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A lil somethin somethin: You can find the details for this event on the announcement page here.
1 day ago - Yeeeeee - Direct link
Dear players, The servers of NARAKA: BLADEPOINT will be suspended for maintenance from October 16th, 2024 at 23:00 (UTC) to October 17th, 2024 at 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand New Event Brand New Content I. Aurora Season's Immortal War is now available
After reaching Platinum, players can participate in Immortal War, competing across new ranks and winning Season rewards. These rewards will be awarded based on the highest rank attained in Immortal War (Solo, Duos, or Trios).

Players who make it into to the Top 500 in Immortal War will enter the Immortal Leaderboard. This leaderboard is updated every Monday at 04:00 (UTC). Being in the Top 500 earns you a special title. At the end of the season, players who earned a special title this way will receive an Avatar reward as well. A player who is on the Immortal Leaderboard at the end of the season will receive additional rewards.

In addition, the Top 3 players of the last tally will be awarded exclusive Hero Badges.

II. Divine Light
Event Time: Oct. 17, 2024 Update - Oct. 30, 2024, 20:00 (UTC)

Event Rules
  1. By completing Daily Quests, players can obtain Cyra's Tokens: Grail, Temperance, Sun, and Fate and have an additional chance to obtain one of the following rewards: Tae, Spectral Silk, Mythic Treasure, Peerless Treasure Choice Gift, Hero Coin, Legendary Trial Card, and Aurora Coins.
  2. There are 4 Sections, which can be unlocked with the corresponding Tokens.
  3. You can claim rewards by unlocking any of the four Sections. Some rewards will be available after the new version is released, so stay tuned.
Hero Adjustments I. Kylin Zhang
  • Slightly increased the charging and pulling effect of the charged move in the Ultimate [Qilin Slash].
  • Adjusted the damage multiplier of the horizontal strike in the Ultimate [Qilin Slash: Rend] from 2.5 to 1.5, and the damage multiplier of the charged move [Wrath Slash] from 2.8 to 3.0.
  • Slightly increased the charging time and recovery frames required to release the charged move [Wrath Slash] in the Ultimate [Qilin Slash: Rend], and slightly reduced the charging distance of [Wrath Slash].
  • Slightly delayed the timing of jump and dodge cancels for the horizontal strike in the Ultimates [Qilin Slash] and [Qilin Slash: Rend].
  • Slightly increased the recovery frames of the skill [Raider's Touch].
II. Valda Cui
  • The binding of enemies by the water bubble of the skills [Water Trap] and [Water Trap: Trinity] will no longer be interrupted by grappling hook attacks.
  • Adjusted the Defense Focus during the charging of the skill [Water Trap] to Golden Focus.
III. Hadi
  • Adjusted the initial Rage cost of the Ultimate [Aerial Ascent] from 40 to 60.
  • After releasing the Ultimates [Aerial Ascent] and [Aerial Ascent: Blaze], even if the Ultimate is deactivated early, Rage will still not be gained for 15 sec (starting from when the Ultimate is activated).
  • Enhanced the visual effects of the Mechanical Cube.
//Dev Note: We hope this limits the phenomenon of Hadi creating too many Mechanical Cube items by frequently deactivating his Ultimate early. We also enhanced the cues of the Mechanical Cube to all sides of the battlefield.

Weapon Adjustments I. Katana
1. Slightly reduced the startup frames of the horizontal and vertical strikes of the [Thunderstrike] move.

II. Greatsword
1. Optimized the melee auto-aim of the charged horizontal strikes.

III. Spear
1. Fixed an issue where the player could be knocked back too far away in the air after being hit by an Uppercut Slash.

IV. Dagger
1. Optimized the effect range of charged vertical strikes.

V. Nunchucks
1. Slightly increased the startup frames of the Dragon Flurry and [Dragon Roar] moves.
2. Adjusted the damage multiplier of the final stage of Dragon Flurry from 0.38*5 to 0.43*5.
Adjusted the damage multiplier of the final stage of [Dragon Roar] from 1.28 to 1.53.

VI. Fistblades
1. Delayed the timing at which moves can be performed after Wild Sweep.

VII. Dual Blades
1. Optimized the melee auto-aim of the charged horizontal strikes.

Souljade Adjustments I. Katana Souljades
1. Slightly reduced the stagger time inflicted on enemies hit by the final stage of attack of [Swift Cut].

II. Ranged Souljades
1. Adjusted the upgrade effect of [Switch·Dazzle] to increase Attack for a period of time after hitting enemies with Switch·Dazzle, and increased the duration from 3 sec to 6 sec.

In-game Adjustments I. Immortal War Adjustments
1. In the Duos and Trios modes of Immortal War, Draco Storm has been added to the Spirit Well rewards, which lasts for 120 sec.

Out-game Adjustments I. Personality Tag Adjustments
1. Personality tags will now be displayed on player profiles.
2. Updated a large number of personality tag options.
3. Optimized the personality tag editing page to improve usability.

II. Event Reward Adjustments
The redeeming limit for Small Tae String in the [Aureate Gravel] event has been increased to 499 times. The event will end at 20:00 (UTC) on October 20.

Showdown Adjustments I. Buried Giant Stage Adjustments
The Lightning Spear will appear after entering the level. You need to defeat the monsters on the platform to accumulate energy for it. Once it reaches full energy, you can interact and use it. If the spear misses the Omni Core, the energy will not be consumed.
2. Optimized the scene and process flow in the stage. Newly added countering tips for some moves.

II. Nirriti's Ruins Adjustments
1. Modified the appearance requirements of the Nirriti Codex related to [Divinity Guard].

III. Enigma Domain Adjustments
1. Added some new Scout Bells in Enigma Domain: Shadowjade Mine and Enigma Domain: Celestra.

IV. Omens Adjustments
1. In Yama's Abyss, the [Ice Mound] Omen mechanism has been changed to be immediately attackable by players, and the initial attack cooldown time has been removed.

V. Feature Adjustments
1. The quality of [Shrouded Jade] and [Flux Jade Shard] has been adjusted from Epic to Legendary to better match their value.
(Adjustments to quality will not affect drop rates.)

Bug Fixes I. Hero-related Bugs
1. Fixed an issue where Tarka Ji could directly start sprinting when standing up from a crouch in the Ultimate status.

Store Updates
I. New Packs
1. Added Zai exclusive Pack [Dark Wings], which contains the Zai exclusive Legendary Outfit [Dark Wings], Legendary Accessory [Thorned Crown], Legendary Hairstyle [White Crow] and the Legendary Polesword Skin [Penance]. Standard price: 5,300 Gold; Now: 3,200 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!

2. Added Kurumi exclusive Pack [Blue Lantern], which contains the Kurumi exclusive Legendary Outfit [Blue Lantern], Legendary Accessory [Azure Horns], Legendary Hairstyle [Glowworm] and the Legendary Katana Skin [Waking Dream]. Standard price: 5,300 Gold; Now: 3,200 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!

II. New Discounts
  1. Newly added Zai Legendary Accessory [Night Rose]. (Unlock it to get a new appearance for Zai's Ultimate [Chain Scythe].) Standard price: 3,600 Gold; Now: 2,350 Gold.
  2. Newly added Zai Legendary Pose [Chained Puppet]. Standard price: 900 Gold; Now: 750 Gold.
  3. Newly added Zai Legendary Background [Night Hunt]. Standard price: 600 Gold; Now: 400 Gold.
  4. Newly added Kurumi Legendary Pose [Gotcha!]. Standard price: 900 Gold. Now: 750 Gold.
  5. Newly added Legendary Mark of Victory [Devotion Gem]. Standard price: 2,000 Gold; Now: 1,200 Gold.
  6. Newly added Kurumi Legendary Background [Glimmering Blue]. Standard price: 600 Gold; Now: 400 Gold.
  7. Newly added Kurumi Legendary Base [Lotus Lantern]. Standard price: 1200 Gold; Now: 900 Gold.