about 2 years
ago -
NARAKA: BLADEPOINT
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4s | hello everyone this is osk and today |
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7s | we're going to be learning about the new |
8s | hero of naraka blade point zipping ying |
11s | zipin ying is a support style fighter |
13s | that focuses on defenses and healing |
15s | abilities her abilities offer health and |
17s | armor region some shielding some |
19s | resistances and even a revive using the |
22s | abilities correctly can give you the |
23s | bounce back you need in a team fight or |
25s | if you're flying solo as well if you use |
27s | her abilities correctly you'll be a |
29s | force to be reckoned with with your |
31s | staying power and defensive capabilities |
33s | now let's go over zipping yin's skills |
36s | zipping yen's first skill aromatherapy |
38s | will allow her to throw out spiritual |
40s | twigs which when entered into the area |
42s | of effect will allow players to gain |
44s | health and armor regen as well as 20 |
46s | damage reduction for 5 seconds the twig |
49s | itself if no one enters it will last for |
50s | 10 seconds while this move cannot be |
52s | used while under attack it does gain |
54s | gold focus this will allow you to reset |
56s | a fight and gain a nice benefit in |
58s | between hits zipping ying's second |
60s | version of her skill aromatherapy |
62s | umarmon allows her to toss out the same |
64s | spiritual twig except this time when |
67s | activated it will grant you a spiritual |
69s | energy shield which will block hit stun |
71s | from normal attacks this effect lasts |
73s | for 12 seconds or until your opponent |
75s | damages through enough of your health to |
77s | interrupt it keep in mind that focus |
79s | attacks and all other forms of attack |
80s | will hit stun you it's only the light |
82s | attacks that will not this skill is |
84s | extremely useful if you have an |
85s | offensive member of your team that you |
87s | really want to buff and try to get a |
88s | combo off with or if you're feeling |
90s | lucky you can grant it as a self boon |
92s | and try to get combos on your own either |
94s | way the second version of the skill |
96s | allows zip and ying to enter the field |
98s | with a both defensive and offensive |
100s | option now let's get into zipping ying's |
102s | ultimates the first version of zipping |
104s | gain's ultimate is called saving grace |
106s | when activated this allows you to |
107s | constantly consume rage to restore all |
110s | allied units health and armor while also |
112s | increasing their restoration abilities |
114s | by thirty percent this ultimate is |
116s | special because it can actually be |
117s | activated at seventy percent rage for |
119s | the first effect i just listed but if |
121s | you let it charge all the way to one |
123s | hundred percent it gains an extra effect |
126s | when saving grace reaches one hundred |
127s | percent zipping ying also gains sedate |
130s | soul this will allow zipping upon taking |
133s | lethal damage to then blow your |
135s | opponents away and regain some health |
137s | for an extra life sedate soul also |
139s | grants a 20 damage reduction for five |
142s | seconds this will activate automatically |
144s | if you have full rage so be sure to take |
146s | note of that whenever you go into combat |
148s | keep in mind that once the date soul is |
150s | activated zipping yin will lose all of |
151s | her rage so you need to be careful on |
153s | when to use this and when not to one |
155s | final note about sedate soul is that any |
157s | player that has this active will have |
159s | this green icon above them whenever |
161s | sedate soul is not applied or the |
164s | opponent has used it already then this |
165s | green icon will not be present the |
167s | second version of zipping yen's ultimate |
169s | is called saving grace aegis and upon |
172s | activation this allows her to pass |
173s | sedate soul to all of her teammates |
175s | while also slowly regenerating their |
177s | health and armor you can activate this |
179s | ultimate at seventy percent rage with no |
181s | additional effects at one hundred |
183s | percent sedate soul will be active on |
185s | all of your units until either zipping |
187s | ying's rage runs out or it gets |
189s | activated by an enemy this makes saving |
191s | grace a just an excellent get out of |
193s | jail free card if you know that your |
195s | teammates are about to die or you |
197s | yourself are about to die one final note |
199s | that all ultimates do have gold in focus |
201s | but they cannot be used under attack you |
204s | will either need to find an opening or |
206s | pre-plan your approach before you |
207s | activate your ultimate overall zip ying |
210s | is an excellent support fighter with |
211s | healing and resistance abilities she |
214s | grants unique mechanics that allow you |
215s | to ignore light attacks and can also |
217s | bring you back from the brink of |
219s | destruction for solo modes i like to |
221s | either take the first or the second |
223s | ability as both have their strengths and |
224s | weaknesses between damage reduction or |
226s | eliminating the hit stun from light |
229s | attacks for her ultimates i like to take |
231s | the first version as the extra life is |
233s | activated automatically and you don't |
235s | need to worry about when to activate it |
237s | or have the potential of wasting it if |
239s | your opponent knows what to look for the |
240s | 30 healing buff also allows you to make |
243s | a quick recovery in the middle of a |
245s | firefight as well for team fighting |
247s | zipping in can again use either option |
249s | of her skills if you have a more wombo |
251s | combo or defensive approach you can take |
253s | the first option for the damage |
255s | reduction and armor and health regen or |
257s | if you have a more offensive option like |
259s | tarkiji or takara nabata then you can |
262s | take the second option that being your |
264s | marmon and have the ability to ignore |
266s | light attack hits done for zippyning's |
268s | ultimates it again depends on your team |
269s | composition while the base saving grace |
271s | ultimate will not allow you to pass |
273s | sedate soul over to your teammates the |
274s | extra regenerative ability could pair |
276s | very nicely with someone like kurumi the |
279s | 30 regenerative ability will allow you |
281s | to make kurami's ultimate an even bigger |
284s | force to be reckoned with on the flip |
286s | side if you'd like to dive into the |
287s | action and save your teammates from harm |
289s | you can opt for saving grace aegis which |
291s | will allow you to grant sedate soul to |
294s | the entire rest of your team at 70 rage |
296s | this can be great for example if your |
298s | team is about to be clapped by a tien |
300s | high ultimate overall zipping ying |
301s | brings a lot to the table and is sure to |
303s | be a force to be reckoned with on any |
305s | team or solo match well that is all the |
307s | time we have for today thank you naraka |
309s | bladepoint for having me on i've been |
311s | osk you all have a great day and i'll |
313s | see you all out there |