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NARAKA: BLADEPOINT
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5s | hello everyone and welcome to another |
---|---|
7s | naraka 101 video my name is osk and |
10s | today we'll be talking about Showdown |
12s | chapter 2. real quick if you didn't |
14s | already check out the naraka 101 video |
16s | for chapter one make sure you do so now |
19s | as it does provide some Basics as to how |
21s | the mode works and some of the monsters |
24s | involved in these levels in this video |
26s | we're going to go over the three levels |
28s | of chapter two the different monsters |
30s | and bosses in Chapter 2 and also the |
32s | differences between the normal and hard |
34s | modes so without further Ado let's get |
37s | started the first level of chapter 2 is |
39s | Desert tribulations in this level the |
42s | objective is to gather three runestones |
44s | from these purple chests by defeating |
46s | monsters around the chest you'll |
48s | complete each section of this solo |
49s | however if you happen to finish early |
51s | you can defeat the bosses outside of |
53s | these barriers to unlock the other solo |
55s | areas and help your teammates along the |
57s | way it's important to be self-sufficient |
59s | in this level as you only have yourself |
61s | to count on until the later parts of the |
63s | level but once you're done defeating all |
65s | the mods officers and Gathering all |
66s | three runestones you'll be able to go to |
68s | the center to fight the stone monster |
70s | the stone monster is this ninja rock |
72s | looking thing who will devastate you |
74s | with grounded attacks as well as |
75s | swinging limb attacks he has a habit of |
78s | zipping around the battlefield and |
79s | sometimes teleporting right in front of |
81s | you so you must always be on your guard |
83s | in the normal mode the most devastating |
85s | attacks he can land are these jumping |
87s | and launching grounded attacks that will |
89s | spawn spikes under the player it's |
91s | fairly easy to see this coming so you |
93s | will need to tap Dodge at the right |
95s | moment and even throw in a roll if |
96s | you're not outside of the radius another |
98s | normal move you want to watch out for is |
100s | whenever he picks a player to Sprint |
102s | towards and stab with his arms and if |
105s | you're not careful he can then spin |
107s | around with a focus attack to land even |
109s | more damage another normal combo he |
111s | loves to do in the normal mode is to |
113s | wind up his right arm swing at you with |
115s | an uppercut and then jump back and jump |
117s | towards another player launching an |
119s | attack it's important to always keep |
121s | your eye on this monster as no matter |
123s | where he is he can always turn in and a |
126s | pinch to another player so if your |
127s | friend's getting attacked just keep in |
129s | mind that he can easily turn his gaze |
130s | towards you at a moment's notice another |
132s | normal move you'll want to watch out for |
134s | is whenever he crosses his arms lays |
137s | them down to the side and then does the |
139s | spinning attack normally this will be |
141s | followed up on with another spinning |
142s | attack directly after so if one friend |
144s | gets caught make sure you stay away for |
146s | the Second Spin as long as you know what |
148s | to look for on the startup of this |
149s | animation you should be able to dodge |
151s | out of the way another spinning attack |
153s | the stone monster likes to do is wind up |
155s | in a circle and then start spinning |
157s | immediately after this he will stab with |
159s | a focus attack you'll definitely want to |
161s | steer clear of the spin but if you |
162s | happen to dodge it make sure you're |
164s | ready to counter that Focus attack this |
166s | same stabbing Focus attack can also be |
168s | thrown out raw so make sure you keep an |
170s | eye out for it and make sure you counter |
172s | when you see blue flashes if you can get |
174s | past these moves then you should be able |
175s | to take down the stone monster on normal |
177s | difficulty pretty easy in hard mode he |
180s | does gain some extra attacks but it's |
181s | not by much he'll gain an extra ground |
184s | splitting attack where he just winds up |
186s | and smashes the ground creating a huge |
188s | field of spikes in front of them for |
190s | this you'll want to tap Dodge at the |
192s | right time he can also frequently combo |
194s | with Focus attacks meaning a normal |
197s | attack and then a focus attack directly |
199s | after so make sure you're ready with the |
200s | counter after your first Dodge and like |
202s | I said earlier the stone monster has a |
204s | habit of teleporting around the |
205s | battlefield so if you see him wind up a |
207s | focus attack away from you just keep in |
209s | mind that he can be right in front of |
210s | you in a moment's notice another |
211s | favorite combo of his that he has in the |
213s | hard mode is the spinning attack |
215s | followed by a normal stab into a focus |
218s | stab you'll want to dodge the first two |
219s | attacks and be ready for the counter on |
221s | the third other than that it's mostly |
223s | just more damage and more defense that |
226s | this monster has and it's actually a |
228s | pretty good challenge for a first level |
230s | in a chapter beware of these attacks and |
232s | the teleporting and you should be good |
234s | to go the second level of chapter 2 is |
236s | called immovable if you like Tower |
238s | Defense games and you're gonna love this |
239s | one in the movable you will have seven |
241s | rounds to defend against hordes of |
243s | enemies and you must protect these three |
245s | Soul altars around the map you'll notice |
247s | different glowing platforms where you |
249s | can build different items such as |
251s | nighter Jades ballistas and also |
254s | pendulums immovable comes with two new |
256s | enemy types they are these wasps and |
259s | also these rollers wasps will fly above |
262s | the ground and can be hit by vertical |
263s | attacks and range weapons and will have |
265s | a golden Focus Stinger attack that can |
267s | launch their stinger at range the |
270s | rollers of course have a basic attack |
271s | and a focus attack as well in the normal |
274s | mode which can be countered in hard mode |
276s | the rollers will also have a purple |
278s | Focus attack which you must Dodge in |
281s | order to avoid damage at waves 4 and 7 |
283s | an additional boss will spawn at Wave 4 |
286s | the corpse monster will join in this is |
288s | the same as the stone monster except it |
291s | is a little bit weaker and does less |
292s | damage he spawns in with a horde of |
294s | enemies as well for wave 7 you have your |
297s | regular Old Stone monster you will have |
299s | the same moves and defense as the |
301s | previous level except he will also make |
303s | a b line for your soul altar you'll |
306s | definitely want to use the gold you earn |
307s | throughout the level to build ballistas |
309s | and shoot him down as quickly as |
310s | possible once you clear out all seven |
312s | waves of enemies you will win the level |
314s | the third and final level in Chapter 2 |
316s | is called topple mountains and this is |
318s | where you will have your final showdown |
320s | with omnius rock omnius rock fights like |
323s | a martial artist in the normal mode and |
325s | there are some additional features that |
326s | we will cover in the hard mode later the |
329s | normal mode is fairly simple and goes by |
331s | fairly quick even if you are right at |
333s | the since level required for this level |
335s | omnius rock moves very slowly and his |
337s | attacks are very well telegraphed so |
339s | there's not really that much you have to |
341s | worry about although the damage that he |
343s | outputs can be a little bit higher than |
345s | normal the first attack to watch out for |
347s | is this charged ranged punch where he |
350s | will wind up for a very long time punch |
352s | forward and unleash a burst of air after |
355s | the initial punch given the long wind-up |
357s | time this is easily avoided the next |
359s | attack he has is a running Focus attack |
361s | where he will charge towards a player |
363s | glow blue for his Focus attack back and |
365s | then uppercut them into the air the |
367s | thing about this move and most of his |
369s | moves in the normal mode is that he has |
371s | a very long recovery period after each |
373s | attack therefore after you dodge omnis's |
376s | attack you will have a lot of time left |
378s | to then deal some damage to his astral |
380s | ages the next move to watch out for is |
382s | his Focus kick which can be comboed into |
384s | a ranged punch simply counter or Dodge |
387s | out of both once omnius rock hits 50 in |
389s | health he will spawn in these wasps and |
392s | evil ants simply defeat them and get |
394s | ready for the next wave of attacks one |
396s | of these attacks could be his jumping |
398s | slam which is a normal attack but will |
400s | do a lot of damage if it connects omnius |
403s | Rock can also combo out of his Focus |
405s | attacks by doing a spinning series of |
407s | kicks you'll want to make sure you tap |
409s | Dodge away from both of these and |
411s | finally the last attack to watch out for |
413s | from omnius Rock in the normal mode is |
415s | his burrowing attack where he will go |
417s | into the ground for about 3 seconds and |
419s | then emerge uppercutting outward what |
421s | you want to do is count in your head |
422s | 1001 1002 1000 2003 and right at 1003 is |
427s | about when he emerges you simply want to |
429s | time this up and Dodge if necessary and |
432s | that about covers omnius rock for the |
434s | normal mode it's a very simple fight |
436s | pretty easy to defeat and you should |
438s | have no trouble with him at all but now |
440s | we get into the hard mode and this is |
442s | where the difficulty ramps up very |
443s | significantly out of all the modes |
445s | currently available in Showdown I would |
447s | say omnius rock hard mode is where you |
450s | get your first real test to see if you |
452s | know the mechanics of the mode omnius |
454s | Rock starts out with his first form just |
457s | like before except he does have a few |
458s | extra moves such as this multi-punching |
461s | attack that is normal and he also gains |
463s | an extra move at the end of this kick |
465s | counter as you can see now that's all |
467s | fine and good but the real fun starts |
468s | whenever he hits half Health when omnius |
471s | rock hits half Health he will transform |
473s | into this larger vajra looking form with |
476s | four scorpion Tails just like in chapter |
478s | 1 this transformation grants an entirely |
481s | new moveset and a full health bar in |
483s | addition to all that the damage that he |
485s | deals is absolutely devastating speaking |
488s | of damage this footage was gathered from |
490s | before the recent changes to his grab |
492s | attacks but all his basic attacks should |
495s | still have the same damage dealt another |
498s | big thing about this boss is that he |
499s | darts around the entire Battlefield in a |
502s | Flash so you'll need to make sure that |
503s | you constantly keep an eye out for his |
505s | attacks as you never know when you're |
507s | the next Target and he can get to you |
509s | fairly quickly for example this first |
510s | move of his where he jumps and launches |
512s | himself towards you can deal half of |
514s | your health bar and that's just one move |
517s | so make sure you're playing defensively |
519s | always keep an eye on this boss and make |
521s | sure that you know when to dodge by |
523s | following this guide another thing |
524s | you'll want to watch out for are his rap |
526s | attacks sometimes it's not very well |
528s | telegraphed and you'll need to keep a |
529s | good distance away from the boss in |
531s | order to prevent this for example I use |
533s | Viper ning in this scenario and her long |
535s | sword grants her the Phoenix blast |
537s | ability when you're trying to dodge this |
539s | boss usually about the distance it takes |
541s | to hit from Phoenix blast is about how |
544s | far you want to stand away this should |
546s | get you close enough to land attacks |
547s | while also giving you enough time to |
549s | dodge out of certain moves another thing |
551s | about this boss is that counters go a |
554s | long way as he's not very still most of |
556s | the time and he does attack fairly |
558s | quickly so what you'll need to do is |
560s | keep an eye out for these blue Focus |
562s | attacks such as this one again this |
564s | isn't very well telegraphed but he will |
565s | glow blue for a brief moment before |
567s | unleashing an airburst attack so make |
570s | sure that you're ready to hit that |
571s | counter button in addition to this air |
572s | burst attack he will also have a bent |
575s | over slam attack that you'll want to try |
577s | to counter as well all I will say about |
579s | countering is that make sure you don't |
581s | miss your opportunity because if you do |
583s | you're going to be up against this boss |
584s | for a long time and he can do a lot of |
586s | damage even in just one move the next |
588s | attack you'll want to watch out for is |
590s | this straight punch that he does it's |
592s | not telegraphed that well but he will |
594s | wind up slightly with his right arm and |
596s | then punch towards you with both his arm |
598s | and his scorpion Tails so you want to |
600s | make sure to tap Dodge to the side for |
602s | this now that's all well and good those |
604s | are normal attacks should expect from |
605s | any boss but his main mechanic is his |
608s | grab moves this part can be especially |
610s | frustrating if you're not ready for it |
612s | but essentially he will swipe with his |
614s | scorpion tails to try to capture you and |
617s | then slay me down to the ground like a |
618s | vajra would in the Battle Royale mode |
620s | for those of you who don't know what a |
621s | vajra is it's Tian High's ultimate where |
623s | he grabs you and slams you the only |
625s | reliable way to get out of this grab |
627s | animation is to either tap Dodge through |
629s | it or Dodge enough times to where the |
631s | iframes will get you through it as you |
633s | can see not even a single tap Dodge will |
635s | be enough to get you out of the range of |
636s | this attack as his grab has a very large |
639s | hitbox and you will need to either go |
641s | through it or completely around it with |
643s | multiple Dodges this is why it's |
645s | important to always save your stamina |
647s | during a fight with this monster as if |
649s | you don't have enough then you will be |
650s | getting grabbed and you will be taking a |
652s | lot of damage if you're not careful to |
653s | top it all off he can also do a double |
655s | grab where if he gets two players at the |
657s | same time he will do a double slam and |
660s | will almost guarantee that you wipe the |
662s | two players so it is very important to |
664s | make sure that you Dodges grab attacks |
666s | at all costs now that's the most |
668s | important mechanic of this boss fight |
670s | but it's not over yet omnius rock also |
672s | has a get up attack whenever you knock |
674s | him down he will then regenerate and do |
677s | a sweeping attack around him make sure |
678s | you avoid it and finally the last |
681s | mechanic for this boss is his ranged |
683s | laser attack now this creates three |
686s | lanes of lasers two on the outside and |
688s | one up the middle what you'll need to do |
691s | is make sure to get about mid-range from |
693s | him and then Dodge slightly left or |
695s | slightly right the lasers also will |
697s | sweep towards the end of its animation |
699s | at the longer ranges so as long as you |
701s | fit somewhere in the middle where the |
703s | bevel is large enough you should be able |
705s | to slip right through easiest way to do |
707s | this of course is to tap Dodge through |
708s | the animation what I should say is |
710s | that's the last normal mechanic of this |
712s | boss as once he hits about 15 percent |
714s | Health he will then teleport to the |
716s | center of the arena do a few ground |
718s | slams and then do a sweeping laser |
721s | attack with his Tails this covers the |
723s | entire grounded section of the Arena and |
725s | you'll need to use your grapples to get |
726s | up high enough to dodge this attack |
728s | after that attack is done he will then |
730s | proceed to attack you further in his |
732s | current form however once he hits about |
734s | five to ten percent of his health he |
736s | will then transform into his previous |
738s | form yes indeed that is correct this |
740s | boss is not done yet and he will |
742s | regenerate up to half of his health to |
744s | then finish you off now the thing about |
746s | this next form of his is that it attacks |
749s | a lot quicker and some of the attacks |
751s | are enhanced such as this jumping slam |
753s | attack with extra explosions now I will |
755s | admit this next attack kind of caught me |
757s | off guard but it is cool to watch if you |
760s | get hit by this normal uppercut omnius |
762s | will then proceed to Aerial combo you |
764s | and deal a ton of damage finally last |
766s | mechanic you want to watch out for is |
768s | his burrowing as it does gain an extra |
770s | Focus attack kick whenever he gets out |
772s | of the uppercut animation just be ready |
774s | to counter that second hit or |
776s | alternatively you could find these |
778s | little spikes I found on the northeast |
780s | side of the Arena yes that's right you |
782s | can cheese this boss a little bit if you |
784s | have ranged weapons available available |
785s | and really get some damage done without |
787s | being in danger from any of the hits |
788s | obviously it's not an intended mechanic |
791s | but I found it funny so I'm including it |
792s | in the 101 video once you get through |
794s | this third phase you will have finally |
796s | completed the level and you will have |
798s | beaten omnius rock this is definitely a |
800s | true test to anyone who enjoys the PVE |
802s | side of naraka as that damage is insane |
805s | but if you manage to succeed the reward |
807s | is well worth it and that is going to do |
809s | it for today's naraco 101 video for |
811s | Showdown chapter 2. thank you guys so |
814s | much for watching really hope it helped |
815s | you learn some of the mechanics in this |
817s | new mode I would like to thank naraka |
819s | for giving me the opportunity to cover |
821s | this 101 video and also for you guys for |
823s | staying here till the end this has been |
825s | osk y'all have a great day and I will |
827s | see you all out there |