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0s | any other uh like little hints on the |
---|---|
2s | reward track we might sprinkle a few |
4s | transmog tokens on there |
9s | [Applause] |
13s | welcome to forge and eternum where we |
15s | talk all things new world today I'm here |
18s | with Patrick or season's design lead and |
20s | James a narrative designer on the team |
21s | we're going to do a deep dive on season |
24s | two today uh so let's start with you |
26s | Patrick give us a little overview of the |
27s | theme of the Season yeah so season two |
29s | is blood of the Sands we're taking |
31s | players back to Brimstone uh we're |
33s | building on everything we did with |
34s | season one but doubling down on a lot of |
36s | that so you're going to be running |
37s | around Brimstone Sands searching for |
39s | these relics and we're really tying into |
41s | that sandworm theme throughout the whole |
43s | season you see that in the narrative in |
44s | our season event the season pass and |
47s | it'll get you really ready to go fight |
48s | this and worm sounds pretty awesome tell |
50s | us a little bit James about the |
52s | inspiration of the narrative and what's |
53s | all about yeah well believe it or not |
55s | this all started with a lore note about |
58s | the blood of the sand sect and |
60s | um originally we were thinking of these |
62s | would be like June Raiders kind of you |
64s | know and they had like they all had like |
66s | red regalia that they wore and like |
69s | um an outsider was sort of watching them |
71s | and like watching them interact with the |
73s | sand worm uh in a kind of crazy way |
76s | um and uh as we dug into the idea of |
80s | that like we're like hey there's |
81s | something there about the blood of the |
83s | sansect and like having a relationship |
85s | with these worms |
87s | um and as we dug into it more like we're |
89s | like you know the interesting part is |
90s | like hey there's one sand worm now like |
92s | so what happened and then like what are |
94s | the big Stakes because like I think |
96s | that's one of the things we wanted to do |
98s | is go really big with this season like |
100s | summer blockbuster feeling so |
102s | um what kind of big Stakes could we have |
104s | with with the sand worms and like well |
105s | there's one now and that's super |
106s | destructive already so like what if |
108s | there's like someone who's wanting to |
109s | unleash dozens of them or hundreds of |
111s | them on eternum |
113s | um and so that's that's kind of where |
114s | things started um and I think we we all |
117s | dug in like we're got into the idea of |
119s | like you know what happened to the worms |
122s | like why have they been dormant for |
123s | Millennia the idea was like if they're |
125s | the big threat then is like that you |
128s | know someone maybe someone uh from this |
130s | sect was trying to revive the sand worms |
133s | and unleash you know dozens if not |
134s | hundreds of them on eternum and |
137s | originally we were thinking like maybe |
138s | there was a faction split or something |
140s | like that but then we realized that like |
141s | you know maybe someone you know this |
143s | Clan has been dormant along with the |
145s | worms for like thousands of years why is |
147s | there only one worm left |
149s | um or or that has reawoken |
152s | um and started digging into the lore of |
154s | that and the idea that maybe someone's |
156s | been trying to revive the clan |
159s | um the the blood of the sansect that's |
161s | cool yeah I love that we went a little |
163s | more epic with this season is that |
165s | something intentional Patrick yeah |
166s | absolutely uh so like James said we kind |
168s | of went for this big summer blockbuster |
170s | style questline a lot of you know |
173s | explosions running from Sand worms |
175s | chasing you all that uh and a large part |
177s | of that is the enemies you're gonna |
179s | fight in the quest line so we heard the |
180s | feedback pretty loud and clear from |
182s | season one that the faceless fight could |
183s | have used some improvements and uh the |
185s | way we're tackling that is by instancing |
187s | those encounters so there's two big |
188s | Encounters this quest line both are |
191s | instanced and both have his epic |
192s | grandiose feel and uh the second |
195s | instance has probably one of my favorite |
197s | cinematics in the game which is all I'll |
199s | say on that cool let's dig into the |
201s | actual uh features and mechanics of the |
203s | season so there's three big things this |
205s | season there's the narrative like we had |
206s | last season or War track and then |
208s | something new we'll talk about the |
209s | season trial let's start with the |
211s | narrative uh James tell me a little bit |
212s | about like what are some of the |
213s | highlights or what are your favorite |
214s | parts of the narrative obviously without |
216s | any spoilers for people watching yeah |
219s | well you know um as Patrick said like |
221s | one of our big goals was to to go epic |
224s | with it so I think just overall like I |
226s | think players are going to really love |
227s | the art and like the the space is like |
229s | they're all there's like a lot of new |
231s | feeling spaces a lot of new things that |
233s | they're going to enjoy |
235s | um like that it's it's very much like um |
237s | I want to say like an Indiana Jones |
239s | Adventure across the desert |
241s | um so I love that that vibe that that we |
244s | went with and you know like personally I |
246s | like I like the I like the uh the small |
248s | stories as well like you know where it's |
250s | more relationship driven and like you |
252s | know sky in season one and having that |
254s | you know sort of Revenge plot against |
257s | faceless and the things that were taken |
259s | from her and trying to get it back and |
261s | you know her relationship and what |
263s | happened with her her lover |
266s | um but like we also dig like the big you |
269s | know action Adventures uh which is what |
271s | this turned out too it's really great |
273s | um so that's one the second is |
275s | um you know we heard uh good feedback |
276s | from the players on the silver crows |
278s | they really dig them you know they love |
280s | Grace of course |
281s | um dog picked up an interesting big |
284s | following like for having like the least |
286s | lines of all the other characters |
289s | um so we are adding a new Crow |
292s | um this season and uh she's awesome uh |
295s | you know I'll spoil the fact that she is |
297s | a Bard |
298s | um so you gotta have a Bard in your crew |
299s | right a little music yeah exactly |
303s | um and the third thing you know like and |
305s | Patrick mentioned it is that like we got |
307s | good feedback on the cutscenes that we |
309s | were you sort of introducing in season |
312s | one I think players really like that so |
314s | we leaned in really heavy there and I |
316s | think there's like at least two |
318s | cutscenes that came out super nice and |
320s | really we're really happy with yeah and |
322s | the other piece there's the rewards you |
323s | get from this quest line uh it really |
325s | sets you up nicely to go and take on the |
327s | same worm when you're ready for that so |
329s | I think we took Extra Care to really |
331s | theme those rewards around that |
332s | encounter and make sure that players are |
334s | ready to go once they're done with the |
335s | questline would you say it's like sort |
336s | of like a beastly encounter with a |
338s | beastly encounter a lot of beastboard |
342s | all right well let's jump into the |
344s | reward track a little bit sure uh |
346s | Patrick any changes especially around |
348s | progression for the reward track that |
349s | player should be ready for yeah so we've |
351s | been taking a look at the season one |
352s | data and it took a little longer to hit |
355s | that level 100 than we would have liked |
356s | so with season two we went in and |
358s | optimized the journey uh what that meant |
360s | is we really made sure there's a strong |
362s | solo pad that every single chapter so |
364s | season one had that solo path but it |
365s | might have been a little more difficult |
367s | at some chapters season two we added |
369s | extra Journey tasks where we needed to |
371s | to make sure that you could get through |
372s | that Journey without really doing |
374s | content that might push you out of your |
376s | comfort zone so chapters two four and |
378s | five all have additional tasks added to |
380s | them and we also rebalance the |
381s | experience in the journey so it's going |
383s | to provide you a good chunk more |
384s | experience than season one so it'll get |
386s | get you even deeper into your season |
388s | pass then we also added new activities |
390s | for season two so those are largely |
392s | themed around Brimstone you're gonna go |
394s | you know squish five scorpions go gather |
396s | some Prisma blooms uh any |
399s | typical thing you might do in Brimstone |
400s | so pretty happy with how that's come out |
402s | and hopefully players find all those |
404s | easier to progress and more rewarding |
406s | awesome and how about on the reward side |
408s | of the reward track any changes there |
410s | well you know I did drop the fact that |
411s | this is uh you know you do get some |
414s | beastly good rewards out |
417s | um so we get we do prep the players |
419s | um for you know what's to come like the |
421s | type of fights to come and um they'll be |
424s | any other uh like little hits on the |
427s | reward track we might sprinkle a few |
429s | transmog tokens that's what I think the |
431s | players wanted to hear yeah all right |
433s | well let's talk about the the latest and |
436s | newest feature here seasonal trials so |
438s | actually let's start with you James tell |
440s | me a little bit about the sort of the |
441s | lore and the story of the seasonal trial |
442s | before trip into the mechanics yeah no |
444s | worries so the along the quest line the |
446s | player finds out that there's a group of |
448s | uh of people that are trying to that |
451s | have found an ancient chamber that was |
453s | used to actually hatch these these sand |
455s | worms um and of course they naturally |
457s | hatch in the desert but |
459s | um back in the day you know the the |
461s | ancient blood of the sansek had used |
463s | this originally to they they really |
465s | revered the worms and so this is where |
468s | they um helped uh keep the perfect |
471s | conditions for hatching eggs |
473s | um and sort of communing if you will |
475s | like there was there's some lore that |
477s | says that like they were actually able |
479s | to sort of talk to the worms at some |
481s | level so this is where they sort of like |
483s | communed with the worms and like took |
485s | care of their their eggs and so forth |
486s | but there's a new group that's come in |
488s | and they're sort of you know perverting |
491s | the old practices and wanting to control |
494s | hatch and control the worms |
497s | um for their own nefarious reasons and |
500s | then tell us a little bit about like |
501s | what's the mechanic of this how does it |
503s | play out tell us yeah so season trials |
505s | uh at the core their 10 player instance |
507s | encounters so it's a it's a wave-based |
509s | encounter so there's going to be three |
511s | waves of fodder enemies you go in uh |
513s | they escalate in difficulty as you fight |
514s | them and then eventually you reach the |
516s | mini boss The Horde master |
517s | uh he uses a hatchet and he summons |
519s | these flame grunts that players need to |
521s | control and manage if they don't kill |
523s | the flame grunts then they're going to |
525s | jump into these lava pools and come out |
527s | reforged bigger better dealing more |
529s | damage they're going to be very |
530s | difficult for you to deal with |
531s | uh once you slay the word master or if |
533s | you slay The Horde Master you move on to |
535s | a hadishazar the keeper of flame this is |
537s | a boss that utilizes a lot of crowd |
540s | control mechanics and positioning so |
542s | players need to navigate around the |
543s | arena put out fires avoid waves of fire |
546s | that crash down on them and |
549s | kill a living bomb that might Target one |
551s | of your team members and might wipe the |
553s | entire raid if you don't deal with that |
554s | so bring a bow or two |
555s | the entire trial came out pretty good |
558s | it's very fun to fight through it's very |
560s | quick which is nice and our goal there |
562s | was that this is a nice foil to the sand |
564s | worm sand worm is a challenging |
565s | encounter or you need 20 people who know |
567s | what they're doing and are coordinated |
568s | to take it down with the hatch rate it's |
570s | an easier encounter you can find nine |
572s | other strangers take this on and get |
573s | your rewards so hop in do the encounter |
576s | hop out uh you know more casual friendly |
579s | nice and in terms of like length so you |
582s | said it's super quick |
584s | Target time was about 15 to 20 minutes |
586s | so I'm sure our speedrunners out there |
587s | will optimize that time and get that |
589s | down but excited to see where they land |
591s | yeah I think that's a great place for it |
592s | right yeah give players something they |
594s | can do sort of more bite-sized and this |
596s | will use the new raid group |
597s | functionality because we'll use Raid |
598s | group yep awesome uh any other sort of |
601s | uh things coming out with the season |
602s | that you want to highlight before we |
603s | call yeah during season two players get |
606s | to re-engage with the summer medley fair |
607s | so that'll be coming back very fun |
609s | holiday that I love fishing up the |
611s | eternum sturgeon and we also added a new |
612s | song called yah which is a very very |
615s | difficult uh if you perfect that you get |
617s | the Guitar Hero title which is exciting |
619s | and then we also have the season two |
621s | event which is Siege of sulfur so those |
624s | sandwich Megs we've talked so much about |
626s | they're gonna appear up in the world a |
628s | dune Walker is transporting them and his |
629s | cart breaks down and if you help him |
631s | defend his eggs he will give you some |
633s | great beastboard gear to compensate that |
635s | and maybe a fun hat I like that uh |
639s | awesome well thank you for joining us |
641s | today on this deep dive for season two |
643s | uh please like And subscribe if you're |
645s | enjoying the show and we'll keep doing |
646s | it uh and for a community question of |
648s | the day we'd love to hear what are you |
650s | most excited about what changes or |
652s | additions in season two are you most |
654s | excited about |
655s | thanks and see you in a tournament |
659s | uh so while we're allowing people to get |
662s | into matches quicker with this great new |
664s | feature uh we're also going to make some |
666s | changes to opr some adjustments to make |
668s | it play a little better A little maybe |
669s | more strategic |
671s | [Applause] |
673s | foreign |
676s | foreign |
677s | [Music] |
681s | foreign |