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0s stand room has been live on PTR for
2s about a week at this point uh Chad
4s what's the feedback been like from
5s players uh uh you know there there's
8s great stuff and uh and stuff that we
10s need to improve on as well so uh so
13s definitely like congratulations to
15s everybody who got in there and and
17s defeated the sand worm
18s [Music]
19s [Applause]
26s show where we talk all things new world
27s I'm your host for the day Patrick and
29s I'm joined by senior narrative designer
31s James and Lead AI designer Chad we're
34s here today to talk about the sand worm
35s the sand worm is our first 20 player
38s encounter that takes place in the
39s brimstone Sands we're going to challenge
41s players to hop into this Arena and take
43s down a massive a sprawling sand worm so
46s before we dig into the fight itself
48s James talk to me a little bit about the
50s story of the sand worm super exciting
51s right
52s um yeah so the sand worms have been
54s around for Millennia since the
55s Babylonians and Sumerians arrived on a
58s tournament and they're super powerful
60s the Ancients Legend has it once tried to
63s control and tame these creatures for
65s their own purposes and they failed to do
67s so so that kind of tells you like how
69s powerful they actually are and it's not
71s just their their power and their acid
72s abilities and so forth it's it's the
74s fact that they're very intelligent as
76s well in fact a tribe of Dune Walkers
78s learned how to communicate with them at
80s one point in time and that's how they
84s kind of became a sort of Ally of human
86s entity in the fight against the
88s corruption a long time ago and I say
90s sort of because they're really the Ally
92s of this tribe that really cherished them
94s and nurtured their existence
96s um and uh over time they disappeared
100s after the Ancients vanished from eternum
103s and
104s um there was just one that sort of
106s reworked recently but it was not
109s reawakened in the way that it was meant
111s to be there were some people on eternum
114s that were meddling with some very
116s ancient powers that awoke it and so now
118s it's kind of like a crazed beast
120s and a group of uh people have created an
125s arena meant to try to sort of once again
128s try to do the ancient thing and control
130s and uh sort of trap the creature and be
134s able to command it but you know so
135s they've Unearthed ancient lore that
138s lures the creature into this Arena but
141s they can't communicate with it so they
143s can't control it so they gave up on that
145s but that presents a unique opportunity
146s for the player who meets a playwright uh
149s or sorry a poet named Phaedra and she's
152s writing sort of like that she wants it
153s to be the next Odyssey
155s and has her sort of singled you out as
158s like a very famous Hero on eternum and
161s wants to write about your exploits and
163s and has found out about this Arena and
165s wants you to go in and take on the worm
167s so that's how the trial starts that's
169s very cool it goes from an ally to now an
171s enemy yeah exactly so we used to go worm
173s hunting uh chat this is the first time
176s we're doing a 20 uh player boss like
178s this can you talk to me a little bit
179s about what players can expect when they
181s fight the same worm yeah so like you
182s said this is a 20-person RAID uh trial
186s so this is the biggest uh or at least
189s the most uh participants in a an
192s instance piece of content that we've
194s ever done so uh so lots of new stuff for
197s us here
198s um but uh but yeah for this we're we're
201s definitely pushing into kind of
202s traditional raiding territory so uh
206s we're we're definitely encouraging a
208s strong association with roles so you
210s know I got your tanks your off tanks uh
212s your healers your range DPS your melee
214s DPS
215s a variety of responsibilities so
218s throughout the fight uh players will
220s need to interact with uh aspects of the
222s environment these pressure plates in
224s particular to empower their team to be
227s able to break through Shields and
229s progress the fight and make the
230s character the uh the boss vulnerable uh
233s additionally there's uh enemies who uh
236s drop empowering Buffs uh which allow the
238s uh the player to uh to additionally Rend
240s and weaken the boss
242s as well as a variety of different
245s attacks and uh and abilities that the
247s player needs to watch out for
249s um so uh so a lot of interesting aspects
252s a lot of of challenging communication
254s that we're we're asking the players to
256s do and a lot of tight coordination so a
259s lot of fun stuff I love that I love the
261s uh the Reliance on communication with
262s this fight I think it really elevates
264s the gameplay and forces players to
265s really rely on one another in order to
267s succeed it's very cool to see us do that
269s absolutely uh part of that need to rely
270s on one another involves showing up
272s prepared for the fight so James this is
274s our first Beast type enemy so we have
277s given Beast War to use finally uh what
280s else do players need to do to be
281s prepared for this fight yeah you know
282s what I I'm gonna in addition to the
284s strong raid composition I'm gonna go
286s with the ABCs I'm gonna go with acid
289s tincture of course
290s um because of the the uh expected asset
293s tax that you might encounter there um
295s beastworld as you mentioned and chitin
297s padding awesome yeah so yeah that should
298s let you fight the sand worm take less
301s damage from him and then also survive a
303s lot of the attacks like you said a great
304s way for you to repair and you know go in
307s a little with a little Edge on your side
309s as opposed to just getting whomped by
310s the standard So speaking of getting
312s warmth by the sand worm uh sand worm has
314s been live on PTR for about a week at
316s this point uh Chad what's the feedback
318s been like from players uh you know there
321s there is great stuff and uh and stuff
323s that we need to improve on as well so uh
326s so definitely like congratulations to
328s everybody who got in there and and
330s defeated the sand worm uh we were all
332s watching uh as you guys were streaming
334s and and doing those initial attempts uh
337s and cheering along with you when you
338s defeated him uh so uh so that was super
341s exciting it was really awesome uh
343s especially like big call out to the uh
345s the actual shot callers The Raid leaders
347s uh you guys are doing awesome it was
349s super cool to watch everybody coordinate
351s like that uh and everybody cheering when
352s they took him down
354s um so uh so some stuff that went uh uh
359s right with the uh with the the PTR I
362s mean definitely uh the coordination that
364s we were seeing uh the shock collars the
366s people filling roles uh the people
368s taking over roles when one of their
370s their compatriots Falls uh like those
372s were all the aspects that we wanted to
373s see that we really wanted the fight to
375s uh to deliver on with the player
378s uh the parts that that we have
380s definitely identified through the PTR
381s that we want to improve
384s um certainly uh the the difficulty uh
387s the challenging nature so uh so we're
390s definitely uh adjusting that uh for sure
394s um uh but even beyond that there are
396s certain aspects of the the behavior
400s um that uh that we want to to adjust to
402s kind of take into account some uh some
405s of the the really good strategies that
406s we were seeing and not to say that we we
408s want to prevent players from doing these
410s strategies we just want to make them uh
412s maybe not as safe as they might have
414s been on the PTR so uh so as you see the
418s the boss transitioned into live you're
420s going to be seeing uh the sand worm do
424s some attacks and some abilities that are
425s going to make some of those kind of safe
427s strategies a little bit more dangerous
430s and a little bit more risky uh require
432s the player to adjust regroup and then uh
435s and then charge back at the boss it's
437s really exciting uh yeah seeing the
439s strategies that players evolved with on
441s the PTR were a lot different than what
443s we have been testing internally with so
444s it was cool to see players Theory craft
446s here and figure out how to optimize
447s their DPS and get those kills faster and
449s faster and I'm really excited to see how
451s they react to these tuning changes and
453s then carry that forward into a live
454s environment yeah absolutely and and to
457s be said I mean our you know our players
460s who showed up on PTR are excellent
462s they're they're doing a fantastic job
464s um uh definitely some of the stuff they
466s were doing we were doing internally as
467s well but uh but also their their
469s execution was was great
472s um which is fantastic is more data for
474s us lets us make those adjustments and
476s then uh and then yeah we're going to be
478s uh rolling those changes out and then
481s and showing it up on live all right
483s excited for those tuning changes to come
484s in any lessons we've learned from this
486s PTR experience with a saneworm that we
488s might carry forward with us uh they're I
492s mean there's a huge amount that we've
493s been learning through this whole thing
494s so uh obviously this is our first 20
497s person rage and so uh so it'd be
500s shocking if there weren't things that we
501s were learning uh and we definitely are
503s so uh definitely with the the numerical
507s tunings even Beyond just kind of Base
509s kind of health and damage values I mean
511s we do want to lean into uh requirements
515s for players to to you know roll debuffs
518s roll uh wrens and weekends and make sure
521s that all of that's kind of taken into
523s account uh from day one
525s um so uh so those kind of aspects are
528s definitely things we're learning from
530s but even beyond that just kind of
531s learning uh how the the flow of combat
535s is different in a 20-person raid than it
538s is in a five person or even a ten person
540s that extra Manpower the ability to bring
544s more weapons more varieties more
547s abilities uh really changes kind of how
550s we need to approach some of this stuff
552s so uh so it's all like really great
554s learnings
555s um and it is definitely going to be
557s helping us in the future uh and it's
560s it's super exciting stuff for me yeah
561s very exciting uh thank you both this
564s brings us to our community question for
566s the week uh what mechanics from the sand
568s worm do you really enjoy and what would
570s you like to see us carry forward into
571s future 20 player content thanks for
573s joining us on this episode of Fortune of
575s Journal if you've liked this please like
576s And subscribe below see you next time
582s [Music]
584s [Applause]
584s [Music]
589s thank you
592s [Music]
593s [Applause]