19 days
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Play New World
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0s | do you think Grace or the siren Queen |
---|---|
3s | would win in a battle oh the siren Queen |
6s | great grace is probably a good fighter |
8s | but I don't know if she's that good |
10s | [Music] |
11s | [Applause] |
11s | [Music] |
16s | welcome to Fortuna tournament where we |
18s | talk about All Things New World my name |
21s | is Rachel Barnum I'm a game designer on |
23s | the social experience team and today we |
26s | are talking about some of our awesome |
27s | woman characters in eternum with me |
30s | today I have a couple of our amazing |
32s | concept artists who are going to talk |
34s | about our couple of our really cool |
36s | characters so we'll get started with |
38s | introductions I'm going to start with |
39s | yukiyada I'm Kiana Hamm and I am a |
43s | concept artist on New World |
45s | hi my name is Sujin Wang and I'm on a |
48s | social art director but I I started my |
51s | career as a concept artist |
53s | so like I said I'm I'm not an artist or |
57s | definitely not a concept artist what |
60s | does a concept artist do concept art to |
62s | me is a problem solving and telling |
66s | stories through your art and concept |
69s | what is visualize ideas for design team |
72s | and come up with solutions for modeling |
75s | and animation and VFX art what kind of |
79s | problem solving are you doing as part of |
81s | concept art |
83s | um like I when I said problem solving it |
86s | can be |
89s | um so simple as how how to build this |
92s | model or how to navigate |
96s | um issues we have the challenges in |
100s | designing certain creatures uh yeah so |
102s | like sojin was saying there's a lot of |
104s | problem solving involved |
106s | um and usually we'll run into like a |
109s | technical constraint or a narrative |
111s | constraint and we have to find kind of a |
115s | creative work around for it which I |
118s | think can even improve a design |
121s | sometimes because we have roadblocks so |
124s | we have to find like Creative Solutions |
127s | and it kind of helps generate more |
129s | interesting ideas if that makes sense |
131s | yeah kind of like the creativity with |
133s | like within restraints yeah exactly yeah |
135s | yeah and I think that's why it's really |
138s | important to have |
142s | have a lot of involvement in early |
144s | stages of development because we have a |
148s | lot of |
149s | kickoff meetings and starting |
151s | communicating starting I started to |
154s | communicate with the different |
155s | departments and you can ask questions |
157s | and based on that questions we will |
160s | throw a lot of iteration process yeah |
163s | yeah that's where being in a |
165s | collaborative environment really comes |
166s | in handy because we can just ask |
168s | questions and people on the team are |
170s | always excited to work together and |
172s | collaborate so we can just kind of |
175s | message someone and ask them like oh can |
178s | we come up with this interesting |
180s | solution right and brainstorm and stuff |
183s | like that yeah so then as part of that |
186s | like talking about that process like |
189s | tell me the start of a new character |
191s | like how do you start yeah so usually |
195s | we'll start with a design brief from the |
199s | design team or from narrative which will |
202s | come with some you know context about |
205s | the character so what role are they |
208s | going to have in the story and in the |
211s | gameplay are they going to be a boss an |
216s | enemy boss that the character has to go |
217s | up against like the siren queen or is it |
220s | going to be a friendly NPC like Grace |
222s | which can have a big impact on how we |
225s | actually design the character |
228s | um and then additional things like what |
231s | is their backstory |
233s | um where are they from in the world |
235s | because we have characters from all over |
237s | the world in eternum what time period |
239s | are they from because again we have |
241s | characters from different time periods |
243s | so that can have a big impact so that'll |
246s | give us some kind of historical basis |
247s | yeah to pull from |
250s | um you know different Fashions and |
252s | different accessories right and then |
256s | kind of the personality will come into |
258s | play |
259s | um you know a villain is going to be a |
261s | lot different than like a hero character |
263s | so right speaking of one of our villains |
266s | this iron Queen |
268s | um tell me a little bit about the |
269s | development process of uh I believe |
272s | siren Queen is one of our first female |
275s | boss in game in our game um |
278s | I remember when |
281s | back then design team had slight |
284s | different direction for that creature |
287s | they wanted a more powerful strong |
291s | really strong on on that pirate but I |
294s | thought maybe we could make it more |
297s | interesting and unique by adding some |
299s | sort of twist right to it so I started |
302s | thinking about siren from Greek |
305s | mythology |
306s | who lures anyone at Sea with their |
310s | beautiful singing |
312s | so I thought what if I apply that to |
316s | this creature so I brought that idea to |
319s | design team and they were more than |
321s | happy to have that integrated to their |
324s | initial design |
326s | so if and they even introduced the |
329s | singing to her view so |
332s | now when you see her in game |
336s | uh it's really cool when you walk into |
338s | an arena you start hearing her singing |
342s | [Music] |
346s | and you don't know what's waiting for |
349s | you but you are basically getting into a |
352s | battle with her while she's she's |
355s | singing entire time it's a really |
356s | exciting boss fight it's very haunting |
358s | yeah cool |
360s | and then like on the other hand we have |
363s | our hero you know that you meet at the |
365s | beginning of the game now Grace |
367s | um how did you find her personality |
369s | through concept art yeah so um Grace was |
372s | really fun character to design |
375s | um I was excited when I got the brief |
377s | because she's kind of this pirate |
379s | Captain kind of swashbuckling anti-hero |
382s | kind of character which is a lot of fun |
385s | and uh kind of in the early stages of |
389s | Designing her |
391s | um we'll start with |
393s | different sketches that |
396s | kind of exude different personalities |
398s | so we can kind of find the character |
402s | through the design itself |
406s | um so it would she be more of a Regal |
408s | like Navy Captain type like a little |
412s | more proper or it should be more of a |
414s | kind of gorilla fighter that gets down |
416s | the dirt and fights yeah |
418s | um or would she be more of like a |
420s | gunslinger |
421s | so that was a really fun part of the |
424s | process |
425s | um where I could kind of discover who |
427s | she was through the process of Designing |
429s | her and yeah we landed uh where we did |
432s | she's kind of a swashbuckler a fun |
435s | character do you think Grace or the |
438s | siren Queen would win in a battle oh the |
440s | siren Queen great grace is probably a |
443s | good fighter but I don't know if she's |
444s | that good the siren Queen's like 10 feet |
447s | tall |
449s | oh that's great |
452s | um then what's your favorite part of the |
454s | process |
455s | yeah |
457s | um I really like kind of like I said |
459s | with Grace kind of finding the |
461s | character's personality through |
464s | um different things like the accessories |
466s | that they wear the way they style their |
468s | clothes and their hair |
470s | um but I also like collaborating with |
473s | other teams a lot and I think we find a |
476s | lot of those details through speaking |
477s | with other teams um I'm like bugging the |
481s | narrative team for all these like very |
484s | obscure details about the character |
486s | right |
487s | um working with like rigging and |
488s | animation |
490s | VFX to see what kind of like where we |
493s | can push the limits with the characters |
496s | um and kind of find unique attributes |
500s | and stuff to give them |
502s | um and yeah that's really fun people are |
505s | always excited to collaborate on the |
507s | team and everyone on the team is so |
508s | talented so it's a blast nice yeah for |
512s | me collaboration is of course really fun |
516s | but I love the initial part of it um |
520s | when I do research sometimes I do |
523s | research and go into this rabbit hole |
526s | but it's okay because sometimes I get |
529s | happy accident I get inspired something |
532s | totally different right that's the fun |
534s | part right yeah I love that part |
537s | I love that maybe maybe I'll submit some |
540s | sketches to y'all |
543s | and you can you'll be like thank you |
545s | Rachel |
545s | [Laughter] |
548s | um well I think that brings us to our |
551s | community question thank you both so |
552s | much for joining me on this this is a |
555s | very fun firm like I don't learning |
557s | about other teams and yeah you know a |
560s | tournament comes to life concept art is |
561s | such a big part of that so our community |
564s | question of the week is who is your |
567s | favorite character in the game |
569s | um and of course please like subscribe |
571s | share whatever you would like to do and |
574s | I will see you in a tournament |
580s | sometimes we Face challenges and |
582s | sometimes we make mistakes you know end |
584s | game MMOs it's fashion this is all about |
587s | fashion right Cosmetics yeah |
590s | [Music] |
591s | [Applause] |
597s | [Music] |
601s | [Applause] |