@Dustin16371494 yes. it boosts the frequency of contact dunks with the button and makes it easier to successfully finish aggressive skill dunks (new gen)
@DaddyDrexa For contests, we use interior def. in the paint and perimeter def. outside this year. The Block rating will determine how frequently you actually make contact with the ball.
@ItzMrRogers23 @BeLiKeDime Gym rat (+4 to physicals) and accessory boosts return just like 2K22. But other than that, the caps you set in the builder are what determine your animation unlocks and badges.
@DxrkMentality The contest system is pretty different from both 20 and 21. What the game considers Open vs. Yellow vs. Red contests is somewhat similar to how it's been in the past. But shot windows narrow much quicker in the yellow range.
@OlajuwonDR34M @teebone954 @ItzMrRogers23 @BeLiKeDime Yes, takeover is tuned differently this year but the core of the system is the same. ratings drop if you go cold, ratings rise as you get warm, and you get an extra boost when in Take. Takeover perks are returning also. Biggest change is the new Team Take design
@xDGHoST27x @Aspire7F No. you will miss more layups with bad timing than you would if you turned layup timing off, but you won't blow wide opens anymore (even with bad timing.) And with layup timing on, you'll be able to make a lot more tough layups that you normally would miss with real player %
@realbraedencox I can see it going both ways. You can spike a couple towers and be great at fewer things or choose to be more well rounded and just good at everything. I think teams that build role players and work together will be more successful than a team of do-it-alls, but just speculating
@Craig_Mershon definitely try both. but you'll have a way higher ceiling with layup timing on. Also if you're making a slasher, you might want to practice skill dunks. you can do a lot of damage if you get good at both those things.
@CongoKing4 From all of our internal and external playtesting sessions, I'm pretty confident that mashing is dead. If there's still an exploit there, we'll patch it.
@Amarious2154 @CongoKing4 Post shots correlate to the distance you're shooting them from... so post fades from the low block will use Close, deep fades will use Mid/3PT, etc.
@lHatim7 @S7NEMI @realbraedencox Stretch bigs can be very effective. 75 3PT might be a little low for most people but if you're really good with shot timing and take wide open J's, you can be a threat.