over 1 year
ago -
NARAKA: BLADEPOINT
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5s | hello and welcome to another naraka 101 |
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8s | my name is deldir and today we'll be |
11s | talking about Tessa Tessa has a very |
13s | loaded kit her kit features anything |
16s | from self-peel which is a gold Focus |
18s | that can be used under attack to having |
20s | her own form of crowd control now let's |
23s | get right into her abilities Tessa's |
25s | first ability tail strike knocks nearby |
27s | enemies Airborne with a foxtail and she |
29s | gains fox fire for 3 seconds |
31s | the next time she's staggered she'll |
33s | explode staggering nearby enemies |
34s | knocking them backwards this can be used |
36s | while under attack upon activations will |
38s | knock back nearby enemies giving you |
40s | Foxfire the next dagger you receive will |
42s | knock back nearby enemies and remember |
44s | that this ability can be used while |
45s | under attack |
47s | Tessa's second ability tail strike trap |
50s | unleashes her fox tail and summons a |
52s | tailgoal Zone in the direction that |
54s | lasts for six seconds once it lands on |
56s | the ground enemies that are within the |
57s | zone are pulled to its Center and take a |
59s | small amount of damage upon activation |
60s | tail strike travel sent out a small Zone |
62s | this can directly impact an enemy |
64s | stagger them three times do a small |
66s | amount of damage and pull them to the |
67s | center if the ground is struck instead |
69s | it'll stay there for six seconds or |
71s | until triggered whichever comes first |
72s | this ability can be aimed directly into |
75s | the air the Trap is also capable of |
77s | beating gold focuses from weapons |
79s | however it has no effect on gold Focus |
81s | from character abilities tail strike |
83s | trap cannot be used while under attack |
85s | so please keep this in mind while |
86s | utilizing it moving on to combos due to |
89s | the amount of staggers that tail strike |
91s | trap puts on your opponent you are not |
92s | capable of getting a horizontal an |
94s | uppercut as a true combo the only way |
96s | for this become a true combo is by |
97s | hitting them during the first rotation |
98s | of the ability |
100s | if your opponent is struck by all three |
102s | tail strikes you may get a 1.0 or a |
104s | stage one focused or you may opt to go |
107s | for an uppercut combo anything beyond |
108s | these combos are not true |
111s | Tessa's first ultimate is called enchant |
113s | Tessa summons the foxford and aim |
115s | Direction that's not his enemy Soul |
117s | story in the Soul Vessel enemies who |
118s | fail to interact with the Soul Vessel |
120s | and retrieve their soul within six |
121s | seconds will be enchanted for 3 seconds |
122s | this ultimate costs 55 rage to cast |
125s | Enchanted enemies cannot move or attack |
127s | and are drawn gradually over to the Soul |
129s | Vessel and Transit ends early if they |
131s | take a certain amount of damage enemies |
133s | hit by this ultimate are then immune to |
134s | it until they interact with soul Vessel |
136s | or for 4 seconds after the status effect |
138s | ends |
139s | when you're struck by tes's ultimate |
141s | initially you'll be staggered for a |
142s | short amount of time and give it a timer |
143s | next to your character |
145s | this timer can be averted by walking up |
147s | to the Soul Vessel and interacting with |
148s | it |
151s | after the first charge used of enchant |
153s | that actually lands on a Target you're |
155s | ragually suspended from regenerating for |
156s | 15 seconds after it no matter what you |
159s | do even attacking you will not gain |
160s | range until the 15 seconds are up |
162s | both of Tessa's current ultimates have a |
165s | 32 meter range allowing you to engage |
166s | from quite a far distance using your |
168s | ultimate once enemies struck a small |
170s | timer to the right of the character will |
171s | show up and start towning down once the |
173s | timer reach zeros the enemy will |
175s | Enchanted making them unable to move or |
177s | attack for three seconds and a purple |
179s | bar will go over their health or armor |
180s | this is the threshold needed to break |
182s | the enchant |
184s | if you've already been struck by Tessa's |
186s | ultimate and managed to get enchanted |
188s | you may be immune to the enchant effect |
190s | further but if you were struck by |
191s | Tessa's ultimate again you will still be |
193s | staggered allowing Tesla to fall for the |
195s | combo if he's close enough |
199s | Tessa's second ultimate enchant bite |
201s | summons the fox spirit in aimed |
202s | Direction that's not his enemy Soul |
204s | story in a soul Vessel enemies he failed |
206s | to interact with soul Vessel and |
207s | retrieve their soul within 6 seconds |
208s | will take damage this ultimate costs 55 |
211s | rage to cast Tesla restores a large |
213s | amount of Health as the target takes |
215s | damage enemies hit by this ultimate are |
217s | then immune to it until the animal |
218s | vessel over 4 seconds after the ultimate |
220s | deals on damage |
224s | you are temporarily stunned and when the |
227s | timer ticks down he'll take a ton of |
228s | damage they'll go directly to your |
229s | health Tessa will heal for the Damage |
231s | Done |
233s | Tesla's ultimate strikes multiple |
234s | opponents she will heal for the amount |
236s | that the opponents are hit for allowing |
237s | her to store a large amount of Health in |
238s | one sitting |
240s | a small no before we move on utilization |
242s | Tessa's ultimate is capable of going |
244s | through walls both variations are |
245s | capable of doing this and it acts the |
247s | same way |
249s | tes's ultimate is extremely powerful and |
251s | is capable of viewing staggering |
253s | Transformers such as |
255s | it not only is the initial cast capable |
257s | of Staggering him but he is not immune |
259s | to being Enchanted |
263s | you Sean in his transformed form is also |
267s | not immune to being Enchanted |
272s | the initial stagger also works on Feria |
274s | during lockdown mode and will also |
276s | enchant her while in her Mech leaving |
278s | her vulnerable |
280s | even though the Transformers are not |
281s | safe from Tessa's ultimate there are |
283s | some characters who have ability that |
284s | are an example of this would be kurumi's |
287s | umbrella if you properly time the tether |
289s | teleport you're capable of dodging the |
290s | charm |
292s | matari's teleporter is awesome way to |
295s | dodge this enchant it's also quite easy |
297s | depending on how many teleports you're |
299s | currently running on Atari |
302s | temok's ability is also capable of |
303s | dodging Tessa's and chance |
306s | Wu trans abilities are also capable of |
308s | Dodgers |
310s | teleporting between yodohime's attacks |
313s | during her ultimate also make her immune |
315s | to the enchant effect a common |
316s | misconception is that Tessa's ultimate |
318s | decision with the Viper's ultimate as in |
320s | that it requires line of sight this is |
322s | not true Jade such as Shadow step are |
325s | not capable of dodging Tessa's ultimate |
327s | moving on the talents while playing |
329s | Tessa I've noticed that her ultimate is |
331s | quite powerful so I want to maximize its |
333s | usage while also maintaining having |
334s | three Dodges so I'll run something |
336s | around this half rage you can take out a |
339s | couple of the blue runes and maybe put |
340s | some coolant reduction or put more or |
342s | less rage depending on your own |
343s | preferences but this is what I've been |
344s | running on her it's been very powerful |
346s | it allows me to use my ultimate to keep |
348s | my enemies cc'd in Under Pressure if |
350s | you're wanting to maximize your |
351s | survivability if you're wanting to |
353s | increase your survivability you can |
355s | afford to change out of some of these |
357s | blue gravel distance runes in favor of |
359s | some cooldown reduction given that the |
361s | main F that I run is her first F tail |
363s | strike it does have a long cooldown at |
365s | 27 seconds sacrificing grapple distance |
368s | for a couple cooldown would definitely |
369s | trim this down a little bit moving on to |
372s | cultivation when you first start playing |
373s | Tesla you will not have access to all of |
375s | her abilities in order to unlock them |
377s | you have to do a series of challenges |
378s | that will teach you more about the |
380s | characters who are behind the scenes the |
381s | challenges do get progressively more |
383s | difficult but you're only required to do |
385s | the first two series of them in order to |
387s | unlock all of her abilities currently |
388s | out hello and welcome to the end of |
390s | another naraco 101 I want to start off |
392s | by saying thank you to naraka Blade |
394s | point my name is DAL deer and I'll see |
396s | you next time bye |