP Murray
21405s legitimate team who looked really solid
21407s so maybe it's time for them to kind of
21409s prove me
21410s I feel there's a whole bunch of teams to
21411s cover keep our eyes on
21413s I think T is the obvious one any any uh
21415s Dark Horse to see you then
21417s svj Team every time every single time I
21420s I count them out I'm just like what J
21422s team one is this for some reason no one
21425s considers them the goats when they've
21427s won back-to-back worlds that's really
21429s crazy when you think about how many
21431s teams they have to beat how strong a
21433s competition is so I'm just gonna give
21434s them that respect that they're for sure
21436s at least a dark horse now I'm always
21438s going to root for my team uh T I've
21440s always learned from them I always think
21441s they're the best and xcg I think those
21443s two are the The Front Runners Gigi koala
21447s wbg we're more defensive teams they
21450s they would have their good games but
21451s they mainly counted on sitting back
21453s playing their Transformers not really
21455s overextending ever and playing their
21457s late games now their end game strategy
21458s Gods here they would always get 20 to 30
21461s points on average
21462s I'm super excited to see it and I can't
21464s wait to cast it with you hip ring I am
21467s very excited to get into those grand
21468s finals they are gonna be at
21470s brilliant fun to watch so make sure you
21472s do tune in to us for that it will be the
21475s week after next they're all uh
21477s qualifying games next week three days
21479s from Friday to Sunday so make sure you
21481s do here is the ground about that one but
21483s the grand finals will be coming up the
21484s week after that so thank you very much
21486s for joining us here at the final day the
21488s refugee will be back next two weeks for
21491s the grand finals until then we'll see
21494s you later
21495s foreign
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21549s foreign
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21571s foreign
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21606s failures
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21639s number
21641s three
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21670s so the odds armed in my favor I was soar
21676s above the mountain I won't give in nor
21680s soon