over 1 year ago - NARAKA: BLADEPOINT - Direct link

Transcript (by Youtube)


5s hello everyone my name is osk and today
8s we're going to be talking about Showdown
10s the new campaign mode freshly released
12s for naraka blade Point Showdown is a new
14s PVE mode where you can face down
16s different monsters and challenges with
19s up to two friends at the same time each
20s of you will be able to pick a different
22s character in order to take the fight to
24s omnius the main villain of this story
26s speaking of characters let's talk about
28s them now there are currently six
29s characters available at the time of
31s making this video each character has a
33s fixed skill and ultimate for you to
35s choose from as well as a fixed melee
37s weapon and range weapon furthermore they
39s each come with a character level and a
41s character sense which will determine
43s your strength in the new mode by
44s upgrading a character's level you can
46s increase their base stats as well as
48s unleashing new abilities in the game
50s mode for example at level 4 Viper ning
53s will learn Phoenix blast and at level 6
55s she will upgrade her armor to Epic
57s upgrading your character level over time
59s is of course important but the most
61s important system is the character since
63s since is upgraded by collecting and
66s upgrading different soul Jades you can
68s gain souljades by completing weekly
70s challenges as well as completing the
71s modes themselves you can equip up to six
74s Soul Jades at one time per character and
76s you can upgrade it Soul Jade by
78s selecting them and choosing the upgrade
79s option from there you can feed different
81s soul Jades into the Original Soul J to
83s increase its sense level which will
85s determine your strength in each mode in
87s fact each level has a different sense
89s level that's recommended to it if you
91s are below the recommended sense level
93s you will deal less damage and take more
95s damage from each of the mobs in that
97s level and it's vice versa if you have a
99s higher sense level then you will deal
101s more damage and take less damage from
103s the mod in chapter 1 there are three
105s levels the first of which is even tied
107s Ember we will be going over the
109s objectives to win the level the
111s different monsters that you will face
113s and any differences that you will see in
115s the hard mode versus the normal mode one
118s key difference you'll notice between
119s normal and hard difficulty is that
121s sometimes the hard modes will have an
123s extra Omen attached to them Omens are
125s special conditions that will apply to
127s the enemies that you face in the hard
129s modes these can include extra
131s devastating attacks for some of the evil
133s ants or they could be field effects that
136s will damage you over time you can check
137s the details of these Omens if they are
139s not random by going to the level select
142s screen and seeing what kind of Omens are
144s possible the objective for Eventide is
146s pretty simple you must work together
147s with your team to gather three
149s runestones and then head to the westward
151s cliff and defeat the fiery monster these
154s runestones are collected from purple
155s chests that will open once you defeat
158s enough evil ants around their vicinity
160s for those of you that don't know evil
162s ants are the official name of the
164s monsters that you will be facing the
165s first type of evil lints are these
167s smaller skeleton guys and they possess
169s both normal attacks and focus attacks
172s the second enemy type are these larger
174s evil ants and they possess in astral
177s ages and astral Aegis is like an extra
179s shield on a mob that prevents the hit
181s stun of normal attacks and focus attacks
183s the only exception to this is in any
185s attack that has gold in Focus will be
187s able to stagger someone with astral ages
190s once an enemy's astrologist is depleted
192s they will be stunned for a short time
194s which will allow you to attack for free
195s you will also deal more damage to mobs
198s that don't have an astral ages the next
200s enemy type are these little flyer ants
202s they can shoot poisoned range attacks
204s which are very easy to avoid normally
205s they also die in one hit which should
207s make it very easy to take them out the
209s next enemy type are these int archers
210s they of course can attack from long
212s range but they also possess close range
214s normal attacks and on the harder modes a
217s golden Focus attack the next enemy type
219s are these Kamikaze bombers and they will
221s leap with a purple Focus attack before
223s exploding and dealing a large amount of
225s damage finally we have The Last Enemy
227s type which are these healer ants they do
229s not possess an astral Aegis but they do
231s possess a lot of Health in Golden Focus
233s which makes them a bit tankier than
236s normal as long as they are alive they
238s will heal each and every inch in the
240s surrounding area when you collect all
241s three runestones you will be able to
243s defeat the fiery monster this is is your
246s first introduction into boss monsters in
248s The Showdown mode and thankfully this
249s one is not that hard to take out as I
251s have done it solo while the mode itself
253s is a trios mode when a boss monster
255s spawns they might have this red aura
258s about them that means you cannot attack
259s them just yet but as you can see when
261s you do start to attack them they can
262s have a fairly large astral Aegis bar as
265s we stated earlier this bar will need to
266s be depleted before you're able to
268s stagger the boss once the boss is
270s staggered you'll be able to deal more
272s damage to them for a short time before
273s the astral Aegis bar regenerates going
276s over the mechanics of the fiery monster
278s the first attack you'll want to watch
279s out for is this blue Focus sweep attack
281s this attack has a long animation where
284s the fiery monster will glow blue bring
286s his Lantern over to his left side so on
289s your right hand side and then we'll
291s swing after a brief flash of blue Focus
293s you can counter this rather easily for a
295s lot of damage in general counter-strikes
297s will deal more damage to astral Aegis
299s than most other moves they will also
301s knock the boss back for a bit as you can
303s see on the normal mode the thyroid
305s monster is down after just one
307s Counter-Strike the boss also has normal
309s attacks that will not be counterable
311s such as his ranged attack where he
313s swirls his Lantern in the air and fires
315s about five beams at you this is easily
317s dodged by tap dodging the boss has
319s another ranged attack where he will lift
321s his left hand make it Glow and then fire
324s five spinning Spells at you keep in mind
326s that this attack is predictive so
328s whichever direction you are moving is
330s the direction that he will throw if
332s you're moving towards him he will throw
333s them right in front of him if you're
335s moving away he might throw them a little
336s bit further simply time your TAP Dodge
338s towards the end of his hand animation
340s and you should be fine if they hit you
342s they will deal a small amount of damage
344s and hits on you just like a basic attack
346s there is also this basic attack where
348s the fiery monster will wind towards the
350s right and then go for a straight stab
352s with his Lantern it is a short animation
354s and I would recommend tap dodging to the
356s right he also has a close range blast
359s attack where he will swing his Lantern
361s around twice before exploding the area
364s around him if you see E2 swings make
366s sure you get away from the monster once
368s the fiery monster Hits about 50 Health
370s he will then have the ability to Power
372s Up and Deal his attacks a little bit
374s faster you can see this take place when
377s he swings his left hand and dialogue
378s appears on the left hand side of the
380s screen in addition to this the fiery
382s monster May teleport around the
383s battlefield right before launching
385s attacks so be careful for that and
387s finally he gains a much more devastating
390s attack where he will make his Lantern
392s float in front of him swirl his hands
394s and unleash a lightning storm at your
396s location for a lot of damage you'll want
398s to constantly tap Dodge until you are
400s out of the area of effect if you do get
402s caught in it be prepared to heal for
404s quite a lot for Hard Mode the fiery
406s monster does need to take a lot more
408s damage to his astral ages before he is
410s stunned and I also noticed an additional
412s attack where he will wave his left hand
414s and then go for a grab which will create
417s an area of effect around him which will
419s grab nearby players spiritual Vines will
422s spread from the ground and then grip a
424s nearby player you will need to mash your
426s interact key in order to struggle out of
428s this just like you would a TN High grab
430s other than that a trio makes quick work
432s of the first level Eventide Ember on
435s normal and hard difficulty the second
437s level Dharma ending ruined mostly
440s centers around waves of enemies after
442s you get through enough enemies the
444s mountain ghost will spawn in the middle
445s of the Eventide Temple area the mountain
448s ghost's mechanics are centered around
449s large sweeping attacks that are easily
452s telegraphed the main normal attacks
454s you'll want to watch out for are his big
456s leftward swing his uppercut swing from
458s the right side his large rightward swing
461s and his overhead right tap Dodges will
463s be your best friend when it comes to
465s these moves his Focus attacks to watch
467s out for are his large double swing this
469s one is by far the easiest one to counter
471s his combo Focus attack after a normal
474s swing you'll want to be on the lookout
475s for this after he does a normal flat
478s swing like so and also his stomp his
480s stopping attack is a little bit
482s different because it does not involve a
484s flash but once you see him lift his leg
487s with blue Focus you'll want to counter
488s right at the precise moment his leg
490s comes down if you happen to mistime this
493s he will regain astral Aegis and you'll
495s have to deal more damage to him to
497s defeat him his last special mechanic in
499s the normal mode is his charge his charge
501s is not countable and it lasts for a long
503s time it's really hard to outrun it but
506s what you can do is try to scale rush off
508s the walls and also try to Grapple to the
510s buildings above you may notice that the
512s boss has no way to attack you from here
514s so you can use it to get a free heal if
516s you're having trouble in hard mode the
517s attacks are much the same except that
519s the mountain Ghost Attacks a little bit
521s quicker charges a bit more often and
523s also gains two extra Focus attacks like
525s so other than that with a decent Trio
527s this fight should be quick work for you
529s and now for the final level of chapter 1
531s we have omnius descent in this level
534s you'll be fighting omnius hell Scorch
536s which is a pretty tough boss if you've
538s never faced him before however he does
540s have some attack patterns that I'm going
541s to point out here in normal mode omnius
543s wields a sword the entire fight the
545s objective is pretty simple reduces
547s Health to zero and you beat the level
548s his most common basic attack is this
551s uppercut slash when you're in close
552s range tap dodging to the side is a good
554s counter for this he can follow up this
556s attack in one of three ways an instant
558s Focus attack a delayed Focus attack or a
562s giant wind-up into a normal attack the
564s focus attacks are easy to see coming as
566s he will glow blue and the Flash will
569s indicate when his attack is actually
571s coming out however with the normal
572s attack he will tuck to the right hand
575s side and then unleash a big slash after
577s a long delay if you see the tuck it's
579s time to back Dodge and run away omnius
582s does have a one two three combo out of
584s this with a normal attack a focus attack
586s and then a quick claw attack from the
589s right hand side if you do not counter
590s the focus attack after this first normal
592s attack then you will want to dodge out
594s of the way speaking of that previous
596s normal attack where he tucks to the
598s right he can also do this raw without
600s any previous moves again you'll want to
602s back Dodge omnius also has a range Focus
605s attack where he will wind up his sword
607s much like a long sword in the Battle
609s Royale mode the timing is very precise
611s here as the attack comes out as soon as
613s he flashes blue so you'll need to wait a
616s few seconds and time the blue flash as
618s soon as the flash goes off you'll want
620s to either counter or tap Dodge to the
622s side omnius also has a long wind-up
625s Focus attack where he will lean to his
627s right hand side your left hand side and
630s then lunge forward you will want to
631s either Dodge or counter the lunge omnius
634s also has a normal charge of his own
636s where he will drag his sword to his left
638s hand side your right hand side and
641s charge across the battlefield at the end
642s of this attack you will have a blue
644s Focus swing the best way to deal with
646s this is to get out of the way of the
647s charge and take the time to heal omnius
649s also has a normal attack where he will
651s wave his sword to his left hand side and
654s then do a flashy spinning attack you
656s will notice this move if he does not
658s directly attack you and move his sword
660s to the left hand side omnius also has a
662s jumping homing attack the best way to
664s deal with this time it properly and then
666s tap Dodge the timing is very much like
668s this 1001 1002 once you get to a
672s thousand two that's when he lunges so
674s you'll want to tap Dodge at 1002. if you
676s deplete omnis's astral Aegis you're of
678s course able to attack him very freely
681s however whenever he comes back to you
683s will need to back away as he does the
685s spinning attack every time he recovers
687s his astral ages once at 50 health omnius
690s will then disappear and summon forth
692s some evil ants to keep you entertained
694s these ends will drop valuable healing
697s items so you'll want to make sure to
698s collect them as much as possible once
700s these ins are defeated omnis will
702s teleport back and then do a focus attack
704s where he summons forth these evil
706s spirits these spirits will charge at you
708s but they are also counterable so you can
710s either counter them or Dodge them after
713s this omnius will wind up for a largely
715s damaging attack the way to get through
717s this is to either have occur me on your
719s team or to Grapple to the nearby Temple
721s and get in the air as this is a grounded
723s attack after that it's a business as
725s usual until omnius is defeated now hard
728s mode is where things get interesting
729s hard mode is basically the same except
731s that omnis has better attack and defense
734s however at 10 health omnius will then
736s transform omnius will gain all of his
739s health and astral Aegis back and then
741s turn into this now omnius no longer has
744s a sword and has instead traded it for
746s longer hair and Claws as such as attack
749s patterns are completely different so
751s let's go through them omnius has a
752s normal attack where he will wind up his
754s left claw and swipe upward after a long
757s delay he also has a favorite combo where
759s he will wind back both of his claws in
762s glow blue Focus he will then lunge
764s forward with both of his claws do a spin
766s move that's normal and then do a focus
769s attack lunging attack the first and
771s third moves of this combo are obviously
774s counterable and all of them are
775s dodgeable in addition to this omnis has
778s another combo where he will wind back
779s his right claw and strike with a normal
782s attack after a delay and then do a focus
784s attack attack after an even longer delay
787s if you've noticed a pattern here omnius
789s has a habit of delaying his attacks to
791s an absurd degree thankfully if you do
793s manage to get him down out of his astral
795s Aegis he does not have a get up attack
796s like his other form does omnius also has
799s another basic attack where he will
801s strike with both his left and his right
803s one after another you'll want to dodge
805s either to the side or backward and be
808s prepared for the second hit omnius has
810s another favorite normal attack where he
812s will raise his right hand do a spinning
814s kick and immediately combo it into a
817s lunging blue Focus attack the attack is
819s wide in range and the key here is to
821s iframe the first part of the attack and
824s counter the lunge of course you may have
826s noticed by now that omnius does have a
828s habit of turning towards new Targets in
830s the middle of his attack animation so
832s everyone on the battlefield will need to
834s be alert for this kind of move as he
837s does have a lot of range with it and
838s just like his beginner form omnius also
840s has a jumping lunging attack and the
842s timing is about the same at 50 percent
845s Health just like his first form he will
847s then enter a focus attack where he will
850s charge up these flying spirits and they
852s will lunge out to attack everyone in the
854s party these again can be countered or
857s dodged through and after this he will
859s deal a devastating grounded attack just
862s like the first form of omnius you will
863s need to Grapple to the higher buildings
865s and stay in the air until this attack is
867s done and just like his first form omnius
869s has a charging attack and will deal blue
872s Focus right after the charging animation
874s and that is it for the final level for
877s both normal and hard difficulty I hope
879s this video helped you learn about the
881s new Mechanics for the new Showdown mode
883s and also all of the boss moves and
885s mechanics that you can use to your
887s advantage whenever you're out there in
889s The Showdown mode so everyone thank you
890s so much for watching thank you to naraka
893s for allowing me to make this video on
895s their Channel and with that I've been
896s osk and y'all have a great day see you
899s all out there