about 1 year
ago -
NARAKA: BLADEPOINT
-
Direct link
Transcript (by Youtube)
5s | hey everyone it's chef of the dead and |
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7s | today we are taking a look at hottie the |
9s | brand new addition to the hero roster |
11s | and he is deadly this character is |
13s | already one of my favorites only shortly |
15s | after release since his kit is just that |
17s | much fun to use his first skill is |
19s | called mechanical arm and activating it |
21s | will fire a grab attack with a 25 M |
23s | range with gold Focus after the startup |
26s | since you don't gain that gold Focus |
28s | immediately I don't recommend trying to |
30s | use it to defensively as a soft combo |
31s | breaker since you'll likely be |
33s | interrupted but that does not mean it |
35s | doesn't have plenty of uses first of all |
37s | it functions as a combo starter and |
39s | unlike similar skills the initial grab |
41s | doesn't actually count as a stagger that |
43s | means you can perform your combos as you |
45s | normally would from neutral toothpick |
47s | combos like this one included mechanical |
49s | arm really is a fantastic combo tool |
51s | that proves very worth using for pretty |
53s | much every weapon the grab offers some |
55s | great counterplay to certain abilities |
57s | one being against ult's skill where with |
59s | the proper timing and aim you can grab |
62s | him before he's able to throw the Wisp |
64s | completely reversing the pressure it's |
66s | also a hard counter to Yo's third skill |
68s | that blocks all melee attacks you can |
70s | just grab her right out of it for a |
72s | combo his second skill mechanical arm |
74s | blast is the much safer and more |
77s | defensive option with it being able to |
79s | be used under attack and acting as a |
81s | great repositioning tool activating it |
83s | will knock enemies back and blast hottie |
85s | into the air immediately deploying a |
87s | glider that you can fly manually my |
89s | favorite thing about this skill is that |
90s | it can be canceled early which gives you |
92s | the opportunity to take the enemy off |
94s | guard with an attack if you cancel it |
96s | with a jump you can go right into an |
97s | aerial attack or if you hold Dodge you |
100s | can begin charging Focus to immediately |
102s | put the pressure back on the opponent |
104s | although if you're low HP and you'd |
105s | rather run away for a reset putting that |
107s | glider to use and trying to round a |
109s | corner or get some distance to Grapple |
111s | away is a great use of the skill too it |
114s | doesn't have as complex interactions as |
116s | the first skill does but it's a really |
118s | strong defensive ability that will not |
119s | disappoint |
120s | HDI has one of those ultimates that as |
122s | soon as you see it in the trailer you |
124s | know it's going to be a blast to use his |
126s | first ultimate is aerial ascent and upon |
128s | activation you get launched into the air |
130s | spreading a pair of mechanical wings |
132s | that Grant you flight for up to 25 |
134s | seconds and access to a special move set |
137s | hottie's plume blade has a light attack |
138s | chain of two so no one two three combo |
141s | but you do have access to a three-stage |
143s | charge attack each stage provides |
145s | progressively more damage and Landing |
147s | any of the charge attacks will combo |
149s | into an additional two light attacks |
151s | while in flight hadti has the passive |
153s | benefit of being uninterruptible by |
154s | non-focus attacks which makes his |
156s | ultimate incredibly good at escaping for |
159s | a reset or simply skipping the Escape |
161s | part and just healing over the head of |
163s | your opponent since you can indeed heal |
165s | while in the air you just get a bit of a |
167s | movement speed penalty the biggest thing |
169s | you have to worry about with hot's |
170s | ultimate is blue Focus you have to be |
172s | really careful with how you approach an |
174s | enemy because if you're not in that |
175s | Third charge State Focus attacks will |
177s | interrupt you and with enough damage |
179s | you'll be taken out of flight mode |
181s | definitely keep in mind your spacing |
182s | when trying to land hits with plume |
184s | blade because you are by no means |
186s | Invincible you've probably noticed that |
188s | the normal skill gets overridden while |
189s | in ult and activating it allows you to |
192s | exit and enter flight mode with each |
194s | takeoff consuming 15% rage this is where |
197s | some really cool combo starting |
198s | potential comes into play if you land a |
200s | basic attack with the plume blade and |
202s | you're close enough to the ground you |
203s | can actually exit flight mode and |
205s | initiate a normal weapon combo some |
207s | weapons will only soft combo out of the |
209s | ultimate which which means the opponent |
210s | will be able to use an ability to break |
212s | out of it so just keep that in mind it's |
214s | also important to note that hottie's |
216s | Dodge gets turned into a fast air Dash |
219s | which really helps close the distance on |
220s | someone or run away quickly the speed at |
223s | which you can get away plus the ability |
225s | to heal while in the air definitely |
227s | makes this one of the strongest reset |
228s | tools in the game despite how easily you |
230s | can reset once the ult is active you do |
233s | have to keep in mind that it cannot be |
235s | activated while under attack so you have |
237s | to be careful not to hold on to it for |
238s | too long hdi's second ultimate aerial |
241s | Ascent Blaze shares all the same |
243s | passives with the added benefit of the |
245s | stage three charge attack applying a |
247s | burn burn eats away directly at HP which |
250s | has a lot of value but it does come at |
252s | the caveat of a slightly reduced up time |
254s | at 20 seconds I feel like those 5 |
256s | seconds can make a big difference so for |
259s | that reason I do prefer the first |
260s | ultimate so far as for the talents that |
262s | I recommend for solos I definitely say |
264s | go for a full stamina build that looks |
266s | something like this I tend to run four |
269s | skill coold down and two grapple |
270s | distance but using any combination of |
272s | those for the bottom glyphs is fine if |
274s | you're playing Team modes though it can |
276s | be really useful to incorporate some |
278s | rage gain into your build but as a |
280s | general rule of thumb just make sure you |
282s | can still Dodge three times in |
283s | succession cultivation is how you'll |
285s | unlock the second skill and ultimate and |
288s | if you want to see exactly how to do it |
289s | all you have to do is click here and you |
291s | can view the necessary tasks these are |
293s | super easy to complete so after giving |
295s | his first abilities a shot you'll have |
297s | the second variations in no time before |
299s | I wrap up I'll just just mentioned a few |
300s | counters to look out for with one of the |
302s | strongest ones actually being an |
303s | ultimate That You Don't See very often |
305s | and that's ao's third ultimate even |
307s | though it looks like hotti would be able |
309s | to fly right out of the top he actually |
311s | can't which makes it a much harder |
312s | counter than ult's ultimate which can be |
315s | flown over and out of although tumultous |
317s | Zephyr wisps will be able to stagger |
319s | hottie out of flight mode unless he's |
321s | reached the gold Focus state which can |
322s | be pretty strong fia's cannon shots with |
325s | her Mech also pose a threat stunning |
327s | hotti for a short time and dealing a |
329s | sizable chunk of damage to his wings |
331s | potentially knocking him out of flight |
333s | Tessa is another one to look out for |
335s | since not only will the enchanted effect |
337s | take you out of flight mode but the |
338s | initial hit will as well Justina is also |
341s | a decent counter because even if you're |
343s | charging an attack while in the air |
344s | unless you've reached the gold Focus |
346s | State you will be frozen leaving out |
348s | those characters hottie has a lot of |
351s | really favorable matchups and |
352s | counterplay of his own and we'll be |
354s | getting a much deeper look at that in |
355s | the coming weeks as The Meta settles |
357s | that's about it from me though I hope |
359s | you enjoyed and I'll see you in a |
365s | game |