New World

New World Dev Tracker




20 Nov

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    Luxendra on Forums - Thread - Direct

Just a reminder that we don’t tolerate violations of our Code of Conduct. Thank you for flagging.

Comment

Greetings Adventurers!

Recently changes were made to the Elite POIs in the end game zones and it is clear to us that proper context wasn’t delivered on why those changes were made. Our goal is to have a variety of areas that players can go to for crafting materials and gear. But with new gear and equipment, we want players to be challenged.

Our vision for end game is multifaceted, and includes Outpost Rush and Wars, Invasions and Arenas, 60+ Corrupted breaches, 60+ Elite POIs and named creatures, and Expeditions, with more to come in the future. There will not be one single source for best in slot and our desire is to encourage players to engage with various activities.

We value your time in endgame and are actively looking into the activities and reward balance. Currently we are investigating an issue with the Elite chests and their drop rates so the journey into harder content is rewarding. We are also monitoring orb creation and usage in Expeditions. We belie...

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    Kay on Forums - Thread - Direct

Hey there, sending this to the team that’s investigating these issues. Any idea what time the lag detected popped up?

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Greetings Adventurers,

Thank you for your feedback and questions since our second edition of Update on Current Issues Dev Blog. We continue collecting your feedback and questions to find trends of active issues you, our community, are interested in learning more about. We appreciate everyone’s interest into our communication and where we’re going with New World and we want to continue being transparent and communicative on how we plan to reach our goals and address outstanding issues.

Stability and Performance In-Game

We released an update today that we believe improved stability and are working feverishly on a fix for performance. The void gauntlet introduced a problem with status effects where they are using approximately 10x the bandwidth they should, resulting in performance issues when multiple status effects (not isolated to Void Gauntlet) are fired off. This impacts war, invasion, and any area groups of players are using weapons with status effects. W...

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Comment
    Luxendra on Forums - Thread - Direct

Well seeing as I posted that information and updated it, I know where it is :sweat_smile:

Comment
    Luxendra on Forums - Thread - Direct

In case, the link to the notification is here: [Notice] Update 1.1 Stability Issues - #2 by NW_Mugsy

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    Luxendra on Forums - Thread - Direct

Just in case, here’s the notification that addresses this: [Notice] Update 1.1 Stability Issues - #2 by NW_Mugsy

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    Luxendra on Forums - Thread - Direct

For transparency, here’s the notification that addresses it: [Notice] Update 1.1 Stability Issues - #2 by NW_Mugsy

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    Luxendra on Forums - Thread - Direct

I’ve forwarded it over, thanks.

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    Luxendra on Forums - Thread - Direct

We use Official News for updates and downtimes :slight_smile: make sure to keep your eyes there for things like this! You can also use the Dev Tracker for whenever a Community Manager or Dev posts a comment.

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    Luxendra on Forums - Thread - Direct

Hah. I’m sorry but I got a good laugh out of this. Sent it up!


19 Nov

Comment
    Luxendra on Forums - Thread - Direct

Closing this in acknowledgement. Please reach out to me with the recordings if possible.

Comment
    Luxendra on Forums - Thread - Direct

TheJok3rAU is right. Here’s the notification for it: [Notice] Update 1.1 Stability Issues - #2 by NW_Mugsy

Comment
    Luxendra on Forums - Thread - Direct

Logarithm is correct. You can find that notice here: [Notice] Update 1.1 Stability Issues - #2 by NW_Mugsy