almost 3 years
ago -
NARAKA: BLADEPOINT
-
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Transcript (by Youtube)
5s | what's up everybody my name is creatives |
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7s | and today i will be helping you better |
9s | understand the character takeda nobutato |
14s | takeda is a aggressive fighting |
16s | character that is able to take fights to |
18s | his opponents on par with heroes like |
20s | viper ning and yodohime |
25s | able to counter attack and steal |
27s | opponents weapons without pairing with |
28s | his f abilities and able to deal damage |
30s | from a good distance with his ultimate |
32s | it makes takeda a powerhouse of a unit |
35s | to be aggressive without dealing with |
36s | some of the counters in the game let's |
38s | break him down |
42s | takeda's first base skill f1 is called |
45s | mythic grab which allows him not to |
47s | worry about blue focus attacks for the |
48s | next 10 seconds if he is hit with a blue |
51s | focus attack takedown will grab his |
53s | opponent's weapons and initiate a |
54s | counter attack while taking no damage to |
56s | himself and siphons health based on his |
58s | weapon's rarity |
60s | this skill is able to be casted midair |
63s | the skill has a 30 second cooldown and |
65s | cannot be used while under attack |
70s | take a second base skill f2 is called |
73s | mythic grab defend which allows takedo |
75s | to charge forward and steal his |
77s | opponent's weapons while they are |
78s | holding a focus attack or skill even if |
80s | his opponent is not attacking keep in |
83s | mind this variation can be interrupted |
85s | by light attacks and cannot be used |
86s | while being under attack this skill has |
88s | a 18 second cooldown |
91s | moving on to takeda's base ultimate |
93s | demonic aid allows him to summon a |
95s | demonic spirit named furin that is able |
97s | to fight for him within a certain |
98s | distance around takeda which is called |
100s | the demonic domain |
102s | this alters your base skill into three |
104s | charges of demonic strike with a four |
106s | second pull down in between strikes |
111s | demonic strike can be aimed in the |
113s | direction takeda is aiming at and also |
114s | can be used under attack or controlled |
117s | and is able to move freely after casting |
119s | the skill |
122s | some things to keep in mind are that |
123s | this skill only hits opponents within |
125s | roughly 15 meters of takeda surroundings |
127s | if opponents are outside the range it |
129s | will not hit casting demonic aid also |
132s | has a knockback if the opponent is near |
133s | him landing a demonic strike also |
136s | siphons health |
139s | if enemies are airborne by one of |
141s | takeda's previous attacks demonic strike |
143s | will do more damage |
150s | take a second ultimate demonic a |
152s | teleport which allows furrin to |
154s | instantly knock back nearby opponents |
157s | takeda is then able to aim at his |
159s | opponents for the next two seconds |
161s | before casting demonic strike teleport |
163s | which teleports to cato over to his |
164s | opponent is dealing some serious damage |
166s | to the target |
170s | any any mean range will be knocked into |
171s | the air deceptive opponents are an |
173s | ultimate focus that is also known as the |
175s | goal focus and will be hit by a series |
177s | of attacks from takeda |
179s | this ultimate can be used while under |
181s | attack keep in mind though this skill |
183s | only hits opponents within takeda |
185s | surroundings of up to 32 meters if |
187s | opponents are outside that range it will |
189s | not hit even in range if takeda is not |
192s | locked into the opponent it can miss |
199s | overall takeda is a very versatile and |
201s | aggressive hero that is good for his |
203s | abilities to isolate opponents with his |
205s | ultimate abilities best use in solo |
207s | gameplay asset skills give him the upper |
209s | hand in various situations |
218s | takeda is able to save himself when |
220s | being buried used as a combo extension |
222s | or for a quick kill before going back |
223s | into the fight with his ultimate |
226s | i personally like how versatile and |
227s | creative you can be with this hero |
239s | i would recommend f1 his first space |
241s | skill as takeda would not have to worry |
243s | about pairing his opponents within the |
245s | 10 second window and focus more towards |
247s | the damage dealing instead however i |
249s | would personally go with f2 for more |
251s | combo extensions when it comes to his |
252s | ultimate i would recommend v1 as it |
255s | gives takedown more potential in the |
257s | ability to either reset a fight not be |
259s | punished or for a combo extension |
261s | depending on the scenario |
263s | that is all the time we have for this |
264s | video i hope i helped you understand |
266s | takeda nobody's potential in naraka |
269s | bladepoint see you guys next time |
283s | [Music] |
286s | you |