about 2 years
ago -
NARAKA: BLADEPOINT
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Transcript (by Youtube)
8s | hey everyone it's chef of the dead I'm |
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11s | sure you've read the title you know why |
12s | we're here and that's to talk about the |
14s | brand new character akos is an absolute |
16s | monster and his kit is just a ton of fun |
18s | with a whole lot of potential I'll go |
20s | over his skills and ultimates of course |
21s | and hopefully you'll get some insight as |
23s | to if you want to main him I know I |
25s | certainly will be for a good while I'd |
27s | say he's a sort of semi-transformer a |
29s | bit like Tarka he doesn't fully |
31s | transform but he does adopt some new |
32s | moves and some passive abilities as for |
35s | his skills though we have Roar and Roar |
38s | blast neither of them can be used while |
39s | under attack so they're definitely more |
41s | aggressive than defensive Roar is like a |
43s | ground slam it's a gold Focus attack and |
46s | does a bit of knockback and some damage |
48s | as well as granting you 30 damage |
50s | reduction for the next 8 seconds you can |
52s | sort of use this as a soft reset tool if |
54s | your opponent catches you in a 1-2 combo |
56s | knocking them back and resuming the |
58s | fight with your damage reduction |
59s | Advantage there are also ways to extend |
61s | combos with Roar so I'm sure we'll be |
63s | seeing plenty of ways to use it |
65s | creatively |
65s | but if you're looking for a more |
67s | combo-centric ability his second skill |
69s | will not disappoint a quick but very |
71s | important note about the first skill |
73s | before moving on the 30 damage reduction |
75s | is something you get on activation no |
77s | matter what but it can become a lot |
79s | stronger in team modes or even group |
81s | fights and solos this is because every |
83s | enemy you hit with Roar will give you an |
85s | additional 10 damage reduction it's a |
88s | great way to make yourself instantly |
89s | more tanky and will likely cause |
91s | opponents to Target the other person in |
92s | a third party situation with Roar blast |
95s | a single tap will trigger a fast |
97s | Shockwave attack with blue Focus that |
99s | can act as a combo starter but if you |
101s | hold it you very quickly charge to a |
103s | gold Focus state that will double the |
105s | damage and unlike Roar that knocks the |
107s | opponent back Roar blast knocks them up |
109s | into the air this has huge combo |
111s | potential as you can probably imagine |
113s | but it has quite a long cooldown so you |
115s | do have to use it wisely even if you |
117s | don't want to go for longer combos |
118s | though a Charged Roar blast will also |
121s | earn you a free Focus attack so |
123s | definitely keep that in mind if you're |
124s | looking for some burst damage his first |
126s | ultimate is feral frenzy and there is a |
128s | whole lot you can do with it for one it |
130s | can be used while under attack which is |
131s | great to make up for his skills not |
133s | being able to and once it's active you |
135s | can tap alt again to gain access to |
137s | three Tiger Strike attacks you can use |
139s | all three of these in a row or delay |
141s | them to try catching your opponent in |
143s | their Dodge recovery from alt activation |
145s | there's a full 35 seconds of uptime so |
147s | you do have quite a while to make use of |
149s | everything all of the passives while an |
151s | old are shared by the two versions so |
152s | I'll go over those and then go back to |
154s | the active of the second one first of |
156s | all akos gets access to an enhanced |
158s | version of scale Rush making it so |
160s | charging grants you purple Focus instead |
162s | of blue so it can't be parried only |
164s | dodged or clanked my favorite thing |
166s | about it though is that you can scale |
167s | rush in any direction off of anything |
169s | that means things like trees and pillars |
172s | that you typically have to charge on to |
173s | avoid rushing upwards you can just scale |
175s | Rush normally as if it was a wall then |
177s | there's tiger leap which is something |
179s | you can make use of basically non-stop |
181s | throughout your old duration and all you |
183s | have to do to activate it is Jump while |
185s | sprinting at any time during your leap |
187s | you can use a modified jump attack which |
189s | goes for both horizontal and vertical |
191s | attacks but it's once you hit the ground |
192s | after leaping that unlocks the true |
194s | potential of it if you attack moments |
196s | after landing you'll activate a pounce |
198s | attack that has great range and lets you |
200s | go right into a light attack combo |
201s | pouncing after your first leap will |
203s | grant you purple focus and after the |
205s | second leap and beyond your pounce gets |
207s | gold Focus the damage of pounce is |
209s | increased after each consecutive leap up |
211s | to three times both pouts and the jump |
213s | attack damage are affected by your |
215s | weapon Rarity but the jump attack damage |
217s | doesn't increase with each leap like |
219s | pounce does leaping is a great way to |
221s | mind game your opponent as long as |
222s | you're staying at the right distance |
223s | since they will have to predict when |
225s | you're going to pounce and think about |
227s | how to deal with each type of focus |
228s | attack both are just great opportunities |
230s | to bait and punish okay we talked about |
233s | the triple Tiger Strike ability that his |
234s | first ultimate has but finally going |
236s | back to how the second old actually |
238s | differs when you tap alt again after the |
240s | initial activation instead of entering |
242s | that state where you can use your three |
244s | strikes you have access to two lunge |
246s | attacks that can be used whenever as a |
248s | mostly solos player I prefer this one |
250s | over the first ultimate since it feels a |
252s | bit more versatile as a combo finisher |
254s | and just a much more unpredictable |
255s | attack in general it doesn't do a ton of |
257s | damage which is probably a good thing |
259s | and normally the amount of knockback is |
261s | too far to guarantee a follow-up attack |
263s | off of it but if you lunge into a wall |
265s | then you do end up close enough to keep |
266s | on the pressure if you're out in the |
268s | open though then going for a ranged shot |
270s | follow-up can be a good idea The Meta |
272s | hasn't totally settled yet so we can't |
274s | say exactly where he stands when it |
275s | comes to counter play and what he |
277s | potentially struggles against but what |
278s | immediately stuck out to me is his |
280s | potential to deal with zipping since he |
282s | has such easy access to gold and purple |
284s | focus with his skill rush and pounce |
286s | zipping players tend to use the skill |
288s | that negates stun from light attacks and |
290s | then hunt for a Parry but as we know |
292s | with purple and gold Focus that doesn't |
294s | work out too well it doesn't seem like |
296s | he'll be particularly strong against |
297s | true Transformers like tianjai and Feria |
299s | since most of his abilities while an ALT |
302s | won't be very effective at all against |
303s | them also because he doesn't have a |
305s | combo breaking skill he will be pretty |
307s | susceptible to the Tarka infinite so if |
309s | you find yourself up against atarka I |
310s | would really try to hold on to that all |
312s | as long as possible to either ensure the |
314s | kill or break out of that infinite I |
316s | found Takeda to be a relatively even |
317s | match up because your lunge can beat his |
319s | demonic strike but with takeda's |
321s | potential to pull off infinites as well |
323s | I would probably give the same advice |
325s | for playing against atarka akos is |
327s | definitely a character with a lot of |
328s | nuance he's got a fun and aggressive |
330s | skill set and in my opinion he's a |
332s | fantastic addition to the roster I'm |
334s | sure we'll be learning a lot more about |
335s | his full potential over the coming weeks |
337s | so be sure to stay tuned for more akos |
339s | content from the rest of the community |
340s | on Twitch and YouTube that's about it |
342s | from me though I hope everyone enjoys |
344s | the new update and hopefully I'll see |
345s | you in a game |