almost 2 years
ago -
NARAKA: BLADEPOINT
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5s | hello my name is special superhero and |
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7s | today I'll be helping you with your |
9s | basic understanding of zai zai is very |
11s | aggressive yet very evasive and her play |
13s | style is based on harassing the enemy as |
15s | well as mind games making her a strong |
17s | candidate for solos Duos and trios so |
20s | without further Ado let's get into her |
22s | skills zai's base ability is flame word |
24s | which has a cooldown in 25 seconds the |
27s | state known as flame Ward allows her to |
29s | be immune to physical damage for two |
31s | seconds however she's still susceptible |
33s | to things like grabs |
35s | silences and stuns and she still takes |
39s | damages from damage over time like |
41s | poison and fire after one second in |
44s | flame Ward zai can do a leaping lunge |
46s | attack which does a small amount of |
48s | damage to the enemy also knocking them |
50s | back slightly and his gold focused |
52s | meaning she cannot be countered in the |
53s | state unless clashed by another gold |
55s | Focus attack a couple things to keep in |
58s | mind in this variation you can use this |
60s | while under attack one last thing to |
62s | keep in mind is that you cannot use |
64s | recovery items or attack while in this |
66s | state or it will cancel out flameboard |
69s | moving on to her second variation flame |
71s | Ward ignition she loses the ability to |
74s | use this while under attack however |
75s | flame Ward will heal passively and last |
78s | for 5 seconds instead of two |
81s | just like before after one second of |
83s | being in flame Ward she can do a lunge |
85s | attack but this time it'll cause burn |
86s | damage for 5 seconds |
90s | now let's go ahead and talk zai's |
92s | ultimate which is known as chain Scythe |
93s | this brings a whole new weapon and |
95s | moveset to the battlefield so it's best |
97s | to memorize it her horizontal one two |
99s | three and vertical one two three are |
101s | identical however two and three have |
104s | gold Focus she doesn't have a Crouch |
106s | horizontal but she has a crouched |
108s | vertical which can launch the opponent |
110s | she also has a jumping horizontal which |
113s | has really good tracking when you're an |
114s | enemy |
115s | she also has a jumping vertical which |
118s | like the jumping horizontal has really |
120s | good tracking near an enemy before we |
123s | talk about her charged attack we have to |
125s | talk about her meter known as ensnaired |
126s | Soul when ensnaired soul is fully |
128s | charged she gets access to something |
130s | known as chain link which you can do by |
132s | holding horizontal or vertical when |
134s | these three consecutive strikes hit your |
136s | opponent you'll heal for all three hits |
138s | once chain link is used during snare's |
140s | soul will be empty and it'll take six |
142s | seconds to replenish chain link is an |
144s | amazing attack but without ensnared soul |
146s | you can still recover HP however it just |
149s | won't be as much and the Damage will be |
151s | lower |
152s | now let's get into the second variation |
154s | of her ultimate known as chain Scythe |
156s | suppress this variation changes chain |
159s | link which actually burns the enemy and |
161s | gets rid of the healing effect this will |
163s | leave the enemy burning for 5 seconds |
165s | the bright side of this variation is |
167s | that it leaves the target sitting in |
169s | place this would be ideal for Duos and |
171s | trios especially since this can hold |
173s | multiple Targets in place one thing to |
175s | know about her alt is if you use it next |
177s | to an enemy he'll push them back also |
180s | her charged attack and chain link is |
182s | gold focused meaning it can only be |
184s | clashed with another gold Focus attack |
186s | this also means you cannot be buried |
189s | also Zai will run faster in her alt and |
191s | jump higher on top of that zai's skill |
194s | Rush is also a gold Focus attack so she |
197s | cannot be buried another thing to take |
199s | note of is you can Parry in your |
201s | ultimate |
203s | also if flame Ward ever ends up on |
205s | cooldown you can actually use your |
207s | ultimate to reset the cooldown |
209s | [Music] |
211s | the last thing to remember about zai's |
213s | ultimate is that it does scale off |
215s | weapons that she's using meaning if you |
216s | have a white weapon equipped it'll be a |
219s | white chain Scythe if a blue weapon is |
221s | equipped it'll be a blue jean Scythe |
223s | purple weapon purple chain Scythe gold |
225s | weapon gold chain Scythe the gold chain |
228s | Scythe obviously being the highest |
230s | damaging chain Scythe possible in terms |
232s | of what skills to utilize in solos Duos |
234s | or trios I'd recommend the base version |
236s | of flame Ward the reason I would |
238s | recommend this is because if you're |
239s | newer to the game it'll allow you to get |
241s | out of certain skills and attacks |
243s | however if you're a veteran of naraka |
245s | Blade point I would recommend the second |
246s | variation only because you know the |
248s | windows of opportunity to utilize her |
250s | invincibility and her burning lunge |
252s | attack and once perfected this would |
254s | Grant you big opportunities and |
255s | advantages on the battlefield |
258s | when it comes to the ultimate that |
260s | decisions very much your decision to |
261s | make because for me I'm a safer player |
264s | so I would like to get heals when I can |
266s | however if you go with the second |
267s | variation your time to kill could |
269s | actually potentially be a launch Twitter |
271s | so the question to you would be would |
273s | you rather play on the safer side to |
274s | heal or would you rather play a little |
276s | bit more aggressive and have burning |
278s | damage on your side to possibly burn out |
280s | your opponent when it comes to the |
282s | talents I would recommend going with six |
284s | origin Spirit glyphs for more energy |
287s | then I would move over to the purple |
289s | glyphs and do lunar agility for Less |
292s | Dodge energy cost then after that I |
294s | would move over to the green glyphs and |
296s | maximize my energy by getting six Omni |
299s | mine glyphs when it comes to the blue |
301s | glyphs you're gonna have to see what |
302s | you're more comfortable with I |
303s | personally go three solar flight glyphs |
305s | for more grapple distance and then I go |
307s | with three solar genius glyphs for |
310s | better skill cooldown percentages also |
312s | don't forget to check out zai's |
314s | cultivation all you have to do or knock |
315s | out the cultivation quest to unlock |
317s | rewards such as your other skill |
319s | variations and ultimate variations on |
322s | top of that you get free boxes to open |
324s | to get more outfit skins and weapon |
325s | skins and more and if you finish all the |
328s | quests you actually get a |
329s | character-specific emblem |
332s | overall I think Zai is a great addition |
334s | to naraka Blade point though she is a |
336s | very straightforward and very basic |
338s | character she can be utilized passively |
340s | and aggressively thus granting her a lot |
343s | of Versatility however this is on the |
345s | time we have for today so hopefully I |
347s | hoped you better understand tarka's |
348s | sister zai and once again my name is |
351s | special superhero and I'll see you guys |
352s | on the battlefield later |