about 1 year
ago -
NARAKA: BLADEPOINT
-
Direct link
Transcript (by Youtube)
6s | I'm Cyclops and today I'm here to help |
---|---|
8s | you get a better understanding of nraa |
9s | Blade Point's newest weapon the fan the |
12s | fan is a great pick for Solo or support |
14s | character players due to his range Focus |
16s | attacks combined with hardto read |
17s | animations and highly unique Soul Jades |
20s | firstly let's break down the basics of |
21s | the move set we have the horizontal |
27s | string the vertical string |
35s | you can interchange the horizontal and |
37s | vertical attacks in the string however |
38s | you'd |
42s | like Crouch |
44s | horizontal most weapons cannot charge |
46s | their Crouch attacks to Blue Focus this |
48s | is unique to the fan and the |
51s | dagger Crouch |
54s | vertical most weapons can guarantee a |
56s | Crouch vertical from one of their |
57s | neutral horizontal or vertical attacks B |
60s | can not do |
62s | this jumping horizontal which can be |
65s | performed once or twice in a row and |
68s | jumping |
70s | vertical next we have our charged Focus |
72s | attacks starting with charged horizontal |
74s | which throws the fan on a horizontal Arc |
76s | pulling the enemy towards us note that |
78s | the charged horizontal cannot hit |
80s | enemies on the ground but the vertical |
83s | can the charged vertical attack pulls |
85s | the enemy in as |
87s | well after a Charged Focus attack you |
90s | can follow up with horizontal for |
92s | another blue Focus |
93s | [Music] |
95s | attack the fan has a special mechanic |
98s | called quick Dash this can be performed |
100s | by quickly inputting a Dodge after any |
101s | ground attack with a fan this quick Dash |
103s | can be followed up with horizontal to |
105s | perform a special non-focus attack |
107s | called fans curve fans curve cannot be |
109s | parried and will easily surprise an |
110s | enemy who is not prepared whenever you |
112s | see a quick Dash watch for fans curve |
114s | the fan can utilize energy demount which |
116s | will allow you to use Fan's curve after |
118s | clashing with an enemy's attack note |
120s | that fans curve does not interrupt an |
122s | enemy who's charging blue |
125s | Focus most of the fans Jades are very |
127s | effective starting with wild wind Sprout |
129s | this Jade changes the vertical charge |
131s | attack making it send forth two Parable |
133s | tornadoes which knock an enemy Up and |
135s | Away then we have windy Trinity this |
137s | Jade changes the horizontal charge |
139s | attack to send out three separate fans |
141s | which deal significant damage but can |
143s | still be parried this attack has a very |
145s | narrow vertical hit box another step |
147s | allows you to perform multiple quick |
149s | dashes in a row at a reduced energy cost |
151s | without this Jade you cannot chain quick |
153s | dashes next is soul shatter this Jade |
156s | changes your normal Fan's curve attack |
158s | into a faster slightly more powerful |
160s | attack this new attack is perable as it |
162s | now becomes blue |
164s | Focus lastly we have dual circles dual |
167s | circles is a consumable soul Jade which |
168s | will lose charges whenever its |
170s | horizontal chain Ender hits an enemy |
172s | healing for 100% of the damage |
174s | delt if you're in trouble and want to |
177s | get away while using the fan try this |
178s | trick have TR charge a horizontal or |
181s | vertical attack then Dash into a Sprint |
184s | do this multiple times to cover more |
186s | ground than you would by rapidly Focus |
188s | dashing or by just |
189s | sprinting unfortunately the fan does not |
192s | have a way to guarantee a Crouch |
193s | vertical on an enemy however if you do |
195s | manage to hit your opponent with an |
196s | uppercut the best combo is this Rouch |
199s | vertical grapple the ground and charge a |
202s | vertical Focus attack you can also do |
206s | Crouch vertical two aerial horizontals |
208s | land jump up and do two more aerial |
210s | horizontals and an aerial vertical in |
213s | these examples I'll be leaning on the |
214s | fan strong neutral by using the pressure |
216s | of the range charge attacks while |
218s | punishing with short strings of attacks |
219s | that catch my opponent trying to dodge |
222s | this is one of the most efficient ways |
223s | to play the fan without risking many |
226s | openings remember to take full advantage |
229s | of any time that you could get a Crouch |
231s | vertical and always be ready to catch an |
233s | opponent's Dodge with a Crouch |
235s | horizontal the fan may seem |
237s | straightforward at first but they're |
238s | actually underlying distinctively |
240s | mechanics that make this weapon very |
241s | different from all the others I hope you |
244s | enjoyed this guide on the fan I'm |
245s | Cyclops KD and I'll see you all in the |
248s | next one |
252s | bye-bye |