almost 2 years ago - NARAKA: BLADEPOINT - Direct link

Transcript (by Youtube)


5s hello my name is special superhero and
7s today I'll be helping you with your
9s basic understanding of zai zai is very
11s aggressive yet very evasive and her play
13s style is based on harassing the enemy as
15s well as mind games making her a strong
17s candidate for solos Duos and trios so
20s without further Ado let's get into her
22s skills zai's base ability is flame word
24s which has a cooldown in 25 seconds the
27s state known as flame Ward allows her to
29s be immune to physical damage for two
31s seconds however she's still susceptible
33s to things like grabs
35s silences and stuns and she still takes
39s damages from damage over time like
41s poison and fire after one second in
44s flame Ward zai can do a leaping lunge
46s attack which does a small amount of
48s damage to the enemy also knocking them
50s back slightly and his gold focused
52s meaning she cannot be countered in the
53s state unless clashed by another gold
55s Focus attack a couple things to keep in
58s mind in this variation you can use this
60s while under attack one last thing to
62s keep in mind is that you cannot use
64s recovery items or attack while in this
66s state or it will cancel out flameboard
69s moving on to her second variation flame
71s Ward ignition she loses the ability to
74s use this while under attack however
75s flame Ward will heal passively and last
78s for 5 seconds instead of two
81s just like before after one second of
83s being in flame Ward she can do a lunge
85s attack but this time it'll cause burn
86s damage for 5 seconds
90s now let's go ahead and talk zai's
92s ultimate which is known as chain Scythe
93s this brings a whole new weapon and
95s moveset to the battlefield so it's best
97s to memorize it her horizontal one two
99s three and vertical one two three are
101s identical however two and three have
104s gold Focus she doesn't have a Crouch
106s horizontal but she has a crouched
108s vertical which can launch the opponent
110s she also has a jumping horizontal which
113s has really good tracking when you're an
114s enemy
115s she also has a jumping vertical which
118s like the jumping horizontal has really
120s good tracking near an enemy before we
123s talk about her charged attack we have to
125s talk about her meter known as ensnaired
126s Soul when ensnaired soul is fully
128s charged she gets access to something
130s known as chain link which you can do by
132s holding horizontal or vertical when
134s these three consecutive strikes hit your
136s opponent you'll heal for all three hits
138s once chain link is used during snare's
140s soul will be empty and it'll take six
142s seconds to replenish chain link is an
144s amazing attack but without ensnared soul
146s you can still recover HP however it just
149s won't be as much and the Damage will be
151s lower
152s now let's get into the second variation
154s of her ultimate known as chain Scythe
156s suppress this variation changes chain
159s link which actually burns the enemy and
161s gets rid of the healing effect this will
163s leave the enemy burning for 5 seconds
165s the bright side of this variation is
167s that it leaves the target sitting in
169s place this would be ideal for Duos and
171s trios especially since this can hold
173s multiple Targets in place one thing to
175s know about her alt is if you use it next
177s to an enemy he'll push them back also
180s her charged attack and chain link is
182s gold focused meaning it can only be
184s clashed with another gold Focus attack
186s this also means you cannot be buried
189s also Zai will run faster in her alt and
191s jump higher on top of that zai's skill
194s Rush is also a gold Focus attack so she
197s cannot be buried another thing to take
199s note of is you can Parry in your
201s ultimate
203s also if flame Ward ever ends up on
205s cooldown you can actually use your
207s ultimate to reset the cooldown
209s [Music]
211s the last thing to remember about zai's
213s ultimate is that it does scale off
215s weapons that she's using meaning if you
216s have a white weapon equipped it'll be a
219s white chain Scythe if a blue weapon is
221s equipped it'll be a blue jean Scythe
223s purple weapon purple chain Scythe gold
225s weapon gold chain Scythe the gold chain
228s Scythe obviously being the highest
230s damaging chain Scythe possible in terms
232s of what skills to utilize in solos Duos
234s or trios I'd recommend the base version
236s of flame Ward the reason I would
238s recommend this is because if you're
239s newer to the game it'll allow you to get
241s out of certain skills and attacks
243s however if you're a veteran of naraka
245s Blade point I would recommend the second
246s variation only because you know the
248s windows of opportunity to utilize her
250s invincibility and her burning lunge
252s attack and once perfected this would
254s Grant you big opportunities and
255s advantages on the battlefield
258s when it comes to the ultimate that
260s decisions very much your decision to
261s make because for me I'm a safer player
264s so I would like to get heals when I can
266s however if you go with the second
267s variation your time to kill could
269s actually potentially be a launch Twitter
271s so the question to you would be would
273s you rather play on the safer side to
274s heal or would you rather play a little
276s bit more aggressive and have burning
278s damage on your side to possibly burn out
280s your opponent when it comes to the
282s talents I would recommend going with six
284s origin Spirit glyphs for more energy
287s then I would move over to the purple
289s glyphs and do lunar agility for Less
292s Dodge energy cost then after that I
294s would move over to the green glyphs and
296s maximize my energy by getting six Omni
299s mine glyphs when it comes to the blue
301s glyphs you're gonna have to see what
302s you're more comfortable with I
303s personally go three solar flight glyphs
305s for more grapple distance and then I go
307s with three solar genius glyphs for
310s better skill cooldown percentages also
312s don't forget to check out zai's
314s cultivation all you have to do or knock
315s out the cultivation quest to unlock
317s rewards such as your other skill
319s variations and ultimate variations on
322s top of that you get free boxes to open
324s to get more outfit skins and weapon
325s skins and more and if you finish all the
328s quests you actually get a
329s character-specific emblem
332s overall I think Zai is a great addition
334s to naraka Blade point though she is a
336s very straightforward and very basic
338s character she can be utilized passively
340s and aggressively thus granting her a lot
343s of Versatility however this is on the
345s time we have for today so hopefully I
347s hoped you better understand tarka's
348s sister zai and once again my name is
351s special superhero and I'll see you guys
352s on the battlefield later