Greetings Adventurers!
As we go live, there’s going to be issues that pop up while we are actively developing and breaking things within New World. These are some of the Known Issues that we are currently aware of and actively working on resolving.
Looking for our Release notes? Click here!
If we have any workarounds for a known issue, it will be posted here!
General
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Player can sometime lose their face after teleporting
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Azoth Tree area lights flickering
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Arena objective disappears from player HUD after reaching 2nd stage of Siren Boss in Reekwater
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Umlaut are not displayed correctly on names
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Trade Invites can not be sent through the Trade Chat command
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RTT spike during rolls can sometimes result in unnatural player movement
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Player is unable to cleanse Swamp Beast damage buff by utilizing totems
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Status Effect UI shows unscaled value on modifiers that scale to the player’s level
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Swapping Weapons input is lost sometimes when upper body reaction is initiated shortly after
All Things Combat
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Musket shots can be queued during dodge animation
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Changing weapons on paperdoll while an ability is on cd does not refresh the ui with the new weapons cd’s correctly.
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Burnout and Fleche (Firestaff and Rapier abilities) rubber-band off of Ice gauntlets’ Ice Shower ability
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Riposte Taunt Duration Is Incorrect According To Tooltip
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Blunderbuss shots occasionally pass through their target.
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Attempting to Change an ability on cooldown allows for it to visually appear on multiple keybinds at once
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Perk granted by the Steel Great Axe Charm has a typo in its name
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Shirking Energy perk may be rolled on Heavy Legs, which makes the perk unusable.
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PvP Ring Perk Invigorating Punishment does not increase damage with multiple buffs.
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Positional desyncs sometimes occur when hit with reactions while moving and attacking.
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Player desyncs positionally when moving camera while using Hatchet ability Raging Torrent
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Positional desync and stutters occurs when using Heavy Attack with Void Blade while moving camera
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Player Slides when moving camera during Spear ability Perforate
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Elemental Gems Don’t Work With All Blunderbuss Abilities
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On occasion the Blunderbuss Ability Splitting Grenade will split through a Fort Door
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Hitscan weapons can potentially miss players point blank when aiming at certain angles
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Ice Tomb breaks leaving players briefly invulnerable
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Freeform Camera Locks onto Player with specific settings in Targeted Healing Group Mode.
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Targeted Healing Group Member Hotkeys Still Trigger Casts when Not in a Group and with Group Mode Off.
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Targeted Healing Group Mode still Targets Last Active Target when Toggled from Off to On.
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Players sometimes experience stuttering when using Blunderbuss Splitting Grenade at high RTT.
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Players sometimes experience stuttering when using Great Axe Whirlwind followed by Maelstrom at high RTT.
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Ice Pylon projectiles do not hit crawlers
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Players encounter a desync when being hit by heavy reactions during Reverse Stab.
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When on/next to uneven ground and using Voidblade to attack, causes player to snap afterwards
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Leaping Strike Desync Positional Rollback Sometimes Teleports Player.
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When close to an enemy, Blunderbuss’ Splitting Grenade has a grenade explode out of sync
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On occasion the Blunderbuss Mastery Claw Shot’s pull is not cancled by LMB
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Character is visually responsive to player’s input while stunned.
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Claw Shot chain VFX do not disappear properly if the ability is immediately cancelled
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Fire Staff is playing Life Staff sheathing audio.
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Weapon Mastery page UI does not work as intended when an ability is on cooldown
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250 Focus attributes Perk does not give any mana for self or group kills.
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Light attacking a player that is sheathed with a rapier, causes you to spin in a circle around them.
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Void Blade model is not properly appearing for remote clients
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Mutator Fire Staff has a 60 plus attribute boost
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Infinite Ammo config does not update UI until UI is forced to Refresh.
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On Occasion Player Will Animate Oddly After Reloading Blunderbuss While Moving
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Divine Embrace/Light’s Embrace tooltips don’t match that they are small AOE spells.
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Mining speed bonuses have minimal impact on gathering
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Mortar Charge consumes an extra charge when low on ammo
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User has no respawn options after death.
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Projectiles “bounce” off collision when directly next/against them.
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INT and FOC gems not scaling properly with abilities/attacks
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Blunderbuss Splitting Grenade Visually Shows Extra Splits Upon Multiple Hitboxes
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Arrows from Rapid Shot can land behind you at certain camera angles
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Void Gauntlet: Empower from the Empowering Proximity passive ability may not be gained after using some active abilities.
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Using Greataxe Charge ability before falling can cause desync and doesn’t put ability on CD.
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When Activate Void Blade + Oblivion, Sometimes Doesn’t Activate Void Blade, Shoots Light Instead
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Blunderbuss Mortar Charge and Swapping Weapons Provides Extra Basic Attack
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Greatsword Weapon has no Cooldown on PEX
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Void Gauntlet Tethered Focus status effect is not removed from player if active during migration.
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One-Shotting an enemy with Spawned attacks does not grant weapon mastery
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Leaping Strike gives a burst of movement speed after when the player starts moving.
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Some players reporting being unable to respawn during war.
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The “Unyielding” buff can be applied to a duel participant without interrupting the duel.
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Whirlwind does an additional attack when facing an enemy.
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PvP Enemy Health Bar doesn’t update if player has over 100% maximum hp through buffs and they have not taken enough damage to put them below the normal 100% threshold.
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Weapon Elemental Chain Perk Does Not Explain Incompatibility With Gems
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Elemental Conversion behaves inconsistently with damage over time abilities
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The bow shoots 2 arrows in one animation
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Incorrect impact VFX is played when a spear hits objects with the Javelin ability.
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Blunderbuss Claw Shot’s Chain Disappears When Pulling to a Target
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Attacks that are dealt from spawned slices doesn’t scale properly when under geared in Mutator 10.
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Camera behaves unusually when going prone after firing Poison Shot
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Going prone while firing Penetrating Shot can consume the arrow without using the ability
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Animation Canceling Void Blade Heavy Attack causes movement snapping.
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Sturdy Shield passive doesn’t properly reflect max HP when sword/shield is unsheathed and accessing inventory afterwards.
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Ice Gauntlet: Attacking the same target as “Ice Pylon” ability prevents mana regeneration being granted by “Gathering Storm” ability.
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Passive ability “Forsaken Pact” stays active
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Player’s body turn unnaturally if they are weapon swapping while sliding.
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Void Blade animations and vfx sometimes appear out of sync when activated while running.
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AOE targeted area can go through Fort Gates and damage enemies.
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Players petting an animal can bypass the collision and get pushed into it by using Weapon Masteries such as ‘Incinerate’ or "Wind Chill’.
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Some Hatchets don’t spin along with the VFX angle.
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Player can loop pulling out and putting away their musket while prone.
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Blunderbuss Net Shot can hit enemies on the other side of Fort Gates.
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Ice Spikes will sometimes not load the VFX for the large ice spike if the caster uses LMB at a specific time.
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Ice Pylon targets/shoots at friendly quest giving NPC ‘Barkimedes’
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Using Potion with Ice gauntlet equipped and attacking causes player body to flicker and model corruption after weapon swap
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With good timing, cancelling Tondo with Evade will cause the ability to hit without playing VFX.
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Void Blade impact effects sometimes trigger incorrectly.
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Splinter Shot hits the enemy an inconsistent amount of times based on distance, making its damage hard to predict.
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Players have a hard time seeing Fireball hitbox due to VFX on ability.
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Outpost Rush Summons will Target Allied Player Ice Pylons.
All Things Crafting, Gathering and Items
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Heavy Legendary Mutator armor sets (Overgrown, Hellfire, Eternal) have inactive dye channels.
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Medium Legendary Mutator Armor Drops have inactive dye channels.
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Various pieces of the Light Elemental Armor Set do not dye.
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Medium Legendary Mutator armor sets (Overgrown, Hellfire, Eternal) have inconsistent dye channel availability.
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Light Legendary Mutator armor set have inconsistant dye channels.
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Heavy Legendary Mutator armor sets (Overgrown, Hellfire, Eternal) have inconsistent dye channel availability.
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Light Elemental Armor Set Boots do not dye.
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Expedition Captain’s Helm cannot be dyed.
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The icon for Expedition Captain’s Sabatons is shrunken when seen in the Inventory in Into the Depths.
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There appears to be a “transparency” texture issue with the Beasthunter Garb apparel
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Players can accidentally smelt high tier wood materials into charcoal.
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The icon of “War War hammer of the Soldier” does not match its in-game model.
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Gypsum Blunderbuss salvage resources inconsistent with other items
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Some Daily and Weekly Cooldowns expire 5 minutes later than expected
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Barley in First Light is not gatherable.
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Unnatural bending of the claws on the pinkie finger when wearing the Reinforced Shatterer’s Heavy Gauntlets of the Sentry
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The Burnished and Shatterer’s gloves and gauntlets disappear with Ice or Void Gauntlets equipped.
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OPR Named Items Not Getting Third Perk On 600+ Upgrade
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War Hammer’s inventory icons are warped.
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Blunderbusses from Gypsum Casts do not salvage into gold and repair parts.
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Various clipping and stretching issues with the Engineer’s Set.
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Typo in tooltip for craftable weapon The Big Stick.
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Unable to mine Springstone
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Overlapping UI element in Progression ticker of crafting results UI
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Umbral Shards being consumed and not upgrading gear
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Male characters are missing part of their chest piece when wearing the Skinner Shirt
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Some Legendary Items have been downgraded to Epic
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Blighted Growth’s Pants has localized text that spills words onto multiple lines.
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Replace Dye message displays when player clicks on the same color dye.
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Floating fur collar on front of model chest with Forest Warden’s Chestpiece equipped
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Tooltip of the equipped weapon appears when clicking on right third of the “craft” button in workshop.
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The Player is told that skinning a hound requires Skinning Skill 0 when trying to do it with Skinning below 200.
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Exp bar for Tradeskill Aptitude is inaccurate
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All Oakflesh balm has an effect duration that says 2m but the duration of the consumables is 20seconds.
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Expedition tower shields stats are the same as kite shields
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Various clipping and stretching issues with the Alchemist Set.
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Placeholder text displaying for Blunderbuss Dungeon name and description when viewing its tooltip.
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Powerful corruption coating can erroneously apply multiple times
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Dead trees that are still standing use the incorrect chopping animation.
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Heavy Smyhle set cape & skirt have visual issues
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Medium Smyhle set has multiple visual errors
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Several new Mutator Hatchets have throwing axe projectiles from abilities that don’t match their appearance.
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Players are unable to interact with objects necessary for objective completion in expeditions or the open world if at unique item capacity.
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Sometimes the rewards for the Aptitude progression are doubled on reward notification pop-up when receiving more than one reward.
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Unusual behavior when salvaging schematics, when player has more than one of the same schematic.
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Shields downgrading in rarity all across the game.
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Forest Warden’s Chestpiece has texture and clipping issues
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Honing Stones and Weapon Coatings are inconsistent with each other.
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All sickles clip with players arm while gathering. Including store purchased sickles.
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Most Void Gauntlet icons do not match the gauntlets color variation.
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Resources can be obstructed by camps when they are placed near, or on top of, the entity nodes.
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Fix jitter during gathering start
All Things Quests and Missions
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Some NPCs in Valor Hold Outpost in Edengrove lack voice over.
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New Alliances is missing the objectives in the HUD.
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The Last argument subquests can be abandoned to block the questline.
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Eberhart Klaus has audio that plays at a higher volume then other NPCs
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Inconsistency between Guide and UI in Housing.
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Quest is displaying text string on Quest HUD and in Journal.
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No Compass Icon for Down Payment Objective “Follow the traitors to Chason Steep”.
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Quest Markers persist on Romac and Abigail Rose throughout The Lost Scarecrow.
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Objectives in The Last Scarecrow still glow after player completes tasks.
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Enemies for “Purge: Cragview” are referred to as “Wardogs” when none are actually called this.
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Rubble interative object for Paths Unseen Encounter is difficult to see.
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Initial watchtower quests lack the pin location icon.
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The Corrupted Hounds and Corruption Swarmers are not tagged for “Covenant Initiation: Merrill’s Place.”
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Yonas Memorial still has collision.
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Housing progression quest Site Inspection has disappearing objective.
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No translation for some daily/weekly challenge text
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No objectives associated with some daily challenge quests
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Myrkgard Cathedral has a strangely placed Thorpe after completing The Heart of The Tempest.
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Aulus Fulvius is missing VO when going to accept The Original Guardian quest.
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Turning In the quest “Into the Depths” the Warden Scout Titus mouth doesn’t move during the second part of his dialogue.
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Soulwarden Meredith’s VO is different from the dialogue text.
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Quest “Closing Cost” has placeholder interactable
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In the quest “Handcrafted to Perfection” there is inconsistent objectives shown and different formatting for both the HUD and Journal.
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Cannot complete Armed and Dangerous.
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A few issues during picking up Answer The Call quest.
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There is bracketed text in the Waste Not, Want Not quest.
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There are no lost in the Genesis of Malevolence for Waste Not, Want Not.
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There is bracketed text in the journal for Edengrove side story A Sword in my Stead.
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Missing Dryad Bear prevents completion of Mysteries of the Mycelium quest.
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Great Cleave quest Balemaw beast Interactable Objects are not instanced.
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Proximity IOs in the quest Balemaw Beast can be gathered out of order to stop progression.
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Closing Cost quest marker on Mourningdale Settlement not showing on higher zoom levels.
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Edith Perchal NPC is missing Voice Over when accepting The Giant Ones Quest.
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The wrong AI family is referenced in the “Marauder Initiation: Fallowhill Farms” Journal Entry.
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NPC conversations can be interrupted via trade request
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Ancient Map asset loses textures after interaction during Hope Springs Eternal quest.
Expeditions
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The Corruption Fissures do not travel and remain in one place when spawned in Tempest’s Heart.
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There are large gaps of navmesh in the room behind the purifying flame in Garden of Genesis.
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Positional desync occurs when stunned by Star Excavation Ravager in Amrine Excavation.
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Azamela’s Mines Health does not scale with difficulty in The Depths mutation.
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Small hole in Neishatun’s arena causes player to perform a heroic hop movement in Tempest’s Heart.
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Enemy spawns in expeditions are delayed
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Myrkgard Cultist buffing Isabella missing red beam visual
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Typos and inaccurate data present in tooltip for Fiendish curse effect across multiple languages in mutations.
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Commander is not localized in Tempest’s Heart subtitles.
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Chardis’ targeted laser beam does not disappear after being defeated in Lazarus Well.
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Gate at “Hold out against the Corrupted” objective can be seen stuttering in Tempest’s Heart.
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While carrying the purifying flame in genesis if players use the gallop emote then they can use abilities and keep the staff.
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The rewards for the Dynasty shipyard do not scale to the Mutator Level tier list in Mutated Dynasty Shipyard
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Lights on the water flicker unnaturally within the Depths.
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Blocking Archibald’s attacks will add a stack of Paranoia on Players in Mutated Expeditions
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Mismatch values for Shattering I and II when compared to in effect numbers and tooltips in Mutated Expeditions
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Tendrils and a block are missing collision in Tempest’s Heart.
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The floor and environment do not align and looks messy in Tempest’s Heart
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Weary can be frustrating to Players and negatively affect clear times in Mutated Expeditions
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Completing the Monolith event will cull all AI and reward points for AI that Players did not kill in Tempest’s Heart Mutation.
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Sphere on wall in The Depths can be clipped through with camera.
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Void Destroyer Beam VFX will penetrate the rubble when Players holding the bubble are in motion in Tempest’s Heart.
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Teamwipe and completion telemetry will trigger if a boss is actively in an encounter when a dungeon times out
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There is a placeholder on the map showing corrupted Naga instead of Neishatun in Tempest’s Heart
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Reticles show infinite ammo on cannons inside of Admiral Brute’s arena
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Isabella’s model unnaturally reset after wiping party during the chandelier encounter in Tempest’s Heart.
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Isabella will wipe Players if they are currently interacting with the Azoth Staff UI in Tempest’s Heart
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Running and going prone into a corner prevents Chardis beam from doing damage.
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VO at the start of Tempest’s Heart can fail to play in any language if player change language during VO playing, and dies afterwards
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Perk is duplicated in Mutation Drop Information menu
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Overcharged Void, Fire, and Nature are not causing the described curses in Mutated Expeditions
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Greenskeeper AOE attack’s VFX can remain on the ground if players immediately give up after being downed in Garden of Genesis.
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Rank UI for level 10 mutators disappear upon force quitting the game
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Player can Clip through Ground during “A Selfless Nature” Quest
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Pause menu tooltips do not repopulate immediately after players leave to main menu and return to the game in Mutated Expeditions
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Isabella’s cannons are not affected by Gear Score Scaling in Dynasty Shipyard mutation
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Mutator Map Icon doesn’t update for the client if the mutator scheduler updates while a player is online.
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Difficulty banner displays twice when entering an expedition with mutators enabled.
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The Censored curses list the major curse before the minor.
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Dynasty Shipyard mutator icons are doubled on the map
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The perks listed in the elemental tooltip are not ordered in Mutated Expeditions
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Azoth Door can be unlocked from the wrong side during “Unseal the Gate” Task.
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Overcharged fire as part of the Frenzied curse does little damage to players in Mutated Expeditions
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Damage number colors do not take mutation into account.
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Overworld music plays during Amrine Excavation
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Some of Commander Chen’s attacks lack audio that would be expected with the VFX.
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All Area and Standard Battle Music stops playing after player enters the Bathe Chambers in Lazarus Instrumentality.
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Lazarus AI sometimes trigger Battle Music inconsistently.
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Boss music does not play after death.
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Battle music ends abruptly after defeating one enemy in a group in Amrine Excavation Expedition
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Battle music plays while Cilla is dormant in Lazarus Instrumentality Expedition
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Wall noticably changes color based on player location and camera.
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Isabella does not lip-sync her dialogue during the boss intro in Dynasty Shipyard
Chat
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Arrow keys not working in text input in game
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Feed and Muted cram or overlap in Chat settings in foreign languages.
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Unified Tools Framework Chat Log search cannot filter to trade chat
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All Food and Potions linked to chat yield errors when hovered over
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Chat becomes inactive after hovering over the Navbar until directly accessed again.
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Items linked in chat can be cut off when increasing text font size
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Linking too many items into chat causes it not to send
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Linking too many items to chat causes them to not be viewable
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Hovering over names in chat doesn’t show company info
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Switching Factions Displays The Wrong Icon in Chat
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Help chat channel does not work inside expeditions.
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Speech to Text does not function consistently when players leave a group.
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Player is not able to scroll the chat window in Propus.
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Chat channel tags not always appearing on chat messages
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Player’s name may not display properly when using special text characters
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Sometimes player chat messages fail to appear in client chat log.
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Area chat messages from the last 15 minutes are shown all at once to players entering the area.
Companies, Factions, Groups (oh my!)
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Unable to open the purchase window for multiple high end Tuning Orbs after a build push.
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Company Officers have no indication when their invites cannot be accepted yet
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When selecting a Faction to join, the pages are inconsistent with information given.
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Probationed characters receive incorrect message when depositing into company treasury while in Account age probation
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Player gets nonspecific player facing message after being kicked from group.
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Player Not Notified to Why Company Name was Moderated
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Ambiguous Error Message When Not Fulfilling Requirements for Company Transactions
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PvP missions appear in the wrong slot when a mission is abandoned or turned in from the faction mission board.
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Old Group Members remain on the Map, if user leaves while outside of the Group’s Instance.
Darkness
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Darkness POI inflicting corruption from far range
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Darkness event AIs may drop Coin on kill.
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Players are not receiving a notification when they are teleported from a darkness event after logging back in.
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Corruption Tendrills can hit from very far away.
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Map tooltips for Corrupted Events Don’t indicate if Player has correct Azoth Staff level
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Darkness event music does not play when player moves from one darkness event to another before abandon event timer expires.
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Moonlight flickering rapidly near Rattlevine Ridge
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NVIDIA Min experiences hitching at the start of Darkness Events after a fresh client launch
Invasion
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Standout Players Not Displaying Avatar or Name After Invasion
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Player can sign up and join an ongoing Invasion after being afk kicked.
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Players not receiving achievement credit for winning invasions
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Placing an Inferno Trap during an invasion can sometimes cause the inventory to stutter while opening.
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Invasion Roster constantly adding and removing players.
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You can’t leave invasion via the game menu tab.
Player to Player Trading and Trading Post
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Gem and Perk Slots Not Functioning During Buy Order Creation
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Disconnecting during P2P trading causes items to disappear for some time.
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Currency values inconsistently use a comma or period to indicate values less than 1 in p2p trading
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Gem trading allows the trader to apply gems while they are being traded
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Equipment UI can be selected behind Trading Post UI
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Players can change coin trade value mid-trade without having to reconfirm with P2P trading
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AFK Warning asking the player to move appears when in trading post for long enough
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Trading post does not take expertise scaling of items into account
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Cancel button can be selected in trading post after purchasing an item
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Trades do not work after a Transfer until the player relogs.
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Completed & Expired Orders are not sorted in order
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When only one trading post is selected, the count of orders for any trading post category is not shown.
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When filtering all settlements at any trading post UI states there are None orders when orders are present
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The [LMB + Shift] shortcut cannot be used during the P2P Tradings.
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There is no messaging about coin not being exchanged in a trade when both players are at coin cap if any items were exchanged.
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Player cannot send coin to someone in another trade
Outpost Rush
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Can not purchase items from OPR armory.
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Sound effects become near mute after an OPR game
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Fast travel icons might show over the map in outpost rush.
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Outpost Rush point markers flicker when moving
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Upgraded Command Post clips into fort walkways.
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Powder Kegs are not auto-added to a quick slot after purchase at the Armory during Outpost Rush with the config enabling it.
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Players who are queued for Outpost Rush before a server crash will remain in a bugged queue after rejoining the game.
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Attempting Placing Camp in Outpost Rush gives incorrect error message
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Players can teleport through destroyed gates in Outpost Rush.
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In Outpost Rush, Protection Wards prevent claims from returning to a non-conflict state if built while the point is contested.
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Gates in Outpost Rush can have separate interacts on each side of the door if they are being simultaneously upgraded and repaired.
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Player is banned for 20 minutes from Outpost Rush when server restart occurs during the Outpost Rush match.
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Explosive Turrets in Outpost Rush lack messaging that explains how to control them and can be killed while unclaimed.
War
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Hovering over an empty slot in War Board that was occupied by a Player shows that Player’s social window.
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Server Error when approaching the war board.
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Teleporting out of an Instance into a Fort with an Active War or Invasion prevents teleport.
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Reload bar does not show any progress on the turret HUD.
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War Repeater Turrets Aim has a slight offset - Shots hit lower than center of reticle.
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In War, Purchased Ammunition can Stack Past 500 if Purchased all at Once
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Siege Supply Generators never pass 300 and do not stop generating resources.
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Demoted/Kick Company Members can confirm Fortress defense building
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Walking with Siege Weaponry blueprints may cause grass to flicker or disappear.