over 1 year
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Play New World
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0s | when we're planning for a major update |
---|---|
3s | that's a huge undertaking that's months |
6s | and months and months of work and |
7s | preparation and planning that's not the |
10s | same for a minor update |
12s | [Applause] |
17s | welcome to forged in eternum where we |
19s | talked about new world uh today we're |
21s | going to be talking about how we prepare |
24s | and plan for a minor update so we'll |
27s | talk about the difference between minor |
28s | major updates I'm Katie I'm here with |
31s | Derek who is one of our former release |
34s | managers and is our senior live |
38s | operations producer so let's talk about |
40s | what goes into like what first what's |
44s | the difference between a minor and a |
46s | major |
47s | um well for us our major updates |
50s | um typically revolve around delivering |
52s | new content new game systems new world |
56s | events to the players so these are the |
59s | uh the patches where we introduce a ton |
62s | of new things to do |
64s | um conversely for our minor updates |
67s | these are typically focused more around |
69s | quality of life updates bug fixes |
73s | um sometimes uh New Mt sorry new MTX |
78s | skins and other sort of small changes |
81s | that aren't quite new and groundbreaking |
84s | but still we want to deliver to the |
86s | company or to the players uh quicker |
89s | than our usual Cadence for our major |
92s | updates yeah so a major update has all |
95s | like the big key features and stuff and |
97s | then the minor updates are kind of the |
99s | in-between ones if the players want to |
101s | think about like the Cadence of them so |
104s | you have those big beats and then these |
105s | these smaller updates are matches that |
107s | they see between them |
109s | so when we're planning for a major |
112s | update that's a huge undertaking that's |
115s | months and months and months of work and |
117s | preparation and planning that's not the |
119s | same for a minor update it is not months |
122s | and months and months of preparation and |
124s | planning definitely the small ones allow |
126s | us to have a little bit of agility in |
128s | terms of uh reacting to what the players |
131s | are experiencing in the now so as you |
134s | said the major ones are a huge effort |
136s | from the entire team and uh from |
139s | development to testing to play testing |
142s | it all is a very time consuming process |
145s | and then so some fixes can't wait for |
149s | these large updates and then so we got |
152s | to move quickly improve our game |
154s | experience and then so these uh minor |
157s | updates allow us to accomplish just that |
159s | but we don't just put it's I mean it |
162s | sounds like this is where we're going to |
163s | put in all of the little bug fixes that |
166s | players have been asking for but that's |
168s | not really what the minor updates are |
170s | for you're they're more likely to |
171s | actually see that in the major update |
173s | because what we do with the minor |
175s | updates is we do the high priority |
178s | things exactly so we have like a rubric |
180s | of what that means where we look at the |
183s | severity of the problem and then the |
185s | priority of it so you know is it related |
187s | to content that we just released is it |
190s | impacting a large group of people is it |
192s | impacting a small group of people but in |
195s | a really major way and so we take all of |
197s | that into consideration and we meet |
199s | every week multiple times a week to |
201s | discuss those yeah almost every day |
203s | pretty much yeah um and yeah exactly |
206s | it's exactly the things that cannot wait |
208s | for those monthlies or major updates |
211s | that |
212s | um that allow us to move quickly to |
215s | bring these high impact changes uh to |
218s | the players got it cool yeah so now it's |
221s | time for the community question what |
223s | minor update do you need in your life to |
226s | be more agile cool let's talk about it |
228s | uh and if you like the show you want to |
231s | see more of it or you want to give us |
232s | some feedback on you know what we can do |
235s | in the next the next portion of turn |
236s | them episodes make sure you like smash |
239s | that subscribe button and we'll see you |
240s | next time |
245s | [Music] |
246s | [Applause] |
253s | thank you |
255s | [Music] |
256s | [Applause] |