Spotlight Features and Major Updates
Revamped Starting Experience
We’ve completely redesigned the early levels of New World, so players who start the game or roll a new character will experience brand new stories and quests. Player feedback on quest variety, AI variety, more streamlined questlines with less running back and forth, and improved storytelling in those early stages of the game helped bring about the following changes:
- Quest flow through zones has been optimized, with NPCs who move around and a central story thread that takes players through each region of the game, unlocking side content to pace out the experience.
- We’ve added a variety of new quest dynamics, from wave events to tracking and traversal challenges, puzzles in the ruins, unique interactions with the world, and dynamic events players will encounter.
- We’ve revised onboarding to stay focused on the central storyline, introducing the legacy of King Arthur in Monarch’s Bluffs and a curse and famine from the sorceress Medea in Windsward. Players will still converge on the Hermit Yonas to start on the path to becoming Soulwardens, but the Yonas quests have all been consolidated in Everfall. The Hermit himself is now more mobile, while the story and quest flow vastly improved.
- We’ve also added a lot more character to the zones and settlements in Monarch’s Bluffs and Everfall, new enemies, new major locations, and new challenges in the quests and open world.
Greatsword Weapon
Get ready for a new weapon — the Greatsword. This two-handed blade utilizes stances to adapt to different situations. Learn the risks and rewards of each option to survive in battle. Both Weapon Skill Trees feature versatile tactics for varied playstyles:
- The Onslaught tree embodies relentless offense and focuses on defeating enemies before they can take you out.
- The Defiance tree excels at aggressive defense that can survive and deal damage against multiple opponents.
The Greatsword scales evenly with Strength and Dexterity, making it a good pair for many other martial weapons.
Rolling PTR Updates
We will release new features like Brimstone Sands, the Ennead Expedition, and Heartgem Abilities in the coming weeks. Stay tuned to the PTR section of the forums for updates on when they’re available.
Coming Soon: Brimstone Sands Zone
Brimstone Sands is a new zone unlike anything else in Aeternum. Look forward to new enemies to fight, a new territory to control, and new stories to uncover.
Death hovers over the scorched wastes of Brimstone Sands, its thirst still unsatisfied even after centuries of strife and war. The ancient Egyptians first encountered the godlike Ancients here and built monuments and vast cities that were part of a flourishing civilization thousands of years in the past. Their civilization is now long fallen to ruin, and few of those original inhabitants remain except for the mysterious sorcerer Imhotep, with whom players must work with to solve the desert’s mysteries.
The most immediate threat in Brimstone Sands is posed by the deranged remnants of the Roman Empire’s 19th Legion. What exactly befell the Romans must be discovered, but they have fallen to Corruption and now besiege the ancient ruins of a mysterious Pyramid known as Ahket. They are certain that within, they will find the secret to their redemption and the long-awaited resurgence of the Roman Empire.
Coming Soon: The Ennead Expedition
Players must challenge the Corrupted Legion head-on and delve into Ancient Ruins where they will face the vigilant Anubian Guardians and solve hieroglyphic puzzles to achieve new power.
When the sands settle, players will have explored ancient mysteries with Imhotep, defeated powerful Sand demons, and perhaps, if they persist, restored the rightful ruler who can finally bring order and hope to the region after centuries of chaos.
Coming Soon: Heartgem Abilities
Adventurers can now further customize their playstyle through Heartrune Abilities:
- Detonate: Overload yourself with Arcane energy to detonate and deal significant damage. Players can move and attack while the ability is active.
- Grasping Vines: Punch your hand into the ground to unleash vines around you and root all nearby enemies.
- Stoneform: Turn yourself to stone and become immune to staggers, knockdowns, stuns, roots and slows. Players can move and attack while this ability is active.
- Cannon Blast: Whip out a large, handheld cannon and fire a cannonball that explodes on impact for high damage.
- Dark Ascent: Sprout Corrupted wings and fly up into the air, hover briefly, and then slam back down into the ground, dealing damage to all nearby enemies.
Players must fully charge their Heartgem to activate an ability. Various combat actions like dealing and taking damage, blocking hits, and healing allies will charge your Heartgem. The charge resets upon use. Experiment with and upgrade each Heartgem to find a favorite.
Please note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
Combat/AI
World
- Removed innate creature resistances. Creatures will now only have damage type resistances if they have an Affix or they are in a Mutated dungeon.
Game Modes
War
- Fixed an issue that caused some AOEs and projectiles to go through Fort gates.
- Fixed an issue that caused Capture Points to not appear correctly in subsequent matches.
- Increased the War Armory purchase Cleansing Elixir’s cooldown to 30s from 10s.
- Fixed an issue that caused the attacker and defender crests on the map to swap during the war resolution phase if the attackers won.
Invasions
- Fixed teleportation and stutter issues for Elites when attacking a Control Point.
- Fixed an issue that caused Capture Points to not appear correctly in subsequent matches.
- Increased the Invasion Armory purchase Cleansing Elixir’s cooldown to 30s from 10s.
Outpost Rush
- Fixed an issue that caused ranged players to gain line of sight to Protection Wards over Fort walls.
- Fixed an issue that caused some projectiles to shoot through collision.
- Fixed an issue that caused AOEs to pass through the spawn barrier and damage other players.
- Fixed an issue that caused repaired repeater turrets in Outpost Rush to continue to auto fire when destroyed while firing.
PvP Arenas
- Made bullet and arrow projectile trails more visible against the environment.
- Arena invites no longer incorrectly persist through character changes.
- Fixed an issue that caused active game mode invites to persist when leaving a group.
- Fixed an issue that caused Arena invite countdowns to not stop properly.
- Fixed an issue that caused players to be kicked from their group if their Arena invite timed out.
- Fixed an issue that caused the Arena rewards screen to persist longer than intended.
- Fixed an issue that caused Arena leaderboards to not display properly.
Mechanics
- Added an Equip Load driven delay before a target can start running after being hit with a melee attack:
- Light equip load - 1.5s delay (Reduced from 1.75s)
- Medium equip load - 1.0s delay (Reduced from 1.75s)
- Heavy equip load - 0.5s delay (Reduced from 1.75s)
- Light and Medium dodge translation reduced by 20% while the delay is active.
Notable Fixes
- Fixed an issue that caused weapons to remain invisible in the players hands when a coating was applied immediately after an unsheathe action started. Now, a weapon must be fully in the player’s hands before the coating will apply.
- Fixed an issue that caused deep water wading animations to not play.
- Fixed an issue that caused throwable warning indicators to not show at the correct time.
Perks
- Updated the Plentiful Arrows and Plentiful Shells bag perks:
- Plentiful Shells was updated to be Plentiful Ammo and now states that it returns all ammo from any ranged weapon hit.
- Any existing Bags with the Plentiful Arrows perk will now have Plentiful Ammo instead.
- Anchor’s Mark: Replaced one of the Refreshing Wards with Enchanted.
- Diminishing Orb: Updated description to specify that this perk does not reduce the duration of buffs applied by consumables.
- Keenly Jagged: Fixed a typo with the description that incorrectly listed the bleed damage as 7% weapon damage instead of the actual 10% weapon damage.
- Fixed an issue that caused the Hale and Hearty lifestyle buff to not stack properly with other max health increasing effects.
- Added additional information to the Diminishing Shield Bash perk tooltip to describe that it will not reduce the duration of consumable buffs.
- Added “PvP only” text to the Critical Retribution perk since it only applies to players.
- Updated the Resilient perk’s tooltip to state “PvP only” to add clarity that it does not function against hits from AI because the AI is not able to trigger critical hits.
- Chain perks can now appear on all magic items and not just the ones that match their damage type.
- Fixed an issue with Nguyens Notched Spear having two spear perks.
- Fixed an issue with the Exhausted Exploitation perk that caused diminishing returns to apply to the slow.
- Fixed an issue that caused Hatchets to not naturally roll the Vorpal Perk.
- Fixed an issue that impacted some perk cooldowns not clearing or being applied correctly.
- Fixed an issue that caused the Azoth Bomb to not trigger the healing from the Leeching Azoth Shrapnel Blast perk.
- Fixed an issue that caused the Fortified perk to not work with certain applications of Fortify.
- Fixed the tooltip text of Vicious Beacon to better match the effect’s behavior.
- Updated the Sundering Shockwave perk to prevent it from applying the effect to targets that blocked.
- Updated the Vicious Beacon perk name to Keen Beacon. This name is more consistent with other perks that have crit chance.
- Updated the Accelerated Defiant Stance perk name to Accelerated Resolve in order to address a conflict with Greatsword stances.
- Fixed an issue that caused the Shirking Elemental Damage perk to inconsistently trigger off of Ice Gauntlet Pylon attacks.
- Updated the icon for the Extra Pockets perk.
Weapons
Blunderbuss
- Players can now cancel Mortar Shot by clicking the right mouse button while the ability is active.
- Fixed an issue that caused Blunderbuss Double Down ultimate to go on cooldown when an ability was interrupted before its execution.
- Fixed an issue that caused the Blunderbuss to put enemies into Death’s Door and kill them in one shot.
- Removed the Decay on the Haste applied by Blunderbuss’ Run and Gun passive abilities.
- The Run and Gun passive abilities now grant a consistent 40% Haste for 1s after a reload has been initiated, so that movement speed is increased while reloading.
Bow
- Fixed an issue that caused Bow Haste passive abilities to have reduced duration when Haste consumables were active.
- Fixed an issue that cancelled the damage impact of Rain of Arrows when switching weapons after shooting.
- Fixed an issue that caused the Bow string to not animate properly when interrupted while aiming down sights.
Fire Staff
- Fixed an issue that allowed the Empowering Meteor Shower perk to be activated from the Watch It Burn passive’s damage ticks.
- Fixed an issue that would restart Clear Casting’s timer when it expired.
- Fixed an issue that caused the Reheat Ultimate effect to be stuck on a player indefinitely.
- Activating Burnout no longer triggers a sprint delay or cancels auto-run.
Great Axe
- Fixed an issue that caused Maelstrom to sometimes stop ally Ice Spikes or Beacons.
- Fixed a typo in the ability description for Gravity Well.
- Fixed an issue that caused kills with Gravity Well to not show correctly in the respawn menu.
- Reduced startup and recovery of Execute, along with improving the ability’s target homing.
- Updated the Execute tooltip to accurately explain how the damage against targets with less than 50% HP calculates out. It didn’t actually increase attack damage to 300%, but increased base damage by 50%.
- Fixed an issue that caused the Great Axe Mauler’s Fury ability to not consistently increase damage.
Hatchet
- Fixed an issue that caused the Hatchet’s Rejuvenating Crits passive to not trigger on headshots.
- Separated the Infected Throw Disease and Weaken status effects into two different effects.
Ice Gauntlet
- Fixed an issue that caused Maelstrom to sometimes stop ally Ice Showers.
- Added additional damage information to Windchill’s tooltip.
- Fixed an issue that caused Ice damage perks to make the Ice Gauntlet Heavy Freeze passive not function.
- Frozen Touch: Updated description to clarify that the player needs to be at full health rather than 99% health for this passive to activate.
Life Staff
- Fixed an issue that caused the Beacon AOE to get destroyed when hitting neutral targets.
- Fixed several line of sight issues with targeted abilities.
- Targeted Healing group member hotkeys will no longer trigger casts when not in a group, except for hotkey 1. Hotkey 1 will self-cast.
- Updated the Divine Embrace and Light’s Embrace tooltips to be clearer about functionality.
Musket
- Added cancel windows for Stopping Power to trigger after the shot’s reload begins. This should be more in line with other weapon’s ability cancel windows.
- Fixed an issue that caused impact effects for the Musket to play even if the server invalidated a shot.
- Fixed an issue that caused ADS camera to remain active when exiting Shooter’s Stance.
- Fixed an issue that caused the Shooter’s Stance ability shot count to not count down properly
- Fixed an issue that caused the bomb to get put away when holding right mouse button while activating Sticky Bomb. Releasing right mouse button with Sticky Bomb aimed will now pull back out the Musket.
- Separated the Traps Root and Rend status effects into 2 different effects.
Rapier
- Allegro and Breathe In will no longer trigger upon immediately activating the ability. They will now only trigger when successfully evading an attack.
- Removed stun invulnerability from Insult to Injury so that players will now only be immune to staggers. This now matches the Berserk uninterruptible upgrade.
Spear
- Fixed an issue that caused the Spear’s Defensive Stance passive to trigger off of damage from time ticks when using the Bleeding Sweep perk.
- Invigorating Crits: Fixed an issue that caused headshots with Javelin to not trigger this passive.
Sword & Shield
- Changed the name of Defiant Stance to Defender’s Resolve in order to address a conflict with Greatsword stances.
- Fixed an issue that caused the Grit to end before the active frames on the Sword’s Shield Bash ability.
- Fixed some issues with the Sword and Shield ability’s homing not functioning as smoothly and consistently as intended.
Void Gauntlet
- Essence Rupture: Fixed an issue that caused Overflowing Essence to not trigger if the target died.
- Fixed an issue that made other player’s Void Blade visual effects invisible.
- Fixed an issue that caused the Tethered Focus Void Gauntlet status effect to remain when traversing the world.
- Fixed an issue that caused the Void Blade to not appear correctly when equipped while running.
- Activating Void Blade no longer triggers a sprint delay.
War Hammer
- Fixed an issue that caused the War Hammer Shockwave attack to be unblockable and stun through blocks.
Notable Fixes
- Fixed an issue that caused players to get locked in a zoomed state when returning to the open world after exiting an instanced game mode like Outpost Rush while holding aim.
- Fixed an issue that caused ranged weapon shots to sometimes miss close targets at various angles.
- Fixed an issue that caused players to enter an exhausted state after getting hit while still having stamina.
- Fixed an issue that caused a player to ignore stuns if they were in their inventory and the stun was not applied via a direct hit.
- Fixed an issue that caused the Finger Guns emote to trigger some “On Hit” perks.
- Fixed an issue that caused free camera to lock projectiles to the player’s position at the time of activating free camera even if the player moved to a different location.
- Fixed a minor issue that caused small player movement if you spammed the F5 key.
Economy/Progression
End-Game
- We wanted to give new Level 60 players more guidance on how to engage with endgame systems like Expertise, Gypsum, etc. There is now a new banner upon hitting Level 60 that links to a new section in the Journal to explain these systems in detail, as well as some reminder popups on the next three logins.
Crafting
Runeglass Gems
- Players can now combine ancient Glyphstones, found in secret locations, with Charged Sand they refine from Sandstone to craft powerful Runeglass Gems. These resources can only be found in Brimstone Sands.
- Runeglass Gems combine the effects of any Gem with an additional power depending on which Ancient Glyphs are used to craft them. Players can then slot their Runeglass Gem into any armor or weapon Gem Slot to receive both effects.
- The perks provided by the Glyphstones always grant an offensive bonus, even when applied to armor. This gives players new strategies to consider when setting up their Gear.
- Runeglass Gems and the resources used to craft them can also be freely bought, sold, and traded to support gatherers and crafters.
Notable Changes
- Made rarity of T5 weapon schematics consistent.
- Fixed an issue that caused crafting recipes to not properly highlight in the crafting screen when they were part of an active quest.
- Added messaging for crafting recipes when the resulting item’s Gear Score is based on your Expertise.
Gear/Items
- Average Expertise will now only include your Shield Expertise if you have one equipped.
- Fixed the missing textures for the Hatchet “Blood and Flesh”.
- Fixed an issue with Switcher’s Revenge having an armor perk.
- Added refinement counts to Gypsum tooltip descriptions.
- Added text to perk crafting items to describe what items the perks can be used with.
- Archeologean’s Lantern no longer drops with an Ice gem socketed.
- Corrected appearance of Chardis Boss Armor dropped in Lazarus Instrumentality mutators. Existing pieces of this armor will not be affected by this change and will maintain their current appearance. However, all new drops of this armor will feature the updated appearance.
- Fixed an issue with Legacy Wild Rage War Hammer having an armor perk.
- Fixed an issue that caused perfect salvage to not occur on PvP items from the reward track.
- Fixed an issue that caused the Chain of Zane named amulet to not salvage in Expedition Materia. It can now also be crafted at an Outfitting Station with Lazarus Materia.
- Fixed an issue that caused Invasion Shields to drop from the wrong table.
- Fixed an issue that caused War named items to not drop from War reward chests.
- Fixed an issue where “Armored Hide of the Scorpion Queen” was using the item description instead of its name witihin its tooltip.
- Fixed an issue that caused the music pages for “Path Less Travelled” were not displaying their page numbers.
- Fixed an issue with Low level regeneration potions dropping at high levels
- Fixed an issue with Engineer Hat item icon.
- Fixed legendary fishing poles not giving proper salvage scrap
- Fixed the tooltip on the Taxidermized Blue-Blooded Barb.
- Fixed typos on varying Blunderbusses.
- Increased the gear score of the item “Captain’s Command Longsword” to its intended 350 Gear Score.
- Increased the gear score of the item “Swordbound Balikor Longsword” to its intended 350 Gear Score.
- Increased the gear score of the item “Vile Longsword” to its intended 350 Gear Score.
- Fixed the icon for the non-Prestige PVP armor sets.
- Fixed an issue that caused Tier 2 Weapons to have a perk removed. These will now spawn as Tier 4 weapons with the expected rarity and number of perks.
- Most Named items, Tier 2 through Tier 4, have had substantial improvements made across the board. These improvements will include, but not be limited to, increasing Gear Score, improved Perk combinations, reducing level requirements, increased durability values.
- For Tier 5, Named items that used to drop between 500 Gear Score and 600 Gear Score, have been set to always drop at 590 Gear Score. They will no longer scale with the players Expertise, as the player will be able to use them at a Gear Score of at least 590. Once a player increases their Expertise for the appropriate slot to 600, they’ll be able to upgrade these items just like they can on the live environment.
- Please note: While the majority of named items have been impacted, there have been exceptions and categories across the board that were not updated and this is intended. Due to the sheer number of items, a full list is beyond the scope of these patch notes.
- Summertime Orange Spotlight furnishing item upped to epic quality to match its blue counterpart.
- The Celebrant’s Firework Blunderbuss was previously using the incorrect appearance. This has been updated to the correct item appearance.
- The material requirements for the Corrupted Heart Spear have been adjusted, as well as shifted, to be more wood heavy.
- The Tempest crafted items should now require the correct amount of materials, and now award the proper amount of experience.
- Updated the Defiled Blunderbuss to the correct appearance.
- Updated the tooltip to reflect the number of drops the player can get per day.
- Updated the cooldown to reflect a 24 hour cool down instead of a 20 hour cool down.
- Updating the Tier 3 Warhammer, Crystalline Crusher, to use a more crystalline appearance.
- Fixed an issue that caused certain crafting clothing to have stretched icons in the Outfitting Station.
- Fixed icons for the Dragatacht PvP armor.
- Fixed the Tier 5 Jewelcrafting and Tanner pants icons.
- Fixed an issue with Thunderous Rebuff’s icon.
- Fixed a visual issue with the Forgotten Helm Tier 4 icon not matching its model.
- Fixed a visual issue and added cloth to the Armorer armor set.
- Fixed a visual issue with Azure Plains Twitch armor.
- Fixed a visual issue with Dancing Flames skirt.
- Fixed a visual issue with Death’s Beckoning chest apparel.
- Fixed a visual issue with Death’s Beckoning cape.
- Fixed a visual issue with Smyhle Breastplate apparel.
- Fixes some cases where cloth objects on characters were deforming incorrectly.
- Shields are no longer dyed for free when cancelling from preview mode.
- Fixed a visual issue with the Verdant Trapper Coat.
- Fixed dye channels for Nereid Shields.
- Fixed stretching and clipping issues with the Alchemist Set.
- Fixed a visual issue with Engineer’s Set apparel.
- Fixed a visual issue with the Tainted Coat when players enter their inventory.
- Fixed Devil Went Down to Aeternum skin naming issue.
- Fixed a visual issue with Forest Warden’s cape collision.
- Updated item icons for Faction Hatchets.
- Fixed an unintentional indent in the Void Gauntlet description.
- Fixed dye channels for Light Cursed Zealot Armor.
- Fixed an issue where certain armor/armor skins would clip through your arms on the Main Menu if you did not have any gloves equipped.
- Fixed an issue where a few new store weapons were missing their sheathing sound effects.
Rewards/Loot
- Named items received from Outpost Rush can now go from Epic to Legendary upon upgrading to 600 Gear Score.
- Added a named Blunderbuss to the Outpost Rush rewards chest.
- Added Tower Shield to Outpost Rush Conqueror’s set.
- Added Tower Shield to War rewards set.
- Dynasty Warrior’s Musket has been removed from drop tables.
- Fixed an issue that caused Mutator Boss Loot to sometimes not award anything to players. This change also slightly restructures the way Mutator loot is provided. Bosses at difficulty 10 now provide an additional roll for a piece of their unique armor and weapons.
- Fixed an issue that caused Captain Thorpe and Empress Zhou to not drop Timeless Shards at the correct rate.
- Fixed an issue that prevented the Invasion Void Gauntlet from dropping.
- Fixed an issue where quest rewards displayed in the Journal and when accepting quests would not show item quantities above one.
- Fixed an issue that caused the confirmation popup for a salvage to report items as guaranteed drops when there was a less than 100% chance for the item.
- The Outpost Rush reward chest now has a guaranteed chance to give an Expertise bump.
- Page 2 music sheets for Young King Stanley can now drop in POI’s neighboring Bunny Island.
- Some non-functional crafting materials have been removed from drop tables and the Trading Post.
- Renamed the Stonecutter’s Hat to Stonecutter’s Goggles.
- Summer pattern recipes now have their own category in the crafting panel.
- Added new obtainable gear to Elite POIs:
- Vambrace of Corrupted Rage
- The Mark
- Primordial Spear
- Primordial War Hammer
- Primordial Void Gauntlet
- Primordial Ice Gauntlet
- Soulforged Blight
- Shard of One
- Rumbling Demise
- The Named items Malevolent Defender and Elegant Lamplighter were previously not dropping correctly. They have been fixed and can drop from the Protector’s Equipment Cache.
- Added a new named Blunderbuss to the War reward chest.
Salvage
- Deft Soft Boots can now be salvaged.
- Fixed an issue that caused some gathering armor to not use the perfect salvage system when salvaged.
- Outpost Rush and War gear rewards can now be perfect salvaged.
Housing
- Modified the description of housing trophies that provide crafting benefits to be more clear.
- Updating Housing Storage Chest strings to more accurately display their storage values.
- Resolved an issue that caused the Singing Fish housing item to stop playing music.
- Fixed an issue where abandoning a house while on max settlement storage would drop housing items as a dropped bag, potentially causing the player to lose the items. Players must now have at least one unique item slot on settlement storage in order to abandon a house. Excess items will be added to hidden storage.
- Fixed multiple issues with Housing Guide tooltips.
- Fixed an unintentional indent in the Ray-Finned Barb and Blue-Blooded Barb housing item descriptions.
- Fixed a situation that prevented players from leaving their houses.
Umbral
- Outpost Rush Shields no longer become legendary when upgraded with Umbral.
Trade Skills
Crafting
- Crafting a Pristine Opal Earring with a Runestone Stopwatch no longer gives a Pristine Onyx Earring instead.
- Crafting a Pristine Onyx Earring with a Runestone Stopwatch no longer gives a Pristine Opal Earring instead.
- Crafting skills can now be hovered on the Crafting Screen to view the amount required to reach the next level.
- Fixed an issue that caused Garnet Gypsum Orb recipes to display the recipe name incorrectly.
- Fixed an issue that caused the incorrect attribute chances to appear on crafting items using the Runestone Stopwatch.
- Lowered material requirements on Expedition replica heavy boots to be consistent with other crafted boots and replicas.
- Non arena legendary pattern crafting costs have been reduced by 66%
- Topaz Gypsum Attunement Potions now grant Arcana trade skill experience when crafted.
- Fixed certain Dynasty furniture granting lower Furnishing XP when crafted.
Gathering
- Stamina will now regenerate while Gathering.
Fishing
- Fixed an issue that caused accepting notifications that opened other screens to not properly interrupt Fishing.
- Completing fishing quests now award Fishing XP.
- Fishing now remembers your last selected bait.
- Fixed an issue that caused a player to enter a bad character state when teleporting while Fishing.
- Fixed an issue where the bait menu could still be accessed when exiting Fishing mode.
- Legendary fish now count toward Fishing quest progression!
- Fixed an issue with players movement while holding a fishing pole.
- Added a back-end check to prevent players from activating Fishing while actively in combat.
- Fixed erroneous “Requires Fishing Tool” message when you enter Fishing mode with a full inventory.
- Fixed an issue where the Fishing Hotspots label in the Gathering Skill screen were illegible in some languages.
Musical Instruments
- Certain actions (eg. camping) no longer get queued if triggered right after creating a Musical Performance.
- Fixed broken animations when accepting a musical performance invite while resting at a camp.
- Fixed an issue where client could potentially crash in rare cases, when in a music performance.
- Fixed an issue where in rare cases two music performance zones could be created right next to each other.
- Fixed an issue that caused performances to get out of sync with the player.
- Fixed the music performance floor effect from projecting down to all floors of a multi-story house.
- Musical Performance buffs are now sorted alphabetically with No Effect being first.
- Added an X icon for songs/instruments that are unavailable.
- Polished results banner by reducing overall size, updating placement, and adding glowing stars / a glyph circle frame.
- Reduced exit performance hold time to 0.5s.
- Added a back-end check to prevent players from activating Musical Performances while actively in combat.
- Fixed an issue that caused a disappearing performance zone when rapidly switching from zone to zone.
- Fixed an issue where players dropping from performances could cause other players to unequip instruments during a performance in progress.
- Removed redundant text from musical performance buff tooltips.
- You now cannot access PvP toggle popup while in a Musical Performance.
- Changed musical performance song book player count from displaying max count to displaying range of players supported (e.g. “1-5”).
- Fixed an issue where unlocking multiple music sheets would show overlapping text when playing in German.
- Fixed errant UI message when attempting to start a musical performance during an Invasion/War. This seemingly indicated that Musical Performances are allowed during Invasions/Wars when they are not.
- Fixed grammar issues found within several Musical Instrument achievements.
- Added prevention to stop players from performing a song if there was an object placed above them that would prevent them from standing.
- Added progression achievements for the Music trade skill at 20/40/80/140/200 skill level.
- Updated Instrument crafting and salvaging recipes. Tier 2 to Tier 4 Instruments now salvage into a new Instrument trinket that is used for crafting their higher tier Instrument. The Instrument itself is no longer used. This change was made due to issues with the previous crafting recipe potentially causing the wrong item to be consumed when crafting. We really like the idea of upgrading, or “leveling up” a single instrument to higher tiers, and believe this change still captures that flavor while being a safer way for players to manage their items.
- Updated performance note bar to be colored based on the equipped instrument’s Gear Score and influence on hit zone.
- Updated size, font, and artwork for reward banner at end of the performance.